# VK_NV_raw_access_chains(3) Manual Page

## Name

VK_NV_raw_access_chains - device extension

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## Registered Extension Number

556

## Revision

1

## Ratification Status

Not ratified

## Extension and Version Dependencies

None

## SPIR-V Dependencies

- SPV_NV_raw_access_chains

## Contact

- Rodrigo Locatti [GitHub]rlocatti

## Other Extension Metadata

Last Modified Date

  2023-12-04

Interactions and External Dependencies

  - This extension requires `SPV_NV_raw_access_chains`

Contributors

  - Hans-Kristian Arntzen, Valve

  - Rodrigo Locatti, NVIDIA

## Description

This extension allows the use of the `SPV_NV_raw_access_chains` extension in SPIR-V shader modules. This enables SPIR-V producers to efficiently implement interfaces similar to Direct3D structured buffers and byte address buffers, allowing shaders compiled from an HLSL source to generate more efficient code.

## New SPIR-V Capabilities

- RawAccessChainsNV

## Version History

- Revision 1, 2023-12-04 (Rodrigo Locatti)

  - Initial revision

## See Also

No cross-references are available

## Document Notes

For more information, see the Vulkan Specification

This page is a generated document. Fixes and changes should be made to the generator scripts, not directly.

## Copyright

Copyright 2014-2025 The Khronos Group Inc.

SPDX-License-Identifier: CC-BY-4.0