# VkPhysicalDeviceExtendedDynamicState3PropertiesEXT(3) Manual Page

## Name

VkPhysicalDeviceExtendedDynamicState3PropertiesEXT - Structure describing capabilities of extended dynamic state

Loading… please wait.

## C Specification

The `VkPhysicalDeviceExtendedDynamicState3PropertiesEXT` structure is defined as:

    // Provided by VK_EXT_extended_dynamic_state3
    typedef struct VkPhysicalDeviceExtendedDynamicState3PropertiesEXT {
        VkStructureType    sType;
        void*              pNext;
        VkBool32           dynamicPrimitiveTopologyUnrestricted;
    } VkPhysicalDeviceExtendedDynamicState3PropertiesEXT;

## Members

- `dynamicPrimitiveTopologyUnrestricted` indicates that the implementation allows `vkCmdSetPrimitiveTopology` to use a different primitive topology class to the one specified in the active graphics pipeline.

## Description

If the `VkPhysicalDeviceExtendedDynamicState3PropertiesEXT` structure is included in the `pNext` chain of the VkPhysicalDeviceProperties2 structure passed to vkGetPhysicalDeviceProperties2, it is filled in with each corresponding implementation-dependent property.

Valid Usage (Implicit)

- VUID-VkPhysicalDeviceExtendedDynamicState3PropertiesEXT-sType-sType
  `sType` must be `VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_EXTENDED_DYNAMIC_STATE_3_PROPERTIES_EXT`

## See Also

VK_EXT_extended_dynamic_state3, VkBool32, VkStructureType

## Document Notes

For more information, see the Vulkan Specification

This page is extracted from the Vulkan Specification. Fixes and changes should be made to the Specification, not directly.

## Copyright

Copyright 2014-2025 The Khronos Group Inc.

SPDX-License-Identifier: CC-BY-4.0