# ShaderIndexAMDX(3) Manual Page

## Name

ShaderIndexAMDX - Index assigned to the shader within the workgraph

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## Description

`ShaderIndexAMDX`

  Decorating a variable with the `ShaderIndexAMDX` built-in decoration will make that variable contain the index of the shader specified when it was compiled, either via VkPipelineShaderStageNodeCreateInfoAMDX::`index` or by the `ShaderIndexAMDX` execution mode.

Valid Usage

- VUID-ShaderIndexAMDX-ShaderIndexAMDX-09175
  The variable decorated with `ShaderIndexAMDX` must be declared using the `Input` `Storage` `Class`

- VUID-ShaderIndexAMDX-ShaderIndexAMDX-09176
  The variable decorated with `ShaderIndexAMDX` must be declared as a scalar 32-bit integer value

## See Also

No cross-references are available

## Document Notes

For more information, see the Vulkan Specification

This page is extracted from the Vulkan Specification. Fixes and changes should be made to the Specification, not directly.

## Copyright

Copyright 2014-2025 The Khronos Group Inc.

SPDX-License-Identifier: CC-BY-4.0