# VkTileShadingRenderPassFlagBitsQCOM(3) Manual Page

## Name

VkTileShadingRenderPassFlagBitsQCOM - Bitmask specifying flags for tile shading

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## C Specification

Bits which can be set in VkRenderPassTileShadingCreateInfoQCOM::`flags` describing additional properties of the render pass are:

    // Provided by VK_QCOM_tile_shading
    typedef enum VkTileShadingRenderPassFlagBitsQCOM {
        VK_TILE_SHADING_RENDER_PASS_ENABLE_BIT_QCOM = 0x00000001,
        VK_TILE_SHADING_RENDER_PASS_PER_TILE_EXECUTION_BIT_QCOM = 0x00000002,
    } VkTileShadingRenderPassFlagBitsQCOM;

## Description

- `VK_TILE_SHADING_RENDER_PASS_ENABLE_BIT_QCOM` specifies that the render pass has tile shading enabled.

- `VK_TILE_SHADING_RENDER_PASS_PER_TILE_EXECUTION_BIT_QCOM` specifies that the secondary command buffer will be executed within a per-tile execution block.

## See Also

VK_QCOM_tile_shading, VkTileShadingRenderPassFlagsQCOM

## Document Notes

For more information, see the Vulkan Specification

This page is extracted from the Vulkan Specification. Fixes and changes should be made to the Specification, not directly.

## Copyright

Copyright 2014-2025 The Khronos Group Inc.

SPDX-License-Identifier: CC-BY-4.0