# VkLatencyMarkerNV(3) Manual Page

## Name

VkLatencyMarkerNV - Structure used to mark different points in latency

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## C Specification

The VkLatencyMarkerNV enum is defined as:

    // Provided by VK_NV_low_latency2
    typedef enum VkLatencyMarkerNV {
        VK_LATENCY_MARKER_SIMULATION_START_NV = 0,
        VK_LATENCY_MARKER_SIMULATION_END_NV = 1,
        VK_LATENCY_MARKER_RENDERSUBMIT_START_NV = 2,
        VK_LATENCY_MARKER_RENDERSUBMIT_END_NV = 3,
        VK_LATENCY_MARKER_PRESENT_START_NV = 4,
        VK_LATENCY_MARKER_PRESENT_END_NV = 5,
        VK_LATENCY_MARKER_INPUT_SAMPLE_NV = 6,
        VK_LATENCY_MARKER_TRIGGER_FLASH_NV = 7,
        VK_LATENCY_MARKER_OUT_OF_BAND_RENDERSUBMIT_START_NV = 8,
        VK_LATENCY_MARKER_OUT_OF_BAND_RENDERSUBMIT_END_NV = 9,
        VK_LATENCY_MARKER_OUT_OF_BAND_PRESENT_START_NV = 10,
        VK_LATENCY_MARKER_OUT_OF_BAND_PRESENT_END_NV = 11,
    } VkLatencyMarkerNV;

## Description

The members of the VkLatencyMarkerNV are used as arguments for vkSetLatencyMarkerNV in the use cases described below:

- `VK_LATENCY_MARKER_SIMULATION_START_NV` should be called at the start of the simulation execution each frame, but after the call to `vkLatencySleepNV`.

- `VK_LATENCY_MARKER_SIMULATION_END_NV` should be called at the end of the simulation execution each frame.

- `VK_LATENCY_MARKER_RENDERSUBMIT_START_NV` should be called at the beginning of the render submission execution each frame. This should be wherever Vulkan API calls are made and must not span into asynchronous rendering.

- `VK_LATENCY_MARKER_RENDERSUBMIT_END_NV` should be called at the end of the render submission execution each frame.

- `VK_LATENCY_MARKER_PRESENT_START_NV` should be called just before `vkQueuePresentKHR`.

- `VK_LATENCY_MARKER_PRESENT_END_NV` should be called when `vkQueuePresentKHR` returns.

- `VK_LATENCY_MARKER_INPUT_SAMPLE_NV` should be called just before the application gathers input data.

- `VK_LATENCY_MARKER_TRIGGER_FLASH_NV` should be called anywhere between `VK_LATENCY_MARKER_SIMULATION_START_NV` and `VK_LATENCY_MARKER_SIMULATION_END_NV` whenever a left mouse click occurs.

## See Also

VK_NV_low_latency2, VkSetLatencyMarkerInfoNV

## Document Notes

For more information, see the Vulkan Specification

This page is extracted from the Vulkan Specification. Fixes and changes should be made to the Specification, not directly.

## Copyright

Copyright 2014-2025 The Khronos Group Inc.

SPDX-License-Identifier: CC-BY-4.0