/*
 *  Copyright (C) 2009-2013 Team XBMC
 *
 *  This program is free software; you can redistribute it and/or modify
 *  it under the terms of the GNU General Public License as published by
 *  the Free Software Foundation; either version 2 of the License, or
 *  (at your option) any later version.
 *
 *  This program is distributed in the hope that it will be useful,
 *  but WITHOUT ANY WARRANTY; without even the implied warranty of
 *  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 *  GNU General Public License for more details.
 *
 *  You should have received a copy of the GNU General Public License along
 *  with this program; if not, write to the Free Software Foundation, Inc.,
 *  51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
 */

// Xbox360EventClient.cpp : Defines the entry point for the console application.
//

#include "stdafx.h"
#include "Xbox360Controller.h"
#include "../../lib/c++/xbmcclient.h"
#pragma comment(lib, "wsock32.lib")      // needed for xbmclient.h?

// You can have up to 4 xbox360 controllers on a system
#define MAX_NUM_CONTROLLERS 4

// global variable :(
// needed for exit event handler
CXBMCClient *client;

BOOL exitHandler( DWORD ctrlType )
{
  // TODO: Send BYE Packet
  delete client;

  WSACleanup();

  return FALSE;
}

void checkTrigger(Xbox360Controller &cont, CXBMCClient *client, int num, const char* name)
{
  if (cont.triggerMoved(num))
  {
    client->SendButton(name, "XG", 0x20, cont.getTrigger(num) * 128);
  }
}

void checkThumb(Xbox360Controller &cont, CXBMCClient *client, int num,
        const char* leftname, const char* rightname)
{
  if (cont.thumbMoved(num))
  {
    if (cont.getThumb(num) < 0)
    {
      client->SendButton(leftname, "XG", 0x20, -cont.getThumb(num));
    }
    else
    {
      client->SendButton(rightname, "XG", 0x20, cont.getThumb(num));
    }
  }
}

void checkButton(Xbox360Controller &cont, CXBMCClient *client, int num, const char* name)
{
  if (cont.buttonPressed(num))
  {
    client->SendButton(name, "XG", 0x02);
  }
  else if (cont.buttonReleased(num))
  {
    client->SendButton(name, "XG", 0x04);
  }
}

void checkAll(Xbox360Controller &cont)
{
  if (cont.isConnected())
  {
    cont.updateState();
    checkButton(cont, client, 0, "a");
    checkButton(cont, client, 1, "b");
    checkButton(cont, client, 2, "x");
    checkButton(cont, client, 3, "y");
    checkButton(cont, client, 4, "dpadup");
    checkButton(cont, client, 5, "dpaddown");
    checkButton(cont, client, 6, "dpadleft");
    checkButton(cont, client, 7, "dpadright");
    checkButton(cont, client, 8, "start");
    checkButton(cont, client, 9, "back");
    checkButton(cont, client, 10, "leftthumbbutton");
    checkButton(cont, client, 11, "rightthumbbutton");
    checkButton(cont, client, 12, "white");
    checkButton(cont, client, 13, "black");
    checkTrigger(cont, client, 0, "rightanalogtrigger");
    checkTrigger(cont, client, 1, "leftanalogtrigger");
    checkThumb(cont, client, 0, "leftthumbstickleft", "leftthumbstickright");
    checkThumb(cont, client, 1, "leftthumbstickdown", "leftthumbstickup");
    checkThumb(cont, client, 2, "rightthumbstickleft", "rightthumbstickright");
    checkThumb(cont, client, 3, "rightthumbstickdown", "rightthumbstickup");
  }
}

int main(int argc, char* argv[])
{
  char *host = "localhost";
  char *port = "9777";
  Xbox360Controller *controllers[MAX_NUM_CONTROLLERS];
  int i;

  // Get access to all potential controllers
  for ( i = 0; i < MAX_NUM_CONTROLLERS; i++)
  {
    controllers[i] = new Xbox360Controller(i);
  }

  // Start Winsock stuff
  WSADATA wsaData;
  WSAStartup(MAKEWORD(2, 2), &wsaData);

  if ( argc > 3 )
  {
    printf("USAGE: %s [HOST [PORT]]\n\nThe event client connects to the XBMC EventServer at HOST:PORT.\
          Default value for HOST is localhost, default value for port  is 9777.\n", argv[0]);
    return -1;
  }

  if ( argc > 1 )
  {
    host = argv[1];
  }

  if ( argc > 2 )
  {
    port = argv[2];
  }

  client = new CXBMCClient(host, atoi(port));

  SetConsoleCtrlHandler( (PHANDLER_ROUTINE) exitHandler, TRUE);

  client->SendHELO("Xbox 360 Controller", 0);

  while(true)
  {
    // Check each controller for activity
    for ( i = 0; i < MAX_NUM_CONTROLLERS; i++ )
    {
      checkAll(*controllers[i]);
    }
    Sleep(10);
  }

  return 0;
}
