# vkCmdSetViewport(3) Manual Page

## Name

vkCmdSetViewport - Set the viewport dynamically for a command buffer

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## C Specification

To dynamically set the viewport transformation parameters, call:

    // Provided by VK_VERSION_1_0
    void vkCmdSetViewport(
        VkCommandBuffer                             commandBuffer,
        uint32_t                                    firstViewport,
        uint32_t                                    viewportCount,
        const VkViewport*                           pViewports);

## Parameters

- `commandBuffer` is the command buffer into which the command will be recorded.

- `firstViewport` is the index of the first viewport whose parameters are updated by the command.

- `viewportCount` is the number of viewports whose parameters are updated by the command.

- `pViewports` is a pointer to an array of VkViewport structures specifying viewport parameters.

## Description

This command sets the viewport transformation parameters state for subsequent drawing commands when drawing using shader objects, or when the graphics pipeline is created with `VK_DYNAMIC_STATE_VIEWPORT` set in VkPipelineDynamicStateCreateInfo::`pDynamicStates`. Otherwise, this state is specified by the `VkPipelineViewportStateCreateInfo`::`pViewports` values used to create the currently active pipeline.

The viewport parameters taken from element i of `pViewports` replace the current state for the viewport index `firstViewport` + i, for i in [0, `viewportCount`).

Valid Usage

- VUID-vkCmdSetViewport-firstViewport-01223
  The sum of `firstViewport` and `viewportCount` must be between `1` and `VkPhysicalDeviceLimits`::`maxViewports`, inclusive

- VUID-vkCmdSetViewport-firstViewport-01224
  If the `multiViewport` feature is not enabled, `firstViewport` must be `0`

- VUID-vkCmdSetViewport-viewportCount-01225
  If the `multiViewport` feature is not enabled, `viewportCount` must be `1`

- VUID-vkCmdSetViewport-commandBuffer-04821
  `commandBuffer` must not have VkCommandBufferInheritanceViewportScissorInfoNV::`viewportScissor2D` enabled

Valid Usage (Implicit)

- VUID-vkCmdSetViewport-commandBuffer-parameter
  `commandBuffer` must be a valid VkCommandBuffer handle

- VUID-vkCmdSetViewport-pViewports-parameter
  `pViewports` must be a valid pointer to an array of `viewportCount` valid VkViewport structures

- VUID-vkCmdSetViewport-commandBuffer-recording
  `commandBuffer` must be in the recording state

- VUID-vkCmdSetViewport-commandBuffer-cmdpool
  The `VkCommandPool` that `commandBuffer` was allocated from must support graphics operations

- VUID-vkCmdSetViewport-videocoding
  This command must only be called outside of a video coding scope

- VUID-vkCmdSetViewport-viewportCount-arraylength
  `viewportCount` must be greater than `0`

Host Synchronization

- Host access to `commandBuffer` must be externally synchronized

- Host access to the `VkCommandPool` that `commandBuffer` was allocated from must be externally synchronized

Command Properties

Command Buffer Levels | Render Pass Scope | Video Coding Scope | Supported Queue Types | Command Type
--- | --- | --- | --- | ---
Primary Secondary | Both | Outside | Graphics | State

## See Also

VK_VERSION_1_0, VkCommandBuffer, VkViewport

## Document Notes

For more information, see the Vulkan Specification

This page is extracted from the Vulkan Specification. Fixes and changes should be made to the Specification, not directly.

## Copyright

Copyright 2014-2025 The Khronos Group Inc.

SPDX-License-Identifier: CC-BY-4.0