#include "sound/discrete.h"

class sprint8_state : public driver_device
{
public:
	sprint8_state(const machine_config &mconfig, device_type type, const char *tag)
		: driver_device(mconfig, type, tag),
		m_video_ram(*this, "video_ram"),
		m_pos_h_ram(*this, "pos_h_ram"),
		m_pos_v_ram(*this, "pos_v_ram"),
		m_pos_d_ram(*this, "pos_d_ram"),
		m_team(*this, "team"),
		m_discrete(*this, "discrete"),
		m_maincpu(*this, "maincpu") { }

	int m_steer_dir[8];
	int m_steer_flag[8];
	int m_collision_reset;
	int m_collision_index;
	UINT8 m_dial[8];
	required_shared_ptr<UINT8> m_video_ram;
	required_shared_ptr<UINT8> m_pos_h_ram;
	required_shared_ptr<UINT8> m_pos_v_ram;
	required_shared_ptr<UINT8> m_pos_d_ram;
	required_shared_ptr<UINT8> m_team;
	required_device<discrete_device> m_discrete;
	tilemap_t* m_tilemap1;
	tilemap_t* m_tilemap2;
	bitmap_ind16 m_helper1;
	bitmap_ind16 m_helper2;
	DECLARE_READ8_MEMBER(sprint8_collision_r);
	DECLARE_READ8_MEMBER(sprint8_input_r);
	DECLARE_WRITE8_MEMBER(sprint8_lockout_w);
	DECLARE_WRITE8_MEMBER(sprint8_int_reset_w);
	DECLARE_WRITE8_MEMBER(sprint8_video_ram_w);
	TILE_GET_INFO_MEMBER(get_tile_info1);
	TILE_GET_INFO_MEMBER(get_tile_info2);
	virtual void machine_reset();
	virtual void video_start();
	virtual void palette_init();
	UINT32 screen_update_sprint8(screen_device &screen, bitmap_ind16 &bitmap, const rectangle &cliprect);
	void screen_eof_sprint8(screen_device &screen, bool state);
	TIMER_CALLBACK_MEMBER(sprint8_collision_callback);
	TIMER_DEVICE_CALLBACK_MEMBER(input_callback);
	DECLARE_WRITE8_MEMBER(sprint8_crash_w);
	DECLARE_WRITE8_MEMBER(sprint8_screech_w);
	DECLARE_WRITE8_MEMBER(sprint8_attract_w);
	DECLARE_WRITE8_MEMBER(sprint8_motor_w);
	void set_pens(sprint8_state *state, colortable_t *colortable);
	void draw_sprites(bitmap_ind16 &bitmap, const rectangle &cliprect);
	void sprint8_set_collision(int n);
	required_device<cpu_device> m_maincpu;
};

/*----------- defined in drivers/sprint8.c -----------*/

void sprint8_set_collision(running_machine &machine, int n);
/*----------- defined in audio/sprint8.c -----------*/

DISCRETE_SOUND_EXTERN( sprint8 );
