# Vulkan® 1.4.321 - A Specification (with all registered extensions)

The Khronos® Vulkan Working Group
version 1.4.321, 2025-07-17 19:31:47Z
from git branch: makepkg commit: dad857284bf63d027ac9d6a97e9a1689831bab0d

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## 22. Drawing Commands

Drawing commands (commands with `Draw` in the name) provoke work in a graphics pipeline. Drawing commands are recorded into a command buffer and when executed by a queue, will produce work which executes according to the bound graphics pipeline, or if the `shaderObject` feature is enabled, any shader objects bound to graphics stages. A graphics pipeline or a combination of one or more graphics shader objects must be bound to a command buffer before any drawing commands are recorded in that command buffer.

Drawing can be achieved in two modes:

- Programmable Mesh Shading, the mesh shader assembles primitives, or

- Programmable Primitive Shading, the input primitives are assembled as follows.

Each draw is made up of zero or more vertices and zero or more instances, which are processed by the device and result in the assembly of primitives. Primitives are assembled according to the `pInputAssemblyState` member of the VkGraphicsPipelineCreateInfo structure, which is of type `VkPipelineInputAssemblyStateCreateInfo`:

    // Provided by VK_VERSION_1_0
    typedef struct VkPipelineInputAssemblyStateCreateInfo {
        VkStructureType                            sType;
        const void*                                pNext;
        VkPipelineInputAssemblyStateCreateFlags    flags;
        VkPrimitiveTopology                        topology;
        VkBool32                                   primitiveRestartEnable;
    } VkPipelineInputAssemblyStateCreateInfo;

- `sType` is a VkStructureType value identifying this structure.

- `pNext` is `NULL` or a pointer to a structure extending this structure.

- `flags` is reserved for future use.

- `topology` is a VkPrimitiveTopology defining the primitive topology, as described below.

- `primitiveRestartEnable` controls whether a special vertex index value is treated as restarting the assembly of primitives. This enable only applies to indexed draws (vkCmdDrawIndexed, vkCmdDrawMultiIndexedEXT, and vkCmdDrawIndexedIndirect), and the special index value is either 0xFFFFFFFF when the `indexType` parameter of Vulkan 1.4 or `vkCmdBindIndexBuffer2` or `vkCmdBindIndexBuffer` is equal to `VK_INDEX_TYPE_UINT32`; 0xFF when `indexType` is equal to `VK_INDEX_TYPE_UINT8`; or 0xFFFF when `indexType` is equal to `VK_INDEX_TYPE_UINT16`. Primitive restart is not allowed for “list” topologies, unless one of the features `primitiveTopologyPatchListRestart` (for `VK_PRIMITIVE_TOPOLOGY_PATCH_LIST`) or `primitiveTopologyListRestart` (for all other list topologies) is enabled.

Restarting the assembly of primitives discards the most recent index values if those elements formed an incomplete primitive, and restarts the primitive assembly using the subsequent indices, but only assembling the immediately following element through the end of the originally specified elements. The primitive restart index value comparison is performed before adding the `vertexOffset` value to the index value.

Valid Usage

- VUID-VkPipelineInputAssemblyStateCreateInfo-topology-06252
  If the `primitiveTopologyListRestart` feature is not enabled, and `topology` is `VK_PRIMITIVE_TOPOLOGY_POINT_LIST`, `VK_PRIMITIVE_TOPOLOGY_LINE_LIST`, `VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST`, `VK_PRIMITIVE_TOPOLOGY_LINE_LIST_WITH_ADJACENCY`, or `VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST_WITH_ADJACENCY`, `primitiveRestartEnable` must be `VK_FALSE`

- VUID-VkPipelineInputAssemblyStateCreateInfo-topology-06253
  If the `primitiveTopologyPatchListRestart` feature is not enabled, and `topology` is `VK_PRIMITIVE_TOPOLOGY_PATCH_LIST`, `primitiveRestartEnable` must be `VK_FALSE`

- VUID-VkPipelineInputAssemblyStateCreateInfo-topology-00429
  If the `geometryShader` feature is not enabled, `topology` must not be any of `VK_PRIMITIVE_TOPOLOGY_LINE_LIST_WITH_ADJACENCY`, `VK_PRIMITIVE_TOPOLOGY_LINE_STRIP_WITH_ADJACENCY`, `VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST_WITH_ADJACENCY` or `VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP_WITH_ADJACENCY`

- VUID-VkPipelineInputAssemblyStateCreateInfo-topology-00430
  If the `tessellationShader` feature is not enabled, `topology` must not be `VK_PRIMITIVE_TOPOLOGY_PATCH_LIST`

- VUID-VkPipelineInputAssemblyStateCreateInfo-triangleFans-04452
  If the `VK_KHR_portability_subset` extension is enabled, and VkPhysicalDevicePortabilitySubsetFeaturesKHR::`triangleFans` is `VK_FALSE`, `topology` must not be `VK_PRIMITIVE_TOPOLOGY_TRIANGLE_FAN`

Valid Usage (Implicit)

- VUID-VkPipelineInputAssemblyStateCreateInfo-sType-sType
  `sType` must be `VK_STRUCTURE_TYPE_PIPELINE_INPUT_ASSEMBLY_STATE_CREATE_INFO`

- VUID-VkPipelineInputAssemblyStateCreateInfo-pNext-pNext
  `pNext` must be `NULL`

- VUID-VkPipelineInputAssemblyStateCreateInfo-flags-zerobitmask
  `flags` must be `0`

- VUID-VkPipelineInputAssemblyStateCreateInfo-topology-parameter
  `topology` must be a valid VkPrimitiveTopology value

    // Provided by VK_VERSION_1_0
    typedef VkFlags VkPipelineInputAssemblyStateCreateFlags;

`VkPipelineInputAssemblyStateCreateFlags` is a bitmask type for setting a mask, but is currently reserved for future use.

To dynamically control whether a special vertex index value is treated as restarting the assembly of primitives, call:

    // Provided by VK_VERSION_1_3
    void vkCmdSetPrimitiveRestartEnable(
        VkCommandBuffer                             commandBuffer,
        VkBool32                                    primitiveRestartEnable);

or the equivalent command

    // Provided by VK_EXT_extended_dynamic_state2, VK_EXT_shader_object
    void vkCmdSetPrimitiveRestartEnableEXT(
        VkCommandBuffer                             commandBuffer,
        VkBool32                                    primitiveRestartEnable);

- `commandBuffer` is the command buffer into which the command will be recorded.

- `primitiveRestartEnable` controls whether a special vertex index value is treated as restarting the assembly of primitives. It behaves in the same way as `VkPipelineInputAssemblyStateCreateInfo`::`primitiveRestartEnable`

This command sets the primitive restart enable for subsequent drawing commands when drawing using shader objects, or when the graphics pipeline is created with `VK_DYNAMIC_STATE_PRIMITIVE_RESTART_ENABLE` set in VkPipelineDynamicStateCreateInfo::`pDynamicStates`. Otherwise, this state is specified by the VkPipelineInputAssemblyStateCreateInfo::`primitiveRestartEnable` value used to create the currently active pipeline.

Valid Usage

- VUID-vkCmdSetPrimitiveRestartEnable-None-08970
  At least one of the following must be true:

  - the `extendedDynamicState2` feature is enabled

  - the `shaderObject` feature is enabled

  - the value of VkApplicationInfo::`apiVersion` used to create the VkInstance parent of `commandBuffer` is greater than or equal to Version 1.3

Valid Usage (Implicit)

- VUID-vkCmdSetPrimitiveRestartEnable-commandBuffer-parameter
  `commandBuffer` must be a valid VkCommandBuffer handle

- VUID-vkCmdSetPrimitiveRestartEnable-commandBuffer-recording
  `commandBuffer` must be in the recording state

- VUID-vkCmdSetPrimitiveRestartEnable-commandBuffer-cmdpool
  The `VkCommandPool` that `commandBuffer` was allocated from must support graphics operations

- VUID-vkCmdSetPrimitiveRestartEnable-videocoding
  This command must only be called outside of a video coding scope

Host Synchronization

- Host access to `commandBuffer` must be externally synchronized

- Host access to the `VkCommandPool` that `commandBuffer` was allocated from must be externally synchronized

Command Properties

Command Buffer Levels | Render Pass Scope | Video Coding Scope | Supported Queue Types | Command Type
--- | --- | --- | --- | ---
Primary Secondary | Both | Outside | Graphics | State

### 22.1. Primitive Topologies

Primitive topology determines how consecutive vertices are organized into primitives, and determines the type of primitive that is used at the beginning of the graphics pipeline. The effective topology for later stages of the pipeline is altered by tessellation or geometry shading (if either is in use) and depends on the execution modes of those shaders. In the case of mesh shading the only effective topology is defined by the execution mode of the mesh shader.

The primitive topologies defined by VkPrimitiveTopology are:

    // Provided by VK_VERSION_1_0
    typedef enum VkPrimitiveTopology {
        VK_PRIMITIVE_TOPOLOGY_POINT_LIST = 0,
        VK_PRIMITIVE_TOPOLOGY_LINE_LIST = 1,
        VK_PRIMITIVE_TOPOLOGY_LINE_STRIP = 2,
        VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST = 3,
        VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP = 4,
        VK_PRIMITIVE_TOPOLOGY_TRIANGLE_FAN = 5,
        VK_PRIMITIVE_TOPOLOGY_LINE_LIST_WITH_ADJACENCY = 6,
        VK_PRIMITIVE_TOPOLOGY_LINE_STRIP_WITH_ADJACENCY = 7,
        VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST_WITH_ADJACENCY = 8,
        VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP_WITH_ADJACENCY = 9,
        VK_PRIMITIVE_TOPOLOGY_PATCH_LIST = 10,
    } VkPrimitiveTopology;

- `VK_PRIMITIVE_TOPOLOGY_POINT_LIST` specifies a series of separate point primitives.

- `VK_PRIMITIVE_TOPOLOGY_LINE_LIST` specifies a series of separate line primitives.

- `VK_PRIMITIVE_TOPOLOGY_LINE_STRIP` specifies a series of connected line primitives with consecutive lines sharing a vertex.

- `VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST` specifies a series of separate triangle primitives.

- `VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP` specifies a series of connected triangle primitives with consecutive triangles sharing an edge.

- `VK_PRIMITIVE_TOPOLOGY_TRIANGLE_FAN` specifies a series of connected triangle primitives with all triangles sharing a common vertex. If the `VK_KHR_portability_subset` extension is enabled, and VkPhysicalDevicePortabilitySubsetFeaturesKHR::`triangleFans` is `VK_FALSE`, then triangle fans are not supported by the implementation, and `VK_PRIMITIVE_TOPOLOGY_TRIANGLE_FAN` must not be used.

- `VK_PRIMITIVE_TOPOLOGY_LINE_LIST_WITH_ADJACENCY` specifies a series of separate line primitives with adjacency.

- `VK_PRIMITIVE_TOPOLOGY_LINE_STRIP_WITH_ADJACENCY` specifies a series of connected line primitives with adjacency, with consecutive primitives sharing three vertices.

- `VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST_WITH_ADJACENCY` specifies a series of separate triangle primitives with adjacency.

- `VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP_WITH_ADJACENCY` specifies connected triangle primitives with adjacency, with consecutive triangles sharing an edge.

- `VK_PRIMITIVE_TOPOLOGY_PATCH_LIST` specifies separate patch primitives.

Each primitive topology, and its construction from a list of vertices, is described in detail below with a supporting diagram, according to the following key:

| Vertex | A point in 3-dimensional space. Positions chosen within the diagrams are arbitrary and for illustration only.
| Vertex Number | Sequence position of a vertex within the provided vertex data.
| Provoking Vertex | Provoking vertex within the main primitive. The tail is angled towards the relevant primitive. Used in flat shading.
| Primitive Edge | An edge connecting the points of a main primitive.
| Adjacency Edge | Points connected by these lines do not contribute to a main primitive, and are only accessible in a geometry shader.
| Winding Order | The relative order in which vertices are defined within a primitive, used in the facing determination. This ordering has no specific start or end point.

The diagrams are supported with mathematical definitions where the vertices (v) and primitives (p) are numbered starting from 0; v0 is the first vertex in the provided data and p0 is the first primitive in the set of primitives defined by the vertices and topology.

To dynamically set primitive topology, call:

    // Provided by VK_VERSION_1_3
    void vkCmdSetPrimitiveTopology(
        VkCommandBuffer                             commandBuffer,
        VkPrimitiveTopology                         primitiveTopology);

or the equivalent command

    // Provided by VK_EXT_extended_dynamic_state, VK_EXT_shader_object
    void vkCmdSetPrimitiveTopologyEXT(
        VkCommandBuffer                             commandBuffer,
        VkPrimitiveTopology                         primitiveTopology);

- `commandBuffer` is the command buffer into which the command will be recorded.

- `primitiveTopology` specifies the primitive topology to use for drawing.

This command sets the primitive topology for subsequent drawing commands when drawing using shader objects, or when the graphics pipeline is created with `VK_DYNAMIC_STATE_PRIMITIVE_TOPOLOGY` set in VkPipelineDynamicStateCreateInfo::`pDynamicStates`. Otherwise, this state is specified by the VkPipelineInputAssemblyStateCreateInfo::`topology` value used to create the currently active pipeline.

Valid Usage

- VUID-vkCmdSetPrimitiveTopology-None-08971
  At least one of the following must be true:

  - the `extendedDynamicState` feature is enabled

  - the `shaderObject` feature is enabled

  - the value of VkApplicationInfo::`apiVersion` used to create the VkInstance parent of `commandBuffer` is greater than or equal to Version 1.3

Valid Usage (Implicit)

- VUID-vkCmdSetPrimitiveTopology-commandBuffer-parameter
  `commandBuffer` must be a valid VkCommandBuffer handle

- VUID-vkCmdSetPrimitiveTopology-primitiveTopology-parameter
  `primitiveTopology` must be a valid VkPrimitiveTopology value

- VUID-vkCmdSetPrimitiveTopology-commandBuffer-recording
  `commandBuffer` must be in the recording state

- VUID-vkCmdSetPrimitiveTopology-commandBuffer-cmdpool
  The `VkCommandPool` that `commandBuffer` was allocated from must support graphics operations

- VUID-vkCmdSetPrimitiveTopology-videocoding
  This command must only be called outside of a video coding scope

Host Synchronization

- Host access to `commandBuffer` must be externally synchronized

- Host access to the `VkCommandPool` that `commandBuffer` was allocated from must be externally synchronized

Command Properties

Command Buffer Levels | Render Pass Scope | Video Coding Scope | Supported Queue Types | Command Type
--- | --- | --- | --- | ---
Primary Secondary | Both | Outside | Graphics | State

#### 22.1.1. Topology Class

The primitive topologies are grouped into the following topology classes:

Table 31. Topology Classes
Topology Class | Primitive Topology
--- | ---
Point | `VK_PRIMITIVE_TOPOLOGY_POINT_LIST`
Line | `VK_PRIMITIVE_TOPOLOGY_LINE_LIST`, `VK_PRIMITIVE_TOPOLOGY_LINE_STRIP`, `VK_PRIMITIVE_TOPOLOGY_LINE_LIST_WITH_ADJACENCY`, `VK_PRIMITIVE_TOPOLOGY_LINE_STRIP_WITH_ADJACENCY`
Triangle | `VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST`, `VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP`, `VK_PRIMITIVE_TOPOLOGY_TRIANGLE_FAN`, `VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST_WITH_ADJACENCY`, `VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP_WITH_ADJACENCY`
Patch | `VK_PRIMITIVE_TOPOLOGY_PATCH_LIST`

#### 22.1.2. Point Lists

When the topology is `VK_PRIMITIVE_TOPOLOGY_POINT_LIST`, each consecutive vertex defines a single point primitive, according to the equation:

  pi = {vi}

As there is only one vertex, that vertex is the provoking vertex. The number of primitives generated is equal to `vertexCount`.

#### 22.1.3. Line Lists

When the primitive topology is `VK_PRIMITIVE_TOPOLOGY_LINE_LIST`, each consecutive pair of vertices defines a single line primitive, according to the equation:

  pi = {v2i, v2i+1}

The number of primitives generated is equal to ⌊`vertexCount`/2⌋.

When the `provokingVertexMode` is `VK_PROVOKING_VERTEX_MODE_FIRST_VERTEX_EXT`, the provoking vertex for pi is v2i.

When the `provokingVertexMode` is `VK_PROVOKING_VERTEX_MODE_LAST_VERTEX_EXT`, the provoking vertex for pi is v2i+1.

#### 22.1.4. Line Strips

When the primitive topology is `VK_PRIMITIVE_TOPOLOGY_LINE_STRIP`, one line primitive is defined by each vertex and the following vertex, according to the equation:

  pi = {vi, vi+1}

The number of primitives generated is equal to max(0,`vertexCount`-1).

When the `provokingVertexMode` is `VK_PROVOKING_VERTEX_MODE_FIRST_VERTEX_EXT`, the provoking vertex for pi is vi.

When the `provokingVertexMode` is `VK_PROVOKING_VERTEX_MODE_LAST_VERTEX_EXT`, the provoking vertex for pi is vi+1.

#### 22.1.5. Triangle Lists

When the primitive topology is `VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST`, each consecutive set of three vertices defines a single triangle primitive, according to the equation:

  pi = {v3i, v3i+1, v3i+2}

The number of primitives generated is equal to ⌊`vertexCount`/3⌋.

When the `provokingVertexMode` is `VK_PROVOKING_VERTEX_MODE_FIRST_VERTEX_EXT`, the provoking vertex for pi is v3i.

When the `provokingVertexMode` is `VK_PROVOKING_VERTEX_MODE_LAST_VERTEX_EXT`, the provoking vertex for pi is v3i+2.

#### 22.1.6. Triangle Strips

When the primitive topology is `VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP`, one triangle primitive is defined by each vertex and the two vertices that follow it, according to the equation:

  pi = {vi, vi+(1+i%2), vi+(2-i%2)}

The number of primitives generated is equal to max(0,`vertexCount`-2).

When the `provokingVertexMode` is `VK_PROVOKING_VERTEX_MODE_FIRST_VERTEX_EXT`, the provoking vertex for pi is vi.

When the `provokingVertexMode` is `VK_PROVOKING_VERTEX_MODE_LAST_VERTEX_EXT`, the provoking vertex for pi is vi+2.

Note | The ordering of the vertices in each successive triangle is reversed, so that the winding order is consistent throughout the strip.

#### 22.1.7. Triangle Fans

When the primitive topology is `VK_PRIMITIVE_TOPOLOGY_TRIANGLE_FAN`, triangle primitives are defined around a shared common vertex, according to the equation:

  pi = {vi+1, vi+2, v0}

The number of primitives generated is equal to max(0,`vertexCount`-2).

When the `provokingVertexMode` is `VK_PROVOKING_VERTEX_MODE_FIRST_VERTEX_EXT`, the provoking vertex for pi is vi+1.

When the `provokingVertexMode` is `VK_PROVOKING_VERTEX_MODE_LAST_VERTEX_EXT`, the provoking vertex for pi is vi+2.

Note | If the `VK_KHR_portability_subset` extension is enabled, and VkPhysicalDevicePortabilitySubsetFeaturesKHR::`triangleFans` is `VK_FALSE`, then triangle fans are not supported by the implementation, and `VK_PRIMITIVE_TOPOLOGY_TRIANGLE_FAN` must not be used.

#### 22.1.8. Line Lists With Adjacency

When the primitive topology is `VK_PRIMITIVE_TOPOLOGY_LINE_LIST_WITH_ADJACENCY`, each consecutive set of four vertices defines a single line primitive with adjacency, according to the equation:

  pi = {v4i, v4i+1, v4i+2,v4i+3}

A line primitive is described by the second and third vertices of the total primitive, with the remaining two vertices only accessible in a geometry shader.

The number of primitives generated is equal to ⌊`vertexCount`/4⌋.

When the `provokingVertexMode` is `VK_PROVOKING_VERTEX_MODE_FIRST_VERTEX_EXT`, the provoking vertex for pi is v4i+1.

When the `provokingVertexMode` is `VK_PROVOKING_VERTEX_MODE_LAST_VERTEX_EXT`, the provoking vertex for pi is v4i+2.

#### 22.1.9. Line Strips With Adjacency

When the primitive topology is `VK_PRIMITIVE_TOPOLOGY_LINE_STRIP_WITH_ADJACENCY`, one line primitive with adjacency is defined by each vertex and the following vertex, according to the equation:

  pi = {vi, vi+1, vi+2, vi+3}

A line primitive is described by the second and third vertices of the total primitive, with the remaining two vertices only accessible in a geometry shader.

The number of primitives generated is equal to max(0,`vertexCount`-3).

When the `provokingVertexMode` is `VK_PROVOKING_VERTEX_MODE_FIRST_VERTEX_EXT`, the provoking vertex for pi is vi+1.

When the `provokingVertexMode` is `VK_PROVOKING_VERTEX_MODE_LAST_VERTEX_EXT`, the provoking vertex for pi is vi+2.

#### 22.1.10. Triangle Lists With Adjacency

When the primitive topology is `VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST_WITH_ADJACENCY`, each consecutive set of six vertices defines a single triangle primitive with adjacency, according to the equations:

  pi = {v6i, v6i+1, v6i+2, v6i+3, v6i+4, v6i+5}

A triangle primitive is described by the first, third, and fifth vertices of the total primitive, with the remaining three vertices only accessible in a geometry shader.

The number of primitives generated is equal to ⌊`vertexCount`/6⌋.

When the `provokingVertexMode` is `VK_PROVOKING_VERTEX_MODE_FIRST_VERTEX_EXT`, the provoking vertex for pi is v6i.

When the `provokingVertexMode` is `VK_PROVOKING_VERTEX_MODE_LAST_VERTEX_EXT`, the provoking vertex for pi is v6i+4.

#### 22.1.11. Triangle Strips With Adjacency

When the primitive topology is `VK_PRIMITIVE_TOPOLOGY_TRIANGLE_STRIP_WITH_ADJACENCY`, one triangle primitive with adjacency is defined by each vertex and the following 5 vertices.

The number of primitives generated, n, is equal to ⌊max(0, `vertexCount` - 4)/2⌋.

If n=1, the primitive is defined as:

  p = {v0, v1, v2, v5, v4, v3}

If n>1, the total primitive consists of different vertices according to where it is in the strip:

  pi = {v2i, v2i+1, v2i+2, v2i+6, v2i+4, v2i+3} when i=0

  pi = {v2i, v2i+3, v2i+4, v2i+6, v2i+2, v2i-2} when i>0, i<n-1, and i%2=1

  pi = {v2i, v2i-2, v2i+2, v2i+6, v2i+4, v2i+3} when i>0, i<n-1, and i%2=0

  pi = {v2i, v2i+3, v2i+4, v2i+5, v2i+2, v2i-2} when i=n-1 and i%2=1

  pi = {v2i, v2i-2, v2i+2, v2i+5, v2i+4, v2i+3} when i=n-1 and i%2=0

A triangle primitive is described by the first, third, and fifth vertices of the total primitive in all cases, with the remaining three vertices only accessible in a geometry shader.

Note | The ordering of the vertices in each successive triangle is altered so that the winding order is consistent throughout the strip.

When the `provokingVertexMode` is `VK_PROVOKING_VERTEX_MODE_FIRST_VERTEX_EXT`, the provoking vertex for pi is always v2i.

When the `provokingVertexMode` is `VK_PROVOKING_VERTEX_MODE_LAST_VERTEX_EXT`, the provoking vertex for pi is always v2i+4.

#### 22.1.12. Patch Lists

When the primitive topology is `VK_PRIMITIVE_TOPOLOGY_PATCH_LIST`, each consecutive set of m vertices defines a single patch primitive, according to the equation:

  pi = {vmi, vmi+1, …​, vmi+(m-2), vmi+(m-1)}

where m is equal to VkPipelineTessellationStateCreateInfo::`patchControlPoints`.

Patch lists are never passed to vertex post-processing, and as such no provoking vertex is defined for patch primitives. The number of primitives generated is equal to ⌊`vertexCount`/m⌋.

The vertices comprising a patch have no implied geometry, and are used as inputs to tessellation shaders and the fixed-function tessellator to generate new point, line, or triangle primitives.

### 22.2. Effective Primitive Topology

The effective primitive topology is the primitive topology that is consumed or produced by a given stage of the graphics pipeline. The interpretation of this topology depends on the active shader stages and other state set in the graphics pipeline.

#### 22.2.1. Vertex Input Assembler Topology

This is the topology set when the `VK_SHADER_STAGE_VERTEX_BIT` stage is used and Programmable Primitive Shading occurs. It can be set with VkPipelineInputAssemblyStateCreateInfo::`topology` or vkCmdSetPrimitiveTopology.

#### 22.2.2. Clip Space Topology

This is the output of the last pre-rasterization shader stage involved.

- If `VK_SHADER_STAGE_VERTEX_BIT` is the last pre-rasterization stage, the topology is not changed from what was set in the input assembly.

- If `VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT` is the last pre-rasterization stage, the topology depends on the `OpExecutionMode` found in either tessellation stage.

  - The `Isolines` `Execution` `Mode` is in line topology class.

  - The `Triangles` and `Quads` `Execution` `Mode` is in triangle topology class.

  - The `PointMode` `Execution` `Mode` is in point topology class and will take precedence over the other tessellation stage `Execution` `Mode`.

- If `VK_SHADER_STAGE_GEOMETRY_BIT` is the last pre-rasterization stage, the topology depends on the `OpExecutionMode` found in this shader stage.

  - The `OutputPoints` `Execution` `Mode` is in point topology class.

  - The `OutputLineStrip` `Execution` `Mode` is in line topology class.

  - The `OutputTriangleStrip` `Execution` `Mode` is in triangle topology class.

- If `VK_SHADER_STAGE_MESH_BIT_EXT` is the last pre-rasterization stage, the topology depends on the `OpExecutionMode` found in this shader stage.

  - The `OutputPoints` `Execution` `Mode` is in point topology class.

  - The `OutputLinesEXT` `Execution` `Mode` is in line topology class.

  - The `OutputTrianglesEXT` `Execution` `Mode` is in triangle topology class.

#### 22.2.3. Rasterization Input Topology

After clipping and viewport transformations, the Polygon Mode can set a topology as an input for rasterization. This can be different from what was used in Clip Space Topology.

If VkPipelineRasterizationStateCreateInfo::`rasterizerDiscardEnable` or vkCmdSetRasterizerDiscardEnableEXT::`rasterizerDiscardEnable` is set to `VK_FALSE`, then this Rasterization Input Topology is not observed.

If the clip space topology is in triangle topology class then `VK_POLYGON_MODE_LINE` will turn it into line topology and `VK_POLYGON_MODE_POINT` will turn it into point topology.

If the clip space topology is in line topology class then `VK_POLYGON_MODE_POINT` will turn it into point topology.

### 22.3. Primitive Order

Primitives generated by drawing commands progress through the stages of the graphics pipeline in primitive order. Primitive order is initially determined in the following way:

1. Submission order determines the initial ordering

2. For indirect drawing commands, the order in which accessed instances of the VkDrawIndirectCommand are stored in `buffer`, from lower indirect buffer addresses to higher addresses.

3. If a drawing command includes multiple instances, the order in which instances are executed, from lower numbered instances to higher.

4. The order in which primitives are specified by a drawing command:

   - For non-indexed draws, from vertices with a lower numbered `vertexIndex` to a higher numbered `vertexIndex`.

   - For indexed draws, vertices sourced from a lower index buffer addresses to higher addresses.

   - For draws using mesh shaders, the order is provided by mesh shading.

   - For draws using cluster culling shaders, the order is provided by cluster culling shading.

Within this order implementations further sort primitives:

5. If tessellation shading is active, by an implementation-dependent order of new primitives generated by tessellation.

6. If geometry shading is active, by the order new primitives are generated by geometry shading.

7. If the polygon mode is not `VK_POLYGON_MODE_FILL`, or `VK_POLYGON_MODE_FILL_RECTANGLE_NV`, by an implementation-dependent ordering of the new primitives generated within the original primitive.

Primitive order is later used to define rasterization order, which determines the order in which fragments output results to a framebuffer.

### 22.4. Programmable Primitive Shading

Once primitives are assembled, they proceed to the vertex shading stage of the pipeline. If the draw includes multiple instances, then the set of primitives is sent to the vertex shading stage multiple times, once for each instance.

It is implementation-dependent whether vertex shading occurs on vertices that are discarded as part of incomplete primitives, but if it does occur then it operates as if they were vertices in complete primitives and such invocations can have side effects.

Vertex shading receives two per-vertex inputs from the primitive assembly stage - the `vertexIndex` and the `instanceIndex`. How these values are generated is defined below, with each command.

Drawing commands fall roughly into two categories:

- Non-indexed drawing commands present a sequential `vertexIndex` to the vertex shader. The sequential index is generated automatically by the device (see Fixed-Function Vertex Processing for details on both specifying the vertex attributes indexed by `vertexIndex`, as well as binding vertex buffers containing those attributes to a command buffer). These commands are:

  - vkCmdDraw

  - vkCmdDrawIndirect

  - vkCmdDrawIndirectCount

  - vkCmdDrawIndirectCountKHR

  - vkCmdDrawIndirectCountAMD

  - vkCmdDrawMultiEXT

- Indexed drawing commands read index values from an index buffer and use this to compute the `vertexIndex` value for the vertex shader. These commands are:

  - vkCmdDrawIndexed

  - vkCmdDrawIndexedIndirect

  - vkCmdDrawIndexedIndirectCount

  - vkCmdDrawIndexedIndirectCountKHR

  - vkCmdDrawIndexedIndirectCountAMD

  - vkCmdDrawMultiIndexedEXT

To bind an index buffer to a command buffer, call:

    // Provided by VK_VERSION_1_0
    void vkCmdBindIndexBuffer(
        VkCommandBuffer                             commandBuffer,
        VkBuffer                                    buffer,
        VkDeviceSize                                offset,
        VkIndexType                                 indexType);

- `commandBuffer` is the command buffer into which the command is recorded.

- `buffer` is the buffer being bound.

- `offset` is the starting offset in bytes within `buffer` used in index buffer address calculations.

- `indexType` is a VkIndexType value specifying the size of the indices.

If the `maintenance6` feature is enabled, `buffer` can be VK_NULL_HANDLE. If `buffer` is VK_NULL_HANDLE and the `nullDescriptor` feature is enabled, every index fetched results in a value of zero.

Valid Usage

- VUID-vkCmdBindIndexBuffer-offset-08782
  `offset` must be less than the size of `buffer`

- VUID-vkCmdBindIndexBuffer-offset-08783
  The sum of `offset` and the base address of the range of `VkDeviceMemory` object that is backing `buffer`, must be a multiple of the size of the type indicated by `indexType`

- VUID-vkCmdBindIndexBuffer-buffer-08784
  `buffer` must have been created with the `VK_BUFFER_USAGE_INDEX_BUFFER_BIT` flag

- VUID-vkCmdBindIndexBuffer-buffer-08785
  If `buffer` is non-sparse then it must be bound completely and contiguously to a single `VkDeviceMemory` object

- VUID-vkCmdBindIndexBuffer-indexType-08786
  `indexType` must not be `VK_INDEX_TYPE_NONE_KHR`

- VUID-vkCmdBindIndexBuffer-indexType-08787
  If `indexType` is `VK_INDEX_TYPE_UINT8`, the `indexTypeUint8` feature must be enabled

- VUID-vkCmdBindIndexBuffer-None-09493
  If the `maintenance6` feature is not enabled, `buffer` must not be VK_NULL_HANDLE

- VUID-vkCmdBindIndexBuffer-buffer-09494
  If `buffer` is VK_NULL_HANDLE, offset must be zero

Valid Usage (Implicit)

- VUID-vkCmdBindIndexBuffer-commandBuffer-parameter
  `commandBuffer` must be a valid VkCommandBuffer handle

- VUID-vkCmdBindIndexBuffer-buffer-parameter
  If `buffer` is not VK_NULL_HANDLE, `buffer` must be a valid VkBuffer handle

- VUID-vkCmdBindIndexBuffer-indexType-parameter
  `indexType` must be a valid VkIndexType value

- VUID-vkCmdBindIndexBuffer-commandBuffer-recording
  `commandBuffer` must be in the recording state

- VUID-vkCmdBindIndexBuffer-commandBuffer-cmdpool
  The `VkCommandPool` that `commandBuffer` was allocated from must support graphics operations

- VUID-vkCmdBindIndexBuffer-videocoding
  This command must only be called outside of a video coding scope

- VUID-vkCmdBindIndexBuffer-commonparent
  Both of `buffer`, and `commandBuffer` that are valid handles of non-ignored parameters must have been created, allocated, or retrieved from the same VkDevice

Host Synchronization

- Host access to `commandBuffer` must be externally synchronized

- Host access to the `VkCommandPool` that `commandBuffer` was allocated from must be externally synchronized

Command Properties

Command Buffer Levels | Render Pass Scope | Video Coding Scope | Supported Queue Types | Command Type
--- | --- | --- | --- | ---
Primary Secondary | Both | Outside | Graphics | State

To bind an index buffer, along with its size, to a command buffer, call:

    // Provided by VK_VERSION_1_4
    void vkCmdBindIndexBuffer2(
        VkCommandBuffer                             commandBuffer,
        VkBuffer                                    buffer,
        VkDeviceSize                                offset,
        VkDeviceSize                                size,
        VkIndexType                                 indexType);

or the equivalent command

    // Provided by VK_KHR_maintenance5
    void vkCmdBindIndexBuffer2KHR(
        VkCommandBuffer                             commandBuffer,
        VkBuffer                                    buffer,
        VkDeviceSize                                offset,
        VkDeviceSize                                size,
        VkIndexType                                 indexType);

- `commandBuffer` is the command buffer into which the command is recorded.

- `buffer` is the buffer being bound.

- `offset` is the starting offset in bytes within `buffer` used in index buffer address calculations.

- `size` is the size in bytes of index data bound from `buffer`.

- `indexType` is a VkIndexType value specifying the size of the indices.

`size` specifies the bound size of the index buffer starting from `offset`. If `size` is `VK_WHOLE_SIZE` then the bound size is from `offset` to the end of the `buffer`.

If the `maintenance6` feature is enabled, `buffer` can be VK_NULL_HANDLE. If `buffer` is VK_NULL_HANDLE and the `nullDescriptor` feature is enabled, every index fetched results in a value of zero.

Valid Usage

- VUID-vkCmdBindIndexBuffer2-offset-08782
  `offset` must be less than the size of `buffer`

- VUID-vkCmdBindIndexBuffer2-offset-08783
  The sum of `offset` and the base address of the range of `VkDeviceMemory` object that is backing `buffer`, must be a multiple of the size of the type indicated by `indexType`

- VUID-vkCmdBindIndexBuffer2-buffer-08784
  `buffer` must have been created with the `VK_BUFFER_USAGE_INDEX_BUFFER_BIT` flag

- VUID-vkCmdBindIndexBuffer2-buffer-08785
  If `buffer` is non-sparse then it must be bound completely and contiguously to a single `VkDeviceMemory` object

- VUID-vkCmdBindIndexBuffer2-indexType-08786
  `indexType` must not be `VK_INDEX_TYPE_NONE_KHR`

- VUID-vkCmdBindIndexBuffer2-indexType-08787
  If `indexType` is `VK_INDEX_TYPE_UINT8`, the `indexTypeUint8` feature must be enabled

- VUID-vkCmdBindIndexBuffer2-None-09493
  If the `maintenance6` feature is not enabled, `buffer` must not be VK_NULL_HANDLE

- VUID-vkCmdBindIndexBuffer2-buffer-09494
  If `buffer` is VK_NULL_HANDLE, offset must be zero

- VUID-vkCmdBindIndexBuffer2-size-08767
  If `size` is not `VK_WHOLE_SIZE`, `size` must be a multiple of the size of the type indicated by `indexType`

- VUID-vkCmdBindIndexBuffer2-size-08768
  If `size` is not `VK_WHOLE_SIZE`, the sum of `offset` and `size` must be less than or equal to the size of `buffer`

Valid Usage (Implicit)

- VUID-vkCmdBindIndexBuffer2-commandBuffer-parameter
  `commandBuffer` must be a valid VkCommandBuffer handle

- VUID-vkCmdBindIndexBuffer2-buffer-parameter
  If `buffer` is not VK_NULL_HANDLE, `buffer` must be a valid VkBuffer handle

- VUID-vkCmdBindIndexBuffer2-indexType-parameter
  `indexType` must be a valid VkIndexType value

- VUID-vkCmdBindIndexBuffer2-commandBuffer-recording
  `commandBuffer` must be in the recording state

- VUID-vkCmdBindIndexBuffer2-commandBuffer-cmdpool
  The `VkCommandPool` that `commandBuffer` was allocated from must support graphics operations

- VUID-vkCmdBindIndexBuffer2-videocoding
  This command must only be called outside of a video coding scope

- VUID-vkCmdBindIndexBuffer2-commonparent
  Both of `buffer`, and `commandBuffer` that are valid handles of non-ignored parameters must have been created, allocated, or retrieved from the same VkDevice

Host Synchronization

- Host access to `commandBuffer` must be externally synchronized

- Host access to the `VkCommandPool` that `commandBuffer` was allocated from must be externally synchronized

Command Properties

Command Buffer Levels | Render Pass Scope | Video Coding Scope | Supported Queue Types | Command Type
--- | --- | --- | --- | ---
Primary Secondary | Both | Outside | Graphics | State

Possible values of vkCmdBindIndexBuffer2::`indexType` and vkCmdBindIndexBuffer::`indexType`, specifying the size of indices, are:

    // Provided by VK_VERSION_1_0
    typedef enum VkIndexType {
        VK_INDEX_TYPE_UINT16 = 0,
        VK_INDEX_TYPE_UINT32 = 1,
      // Provided by VK_VERSION_1_4
        VK_INDEX_TYPE_UINT8 = 1000265000,
      // Provided by VK_KHR_acceleration_structure
        VK_INDEX_TYPE_NONE_KHR = 1000165000,
      // Provided by VK_NV_ray_tracing
        VK_INDEX_TYPE_NONE_NV = VK_INDEX_TYPE_NONE_KHR,
      // Provided by VK_EXT_index_type_uint8
        VK_INDEX_TYPE_UINT8_EXT = VK_INDEX_TYPE_UINT8,
      // Provided by VK_KHR_index_type_uint8
        VK_INDEX_TYPE_UINT8_KHR = VK_INDEX_TYPE_UINT8,
    } VkIndexType;

- `VK_INDEX_TYPE_UINT16` specifies that indices are 16-bit unsigned integer values.

- `VK_INDEX_TYPE_UINT32` specifies that indices are 32-bit unsigned integer values.

- `VK_INDEX_TYPE_NONE_KHR` specifies that no indices are provided.

- `VK_INDEX_TYPE_UINT8` specifies that indices are 8-bit unsigned integer values.

The parameters for each drawing command are specified directly in the command or read from buffer memory, depending on the command. Drawing commands that source their parameters from buffer memory are known as indirect drawing commands.

All drawing commands interact with the `robustBufferAccess` feature.

To record a non-indexed draw, call:

    // Provided by VK_VERSION_1_0
    void vkCmdDraw(
        VkCommandBuffer                             commandBuffer,
        uint32_t                                    vertexCount,
        uint32_t                                    instanceCount,
        uint32_t                                    firstVertex,
        uint32_t                                    firstInstance);

- `commandBuffer` is the command buffer into which the command is recorded.

- `vertexCount` is the number of vertices to draw.

- `instanceCount` is the number of instances to draw.

- `firstVertex` is the index of the first vertex to draw.

- `firstInstance` is the instance ID of the first instance to draw.

When the command is executed, primitives are assembled using the current primitive topology and `vertexCount` consecutive vertex indices with the first `vertexIndex` value equal to `firstVertex`. The primitives are drawn `instanceCount` times with `instanceIndex` starting with `firstInstance` and increasing sequentially for each instance. The assembled primitives execute the bound graphics pipeline.

Valid Usage

- VUID-vkCmdDraw-magFilter-04553
  If a VkSampler created with `magFilter` or `minFilter` equal to `VK_FILTER_LINEAR`, `reductionMode` equal to `VK_SAMPLER_REDUCTION_MODE_WEIGHTED_AVERAGE`, and `compareEnable` equal to `VK_FALSE` is used to sample a VkImageView as a result of this command, then the image view’s format features must contain `VK_FORMAT_FEATURE_SAMPLED_IMAGE_FILTER_LINEAR_BIT`

- VUID-vkCmdDraw-magFilter-09598
  If a VkSampler created with `magFilter` or `minFilter` equal to `VK_FILTER_LINEAR` and `reductionMode` equal to either `VK_SAMPLER_REDUCTION_MODE_MIN` or `VK_SAMPLER_REDUCTION_MODE_MAX` is used to sample a VkImageView as a result of this command, then the image view’s format features must contain `VK_FORMAT_FEATURE_SAMPLED_IMAGE_FILTER_MINMAX_BIT`

- VUID-vkCmdDraw-mipmapMode-04770
  If a VkSampler created with `mipmapMode` equal to `VK_SAMPLER_MIPMAP_MODE_LINEAR`, `reductionMode` equal to `VK_SAMPLER_REDUCTION_MODE_WEIGHTED_AVERAGE`, and `compareEnable` equal to `VK_FALSE` is used to sample a VkImageView as a result of this command, then the image view’s format features must contain `VK_FORMAT_FEATURE_SAMPLED_IMAGE_FILTER_LINEAR_BIT`

- VUID-vkCmdDraw-mipmapMode-09599
  If a VkSampler created with `mipmapMode` equal to `VK_SAMPLER_MIPMAP_MODE_LINEAR` and `reductionMode` equal to either `VK_SAMPLER_REDUCTION_MODE_MIN` or `VK_SAMPLER_REDUCTION_MODE_MAX` is used to sample a VkImageView as a result of this command, then the image view’s format features must contain `VK_FORMAT_FEATURE_SAMPLED_IMAGE_FILTER_MINMAX_BIT`

- VUID-vkCmdDraw-unnormalizedCoordinates-09635
  If a VkSampler created with `unnormalizedCoordinates` equal to `VK_TRUE` is used to sample a VkImageView as a result of this command, then the image view’s `levelCount` and `layerCount` must be 1

- VUID-vkCmdDraw-None-08609
  If a VkSampler created with `unnormalizedCoordinates` equal to `VK_TRUE` is used to sample a VkImageView as a result of this command, then the image view’s `viewType` must be `VK_IMAGE_VIEW_TYPE_1D` or `VK_IMAGE_VIEW_TYPE_2D`

- VUID-vkCmdDraw-None-08610
  If a VkSampler created with `unnormalizedCoordinates` equal to `VK_TRUE` is used to sample a VkImageView as a result of this command, then the sampler must not be used with any of the SPIR-V `OpImageSample*` or `OpImageSparseSample*` instructions with `ImplicitLod`, `Dref` or `Proj` in their name

- VUID-vkCmdDraw-None-08611
  If a VkSampler created with `unnormalizedCoordinates` equal to `VK_TRUE` is used to sample a VkImageView as a result of this command, then the sampler must not be used with any of the SPIR-V `OpImageSample*` or `OpImageSparseSample*` instructions that includes a LOD bias or any offset values

- VUID-vkCmdDraw-None-06479
  If a VkImageView is sampled with depth comparison, the image view’s format features must contain `VK_FORMAT_FEATURE_2_SAMPLED_IMAGE_DEPTH_COMPARISON_BIT`

- VUID-vkCmdDraw-None-02691
  If a VkImageView is accessed using atomic operations as a result of this command, then the image view’s format features must contain `VK_FORMAT_FEATURE_STORAGE_IMAGE_ATOMIC_BIT`

- VUID-vkCmdDraw-None-07888
  If a `VK_DESCRIPTOR_TYPE_STORAGE_TEXEL_BUFFER` descriptor is accessed using atomic operations as a result of this command, then the storage texel buffer’s format features must contain `VK_FORMAT_FEATURE_STORAGE_TEXEL_BUFFER_ATOMIC_BIT`

- VUID-vkCmdDraw-None-02692
  If a VkImageView is sampled with `VK_FILTER_CUBIC_EXT` as a result of this command, then the image view’s format features must contain `VK_FORMAT_FEATURE_SAMPLED_IMAGE_FILTER_CUBIC_BIT_EXT`

- VUID-vkCmdDraw-None-02693
  If the VK_EXT_filter_cubic extension is not enabled and any VkImageView is sampled with `VK_FILTER_CUBIC_EXT` as a result of this command, it must not have a VkImageViewType of `VK_IMAGE_VIEW_TYPE_3D`, `VK_IMAGE_VIEW_TYPE_CUBE`, or `VK_IMAGE_VIEW_TYPE_CUBE_ARRAY`

- VUID-vkCmdDraw-filterCubic-02694
  Any VkImageView being sampled with `VK_FILTER_CUBIC_EXT` as a result of this command must have a VkImageViewType and format that supports cubic filtering, as specified by VkFilterCubicImageViewImageFormatPropertiesEXT::`filterCubic` returned by vkGetPhysicalDeviceImageFormatProperties2

- VUID-vkCmdDraw-filterCubicMinmax-02695
  Any VkImageView being sampled with `VK_FILTER_CUBIC_EXT` with a reduction mode of either `VK_SAMPLER_REDUCTION_MODE_MIN` or `VK_SAMPLER_REDUCTION_MODE_MAX` as a result of this command must have a VkImageViewType and format that supports cubic filtering together with minmax filtering, as specified by VkFilterCubicImageViewImageFormatPropertiesEXT::`filterCubicMinmax` returned by vkGetPhysicalDeviceImageFormatProperties2

- VUID-vkCmdDraw-cubicRangeClamp-09212
  If the `cubicRangeClamp` feature is not enabled, then any VkImageView being sampled with `VK_FILTER_CUBIC_EXT` as a result of this command must not have a VkSamplerReductionModeCreateInfo::`reductionMode` equal to `VK_SAMPLER_REDUCTION_MODE_WEIGHTED_AVERAGE_RANGECLAMP_QCOM`

- VUID-vkCmdDraw-reductionMode-09213
  Any VkImageView being sampled with a VkSamplerReductionModeCreateInfo::`reductionMode` equal to `VK_SAMPLER_REDUCTION_MODE_WEIGHTED_AVERAGE_RANGECLAMP_QCOM` as a result of this command must sample with `VK_FILTER_CUBIC_EXT`

- VUID-vkCmdDraw-selectableCubicWeights-09214
  If the `selectableCubicWeights` feature is not enabled, then any VkImageView being sampled with `VK_FILTER_CUBIC_EXT` as a result of this command must have VkSamplerCubicWeightsCreateInfoQCOM::`cubicWeights` equal to `VK_CUBIC_FILTER_WEIGHTS_CATMULL_ROM_QCOM`

- VUID-vkCmdDraw-flags-02696
  Any VkImage created with a VkImageCreateInfo::`flags` containing `VK_IMAGE_CREATE_CORNER_SAMPLED_BIT_NV` sampled as a result of this command must only be sampled using a VkSamplerAddressMode of `VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE`

- VUID-vkCmdDraw-OpTypeImage-07027
  For any VkImageView being written as a storage image where the image format field of the `OpTypeImage` is `Unknown`, the view’s format features must contain `VK_FORMAT_FEATURE_2_STORAGE_WRITE_WITHOUT_FORMAT_BIT`

- VUID-vkCmdDraw-OpTypeImage-07028
  For any VkImageView being read as a storage image where the image format field of the `OpTypeImage` is `Unknown`, the view’s format features must contain `VK_FORMAT_FEATURE_2_STORAGE_READ_WITHOUT_FORMAT_BIT`

- VUID-vkCmdDraw-OpTypeImage-07029
  For any VkBufferView being written as a storage texel buffer where the image format field of the `OpTypeImage` is `Unknown`, the view’s buffer features must contain `VK_FORMAT_FEATURE_2_STORAGE_WRITE_WITHOUT_FORMAT_BIT`

- VUID-vkCmdDraw-OpTypeImage-07030
  Any VkBufferView being read as a storage texel buffer where the image format field of the `OpTypeImage` is `Unknown` then the view’s buffer features must contain `VK_FORMAT_FEATURE_2_STORAGE_READ_WITHOUT_FORMAT_BIT`

- VUID-vkCmdDraw-None-08600
  For each set n that is statically used by a bound shader, a descriptor set must have been bound to n at the same pipeline bind point, with a VkPipelineLayout that is compatible for set n, with the VkPipelineLayout used to create the current VkPipeline or the VkDescriptorSetLayout array used to create the current VkShaderEXT , as described in Pipeline Layout Compatibility

- VUID-vkCmdDraw-None-08601
  For each push constant that is statically used by a bound shader, a push constant value must have been set for the same pipeline bind point, with a VkPipelineLayout that is compatible for push constants, with the VkPipelineLayout used to create the current VkPipeline or the VkDescriptorSetLayout array used to create the current VkShaderEXT , as described in Pipeline Layout Compatibility

- VUID-vkCmdDraw-None-10068
  For each array of resources that is used by a bound shader, the indices used to access members of the array must be less than the descriptor count for the identified binding in the descriptor sets used by this command

- VUID-vkCmdDraw-maintenance4-08602
  If the `maintenance4` feature is not enabled, then for each push constant that is statically used by a bound shader, a push constant value must have been set for the same pipeline bind point, with a VkPipelineLayout that is compatible for push constants, with the VkPipelineLayout used to create the current VkPipeline or the VkDescriptorSetLayout and VkPushConstantRange arrays used to create the current VkShaderEXT , as described in Pipeline Layout Compatibility

- VUID-vkCmdDraw-None-08114
  Descriptors in each bound descriptor set, specified via vkCmdBindDescriptorSets, must be valid as described by descriptor validity if they are statically used by the VkPipeline bound to the pipeline bind point used by this command and the bound VkPipeline was not created with `VK_PIPELINE_CREATE_DESCRIPTOR_BUFFER_BIT_EXT`

- VUID-vkCmdDraw-None-08115
  If the descriptors used by the VkPipeline bound to the pipeline bind point were specified via vkCmdBindDescriptorSets, the bound VkPipeline must have been created without `VK_PIPELINE_CREATE_DESCRIPTOR_BUFFER_BIT_EXT`

- VUID-vkCmdDraw-None-08116
  Descriptors in bound descriptor buffers, specified via vkCmdSetDescriptorBufferOffsetsEXT, must be valid if they are dynamically used by the VkPipeline bound to the pipeline bind point used by this command and the bound VkPipeline was created with `VK_PIPELINE_CREATE_DESCRIPTOR_BUFFER_BIT_EXT`

- VUID-vkCmdDraw-None-08604
  Descriptors in bound descriptor buffers, specified via vkCmdSetDescriptorBufferOffsetsEXT, must be valid if they are dynamically used by any VkShaderEXT bound to a stage corresponding to the pipeline bind point used by this command

- VUID-vkCmdDraw-None-08117
  If the descriptors used by the VkPipeline bound to the pipeline bind point were specified via vkCmdSetDescriptorBufferOffsetsEXT, the bound VkPipeline must have been created with `VK_PIPELINE_CREATE_DESCRIPTOR_BUFFER_BIT_EXT`

- VUID-vkCmdDraw-None-08119
  If a descriptor is dynamically used with a VkPipeline created with `VK_PIPELINE_CREATE_DESCRIPTOR_BUFFER_BIT_EXT`, the descriptor memory must be resident

- VUID-vkCmdDraw-None-08605
  If a descriptor is dynamically used with a VkShaderEXT created with a `VkDescriptorSetLayout` that was created with `VK_DESCRIPTOR_SET_LAYOUT_CREATE_DESCRIPTOR_BUFFER_BIT_EXT`, the descriptor memory must be resident

- VUID-vkCmdDraw-None-08606
  If the `shaderObject` feature is not enabled, a valid pipeline must be bound to the pipeline bind point used by this command

- VUID-vkCmdDraw-None-08608
  If a pipeline is bound to the pipeline bind point used by this command, there must not have been any calls to dynamic state setting commands for any state specified statically in the VkPipeline object bound to the pipeline bind point used by this command, since that pipeline was bound

- VUID-vkCmdDraw-uniformBuffers-06935
  If any stage of the VkPipeline object bound to the pipeline bind point used by this command accesses a uniform buffer, and that stage was created without enabling either `VK_PIPELINE_ROBUSTNESS_BUFFER_BEHAVIOR_ROBUST_BUFFER_ACCESS` or `VK_PIPELINE_ROBUSTNESS_BUFFER_BEHAVIOR_ROBUST_BUFFER_ACCESS_2` for `uniformBuffers`, and the `robustBufferAccess` feature is not enabled, that stage must not access values outside of the range of the buffer as specified in the descriptor set bound to the same pipeline bind point

- VUID-vkCmdDraw-None-08612
  If the `robustBufferAccess` feature is not enabled, and any VkShaderEXT bound to a stage corresponding to the pipeline bind point used by this command accesses a uniform buffer, it must not access values outside of the range of the buffer as specified in the descriptor set bound to the same pipeline bind point

- VUID-vkCmdDraw-storageBuffers-06936
  If any stage of the VkPipeline object bound to the pipeline bind point used by this command accesses a storage buffer, and that stage was created without enabling either `VK_PIPELINE_ROBUSTNESS_BUFFER_BEHAVIOR_ROBUST_BUFFER_ACCESS` or `VK_PIPELINE_ROBUSTNESS_BUFFER_BEHAVIOR_ROBUST_BUFFER_ACCESS_2` for `storageBuffers`, and the `robustBufferAccess` feature is not enabled, that stage must not access values outside of the range of the buffer as specified in the descriptor set bound to the same pipeline bind point

- VUID-vkCmdDraw-None-08613
  If the `robustBufferAccess` feature is not enabled, and any VkShaderEXT bound to a stage corresponding to the pipeline bind point used by this command accesses a storage buffer, it must not access values outside of the range of the buffer as specified in the descriptor set bound to the same pipeline bind point

- VUID-vkCmdDraw-commandBuffer-02707
  If `commandBuffer` is an unprotected command buffer and `protectedNoFault` is not supported, any resource accessed by bound shaders must not be a protected resource

- VUID-vkCmdDraw-viewType-07752
  If a VkImageView is accessed as a result of this command, then the image view’s `viewType` must match the `Dim` operand of the `OpTypeImage` as described in Compatibility Between SPIR-V Image Dimensions and Vulkan ImageView Types

- VUID-vkCmdDraw-format-07753
  If a VkImageView or VkBufferView is accessed as a result of this command, then the numeric type of the view’s `format` and the `Sampled` `Type` operand of the `OpTypeImage` must match

- VUID-vkCmdDraw-OpImageWrite-08795
  If a VkImageView created with a format other than `VK_FORMAT_A8_UNORM` is accessed using `OpImageWrite` as a result of this command, then the `Type` of the `Texel` operand of that instruction must have at least as many components as the image view’s format

- VUID-vkCmdDraw-OpImageWrite-08796
  If a VkImageView created with the format `VK_FORMAT_A8_UNORM` is accessed using `OpImageWrite` as a result of this command, then the `Type` of the `Texel` operand of that instruction must have four components

- VUID-vkCmdDraw-OpImageWrite-04469
  If a VkBufferView is accessed using `OpImageWrite` as a result of this command, then the `Type` of the `Texel` operand of that instruction must have at least as many components as the buffer view’s format

- VUID-vkCmdDraw-SampledType-04470
  If a VkImageView with a VkFormat that has a 64-bit component width is accessed as a result of this command, the `SampledType` of the `OpTypeImage` operand of that instruction must have a `Width` of 64

- VUID-vkCmdDraw-SampledType-04471
  If a VkImageView with a VkFormat that has a component width less than 64-bit is accessed as a result of this command, the `SampledType` of the `OpTypeImage` operand of that instruction must have a `Width` of 32

- VUID-vkCmdDraw-SampledType-04472
  If a VkBufferView with a VkFormat that has a 64-bit component width is accessed as a result of this command, the `SampledType` of the `OpTypeImage` operand of that instruction must have a `Width` of 64

- VUID-vkCmdDraw-SampledType-04473
  If a VkBufferView with a VkFormat that has a component width less than 64-bit is accessed as a result of this command, the `SampledType` of the `OpTypeImage` operand of that instruction must have a `Width` of 32

- VUID-vkCmdDraw-sparseImageInt64Atomics-04474
  If the `sparseImageInt64Atomics` feature is not enabled, VkImage objects created with the `VK_IMAGE_CREATE_SPARSE_RESIDENCY_BIT` flag must not be accessed by atomic instructions through an `OpTypeImage` with a `SampledType` with a `Width` of 64 by this command

- VUID-vkCmdDraw-sparseImageInt64Atomics-04475
  If the `sparseImageInt64Atomics` feature is not enabled, VkBuffer objects created with the `VK_BUFFER_CREATE_SPARSE_RESIDENCY_BIT` flag must not be accessed by atomic instructions through an `OpTypeImage` with a `SampledType` with a `Width` of 64 by this command

- VUID-vkCmdDraw-OpImageWeightedSampleQCOM-06971
  If `OpImageWeightedSampleQCOM` is used to sample a VkImageView as a result of this command, then the image view’s format features must contain `VK_FORMAT_FEATURE_2_WEIGHT_SAMPLED_IMAGE_BIT_QCOM`

- VUID-vkCmdDraw-OpImageWeightedSampleQCOM-06972
  If `OpImageWeightedSampleQCOM` uses a VkImageView as a sample weight image as a result of this command, then the image view’s format features must contain `VK_FORMAT_FEATURE_2_WEIGHT_IMAGE_BIT_QCOM`

- VUID-vkCmdDraw-OpImageBoxFilterQCOM-06973
  If `OpImageBoxFilterQCOM` is used to sample a VkImageView as a result of this command, then the image view’s format features must contain `VK_FORMAT_FEATURE_2_BOX_FILTER_SAMPLED_BIT_QCOM`

- VUID-vkCmdDraw-OpImageBlockMatchSSDQCOM-06974
  If `OpImageBlockMatchSSDQCOM` is used to read from an VkImageView as a result of this command, then the image view’s format features must contain `VK_FORMAT_FEATURE_2_BLOCK_MATCHING_BIT_QCOM`

- VUID-vkCmdDraw-OpImageBlockMatchSADQCOM-06975
  If `OpImageBlockMatchSADQCOM` is used to read from an VkImageView as a result of this command, then the image view’s format features must contain `VK_FORMAT_FEATURE_2_BLOCK_MATCHING_BIT_QCOM`

- VUID-vkCmdDraw-OpImageBlockMatchSADQCOM-06976
  If `OpImageBlockMatchSADQCOM` or OpImageBlockMatchSSDQCOM is used to read from a reference image as result of this command, then the specified reference coordinates must not fail integer texel coordinate validation

- VUID-vkCmdDraw-OpImageWeightedSampleQCOM-06977
  If `OpImageWeightedSampleQCOM`, `OpImageBoxFilterQCOM`, `OpImageBlockMatchWindowSSDQCOM`, `OpImageBlockMatchWindowSADQCOM`, `OpImageBlockMatchGatherSSDQCOM`, `OpImageBlockMatchGatherSADQCOM`, `OpImageBlockMatchSSDQCOM`, or `OpImageBlockMatchSADQCOM` uses a VkSampler as a result of this command, then the sampler must have been created with `VK_SAMPLER_CREATE_IMAGE_PROCESSING_BIT_QCOM`

- VUID-vkCmdDraw-OpImageWeightedSampleQCOM-06978
  If any command other than `OpImageWeightedSampleQCOM`, `OpImageBoxFilterQCOM`, `OpImageBlockMatchWindowSSDQCOM`, `OpImageBlockMatchWindowSADQCOM`, `OpImageBlockMatchGatherSSDQCOM`, `OpImageBlockMatchGatherSADQCOM`, `OpImageBlockMatchSSDQCOM`, or `OpImageBlockMatchSADQCOM` uses a VkSampler as a result of this command, then the sampler must not have been created with `VK_SAMPLER_CREATE_IMAGE_PROCESSING_BIT_QCOM`

- VUID-vkCmdDraw-OpImageBlockMatchWindow-09215
  If a `OpImageBlockMatchWindow*QCOM` or `OpImageBlockMatchGather*QCOM` instruction is used to read from an VkImageView as a result of this command, then the image view’s format features must contain `VK_FORMAT_FEATURE_2_BLOCK_MATCHING_BIT_QCOM`

- VUID-vkCmdDraw-OpImageBlockMatchWindow-09216
  If a `OpImageBlockMatchWindow*QCOM` or `OpImageBlockMatchGather*QCOM` instruction is used to read from an VkImageView as a result of this command, then the image view’s format must be a single-component format

- VUID-vkCmdDraw-OpImageBlockMatchWindow-09217
  If a `OpImageBlockMatchWindow*QCOM` or `OpImageBlockMatchGather*QCOM` read from a reference image as result of this command, then the specified reference coordinates must not fail integer texel coordinate validation

- VUID-vkCmdDraw-None-07288
  Any shader invocation executed by this command must terminate

- VUID-vkCmdDraw-None-09600
  If a descriptor with type equal to any of `VK_DESCRIPTOR_TYPE_SAMPLE_WEIGHT_IMAGE_QCOM`, `VK_DESCRIPTOR_TYPE_BLOCK_MATCH_IMAGE_QCOM`, `VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE`, `VK_DESCRIPTOR_TYPE_STORAGE_IMAGE`, or `VK_DESCRIPTOR_TYPE_INPUT_ATTACHMENT` is accessed as a result of this command, all image subresources identified by that descriptor must be in the image layout identified when the descriptor was written

- VUID-vkCmdDraw-commandBuffer-10746
  The `VkDeviceMemory` object allocated from a `VkMemoryHeap` with the `VK_MEMORY_HEAP_TILE_MEMORY_BIT_QCOM` property that is bound to a resource accessed as a result of this command must be the active bound bound tile memory object in `commandBuffer`

- VUID-vkCmdDraw-None-10678
  If this command is recorded inside a tile shading render pass instance, the stages corresponding to the pipeline bind point used by this command must only include `VK_SHADER_STAGE_VERTEX_BIT`, `VK_SHADER_STAGE_FRAGMENT_BIT`, and/or `VK_SHADER_STAGE_COMPUTE_BIT`

- VUID-vkCmdDraw-None-10679
  If this command is recorded where per-tile execution model is enabled, there must be no access to any image while the image was be transitioned to the `VK_IMAGE_LAYOUT_ATTACHMENT_FEEDBACK_LOOP_OPTIMAL_EXT` layout

- VUID-vkCmdDraw-pDescription-09900
  If a `VK_DESCRIPTOR_TYPE_TENSOR_ARM` descriptor is accessed as a result of this command, then the underlying VkTensorARM object must have been created with a VkTensorCreateInfoARM::`pDescription` whose `usage` member contained `VK_TENSOR_USAGE_SHADER_BIT_ARM`

- VUID-vkCmdDraw-dimensionCount-09905
  If a `VK_DESCRIPTOR_TYPE_TENSOR_ARM` descriptor is accessed as a result of this command, then the `Rank` of the `OpTypeTensorARM` of the tensor resource variable must be equal to the `dimensionCount` provided via VkTensorCreateInfoARM::`pDescription` when creating the underlying VkTensorARM object

- VUID-vkCmdDraw-OpTypeTensorARM-09906
  If a `VK_DESCRIPTOR_TYPE_TENSOR_ARM` descriptor is accessed as a result of this command, then the element type of the `OpTypeTensorARM` of the tensor resource variable must be compatible with the VkFormat of the VkTensorViewARM used for the access

- VUID-vkCmdDraw-renderPass-02684
  The current render pass must be compatible with the `renderPass` member of the `VkGraphicsPipelineCreateInfo` structure specified when creating the `VkPipeline` bound to `VK_PIPELINE_BIND_POINT_GRAPHICS`

- VUID-vkCmdDraw-subpass-02685
  The subpass index of the current render pass must be equal to the `subpass` member of the `VkGraphicsPipelineCreateInfo` structure specified when creating the `VkPipeline` bound to `VK_PIPELINE_BIND_POINT_GRAPHICS`

- VUID-vkCmdDraw-None-07748
  If any shader statically accesses an input attachment, a valid descriptor must be bound to the pipeline via a descriptor set

- VUID-vkCmdDraw-OpTypeImage-07468
  If any shader executed by this pipeline accesses an `OpTypeImage` variable with a `Dim` operand of `SubpassData`, it must be decorated with an `InputAttachmentIndex` that corresponds to a valid input attachment in the current subpass

- VUID-vkCmdDraw-None-07469
  Input attachment views accessed in a subpass must be created with the same VkFormat as the corresponding subpass definition, and be created with a VkImageView that is compatible with the attachment referenced by the subpass' `pInputAttachments`[`InputAttachmentIndex`] in the bound VkFramebuffer as specified by Fragment Input Attachment Compatibility

- VUID-vkCmdDraw-pDepthInputAttachmentIndex-09595
  Input attachment views accessed in a dynamic render pass with a `InputAttachmentIndex` referenced by VkRenderingInputAttachmentIndexInfo, or no `InputAttachmentIndex` if VkRenderingInputAttachmentIndexInfo:`pDepthInputAttachmentIndex` or VkRenderingInputAttachmentIndexInfo:`pStencilInputAttachmentIndex` are `NULL`, must be created with a VkImageView that is compatible with the corresponding color, depth, or stencil attachment in VkRenderingInfo

- VUID-vkCmdDraw-pDepthInputAttachmentIndex-09596
  Input attachment views accessed in a dynamic render pass via a shader object must have an `InputAttachmentIndex` if both VkRenderingInputAttachmentIndexInfo:`pDepthInputAttachmentIndex` and VkRenderingInputAttachmentIndexInfo:`pStencilInputAttachmentIndex` are non-`NULL`

- VUID-vkCmdDraw-InputAttachmentIndex-09597
  If an input attachment view accessed in a dynamic render pass via a shader object has an `InputAttachmentIndex`, the `InputAttachmentIndex` must match an index in VkRenderingInputAttachmentIndexInfo

- VUID-vkCmdDraw-None-06537
  Memory backing image subresources used as attachments in the current render pass must not be written in any way other than as an attachment by this command

- VUID-vkCmdDraw-None-10795
  If a color attachment is written by any prior command in this subpass or by the load, store, or resolve operations for this subpass, feedback loop is not enabled for it, and either:

  - the `VK_PIPELINE_CREATE_COLOR_ATTACHMENT_FEEDBACK_LOOP_BIT_EXT` is set on the bound pipeline or

  - the last call to vkCmdSetAttachmentFeedbackLoopEnableEXT included `VK_IMAGE_ASPECT_COLOR_BIT` and

    - there is no bound graphics pipeline or

    - the bound graphics pipeline was created with `VK_DYNAMIC_STATE_ATTACHMENT_FEEDBACK_LOOP_ENABLE_EXT`

  it must not be accessed in any way other than as an attachment by this command

- VUID-vkCmdDraw-None-10796
  If a depth attachment is written by any prior command in this subpass or by the load, store, or resolve operations for this subpass, feedback loop is not enabled for it, and either:

  - the `VK_PIPELINE_CREATE_DEPTH_STENCIL_ATTACHMENT_FEEDBACK_LOOP_BIT_EXT` is set on the bound pipeline or

  - the last call to vkCmdSetAttachmentFeedbackLoopEnableEXT included `VK_IMAGE_ASPECT_DEPTH_BIT` and

    - there is no bound graphics pipeline or

    - the bound graphics pipeline was created with `VK_DYNAMIC_STATE_ATTACHMENT_FEEDBACK_LOOP_ENABLE_EXT`

  it must not be accessed in any way other than as an attachment by this command

- VUID-vkCmdDraw-None-10797
  If a stencil attachment is written by any prior command in this subpass or by the load, store, or resolve operations for this subpass, feedback loop is not enabled for it, and either:

  - the `VK_PIPELINE_CREATE_DEPTH_STENCIL_ATTACHMENT_FEEDBACK_LOOP_BIT_EXT` is set on the bound pipeline or

  - the last call to vkCmdSetAttachmentFeedbackLoopEnableEXT included `VK_IMAGE_ASPECT_STENCIL_BIT` and

    - there is no bound graphics pipeline or

    - the bound graphics pipeline was created with `VK_DYNAMIC_STATE_ATTACHMENT_FEEDBACK_LOOP_ENABLE_EXT`

  it must not be accessed in any way other than as an attachment by this command

- VUID-vkCmdDraw-None-09003
  If an attachment is written by any prior command in this subpass or by the load, store, or resolve operations for this subpass, it must not be accessed in any way other than as an attachment, storage image, or sampled image by this command

- VUID-vkCmdDraw-None-06539
  If any previously recorded command in the current subpass accessed an image subresource used as an attachment in this subpass in any way other than as an attachment, this command must not write to that image subresource as an attachment

- VUID-vkCmdDraw-None-06886
  If the current render pass instance uses a depth/stencil attachment with a read-only layout for the depth aspect, depth writes must be disabled

- VUID-vkCmdDraw-None-06887
  If the current render pass instance uses a depth/stencil attachment with a read-only layout for the stencil aspect, both front and back `writeMask` are not zero, and stencil test is enabled, all stencil ops must be `VK_STENCIL_OP_KEEP`

- VUID-vkCmdDraw-None-07831
  If the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_VIEWPORT` dynamic state enabled then vkCmdSetViewport must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDraw-None-07832
  If the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_SCISSOR` dynamic state enabled then vkCmdSetScissor must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDraw-None-07833
  If the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_LINE_WIDTH` dynamic state enabled then vkCmdSetLineWidth must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDraw-None-08617
  If a shader object is bound to any graphics stage, and the most recent call to vkCmdSetRasterizerDiscardEnable in the current command buffer set `rasterizerDiscardEnable` to `VK_FALSE`, and the most recent call to vkCmdSetPolygonModeEXT in the current command buffer set `polygonMode` to `VK_POLYGON_MODE_LINE`, vkCmdSetLineWidth must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDraw-None-08618
  If a shader object is bound to any graphics stage, and the most recent call to vkCmdSetRasterizerDiscardEnable in the current command buffer set `rasterizerDiscardEnable` to `VK_FALSE`, and the most recent call to vkCmdSetPrimitiveTopology in the current command buffer set `primitiveTopology` to any line topology, vkCmdSetLineWidth must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDraw-None-08619
  If a shader object that outputs line primitives is bound to the `VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT` or `VK_SHADER_STAGE_GEOMETRY_BIT` stage, and the most recent call to vkCmdSetRasterizerDiscardEnable in the current command buffer set `rasterizerDiscardEnable` to `VK_FALSE`, vkCmdSetLineWidth must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDraw-None-07834
  If a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_DEPTH_BIAS` dynamic state enabled, the current value of `rasterizerDiscardEnable` is `VK_FALSE`, and the current value of `depthBiasEnable` is `VK_TRUE`, then vkCmdSetDepthBias or vkCmdSetDepthBias2EXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDraw-None-07835
  If a shader object is bound to the `VK_SHADER_STAGE_FRAGMENT_BIT` stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_BLEND_CONSTANTS` dynamic state enabled, the current value of `rasterizerDiscardEnable` is `VK_FALSE`, and an active color attachment current value of `blendEnable` is `VK_TRUE` with a blend equations where any VkBlendFactor member is `VK_BLEND_FACTOR_CONSTANT_COLOR`, `VK_BLEND_FACTOR_ONE_MINUS_CONSTANT_COLOR`, `VK_BLEND_FACTOR_CONSTANT_ALPHA`, or `VK_BLEND_FACTOR_ONE_MINUS_CONSTANT_ALPHA`, then vkCmdSetBlendConstants must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDraw-None-07836
  If a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_DEPTH_BOUNDS` dynamic state enabled, the current value of `rasterizerDiscardEnable` is `VK_FALSE`, and the current value of `depthBoundsTestEnable` is `VK_TRUE`, then vkCmdSetDepthBounds must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDraw-None-07837
  If a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_STENCIL_COMPARE_MASK` dynamic state enabled, the current value of `rasterizerDiscardEnable` is `VK_FALSE`, and the current value of `stencilTestEnable` is `VK_TRUE`, then vkCmdSetStencilCompareMask must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDraw-None-07838
  If a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_STENCIL_WRITE_MASK` dynamic state enabled, the current value of `rasterizerDiscardEnable` is `VK_FALSE`, and the current value of `stencilTestEnable` is `VK_TRUE`, then vkCmdSetStencilWriteMask must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDraw-None-07839
  If a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_STENCIL_REFERENCE` dynamic state enabled, the current value of and `rasterizerDiscardEnable` is `VK_FALSE`, the current value of `stencilTestEnable` is `VK_TRUE`, then vkCmdSetStencilReference must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDraw-maxMultiviewInstanceIndex-02688
  If the draw is recorded in a render pass instance with multiview enabled, the maximum instance index must be less than or equal to VkPhysicalDeviceMultiviewProperties::`maxMultiviewInstanceIndex`

- VUID-vkCmdDraw-sampleLocationsEnable-02689
  If the bound graphics pipeline was created with VkPipelineSampleLocationsStateCreateInfoEXT::`sampleLocationsEnable` set to `VK_TRUE` and the current subpass has a depth/stencil attachment, then that attachment must have been created with the `VK_IMAGE_CREATE_SAMPLE_LOCATIONS_COMPATIBLE_DEPTH_BIT_EXT` bit set

- VUID-vkCmdDraw-None-07634
  If the `VK_EXT_sample_locations` extension is enabled, a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_SAMPLE_LOCATIONS_ENABLE_EXT` dynamic state enabled, and the current value of `rasterizerDiscardEnable` is `VK_FALSE`, then vkCmdSetSampleLocationsEnableEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDraw-None-06666
  If the `VK_EXT_sample_locations` extension is enabled, a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_SAMPLE_LOCATIONS_EXT` dynamic state enabled, the current value of `rasterizerDiscardEnable` is `VK_FALSE`, and the current value of `sampleLocationsEnable` is `VK_TRUE`, then vkCmdSetSampleLocationsEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDraw-None-07840
  If a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_CULL_MODE` dynamic state enabled, and the current value of `rasterizerDiscardEnable` is `VK_FALSE`, then vkCmdSetCullMode must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDraw-None-07841
  If a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_FRONT_FACE` dynamic state enabled, and the current value of `rasterizerDiscardEnable` is `VK_FALSE`, then vkCmdSetFrontFace must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDraw-None-07843
  If a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_DEPTH_TEST_ENABLE` dynamic state enabled, and the current value of `rasterizerDiscardEnable` is `VK_FALSE`, vkCmdSetDepthTestEnable must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDraw-None-07844
  If a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_DEPTH_WRITE_ENABLE` dynamic state enabled, and the current value of `rasterizerDiscardEnable` is `VK_FALSE`, and the current value of `depthTestEnable` is `VK_TRUE`, then vkCmdSetDepthWriteEnable must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDraw-None-07845
  If a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_DEPTH_COMPARE_OP` dynamic state enabled, the current value of `rasterizerDiscardEnable` is `VK_FALSE`, and the current value of `depthTestEnable` is `VK_TRUE`, then vkCmdSetDepthCompareOp must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDraw-None-07846
  If the `depthBounds` feature is enabled, a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_DEPTH_BOUNDS_TEST_ENABLE` dynamic state enabled, and the current value of `rasterizerDiscardEnable` is `VK_FALSE`, then vkCmdSetDepthBoundsTestEnable must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDraw-None-07847
  If a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_STENCIL_TEST_ENABLE` dynamic state enabled, and the current value of `rasterizerDiscardEnable` is `VK_FALSE`, then vkCmdSetStencilTestEnable must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDraw-None-07848
  If a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_STENCIL_OP` dynamic state enabled, the current value of `rasterizerDiscardEnable` is `VK_FALSE`, the current value of `stencilTestEnable` is `VK_TRUE`, then vkCmdSetStencilOp must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDraw-viewportCount-03417
  If a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_VIEWPORT_WITH_COUNT` dynamic state enabled, and the state is not inherited, then vkCmdSetViewportWithCount must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDraw-scissorCount-03418
  If a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_SCISSOR_WITH_COUNT` dynamic state enabled, and the state is not inherited, then vkCmdSetScissorWithCount must have been called and not subsequently invalidated in the current command buffer prior to this drawing

- VUID-vkCmdDraw-viewportCount-03419
  If a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with both the `VK_DYNAMIC_STATE_SCISSOR_WITH_COUNT` and `VK_DYNAMIC_STATE_VIEWPORT_WITH_COUNT` dynamic states enabled, and the state is not inherited, then the `viewportCount` parameter of `vkCmdSetViewportWithCount` must match the `scissorCount` parameter of `vkCmdSetScissorWithCount`

- VUID-vkCmdDraw-viewportCount-04137
  If the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_VIEWPORT_WITH_COUNT` dynamic state enabled, but not the `VK_DYNAMIC_STATE_VIEWPORT_W_SCALING_NV` dynamic state enabled, then the bound graphics pipeline must have been created with VkPipelineViewportWScalingStateCreateInfoNV::`viewportCount` greater or equal to the `viewportCount` parameter in the last call to vkCmdSetViewportWithCount

- VUID-vkCmdDraw-viewportCount-04138
  If the `VK_NV_clip_space_w_scaling` extension is enabled, and a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_VIEWPORT_WITH_COUNT` and `VK_DYNAMIC_STATE_VIEWPORT_W_SCALING_NV` dynamic state enabled, the current value of `viewportWScalingEnable` is `VK_TRUE`, then vkCmdSetViewportWScalingNV must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDraw-None-08636
  If the `VK_NV_clip_space_w_scaling` extension is enabled, and a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_VIEWPORT_WITH_COUNT` and `VK_DYNAMIC_STATE_VIEWPORT_W_SCALING_NV` dynamic state enabled, the current value of `viewportWScalingEnable` is `VK_TRUE`, then the `viewportCount` parameter in the last call to vkCmdSetViewportWScalingNV must be greater than or equal to the `viewportCount` parameter in the last call to vkCmdSetViewportWithCount

- VUID-vkCmdDraw-viewportCount-04139
  If the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_VIEWPORT_WITH_COUNT` dynamic state enabled, but not the `VK_DYNAMIC_STATE_VIEWPORT_SHADING_RATE_PALETTE_NV` dynamic state enabled, then the bound graphics pipeline must have been created with VkPipelineViewportShadingRateImageStateCreateInfoNV::`viewportCount` greater or equal to the `viewportCount` parameter in the last call to vkCmdSetViewportWithCount

- VUID-vkCmdDraw-shadingRateImage-09233
  If the `shadingRateImage` feature is enabled, and a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_VIEWPORT_COARSE_SAMPLE_ORDER_NV` and the current value of `rasterizerDiscardEnable` is `VK_FALSE`, then vkCmdSetCoarseSampleOrderNV must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDraw-shadingRateImage-09234
  If the `shadingRateImage` feature is enabled, and a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_VIEWPORT_WITH_COUNT` and `VK_DYNAMIC_STATE_VIEWPORT_SHADING_RATE_PALETTE_NV` dynamic state enabled, the current value of `rasterizerDiscardEnable` is `VK_FALSE`, and the current value of `shadingRateImageEnable` is `VK_TRUE`, then vkCmdSetViewportShadingRatePaletteNV must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDraw-None-08637
  If the `shadingRateImage` feature is enabled, and a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_VIEWPORT_WITH_COUNT` and `VK_DYNAMIC_STATE_VIEWPORT_SHADING_RATE_PALETTE_NV` dynamic state enabled, the current value of `rasterizerDiscardEnable` is `VK_FALSE`, and the current value of `shadingRateImageEnable` is `VK_TRUE`, then the `viewportCount` parameter in the last call to vkCmdSetViewportShadingRatePaletteNV must be greater than or equal to the `viewportCount` parameter in the last call to vkCmdSetViewportWithCount

- VUID-vkCmdDraw-VkPipelineVieportCreateInfo-04141
  If the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_VIEWPORT_WITH_COUNT` dynamic state enabled and a VkPipelineViewportSwizzleStateCreateInfoNV structure chained from VkPipelineViewportStateCreateInfo, then the bound graphics pipeline must have been created with VkPipelineViewportSwizzleStateCreateInfoNV::`viewportCount` greater or equal to the `viewportCount` parameter in the last call to vkCmdSetViewportWithCount

- VUID-vkCmdDraw-VkPipelineVieportCreateInfo-04142
  If the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_VIEWPORT_WITH_COUNT` dynamic state enabled and a VkPipelineViewportExclusiveScissorStateCreateInfoNV structure chained from VkPipelineViewportStateCreateInfo, then the bound graphics pipeline must have been created with VkPipelineViewportExclusiveScissorStateCreateInfoNV::`exclusiveScissorCount` greater or equal to the `viewportCount` parameter in the last call to vkCmdSetViewportWithCount

- VUID-vkCmdDraw-None-07878
  If the `exclusiveScissor` feature is enabled, and a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_EXCLUSIVE_SCISSOR_ENABLE_NV` dynamic state enabled, then vkCmdSetExclusiveScissorEnableNV must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDraw-None-07879
  If the `exclusiveScissor` feature is enabled, a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_EXCLUSIVE_SCISSOR_NV` dynamic state enabled, and the most recent call to vkCmdSetExclusiveScissorEnableNV in the current command buffer set any element of `pExclusiveScissorEnables` to `VK_TRUE`, then vkCmdSetExclusiveScissorNV must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDraw-None-04876
  If a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_RASTERIZER_DISCARD_ENABLE` dynamic state enabled, then vkCmdSetRasterizerDiscardEnable must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDraw-None-04877
  If a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_DEPTH_BIAS_ENABLE` dynamic state enabled, and the current value of `rasterizerDiscardEnable` is `VK_FALSE`, then vkCmdSetDepthBiasEnable must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDraw-logicOp-04878
  If a shader object is bound to the `VK_SHADER_STAGE_FRAGMENT_BIT` or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_LOGIC_OP_EXT` dynamic state enabled, the current value of `rasterizerDiscardEnable` is `VK_FALSE`, and the current value of `logicOpEnable` is `VK_TRUE`, then vkCmdSetLogicOpEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDraw-primitiveFragmentShadingRateWithMultipleViewports-04552
  If the `primitiveFragmentShadingRateWithMultipleViewports` limit is not supported, the bound graphics pipeline was created with the `VK_DYNAMIC_STATE_VIEWPORT_WITH_COUNT` dynamic state enabled, and any of the shader stages of the bound graphics pipeline write to the `PrimitiveShadingRateKHR` built-in, then vkCmdSetViewportWithCount must have been called in the current command buffer prior to this drawing command, and the `viewportCount` parameter of `vkCmdSetViewportWithCount` must be `1`

- VUID-vkCmdDraw-primitiveFragmentShadingRateWithMultipleViewports-08642
  If the `primitiveFragmentShadingRateWithMultipleViewports` limit is not supported, and any shader object bound to a graphics stage writes to the `PrimitiveShadingRateKHR` built-in, then vkCmdSetViewportWithCount must have been called in the current command buffer prior to this drawing command, and the `viewportCount` parameter of `vkCmdSetViewportWithCount` must be `1`

- VUID-vkCmdDraw-blendEnable-04727
  If a shader object is bound to the `VK_SHADER_STAGE_FRAGMENT_BIT` stage or a graphics pipeline is bound which was created with `VK_DYNAMIC_STATE_COLOR_BLEND_ENABLE_EXT` dynamic state enabled, the current value of `rasterizerDiscardEnable` is `VK_FALSE`, then for each color attachment, if the corresponding image view’s format features do not contain `VK_FORMAT_FEATURE_COLOR_ATTACHMENT_BLEND_BIT`, then the corresponding current value of `blendEnable` must be `VK_FALSE`

- VUID-vkCmdDraw-None-08644
  If a shader object is bound to any graphics stage or a graphics pipeline is bound, the current value of `rasterizerDiscardEnable` is `VK_FALSE`, and none of the following is enabled:

  - the `VK_AMD_mixed_attachment_samples` extension

  - the `VK_NV_framebuffer_mixed_samples` extension

  - the `multisampledRenderToSingleSampled` feature

  then the current value of `rasterizationSamples` must be the same as the current color and/or depth/stencil attachments

- VUID-vkCmdDraw-None-08876
  If a shader object is bound to any graphics stage, the current render pass instance must have been begun with vkCmdBeginRendering

- VUID-vkCmdDraw-imageView-06172
  If the current render pass instance was begun with vkCmdBeginRendering, the `imageView` member of `pDepthAttachment` is not VK_NULL_HANDLE, and the `layout` member of `pDepthAttachment` is `VK_IMAGE_LAYOUT_DEPTH_STENCIL_READ_ONLY_OPTIMAL`, this command must not write any values to the depth attachment

- VUID-vkCmdDraw-imageView-06173
  If the current render pass instance was begun with vkCmdBeginRendering, the `imageView` member of `pStencilAttachment` is not VK_NULL_HANDLE, and the `layout` member of `pStencilAttachment` is `VK_IMAGE_LAYOUT_DEPTH_STENCIL_READ_ONLY_OPTIMAL`, this command must not write any values to the stencil attachment

- VUID-vkCmdDraw-imageView-06174
  If the current render pass instance was begun with vkCmdBeginRendering, the `imageView` member of `pDepthAttachment` is not VK_NULL_HANDLE, and the `layout` member of `pDepthAttachment` is `VK_IMAGE_LAYOUT_DEPTH_READ_ONLY_STENCIL_ATTACHMENT_OPTIMAL`, this command must not write any values to the depth attachment

- VUID-vkCmdDraw-imageView-06175
  If the current render pass instance was begun with vkCmdBeginRendering, the `imageView` member of `pStencilAttachment` is not VK_NULL_HANDLE, and the `layout` member of `pStencilAttachment` is `VK_IMAGE_LAYOUT_DEPTH_ATTACHMENT_STENCIL_READ_ONLY_OPTIMAL`, this command must not write any values to the stencil attachment

- VUID-vkCmdDraw-imageView-06176
  If the current render pass instance was begun with vkCmdBeginRendering, the `imageView` member of `pDepthAttachment` is not VK_NULL_HANDLE, and the `layout` member of `pDepthAttachment` is `VK_IMAGE_LAYOUT_DEPTH_READ_ONLY_OPTIMAL`, this command must not write any values to the depth attachment

- VUID-vkCmdDraw-imageView-06177
  If the current render pass instance was begun with vkCmdBeginRendering, the `imageView` member of `pStencilAttachment` is not VK_NULL_HANDLE, and the `layout` member of `pStencilAttachment` is `VK_IMAGE_LAYOUT_STENCIL_READ_ONLY_OPTIMAL`, this command must not write any values to the stencil attachment

- VUID-vkCmdDraw-viewMask-06178
  If the current render pass instance was begun with vkCmdBeginRendering, the bound graphics pipeline must have been created with a VkPipelineRenderingCreateInfo::`viewMask` equal to VkRenderingInfo::`viewMask`

- VUID-vkCmdDraw-colorAttachmentCount-06179
  If the `dynamicRenderingUnusedAttachments` feature is not enabled and the current render pass instance was begun with vkCmdBeginRendering, the bound graphics pipeline must have been created with a VkPipelineRenderingCreateInfo::`colorAttachmentCount` equal to VkRenderingInfo::`colorAttachmentCount`

- VUID-vkCmdDraw-dynamicRenderingUnusedAttachments-08910
  If the `dynamicRenderingUnusedAttachments` feature is not enabled, and the current render pass instance was begun with vkCmdBeginRendering and VkRenderingInfo::`colorAttachmentCount` greater than `0`, then each element of the VkRenderingInfo::`pColorAttachments` array with an `imageView` not equal to VK_NULL_HANDLE must have been created with a VkFormat equal to the corresponding element of VkPipelineRenderingCreateInfo::`pColorAttachmentFormats` used to create the bound graphics pipeline

- VUID-vkCmdDraw-dynamicRenderingUnusedAttachments-08912
  If the `dynamicRenderingUnusedAttachments` feature is not enabled, and the current render pass instance was begun with vkCmdBeginRendering and VkRenderingInfo::`colorAttachmentCount` greater than `0`, then each element of the VkRenderingInfo::`pColorAttachments` array with an `imageView` equal to VK_NULL_HANDLE must have the corresponding element of VkPipelineRenderingCreateInfo::`pColorAttachmentFormats` used to create the bound pipeline equal to `VK_FORMAT_UNDEFINED`

- VUID-vkCmdDraw-dynamicRenderingUnusedAttachments-08911
  If the `dynamicRenderingUnusedAttachments` feature is enabled, and the current render pass instance was begun with vkCmdBeginRendering and VkRenderingInfo::`colorAttachmentCount` greater than `0`, then each element of the VkRenderingInfo::`pColorAttachments` array with an `imageView` not equal to VK_NULL_HANDLE must have been created with a VkFormat equal to the corresponding element of VkPipelineRenderingCreateInfo::`pColorAttachmentFormats` used to create the bound graphics pipeline, or the corresponding element of VkPipelineRenderingCreateInfo::`pColorAttachmentFormats`, if it exists, must be `VK_FORMAT_UNDEFINED`

- VUID-vkCmdDraw-colorAttachmentCount-09362
  If the current render pass instance was begun with vkCmdBeginRendering, with a VkRenderingInfo::`colorAttachmentCount` equal to `1`, there is no shader object bound to any graphics stage, and a color attachment with a resolve mode of `VK_RESOLVE_MODE_EXTERNAL_FORMAT_DOWNSAMPLE_BIT_ANDROID`, each element of the VkRenderingInfo::`pColorAttachments` array with a `resolveImageView` not equal to VK_NULL_HANDLE must have been created with an image created with a VkExternalFormatANDROID::`externalFormat` value equal to the VkExternalFormatANDROID::`externalFormat` value used to create the bound graphics pipeline

- VUID-vkCmdDraw-None-09363
  If there is no shader object bound to any graphics stage, the current render pass instance was begun with vkCmdBeginRendering and a VkRenderingInfo::`colorAttachmentCount` equal to `1`, and a color attachment with a resolve mode of `VK_RESOLVE_MODE_EXTERNAL_FORMAT_DOWNSAMPLE_BIT_ANDROID`, each element of the VkRenderingInfo::`pColorAttachments` array with a `imageView` not equal to VK_NULL_HANDLE must have been created with an image created with a VkExternalFormatANDROID::`externalFormat` value equal to the VkExternalFormatANDROID::`externalFormat` value used to create the bound graphics pipeline

- VUID-vkCmdDraw-None-09364
  If the current render pass instance was begun with vkCmdBeginRendering, there is no shader object bound to any graphics stage, and the bound graphics pipeline was created with a non-zero VkExternalFormatANDROID::`externalFormat` value and with the `VK_DYNAMIC_STATE_COLOR_BLEND_ENABLE_EXT` dynamic state enabled, then vkCmdSetColorBlendEnableEXT must have set the blend enable to `VK_FALSE` prior to this drawing command

- VUID-vkCmdDraw-None-09365
  If the current render pass instance was begun with vkCmdBeginRendering, there is no shader object bound to any graphics stage, and the bound graphics pipeline was created with a non-zero VkExternalFormatANDROID::`externalFormat` value and with the `VK_DYNAMIC_STATE_RASTERIZATION_SAMPLES_EXT` dynamic state enabled, then vkCmdSetRasterizationSamplesEXT must have set `rasterizationSamples` to `VK_SAMPLE_COUNT_1_BIT` prior to this drawing command

- VUID-vkCmdDraw-None-09366
  If there is a shader object bound to any graphics stage, and the current render pass includes a color attachment that uses the `VK_RESOLVE_MODE_EXTERNAL_FORMAT_DOWNSAMPLE_BIT_ANDROID` resolve mode, then vkCmdSetColorBlendEnableEXT must have set blend enable to `VK_FALSE` prior to this drawing command

- VUID-vkCmdDraw-rasterizationSamples-09367
  If there is a shader object bound to any graphics stage, and the current render pass includes a color attachment that uses the `VK_RESOLVE_MODE_EXTERNAL_FORMAT_DOWNSAMPLE_BIT_ANDROID` resolve mode, then vkCmdSetRasterizationSamplesEXT must have set `rasterizationSamples` to `VK_SAMPLE_COUNT_1_BIT` prior to this drawing command

- VUID-vkCmdDraw-None-09368
  If the current render pass instance was begun with vkCmdBeginRendering, there is no shader object bound to any graphics stage, and the bound graphics pipeline was created with a non-zero VkExternalFormatANDROID::`externalFormat` value and with the `VK_DYNAMIC_STATE_FRAGMENT_SHADING_RATE_KHR` dynamic state enabled, then vkCmdSetFragmentShadingRateKHR must have set `pFragmentSize->width` to `1` prior to this drawing command

- VUID-vkCmdDraw-None-09369
  If the current render pass instance was begun with vkCmdBeginRendering, there is no shader object bound to any graphics stage, and the bound graphics pipeline was created with a non-zero VkExternalFormatANDROID::`externalFormat` value and with the `VK_DYNAMIC_STATE_FRAGMENT_SHADING_RATE_KHR` dynamic state enabled, then vkCmdSetFragmentShadingRateKHR must have set `pFragmentSize->height` to `1` prior to this drawing command

- VUID-vkCmdDraw-pFragmentSize-09370
  If there is a shader object bound to any graphics stage, and the current render pass includes a color attachment that uses the `VK_RESOLVE_MODE_EXTERNAL_FORMAT_DOWNSAMPLE_BIT_ANDROID` resolve mode, then vkCmdSetFragmentShadingRateKHR must have set `pFragmentSize->width` to `1` prior to this drawing command

- VUID-vkCmdDraw-pFragmentSize-09371
  If there is a shader object bound to any graphics stage, and the current render pass includes a color attachment that uses the `VK_RESOLVE_MODE_EXTERNAL_FORMAT_DOWNSAMPLE_BIT_ANDROID` resolve mode, then vkCmdSetFragmentShadingRateKHR must have set `pFragmentSize->height` to `1` prior to this drawing command

- VUID-vkCmdDraw-None-07749
  If the `colorWriteEnable` feature is enabled, a shader object is bound to the `VK_SHADER_STAGE_FRAGMENT_BIT` stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_COLOR_WRITE_ENABLE_EXT` dynamic state enabled, and the current value of `rasterizerDiscardEnable` is `VK_FALSE`, then vkCmdSetColorWriteEnableEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDraw-attachmentCount-07750
  If the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_COLOR_WRITE_ENABLE_EXT` dynamic state enabled then the `attachmentCount` parameter of `vkCmdSetColorWriteEnableEXT` must be greater than or equal to the `VkPipelineColorBlendStateCreateInfo`::`attachmentCount` of the bound graphics pipeline

- VUID-vkCmdDraw-None-08647
  If the `colorWriteEnable` feature is enabled, and a shader object is bound to the `VK_SHADER_STAGE_FRAGMENT_BIT` stage, and the most recent call to vkCmdSetRasterizerDiscardEnable in the current command buffer set `rasterizerDiscardEnable` to `VK_FALSE`, then the `attachmentCount` parameter of most recent call to `vkCmdSetColorWriteEnableEXT` in the current command buffer must be greater than or equal to the number of color attachments in the current render pass instance

- VUID-vkCmdDraw-None-07751
  If the `VK_EXT_discard_rectangles` extension is enabled, a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_DISCARD_RECTANGLE_EXT` dynamic state enabled and the `pNext` chain of VkGraphicsPipelineCreateInfo included a VkPipelineDiscardRectangleStateCreateInfoEXT structure, the current value of `rasterizerDiscardEnable` is `VK_FALSE`, and the current value of `discardRectangleEnable` is `VK_TRUE`, then vkCmdSetDiscardRectangleEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command for each discard rectangle in VkPipelineDiscardRectangleStateCreateInfoEXT::`discardRectangleCount`

- VUID-vkCmdDraw-rasterizerDiscardEnable-09236
  If the `VK_EXT_discard_rectangles` extension is enabled, a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with `VK_DYNAMIC_STATE_DISCARD_RECTANGLE_EXT` dynamic state enabled and the `pNext` chain of VkGraphicsPipelineCreateInfo did not include a VkPipelineDiscardRectangleStateCreateInfoEXT structure, the current value of `rasterizerDiscardEnable` is `VK_FALSE`, and the current value of `discardRectangleEnable` is `VK_TRUE`, then vkCmdSetDiscardRectangleEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command for each discard rectangle in VkPhysicalDeviceDiscardRectanglePropertiesEXT::`maxDiscardRectangles`

- VUID-vkCmdDraw-None-07880
  If the `VK_EXT_discard_rectangles` extension is enabled, a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_DISCARD_RECTANGLE_ENABLE_EXT` dynamic state enabled, the current value of `rasterizerDiscardEnable` is `VK_FALSE`, then vkCmdSetDiscardRectangleEnableEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDraw-None-07881
  If the `VK_EXT_discard_rectangles` extension is enabled, a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_DISCARD_RECTANGLE_MODE_EXT` dynamic state enabled, the current value of `rasterizerDiscardEnable` is `VK_FALSE`, and the current value of `discardRectangleEnable` is `VK_TRUE`, then vkCmdSetDiscardRectangleModeEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDraw-dynamicRenderingUnusedAttachments-08913
  If the current render pass instance was begun with vkCmdBeginRendering, the `dynamicRenderingUnusedAttachments` feature is not enabled, and VkRenderingInfo::`pDepthAttachment->imageView` was VK_NULL_HANDLE, the value of VkPipelineRenderingCreateInfo::`depthAttachmentFormat` used to create the bound graphics pipeline must be equal to `VK_FORMAT_UNDEFINED`

- VUID-vkCmdDraw-dynamicRenderingUnusedAttachments-08914
  If current render pass instance was begun with vkCmdBeginRendering, the `dynamicRenderingUnusedAttachments` feature is not enabled, and VkRenderingInfo::`pDepthAttachment->imageView` was not VK_NULL_HANDLE, the value of VkPipelineRenderingCreateInfo::`depthAttachmentFormat` used to create the bound graphics pipeline must be equal to the VkFormat used to create VkRenderingInfo::`pDepthAttachment->imageView`

- VUID-vkCmdDraw-dynamicRenderingUnusedAttachments-08915
  If the current render pass instance was begun with vkCmdBeginRendering, the `dynamicRenderingUnusedAttachments` feature is enabled, VkRenderingInfo::`pDepthAttachment->imageView` was not VK_NULL_HANDLE, and the value of VkPipelineRenderingCreateInfo::`depthAttachmentFormat` used to create the bound graphics pipeline was not equal to the VkFormat used to create VkRenderingInfo::`pDepthAttachment->imageView`, the value of the format must be `VK_FORMAT_UNDEFINED`

- VUID-vkCmdDraw-dynamicRenderingUnusedAttachments-08916
  If the current render pass instance was begun with vkCmdBeginRendering, the `dynamicRenderingUnusedAttachments` feature is not enabled, and VkRenderingInfo::`pStencilAttachment->imageView` was VK_NULL_HANDLE, the value of VkPipelineRenderingCreateInfo::`stencilAttachmentFormat` used to create the bound graphics pipeline must be equal to `VK_FORMAT_UNDEFINED`

- VUID-vkCmdDraw-dynamicRenderingUnusedAttachments-08917
  If current render pass instance was begun with vkCmdBeginRendering, the `dynamicRenderingUnusedAttachments` feature is not enabled, and VkRenderingInfo::`pStencilAttachment->imageView` was not VK_NULL_HANDLE, the value of VkPipelineRenderingCreateInfo::`stencilAttachmentFormat` used to create the bound graphics pipeline must be equal to the VkFormat used to create VkRenderingInfo::`pStencilAttachment->imageView`

- VUID-vkCmdDraw-dynamicRenderingUnusedAttachments-08918
  If the current render pass instance was begun with vkCmdBeginRendering, the `dynamicRenderingUnusedAttachments` feature is enabled, VkRenderingInfo::`pStencilAttachment->imageView` was not VK_NULL_HANDLE, and the value of VkPipelineRenderingCreateInfo::`stencilAttachmentFormat` used to create the bound graphics pipeline was not equal to the VkFormat used to create VkRenderingInfo::`pStencilAttachment->imageView`, the value of the format must be `VK_FORMAT_UNDEFINED`

- VUID-vkCmdDraw-imageView-06183
  If the current render pass instance was begun with vkCmdBeginRendering and VkRenderingFragmentShadingRateAttachmentInfoKHR::`imageView` was not VK_NULL_HANDLE, the bound graphics pipeline must have been created with `VK_PIPELINE_CREATE_RENDERING_FRAGMENT_SHADING_RATE_ATTACHMENT_BIT_KHR`

- VUID-vkCmdDraw-imageView-06184
  If the current render pass instance was begun with vkCmdBeginRendering and VkRenderingFragmentDensityMapAttachmentInfoEXT::`imageView` was not VK_NULL_HANDLE, the bound graphics pipeline must have been created with `VK_PIPELINE_CREATE_RENDERING_FRAGMENT_DENSITY_MAP_ATTACHMENT_BIT_EXT`

- VUID-vkCmdDraw-layers-10831
  If the current render pass instance was created with `VK_RENDERING_PER_LAYER_FRAGMENT_DENSITY_BIT_VALVE` or `VK_RENDER_PASS_CREATE_PER_LAYER_FRAGMENT_DENSITY_BIT_VALVE`, and the bound graphics pipeline was created with `VK_PIPELINE_CREATE_2_PER_LAYER_FRAGMENT_DENSITY_BIT_VALVE`, then the current render pass instance must have a `layers` value less than or equal to VkPipelineFragmentDensityMapLayeredCreateInfoVALVE::`maxFragmentDensityMapLayers`

- VUID-vkCmdDraw-colorAttachmentCount-06185
  If the bound pipeline was created with a VkAttachmentSampleCountInfoAMD or VkAttachmentSampleCountInfoNV structure, and the current render pass instance was begun with vkCmdBeginRendering with a VkRenderingInfo::`colorAttachmentCount` parameter greater than `0`, then each element of the VkRenderingInfo::`pColorAttachments` array with a `imageView` not equal to VK_NULL_HANDLE must have been created with a sample count equal to the corresponding element of the `pColorAttachmentSamples` member of VkAttachmentSampleCountInfoAMD or VkAttachmentSampleCountInfoNV used to create the bound graphics pipeline

- VUID-vkCmdDraw-pDepthAttachment-06186
  If the current render pass instance was begun with vkCmdBeginRendering, the bound pipeline was created with a VkAttachmentSampleCountInfoAMD or VkAttachmentSampleCountInfoNV structure, and VkRenderingInfo::`pDepthAttachment->imageView` was not VK_NULL_HANDLE, the value of the `depthStencilAttachmentSamples` member of VkAttachmentSampleCountInfoAMD or VkAttachmentSampleCountInfoNV used to create the bound graphics pipeline must be equal to the sample count used to create VkRenderingInfo::`pDepthAttachment->imageView`

- VUID-vkCmdDraw-pStencilAttachment-06187
  If the current render pass instance was begun with vkCmdBeginRendering, the bound pipeline was created with a VkAttachmentSampleCountInfoAMD or VkAttachmentSampleCountInfoNV structure, and VkRenderingInfo::`pStencilAttachment->imageView` was not VK_NULL_HANDLE, the value of the `depthStencilAttachmentSamples` member of VkAttachmentSampleCountInfoAMD or VkAttachmentSampleCountInfoNV used to create the bound graphics pipeline must be equal to the sample count used to create VkRenderingInfo::`pStencilAttachment->imageView`

- VUID-vkCmdDraw-multisampledRenderToSingleSampled-07285
  If the bound pipeline was created without a VkAttachmentSampleCountInfoAMD or VkAttachmentSampleCountInfoNV structure, and the `multisampledRenderToSingleSampled` feature is not enabled, and the current render pass instance was begun with vkCmdBeginRendering with a VkRenderingInfo::`colorAttachmentCount` parameter greater than `0`, then each element of the VkRenderingInfo::`pColorAttachments` array with a `imageView` not equal to VK_NULL_HANDLE must have been created with a sample count equal to the value of `rasterizationSamples` for the bound graphics pipeline

- VUID-vkCmdDraw-multisampledRenderToSingleSampled-07286
  If the bound pipeline was created without a VkAttachmentSampleCountInfoAMD or VkAttachmentSampleCountInfoNV structure, and the `multisampledRenderToSingleSampled` feature is not enabled, and VkRenderingInfo::`pDepthAttachment->imageView` was not VK_NULL_HANDLE, the value of `rasterizationSamples` for the bound graphics pipeline must be equal to the sample count used to create VkRenderingInfo::`pDepthAttachment->imageView`

- VUID-vkCmdDraw-multisampledRenderToSingleSampled-07287
  If the bound pipeline was created without a VkAttachmentSampleCountInfoAMD or VkAttachmentSampleCountInfoNV structure, and the `multisampledRenderToSingleSampled` feature is not enabled, and VkRenderingInfo::`pStencilAttachment->imageView` was not VK_NULL_HANDLE, the value of `rasterizationSamples` for the bound graphics pipeline must be equal to the sample count used to create VkRenderingInfo::`pStencilAttachment->imageView`

- VUID-vkCmdDraw-pNext-07935
  If this command has been called inside a render pass instance started with vkCmdBeginRendering, and the `pNext` chain of VkRenderingInfo includes a VkMultisampledRenderToSingleSampledInfoEXT structure with `multisampledRenderToSingleSampledEnable` equal to `VK_TRUE`, then the value of `rasterizationSamples` for the bound graphics pipeline must be equal to VkMultisampledRenderToSingleSampledInfoEXT::`rasterizationSamples`

- VUID-vkCmdDraw-renderPass-06198
  If the current render pass instance was begun with vkCmdBeginRendering, the bound pipeline must have been created with a VkGraphicsPipelineCreateInfo::`renderPass` equal to VK_NULL_HANDLE

- VUID-vkCmdDraw-pColorAttachments-08963
  If the current render pass instance was begun with vkCmdBeginRendering, there is a graphics pipeline bound with a fragment shader that statically writes to a color attachment, the color write mask is not zero, color writes are enabled, and the corresponding element of the VkRenderingInfo::`pColorAttachments->imageView` was not VK_NULL_HANDLE, then the corresponding element of VkPipelineRenderingCreateInfo::`pColorAttachmentFormats` used to create the pipeline must not be `VK_FORMAT_UNDEFINED`

- VUID-vkCmdDraw-pDepthAttachment-08964
  If the current render pass instance was begun with vkCmdBeginRendering, there is a graphics pipeline bound, depth test is enabled, depth write is enabled, and the VkRenderingInfo::`pDepthAttachment->imageView` was not VK_NULL_HANDLE, then the VkPipelineRenderingCreateInfo::`depthAttachmentFormat` used to create the pipeline must not be `VK_FORMAT_UNDEFINED`

- VUID-vkCmdDraw-pStencilAttachment-08965
  If the current render pass instance was begun with vkCmdBeginRendering, there is a graphics pipeline bound, stencil test is enabled and the VkRenderingInfo::`pStencilAttachment->imageView` was not VK_NULL_HANDLE, then the VkPipelineRenderingCreateInfo::`stencilAttachmentFormat` used to create the pipeline must not be `VK_FORMAT_UNDEFINED`

- VUID-vkCmdDraw-flags-10582
  If the current render pass instance was begun with vkCmdBeginRendering, its VkRenderingInfo::`flags` parameter must not have `VK_RENDERING_CONTENTS_SECONDARY_COMMAND_BUFFERS_BIT` set unless `VK_RENDERING_CONTENTS_INLINE_BIT_KHR` is also set

- VUID-vkCmdDraw-primitivesGeneratedQueryWithRasterizerDiscard-06708
  If the `primitivesGeneratedQueryWithRasterizerDiscard` feature is not enabled and the `VK_QUERY_TYPE_PRIMITIVES_GENERATED_EXT` query is active, rasterization discard must not be enabled

- VUID-vkCmdDraw-primitivesGeneratedQueryWithNonZeroStreams-06709
  If the `primitivesGeneratedQueryWithNonZeroStreams` feature is not enabled and the `VK_QUERY_TYPE_PRIMITIVES_GENERATED_EXT` query is active, the bound graphics pipeline must not have been created with a non-zero value in `VkPipelineRasterizationStateStreamCreateInfoEXT`::`rasterizationStream`

- VUID-vkCmdDraw-None-07620
  If the `depthClamp` feature is enabled, a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_DEPTH_CLAMP_ENABLE_EXT` dynamic state enabled, and the current value of `rasterizerDiscardEnable` is `VK_FALSE`, then vkCmdSetDepthClampEnableEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDraw-None-07621
  If a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_POLYGON_MODE_EXT` dynamic state enabled, and the current value of `rasterizerDiscardEnable` is `VK_FALSE`, then vkCmdSetPolygonModeEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDraw-None-07622
  If a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_RASTERIZATION_SAMPLES_EXT` dynamic state enabled, and the current value of `rasterizerDiscardEnable` is `VK_FALSE`, then vkCmdSetRasterizationSamplesEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDraw-None-07623
  If a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_SAMPLE_MASK_EXT` dynamic state enabled, and the current value of `rasterizerDiscardEnable` is `VK_FALSE`, then vkCmdSetSampleMaskEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDraw-alphaToCoverageEnable-08919
  If the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_ALPHA_TO_COVERAGE_ENABLE_EXT` dynamic state enabled, and `alphaToCoverageEnable` was `VK_TRUE` in the last call to vkCmdSetAlphaToCoverageEnableEXT, then the Fragment Output Interface must contain a variable for the alpha `Component` word in `Location` 0 at `Index` 0

- VUID-vkCmdDraw-alphaToCoverageEnable-08920
  If a shader object is bound to any graphics stage, and the most recent call to vkCmdSetAlphaToCoverageEnableEXT in the current command buffer set `alphaToCoverageEnable` to `VK_TRUE`, then the Fragment Output Interface must contain a variable for the alpha `Component` word in `Location` 0 at `Index` 0

- VUID-vkCmdDraw-None-07624
  If a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_ALPHA_TO_COVERAGE_ENABLE_EXT` dynamic state enabled, and the current value of `rasterizerDiscardEnable` is `VK_FALSE`, then vkCmdSetAlphaToCoverageEnableEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDraw-None-07625
  If the `alphaToOne` feature is enabled, a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_ALPHA_TO_ONE_ENABLE_EXT` dynamic state enabled, and the current value of `rasterizerDiscardEnable` is `VK_FALSE`, then vkCmdSetAlphaToOneEnableEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDraw-None-07626
  If the `logicOp` feature is enabled, a shader object is bound to the `VK_SHADER_STAGE_FRAGMENT_BIT` stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_LOGIC_OP_ENABLE_EXT` dynamic state enabled, and the current value of `rasterizerDiscardEnable` is `VK_FALSE`, then vkCmdSetLogicOpEnableEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDraw-None-07627
  If a shader object is bound to the `VK_SHADER_STAGE_FRAGMENT_BIT` stage or a graphics pipeline is bound which was created with `VK_DYNAMIC_STATE_COLOR_BLEND_ENABLE_EXT` dynamic state enabled, the current value of `rasterizerDiscardEnable` is `VK_FALSE`, and there are color attachments bound, then vkCmdSetColorBlendEnableEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDraw-None-07628
  If the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_COLOR_BLEND_EQUATION_EXT` dynamic state enabled then vkCmdSetColorBlendEquationEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDraw-None-08658
  If a shader object is bound to the `VK_SHADER_STAGE_FRAGMENT_BIT` stage, and the most recent call to vkCmdSetRasterizerDiscardEnable in the current command buffer set `rasterizerDiscardEnable` to `VK_FALSE`, and the most recent call to vkCmdSetColorBlendEnableEXT for any attachment set that attachment’s value in `pColorBlendEnables` to `VK_TRUE`, then vkCmdSetColorBlendEquationEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDraw-None-07629
  If a shader object is bound to the `VK_SHADER_STAGE_FRAGMENT_BIT` stage or a graphics pipeline is bound which was created with `VK_DYNAMIC_STATE_COLOR_WRITE_MASK_EXT` dynamic state enabled, the current value of `rasterizerDiscardEnable` is `VK_FALSE`, and there are color attachments bound, then vkCmdSetColorWriteMaskEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDraw-None-07630
  If the `geometryStreams` feature is enabled, and a shader object is bound to the `VK_SHADER_STAGE_GEOMETRY_BIT` stage or a graphics pipeline is bound which was created with both a `VK_SHADER_STAGE_GEOMETRY_BIT` stage and the `VK_DYNAMIC_STATE_RASTERIZATION_STREAM_EXT` dynamic state enabled, then vkCmdSetRasterizationStreamEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDraw-None-07631
  If the `VK_EXT_conservative_rasterization` extension is enabled, a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_CONSERVATIVE_RASTERIZATION_MODE_EXT` dynamic state enabled, and the current value of `rasterizerDiscardEnable` is `VK_FALSE`, then vkCmdSetConservativeRasterizationModeEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDraw-None-07632
  If the `VK_EXT_conservative_rasterization` extension is enabled, a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_EXTRA_PRIMITIVE_OVERESTIMATION_SIZE_EXT` dynamic state enabled, the current value of `rasterizerDiscardEnable` is `VK_FALSE`, and the current value of `conservativeRasterizationMode` is `VK_CONSERVATIVE_RASTERIZATION_MODE_OVERESTIMATE_EXT`, then vkCmdSetExtraPrimitiveOverestimationSizeEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDraw-None-07633
  If the `depthClipEnable` feature is enabled, and a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_DEPTH_CLIP_ENABLE_EXT` dynamic state, then vkCmdSetDepthClipEnableEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDraw-None-07635
  If the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_COLOR_BLEND_ADVANCED_EXT` dynamic state enabled then vkCmdSetColorBlendAdvancedEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDraw-rasterizerDiscardEnable-09416
  If the `VK_EXT_blend_operation_advanced` extension is enabled, and a shader object is bound to the `VK_SHADER_STAGE_FRAGMENT_BIT` stage, and the most recent call to vkCmdSetRasterizerDiscardEnable in the current command buffer set `rasterizerDiscardEnable` to `VK_FALSE`, then at least one of vkCmdSetColorBlendEquationEXT and vkCmdSetColorBlendAdvancedEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDraw-None-07636
  If the `VK_EXT_provoking_vertex` extension is enabled, a shader object is bound to the `VK_SHADER_STAGE_VERTEX_BIT` stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_PROVOKING_VERTEX_MODE_EXT` dynamic state enabled, and the current value of `rasterizerDiscardEnable` is `VK_FALSE`, then vkCmdSetProvokingVertexModeEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDraw-None-08666
  If any of the `stippledRectangularLines`, `stippledBresenhamLines` or `stippledSmoothLines` features are enabled, and a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_LINE_RASTERIZATION_MODE_EXT` dynamic state enabled, and the current value of `rasterizerDiscardEnable` is `VK_FALSE`, and the current value of `polygonMode` is `VK_POLYGON_MODE_LINE`, then vkCmdSetLineRasterizationModeEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDraw-None-08667
  If any of the `stippledRectangularLines`, `stippledBresenhamLines` or `stippledSmoothLines` features are enabled, and a shader object is bound or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_LINE_RASTERIZATION_MODE_EXT` dynamic state enabled, and a `VK_SHADER_STAGE_VERTEX_BIT` stage is bound, the current value of `rasterizerDiscardEnable` is `VK_FALSE`, and the current value of `primitiveTopology` is any line topology, then vkCmdSetLineRasterizationModeEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDraw-None-08668
  If any of the `stippledRectangularLines`, `stippledBresenhamLines` or `stippledSmoothLines` features are enabled, and a shader object is bound or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_LINE_RASTERIZATION_MODE_EXT` dynamic state enabled, either a `VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT` or `VK_SHADER_STAGE_GEOMETRY_BIT` stage is bound, and the current value of `rasterizerDiscardEnable` is `VK_FALSE`, then vkCmdSetLineRasterizationModeEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDraw-None-08669
  If any of the `stippledRectangularLines`, `stippledBresenhamLines` or `stippledSmoothLines` features are enabled, and a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_LINE_STIPPLE_ENABLE_EXT` dynamic state enabled, the current value of `rasterizerDiscardEnable` is `VK_FALSE`, and the current value of `polygonMode` is `VK_POLYGON_MODE_LINE`, then vkCmdSetLineStippleEnableEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDraw-None-08670
  If any of the `stippledRectangularLines`, `stippledBresenhamLines` or `stippledSmoothLines` features are enabled, and a shader object is bound or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_LINE_STIPPLE_ENABLE_EXT` dynamic state enabled, a `VK_SHADER_STAGE_VERTEX_BIT` stage is bound, the current value of `rasterizerDiscardEnable` is `VK_FALSE`, and the current value of `primitiveTopology` is any line topology, then vkCmdSetLineStippleEnableEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDraw-None-08671
  If any of the `stippledRectangularLines`, `stippledBresenhamLines` or `stippledSmoothLines` features are enabled, and a shader object is bound or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_LINE_STIPPLE_ENABLE_EXT` dynamic state enabled, either a `VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT` or `VK_SHADER_STAGE_GEOMETRY_BIT` stage is bound, the current value of `rasterizerDiscardEnable` is `VK_FALSE`, then vkCmdSetLineStippleEnableEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDraw-None-07849
  If any of the `stippledRectangularLines`, `stippledBresenhamLines` or `stippledSmoothLines` features are enabled and a shader object is bound to any graphics stage, or a bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_LINE_STIPPLE` dynamic state enabled, the current value of `rasterizerDiscardEnable` is `VK_FALSE`, and the current value of `stippledLineEnable` is `VK_TRUE`, then vkCmdSetLineStipple must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDraw-None-10608
  If a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_LINE_RASTERIZATION_MODE_EXT` dynamic state enabled, and the current `lineRasterizationMode` is `VK_LINE_RASTERIZATION_MODE_BRESENHAM` or `VK_LINE_RASTERIZATION_MODE_RECTANGULAR_SMOOTH`, then the current `alphaToCoverageEnable`, `alphaToOneEnable` and `sampleShadingEnable` states must all be `VK_FALSE`

- VUID-vkCmdDraw-None-07639
  If the `depthClipControl` feature is enabled, and a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_DEPTH_CLIP_NEGATIVE_ONE_TO_ONE_EXT` dynamic state enabled, then vkCmdSetDepthClipNegativeOneToOneEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDraw-None-09650
  If the `depthClampControl` feature is enabled, and a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_DEPTH_CLAMP_RANGE_EXT` dynamic state enabled, and the current value of `depthClampEnable` is `VK_TRUE`, then vkCmdSetDepthClampRangeEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDraw-None-07640
  If the `VK_NV_clip_space_w_scaling` extension is enabled, and a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_VIEWPORT_W_SCALING_ENABLE_NV` dynamic state enabled, then vkCmdSetViewportWScalingEnableNV must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDraw-None-07641
  If the `VK_NV_viewport_swizzle` extension is enabled, and a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_VIEWPORT_SWIZZLE_NV` dynamic state enabled, then vkCmdSetViewportSwizzleNV must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDraw-None-07642
  If the `VK_NV_fragment_coverage_to_color` extension is enabled, a shader object is bound to the `VK_SHADER_STAGE_FRAGMENT_BIT` stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_COVERAGE_TO_COLOR_ENABLE_NV` dynamic state enabled, and the current value of `rasterizerDiscardEnable` is `VK_FALSE`, then vkCmdSetCoverageToColorEnableNV must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDraw-None-07643
  If the `VK_NV_fragment_coverage_to_color` extension is enabled, a shader object is bound to the `VK_SHADER_STAGE_FRAGMENT_BIT` stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_COVERAGE_TO_COLOR_LOCATION_NV` dynamic state enabled, the current value of `rasterizerDiscardEnable` is `VK_FALSE`, and the current value of `coverageToColorEnable` is `VK_TRUE`, then vkCmdSetCoverageToColorLocationNV must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDraw-None-07644
  If the `VK_NV_framebuffer_mixed_samples` extension is enabled, a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_COVERAGE_MODULATION_MODE_NV` dynamic state enabled, and the current value of `rasterizerDiscardEnable` is `VK_FALSE`, then vkCmdSetCoverageModulationModeNV must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDraw-None-07645
  If the `VK_NV_framebuffer_mixed_samples` extension is enabled, a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_COVERAGE_MODULATION_TABLE_ENABLE_NV` dynamic state enabled, the current value of `rasterizerDiscardEnable` is `VK_FALSE`, and the current value of `coverageModulationMode` is any value other than `VK_COVERAGE_MODULATION_MODE_NONE_NV`, then vkCmdSetCoverageModulationTableEnableNV must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDraw-None-07646
  If the `VK_NV_framebuffer_mixed_samples` extension is enabled, a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_COVERAGE_MODULATION_TABLE_NV` dynamic state enabled, the current value of `rasterizerDiscardEnable` is `VK_FALSE`, and the current value of `coverageModulationTableEnable` is `VK_TRUE`, then vkCmdSetCoverageModulationTableNV must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDraw-None-07647
  If the `shadingRateImage` feature is enabled, a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_SHADING_RATE_IMAGE_ENABLE_NV` dynamic state enabled, and the current value of `rasterizerDiscardEnable` is `VK_FALSE`, then vkCmdSetShadingRateImageEnableNV must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDraw-pipelineFragmentShadingRate-09238
  If the `pipelineFragmentShadingRate` feature is enabled, a shader object is bound to the `VK_SHADER_STAGE_FRAGMENT_BIT` stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_FRAGMENT_SHADING_RATE_KHR` dynamic state enabled, and the current value of `rasterizerDiscardEnable` is `VK_FALSE`, then vkCmdSetFragmentShadingRateKHR must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDraw-None-07648
  If the `representativeFragmentTest` feature is enabled, a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_REPRESENTATIVE_FRAGMENT_TEST_ENABLE_NV` dynamic state enabled, and the current value of `rasterizerDiscardEnable` is `VK_FALSE`, then vkCmdSetRepresentativeFragmentTestEnableNV must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDraw-None-07649
  If the `coverageReductionMode` feature is enabled, a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_COVERAGE_REDUCTION_MODE_NV` dynamic state enabled, and the current value of `rasterizerDiscardEnable` is `VK_FALSE`, then vkCmdSetCoverageReductionModeNV must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDraw-pColorBlendEnables-07470
  If the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_COLOR_BLEND_ENABLE_EXT` state enabled and the last call to vkCmdSetColorBlendEnableEXT set `pColorBlendEnables` for any attachment to `VK_TRUE`, then for those attachments in the subpass the corresponding image view’s format features must contain `VK_FORMAT_FEATURE_COLOR_ATTACHMENT_BLEND_BIT`

- VUID-vkCmdDraw-rasterizationSamples-07471
  If the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_RASTERIZATION_SAMPLES_EXT` state enabled, and the current subpass does not use any color and/or depth/stencil attachments, then the `rasterizationSamples` in the last call to vkCmdSetRasterizationSamplesEXT must follow the rules for a zero-attachment subpass

- VUID-vkCmdDraw-samples-07472
  If the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_SAMPLE_MASK_EXT` state enabled and the `VK_DYNAMIC_STATE_RASTERIZATION_SAMPLES_EXT` state disabled, then the `samples` parameter in the last call to vkCmdSetSampleMaskEXT must be greater or equal to the VkPipelineMultisampleStateCreateInfo::`rasterizationSamples` parameter used to create the bound graphics pipeline

- VUID-vkCmdDraw-samples-07473
  If the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_SAMPLE_MASK_EXT` state and `VK_DYNAMIC_STATE_RASTERIZATION_SAMPLES_EXT` states enabled, then the `samples` parameter in the last call to vkCmdSetSampleMaskEXT must be greater or equal to the `rasterizationSamples` parameter in the last call to vkCmdSetRasterizationSamplesEXT

- VUID-vkCmdDraw-rasterizationSamples-07474
  If the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_RASTERIZATION_SAMPLES_EXT` state enabled, and the `multisampledRenderToSingleSampled` feature is not enabled, and neither the `VK_AMD_mixed_attachment_samples` nor the `VK_NV_framebuffer_mixed_samples` extensions are enabled, then the `rasterizationSamples` in the last call to vkCmdSetRasterizationSamplesEXT must be the same as the current subpass color and/or depth/stencil attachments

- VUID-vkCmdDraw-None-09211
  If the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_RASTERIZATION_SAMPLES_EXT` state enabled, or a shader object is bound to any graphics stage, and the current render pass instance includes a VkMultisampledRenderToSingleSampledInfoEXT structure with `multisampledRenderToSingleSampledEnable` equal to `VK_TRUE`, then the `rasterizationSamples` in the last call to vkCmdSetRasterizationSamplesEXT must be the same as the `rasterizationSamples` member of that structure

- VUID-vkCmdDraw-firstAttachment-07476
  If the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_COLOR_BLEND_ENABLE_EXT` dynamic state enabled then vkCmdSetColorBlendEnableEXT must have been called in the current command buffer prior to this drawing command, and the attachments specified by the `firstAttachment` and `attachmentCount` parameters of `vkCmdSetColorBlendEnableEXT` calls must specify an enable for all active color attachments in the current subpass

- VUID-vkCmdDraw-rasterizerDiscardEnable-09417
  If a shader object is bound to the `VK_SHADER_STAGE_FRAGMENT_BIT` stage, and the most recent call to vkCmdSetRasterizerDiscardEnable in the current command buffer set `rasterizerDiscardEnable` to `VK_FALSE`, then vkCmdSetColorBlendEnableEXT must have been called in the current command buffer prior to this drawing command, and the attachments specified by the `firstAttachment` and `attachmentCount` parameters of `vkCmdSetColorBlendEnableEXT` calls must specify an enable for all active color attachments in the current subpass

- VUID-vkCmdDraw-firstAttachment-07477
  If the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_COLOR_BLEND_EQUATION_EXT` dynamic state enabled then vkCmdSetColorBlendEquationEXT must have been called in the current command buffer prior to this drawing command, and the attachments specified by the `firstAttachment` and `attachmentCount` parameters of `vkCmdSetColorBlendEquationEXT` calls must specify the blend equations for all active color attachments in the current subpass where blending is enabled

- VUID-vkCmdDraw-rasterizerDiscardEnable-09418
  If a shader object is bound to the `VK_SHADER_STAGE_FRAGMENT_BIT` stage, and both the most recent call to vkCmdSetRasterizerDiscardEnable in the current command buffer set `rasterizerDiscardEnable` to `VK_FALSE` and there are color attachments bound, then vkCmdSetColorBlendEquationEXT must have been called in the current command buffer prior to this drawing command, and the attachments specified by the `firstAttachment` and `attachmentCount` parameters of `vkCmdSetColorBlendEquationEXT` calls must specify the blend equations for all active color attachments in the current subpass where blending is enabled

- VUID-vkCmdDraw-firstAttachment-07478
  If the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_COLOR_WRITE_MASK_EXT` dynamic state enabled then vkCmdSetColorWriteMaskEXT must have been called in the current command buffer prior to this drawing command, and the attachments specified by the `firstAttachment` and `attachmentCount` parameters of `vkCmdSetColorWriteMaskEXT` calls must specify the color write mask for all active color attachments in the current subpass

- VUID-vkCmdDraw-rasterizerDiscardEnable-09419
  If a shader object is bound to the `VK_SHADER_STAGE_FRAGMENT_BIT` stage, and the most recent call to vkCmdSetRasterizerDiscardEnable in the current command buffer set `rasterizerDiscardEnable` to `VK_FALSE`, then vkCmdSetColorWriteMaskEXT must have been called in the current command buffer prior to this drawing command, and the attachments specified by the `firstAttachment` and `attachmentCount` parameters of `vkCmdSetColorWriteMaskEXT` calls must specify the color write mask for all active color attachments in the current subpass

- VUID-vkCmdDraw-firstAttachment-07479
  If the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_COLOR_BLEND_ADVANCED_EXT` dynamic state enabled then vkCmdSetColorBlendAdvancedEXT must have been called in the current command buffer prior to this drawing command, and the attachments specified by the `firstAttachment` and `attachmentCount` parameters of `vkCmdSetColorBlendAdvancedEXT` calls must specify the advanced blend equations for all active color attachments in the current subpass where blending is enabled

- VUID-vkCmdDraw-advancedBlendMaxColorAttachments-07480
  If the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_COLOR_BLEND_ADVANCED_EXT` and `VK_DYNAMIC_STATE_COLOR_BLEND_ENABLE_EXT` dynamic states enabled and the last calls to vkCmdSetColorBlendEnableEXT and vkCmdSetColorBlendAdvancedEXT have enabled advanced blending, then the number of active color attachments in the current subpass must not exceed `advancedBlendMaxColorAttachments`

- VUID-vkCmdDraw-primitivesGeneratedQueryWithNonZeroStreams-07481
  If the `primitivesGeneratedQueryWithNonZeroStreams` feature is not enabled and the `VK_QUERY_TYPE_PRIMITIVES_GENERATED_EXT` query is active, and the bound graphics pipeline was created with `VK_DYNAMIC_STATE_RASTERIZATION_STREAM_EXT` state enabled, the last call to vkCmdSetRasterizationStreamEXT must have set the `rasterizationStream` to zero

- VUID-vkCmdDraw-sampleLocationsPerPixel-07482
  If the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_SAMPLE_LOCATIONS_EXT` state enabled and the `VK_DYNAMIC_STATE_RASTERIZATION_SAMPLES_EXT` state disabled, and the current value of `sampleLocationsEnable` is `VK_TRUE`, then the `sampleLocationsPerPixel` member of `pSampleLocationsInfo` in the last call to vkCmdSetSampleLocationsEXT must equal the `rasterizationSamples` member of the VkPipelineMultisampleStateCreateInfo structure the bound graphics pipeline has been created with

- VUID-vkCmdDraw-sampleLocationsPerPixel-07483
  If the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_SAMPLE_LOCATIONS_EXT` state enabled and the `VK_DYNAMIC_STATE_RASTERIZATION_SAMPLES_EXT` state enabled, and the current value of `sampleLocationsEnable` is `VK_TRUE`, then the `sampleLocationsPerPixel` member of `pSampleLocationsInfo` in the last call to vkCmdSetSampleLocationsEXT must equal the `rasterizationSamples` parameter of the last call to vkCmdSetRasterizationSamplesEXT

- VUID-vkCmdDraw-sampleLocationsEnable-07484
  If a shader object is bound to the `VK_SHADER_STAGE_FRAGMENT_BIT` stage, or the bound graphics pipeline was created with the `VK_DYNAMIC_STATE_SAMPLE_LOCATIONS_ENABLE_EXT` state enabled, and `sampleLocationsEnable` was `VK_TRUE` in the last call to vkCmdSetSampleLocationsEnableEXT, and the current subpass has a depth/stencil attachment, then that attachment must have been created with the `VK_IMAGE_CREATE_SAMPLE_LOCATIONS_COMPATIBLE_DEPTH_BIT_EXT` bit set

- VUID-vkCmdDraw-sampleLocationsEnable-07485
  If a shader object is bound to the `VK_SHADER_STAGE_FRAGMENT_BIT` stage, or the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_SAMPLE_LOCATIONS_EXT` state enabled and the `VK_DYNAMIC_STATE_SAMPLE_LOCATIONS_ENABLE_EXT` state enabled, and if `sampleLocationsEnable` was `VK_TRUE` in the last call to vkCmdSetSampleLocationsEnableEXT, then the `sampleLocationsInfo.maxSampleLocationGridSize.width` in the last call to vkCmdSetSampleLocationsEXT must evenly divide VkMultisamplePropertiesEXT::`maxSampleLocationGridSize.width` as returned by vkGetPhysicalDeviceMultisamplePropertiesEXT with a `samples` parameter equaling `rasterizationSamples`

- VUID-vkCmdDraw-sampleLocationsEnable-07486
  If a shader object is bound to the `VK_SHADER_STAGE_FRAGMENT_BIT` stage, or the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_SAMPLE_LOCATIONS_EXT` state enabled and the `VK_DYNAMIC_STATE_SAMPLE_LOCATIONS_ENABLE_EXT` state enabled, and if `sampleLocationsEnable` was `VK_TRUE` in the last call to vkCmdSetSampleLocationsEnableEXT, then the `sampleLocationsInfo.maxSampleLocationGridSize.height` in the last call to vkCmdSetSampleLocationsEXT must evenly divide VkMultisamplePropertiesEXT::`maxSampleLocationGridSize.height` as returned by vkGetPhysicalDeviceMultisamplePropertiesEXT with a `samples` parameter equaling `rasterizationSamples`

- VUID-vkCmdDraw-sampleLocationsEnable-07487
  If a shader object is bound to the `VK_SHADER_STAGE_FRAGMENT_BIT` stage, or the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_SAMPLE_LOCATIONS_ENABLE_EXT` state enabled, and if `sampleLocationsEnable` was `VK_TRUE` in the last call to vkCmdSetSampleLocationsEnableEXT, the fragment shader code must not statically use the extended instruction `InterpolateAtSample`

- VUID-vkCmdDraw-sampleLocationsEnable-07936
  If the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_SAMPLE_LOCATIONS_EXT` state disabled and the `VK_DYNAMIC_STATE_RASTERIZATION_SAMPLES_EXT` state enabled, and the current value of `sampleLocationsEnable` is `VK_TRUE`, then `sampleLocationsInfo.sampleLocationGridSize.width` must evenly divide VkMultisamplePropertiesEXT::`maxSampleLocationGridSize.width` as returned by vkGetPhysicalDeviceMultisamplePropertiesEXT with a `samples` parameter equaling the value of `rasterizationSamples` in the last call to vkCmdSetRasterizationSamplesEXT

- VUID-vkCmdDraw-sampleLocationsEnable-07937
  If the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_SAMPLE_LOCATIONS_EXT` state disabled and the `VK_DYNAMIC_STATE_RASTERIZATION_SAMPLES_EXT` state enabled, and the current value of `sampleLocationsEnable` is `VK_TRUE`, then `sampleLocationsInfo.sampleLocationGridSize.height` must evenly divide VkMultisamplePropertiesEXT::`maxSampleLocationGridSize.height` as returned by vkGetPhysicalDeviceMultisamplePropertiesEXT with a `samples` parameter equaling the value of `rasterizationSamples` in the last call to vkCmdSetRasterizationSamplesEXT

- VUID-vkCmdDraw-sampleLocationsEnable-07938
  If the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_SAMPLE_LOCATIONS_EXT` state disabled and the `VK_DYNAMIC_STATE_RASTERIZATION_SAMPLES_EXT` state enabled, and the current value of `sampleLocationsEnable` is `VK_TRUE`, then `sampleLocationsInfo.sampleLocationsPerPixel` must equal `rasterizationSamples` in the last call to vkCmdSetRasterizationSamplesEXT

- VUID-vkCmdDraw-coverageModulationTableEnable-07488
  If a shader object is bound to any graphics stage or the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_COVERAGE_MODULATION_TABLE_ENABLE_NV` state enabled, and the last call to vkCmdSetCoverageModulationTableEnableNV set `coverageModulationTableEnable` to `VK_TRUE`, then the `coverageModulationTableCount` parameter in the last call to vkCmdSetCoverageModulationTableNV must equal the current `rasterizationSamples` divided by the number of color samples in the current subpass

- VUID-vkCmdDraw-rasterizationSamples-07489
  If the `VK_NV_framebuffer_mixed_samples` extension is enabled, and if current subpass has a depth/stencil attachment and depth test, stencil test, or depth bounds test are enabled in the bound pipeline, then the current `rasterizationSamples` must be the same as the sample count of the depth/stencil attachment

- VUID-vkCmdDraw-coverageToColorEnable-07490
  If the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_COVERAGE_TO_COLOR_ENABLE_NV` state enabled and the last call to vkCmdSetCoverageToColorEnableNV set the `coverageToColorEnable` to `VK_TRUE`, then the current subpass must have a color attachment at the location selected by the last call to vkCmdSetCoverageToColorLocationNV `coverageToColorLocation`, with a VkFormat of `VK_FORMAT_R8_UINT`, `VK_FORMAT_R8_SINT`, `VK_FORMAT_R16_UINT`, `VK_FORMAT_R16_SINT`, `VK_FORMAT_R32_UINT`, or `VK_FORMAT_R32_SINT`

- VUID-vkCmdDraw-rasterizerDiscardEnable-09420
  If the `VK_NV_fragment_coverage_to_color` extension is enabled, and a shader object is bound to the `VK_SHADER_STAGE_FRAGMENT_BIT` stage, and the most recent call to vkCmdSetRasterizerDiscardEnable in the current command buffer set `rasterizerDiscardEnable` to `VK_FALSE`, and the last call to vkCmdSetCoverageToColorEnableNV set the `coverageToColorEnable` to `VK_TRUE`, then the current subpass must have a color attachment at the location selected by the last call to vkCmdSetCoverageToColorLocationNV `coverageToColorLocation`, with a VkFormat of `VK_FORMAT_R8_UINT`, `VK_FORMAT_R8_SINT`, `VK_FORMAT_R16_UINT`, `VK_FORMAT_R16_SINT`, `VK_FORMAT_R32_UINT`, or `VK_FORMAT_R32_SINT`

- VUID-vkCmdDraw-coverageReductionMode-07491
  If the `coverageReductionMode` feature is enabled, a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_COVERAGE_REDUCTION_MODE_NV` or `VK_DYNAMIC_STATE_RASTERIZATION_SAMPLES_EXT` dynamic states enabled, then the current values of `coverageReductionMode`, `rasterizationSamples`, the sample counts for the color and depth/stencil attachments (if the subpass has them) must be a valid combination returned by vkGetPhysicalDeviceSupportedFramebufferMixedSamplesCombinationsNV

- VUID-vkCmdDraw-viewportCount-07492
  If the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_VIEWPORT_WITH_COUNT` dynamic state enabled, but not the `VK_DYNAMIC_STATE_VIEWPORT_SWIZZLE_NV` dynamic state enabled, then the bound graphics pipeline must have been created with VkPipelineViewportSwizzleStateCreateInfoNV::`viewportCount` greater or equal to the `viewportCount` parameter in the last call to vkCmdSetViewportWithCount

- VUID-vkCmdDraw-viewportCount-07493
  If the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_VIEWPORT_WITH_COUNT` and `VK_DYNAMIC_STATE_VIEWPORT_SWIZZLE_NV` dynamic states enabled then the `viewportCount` parameter in the last call to vkCmdSetViewportSwizzleNV must be greater than or equal to the `viewportCount` parameter in the last call to vkCmdSetViewportWithCount

- VUID-vkCmdDraw-viewportCount-09421
  If the `VK_NV_viewport_swizzle` extension is enabled, and a shader object is bound to any graphics stage, then the `viewportCount` parameter in the last call to vkCmdSetViewportSwizzleNV must be greater than or equal to the `viewportCount` parameter in the last call to vkCmdSetViewportWithCount

- VUID-vkCmdDraw-rasterizationSamples-07494
  If the `VK_NV_framebuffer_mixed_samples` extension is enabled, and the `coverageReductionMode` feature is not enabled, or the current value of `coverageReductionMode` is not `VK_COVERAGE_REDUCTION_MODE_TRUNCATE_NV`, and the current value of `rasterizationSamples` is greater than sample count of the color attachment, then sample shading must be disabled

- VUID-vkCmdDraw-stippledLineEnable-07495
  If the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_LINE_STIPPLE_ENABLE_EXT` or `VK_DYNAMIC_STATE_LINE_RASTERIZATION_MODE_EXT` dynamic states enabled, and if the current `stippledLineEnable` state is `VK_TRUE` and the current `lineRasterizationMode` state is `VK_LINE_RASTERIZATION_MODE_RECTANGULAR`, then the `stippledRectangularLines` feature must be enabled

- VUID-vkCmdDraw-stippledLineEnable-07496
  If the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_LINE_STIPPLE_ENABLE_EXT` or `VK_DYNAMIC_STATE_LINE_RASTERIZATION_MODE_EXT` dynamic states enabled, and if the current `stippledLineEnable` state is `VK_TRUE` and the current `lineRasterizationMode` state is `VK_LINE_RASTERIZATION_MODE_BRESENHAM`, then the `stippledBresenhamLines` feature must be enabled

- VUID-vkCmdDraw-stippledLineEnable-07497
  If the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_LINE_STIPPLE_ENABLE_EXT` or `VK_DYNAMIC_STATE_LINE_RASTERIZATION_MODE_EXT` dynamic states enabled, and if the current `stippledLineEnable` state is `VK_TRUE` and the current `lineRasterizationMode` state is `VK_LINE_RASTERIZATION_MODE_RECTANGULAR_SMOOTH`, then the `stippledSmoothLines` feature must be enabled

- VUID-vkCmdDraw-stippledLineEnable-07498
  If the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_LINE_STIPPLE_ENABLE_EXT` or `VK_DYNAMIC_STATE_LINE_RASTERIZATION_MODE_EXT` dynamic states enabled, and if the current `stippledLineEnable` state is `VK_TRUE` and the current `lineRasterizationMode` state is `VK_LINE_RASTERIZATION_MODE_DEFAULT`, then the `stippledRectangularLines` feature must be enabled and VkPhysicalDeviceLimits::`strictLines` must be `VK_TRUE`

- VUID-vkCmdDraw-conservativePointAndLineRasterization-07499
  If the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_CONSERVATIVE_RASTERIZATION_MODE_EXT` dynamic state enabled, `conservativePointAndLineRasterization` is not supported, and the effective primitive topology output by the last pre-rasterization shader stage is a line or point, then the `conservativeRasterizationMode` set by the last call to vkCmdSetConservativeRasterizationModeEXT must be `VK_CONSERVATIVE_RASTERIZATION_MODE_DISABLED_EXT`

- VUID-vkCmdDraw-stage-07073
  If the bound pipeline was created with the VkPipelineShaderStageCreateInfo::`stage` member of an element of VkGraphicsPipelineCreateInfo::`pStages` set to `VK_SHADER_STAGE_VERTEX_BIT`, `VK_SHADER_STAGE_TESSELLATION_CONTROL_BIT`, `VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT` or `VK_SHADER_STAGE_GEOMETRY_BIT`, then Mesh Shader Queries must not be active

- VUID-vkCmdDraw-None-08877
  If a shader object is bound to the `VK_SHADER_STAGE_FRAGMENT_BIT` stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_ATTACHMENT_FEEDBACK_LOOP_ENABLE_EXT` dynamic state enabled, and the current value of `rasterizerDiscardEnable` is `VK_FALSE`, then vkCmdSetAttachmentFeedbackLoopEnableEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDraw-None-07850
  If dynamic state was inherited from VkCommandBufferInheritanceViewportScissorInfoNV, it must be set in the current command buffer prior to this drawing command

- VUID-vkCmdDraw-nextStage-10745
  For each shader object bound to a graphics stage, except for shader object bound to the last graphics stage in the logical pipeline, it must have been created with a `nextStage` including the corresponding bit to the shader object bound to the following graphics stage in the logical pipeline

- VUID-vkCmdDraw-None-08684
  If there is no bound graphics pipeline, `vkCmdBindShadersEXT` must have been called in the current command buffer with `pStages` with an element of `VK_SHADER_STAGE_VERTEX_BIT`

- VUID-vkCmdDraw-None-08685
  If there is no bound graphics pipeline, and the `tessellationShader` feature is enabled, `vkCmdBindShadersEXT` must have been called in the current command buffer with `pStages` with an element of `VK_SHADER_STAGE_TESSELLATION_CONTROL_BIT`

- VUID-vkCmdDraw-None-08686
  If there is no bound graphics pipeline, and the `tessellationShader` feature is enabled, `vkCmdBindShadersEXT` must have been called in the current command buffer with `pStages` with an element of `VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT`

- VUID-vkCmdDraw-None-08687
  If there is no bound graphics pipeline, and the `geometryShader` feature is enabled, `vkCmdBindShadersEXT` must have been called in the current command buffer with `pStages` with an element of `VK_SHADER_STAGE_GEOMETRY_BIT`

- VUID-vkCmdDraw-None-08688
  If there is no bound graphics pipeline, `vkCmdBindShadersEXT` must have been called in the current command buffer with `pStages` with an element of `VK_SHADER_STAGE_FRAGMENT_BIT`

- VUID-vkCmdDraw-None-08689
  If there is no bound graphics pipeline, and the `taskShader` feature is enabled, `vkCmdBindShadersEXT` must have been called in the current command buffer with `pStages` with an element of `VK_SHADER_STAGE_TASK_BIT_EXT`

- VUID-vkCmdDraw-None-08690
  If there is no bound graphics pipeline, and the `meshShader` feature is enabled, `vkCmdBindShadersEXT` must have been called in the current command buffer with `pStages` with an element of `VK_SHADER_STAGE_MESH_BIT_EXT`

- VUID-vkCmdDraw-None-08693
  If there is no bound graphics pipeline, and at least one of the `taskShader` and `meshShader` features is enabled, one of the `VK_SHADER_STAGE_VERTEX_BIT` or `VK_SHADER_STAGE_MESH_BIT_EXT` stages must have a valid `VkShaderEXT` bound, and the other must have no `VkShaderEXT` bound

- VUID-vkCmdDraw-None-08696
  If there is no bound graphics pipeline, and a valid `VkShaderEXT` is bound to the `VK_SHADER_STAGE_VERTEX_BIT` stage, there must be no `VkShaderEXT` bound to either the `VK_SHADER_STAGE_TASK_BIT_EXT` stage or the `VK_SHADER_STAGE_MESH_BIT_EXT` stage

- VUID-vkCmdDraw-None-08698
  If any graphics shader is bound which was created with the `VK_SHADER_CREATE_LINK_STAGE_BIT_EXT` flag, then all shaders created with the `VK_SHADER_CREATE_LINK_STAGE_BIT_EXT` flag in the same vkCreateShadersEXT call must also be bound

- VUID-vkCmdDraw-None-08699
  If any graphics shader is bound which was created with the `VK_SHADER_CREATE_LINK_STAGE_BIT_EXT` flag, any stages in between stages whose shaders which did not create a shader with the `VK_SHADER_CREATE_LINK_STAGE_BIT_EXT` flag as part of the same vkCreateShadersEXT call must not have any `VkShaderEXT` bound

- VUID-vkCmdDraw-None-08878
  All bound graphics shader objects must have been created with identical or identically defined push constant ranges

- VUID-vkCmdDraw-None-08879
  All bound graphics shader objects must have been created with identical or identically defined arrays of descriptor set layouts

- VUID-vkCmdDraw-colorAttachmentCount-09372
  If the current render pass instance was begun with vkCmdBeginRendering and a VkRenderingInfo::`colorAttachmentCount` equal to `1`, a color attachment with a resolve mode of `VK_RESOLVE_MODE_EXTERNAL_FORMAT_DOWNSAMPLE_BIT_ANDROID`, and a fragment shader is bound, it must not declare the `DepthReplacing` or `StencilRefReplacingEXT` execution modes

- VUID-vkCmdDraw-pDynamicStates-08715
  If the bound graphics pipeline state includes a fragment shader stage, was created with `VK_DYNAMIC_STATE_DEPTH_WRITE_ENABLE` set in VkPipelineDynamicStateCreateInfo::`pDynamicStates`, and the fragment shader declares the `EarlyFragmentTests` execution mode and uses `OpDepthAttachmentReadEXT`, the `depthWriteEnable` parameter in the last call to vkCmdSetDepthWriteEnable must be `VK_FALSE`

- VUID-vkCmdDraw-pDynamicStates-08716
  If the bound graphics pipeline state includes a fragment shader stage, was created with `VK_DYNAMIC_STATE_STENCIL_WRITE_MASK` set in VkPipelineDynamicStateCreateInfo::`pDynamicStates`, and the fragment shader declares the `EarlyFragmentTests` execution mode and uses `OpStencilAttachmentReadEXT`, the `writeMask` parameter in the last call to vkCmdSetStencilWriteMask must be `0`

- VUID-vkCmdDraw-None-09116
  If a shader object is bound to any graphics stage or the bound graphics pipeline was created with `VK_DYNAMIC_STATE_COLOR_WRITE_MASK_EXT`, and the format of any color attachment is `VK_FORMAT_E5B9G9R9_UFLOAT_PACK32`, the corresponding element of the `pColorWriteMasks` parameter of vkCmdSetColorWriteMaskEXT must either include all of `VK_COLOR_COMPONENT_R_BIT`, `VK_COLOR_COMPONENT_G_BIT`, and `VK_COLOR_COMPONENT_B_BIT`, or none of them

- VUID-vkCmdDraw-maxFragmentDualSrcAttachments-09239
  If blending is enabled for any attachment where either the source or destination blend factors for that attachment use the secondary color input, the maximum value of `Location` for any output attachment statically used in the `Fragment` `Execution` `Model` executed by this command must be less than `maxFragmentDualSrcAttachments`

- VUID-vkCmdDraw-None-09548
  If the current render pass was begun with vkCmdBeginRendering, and there is no shader object bound to any graphics stage, the value of each element of VkRenderingAttachmentLocationInfo::`pColorAttachmentLocations` set by vkCmdSetRenderingAttachmentLocations must match the value set for the corresponding element in the bound pipeline

- VUID-vkCmdDraw-None-09549
  If the current render pass was begun with vkCmdBeginRendering, and there is no shader object bound to any graphics stage, input attachment index mappings in the bound pipeline must match those set for the current render pass instance via VkRenderingInputAttachmentIndexInfo

- VUID-vkCmdDraw-None-09642
  If the current render pass was begun with vkCmdBeginRendering with the `VK_RENDERING_ENABLE_LEGACY_DITHERING_BIT_EXT` flag, the bound graphics pipeline must have been created with `VK_PIPELINE_CREATE_2_ENABLE_LEGACY_DITHERING_BIT_EXT`

- VUID-vkCmdDraw-None-09643
  If the bound graphics pipeline was created with `VK_PIPELINE_CREATE_2_ENABLE_LEGACY_DITHERING_BIT_EXT`, the current render pass must have begun with vkCmdBeginRendering with the `VK_RENDERING_ENABLE_LEGACY_DITHERING_BIT_EXT` flag

- VUID-vkCmdDraw-None-10677
  If the per-tile execution model is enabled, the tileShadingPerTileDraw feature must be enabled

- VUID-vkCmdDraw-None-10772
  If a shader object is bound to any graphics stage, multiview functionality must not be enabled in the current render pass

- VUID-vkCmdDraw-commandBuffer-02712
  If `commandBuffer` is a protected command buffer and `protectedNoFault` is not supported, any resource written to by the `VkPipeline` object bound to the pipeline bind point used by this command must not be an unprotected resource

- VUID-vkCmdDraw-commandBuffer-02713
  If `commandBuffer` is a protected command buffer and `protectedNoFault` is not supported, pipeline stages other than the framebuffer-space and compute stages in the `VkPipeline` object bound to the pipeline bind point used by this command must not write to any resource

- VUID-vkCmdDraw-commandBuffer-04617
  If any of the shader stages of the `VkPipeline` bound to the pipeline bind point used by this command uses the `RayQueryKHR` capability, then `commandBuffer` must not be a protected command buffer

- VUID-vkCmdDraw-None-04007
  All vertex input bindings accessed via vertex input variables declared in the vertex shader entry point’s interface must have either valid or VK_NULL_HANDLE buffers bound

- VUID-vkCmdDraw-None-04008
  If the `nullDescriptor` feature is not enabled, all vertex input bindings accessed via vertex input variables declared in the vertex shader entry point’s interface must not be VK_NULL_HANDLE

- VUID-vkCmdDraw-None-02721
  If the `robustBufferAccess` feature is not enabled, and that pipeline was created without enabling `VK_PIPELINE_ROBUSTNESS_BUFFER_BEHAVIOR_ROBUST_BUFFER_ACCESS` for `vertexInputs`, then for a given vertex buffer binding, any attribute data fetched must be entirely contained within the corresponding vertex buffer binding, as described in Vertex Input Description

- VUID-vkCmdDraw-format-10389
  For each vertex attribute accessed by this command, if its VkVertexInputAttributeDescription::`format` or VkVertexInputAttributeDescription2EXT::`format` is a packed format, and the `legacyVertexAttributes` feature is not enabled, the value of `attribAddress`, calculated as described in Vertex Input Calculation, must be a multiple of the size of the `format`

- VUID-vkCmdDraw-format-10390
  For each vertex attribute accessed by this command, if its VkVertexInputAttributeDescription::`format` or VkVertexInputAttributeDescription2EXT::`format` is not a packed format, and either the `legacyVertexAttributes` feature is not enabled or `format` has 64-bit components, the value of `attribAddress`, calculated as described in Vertex Input Calculation, must be a multiple of the component size of the `format`

- VUID-vkCmdDraw-None-07842
  If there is a shader object bound to the `VK_SHADER_STAGE_VERTEX_BIT` stage or the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_PRIMITIVE_TOPOLOGY` dynamic state enabled then vkCmdSetPrimitiveTopology must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDraw-dynamicPrimitiveTopologyUnrestricted-07500
  If the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_PRIMITIVE_TOPOLOGY` dynamic state enabled and the `dynamicPrimitiveTopologyUnrestricted` is `VK_FALSE`, then the `primitiveTopology` parameter of `vkCmdSetPrimitiveTopology` must be of the same topology class as the pipeline VkPipelineInputAssemblyStateCreateInfo::`topology` state

- VUID-vkCmdDraw-primitiveTopology-10286
  If a `VK_SHADER_STAGE_TESSELLATION_CONTROL_BIT` stage is bound, then the current value of `primitiveTopology` must be `VK_PRIMITIVE_TOPOLOGY_PATCH_LIST` prior to this drawing command

- VUID-vkCmdDraw-primitiveTopology-10747
  If vkCmdSetPrimitiveTopology set `primitiveTopology` to `VK_PRIMITIVE_TOPOLOGY_PATCH_LIST` prior to this drawing command, then a `VK_SHADER_STAGE_TESSELLATION_CONTROL_BIT` stage must be bound

- VUID-vkCmdDraw-primitiveTopology-10748
  If vkCmdSetPrimitiveTopology set `primitiveTopology` to `VK_PRIMITIVE_TOPOLOGY_POINT_LIST` prior to this drawing command, the `maintenance5` feature is not enabled, both a `VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT` and `VK_SHADER_STAGE_GEOMETRY_BIT` stage are not bound, then the `Vertex` `Execution` `Model` must have a `PointSize` decorated variable that is statically written to

- VUID-vkCmdDraw-pStrides-04913
  If the bound graphics pipeline was created with the `VK_DYNAMIC_STATE_VERTEX_INPUT_BINDING_STRIDE` dynamic state enabled, but without the `VK_DYNAMIC_STATE_VERTEX_INPUT_EXT` dynamic state enabled, then vkCmdBindVertexBuffers2 must have been called and not subsequently invalidated in the current command buffer prior to this draw command, and the `pStrides` parameter of vkCmdBindVertexBuffers2 must not be `NULL`

- VUID-vkCmdDraw-None-04914
  If there is a shader object bound to the `VK_SHADER_STAGE_VERTEX_BIT` stage or the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_VERTEX_INPUT_EXT` dynamic state enabled then vkCmdSetVertexInputEXT must have been called and not subsequently invalidated in the current command buffer prior to this draw command

- VUID-vkCmdDraw-Input-07939
  If the `vertexAttributeRobustness` feature is not enabled, and the `maintenance9` feature is not enabled, and there is a shader object bound to the `VK_SHADER_STAGE_VERTEX_BIT` stage or the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_VERTEX_INPUT_EXT` dynamic state enabled then all variables with the `Input` storage class decorated with `Location` in the `Vertex` `Execution` `Model` `OpEntryPoint` must contain a location in VkVertexInputAttributeDescription2EXT::`location`

- VUID-vkCmdDraw-Input-08734
  If there is a shader object bound to the `VK_SHADER_STAGE_VERTEX_BIT` stage or the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_VERTEX_INPUT_EXT` dynamic state enabled and either the `legacyVertexAttributes` feature is not enabled or the SPIR-V Type associated with a given `Input` variable of the corresponding `Location` in the `Vertex` `Execution` `Model` `OpEntryPoint` is 64-bit, then the numeric type associated with all `Input` variables of the corresponding `Location` in the `Vertex` `Execution` `Model` `OpEntryPoint` must be the same as VkVertexInputAttributeDescription2EXT::`format`

- VUID-vkCmdDraw-format-08936
  If there is a shader object bound to the `VK_SHADER_STAGE_VERTEX_BIT` stage or the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_VERTEX_INPUT_EXT` dynamic state enabled and VkVertexInputAttributeDescription2EXT::`format` has a 64-bit component, then the scalar width associated with all `Input` variables of the corresponding `Location` in the `Vertex` `Execution` `Model` `OpEntryPoint` must be 64-bit

- VUID-vkCmdDraw-format-08937
  If there is a shader object bound to the `VK_SHADER_STAGE_VERTEX_BIT` stage or the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_VERTEX_INPUT_EXT` dynamic state enabled and the scalar width associated with a `Location` decorated `Input` variable in the `Vertex` `Execution` `Model` `OpEntryPoint` is 64-bit, then the corresponding VkVertexInputAttributeDescription2EXT::`format` must have a 64-bit component

- VUID-vkCmdDraw-None-09203
  If there is a shader object bound to the `VK_SHADER_STAGE_VERTEX_BIT` stage or the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_VERTEX_INPUT_EXT` dynamic state enabled and VkVertexInputAttributeDescription2EXT::`format` has a 64-bit component, then all `Input` variables at the corresponding `Location` in the `Vertex` `Execution` `Model` `OpEntryPoint` must not use components that are not present in the format

- VUID-vkCmdDraw-None-04875
  If there is a shader object bound to the `VK_SHADER_STAGE_TESSELLATION_CONTROL_BIT` stage or the bound graphics pipeline state was created with both a `VK_SHADER_STAGE_TESSELLATION_CONTROL_BIT` stage and the `VK_DYNAMIC_STATE_PATCH_CONTROL_POINTS_EXT` dynamic state enabled, and the current value of `primitiveTopology` is `VK_PRIMITIVE_TOPOLOGY_PATCH_LIST`, then vkCmdSetPatchControlPointsEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDraw-None-04879
  If there is a shader object bound to the `VK_SHADER_STAGE_VERTEX_BIT` stage or the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_PRIMITIVE_RESTART_ENABLE` dynamic state enabled then vkCmdSetPrimitiveRestartEnable must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDraw-None-09637
  If the `primitiveTopologyListRestart` feature is not enabled, the topology is `VK_PRIMITIVE_TOPOLOGY_POINT_LIST`, `VK_PRIMITIVE_TOPOLOGY_LINE_LIST`, `VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST`, `VK_PRIMITIVE_TOPOLOGY_LINE_LIST_WITH_ADJACENCY`, or `VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST_WITH_ADJACENCY`, there is a shader object bound to the `VK_SHADER_STAGE_VERTEX_BIT` stage or the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_PRIMITIVE_RESTART_ENABLE` dynamic state enabled then vkCmdSetPrimitiveRestartEnable must be `VK_FALSE`

- VUID-vkCmdDraw-stage-06481
  The bound graphics pipeline must not have been created with the VkPipelineShaderStageCreateInfo::`stage` member of any element of VkGraphicsPipelineCreateInfo::`pStages` set to `VK_SHADER_STAGE_TASK_BIT_EXT` or `VK_SHADER_STAGE_MESH_BIT_EXT`

- VUID-vkCmdDraw-None-08885
  There must be no shader object bound to either of the `VK_SHADER_STAGE_TASK_BIT_EXT` or `VK_SHADER_STAGE_MESH_BIT_EXT` stages

- VUID-vkCmdDraw-None-07619
  If a shader object is bound to the `VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT` stage or a graphics pipeline is bound which was created with both a `VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT` stage and the `VK_DYNAMIC_STATE_TESSELLATION_DOMAIN_ORIGIN_EXT` dynamic state enabled, then vkCmdSetTessellationDomainOriginEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDraw-pNext-09461
  If the bound graphics pipeline state was created with VkPipelineVertexInputDivisorStateCreateInfo in the `pNext` chain of VkGraphicsPipelineCreateInfo::`pVertexInputState`, any member of VkPipelineVertexInputDivisorStateCreateInfo::`pVertexBindingDivisors` has a value other than `1` in `divisor`, and VkPhysicalDeviceVertexAttributeDivisorProperties::`supportsNonZeroFirstInstance` is `VK_FALSE`, then `firstInstance` must be `0`

- VUID-vkCmdDraw-None-09462
  If shader objects are used for drawing or the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_VERTEX_INPUT_EXT` dynamic state enabled, any member of the `pVertexBindingDescriptions` parameter to the vkCmdSetVertexInputEXT call that sets this dynamic state has a value other than `1` in `divisor`, and VkPhysicalDeviceVertexAttributeDivisorProperties::`supportsNonZeroFirstInstance` is `VK_FALSE`, then `firstInstance` must be `0`

Valid Usage (Implicit)

- VUID-vkCmdDraw-commandBuffer-parameter
  `commandBuffer` must be a valid VkCommandBuffer handle

- VUID-vkCmdDraw-commandBuffer-recording
  `commandBuffer` must be in the recording state

- VUID-vkCmdDraw-commandBuffer-cmdpool
  The `VkCommandPool` that `commandBuffer` was allocated from must support graphics operations

- VUID-vkCmdDraw-renderpass
  This command must only be called inside of a render pass instance

- VUID-vkCmdDraw-videocoding
  This command must only be called outside of a video coding scope

Host Synchronization

- Host access to `commandBuffer` must be externally synchronized

- Host access to the `VkCommandPool` that `commandBuffer` was allocated from must be externally synchronized

Command Properties

Command Buffer Levels | Render Pass Scope | Video Coding Scope | Supported Queue Types | Command Type
--- | --- | --- | --- | ---
Primary Secondary | Inside | Outside | Graphics | Action

To record an indexed draw, call:

    // Provided by VK_VERSION_1_0
    void vkCmdDrawIndexed(
        VkCommandBuffer                             commandBuffer,
        uint32_t                                    indexCount,
        uint32_t                                    instanceCount,
        uint32_t                                    firstIndex,
        int32_t                                     vertexOffset,
        uint32_t                                    firstInstance);

- `commandBuffer` is the command buffer into which the command is recorded.

- `indexCount` is the number of vertices to draw.

- `instanceCount` is the number of instances to draw.

- `firstIndex` is the base index within the index buffer.

- `vertexOffset` is the value added to the vertex index before indexing into the vertex buffer.

- `firstInstance` is the instance ID of the first instance to draw.

When the command is executed, primitives are assembled using the current primitive topology and `indexCount` vertices whose indices are retrieved from the index buffer. The index buffer is treated as an array of tightly packed unsigned integers of size defined by the vkCmdBindIndexBuffer2::`indexType` or the vkCmdBindIndexBuffer::`indexType` parameter with which the buffer was bound.

The first vertex index is at an offset of `firstIndex` × `indexSize` + `offset` within the bound index buffer, where `offset` is the offset specified by `vkCmdBindIndexBuffer` or `vkCmdBindIndexBuffer2`, and `indexSize` is the byte size of the type specified by `indexType`. Subsequent index values are retrieved from consecutive locations in the index buffer. Indices are first compared to the primitive restart value, then zero extended to 32 bits (if the `indexType` is `VK_INDEX_TYPE_UINT8` or `VK_INDEX_TYPE_UINT16`) and have `vertexOffset` added to them, before being supplied as the `vertexIndex` value.

The primitives are drawn `instanceCount` times with `instanceIndex` starting with `firstInstance` and increasing sequentially for each instance. The assembled primitives execute the bound graphics pipeline.

Valid Usage

- VUID-vkCmdDrawIndexed-magFilter-04553
  If a VkSampler created with `magFilter` or `minFilter` equal to `VK_FILTER_LINEAR`, `reductionMode` equal to `VK_SAMPLER_REDUCTION_MODE_WEIGHTED_AVERAGE`, and `compareEnable` equal to `VK_FALSE` is used to sample a VkImageView as a result of this command, then the image view’s format features must contain `VK_FORMAT_FEATURE_SAMPLED_IMAGE_FILTER_LINEAR_BIT`

- VUID-vkCmdDrawIndexed-magFilter-09598
  If a VkSampler created with `magFilter` or `minFilter` equal to `VK_FILTER_LINEAR` and `reductionMode` equal to either `VK_SAMPLER_REDUCTION_MODE_MIN` or `VK_SAMPLER_REDUCTION_MODE_MAX` is used to sample a VkImageView as a result of this command, then the image view’s format features must contain `VK_FORMAT_FEATURE_SAMPLED_IMAGE_FILTER_MINMAX_BIT`

- VUID-vkCmdDrawIndexed-mipmapMode-04770
  If a VkSampler created with `mipmapMode` equal to `VK_SAMPLER_MIPMAP_MODE_LINEAR`, `reductionMode` equal to `VK_SAMPLER_REDUCTION_MODE_WEIGHTED_AVERAGE`, and `compareEnable` equal to `VK_FALSE` is used to sample a VkImageView as a result of this command, then the image view’s format features must contain `VK_FORMAT_FEATURE_SAMPLED_IMAGE_FILTER_LINEAR_BIT`

- VUID-vkCmdDrawIndexed-mipmapMode-09599
  If a VkSampler created with `mipmapMode` equal to `VK_SAMPLER_MIPMAP_MODE_LINEAR` and `reductionMode` equal to either `VK_SAMPLER_REDUCTION_MODE_MIN` or `VK_SAMPLER_REDUCTION_MODE_MAX` is used to sample a VkImageView as a result of this command, then the image view’s format features must contain `VK_FORMAT_FEATURE_SAMPLED_IMAGE_FILTER_MINMAX_BIT`

- VUID-vkCmdDrawIndexed-unnormalizedCoordinates-09635
  If a VkSampler created with `unnormalizedCoordinates` equal to `VK_TRUE` is used to sample a VkImageView as a result of this command, then the image view’s `levelCount` and `layerCount` must be 1

- VUID-vkCmdDrawIndexed-None-08609
  If a VkSampler created with `unnormalizedCoordinates` equal to `VK_TRUE` is used to sample a VkImageView as a result of this command, then the image view’s `viewType` must be `VK_IMAGE_VIEW_TYPE_1D` or `VK_IMAGE_VIEW_TYPE_2D`

- VUID-vkCmdDrawIndexed-None-08610
  If a VkSampler created with `unnormalizedCoordinates` equal to `VK_TRUE` is used to sample a VkImageView as a result of this command, then the sampler must not be used with any of the SPIR-V `OpImageSample*` or `OpImageSparseSample*` instructions with `ImplicitLod`, `Dref` or `Proj` in their name

- VUID-vkCmdDrawIndexed-None-08611
  If a VkSampler created with `unnormalizedCoordinates` equal to `VK_TRUE` is used to sample a VkImageView as a result of this command, then the sampler must not be used with any of the SPIR-V `OpImageSample*` or `OpImageSparseSample*` instructions that includes a LOD bias or any offset values

- VUID-vkCmdDrawIndexed-None-06479
  If a VkImageView is sampled with depth comparison, the image view’s format features must contain `VK_FORMAT_FEATURE_2_SAMPLED_IMAGE_DEPTH_COMPARISON_BIT`

- VUID-vkCmdDrawIndexed-None-02691
  If a VkImageView is accessed using atomic operations as a result of this command, then the image view’s format features must contain `VK_FORMAT_FEATURE_STORAGE_IMAGE_ATOMIC_BIT`

- VUID-vkCmdDrawIndexed-None-07888
  If a `VK_DESCRIPTOR_TYPE_STORAGE_TEXEL_BUFFER` descriptor is accessed using atomic operations as a result of this command, then the storage texel buffer’s format features must contain `VK_FORMAT_FEATURE_STORAGE_TEXEL_BUFFER_ATOMIC_BIT`

- VUID-vkCmdDrawIndexed-None-02692
  If a VkImageView is sampled with `VK_FILTER_CUBIC_EXT` as a result of this command, then the image view’s format features must contain `VK_FORMAT_FEATURE_SAMPLED_IMAGE_FILTER_CUBIC_BIT_EXT`

- VUID-vkCmdDrawIndexed-None-02693
  If the VK_EXT_filter_cubic extension is not enabled and any VkImageView is sampled with `VK_FILTER_CUBIC_EXT` as a result of this command, it must not have a VkImageViewType of `VK_IMAGE_VIEW_TYPE_3D`, `VK_IMAGE_VIEW_TYPE_CUBE`, or `VK_IMAGE_VIEW_TYPE_CUBE_ARRAY`

- VUID-vkCmdDrawIndexed-filterCubic-02694
  Any VkImageView being sampled with `VK_FILTER_CUBIC_EXT` as a result of this command must have a VkImageViewType and format that supports cubic filtering, as specified by VkFilterCubicImageViewImageFormatPropertiesEXT::`filterCubic` returned by vkGetPhysicalDeviceImageFormatProperties2

- VUID-vkCmdDrawIndexed-filterCubicMinmax-02695
  Any VkImageView being sampled with `VK_FILTER_CUBIC_EXT` with a reduction mode of either `VK_SAMPLER_REDUCTION_MODE_MIN` or `VK_SAMPLER_REDUCTION_MODE_MAX` as a result of this command must have a VkImageViewType and format that supports cubic filtering together with minmax filtering, as specified by VkFilterCubicImageViewImageFormatPropertiesEXT::`filterCubicMinmax` returned by vkGetPhysicalDeviceImageFormatProperties2

- VUID-vkCmdDrawIndexed-cubicRangeClamp-09212
  If the `cubicRangeClamp` feature is not enabled, then any VkImageView being sampled with `VK_FILTER_CUBIC_EXT` as a result of this command must not have a VkSamplerReductionModeCreateInfo::`reductionMode` equal to `VK_SAMPLER_REDUCTION_MODE_WEIGHTED_AVERAGE_RANGECLAMP_QCOM`

- VUID-vkCmdDrawIndexed-reductionMode-09213
  Any VkImageView being sampled with a VkSamplerReductionModeCreateInfo::`reductionMode` equal to `VK_SAMPLER_REDUCTION_MODE_WEIGHTED_AVERAGE_RANGECLAMP_QCOM` as a result of this command must sample with `VK_FILTER_CUBIC_EXT`

- VUID-vkCmdDrawIndexed-selectableCubicWeights-09214
  If the `selectableCubicWeights` feature is not enabled, then any VkImageView being sampled with `VK_FILTER_CUBIC_EXT` as a result of this command must have VkSamplerCubicWeightsCreateInfoQCOM::`cubicWeights` equal to `VK_CUBIC_FILTER_WEIGHTS_CATMULL_ROM_QCOM`

- VUID-vkCmdDrawIndexed-flags-02696
  Any VkImage created with a VkImageCreateInfo::`flags` containing `VK_IMAGE_CREATE_CORNER_SAMPLED_BIT_NV` sampled as a result of this command must only be sampled using a VkSamplerAddressMode of `VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE`

- VUID-vkCmdDrawIndexed-OpTypeImage-07027
  For any VkImageView being written as a storage image where the image format field of the `OpTypeImage` is `Unknown`, the view’s format features must contain `VK_FORMAT_FEATURE_2_STORAGE_WRITE_WITHOUT_FORMAT_BIT`

- VUID-vkCmdDrawIndexed-OpTypeImage-07028
  For any VkImageView being read as a storage image where the image format field of the `OpTypeImage` is `Unknown`, the view’s format features must contain `VK_FORMAT_FEATURE_2_STORAGE_READ_WITHOUT_FORMAT_BIT`

- VUID-vkCmdDrawIndexed-OpTypeImage-07029
  For any VkBufferView being written as a storage texel buffer where the image format field of the `OpTypeImage` is `Unknown`, the view’s buffer features must contain `VK_FORMAT_FEATURE_2_STORAGE_WRITE_WITHOUT_FORMAT_BIT`

- VUID-vkCmdDrawIndexed-OpTypeImage-07030
  Any VkBufferView being read as a storage texel buffer where the image format field of the `OpTypeImage` is `Unknown` then the view’s buffer features must contain `VK_FORMAT_FEATURE_2_STORAGE_READ_WITHOUT_FORMAT_BIT`

- VUID-vkCmdDrawIndexed-None-08600
  For each set n that is statically used by a bound shader, a descriptor set must have been bound to n at the same pipeline bind point, with a VkPipelineLayout that is compatible for set n, with the VkPipelineLayout used to create the current VkPipeline or the VkDescriptorSetLayout array used to create the current VkShaderEXT , as described in Pipeline Layout Compatibility

- VUID-vkCmdDrawIndexed-None-08601
  For each push constant that is statically used by a bound shader, a push constant value must have been set for the same pipeline bind point, with a VkPipelineLayout that is compatible for push constants, with the VkPipelineLayout used to create the current VkPipeline or the VkDescriptorSetLayout array used to create the current VkShaderEXT , as described in Pipeline Layout Compatibility

- VUID-vkCmdDrawIndexed-None-10068
  For each array of resources that is used by a bound shader, the indices used to access members of the array must be less than the descriptor count for the identified binding in the descriptor sets used by this command

- VUID-vkCmdDrawIndexed-maintenance4-08602
  If the `maintenance4` feature is not enabled, then for each push constant that is statically used by a bound shader, a push constant value must have been set for the same pipeline bind point, with a VkPipelineLayout that is compatible for push constants, with the VkPipelineLayout used to create the current VkPipeline or the VkDescriptorSetLayout and VkPushConstantRange arrays used to create the current VkShaderEXT , as described in Pipeline Layout Compatibility

- VUID-vkCmdDrawIndexed-None-08114
  Descriptors in each bound descriptor set, specified via vkCmdBindDescriptorSets, must be valid as described by descriptor validity if they are statically used by the VkPipeline bound to the pipeline bind point used by this command and the bound VkPipeline was not created with `VK_PIPELINE_CREATE_DESCRIPTOR_BUFFER_BIT_EXT`

- VUID-vkCmdDrawIndexed-None-08115
  If the descriptors used by the VkPipeline bound to the pipeline bind point were specified via vkCmdBindDescriptorSets, the bound VkPipeline must have been created without `VK_PIPELINE_CREATE_DESCRIPTOR_BUFFER_BIT_EXT`

- VUID-vkCmdDrawIndexed-None-08116
  Descriptors in bound descriptor buffers, specified via vkCmdSetDescriptorBufferOffsetsEXT, must be valid if they are dynamically used by the VkPipeline bound to the pipeline bind point used by this command and the bound VkPipeline was created with `VK_PIPELINE_CREATE_DESCRIPTOR_BUFFER_BIT_EXT`

- VUID-vkCmdDrawIndexed-None-08604
  Descriptors in bound descriptor buffers, specified via vkCmdSetDescriptorBufferOffsetsEXT, must be valid if they are dynamically used by any VkShaderEXT bound to a stage corresponding to the pipeline bind point used by this command

- VUID-vkCmdDrawIndexed-None-08117
  If the descriptors used by the VkPipeline bound to the pipeline bind point were specified via vkCmdSetDescriptorBufferOffsetsEXT, the bound VkPipeline must have been created with `VK_PIPELINE_CREATE_DESCRIPTOR_BUFFER_BIT_EXT`

- VUID-vkCmdDrawIndexed-None-08119
  If a descriptor is dynamically used with a VkPipeline created with `VK_PIPELINE_CREATE_DESCRIPTOR_BUFFER_BIT_EXT`, the descriptor memory must be resident

- VUID-vkCmdDrawIndexed-None-08605
  If a descriptor is dynamically used with a VkShaderEXT created with a `VkDescriptorSetLayout` that was created with `VK_DESCRIPTOR_SET_LAYOUT_CREATE_DESCRIPTOR_BUFFER_BIT_EXT`, the descriptor memory must be resident

- VUID-vkCmdDrawIndexed-None-08606
  If the `shaderObject` feature is not enabled, a valid pipeline must be bound to the pipeline bind point used by this command

- VUID-vkCmdDrawIndexed-None-08608
  If a pipeline is bound to the pipeline bind point used by this command, there must not have been any calls to dynamic state setting commands for any state specified statically in the VkPipeline object bound to the pipeline bind point used by this command, since that pipeline was bound

- VUID-vkCmdDrawIndexed-uniformBuffers-06935
  If any stage of the VkPipeline object bound to the pipeline bind point used by this command accesses a uniform buffer, and that stage was created without enabling either `VK_PIPELINE_ROBUSTNESS_BUFFER_BEHAVIOR_ROBUST_BUFFER_ACCESS` or `VK_PIPELINE_ROBUSTNESS_BUFFER_BEHAVIOR_ROBUST_BUFFER_ACCESS_2` for `uniformBuffers`, and the `robustBufferAccess` feature is not enabled, that stage must not access values outside of the range of the buffer as specified in the descriptor set bound to the same pipeline bind point

- VUID-vkCmdDrawIndexed-None-08612
  If the `robustBufferAccess` feature is not enabled, and any VkShaderEXT bound to a stage corresponding to the pipeline bind point used by this command accesses a uniform buffer, it must not access values outside of the range of the buffer as specified in the descriptor set bound to the same pipeline bind point

- VUID-vkCmdDrawIndexed-storageBuffers-06936
  If any stage of the VkPipeline object bound to the pipeline bind point used by this command accesses a storage buffer, and that stage was created without enabling either `VK_PIPELINE_ROBUSTNESS_BUFFER_BEHAVIOR_ROBUST_BUFFER_ACCESS` or `VK_PIPELINE_ROBUSTNESS_BUFFER_BEHAVIOR_ROBUST_BUFFER_ACCESS_2` for `storageBuffers`, and the `robustBufferAccess` feature is not enabled, that stage must not access values outside of the range of the buffer as specified in the descriptor set bound to the same pipeline bind point

- VUID-vkCmdDrawIndexed-None-08613
  If the `robustBufferAccess` feature is not enabled, and any VkShaderEXT bound to a stage corresponding to the pipeline bind point used by this command accesses a storage buffer, it must not access values outside of the range of the buffer as specified in the descriptor set bound to the same pipeline bind point

- VUID-vkCmdDrawIndexed-commandBuffer-02707
  If `commandBuffer` is an unprotected command buffer and `protectedNoFault` is not supported, any resource accessed by bound shaders must not be a protected resource

- VUID-vkCmdDrawIndexed-viewType-07752
  If a VkImageView is accessed as a result of this command, then the image view’s `viewType` must match the `Dim` operand of the `OpTypeImage` as described in Compatibility Between SPIR-V Image Dimensions and Vulkan ImageView Types

- VUID-vkCmdDrawIndexed-format-07753
  If a VkImageView or VkBufferView is accessed as a result of this command, then the numeric type of the view’s `format` and the `Sampled` `Type` operand of the `OpTypeImage` must match

- VUID-vkCmdDrawIndexed-OpImageWrite-08795
  If a VkImageView created with a format other than `VK_FORMAT_A8_UNORM` is accessed using `OpImageWrite` as a result of this command, then the `Type` of the `Texel` operand of that instruction must have at least as many components as the image view’s format

- VUID-vkCmdDrawIndexed-OpImageWrite-08796
  If a VkImageView created with the format `VK_FORMAT_A8_UNORM` is accessed using `OpImageWrite` as a result of this command, then the `Type` of the `Texel` operand of that instruction must have four components

- VUID-vkCmdDrawIndexed-OpImageWrite-04469
  If a VkBufferView is accessed using `OpImageWrite` as a result of this command, then the `Type` of the `Texel` operand of that instruction must have at least as many components as the buffer view’s format

- VUID-vkCmdDrawIndexed-SampledType-04470
  If a VkImageView with a VkFormat that has a 64-bit component width is accessed as a result of this command, the `SampledType` of the `OpTypeImage` operand of that instruction must have a `Width` of 64

- VUID-vkCmdDrawIndexed-SampledType-04471
  If a VkImageView with a VkFormat that has a component width less than 64-bit is accessed as a result of this command, the `SampledType` of the `OpTypeImage` operand of that instruction must have a `Width` of 32

- VUID-vkCmdDrawIndexed-SampledType-04472
  If a VkBufferView with a VkFormat that has a 64-bit component width is accessed as a result of this command, the `SampledType` of the `OpTypeImage` operand of that instruction must have a `Width` of 64

- VUID-vkCmdDrawIndexed-SampledType-04473
  If a VkBufferView with a VkFormat that has a component width less than 64-bit is accessed as a result of this command, the `SampledType` of the `OpTypeImage` operand of that instruction must have a `Width` of 32

- VUID-vkCmdDrawIndexed-sparseImageInt64Atomics-04474
  If the `sparseImageInt64Atomics` feature is not enabled, VkImage objects created with the `VK_IMAGE_CREATE_SPARSE_RESIDENCY_BIT` flag must not be accessed by atomic instructions through an `OpTypeImage` with a `SampledType` with a `Width` of 64 by this command

- VUID-vkCmdDrawIndexed-sparseImageInt64Atomics-04475
  If the `sparseImageInt64Atomics` feature is not enabled, VkBuffer objects created with the `VK_BUFFER_CREATE_SPARSE_RESIDENCY_BIT` flag must not be accessed by atomic instructions through an `OpTypeImage` with a `SampledType` with a `Width` of 64 by this command

- VUID-vkCmdDrawIndexed-OpImageWeightedSampleQCOM-06971
  If `OpImageWeightedSampleQCOM` is used to sample a VkImageView as a result of this command, then the image view’s format features must contain `VK_FORMAT_FEATURE_2_WEIGHT_SAMPLED_IMAGE_BIT_QCOM`

- VUID-vkCmdDrawIndexed-OpImageWeightedSampleQCOM-06972
  If `OpImageWeightedSampleQCOM` uses a VkImageView as a sample weight image as a result of this command, then the image view’s format features must contain `VK_FORMAT_FEATURE_2_WEIGHT_IMAGE_BIT_QCOM`

- VUID-vkCmdDrawIndexed-OpImageBoxFilterQCOM-06973
  If `OpImageBoxFilterQCOM` is used to sample a VkImageView as a result of this command, then the image view’s format features must contain `VK_FORMAT_FEATURE_2_BOX_FILTER_SAMPLED_BIT_QCOM`

- VUID-vkCmdDrawIndexed-OpImageBlockMatchSSDQCOM-06974
  If `OpImageBlockMatchSSDQCOM` is used to read from an VkImageView as a result of this command, then the image view’s format features must contain `VK_FORMAT_FEATURE_2_BLOCK_MATCHING_BIT_QCOM`

- VUID-vkCmdDrawIndexed-OpImageBlockMatchSADQCOM-06975
  If `OpImageBlockMatchSADQCOM` is used to read from an VkImageView as a result of this command, then the image view’s format features must contain `VK_FORMAT_FEATURE_2_BLOCK_MATCHING_BIT_QCOM`

- VUID-vkCmdDrawIndexed-OpImageBlockMatchSADQCOM-06976
  If `OpImageBlockMatchSADQCOM` or OpImageBlockMatchSSDQCOM is used to read from a reference image as result of this command, then the specified reference coordinates must not fail integer texel coordinate validation

- VUID-vkCmdDrawIndexed-OpImageWeightedSampleQCOM-06977
  If `OpImageWeightedSampleQCOM`, `OpImageBoxFilterQCOM`, `OpImageBlockMatchWindowSSDQCOM`, `OpImageBlockMatchWindowSADQCOM`, `OpImageBlockMatchGatherSSDQCOM`, `OpImageBlockMatchGatherSADQCOM`, `OpImageBlockMatchSSDQCOM`, or `OpImageBlockMatchSADQCOM` uses a VkSampler as a result of this command, then the sampler must have been created with `VK_SAMPLER_CREATE_IMAGE_PROCESSING_BIT_QCOM`

- VUID-vkCmdDrawIndexed-OpImageWeightedSampleQCOM-06978
  If any command other than `OpImageWeightedSampleQCOM`, `OpImageBoxFilterQCOM`, `OpImageBlockMatchWindowSSDQCOM`, `OpImageBlockMatchWindowSADQCOM`, `OpImageBlockMatchGatherSSDQCOM`, `OpImageBlockMatchGatherSADQCOM`, `OpImageBlockMatchSSDQCOM`, or `OpImageBlockMatchSADQCOM` uses a VkSampler as a result of this command, then the sampler must not have been created with `VK_SAMPLER_CREATE_IMAGE_PROCESSING_BIT_QCOM`

- VUID-vkCmdDrawIndexed-OpImageBlockMatchWindow-09215
  If a `OpImageBlockMatchWindow*QCOM` or `OpImageBlockMatchGather*QCOM` instruction is used to read from an VkImageView as a result of this command, then the image view’s format features must contain `VK_FORMAT_FEATURE_2_BLOCK_MATCHING_BIT_QCOM`

- VUID-vkCmdDrawIndexed-OpImageBlockMatchWindow-09216
  If a `OpImageBlockMatchWindow*QCOM` or `OpImageBlockMatchGather*QCOM` instruction is used to read from an VkImageView as a result of this command, then the image view’s format must be a single-component format

- VUID-vkCmdDrawIndexed-OpImageBlockMatchWindow-09217
  If a `OpImageBlockMatchWindow*QCOM` or `OpImageBlockMatchGather*QCOM` read from a reference image as result of this command, then the specified reference coordinates must not fail integer texel coordinate validation

- VUID-vkCmdDrawIndexed-None-07288
  Any shader invocation executed by this command must terminate

- VUID-vkCmdDrawIndexed-None-09600
  If a descriptor with type equal to any of `VK_DESCRIPTOR_TYPE_SAMPLE_WEIGHT_IMAGE_QCOM`, `VK_DESCRIPTOR_TYPE_BLOCK_MATCH_IMAGE_QCOM`, `VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE`, `VK_DESCRIPTOR_TYPE_STORAGE_IMAGE`, or `VK_DESCRIPTOR_TYPE_INPUT_ATTACHMENT` is accessed as a result of this command, all image subresources identified by that descriptor must be in the image layout identified when the descriptor was written

- VUID-vkCmdDrawIndexed-commandBuffer-10746
  The `VkDeviceMemory` object allocated from a `VkMemoryHeap` with the `VK_MEMORY_HEAP_TILE_MEMORY_BIT_QCOM` property that is bound to a resource accessed as a result of this command must be the active bound bound tile memory object in `commandBuffer`

- VUID-vkCmdDrawIndexed-None-10678
  If this command is recorded inside a tile shading render pass instance, the stages corresponding to the pipeline bind point used by this command must only include `VK_SHADER_STAGE_VERTEX_BIT`, `VK_SHADER_STAGE_FRAGMENT_BIT`, and/or `VK_SHADER_STAGE_COMPUTE_BIT`

- VUID-vkCmdDrawIndexed-None-10679
  If this command is recorded where per-tile execution model is enabled, there must be no access to any image while the image was be transitioned to the `VK_IMAGE_LAYOUT_ATTACHMENT_FEEDBACK_LOOP_OPTIMAL_EXT` layout

- VUID-vkCmdDrawIndexed-pDescription-09900
  If a `VK_DESCRIPTOR_TYPE_TENSOR_ARM` descriptor is accessed as a result of this command, then the underlying VkTensorARM object must have been created with a VkTensorCreateInfoARM::`pDescription` whose `usage` member contained `VK_TENSOR_USAGE_SHADER_BIT_ARM`

- VUID-vkCmdDrawIndexed-dimensionCount-09905
  If a `VK_DESCRIPTOR_TYPE_TENSOR_ARM` descriptor is accessed as a result of this command, then the `Rank` of the `OpTypeTensorARM` of the tensor resource variable must be equal to the `dimensionCount` provided via VkTensorCreateInfoARM::`pDescription` when creating the underlying VkTensorARM object

- VUID-vkCmdDrawIndexed-OpTypeTensorARM-09906
  If a `VK_DESCRIPTOR_TYPE_TENSOR_ARM` descriptor is accessed as a result of this command, then the element type of the `OpTypeTensorARM` of the tensor resource variable must be compatible with the VkFormat of the VkTensorViewARM used for the access

- VUID-vkCmdDrawIndexed-renderPass-02684
  The current render pass must be compatible with the `renderPass` member of the `VkGraphicsPipelineCreateInfo` structure specified when creating the `VkPipeline` bound to `VK_PIPELINE_BIND_POINT_GRAPHICS`

- VUID-vkCmdDrawIndexed-subpass-02685
  The subpass index of the current render pass must be equal to the `subpass` member of the `VkGraphicsPipelineCreateInfo` structure specified when creating the `VkPipeline` bound to `VK_PIPELINE_BIND_POINT_GRAPHICS`

- VUID-vkCmdDrawIndexed-None-07748
  If any shader statically accesses an input attachment, a valid descriptor must be bound to the pipeline via a descriptor set

- VUID-vkCmdDrawIndexed-OpTypeImage-07468
  If any shader executed by this pipeline accesses an `OpTypeImage` variable with a `Dim` operand of `SubpassData`, it must be decorated with an `InputAttachmentIndex` that corresponds to a valid input attachment in the current subpass

- VUID-vkCmdDrawIndexed-None-07469
  Input attachment views accessed in a subpass must be created with the same VkFormat as the corresponding subpass definition, and be created with a VkImageView that is compatible with the attachment referenced by the subpass' `pInputAttachments`[`InputAttachmentIndex`] in the bound VkFramebuffer as specified by Fragment Input Attachment Compatibility

- VUID-vkCmdDrawIndexed-pDepthInputAttachmentIndex-09595
  Input attachment views accessed in a dynamic render pass with a `InputAttachmentIndex` referenced by VkRenderingInputAttachmentIndexInfo, or no `InputAttachmentIndex` if VkRenderingInputAttachmentIndexInfo:`pDepthInputAttachmentIndex` or VkRenderingInputAttachmentIndexInfo:`pStencilInputAttachmentIndex` are `NULL`, must be created with a VkImageView that is compatible with the corresponding color, depth, or stencil attachment in VkRenderingInfo

- VUID-vkCmdDrawIndexed-pDepthInputAttachmentIndex-09596
  Input attachment views accessed in a dynamic render pass via a shader object must have an `InputAttachmentIndex` if both VkRenderingInputAttachmentIndexInfo:`pDepthInputAttachmentIndex` and VkRenderingInputAttachmentIndexInfo:`pStencilInputAttachmentIndex` are non-`NULL`

- VUID-vkCmdDrawIndexed-InputAttachmentIndex-09597
  If an input attachment view accessed in a dynamic render pass via a shader object has an `InputAttachmentIndex`, the `InputAttachmentIndex` must match an index in VkRenderingInputAttachmentIndexInfo

- VUID-vkCmdDrawIndexed-None-06537
  Memory backing image subresources used as attachments in the current render pass must not be written in any way other than as an attachment by this command

- VUID-vkCmdDrawIndexed-None-10795
  If a color attachment is written by any prior command in this subpass or by the load, store, or resolve operations for this subpass, feedback loop is not enabled for it, and either:

  - the `VK_PIPELINE_CREATE_COLOR_ATTACHMENT_FEEDBACK_LOOP_BIT_EXT` is set on the bound pipeline or

  - the last call to vkCmdSetAttachmentFeedbackLoopEnableEXT included `VK_IMAGE_ASPECT_COLOR_BIT` and

    - there is no bound graphics pipeline or

    - the bound graphics pipeline was created with `VK_DYNAMIC_STATE_ATTACHMENT_FEEDBACK_LOOP_ENABLE_EXT`

  it must not be accessed in any way other than as an attachment by this command

- VUID-vkCmdDrawIndexed-None-10796
  If a depth attachment is written by any prior command in this subpass or by the load, store, or resolve operations for this subpass, feedback loop is not enabled for it, and either:

  - the `VK_PIPELINE_CREATE_DEPTH_STENCIL_ATTACHMENT_FEEDBACK_LOOP_BIT_EXT` is set on the bound pipeline or

  - the last call to vkCmdSetAttachmentFeedbackLoopEnableEXT included `VK_IMAGE_ASPECT_DEPTH_BIT` and

    - there is no bound graphics pipeline or

    - the bound graphics pipeline was created with `VK_DYNAMIC_STATE_ATTACHMENT_FEEDBACK_LOOP_ENABLE_EXT`

  it must not be accessed in any way other than as an attachment by this command

- VUID-vkCmdDrawIndexed-None-10797
  If a stencil attachment is written by any prior command in this subpass or by the load, store, or resolve operations for this subpass, feedback loop is not enabled for it, and either:

  - the `VK_PIPELINE_CREATE_DEPTH_STENCIL_ATTACHMENT_FEEDBACK_LOOP_BIT_EXT` is set on the bound pipeline or

  - the last call to vkCmdSetAttachmentFeedbackLoopEnableEXT included `VK_IMAGE_ASPECT_STENCIL_BIT` and

    - there is no bound graphics pipeline or

    - the bound graphics pipeline was created with `VK_DYNAMIC_STATE_ATTACHMENT_FEEDBACK_LOOP_ENABLE_EXT`

  it must not be accessed in any way other than as an attachment by this command

- VUID-vkCmdDrawIndexed-None-09003
  If an attachment is written by any prior command in this subpass or by the load, store, or resolve operations for this subpass, it must not be accessed in any way other than as an attachment, storage image, or sampled image by this command

- VUID-vkCmdDrawIndexed-None-06539
  If any previously recorded command in the current subpass accessed an image subresource used as an attachment in this subpass in any way other than as an attachment, this command must not write to that image subresource as an attachment

- VUID-vkCmdDrawIndexed-None-06886
  If the current render pass instance uses a depth/stencil attachment with a read-only layout for the depth aspect, depth writes must be disabled

- VUID-vkCmdDrawIndexed-None-06887
  If the current render pass instance uses a depth/stencil attachment with a read-only layout for the stencil aspect, both front and back `writeMask` are not zero, and stencil test is enabled, all stencil ops must be `VK_STENCIL_OP_KEEP`

- VUID-vkCmdDrawIndexed-None-07831
  If the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_VIEWPORT` dynamic state enabled then vkCmdSetViewport must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawIndexed-None-07832
  If the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_SCISSOR` dynamic state enabled then vkCmdSetScissor must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawIndexed-None-07833
  If the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_LINE_WIDTH` dynamic state enabled then vkCmdSetLineWidth must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawIndexed-None-08617
  If a shader object is bound to any graphics stage, and the most recent call to vkCmdSetRasterizerDiscardEnable in the current command buffer set `rasterizerDiscardEnable` to `VK_FALSE`, and the most recent call to vkCmdSetPolygonModeEXT in the current command buffer set `polygonMode` to `VK_POLYGON_MODE_LINE`, vkCmdSetLineWidth must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawIndexed-None-08618
  If a shader object is bound to any graphics stage, and the most recent call to vkCmdSetRasterizerDiscardEnable in the current command buffer set `rasterizerDiscardEnable` to `VK_FALSE`, and the most recent call to vkCmdSetPrimitiveTopology in the current command buffer set `primitiveTopology` to any line topology, vkCmdSetLineWidth must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawIndexed-None-08619
  If a shader object that outputs line primitives is bound to the `VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT` or `VK_SHADER_STAGE_GEOMETRY_BIT` stage, and the most recent call to vkCmdSetRasterizerDiscardEnable in the current command buffer set `rasterizerDiscardEnable` to `VK_FALSE`, vkCmdSetLineWidth must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawIndexed-None-07834
  If a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_DEPTH_BIAS` dynamic state enabled, the current value of `rasterizerDiscardEnable` is `VK_FALSE`, and the current value of `depthBiasEnable` is `VK_TRUE`, then vkCmdSetDepthBias or vkCmdSetDepthBias2EXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawIndexed-None-07835
  If a shader object is bound to the `VK_SHADER_STAGE_FRAGMENT_BIT` stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_BLEND_CONSTANTS` dynamic state enabled, the current value of `rasterizerDiscardEnable` is `VK_FALSE`, and an active color attachment current value of `blendEnable` is `VK_TRUE` with a blend equations where any VkBlendFactor member is `VK_BLEND_FACTOR_CONSTANT_COLOR`, `VK_BLEND_FACTOR_ONE_MINUS_CONSTANT_COLOR`, `VK_BLEND_FACTOR_CONSTANT_ALPHA`, or `VK_BLEND_FACTOR_ONE_MINUS_CONSTANT_ALPHA`, then vkCmdSetBlendConstants must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawIndexed-None-07836
  If a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_DEPTH_BOUNDS` dynamic state enabled, the current value of `rasterizerDiscardEnable` is `VK_FALSE`, and the current value of `depthBoundsTestEnable` is `VK_TRUE`, then vkCmdSetDepthBounds must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawIndexed-None-07837
  If a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_STENCIL_COMPARE_MASK` dynamic state enabled, the current value of `rasterizerDiscardEnable` is `VK_FALSE`, and the current value of `stencilTestEnable` is `VK_TRUE`, then vkCmdSetStencilCompareMask must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawIndexed-None-07838
  If a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_STENCIL_WRITE_MASK` dynamic state enabled, the current value of `rasterizerDiscardEnable` is `VK_FALSE`, and the current value of `stencilTestEnable` is `VK_TRUE`, then vkCmdSetStencilWriteMask must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawIndexed-None-07839
  If a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_STENCIL_REFERENCE` dynamic state enabled, the current value of and `rasterizerDiscardEnable` is `VK_FALSE`, the current value of `stencilTestEnable` is `VK_TRUE`, then vkCmdSetStencilReference must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawIndexed-maxMultiviewInstanceIndex-02688
  If the draw is recorded in a render pass instance with multiview enabled, the maximum instance index must be less than or equal to VkPhysicalDeviceMultiviewProperties::`maxMultiviewInstanceIndex`

- VUID-vkCmdDrawIndexed-sampleLocationsEnable-02689
  If the bound graphics pipeline was created with VkPipelineSampleLocationsStateCreateInfoEXT::`sampleLocationsEnable` set to `VK_TRUE` and the current subpass has a depth/stencil attachment, then that attachment must have been created with the `VK_IMAGE_CREATE_SAMPLE_LOCATIONS_COMPATIBLE_DEPTH_BIT_EXT` bit set

- VUID-vkCmdDrawIndexed-None-07634
  If the `VK_EXT_sample_locations` extension is enabled, a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_SAMPLE_LOCATIONS_ENABLE_EXT` dynamic state enabled, and the current value of `rasterizerDiscardEnable` is `VK_FALSE`, then vkCmdSetSampleLocationsEnableEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawIndexed-None-06666
  If the `VK_EXT_sample_locations` extension is enabled, a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_SAMPLE_LOCATIONS_EXT` dynamic state enabled, the current value of `rasterizerDiscardEnable` is `VK_FALSE`, and the current value of `sampleLocationsEnable` is `VK_TRUE`, then vkCmdSetSampleLocationsEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawIndexed-None-07840
  If a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_CULL_MODE` dynamic state enabled, and the current value of `rasterizerDiscardEnable` is `VK_FALSE`, then vkCmdSetCullMode must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawIndexed-None-07841
  If a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_FRONT_FACE` dynamic state enabled, and the current value of `rasterizerDiscardEnable` is `VK_FALSE`, then vkCmdSetFrontFace must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawIndexed-None-07843
  If a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_DEPTH_TEST_ENABLE` dynamic state enabled, and the current value of `rasterizerDiscardEnable` is `VK_FALSE`, vkCmdSetDepthTestEnable must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawIndexed-None-07844
  If a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_DEPTH_WRITE_ENABLE` dynamic state enabled, and the current value of `rasterizerDiscardEnable` is `VK_FALSE`, and the current value of `depthTestEnable` is `VK_TRUE`, then vkCmdSetDepthWriteEnable must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawIndexed-None-07845
  If a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_DEPTH_COMPARE_OP` dynamic state enabled, the current value of `rasterizerDiscardEnable` is `VK_FALSE`, and the current value of `depthTestEnable` is `VK_TRUE`, then vkCmdSetDepthCompareOp must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawIndexed-None-07846
  If the `depthBounds` feature is enabled, a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_DEPTH_BOUNDS_TEST_ENABLE` dynamic state enabled, and the current value of `rasterizerDiscardEnable` is `VK_FALSE`, then vkCmdSetDepthBoundsTestEnable must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawIndexed-None-07847
  If a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_STENCIL_TEST_ENABLE` dynamic state enabled, and the current value of `rasterizerDiscardEnable` is `VK_FALSE`, then vkCmdSetStencilTestEnable must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawIndexed-None-07848
  If a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_STENCIL_OP` dynamic state enabled, the current value of `rasterizerDiscardEnable` is `VK_FALSE`, the current value of `stencilTestEnable` is `VK_TRUE`, then vkCmdSetStencilOp must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawIndexed-viewportCount-03417
  If a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_VIEWPORT_WITH_COUNT` dynamic state enabled, and the state is not inherited, then vkCmdSetViewportWithCount must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawIndexed-scissorCount-03418
  If a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_SCISSOR_WITH_COUNT` dynamic state enabled, and the state is not inherited, then vkCmdSetScissorWithCount must have been called and not subsequently invalidated in the current command buffer prior to this drawing

- VUID-vkCmdDrawIndexed-viewportCount-03419
  If a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with both the `VK_DYNAMIC_STATE_SCISSOR_WITH_COUNT` and `VK_DYNAMIC_STATE_VIEWPORT_WITH_COUNT` dynamic states enabled, and the state is not inherited, then the `viewportCount` parameter of `vkCmdSetViewportWithCount` must match the `scissorCount` parameter of `vkCmdSetScissorWithCount`

- VUID-vkCmdDrawIndexed-viewportCount-04137
  If the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_VIEWPORT_WITH_COUNT` dynamic state enabled, but not the `VK_DYNAMIC_STATE_VIEWPORT_W_SCALING_NV` dynamic state enabled, then the bound graphics pipeline must have been created with VkPipelineViewportWScalingStateCreateInfoNV::`viewportCount` greater or equal to the `viewportCount` parameter in the last call to vkCmdSetViewportWithCount

- VUID-vkCmdDrawIndexed-viewportCount-04138
  If the `VK_NV_clip_space_w_scaling` extension is enabled, and a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_VIEWPORT_WITH_COUNT` and `VK_DYNAMIC_STATE_VIEWPORT_W_SCALING_NV` dynamic state enabled, the current value of `viewportWScalingEnable` is `VK_TRUE`, then vkCmdSetViewportWScalingNV must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawIndexed-None-08636
  If the `VK_NV_clip_space_w_scaling` extension is enabled, and a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_VIEWPORT_WITH_COUNT` and `VK_DYNAMIC_STATE_VIEWPORT_W_SCALING_NV` dynamic state enabled, the current value of `viewportWScalingEnable` is `VK_TRUE`, then the `viewportCount` parameter in the last call to vkCmdSetViewportWScalingNV must be greater than or equal to the `viewportCount` parameter in the last call to vkCmdSetViewportWithCount

- VUID-vkCmdDrawIndexed-viewportCount-04139
  If the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_VIEWPORT_WITH_COUNT` dynamic state enabled, but not the `VK_DYNAMIC_STATE_VIEWPORT_SHADING_RATE_PALETTE_NV` dynamic state enabled, then the bound graphics pipeline must have been created with VkPipelineViewportShadingRateImageStateCreateInfoNV::`viewportCount` greater or equal to the `viewportCount` parameter in the last call to vkCmdSetViewportWithCount

- VUID-vkCmdDrawIndexed-shadingRateImage-09233
  If the `shadingRateImage` feature is enabled, and a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_VIEWPORT_COARSE_SAMPLE_ORDER_NV` and the current value of `rasterizerDiscardEnable` is `VK_FALSE`, then vkCmdSetCoarseSampleOrderNV must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawIndexed-shadingRateImage-09234
  If the `shadingRateImage` feature is enabled, and a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_VIEWPORT_WITH_COUNT` and `VK_DYNAMIC_STATE_VIEWPORT_SHADING_RATE_PALETTE_NV` dynamic state enabled, the current value of `rasterizerDiscardEnable` is `VK_FALSE`, and the current value of `shadingRateImageEnable` is `VK_TRUE`, then vkCmdSetViewportShadingRatePaletteNV must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawIndexed-None-08637
  If the `shadingRateImage` feature is enabled, and a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_VIEWPORT_WITH_COUNT` and `VK_DYNAMIC_STATE_VIEWPORT_SHADING_RATE_PALETTE_NV` dynamic state enabled, the current value of `rasterizerDiscardEnable` is `VK_FALSE`, and the current value of `shadingRateImageEnable` is `VK_TRUE`, then the `viewportCount` parameter in the last call to vkCmdSetViewportShadingRatePaletteNV must be greater than or equal to the `viewportCount` parameter in the last call to vkCmdSetViewportWithCount

- VUID-vkCmdDrawIndexed-VkPipelineVieportCreateInfo-04141
  If the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_VIEWPORT_WITH_COUNT` dynamic state enabled and a VkPipelineViewportSwizzleStateCreateInfoNV structure chained from VkPipelineViewportStateCreateInfo, then the bound graphics pipeline must have been created with VkPipelineViewportSwizzleStateCreateInfoNV::`viewportCount` greater or equal to the `viewportCount` parameter in the last call to vkCmdSetViewportWithCount

- VUID-vkCmdDrawIndexed-VkPipelineVieportCreateInfo-04142
  If the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_VIEWPORT_WITH_COUNT` dynamic state enabled and a VkPipelineViewportExclusiveScissorStateCreateInfoNV structure chained from VkPipelineViewportStateCreateInfo, then the bound graphics pipeline must have been created with VkPipelineViewportExclusiveScissorStateCreateInfoNV::`exclusiveScissorCount` greater or equal to the `viewportCount` parameter in the last call to vkCmdSetViewportWithCount

- VUID-vkCmdDrawIndexed-None-07878
  If the `exclusiveScissor` feature is enabled, and a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_EXCLUSIVE_SCISSOR_ENABLE_NV` dynamic state enabled, then vkCmdSetExclusiveScissorEnableNV must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawIndexed-None-07879
  If the `exclusiveScissor` feature is enabled, a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_EXCLUSIVE_SCISSOR_NV` dynamic state enabled, and the most recent call to vkCmdSetExclusiveScissorEnableNV in the current command buffer set any element of `pExclusiveScissorEnables` to `VK_TRUE`, then vkCmdSetExclusiveScissorNV must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawIndexed-None-04876
  If a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_RASTERIZER_DISCARD_ENABLE` dynamic state enabled, then vkCmdSetRasterizerDiscardEnable must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawIndexed-None-04877
  If a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_DEPTH_BIAS_ENABLE` dynamic state enabled, and the current value of `rasterizerDiscardEnable` is `VK_FALSE`, then vkCmdSetDepthBiasEnable must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawIndexed-logicOp-04878
  If a shader object is bound to the `VK_SHADER_STAGE_FRAGMENT_BIT` or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_LOGIC_OP_EXT` dynamic state enabled, the current value of `rasterizerDiscardEnable` is `VK_FALSE`, and the current value of `logicOpEnable` is `VK_TRUE`, then vkCmdSetLogicOpEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawIndexed-primitiveFragmentShadingRateWithMultipleViewports-04552
  If the `primitiveFragmentShadingRateWithMultipleViewports` limit is not supported, the bound graphics pipeline was created with the `VK_DYNAMIC_STATE_VIEWPORT_WITH_COUNT` dynamic state enabled, and any of the shader stages of the bound graphics pipeline write to the `PrimitiveShadingRateKHR` built-in, then vkCmdSetViewportWithCount must have been called in the current command buffer prior to this drawing command, and the `viewportCount` parameter of `vkCmdSetViewportWithCount` must be `1`

- VUID-vkCmdDrawIndexed-primitiveFragmentShadingRateWithMultipleViewports-08642
  If the `primitiveFragmentShadingRateWithMultipleViewports` limit is not supported, and any shader object bound to a graphics stage writes to the `PrimitiveShadingRateKHR` built-in, then vkCmdSetViewportWithCount must have been called in the current command buffer prior to this drawing command, and the `viewportCount` parameter of `vkCmdSetViewportWithCount` must be `1`

- VUID-vkCmdDrawIndexed-blendEnable-04727
  If a shader object is bound to the `VK_SHADER_STAGE_FRAGMENT_BIT` stage or a graphics pipeline is bound which was created with `VK_DYNAMIC_STATE_COLOR_BLEND_ENABLE_EXT` dynamic state enabled, the current value of `rasterizerDiscardEnable` is `VK_FALSE`, then for each color attachment, if the corresponding image view’s format features do not contain `VK_FORMAT_FEATURE_COLOR_ATTACHMENT_BLEND_BIT`, then the corresponding current value of `blendEnable` must be `VK_FALSE`

- VUID-vkCmdDrawIndexed-None-08644
  If a shader object is bound to any graphics stage or a graphics pipeline is bound, the current value of `rasterizerDiscardEnable` is `VK_FALSE`, and none of the following is enabled:

  - the `VK_AMD_mixed_attachment_samples` extension

  - the `VK_NV_framebuffer_mixed_samples` extension

  - the `multisampledRenderToSingleSampled` feature

  then the current value of `rasterizationSamples` must be the same as the current color and/or depth/stencil attachments

- VUID-vkCmdDrawIndexed-None-08876
  If a shader object is bound to any graphics stage, the current render pass instance must have been begun with vkCmdBeginRendering

- VUID-vkCmdDrawIndexed-imageView-06172
  If the current render pass instance was begun with vkCmdBeginRendering, the `imageView` member of `pDepthAttachment` is not VK_NULL_HANDLE, and the `layout` member of `pDepthAttachment` is `VK_IMAGE_LAYOUT_DEPTH_STENCIL_READ_ONLY_OPTIMAL`, this command must not write any values to the depth attachment

- VUID-vkCmdDrawIndexed-imageView-06173
  If the current render pass instance was begun with vkCmdBeginRendering, the `imageView` member of `pStencilAttachment` is not VK_NULL_HANDLE, and the `layout` member of `pStencilAttachment` is `VK_IMAGE_LAYOUT_DEPTH_STENCIL_READ_ONLY_OPTIMAL`, this command must not write any values to the stencil attachment

- VUID-vkCmdDrawIndexed-imageView-06174
  If the current render pass instance was begun with vkCmdBeginRendering, the `imageView` member of `pDepthAttachment` is not VK_NULL_HANDLE, and the `layout` member of `pDepthAttachment` is `VK_IMAGE_LAYOUT_DEPTH_READ_ONLY_STENCIL_ATTACHMENT_OPTIMAL`, this command must not write any values to the depth attachment

- VUID-vkCmdDrawIndexed-imageView-06175
  If the current render pass instance was begun with vkCmdBeginRendering, the `imageView` member of `pStencilAttachment` is not VK_NULL_HANDLE, and the `layout` member of `pStencilAttachment` is `VK_IMAGE_LAYOUT_DEPTH_ATTACHMENT_STENCIL_READ_ONLY_OPTIMAL`, this command must not write any values to the stencil attachment

- VUID-vkCmdDrawIndexed-imageView-06176
  If the current render pass instance was begun with vkCmdBeginRendering, the `imageView` member of `pDepthAttachment` is not VK_NULL_HANDLE, and the `layout` member of `pDepthAttachment` is `VK_IMAGE_LAYOUT_DEPTH_READ_ONLY_OPTIMAL`, this command must not write any values to the depth attachment

- VUID-vkCmdDrawIndexed-imageView-06177
  If the current render pass instance was begun with vkCmdBeginRendering, the `imageView` member of `pStencilAttachment` is not VK_NULL_HANDLE, and the `layout` member of `pStencilAttachment` is `VK_IMAGE_LAYOUT_STENCIL_READ_ONLY_OPTIMAL`, this command must not write any values to the stencil attachment

- VUID-vkCmdDrawIndexed-viewMask-06178
  If the current render pass instance was begun with vkCmdBeginRendering, the bound graphics pipeline must have been created with a VkPipelineRenderingCreateInfo::`viewMask` equal to VkRenderingInfo::`viewMask`

- VUID-vkCmdDrawIndexed-colorAttachmentCount-06179
  If the `dynamicRenderingUnusedAttachments` feature is not enabled and the current render pass instance was begun with vkCmdBeginRendering, the bound graphics pipeline must have been created with a VkPipelineRenderingCreateInfo::`colorAttachmentCount` equal to VkRenderingInfo::`colorAttachmentCount`

- VUID-vkCmdDrawIndexed-dynamicRenderingUnusedAttachments-08910
  If the `dynamicRenderingUnusedAttachments` feature is not enabled, and the current render pass instance was begun with vkCmdBeginRendering and VkRenderingInfo::`colorAttachmentCount` greater than `0`, then each element of the VkRenderingInfo::`pColorAttachments` array with an `imageView` not equal to VK_NULL_HANDLE must have been created with a VkFormat equal to the corresponding element of VkPipelineRenderingCreateInfo::`pColorAttachmentFormats` used to create the bound graphics pipeline

- VUID-vkCmdDrawIndexed-dynamicRenderingUnusedAttachments-08912
  If the `dynamicRenderingUnusedAttachments` feature is not enabled, and the current render pass instance was begun with vkCmdBeginRendering and VkRenderingInfo::`colorAttachmentCount` greater than `0`, then each element of the VkRenderingInfo::`pColorAttachments` array with an `imageView` equal to VK_NULL_HANDLE must have the corresponding element of VkPipelineRenderingCreateInfo::`pColorAttachmentFormats` used to create the bound pipeline equal to `VK_FORMAT_UNDEFINED`

- VUID-vkCmdDrawIndexed-dynamicRenderingUnusedAttachments-08911
  If the `dynamicRenderingUnusedAttachments` feature is enabled, and the current render pass instance was begun with vkCmdBeginRendering and VkRenderingInfo::`colorAttachmentCount` greater than `0`, then each element of the VkRenderingInfo::`pColorAttachments` array with an `imageView` not equal to VK_NULL_HANDLE must have been created with a VkFormat equal to the corresponding element of VkPipelineRenderingCreateInfo::`pColorAttachmentFormats` used to create the bound graphics pipeline, or the corresponding element of VkPipelineRenderingCreateInfo::`pColorAttachmentFormats`, if it exists, must be `VK_FORMAT_UNDEFINED`

- VUID-vkCmdDrawIndexed-colorAttachmentCount-09362
  If the current render pass instance was begun with vkCmdBeginRendering, with a VkRenderingInfo::`colorAttachmentCount` equal to `1`, there is no shader object bound to any graphics stage, and a color attachment with a resolve mode of `VK_RESOLVE_MODE_EXTERNAL_FORMAT_DOWNSAMPLE_BIT_ANDROID`, each element of the VkRenderingInfo::`pColorAttachments` array with a `resolveImageView` not equal to VK_NULL_HANDLE must have been created with an image created with a VkExternalFormatANDROID::`externalFormat` value equal to the VkExternalFormatANDROID::`externalFormat` value used to create the bound graphics pipeline

- VUID-vkCmdDrawIndexed-None-09363
  If there is no shader object bound to any graphics stage, the current render pass instance was begun with vkCmdBeginRendering and a VkRenderingInfo::`colorAttachmentCount` equal to `1`, and a color attachment with a resolve mode of `VK_RESOLVE_MODE_EXTERNAL_FORMAT_DOWNSAMPLE_BIT_ANDROID`, each element of the VkRenderingInfo::`pColorAttachments` array with a `imageView` not equal to VK_NULL_HANDLE must have been created with an image created with a VkExternalFormatANDROID::`externalFormat` value equal to the VkExternalFormatANDROID::`externalFormat` value used to create the bound graphics pipeline

- VUID-vkCmdDrawIndexed-None-09364
  If the current render pass instance was begun with vkCmdBeginRendering, there is no shader object bound to any graphics stage, and the bound graphics pipeline was created with a non-zero VkExternalFormatANDROID::`externalFormat` value and with the `VK_DYNAMIC_STATE_COLOR_BLEND_ENABLE_EXT` dynamic state enabled, then vkCmdSetColorBlendEnableEXT must have set the blend enable to `VK_FALSE` prior to this drawing command

- VUID-vkCmdDrawIndexed-None-09365
  If the current render pass instance was begun with vkCmdBeginRendering, there is no shader object bound to any graphics stage, and the bound graphics pipeline was created with a non-zero VkExternalFormatANDROID::`externalFormat` value and with the `VK_DYNAMIC_STATE_RASTERIZATION_SAMPLES_EXT` dynamic state enabled, then vkCmdSetRasterizationSamplesEXT must have set `rasterizationSamples` to `VK_SAMPLE_COUNT_1_BIT` prior to this drawing command

- VUID-vkCmdDrawIndexed-None-09366
  If there is a shader object bound to any graphics stage, and the current render pass includes a color attachment that uses the `VK_RESOLVE_MODE_EXTERNAL_FORMAT_DOWNSAMPLE_BIT_ANDROID` resolve mode, then vkCmdSetColorBlendEnableEXT must have set blend enable to `VK_FALSE` prior to this drawing command

- VUID-vkCmdDrawIndexed-rasterizationSamples-09367
  If there is a shader object bound to any graphics stage, and the current render pass includes a color attachment that uses the `VK_RESOLVE_MODE_EXTERNAL_FORMAT_DOWNSAMPLE_BIT_ANDROID` resolve mode, then vkCmdSetRasterizationSamplesEXT must have set `rasterizationSamples` to `VK_SAMPLE_COUNT_1_BIT` prior to this drawing command

- VUID-vkCmdDrawIndexed-None-09368
  If the current render pass instance was begun with vkCmdBeginRendering, there is no shader object bound to any graphics stage, and the bound graphics pipeline was created with a non-zero VkExternalFormatANDROID::`externalFormat` value and with the `VK_DYNAMIC_STATE_FRAGMENT_SHADING_RATE_KHR` dynamic state enabled, then vkCmdSetFragmentShadingRateKHR must have set `pFragmentSize->width` to `1` prior to this drawing command

- VUID-vkCmdDrawIndexed-None-09369
  If the current render pass instance was begun with vkCmdBeginRendering, there is no shader object bound to any graphics stage, and the bound graphics pipeline was created with a non-zero VkExternalFormatANDROID::`externalFormat` value and with the `VK_DYNAMIC_STATE_FRAGMENT_SHADING_RATE_KHR` dynamic state enabled, then vkCmdSetFragmentShadingRateKHR must have set `pFragmentSize->height` to `1` prior to this drawing command

- VUID-vkCmdDrawIndexed-pFragmentSize-09370
  If there is a shader object bound to any graphics stage, and the current render pass includes a color attachment that uses the `VK_RESOLVE_MODE_EXTERNAL_FORMAT_DOWNSAMPLE_BIT_ANDROID` resolve mode, then vkCmdSetFragmentShadingRateKHR must have set `pFragmentSize->width` to `1` prior to this drawing command

- VUID-vkCmdDrawIndexed-pFragmentSize-09371
  If there is a shader object bound to any graphics stage, and the current render pass includes a color attachment that uses the `VK_RESOLVE_MODE_EXTERNAL_FORMAT_DOWNSAMPLE_BIT_ANDROID` resolve mode, then vkCmdSetFragmentShadingRateKHR must have set `pFragmentSize->height` to `1` prior to this drawing command

- VUID-vkCmdDrawIndexed-None-07749
  If the `colorWriteEnable` feature is enabled, a shader object is bound to the `VK_SHADER_STAGE_FRAGMENT_BIT` stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_COLOR_WRITE_ENABLE_EXT` dynamic state enabled, and the current value of `rasterizerDiscardEnable` is `VK_FALSE`, then vkCmdSetColorWriteEnableEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawIndexed-attachmentCount-07750
  If the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_COLOR_WRITE_ENABLE_EXT` dynamic state enabled then the `attachmentCount` parameter of `vkCmdSetColorWriteEnableEXT` must be greater than or equal to the `VkPipelineColorBlendStateCreateInfo`::`attachmentCount` of the bound graphics pipeline

- VUID-vkCmdDrawIndexed-None-08647
  If the `colorWriteEnable` feature is enabled, and a shader object is bound to the `VK_SHADER_STAGE_FRAGMENT_BIT` stage, and the most recent call to vkCmdSetRasterizerDiscardEnable in the current command buffer set `rasterizerDiscardEnable` to `VK_FALSE`, then the `attachmentCount` parameter of most recent call to `vkCmdSetColorWriteEnableEXT` in the current command buffer must be greater than or equal to the number of color attachments in the current render pass instance

- VUID-vkCmdDrawIndexed-None-07751
  If the `VK_EXT_discard_rectangles` extension is enabled, a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_DISCARD_RECTANGLE_EXT` dynamic state enabled and the `pNext` chain of VkGraphicsPipelineCreateInfo included a VkPipelineDiscardRectangleStateCreateInfoEXT structure, the current value of `rasterizerDiscardEnable` is `VK_FALSE`, and the current value of `discardRectangleEnable` is `VK_TRUE`, then vkCmdSetDiscardRectangleEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command for each discard rectangle in VkPipelineDiscardRectangleStateCreateInfoEXT::`discardRectangleCount`

- VUID-vkCmdDrawIndexed-rasterizerDiscardEnable-09236
  If the `VK_EXT_discard_rectangles` extension is enabled, a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with `VK_DYNAMIC_STATE_DISCARD_RECTANGLE_EXT` dynamic state enabled and the `pNext` chain of VkGraphicsPipelineCreateInfo did not include a VkPipelineDiscardRectangleStateCreateInfoEXT structure, the current value of `rasterizerDiscardEnable` is `VK_FALSE`, and the current value of `discardRectangleEnable` is `VK_TRUE`, then vkCmdSetDiscardRectangleEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command for each discard rectangle in VkPhysicalDeviceDiscardRectanglePropertiesEXT::`maxDiscardRectangles`

- VUID-vkCmdDrawIndexed-None-07880
  If the `VK_EXT_discard_rectangles` extension is enabled, a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_DISCARD_RECTANGLE_ENABLE_EXT` dynamic state enabled, the current value of `rasterizerDiscardEnable` is `VK_FALSE`, then vkCmdSetDiscardRectangleEnableEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawIndexed-None-07881
  If the `VK_EXT_discard_rectangles` extension is enabled, a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_DISCARD_RECTANGLE_MODE_EXT` dynamic state enabled, the current value of `rasterizerDiscardEnable` is `VK_FALSE`, and the current value of `discardRectangleEnable` is `VK_TRUE`, then vkCmdSetDiscardRectangleModeEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawIndexed-dynamicRenderingUnusedAttachments-08913
  If the current render pass instance was begun with vkCmdBeginRendering, the `dynamicRenderingUnusedAttachments` feature is not enabled, and VkRenderingInfo::`pDepthAttachment->imageView` was VK_NULL_HANDLE, the value of VkPipelineRenderingCreateInfo::`depthAttachmentFormat` used to create the bound graphics pipeline must be equal to `VK_FORMAT_UNDEFINED`

- VUID-vkCmdDrawIndexed-dynamicRenderingUnusedAttachments-08914
  If current render pass instance was begun with vkCmdBeginRendering, the `dynamicRenderingUnusedAttachments` feature is not enabled, and VkRenderingInfo::`pDepthAttachment->imageView` was not VK_NULL_HANDLE, the value of VkPipelineRenderingCreateInfo::`depthAttachmentFormat` used to create the bound graphics pipeline must be equal to the VkFormat used to create VkRenderingInfo::`pDepthAttachment->imageView`

- VUID-vkCmdDrawIndexed-dynamicRenderingUnusedAttachments-08915
  If the current render pass instance was begun with vkCmdBeginRendering, the `dynamicRenderingUnusedAttachments` feature is enabled, VkRenderingInfo::`pDepthAttachment->imageView` was not VK_NULL_HANDLE, and the value of VkPipelineRenderingCreateInfo::`depthAttachmentFormat` used to create the bound graphics pipeline was not equal to the VkFormat used to create VkRenderingInfo::`pDepthAttachment->imageView`, the value of the format must be `VK_FORMAT_UNDEFINED`

- VUID-vkCmdDrawIndexed-dynamicRenderingUnusedAttachments-08916
  If the current render pass instance was begun with vkCmdBeginRendering, the `dynamicRenderingUnusedAttachments` feature is not enabled, and VkRenderingInfo::`pStencilAttachment->imageView` was VK_NULL_HANDLE, the value of VkPipelineRenderingCreateInfo::`stencilAttachmentFormat` used to create the bound graphics pipeline must be equal to `VK_FORMAT_UNDEFINED`

- VUID-vkCmdDrawIndexed-dynamicRenderingUnusedAttachments-08917
  If current render pass instance was begun with vkCmdBeginRendering, the `dynamicRenderingUnusedAttachments` feature is not enabled, and VkRenderingInfo::`pStencilAttachment->imageView` was not VK_NULL_HANDLE, the value of VkPipelineRenderingCreateInfo::`stencilAttachmentFormat` used to create the bound graphics pipeline must be equal to the VkFormat used to create VkRenderingInfo::`pStencilAttachment->imageView`

- VUID-vkCmdDrawIndexed-dynamicRenderingUnusedAttachments-08918
  If the current render pass instance was begun with vkCmdBeginRendering, the `dynamicRenderingUnusedAttachments` feature is enabled, VkRenderingInfo::`pStencilAttachment->imageView` was not VK_NULL_HANDLE, and the value of VkPipelineRenderingCreateInfo::`stencilAttachmentFormat` used to create the bound graphics pipeline was not equal to the VkFormat used to create VkRenderingInfo::`pStencilAttachment->imageView`, the value of the format must be `VK_FORMAT_UNDEFINED`

- VUID-vkCmdDrawIndexed-imageView-06183
  If the current render pass instance was begun with vkCmdBeginRendering and VkRenderingFragmentShadingRateAttachmentInfoKHR::`imageView` was not VK_NULL_HANDLE, the bound graphics pipeline must have been created with `VK_PIPELINE_CREATE_RENDERING_FRAGMENT_SHADING_RATE_ATTACHMENT_BIT_KHR`

- VUID-vkCmdDrawIndexed-imageView-06184
  If the current render pass instance was begun with vkCmdBeginRendering and VkRenderingFragmentDensityMapAttachmentInfoEXT::`imageView` was not VK_NULL_HANDLE, the bound graphics pipeline must have been created with `VK_PIPELINE_CREATE_RENDERING_FRAGMENT_DENSITY_MAP_ATTACHMENT_BIT_EXT`

- VUID-vkCmdDrawIndexed-layers-10831
  If the current render pass instance was created with `VK_RENDERING_PER_LAYER_FRAGMENT_DENSITY_BIT_VALVE` or `VK_RENDER_PASS_CREATE_PER_LAYER_FRAGMENT_DENSITY_BIT_VALVE`, and the bound graphics pipeline was created with `VK_PIPELINE_CREATE_2_PER_LAYER_FRAGMENT_DENSITY_BIT_VALVE`, then the current render pass instance must have a `layers` value less than or equal to VkPipelineFragmentDensityMapLayeredCreateInfoVALVE::`maxFragmentDensityMapLayers`

- VUID-vkCmdDrawIndexed-colorAttachmentCount-06185
  If the bound pipeline was created with a VkAttachmentSampleCountInfoAMD or VkAttachmentSampleCountInfoNV structure, and the current render pass instance was begun with vkCmdBeginRendering with a VkRenderingInfo::`colorAttachmentCount` parameter greater than `0`, then each element of the VkRenderingInfo::`pColorAttachments` array with a `imageView` not equal to VK_NULL_HANDLE must have been created with a sample count equal to the corresponding element of the `pColorAttachmentSamples` member of VkAttachmentSampleCountInfoAMD or VkAttachmentSampleCountInfoNV used to create the bound graphics pipeline

- VUID-vkCmdDrawIndexed-pDepthAttachment-06186
  If the current render pass instance was begun with vkCmdBeginRendering, the bound pipeline was created with a VkAttachmentSampleCountInfoAMD or VkAttachmentSampleCountInfoNV structure, and VkRenderingInfo::`pDepthAttachment->imageView` was not VK_NULL_HANDLE, the value of the `depthStencilAttachmentSamples` member of VkAttachmentSampleCountInfoAMD or VkAttachmentSampleCountInfoNV used to create the bound graphics pipeline must be equal to the sample count used to create VkRenderingInfo::`pDepthAttachment->imageView`

- VUID-vkCmdDrawIndexed-pStencilAttachment-06187
  If the current render pass instance was begun with vkCmdBeginRendering, the bound pipeline was created with a VkAttachmentSampleCountInfoAMD or VkAttachmentSampleCountInfoNV structure, and VkRenderingInfo::`pStencilAttachment->imageView` was not VK_NULL_HANDLE, the value of the `depthStencilAttachmentSamples` member of VkAttachmentSampleCountInfoAMD or VkAttachmentSampleCountInfoNV used to create the bound graphics pipeline must be equal to the sample count used to create VkRenderingInfo::`pStencilAttachment->imageView`

- VUID-vkCmdDrawIndexed-multisampledRenderToSingleSampled-07285
  If the bound pipeline was created without a VkAttachmentSampleCountInfoAMD or VkAttachmentSampleCountInfoNV structure, and the `multisampledRenderToSingleSampled` feature is not enabled, and the current render pass instance was begun with vkCmdBeginRendering with a VkRenderingInfo::`colorAttachmentCount` parameter greater than `0`, then each element of the VkRenderingInfo::`pColorAttachments` array with a `imageView` not equal to VK_NULL_HANDLE must have been created with a sample count equal to the value of `rasterizationSamples` for the bound graphics pipeline

- VUID-vkCmdDrawIndexed-multisampledRenderToSingleSampled-07286
  If the bound pipeline was created without a VkAttachmentSampleCountInfoAMD or VkAttachmentSampleCountInfoNV structure, and the `multisampledRenderToSingleSampled` feature is not enabled, and VkRenderingInfo::`pDepthAttachment->imageView` was not VK_NULL_HANDLE, the value of `rasterizationSamples` for the bound graphics pipeline must be equal to the sample count used to create VkRenderingInfo::`pDepthAttachment->imageView`

- VUID-vkCmdDrawIndexed-multisampledRenderToSingleSampled-07287
  If the bound pipeline was created without a VkAttachmentSampleCountInfoAMD or VkAttachmentSampleCountInfoNV structure, and the `multisampledRenderToSingleSampled` feature is not enabled, and VkRenderingInfo::`pStencilAttachment->imageView` was not VK_NULL_HANDLE, the value of `rasterizationSamples` for the bound graphics pipeline must be equal to the sample count used to create VkRenderingInfo::`pStencilAttachment->imageView`

- VUID-vkCmdDrawIndexed-pNext-07935
  If this command has been called inside a render pass instance started with vkCmdBeginRendering, and the `pNext` chain of VkRenderingInfo includes a VkMultisampledRenderToSingleSampledInfoEXT structure with `multisampledRenderToSingleSampledEnable` equal to `VK_TRUE`, then the value of `rasterizationSamples` for the bound graphics pipeline must be equal to VkMultisampledRenderToSingleSampledInfoEXT::`rasterizationSamples`

- VUID-vkCmdDrawIndexed-renderPass-06198
  If the current render pass instance was begun with vkCmdBeginRendering, the bound pipeline must have been created with a VkGraphicsPipelineCreateInfo::`renderPass` equal to VK_NULL_HANDLE

- VUID-vkCmdDrawIndexed-pColorAttachments-08963
  If the current render pass instance was begun with vkCmdBeginRendering, there is a graphics pipeline bound with a fragment shader that statically writes to a color attachment, the color write mask is not zero, color writes are enabled, and the corresponding element of the VkRenderingInfo::`pColorAttachments->imageView` was not VK_NULL_HANDLE, then the corresponding element of VkPipelineRenderingCreateInfo::`pColorAttachmentFormats` used to create the pipeline must not be `VK_FORMAT_UNDEFINED`

- VUID-vkCmdDrawIndexed-pDepthAttachment-08964
  If the current render pass instance was begun with vkCmdBeginRendering, there is a graphics pipeline bound, depth test is enabled, depth write is enabled, and the VkRenderingInfo::`pDepthAttachment->imageView` was not VK_NULL_HANDLE, then the VkPipelineRenderingCreateInfo::`depthAttachmentFormat` used to create the pipeline must not be `VK_FORMAT_UNDEFINED`

- VUID-vkCmdDrawIndexed-pStencilAttachment-08965
  If the current render pass instance was begun with vkCmdBeginRendering, there is a graphics pipeline bound, stencil test is enabled and the VkRenderingInfo::`pStencilAttachment->imageView` was not VK_NULL_HANDLE, then the VkPipelineRenderingCreateInfo::`stencilAttachmentFormat` used to create the pipeline must not be `VK_FORMAT_UNDEFINED`

- VUID-vkCmdDrawIndexed-flags-10582
  If the current render pass instance was begun with vkCmdBeginRendering, its VkRenderingInfo::`flags` parameter must not have `VK_RENDERING_CONTENTS_SECONDARY_COMMAND_BUFFERS_BIT` set unless `VK_RENDERING_CONTENTS_INLINE_BIT_KHR` is also set

- VUID-vkCmdDrawIndexed-primitivesGeneratedQueryWithRasterizerDiscard-06708
  If the `primitivesGeneratedQueryWithRasterizerDiscard` feature is not enabled and the `VK_QUERY_TYPE_PRIMITIVES_GENERATED_EXT` query is active, rasterization discard must not be enabled

- VUID-vkCmdDrawIndexed-primitivesGeneratedQueryWithNonZeroStreams-06709
  If the `primitivesGeneratedQueryWithNonZeroStreams` feature is not enabled and the `VK_QUERY_TYPE_PRIMITIVES_GENERATED_EXT` query is active, the bound graphics pipeline must not have been created with a non-zero value in `VkPipelineRasterizationStateStreamCreateInfoEXT`::`rasterizationStream`

- VUID-vkCmdDrawIndexed-None-07620
  If the `depthClamp` feature is enabled, a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_DEPTH_CLAMP_ENABLE_EXT` dynamic state enabled, and the current value of `rasterizerDiscardEnable` is `VK_FALSE`, then vkCmdSetDepthClampEnableEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawIndexed-None-07621
  If a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_POLYGON_MODE_EXT` dynamic state enabled, and the current value of `rasterizerDiscardEnable` is `VK_FALSE`, then vkCmdSetPolygonModeEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawIndexed-None-07622
  If a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_RASTERIZATION_SAMPLES_EXT` dynamic state enabled, and the current value of `rasterizerDiscardEnable` is `VK_FALSE`, then vkCmdSetRasterizationSamplesEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawIndexed-None-07623
  If a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_SAMPLE_MASK_EXT` dynamic state enabled, and the current value of `rasterizerDiscardEnable` is `VK_FALSE`, then vkCmdSetSampleMaskEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawIndexed-alphaToCoverageEnable-08919
  If the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_ALPHA_TO_COVERAGE_ENABLE_EXT` dynamic state enabled, and `alphaToCoverageEnable` was `VK_TRUE` in the last call to vkCmdSetAlphaToCoverageEnableEXT, then the Fragment Output Interface must contain a variable for the alpha `Component` word in `Location` 0 at `Index` 0

- VUID-vkCmdDrawIndexed-alphaToCoverageEnable-08920
  If a shader object is bound to any graphics stage, and the most recent call to vkCmdSetAlphaToCoverageEnableEXT in the current command buffer set `alphaToCoverageEnable` to `VK_TRUE`, then the Fragment Output Interface must contain a variable for the alpha `Component` word in `Location` 0 at `Index` 0

- VUID-vkCmdDrawIndexed-None-07624
  If a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_ALPHA_TO_COVERAGE_ENABLE_EXT` dynamic state enabled, and the current value of `rasterizerDiscardEnable` is `VK_FALSE`, then vkCmdSetAlphaToCoverageEnableEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawIndexed-None-07625
  If the `alphaToOne` feature is enabled, a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_ALPHA_TO_ONE_ENABLE_EXT` dynamic state enabled, and the current value of `rasterizerDiscardEnable` is `VK_FALSE`, then vkCmdSetAlphaToOneEnableEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawIndexed-None-07626
  If the `logicOp` feature is enabled, a shader object is bound to the `VK_SHADER_STAGE_FRAGMENT_BIT` stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_LOGIC_OP_ENABLE_EXT` dynamic state enabled, and the current value of `rasterizerDiscardEnable` is `VK_FALSE`, then vkCmdSetLogicOpEnableEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawIndexed-None-07627
  If a shader object is bound to the `VK_SHADER_STAGE_FRAGMENT_BIT` stage or a graphics pipeline is bound which was created with `VK_DYNAMIC_STATE_COLOR_BLEND_ENABLE_EXT` dynamic state enabled, the current value of `rasterizerDiscardEnable` is `VK_FALSE`, and there are color attachments bound, then vkCmdSetColorBlendEnableEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawIndexed-None-07628
  If the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_COLOR_BLEND_EQUATION_EXT` dynamic state enabled then vkCmdSetColorBlendEquationEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawIndexed-None-08658
  If a shader object is bound to the `VK_SHADER_STAGE_FRAGMENT_BIT` stage, and the most recent call to vkCmdSetRasterizerDiscardEnable in the current command buffer set `rasterizerDiscardEnable` to `VK_FALSE`, and the most recent call to vkCmdSetColorBlendEnableEXT for any attachment set that attachment’s value in `pColorBlendEnables` to `VK_TRUE`, then vkCmdSetColorBlendEquationEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawIndexed-None-07629
  If a shader object is bound to the `VK_SHADER_STAGE_FRAGMENT_BIT` stage or a graphics pipeline is bound which was created with `VK_DYNAMIC_STATE_COLOR_WRITE_MASK_EXT` dynamic state enabled, the current value of `rasterizerDiscardEnable` is `VK_FALSE`, and there are color attachments bound, then vkCmdSetColorWriteMaskEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawIndexed-None-07630
  If the `geometryStreams` feature is enabled, and a shader object is bound to the `VK_SHADER_STAGE_GEOMETRY_BIT` stage or a graphics pipeline is bound which was created with both a `VK_SHADER_STAGE_GEOMETRY_BIT` stage and the `VK_DYNAMIC_STATE_RASTERIZATION_STREAM_EXT` dynamic state enabled, then vkCmdSetRasterizationStreamEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawIndexed-None-07631
  If the `VK_EXT_conservative_rasterization` extension is enabled, a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_CONSERVATIVE_RASTERIZATION_MODE_EXT` dynamic state enabled, and the current value of `rasterizerDiscardEnable` is `VK_FALSE`, then vkCmdSetConservativeRasterizationModeEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawIndexed-None-07632
  If the `VK_EXT_conservative_rasterization` extension is enabled, a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_EXTRA_PRIMITIVE_OVERESTIMATION_SIZE_EXT` dynamic state enabled, the current value of `rasterizerDiscardEnable` is `VK_FALSE`, and the current value of `conservativeRasterizationMode` is `VK_CONSERVATIVE_RASTERIZATION_MODE_OVERESTIMATE_EXT`, then vkCmdSetExtraPrimitiveOverestimationSizeEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawIndexed-None-07633
  If the `depthClipEnable` feature is enabled, and a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_DEPTH_CLIP_ENABLE_EXT` dynamic state, then vkCmdSetDepthClipEnableEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawIndexed-None-07635
  If the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_COLOR_BLEND_ADVANCED_EXT` dynamic state enabled then vkCmdSetColorBlendAdvancedEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawIndexed-rasterizerDiscardEnable-09416
  If the `VK_EXT_blend_operation_advanced` extension is enabled, and a shader object is bound to the `VK_SHADER_STAGE_FRAGMENT_BIT` stage, and the most recent call to vkCmdSetRasterizerDiscardEnable in the current command buffer set `rasterizerDiscardEnable` to `VK_FALSE`, then at least one of vkCmdSetColorBlendEquationEXT and vkCmdSetColorBlendAdvancedEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawIndexed-None-07636
  If the `VK_EXT_provoking_vertex` extension is enabled, a shader object is bound to the `VK_SHADER_STAGE_VERTEX_BIT` stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_PROVOKING_VERTEX_MODE_EXT` dynamic state enabled, and the current value of `rasterizerDiscardEnable` is `VK_FALSE`, then vkCmdSetProvokingVertexModeEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawIndexed-None-08666
  If any of the `stippledRectangularLines`, `stippledBresenhamLines` or `stippledSmoothLines` features are enabled, and a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_LINE_RASTERIZATION_MODE_EXT` dynamic state enabled, and the current value of `rasterizerDiscardEnable` is `VK_FALSE`, and the current value of `polygonMode` is `VK_POLYGON_MODE_LINE`, then vkCmdSetLineRasterizationModeEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawIndexed-None-08667
  If any of the `stippledRectangularLines`, `stippledBresenhamLines` or `stippledSmoothLines` features are enabled, and a shader object is bound or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_LINE_RASTERIZATION_MODE_EXT` dynamic state enabled, and a `VK_SHADER_STAGE_VERTEX_BIT` stage is bound, the current value of `rasterizerDiscardEnable` is `VK_FALSE`, and the current value of `primitiveTopology` is any line topology, then vkCmdSetLineRasterizationModeEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawIndexed-None-08668
  If any of the `stippledRectangularLines`, `stippledBresenhamLines` or `stippledSmoothLines` features are enabled, and a shader object is bound or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_LINE_RASTERIZATION_MODE_EXT` dynamic state enabled, either a `VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT` or `VK_SHADER_STAGE_GEOMETRY_BIT` stage is bound, and the current value of `rasterizerDiscardEnable` is `VK_FALSE`, then vkCmdSetLineRasterizationModeEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawIndexed-None-08669
  If any of the `stippledRectangularLines`, `stippledBresenhamLines` or `stippledSmoothLines` features are enabled, and a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_LINE_STIPPLE_ENABLE_EXT` dynamic state enabled, the current value of `rasterizerDiscardEnable` is `VK_FALSE`, and the current value of `polygonMode` is `VK_POLYGON_MODE_LINE`, then vkCmdSetLineStippleEnableEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawIndexed-None-08670
  If any of the `stippledRectangularLines`, `stippledBresenhamLines` or `stippledSmoothLines` features are enabled, and a shader object is bound or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_LINE_STIPPLE_ENABLE_EXT` dynamic state enabled, a `VK_SHADER_STAGE_VERTEX_BIT` stage is bound, the current value of `rasterizerDiscardEnable` is `VK_FALSE`, and the current value of `primitiveTopology` is any line topology, then vkCmdSetLineStippleEnableEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawIndexed-None-08671
  If any of the `stippledRectangularLines`, `stippledBresenhamLines` or `stippledSmoothLines` features are enabled, and a shader object is bound or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_LINE_STIPPLE_ENABLE_EXT` dynamic state enabled, either a `VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT` or `VK_SHADER_STAGE_GEOMETRY_BIT` stage is bound, the current value of `rasterizerDiscardEnable` is `VK_FALSE`, then vkCmdSetLineStippleEnableEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawIndexed-None-07849
  If any of the `stippledRectangularLines`, `stippledBresenhamLines` or `stippledSmoothLines` features are enabled and a shader object is bound to any graphics stage, or a bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_LINE_STIPPLE` dynamic state enabled, the current value of `rasterizerDiscardEnable` is `VK_FALSE`, and the current value of `stippledLineEnable` is `VK_TRUE`, then vkCmdSetLineStipple must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawIndexed-None-10608
  If a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_LINE_RASTERIZATION_MODE_EXT` dynamic state enabled, and the current `lineRasterizationMode` is `VK_LINE_RASTERIZATION_MODE_BRESENHAM` or `VK_LINE_RASTERIZATION_MODE_RECTANGULAR_SMOOTH`, then the current `alphaToCoverageEnable`, `alphaToOneEnable` and `sampleShadingEnable` states must all be `VK_FALSE`

- VUID-vkCmdDrawIndexed-None-07639
  If the `depthClipControl` feature is enabled, and a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_DEPTH_CLIP_NEGATIVE_ONE_TO_ONE_EXT` dynamic state enabled, then vkCmdSetDepthClipNegativeOneToOneEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawIndexed-None-09650
  If the `depthClampControl` feature is enabled, and a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_DEPTH_CLAMP_RANGE_EXT` dynamic state enabled, and the current value of `depthClampEnable` is `VK_TRUE`, then vkCmdSetDepthClampRangeEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawIndexed-None-07640
  If the `VK_NV_clip_space_w_scaling` extension is enabled, and a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_VIEWPORT_W_SCALING_ENABLE_NV` dynamic state enabled, then vkCmdSetViewportWScalingEnableNV must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawIndexed-None-07641
  If the `VK_NV_viewport_swizzle` extension is enabled, and a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_VIEWPORT_SWIZZLE_NV` dynamic state enabled, then vkCmdSetViewportSwizzleNV must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawIndexed-None-07642
  If the `VK_NV_fragment_coverage_to_color` extension is enabled, a shader object is bound to the `VK_SHADER_STAGE_FRAGMENT_BIT` stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_COVERAGE_TO_COLOR_ENABLE_NV` dynamic state enabled, and the current value of `rasterizerDiscardEnable` is `VK_FALSE`, then vkCmdSetCoverageToColorEnableNV must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawIndexed-None-07643
  If the `VK_NV_fragment_coverage_to_color` extension is enabled, a shader object is bound to the `VK_SHADER_STAGE_FRAGMENT_BIT` stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_COVERAGE_TO_COLOR_LOCATION_NV` dynamic state enabled, the current value of `rasterizerDiscardEnable` is `VK_FALSE`, and the current value of `coverageToColorEnable` is `VK_TRUE`, then vkCmdSetCoverageToColorLocationNV must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawIndexed-None-07644
  If the `VK_NV_framebuffer_mixed_samples` extension is enabled, a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_COVERAGE_MODULATION_MODE_NV` dynamic state enabled, and the current value of `rasterizerDiscardEnable` is `VK_FALSE`, then vkCmdSetCoverageModulationModeNV must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawIndexed-None-07645
  If the `VK_NV_framebuffer_mixed_samples` extension is enabled, a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_COVERAGE_MODULATION_TABLE_ENABLE_NV` dynamic state enabled, the current value of `rasterizerDiscardEnable` is `VK_FALSE`, and the current value of `coverageModulationMode` is any value other than `VK_COVERAGE_MODULATION_MODE_NONE_NV`, then vkCmdSetCoverageModulationTableEnableNV must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawIndexed-None-07646
  If the `VK_NV_framebuffer_mixed_samples` extension is enabled, a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_COVERAGE_MODULATION_TABLE_NV` dynamic state enabled, the current value of `rasterizerDiscardEnable` is `VK_FALSE`, and the current value of `coverageModulationTableEnable` is `VK_TRUE`, then vkCmdSetCoverageModulationTableNV must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawIndexed-None-07647
  If the `shadingRateImage` feature is enabled, a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_SHADING_RATE_IMAGE_ENABLE_NV` dynamic state enabled, and the current value of `rasterizerDiscardEnable` is `VK_FALSE`, then vkCmdSetShadingRateImageEnableNV must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawIndexed-pipelineFragmentShadingRate-09238
  If the `pipelineFragmentShadingRate` feature is enabled, a shader object is bound to the `VK_SHADER_STAGE_FRAGMENT_BIT` stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_FRAGMENT_SHADING_RATE_KHR` dynamic state enabled, and the current value of `rasterizerDiscardEnable` is `VK_FALSE`, then vkCmdSetFragmentShadingRateKHR must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawIndexed-None-07648
  If the `representativeFragmentTest` feature is enabled, a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_REPRESENTATIVE_FRAGMENT_TEST_ENABLE_NV` dynamic state enabled, and the current value of `rasterizerDiscardEnable` is `VK_FALSE`, then vkCmdSetRepresentativeFragmentTestEnableNV must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawIndexed-None-07649
  If the `coverageReductionMode` feature is enabled, a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_COVERAGE_REDUCTION_MODE_NV` dynamic state enabled, and the current value of `rasterizerDiscardEnable` is `VK_FALSE`, then vkCmdSetCoverageReductionModeNV must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawIndexed-pColorBlendEnables-07470
  If the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_COLOR_BLEND_ENABLE_EXT` state enabled and the last call to vkCmdSetColorBlendEnableEXT set `pColorBlendEnables` for any attachment to `VK_TRUE`, then for those attachments in the subpass the corresponding image view’s format features must contain `VK_FORMAT_FEATURE_COLOR_ATTACHMENT_BLEND_BIT`

- VUID-vkCmdDrawIndexed-rasterizationSamples-07471
  If the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_RASTERIZATION_SAMPLES_EXT` state enabled, and the current subpass does not use any color and/or depth/stencil attachments, then the `rasterizationSamples` in the last call to vkCmdSetRasterizationSamplesEXT must follow the rules for a zero-attachment subpass

- VUID-vkCmdDrawIndexed-samples-07472
  If the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_SAMPLE_MASK_EXT` state enabled and the `VK_DYNAMIC_STATE_RASTERIZATION_SAMPLES_EXT` state disabled, then the `samples` parameter in the last call to vkCmdSetSampleMaskEXT must be greater or equal to the VkPipelineMultisampleStateCreateInfo::`rasterizationSamples` parameter used to create the bound graphics pipeline

- VUID-vkCmdDrawIndexed-samples-07473
  If the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_SAMPLE_MASK_EXT` state and `VK_DYNAMIC_STATE_RASTERIZATION_SAMPLES_EXT` states enabled, then the `samples` parameter in the last call to vkCmdSetSampleMaskEXT must be greater or equal to the `rasterizationSamples` parameter in the last call to vkCmdSetRasterizationSamplesEXT

- VUID-vkCmdDrawIndexed-rasterizationSamples-07474
  If the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_RASTERIZATION_SAMPLES_EXT` state enabled, and the `multisampledRenderToSingleSampled` feature is not enabled, and neither the `VK_AMD_mixed_attachment_samples` nor the `VK_NV_framebuffer_mixed_samples` extensions are enabled, then the `rasterizationSamples` in the last call to vkCmdSetRasterizationSamplesEXT must be the same as the current subpass color and/or depth/stencil attachments

- VUID-vkCmdDrawIndexed-None-09211
  If the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_RASTERIZATION_SAMPLES_EXT` state enabled, or a shader object is bound to any graphics stage, and the current render pass instance includes a VkMultisampledRenderToSingleSampledInfoEXT structure with `multisampledRenderToSingleSampledEnable` equal to `VK_TRUE`, then the `rasterizationSamples` in the last call to vkCmdSetRasterizationSamplesEXT must be the same as the `rasterizationSamples` member of that structure

- VUID-vkCmdDrawIndexed-firstAttachment-07476
  If the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_COLOR_BLEND_ENABLE_EXT` dynamic state enabled then vkCmdSetColorBlendEnableEXT must have been called in the current command buffer prior to this drawing command, and the attachments specified by the `firstAttachment` and `attachmentCount` parameters of `vkCmdSetColorBlendEnableEXT` calls must specify an enable for all active color attachments in the current subpass

- VUID-vkCmdDrawIndexed-rasterizerDiscardEnable-09417
  If a shader object is bound to the `VK_SHADER_STAGE_FRAGMENT_BIT` stage, and the most recent call to vkCmdSetRasterizerDiscardEnable in the current command buffer set `rasterizerDiscardEnable` to `VK_FALSE`, then vkCmdSetColorBlendEnableEXT must have been called in the current command buffer prior to this drawing command, and the attachments specified by the `firstAttachment` and `attachmentCount` parameters of `vkCmdSetColorBlendEnableEXT` calls must specify an enable for all active color attachments in the current subpass

- VUID-vkCmdDrawIndexed-firstAttachment-07477
  If the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_COLOR_BLEND_EQUATION_EXT` dynamic state enabled then vkCmdSetColorBlendEquationEXT must have been called in the current command buffer prior to this drawing command, and the attachments specified by the `firstAttachment` and `attachmentCount` parameters of `vkCmdSetColorBlendEquationEXT` calls must specify the blend equations for all active color attachments in the current subpass where blending is enabled

- VUID-vkCmdDrawIndexed-rasterizerDiscardEnable-09418
  If a shader object is bound to the `VK_SHADER_STAGE_FRAGMENT_BIT` stage, and both the most recent call to vkCmdSetRasterizerDiscardEnable in the current command buffer set `rasterizerDiscardEnable` to `VK_FALSE` and there are color attachments bound, then vkCmdSetColorBlendEquationEXT must have been called in the current command buffer prior to this drawing command, and the attachments specified by the `firstAttachment` and `attachmentCount` parameters of `vkCmdSetColorBlendEquationEXT` calls must specify the blend equations for all active color attachments in the current subpass where blending is enabled

- VUID-vkCmdDrawIndexed-firstAttachment-07478
  If the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_COLOR_WRITE_MASK_EXT` dynamic state enabled then vkCmdSetColorWriteMaskEXT must have been called in the current command buffer prior to this drawing command, and the attachments specified by the `firstAttachment` and `attachmentCount` parameters of `vkCmdSetColorWriteMaskEXT` calls must specify the color write mask for all active color attachments in the current subpass

- VUID-vkCmdDrawIndexed-rasterizerDiscardEnable-09419
  If a shader object is bound to the `VK_SHADER_STAGE_FRAGMENT_BIT` stage, and the most recent call to vkCmdSetRasterizerDiscardEnable in the current command buffer set `rasterizerDiscardEnable` to `VK_FALSE`, then vkCmdSetColorWriteMaskEXT must have been called in the current command buffer prior to this drawing command, and the attachments specified by the `firstAttachment` and `attachmentCount` parameters of `vkCmdSetColorWriteMaskEXT` calls must specify the color write mask for all active color attachments in the current subpass

- VUID-vkCmdDrawIndexed-firstAttachment-07479
  If the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_COLOR_BLEND_ADVANCED_EXT` dynamic state enabled then vkCmdSetColorBlendAdvancedEXT must have been called in the current command buffer prior to this drawing command, and the attachments specified by the `firstAttachment` and `attachmentCount` parameters of `vkCmdSetColorBlendAdvancedEXT` calls must specify the advanced blend equations for all active color attachments in the current subpass where blending is enabled

- VUID-vkCmdDrawIndexed-advancedBlendMaxColorAttachments-07480
  If the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_COLOR_BLEND_ADVANCED_EXT` and `VK_DYNAMIC_STATE_COLOR_BLEND_ENABLE_EXT` dynamic states enabled and the last calls to vkCmdSetColorBlendEnableEXT and vkCmdSetColorBlendAdvancedEXT have enabled advanced blending, then the number of active color attachments in the current subpass must not exceed `advancedBlendMaxColorAttachments`

- VUID-vkCmdDrawIndexed-primitivesGeneratedQueryWithNonZeroStreams-07481
  If the `primitivesGeneratedQueryWithNonZeroStreams` feature is not enabled and the `VK_QUERY_TYPE_PRIMITIVES_GENERATED_EXT` query is active, and the bound graphics pipeline was created with `VK_DYNAMIC_STATE_RASTERIZATION_STREAM_EXT` state enabled, the last call to vkCmdSetRasterizationStreamEXT must have set the `rasterizationStream` to zero

- VUID-vkCmdDrawIndexed-sampleLocationsPerPixel-07482
  If the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_SAMPLE_LOCATIONS_EXT` state enabled and the `VK_DYNAMIC_STATE_RASTERIZATION_SAMPLES_EXT` state disabled, and the current value of `sampleLocationsEnable` is `VK_TRUE`, then the `sampleLocationsPerPixel` member of `pSampleLocationsInfo` in the last call to vkCmdSetSampleLocationsEXT must equal the `rasterizationSamples` member of the VkPipelineMultisampleStateCreateInfo structure the bound graphics pipeline has been created with

- VUID-vkCmdDrawIndexed-sampleLocationsPerPixel-07483
  If the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_SAMPLE_LOCATIONS_EXT` state enabled and the `VK_DYNAMIC_STATE_RASTERIZATION_SAMPLES_EXT` state enabled, and the current value of `sampleLocationsEnable` is `VK_TRUE`, then the `sampleLocationsPerPixel` member of `pSampleLocationsInfo` in the last call to vkCmdSetSampleLocationsEXT must equal the `rasterizationSamples` parameter of the last call to vkCmdSetRasterizationSamplesEXT

- VUID-vkCmdDrawIndexed-sampleLocationsEnable-07484
  If a shader object is bound to the `VK_SHADER_STAGE_FRAGMENT_BIT` stage, or the bound graphics pipeline was created with the `VK_DYNAMIC_STATE_SAMPLE_LOCATIONS_ENABLE_EXT` state enabled, and `sampleLocationsEnable` was `VK_TRUE` in the last call to vkCmdSetSampleLocationsEnableEXT, and the current subpass has a depth/stencil attachment, then that attachment must have been created with the `VK_IMAGE_CREATE_SAMPLE_LOCATIONS_COMPATIBLE_DEPTH_BIT_EXT` bit set

- VUID-vkCmdDrawIndexed-sampleLocationsEnable-07485
  If a shader object is bound to the `VK_SHADER_STAGE_FRAGMENT_BIT` stage, or the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_SAMPLE_LOCATIONS_EXT` state enabled and the `VK_DYNAMIC_STATE_SAMPLE_LOCATIONS_ENABLE_EXT` state enabled, and if `sampleLocationsEnable` was `VK_TRUE` in the last call to vkCmdSetSampleLocationsEnableEXT, then the `sampleLocationsInfo.maxSampleLocationGridSize.width` in the last call to vkCmdSetSampleLocationsEXT must evenly divide VkMultisamplePropertiesEXT::`maxSampleLocationGridSize.width` as returned by vkGetPhysicalDeviceMultisamplePropertiesEXT with a `samples` parameter equaling `rasterizationSamples`

- VUID-vkCmdDrawIndexed-sampleLocationsEnable-07486
  If a shader object is bound to the `VK_SHADER_STAGE_FRAGMENT_BIT` stage, or the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_SAMPLE_LOCATIONS_EXT` state enabled and the `VK_DYNAMIC_STATE_SAMPLE_LOCATIONS_ENABLE_EXT` state enabled, and if `sampleLocationsEnable` was `VK_TRUE` in the last call to vkCmdSetSampleLocationsEnableEXT, then the `sampleLocationsInfo.maxSampleLocationGridSize.height` in the last call to vkCmdSetSampleLocationsEXT must evenly divide VkMultisamplePropertiesEXT::`maxSampleLocationGridSize.height` as returned by vkGetPhysicalDeviceMultisamplePropertiesEXT with a `samples` parameter equaling `rasterizationSamples`

- VUID-vkCmdDrawIndexed-sampleLocationsEnable-07487
  If a shader object is bound to the `VK_SHADER_STAGE_FRAGMENT_BIT` stage, or the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_SAMPLE_LOCATIONS_ENABLE_EXT` state enabled, and if `sampleLocationsEnable` was `VK_TRUE` in the last call to vkCmdSetSampleLocationsEnableEXT, the fragment shader code must not statically use the extended instruction `InterpolateAtSample`

- VUID-vkCmdDrawIndexed-sampleLocationsEnable-07936
  If the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_SAMPLE_LOCATIONS_EXT` state disabled and the `VK_DYNAMIC_STATE_RASTERIZATION_SAMPLES_EXT` state enabled, and the current value of `sampleLocationsEnable` is `VK_TRUE`, then `sampleLocationsInfo.sampleLocationGridSize.width` must evenly divide VkMultisamplePropertiesEXT::`maxSampleLocationGridSize.width` as returned by vkGetPhysicalDeviceMultisamplePropertiesEXT with a `samples` parameter equaling the value of `rasterizationSamples` in the last call to vkCmdSetRasterizationSamplesEXT

- VUID-vkCmdDrawIndexed-sampleLocationsEnable-07937
  If the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_SAMPLE_LOCATIONS_EXT` state disabled and the `VK_DYNAMIC_STATE_RASTERIZATION_SAMPLES_EXT` state enabled, and the current value of `sampleLocationsEnable` is `VK_TRUE`, then `sampleLocationsInfo.sampleLocationGridSize.height` must evenly divide VkMultisamplePropertiesEXT::`maxSampleLocationGridSize.height` as returned by vkGetPhysicalDeviceMultisamplePropertiesEXT with a `samples` parameter equaling the value of `rasterizationSamples` in the last call to vkCmdSetRasterizationSamplesEXT

- VUID-vkCmdDrawIndexed-sampleLocationsEnable-07938
  If the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_SAMPLE_LOCATIONS_EXT` state disabled and the `VK_DYNAMIC_STATE_RASTERIZATION_SAMPLES_EXT` state enabled, and the current value of `sampleLocationsEnable` is `VK_TRUE`, then `sampleLocationsInfo.sampleLocationsPerPixel` must equal `rasterizationSamples` in the last call to vkCmdSetRasterizationSamplesEXT

- VUID-vkCmdDrawIndexed-coverageModulationTableEnable-07488
  If a shader object is bound to any graphics stage or the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_COVERAGE_MODULATION_TABLE_ENABLE_NV` state enabled, and the last call to vkCmdSetCoverageModulationTableEnableNV set `coverageModulationTableEnable` to `VK_TRUE`, then the `coverageModulationTableCount` parameter in the last call to vkCmdSetCoverageModulationTableNV must equal the current `rasterizationSamples` divided by the number of color samples in the current subpass

- VUID-vkCmdDrawIndexed-rasterizationSamples-07489
  If the `VK_NV_framebuffer_mixed_samples` extension is enabled, and if current subpass has a depth/stencil attachment and depth test, stencil test, or depth bounds test are enabled in the bound pipeline, then the current `rasterizationSamples` must be the same as the sample count of the depth/stencil attachment

- VUID-vkCmdDrawIndexed-coverageToColorEnable-07490
  If the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_COVERAGE_TO_COLOR_ENABLE_NV` state enabled and the last call to vkCmdSetCoverageToColorEnableNV set the `coverageToColorEnable` to `VK_TRUE`, then the current subpass must have a color attachment at the location selected by the last call to vkCmdSetCoverageToColorLocationNV `coverageToColorLocation`, with a VkFormat of `VK_FORMAT_R8_UINT`, `VK_FORMAT_R8_SINT`, `VK_FORMAT_R16_UINT`, `VK_FORMAT_R16_SINT`, `VK_FORMAT_R32_UINT`, or `VK_FORMAT_R32_SINT`

- VUID-vkCmdDrawIndexed-rasterizerDiscardEnable-09420
  If the `VK_NV_fragment_coverage_to_color` extension is enabled, and a shader object is bound to the `VK_SHADER_STAGE_FRAGMENT_BIT` stage, and the most recent call to vkCmdSetRasterizerDiscardEnable in the current command buffer set `rasterizerDiscardEnable` to `VK_FALSE`, and the last call to vkCmdSetCoverageToColorEnableNV set the `coverageToColorEnable` to `VK_TRUE`, then the current subpass must have a color attachment at the location selected by the last call to vkCmdSetCoverageToColorLocationNV `coverageToColorLocation`, with a VkFormat of `VK_FORMAT_R8_UINT`, `VK_FORMAT_R8_SINT`, `VK_FORMAT_R16_UINT`, `VK_FORMAT_R16_SINT`, `VK_FORMAT_R32_UINT`, or `VK_FORMAT_R32_SINT`

- VUID-vkCmdDrawIndexed-coverageReductionMode-07491
  If the `coverageReductionMode` feature is enabled, a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_COVERAGE_REDUCTION_MODE_NV` or `VK_DYNAMIC_STATE_RASTERIZATION_SAMPLES_EXT` dynamic states enabled, then the current values of `coverageReductionMode`, `rasterizationSamples`, the sample counts for the color and depth/stencil attachments (if the subpass has them) must be a valid combination returned by vkGetPhysicalDeviceSupportedFramebufferMixedSamplesCombinationsNV

- VUID-vkCmdDrawIndexed-viewportCount-07492
  If the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_VIEWPORT_WITH_COUNT` dynamic state enabled, but not the `VK_DYNAMIC_STATE_VIEWPORT_SWIZZLE_NV` dynamic state enabled, then the bound graphics pipeline must have been created with VkPipelineViewportSwizzleStateCreateInfoNV::`viewportCount` greater or equal to the `viewportCount` parameter in the last call to vkCmdSetViewportWithCount

- VUID-vkCmdDrawIndexed-viewportCount-07493
  If the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_VIEWPORT_WITH_COUNT` and `VK_DYNAMIC_STATE_VIEWPORT_SWIZZLE_NV` dynamic states enabled then the `viewportCount` parameter in the last call to vkCmdSetViewportSwizzleNV must be greater than or equal to the `viewportCount` parameter in the last call to vkCmdSetViewportWithCount

- VUID-vkCmdDrawIndexed-viewportCount-09421
  If the `VK_NV_viewport_swizzle` extension is enabled, and a shader object is bound to any graphics stage, then the `viewportCount` parameter in the last call to vkCmdSetViewportSwizzleNV must be greater than or equal to the `viewportCount` parameter in the last call to vkCmdSetViewportWithCount

- VUID-vkCmdDrawIndexed-rasterizationSamples-07494
  If the `VK_NV_framebuffer_mixed_samples` extension is enabled, and the `coverageReductionMode` feature is not enabled, or the current value of `coverageReductionMode` is not `VK_COVERAGE_REDUCTION_MODE_TRUNCATE_NV`, and the current value of `rasterizationSamples` is greater than sample count of the color attachment, then sample shading must be disabled

- VUID-vkCmdDrawIndexed-stippledLineEnable-07495
  If the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_LINE_STIPPLE_ENABLE_EXT` or `VK_DYNAMIC_STATE_LINE_RASTERIZATION_MODE_EXT` dynamic states enabled, and if the current `stippledLineEnable` state is `VK_TRUE` and the current `lineRasterizationMode` state is `VK_LINE_RASTERIZATION_MODE_RECTANGULAR`, then the `stippledRectangularLines` feature must be enabled

- VUID-vkCmdDrawIndexed-stippledLineEnable-07496
  If the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_LINE_STIPPLE_ENABLE_EXT` or `VK_DYNAMIC_STATE_LINE_RASTERIZATION_MODE_EXT` dynamic states enabled, and if the current `stippledLineEnable` state is `VK_TRUE` and the current `lineRasterizationMode` state is `VK_LINE_RASTERIZATION_MODE_BRESENHAM`, then the `stippledBresenhamLines` feature must be enabled

- VUID-vkCmdDrawIndexed-stippledLineEnable-07497
  If the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_LINE_STIPPLE_ENABLE_EXT` or `VK_DYNAMIC_STATE_LINE_RASTERIZATION_MODE_EXT` dynamic states enabled, and if the current `stippledLineEnable` state is `VK_TRUE` and the current `lineRasterizationMode` state is `VK_LINE_RASTERIZATION_MODE_RECTANGULAR_SMOOTH`, then the `stippledSmoothLines` feature must be enabled

- VUID-vkCmdDrawIndexed-stippledLineEnable-07498
  If the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_LINE_STIPPLE_ENABLE_EXT` or `VK_DYNAMIC_STATE_LINE_RASTERIZATION_MODE_EXT` dynamic states enabled, and if the current `stippledLineEnable` state is `VK_TRUE` and the current `lineRasterizationMode` state is `VK_LINE_RASTERIZATION_MODE_DEFAULT`, then the `stippledRectangularLines` feature must be enabled and VkPhysicalDeviceLimits::`strictLines` must be `VK_TRUE`

- VUID-vkCmdDrawIndexed-conservativePointAndLineRasterization-07499
  If the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_CONSERVATIVE_RASTERIZATION_MODE_EXT` dynamic state enabled, `conservativePointAndLineRasterization` is not supported, and the effective primitive topology output by the last pre-rasterization shader stage is a line or point, then the `conservativeRasterizationMode` set by the last call to vkCmdSetConservativeRasterizationModeEXT must be `VK_CONSERVATIVE_RASTERIZATION_MODE_DISABLED_EXT`

- VUID-vkCmdDrawIndexed-stage-07073
  If the bound pipeline was created with the VkPipelineShaderStageCreateInfo::`stage` member of an element of VkGraphicsPipelineCreateInfo::`pStages` set to `VK_SHADER_STAGE_VERTEX_BIT`, `VK_SHADER_STAGE_TESSELLATION_CONTROL_BIT`, `VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT` or `VK_SHADER_STAGE_GEOMETRY_BIT`, then Mesh Shader Queries must not be active

- VUID-vkCmdDrawIndexed-None-08877
  If a shader object is bound to the `VK_SHADER_STAGE_FRAGMENT_BIT` stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_ATTACHMENT_FEEDBACK_LOOP_ENABLE_EXT` dynamic state enabled, and the current value of `rasterizerDiscardEnable` is `VK_FALSE`, then vkCmdSetAttachmentFeedbackLoopEnableEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawIndexed-None-07850
  If dynamic state was inherited from VkCommandBufferInheritanceViewportScissorInfoNV, it must be set in the current command buffer prior to this drawing command

- VUID-vkCmdDrawIndexed-nextStage-10745
  For each shader object bound to a graphics stage, except for shader object bound to the last graphics stage in the logical pipeline, it must have been created with a `nextStage` including the corresponding bit to the shader object bound to the following graphics stage in the logical pipeline

- VUID-vkCmdDrawIndexed-None-08684
  If there is no bound graphics pipeline, `vkCmdBindShadersEXT` must have been called in the current command buffer with `pStages` with an element of `VK_SHADER_STAGE_VERTEX_BIT`

- VUID-vkCmdDrawIndexed-None-08685
  If there is no bound graphics pipeline, and the `tessellationShader` feature is enabled, `vkCmdBindShadersEXT` must have been called in the current command buffer with `pStages` with an element of `VK_SHADER_STAGE_TESSELLATION_CONTROL_BIT`

- VUID-vkCmdDrawIndexed-None-08686
  If there is no bound graphics pipeline, and the `tessellationShader` feature is enabled, `vkCmdBindShadersEXT` must have been called in the current command buffer with `pStages` with an element of `VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT`

- VUID-vkCmdDrawIndexed-None-08687
  If there is no bound graphics pipeline, and the `geometryShader` feature is enabled, `vkCmdBindShadersEXT` must have been called in the current command buffer with `pStages` with an element of `VK_SHADER_STAGE_GEOMETRY_BIT`

- VUID-vkCmdDrawIndexed-None-08688
  If there is no bound graphics pipeline, `vkCmdBindShadersEXT` must have been called in the current command buffer with `pStages` with an element of `VK_SHADER_STAGE_FRAGMENT_BIT`

- VUID-vkCmdDrawIndexed-None-08689
  If there is no bound graphics pipeline, and the `taskShader` feature is enabled, `vkCmdBindShadersEXT` must have been called in the current command buffer with `pStages` with an element of `VK_SHADER_STAGE_TASK_BIT_EXT`

- VUID-vkCmdDrawIndexed-None-08690
  If there is no bound graphics pipeline, and the `meshShader` feature is enabled, `vkCmdBindShadersEXT` must have been called in the current command buffer with `pStages` with an element of `VK_SHADER_STAGE_MESH_BIT_EXT`

- VUID-vkCmdDrawIndexed-None-08693
  If there is no bound graphics pipeline, and at least one of the `taskShader` and `meshShader` features is enabled, one of the `VK_SHADER_STAGE_VERTEX_BIT` or `VK_SHADER_STAGE_MESH_BIT_EXT` stages must have a valid `VkShaderEXT` bound, and the other must have no `VkShaderEXT` bound

- VUID-vkCmdDrawIndexed-None-08696
  If there is no bound graphics pipeline, and a valid `VkShaderEXT` is bound to the `VK_SHADER_STAGE_VERTEX_BIT` stage, there must be no `VkShaderEXT` bound to either the `VK_SHADER_STAGE_TASK_BIT_EXT` stage or the `VK_SHADER_STAGE_MESH_BIT_EXT` stage

- VUID-vkCmdDrawIndexed-None-08698
  If any graphics shader is bound which was created with the `VK_SHADER_CREATE_LINK_STAGE_BIT_EXT` flag, then all shaders created with the `VK_SHADER_CREATE_LINK_STAGE_BIT_EXT` flag in the same vkCreateShadersEXT call must also be bound

- VUID-vkCmdDrawIndexed-None-08699
  If any graphics shader is bound which was created with the `VK_SHADER_CREATE_LINK_STAGE_BIT_EXT` flag, any stages in between stages whose shaders which did not create a shader with the `VK_SHADER_CREATE_LINK_STAGE_BIT_EXT` flag as part of the same vkCreateShadersEXT call must not have any `VkShaderEXT` bound

- VUID-vkCmdDrawIndexed-None-08878
  All bound graphics shader objects must have been created with identical or identically defined push constant ranges

- VUID-vkCmdDrawIndexed-None-08879
  All bound graphics shader objects must have been created with identical or identically defined arrays of descriptor set layouts

- VUID-vkCmdDrawIndexed-colorAttachmentCount-09372
  If the current render pass instance was begun with vkCmdBeginRendering and a VkRenderingInfo::`colorAttachmentCount` equal to `1`, a color attachment with a resolve mode of `VK_RESOLVE_MODE_EXTERNAL_FORMAT_DOWNSAMPLE_BIT_ANDROID`, and a fragment shader is bound, it must not declare the `DepthReplacing` or `StencilRefReplacingEXT` execution modes

- VUID-vkCmdDrawIndexed-pDynamicStates-08715
  If the bound graphics pipeline state includes a fragment shader stage, was created with `VK_DYNAMIC_STATE_DEPTH_WRITE_ENABLE` set in VkPipelineDynamicStateCreateInfo::`pDynamicStates`, and the fragment shader declares the `EarlyFragmentTests` execution mode and uses `OpDepthAttachmentReadEXT`, the `depthWriteEnable` parameter in the last call to vkCmdSetDepthWriteEnable must be `VK_FALSE`

- VUID-vkCmdDrawIndexed-pDynamicStates-08716
  If the bound graphics pipeline state includes a fragment shader stage, was created with `VK_DYNAMIC_STATE_STENCIL_WRITE_MASK` set in VkPipelineDynamicStateCreateInfo::`pDynamicStates`, and the fragment shader declares the `EarlyFragmentTests` execution mode and uses `OpStencilAttachmentReadEXT`, the `writeMask` parameter in the last call to vkCmdSetStencilWriteMask must be `0`

- VUID-vkCmdDrawIndexed-None-09116
  If a shader object is bound to any graphics stage or the bound graphics pipeline was created with `VK_DYNAMIC_STATE_COLOR_WRITE_MASK_EXT`, and the format of any color attachment is `VK_FORMAT_E5B9G9R9_UFLOAT_PACK32`, the corresponding element of the `pColorWriteMasks` parameter of vkCmdSetColorWriteMaskEXT must either include all of `VK_COLOR_COMPONENT_R_BIT`, `VK_COLOR_COMPONENT_G_BIT`, and `VK_COLOR_COMPONENT_B_BIT`, or none of them

- VUID-vkCmdDrawIndexed-maxFragmentDualSrcAttachments-09239
  If blending is enabled for any attachment where either the source or destination blend factors for that attachment use the secondary color input, the maximum value of `Location` for any output attachment statically used in the `Fragment` `Execution` `Model` executed by this command must be less than `maxFragmentDualSrcAttachments`

- VUID-vkCmdDrawIndexed-None-09548
  If the current render pass was begun with vkCmdBeginRendering, and there is no shader object bound to any graphics stage, the value of each element of VkRenderingAttachmentLocationInfo::`pColorAttachmentLocations` set by vkCmdSetRenderingAttachmentLocations must match the value set for the corresponding element in the bound pipeline

- VUID-vkCmdDrawIndexed-None-09549
  If the current render pass was begun with vkCmdBeginRendering, and there is no shader object bound to any graphics stage, input attachment index mappings in the bound pipeline must match those set for the current render pass instance via VkRenderingInputAttachmentIndexInfo

- VUID-vkCmdDrawIndexed-None-09642
  If the current render pass was begun with vkCmdBeginRendering with the `VK_RENDERING_ENABLE_LEGACY_DITHERING_BIT_EXT` flag, the bound graphics pipeline must have been created with `VK_PIPELINE_CREATE_2_ENABLE_LEGACY_DITHERING_BIT_EXT`

- VUID-vkCmdDrawIndexed-None-09643
  If the bound graphics pipeline was created with `VK_PIPELINE_CREATE_2_ENABLE_LEGACY_DITHERING_BIT_EXT`, the current render pass must have begun with vkCmdBeginRendering with the `VK_RENDERING_ENABLE_LEGACY_DITHERING_BIT_EXT` flag

- VUID-vkCmdDrawIndexed-None-10677
  If the per-tile execution model is enabled, the tileShadingPerTileDraw feature must be enabled

- VUID-vkCmdDrawIndexed-None-10772
  If a shader object is bound to any graphics stage, multiview functionality must not be enabled in the current render pass

- VUID-vkCmdDrawIndexed-commandBuffer-02712
  If `commandBuffer` is a protected command buffer and `protectedNoFault` is not supported, any resource written to by the `VkPipeline` object bound to the pipeline bind point used by this command must not be an unprotected resource

- VUID-vkCmdDrawIndexed-commandBuffer-02713
  If `commandBuffer` is a protected command buffer and `protectedNoFault` is not supported, pipeline stages other than the framebuffer-space and compute stages in the `VkPipeline` object bound to the pipeline bind point used by this command must not write to any resource

- VUID-vkCmdDrawIndexed-commandBuffer-04617
  If any of the shader stages of the `VkPipeline` bound to the pipeline bind point used by this command uses the `RayQueryKHR` capability, then `commandBuffer` must not be a protected command buffer

- VUID-vkCmdDrawIndexed-None-04007
  All vertex input bindings accessed via vertex input variables declared in the vertex shader entry point’s interface must have either valid or VK_NULL_HANDLE buffers bound

- VUID-vkCmdDrawIndexed-None-04008
  If the `nullDescriptor` feature is not enabled, all vertex input bindings accessed via vertex input variables declared in the vertex shader entry point’s interface must not be VK_NULL_HANDLE

- VUID-vkCmdDrawIndexed-None-02721
  If the `robustBufferAccess` feature is not enabled, and that pipeline was created without enabling `VK_PIPELINE_ROBUSTNESS_BUFFER_BEHAVIOR_ROBUST_BUFFER_ACCESS` for `vertexInputs`, then for a given vertex buffer binding, any attribute data fetched must be entirely contained within the corresponding vertex buffer binding, as described in Vertex Input Description

- VUID-vkCmdDrawIndexed-format-10389
  For each vertex attribute accessed by this command, if its VkVertexInputAttributeDescription::`format` or VkVertexInputAttributeDescription2EXT::`format` is a packed format, and the `legacyVertexAttributes` feature is not enabled, the value of `attribAddress`, calculated as described in Vertex Input Calculation, must be a multiple of the size of the `format`

- VUID-vkCmdDrawIndexed-format-10390
  For each vertex attribute accessed by this command, if its VkVertexInputAttributeDescription::`format` or VkVertexInputAttributeDescription2EXT::`format` is not a packed format, and either the `legacyVertexAttributes` feature is not enabled or `format` has 64-bit components, the value of `attribAddress`, calculated as described in Vertex Input Calculation, must be a multiple of the component size of the `format`

- VUID-vkCmdDrawIndexed-None-07842
  If there is a shader object bound to the `VK_SHADER_STAGE_VERTEX_BIT` stage or the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_PRIMITIVE_TOPOLOGY` dynamic state enabled then vkCmdSetPrimitiveTopology must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawIndexed-dynamicPrimitiveTopologyUnrestricted-07500
  If the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_PRIMITIVE_TOPOLOGY` dynamic state enabled and the `dynamicPrimitiveTopologyUnrestricted` is `VK_FALSE`, then the `primitiveTopology` parameter of `vkCmdSetPrimitiveTopology` must be of the same topology class as the pipeline VkPipelineInputAssemblyStateCreateInfo::`topology` state

- VUID-vkCmdDrawIndexed-primitiveTopology-10286
  If a `VK_SHADER_STAGE_TESSELLATION_CONTROL_BIT` stage is bound, then the current value of `primitiveTopology` must be `VK_PRIMITIVE_TOPOLOGY_PATCH_LIST` prior to this drawing command

- VUID-vkCmdDrawIndexed-primitiveTopology-10747
  If vkCmdSetPrimitiveTopology set `primitiveTopology` to `VK_PRIMITIVE_TOPOLOGY_PATCH_LIST` prior to this drawing command, then a `VK_SHADER_STAGE_TESSELLATION_CONTROL_BIT` stage must be bound

- VUID-vkCmdDrawIndexed-primitiveTopology-10748
  If vkCmdSetPrimitiveTopology set `primitiveTopology` to `VK_PRIMITIVE_TOPOLOGY_POINT_LIST` prior to this drawing command, the `maintenance5` feature is not enabled, both a `VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT` and `VK_SHADER_STAGE_GEOMETRY_BIT` stage are not bound, then the `Vertex` `Execution` `Model` must have a `PointSize` decorated variable that is statically written to

- VUID-vkCmdDrawIndexed-pStrides-04913
  If the bound graphics pipeline was created with the `VK_DYNAMIC_STATE_VERTEX_INPUT_BINDING_STRIDE` dynamic state enabled, but without the `VK_DYNAMIC_STATE_VERTEX_INPUT_EXT` dynamic state enabled, then vkCmdBindVertexBuffers2 must have been called and not subsequently invalidated in the current command buffer prior to this draw command, and the `pStrides` parameter of vkCmdBindVertexBuffers2 must not be `NULL`

- VUID-vkCmdDrawIndexed-None-04914
  If there is a shader object bound to the `VK_SHADER_STAGE_VERTEX_BIT` stage or the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_VERTEX_INPUT_EXT` dynamic state enabled then vkCmdSetVertexInputEXT must have been called and not subsequently invalidated in the current command buffer prior to this draw command

- VUID-vkCmdDrawIndexed-Input-07939
  If the `vertexAttributeRobustness` feature is not enabled, and the `maintenance9` feature is not enabled, and there is a shader object bound to the `VK_SHADER_STAGE_VERTEX_BIT` stage or the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_VERTEX_INPUT_EXT` dynamic state enabled then all variables with the `Input` storage class decorated with `Location` in the `Vertex` `Execution` `Model` `OpEntryPoint` must contain a location in VkVertexInputAttributeDescription2EXT::`location`

- VUID-vkCmdDrawIndexed-Input-08734
  If there is a shader object bound to the `VK_SHADER_STAGE_VERTEX_BIT` stage or the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_VERTEX_INPUT_EXT` dynamic state enabled and either the `legacyVertexAttributes` feature is not enabled or the SPIR-V Type associated with a given `Input` variable of the corresponding `Location` in the `Vertex` `Execution` `Model` `OpEntryPoint` is 64-bit, then the numeric type associated with all `Input` variables of the corresponding `Location` in the `Vertex` `Execution` `Model` `OpEntryPoint` must be the same as VkVertexInputAttributeDescription2EXT::`format`

- VUID-vkCmdDrawIndexed-format-08936
  If there is a shader object bound to the `VK_SHADER_STAGE_VERTEX_BIT` stage or the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_VERTEX_INPUT_EXT` dynamic state enabled and VkVertexInputAttributeDescription2EXT::`format` has a 64-bit component, then the scalar width associated with all `Input` variables of the corresponding `Location` in the `Vertex` `Execution` `Model` `OpEntryPoint` must be 64-bit

- VUID-vkCmdDrawIndexed-format-08937
  If there is a shader object bound to the `VK_SHADER_STAGE_VERTEX_BIT` stage or the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_VERTEX_INPUT_EXT` dynamic state enabled and the scalar width associated with a `Location` decorated `Input` variable in the `Vertex` `Execution` `Model` `OpEntryPoint` is 64-bit, then the corresponding VkVertexInputAttributeDescription2EXT::`format` must have a 64-bit component

- VUID-vkCmdDrawIndexed-None-09203
  If there is a shader object bound to the `VK_SHADER_STAGE_VERTEX_BIT` stage or the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_VERTEX_INPUT_EXT` dynamic state enabled and VkVertexInputAttributeDescription2EXT::`format` has a 64-bit component, then all `Input` variables at the corresponding `Location` in the `Vertex` `Execution` `Model` `OpEntryPoint` must not use components that are not present in the format

- VUID-vkCmdDrawIndexed-None-04875
  If there is a shader object bound to the `VK_SHADER_STAGE_TESSELLATION_CONTROL_BIT` stage or the bound graphics pipeline state was created with both a `VK_SHADER_STAGE_TESSELLATION_CONTROL_BIT` stage and the `VK_DYNAMIC_STATE_PATCH_CONTROL_POINTS_EXT` dynamic state enabled, and the current value of `primitiveTopology` is `VK_PRIMITIVE_TOPOLOGY_PATCH_LIST`, then vkCmdSetPatchControlPointsEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawIndexed-None-04879
  If there is a shader object bound to the `VK_SHADER_STAGE_VERTEX_BIT` stage or the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_PRIMITIVE_RESTART_ENABLE` dynamic state enabled then vkCmdSetPrimitiveRestartEnable must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawIndexed-None-09637
  If the `primitiveTopologyListRestart` feature is not enabled, the topology is `VK_PRIMITIVE_TOPOLOGY_POINT_LIST`, `VK_PRIMITIVE_TOPOLOGY_LINE_LIST`, `VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST`, `VK_PRIMITIVE_TOPOLOGY_LINE_LIST_WITH_ADJACENCY`, or `VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST_WITH_ADJACENCY`, there is a shader object bound to the `VK_SHADER_STAGE_VERTEX_BIT` stage or the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_PRIMITIVE_RESTART_ENABLE` dynamic state enabled then vkCmdSetPrimitiveRestartEnable must be `VK_FALSE`

- VUID-vkCmdDrawIndexed-stage-06481
  The bound graphics pipeline must not have been created with the VkPipelineShaderStageCreateInfo::`stage` member of any element of VkGraphicsPipelineCreateInfo::`pStages` set to `VK_SHADER_STAGE_TASK_BIT_EXT` or `VK_SHADER_STAGE_MESH_BIT_EXT`

- VUID-vkCmdDrawIndexed-None-08885
  There must be no shader object bound to either of the `VK_SHADER_STAGE_TASK_BIT_EXT` or `VK_SHADER_STAGE_MESH_BIT_EXT` stages

- VUID-vkCmdDrawIndexed-None-07619
  If a shader object is bound to the `VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT` stage or a graphics pipeline is bound which was created with both a `VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT` stage and the `VK_DYNAMIC_STATE_TESSELLATION_DOMAIN_ORIGIN_EXT` dynamic state enabled, then vkCmdSetTessellationDomainOriginEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawIndexed-None-07312
  If the `maintenance6` feature is not enabled, a valid index buffer must be bound

- VUID-vkCmdDrawIndexed-pNext-09461
  If the bound graphics pipeline state was created with VkPipelineVertexInputDivisorStateCreateInfo in the `pNext` chain of VkGraphicsPipelineCreateInfo::`pVertexInputState`, any member of VkPipelineVertexInputDivisorStateCreateInfo::`pVertexBindingDivisors` has a value other than `1` in `divisor`, and VkPhysicalDeviceVertexAttributeDivisorProperties::`supportsNonZeroFirstInstance` is `VK_FALSE`, then `firstInstance` must be `0`

- VUID-vkCmdDrawIndexed-None-09462
  If shader objects are used for drawing or the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_VERTEX_INPUT_EXT` dynamic state enabled, any member of the `pVertexBindingDescriptions` parameter to the vkCmdSetVertexInputEXT call that sets this dynamic state has a value other than `1` in `divisor`, and VkPhysicalDeviceVertexAttributeDivisorProperties::`supportsNonZeroFirstInstance` is `VK_FALSE`, then `firstInstance` must be `0`

- VUID-vkCmdDrawIndexed-robustBufferAccess2-08798
  If the `robustBufferAccess2` feature is not enabled, (`indexSize` × (`firstIndex` + `indexCount`) + `offset`) must be less than or equal to the size of the bound index buffer, with `indexSize` being based on the type specified by `indexType`, where the index buffer, `indexType`, and `offset` are specified via `vkCmdBindIndexBuffer` or `vkCmdBindIndexBuffer2`. If `vkCmdBindIndexBuffer2` is used to bind the index buffer, the size of the bound index buffer is vkCmdBindIndexBuffer2::`size`

Valid Usage (Implicit)

- VUID-vkCmdDrawIndexed-commandBuffer-parameter
  `commandBuffer` must be a valid VkCommandBuffer handle

- VUID-vkCmdDrawIndexed-commandBuffer-recording
  `commandBuffer` must be in the recording state

- VUID-vkCmdDrawIndexed-commandBuffer-cmdpool
  The `VkCommandPool` that `commandBuffer` was allocated from must support graphics operations

- VUID-vkCmdDrawIndexed-renderpass
  This command must only be called inside of a render pass instance

- VUID-vkCmdDrawIndexed-videocoding
  This command must only be called outside of a video coding scope

Host Synchronization

- Host access to `commandBuffer` must be externally synchronized

- Host access to the `VkCommandPool` that `commandBuffer` was allocated from must be externally synchronized

Command Properties

Command Buffer Levels | Render Pass Scope | Video Coding Scope | Supported Queue Types | Command Type
--- | --- | --- | --- | ---
Primary Secondary | Inside | Outside | Graphics | Action

To record an ordered sequence of draws which have no state changes between them, call:

    // Provided by VK_EXT_multi_draw
    void vkCmdDrawMultiEXT(
        VkCommandBuffer                             commandBuffer,
        uint32_t                                    drawCount,
        const VkMultiDrawInfoEXT*                   pVertexInfo,
        uint32_t                                    instanceCount,
        uint32_t                                    firstInstance,
        uint32_t                                    stride);

- `commandBuffer` is the command buffer into which the command is recorded.

- `drawCount` is the number of draws to execute, and can be zero.

- `pVertexInfo` is a pointer to an array of VkMultiDrawInfoEXT with vertex information to be drawn.

- `instanceCount` is the number of instances per draw.

- `firstInstance` is the instance ID of the first instance in each draw.

- `stride` is the byte stride between consecutive elements of `pVertexInfo`.

The number of draws recorded is `drawCount`, with each draw reading, sequentially, a `firstVertex` and a `vertexCount` from `pVertexInfo`. For each recorded draw, primitives are assembled as for vkCmdDraw, and drawn `instanceCount` times with `instanceIndex` starting with `firstInstance` and sequentially for each instance.

Valid Usage

- VUID-vkCmdDrawMultiEXT-magFilter-04553
  If a VkSampler created with `magFilter` or `minFilter` equal to `VK_FILTER_LINEAR`, `reductionMode` equal to `VK_SAMPLER_REDUCTION_MODE_WEIGHTED_AVERAGE`, and `compareEnable` equal to `VK_FALSE` is used to sample a VkImageView as a result of this command, then the image view’s format features must contain `VK_FORMAT_FEATURE_SAMPLED_IMAGE_FILTER_LINEAR_BIT`

- VUID-vkCmdDrawMultiEXT-magFilter-09598
  If a VkSampler created with `magFilter` or `minFilter` equal to `VK_FILTER_LINEAR` and `reductionMode` equal to either `VK_SAMPLER_REDUCTION_MODE_MIN` or `VK_SAMPLER_REDUCTION_MODE_MAX` is used to sample a VkImageView as a result of this command, then the image view’s format features must contain `VK_FORMAT_FEATURE_SAMPLED_IMAGE_FILTER_MINMAX_BIT`

- VUID-vkCmdDrawMultiEXT-mipmapMode-04770
  If a VkSampler created with `mipmapMode` equal to `VK_SAMPLER_MIPMAP_MODE_LINEAR`, `reductionMode` equal to `VK_SAMPLER_REDUCTION_MODE_WEIGHTED_AVERAGE`, and `compareEnable` equal to `VK_FALSE` is used to sample a VkImageView as a result of this command, then the image view’s format features must contain `VK_FORMAT_FEATURE_SAMPLED_IMAGE_FILTER_LINEAR_BIT`

- VUID-vkCmdDrawMultiEXT-mipmapMode-09599
  If a VkSampler created with `mipmapMode` equal to `VK_SAMPLER_MIPMAP_MODE_LINEAR` and `reductionMode` equal to either `VK_SAMPLER_REDUCTION_MODE_MIN` or `VK_SAMPLER_REDUCTION_MODE_MAX` is used to sample a VkImageView as a result of this command, then the image view’s format features must contain `VK_FORMAT_FEATURE_SAMPLED_IMAGE_FILTER_MINMAX_BIT`

- VUID-vkCmdDrawMultiEXT-unnormalizedCoordinates-09635
  If a VkSampler created with `unnormalizedCoordinates` equal to `VK_TRUE` is used to sample a VkImageView as a result of this command, then the image view’s `levelCount` and `layerCount` must be 1

- VUID-vkCmdDrawMultiEXT-None-08609
  If a VkSampler created with `unnormalizedCoordinates` equal to `VK_TRUE` is used to sample a VkImageView as a result of this command, then the image view’s `viewType` must be `VK_IMAGE_VIEW_TYPE_1D` or `VK_IMAGE_VIEW_TYPE_2D`

- VUID-vkCmdDrawMultiEXT-None-08610
  If a VkSampler created with `unnormalizedCoordinates` equal to `VK_TRUE` is used to sample a VkImageView as a result of this command, then the sampler must not be used with any of the SPIR-V `OpImageSample*` or `OpImageSparseSample*` instructions with `ImplicitLod`, `Dref` or `Proj` in their name

- VUID-vkCmdDrawMultiEXT-None-08611
  If a VkSampler created with `unnormalizedCoordinates` equal to `VK_TRUE` is used to sample a VkImageView as a result of this command, then the sampler must not be used with any of the SPIR-V `OpImageSample*` or `OpImageSparseSample*` instructions that includes a LOD bias or any offset values

- VUID-vkCmdDrawMultiEXT-None-06479
  If a VkImageView is sampled with depth comparison, the image view’s format features must contain `VK_FORMAT_FEATURE_2_SAMPLED_IMAGE_DEPTH_COMPARISON_BIT`

- VUID-vkCmdDrawMultiEXT-None-02691
  If a VkImageView is accessed using atomic operations as a result of this command, then the image view’s format features must contain `VK_FORMAT_FEATURE_STORAGE_IMAGE_ATOMIC_BIT`

- VUID-vkCmdDrawMultiEXT-None-07888
  If a `VK_DESCRIPTOR_TYPE_STORAGE_TEXEL_BUFFER` descriptor is accessed using atomic operations as a result of this command, then the storage texel buffer’s format features must contain `VK_FORMAT_FEATURE_STORAGE_TEXEL_BUFFER_ATOMIC_BIT`

- VUID-vkCmdDrawMultiEXT-None-02692
  If a VkImageView is sampled with `VK_FILTER_CUBIC_EXT` as a result of this command, then the image view’s format features must contain `VK_FORMAT_FEATURE_SAMPLED_IMAGE_FILTER_CUBIC_BIT_EXT`

- VUID-vkCmdDrawMultiEXT-None-02693
  If the VK_EXT_filter_cubic extension is not enabled and any VkImageView is sampled with `VK_FILTER_CUBIC_EXT` as a result of this command, it must not have a VkImageViewType of `VK_IMAGE_VIEW_TYPE_3D`, `VK_IMAGE_VIEW_TYPE_CUBE`, or `VK_IMAGE_VIEW_TYPE_CUBE_ARRAY`

- VUID-vkCmdDrawMultiEXT-filterCubic-02694
  Any VkImageView being sampled with `VK_FILTER_CUBIC_EXT` as a result of this command must have a VkImageViewType and format that supports cubic filtering, as specified by VkFilterCubicImageViewImageFormatPropertiesEXT::`filterCubic` returned by vkGetPhysicalDeviceImageFormatProperties2

- VUID-vkCmdDrawMultiEXT-filterCubicMinmax-02695
  Any VkImageView being sampled with `VK_FILTER_CUBIC_EXT` with a reduction mode of either `VK_SAMPLER_REDUCTION_MODE_MIN` or `VK_SAMPLER_REDUCTION_MODE_MAX` as a result of this command must have a VkImageViewType and format that supports cubic filtering together with minmax filtering, as specified by VkFilterCubicImageViewImageFormatPropertiesEXT::`filterCubicMinmax` returned by vkGetPhysicalDeviceImageFormatProperties2

- VUID-vkCmdDrawMultiEXT-cubicRangeClamp-09212
  If the `cubicRangeClamp` feature is not enabled, then any VkImageView being sampled with `VK_FILTER_CUBIC_EXT` as a result of this command must not have a VkSamplerReductionModeCreateInfo::`reductionMode` equal to `VK_SAMPLER_REDUCTION_MODE_WEIGHTED_AVERAGE_RANGECLAMP_QCOM`

- VUID-vkCmdDrawMultiEXT-reductionMode-09213
  Any VkImageView being sampled with a VkSamplerReductionModeCreateInfo::`reductionMode` equal to `VK_SAMPLER_REDUCTION_MODE_WEIGHTED_AVERAGE_RANGECLAMP_QCOM` as a result of this command must sample with `VK_FILTER_CUBIC_EXT`

- VUID-vkCmdDrawMultiEXT-selectableCubicWeights-09214
  If the `selectableCubicWeights` feature is not enabled, then any VkImageView being sampled with `VK_FILTER_CUBIC_EXT` as a result of this command must have VkSamplerCubicWeightsCreateInfoQCOM::`cubicWeights` equal to `VK_CUBIC_FILTER_WEIGHTS_CATMULL_ROM_QCOM`

- VUID-vkCmdDrawMultiEXT-flags-02696
  Any VkImage created with a VkImageCreateInfo::`flags` containing `VK_IMAGE_CREATE_CORNER_SAMPLED_BIT_NV` sampled as a result of this command must only be sampled using a VkSamplerAddressMode of `VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE`

- VUID-vkCmdDrawMultiEXT-OpTypeImage-07027
  For any VkImageView being written as a storage image where the image format field of the `OpTypeImage` is `Unknown`, the view’s format features must contain `VK_FORMAT_FEATURE_2_STORAGE_WRITE_WITHOUT_FORMAT_BIT`

- VUID-vkCmdDrawMultiEXT-OpTypeImage-07028
  For any VkImageView being read as a storage image where the image format field of the `OpTypeImage` is `Unknown`, the view’s format features must contain `VK_FORMAT_FEATURE_2_STORAGE_READ_WITHOUT_FORMAT_BIT`

- VUID-vkCmdDrawMultiEXT-OpTypeImage-07029
  For any VkBufferView being written as a storage texel buffer where the image format field of the `OpTypeImage` is `Unknown`, the view’s buffer features must contain `VK_FORMAT_FEATURE_2_STORAGE_WRITE_WITHOUT_FORMAT_BIT`

- VUID-vkCmdDrawMultiEXT-OpTypeImage-07030
  Any VkBufferView being read as a storage texel buffer where the image format field of the `OpTypeImage` is `Unknown` then the view’s buffer features must contain `VK_FORMAT_FEATURE_2_STORAGE_READ_WITHOUT_FORMAT_BIT`

- VUID-vkCmdDrawMultiEXT-None-08600
  For each set n that is statically used by a bound shader, a descriptor set must have been bound to n at the same pipeline bind point, with a VkPipelineLayout that is compatible for set n, with the VkPipelineLayout used to create the current VkPipeline or the VkDescriptorSetLayout array used to create the current VkShaderEXT , as described in Pipeline Layout Compatibility

- VUID-vkCmdDrawMultiEXT-None-08601
  For each push constant that is statically used by a bound shader, a push constant value must have been set for the same pipeline bind point, with a VkPipelineLayout that is compatible for push constants, with the VkPipelineLayout used to create the current VkPipeline or the VkDescriptorSetLayout array used to create the current VkShaderEXT , as described in Pipeline Layout Compatibility

- VUID-vkCmdDrawMultiEXT-None-10068
  For each array of resources that is used by a bound shader, the indices used to access members of the array must be less than the descriptor count for the identified binding in the descriptor sets used by this command

- VUID-vkCmdDrawMultiEXT-maintenance4-08602
  If the `maintenance4` feature is not enabled, then for each push constant that is statically used by a bound shader, a push constant value must have been set for the same pipeline bind point, with a VkPipelineLayout that is compatible for push constants, with the VkPipelineLayout used to create the current VkPipeline or the VkDescriptorSetLayout and VkPushConstantRange arrays used to create the current VkShaderEXT , as described in Pipeline Layout Compatibility

- VUID-vkCmdDrawMultiEXT-None-08114
  Descriptors in each bound descriptor set, specified via vkCmdBindDescriptorSets, must be valid as described by descriptor validity if they are statically used by the VkPipeline bound to the pipeline bind point used by this command and the bound VkPipeline was not created with `VK_PIPELINE_CREATE_DESCRIPTOR_BUFFER_BIT_EXT`

- VUID-vkCmdDrawMultiEXT-None-08115
  If the descriptors used by the VkPipeline bound to the pipeline bind point were specified via vkCmdBindDescriptorSets, the bound VkPipeline must have been created without `VK_PIPELINE_CREATE_DESCRIPTOR_BUFFER_BIT_EXT`

- VUID-vkCmdDrawMultiEXT-None-08116
  Descriptors in bound descriptor buffers, specified via vkCmdSetDescriptorBufferOffsetsEXT, must be valid if they are dynamically used by the VkPipeline bound to the pipeline bind point used by this command and the bound VkPipeline was created with `VK_PIPELINE_CREATE_DESCRIPTOR_BUFFER_BIT_EXT`

- VUID-vkCmdDrawMultiEXT-None-08604
  Descriptors in bound descriptor buffers, specified via vkCmdSetDescriptorBufferOffsetsEXT, must be valid if they are dynamically used by any VkShaderEXT bound to a stage corresponding to the pipeline bind point used by this command

- VUID-vkCmdDrawMultiEXT-None-08117
  If the descriptors used by the VkPipeline bound to the pipeline bind point were specified via vkCmdSetDescriptorBufferOffsetsEXT, the bound VkPipeline must have been created with `VK_PIPELINE_CREATE_DESCRIPTOR_BUFFER_BIT_EXT`

- VUID-vkCmdDrawMultiEXT-None-08119
  If a descriptor is dynamically used with a VkPipeline created with `VK_PIPELINE_CREATE_DESCRIPTOR_BUFFER_BIT_EXT`, the descriptor memory must be resident

- VUID-vkCmdDrawMultiEXT-None-08605
  If a descriptor is dynamically used with a VkShaderEXT created with a `VkDescriptorSetLayout` that was created with `VK_DESCRIPTOR_SET_LAYOUT_CREATE_DESCRIPTOR_BUFFER_BIT_EXT`, the descriptor memory must be resident

- VUID-vkCmdDrawMultiEXT-None-08606
  If the `shaderObject` feature is not enabled, a valid pipeline must be bound to the pipeline bind point used by this command

- VUID-vkCmdDrawMultiEXT-None-08608
  If a pipeline is bound to the pipeline bind point used by this command, there must not have been any calls to dynamic state setting commands for any state specified statically in the VkPipeline object bound to the pipeline bind point used by this command, since that pipeline was bound

- VUID-vkCmdDrawMultiEXT-uniformBuffers-06935
  If any stage of the VkPipeline object bound to the pipeline bind point used by this command accesses a uniform buffer, and that stage was created without enabling either `VK_PIPELINE_ROBUSTNESS_BUFFER_BEHAVIOR_ROBUST_BUFFER_ACCESS` or `VK_PIPELINE_ROBUSTNESS_BUFFER_BEHAVIOR_ROBUST_BUFFER_ACCESS_2` for `uniformBuffers`, and the `robustBufferAccess` feature is not enabled, that stage must not access values outside of the range of the buffer as specified in the descriptor set bound to the same pipeline bind point

- VUID-vkCmdDrawMultiEXT-None-08612
  If the `robustBufferAccess` feature is not enabled, and any VkShaderEXT bound to a stage corresponding to the pipeline bind point used by this command accesses a uniform buffer, it must not access values outside of the range of the buffer as specified in the descriptor set bound to the same pipeline bind point

- VUID-vkCmdDrawMultiEXT-storageBuffers-06936
  If any stage of the VkPipeline object bound to the pipeline bind point used by this command accesses a storage buffer, and that stage was created without enabling either `VK_PIPELINE_ROBUSTNESS_BUFFER_BEHAVIOR_ROBUST_BUFFER_ACCESS` or `VK_PIPELINE_ROBUSTNESS_BUFFER_BEHAVIOR_ROBUST_BUFFER_ACCESS_2` for `storageBuffers`, and the `robustBufferAccess` feature is not enabled, that stage must not access values outside of the range of the buffer as specified in the descriptor set bound to the same pipeline bind point

- VUID-vkCmdDrawMultiEXT-None-08613
  If the `robustBufferAccess` feature is not enabled, and any VkShaderEXT bound to a stage corresponding to the pipeline bind point used by this command accesses a storage buffer, it must not access values outside of the range of the buffer as specified in the descriptor set bound to the same pipeline bind point

- VUID-vkCmdDrawMultiEXT-commandBuffer-02707
  If `commandBuffer` is an unprotected command buffer and `protectedNoFault` is not supported, any resource accessed by bound shaders must not be a protected resource

- VUID-vkCmdDrawMultiEXT-viewType-07752
  If a VkImageView is accessed as a result of this command, then the image view’s `viewType` must match the `Dim` operand of the `OpTypeImage` as described in Compatibility Between SPIR-V Image Dimensions and Vulkan ImageView Types

- VUID-vkCmdDrawMultiEXT-format-07753
  If a VkImageView or VkBufferView is accessed as a result of this command, then the numeric type of the view’s `format` and the `Sampled` `Type` operand of the `OpTypeImage` must match

- VUID-vkCmdDrawMultiEXT-OpImageWrite-08795
  If a VkImageView created with a format other than `VK_FORMAT_A8_UNORM` is accessed using `OpImageWrite` as a result of this command, then the `Type` of the `Texel` operand of that instruction must have at least as many components as the image view’s format

- VUID-vkCmdDrawMultiEXT-OpImageWrite-08796
  If a VkImageView created with the format `VK_FORMAT_A8_UNORM` is accessed using `OpImageWrite` as a result of this command, then the `Type` of the `Texel` operand of that instruction must have four components

- VUID-vkCmdDrawMultiEXT-OpImageWrite-04469
  If a VkBufferView is accessed using `OpImageWrite` as a result of this command, then the `Type` of the `Texel` operand of that instruction must have at least as many components as the buffer view’s format

- VUID-vkCmdDrawMultiEXT-SampledType-04470
  If a VkImageView with a VkFormat that has a 64-bit component width is accessed as a result of this command, the `SampledType` of the `OpTypeImage` operand of that instruction must have a `Width` of 64

- VUID-vkCmdDrawMultiEXT-SampledType-04471
  If a VkImageView with a VkFormat that has a component width less than 64-bit is accessed as a result of this command, the `SampledType` of the `OpTypeImage` operand of that instruction must have a `Width` of 32

- VUID-vkCmdDrawMultiEXT-SampledType-04472
  If a VkBufferView with a VkFormat that has a 64-bit component width is accessed as a result of this command, the `SampledType` of the `OpTypeImage` operand of that instruction must have a `Width` of 64

- VUID-vkCmdDrawMultiEXT-SampledType-04473
  If a VkBufferView with a VkFormat that has a component width less than 64-bit is accessed as a result of this command, the `SampledType` of the `OpTypeImage` operand of that instruction must have a `Width` of 32

- VUID-vkCmdDrawMultiEXT-sparseImageInt64Atomics-04474
  If the `sparseImageInt64Atomics` feature is not enabled, VkImage objects created with the `VK_IMAGE_CREATE_SPARSE_RESIDENCY_BIT` flag must not be accessed by atomic instructions through an `OpTypeImage` with a `SampledType` with a `Width` of 64 by this command

- VUID-vkCmdDrawMultiEXT-sparseImageInt64Atomics-04475
  If the `sparseImageInt64Atomics` feature is not enabled, VkBuffer objects created with the `VK_BUFFER_CREATE_SPARSE_RESIDENCY_BIT` flag must not be accessed by atomic instructions through an `OpTypeImage` with a `SampledType` with a `Width` of 64 by this command

- VUID-vkCmdDrawMultiEXT-OpImageWeightedSampleQCOM-06971
  If `OpImageWeightedSampleQCOM` is used to sample a VkImageView as a result of this command, then the image view’s format features must contain `VK_FORMAT_FEATURE_2_WEIGHT_SAMPLED_IMAGE_BIT_QCOM`

- VUID-vkCmdDrawMultiEXT-OpImageWeightedSampleQCOM-06972
  If `OpImageWeightedSampleQCOM` uses a VkImageView as a sample weight image as a result of this command, then the image view’s format features must contain `VK_FORMAT_FEATURE_2_WEIGHT_IMAGE_BIT_QCOM`

- VUID-vkCmdDrawMultiEXT-OpImageBoxFilterQCOM-06973
  If `OpImageBoxFilterQCOM` is used to sample a VkImageView as a result of this command, then the image view’s format features must contain `VK_FORMAT_FEATURE_2_BOX_FILTER_SAMPLED_BIT_QCOM`

- VUID-vkCmdDrawMultiEXT-OpImageBlockMatchSSDQCOM-06974
  If `OpImageBlockMatchSSDQCOM` is used to read from an VkImageView as a result of this command, then the image view’s format features must contain `VK_FORMAT_FEATURE_2_BLOCK_MATCHING_BIT_QCOM`

- VUID-vkCmdDrawMultiEXT-OpImageBlockMatchSADQCOM-06975
  If `OpImageBlockMatchSADQCOM` is used to read from an VkImageView as a result of this command, then the image view’s format features must contain `VK_FORMAT_FEATURE_2_BLOCK_MATCHING_BIT_QCOM`

- VUID-vkCmdDrawMultiEXT-OpImageBlockMatchSADQCOM-06976
  If `OpImageBlockMatchSADQCOM` or OpImageBlockMatchSSDQCOM is used to read from a reference image as result of this command, then the specified reference coordinates must not fail integer texel coordinate validation

- VUID-vkCmdDrawMultiEXT-OpImageWeightedSampleQCOM-06977
  If `OpImageWeightedSampleQCOM`, `OpImageBoxFilterQCOM`, `OpImageBlockMatchWindowSSDQCOM`, `OpImageBlockMatchWindowSADQCOM`, `OpImageBlockMatchGatherSSDQCOM`, `OpImageBlockMatchGatherSADQCOM`, `OpImageBlockMatchSSDQCOM`, or `OpImageBlockMatchSADQCOM` uses a VkSampler as a result of this command, then the sampler must have been created with `VK_SAMPLER_CREATE_IMAGE_PROCESSING_BIT_QCOM`

- VUID-vkCmdDrawMultiEXT-OpImageWeightedSampleQCOM-06978
  If any command other than `OpImageWeightedSampleQCOM`, `OpImageBoxFilterQCOM`, `OpImageBlockMatchWindowSSDQCOM`, `OpImageBlockMatchWindowSADQCOM`, `OpImageBlockMatchGatherSSDQCOM`, `OpImageBlockMatchGatherSADQCOM`, `OpImageBlockMatchSSDQCOM`, or `OpImageBlockMatchSADQCOM` uses a VkSampler as a result of this command, then the sampler must not have been created with `VK_SAMPLER_CREATE_IMAGE_PROCESSING_BIT_QCOM`

- VUID-vkCmdDrawMultiEXT-OpImageBlockMatchWindow-09215
  If a `OpImageBlockMatchWindow*QCOM` or `OpImageBlockMatchGather*QCOM` instruction is used to read from an VkImageView as a result of this command, then the image view’s format features must contain `VK_FORMAT_FEATURE_2_BLOCK_MATCHING_BIT_QCOM`

- VUID-vkCmdDrawMultiEXT-OpImageBlockMatchWindow-09216
  If a `OpImageBlockMatchWindow*QCOM` or `OpImageBlockMatchGather*QCOM` instruction is used to read from an VkImageView as a result of this command, then the image view’s format must be a single-component format

- VUID-vkCmdDrawMultiEXT-OpImageBlockMatchWindow-09217
  If a `OpImageBlockMatchWindow*QCOM` or `OpImageBlockMatchGather*QCOM` read from a reference image as result of this command, then the specified reference coordinates must not fail integer texel coordinate validation

- VUID-vkCmdDrawMultiEXT-None-07288
  Any shader invocation executed by this command must terminate

- VUID-vkCmdDrawMultiEXT-None-09600
  If a descriptor with type equal to any of `VK_DESCRIPTOR_TYPE_SAMPLE_WEIGHT_IMAGE_QCOM`, `VK_DESCRIPTOR_TYPE_BLOCK_MATCH_IMAGE_QCOM`, `VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE`, `VK_DESCRIPTOR_TYPE_STORAGE_IMAGE`, or `VK_DESCRIPTOR_TYPE_INPUT_ATTACHMENT` is accessed as a result of this command, all image subresources identified by that descriptor must be in the image layout identified when the descriptor was written

- VUID-vkCmdDrawMultiEXT-commandBuffer-10746
  The `VkDeviceMemory` object allocated from a `VkMemoryHeap` with the `VK_MEMORY_HEAP_TILE_MEMORY_BIT_QCOM` property that is bound to a resource accessed as a result of this command must be the active bound bound tile memory object in `commandBuffer`

- VUID-vkCmdDrawMultiEXT-None-10678
  If this command is recorded inside a tile shading render pass instance, the stages corresponding to the pipeline bind point used by this command must only include `VK_SHADER_STAGE_VERTEX_BIT`, `VK_SHADER_STAGE_FRAGMENT_BIT`, and/or `VK_SHADER_STAGE_COMPUTE_BIT`

- VUID-vkCmdDrawMultiEXT-None-10679
  If this command is recorded where per-tile execution model is enabled, there must be no access to any image while the image was be transitioned to the `VK_IMAGE_LAYOUT_ATTACHMENT_FEEDBACK_LOOP_OPTIMAL_EXT` layout

- VUID-vkCmdDrawMultiEXT-pDescription-09900
  If a `VK_DESCRIPTOR_TYPE_TENSOR_ARM` descriptor is accessed as a result of this command, then the underlying VkTensorARM object must have been created with a VkTensorCreateInfoARM::`pDescription` whose `usage` member contained `VK_TENSOR_USAGE_SHADER_BIT_ARM`

- VUID-vkCmdDrawMultiEXT-dimensionCount-09905
  If a `VK_DESCRIPTOR_TYPE_TENSOR_ARM` descriptor is accessed as a result of this command, then the `Rank` of the `OpTypeTensorARM` of the tensor resource variable must be equal to the `dimensionCount` provided via VkTensorCreateInfoARM::`pDescription` when creating the underlying VkTensorARM object

- VUID-vkCmdDrawMultiEXT-OpTypeTensorARM-09906
  If a `VK_DESCRIPTOR_TYPE_TENSOR_ARM` descriptor is accessed as a result of this command, then the element type of the `OpTypeTensorARM` of the tensor resource variable must be compatible with the VkFormat of the VkTensorViewARM used for the access

- VUID-vkCmdDrawMultiEXT-renderPass-02684
  The current render pass must be compatible with the `renderPass` member of the `VkGraphicsPipelineCreateInfo` structure specified when creating the `VkPipeline` bound to `VK_PIPELINE_BIND_POINT_GRAPHICS`

- VUID-vkCmdDrawMultiEXT-subpass-02685
  The subpass index of the current render pass must be equal to the `subpass` member of the `VkGraphicsPipelineCreateInfo` structure specified when creating the `VkPipeline` bound to `VK_PIPELINE_BIND_POINT_GRAPHICS`

- VUID-vkCmdDrawMultiEXT-None-07748
  If any shader statically accesses an input attachment, a valid descriptor must be bound to the pipeline via a descriptor set

- VUID-vkCmdDrawMultiEXT-OpTypeImage-07468
  If any shader executed by this pipeline accesses an `OpTypeImage` variable with a `Dim` operand of `SubpassData`, it must be decorated with an `InputAttachmentIndex` that corresponds to a valid input attachment in the current subpass

- VUID-vkCmdDrawMultiEXT-None-07469
  Input attachment views accessed in a subpass must be created with the same VkFormat as the corresponding subpass definition, and be created with a VkImageView that is compatible with the attachment referenced by the subpass' `pInputAttachments`[`InputAttachmentIndex`] in the bound VkFramebuffer as specified by Fragment Input Attachment Compatibility

- VUID-vkCmdDrawMultiEXT-pDepthInputAttachmentIndex-09595
  Input attachment views accessed in a dynamic render pass with a `InputAttachmentIndex` referenced by VkRenderingInputAttachmentIndexInfo, or no `InputAttachmentIndex` if VkRenderingInputAttachmentIndexInfo:`pDepthInputAttachmentIndex` or VkRenderingInputAttachmentIndexInfo:`pStencilInputAttachmentIndex` are `NULL`, must be created with a VkImageView that is compatible with the corresponding color, depth, or stencil attachment in VkRenderingInfo

- VUID-vkCmdDrawMultiEXT-pDepthInputAttachmentIndex-09596
  Input attachment views accessed in a dynamic render pass via a shader object must have an `InputAttachmentIndex` if both VkRenderingInputAttachmentIndexInfo:`pDepthInputAttachmentIndex` and VkRenderingInputAttachmentIndexInfo:`pStencilInputAttachmentIndex` are non-`NULL`

- VUID-vkCmdDrawMultiEXT-InputAttachmentIndex-09597
  If an input attachment view accessed in a dynamic render pass via a shader object has an `InputAttachmentIndex`, the `InputAttachmentIndex` must match an index in VkRenderingInputAttachmentIndexInfo

- VUID-vkCmdDrawMultiEXT-None-06537
  Memory backing image subresources used as attachments in the current render pass must not be written in any way other than as an attachment by this command

- VUID-vkCmdDrawMultiEXT-None-10795
  If a color attachment is written by any prior command in this subpass or by the load, store, or resolve operations for this subpass, feedback loop is not enabled for it, and either:

  - the `VK_PIPELINE_CREATE_COLOR_ATTACHMENT_FEEDBACK_LOOP_BIT_EXT` is set on the bound pipeline or

  - the last call to vkCmdSetAttachmentFeedbackLoopEnableEXT included `VK_IMAGE_ASPECT_COLOR_BIT` and

    - there is no bound graphics pipeline or

    - the bound graphics pipeline was created with `VK_DYNAMIC_STATE_ATTACHMENT_FEEDBACK_LOOP_ENABLE_EXT`

  it must not be accessed in any way other than as an attachment by this command

- VUID-vkCmdDrawMultiEXT-None-10796
  If a depth attachment is written by any prior command in this subpass or by the load, store, or resolve operations for this subpass, feedback loop is not enabled for it, and either:

  - the `VK_PIPELINE_CREATE_DEPTH_STENCIL_ATTACHMENT_FEEDBACK_LOOP_BIT_EXT` is set on the bound pipeline or

  - the last call to vkCmdSetAttachmentFeedbackLoopEnableEXT included `VK_IMAGE_ASPECT_DEPTH_BIT` and

    - there is no bound graphics pipeline or

    - the bound graphics pipeline was created with `VK_DYNAMIC_STATE_ATTACHMENT_FEEDBACK_LOOP_ENABLE_EXT`

  it must not be accessed in any way other than as an attachment by this command

- VUID-vkCmdDrawMultiEXT-None-10797
  If a stencil attachment is written by any prior command in this subpass or by the load, store, or resolve operations for this subpass, feedback loop is not enabled for it, and either:

  - the `VK_PIPELINE_CREATE_DEPTH_STENCIL_ATTACHMENT_FEEDBACK_LOOP_BIT_EXT` is set on the bound pipeline or

  - the last call to vkCmdSetAttachmentFeedbackLoopEnableEXT included `VK_IMAGE_ASPECT_STENCIL_BIT` and

    - there is no bound graphics pipeline or

    - the bound graphics pipeline was created with `VK_DYNAMIC_STATE_ATTACHMENT_FEEDBACK_LOOP_ENABLE_EXT`

  it must not be accessed in any way other than as an attachment by this command

- VUID-vkCmdDrawMultiEXT-None-09003
  If an attachment is written by any prior command in this subpass or by the load, store, or resolve operations for this subpass, it must not be accessed in any way other than as an attachment, storage image, or sampled image by this command

- VUID-vkCmdDrawMultiEXT-None-06539
  If any previously recorded command in the current subpass accessed an image subresource used as an attachment in this subpass in any way other than as an attachment, this command must not write to that image subresource as an attachment

- VUID-vkCmdDrawMultiEXT-None-06886
  If the current render pass instance uses a depth/stencil attachment with a read-only layout for the depth aspect, depth writes must be disabled

- VUID-vkCmdDrawMultiEXT-None-06887
  If the current render pass instance uses a depth/stencil attachment with a read-only layout for the stencil aspect, both front and back `writeMask` are not zero, and stencil test is enabled, all stencil ops must be `VK_STENCIL_OP_KEEP`

- VUID-vkCmdDrawMultiEXT-None-07831
  If the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_VIEWPORT` dynamic state enabled then vkCmdSetViewport must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawMultiEXT-None-07832
  If the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_SCISSOR` dynamic state enabled then vkCmdSetScissor must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawMultiEXT-None-07833
  If the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_LINE_WIDTH` dynamic state enabled then vkCmdSetLineWidth must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawMultiEXT-None-08617
  If a shader object is bound to any graphics stage, and the most recent call to vkCmdSetRasterizerDiscardEnable in the current command buffer set `rasterizerDiscardEnable` to `VK_FALSE`, and the most recent call to vkCmdSetPolygonModeEXT in the current command buffer set `polygonMode` to `VK_POLYGON_MODE_LINE`, vkCmdSetLineWidth must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawMultiEXT-None-08618
  If a shader object is bound to any graphics stage, and the most recent call to vkCmdSetRasterizerDiscardEnable in the current command buffer set `rasterizerDiscardEnable` to `VK_FALSE`, and the most recent call to vkCmdSetPrimitiveTopology in the current command buffer set `primitiveTopology` to any line topology, vkCmdSetLineWidth must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawMultiEXT-None-08619
  If a shader object that outputs line primitives is bound to the `VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT` or `VK_SHADER_STAGE_GEOMETRY_BIT` stage, and the most recent call to vkCmdSetRasterizerDiscardEnable in the current command buffer set `rasterizerDiscardEnable` to `VK_FALSE`, vkCmdSetLineWidth must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawMultiEXT-None-07834
  If a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_DEPTH_BIAS` dynamic state enabled, the current value of `rasterizerDiscardEnable` is `VK_FALSE`, and the current value of `depthBiasEnable` is `VK_TRUE`, then vkCmdSetDepthBias or vkCmdSetDepthBias2EXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawMultiEXT-None-07835
  If a shader object is bound to the `VK_SHADER_STAGE_FRAGMENT_BIT` stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_BLEND_CONSTANTS` dynamic state enabled, the current value of `rasterizerDiscardEnable` is `VK_FALSE`, and an active color attachment current value of `blendEnable` is `VK_TRUE` with a blend equations where any VkBlendFactor member is `VK_BLEND_FACTOR_CONSTANT_COLOR`, `VK_BLEND_FACTOR_ONE_MINUS_CONSTANT_COLOR`, `VK_BLEND_FACTOR_CONSTANT_ALPHA`, or `VK_BLEND_FACTOR_ONE_MINUS_CONSTANT_ALPHA`, then vkCmdSetBlendConstants must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawMultiEXT-None-07836
  If a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_DEPTH_BOUNDS` dynamic state enabled, the current value of `rasterizerDiscardEnable` is `VK_FALSE`, and the current value of `depthBoundsTestEnable` is `VK_TRUE`, then vkCmdSetDepthBounds must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawMultiEXT-None-07837
  If a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_STENCIL_COMPARE_MASK` dynamic state enabled, the current value of `rasterizerDiscardEnable` is `VK_FALSE`, and the current value of `stencilTestEnable` is `VK_TRUE`, then vkCmdSetStencilCompareMask must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawMultiEXT-None-07838
  If a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_STENCIL_WRITE_MASK` dynamic state enabled, the current value of `rasterizerDiscardEnable` is `VK_FALSE`, and the current value of `stencilTestEnable` is `VK_TRUE`, then vkCmdSetStencilWriteMask must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawMultiEXT-None-07839
  If a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_STENCIL_REFERENCE` dynamic state enabled, the current value of and `rasterizerDiscardEnable` is `VK_FALSE`, the current value of `stencilTestEnable` is `VK_TRUE`, then vkCmdSetStencilReference must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawMultiEXT-maxMultiviewInstanceIndex-02688
  If the draw is recorded in a render pass instance with multiview enabled, the maximum instance index must be less than or equal to VkPhysicalDeviceMultiviewProperties::`maxMultiviewInstanceIndex`

- VUID-vkCmdDrawMultiEXT-sampleLocationsEnable-02689
  If the bound graphics pipeline was created with VkPipelineSampleLocationsStateCreateInfoEXT::`sampleLocationsEnable` set to `VK_TRUE` and the current subpass has a depth/stencil attachment, then that attachment must have been created with the `VK_IMAGE_CREATE_SAMPLE_LOCATIONS_COMPATIBLE_DEPTH_BIT_EXT` bit set

- VUID-vkCmdDrawMultiEXT-None-07634
  If the `VK_EXT_sample_locations` extension is enabled, a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_SAMPLE_LOCATIONS_ENABLE_EXT` dynamic state enabled, and the current value of `rasterizerDiscardEnable` is `VK_FALSE`, then vkCmdSetSampleLocationsEnableEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawMultiEXT-None-06666
  If the `VK_EXT_sample_locations` extension is enabled, a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_SAMPLE_LOCATIONS_EXT` dynamic state enabled, the current value of `rasterizerDiscardEnable` is `VK_FALSE`, and the current value of `sampleLocationsEnable` is `VK_TRUE`, then vkCmdSetSampleLocationsEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawMultiEXT-None-07840
  If a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_CULL_MODE` dynamic state enabled, and the current value of `rasterizerDiscardEnable` is `VK_FALSE`, then vkCmdSetCullMode must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawMultiEXT-None-07841
  If a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_FRONT_FACE` dynamic state enabled, and the current value of `rasterizerDiscardEnable` is `VK_FALSE`, then vkCmdSetFrontFace must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawMultiEXT-None-07843
  If a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_DEPTH_TEST_ENABLE` dynamic state enabled, and the current value of `rasterizerDiscardEnable` is `VK_FALSE`, vkCmdSetDepthTestEnable must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawMultiEXT-None-07844
  If a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_DEPTH_WRITE_ENABLE` dynamic state enabled, and the current value of `rasterizerDiscardEnable` is `VK_FALSE`, and the current value of `depthTestEnable` is `VK_TRUE`, then vkCmdSetDepthWriteEnable must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawMultiEXT-None-07845
  If a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_DEPTH_COMPARE_OP` dynamic state enabled, the current value of `rasterizerDiscardEnable` is `VK_FALSE`, and the current value of `depthTestEnable` is `VK_TRUE`, then vkCmdSetDepthCompareOp must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawMultiEXT-None-07846
  If the `depthBounds` feature is enabled, a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_DEPTH_BOUNDS_TEST_ENABLE` dynamic state enabled, and the current value of `rasterizerDiscardEnable` is `VK_FALSE`, then vkCmdSetDepthBoundsTestEnable must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawMultiEXT-None-07847
  If a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_STENCIL_TEST_ENABLE` dynamic state enabled, and the current value of `rasterizerDiscardEnable` is `VK_FALSE`, then vkCmdSetStencilTestEnable must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawMultiEXT-None-07848
  If a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_STENCIL_OP` dynamic state enabled, the current value of `rasterizerDiscardEnable` is `VK_FALSE`, the current value of `stencilTestEnable` is `VK_TRUE`, then vkCmdSetStencilOp must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawMultiEXT-viewportCount-03417
  If a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_VIEWPORT_WITH_COUNT` dynamic state enabled, and the state is not inherited, then vkCmdSetViewportWithCount must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawMultiEXT-scissorCount-03418
  If a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_SCISSOR_WITH_COUNT` dynamic state enabled, and the state is not inherited, then vkCmdSetScissorWithCount must have been called and not subsequently invalidated in the current command buffer prior to this drawing

- VUID-vkCmdDrawMultiEXT-viewportCount-03419
  If a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with both the `VK_DYNAMIC_STATE_SCISSOR_WITH_COUNT` and `VK_DYNAMIC_STATE_VIEWPORT_WITH_COUNT` dynamic states enabled, and the state is not inherited, then the `viewportCount` parameter of `vkCmdSetViewportWithCount` must match the `scissorCount` parameter of `vkCmdSetScissorWithCount`

- VUID-vkCmdDrawMultiEXT-viewportCount-04137
  If the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_VIEWPORT_WITH_COUNT` dynamic state enabled, but not the `VK_DYNAMIC_STATE_VIEWPORT_W_SCALING_NV` dynamic state enabled, then the bound graphics pipeline must have been created with VkPipelineViewportWScalingStateCreateInfoNV::`viewportCount` greater or equal to the `viewportCount` parameter in the last call to vkCmdSetViewportWithCount

- VUID-vkCmdDrawMultiEXT-viewportCount-04138
  If the `VK_NV_clip_space_w_scaling` extension is enabled, and a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_VIEWPORT_WITH_COUNT` and `VK_DYNAMIC_STATE_VIEWPORT_W_SCALING_NV` dynamic state enabled, the current value of `viewportWScalingEnable` is `VK_TRUE`, then vkCmdSetViewportWScalingNV must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawMultiEXT-None-08636
  If the `VK_NV_clip_space_w_scaling` extension is enabled, and a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_VIEWPORT_WITH_COUNT` and `VK_DYNAMIC_STATE_VIEWPORT_W_SCALING_NV` dynamic state enabled, the current value of `viewportWScalingEnable` is `VK_TRUE`, then the `viewportCount` parameter in the last call to vkCmdSetViewportWScalingNV must be greater than or equal to the `viewportCount` parameter in the last call to vkCmdSetViewportWithCount

- VUID-vkCmdDrawMultiEXT-viewportCount-04139
  If the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_VIEWPORT_WITH_COUNT` dynamic state enabled, but not the `VK_DYNAMIC_STATE_VIEWPORT_SHADING_RATE_PALETTE_NV` dynamic state enabled, then the bound graphics pipeline must have been created with VkPipelineViewportShadingRateImageStateCreateInfoNV::`viewportCount` greater or equal to the `viewportCount` parameter in the last call to vkCmdSetViewportWithCount

- VUID-vkCmdDrawMultiEXT-shadingRateImage-09233
  If the `shadingRateImage` feature is enabled, and a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_VIEWPORT_COARSE_SAMPLE_ORDER_NV` and the current value of `rasterizerDiscardEnable` is `VK_FALSE`, then vkCmdSetCoarseSampleOrderNV must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawMultiEXT-shadingRateImage-09234
  If the `shadingRateImage` feature is enabled, and a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_VIEWPORT_WITH_COUNT` and `VK_DYNAMIC_STATE_VIEWPORT_SHADING_RATE_PALETTE_NV` dynamic state enabled, the current value of `rasterizerDiscardEnable` is `VK_FALSE`, and the current value of `shadingRateImageEnable` is `VK_TRUE`, then vkCmdSetViewportShadingRatePaletteNV must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawMultiEXT-None-08637
  If the `shadingRateImage` feature is enabled, and a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_VIEWPORT_WITH_COUNT` and `VK_DYNAMIC_STATE_VIEWPORT_SHADING_RATE_PALETTE_NV` dynamic state enabled, the current value of `rasterizerDiscardEnable` is `VK_FALSE`, and the current value of `shadingRateImageEnable` is `VK_TRUE`, then the `viewportCount` parameter in the last call to vkCmdSetViewportShadingRatePaletteNV must be greater than or equal to the `viewportCount` parameter in the last call to vkCmdSetViewportWithCount

- VUID-vkCmdDrawMultiEXT-VkPipelineVieportCreateInfo-04141
  If the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_VIEWPORT_WITH_COUNT` dynamic state enabled and a VkPipelineViewportSwizzleStateCreateInfoNV structure chained from VkPipelineViewportStateCreateInfo, then the bound graphics pipeline must have been created with VkPipelineViewportSwizzleStateCreateInfoNV::`viewportCount` greater or equal to the `viewportCount` parameter in the last call to vkCmdSetViewportWithCount

- VUID-vkCmdDrawMultiEXT-VkPipelineVieportCreateInfo-04142
  If the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_VIEWPORT_WITH_COUNT` dynamic state enabled and a VkPipelineViewportExclusiveScissorStateCreateInfoNV structure chained from VkPipelineViewportStateCreateInfo, then the bound graphics pipeline must have been created with VkPipelineViewportExclusiveScissorStateCreateInfoNV::`exclusiveScissorCount` greater or equal to the `viewportCount` parameter in the last call to vkCmdSetViewportWithCount

- VUID-vkCmdDrawMultiEXT-None-07878
  If the `exclusiveScissor` feature is enabled, and a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_EXCLUSIVE_SCISSOR_ENABLE_NV` dynamic state enabled, then vkCmdSetExclusiveScissorEnableNV must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawMultiEXT-None-07879
  If the `exclusiveScissor` feature is enabled, a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_EXCLUSIVE_SCISSOR_NV` dynamic state enabled, and the most recent call to vkCmdSetExclusiveScissorEnableNV in the current command buffer set any element of `pExclusiveScissorEnables` to `VK_TRUE`, then vkCmdSetExclusiveScissorNV must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawMultiEXT-None-04876
  If a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_RASTERIZER_DISCARD_ENABLE` dynamic state enabled, then vkCmdSetRasterizerDiscardEnable must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawMultiEXT-None-04877
  If a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_DEPTH_BIAS_ENABLE` dynamic state enabled, and the current value of `rasterizerDiscardEnable` is `VK_FALSE`, then vkCmdSetDepthBiasEnable must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawMultiEXT-logicOp-04878
  If a shader object is bound to the `VK_SHADER_STAGE_FRAGMENT_BIT` or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_LOGIC_OP_EXT` dynamic state enabled, the current value of `rasterizerDiscardEnable` is `VK_FALSE`, and the current value of `logicOpEnable` is `VK_TRUE`, then vkCmdSetLogicOpEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawMultiEXT-primitiveFragmentShadingRateWithMultipleViewports-04552
  If the `primitiveFragmentShadingRateWithMultipleViewports` limit is not supported, the bound graphics pipeline was created with the `VK_DYNAMIC_STATE_VIEWPORT_WITH_COUNT` dynamic state enabled, and any of the shader stages of the bound graphics pipeline write to the `PrimitiveShadingRateKHR` built-in, then vkCmdSetViewportWithCount must have been called in the current command buffer prior to this drawing command, and the `viewportCount` parameter of `vkCmdSetViewportWithCount` must be `1`

- VUID-vkCmdDrawMultiEXT-primitiveFragmentShadingRateWithMultipleViewports-08642
  If the `primitiveFragmentShadingRateWithMultipleViewports` limit is not supported, and any shader object bound to a graphics stage writes to the `PrimitiveShadingRateKHR` built-in, then vkCmdSetViewportWithCount must have been called in the current command buffer prior to this drawing command, and the `viewportCount` parameter of `vkCmdSetViewportWithCount` must be `1`

- VUID-vkCmdDrawMultiEXT-blendEnable-04727
  If a shader object is bound to the `VK_SHADER_STAGE_FRAGMENT_BIT` stage or a graphics pipeline is bound which was created with `VK_DYNAMIC_STATE_COLOR_BLEND_ENABLE_EXT` dynamic state enabled, the current value of `rasterizerDiscardEnable` is `VK_FALSE`, then for each color attachment, if the corresponding image view’s format features do not contain `VK_FORMAT_FEATURE_COLOR_ATTACHMENT_BLEND_BIT`, then the corresponding current value of `blendEnable` must be `VK_FALSE`

- VUID-vkCmdDrawMultiEXT-None-08644
  If a shader object is bound to any graphics stage or a graphics pipeline is bound, the current value of `rasterizerDiscardEnable` is `VK_FALSE`, and none of the following is enabled:

  - the `VK_AMD_mixed_attachment_samples` extension

  - the `VK_NV_framebuffer_mixed_samples` extension

  - the `multisampledRenderToSingleSampled` feature

  then the current value of `rasterizationSamples` must be the same as the current color and/or depth/stencil attachments

- VUID-vkCmdDrawMultiEXT-None-08876
  If a shader object is bound to any graphics stage, the current render pass instance must have been begun with vkCmdBeginRendering

- VUID-vkCmdDrawMultiEXT-imageView-06172
  If the current render pass instance was begun with vkCmdBeginRendering, the `imageView` member of `pDepthAttachment` is not VK_NULL_HANDLE, and the `layout` member of `pDepthAttachment` is `VK_IMAGE_LAYOUT_DEPTH_STENCIL_READ_ONLY_OPTIMAL`, this command must not write any values to the depth attachment

- VUID-vkCmdDrawMultiEXT-imageView-06173
  If the current render pass instance was begun with vkCmdBeginRendering, the `imageView` member of `pStencilAttachment` is not VK_NULL_HANDLE, and the `layout` member of `pStencilAttachment` is `VK_IMAGE_LAYOUT_DEPTH_STENCIL_READ_ONLY_OPTIMAL`, this command must not write any values to the stencil attachment

- VUID-vkCmdDrawMultiEXT-imageView-06174
  If the current render pass instance was begun with vkCmdBeginRendering, the `imageView` member of `pDepthAttachment` is not VK_NULL_HANDLE, and the `layout` member of `pDepthAttachment` is `VK_IMAGE_LAYOUT_DEPTH_READ_ONLY_STENCIL_ATTACHMENT_OPTIMAL`, this command must not write any values to the depth attachment

- VUID-vkCmdDrawMultiEXT-imageView-06175
  If the current render pass instance was begun with vkCmdBeginRendering, the `imageView` member of `pStencilAttachment` is not VK_NULL_HANDLE, and the `layout` member of `pStencilAttachment` is `VK_IMAGE_LAYOUT_DEPTH_ATTACHMENT_STENCIL_READ_ONLY_OPTIMAL`, this command must not write any values to the stencil attachment

- VUID-vkCmdDrawMultiEXT-imageView-06176
  If the current render pass instance was begun with vkCmdBeginRendering, the `imageView` member of `pDepthAttachment` is not VK_NULL_HANDLE, and the `layout` member of `pDepthAttachment` is `VK_IMAGE_LAYOUT_DEPTH_READ_ONLY_OPTIMAL`, this command must not write any values to the depth attachment

- VUID-vkCmdDrawMultiEXT-imageView-06177
  If the current render pass instance was begun with vkCmdBeginRendering, the `imageView` member of `pStencilAttachment` is not VK_NULL_HANDLE, and the `layout` member of `pStencilAttachment` is `VK_IMAGE_LAYOUT_STENCIL_READ_ONLY_OPTIMAL`, this command must not write any values to the stencil attachment

- VUID-vkCmdDrawMultiEXT-viewMask-06178
  If the current render pass instance was begun with vkCmdBeginRendering, the bound graphics pipeline must have been created with a VkPipelineRenderingCreateInfo::`viewMask` equal to VkRenderingInfo::`viewMask`

- VUID-vkCmdDrawMultiEXT-colorAttachmentCount-06179
  If the `dynamicRenderingUnusedAttachments` feature is not enabled and the current render pass instance was begun with vkCmdBeginRendering, the bound graphics pipeline must have been created with a VkPipelineRenderingCreateInfo::`colorAttachmentCount` equal to VkRenderingInfo::`colorAttachmentCount`

- VUID-vkCmdDrawMultiEXT-dynamicRenderingUnusedAttachments-08910
  If the `dynamicRenderingUnusedAttachments` feature is not enabled, and the current render pass instance was begun with vkCmdBeginRendering and VkRenderingInfo::`colorAttachmentCount` greater than `0`, then each element of the VkRenderingInfo::`pColorAttachments` array with an `imageView` not equal to VK_NULL_HANDLE must have been created with a VkFormat equal to the corresponding element of VkPipelineRenderingCreateInfo::`pColorAttachmentFormats` used to create the bound graphics pipeline

- VUID-vkCmdDrawMultiEXT-dynamicRenderingUnusedAttachments-08912
  If the `dynamicRenderingUnusedAttachments` feature is not enabled, and the current render pass instance was begun with vkCmdBeginRendering and VkRenderingInfo::`colorAttachmentCount` greater than `0`, then each element of the VkRenderingInfo::`pColorAttachments` array with an `imageView` equal to VK_NULL_HANDLE must have the corresponding element of VkPipelineRenderingCreateInfo::`pColorAttachmentFormats` used to create the bound pipeline equal to `VK_FORMAT_UNDEFINED`

- VUID-vkCmdDrawMultiEXT-dynamicRenderingUnusedAttachments-08911
  If the `dynamicRenderingUnusedAttachments` feature is enabled, and the current render pass instance was begun with vkCmdBeginRendering and VkRenderingInfo::`colorAttachmentCount` greater than `0`, then each element of the VkRenderingInfo::`pColorAttachments` array with an `imageView` not equal to VK_NULL_HANDLE must have been created with a VkFormat equal to the corresponding element of VkPipelineRenderingCreateInfo::`pColorAttachmentFormats` used to create the bound graphics pipeline, or the corresponding element of VkPipelineRenderingCreateInfo::`pColorAttachmentFormats`, if it exists, must be `VK_FORMAT_UNDEFINED`

- VUID-vkCmdDrawMultiEXT-colorAttachmentCount-09362
  If the current render pass instance was begun with vkCmdBeginRendering, with a VkRenderingInfo::`colorAttachmentCount` equal to `1`, there is no shader object bound to any graphics stage, and a color attachment with a resolve mode of `VK_RESOLVE_MODE_EXTERNAL_FORMAT_DOWNSAMPLE_BIT_ANDROID`, each element of the VkRenderingInfo::`pColorAttachments` array with a `resolveImageView` not equal to VK_NULL_HANDLE must have been created with an image created with a VkExternalFormatANDROID::`externalFormat` value equal to the VkExternalFormatANDROID::`externalFormat` value used to create the bound graphics pipeline

- VUID-vkCmdDrawMultiEXT-None-09363
  If there is no shader object bound to any graphics stage, the current render pass instance was begun with vkCmdBeginRendering and a VkRenderingInfo::`colorAttachmentCount` equal to `1`, and a color attachment with a resolve mode of `VK_RESOLVE_MODE_EXTERNAL_FORMAT_DOWNSAMPLE_BIT_ANDROID`, each element of the VkRenderingInfo::`pColorAttachments` array with a `imageView` not equal to VK_NULL_HANDLE must have been created with an image created with a VkExternalFormatANDROID::`externalFormat` value equal to the VkExternalFormatANDROID::`externalFormat` value used to create the bound graphics pipeline

- VUID-vkCmdDrawMultiEXT-None-09364
  If the current render pass instance was begun with vkCmdBeginRendering, there is no shader object bound to any graphics stage, and the bound graphics pipeline was created with a non-zero VkExternalFormatANDROID::`externalFormat` value and with the `VK_DYNAMIC_STATE_COLOR_BLEND_ENABLE_EXT` dynamic state enabled, then vkCmdSetColorBlendEnableEXT must have set the blend enable to `VK_FALSE` prior to this drawing command

- VUID-vkCmdDrawMultiEXT-None-09365
  If the current render pass instance was begun with vkCmdBeginRendering, there is no shader object bound to any graphics stage, and the bound graphics pipeline was created with a non-zero VkExternalFormatANDROID::`externalFormat` value and with the `VK_DYNAMIC_STATE_RASTERIZATION_SAMPLES_EXT` dynamic state enabled, then vkCmdSetRasterizationSamplesEXT must have set `rasterizationSamples` to `VK_SAMPLE_COUNT_1_BIT` prior to this drawing command

- VUID-vkCmdDrawMultiEXT-None-09366
  If there is a shader object bound to any graphics stage, and the current render pass includes a color attachment that uses the `VK_RESOLVE_MODE_EXTERNAL_FORMAT_DOWNSAMPLE_BIT_ANDROID` resolve mode, then vkCmdSetColorBlendEnableEXT must have set blend enable to `VK_FALSE` prior to this drawing command

- VUID-vkCmdDrawMultiEXT-rasterizationSamples-09367
  If there is a shader object bound to any graphics stage, and the current render pass includes a color attachment that uses the `VK_RESOLVE_MODE_EXTERNAL_FORMAT_DOWNSAMPLE_BIT_ANDROID` resolve mode, then vkCmdSetRasterizationSamplesEXT must have set `rasterizationSamples` to `VK_SAMPLE_COUNT_1_BIT` prior to this drawing command

- VUID-vkCmdDrawMultiEXT-None-09368
  If the current render pass instance was begun with vkCmdBeginRendering, there is no shader object bound to any graphics stage, and the bound graphics pipeline was created with a non-zero VkExternalFormatANDROID::`externalFormat` value and with the `VK_DYNAMIC_STATE_FRAGMENT_SHADING_RATE_KHR` dynamic state enabled, then vkCmdSetFragmentShadingRateKHR must have set `pFragmentSize->width` to `1` prior to this drawing command

- VUID-vkCmdDrawMultiEXT-None-09369
  If the current render pass instance was begun with vkCmdBeginRendering, there is no shader object bound to any graphics stage, and the bound graphics pipeline was created with a non-zero VkExternalFormatANDROID::`externalFormat` value and with the `VK_DYNAMIC_STATE_FRAGMENT_SHADING_RATE_KHR` dynamic state enabled, then vkCmdSetFragmentShadingRateKHR must have set `pFragmentSize->height` to `1` prior to this drawing command

- VUID-vkCmdDrawMultiEXT-pFragmentSize-09370
  If there is a shader object bound to any graphics stage, and the current render pass includes a color attachment that uses the `VK_RESOLVE_MODE_EXTERNAL_FORMAT_DOWNSAMPLE_BIT_ANDROID` resolve mode, then vkCmdSetFragmentShadingRateKHR must have set `pFragmentSize->width` to `1` prior to this drawing command

- VUID-vkCmdDrawMultiEXT-pFragmentSize-09371
  If there is a shader object bound to any graphics stage, and the current render pass includes a color attachment that uses the `VK_RESOLVE_MODE_EXTERNAL_FORMAT_DOWNSAMPLE_BIT_ANDROID` resolve mode, then vkCmdSetFragmentShadingRateKHR must have set `pFragmentSize->height` to `1` prior to this drawing command

- VUID-vkCmdDrawMultiEXT-None-07749
  If the `colorWriteEnable` feature is enabled, a shader object is bound to the `VK_SHADER_STAGE_FRAGMENT_BIT` stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_COLOR_WRITE_ENABLE_EXT` dynamic state enabled, and the current value of `rasterizerDiscardEnable` is `VK_FALSE`, then vkCmdSetColorWriteEnableEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawMultiEXT-attachmentCount-07750
  If the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_COLOR_WRITE_ENABLE_EXT` dynamic state enabled then the `attachmentCount` parameter of `vkCmdSetColorWriteEnableEXT` must be greater than or equal to the `VkPipelineColorBlendStateCreateInfo`::`attachmentCount` of the bound graphics pipeline

- VUID-vkCmdDrawMultiEXT-None-08647
  If the `colorWriteEnable` feature is enabled, and a shader object is bound to the `VK_SHADER_STAGE_FRAGMENT_BIT` stage, and the most recent call to vkCmdSetRasterizerDiscardEnable in the current command buffer set `rasterizerDiscardEnable` to `VK_FALSE`, then the `attachmentCount` parameter of most recent call to `vkCmdSetColorWriteEnableEXT` in the current command buffer must be greater than or equal to the number of color attachments in the current render pass instance

- VUID-vkCmdDrawMultiEXT-None-07751
  If the `VK_EXT_discard_rectangles` extension is enabled, a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_DISCARD_RECTANGLE_EXT` dynamic state enabled and the `pNext` chain of VkGraphicsPipelineCreateInfo included a VkPipelineDiscardRectangleStateCreateInfoEXT structure, the current value of `rasterizerDiscardEnable` is `VK_FALSE`, and the current value of `discardRectangleEnable` is `VK_TRUE`, then vkCmdSetDiscardRectangleEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command for each discard rectangle in VkPipelineDiscardRectangleStateCreateInfoEXT::`discardRectangleCount`

- VUID-vkCmdDrawMultiEXT-rasterizerDiscardEnable-09236
  If the `VK_EXT_discard_rectangles` extension is enabled, a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with `VK_DYNAMIC_STATE_DISCARD_RECTANGLE_EXT` dynamic state enabled and the `pNext` chain of VkGraphicsPipelineCreateInfo did not include a VkPipelineDiscardRectangleStateCreateInfoEXT structure, the current value of `rasterizerDiscardEnable` is `VK_FALSE`, and the current value of `discardRectangleEnable` is `VK_TRUE`, then vkCmdSetDiscardRectangleEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command for each discard rectangle in VkPhysicalDeviceDiscardRectanglePropertiesEXT::`maxDiscardRectangles`

- VUID-vkCmdDrawMultiEXT-None-07880
  If the `VK_EXT_discard_rectangles` extension is enabled, a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_DISCARD_RECTANGLE_ENABLE_EXT` dynamic state enabled, the current value of `rasterizerDiscardEnable` is `VK_FALSE`, then vkCmdSetDiscardRectangleEnableEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawMultiEXT-None-07881
  If the `VK_EXT_discard_rectangles` extension is enabled, a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_DISCARD_RECTANGLE_MODE_EXT` dynamic state enabled, the current value of `rasterizerDiscardEnable` is `VK_FALSE`, and the current value of `discardRectangleEnable` is `VK_TRUE`, then vkCmdSetDiscardRectangleModeEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawMultiEXT-dynamicRenderingUnusedAttachments-08913
  If the current render pass instance was begun with vkCmdBeginRendering, the `dynamicRenderingUnusedAttachments` feature is not enabled, and VkRenderingInfo::`pDepthAttachment->imageView` was VK_NULL_HANDLE, the value of VkPipelineRenderingCreateInfo::`depthAttachmentFormat` used to create the bound graphics pipeline must be equal to `VK_FORMAT_UNDEFINED`

- VUID-vkCmdDrawMultiEXT-dynamicRenderingUnusedAttachments-08914
  If current render pass instance was begun with vkCmdBeginRendering, the `dynamicRenderingUnusedAttachments` feature is not enabled, and VkRenderingInfo::`pDepthAttachment->imageView` was not VK_NULL_HANDLE, the value of VkPipelineRenderingCreateInfo::`depthAttachmentFormat` used to create the bound graphics pipeline must be equal to the VkFormat used to create VkRenderingInfo::`pDepthAttachment->imageView`

- VUID-vkCmdDrawMultiEXT-dynamicRenderingUnusedAttachments-08915
  If the current render pass instance was begun with vkCmdBeginRendering, the `dynamicRenderingUnusedAttachments` feature is enabled, VkRenderingInfo::`pDepthAttachment->imageView` was not VK_NULL_HANDLE, and the value of VkPipelineRenderingCreateInfo::`depthAttachmentFormat` used to create the bound graphics pipeline was not equal to the VkFormat used to create VkRenderingInfo::`pDepthAttachment->imageView`, the value of the format must be `VK_FORMAT_UNDEFINED`

- VUID-vkCmdDrawMultiEXT-dynamicRenderingUnusedAttachments-08916
  If the current render pass instance was begun with vkCmdBeginRendering, the `dynamicRenderingUnusedAttachments` feature is not enabled, and VkRenderingInfo::`pStencilAttachment->imageView` was VK_NULL_HANDLE, the value of VkPipelineRenderingCreateInfo::`stencilAttachmentFormat` used to create the bound graphics pipeline must be equal to `VK_FORMAT_UNDEFINED`

- VUID-vkCmdDrawMultiEXT-dynamicRenderingUnusedAttachments-08917
  If current render pass instance was begun with vkCmdBeginRendering, the `dynamicRenderingUnusedAttachments` feature is not enabled, and VkRenderingInfo::`pStencilAttachment->imageView` was not VK_NULL_HANDLE, the value of VkPipelineRenderingCreateInfo::`stencilAttachmentFormat` used to create the bound graphics pipeline must be equal to the VkFormat used to create VkRenderingInfo::`pStencilAttachment->imageView`

- VUID-vkCmdDrawMultiEXT-dynamicRenderingUnusedAttachments-08918
  If the current render pass instance was begun with vkCmdBeginRendering, the `dynamicRenderingUnusedAttachments` feature is enabled, VkRenderingInfo::`pStencilAttachment->imageView` was not VK_NULL_HANDLE, and the value of VkPipelineRenderingCreateInfo::`stencilAttachmentFormat` used to create the bound graphics pipeline was not equal to the VkFormat used to create VkRenderingInfo::`pStencilAttachment->imageView`, the value of the format must be `VK_FORMAT_UNDEFINED`

- VUID-vkCmdDrawMultiEXT-imageView-06183
  If the current render pass instance was begun with vkCmdBeginRendering and VkRenderingFragmentShadingRateAttachmentInfoKHR::`imageView` was not VK_NULL_HANDLE, the bound graphics pipeline must have been created with `VK_PIPELINE_CREATE_RENDERING_FRAGMENT_SHADING_RATE_ATTACHMENT_BIT_KHR`

- VUID-vkCmdDrawMultiEXT-imageView-06184
  If the current render pass instance was begun with vkCmdBeginRendering and VkRenderingFragmentDensityMapAttachmentInfoEXT::`imageView` was not VK_NULL_HANDLE, the bound graphics pipeline must have been created with `VK_PIPELINE_CREATE_RENDERING_FRAGMENT_DENSITY_MAP_ATTACHMENT_BIT_EXT`

- VUID-vkCmdDrawMultiEXT-layers-10831
  If the current render pass instance was created with `VK_RENDERING_PER_LAYER_FRAGMENT_DENSITY_BIT_VALVE` or `VK_RENDER_PASS_CREATE_PER_LAYER_FRAGMENT_DENSITY_BIT_VALVE`, and the bound graphics pipeline was created with `VK_PIPELINE_CREATE_2_PER_LAYER_FRAGMENT_DENSITY_BIT_VALVE`, then the current render pass instance must have a `layers` value less than or equal to VkPipelineFragmentDensityMapLayeredCreateInfoVALVE::`maxFragmentDensityMapLayers`

- VUID-vkCmdDrawMultiEXT-colorAttachmentCount-06185
  If the bound pipeline was created with a VkAttachmentSampleCountInfoAMD or VkAttachmentSampleCountInfoNV structure, and the current render pass instance was begun with vkCmdBeginRendering with a VkRenderingInfo::`colorAttachmentCount` parameter greater than `0`, then each element of the VkRenderingInfo::`pColorAttachments` array with a `imageView` not equal to VK_NULL_HANDLE must have been created with a sample count equal to the corresponding element of the `pColorAttachmentSamples` member of VkAttachmentSampleCountInfoAMD or VkAttachmentSampleCountInfoNV used to create the bound graphics pipeline

- VUID-vkCmdDrawMultiEXT-pDepthAttachment-06186
  If the current render pass instance was begun with vkCmdBeginRendering, the bound pipeline was created with a VkAttachmentSampleCountInfoAMD or VkAttachmentSampleCountInfoNV structure, and VkRenderingInfo::`pDepthAttachment->imageView` was not VK_NULL_HANDLE, the value of the `depthStencilAttachmentSamples` member of VkAttachmentSampleCountInfoAMD or VkAttachmentSampleCountInfoNV used to create the bound graphics pipeline must be equal to the sample count used to create VkRenderingInfo::`pDepthAttachment->imageView`

- VUID-vkCmdDrawMultiEXT-pStencilAttachment-06187
  If the current render pass instance was begun with vkCmdBeginRendering, the bound pipeline was created with a VkAttachmentSampleCountInfoAMD or VkAttachmentSampleCountInfoNV structure, and VkRenderingInfo::`pStencilAttachment->imageView` was not VK_NULL_HANDLE, the value of the `depthStencilAttachmentSamples` member of VkAttachmentSampleCountInfoAMD or VkAttachmentSampleCountInfoNV used to create the bound graphics pipeline must be equal to the sample count used to create VkRenderingInfo::`pStencilAttachment->imageView`

- VUID-vkCmdDrawMultiEXT-multisampledRenderToSingleSampled-07285
  If the bound pipeline was created without a VkAttachmentSampleCountInfoAMD or VkAttachmentSampleCountInfoNV structure, and the `multisampledRenderToSingleSampled` feature is not enabled, and the current render pass instance was begun with vkCmdBeginRendering with a VkRenderingInfo::`colorAttachmentCount` parameter greater than `0`, then each element of the VkRenderingInfo::`pColorAttachments` array with a `imageView` not equal to VK_NULL_HANDLE must have been created with a sample count equal to the value of `rasterizationSamples` for the bound graphics pipeline

- VUID-vkCmdDrawMultiEXT-multisampledRenderToSingleSampled-07286
  If the bound pipeline was created without a VkAttachmentSampleCountInfoAMD or VkAttachmentSampleCountInfoNV structure, and the `multisampledRenderToSingleSampled` feature is not enabled, and VkRenderingInfo::`pDepthAttachment->imageView` was not VK_NULL_HANDLE, the value of `rasterizationSamples` for the bound graphics pipeline must be equal to the sample count used to create VkRenderingInfo::`pDepthAttachment->imageView`

- VUID-vkCmdDrawMultiEXT-multisampledRenderToSingleSampled-07287
  If the bound pipeline was created without a VkAttachmentSampleCountInfoAMD or VkAttachmentSampleCountInfoNV structure, and the `multisampledRenderToSingleSampled` feature is not enabled, and VkRenderingInfo::`pStencilAttachment->imageView` was not VK_NULL_HANDLE, the value of `rasterizationSamples` for the bound graphics pipeline must be equal to the sample count used to create VkRenderingInfo::`pStencilAttachment->imageView`

- VUID-vkCmdDrawMultiEXT-pNext-07935
  If this command has been called inside a render pass instance started with vkCmdBeginRendering, and the `pNext` chain of VkRenderingInfo includes a VkMultisampledRenderToSingleSampledInfoEXT structure with `multisampledRenderToSingleSampledEnable` equal to `VK_TRUE`, then the value of `rasterizationSamples` for the bound graphics pipeline must be equal to VkMultisampledRenderToSingleSampledInfoEXT::`rasterizationSamples`

- VUID-vkCmdDrawMultiEXT-renderPass-06198
  If the current render pass instance was begun with vkCmdBeginRendering, the bound pipeline must have been created with a VkGraphicsPipelineCreateInfo::`renderPass` equal to VK_NULL_HANDLE

- VUID-vkCmdDrawMultiEXT-pColorAttachments-08963
  If the current render pass instance was begun with vkCmdBeginRendering, there is a graphics pipeline bound with a fragment shader that statically writes to a color attachment, the color write mask is not zero, color writes are enabled, and the corresponding element of the VkRenderingInfo::`pColorAttachments->imageView` was not VK_NULL_HANDLE, then the corresponding element of VkPipelineRenderingCreateInfo::`pColorAttachmentFormats` used to create the pipeline must not be `VK_FORMAT_UNDEFINED`

- VUID-vkCmdDrawMultiEXT-pDepthAttachment-08964
  If the current render pass instance was begun with vkCmdBeginRendering, there is a graphics pipeline bound, depth test is enabled, depth write is enabled, and the VkRenderingInfo::`pDepthAttachment->imageView` was not VK_NULL_HANDLE, then the VkPipelineRenderingCreateInfo::`depthAttachmentFormat` used to create the pipeline must not be `VK_FORMAT_UNDEFINED`

- VUID-vkCmdDrawMultiEXT-pStencilAttachment-08965
  If the current render pass instance was begun with vkCmdBeginRendering, there is a graphics pipeline bound, stencil test is enabled and the VkRenderingInfo::`pStencilAttachment->imageView` was not VK_NULL_HANDLE, then the VkPipelineRenderingCreateInfo::`stencilAttachmentFormat` used to create the pipeline must not be `VK_FORMAT_UNDEFINED`

- VUID-vkCmdDrawMultiEXT-flags-10582
  If the current render pass instance was begun with vkCmdBeginRendering, its VkRenderingInfo::`flags` parameter must not have `VK_RENDERING_CONTENTS_SECONDARY_COMMAND_BUFFERS_BIT` set unless `VK_RENDERING_CONTENTS_INLINE_BIT_KHR` is also set

- VUID-vkCmdDrawMultiEXT-primitivesGeneratedQueryWithRasterizerDiscard-06708
  If the `primitivesGeneratedQueryWithRasterizerDiscard` feature is not enabled and the `VK_QUERY_TYPE_PRIMITIVES_GENERATED_EXT` query is active, rasterization discard must not be enabled

- VUID-vkCmdDrawMultiEXT-primitivesGeneratedQueryWithNonZeroStreams-06709
  If the `primitivesGeneratedQueryWithNonZeroStreams` feature is not enabled and the `VK_QUERY_TYPE_PRIMITIVES_GENERATED_EXT` query is active, the bound graphics pipeline must not have been created with a non-zero value in `VkPipelineRasterizationStateStreamCreateInfoEXT`::`rasterizationStream`

- VUID-vkCmdDrawMultiEXT-None-07620
  If the `depthClamp` feature is enabled, a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_DEPTH_CLAMP_ENABLE_EXT` dynamic state enabled, and the current value of `rasterizerDiscardEnable` is `VK_FALSE`, then vkCmdSetDepthClampEnableEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawMultiEXT-None-07621
  If a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_POLYGON_MODE_EXT` dynamic state enabled, and the current value of `rasterizerDiscardEnable` is `VK_FALSE`, then vkCmdSetPolygonModeEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawMultiEXT-None-07622
  If a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_RASTERIZATION_SAMPLES_EXT` dynamic state enabled, and the current value of `rasterizerDiscardEnable` is `VK_FALSE`, then vkCmdSetRasterizationSamplesEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawMultiEXT-None-07623
  If a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_SAMPLE_MASK_EXT` dynamic state enabled, and the current value of `rasterizerDiscardEnable` is `VK_FALSE`, then vkCmdSetSampleMaskEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawMultiEXT-alphaToCoverageEnable-08919
  If the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_ALPHA_TO_COVERAGE_ENABLE_EXT` dynamic state enabled, and `alphaToCoverageEnable` was `VK_TRUE` in the last call to vkCmdSetAlphaToCoverageEnableEXT, then the Fragment Output Interface must contain a variable for the alpha `Component` word in `Location` 0 at `Index` 0

- VUID-vkCmdDrawMultiEXT-alphaToCoverageEnable-08920
  If a shader object is bound to any graphics stage, and the most recent call to vkCmdSetAlphaToCoverageEnableEXT in the current command buffer set `alphaToCoverageEnable` to `VK_TRUE`, then the Fragment Output Interface must contain a variable for the alpha `Component` word in `Location` 0 at `Index` 0

- VUID-vkCmdDrawMultiEXT-None-07624
  If a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_ALPHA_TO_COVERAGE_ENABLE_EXT` dynamic state enabled, and the current value of `rasterizerDiscardEnable` is `VK_FALSE`, then vkCmdSetAlphaToCoverageEnableEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawMultiEXT-None-07625
  If the `alphaToOne` feature is enabled, a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_ALPHA_TO_ONE_ENABLE_EXT` dynamic state enabled, and the current value of `rasterizerDiscardEnable` is `VK_FALSE`, then vkCmdSetAlphaToOneEnableEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawMultiEXT-None-07626
  If the `logicOp` feature is enabled, a shader object is bound to the `VK_SHADER_STAGE_FRAGMENT_BIT` stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_LOGIC_OP_ENABLE_EXT` dynamic state enabled, and the current value of `rasterizerDiscardEnable` is `VK_FALSE`, then vkCmdSetLogicOpEnableEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawMultiEXT-None-07627
  If a shader object is bound to the `VK_SHADER_STAGE_FRAGMENT_BIT` stage or a graphics pipeline is bound which was created with `VK_DYNAMIC_STATE_COLOR_BLEND_ENABLE_EXT` dynamic state enabled, the current value of `rasterizerDiscardEnable` is `VK_FALSE`, and there are color attachments bound, then vkCmdSetColorBlendEnableEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawMultiEXT-None-07628
  If the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_COLOR_BLEND_EQUATION_EXT` dynamic state enabled then vkCmdSetColorBlendEquationEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawMultiEXT-None-08658
  If a shader object is bound to the `VK_SHADER_STAGE_FRAGMENT_BIT` stage, and the most recent call to vkCmdSetRasterizerDiscardEnable in the current command buffer set `rasterizerDiscardEnable` to `VK_FALSE`, and the most recent call to vkCmdSetColorBlendEnableEXT for any attachment set that attachment’s value in `pColorBlendEnables` to `VK_TRUE`, then vkCmdSetColorBlendEquationEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawMultiEXT-None-07629
  If a shader object is bound to the `VK_SHADER_STAGE_FRAGMENT_BIT` stage or a graphics pipeline is bound which was created with `VK_DYNAMIC_STATE_COLOR_WRITE_MASK_EXT` dynamic state enabled, the current value of `rasterizerDiscardEnable` is `VK_FALSE`, and there are color attachments bound, then vkCmdSetColorWriteMaskEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawMultiEXT-None-07630
  If the `geometryStreams` feature is enabled, and a shader object is bound to the `VK_SHADER_STAGE_GEOMETRY_BIT` stage or a graphics pipeline is bound which was created with both a `VK_SHADER_STAGE_GEOMETRY_BIT` stage and the `VK_DYNAMIC_STATE_RASTERIZATION_STREAM_EXT` dynamic state enabled, then vkCmdSetRasterizationStreamEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawMultiEXT-None-07631
  If the `VK_EXT_conservative_rasterization` extension is enabled, a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_CONSERVATIVE_RASTERIZATION_MODE_EXT` dynamic state enabled, and the current value of `rasterizerDiscardEnable` is `VK_FALSE`, then vkCmdSetConservativeRasterizationModeEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawMultiEXT-None-07632
  If the `VK_EXT_conservative_rasterization` extension is enabled, a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_EXTRA_PRIMITIVE_OVERESTIMATION_SIZE_EXT` dynamic state enabled, the current value of `rasterizerDiscardEnable` is `VK_FALSE`, and the current value of `conservativeRasterizationMode` is `VK_CONSERVATIVE_RASTERIZATION_MODE_OVERESTIMATE_EXT`, then vkCmdSetExtraPrimitiveOverestimationSizeEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawMultiEXT-None-07633
  If the `depthClipEnable` feature is enabled, and a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_DEPTH_CLIP_ENABLE_EXT` dynamic state, then vkCmdSetDepthClipEnableEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawMultiEXT-None-07635
  If the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_COLOR_BLEND_ADVANCED_EXT` dynamic state enabled then vkCmdSetColorBlendAdvancedEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawMultiEXT-rasterizerDiscardEnable-09416
  If the `VK_EXT_blend_operation_advanced` extension is enabled, and a shader object is bound to the `VK_SHADER_STAGE_FRAGMENT_BIT` stage, and the most recent call to vkCmdSetRasterizerDiscardEnable in the current command buffer set `rasterizerDiscardEnable` to `VK_FALSE`, then at least one of vkCmdSetColorBlendEquationEXT and vkCmdSetColorBlendAdvancedEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawMultiEXT-None-07636
  If the `VK_EXT_provoking_vertex` extension is enabled, a shader object is bound to the `VK_SHADER_STAGE_VERTEX_BIT` stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_PROVOKING_VERTEX_MODE_EXT` dynamic state enabled, and the current value of `rasterizerDiscardEnable` is `VK_FALSE`, then vkCmdSetProvokingVertexModeEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawMultiEXT-None-08666
  If any of the `stippledRectangularLines`, `stippledBresenhamLines` or `stippledSmoothLines` features are enabled, and a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_LINE_RASTERIZATION_MODE_EXT` dynamic state enabled, and the current value of `rasterizerDiscardEnable` is `VK_FALSE`, and the current value of `polygonMode` is `VK_POLYGON_MODE_LINE`, then vkCmdSetLineRasterizationModeEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawMultiEXT-None-08667
  If any of the `stippledRectangularLines`, `stippledBresenhamLines` or `stippledSmoothLines` features are enabled, and a shader object is bound or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_LINE_RASTERIZATION_MODE_EXT` dynamic state enabled, and a `VK_SHADER_STAGE_VERTEX_BIT` stage is bound, the current value of `rasterizerDiscardEnable` is `VK_FALSE`, and the current value of `primitiveTopology` is any line topology, then vkCmdSetLineRasterizationModeEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawMultiEXT-None-08668
  If any of the `stippledRectangularLines`, `stippledBresenhamLines` or `stippledSmoothLines` features are enabled, and a shader object is bound or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_LINE_RASTERIZATION_MODE_EXT` dynamic state enabled, either a `VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT` or `VK_SHADER_STAGE_GEOMETRY_BIT` stage is bound, and the current value of `rasterizerDiscardEnable` is `VK_FALSE`, then vkCmdSetLineRasterizationModeEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawMultiEXT-None-08669
  If any of the `stippledRectangularLines`, `stippledBresenhamLines` or `stippledSmoothLines` features are enabled, and a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_LINE_STIPPLE_ENABLE_EXT` dynamic state enabled, the current value of `rasterizerDiscardEnable` is `VK_FALSE`, and the current value of `polygonMode` is `VK_POLYGON_MODE_LINE`, then vkCmdSetLineStippleEnableEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawMultiEXT-None-08670
  If any of the `stippledRectangularLines`, `stippledBresenhamLines` or `stippledSmoothLines` features are enabled, and a shader object is bound or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_LINE_STIPPLE_ENABLE_EXT` dynamic state enabled, a `VK_SHADER_STAGE_VERTEX_BIT` stage is bound, the current value of `rasterizerDiscardEnable` is `VK_FALSE`, and the current value of `primitiveTopology` is any line topology, then vkCmdSetLineStippleEnableEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawMultiEXT-None-08671
  If any of the `stippledRectangularLines`, `stippledBresenhamLines` or `stippledSmoothLines` features are enabled, and a shader object is bound or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_LINE_STIPPLE_ENABLE_EXT` dynamic state enabled, either a `VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT` or `VK_SHADER_STAGE_GEOMETRY_BIT` stage is bound, the current value of `rasterizerDiscardEnable` is `VK_FALSE`, then vkCmdSetLineStippleEnableEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawMultiEXT-None-07849
  If any of the `stippledRectangularLines`, `stippledBresenhamLines` or `stippledSmoothLines` features are enabled and a shader object is bound to any graphics stage, or a bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_LINE_STIPPLE` dynamic state enabled, the current value of `rasterizerDiscardEnable` is `VK_FALSE`, and the current value of `stippledLineEnable` is `VK_TRUE`, then vkCmdSetLineStipple must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawMultiEXT-None-10608
  If a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_LINE_RASTERIZATION_MODE_EXT` dynamic state enabled, and the current `lineRasterizationMode` is `VK_LINE_RASTERIZATION_MODE_BRESENHAM` or `VK_LINE_RASTERIZATION_MODE_RECTANGULAR_SMOOTH`, then the current `alphaToCoverageEnable`, `alphaToOneEnable` and `sampleShadingEnable` states must all be `VK_FALSE`

- VUID-vkCmdDrawMultiEXT-None-07639
  If the `depthClipControl` feature is enabled, and a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_DEPTH_CLIP_NEGATIVE_ONE_TO_ONE_EXT` dynamic state enabled, then vkCmdSetDepthClipNegativeOneToOneEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawMultiEXT-None-09650
  If the `depthClampControl` feature is enabled, and a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_DEPTH_CLAMP_RANGE_EXT` dynamic state enabled, and the current value of `depthClampEnable` is `VK_TRUE`, then vkCmdSetDepthClampRangeEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawMultiEXT-None-07640
  If the `VK_NV_clip_space_w_scaling` extension is enabled, and a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_VIEWPORT_W_SCALING_ENABLE_NV` dynamic state enabled, then vkCmdSetViewportWScalingEnableNV must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawMultiEXT-None-07641
  If the `VK_NV_viewport_swizzle` extension is enabled, and a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_VIEWPORT_SWIZZLE_NV` dynamic state enabled, then vkCmdSetViewportSwizzleNV must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawMultiEXT-None-07642
  If the `VK_NV_fragment_coverage_to_color` extension is enabled, a shader object is bound to the `VK_SHADER_STAGE_FRAGMENT_BIT` stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_COVERAGE_TO_COLOR_ENABLE_NV` dynamic state enabled, and the current value of `rasterizerDiscardEnable` is `VK_FALSE`, then vkCmdSetCoverageToColorEnableNV must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawMultiEXT-None-07643
  If the `VK_NV_fragment_coverage_to_color` extension is enabled, a shader object is bound to the `VK_SHADER_STAGE_FRAGMENT_BIT` stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_COVERAGE_TO_COLOR_LOCATION_NV` dynamic state enabled, the current value of `rasterizerDiscardEnable` is `VK_FALSE`, and the current value of `coverageToColorEnable` is `VK_TRUE`, then vkCmdSetCoverageToColorLocationNV must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawMultiEXT-None-07644
  If the `VK_NV_framebuffer_mixed_samples` extension is enabled, a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_COVERAGE_MODULATION_MODE_NV` dynamic state enabled, and the current value of `rasterizerDiscardEnable` is `VK_FALSE`, then vkCmdSetCoverageModulationModeNV must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawMultiEXT-None-07645
  If the `VK_NV_framebuffer_mixed_samples` extension is enabled, a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_COVERAGE_MODULATION_TABLE_ENABLE_NV` dynamic state enabled, the current value of `rasterizerDiscardEnable` is `VK_FALSE`, and the current value of `coverageModulationMode` is any value other than `VK_COVERAGE_MODULATION_MODE_NONE_NV`, then vkCmdSetCoverageModulationTableEnableNV must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawMultiEXT-None-07646
  If the `VK_NV_framebuffer_mixed_samples` extension is enabled, a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_COVERAGE_MODULATION_TABLE_NV` dynamic state enabled, the current value of `rasterizerDiscardEnable` is `VK_FALSE`, and the current value of `coverageModulationTableEnable` is `VK_TRUE`, then vkCmdSetCoverageModulationTableNV must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawMultiEXT-None-07647
  If the `shadingRateImage` feature is enabled, a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_SHADING_RATE_IMAGE_ENABLE_NV` dynamic state enabled, and the current value of `rasterizerDiscardEnable` is `VK_FALSE`, then vkCmdSetShadingRateImageEnableNV must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawMultiEXT-pipelineFragmentShadingRate-09238
  If the `pipelineFragmentShadingRate` feature is enabled, a shader object is bound to the `VK_SHADER_STAGE_FRAGMENT_BIT` stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_FRAGMENT_SHADING_RATE_KHR` dynamic state enabled, and the current value of `rasterizerDiscardEnable` is `VK_FALSE`, then vkCmdSetFragmentShadingRateKHR must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawMultiEXT-None-07648
  If the `representativeFragmentTest` feature is enabled, a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_REPRESENTATIVE_FRAGMENT_TEST_ENABLE_NV` dynamic state enabled, and the current value of `rasterizerDiscardEnable` is `VK_FALSE`, then vkCmdSetRepresentativeFragmentTestEnableNV must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawMultiEXT-None-07649
  If the `coverageReductionMode` feature is enabled, a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_COVERAGE_REDUCTION_MODE_NV` dynamic state enabled, and the current value of `rasterizerDiscardEnable` is `VK_FALSE`, then vkCmdSetCoverageReductionModeNV must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawMultiEXT-pColorBlendEnables-07470
  If the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_COLOR_BLEND_ENABLE_EXT` state enabled and the last call to vkCmdSetColorBlendEnableEXT set `pColorBlendEnables` for any attachment to `VK_TRUE`, then for those attachments in the subpass the corresponding image view’s format features must contain `VK_FORMAT_FEATURE_COLOR_ATTACHMENT_BLEND_BIT`

- VUID-vkCmdDrawMultiEXT-rasterizationSamples-07471
  If the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_RASTERIZATION_SAMPLES_EXT` state enabled, and the current subpass does not use any color and/or depth/stencil attachments, then the `rasterizationSamples` in the last call to vkCmdSetRasterizationSamplesEXT must follow the rules for a zero-attachment subpass

- VUID-vkCmdDrawMultiEXT-samples-07472
  If the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_SAMPLE_MASK_EXT` state enabled and the `VK_DYNAMIC_STATE_RASTERIZATION_SAMPLES_EXT` state disabled, then the `samples` parameter in the last call to vkCmdSetSampleMaskEXT must be greater or equal to the VkPipelineMultisampleStateCreateInfo::`rasterizationSamples` parameter used to create the bound graphics pipeline

- VUID-vkCmdDrawMultiEXT-samples-07473
  If the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_SAMPLE_MASK_EXT` state and `VK_DYNAMIC_STATE_RASTERIZATION_SAMPLES_EXT` states enabled, then the `samples` parameter in the last call to vkCmdSetSampleMaskEXT must be greater or equal to the `rasterizationSamples` parameter in the last call to vkCmdSetRasterizationSamplesEXT

- VUID-vkCmdDrawMultiEXT-rasterizationSamples-07474
  If the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_RASTERIZATION_SAMPLES_EXT` state enabled, and the `multisampledRenderToSingleSampled` feature is not enabled, and neither the `VK_AMD_mixed_attachment_samples` nor the `VK_NV_framebuffer_mixed_samples` extensions are enabled, then the `rasterizationSamples` in the last call to vkCmdSetRasterizationSamplesEXT must be the same as the current subpass color and/or depth/stencil attachments

- VUID-vkCmdDrawMultiEXT-None-09211
  If the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_RASTERIZATION_SAMPLES_EXT` state enabled, or a shader object is bound to any graphics stage, and the current render pass instance includes a VkMultisampledRenderToSingleSampledInfoEXT structure with `multisampledRenderToSingleSampledEnable` equal to `VK_TRUE`, then the `rasterizationSamples` in the last call to vkCmdSetRasterizationSamplesEXT must be the same as the `rasterizationSamples` member of that structure

- VUID-vkCmdDrawMultiEXT-firstAttachment-07476
  If the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_COLOR_BLEND_ENABLE_EXT` dynamic state enabled then vkCmdSetColorBlendEnableEXT must have been called in the current command buffer prior to this drawing command, and the attachments specified by the `firstAttachment` and `attachmentCount` parameters of `vkCmdSetColorBlendEnableEXT` calls must specify an enable for all active color attachments in the current subpass

- VUID-vkCmdDrawMultiEXT-rasterizerDiscardEnable-09417
  If a shader object is bound to the `VK_SHADER_STAGE_FRAGMENT_BIT` stage, and the most recent call to vkCmdSetRasterizerDiscardEnable in the current command buffer set `rasterizerDiscardEnable` to `VK_FALSE`, then vkCmdSetColorBlendEnableEXT must have been called in the current command buffer prior to this drawing command, and the attachments specified by the `firstAttachment` and `attachmentCount` parameters of `vkCmdSetColorBlendEnableEXT` calls must specify an enable for all active color attachments in the current subpass

- VUID-vkCmdDrawMultiEXT-firstAttachment-07477
  If the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_COLOR_BLEND_EQUATION_EXT` dynamic state enabled then vkCmdSetColorBlendEquationEXT must have been called in the current command buffer prior to this drawing command, and the attachments specified by the `firstAttachment` and `attachmentCount` parameters of `vkCmdSetColorBlendEquationEXT` calls must specify the blend equations for all active color attachments in the current subpass where blending is enabled

- VUID-vkCmdDrawMultiEXT-rasterizerDiscardEnable-09418
  If a shader object is bound to the `VK_SHADER_STAGE_FRAGMENT_BIT` stage, and both the most recent call to vkCmdSetRasterizerDiscardEnable in the current command buffer set `rasterizerDiscardEnable` to `VK_FALSE` and there are color attachments bound, then vkCmdSetColorBlendEquationEXT must have been called in the current command buffer prior to this drawing command, and the attachments specified by the `firstAttachment` and `attachmentCount` parameters of `vkCmdSetColorBlendEquationEXT` calls must specify the blend equations for all active color attachments in the current subpass where blending is enabled

- VUID-vkCmdDrawMultiEXT-firstAttachment-07478
  If the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_COLOR_WRITE_MASK_EXT` dynamic state enabled then vkCmdSetColorWriteMaskEXT must have been called in the current command buffer prior to this drawing command, and the attachments specified by the `firstAttachment` and `attachmentCount` parameters of `vkCmdSetColorWriteMaskEXT` calls must specify the color write mask for all active color attachments in the current subpass

- VUID-vkCmdDrawMultiEXT-rasterizerDiscardEnable-09419
  If a shader object is bound to the `VK_SHADER_STAGE_FRAGMENT_BIT` stage, and the most recent call to vkCmdSetRasterizerDiscardEnable in the current command buffer set `rasterizerDiscardEnable` to `VK_FALSE`, then vkCmdSetColorWriteMaskEXT must have been called in the current command buffer prior to this drawing command, and the attachments specified by the `firstAttachment` and `attachmentCount` parameters of `vkCmdSetColorWriteMaskEXT` calls must specify the color write mask for all active color attachments in the current subpass

- VUID-vkCmdDrawMultiEXT-firstAttachment-07479
  If the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_COLOR_BLEND_ADVANCED_EXT` dynamic state enabled then vkCmdSetColorBlendAdvancedEXT must have been called in the current command buffer prior to this drawing command, and the attachments specified by the `firstAttachment` and `attachmentCount` parameters of `vkCmdSetColorBlendAdvancedEXT` calls must specify the advanced blend equations for all active color attachments in the current subpass where blending is enabled

- VUID-vkCmdDrawMultiEXT-advancedBlendMaxColorAttachments-07480
  If the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_COLOR_BLEND_ADVANCED_EXT` and `VK_DYNAMIC_STATE_COLOR_BLEND_ENABLE_EXT` dynamic states enabled and the last calls to vkCmdSetColorBlendEnableEXT and vkCmdSetColorBlendAdvancedEXT have enabled advanced blending, then the number of active color attachments in the current subpass must not exceed `advancedBlendMaxColorAttachments`

- VUID-vkCmdDrawMultiEXT-primitivesGeneratedQueryWithNonZeroStreams-07481
  If the `primitivesGeneratedQueryWithNonZeroStreams` feature is not enabled and the `VK_QUERY_TYPE_PRIMITIVES_GENERATED_EXT` query is active, and the bound graphics pipeline was created with `VK_DYNAMIC_STATE_RASTERIZATION_STREAM_EXT` state enabled, the last call to vkCmdSetRasterizationStreamEXT must have set the `rasterizationStream` to zero

- VUID-vkCmdDrawMultiEXT-sampleLocationsPerPixel-07482
  If the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_SAMPLE_LOCATIONS_EXT` state enabled and the `VK_DYNAMIC_STATE_RASTERIZATION_SAMPLES_EXT` state disabled, and the current value of `sampleLocationsEnable` is `VK_TRUE`, then the `sampleLocationsPerPixel` member of `pSampleLocationsInfo` in the last call to vkCmdSetSampleLocationsEXT must equal the `rasterizationSamples` member of the VkPipelineMultisampleStateCreateInfo structure the bound graphics pipeline has been created with

- VUID-vkCmdDrawMultiEXT-sampleLocationsPerPixel-07483
  If the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_SAMPLE_LOCATIONS_EXT` state enabled and the `VK_DYNAMIC_STATE_RASTERIZATION_SAMPLES_EXT` state enabled, and the current value of `sampleLocationsEnable` is `VK_TRUE`, then the `sampleLocationsPerPixel` member of `pSampleLocationsInfo` in the last call to vkCmdSetSampleLocationsEXT must equal the `rasterizationSamples` parameter of the last call to vkCmdSetRasterizationSamplesEXT

- VUID-vkCmdDrawMultiEXT-sampleLocationsEnable-07484
  If a shader object is bound to the `VK_SHADER_STAGE_FRAGMENT_BIT` stage, or the bound graphics pipeline was created with the `VK_DYNAMIC_STATE_SAMPLE_LOCATIONS_ENABLE_EXT` state enabled, and `sampleLocationsEnable` was `VK_TRUE` in the last call to vkCmdSetSampleLocationsEnableEXT, and the current subpass has a depth/stencil attachment, then that attachment must have been created with the `VK_IMAGE_CREATE_SAMPLE_LOCATIONS_COMPATIBLE_DEPTH_BIT_EXT` bit set

- VUID-vkCmdDrawMultiEXT-sampleLocationsEnable-07485
  If a shader object is bound to the `VK_SHADER_STAGE_FRAGMENT_BIT` stage, or the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_SAMPLE_LOCATIONS_EXT` state enabled and the `VK_DYNAMIC_STATE_SAMPLE_LOCATIONS_ENABLE_EXT` state enabled, and if `sampleLocationsEnable` was `VK_TRUE` in the last call to vkCmdSetSampleLocationsEnableEXT, then the `sampleLocationsInfo.maxSampleLocationGridSize.width` in the last call to vkCmdSetSampleLocationsEXT must evenly divide VkMultisamplePropertiesEXT::`maxSampleLocationGridSize.width` as returned by vkGetPhysicalDeviceMultisamplePropertiesEXT with a `samples` parameter equaling `rasterizationSamples`

- VUID-vkCmdDrawMultiEXT-sampleLocationsEnable-07486
  If a shader object is bound to the `VK_SHADER_STAGE_FRAGMENT_BIT` stage, or the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_SAMPLE_LOCATIONS_EXT` state enabled and the `VK_DYNAMIC_STATE_SAMPLE_LOCATIONS_ENABLE_EXT` state enabled, and if `sampleLocationsEnable` was `VK_TRUE` in the last call to vkCmdSetSampleLocationsEnableEXT, then the `sampleLocationsInfo.maxSampleLocationGridSize.height` in the last call to vkCmdSetSampleLocationsEXT must evenly divide VkMultisamplePropertiesEXT::`maxSampleLocationGridSize.height` as returned by vkGetPhysicalDeviceMultisamplePropertiesEXT with a `samples` parameter equaling `rasterizationSamples`

- VUID-vkCmdDrawMultiEXT-sampleLocationsEnable-07487
  If a shader object is bound to the `VK_SHADER_STAGE_FRAGMENT_BIT` stage, or the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_SAMPLE_LOCATIONS_ENABLE_EXT` state enabled, and if `sampleLocationsEnable` was `VK_TRUE` in the last call to vkCmdSetSampleLocationsEnableEXT, the fragment shader code must not statically use the extended instruction `InterpolateAtSample`

- VUID-vkCmdDrawMultiEXT-sampleLocationsEnable-07936
  If the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_SAMPLE_LOCATIONS_EXT` state disabled and the `VK_DYNAMIC_STATE_RASTERIZATION_SAMPLES_EXT` state enabled, and the current value of `sampleLocationsEnable` is `VK_TRUE`, then `sampleLocationsInfo.sampleLocationGridSize.width` must evenly divide VkMultisamplePropertiesEXT::`maxSampleLocationGridSize.width` as returned by vkGetPhysicalDeviceMultisamplePropertiesEXT with a `samples` parameter equaling the value of `rasterizationSamples` in the last call to vkCmdSetRasterizationSamplesEXT

- VUID-vkCmdDrawMultiEXT-sampleLocationsEnable-07937
  If the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_SAMPLE_LOCATIONS_EXT` state disabled and the `VK_DYNAMIC_STATE_RASTERIZATION_SAMPLES_EXT` state enabled, and the current value of `sampleLocationsEnable` is `VK_TRUE`, then `sampleLocationsInfo.sampleLocationGridSize.height` must evenly divide VkMultisamplePropertiesEXT::`maxSampleLocationGridSize.height` as returned by vkGetPhysicalDeviceMultisamplePropertiesEXT with a `samples` parameter equaling the value of `rasterizationSamples` in the last call to vkCmdSetRasterizationSamplesEXT

- VUID-vkCmdDrawMultiEXT-sampleLocationsEnable-07938
  If the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_SAMPLE_LOCATIONS_EXT` state disabled and the `VK_DYNAMIC_STATE_RASTERIZATION_SAMPLES_EXT` state enabled, and the current value of `sampleLocationsEnable` is `VK_TRUE`, then `sampleLocationsInfo.sampleLocationsPerPixel` must equal `rasterizationSamples` in the last call to vkCmdSetRasterizationSamplesEXT

- VUID-vkCmdDrawMultiEXT-coverageModulationTableEnable-07488
  If a shader object is bound to any graphics stage or the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_COVERAGE_MODULATION_TABLE_ENABLE_NV` state enabled, and the last call to vkCmdSetCoverageModulationTableEnableNV set `coverageModulationTableEnable` to `VK_TRUE`, then the `coverageModulationTableCount` parameter in the last call to vkCmdSetCoverageModulationTableNV must equal the current `rasterizationSamples` divided by the number of color samples in the current subpass

- VUID-vkCmdDrawMultiEXT-rasterizationSamples-07489
  If the `VK_NV_framebuffer_mixed_samples` extension is enabled, and if current subpass has a depth/stencil attachment and depth test, stencil test, or depth bounds test are enabled in the bound pipeline, then the current `rasterizationSamples` must be the same as the sample count of the depth/stencil attachment

- VUID-vkCmdDrawMultiEXT-coverageToColorEnable-07490
  If the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_COVERAGE_TO_COLOR_ENABLE_NV` state enabled and the last call to vkCmdSetCoverageToColorEnableNV set the `coverageToColorEnable` to `VK_TRUE`, then the current subpass must have a color attachment at the location selected by the last call to vkCmdSetCoverageToColorLocationNV `coverageToColorLocation`, with a VkFormat of `VK_FORMAT_R8_UINT`, `VK_FORMAT_R8_SINT`, `VK_FORMAT_R16_UINT`, `VK_FORMAT_R16_SINT`, `VK_FORMAT_R32_UINT`, or `VK_FORMAT_R32_SINT`

- VUID-vkCmdDrawMultiEXT-rasterizerDiscardEnable-09420
  If the `VK_NV_fragment_coverage_to_color` extension is enabled, and a shader object is bound to the `VK_SHADER_STAGE_FRAGMENT_BIT` stage, and the most recent call to vkCmdSetRasterizerDiscardEnable in the current command buffer set `rasterizerDiscardEnable` to `VK_FALSE`, and the last call to vkCmdSetCoverageToColorEnableNV set the `coverageToColorEnable` to `VK_TRUE`, then the current subpass must have a color attachment at the location selected by the last call to vkCmdSetCoverageToColorLocationNV `coverageToColorLocation`, with a VkFormat of `VK_FORMAT_R8_UINT`, `VK_FORMAT_R8_SINT`, `VK_FORMAT_R16_UINT`, `VK_FORMAT_R16_SINT`, `VK_FORMAT_R32_UINT`, or `VK_FORMAT_R32_SINT`

- VUID-vkCmdDrawMultiEXT-coverageReductionMode-07491
  If the `coverageReductionMode` feature is enabled, a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_COVERAGE_REDUCTION_MODE_NV` or `VK_DYNAMIC_STATE_RASTERIZATION_SAMPLES_EXT` dynamic states enabled, then the current values of `coverageReductionMode`, `rasterizationSamples`, the sample counts for the color and depth/stencil attachments (if the subpass has them) must be a valid combination returned by vkGetPhysicalDeviceSupportedFramebufferMixedSamplesCombinationsNV

- VUID-vkCmdDrawMultiEXT-viewportCount-07492
  If the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_VIEWPORT_WITH_COUNT` dynamic state enabled, but not the `VK_DYNAMIC_STATE_VIEWPORT_SWIZZLE_NV` dynamic state enabled, then the bound graphics pipeline must have been created with VkPipelineViewportSwizzleStateCreateInfoNV::`viewportCount` greater or equal to the `viewportCount` parameter in the last call to vkCmdSetViewportWithCount

- VUID-vkCmdDrawMultiEXT-viewportCount-07493
  If the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_VIEWPORT_WITH_COUNT` and `VK_DYNAMIC_STATE_VIEWPORT_SWIZZLE_NV` dynamic states enabled then the `viewportCount` parameter in the last call to vkCmdSetViewportSwizzleNV must be greater than or equal to the `viewportCount` parameter in the last call to vkCmdSetViewportWithCount

- VUID-vkCmdDrawMultiEXT-viewportCount-09421
  If the `VK_NV_viewport_swizzle` extension is enabled, and a shader object is bound to any graphics stage, then the `viewportCount` parameter in the last call to vkCmdSetViewportSwizzleNV must be greater than or equal to the `viewportCount` parameter in the last call to vkCmdSetViewportWithCount

- VUID-vkCmdDrawMultiEXT-rasterizationSamples-07494
  If the `VK_NV_framebuffer_mixed_samples` extension is enabled, and the `coverageReductionMode` feature is not enabled, or the current value of `coverageReductionMode` is not `VK_COVERAGE_REDUCTION_MODE_TRUNCATE_NV`, and the current value of `rasterizationSamples` is greater than sample count of the color attachment, then sample shading must be disabled

- VUID-vkCmdDrawMultiEXT-stippledLineEnable-07495
  If the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_LINE_STIPPLE_ENABLE_EXT` or `VK_DYNAMIC_STATE_LINE_RASTERIZATION_MODE_EXT` dynamic states enabled, and if the current `stippledLineEnable` state is `VK_TRUE` and the current `lineRasterizationMode` state is `VK_LINE_RASTERIZATION_MODE_RECTANGULAR`, then the `stippledRectangularLines` feature must be enabled

- VUID-vkCmdDrawMultiEXT-stippledLineEnable-07496
  If the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_LINE_STIPPLE_ENABLE_EXT` or `VK_DYNAMIC_STATE_LINE_RASTERIZATION_MODE_EXT` dynamic states enabled, and if the current `stippledLineEnable` state is `VK_TRUE` and the current `lineRasterizationMode` state is `VK_LINE_RASTERIZATION_MODE_BRESENHAM`, then the `stippledBresenhamLines` feature must be enabled

- VUID-vkCmdDrawMultiEXT-stippledLineEnable-07497
  If the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_LINE_STIPPLE_ENABLE_EXT` or `VK_DYNAMIC_STATE_LINE_RASTERIZATION_MODE_EXT` dynamic states enabled, and if the current `stippledLineEnable` state is `VK_TRUE` and the current `lineRasterizationMode` state is `VK_LINE_RASTERIZATION_MODE_RECTANGULAR_SMOOTH`, then the `stippledSmoothLines` feature must be enabled

- VUID-vkCmdDrawMultiEXT-stippledLineEnable-07498
  If the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_LINE_STIPPLE_ENABLE_EXT` or `VK_DYNAMIC_STATE_LINE_RASTERIZATION_MODE_EXT` dynamic states enabled, and if the current `stippledLineEnable` state is `VK_TRUE` and the current `lineRasterizationMode` state is `VK_LINE_RASTERIZATION_MODE_DEFAULT`, then the `stippledRectangularLines` feature must be enabled and VkPhysicalDeviceLimits::`strictLines` must be `VK_TRUE`

- VUID-vkCmdDrawMultiEXT-conservativePointAndLineRasterization-07499
  If the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_CONSERVATIVE_RASTERIZATION_MODE_EXT` dynamic state enabled, `conservativePointAndLineRasterization` is not supported, and the effective primitive topology output by the last pre-rasterization shader stage is a line or point, then the `conservativeRasterizationMode` set by the last call to vkCmdSetConservativeRasterizationModeEXT must be `VK_CONSERVATIVE_RASTERIZATION_MODE_DISABLED_EXT`

- VUID-vkCmdDrawMultiEXT-stage-07073
  If the bound pipeline was created with the VkPipelineShaderStageCreateInfo::`stage` member of an element of VkGraphicsPipelineCreateInfo::`pStages` set to `VK_SHADER_STAGE_VERTEX_BIT`, `VK_SHADER_STAGE_TESSELLATION_CONTROL_BIT`, `VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT` or `VK_SHADER_STAGE_GEOMETRY_BIT`, then Mesh Shader Queries must not be active

- VUID-vkCmdDrawMultiEXT-None-08877
  If a shader object is bound to the `VK_SHADER_STAGE_FRAGMENT_BIT` stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_ATTACHMENT_FEEDBACK_LOOP_ENABLE_EXT` dynamic state enabled, and the current value of `rasterizerDiscardEnable` is `VK_FALSE`, then vkCmdSetAttachmentFeedbackLoopEnableEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawMultiEXT-None-07850
  If dynamic state was inherited from VkCommandBufferInheritanceViewportScissorInfoNV, it must be set in the current command buffer prior to this drawing command

- VUID-vkCmdDrawMultiEXT-nextStage-10745
  For each shader object bound to a graphics stage, except for shader object bound to the last graphics stage in the logical pipeline, it must have been created with a `nextStage` including the corresponding bit to the shader object bound to the following graphics stage in the logical pipeline

- VUID-vkCmdDrawMultiEXT-None-08684
  If there is no bound graphics pipeline, `vkCmdBindShadersEXT` must have been called in the current command buffer with `pStages` with an element of `VK_SHADER_STAGE_VERTEX_BIT`

- VUID-vkCmdDrawMultiEXT-None-08685
  If there is no bound graphics pipeline, and the `tessellationShader` feature is enabled, `vkCmdBindShadersEXT` must have been called in the current command buffer with `pStages` with an element of `VK_SHADER_STAGE_TESSELLATION_CONTROL_BIT`

- VUID-vkCmdDrawMultiEXT-None-08686
  If there is no bound graphics pipeline, and the `tessellationShader` feature is enabled, `vkCmdBindShadersEXT` must have been called in the current command buffer with `pStages` with an element of `VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT`

- VUID-vkCmdDrawMultiEXT-None-08687
  If there is no bound graphics pipeline, and the `geometryShader` feature is enabled, `vkCmdBindShadersEXT` must have been called in the current command buffer with `pStages` with an element of `VK_SHADER_STAGE_GEOMETRY_BIT`

- VUID-vkCmdDrawMultiEXT-None-08688
  If there is no bound graphics pipeline, `vkCmdBindShadersEXT` must have been called in the current command buffer with `pStages` with an element of `VK_SHADER_STAGE_FRAGMENT_BIT`

- VUID-vkCmdDrawMultiEXT-None-08689
  If there is no bound graphics pipeline, and the `taskShader` feature is enabled, `vkCmdBindShadersEXT` must have been called in the current command buffer with `pStages` with an element of `VK_SHADER_STAGE_TASK_BIT_EXT`

- VUID-vkCmdDrawMultiEXT-None-08690
  If there is no bound graphics pipeline, and the `meshShader` feature is enabled, `vkCmdBindShadersEXT` must have been called in the current command buffer with `pStages` with an element of `VK_SHADER_STAGE_MESH_BIT_EXT`

- VUID-vkCmdDrawMultiEXT-None-08693
  If there is no bound graphics pipeline, and at least one of the `taskShader` and `meshShader` features is enabled, one of the `VK_SHADER_STAGE_VERTEX_BIT` or `VK_SHADER_STAGE_MESH_BIT_EXT` stages must have a valid `VkShaderEXT` bound, and the other must have no `VkShaderEXT` bound

- VUID-vkCmdDrawMultiEXT-None-08696
  If there is no bound graphics pipeline, and a valid `VkShaderEXT` is bound to the `VK_SHADER_STAGE_VERTEX_BIT` stage, there must be no `VkShaderEXT` bound to either the `VK_SHADER_STAGE_TASK_BIT_EXT` stage or the `VK_SHADER_STAGE_MESH_BIT_EXT` stage

- VUID-vkCmdDrawMultiEXT-None-08698
  If any graphics shader is bound which was created with the `VK_SHADER_CREATE_LINK_STAGE_BIT_EXT` flag, then all shaders created with the `VK_SHADER_CREATE_LINK_STAGE_BIT_EXT` flag in the same vkCreateShadersEXT call must also be bound

- VUID-vkCmdDrawMultiEXT-None-08699
  If any graphics shader is bound which was created with the `VK_SHADER_CREATE_LINK_STAGE_BIT_EXT` flag, any stages in between stages whose shaders which did not create a shader with the `VK_SHADER_CREATE_LINK_STAGE_BIT_EXT` flag as part of the same vkCreateShadersEXT call must not have any `VkShaderEXT` bound

- VUID-vkCmdDrawMultiEXT-None-08878
  All bound graphics shader objects must have been created with identical or identically defined push constant ranges

- VUID-vkCmdDrawMultiEXT-None-08879
  All bound graphics shader objects must have been created with identical or identically defined arrays of descriptor set layouts

- VUID-vkCmdDrawMultiEXT-colorAttachmentCount-09372
  If the current render pass instance was begun with vkCmdBeginRendering and a VkRenderingInfo::`colorAttachmentCount` equal to `1`, a color attachment with a resolve mode of `VK_RESOLVE_MODE_EXTERNAL_FORMAT_DOWNSAMPLE_BIT_ANDROID`, and a fragment shader is bound, it must not declare the `DepthReplacing` or `StencilRefReplacingEXT` execution modes

- VUID-vkCmdDrawMultiEXT-pDynamicStates-08715
  If the bound graphics pipeline state includes a fragment shader stage, was created with `VK_DYNAMIC_STATE_DEPTH_WRITE_ENABLE` set in VkPipelineDynamicStateCreateInfo::`pDynamicStates`, and the fragment shader declares the `EarlyFragmentTests` execution mode and uses `OpDepthAttachmentReadEXT`, the `depthWriteEnable` parameter in the last call to vkCmdSetDepthWriteEnable must be `VK_FALSE`

- VUID-vkCmdDrawMultiEXT-pDynamicStates-08716
  If the bound graphics pipeline state includes a fragment shader stage, was created with `VK_DYNAMIC_STATE_STENCIL_WRITE_MASK` set in VkPipelineDynamicStateCreateInfo::`pDynamicStates`, and the fragment shader declares the `EarlyFragmentTests` execution mode and uses `OpStencilAttachmentReadEXT`, the `writeMask` parameter in the last call to vkCmdSetStencilWriteMask must be `0`

- VUID-vkCmdDrawMultiEXT-None-09116
  If a shader object is bound to any graphics stage or the bound graphics pipeline was created with `VK_DYNAMIC_STATE_COLOR_WRITE_MASK_EXT`, and the format of any color attachment is `VK_FORMAT_E5B9G9R9_UFLOAT_PACK32`, the corresponding element of the `pColorWriteMasks` parameter of vkCmdSetColorWriteMaskEXT must either include all of `VK_COLOR_COMPONENT_R_BIT`, `VK_COLOR_COMPONENT_G_BIT`, and `VK_COLOR_COMPONENT_B_BIT`, or none of them

- VUID-vkCmdDrawMultiEXT-maxFragmentDualSrcAttachments-09239
  If blending is enabled for any attachment where either the source or destination blend factors for that attachment use the secondary color input, the maximum value of `Location` for any output attachment statically used in the `Fragment` `Execution` `Model` executed by this command must be less than `maxFragmentDualSrcAttachments`

- VUID-vkCmdDrawMultiEXT-None-09548
  If the current render pass was begun with vkCmdBeginRendering, and there is no shader object bound to any graphics stage, the value of each element of VkRenderingAttachmentLocationInfo::`pColorAttachmentLocations` set by vkCmdSetRenderingAttachmentLocations must match the value set for the corresponding element in the bound pipeline

- VUID-vkCmdDrawMultiEXT-None-09549
  If the current render pass was begun with vkCmdBeginRendering, and there is no shader object bound to any graphics stage, input attachment index mappings in the bound pipeline must match those set for the current render pass instance via VkRenderingInputAttachmentIndexInfo

- VUID-vkCmdDrawMultiEXT-None-09642
  If the current render pass was begun with vkCmdBeginRendering with the `VK_RENDERING_ENABLE_LEGACY_DITHERING_BIT_EXT` flag, the bound graphics pipeline must have been created with `VK_PIPELINE_CREATE_2_ENABLE_LEGACY_DITHERING_BIT_EXT`

- VUID-vkCmdDrawMultiEXT-None-09643
  If the bound graphics pipeline was created with `VK_PIPELINE_CREATE_2_ENABLE_LEGACY_DITHERING_BIT_EXT`, the current render pass must have begun with vkCmdBeginRendering with the `VK_RENDERING_ENABLE_LEGACY_DITHERING_BIT_EXT` flag

- VUID-vkCmdDrawMultiEXT-None-10677
  If the per-tile execution model is enabled, the tileShadingPerTileDraw feature must be enabled

- VUID-vkCmdDrawMultiEXT-None-10772
  If a shader object is bound to any graphics stage, multiview functionality must not be enabled in the current render pass

- VUID-vkCmdDrawMultiEXT-commandBuffer-02712
  If `commandBuffer` is a protected command buffer and `protectedNoFault` is not supported, any resource written to by the `VkPipeline` object bound to the pipeline bind point used by this command must not be an unprotected resource

- VUID-vkCmdDrawMultiEXT-commandBuffer-02713
  If `commandBuffer` is a protected command buffer and `protectedNoFault` is not supported, pipeline stages other than the framebuffer-space and compute stages in the `VkPipeline` object bound to the pipeline bind point used by this command must not write to any resource

- VUID-vkCmdDrawMultiEXT-commandBuffer-04617
  If any of the shader stages of the `VkPipeline` bound to the pipeline bind point used by this command uses the `RayQueryKHR` capability, then `commandBuffer` must not be a protected command buffer

- VUID-vkCmdDrawMultiEXT-None-04007
  All vertex input bindings accessed via vertex input variables declared in the vertex shader entry point’s interface must have either valid or VK_NULL_HANDLE buffers bound

- VUID-vkCmdDrawMultiEXT-None-04008
  If the `nullDescriptor` feature is not enabled, all vertex input bindings accessed via vertex input variables declared in the vertex shader entry point’s interface must not be VK_NULL_HANDLE

- VUID-vkCmdDrawMultiEXT-None-02721
  If the `robustBufferAccess` feature is not enabled, and that pipeline was created without enabling `VK_PIPELINE_ROBUSTNESS_BUFFER_BEHAVIOR_ROBUST_BUFFER_ACCESS` for `vertexInputs`, then for a given vertex buffer binding, any attribute data fetched must be entirely contained within the corresponding vertex buffer binding, as described in Vertex Input Description

- VUID-vkCmdDrawMultiEXT-format-10389
  For each vertex attribute accessed by this command, if its VkVertexInputAttributeDescription::`format` or VkVertexInputAttributeDescription2EXT::`format` is a packed format, and the `legacyVertexAttributes` feature is not enabled, the value of `attribAddress`, calculated as described in Vertex Input Calculation, must be a multiple of the size of the `format`

- VUID-vkCmdDrawMultiEXT-format-10390
  For each vertex attribute accessed by this command, if its VkVertexInputAttributeDescription::`format` or VkVertexInputAttributeDescription2EXT::`format` is not a packed format, and either the `legacyVertexAttributes` feature is not enabled or `format` has 64-bit components, the value of `attribAddress`, calculated as described in Vertex Input Calculation, must be a multiple of the component size of the `format`

- VUID-vkCmdDrawMultiEXT-None-07842
  If there is a shader object bound to the `VK_SHADER_STAGE_VERTEX_BIT` stage or the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_PRIMITIVE_TOPOLOGY` dynamic state enabled then vkCmdSetPrimitiveTopology must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawMultiEXT-dynamicPrimitiveTopologyUnrestricted-07500
  If the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_PRIMITIVE_TOPOLOGY` dynamic state enabled and the `dynamicPrimitiveTopologyUnrestricted` is `VK_FALSE`, then the `primitiveTopology` parameter of `vkCmdSetPrimitiveTopology` must be of the same topology class as the pipeline VkPipelineInputAssemblyStateCreateInfo::`topology` state

- VUID-vkCmdDrawMultiEXT-primitiveTopology-10286
  If a `VK_SHADER_STAGE_TESSELLATION_CONTROL_BIT` stage is bound, then the current value of `primitiveTopology` must be `VK_PRIMITIVE_TOPOLOGY_PATCH_LIST` prior to this drawing command

- VUID-vkCmdDrawMultiEXT-primitiveTopology-10747
  If vkCmdSetPrimitiveTopology set `primitiveTopology` to `VK_PRIMITIVE_TOPOLOGY_PATCH_LIST` prior to this drawing command, then a `VK_SHADER_STAGE_TESSELLATION_CONTROL_BIT` stage must be bound

- VUID-vkCmdDrawMultiEXT-primitiveTopology-10748
  If vkCmdSetPrimitiveTopology set `primitiveTopology` to `VK_PRIMITIVE_TOPOLOGY_POINT_LIST` prior to this drawing command, the `maintenance5` feature is not enabled, both a `VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT` and `VK_SHADER_STAGE_GEOMETRY_BIT` stage are not bound, then the `Vertex` `Execution` `Model` must have a `PointSize` decorated variable that is statically written to

- VUID-vkCmdDrawMultiEXT-pStrides-04913
  If the bound graphics pipeline was created with the `VK_DYNAMIC_STATE_VERTEX_INPUT_BINDING_STRIDE` dynamic state enabled, but without the `VK_DYNAMIC_STATE_VERTEX_INPUT_EXT` dynamic state enabled, then vkCmdBindVertexBuffers2 must have been called and not subsequently invalidated in the current command buffer prior to this draw command, and the `pStrides` parameter of vkCmdBindVertexBuffers2 must not be `NULL`

- VUID-vkCmdDrawMultiEXT-None-04914
  If there is a shader object bound to the `VK_SHADER_STAGE_VERTEX_BIT` stage or the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_VERTEX_INPUT_EXT` dynamic state enabled then vkCmdSetVertexInputEXT must have been called and not subsequently invalidated in the current command buffer prior to this draw command

- VUID-vkCmdDrawMultiEXT-Input-07939
  If the `vertexAttributeRobustness` feature is not enabled, and the `maintenance9` feature is not enabled, and there is a shader object bound to the `VK_SHADER_STAGE_VERTEX_BIT` stage or the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_VERTEX_INPUT_EXT` dynamic state enabled then all variables with the `Input` storage class decorated with `Location` in the `Vertex` `Execution` `Model` `OpEntryPoint` must contain a location in VkVertexInputAttributeDescription2EXT::`location`

- VUID-vkCmdDrawMultiEXT-Input-08734
  If there is a shader object bound to the `VK_SHADER_STAGE_VERTEX_BIT` stage or the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_VERTEX_INPUT_EXT` dynamic state enabled and either the `legacyVertexAttributes` feature is not enabled or the SPIR-V Type associated with a given `Input` variable of the corresponding `Location` in the `Vertex` `Execution` `Model` `OpEntryPoint` is 64-bit, then the numeric type associated with all `Input` variables of the corresponding `Location` in the `Vertex` `Execution` `Model` `OpEntryPoint` must be the same as VkVertexInputAttributeDescription2EXT::`format`

- VUID-vkCmdDrawMultiEXT-format-08936
  If there is a shader object bound to the `VK_SHADER_STAGE_VERTEX_BIT` stage or the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_VERTEX_INPUT_EXT` dynamic state enabled and VkVertexInputAttributeDescription2EXT::`format` has a 64-bit component, then the scalar width associated with all `Input` variables of the corresponding `Location` in the `Vertex` `Execution` `Model` `OpEntryPoint` must be 64-bit

- VUID-vkCmdDrawMultiEXT-format-08937
  If there is a shader object bound to the `VK_SHADER_STAGE_VERTEX_BIT` stage or the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_VERTEX_INPUT_EXT` dynamic state enabled and the scalar width associated with a `Location` decorated `Input` variable in the `Vertex` `Execution` `Model` `OpEntryPoint` is 64-bit, then the corresponding VkVertexInputAttributeDescription2EXT::`format` must have a 64-bit component

- VUID-vkCmdDrawMultiEXT-None-09203
  If there is a shader object bound to the `VK_SHADER_STAGE_VERTEX_BIT` stage or the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_VERTEX_INPUT_EXT` dynamic state enabled and VkVertexInputAttributeDescription2EXT::`format` has a 64-bit component, then all `Input` variables at the corresponding `Location` in the `Vertex` `Execution` `Model` `OpEntryPoint` must not use components that are not present in the format

- VUID-vkCmdDrawMultiEXT-None-04875
  If there is a shader object bound to the `VK_SHADER_STAGE_TESSELLATION_CONTROL_BIT` stage or the bound graphics pipeline state was created with both a `VK_SHADER_STAGE_TESSELLATION_CONTROL_BIT` stage and the `VK_DYNAMIC_STATE_PATCH_CONTROL_POINTS_EXT` dynamic state enabled, and the current value of `primitiveTopology` is `VK_PRIMITIVE_TOPOLOGY_PATCH_LIST`, then vkCmdSetPatchControlPointsEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawMultiEXT-None-04879
  If there is a shader object bound to the `VK_SHADER_STAGE_VERTEX_BIT` stage or the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_PRIMITIVE_RESTART_ENABLE` dynamic state enabled then vkCmdSetPrimitiveRestartEnable must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawMultiEXT-None-09637
  If the `primitiveTopologyListRestart` feature is not enabled, the topology is `VK_PRIMITIVE_TOPOLOGY_POINT_LIST`, `VK_PRIMITIVE_TOPOLOGY_LINE_LIST`, `VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST`, `VK_PRIMITIVE_TOPOLOGY_LINE_LIST_WITH_ADJACENCY`, or `VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST_WITH_ADJACENCY`, there is a shader object bound to the `VK_SHADER_STAGE_VERTEX_BIT` stage or the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_PRIMITIVE_RESTART_ENABLE` dynamic state enabled then vkCmdSetPrimitiveRestartEnable must be `VK_FALSE`

- VUID-vkCmdDrawMultiEXT-stage-06481
  The bound graphics pipeline must not have been created with the VkPipelineShaderStageCreateInfo::`stage` member of any element of VkGraphicsPipelineCreateInfo::`pStages` set to `VK_SHADER_STAGE_TASK_BIT_EXT` or `VK_SHADER_STAGE_MESH_BIT_EXT`

- VUID-vkCmdDrawMultiEXT-None-08885
  There must be no shader object bound to either of the `VK_SHADER_STAGE_TASK_BIT_EXT` or `VK_SHADER_STAGE_MESH_BIT_EXT` stages

- VUID-vkCmdDrawMultiEXT-None-07619
  If a shader object is bound to the `VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT` stage or a graphics pipeline is bound which was created with both a `VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT` stage and the `VK_DYNAMIC_STATE_TESSELLATION_DOMAIN_ORIGIN_EXT` dynamic state enabled, then vkCmdSetTessellationDomainOriginEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawMultiEXT-pNext-09461
  If the bound graphics pipeline state was created with VkPipelineVertexInputDivisorStateCreateInfo in the `pNext` chain of VkGraphicsPipelineCreateInfo::`pVertexInputState`, any member of VkPipelineVertexInputDivisorStateCreateInfo::`pVertexBindingDivisors` has a value other than `1` in `divisor`, and VkPhysicalDeviceVertexAttributeDivisorProperties::`supportsNonZeroFirstInstance` is `VK_FALSE`, then `firstInstance` must be `0`

- VUID-vkCmdDrawMultiEXT-None-09462
  If shader objects are used for drawing or the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_VERTEX_INPUT_EXT` dynamic state enabled, any member of the `pVertexBindingDescriptions` parameter to the vkCmdSetVertexInputEXT call that sets this dynamic state has a value other than `1` in `divisor`, and VkPhysicalDeviceVertexAttributeDivisorProperties::`supportsNonZeroFirstInstance` is `VK_FALSE`, then `firstInstance` must be `0`

- VUID-vkCmdDrawMultiEXT-None-04933
  The `multiDraw` feature must be enabled

- VUID-vkCmdDrawMultiEXT-drawCount-04934
  `drawCount` must be less than `VkPhysicalDeviceMultiDrawPropertiesEXT`::`maxMultiDrawCount`

- VUID-vkCmdDrawMultiEXT-drawCount-04935
  If `drawCount` is greater than zero, `pVertexInfo` must be a valid pointer to memory containing one or more valid instances of VkMultiDrawInfoEXT structures

- VUID-vkCmdDrawMultiEXT-drawCount-09628
  If `drawCount` is greater than `1`, `stride` must be a multiple of `4` and must be greater than or equal to `sizeof`(`VkMultiDrawInfoEXT`)

Valid Usage (Implicit)

- VUID-vkCmdDrawMultiEXT-commandBuffer-parameter
  `commandBuffer` must be a valid VkCommandBuffer handle

- VUID-vkCmdDrawMultiEXT-commandBuffer-recording
  `commandBuffer` must be in the recording state

- VUID-vkCmdDrawMultiEXT-commandBuffer-cmdpool
  The `VkCommandPool` that `commandBuffer` was allocated from must support graphics operations

- VUID-vkCmdDrawMultiEXT-renderpass
  This command must only be called inside of a render pass instance

- VUID-vkCmdDrawMultiEXT-videocoding
  This command must only be called outside of a video coding scope

Host Synchronization

- Host access to `commandBuffer` must be externally synchronized

- Host access to the `VkCommandPool` that `commandBuffer` was allocated from must be externally synchronized

Command Properties

Command Buffer Levels | Render Pass Scope | Video Coding Scope | Supported Queue Types | Command Type
--- | --- | --- | --- | ---
Primary Secondary | Inside | Outside | Graphics | Action

To record an ordered sequence of indexed draws which have no state changes between them, call:

    // Provided by VK_EXT_multi_draw
    void vkCmdDrawMultiIndexedEXT(
        VkCommandBuffer                             commandBuffer,
        uint32_t                                    drawCount,
        const VkMultiDrawIndexedInfoEXT*            pIndexInfo,
        uint32_t                                    instanceCount,
        uint32_t                                    firstInstance,
        uint32_t                                    stride,
        const int32_t*                              pVertexOffset);

- `commandBuffer` is the command buffer into which the command is recorded.

- `drawCount` is the number of draws to execute, and can be zero.

- `pIndexInfo` is a pointer to an array of VkMultiDrawIndexedInfoEXT with index information to be drawn.

- `instanceCount` is the number of instances per draw.

- `firstInstance` is the instance ID of the first instance in each draw.

- `stride` is the byte stride between consecutive elements of `pIndexInfo`.

- `pVertexOffset` is `NULL` or a pointer to the value added to the vertex index before indexing into the vertex buffer. When specified, `VkMultiDrawIndexedInfoEXT`::`offset` is ignored.

The number of draws recorded is `drawCount`, with each draw reading, sequentially, a `firstIndex` and an `indexCount` from `pIndexInfo`. For each recorded draw, primitives are assembled as for vkCmdDrawIndexed, and drawn `instanceCount` times with `instanceIndex` starting with `firstInstance` and sequentially for each instance. If `pVertexOffset` is `NULL`, a `vertexOffset` is also read from `pIndexInfo`, otherwise the value from dereferencing `pVertexOffset` is used.

Valid Usage

- VUID-vkCmdDrawMultiIndexedEXT-magFilter-04553
  If a VkSampler created with `magFilter` or `minFilter` equal to `VK_FILTER_LINEAR`, `reductionMode` equal to `VK_SAMPLER_REDUCTION_MODE_WEIGHTED_AVERAGE`, and `compareEnable` equal to `VK_FALSE` is used to sample a VkImageView as a result of this command, then the image view’s format features must contain `VK_FORMAT_FEATURE_SAMPLED_IMAGE_FILTER_LINEAR_BIT`

- VUID-vkCmdDrawMultiIndexedEXT-magFilter-09598
  If a VkSampler created with `magFilter` or `minFilter` equal to `VK_FILTER_LINEAR` and `reductionMode` equal to either `VK_SAMPLER_REDUCTION_MODE_MIN` or `VK_SAMPLER_REDUCTION_MODE_MAX` is used to sample a VkImageView as a result of this command, then the image view’s format features must contain `VK_FORMAT_FEATURE_SAMPLED_IMAGE_FILTER_MINMAX_BIT`

- VUID-vkCmdDrawMultiIndexedEXT-mipmapMode-04770
  If a VkSampler created with `mipmapMode` equal to `VK_SAMPLER_MIPMAP_MODE_LINEAR`, `reductionMode` equal to `VK_SAMPLER_REDUCTION_MODE_WEIGHTED_AVERAGE`, and `compareEnable` equal to `VK_FALSE` is used to sample a VkImageView as a result of this command, then the image view’s format features must contain `VK_FORMAT_FEATURE_SAMPLED_IMAGE_FILTER_LINEAR_BIT`

- VUID-vkCmdDrawMultiIndexedEXT-mipmapMode-09599
  If a VkSampler created with `mipmapMode` equal to `VK_SAMPLER_MIPMAP_MODE_LINEAR` and `reductionMode` equal to either `VK_SAMPLER_REDUCTION_MODE_MIN` or `VK_SAMPLER_REDUCTION_MODE_MAX` is used to sample a VkImageView as a result of this command, then the image view’s format features must contain `VK_FORMAT_FEATURE_SAMPLED_IMAGE_FILTER_MINMAX_BIT`

- VUID-vkCmdDrawMultiIndexedEXT-unnormalizedCoordinates-09635
  If a VkSampler created with `unnormalizedCoordinates` equal to `VK_TRUE` is used to sample a VkImageView as a result of this command, then the image view’s `levelCount` and `layerCount` must be 1

- VUID-vkCmdDrawMultiIndexedEXT-None-08609
  If a VkSampler created with `unnormalizedCoordinates` equal to `VK_TRUE` is used to sample a VkImageView as a result of this command, then the image view’s `viewType` must be `VK_IMAGE_VIEW_TYPE_1D` or `VK_IMAGE_VIEW_TYPE_2D`

- VUID-vkCmdDrawMultiIndexedEXT-None-08610
  If a VkSampler created with `unnormalizedCoordinates` equal to `VK_TRUE` is used to sample a VkImageView as a result of this command, then the sampler must not be used with any of the SPIR-V `OpImageSample*` or `OpImageSparseSample*` instructions with `ImplicitLod`, `Dref` or `Proj` in their name

- VUID-vkCmdDrawMultiIndexedEXT-None-08611
  If a VkSampler created with `unnormalizedCoordinates` equal to `VK_TRUE` is used to sample a VkImageView as a result of this command, then the sampler must not be used with any of the SPIR-V `OpImageSample*` or `OpImageSparseSample*` instructions that includes a LOD bias or any offset values

- VUID-vkCmdDrawMultiIndexedEXT-None-06479
  If a VkImageView is sampled with depth comparison, the image view’s format features must contain `VK_FORMAT_FEATURE_2_SAMPLED_IMAGE_DEPTH_COMPARISON_BIT`

- VUID-vkCmdDrawMultiIndexedEXT-None-02691
  If a VkImageView is accessed using atomic operations as a result of this command, then the image view’s format features must contain `VK_FORMAT_FEATURE_STORAGE_IMAGE_ATOMIC_BIT`

- VUID-vkCmdDrawMultiIndexedEXT-None-07888
  If a `VK_DESCRIPTOR_TYPE_STORAGE_TEXEL_BUFFER` descriptor is accessed using atomic operations as a result of this command, then the storage texel buffer’s format features must contain `VK_FORMAT_FEATURE_STORAGE_TEXEL_BUFFER_ATOMIC_BIT`

- VUID-vkCmdDrawMultiIndexedEXT-None-02692
  If a VkImageView is sampled with `VK_FILTER_CUBIC_EXT` as a result of this command, then the image view’s format features must contain `VK_FORMAT_FEATURE_SAMPLED_IMAGE_FILTER_CUBIC_BIT_EXT`

- VUID-vkCmdDrawMultiIndexedEXT-None-02693
  If the VK_EXT_filter_cubic extension is not enabled and any VkImageView is sampled with `VK_FILTER_CUBIC_EXT` as a result of this command, it must not have a VkImageViewType of `VK_IMAGE_VIEW_TYPE_3D`, `VK_IMAGE_VIEW_TYPE_CUBE`, or `VK_IMAGE_VIEW_TYPE_CUBE_ARRAY`

- VUID-vkCmdDrawMultiIndexedEXT-filterCubic-02694
  Any VkImageView being sampled with `VK_FILTER_CUBIC_EXT` as a result of this command must have a VkImageViewType and format that supports cubic filtering, as specified by VkFilterCubicImageViewImageFormatPropertiesEXT::`filterCubic` returned by vkGetPhysicalDeviceImageFormatProperties2

- VUID-vkCmdDrawMultiIndexedEXT-filterCubicMinmax-02695
  Any VkImageView being sampled with `VK_FILTER_CUBIC_EXT` with a reduction mode of either `VK_SAMPLER_REDUCTION_MODE_MIN` or `VK_SAMPLER_REDUCTION_MODE_MAX` as a result of this command must have a VkImageViewType and format that supports cubic filtering together with minmax filtering, as specified by VkFilterCubicImageViewImageFormatPropertiesEXT::`filterCubicMinmax` returned by vkGetPhysicalDeviceImageFormatProperties2

- VUID-vkCmdDrawMultiIndexedEXT-cubicRangeClamp-09212
  If the `cubicRangeClamp` feature is not enabled, then any VkImageView being sampled with `VK_FILTER_CUBIC_EXT` as a result of this command must not have a VkSamplerReductionModeCreateInfo::`reductionMode` equal to `VK_SAMPLER_REDUCTION_MODE_WEIGHTED_AVERAGE_RANGECLAMP_QCOM`

- VUID-vkCmdDrawMultiIndexedEXT-reductionMode-09213
  Any VkImageView being sampled with a VkSamplerReductionModeCreateInfo::`reductionMode` equal to `VK_SAMPLER_REDUCTION_MODE_WEIGHTED_AVERAGE_RANGECLAMP_QCOM` as a result of this command must sample with `VK_FILTER_CUBIC_EXT`

- VUID-vkCmdDrawMultiIndexedEXT-selectableCubicWeights-09214
  If the `selectableCubicWeights` feature is not enabled, then any VkImageView being sampled with `VK_FILTER_CUBIC_EXT` as a result of this command must have VkSamplerCubicWeightsCreateInfoQCOM::`cubicWeights` equal to `VK_CUBIC_FILTER_WEIGHTS_CATMULL_ROM_QCOM`

- VUID-vkCmdDrawMultiIndexedEXT-flags-02696
  Any VkImage created with a VkImageCreateInfo::`flags` containing `VK_IMAGE_CREATE_CORNER_SAMPLED_BIT_NV` sampled as a result of this command must only be sampled using a VkSamplerAddressMode of `VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE`

- VUID-vkCmdDrawMultiIndexedEXT-OpTypeImage-07027
  For any VkImageView being written as a storage image where the image format field of the `OpTypeImage` is `Unknown`, the view’s format features must contain `VK_FORMAT_FEATURE_2_STORAGE_WRITE_WITHOUT_FORMAT_BIT`

- VUID-vkCmdDrawMultiIndexedEXT-OpTypeImage-07028
  For any VkImageView being read as a storage image where the image format field of the `OpTypeImage` is `Unknown`, the view’s format features must contain `VK_FORMAT_FEATURE_2_STORAGE_READ_WITHOUT_FORMAT_BIT`

- VUID-vkCmdDrawMultiIndexedEXT-OpTypeImage-07029
  For any VkBufferView being written as a storage texel buffer where the image format field of the `OpTypeImage` is `Unknown`, the view’s buffer features must contain `VK_FORMAT_FEATURE_2_STORAGE_WRITE_WITHOUT_FORMAT_BIT`

- VUID-vkCmdDrawMultiIndexedEXT-OpTypeImage-07030
  Any VkBufferView being read as a storage texel buffer where the image format field of the `OpTypeImage` is `Unknown` then the view’s buffer features must contain `VK_FORMAT_FEATURE_2_STORAGE_READ_WITHOUT_FORMAT_BIT`

- VUID-vkCmdDrawMultiIndexedEXT-None-08600
  For each set n that is statically used by a bound shader, a descriptor set must have been bound to n at the same pipeline bind point, with a VkPipelineLayout that is compatible for set n, with the VkPipelineLayout used to create the current VkPipeline or the VkDescriptorSetLayout array used to create the current VkShaderEXT , as described in Pipeline Layout Compatibility

- VUID-vkCmdDrawMultiIndexedEXT-None-08601
  For each push constant that is statically used by a bound shader, a push constant value must have been set for the same pipeline bind point, with a VkPipelineLayout that is compatible for push constants, with the VkPipelineLayout used to create the current VkPipeline or the VkDescriptorSetLayout array used to create the current VkShaderEXT , as described in Pipeline Layout Compatibility

- VUID-vkCmdDrawMultiIndexedEXT-None-10068
  For each array of resources that is used by a bound shader, the indices used to access members of the array must be less than the descriptor count for the identified binding in the descriptor sets used by this command

- VUID-vkCmdDrawMultiIndexedEXT-maintenance4-08602
  If the `maintenance4` feature is not enabled, then for each push constant that is statically used by a bound shader, a push constant value must have been set for the same pipeline bind point, with a VkPipelineLayout that is compatible for push constants, with the VkPipelineLayout used to create the current VkPipeline or the VkDescriptorSetLayout and VkPushConstantRange arrays used to create the current VkShaderEXT , as described in Pipeline Layout Compatibility

- VUID-vkCmdDrawMultiIndexedEXT-None-08114
  Descriptors in each bound descriptor set, specified via vkCmdBindDescriptorSets, must be valid as described by descriptor validity if they are statically used by the VkPipeline bound to the pipeline bind point used by this command and the bound VkPipeline was not created with `VK_PIPELINE_CREATE_DESCRIPTOR_BUFFER_BIT_EXT`

- VUID-vkCmdDrawMultiIndexedEXT-None-08115
  If the descriptors used by the VkPipeline bound to the pipeline bind point were specified via vkCmdBindDescriptorSets, the bound VkPipeline must have been created without `VK_PIPELINE_CREATE_DESCRIPTOR_BUFFER_BIT_EXT`

- VUID-vkCmdDrawMultiIndexedEXT-None-08116
  Descriptors in bound descriptor buffers, specified via vkCmdSetDescriptorBufferOffsetsEXT, must be valid if they are dynamically used by the VkPipeline bound to the pipeline bind point used by this command and the bound VkPipeline was created with `VK_PIPELINE_CREATE_DESCRIPTOR_BUFFER_BIT_EXT`

- VUID-vkCmdDrawMultiIndexedEXT-None-08604
  Descriptors in bound descriptor buffers, specified via vkCmdSetDescriptorBufferOffsetsEXT, must be valid if they are dynamically used by any VkShaderEXT bound to a stage corresponding to the pipeline bind point used by this command

- VUID-vkCmdDrawMultiIndexedEXT-None-08117
  If the descriptors used by the VkPipeline bound to the pipeline bind point were specified via vkCmdSetDescriptorBufferOffsetsEXT, the bound VkPipeline must have been created with `VK_PIPELINE_CREATE_DESCRIPTOR_BUFFER_BIT_EXT`

- VUID-vkCmdDrawMultiIndexedEXT-None-08119
  If a descriptor is dynamically used with a VkPipeline created with `VK_PIPELINE_CREATE_DESCRIPTOR_BUFFER_BIT_EXT`, the descriptor memory must be resident

- VUID-vkCmdDrawMultiIndexedEXT-None-08605
  If a descriptor is dynamically used with a VkShaderEXT created with a `VkDescriptorSetLayout` that was created with `VK_DESCRIPTOR_SET_LAYOUT_CREATE_DESCRIPTOR_BUFFER_BIT_EXT`, the descriptor memory must be resident

- VUID-vkCmdDrawMultiIndexedEXT-None-08606
  If the `shaderObject` feature is not enabled, a valid pipeline must be bound to the pipeline bind point used by this command

- VUID-vkCmdDrawMultiIndexedEXT-None-08608
  If a pipeline is bound to the pipeline bind point used by this command, there must not have been any calls to dynamic state setting commands for any state specified statically in the VkPipeline object bound to the pipeline bind point used by this command, since that pipeline was bound

- VUID-vkCmdDrawMultiIndexedEXT-uniformBuffers-06935
  If any stage of the VkPipeline object bound to the pipeline bind point used by this command accesses a uniform buffer, and that stage was created without enabling either `VK_PIPELINE_ROBUSTNESS_BUFFER_BEHAVIOR_ROBUST_BUFFER_ACCESS` or `VK_PIPELINE_ROBUSTNESS_BUFFER_BEHAVIOR_ROBUST_BUFFER_ACCESS_2` for `uniformBuffers`, and the `robustBufferAccess` feature is not enabled, that stage must not access values outside of the range of the buffer as specified in the descriptor set bound to the same pipeline bind point

- VUID-vkCmdDrawMultiIndexedEXT-None-08612
  If the `robustBufferAccess` feature is not enabled, and any VkShaderEXT bound to a stage corresponding to the pipeline bind point used by this command accesses a uniform buffer, it must not access values outside of the range of the buffer as specified in the descriptor set bound to the same pipeline bind point

- VUID-vkCmdDrawMultiIndexedEXT-storageBuffers-06936
  If any stage of the VkPipeline object bound to the pipeline bind point used by this command accesses a storage buffer, and that stage was created without enabling either `VK_PIPELINE_ROBUSTNESS_BUFFER_BEHAVIOR_ROBUST_BUFFER_ACCESS` or `VK_PIPELINE_ROBUSTNESS_BUFFER_BEHAVIOR_ROBUST_BUFFER_ACCESS_2` for `storageBuffers`, and the `robustBufferAccess` feature is not enabled, that stage must not access values outside of the range of the buffer as specified in the descriptor set bound to the same pipeline bind point

- VUID-vkCmdDrawMultiIndexedEXT-None-08613
  If the `robustBufferAccess` feature is not enabled, and any VkShaderEXT bound to a stage corresponding to the pipeline bind point used by this command accesses a storage buffer, it must not access values outside of the range of the buffer as specified in the descriptor set bound to the same pipeline bind point

- VUID-vkCmdDrawMultiIndexedEXT-commandBuffer-02707
  If `commandBuffer` is an unprotected command buffer and `protectedNoFault` is not supported, any resource accessed by bound shaders must not be a protected resource

- VUID-vkCmdDrawMultiIndexedEXT-viewType-07752
  If a VkImageView is accessed as a result of this command, then the image view’s `viewType` must match the `Dim` operand of the `OpTypeImage` as described in Compatibility Between SPIR-V Image Dimensions and Vulkan ImageView Types

- VUID-vkCmdDrawMultiIndexedEXT-format-07753
  If a VkImageView or VkBufferView is accessed as a result of this command, then the numeric type of the view’s `format` and the `Sampled` `Type` operand of the `OpTypeImage` must match

- VUID-vkCmdDrawMultiIndexedEXT-OpImageWrite-08795
  If a VkImageView created with a format other than `VK_FORMAT_A8_UNORM` is accessed using `OpImageWrite` as a result of this command, then the `Type` of the `Texel` operand of that instruction must have at least as many components as the image view’s format

- VUID-vkCmdDrawMultiIndexedEXT-OpImageWrite-08796
  If a VkImageView created with the format `VK_FORMAT_A8_UNORM` is accessed using `OpImageWrite` as a result of this command, then the `Type` of the `Texel` operand of that instruction must have four components

- VUID-vkCmdDrawMultiIndexedEXT-OpImageWrite-04469
  If a VkBufferView is accessed using `OpImageWrite` as a result of this command, then the `Type` of the `Texel` operand of that instruction must have at least as many components as the buffer view’s format

- VUID-vkCmdDrawMultiIndexedEXT-SampledType-04470
  If a VkImageView with a VkFormat that has a 64-bit component width is accessed as a result of this command, the `SampledType` of the `OpTypeImage` operand of that instruction must have a `Width` of 64

- VUID-vkCmdDrawMultiIndexedEXT-SampledType-04471
  If a VkImageView with a VkFormat that has a component width less than 64-bit is accessed as a result of this command, the `SampledType` of the `OpTypeImage` operand of that instruction must have a `Width` of 32

- VUID-vkCmdDrawMultiIndexedEXT-SampledType-04472
  If a VkBufferView with a VkFormat that has a 64-bit component width is accessed as a result of this command, the `SampledType` of the `OpTypeImage` operand of that instruction must have a `Width` of 64

- VUID-vkCmdDrawMultiIndexedEXT-SampledType-04473
  If a VkBufferView with a VkFormat that has a component width less than 64-bit is accessed as a result of this command, the `SampledType` of the `OpTypeImage` operand of that instruction must have a `Width` of 32

- VUID-vkCmdDrawMultiIndexedEXT-sparseImageInt64Atomics-04474
  If the `sparseImageInt64Atomics` feature is not enabled, VkImage objects created with the `VK_IMAGE_CREATE_SPARSE_RESIDENCY_BIT` flag must not be accessed by atomic instructions through an `OpTypeImage` with a `SampledType` with a `Width` of 64 by this command

- VUID-vkCmdDrawMultiIndexedEXT-sparseImageInt64Atomics-04475
  If the `sparseImageInt64Atomics` feature is not enabled, VkBuffer objects created with the `VK_BUFFER_CREATE_SPARSE_RESIDENCY_BIT` flag must not be accessed by atomic instructions through an `OpTypeImage` with a `SampledType` with a `Width` of 64 by this command

- VUID-vkCmdDrawMultiIndexedEXT-OpImageWeightedSampleQCOM-06971
  If `OpImageWeightedSampleQCOM` is used to sample a VkImageView as a result of this command, then the image view’s format features must contain `VK_FORMAT_FEATURE_2_WEIGHT_SAMPLED_IMAGE_BIT_QCOM`

- VUID-vkCmdDrawMultiIndexedEXT-OpImageWeightedSampleQCOM-06972
  If `OpImageWeightedSampleQCOM` uses a VkImageView as a sample weight image as a result of this command, then the image view’s format features must contain `VK_FORMAT_FEATURE_2_WEIGHT_IMAGE_BIT_QCOM`

- VUID-vkCmdDrawMultiIndexedEXT-OpImageBoxFilterQCOM-06973
  If `OpImageBoxFilterQCOM` is used to sample a VkImageView as a result of this command, then the image view’s format features must contain `VK_FORMAT_FEATURE_2_BOX_FILTER_SAMPLED_BIT_QCOM`

- VUID-vkCmdDrawMultiIndexedEXT-OpImageBlockMatchSSDQCOM-06974
  If `OpImageBlockMatchSSDQCOM` is used to read from an VkImageView as a result of this command, then the image view’s format features must contain `VK_FORMAT_FEATURE_2_BLOCK_MATCHING_BIT_QCOM`

- VUID-vkCmdDrawMultiIndexedEXT-OpImageBlockMatchSADQCOM-06975
  If `OpImageBlockMatchSADQCOM` is used to read from an VkImageView as a result of this command, then the image view’s format features must contain `VK_FORMAT_FEATURE_2_BLOCK_MATCHING_BIT_QCOM`

- VUID-vkCmdDrawMultiIndexedEXT-OpImageBlockMatchSADQCOM-06976
  If `OpImageBlockMatchSADQCOM` or OpImageBlockMatchSSDQCOM is used to read from a reference image as result of this command, then the specified reference coordinates must not fail integer texel coordinate validation

- VUID-vkCmdDrawMultiIndexedEXT-OpImageWeightedSampleQCOM-06977
  If `OpImageWeightedSampleQCOM`, `OpImageBoxFilterQCOM`, `OpImageBlockMatchWindowSSDQCOM`, `OpImageBlockMatchWindowSADQCOM`, `OpImageBlockMatchGatherSSDQCOM`, `OpImageBlockMatchGatherSADQCOM`, `OpImageBlockMatchSSDQCOM`, or `OpImageBlockMatchSADQCOM` uses a VkSampler as a result of this command, then the sampler must have been created with `VK_SAMPLER_CREATE_IMAGE_PROCESSING_BIT_QCOM`

- VUID-vkCmdDrawMultiIndexedEXT-OpImageWeightedSampleQCOM-06978
  If any command other than `OpImageWeightedSampleQCOM`, `OpImageBoxFilterQCOM`, `OpImageBlockMatchWindowSSDQCOM`, `OpImageBlockMatchWindowSADQCOM`, `OpImageBlockMatchGatherSSDQCOM`, `OpImageBlockMatchGatherSADQCOM`, `OpImageBlockMatchSSDQCOM`, or `OpImageBlockMatchSADQCOM` uses a VkSampler as a result of this command, then the sampler must not have been created with `VK_SAMPLER_CREATE_IMAGE_PROCESSING_BIT_QCOM`

- VUID-vkCmdDrawMultiIndexedEXT-OpImageBlockMatchWindow-09215
  If a `OpImageBlockMatchWindow*QCOM` or `OpImageBlockMatchGather*QCOM` instruction is used to read from an VkImageView as a result of this command, then the image view’s format features must contain `VK_FORMAT_FEATURE_2_BLOCK_MATCHING_BIT_QCOM`

- VUID-vkCmdDrawMultiIndexedEXT-OpImageBlockMatchWindow-09216
  If a `OpImageBlockMatchWindow*QCOM` or `OpImageBlockMatchGather*QCOM` instruction is used to read from an VkImageView as a result of this command, then the image view’s format must be a single-component format

- VUID-vkCmdDrawMultiIndexedEXT-OpImageBlockMatchWindow-09217
  If a `OpImageBlockMatchWindow*QCOM` or `OpImageBlockMatchGather*QCOM` read from a reference image as result of this command, then the specified reference coordinates must not fail integer texel coordinate validation

- VUID-vkCmdDrawMultiIndexedEXT-None-07288
  Any shader invocation executed by this command must terminate

- VUID-vkCmdDrawMultiIndexedEXT-None-09600
  If a descriptor with type equal to any of `VK_DESCRIPTOR_TYPE_SAMPLE_WEIGHT_IMAGE_QCOM`, `VK_DESCRIPTOR_TYPE_BLOCK_MATCH_IMAGE_QCOM`, `VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE`, `VK_DESCRIPTOR_TYPE_STORAGE_IMAGE`, or `VK_DESCRIPTOR_TYPE_INPUT_ATTACHMENT` is accessed as a result of this command, all image subresources identified by that descriptor must be in the image layout identified when the descriptor was written

- VUID-vkCmdDrawMultiIndexedEXT-commandBuffer-10746
  The `VkDeviceMemory` object allocated from a `VkMemoryHeap` with the `VK_MEMORY_HEAP_TILE_MEMORY_BIT_QCOM` property that is bound to a resource accessed as a result of this command must be the active bound bound tile memory object in `commandBuffer`

- VUID-vkCmdDrawMultiIndexedEXT-None-10678
  If this command is recorded inside a tile shading render pass instance, the stages corresponding to the pipeline bind point used by this command must only include `VK_SHADER_STAGE_VERTEX_BIT`, `VK_SHADER_STAGE_FRAGMENT_BIT`, and/or `VK_SHADER_STAGE_COMPUTE_BIT`

- VUID-vkCmdDrawMultiIndexedEXT-None-10679
  If this command is recorded where per-tile execution model is enabled, there must be no access to any image while the image was be transitioned to the `VK_IMAGE_LAYOUT_ATTACHMENT_FEEDBACK_LOOP_OPTIMAL_EXT` layout

- VUID-vkCmdDrawMultiIndexedEXT-pDescription-09900
  If a `VK_DESCRIPTOR_TYPE_TENSOR_ARM` descriptor is accessed as a result of this command, then the underlying VkTensorARM object must have been created with a VkTensorCreateInfoARM::`pDescription` whose `usage` member contained `VK_TENSOR_USAGE_SHADER_BIT_ARM`

- VUID-vkCmdDrawMultiIndexedEXT-dimensionCount-09905
  If a `VK_DESCRIPTOR_TYPE_TENSOR_ARM` descriptor is accessed as a result of this command, then the `Rank` of the `OpTypeTensorARM` of the tensor resource variable must be equal to the `dimensionCount` provided via VkTensorCreateInfoARM::`pDescription` when creating the underlying VkTensorARM object

- VUID-vkCmdDrawMultiIndexedEXT-OpTypeTensorARM-09906
  If a `VK_DESCRIPTOR_TYPE_TENSOR_ARM` descriptor is accessed as a result of this command, then the element type of the `OpTypeTensorARM` of the tensor resource variable must be compatible with the VkFormat of the VkTensorViewARM used for the access

- VUID-vkCmdDrawMultiIndexedEXT-renderPass-02684
  The current render pass must be compatible with the `renderPass` member of the `VkGraphicsPipelineCreateInfo` structure specified when creating the `VkPipeline` bound to `VK_PIPELINE_BIND_POINT_GRAPHICS`

- VUID-vkCmdDrawMultiIndexedEXT-subpass-02685
  The subpass index of the current render pass must be equal to the `subpass` member of the `VkGraphicsPipelineCreateInfo` structure specified when creating the `VkPipeline` bound to `VK_PIPELINE_BIND_POINT_GRAPHICS`

- VUID-vkCmdDrawMultiIndexedEXT-None-07748
  If any shader statically accesses an input attachment, a valid descriptor must be bound to the pipeline via a descriptor set

- VUID-vkCmdDrawMultiIndexedEXT-OpTypeImage-07468
  If any shader executed by this pipeline accesses an `OpTypeImage` variable with a `Dim` operand of `SubpassData`, it must be decorated with an `InputAttachmentIndex` that corresponds to a valid input attachment in the current subpass

- VUID-vkCmdDrawMultiIndexedEXT-None-07469
  Input attachment views accessed in a subpass must be created with the same VkFormat as the corresponding subpass definition, and be created with a VkImageView that is compatible with the attachment referenced by the subpass' `pInputAttachments`[`InputAttachmentIndex`] in the bound VkFramebuffer as specified by Fragment Input Attachment Compatibility

- VUID-vkCmdDrawMultiIndexedEXT-pDepthInputAttachmentIndex-09595
  Input attachment views accessed in a dynamic render pass with a `InputAttachmentIndex` referenced by VkRenderingInputAttachmentIndexInfo, or no `InputAttachmentIndex` if VkRenderingInputAttachmentIndexInfo:`pDepthInputAttachmentIndex` or VkRenderingInputAttachmentIndexInfo:`pStencilInputAttachmentIndex` are `NULL`, must be created with a VkImageView that is compatible with the corresponding color, depth, or stencil attachment in VkRenderingInfo

- VUID-vkCmdDrawMultiIndexedEXT-pDepthInputAttachmentIndex-09596
  Input attachment views accessed in a dynamic render pass via a shader object must have an `InputAttachmentIndex` if both VkRenderingInputAttachmentIndexInfo:`pDepthInputAttachmentIndex` and VkRenderingInputAttachmentIndexInfo:`pStencilInputAttachmentIndex` are non-`NULL`

- VUID-vkCmdDrawMultiIndexedEXT-InputAttachmentIndex-09597
  If an input attachment view accessed in a dynamic render pass via a shader object has an `InputAttachmentIndex`, the `InputAttachmentIndex` must match an index in VkRenderingInputAttachmentIndexInfo

- VUID-vkCmdDrawMultiIndexedEXT-None-06537
  Memory backing image subresources used as attachments in the current render pass must not be written in any way other than as an attachment by this command

- VUID-vkCmdDrawMultiIndexedEXT-None-10795
  If a color attachment is written by any prior command in this subpass or by the load, store, or resolve operations for this subpass, feedback loop is not enabled for it, and either:

  - the `VK_PIPELINE_CREATE_COLOR_ATTACHMENT_FEEDBACK_LOOP_BIT_EXT` is set on the bound pipeline or

  - the last call to vkCmdSetAttachmentFeedbackLoopEnableEXT included `VK_IMAGE_ASPECT_COLOR_BIT` and

    - there is no bound graphics pipeline or

    - the bound graphics pipeline was created with `VK_DYNAMIC_STATE_ATTACHMENT_FEEDBACK_LOOP_ENABLE_EXT`

  it must not be accessed in any way other than as an attachment by this command

- VUID-vkCmdDrawMultiIndexedEXT-None-10796
  If a depth attachment is written by any prior command in this subpass or by the load, store, or resolve operations for this subpass, feedback loop is not enabled for it, and either:

  - the `VK_PIPELINE_CREATE_DEPTH_STENCIL_ATTACHMENT_FEEDBACK_LOOP_BIT_EXT` is set on the bound pipeline or

  - the last call to vkCmdSetAttachmentFeedbackLoopEnableEXT included `VK_IMAGE_ASPECT_DEPTH_BIT` and

    - there is no bound graphics pipeline or

    - the bound graphics pipeline was created with `VK_DYNAMIC_STATE_ATTACHMENT_FEEDBACK_LOOP_ENABLE_EXT`

  it must not be accessed in any way other than as an attachment by this command

- VUID-vkCmdDrawMultiIndexedEXT-None-10797
  If a stencil attachment is written by any prior command in this subpass or by the load, store, or resolve operations for this subpass, feedback loop is not enabled for it, and either:

  - the `VK_PIPELINE_CREATE_DEPTH_STENCIL_ATTACHMENT_FEEDBACK_LOOP_BIT_EXT` is set on the bound pipeline or

  - the last call to vkCmdSetAttachmentFeedbackLoopEnableEXT included `VK_IMAGE_ASPECT_STENCIL_BIT` and

    - there is no bound graphics pipeline or

    - the bound graphics pipeline was created with `VK_DYNAMIC_STATE_ATTACHMENT_FEEDBACK_LOOP_ENABLE_EXT`

  it must not be accessed in any way other than as an attachment by this command

- VUID-vkCmdDrawMultiIndexedEXT-None-09003
  If an attachment is written by any prior command in this subpass or by the load, store, or resolve operations for this subpass, it must not be accessed in any way other than as an attachment, storage image, or sampled image by this command

- VUID-vkCmdDrawMultiIndexedEXT-None-06539
  If any previously recorded command in the current subpass accessed an image subresource used as an attachment in this subpass in any way other than as an attachment, this command must not write to that image subresource as an attachment

- VUID-vkCmdDrawMultiIndexedEXT-None-06886
  If the current render pass instance uses a depth/stencil attachment with a read-only layout for the depth aspect, depth writes must be disabled

- VUID-vkCmdDrawMultiIndexedEXT-None-06887
  If the current render pass instance uses a depth/stencil attachment with a read-only layout for the stencil aspect, both front and back `writeMask` are not zero, and stencil test is enabled, all stencil ops must be `VK_STENCIL_OP_KEEP`

- VUID-vkCmdDrawMultiIndexedEXT-None-07831
  If the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_VIEWPORT` dynamic state enabled then vkCmdSetViewport must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawMultiIndexedEXT-None-07832
  If the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_SCISSOR` dynamic state enabled then vkCmdSetScissor must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawMultiIndexedEXT-None-07833
  If the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_LINE_WIDTH` dynamic state enabled then vkCmdSetLineWidth must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawMultiIndexedEXT-None-08617
  If a shader object is bound to any graphics stage, and the most recent call to vkCmdSetRasterizerDiscardEnable in the current command buffer set `rasterizerDiscardEnable` to `VK_FALSE`, and the most recent call to vkCmdSetPolygonModeEXT in the current command buffer set `polygonMode` to `VK_POLYGON_MODE_LINE`, vkCmdSetLineWidth must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawMultiIndexedEXT-None-08618
  If a shader object is bound to any graphics stage, and the most recent call to vkCmdSetRasterizerDiscardEnable in the current command buffer set `rasterizerDiscardEnable` to `VK_FALSE`, and the most recent call to vkCmdSetPrimitiveTopology in the current command buffer set `primitiveTopology` to any line topology, vkCmdSetLineWidth must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawMultiIndexedEXT-None-08619
  If a shader object that outputs line primitives is bound to the `VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT` or `VK_SHADER_STAGE_GEOMETRY_BIT` stage, and the most recent call to vkCmdSetRasterizerDiscardEnable in the current command buffer set `rasterizerDiscardEnable` to `VK_FALSE`, vkCmdSetLineWidth must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawMultiIndexedEXT-None-07834
  If a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_DEPTH_BIAS` dynamic state enabled, the current value of `rasterizerDiscardEnable` is `VK_FALSE`, and the current value of `depthBiasEnable` is `VK_TRUE`, then vkCmdSetDepthBias or vkCmdSetDepthBias2EXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawMultiIndexedEXT-None-07835
  If a shader object is bound to the `VK_SHADER_STAGE_FRAGMENT_BIT` stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_BLEND_CONSTANTS` dynamic state enabled, the current value of `rasterizerDiscardEnable` is `VK_FALSE`, and an active color attachment current value of `blendEnable` is `VK_TRUE` with a blend equations where any VkBlendFactor member is `VK_BLEND_FACTOR_CONSTANT_COLOR`, `VK_BLEND_FACTOR_ONE_MINUS_CONSTANT_COLOR`, `VK_BLEND_FACTOR_CONSTANT_ALPHA`, or `VK_BLEND_FACTOR_ONE_MINUS_CONSTANT_ALPHA`, then vkCmdSetBlendConstants must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawMultiIndexedEXT-None-07836
  If a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_DEPTH_BOUNDS` dynamic state enabled, the current value of `rasterizerDiscardEnable` is `VK_FALSE`, and the current value of `depthBoundsTestEnable` is `VK_TRUE`, then vkCmdSetDepthBounds must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawMultiIndexedEXT-None-07837
  If a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_STENCIL_COMPARE_MASK` dynamic state enabled, the current value of `rasterizerDiscardEnable` is `VK_FALSE`, and the current value of `stencilTestEnable` is `VK_TRUE`, then vkCmdSetStencilCompareMask must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawMultiIndexedEXT-None-07838
  If a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_STENCIL_WRITE_MASK` dynamic state enabled, the current value of `rasterizerDiscardEnable` is `VK_FALSE`, and the current value of `stencilTestEnable` is `VK_TRUE`, then vkCmdSetStencilWriteMask must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawMultiIndexedEXT-None-07839
  If a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_STENCIL_REFERENCE` dynamic state enabled, the current value of and `rasterizerDiscardEnable` is `VK_FALSE`, the current value of `stencilTestEnable` is `VK_TRUE`, then vkCmdSetStencilReference must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawMultiIndexedEXT-maxMultiviewInstanceIndex-02688
  If the draw is recorded in a render pass instance with multiview enabled, the maximum instance index must be less than or equal to VkPhysicalDeviceMultiviewProperties::`maxMultiviewInstanceIndex`

- VUID-vkCmdDrawMultiIndexedEXT-sampleLocationsEnable-02689
  If the bound graphics pipeline was created with VkPipelineSampleLocationsStateCreateInfoEXT::`sampleLocationsEnable` set to `VK_TRUE` and the current subpass has a depth/stencil attachment, then that attachment must have been created with the `VK_IMAGE_CREATE_SAMPLE_LOCATIONS_COMPATIBLE_DEPTH_BIT_EXT` bit set

- VUID-vkCmdDrawMultiIndexedEXT-None-07634
  If the `VK_EXT_sample_locations` extension is enabled, a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_SAMPLE_LOCATIONS_ENABLE_EXT` dynamic state enabled, and the current value of `rasterizerDiscardEnable` is `VK_FALSE`, then vkCmdSetSampleLocationsEnableEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawMultiIndexedEXT-None-06666
  If the `VK_EXT_sample_locations` extension is enabled, a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_SAMPLE_LOCATIONS_EXT` dynamic state enabled, the current value of `rasterizerDiscardEnable` is `VK_FALSE`, and the current value of `sampleLocationsEnable` is `VK_TRUE`, then vkCmdSetSampleLocationsEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawMultiIndexedEXT-None-07840
  If a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_CULL_MODE` dynamic state enabled, and the current value of `rasterizerDiscardEnable` is `VK_FALSE`, then vkCmdSetCullMode must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawMultiIndexedEXT-None-07841
  If a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_FRONT_FACE` dynamic state enabled, and the current value of `rasterizerDiscardEnable` is `VK_FALSE`, then vkCmdSetFrontFace must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawMultiIndexedEXT-None-07843
  If a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_DEPTH_TEST_ENABLE` dynamic state enabled, and the current value of `rasterizerDiscardEnable` is `VK_FALSE`, vkCmdSetDepthTestEnable must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawMultiIndexedEXT-None-07844
  If a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_DEPTH_WRITE_ENABLE` dynamic state enabled, and the current value of `rasterizerDiscardEnable` is `VK_FALSE`, and the current value of `depthTestEnable` is `VK_TRUE`, then vkCmdSetDepthWriteEnable must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawMultiIndexedEXT-None-07845
  If a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_DEPTH_COMPARE_OP` dynamic state enabled, the current value of `rasterizerDiscardEnable` is `VK_FALSE`, and the current value of `depthTestEnable` is `VK_TRUE`, then vkCmdSetDepthCompareOp must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawMultiIndexedEXT-None-07846
  If the `depthBounds` feature is enabled, a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_DEPTH_BOUNDS_TEST_ENABLE` dynamic state enabled, and the current value of `rasterizerDiscardEnable` is `VK_FALSE`, then vkCmdSetDepthBoundsTestEnable must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawMultiIndexedEXT-None-07847
  If a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_STENCIL_TEST_ENABLE` dynamic state enabled, and the current value of `rasterizerDiscardEnable` is `VK_FALSE`, then vkCmdSetStencilTestEnable must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawMultiIndexedEXT-None-07848
  If a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_STENCIL_OP` dynamic state enabled, the current value of `rasterizerDiscardEnable` is `VK_FALSE`, the current value of `stencilTestEnable` is `VK_TRUE`, then vkCmdSetStencilOp must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawMultiIndexedEXT-viewportCount-03417
  If a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_VIEWPORT_WITH_COUNT` dynamic state enabled, and the state is not inherited, then vkCmdSetViewportWithCount must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawMultiIndexedEXT-scissorCount-03418
  If a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_SCISSOR_WITH_COUNT` dynamic state enabled, and the state is not inherited, then vkCmdSetScissorWithCount must have been called and not subsequently invalidated in the current command buffer prior to this drawing

- VUID-vkCmdDrawMultiIndexedEXT-viewportCount-03419
  If a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with both the `VK_DYNAMIC_STATE_SCISSOR_WITH_COUNT` and `VK_DYNAMIC_STATE_VIEWPORT_WITH_COUNT` dynamic states enabled, and the state is not inherited, then the `viewportCount` parameter of `vkCmdSetViewportWithCount` must match the `scissorCount` parameter of `vkCmdSetScissorWithCount`

- VUID-vkCmdDrawMultiIndexedEXT-viewportCount-04137
  If the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_VIEWPORT_WITH_COUNT` dynamic state enabled, but not the `VK_DYNAMIC_STATE_VIEWPORT_W_SCALING_NV` dynamic state enabled, then the bound graphics pipeline must have been created with VkPipelineViewportWScalingStateCreateInfoNV::`viewportCount` greater or equal to the `viewportCount` parameter in the last call to vkCmdSetViewportWithCount

- VUID-vkCmdDrawMultiIndexedEXT-viewportCount-04138
  If the `VK_NV_clip_space_w_scaling` extension is enabled, and a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_VIEWPORT_WITH_COUNT` and `VK_DYNAMIC_STATE_VIEWPORT_W_SCALING_NV` dynamic state enabled, the current value of `viewportWScalingEnable` is `VK_TRUE`, then vkCmdSetViewportWScalingNV must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawMultiIndexedEXT-None-08636
  If the `VK_NV_clip_space_w_scaling` extension is enabled, and a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_VIEWPORT_WITH_COUNT` and `VK_DYNAMIC_STATE_VIEWPORT_W_SCALING_NV` dynamic state enabled, the current value of `viewportWScalingEnable` is `VK_TRUE`, then the `viewportCount` parameter in the last call to vkCmdSetViewportWScalingNV must be greater than or equal to the `viewportCount` parameter in the last call to vkCmdSetViewportWithCount

- VUID-vkCmdDrawMultiIndexedEXT-viewportCount-04139
  If the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_VIEWPORT_WITH_COUNT` dynamic state enabled, but not the `VK_DYNAMIC_STATE_VIEWPORT_SHADING_RATE_PALETTE_NV` dynamic state enabled, then the bound graphics pipeline must have been created with VkPipelineViewportShadingRateImageStateCreateInfoNV::`viewportCount` greater or equal to the `viewportCount` parameter in the last call to vkCmdSetViewportWithCount

- VUID-vkCmdDrawMultiIndexedEXT-shadingRateImage-09233
  If the `shadingRateImage` feature is enabled, and a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_VIEWPORT_COARSE_SAMPLE_ORDER_NV` and the current value of `rasterizerDiscardEnable` is `VK_FALSE`, then vkCmdSetCoarseSampleOrderNV must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawMultiIndexedEXT-shadingRateImage-09234
  If the `shadingRateImage` feature is enabled, and a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_VIEWPORT_WITH_COUNT` and `VK_DYNAMIC_STATE_VIEWPORT_SHADING_RATE_PALETTE_NV` dynamic state enabled, the current value of `rasterizerDiscardEnable` is `VK_FALSE`, and the current value of `shadingRateImageEnable` is `VK_TRUE`, then vkCmdSetViewportShadingRatePaletteNV must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawMultiIndexedEXT-None-08637
  If the `shadingRateImage` feature is enabled, and a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_VIEWPORT_WITH_COUNT` and `VK_DYNAMIC_STATE_VIEWPORT_SHADING_RATE_PALETTE_NV` dynamic state enabled, the current value of `rasterizerDiscardEnable` is `VK_FALSE`, and the current value of `shadingRateImageEnable` is `VK_TRUE`, then the `viewportCount` parameter in the last call to vkCmdSetViewportShadingRatePaletteNV must be greater than or equal to the `viewportCount` parameter in the last call to vkCmdSetViewportWithCount

- VUID-vkCmdDrawMultiIndexedEXT-VkPipelineVieportCreateInfo-04141
  If the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_VIEWPORT_WITH_COUNT` dynamic state enabled and a VkPipelineViewportSwizzleStateCreateInfoNV structure chained from VkPipelineViewportStateCreateInfo, then the bound graphics pipeline must have been created with VkPipelineViewportSwizzleStateCreateInfoNV::`viewportCount` greater or equal to the `viewportCount` parameter in the last call to vkCmdSetViewportWithCount

- VUID-vkCmdDrawMultiIndexedEXT-VkPipelineVieportCreateInfo-04142
  If the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_VIEWPORT_WITH_COUNT` dynamic state enabled and a VkPipelineViewportExclusiveScissorStateCreateInfoNV structure chained from VkPipelineViewportStateCreateInfo, then the bound graphics pipeline must have been created with VkPipelineViewportExclusiveScissorStateCreateInfoNV::`exclusiveScissorCount` greater or equal to the `viewportCount` parameter in the last call to vkCmdSetViewportWithCount

- VUID-vkCmdDrawMultiIndexedEXT-None-07878
  If the `exclusiveScissor` feature is enabled, and a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_EXCLUSIVE_SCISSOR_ENABLE_NV` dynamic state enabled, then vkCmdSetExclusiveScissorEnableNV must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawMultiIndexedEXT-None-07879
  If the `exclusiveScissor` feature is enabled, a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_EXCLUSIVE_SCISSOR_NV` dynamic state enabled, and the most recent call to vkCmdSetExclusiveScissorEnableNV in the current command buffer set any element of `pExclusiveScissorEnables` to `VK_TRUE`, then vkCmdSetExclusiveScissorNV must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawMultiIndexedEXT-None-04876
  If a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_RASTERIZER_DISCARD_ENABLE` dynamic state enabled, then vkCmdSetRasterizerDiscardEnable must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawMultiIndexedEXT-None-04877
  If a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_DEPTH_BIAS_ENABLE` dynamic state enabled, and the current value of `rasterizerDiscardEnable` is `VK_FALSE`, then vkCmdSetDepthBiasEnable must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawMultiIndexedEXT-logicOp-04878
  If a shader object is bound to the `VK_SHADER_STAGE_FRAGMENT_BIT` or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_LOGIC_OP_EXT` dynamic state enabled, the current value of `rasterizerDiscardEnable` is `VK_FALSE`, and the current value of `logicOpEnable` is `VK_TRUE`, then vkCmdSetLogicOpEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawMultiIndexedEXT-primitiveFragmentShadingRateWithMultipleViewports-04552
  If the `primitiveFragmentShadingRateWithMultipleViewports` limit is not supported, the bound graphics pipeline was created with the `VK_DYNAMIC_STATE_VIEWPORT_WITH_COUNT` dynamic state enabled, and any of the shader stages of the bound graphics pipeline write to the `PrimitiveShadingRateKHR` built-in, then vkCmdSetViewportWithCount must have been called in the current command buffer prior to this drawing command, and the `viewportCount` parameter of `vkCmdSetViewportWithCount` must be `1`

- VUID-vkCmdDrawMultiIndexedEXT-primitiveFragmentShadingRateWithMultipleViewports-08642
  If the `primitiveFragmentShadingRateWithMultipleViewports` limit is not supported, and any shader object bound to a graphics stage writes to the `PrimitiveShadingRateKHR` built-in, then vkCmdSetViewportWithCount must have been called in the current command buffer prior to this drawing command, and the `viewportCount` parameter of `vkCmdSetViewportWithCount` must be `1`

- VUID-vkCmdDrawMultiIndexedEXT-blendEnable-04727
  If a shader object is bound to the `VK_SHADER_STAGE_FRAGMENT_BIT` stage or a graphics pipeline is bound which was created with `VK_DYNAMIC_STATE_COLOR_BLEND_ENABLE_EXT` dynamic state enabled, the current value of `rasterizerDiscardEnable` is `VK_FALSE`, then for each color attachment, if the corresponding image view’s format features do not contain `VK_FORMAT_FEATURE_COLOR_ATTACHMENT_BLEND_BIT`, then the corresponding current value of `blendEnable` must be `VK_FALSE`

- VUID-vkCmdDrawMultiIndexedEXT-None-08644
  If a shader object is bound to any graphics stage or a graphics pipeline is bound, the current value of `rasterizerDiscardEnable` is `VK_FALSE`, and none of the following is enabled:

  - the `VK_AMD_mixed_attachment_samples` extension

  - the `VK_NV_framebuffer_mixed_samples` extension

  - the `multisampledRenderToSingleSampled` feature

  then the current value of `rasterizationSamples` must be the same as the current color and/or depth/stencil attachments

- VUID-vkCmdDrawMultiIndexedEXT-None-08876
  If a shader object is bound to any graphics stage, the current render pass instance must have been begun with vkCmdBeginRendering

- VUID-vkCmdDrawMultiIndexedEXT-imageView-06172
  If the current render pass instance was begun with vkCmdBeginRendering, the `imageView` member of `pDepthAttachment` is not VK_NULL_HANDLE, and the `layout` member of `pDepthAttachment` is `VK_IMAGE_LAYOUT_DEPTH_STENCIL_READ_ONLY_OPTIMAL`, this command must not write any values to the depth attachment

- VUID-vkCmdDrawMultiIndexedEXT-imageView-06173
  If the current render pass instance was begun with vkCmdBeginRendering, the `imageView` member of `pStencilAttachment` is not VK_NULL_HANDLE, and the `layout` member of `pStencilAttachment` is `VK_IMAGE_LAYOUT_DEPTH_STENCIL_READ_ONLY_OPTIMAL`, this command must not write any values to the stencil attachment

- VUID-vkCmdDrawMultiIndexedEXT-imageView-06174
  If the current render pass instance was begun with vkCmdBeginRendering, the `imageView` member of `pDepthAttachment` is not VK_NULL_HANDLE, and the `layout` member of `pDepthAttachment` is `VK_IMAGE_LAYOUT_DEPTH_READ_ONLY_STENCIL_ATTACHMENT_OPTIMAL`, this command must not write any values to the depth attachment

- VUID-vkCmdDrawMultiIndexedEXT-imageView-06175
  If the current render pass instance was begun with vkCmdBeginRendering, the `imageView` member of `pStencilAttachment` is not VK_NULL_HANDLE, and the `layout` member of `pStencilAttachment` is `VK_IMAGE_LAYOUT_DEPTH_ATTACHMENT_STENCIL_READ_ONLY_OPTIMAL`, this command must not write any values to the stencil attachment

- VUID-vkCmdDrawMultiIndexedEXT-imageView-06176
  If the current render pass instance was begun with vkCmdBeginRendering, the `imageView` member of `pDepthAttachment` is not VK_NULL_HANDLE, and the `layout` member of `pDepthAttachment` is `VK_IMAGE_LAYOUT_DEPTH_READ_ONLY_OPTIMAL`, this command must not write any values to the depth attachment

- VUID-vkCmdDrawMultiIndexedEXT-imageView-06177
  If the current render pass instance was begun with vkCmdBeginRendering, the `imageView` member of `pStencilAttachment` is not VK_NULL_HANDLE, and the `layout` member of `pStencilAttachment` is `VK_IMAGE_LAYOUT_STENCIL_READ_ONLY_OPTIMAL`, this command must not write any values to the stencil attachment

- VUID-vkCmdDrawMultiIndexedEXT-viewMask-06178
  If the current render pass instance was begun with vkCmdBeginRendering, the bound graphics pipeline must have been created with a VkPipelineRenderingCreateInfo::`viewMask` equal to VkRenderingInfo::`viewMask`

- VUID-vkCmdDrawMultiIndexedEXT-colorAttachmentCount-06179
  If the `dynamicRenderingUnusedAttachments` feature is not enabled and the current render pass instance was begun with vkCmdBeginRendering, the bound graphics pipeline must have been created with a VkPipelineRenderingCreateInfo::`colorAttachmentCount` equal to VkRenderingInfo::`colorAttachmentCount`

- VUID-vkCmdDrawMultiIndexedEXT-dynamicRenderingUnusedAttachments-08910
  If the `dynamicRenderingUnusedAttachments` feature is not enabled, and the current render pass instance was begun with vkCmdBeginRendering and VkRenderingInfo::`colorAttachmentCount` greater than `0`, then each element of the VkRenderingInfo::`pColorAttachments` array with an `imageView` not equal to VK_NULL_HANDLE must have been created with a VkFormat equal to the corresponding element of VkPipelineRenderingCreateInfo::`pColorAttachmentFormats` used to create the bound graphics pipeline

- VUID-vkCmdDrawMultiIndexedEXT-dynamicRenderingUnusedAttachments-08912
  If the `dynamicRenderingUnusedAttachments` feature is not enabled, and the current render pass instance was begun with vkCmdBeginRendering and VkRenderingInfo::`colorAttachmentCount` greater than `0`, then each element of the VkRenderingInfo::`pColorAttachments` array with an `imageView` equal to VK_NULL_HANDLE must have the corresponding element of VkPipelineRenderingCreateInfo::`pColorAttachmentFormats` used to create the bound pipeline equal to `VK_FORMAT_UNDEFINED`

- VUID-vkCmdDrawMultiIndexedEXT-dynamicRenderingUnusedAttachments-08911
  If the `dynamicRenderingUnusedAttachments` feature is enabled, and the current render pass instance was begun with vkCmdBeginRendering and VkRenderingInfo::`colorAttachmentCount` greater than `0`, then each element of the VkRenderingInfo::`pColorAttachments` array with an `imageView` not equal to VK_NULL_HANDLE must have been created with a VkFormat equal to the corresponding element of VkPipelineRenderingCreateInfo::`pColorAttachmentFormats` used to create the bound graphics pipeline, or the corresponding element of VkPipelineRenderingCreateInfo::`pColorAttachmentFormats`, if it exists, must be `VK_FORMAT_UNDEFINED`

- VUID-vkCmdDrawMultiIndexedEXT-colorAttachmentCount-09362
  If the current render pass instance was begun with vkCmdBeginRendering, with a VkRenderingInfo::`colorAttachmentCount` equal to `1`, there is no shader object bound to any graphics stage, and a color attachment with a resolve mode of `VK_RESOLVE_MODE_EXTERNAL_FORMAT_DOWNSAMPLE_BIT_ANDROID`, each element of the VkRenderingInfo::`pColorAttachments` array with a `resolveImageView` not equal to VK_NULL_HANDLE must have been created with an image created with a VkExternalFormatANDROID::`externalFormat` value equal to the VkExternalFormatANDROID::`externalFormat` value used to create the bound graphics pipeline

- VUID-vkCmdDrawMultiIndexedEXT-None-09363
  If there is no shader object bound to any graphics stage, the current render pass instance was begun with vkCmdBeginRendering and a VkRenderingInfo::`colorAttachmentCount` equal to `1`, and a color attachment with a resolve mode of `VK_RESOLVE_MODE_EXTERNAL_FORMAT_DOWNSAMPLE_BIT_ANDROID`, each element of the VkRenderingInfo::`pColorAttachments` array with a `imageView` not equal to VK_NULL_HANDLE must have been created with an image created with a VkExternalFormatANDROID::`externalFormat` value equal to the VkExternalFormatANDROID::`externalFormat` value used to create the bound graphics pipeline

- VUID-vkCmdDrawMultiIndexedEXT-None-09364
  If the current render pass instance was begun with vkCmdBeginRendering, there is no shader object bound to any graphics stage, and the bound graphics pipeline was created with a non-zero VkExternalFormatANDROID::`externalFormat` value and with the `VK_DYNAMIC_STATE_COLOR_BLEND_ENABLE_EXT` dynamic state enabled, then vkCmdSetColorBlendEnableEXT must have set the blend enable to `VK_FALSE` prior to this drawing command

- VUID-vkCmdDrawMultiIndexedEXT-None-09365
  If the current render pass instance was begun with vkCmdBeginRendering, there is no shader object bound to any graphics stage, and the bound graphics pipeline was created with a non-zero VkExternalFormatANDROID::`externalFormat` value and with the `VK_DYNAMIC_STATE_RASTERIZATION_SAMPLES_EXT` dynamic state enabled, then vkCmdSetRasterizationSamplesEXT must have set `rasterizationSamples` to `VK_SAMPLE_COUNT_1_BIT` prior to this drawing command

- VUID-vkCmdDrawMultiIndexedEXT-None-09366
  If there is a shader object bound to any graphics stage, and the current render pass includes a color attachment that uses the `VK_RESOLVE_MODE_EXTERNAL_FORMAT_DOWNSAMPLE_BIT_ANDROID` resolve mode, then vkCmdSetColorBlendEnableEXT must have set blend enable to `VK_FALSE` prior to this drawing command

- VUID-vkCmdDrawMultiIndexedEXT-rasterizationSamples-09367
  If there is a shader object bound to any graphics stage, and the current render pass includes a color attachment that uses the `VK_RESOLVE_MODE_EXTERNAL_FORMAT_DOWNSAMPLE_BIT_ANDROID` resolve mode, then vkCmdSetRasterizationSamplesEXT must have set `rasterizationSamples` to `VK_SAMPLE_COUNT_1_BIT` prior to this drawing command

- VUID-vkCmdDrawMultiIndexedEXT-None-09368
  If the current render pass instance was begun with vkCmdBeginRendering, there is no shader object bound to any graphics stage, and the bound graphics pipeline was created with a non-zero VkExternalFormatANDROID::`externalFormat` value and with the `VK_DYNAMIC_STATE_FRAGMENT_SHADING_RATE_KHR` dynamic state enabled, then vkCmdSetFragmentShadingRateKHR must have set `pFragmentSize->width` to `1` prior to this drawing command

- VUID-vkCmdDrawMultiIndexedEXT-None-09369
  If the current render pass instance was begun with vkCmdBeginRendering, there is no shader object bound to any graphics stage, and the bound graphics pipeline was created with a non-zero VkExternalFormatANDROID::`externalFormat` value and with the `VK_DYNAMIC_STATE_FRAGMENT_SHADING_RATE_KHR` dynamic state enabled, then vkCmdSetFragmentShadingRateKHR must have set `pFragmentSize->height` to `1` prior to this drawing command

- VUID-vkCmdDrawMultiIndexedEXT-pFragmentSize-09370
  If there is a shader object bound to any graphics stage, and the current render pass includes a color attachment that uses the `VK_RESOLVE_MODE_EXTERNAL_FORMAT_DOWNSAMPLE_BIT_ANDROID` resolve mode, then vkCmdSetFragmentShadingRateKHR must have set `pFragmentSize->width` to `1` prior to this drawing command

- VUID-vkCmdDrawMultiIndexedEXT-pFragmentSize-09371
  If there is a shader object bound to any graphics stage, and the current render pass includes a color attachment that uses the `VK_RESOLVE_MODE_EXTERNAL_FORMAT_DOWNSAMPLE_BIT_ANDROID` resolve mode, then vkCmdSetFragmentShadingRateKHR must have set `pFragmentSize->height` to `1` prior to this drawing command

- VUID-vkCmdDrawMultiIndexedEXT-None-07749
  If the `colorWriteEnable` feature is enabled, a shader object is bound to the `VK_SHADER_STAGE_FRAGMENT_BIT` stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_COLOR_WRITE_ENABLE_EXT` dynamic state enabled, and the current value of `rasterizerDiscardEnable` is `VK_FALSE`, then vkCmdSetColorWriteEnableEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawMultiIndexedEXT-attachmentCount-07750
  If the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_COLOR_WRITE_ENABLE_EXT` dynamic state enabled then the `attachmentCount` parameter of `vkCmdSetColorWriteEnableEXT` must be greater than or equal to the `VkPipelineColorBlendStateCreateInfo`::`attachmentCount` of the bound graphics pipeline

- VUID-vkCmdDrawMultiIndexedEXT-None-08647
  If the `colorWriteEnable` feature is enabled, and a shader object is bound to the `VK_SHADER_STAGE_FRAGMENT_BIT` stage, and the most recent call to vkCmdSetRasterizerDiscardEnable in the current command buffer set `rasterizerDiscardEnable` to `VK_FALSE`, then the `attachmentCount` parameter of most recent call to `vkCmdSetColorWriteEnableEXT` in the current command buffer must be greater than or equal to the number of color attachments in the current render pass instance

- VUID-vkCmdDrawMultiIndexedEXT-None-07751
  If the `VK_EXT_discard_rectangles` extension is enabled, a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_DISCARD_RECTANGLE_EXT` dynamic state enabled and the `pNext` chain of VkGraphicsPipelineCreateInfo included a VkPipelineDiscardRectangleStateCreateInfoEXT structure, the current value of `rasterizerDiscardEnable` is `VK_FALSE`, and the current value of `discardRectangleEnable` is `VK_TRUE`, then vkCmdSetDiscardRectangleEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command for each discard rectangle in VkPipelineDiscardRectangleStateCreateInfoEXT::`discardRectangleCount`

- VUID-vkCmdDrawMultiIndexedEXT-rasterizerDiscardEnable-09236
  If the `VK_EXT_discard_rectangles` extension is enabled, a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with `VK_DYNAMIC_STATE_DISCARD_RECTANGLE_EXT` dynamic state enabled and the `pNext` chain of VkGraphicsPipelineCreateInfo did not include a VkPipelineDiscardRectangleStateCreateInfoEXT structure, the current value of `rasterizerDiscardEnable` is `VK_FALSE`, and the current value of `discardRectangleEnable` is `VK_TRUE`, then vkCmdSetDiscardRectangleEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command for each discard rectangle in VkPhysicalDeviceDiscardRectanglePropertiesEXT::`maxDiscardRectangles`

- VUID-vkCmdDrawMultiIndexedEXT-None-07880
  If the `VK_EXT_discard_rectangles` extension is enabled, a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_DISCARD_RECTANGLE_ENABLE_EXT` dynamic state enabled, the current value of `rasterizerDiscardEnable` is `VK_FALSE`, then vkCmdSetDiscardRectangleEnableEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawMultiIndexedEXT-None-07881
  If the `VK_EXT_discard_rectangles` extension is enabled, a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_DISCARD_RECTANGLE_MODE_EXT` dynamic state enabled, the current value of `rasterizerDiscardEnable` is `VK_FALSE`, and the current value of `discardRectangleEnable` is `VK_TRUE`, then vkCmdSetDiscardRectangleModeEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawMultiIndexedEXT-dynamicRenderingUnusedAttachments-08913
  If the current render pass instance was begun with vkCmdBeginRendering, the `dynamicRenderingUnusedAttachments` feature is not enabled, and VkRenderingInfo::`pDepthAttachment->imageView` was VK_NULL_HANDLE, the value of VkPipelineRenderingCreateInfo::`depthAttachmentFormat` used to create the bound graphics pipeline must be equal to `VK_FORMAT_UNDEFINED`

- VUID-vkCmdDrawMultiIndexedEXT-dynamicRenderingUnusedAttachments-08914
  If current render pass instance was begun with vkCmdBeginRendering, the `dynamicRenderingUnusedAttachments` feature is not enabled, and VkRenderingInfo::`pDepthAttachment->imageView` was not VK_NULL_HANDLE, the value of VkPipelineRenderingCreateInfo::`depthAttachmentFormat` used to create the bound graphics pipeline must be equal to the VkFormat used to create VkRenderingInfo::`pDepthAttachment->imageView`

- VUID-vkCmdDrawMultiIndexedEXT-dynamicRenderingUnusedAttachments-08915
  If the current render pass instance was begun with vkCmdBeginRendering, the `dynamicRenderingUnusedAttachments` feature is enabled, VkRenderingInfo::`pDepthAttachment->imageView` was not VK_NULL_HANDLE, and the value of VkPipelineRenderingCreateInfo::`depthAttachmentFormat` used to create the bound graphics pipeline was not equal to the VkFormat used to create VkRenderingInfo::`pDepthAttachment->imageView`, the value of the format must be `VK_FORMAT_UNDEFINED`

- VUID-vkCmdDrawMultiIndexedEXT-dynamicRenderingUnusedAttachments-08916
  If the current render pass instance was begun with vkCmdBeginRendering, the `dynamicRenderingUnusedAttachments` feature is not enabled, and VkRenderingInfo::`pStencilAttachment->imageView` was VK_NULL_HANDLE, the value of VkPipelineRenderingCreateInfo::`stencilAttachmentFormat` used to create the bound graphics pipeline must be equal to `VK_FORMAT_UNDEFINED`

- VUID-vkCmdDrawMultiIndexedEXT-dynamicRenderingUnusedAttachments-08917
  If current render pass instance was begun with vkCmdBeginRendering, the `dynamicRenderingUnusedAttachments` feature is not enabled, and VkRenderingInfo::`pStencilAttachment->imageView` was not VK_NULL_HANDLE, the value of VkPipelineRenderingCreateInfo::`stencilAttachmentFormat` used to create the bound graphics pipeline must be equal to the VkFormat used to create VkRenderingInfo::`pStencilAttachment->imageView`

- VUID-vkCmdDrawMultiIndexedEXT-dynamicRenderingUnusedAttachments-08918
  If the current render pass instance was begun with vkCmdBeginRendering, the `dynamicRenderingUnusedAttachments` feature is enabled, VkRenderingInfo::`pStencilAttachment->imageView` was not VK_NULL_HANDLE, and the value of VkPipelineRenderingCreateInfo::`stencilAttachmentFormat` used to create the bound graphics pipeline was not equal to the VkFormat used to create VkRenderingInfo::`pStencilAttachment->imageView`, the value of the format must be `VK_FORMAT_UNDEFINED`

- VUID-vkCmdDrawMultiIndexedEXT-imageView-06183
  If the current render pass instance was begun with vkCmdBeginRendering and VkRenderingFragmentShadingRateAttachmentInfoKHR::`imageView` was not VK_NULL_HANDLE, the bound graphics pipeline must have been created with `VK_PIPELINE_CREATE_RENDERING_FRAGMENT_SHADING_RATE_ATTACHMENT_BIT_KHR`

- VUID-vkCmdDrawMultiIndexedEXT-imageView-06184
  If the current render pass instance was begun with vkCmdBeginRendering and VkRenderingFragmentDensityMapAttachmentInfoEXT::`imageView` was not VK_NULL_HANDLE, the bound graphics pipeline must have been created with `VK_PIPELINE_CREATE_RENDERING_FRAGMENT_DENSITY_MAP_ATTACHMENT_BIT_EXT`

- VUID-vkCmdDrawMultiIndexedEXT-layers-10831
  If the current render pass instance was created with `VK_RENDERING_PER_LAYER_FRAGMENT_DENSITY_BIT_VALVE` or `VK_RENDER_PASS_CREATE_PER_LAYER_FRAGMENT_DENSITY_BIT_VALVE`, and the bound graphics pipeline was created with `VK_PIPELINE_CREATE_2_PER_LAYER_FRAGMENT_DENSITY_BIT_VALVE`, then the current render pass instance must have a `layers` value less than or equal to VkPipelineFragmentDensityMapLayeredCreateInfoVALVE::`maxFragmentDensityMapLayers`

- VUID-vkCmdDrawMultiIndexedEXT-colorAttachmentCount-06185
  If the bound pipeline was created with a VkAttachmentSampleCountInfoAMD or VkAttachmentSampleCountInfoNV structure, and the current render pass instance was begun with vkCmdBeginRendering with a VkRenderingInfo::`colorAttachmentCount` parameter greater than `0`, then each element of the VkRenderingInfo::`pColorAttachments` array with a `imageView` not equal to VK_NULL_HANDLE must have been created with a sample count equal to the corresponding element of the `pColorAttachmentSamples` member of VkAttachmentSampleCountInfoAMD or VkAttachmentSampleCountInfoNV used to create the bound graphics pipeline

- VUID-vkCmdDrawMultiIndexedEXT-pDepthAttachment-06186
  If the current render pass instance was begun with vkCmdBeginRendering, the bound pipeline was created with a VkAttachmentSampleCountInfoAMD or VkAttachmentSampleCountInfoNV structure, and VkRenderingInfo::`pDepthAttachment->imageView` was not VK_NULL_HANDLE, the value of the `depthStencilAttachmentSamples` member of VkAttachmentSampleCountInfoAMD or VkAttachmentSampleCountInfoNV used to create the bound graphics pipeline must be equal to the sample count used to create VkRenderingInfo::`pDepthAttachment->imageView`

- VUID-vkCmdDrawMultiIndexedEXT-pStencilAttachment-06187
  If the current render pass instance was begun with vkCmdBeginRendering, the bound pipeline was created with a VkAttachmentSampleCountInfoAMD or VkAttachmentSampleCountInfoNV structure, and VkRenderingInfo::`pStencilAttachment->imageView` was not VK_NULL_HANDLE, the value of the `depthStencilAttachmentSamples` member of VkAttachmentSampleCountInfoAMD or VkAttachmentSampleCountInfoNV used to create the bound graphics pipeline must be equal to the sample count used to create VkRenderingInfo::`pStencilAttachment->imageView`

- VUID-vkCmdDrawMultiIndexedEXT-multisampledRenderToSingleSampled-07285
  If the bound pipeline was created without a VkAttachmentSampleCountInfoAMD or VkAttachmentSampleCountInfoNV structure, and the `multisampledRenderToSingleSampled` feature is not enabled, and the current render pass instance was begun with vkCmdBeginRendering with a VkRenderingInfo::`colorAttachmentCount` parameter greater than `0`, then each element of the VkRenderingInfo::`pColorAttachments` array with a `imageView` not equal to VK_NULL_HANDLE must have been created with a sample count equal to the value of `rasterizationSamples` for the bound graphics pipeline

- VUID-vkCmdDrawMultiIndexedEXT-multisampledRenderToSingleSampled-07286
  If the bound pipeline was created without a VkAttachmentSampleCountInfoAMD or VkAttachmentSampleCountInfoNV structure, and the `multisampledRenderToSingleSampled` feature is not enabled, and VkRenderingInfo::`pDepthAttachment->imageView` was not VK_NULL_HANDLE, the value of `rasterizationSamples` for the bound graphics pipeline must be equal to the sample count used to create VkRenderingInfo::`pDepthAttachment->imageView`

- VUID-vkCmdDrawMultiIndexedEXT-multisampledRenderToSingleSampled-07287
  If the bound pipeline was created without a VkAttachmentSampleCountInfoAMD or VkAttachmentSampleCountInfoNV structure, and the `multisampledRenderToSingleSampled` feature is not enabled, and VkRenderingInfo::`pStencilAttachment->imageView` was not VK_NULL_HANDLE, the value of `rasterizationSamples` for the bound graphics pipeline must be equal to the sample count used to create VkRenderingInfo::`pStencilAttachment->imageView`

- VUID-vkCmdDrawMultiIndexedEXT-pNext-07935
  If this command has been called inside a render pass instance started with vkCmdBeginRendering, and the `pNext` chain of VkRenderingInfo includes a VkMultisampledRenderToSingleSampledInfoEXT structure with `multisampledRenderToSingleSampledEnable` equal to `VK_TRUE`, then the value of `rasterizationSamples` for the bound graphics pipeline must be equal to VkMultisampledRenderToSingleSampledInfoEXT::`rasterizationSamples`

- VUID-vkCmdDrawMultiIndexedEXT-renderPass-06198
  If the current render pass instance was begun with vkCmdBeginRendering, the bound pipeline must have been created with a VkGraphicsPipelineCreateInfo::`renderPass` equal to VK_NULL_HANDLE

- VUID-vkCmdDrawMultiIndexedEXT-pColorAttachments-08963
  If the current render pass instance was begun with vkCmdBeginRendering, there is a graphics pipeline bound with a fragment shader that statically writes to a color attachment, the color write mask is not zero, color writes are enabled, and the corresponding element of the VkRenderingInfo::`pColorAttachments->imageView` was not VK_NULL_HANDLE, then the corresponding element of VkPipelineRenderingCreateInfo::`pColorAttachmentFormats` used to create the pipeline must not be `VK_FORMAT_UNDEFINED`

- VUID-vkCmdDrawMultiIndexedEXT-pDepthAttachment-08964
  If the current render pass instance was begun with vkCmdBeginRendering, there is a graphics pipeline bound, depth test is enabled, depth write is enabled, and the VkRenderingInfo::`pDepthAttachment->imageView` was not VK_NULL_HANDLE, then the VkPipelineRenderingCreateInfo::`depthAttachmentFormat` used to create the pipeline must not be `VK_FORMAT_UNDEFINED`

- VUID-vkCmdDrawMultiIndexedEXT-pStencilAttachment-08965
  If the current render pass instance was begun with vkCmdBeginRendering, there is a graphics pipeline bound, stencil test is enabled and the VkRenderingInfo::`pStencilAttachment->imageView` was not VK_NULL_HANDLE, then the VkPipelineRenderingCreateInfo::`stencilAttachmentFormat` used to create the pipeline must not be `VK_FORMAT_UNDEFINED`

- VUID-vkCmdDrawMultiIndexedEXT-flags-10582
  If the current render pass instance was begun with vkCmdBeginRendering, its VkRenderingInfo::`flags` parameter must not have `VK_RENDERING_CONTENTS_SECONDARY_COMMAND_BUFFERS_BIT` set unless `VK_RENDERING_CONTENTS_INLINE_BIT_KHR` is also set

- VUID-vkCmdDrawMultiIndexedEXT-primitivesGeneratedQueryWithRasterizerDiscard-06708
  If the `primitivesGeneratedQueryWithRasterizerDiscard` feature is not enabled and the `VK_QUERY_TYPE_PRIMITIVES_GENERATED_EXT` query is active, rasterization discard must not be enabled

- VUID-vkCmdDrawMultiIndexedEXT-primitivesGeneratedQueryWithNonZeroStreams-06709
  If the `primitivesGeneratedQueryWithNonZeroStreams` feature is not enabled and the `VK_QUERY_TYPE_PRIMITIVES_GENERATED_EXT` query is active, the bound graphics pipeline must not have been created with a non-zero value in `VkPipelineRasterizationStateStreamCreateInfoEXT`::`rasterizationStream`

- VUID-vkCmdDrawMultiIndexedEXT-None-07620
  If the `depthClamp` feature is enabled, a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_DEPTH_CLAMP_ENABLE_EXT` dynamic state enabled, and the current value of `rasterizerDiscardEnable` is `VK_FALSE`, then vkCmdSetDepthClampEnableEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawMultiIndexedEXT-None-07621
  If a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_POLYGON_MODE_EXT` dynamic state enabled, and the current value of `rasterizerDiscardEnable` is `VK_FALSE`, then vkCmdSetPolygonModeEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawMultiIndexedEXT-None-07622
  If a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_RASTERIZATION_SAMPLES_EXT` dynamic state enabled, and the current value of `rasterizerDiscardEnable` is `VK_FALSE`, then vkCmdSetRasterizationSamplesEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawMultiIndexedEXT-None-07623
  If a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_SAMPLE_MASK_EXT` dynamic state enabled, and the current value of `rasterizerDiscardEnable` is `VK_FALSE`, then vkCmdSetSampleMaskEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawMultiIndexedEXT-alphaToCoverageEnable-08919
  If the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_ALPHA_TO_COVERAGE_ENABLE_EXT` dynamic state enabled, and `alphaToCoverageEnable` was `VK_TRUE` in the last call to vkCmdSetAlphaToCoverageEnableEXT, then the Fragment Output Interface must contain a variable for the alpha `Component` word in `Location` 0 at `Index` 0

- VUID-vkCmdDrawMultiIndexedEXT-alphaToCoverageEnable-08920
  If a shader object is bound to any graphics stage, and the most recent call to vkCmdSetAlphaToCoverageEnableEXT in the current command buffer set `alphaToCoverageEnable` to `VK_TRUE`, then the Fragment Output Interface must contain a variable for the alpha `Component` word in `Location` 0 at `Index` 0

- VUID-vkCmdDrawMultiIndexedEXT-None-07624
  If a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_ALPHA_TO_COVERAGE_ENABLE_EXT` dynamic state enabled, and the current value of `rasterizerDiscardEnable` is `VK_FALSE`, then vkCmdSetAlphaToCoverageEnableEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawMultiIndexedEXT-None-07625
  If the `alphaToOne` feature is enabled, a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_ALPHA_TO_ONE_ENABLE_EXT` dynamic state enabled, and the current value of `rasterizerDiscardEnable` is `VK_FALSE`, then vkCmdSetAlphaToOneEnableEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawMultiIndexedEXT-None-07626
  If the `logicOp` feature is enabled, a shader object is bound to the `VK_SHADER_STAGE_FRAGMENT_BIT` stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_LOGIC_OP_ENABLE_EXT` dynamic state enabled, and the current value of `rasterizerDiscardEnable` is `VK_FALSE`, then vkCmdSetLogicOpEnableEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawMultiIndexedEXT-None-07627
  If a shader object is bound to the `VK_SHADER_STAGE_FRAGMENT_BIT` stage or a graphics pipeline is bound which was created with `VK_DYNAMIC_STATE_COLOR_BLEND_ENABLE_EXT` dynamic state enabled, the current value of `rasterizerDiscardEnable` is `VK_FALSE`, and there are color attachments bound, then vkCmdSetColorBlendEnableEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawMultiIndexedEXT-None-07628
  If the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_COLOR_BLEND_EQUATION_EXT` dynamic state enabled then vkCmdSetColorBlendEquationEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawMultiIndexedEXT-None-08658
  If a shader object is bound to the `VK_SHADER_STAGE_FRAGMENT_BIT` stage, and the most recent call to vkCmdSetRasterizerDiscardEnable in the current command buffer set `rasterizerDiscardEnable` to `VK_FALSE`, and the most recent call to vkCmdSetColorBlendEnableEXT for any attachment set that attachment’s value in `pColorBlendEnables` to `VK_TRUE`, then vkCmdSetColorBlendEquationEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawMultiIndexedEXT-None-07629
  If a shader object is bound to the `VK_SHADER_STAGE_FRAGMENT_BIT` stage or a graphics pipeline is bound which was created with `VK_DYNAMIC_STATE_COLOR_WRITE_MASK_EXT` dynamic state enabled, the current value of `rasterizerDiscardEnable` is `VK_FALSE`, and there are color attachments bound, then vkCmdSetColorWriteMaskEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawMultiIndexedEXT-None-07630
  If the `geometryStreams` feature is enabled, and a shader object is bound to the `VK_SHADER_STAGE_GEOMETRY_BIT` stage or a graphics pipeline is bound which was created with both a `VK_SHADER_STAGE_GEOMETRY_BIT` stage and the `VK_DYNAMIC_STATE_RASTERIZATION_STREAM_EXT` dynamic state enabled, then vkCmdSetRasterizationStreamEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawMultiIndexedEXT-None-07631
  If the `VK_EXT_conservative_rasterization` extension is enabled, a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_CONSERVATIVE_RASTERIZATION_MODE_EXT` dynamic state enabled, and the current value of `rasterizerDiscardEnable` is `VK_FALSE`, then vkCmdSetConservativeRasterizationModeEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawMultiIndexedEXT-None-07632
  If the `VK_EXT_conservative_rasterization` extension is enabled, a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_EXTRA_PRIMITIVE_OVERESTIMATION_SIZE_EXT` dynamic state enabled, the current value of `rasterizerDiscardEnable` is `VK_FALSE`, and the current value of `conservativeRasterizationMode` is `VK_CONSERVATIVE_RASTERIZATION_MODE_OVERESTIMATE_EXT`, then vkCmdSetExtraPrimitiveOverestimationSizeEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawMultiIndexedEXT-None-07633
  If the `depthClipEnable` feature is enabled, and a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_DEPTH_CLIP_ENABLE_EXT` dynamic state, then vkCmdSetDepthClipEnableEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawMultiIndexedEXT-None-07635
  If the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_COLOR_BLEND_ADVANCED_EXT` dynamic state enabled then vkCmdSetColorBlendAdvancedEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawMultiIndexedEXT-rasterizerDiscardEnable-09416
  If the `VK_EXT_blend_operation_advanced` extension is enabled, and a shader object is bound to the `VK_SHADER_STAGE_FRAGMENT_BIT` stage, and the most recent call to vkCmdSetRasterizerDiscardEnable in the current command buffer set `rasterizerDiscardEnable` to `VK_FALSE`, then at least one of vkCmdSetColorBlendEquationEXT and vkCmdSetColorBlendAdvancedEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawMultiIndexedEXT-None-07636
  If the `VK_EXT_provoking_vertex` extension is enabled, a shader object is bound to the `VK_SHADER_STAGE_VERTEX_BIT` stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_PROVOKING_VERTEX_MODE_EXT` dynamic state enabled, and the current value of `rasterizerDiscardEnable` is `VK_FALSE`, then vkCmdSetProvokingVertexModeEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawMultiIndexedEXT-None-08666
  If any of the `stippledRectangularLines`, `stippledBresenhamLines` or `stippledSmoothLines` features are enabled, and a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_LINE_RASTERIZATION_MODE_EXT` dynamic state enabled, and the current value of `rasterizerDiscardEnable` is `VK_FALSE`, and the current value of `polygonMode` is `VK_POLYGON_MODE_LINE`, then vkCmdSetLineRasterizationModeEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawMultiIndexedEXT-None-08667
  If any of the `stippledRectangularLines`, `stippledBresenhamLines` or `stippledSmoothLines` features are enabled, and a shader object is bound or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_LINE_RASTERIZATION_MODE_EXT` dynamic state enabled, and a `VK_SHADER_STAGE_VERTEX_BIT` stage is bound, the current value of `rasterizerDiscardEnable` is `VK_FALSE`, and the current value of `primitiveTopology` is any line topology, then vkCmdSetLineRasterizationModeEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawMultiIndexedEXT-None-08668
  If any of the `stippledRectangularLines`, `stippledBresenhamLines` or `stippledSmoothLines` features are enabled, and a shader object is bound or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_LINE_RASTERIZATION_MODE_EXT` dynamic state enabled, either a `VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT` or `VK_SHADER_STAGE_GEOMETRY_BIT` stage is bound, and the current value of `rasterizerDiscardEnable` is `VK_FALSE`, then vkCmdSetLineRasterizationModeEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawMultiIndexedEXT-None-08669
  If any of the `stippledRectangularLines`, `stippledBresenhamLines` or `stippledSmoothLines` features are enabled, and a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_LINE_STIPPLE_ENABLE_EXT` dynamic state enabled, the current value of `rasterizerDiscardEnable` is `VK_FALSE`, and the current value of `polygonMode` is `VK_POLYGON_MODE_LINE`, then vkCmdSetLineStippleEnableEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawMultiIndexedEXT-None-08670
  If any of the `stippledRectangularLines`, `stippledBresenhamLines` or `stippledSmoothLines` features are enabled, and a shader object is bound or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_LINE_STIPPLE_ENABLE_EXT` dynamic state enabled, a `VK_SHADER_STAGE_VERTEX_BIT` stage is bound, the current value of `rasterizerDiscardEnable` is `VK_FALSE`, and the current value of `primitiveTopology` is any line topology, then vkCmdSetLineStippleEnableEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawMultiIndexedEXT-None-08671
  If any of the `stippledRectangularLines`, `stippledBresenhamLines` or `stippledSmoothLines` features are enabled, and a shader object is bound or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_LINE_STIPPLE_ENABLE_EXT` dynamic state enabled, either a `VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT` or `VK_SHADER_STAGE_GEOMETRY_BIT` stage is bound, the current value of `rasterizerDiscardEnable` is `VK_FALSE`, then vkCmdSetLineStippleEnableEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawMultiIndexedEXT-None-07849
  If any of the `stippledRectangularLines`, `stippledBresenhamLines` or `stippledSmoothLines` features are enabled and a shader object is bound to any graphics stage, or a bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_LINE_STIPPLE` dynamic state enabled, the current value of `rasterizerDiscardEnable` is `VK_FALSE`, and the current value of `stippledLineEnable` is `VK_TRUE`, then vkCmdSetLineStipple must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawMultiIndexedEXT-None-10608
  If a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_LINE_RASTERIZATION_MODE_EXT` dynamic state enabled, and the current `lineRasterizationMode` is `VK_LINE_RASTERIZATION_MODE_BRESENHAM` or `VK_LINE_RASTERIZATION_MODE_RECTANGULAR_SMOOTH`, then the current `alphaToCoverageEnable`, `alphaToOneEnable` and `sampleShadingEnable` states must all be `VK_FALSE`

- VUID-vkCmdDrawMultiIndexedEXT-None-07639
  If the `depthClipControl` feature is enabled, and a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_DEPTH_CLIP_NEGATIVE_ONE_TO_ONE_EXT` dynamic state enabled, then vkCmdSetDepthClipNegativeOneToOneEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawMultiIndexedEXT-None-09650
  If the `depthClampControl` feature is enabled, and a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_DEPTH_CLAMP_RANGE_EXT` dynamic state enabled, and the current value of `depthClampEnable` is `VK_TRUE`, then vkCmdSetDepthClampRangeEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawMultiIndexedEXT-None-07640
  If the `VK_NV_clip_space_w_scaling` extension is enabled, and a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_VIEWPORT_W_SCALING_ENABLE_NV` dynamic state enabled, then vkCmdSetViewportWScalingEnableNV must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawMultiIndexedEXT-None-07641
  If the `VK_NV_viewport_swizzle` extension is enabled, and a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_VIEWPORT_SWIZZLE_NV` dynamic state enabled, then vkCmdSetViewportSwizzleNV must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawMultiIndexedEXT-None-07642
  If the `VK_NV_fragment_coverage_to_color` extension is enabled, a shader object is bound to the `VK_SHADER_STAGE_FRAGMENT_BIT` stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_COVERAGE_TO_COLOR_ENABLE_NV` dynamic state enabled, and the current value of `rasterizerDiscardEnable` is `VK_FALSE`, then vkCmdSetCoverageToColorEnableNV must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawMultiIndexedEXT-None-07643
  If the `VK_NV_fragment_coverage_to_color` extension is enabled, a shader object is bound to the `VK_SHADER_STAGE_FRAGMENT_BIT` stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_COVERAGE_TO_COLOR_LOCATION_NV` dynamic state enabled, the current value of `rasterizerDiscardEnable` is `VK_FALSE`, and the current value of `coverageToColorEnable` is `VK_TRUE`, then vkCmdSetCoverageToColorLocationNV must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawMultiIndexedEXT-None-07644
  If the `VK_NV_framebuffer_mixed_samples` extension is enabled, a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_COVERAGE_MODULATION_MODE_NV` dynamic state enabled, and the current value of `rasterizerDiscardEnable` is `VK_FALSE`, then vkCmdSetCoverageModulationModeNV must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawMultiIndexedEXT-None-07645
  If the `VK_NV_framebuffer_mixed_samples` extension is enabled, a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_COVERAGE_MODULATION_TABLE_ENABLE_NV` dynamic state enabled, the current value of `rasterizerDiscardEnable` is `VK_FALSE`, and the current value of `coverageModulationMode` is any value other than `VK_COVERAGE_MODULATION_MODE_NONE_NV`, then vkCmdSetCoverageModulationTableEnableNV must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawMultiIndexedEXT-None-07646
  If the `VK_NV_framebuffer_mixed_samples` extension is enabled, a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_COVERAGE_MODULATION_TABLE_NV` dynamic state enabled, the current value of `rasterizerDiscardEnable` is `VK_FALSE`, and the current value of `coverageModulationTableEnable` is `VK_TRUE`, then vkCmdSetCoverageModulationTableNV must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawMultiIndexedEXT-None-07647
  If the `shadingRateImage` feature is enabled, a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_SHADING_RATE_IMAGE_ENABLE_NV` dynamic state enabled, and the current value of `rasterizerDiscardEnable` is `VK_FALSE`, then vkCmdSetShadingRateImageEnableNV must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawMultiIndexedEXT-pipelineFragmentShadingRate-09238
  If the `pipelineFragmentShadingRate` feature is enabled, a shader object is bound to the `VK_SHADER_STAGE_FRAGMENT_BIT` stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_FRAGMENT_SHADING_RATE_KHR` dynamic state enabled, and the current value of `rasterizerDiscardEnable` is `VK_FALSE`, then vkCmdSetFragmentShadingRateKHR must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawMultiIndexedEXT-None-07648
  If the `representativeFragmentTest` feature is enabled, a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_REPRESENTATIVE_FRAGMENT_TEST_ENABLE_NV` dynamic state enabled, and the current value of `rasterizerDiscardEnable` is `VK_FALSE`, then vkCmdSetRepresentativeFragmentTestEnableNV must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawMultiIndexedEXT-None-07649
  If the `coverageReductionMode` feature is enabled, a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_COVERAGE_REDUCTION_MODE_NV` dynamic state enabled, and the current value of `rasterizerDiscardEnable` is `VK_FALSE`, then vkCmdSetCoverageReductionModeNV must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawMultiIndexedEXT-pColorBlendEnables-07470
  If the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_COLOR_BLEND_ENABLE_EXT` state enabled and the last call to vkCmdSetColorBlendEnableEXT set `pColorBlendEnables` for any attachment to `VK_TRUE`, then for those attachments in the subpass the corresponding image view’s format features must contain `VK_FORMAT_FEATURE_COLOR_ATTACHMENT_BLEND_BIT`

- VUID-vkCmdDrawMultiIndexedEXT-rasterizationSamples-07471
  If the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_RASTERIZATION_SAMPLES_EXT` state enabled, and the current subpass does not use any color and/or depth/stencil attachments, then the `rasterizationSamples` in the last call to vkCmdSetRasterizationSamplesEXT must follow the rules for a zero-attachment subpass

- VUID-vkCmdDrawMultiIndexedEXT-samples-07472
  If the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_SAMPLE_MASK_EXT` state enabled and the `VK_DYNAMIC_STATE_RASTERIZATION_SAMPLES_EXT` state disabled, then the `samples` parameter in the last call to vkCmdSetSampleMaskEXT must be greater or equal to the VkPipelineMultisampleStateCreateInfo::`rasterizationSamples` parameter used to create the bound graphics pipeline

- VUID-vkCmdDrawMultiIndexedEXT-samples-07473
  If the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_SAMPLE_MASK_EXT` state and `VK_DYNAMIC_STATE_RASTERIZATION_SAMPLES_EXT` states enabled, then the `samples` parameter in the last call to vkCmdSetSampleMaskEXT must be greater or equal to the `rasterizationSamples` parameter in the last call to vkCmdSetRasterizationSamplesEXT

- VUID-vkCmdDrawMultiIndexedEXT-rasterizationSamples-07474
  If the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_RASTERIZATION_SAMPLES_EXT` state enabled, and the `multisampledRenderToSingleSampled` feature is not enabled, and neither the `VK_AMD_mixed_attachment_samples` nor the `VK_NV_framebuffer_mixed_samples` extensions are enabled, then the `rasterizationSamples` in the last call to vkCmdSetRasterizationSamplesEXT must be the same as the current subpass color and/or depth/stencil attachments

- VUID-vkCmdDrawMultiIndexedEXT-None-09211
  If the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_RASTERIZATION_SAMPLES_EXT` state enabled, or a shader object is bound to any graphics stage, and the current render pass instance includes a VkMultisampledRenderToSingleSampledInfoEXT structure with `multisampledRenderToSingleSampledEnable` equal to `VK_TRUE`, then the `rasterizationSamples` in the last call to vkCmdSetRasterizationSamplesEXT must be the same as the `rasterizationSamples` member of that structure

- VUID-vkCmdDrawMultiIndexedEXT-firstAttachment-07476
  If the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_COLOR_BLEND_ENABLE_EXT` dynamic state enabled then vkCmdSetColorBlendEnableEXT must have been called in the current command buffer prior to this drawing command, and the attachments specified by the `firstAttachment` and `attachmentCount` parameters of `vkCmdSetColorBlendEnableEXT` calls must specify an enable for all active color attachments in the current subpass

- VUID-vkCmdDrawMultiIndexedEXT-rasterizerDiscardEnable-09417
  If a shader object is bound to the `VK_SHADER_STAGE_FRAGMENT_BIT` stage, and the most recent call to vkCmdSetRasterizerDiscardEnable in the current command buffer set `rasterizerDiscardEnable` to `VK_FALSE`, then vkCmdSetColorBlendEnableEXT must have been called in the current command buffer prior to this drawing command, and the attachments specified by the `firstAttachment` and `attachmentCount` parameters of `vkCmdSetColorBlendEnableEXT` calls must specify an enable for all active color attachments in the current subpass

- VUID-vkCmdDrawMultiIndexedEXT-firstAttachment-07477
  If the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_COLOR_BLEND_EQUATION_EXT` dynamic state enabled then vkCmdSetColorBlendEquationEXT must have been called in the current command buffer prior to this drawing command, and the attachments specified by the `firstAttachment` and `attachmentCount` parameters of `vkCmdSetColorBlendEquationEXT` calls must specify the blend equations for all active color attachments in the current subpass where blending is enabled

- VUID-vkCmdDrawMultiIndexedEXT-rasterizerDiscardEnable-09418
  If a shader object is bound to the `VK_SHADER_STAGE_FRAGMENT_BIT` stage, and both the most recent call to vkCmdSetRasterizerDiscardEnable in the current command buffer set `rasterizerDiscardEnable` to `VK_FALSE` and there are color attachments bound, then vkCmdSetColorBlendEquationEXT must have been called in the current command buffer prior to this drawing command, and the attachments specified by the `firstAttachment` and `attachmentCount` parameters of `vkCmdSetColorBlendEquationEXT` calls must specify the blend equations for all active color attachments in the current subpass where blending is enabled

- VUID-vkCmdDrawMultiIndexedEXT-firstAttachment-07478
  If the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_COLOR_WRITE_MASK_EXT` dynamic state enabled then vkCmdSetColorWriteMaskEXT must have been called in the current command buffer prior to this drawing command, and the attachments specified by the `firstAttachment` and `attachmentCount` parameters of `vkCmdSetColorWriteMaskEXT` calls must specify the color write mask for all active color attachments in the current subpass

- VUID-vkCmdDrawMultiIndexedEXT-rasterizerDiscardEnable-09419
  If a shader object is bound to the `VK_SHADER_STAGE_FRAGMENT_BIT` stage, and the most recent call to vkCmdSetRasterizerDiscardEnable in the current command buffer set `rasterizerDiscardEnable` to `VK_FALSE`, then vkCmdSetColorWriteMaskEXT must have been called in the current command buffer prior to this drawing command, and the attachments specified by the `firstAttachment` and `attachmentCount` parameters of `vkCmdSetColorWriteMaskEXT` calls must specify the color write mask for all active color attachments in the current subpass

- VUID-vkCmdDrawMultiIndexedEXT-firstAttachment-07479
  If the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_COLOR_BLEND_ADVANCED_EXT` dynamic state enabled then vkCmdSetColorBlendAdvancedEXT must have been called in the current command buffer prior to this drawing command, and the attachments specified by the `firstAttachment` and `attachmentCount` parameters of `vkCmdSetColorBlendAdvancedEXT` calls must specify the advanced blend equations for all active color attachments in the current subpass where blending is enabled

- VUID-vkCmdDrawMultiIndexedEXT-advancedBlendMaxColorAttachments-07480
  If the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_COLOR_BLEND_ADVANCED_EXT` and `VK_DYNAMIC_STATE_COLOR_BLEND_ENABLE_EXT` dynamic states enabled and the last calls to vkCmdSetColorBlendEnableEXT and vkCmdSetColorBlendAdvancedEXT have enabled advanced blending, then the number of active color attachments in the current subpass must not exceed `advancedBlendMaxColorAttachments`

- VUID-vkCmdDrawMultiIndexedEXT-primitivesGeneratedQueryWithNonZeroStreams-07481
  If the `primitivesGeneratedQueryWithNonZeroStreams` feature is not enabled and the `VK_QUERY_TYPE_PRIMITIVES_GENERATED_EXT` query is active, and the bound graphics pipeline was created with `VK_DYNAMIC_STATE_RASTERIZATION_STREAM_EXT` state enabled, the last call to vkCmdSetRasterizationStreamEXT must have set the `rasterizationStream` to zero

- VUID-vkCmdDrawMultiIndexedEXT-sampleLocationsPerPixel-07482
  If the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_SAMPLE_LOCATIONS_EXT` state enabled and the `VK_DYNAMIC_STATE_RASTERIZATION_SAMPLES_EXT` state disabled, and the current value of `sampleLocationsEnable` is `VK_TRUE`, then the `sampleLocationsPerPixel` member of `pSampleLocationsInfo` in the last call to vkCmdSetSampleLocationsEXT must equal the `rasterizationSamples` member of the VkPipelineMultisampleStateCreateInfo structure the bound graphics pipeline has been created with

- VUID-vkCmdDrawMultiIndexedEXT-sampleLocationsPerPixel-07483
  If the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_SAMPLE_LOCATIONS_EXT` state enabled and the `VK_DYNAMIC_STATE_RASTERIZATION_SAMPLES_EXT` state enabled, and the current value of `sampleLocationsEnable` is `VK_TRUE`, then the `sampleLocationsPerPixel` member of `pSampleLocationsInfo` in the last call to vkCmdSetSampleLocationsEXT must equal the `rasterizationSamples` parameter of the last call to vkCmdSetRasterizationSamplesEXT

- VUID-vkCmdDrawMultiIndexedEXT-sampleLocationsEnable-07484
  If a shader object is bound to the `VK_SHADER_STAGE_FRAGMENT_BIT` stage, or the bound graphics pipeline was created with the `VK_DYNAMIC_STATE_SAMPLE_LOCATIONS_ENABLE_EXT` state enabled, and `sampleLocationsEnable` was `VK_TRUE` in the last call to vkCmdSetSampleLocationsEnableEXT, and the current subpass has a depth/stencil attachment, then that attachment must have been created with the `VK_IMAGE_CREATE_SAMPLE_LOCATIONS_COMPATIBLE_DEPTH_BIT_EXT` bit set

- VUID-vkCmdDrawMultiIndexedEXT-sampleLocationsEnable-07485
  If a shader object is bound to the `VK_SHADER_STAGE_FRAGMENT_BIT` stage, or the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_SAMPLE_LOCATIONS_EXT` state enabled and the `VK_DYNAMIC_STATE_SAMPLE_LOCATIONS_ENABLE_EXT` state enabled, and if `sampleLocationsEnable` was `VK_TRUE` in the last call to vkCmdSetSampleLocationsEnableEXT, then the `sampleLocationsInfo.maxSampleLocationGridSize.width` in the last call to vkCmdSetSampleLocationsEXT must evenly divide VkMultisamplePropertiesEXT::`maxSampleLocationGridSize.width` as returned by vkGetPhysicalDeviceMultisamplePropertiesEXT with a `samples` parameter equaling `rasterizationSamples`

- VUID-vkCmdDrawMultiIndexedEXT-sampleLocationsEnable-07486
  If a shader object is bound to the `VK_SHADER_STAGE_FRAGMENT_BIT` stage, or the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_SAMPLE_LOCATIONS_EXT` state enabled and the `VK_DYNAMIC_STATE_SAMPLE_LOCATIONS_ENABLE_EXT` state enabled, and if `sampleLocationsEnable` was `VK_TRUE` in the last call to vkCmdSetSampleLocationsEnableEXT, then the `sampleLocationsInfo.maxSampleLocationGridSize.height` in the last call to vkCmdSetSampleLocationsEXT must evenly divide VkMultisamplePropertiesEXT::`maxSampleLocationGridSize.height` as returned by vkGetPhysicalDeviceMultisamplePropertiesEXT with a `samples` parameter equaling `rasterizationSamples`

- VUID-vkCmdDrawMultiIndexedEXT-sampleLocationsEnable-07487
  If a shader object is bound to the `VK_SHADER_STAGE_FRAGMENT_BIT` stage, or the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_SAMPLE_LOCATIONS_ENABLE_EXT` state enabled, and if `sampleLocationsEnable` was `VK_TRUE` in the last call to vkCmdSetSampleLocationsEnableEXT, the fragment shader code must not statically use the extended instruction `InterpolateAtSample`

- VUID-vkCmdDrawMultiIndexedEXT-sampleLocationsEnable-07936
  If the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_SAMPLE_LOCATIONS_EXT` state disabled and the `VK_DYNAMIC_STATE_RASTERIZATION_SAMPLES_EXT` state enabled, and the current value of `sampleLocationsEnable` is `VK_TRUE`, then `sampleLocationsInfo.sampleLocationGridSize.width` must evenly divide VkMultisamplePropertiesEXT::`maxSampleLocationGridSize.width` as returned by vkGetPhysicalDeviceMultisamplePropertiesEXT with a `samples` parameter equaling the value of `rasterizationSamples` in the last call to vkCmdSetRasterizationSamplesEXT

- VUID-vkCmdDrawMultiIndexedEXT-sampleLocationsEnable-07937
  If the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_SAMPLE_LOCATIONS_EXT` state disabled and the `VK_DYNAMIC_STATE_RASTERIZATION_SAMPLES_EXT` state enabled, and the current value of `sampleLocationsEnable` is `VK_TRUE`, then `sampleLocationsInfo.sampleLocationGridSize.height` must evenly divide VkMultisamplePropertiesEXT::`maxSampleLocationGridSize.height` as returned by vkGetPhysicalDeviceMultisamplePropertiesEXT with a `samples` parameter equaling the value of `rasterizationSamples` in the last call to vkCmdSetRasterizationSamplesEXT

- VUID-vkCmdDrawMultiIndexedEXT-sampleLocationsEnable-07938
  If the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_SAMPLE_LOCATIONS_EXT` state disabled and the `VK_DYNAMIC_STATE_RASTERIZATION_SAMPLES_EXT` state enabled, and the current value of `sampleLocationsEnable` is `VK_TRUE`, then `sampleLocationsInfo.sampleLocationsPerPixel` must equal `rasterizationSamples` in the last call to vkCmdSetRasterizationSamplesEXT

- VUID-vkCmdDrawMultiIndexedEXT-coverageModulationTableEnable-07488
  If a shader object is bound to any graphics stage or the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_COVERAGE_MODULATION_TABLE_ENABLE_NV` state enabled, and the last call to vkCmdSetCoverageModulationTableEnableNV set `coverageModulationTableEnable` to `VK_TRUE`, then the `coverageModulationTableCount` parameter in the last call to vkCmdSetCoverageModulationTableNV must equal the current `rasterizationSamples` divided by the number of color samples in the current subpass

- VUID-vkCmdDrawMultiIndexedEXT-rasterizationSamples-07489
  If the `VK_NV_framebuffer_mixed_samples` extension is enabled, and if current subpass has a depth/stencil attachment and depth test, stencil test, or depth bounds test are enabled in the bound pipeline, then the current `rasterizationSamples` must be the same as the sample count of the depth/stencil attachment

- VUID-vkCmdDrawMultiIndexedEXT-coverageToColorEnable-07490
  If the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_COVERAGE_TO_COLOR_ENABLE_NV` state enabled and the last call to vkCmdSetCoverageToColorEnableNV set the `coverageToColorEnable` to `VK_TRUE`, then the current subpass must have a color attachment at the location selected by the last call to vkCmdSetCoverageToColorLocationNV `coverageToColorLocation`, with a VkFormat of `VK_FORMAT_R8_UINT`, `VK_FORMAT_R8_SINT`, `VK_FORMAT_R16_UINT`, `VK_FORMAT_R16_SINT`, `VK_FORMAT_R32_UINT`, or `VK_FORMAT_R32_SINT`

- VUID-vkCmdDrawMultiIndexedEXT-rasterizerDiscardEnable-09420
  If the `VK_NV_fragment_coverage_to_color` extension is enabled, and a shader object is bound to the `VK_SHADER_STAGE_FRAGMENT_BIT` stage, and the most recent call to vkCmdSetRasterizerDiscardEnable in the current command buffer set `rasterizerDiscardEnable` to `VK_FALSE`, and the last call to vkCmdSetCoverageToColorEnableNV set the `coverageToColorEnable` to `VK_TRUE`, then the current subpass must have a color attachment at the location selected by the last call to vkCmdSetCoverageToColorLocationNV `coverageToColorLocation`, with a VkFormat of `VK_FORMAT_R8_UINT`, `VK_FORMAT_R8_SINT`, `VK_FORMAT_R16_UINT`, `VK_FORMAT_R16_SINT`, `VK_FORMAT_R32_UINT`, or `VK_FORMAT_R32_SINT`

- VUID-vkCmdDrawMultiIndexedEXT-coverageReductionMode-07491
  If the `coverageReductionMode` feature is enabled, a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_COVERAGE_REDUCTION_MODE_NV` or `VK_DYNAMIC_STATE_RASTERIZATION_SAMPLES_EXT` dynamic states enabled, then the current values of `coverageReductionMode`, `rasterizationSamples`, the sample counts for the color and depth/stencil attachments (if the subpass has them) must be a valid combination returned by vkGetPhysicalDeviceSupportedFramebufferMixedSamplesCombinationsNV

- VUID-vkCmdDrawMultiIndexedEXT-viewportCount-07492
  If the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_VIEWPORT_WITH_COUNT` dynamic state enabled, but not the `VK_DYNAMIC_STATE_VIEWPORT_SWIZZLE_NV` dynamic state enabled, then the bound graphics pipeline must have been created with VkPipelineViewportSwizzleStateCreateInfoNV::`viewportCount` greater or equal to the `viewportCount` parameter in the last call to vkCmdSetViewportWithCount

- VUID-vkCmdDrawMultiIndexedEXT-viewportCount-07493
  If the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_VIEWPORT_WITH_COUNT` and `VK_DYNAMIC_STATE_VIEWPORT_SWIZZLE_NV` dynamic states enabled then the `viewportCount` parameter in the last call to vkCmdSetViewportSwizzleNV must be greater than or equal to the `viewportCount` parameter in the last call to vkCmdSetViewportWithCount

- VUID-vkCmdDrawMultiIndexedEXT-viewportCount-09421
  If the `VK_NV_viewport_swizzle` extension is enabled, and a shader object is bound to any graphics stage, then the `viewportCount` parameter in the last call to vkCmdSetViewportSwizzleNV must be greater than or equal to the `viewportCount` parameter in the last call to vkCmdSetViewportWithCount

- VUID-vkCmdDrawMultiIndexedEXT-rasterizationSamples-07494
  If the `VK_NV_framebuffer_mixed_samples` extension is enabled, and the `coverageReductionMode` feature is not enabled, or the current value of `coverageReductionMode` is not `VK_COVERAGE_REDUCTION_MODE_TRUNCATE_NV`, and the current value of `rasterizationSamples` is greater than sample count of the color attachment, then sample shading must be disabled

- VUID-vkCmdDrawMultiIndexedEXT-stippledLineEnable-07495
  If the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_LINE_STIPPLE_ENABLE_EXT` or `VK_DYNAMIC_STATE_LINE_RASTERIZATION_MODE_EXT` dynamic states enabled, and if the current `stippledLineEnable` state is `VK_TRUE` and the current `lineRasterizationMode` state is `VK_LINE_RASTERIZATION_MODE_RECTANGULAR`, then the `stippledRectangularLines` feature must be enabled

- VUID-vkCmdDrawMultiIndexedEXT-stippledLineEnable-07496
  If the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_LINE_STIPPLE_ENABLE_EXT` or `VK_DYNAMIC_STATE_LINE_RASTERIZATION_MODE_EXT` dynamic states enabled, and if the current `stippledLineEnable` state is `VK_TRUE` and the current `lineRasterizationMode` state is `VK_LINE_RASTERIZATION_MODE_BRESENHAM`, then the `stippledBresenhamLines` feature must be enabled

- VUID-vkCmdDrawMultiIndexedEXT-stippledLineEnable-07497
  If the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_LINE_STIPPLE_ENABLE_EXT` or `VK_DYNAMIC_STATE_LINE_RASTERIZATION_MODE_EXT` dynamic states enabled, and if the current `stippledLineEnable` state is `VK_TRUE` and the current `lineRasterizationMode` state is `VK_LINE_RASTERIZATION_MODE_RECTANGULAR_SMOOTH`, then the `stippledSmoothLines` feature must be enabled

- VUID-vkCmdDrawMultiIndexedEXT-stippledLineEnable-07498
  If the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_LINE_STIPPLE_ENABLE_EXT` or `VK_DYNAMIC_STATE_LINE_RASTERIZATION_MODE_EXT` dynamic states enabled, and if the current `stippledLineEnable` state is `VK_TRUE` and the current `lineRasterizationMode` state is `VK_LINE_RASTERIZATION_MODE_DEFAULT`, then the `stippledRectangularLines` feature must be enabled and VkPhysicalDeviceLimits::`strictLines` must be `VK_TRUE`

- VUID-vkCmdDrawMultiIndexedEXT-conservativePointAndLineRasterization-07499
  If the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_CONSERVATIVE_RASTERIZATION_MODE_EXT` dynamic state enabled, `conservativePointAndLineRasterization` is not supported, and the effective primitive topology output by the last pre-rasterization shader stage is a line or point, then the `conservativeRasterizationMode` set by the last call to vkCmdSetConservativeRasterizationModeEXT must be `VK_CONSERVATIVE_RASTERIZATION_MODE_DISABLED_EXT`

- VUID-vkCmdDrawMultiIndexedEXT-stage-07073
  If the bound pipeline was created with the VkPipelineShaderStageCreateInfo::`stage` member of an element of VkGraphicsPipelineCreateInfo::`pStages` set to `VK_SHADER_STAGE_VERTEX_BIT`, `VK_SHADER_STAGE_TESSELLATION_CONTROL_BIT`, `VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT` or `VK_SHADER_STAGE_GEOMETRY_BIT`, then Mesh Shader Queries must not be active

- VUID-vkCmdDrawMultiIndexedEXT-None-08877
  If a shader object is bound to the `VK_SHADER_STAGE_FRAGMENT_BIT` stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_ATTACHMENT_FEEDBACK_LOOP_ENABLE_EXT` dynamic state enabled, and the current value of `rasterizerDiscardEnable` is `VK_FALSE`, then vkCmdSetAttachmentFeedbackLoopEnableEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawMultiIndexedEXT-None-07850
  If dynamic state was inherited from VkCommandBufferInheritanceViewportScissorInfoNV, it must be set in the current command buffer prior to this drawing command

- VUID-vkCmdDrawMultiIndexedEXT-nextStage-10745
  For each shader object bound to a graphics stage, except for shader object bound to the last graphics stage in the logical pipeline, it must have been created with a `nextStage` including the corresponding bit to the shader object bound to the following graphics stage in the logical pipeline

- VUID-vkCmdDrawMultiIndexedEXT-None-08684
  If there is no bound graphics pipeline, `vkCmdBindShadersEXT` must have been called in the current command buffer with `pStages` with an element of `VK_SHADER_STAGE_VERTEX_BIT`

- VUID-vkCmdDrawMultiIndexedEXT-None-08685
  If there is no bound graphics pipeline, and the `tessellationShader` feature is enabled, `vkCmdBindShadersEXT` must have been called in the current command buffer with `pStages` with an element of `VK_SHADER_STAGE_TESSELLATION_CONTROL_BIT`

- VUID-vkCmdDrawMultiIndexedEXT-None-08686
  If there is no bound graphics pipeline, and the `tessellationShader` feature is enabled, `vkCmdBindShadersEXT` must have been called in the current command buffer with `pStages` with an element of `VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT`

- VUID-vkCmdDrawMultiIndexedEXT-None-08687
  If there is no bound graphics pipeline, and the `geometryShader` feature is enabled, `vkCmdBindShadersEXT` must have been called in the current command buffer with `pStages` with an element of `VK_SHADER_STAGE_GEOMETRY_BIT`

- VUID-vkCmdDrawMultiIndexedEXT-None-08688
  If there is no bound graphics pipeline, `vkCmdBindShadersEXT` must have been called in the current command buffer with `pStages` with an element of `VK_SHADER_STAGE_FRAGMENT_BIT`

- VUID-vkCmdDrawMultiIndexedEXT-None-08689
  If there is no bound graphics pipeline, and the `taskShader` feature is enabled, `vkCmdBindShadersEXT` must have been called in the current command buffer with `pStages` with an element of `VK_SHADER_STAGE_TASK_BIT_EXT`

- VUID-vkCmdDrawMultiIndexedEXT-None-08690
  If there is no bound graphics pipeline, and the `meshShader` feature is enabled, `vkCmdBindShadersEXT` must have been called in the current command buffer with `pStages` with an element of `VK_SHADER_STAGE_MESH_BIT_EXT`

- VUID-vkCmdDrawMultiIndexedEXT-None-08693
  If there is no bound graphics pipeline, and at least one of the `taskShader` and `meshShader` features is enabled, one of the `VK_SHADER_STAGE_VERTEX_BIT` or `VK_SHADER_STAGE_MESH_BIT_EXT` stages must have a valid `VkShaderEXT` bound, and the other must have no `VkShaderEXT` bound

- VUID-vkCmdDrawMultiIndexedEXT-None-08696
  If there is no bound graphics pipeline, and a valid `VkShaderEXT` is bound to the `VK_SHADER_STAGE_VERTEX_BIT` stage, there must be no `VkShaderEXT` bound to either the `VK_SHADER_STAGE_TASK_BIT_EXT` stage or the `VK_SHADER_STAGE_MESH_BIT_EXT` stage

- VUID-vkCmdDrawMultiIndexedEXT-None-08698
  If any graphics shader is bound which was created with the `VK_SHADER_CREATE_LINK_STAGE_BIT_EXT` flag, then all shaders created with the `VK_SHADER_CREATE_LINK_STAGE_BIT_EXT` flag in the same vkCreateShadersEXT call must also be bound

- VUID-vkCmdDrawMultiIndexedEXT-None-08699
  If any graphics shader is bound which was created with the `VK_SHADER_CREATE_LINK_STAGE_BIT_EXT` flag, any stages in between stages whose shaders which did not create a shader with the `VK_SHADER_CREATE_LINK_STAGE_BIT_EXT` flag as part of the same vkCreateShadersEXT call must not have any `VkShaderEXT` bound

- VUID-vkCmdDrawMultiIndexedEXT-None-08878
  All bound graphics shader objects must have been created with identical or identically defined push constant ranges

- VUID-vkCmdDrawMultiIndexedEXT-None-08879
  All bound graphics shader objects must have been created with identical or identically defined arrays of descriptor set layouts

- VUID-vkCmdDrawMultiIndexedEXT-colorAttachmentCount-09372
  If the current render pass instance was begun with vkCmdBeginRendering and a VkRenderingInfo::`colorAttachmentCount` equal to `1`, a color attachment with a resolve mode of `VK_RESOLVE_MODE_EXTERNAL_FORMAT_DOWNSAMPLE_BIT_ANDROID`, and a fragment shader is bound, it must not declare the `DepthReplacing` or `StencilRefReplacingEXT` execution modes

- VUID-vkCmdDrawMultiIndexedEXT-pDynamicStates-08715
  If the bound graphics pipeline state includes a fragment shader stage, was created with `VK_DYNAMIC_STATE_DEPTH_WRITE_ENABLE` set in VkPipelineDynamicStateCreateInfo::`pDynamicStates`, and the fragment shader declares the `EarlyFragmentTests` execution mode and uses `OpDepthAttachmentReadEXT`, the `depthWriteEnable` parameter in the last call to vkCmdSetDepthWriteEnable must be `VK_FALSE`

- VUID-vkCmdDrawMultiIndexedEXT-pDynamicStates-08716
  If the bound graphics pipeline state includes a fragment shader stage, was created with `VK_DYNAMIC_STATE_STENCIL_WRITE_MASK` set in VkPipelineDynamicStateCreateInfo::`pDynamicStates`, and the fragment shader declares the `EarlyFragmentTests` execution mode and uses `OpStencilAttachmentReadEXT`, the `writeMask` parameter in the last call to vkCmdSetStencilWriteMask must be `0`

- VUID-vkCmdDrawMultiIndexedEXT-None-09116
  If a shader object is bound to any graphics stage or the bound graphics pipeline was created with `VK_DYNAMIC_STATE_COLOR_WRITE_MASK_EXT`, and the format of any color attachment is `VK_FORMAT_E5B9G9R9_UFLOAT_PACK32`, the corresponding element of the `pColorWriteMasks` parameter of vkCmdSetColorWriteMaskEXT must either include all of `VK_COLOR_COMPONENT_R_BIT`, `VK_COLOR_COMPONENT_G_BIT`, and `VK_COLOR_COMPONENT_B_BIT`, or none of them

- VUID-vkCmdDrawMultiIndexedEXT-maxFragmentDualSrcAttachments-09239
  If blending is enabled for any attachment where either the source or destination blend factors for that attachment use the secondary color input, the maximum value of `Location` for any output attachment statically used in the `Fragment` `Execution` `Model` executed by this command must be less than `maxFragmentDualSrcAttachments`

- VUID-vkCmdDrawMultiIndexedEXT-None-09548
  If the current render pass was begun with vkCmdBeginRendering, and there is no shader object bound to any graphics stage, the value of each element of VkRenderingAttachmentLocationInfo::`pColorAttachmentLocations` set by vkCmdSetRenderingAttachmentLocations must match the value set for the corresponding element in the bound pipeline

- VUID-vkCmdDrawMultiIndexedEXT-None-09549
  If the current render pass was begun with vkCmdBeginRendering, and there is no shader object bound to any graphics stage, input attachment index mappings in the bound pipeline must match those set for the current render pass instance via VkRenderingInputAttachmentIndexInfo

- VUID-vkCmdDrawMultiIndexedEXT-None-09642
  If the current render pass was begun with vkCmdBeginRendering with the `VK_RENDERING_ENABLE_LEGACY_DITHERING_BIT_EXT` flag, the bound graphics pipeline must have been created with `VK_PIPELINE_CREATE_2_ENABLE_LEGACY_DITHERING_BIT_EXT`

- VUID-vkCmdDrawMultiIndexedEXT-None-09643
  If the bound graphics pipeline was created with `VK_PIPELINE_CREATE_2_ENABLE_LEGACY_DITHERING_BIT_EXT`, the current render pass must have begun with vkCmdBeginRendering with the `VK_RENDERING_ENABLE_LEGACY_DITHERING_BIT_EXT` flag

- VUID-vkCmdDrawMultiIndexedEXT-None-10677
  If the per-tile execution model is enabled, the tileShadingPerTileDraw feature must be enabled

- VUID-vkCmdDrawMultiIndexedEXT-None-10772
  If a shader object is bound to any graphics stage, multiview functionality must not be enabled in the current render pass

- VUID-vkCmdDrawMultiIndexedEXT-commandBuffer-02712
  If `commandBuffer` is a protected command buffer and `protectedNoFault` is not supported, any resource written to by the `VkPipeline` object bound to the pipeline bind point used by this command must not be an unprotected resource

- VUID-vkCmdDrawMultiIndexedEXT-commandBuffer-02713
  If `commandBuffer` is a protected command buffer and `protectedNoFault` is not supported, pipeline stages other than the framebuffer-space and compute stages in the `VkPipeline` object bound to the pipeline bind point used by this command must not write to any resource

- VUID-vkCmdDrawMultiIndexedEXT-commandBuffer-04617
  If any of the shader stages of the `VkPipeline` bound to the pipeline bind point used by this command uses the `RayQueryKHR` capability, then `commandBuffer` must not be a protected command buffer

- VUID-vkCmdDrawMultiIndexedEXT-None-04007
  All vertex input bindings accessed via vertex input variables declared in the vertex shader entry point’s interface must have either valid or VK_NULL_HANDLE buffers bound

- VUID-vkCmdDrawMultiIndexedEXT-None-04008
  If the `nullDescriptor` feature is not enabled, all vertex input bindings accessed via vertex input variables declared in the vertex shader entry point’s interface must not be VK_NULL_HANDLE

- VUID-vkCmdDrawMultiIndexedEXT-None-02721
  If the `robustBufferAccess` feature is not enabled, and that pipeline was created without enabling `VK_PIPELINE_ROBUSTNESS_BUFFER_BEHAVIOR_ROBUST_BUFFER_ACCESS` for `vertexInputs`, then for a given vertex buffer binding, any attribute data fetched must be entirely contained within the corresponding vertex buffer binding, as described in Vertex Input Description

- VUID-vkCmdDrawMultiIndexedEXT-format-10389
  For each vertex attribute accessed by this command, if its VkVertexInputAttributeDescription::`format` or VkVertexInputAttributeDescription2EXT::`format` is a packed format, and the `legacyVertexAttributes` feature is not enabled, the value of `attribAddress`, calculated as described in Vertex Input Calculation, must be a multiple of the size of the `format`

- VUID-vkCmdDrawMultiIndexedEXT-format-10390
  For each vertex attribute accessed by this command, if its VkVertexInputAttributeDescription::`format` or VkVertexInputAttributeDescription2EXT::`format` is not a packed format, and either the `legacyVertexAttributes` feature is not enabled or `format` has 64-bit components, the value of `attribAddress`, calculated as described in Vertex Input Calculation, must be a multiple of the component size of the `format`

- VUID-vkCmdDrawMultiIndexedEXT-None-07842
  If there is a shader object bound to the `VK_SHADER_STAGE_VERTEX_BIT` stage or the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_PRIMITIVE_TOPOLOGY` dynamic state enabled then vkCmdSetPrimitiveTopology must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawMultiIndexedEXT-dynamicPrimitiveTopologyUnrestricted-07500
  If the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_PRIMITIVE_TOPOLOGY` dynamic state enabled and the `dynamicPrimitiveTopologyUnrestricted` is `VK_FALSE`, then the `primitiveTopology` parameter of `vkCmdSetPrimitiveTopology` must be of the same topology class as the pipeline VkPipelineInputAssemblyStateCreateInfo::`topology` state

- VUID-vkCmdDrawMultiIndexedEXT-primitiveTopology-10286
  If a `VK_SHADER_STAGE_TESSELLATION_CONTROL_BIT` stage is bound, then the current value of `primitiveTopology` must be `VK_PRIMITIVE_TOPOLOGY_PATCH_LIST` prior to this drawing command

- VUID-vkCmdDrawMultiIndexedEXT-primitiveTopology-10747
  If vkCmdSetPrimitiveTopology set `primitiveTopology` to `VK_PRIMITIVE_TOPOLOGY_PATCH_LIST` prior to this drawing command, then a `VK_SHADER_STAGE_TESSELLATION_CONTROL_BIT` stage must be bound

- VUID-vkCmdDrawMultiIndexedEXT-primitiveTopology-10748
  If vkCmdSetPrimitiveTopology set `primitiveTopology` to `VK_PRIMITIVE_TOPOLOGY_POINT_LIST` prior to this drawing command, the `maintenance5` feature is not enabled, both a `VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT` and `VK_SHADER_STAGE_GEOMETRY_BIT` stage are not bound, then the `Vertex` `Execution` `Model` must have a `PointSize` decorated variable that is statically written to

- VUID-vkCmdDrawMultiIndexedEXT-pStrides-04913
  If the bound graphics pipeline was created with the `VK_DYNAMIC_STATE_VERTEX_INPUT_BINDING_STRIDE` dynamic state enabled, but without the `VK_DYNAMIC_STATE_VERTEX_INPUT_EXT` dynamic state enabled, then vkCmdBindVertexBuffers2 must have been called and not subsequently invalidated in the current command buffer prior to this draw command, and the `pStrides` parameter of vkCmdBindVertexBuffers2 must not be `NULL`

- VUID-vkCmdDrawMultiIndexedEXT-None-04914
  If there is a shader object bound to the `VK_SHADER_STAGE_VERTEX_BIT` stage or the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_VERTEX_INPUT_EXT` dynamic state enabled then vkCmdSetVertexInputEXT must have been called and not subsequently invalidated in the current command buffer prior to this draw command

- VUID-vkCmdDrawMultiIndexedEXT-Input-07939
  If the `vertexAttributeRobustness` feature is not enabled, and the `maintenance9` feature is not enabled, and there is a shader object bound to the `VK_SHADER_STAGE_VERTEX_BIT` stage or the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_VERTEX_INPUT_EXT` dynamic state enabled then all variables with the `Input` storage class decorated with `Location` in the `Vertex` `Execution` `Model` `OpEntryPoint` must contain a location in VkVertexInputAttributeDescription2EXT::`location`

- VUID-vkCmdDrawMultiIndexedEXT-Input-08734
  If there is a shader object bound to the `VK_SHADER_STAGE_VERTEX_BIT` stage or the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_VERTEX_INPUT_EXT` dynamic state enabled and either the `legacyVertexAttributes` feature is not enabled or the SPIR-V Type associated with a given `Input` variable of the corresponding `Location` in the `Vertex` `Execution` `Model` `OpEntryPoint` is 64-bit, then the numeric type associated with all `Input` variables of the corresponding `Location` in the `Vertex` `Execution` `Model` `OpEntryPoint` must be the same as VkVertexInputAttributeDescription2EXT::`format`

- VUID-vkCmdDrawMultiIndexedEXT-format-08936
  If there is a shader object bound to the `VK_SHADER_STAGE_VERTEX_BIT` stage or the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_VERTEX_INPUT_EXT` dynamic state enabled and VkVertexInputAttributeDescription2EXT::`format` has a 64-bit component, then the scalar width associated with all `Input` variables of the corresponding `Location` in the `Vertex` `Execution` `Model` `OpEntryPoint` must be 64-bit

- VUID-vkCmdDrawMultiIndexedEXT-format-08937
  If there is a shader object bound to the `VK_SHADER_STAGE_VERTEX_BIT` stage or the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_VERTEX_INPUT_EXT` dynamic state enabled and the scalar width associated with a `Location` decorated `Input` variable in the `Vertex` `Execution` `Model` `OpEntryPoint` is 64-bit, then the corresponding VkVertexInputAttributeDescription2EXT::`format` must have a 64-bit component

- VUID-vkCmdDrawMultiIndexedEXT-None-09203
  If there is a shader object bound to the `VK_SHADER_STAGE_VERTEX_BIT` stage or the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_VERTEX_INPUT_EXT` dynamic state enabled and VkVertexInputAttributeDescription2EXT::`format` has a 64-bit component, then all `Input` variables at the corresponding `Location` in the `Vertex` `Execution` `Model` `OpEntryPoint` must not use components that are not present in the format

- VUID-vkCmdDrawMultiIndexedEXT-None-04875
  If there is a shader object bound to the `VK_SHADER_STAGE_TESSELLATION_CONTROL_BIT` stage or the bound graphics pipeline state was created with both a `VK_SHADER_STAGE_TESSELLATION_CONTROL_BIT` stage and the `VK_DYNAMIC_STATE_PATCH_CONTROL_POINTS_EXT` dynamic state enabled, and the current value of `primitiveTopology` is `VK_PRIMITIVE_TOPOLOGY_PATCH_LIST`, then vkCmdSetPatchControlPointsEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawMultiIndexedEXT-None-04879
  If there is a shader object bound to the `VK_SHADER_STAGE_VERTEX_BIT` stage or the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_PRIMITIVE_RESTART_ENABLE` dynamic state enabled then vkCmdSetPrimitiveRestartEnable must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawMultiIndexedEXT-None-09637
  If the `primitiveTopologyListRestart` feature is not enabled, the topology is `VK_PRIMITIVE_TOPOLOGY_POINT_LIST`, `VK_PRIMITIVE_TOPOLOGY_LINE_LIST`, `VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST`, `VK_PRIMITIVE_TOPOLOGY_LINE_LIST_WITH_ADJACENCY`, or `VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST_WITH_ADJACENCY`, there is a shader object bound to the `VK_SHADER_STAGE_VERTEX_BIT` stage or the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_PRIMITIVE_RESTART_ENABLE` dynamic state enabled then vkCmdSetPrimitiveRestartEnable must be `VK_FALSE`

- VUID-vkCmdDrawMultiIndexedEXT-stage-06481
  The bound graphics pipeline must not have been created with the VkPipelineShaderStageCreateInfo::`stage` member of any element of VkGraphicsPipelineCreateInfo::`pStages` set to `VK_SHADER_STAGE_TASK_BIT_EXT` or `VK_SHADER_STAGE_MESH_BIT_EXT`

- VUID-vkCmdDrawMultiIndexedEXT-None-08885
  There must be no shader object bound to either of the `VK_SHADER_STAGE_TASK_BIT_EXT` or `VK_SHADER_STAGE_MESH_BIT_EXT` stages

- VUID-vkCmdDrawMultiIndexedEXT-None-07619
  If a shader object is bound to the `VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT` stage or a graphics pipeline is bound which was created with both a `VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT` stage and the `VK_DYNAMIC_STATE_TESSELLATION_DOMAIN_ORIGIN_EXT` dynamic state enabled, then vkCmdSetTessellationDomainOriginEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawMultiIndexedEXT-None-07312
  If the `maintenance6` feature is not enabled, a valid index buffer must be bound

- VUID-vkCmdDrawMultiIndexedEXT-pNext-09461
  If the bound graphics pipeline state was created with VkPipelineVertexInputDivisorStateCreateInfo in the `pNext` chain of VkGraphicsPipelineCreateInfo::`pVertexInputState`, any member of VkPipelineVertexInputDivisorStateCreateInfo::`pVertexBindingDivisors` has a value other than `1` in `divisor`, and VkPhysicalDeviceVertexAttributeDivisorProperties::`supportsNonZeroFirstInstance` is `VK_FALSE`, then `firstInstance` must be `0`

- VUID-vkCmdDrawMultiIndexedEXT-None-09462
  If shader objects are used for drawing or the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_VERTEX_INPUT_EXT` dynamic state enabled, any member of the `pVertexBindingDescriptions` parameter to the vkCmdSetVertexInputEXT call that sets this dynamic state has a value other than `1` in `divisor`, and VkPhysicalDeviceVertexAttributeDivisorProperties::`supportsNonZeroFirstInstance` is `VK_FALSE`, then `firstInstance` must be `0`

- VUID-vkCmdDrawMultiIndexedEXT-robustBufferAccess2-08798
  If the `robustBufferAccess2` feature is not enabled, (`indexSize` × (`firstIndex` + `indexCount`) + `offset`) must be less than or equal to the size of the bound index buffer, with `indexSize` being based on the type specified by `indexType`, where the index buffer, `indexType`, and `offset` are specified via `vkCmdBindIndexBuffer` or `vkCmdBindIndexBuffer2`. If `vkCmdBindIndexBuffer2` is used to bind the index buffer, the size of the bound index buffer is vkCmdBindIndexBuffer2::`size`

- VUID-vkCmdDrawMultiIndexedEXT-None-04937
  The `multiDraw` feature must be enabled

- VUID-vkCmdDrawMultiIndexedEXT-drawCount-04939
  `drawCount` must be less than `VkPhysicalDeviceMultiDrawPropertiesEXT`::`maxMultiDrawCount`

- VUID-vkCmdDrawMultiIndexedEXT-drawCount-04940
  If `drawCount` is greater than zero, `pIndexInfo` must be a valid pointer to memory containing one or more valid instances of VkMultiDrawIndexedInfoEXT structures

- VUID-vkCmdDrawMultiIndexedEXT-drawCount-09629
  If `drawCount` is greater than `1`, `stride` must be a multiple of `4` and must be greater than or equal to `sizeof`(`VkMultiDrawIndexedInfoEXT`)

Valid Usage (Implicit)

- VUID-vkCmdDrawMultiIndexedEXT-commandBuffer-parameter
  `commandBuffer` must be a valid VkCommandBuffer handle

- VUID-vkCmdDrawMultiIndexedEXT-pVertexOffset-parameter
  If `pVertexOffset` is not `NULL`, `pVertexOffset` must be a valid pointer to a valid `int32_t` value

- VUID-vkCmdDrawMultiIndexedEXT-commandBuffer-recording
  `commandBuffer` must be in the recording state

- VUID-vkCmdDrawMultiIndexedEXT-commandBuffer-cmdpool
  The `VkCommandPool` that `commandBuffer` was allocated from must support graphics operations

- VUID-vkCmdDrawMultiIndexedEXT-renderpass
  This command must only be called inside of a render pass instance

- VUID-vkCmdDrawMultiIndexedEXT-videocoding
  This command must only be called outside of a video coding scope

Host Synchronization

- Host access to `commandBuffer` must be externally synchronized

- Host access to the `VkCommandPool` that `commandBuffer` was allocated from must be externally synchronized

Command Properties

Command Buffer Levels | Render Pass Scope | Video Coding Scope | Supported Queue Types | Command Type
--- | --- | --- | --- | ---
Primary Secondary | Inside | Outside | Graphics | Action

The `VkMultiDrawInfoEXT` structure is defined as:

    // Provided by VK_EXT_multi_draw
    typedef struct VkMultiDrawInfoEXT {
        uint32_t    firstVertex;
        uint32_t    vertexCount;
    } VkMultiDrawInfoEXT;

- `firstVertex` is the first vertex to draw.

- `vertexCount` is the number of vertices to draw.

The members of `VkMultiDrawInfoEXT` have the same meaning as the `firstVertex` and `vertexCount` parameters in vkCmdDraw.

The `VkMultiDrawIndexedInfoEXT` structure is defined as:

    // Provided by VK_EXT_multi_draw
    typedef struct VkMultiDrawIndexedInfoEXT {
        uint32_t    firstIndex;
        uint32_t    indexCount;
        int32_t     vertexOffset;
    } VkMultiDrawIndexedInfoEXT;

- `firstIndex` is the first index to draw.

- `indexCount` is the number of vertices to draw.

- `vertexOffset` is the value added to the vertex index before indexing into the vertex buffer for indexed multidraws.

The `firstIndex`, `indexCount`, and `vertexOffset` members of `VkMultiDrawIndexedInfoEXT` have the same meaning as the `firstIndex`, `indexCount`, and `vertexOffset` parameters, respectively, of vkCmdDrawIndexed.

To record a non-indexed indirect drawing command, call:

    // Provided by VK_VERSION_1_0
    void vkCmdDrawIndirect(
        VkCommandBuffer                             commandBuffer,
        VkBuffer                                    buffer,
        VkDeviceSize                                offset,
        uint32_t                                    drawCount,
        uint32_t                                    stride);

- `commandBuffer` is the command buffer into which the command is recorded.

- `buffer` is the buffer containing draw parameters.

- `offset` is the byte offset into `buffer` where parameters begin.

- `drawCount` is the number of draws to execute, and can be zero.

- `stride` is the byte stride between successive sets of draw parameters.

`vkCmdDrawIndirect` behaves similarly to vkCmdDraw except that the parameters are read by the device from a buffer during execution. `drawCount` draws are executed by the command, with parameters taken from `buffer` starting at `offset` and increasing by `stride` bytes for each successive draw. The parameters of each draw are encoded in an array of VkDrawIndirectCommand structures. If `drawCount` is less than or equal to one, `stride` is ignored.

Valid Usage

- VUID-vkCmdDrawIndirect-magFilter-04553
  If a VkSampler created with `magFilter` or `minFilter` equal to `VK_FILTER_LINEAR`, `reductionMode` equal to `VK_SAMPLER_REDUCTION_MODE_WEIGHTED_AVERAGE`, and `compareEnable` equal to `VK_FALSE` is used to sample a VkImageView as a result of this command, then the image view’s format features must contain `VK_FORMAT_FEATURE_SAMPLED_IMAGE_FILTER_LINEAR_BIT`

- VUID-vkCmdDrawIndirect-magFilter-09598
  If a VkSampler created with `magFilter` or `minFilter` equal to `VK_FILTER_LINEAR` and `reductionMode` equal to either `VK_SAMPLER_REDUCTION_MODE_MIN` or `VK_SAMPLER_REDUCTION_MODE_MAX` is used to sample a VkImageView as a result of this command, then the image view’s format features must contain `VK_FORMAT_FEATURE_SAMPLED_IMAGE_FILTER_MINMAX_BIT`

- VUID-vkCmdDrawIndirect-mipmapMode-04770
  If a VkSampler created with `mipmapMode` equal to `VK_SAMPLER_MIPMAP_MODE_LINEAR`, `reductionMode` equal to `VK_SAMPLER_REDUCTION_MODE_WEIGHTED_AVERAGE`, and `compareEnable` equal to `VK_FALSE` is used to sample a VkImageView as a result of this command, then the image view’s format features must contain `VK_FORMAT_FEATURE_SAMPLED_IMAGE_FILTER_LINEAR_BIT`

- VUID-vkCmdDrawIndirect-mipmapMode-09599
  If a VkSampler created with `mipmapMode` equal to `VK_SAMPLER_MIPMAP_MODE_LINEAR` and `reductionMode` equal to either `VK_SAMPLER_REDUCTION_MODE_MIN` or `VK_SAMPLER_REDUCTION_MODE_MAX` is used to sample a VkImageView as a result of this command, then the image view’s format features must contain `VK_FORMAT_FEATURE_SAMPLED_IMAGE_FILTER_MINMAX_BIT`

- VUID-vkCmdDrawIndirect-unnormalizedCoordinates-09635
  If a VkSampler created with `unnormalizedCoordinates` equal to `VK_TRUE` is used to sample a VkImageView as a result of this command, then the image view’s `levelCount` and `layerCount` must be 1

- VUID-vkCmdDrawIndirect-None-08609
  If a VkSampler created with `unnormalizedCoordinates` equal to `VK_TRUE` is used to sample a VkImageView as a result of this command, then the image view’s `viewType` must be `VK_IMAGE_VIEW_TYPE_1D` or `VK_IMAGE_VIEW_TYPE_2D`

- VUID-vkCmdDrawIndirect-None-08610
  If a VkSampler created with `unnormalizedCoordinates` equal to `VK_TRUE` is used to sample a VkImageView as a result of this command, then the sampler must not be used with any of the SPIR-V `OpImageSample*` or `OpImageSparseSample*` instructions with `ImplicitLod`, `Dref` or `Proj` in their name

- VUID-vkCmdDrawIndirect-None-08611
  If a VkSampler created with `unnormalizedCoordinates` equal to `VK_TRUE` is used to sample a VkImageView as a result of this command, then the sampler must not be used with any of the SPIR-V `OpImageSample*` or `OpImageSparseSample*` instructions that includes a LOD bias or any offset values

- VUID-vkCmdDrawIndirect-None-06479
  If a VkImageView is sampled with depth comparison, the image view’s format features must contain `VK_FORMAT_FEATURE_2_SAMPLED_IMAGE_DEPTH_COMPARISON_BIT`

- VUID-vkCmdDrawIndirect-None-02691
  If a VkImageView is accessed using atomic operations as a result of this command, then the image view’s format features must contain `VK_FORMAT_FEATURE_STORAGE_IMAGE_ATOMIC_BIT`

- VUID-vkCmdDrawIndirect-None-07888
  If a `VK_DESCRIPTOR_TYPE_STORAGE_TEXEL_BUFFER` descriptor is accessed using atomic operations as a result of this command, then the storage texel buffer’s format features must contain `VK_FORMAT_FEATURE_STORAGE_TEXEL_BUFFER_ATOMIC_BIT`

- VUID-vkCmdDrawIndirect-None-02692
  If a VkImageView is sampled with `VK_FILTER_CUBIC_EXT` as a result of this command, then the image view’s format features must contain `VK_FORMAT_FEATURE_SAMPLED_IMAGE_FILTER_CUBIC_BIT_EXT`

- VUID-vkCmdDrawIndirect-None-02693
  If the VK_EXT_filter_cubic extension is not enabled and any VkImageView is sampled with `VK_FILTER_CUBIC_EXT` as a result of this command, it must not have a VkImageViewType of `VK_IMAGE_VIEW_TYPE_3D`, `VK_IMAGE_VIEW_TYPE_CUBE`, or `VK_IMAGE_VIEW_TYPE_CUBE_ARRAY`

- VUID-vkCmdDrawIndirect-filterCubic-02694
  Any VkImageView being sampled with `VK_FILTER_CUBIC_EXT` as a result of this command must have a VkImageViewType and format that supports cubic filtering, as specified by VkFilterCubicImageViewImageFormatPropertiesEXT::`filterCubic` returned by vkGetPhysicalDeviceImageFormatProperties2

- VUID-vkCmdDrawIndirect-filterCubicMinmax-02695
  Any VkImageView being sampled with `VK_FILTER_CUBIC_EXT` with a reduction mode of either `VK_SAMPLER_REDUCTION_MODE_MIN` or `VK_SAMPLER_REDUCTION_MODE_MAX` as a result of this command must have a VkImageViewType and format that supports cubic filtering together with minmax filtering, as specified by VkFilterCubicImageViewImageFormatPropertiesEXT::`filterCubicMinmax` returned by vkGetPhysicalDeviceImageFormatProperties2

- VUID-vkCmdDrawIndirect-cubicRangeClamp-09212
  If the `cubicRangeClamp` feature is not enabled, then any VkImageView being sampled with `VK_FILTER_CUBIC_EXT` as a result of this command must not have a VkSamplerReductionModeCreateInfo::`reductionMode` equal to `VK_SAMPLER_REDUCTION_MODE_WEIGHTED_AVERAGE_RANGECLAMP_QCOM`

- VUID-vkCmdDrawIndirect-reductionMode-09213
  Any VkImageView being sampled with a VkSamplerReductionModeCreateInfo::`reductionMode` equal to `VK_SAMPLER_REDUCTION_MODE_WEIGHTED_AVERAGE_RANGECLAMP_QCOM` as a result of this command must sample with `VK_FILTER_CUBIC_EXT`

- VUID-vkCmdDrawIndirect-selectableCubicWeights-09214
  If the `selectableCubicWeights` feature is not enabled, then any VkImageView being sampled with `VK_FILTER_CUBIC_EXT` as a result of this command must have VkSamplerCubicWeightsCreateInfoQCOM::`cubicWeights` equal to `VK_CUBIC_FILTER_WEIGHTS_CATMULL_ROM_QCOM`

- VUID-vkCmdDrawIndirect-flags-02696
  Any VkImage created with a VkImageCreateInfo::`flags` containing `VK_IMAGE_CREATE_CORNER_SAMPLED_BIT_NV` sampled as a result of this command must only be sampled using a VkSamplerAddressMode of `VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE`

- VUID-vkCmdDrawIndirect-OpTypeImage-07027
  For any VkImageView being written as a storage image where the image format field of the `OpTypeImage` is `Unknown`, the view’s format features must contain `VK_FORMAT_FEATURE_2_STORAGE_WRITE_WITHOUT_FORMAT_BIT`

- VUID-vkCmdDrawIndirect-OpTypeImage-07028
  For any VkImageView being read as a storage image where the image format field of the `OpTypeImage` is `Unknown`, the view’s format features must contain `VK_FORMAT_FEATURE_2_STORAGE_READ_WITHOUT_FORMAT_BIT`

- VUID-vkCmdDrawIndirect-OpTypeImage-07029
  For any VkBufferView being written as a storage texel buffer where the image format field of the `OpTypeImage` is `Unknown`, the view’s buffer features must contain `VK_FORMAT_FEATURE_2_STORAGE_WRITE_WITHOUT_FORMAT_BIT`

- VUID-vkCmdDrawIndirect-OpTypeImage-07030
  Any VkBufferView being read as a storage texel buffer where the image format field of the `OpTypeImage` is `Unknown` then the view’s buffer features must contain `VK_FORMAT_FEATURE_2_STORAGE_READ_WITHOUT_FORMAT_BIT`

- VUID-vkCmdDrawIndirect-None-08600
  For each set n that is statically used by a bound shader, a descriptor set must have been bound to n at the same pipeline bind point, with a VkPipelineLayout that is compatible for set n, with the VkPipelineLayout used to create the current VkPipeline or the VkDescriptorSetLayout array used to create the current VkShaderEXT , as described in Pipeline Layout Compatibility

- VUID-vkCmdDrawIndirect-None-08601
  For each push constant that is statically used by a bound shader, a push constant value must have been set for the same pipeline bind point, with a VkPipelineLayout that is compatible for push constants, with the VkPipelineLayout used to create the current VkPipeline or the VkDescriptorSetLayout array used to create the current VkShaderEXT , as described in Pipeline Layout Compatibility

- VUID-vkCmdDrawIndirect-None-10068
  For each array of resources that is used by a bound shader, the indices used to access members of the array must be less than the descriptor count for the identified binding in the descriptor sets used by this command

- VUID-vkCmdDrawIndirect-maintenance4-08602
  If the `maintenance4` feature is not enabled, then for each push constant that is statically used by a bound shader, a push constant value must have been set for the same pipeline bind point, with a VkPipelineLayout that is compatible for push constants, with the VkPipelineLayout used to create the current VkPipeline or the VkDescriptorSetLayout and VkPushConstantRange arrays used to create the current VkShaderEXT , as described in Pipeline Layout Compatibility

- VUID-vkCmdDrawIndirect-None-08114
  Descriptors in each bound descriptor set, specified via vkCmdBindDescriptorSets, must be valid as described by descriptor validity if they are statically used by the VkPipeline bound to the pipeline bind point used by this command and the bound VkPipeline was not created with `VK_PIPELINE_CREATE_DESCRIPTOR_BUFFER_BIT_EXT`

- VUID-vkCmdDrawIndirect-None-08115
  If the descriptors used by the VkPipeline bound to the pipeline bind point were specified via vkCmdBindDescriptorSets, the bound VkPipeline must have been created without `VK_PIPELINE_CREATE_DESCRIPTOR_BUFFER_BIT_EXT`

- VUID-vkCmdDrawIndirect-None-08116
  Descriptors in bound descriptor buffers, specified via vkCmdSetDescriptorBufferOffsetsEXT, must be valid if they are dynamically used by the VkPipeline bound to the pipeline bind point used by this command and the bound VkPipeline was created with `VK_PIPELINE_CREATE_DESCRIPTOR_BUFFER_BIT_EXT`

- VUID-vkCmdDrawIndirect-None-08604
  Descriptors in bound descriptor buffers, specified via vkCmdSetDescriptorBufferOffsetsEXT, must be valid if they are dynamically used by any VkShaderEXT bound to a stage corresponding to the pipeline bind point used by this command

- VUID-vkCmdDrawIndirect-None-08117
  If the descriptors used by the VkPipeline bound to the pipeline bind point were specified via vkCmdSetDescriptorBufferOffsetsEXT, the bound VkPipeline must have been created with `VK_PIPELINE_CREATE_DESCRIPTOR_BUFFER_BIT_EXT`

- VUID-vkCmdDrawIndirect-None-08119
  If a descriptor is dynamically used with a VkPipeline created with `VK_PIPELINE_CREATE_DESCRIPTOR_BUFFER_BIT_EXT`, the descriptor memory must be resident

- VUID-vkCmdDrawIndirect-None-08605
  If a descriptor is dynamically used with a VkShaderEXT created with a `VkDescriptorSetLayout` that was created with `VK_DESCRIPTOR_SET_LAYOUT_CREATE_DESCRIPTOR_BUFFER_BIT_EXT`, the descriptor memory must be resident

- VUID-vkCmdDrawIndirect-None-08606
  If the `shaderObject` feature is not enabled, a valid pipeline must be bound to the pipeline bind point used by this command

- VUID-vkCmdDrawIndirect-None-08608
  If a pipeline is bound to the pipeline bind point used by this command, there must not have been any calls to dynamic state setting commands for any state specified statically in the VkPipeline object bound to the pipeline bind point used by this command, since that pipeline was bound

- VUID-vkCmdDrawIndirect-uniformBuffers-06935
  If any stage of the VkPipeline object bound to the pipeline bind point used by this command accesses a uniform buffer, and that stage was created without enabling either `VK_PIPELINE_ROBUSTNESS_BUFFER_BEHAVIOR_ROBUST_BUFFER_ACCESS` or `VK_PIPELINE_ROBUSTNESS_BUFFER_BEHAVIOR_ROBUST_BUFFER_ACCESS_2` for `uniformBuffers`, and the `robustBufferAccess` feature is not enabled, that stage must not access values outside of the range of the buffer as specified in the descriptor set bound to the same pipeline bind point

- VUID-vkCmdDrawIndirect-None-08612
  If the `robustBufferAccess` feature is not enabled, and any VkShaderEXT bound to a stage corresponding to the pipeline bind point used by this command accesses a uniform buffer, it must not access values outside of the range of the buffer as specified in the descriptor set bound to the same pipeline bind point

- VUID-vkCmdDrawIndirect-storageBuffers-06936
  If any stage of the VkPipeline object bound to the pipeline bind point used by this command accesses a storage buffer, and that stage was created without enabling either `VK_PIPELINE_ROBUSTNESS_BUFFER_BEHAVIOR_ROBUST_BUFFER_ACCESS` or `VK_PIPELINE_ROBUSTNESS_BUFFER_BEHAVIOR_ROBUST_BUFFER_ACCESS_2` for `storageBuffers`, and the `robustBufferAccess` feature is not enabled, that stage must not access values outside of the range of the buffer as specified in the descriptor set bound to the same pipeline bind point

- VUID-vkCmdDrawIndirect-None-08613
  If the `robustBufferAccess` feature is not enabled, and any VkShaderEXT bound to a stage corresponding to the pipeline bind point used by this command accesses a storage buffer, it must not access values outside of the range of the buffer as specified in the descriptor set bound to the same pipeline bind point

- VUID-vkCmdDrawIndirect-commandBuffer-02707
  If `commandBuffer` is an unprotected command buffer and `protectedNoFault` is not supported, any resource accessed by bound shaders must not be a protected resource

- VUID-vkCmdDrawIndirect-viewType-07752
  If a VkImageView is accessed as a result of this command, then the image view’s `viewType` must match the `Dim` operand of the `OpTypeImage` as described in Compatibility Between SPIR-V Image Dimensions and Vulkan ImageView Types

- VUID-vkCmdDrawIndirect-format-07753
  If a VkImageView or VkBufferView is accessed as a result of this command, then the numeric type of the view’s `format` and the `Sampled` `Type` operand of the `OpTypeImage` must match

- VUID-vkCmdDrawIndirect-OpImageWrite-08795
  If a VkImageView created with a format other than `VK_FORMAT_A8_UNORM` is accessed using `OpImageWrite` as a result of this command, then the `Type` of the `Texel` operand of that instruction must have at least as many components as the image view’s format

- VUID-vkCmdDrawIndirect-OpImageWrite-08796
  If a VkImageView created with the format `VK_FORMAT_A8_UNORM` is accessed using `OpImageWrite` as a result of this command, then the `Type` of the `Texel` operand of that instruction must have four components

- VUID-vkCmdDrawIndirect-OpImageWrite-04469
  If a VkBufferView is accessed using `OpImageWrite` as a result of this command, then the `Type` of the `Texel` operand of that instruction must have at least as many components as the buffer view’s format

- VUID-vkCmdDrawIndirect-SampledType-04470
  If a VkImageView with a VkFormat that has a 64-bit component width is accessed as a result of this command, the `SampledType` of the `OpTypeImage` operand of that instruction must have a `Width` of 64

- VUID-vkCmdDrawIndirect-SampledType-04471
  If a VkImageView with a VkFormat that has a component width less than 64-bit is accessed as a result of this command, the `SampledType` of the `OpTypeImage` operand of that instruction must have a `Width` of 32

- VUID-vkCmdDrawIndirect-SampledType-04472
  If a VkBufferView with a VkFormat that has a 64-bit component width is accessed as a result of this command, the `SampledType` of the `OpTypeImage` operand of that instruction must have a `Width` of 64

- VUID-vkCmdDrawIndirect-SampledType-04473
  If a VkBufferView with a VkFormat that has a component width less than 64-bit is accessed as a result of this command, the `SampledType` of the `OpTypeImage` operand of that instruction must have a `Width` of 32

- VUID-vkCmdDrawIndirect-sparseImageInt64Atomics-04474
  If the `sparseImageInt64Atomics` feature is not enabled, VkImage objects created with the `VK_IMAGE_CREATE_SPARSE_RESIDENCY_BIT` flag must not be accessed by atomic instructions through an `OpTypeImage` with a `SampledType` with a `Width` of 64 by this command

- VUID-vkCmdDrawIndirect-sparseImageInt64Atomics-04475
  If the `sparseImageInt64Atomics` feature is not enabled, VkBuffer objects created with the `VK_BUFFER_CREATE_SPARSE_RESIDENCY_BIT` flag must not be accessed by atomic instructions through an `OpTypeImage` with a `SampledType` with a `Width` of 64 by this command

- VUID-vkCmdDrawIndirect-OpImageWeightedSampleQCOM-06971
  If `OpImageWeightedSampleQCOM` is used to sample a VkImageView as a result of this command, then the image view’s format features must contain `VK_FORMAT_FEATURE_2_WEIGHT_SAMPLED_IMAGE_BIT_QCOM`

- VUID-vkCmdDrawIndirect-OpImageWeightedSampleQCOM-06972
  If `OpImageWeightedSampleQCOM` uses a VkImageView as a sample weight image as a result of this command, then the image view’s format features must contain `VK_FORMAT_FEATURE_2_WEIGHT_IMAGE_BIT_QCOM`

- VUID-vkCmdDrawIndirect-OpImageBoxFilterQCOM-06973
  If `OpImageBoxFilterQCOM` is used to sample a VkImageView as a result of this command, then the image view’s format features must contain `VK_FORMAT_FEATURE_2_BOX_FILTER_SAMPLED_BIT_QCOM`

- VUID-vkCmdDrawIndirect-OpImageBlockMatchSSDQCOM-06974
  If `OpImageBlockMatchSSDQCOM` is used to read from an VkImageView as a result of this command, then the image view’s format features must contain `VK_FORMAT_FEATURE_2_BLOCK_MATCHING_BIT_QCOM`

- VUID-vkCmdDrawIndirect-OpImageBlockMatchSADQCOM-06975
  If `OpImageBlockMatchSADQCOM` is used to read from an VkImageView as a result of this command, then the image view’s format features must contain `VK_FORMAT_FEATURE_2_BLOCK_MATCHING_BIT_QCOM`

- VUID-vkCmdDrawIndirect-OpImageBlockMatchSADQCOM-06976
  If `OpImageBlockMatchSADQCOM` or OpImageBlockMatchSSDQCOM is used to read from a reference image as result of this command, then the specified reference coordinates must not fail integer texel coordinate validation

- VUID-vkCmdDrawIndirect-OpImageWeightedSampleQCOM-06977
  If `OpImageWeightedSampleQCOM`, `OpImageBoxFilterQCOM`, `OpImageBlockMatchWindowSSDQCOM`, `OpImageBlockMatchWindowSADQCOM`, `OpImageBlockMatchGatherSSDQCOM`, `OpImageBlockMatchGatherSADQCOM`, `OpImageBlockMatchSSDQCOM`, or `OpImageBlockMatchSADQCOM` uses a VkSampler as a result of this command, then the sampler must have been created with `VK_SAMPLER_CREATE_IMAGE_PROCESSING_BIT_QCOM`

- VUID-vkCmdDrawIndirect-OpImageWeightedSampleQCOM-06978
  If any command other than `OpImageWeightedSampleQCOM`, `OpImageBoxFilterQCOM`, `OpImageBlockMatchWindowSSDQCOM`, `OpImageBlockMatchWindowSADQCOM`, `OpImageBlockMatchGatherSSDQCOM`, `OpImageBlockMatchGatherSADQCOM`, `OpImageBlockMatchSSDQCOM`, or `OpImageBlockMatchSADQCOM` uses a VkSampler as a result of this command, then the sampler must not have been created with `VK_SAMPLER_CREATE_IMAGE_PROCESSING_BIT_QCOM`

- VUID-vkCmdDrawIndirect-OpImageBlockMatchWindow-09215
  If a `OpImageBlockMatchWindow*QCOM` or `OpImageBlockMatchGather*QCOM` instruction is used to read from an VkImageView as a result of this command, then the image view’s format features must contain `VK_FORMAT_FEATURE_2_BLOCK_MATCHING_BIT_QCOM`

- VUID-vkCmdDrawIndirect-OpImageBlockMatchWindow-09216
  If a `OpImageBlockMatchWindow*QCOM` or `OpImageBlockMatchGather*QCOM` instruction is used to read from an VkImageView as a result of this command, then the image view’s format must be a single-component format

- VUID-vkCmdDrawIndirect-OpImageBlockMatchWindow-09217
  If a `OpImageBlockMatchWindow*QCOM` or `OpImageBlockMatchGather*QCOM` read from a reference image as result of this command, then the specified reference coordinates must not fail integer texel coordinate validation

- VUID-vkCmdDrawIndirect-None-07288
  Any shader invocation executed by this command must terminate

- VUID-vkCmdDrawIndirect-None-09600
  If a descriptor with type equal to any of `VK_DESCRIPTOR_TYPE_SAMPLE_WEIGHT_IMAGE_QCOM`, `VK_DESCRIPTOR_TYPE_BLOCK_MATCH_IMAGE_QCOM`, `VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE`, `VK_DESCRIPTOR_TYPE_STORAGE_IMAGE`, or `VK_DESCRIPTOR_TYPE_INPUT_ATTACHMENT` is accessed as a result of this command, all image subresources identified by that descriptor must be in the image layout identified when the descriptor was written

- VUID-vkCmdDrawIndirect-commandBuffer-10746
  The `VkDeviceMemory` object allocated from a `VkMemoryHeap` with the `VK_MEMORY_HEAP_TILE_MEMORY_BIT_QCOM` property that is bound to a resource accessed as a result of this command must be the active bound bound tile memory object in `commandBuffer`

- VUID-vkCmdDrawIndirect-None-10678
  If this command is recorded inside a tile shading render pass instance, the stages corresponding to the pipeline bind point used by this command must only include `VK_SHADER_STAGE_VERTEX_BIT`, `VK_SHADER_STAGE_FRAGMENT_BIT`, and/or `VK_SHADER_STAGE_COMPUTE_BIT`

- VUID-vkCmdDrawIndirect-None-10679
  If this command is recorded where per-tile execution model is enabled, there must be no access to any image while the image was be transitioned to the `VK_IMAGE_LAYOUT_ATTACHMENT_FEEDBACK_LOOP_OPTIMAL_EXT` layout

- VUID-vkCmdDrawIndirect-pDescription-09900
  If a `VK_DESCRIPTOR_TYPE_TENSOR_ARM` descriptor is accessed as a result of this command, then the underlying VkTensorARM object must have been created with a VkTensorCreateInfoARM::`pDescription` whose `usage` member contained `VK_TENSOR_USAGE_SHADER_BIT_ARM`

- VUID-vkCmdDrawIndirect-dimensionCount-09905
  If a `VK_DESCRIPTOR_TYPE_TENSOR_ARM` descriptor is accessed as a result of this command, then the `Rank` of the `OpTypeTensorARM` of the tensor resource variable must be equal to the `dimensionCount` provided via VkTensorCreateInfoARM::`pDescription` when creating the underlying VkTensorARM object

- VUID-vkCmdDrawIndirect-OpTypeTensorARM-09906
  If a `VK_DESCRIPTOR_TYPE_TENSOR_ARM` descriptor is accessed as a result of this command, then the element type of the `OpTypeTensorARM` of the tensor resource variable must be compatible with the VkFormat of the VkTensorViewARM used for the access

- VUID-vkCmdDrawIndirect-renderPass-02684
  The current render pass must be compatible with the `renderPass` member of the `VkGraphicsPipelineCreateInfo` structure specified when creating the `VkPipeline` bound to `VK_PIPELINE_BIND_POINT_GRAPHICS`

- VUID-vkCmdDrawIndirect-subpass-02685
  The subpass index of the current render pass must be equal to the `subpass` member of the `VkGraphicsPipelineCreateInfo` structure specified when creating the `VkPipeline` bound to `VK_PIPELINE_BIND_POINT_GRAPHICS`

- VUID-vkCmdDrawIndirect-None-07748
  If any shader statically accesses an input attachment, a valid descriptor must be bound to the pipeline via a descriptor set

- VUID-vkCmdDrawIndirect-OpTypeImage-07468
  If any shader executed by this pipeline accesses an `OpTypeImage` variable with a `Dim` operand of `SubpassData`, it must be decorated with an `InputAttachmentIndex` that corresponds to a valid input attachment in the current subpass

- VUID-vkCmdDrawIndirect-None-07469
  Input attachment views accessed in a subpass must be created with the same VkFormat as the corresponding subpass definition, and be created with a VkImageView that is compatible with the attachment referenced by the subpass' `pInputAttachments`[`InputAttachmentIndex`] in the bound VkFramebuffer as specified by Fragment Input Attachment Compatibility

- VUID-vkCmdDrawIndirect-pDepthInputAttachmentIndex-09595
  Input attachment views accessed in a dynamic render pass with a `InputAttachmentIndex` referenced by VkRenderingInputAttachmentIndexInfo, or no `InputAttachmentIndex` if VkRenderingInputAttachmentIndexInfo:`pDepthInputAttachmentIndex` or VkRenderingInputAttachmentIndexInfo:`pStencilInputAttachmentIndex` are `NULL`, must be created with a VkImageView that is compatible with the corresponding color, depth, or stencil attachment in VkRenderingInfo

- VUID-vkCmdDrawIndirect-pDepthInputAttachmentIndex-09596
  Input attachment views accessed in a dynamic render pass via a shader object must have an `InputAttachmentIndex` if both VkRenderingInputAttachmentIndexInfo:`pDepthInputAttachmentIndex` and VkRenderingInputAttachmentIndexInfo:`pStencilInputAttachmentIndex` are non-`NULL`

- VUID-vkCmdDrawIndirect-InputAttachmentIndex-09597
  If an input attachment view accessed in a dynamic render pass via a shader object has an `InputAttachmentIndex`, the `InputAttachmentIndex` must match an index in VkRenderingInputAttachmentIndexInfo

- VUID-vkCmdDrawIndirect-None-06537
  Memory backing image subresources used as attachments in the current render pass must not be written in any way other than as an attachment by this command

- VUID-vkCmdDrawIndirect-None-10795
  If a color attachment is written by any prior command in this subpass or by the load, store, or resolve operations for this subpass, feedback loop is not enabled for it, and either:

  - the `VK_PIPELINE_CREATE_COLOR_ATTACHMENT_FEEDBACK_LOOP_BIT_EXT` is set on the bound pipeline or

  - the last call to vkCmdSetAttachmentFeedbackLoopEnableEXT included `VK_IMAGE_ASPECT_COLOR_BIT` and

    - there is no bound graphics pipeline or

    - the bound graphics pipeline was created with `VK_DYNAMIC_STATE_ATTACHMENT_FEEDBACK_LOOP_ENABLE_EXT`

  it must not be accessed in any way other than as an attachment by this command

- VUID-vkCmdDrawIndirect-None-10796
  If a depth attachment is written by any prior command in this subpass or by the load, store, or resolve operations for this subpass, feedback loop is not enabled for it, and either:

  - the `VK_PIPELINE_CREATE_DEPTH_STENCIL_ATTACHMENT_FEEDBACK_LOOP_BIT_EXT` is set on the bound pipeline or

  - the last call to vkCmdSetAttachmentFeedbackLoopEnableEXT included `VK_IMAGE_ASPECT_DEPTH_BIT` and

    - there is no bound graphics pipeline or

    - the bound graphics pipeline was created with `VK_DYNAMIC_STATE_ATTACHMENT_FEEDBACK_LOOP_ENABLE_EXT`

  it must not be accessed in any way other than as an attachment by this command

- VUID-vkCmdDrawIndirect-None-10797
  If a stencil attachment is written by any prior command in this subpass or by the load, store, or resolve operations for this subpass, feedback loop is not enabled for it, and either:

  - the `VK_PIPELINE_CREATE_DEPTH_STENCIL_ATTACHMENT_FEEDBACK_LOOP_BIT_EXT` is set on the bound pipeline or

  - the last call to vkCmdSetAttachmentFeedbackLoopEnableEXT included `VK_IMAGE_ASPECT_STENCIL_BIT` and

    - there is no bound graphics pipeline or

    - the bound graphics pipeline was created with `VK_DYNAMIC_STATE_ATTACHMENT_FEEDBACK_LOOP_ENABLE_EXT`

  it must not be accessed in any way other than as an attachment by this command

- VUID-vkCmdDrawIndirect-None-09003
  If an attachment is written by any prior command in this subpass or by the load, store, or resolve operations for this subpass, it must not be accessed in any way other than as an attachment, storage image, or sampled image by this command

- VUID-vkCmdDrawIndirect-None-06539
  If any previously recorded command in the current subpass accessed an image subresource used as an attachment in this subpass in any way other than as an attachment, this command must not write to that image subresource as an attachment

- VUID-vkCmdDrawIndirect-None-06886
  If the current render pass instance uses a depth/stencil attachment with a read-only layout for the depth aspect, depth writes must be disabled

- VUID-vkCmdDrawIndirect-None-06887
  If the current render pass instance uses a depth/stencil attachment with a read-only layout for the stencil aspect, both front and back `writeMask` are not zero, and stencil test is enabled, all stencil ops must be `VK_STENCIL_OP_KEEP`

- VUID-vkCmdDrawIndirect-None-07831
  If the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_VIEWPORT` dynamic state enabled then vkCmdSetViewport must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawIndirect-None-07832
  If the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_SCISSOR` dynamic state enabled then vkCmdSetScissor must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawIndirect-None-07833
  If the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_LINE_WIDTH` dynamic state enabled then vkCmdSetLineWidth must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawIndirect-None-08617
  If a shader object is bound to any graphics stage, and the most recent call to vkCmdSetRasterizerDiscardEnable in the current command buffer set `rasterizerDiscardEnable` to `VK_FALSE`, and the most recent call to vkCmdSetPolygonModeEXT in the current command buffer set `polygonMode` to `VK_POLYGON_MODE_LINE`, vkCmdSetLineWidth must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawIndirect-None-08618
  If a shader object is bound to any graphics stage, and the most recent call to vkCmdSetRasterizerDiscardEnable in the current command buffer set `rasterizerDiscardEnable` to `VK_FALSE`, and the most recent call to vkCmdSetPrimitiveTopology in the current command buffer set `primitiveTopology` to any line topology, vkCmdSetLineWidth must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawIndirect-None-08619
  If a shader object that outputs line primitives is bound to the `VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT` or `VK_SHADER_STAGE_GEOMETRY_BIT` stage, and the most recent call to vkCmdSetRasterizerDiscardEnable in the current command buffer set `rasterizerDiscardEnable` to `VK_FALSE`, vkCmdSetLineWidth must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawIndirect-None-07834
  If a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_DEPTH_BIAS` dynamic state enabled, the current value of `rasterizerDiscardEnable` is `VK_FALSE`, and the current value of `depthBiasEnable` is `VK_TRUE`, then vkCmdSetDepthBias or vkCmdSetDepthBias2EXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawIndirect-None-07835
  If a shader object is bound to the `VK_SHADER_STAGE_FRAGMENT_BIT` stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_BLEND_CONSTANTS` dynamic state enabled, the current value of `rasterizerDiscardEnable` is `VK_FALSE`, and an active color attachment current value of `blendEnable` is `VK_TRUE` with a blend equations where any VkBlendFactor member is `VK_BLEND_FACTOR_CONSTANT_COLOR`, `VK_BLEND_FACTOR_ONE_MINUS_CONSTANT_COLOR`, `VK_BLEND_FACTOR_CONSTANT_ALPHA`, or `VK_BLEND_FACTOR_ONE_MINUS_CONSTANT_ALPHA`, then vkCmdSetBlendConstants must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawIndirect-None-07836
  If a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_DEPTH_BOUNDS` dynamic state enabled, the current value of `rasterizerDiscardEnable` is `VK_FALSE`, and the current value of `depthBoundsTestEnable` is `VK_TRUE`, then vkCmdSetDepthBounds must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawIndirect-None-07837
  If a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_STENCIL_COMPARE_MASK` dynamic state enabled, the current value of `rasterizerDiscardEnable` is `VK_FALSE`, and the current value of `stencilTestEnable` is `VK_TRUE`, then vkCmdSetStencilCompareMask must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawIndirect-None-07838
  If a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_STENCIL_WRITE_MASK` dynamic state enabled, the current value of `rasterizerDiscardEnable` is `VK_FALSE`, and the current value of `stencilTestEnable` is `VK_TRUE`, then vkCmdSetStencilWriteMask must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawIndirect-None-07839
  If a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_STENCIL_REFERENCE` dynamic state enabled, the current value of and `rasterizerDiscardEnable` is `VK_FALSE`, the current value of `stencilTestEnable` is `VK_TRUE`, then vkCmdSetStencilReference must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawIndirect-maxMultiviewInstanceIndex-02688
  If the draw is recorded in a render pass instance with multiview enabled, the maximum instance index must be less than or equal to VkPhysicalDeviceMultiviewProperties::`maxMultiviewInstanceIndex`

- VUID-vkCmdDrawIndirect-sampleLocationsEnable-02689
  If the bound graphics pipeline was created with VkPipelineSampleLocationsStateCreateInfoEXT::`sampleLocationsEnable` set to `VK_TRUE` and the current subpass has a depth/stencil attachment, then that attachment must have been created with the `VK_IMAGE_CREATE_SAMPLE_LOCATIONS_COMPATIBLE_DEPTH_BIT_EXT` bit set

- VUID-vkCmdDrawIndirect-None-07634
  If the `VK_EXT_sample_locations` extension is enabled, a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_SAMPLE_LOCATIONS_ENABLE_EXT` dynamic state enabled, and the current value of `rasterizerDiscardEnable` is `VK_FALSE`, then vkCmdSetSampleLocationsEnableEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawIndirect-None-06666
  If the `VK_EXT_sample_locations` extension is enabled, a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_SAMPLE_LOCATIONS_EXT` dynamic state enabled, the current value of `rasterizerDiscardEnable` is `VK_FALSE`, and the current value of `sampleLocationsEnable` is `VK_TRUE`, then vkCmdSetSampleLocationsEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawIndirect-None-07840
  If a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_CULL_MODE` dynamic state enabled, and the current value of `rasterizerDiscardEnable` is `VK_FALSE`, then vkCmdSetCullMode must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawIndirect-None-07841
  If a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_FRONT_FACE` dynamic state enabled, and the current value of `rasterizerDiscardEnable` is `VK_FALSE`, then vkCmdSetFrontFace must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawIndirect-None-07843
  If a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_DEPTH_TEST_ENABLE` dynamic state enabled, and the current value of `rasterizerDiscardEnable` is `VK_FALSE`, vkCmdSetDepthTestEnable must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawIndirect-None-07844
  If a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_DEPTH_WRITE_ENABLE` dynamic state enabled, and the current value of `rasterizerDiscardEnable` is `VK_FALSE`, and the current value of `depthTestEnable` is `VK_TRUE`, then vkCmdSetDepthWriteEnable must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawIndirect-None-07845
  If a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_DEPTH_COMPARE_OP` dynamic state enabled, the current value of `rasterizerDiscardEnable` is `VK_FALSE`, and the current value of `depthTestEnable` is `VK_TRUE`, then vkCmdSetDepthCompareOp must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawIndirect-None-07846
  If the `depthBounds` feature is enabled, a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_DEPTH_BOUNDS_TEST_ENABLE` dynamic state enabled, and the current value of `rasterizerDiscardEnable` is `VK_FALSE`, then vkCmdSetDepthBoundsTestEnable must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawIndirect-None-07847
  If a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_STENCIL_TEST_ENABLE` dynamic state enabled, and the current value of `rasterizerDiscardEnable` is `VK_FALSE`, then vkCmdSetStencilTestEnable must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawIndirect-None-07848
  If a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_STENCIL_OP` dynamic state enabled, the current value of `rasterizerDiscardEnable` is `VK_FALSE`, the current value of `stencilTestEnable` is `VK_TRUE`, then vkCmdSetStencilOp must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawIndirect-viewportCount-03417
  If a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_VIEWPORT_WITH_COUNT` dynamic state enabled, and the state is not inherited, then vkCmdSetViewportWithCount must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawIndirect-scissorCount-03418
  If a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_SCISSOR_WITH_COUNT` dynamic state enabled, and the state is not inherited, then vkCmdSetScissorWithCount must have been called and not subsequently invalidated in the current command buffer prior to this drawing

- VUID-vkCmdDrawIndirect-viewportCount-03419
  If a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with both the `VK_DYNAMIC_STATE_SCISSOR_WITH_COUNT` and `VK_DYNAMIC_STATE_VIEWPORT_WITH_COUNT` dynamic states enabled, and the state is not inherited, then the `viewportCount` parameter of `vkCmdSetViewportWithCount` must match the `scissorCount` parameter of `vkCmdSetScissorWithCount`

- VUID-vkCmdDrawIndirect-viewportCount-04137
  If the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_VIEWPORT_WITH_COUNT` dynamic state enabled, but not the `VK_DYNAMIC_STATE_VIEWPORT_W_SCALING_NV` dynamic state enabled, then the bound graphics pipeline must have been created with VkPipelineViewportWScalingStateCreateInfoNV::`viewportCount` greater or equal to the `viewportCount` parameter in the last call to vkCmdSetViewportWithCount

- VUID-vkCmdDrawIndirect-viewportCount-04138
  If the `VK_NV_clip_space_w_scaling` extension is enabled, and a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_VIEWPORT_WITH_COUNT` and `VK_DYNAMIC_STATE_VIEWPORT_W_SCALING_NV` dynamic state enabled, the current value of `viewportWScalingEnable` is `VK_TRUE`, then vkCmdSetViewportWScalingNV must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawIndirect-None-08636
  If the `VK_NV_clip_space_w_scaling` extension is enabled, and a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_VIEWPORT_WITH_COUNT` and `VK_DYNAMIC_STATE_VIEWPORT_W_SCALING_NV` dynamic state enabled, the current value of `viewportWScalingEnable` is `VK_TRUE`, then the `viewportCount` parameter in the last call to vkCmdSetViewportWScalingNV must be greater than or equal to the `viewportCount` parameter in the last call to vkCmdSetViewportWithCount

- VUID-vkCmdDrawIndirect-viewportCount-04139
  If the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_VIEWPORT_WITH_COUNT` dynamic state enabled, but not the `VK_DYNAMIC_STATE_VIEWPORT_SHADING_RATE_PALETTE_NV` dynamic state enabled, then the bound graphics pipeline must have been created with VkPipelineViewportShadingRateImageStateCreateInfoNV::`viewportCount` greater or equal to the `viewportCount` parameter in the last call to vkCmdSetViewportWithCount

- VUID-vkCmdDrawIndirect-shadingRateImage-09233
  If the `shadingRateImage` feature is enabled, and a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_VIEWPORT_COARSE_SAMPLE_ORDER_NV` and the current value of `rasterizerDiscardEnable` is `VK_FALSE`, then vkCmdSetCoarseSampleOrderNV must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawIndirect-shadingRateImage-09234
  If the `shadingRateImage` feature is enabled, and a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_VIEWPORT_WITH_COUNT` and `VK_DYNAMIC_STATE_VIEWPORT_SHADING_RATE_PALETTE_NV` dynamic state enabled, the current value of `rasterizerDiscardEnable` is `VK_FALSE`, and the current value of `shadingRateImageEnable` is `VK_TRUE`, then vkCmdSetViewportShadingRatePaletteNV must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawIndirect-None-08637
  If the `shadingRateImage` feature is enabled, and a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_VIEWPORT_WITH_COUNT` and `VK_DYNAMIC_STATE_VIEWPORT_SHADING_RATE_PALETTE_NV` dynamic state enabled, the current value of `rasterizerDiscardEnable` is `VK_FALSE`, and the current value of `shadingRateImageEnable` is `VK_TRUE`, then the `viewportCount` parameter in the last call to vkCmdSetViewportShadingRatePaletteNV must be greater than or equal to the `viewportCount` parameter in the last call to vkCmdSetViewportWithCount

- VUID-vkCmdDrawIndirect-VkPipelineVieportCreateInfo-04141
  If the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_VIEWPORT_WITH_COUNT` dynamic state enabled and a VkPipelineViewportSwizzleStateCreateInfoNV structure chained from VkPipelineViewportStateCreateInfo, then the bound graphics pipeline must have been created with VkPipelineViewportSwizzleStateCreateInfoNV::`viewportCount` greater or equal to the `viewportCount` parameter in the last call to vkCmdSetViewportWithCount

- VUID-vkCmdDrawIndirect-VkPipelineVieportCreateInfo-04142
  If the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_VIEWPORT_WITH_COUNT` dynamic state enabled and a VkPipelineViewportExclusiveScissorStateCreateInfoNV structure chained from VkPipelineViewportStateCreateInfo, then the bound graphics pipeline must have been created with VkPipelineViewportExclusiveScissorStateCreateInfoNV::`exclusiveScissorCount` greater or equal to the `viewportCount` parameter in the last call to vkCmdSetViewportWithCount

- VUID-vkCmdDrawIndirect-None-07878
  If the `exclusiveScissor` feature is enabled, and a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_EXCLUSIVE_SCISSOR_ENABLE_NV` dynamic state enabled, then vkCmdSetExclusiveScissorEnableNV must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawIndirect-None-07879
  If the `exclusiveScissor` feature is enabled, a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_EXCLUSIVE_SCISSOR_NV` dynamic state enabled, and the most recent call to vkCmdSetExclusiveScissorEnableNV in the current command buffer set any element of `pExclusiveScissorEnables` to `VK_TRUE`, then vkCmdSetExclusiveScissorNV must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawIndirect-None-04876
  If a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_RASTERIZER_DISCARD_ENABLE` dynamic state enabled, then vkCmdSetRasterizerDiscardEnable must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawIndirect-None-04877
  If a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_DEPTH_BIAS_ENABLE` dynamic state enabled, and the current value of `rasterizerDiscardEnable` is `VK_FALSE`, then vkCmdSetDepthBiasEnable must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawIndirect-logicOp-04878
  If a shader object is bound to the `VK_SHADER_STAGE_FRAGMENT_BIT` or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_LOGIC_OP_EXT` dynamic state enabled, the current value of `rasterizerDiscardEnable` is `VK_FALSE`, and the current value of `logicOpEnable` is `VK_TRUE`, then vkCmdSetLogicOpEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawIndirect-primitiveFragmentShadingRateWithMultipleViewports-04552
  If the `primitiveFragmentShadingRateWithMultipleViewports` limit is not supported, the bound graphics pipeline was created with the `VK_DYNAMIC_STATE_VIEWPORT_WITH_COUNT` dynamic state enabled, and any of the shader stages of the bound graphics pipeline write to the `PrimitiveShadingRateKHR` built-in, then vkCmdSetViewportWithCount must have been called in the current command buffer prior to this drawing command, and the `viewportCount` parameter of `vkCmdSetViewportWithCount` must be `1`

- VUID-vkCmdDrawIndirect-primitiveFragmentShadingRateWithMultipleViewports-08642
  If the `primitiveFragmentShadingRateWithMultipleViewports` limit is not supported, and any shader object bound to a graphics stage writes to the `PrimitiveShadingRateKHR` built-in, then vkCmdSetViewportWithCount must have been called in the current command buffer prior to this drawing command, and the `viewportCount` parameter of `vkCmdSetViewportWithCount` must be `1`

- VUID-vkCmdDrawIndirect-blendEnable-04727
  If a shader object is bound to the `VK_SHADER_STAGE_FRAGMENT_BIT` stage or a graphics pipeline is bound which was created with `VK_DYNAMIC_STATE_COLOR_BLEND_ENABLE_EXT` dynamic state enabled, the current value of `rasterizerDiscardEnable` is `VK_FALSE`, then for each color attachment, if the corresponding image view’s format features do not contain `VK_FORMAT_FEATURE_COLOR_ATTACHMENT_BLEND_BIT`, then the corresponding current value of `blendEnable` must be `VK_FALSE`

- VUID-vkCmdDrawIndirect-None-08644
  If a shader object is bound to any graphics stage or a graphics pipeline is bound, the current value of `rasterizerDiscardEnable` is `VK_FALSE`, and none of the following is enabled:

  - the `VK_AMD_mixed_attachment_samples` extension

  - the `VK_NV_framebuffer_mixed_samples` extension

  - the `multisampledRenderToSingleSampled` feature

  then the current value of `rasterizationSamples` must be the same as the current color and/or depth/stencil attachments

- VUID-vkCmdDrawIndirect-None-08876
  If a shader object is bound to any graphics stage, the current render pass instance must have been begun with vkCmdBeginRendering

- VUID-vkCmdDrawIndirect-imageView-06172
  If the current render pass instance was begun with vkCmdBeginRendering, the `imageView` member of `pDepthAttachment` is not VK_NULL_HANDLE, and the `layout` member of `pDepthAttachment` is `VK_IMAGE_LAYOUT_DEPTH_STENCIL_READ_ONLY_OPTIMAL`, this command must not write any values to the depth attachment

- VUID-vkCmdDrawIndirect-imageView-06173
  If the current render pass instance was begun with vkCmdBeginRendering, the `imageView` member of `pStencilAttachment` is not VK_NULL_HANDLE, and the `layout` member of `pStencilAttachment` is `VK_IMAGE_LAYOUT_DEPTH_STENCIL_READ_ONLY_OPTIMAL`, this command must not write any values to the stencil attachment

- VUID-vkCmdDrawIndirect-imageView-06174
  If the current render pass instance was begun with vkCmdBeginRendering, the `imageView` member of `pDepthAttachment` is not VK_NULL_HANDLE, and the `layout` member of `pDepthAttachment` is `VK_IMAGE_LAYOUT_DEPTH_READ_ONLY_STENCIL_ATTACHMENT_OPTIMAL`, this command must not write any values to the depth attachment

- VUID-vkCmdDrawIndirect-imageView-06175
  If the current render pass instance was begun with vkCmdBeginRendering, the `imageView` member of `pStencilAttachment` is not VK_NULL_HANDLE, and the `layout` member of `pStencilAttachment` is `VK_IMAGE_LAYOUT_DEPTH_ATTACHMENT_STENCIL_READ_ONLY_OPTIMAL`, this command must not write any values to the stencil attachment

- VUID-vkCmdDrawIndirect-imageView-06176
  If the current render pass instance was begun with vkCmdBeginRendering, the `imageView` member of `pDepthAttachment` is not VK_NULL_HANDLE, and the `layout` member of `pDepthAttachment` is `VK_IMAGE_LAYOUT_DEPTH_READ_ONLY_OPTIMAL`, this command must not write any values to the depth attachment

- VUID-vkCmdDrawIndirect-imageView-06177
  If the current render pass instance was begun with vkCmdBeginRendering, the `imageView` member of `pStencilAttachment` is not VK_NULL_HANDLE, and the `layout` member of `pStencilAttachment` is `VK_IMAGE_LAYOUT_STENCIL_READ_ONLY_OPTIMAL`, this command must not write any values to the stencil attachment

- VUID-vkCmdDrawIndirect-viewMask-06178
  If the current render pass instance was begun with vkCmdBeginRendering, the bound graphics pipeline must have been created with a VkPipelineRenderingCreateInfo::`viewMask` equal to VkRenderingInfo::`viewMask`

- VUID-vkCmdDrawIndirect-colorAttachmentCount-06179
  If the `dynamicRenderingUnusedAttachments` feature is not enabled and the current render pass instance was begun with vkCmdBeginRendering, the bound graphics pipeline must have been created with a VkPipelineRenderingCreateInfo::`colorAttachmentCount` equal to VkRenderingInfo::`colorAttachmentCount`

- VUID-vkCmdDrawIndirect-dynamicRenderingUnusedAttachments-08910
  If the `dynamicRenderingUnusedAttachments` feature is not enabled, and the current render pass instance was begun with vkCmdBeginRendering and VkRenderingInfo::`colorAttachmentCount` greater than `0`, then each element of the VkRenderingInfo::`pColorAttachments` array with an `imageView` not equal to VK_NULL_HANDLE must have been created with a VkFormat equal to the corresponding element of VkPipelineRenderingCreateInfo::`pColorAttachmentFormats` used to create the bound graphics pipeline

- VUID-vkCmdDrawIndirect-dynamicRenderingUnusedAttachments-08912
  If the `dynamicRenderingUnusedAttachments` feature is not enabled, and the current render pass instance was begun with vkCmdBeginRendering and VkRenderingInfo::`colorAttachmentCount` greater than `0`, then each element of the VkRenderingInfo::`pColorAttachments` array with an `imageView` equal to VK_NULL_HANDLE must have the corresponding element of VkPipelineRenderingCreateInfo::`pColorAttachmentFormats` used to create the bound pipeline equal to `VK_FORMAT_UNDEFINED`

- VUID-vkCmdDrawIndirect-dynamicRenderingUnusedAttachments-08911
  If the `dynamicRenderingUnusedAttachments` feature is enabled, and the current render pass instance was begun with vkCmdBeginRendering and VkRenderingInfo::`colorAttachmentCount` greater than `0`, then each element of the VkRenderingInfo::`pColorAttachments` array with an `imageView` not equal to VK_NULL_HANDLE must have been created with a VkFormat equal to the corresponding element of VkPipelineRenderingCreateInfo::`pColorAttachmentFormats` used to create the bound graphics pipeline, or the corresponding element of VkPipelineRenderingCreateInfo::`pColorAttachmentFormats`, if it exists, must be `VK_FORMAT_UNDEFINED`

- VUID-vkCmdDrawIndirect-colorAttachmentCount-09362
  If the current render pass instance was begun with vkCmdBeginRendering, with a VkRenderingInfo::`colorAttachmentCount` equal to `1`, there is no shader object bound to any graphics stage, and a color attachment with a resolve mode of `VK_RESOLVE_MODE_EXTERNAL_FORMAT_DOWNSAMPLE_BIT_ANDROID`, each element of the VkRenderingInfo::`pColorAttachments` array with a `resolveImageView` not equal to VK_NULL_HANDLE must have been created with an image created with a VkExternalFormatANDROID::`externalFormat` value equal to the VkExternalFormatANDROID::`externalFormat` value used to create the bound graphics pipeline

- VUID-vkCmdDrawIndirect-None-09363
  If there is no shader object bound to any graphics stage, the current render pass instance was begun with vkCmdBeginRendering and a VkRenderingInfo::`colorAttachmentCount` equal to `1`, and a color attachment with a resolve mode of `VK_RESOLVE_MODE_EXTERNAL_FORMAT_DOWNSAMPLE_BIT_ANDROID`, each element of the VkRenderingInfo::`pColorAttachments` array with a `imageView` not equal to VK_NULL_HANDLE must have been created with an image created with a VkExternalFormatANDROID::`externalFormat` value equal to the VkExternalFormatANDROID::`externalFormat` value used to create the bound graphics pipeline

- VUID-vkCmdDrawIndirect-None-09364
  If the current render pass instance was begun with vkCmdBeginRendering, there is no shader object bound to any graphics stage, and the bound graphics pipeline was created with a non-zero VkExternalFormatANDROID::`externalFormat` value and with the `VK_DYNAMIC_STATE_COLOR_BLEND_ENABLE_EXT` dynamic state enabled, then vkCmdSetColorBlendEnableEXT must have set the blend enable to `VK_FALSE` prior to this drawing command

- VUID-vkCmdDrawIndirect-None-09365
  If the current render pass instance was begun with vkCmdBeginRendering, there is no shader object bound to any graphics stage, and the bound graphics pipeline was created with a non-zero VkExternalFormatANDROID::`externalFormat` value and with the `VK_DYNAMIC_STATE_RASTERIZATION_SAMPLES_EXT` dynamic state enabled, then vkCmdSetRasterizationSamplesEXT must have set `rasterizationSamples` to `VK_SAMPLE_COUNT_1_BIT` prior to this drawing command

- VUID-vkCmdDrawIndirect-None-09366
  If there is a shader object bound to any graphics stage, and the current render pass includes a color attachment that uses the `VK_RESOLVE_MODE_EXTERNAL_FORMAT_DOWNSAMPLE_BIT_ANDROID` resolve mode, then vkCmdSetColorBlendEnableEXT must have set blend enable to `VK_FALSE` prior to this drawing command

- VUID-vkCmdDrawIndirect-rasterizationSamples-09367
  If there is a shader object bound to any graphics stage, and the current render pass includes a color attachment that uses the `VK_RESOLVE_MODE_EXTERNAL_FORMAT_DOWNSAMPLE_BIT_ANDROID` resolve mode, then vkCmdSetRasterizationSamplesEXT must have set `rasterizationSamples` to `VK_SAMPLE_COUNT_1_BIT` prior to this drawing command

- VUID-vkCmdDrawIndirect-None-09368
  If the current render pass instance was begun with vkCmdBeginRendering, there is no shader object bound to any graphics stage, and the bound graphics pipeline was created with a non-zero VkExternalFormatANDROID::`externalFormat` value and with the `VK_DYNAMIC_STATE_FRAGMENT_SHADING_RATE_KHR` dynamic state enabled, then vkCmdSetFragmentShadingRateKHR must have set `pFragmentSize->width` to `1` prior to this drawing command

- VUID-vkCmdDrawIndirect-None-09369
  If the current render pass instance was begun with vkCmdBeginRendering, there is no shader object bound to any graphics stage, and the bound graphics pipeline was created with a non-zero VkExternalFormatANDROID::`externalFormat` value and with the `VK_DYNAMIC_STATE_FRAGMENT_SHADING_RATE_KHR` dynamic state enabled, then vkCmdSetFragmentShadingRateKHR must have set `pFragmentSize->height` to `1` prior to this drawing command

- VUID-vkCmdDrawIndirect-pFragmentSize-09370
  If there is a shader object bound to any graphics stage, and the current render pass includes a color attachment that uses the `VK_RESOLVE_MODE_EXTERNAL_FORMAT_DOWNSAMPLE_BIT_ANDROID` resolve mode, then vkCmdSetFragmentShadingRateKHR must have set `pFragmentSize->width` to `1` prior to this drawing command

- VUID-vkCmdDrawIndirect-pFragmentSize-09371
  If there is a shader object bound to any graphics stage, and the current render pass includes a color attachment that uses the `VK_RESOLVE_MODE_EXTERNAL_FORMAT_DOWNSAMPLE_BIT_ANDROID` resolve mode, then vkCmdSetFragmentShadingRateKHR must have set `pFragmentSize->height` to `1` prior to this drawing command

- VUID-vkCmdDrawIndirect-None-07749
  If the `colorWriteEnable` feature is enabled, a shader object is bound to the `VK_SHADER_STAGE_FRAGMENT_BIT` stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_COLOR_WRITE_ENABLE_EXT` dynamic state enabled, and the current value of `rasterizerDiscardEnable` is `VK_FALSE`, then vkCmdSetColorWriteEnableEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawIndirect-attachmentCount-07750
  If the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_COLOR_WRITE_ENABLE_EXT` dynamic state enabled then the `attachmentCount` parameter of `vkCmdSetColorWriteEnableEXT` must be greater than or equal to the `VkPipelineColorBlendStateCreateInfo`::`attachmentCount` of the bound graphics pipeline

- VUID-vkCmdDrawIndirect-None-08647
  If the `colorWriteEnable` feature is enabled, and a shader object is bound to the `VK_SHADER_STAGE_FRAGMENT_BIT` stage, and the most recent call to vkCmdSetRasterizerDiscardEnable in the current command buffer set `rasterizerDiscardEnable` to `VK_FALSE`, then the `attachmentCount` parameter of most recent call to `vkCmdSetColorWriteEnableEXT` in the current command buffer must be greater than or equal to the number of color attachments in the current render pass instance

- VUID-vkCmdDrawIndirect-None-07751
  If the `VK_EXT_discard_rectangles` extension is enabled, a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_DISCARD_RECTANGLE_EXT` dynamic state enabled and the `pNext` chain of VkGraphicsPipelineCreateInfo included a VkPipelineDiscardRectangleStateCreateInfoEXT structure, the current value of `rasterizerDiscardEnable` is `VK_FALSE`, and the current value of `discardRectangleEnable` is `VK_TRUE`, then vkCmdSetDiscardRectangleEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command for each discard rectangle in VkPipelineDiscardRectangleStateCreateInfoEXT::`discardRectangleCount`

- VUID-vkCmdDrawIndirect-rasterizerDiscardEnable-09236
  If the `VK_EXT_discard_rectangles` extension is enabled, a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with `VK_DYNAMIC_STATE_DISCARD_RECTANGLE_EXT` dynamic state enabled and the `pNext` chain of VkGraphicsPipelineCreateInfo did not include a VkPipelineDiscardRectangleStateCreateInfoEXT structure, the current value of `rasterizerDiscardEnable` is `VK_FALSE`, and the current value of `discardRectangleEnable` is `VK_TRUE`, then vkCmdSetDiscardRectangleEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command for each discard rectangle in VkPhysicalDeviceDiscardRectanglePropertiesEXT::`maxDiscardRectangles`

- VUID-vkCmdDrawIndirect-None-07880
  If the `VK_EXT_discard_rectangles` extension is enabled, a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_DISCARD_RECTANGLE_ENABLE_EXT` dynamic state enabled, the current value of `rasterizerDiscardEnable` is `VK_FALSE`, then vkCmdSetDiscardRectangleEnableEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawIndirect-None-07881
  If the `VK_EXT_discard_rectangles` extension is enabled, a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_DISCARD_RECTANGLE_MODE_EXT` dynamic state enabled, the current value of `rasterizerDiscardEnable` is `VK_FALSE`, and the current value of `discardRectangleEnable` is `VK_TRUE`, then vkCmdSetDiscardRectangleModeEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawIndirect-dynamicRenderingUnusedAttachments-08913
  If the current render pass instance was begun with vkCmdBeginRendering, the `dynamicRenderingUnusedAttachments` feature is not enabled, and VkRenderingInfo::`pDepthAttachment->imageView` was VK_NULL_HANDLE, the value of VkPipelineRenderingCreateInfo::`depthAttachmentFormat` used to create the bound graphics pipeline must be equal to `VK_FORMAT_UNDEFINED`

- VUID-vkCmdDrawIndirect-dynamicRenderingUnusedAttachments-08914
  If current render pass instance was begun with vkCmdBeginRendering, the `dynamicRenderingUnusedAttachments` feature is not enabled, and VkRenderingInfo::`pDepthAttachment->imageView` was not VK_NULL_HANDLE, the value of VkPipelineRenderingCreateInfo::`depthAttachmentFormat` used to create the bound graphics pipeline must be equal to the VkFormat used to create VkRenderingInfo::`pDepthAttachment->imageView`

- VUID-vkCmdDrawIndirect-dynamicRenderingUnusedAttachments-08915
  If the current render pass instance was begun with vkCmdBeginRendering, the `dynamicRenderingUnusedAttachments` feature is enabled, VkRenderingInfo::`pDepthAttachment->imageView` was not VK_NULL_HANDLE, and the value of VkPipelineRenderingCreateInfo::`depthAttachmentFormat` used to create the bound graphics pipeline was not equal to the VkFormat used to create VkRenderingInfo::`pDepthAttachment->imageView`, the value of the format must be `VK_FORMAT_UNDEFINED`

- VUID-vkCmdDrawIndirect-dynamicRenderingUnusedAttachments-08916
  If the current render pass instance was begun with vkCmdBeginRendering, the `dynamicRenderingUnusedAttachments` feature is not enabled, and VkRenderingInfo::`pStencilAttachment->imageView` was VK_NULL_HANDLE, the value of VkPipelineRenderingCreateInfo::`stencilAttachmentFormat` used to create the bound graphics pipeline must be equal to `VK_FORMAT_UNDEFINED`

- VUID-vkCmdDrawIndirect-dynamicRenderingUnusedAttachments-08917
  If current render pass instance was begun with vkCmdBeginRendering, the `dynamicRenderingUnusedAttachments` feature is not enabled, and VkRenderingInfo::`pStencilAttachment->imageView` was not VK_NULL_HANDLE, the value of VkPipelineRenderingCreateInfo::`stencilAttachmentFormat` used to create the bound graphics pipeline must be equal to the VkFormat used to create VkRenderingInfo::`pStencilAttachment->imageView`

- VUID-vkCmdDrawIndirect-dynamicRenderingUnusedAttachments-08918
  If the current render pass instance was begun with vkCmdBeginRendering, the `dynamicRenderingUnusedAttachments` feature is enabled, VkRenderingInfo::`pStencilAttachment->imageView` was not VK_NULL_HANDLE, and the value of VkPipelineRenderingCreateInfo::`stencilAttachmentFormat` used to create the bound graphics pipeline was not equal to the VkFormat used to create VkRenderingInfo::`pStencilAttachment->imageView`, the value of the format must be `VK_FORMAT_UNDEFINED`

- VUID-vkCmdDrawIndirect-imageView-06183
  If the current render pass instance was begun with vkCmdBeginRendering and VkRenderingFragmentShadingRateAttachmentInfoKHR::`imageView` was not VK_NULL_HANDLE, the bound graphics pipeline must have been created with `VK_PIPELINE_CREATE_RENDERING_FRAGMENT_SHADING_RATE_ATTACHMENT_BIT_KHR`

- VUID-vkCmdDrawIndirect-imageView-06184
  If the current render pass instance was begun with vkCmdBeginRendering and VkRenderingFragmentDensityMapAttachmentInfoEXT::`imageView` was not VK_NULL_HANDLE, the bound graphics pipeline must have been created with `VK_PIPELINE_CREATE_RENDERING_FRAGMENT_DENSITY_MAP_ATTACHMENT_BIT_EXT`

- VUID-vkCmdDrawIndirect-layers-10831
  If the current render pass instance was created with `VK_RENDERING_PER_LAYER_FRAGMENT_DENSITY_BIT_VALVE` or `VK_RENDER_PASS_CREATE_PER_LAYER_FRAGMENT_DENSITY_BIT_VALVE`, and the bound graphics pipeline was created with `VK_PIPELINE_CREATE_2_PER_LAYER_FRAGMENT_DENSITY_BIT_VALVE`, then the current render pass instance must have a `layers` value less than or equal to VkPipelineFragmentDensityMapLayeredCreateInfoVALVE::`maxFragmentDensityMapLayers`

- VUID-vkCmdDrawIndirect-colorAttachmentCount-06185
  If the bound pipeline was created with a VkAttachmentSampleCountInfoAMD or VkAttachmentSampleCountInfoNV structure, and the current render pass instance was begun with vkCmdBeginRendering with a VkRenderingInfo::`colorAttachmentCount` parameter greater than `0`, then each element of the VkRenderingInfo::`pColorAttachments` array with a `imageView` not equal to VK_NULL_HANDLE must have been created with a sample count equal to the corresponding element of the `pColorAttachmentSamples` member of VkAttachmentSampleCountInfoAMD or VkAttachmentSampleCountInfoNV used to create the bound graphics pipeline

- VUID-vkCmdDrawIndirect-pDepthAttachment-06186
  If the current render pass instance was begun with vkCmdBeginRendering, the bound pipeline was created with a VkAttachmentSampleCountInfoAMD or VkAttachmentSampleCountInfoNV structure, and VkRenderingInfo::`pDepthAttachment->imageView` was not VK_NULL_HANDLE, the value of the `depthStencilAttachmentSamples` member of VkAttachmentSampleCountInfoAMD or VkAttachmentSampleCountInfoNV used to create the bound graphics pipeline must be equal to the sample count used to create VkRenderingInfo::`pDepthAttachment->imageView`

- VUID-vkCmdDrawIndirect-pStencilAttachment-06187
  If the current render pass instance was begun with vkCmdBeginRendering, the bound pipeline was created with a VkAttachmentSampleCountInfoAMD or VkAttachmentSampleCountInfoNV structure, and VkRenderingInfo::`pStencilAttachment->imageView` was not VK_NULL_HANDLE, the value of the `depthStencilAttachmentSamples` member of VkAttachmentSampleCountInfoAMD or VkAttachmentSampleCountInfoNV used to create the bound graphics pipeline must be equal to the sample count used to create VkRenderingInfo::`pStencilAttachment->imageView`

- VUID-vkCmdDrawIndirect-multisampledRenderToSingleSampled-07285
  If the bound pipeline was created without a VkAttachmentSampleCountInfoAMD or VkAttachmentSampleCountInfoNV structure, and the `multisampledRenderToSingleSampled` feature is not enabled, and the current render pass instance was begun with vkCmdBeginRendering with a VkRenderingInfo::`colorAttachmentCount` parameter greater than `0`, then each element of the VkRenderingInfo::`pColorAttachments` array with a `imageView` not equal to VK_NULL_HANDLE must have been created with a sample count equal to the value of `rasterizationSamples` for the bound graphics pipeline

- VUID-vkCmdDrawIndirect-multisampledRenderToSingleSampled-07286
  If the bound pipeline was created without a VkAttachmentSampleCountInfoAMD or VkAttachmentSampleCountInfoNV structure, and the `multisampledRenderToSingleSampled` feature is not enabled, and VkRenderingInfo::`pDepthAttachment->imageView` was not VK_NULL_HANDLE, the value of `rasterizationSamples` for the bound graphics pipeline must be equal to the sample count used to create VkRenderingInfo::`pDepthAttachment->imageView`

- VUID-vkCmdDrawIndirect-multisampledRenderToSingleSampled-07287
  If the bound pipeline was created without a VkAttachmentSampleCountInfoAMD or VkAttachmentSampleCountInfoNV structure, and the `multisampledRenderToSingleSampled` feature is not enabled, and VkRenderingInfo::`pStencilAttachment->imageView` was not VK_NULL_HANDLE, the value of `rasterizationSamples` for the bound graphics pipeline must be equal to the sample count used to create VkRenderingInfo::`pStencilAttachment->imageView`

- VUID-vkCmdDrawIndirect-pNext-07935
  If this command has been called inside a render pass instance started with vkCmdBeginRendering, and the `pNext` chain of VkRenderingInfo includes a VkMultisampledRenderToSingleSampledInfoEXT structure with `multisampledRenderToSingleSampledEnable` equal to `VK_TRUE`, then the value of `rasterizationSamples` for the bound graphics pipeline must be equal to VkMultisampledRenderToSingleSampledInfoEXT::`rasterizationSamples`

- VUID-vkCmdDrawIndirect-renderPass-06198
  If the current render pass instance was begun with vkCmdBeginRendering, the bound pipeline must have been created with a VkGraphicsPipelineCreateInfo::`renderPass` equal to VK_NULL_HANDLE

- VUID-vkCmdDrawIndirect-pColorAttachments-08963
  If the current render pass instance was begun with vkCmdBeginRendering, there is a graphics pipeline bound with a fragment shader that statically writes to a color attachment, the color write mask is not zero, color writes are enabled, and the corresponding element of the VkRenderingInfo::`pColorAttachments->imageView` was not VK_NULL_HANDLE, then the corresponding element of VkPipelineRenderingCreateInfo::`pColorAttachmentFormats` used to create the pipeline must not be `VK_FORMAT_UNDEFINED`

- VUID-vkCmdDrawIndirect-pDepthAttachment-08964
  If the current render pass instance was begun with vkCmdBeginRendering, there is a graphics pipeline bound, depth test is enabled, depth write is enabled, and the VkRenderingInfo::`pDepthAttachment->imageView` was not VK_NULL_HANDLE, then the VkPipelineRenderingCreateInfo::`depthAttachmentFormat` used to create the pipeline must not be `VK_FORMAT_UNDEFINED`

- VUID-vkCmdDrawIndirect-pStencilAttachment-08965
  If the current render pass instance was begun with vkCmdBeginRendering, there is a graphics pipeline bound, stencil test is enabled and the VkRenderingInfo::`pStencilAttachment->imageView` was not VK_NULL_HANDLE, then the VkPipelineRenderingCreateInfo::`stencilAttachmentFormat` used to create the pipeline must not be `VK_FORMAT_UNDEFINED`

- VUID-vkCmdDrawIndirect-flags-10582
  If the current render pass instance was begun with vkCmdBeginRendering, its VkRenderingInfo::`flags` parameter must not have `VK_RENDERING_CONTENTS_SECONDARY_COMMAND_BUFFERS_BIT` set unless `VK_RENDERING_CONTENTS_INLINE_BIT_KHR` is also set

- VUID-vkCmdDrawIndirect-primitivesGeneratedQueryWithRasterizerDiscard-06708
  If the `primitivesGeneratedQueryWithRasterizerDiscard` feature is not enabled and the `VK_QUERY_TYPE_PRIMITIVES_GENERATED_EXT` query is active, rasterization discard must not be enabled

- VUID-vkCmdDrawIndirect-primitivesGeneratedQueryWithNonZeroStreams-06709
  If the `primitivesGeneratedQueryWithNonZeroStreams` feature is not enabled and the `VK_QUERY_TYPE_PRIMITIVES_GENERATED_EXT` query is active, the bound graphics pipeline must not have been created with a non-zero value in `VkPipelineRasterizationStateStreamCreateInfoEXT`::`rasterizationStream`

- VUID-vkCmdDrawIndirect-None-07620
  If the `depthClamp` feature is enabled, a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_DEPTH_CLAMP_ENABLE_EXT` dynamic state enabled, and the current value of `rasterizerDiscardEnable` is `VK_FALSE`, then vkCmdSetDepthClampEnableEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawIndirect-None-07621
  If a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_POLYGON_MODE_EXT` dynamic state enabled, and the current value of `rasterizerDiscardEnable` is `VK_FALSE`, then vkCmdSetPolygonModeEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawIndirect-None-07622
  If a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_RASTERIZATION_SAMPLES_EXT` dynamic state enabled, and the current value of `rasterizerDiscardEnable` is `VK_FALSE`, then vkCmdSetRasterizationSamplesEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawIndirect-None-07623
  If a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_SAMPLE_MASK_EXT` dynamic state enabled, and the current value of `rasterizerDiscardEnable` is `VK_FALSE`, then vkCmdSetSampleMaskEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawIndirect-alphaToCoverageEnable-08919
  If the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_ALPHA_TO_COVERAGE_ENABLE_EXT` dynamic state enabled, and `alphaToCoverageEnable` was `VK_TRUE` in the last call to vkCmdSetAlphaToCoverageEnableEXT, then the Fragment Output Interface must contain a variable for the alpha `Component` word in `Location` 0 at `Index` 0

- VUID-vkCmdDrawIndirect-alphaToCoverageEnable-08920
  If a shader object is bound to any graphics stage, and the most recent call to vkCmdSetAlphaToCoverageEnableEXT in the current command buffer set `alphaToCoverageEnable` to `VK_TRUE`, then the Fragment Output Interface must contain a variable for the alpha `Component` word in `Location` 0 at `Index` 0

- VUID-vkCmdDrawIndirect-None-07624
  If a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_ALPHA_TO_COVERAGE_ENABLE_EXT` dynamic state enabled, and the current value of `rasterizerDiscardEnable` is `VK_FALSE`, then vkCmdSetAlphaToCoverageEnableEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawIndirect-None-07625
  If the `alphaToOne` feature is enabled, a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_ALPHA_TO_ONE_ENABLE_EXT` dynamic state enabled, and the current value of `rasterizerDiscardEnable` is `VK_FALSE`, then vkCmdSetAlphaToOneEnableEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawIndirect-None-07626
  If the `logicOp` feature is enabled, a shader object is bound to the `VK_SHADER_STAGE_FRAGMENT_BIT` stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_LOGIC_OP_ENABLE_EXT` dynamic state enabled, and the current value of `rasterizerDiscardEnable` is `VK_FALSE`, then vkCmdSetLogicOpEnableEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawIndirect-None-07627
  If a shader object is bound to the `VK_SHADER_STAGE_FRAGMENT_BIT` stage or a graphics pipeline is bound which was created with `VK_DYNAMIC_STATE_COLOR_BLEND_ENABLE_EXT` dynamic state enabled, the current value of `rasterizerDiscardEnable` is `VK_FALSE`, and there are color attachments bound, then vkCmdSetColorBlendEnableEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawIndirect-None-07628
  If the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_COLOR_BLEND_EQUATION_EXT` dynamic state enabled then vkCmdSetColorBlendEquationEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawIndirect-None-08658
  If a shader object is bound to the `VK_SHADER_STAGE_FRAGMENT_BIT` stage, and the most recent call to vkCmdSetRasterizerDiscardEnable in the current command buffer set `rasterizerDiscardEnable` to `VK_FALSE`, and the most recent call to vkCmdSetColorBlendEnableEXT for any attachment set that attachment’s value in `pColorBlendEnables` to `VK_TRUE`, then vkCmdSetColorBlendEquationEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawIndirect-None-07629
  If a shader object is bound to the `VK_SHADER_STAGE_FRAGMENT_BIT` stage or a graphics pipeline is bound which was created with `VK_DYNAMIC_STATE_COLOR_WRITE_MASK_EXT` dynamic state enabled, the current value of `rasterizerDiscardEnable` is `VK_FALSE`, and there are color attachments bound, then vkCmdSetColorWriteMaskEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawIndirect-None-07630
  If the `geometryStreams` feature is enabled, and a shader object is bound to the `VK_SHADER_STAGE_GEOMETRY_BIT` stage or a graphics pipeline is bound which was created with both a `VK_SHADER_STAGE_GEOMETRY_BIT` stage and the `VK_DYNAMIC_STATE_RASTERIZATION_STREAM_EXT` dynamic state enabled, then vkCmdSetRasterizationStreamEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawIndirect-None-07631
  If the `VK_EXT_conservative_rasterization` extension is enabled, a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_CONSERVATIVE_RASTERIZATION_MODE_EXT` dynamic state enabled, and the current value of `rasterizerDiscardEnable` is `VK_FALSE`, then vkCmdSetConservativeRasterizationModeEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawIndirect-None-07632
  If the `VK_EXT_conservative_rasterization` extension is enabled, a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_EXTRA_PRIMITIVE_OVERESTIMATION_SIZE_EXT` dynamic state enabled, the current value of `rasterizerDiscardEnable` is `VK_FALSE`, and the current value of `conservativeRasterizationMode` is `VK_CONSERVATIVE_RASTERIZATION_MODE_OVERESTIMATE_EXT`, then vkCmdSetExtraPrimitiveOverestimationSizeEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawIndirect-None-07633
  If the `depthClipEnable` feature is enabled, and a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_DEPTH_CLIP_ENABLE_EXT` dynamic state, then vkCmdSetDepthClipEnableEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawIndirect-None-07635
  If the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_COLOR_BLEND_ADVANCED_EXT` dynamic state enabled then vkCmdSetColorBlendAdvancedEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawIndirect-rasterizerDiscardEnable-09416
  If the `VK_EXT_blend_operation_advanced` extension is enabled, and a shader object is bound to the `VK_SHADER_STAGE_FRAGMENT_BIT` stage, and the most recent call to vkCmdSetRasterizerDiscardEnable in the current command buffer set `rasterizerDiscardEnable` to `VK_FALSE`, then at least one of vkCmdSetColorBlendEquationEXT and vkCmdSetColorBlendAdvancedEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawIndirect-None-07636
  If the `VK_EXT_provoking_vertex` extension is enabled, a shader object is bound to the `VK_SHADER_STAGE_VERTEX_BIT` stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_PROVOKING_VERTEX_MODE_EXT` dynamic state enabled, and the current value of `rasterizerDiscardEnable` is `VK_FALSE`, then vkCmdSetProvokingVertexModeEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawIndirect-None-08666
  If any of the `stippledRectangularLines`, `stippledBresenhamLines` or `stippledSmoothLines` features are enabled, and a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_LINE_RASTERIZATION_MODE_EXT` dynamic state enabled, and the current value of `rasterizerDiscardEnable` is `VK_FALSE`, and the current value of `polygonMode` is `VK_POLYGON_MODE_LINE`, then vkCmdSetLineRasterizationModeEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawIndirect-None-08667
  If any of the `stippledRectangularLines`, `stippledBresenhamLines` or `stippledSmoothLines` features are enabled, and a shader object is bound or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_LINE_RASTERIZATION_MODE_EXT` dynamic state enabled, and a `VK_SHADER_STAGE_VERTEX_BIT` stage is bound, the current value of `rasterizerDiscardEnable` is `VK_FALSE`, and the current value of `primitiveTopology` is any line topology, then vkCmdSetLineRasterizationModeEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawIndirect-None-08668
  If any of the `stippledRectangularLines`, `stippledBresenhamLines` or `stippledSmoothLines` features are enabled, and a shader object is bound or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_LINE_RASTERIZATION_MODE_EXT` dynamic state enabled, either a `VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT` or `VK_SHADER_STAGE_GEOMETRY_BIT` stage is bound, and the current value of `rasterizerDiscardEnable` is `VK_FALSE`, then vkCmdSetLineRasterizationModeEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawIndirect-None-08669
  If any of the `stippledRectangularLines`, `stippledBresenhamLines` or `stippledSmoothLines` features are enabled, and a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_LINE_STIPPLE_ENABLE_EXT` dynamic state enabled, the current value of `rasterizerDiscardEnable` is `VK_FALSE`, and the current value of `polygonMode` is `VK_POLYGON_MODE_LINE`, then vkCmdSetLineStippleEnableEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawIndirect-None-08670
  If any of the `stippledRectangularLines`, `stippledBresenhamLines` or `stippledSmoothLines` features are enabled, and a shader object is bound or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_LINE_STIPPLE_ENABLE_EXT` dynamic state enabled, a `VK_SHADER_STAGE_VERTEX_BIT` stage is bound, the current value of `rasterizerDiscardEnable` is `VK_FALSE`, and the current value of `primitiveTopology` is any line topology, then vkCmdSetLineStippleEnableEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawIndirect-None-08671
  If any of the `stippledRectangularLines`, `stippledBresenhamLines` or `stippledSmoothLines` features are enabled, and a shader object is bound or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_LINE_STIPPLE_ENABLE_EXT` dynamic state enabled, either a `VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT` or `VK_SHADER_STAGE_GEOMETRY_BIT` stage is bound, the current value of `rasterizerDiscardEnable` is `VK_FALSE`, then vkCmdSetLineStippleEnableEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawIndirect-None-07849
  If any of the `stippledRectangularLines`, `stippledBresenhamLines` or `stippledSmoothLines` features are enabled and a shader object is bound to any graphics stage, or a bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_LINE_STIPPLE` dynamic state enabled, the current value of `rasterizerDiscardEnable` is `VK_FALSE`, and the current value of `stippledLineEnable` is `VK_TRUE`, then vkCmdSetLineStipple must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawIndirect-None-10608
  If a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_LINE_RASTERIZATION_MODE_EXT` dynamic state enabled, and the current `lineRasterizationMode` is `VK_LINE_RASTERIZATION_MODE_BRESENHAM` or `VK_LINE_RASTERIZATION_MODE_RECTANGULAR_SMOOTH`, then the current `alphaToCoverageEnable`, `alphaToOneEnable` and `sampleShadingEnable` states must all be `VK_FALSE`

- VUID-vkCmdDrawIndirect-None-07639
  If the `depthClipControl` feature is enabled, and a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_DEPTH_CLIP_NEGATIVE_ONE_TO_ONE_EXT` dynamic state enabled, then vkCmdSetDepthClipNegativeOneToOneEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawIndirect-None-09650
  If the `depthClampControl` feature is enabled, and a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_DEPTH_CLAMP_RANGE_EXT` dynamic state enabled, and the current value of `depthClampEnable` is `VK_TRUE`, then vkCmdSetDepthClampRangeEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawIndirect-None-07640
  If the `VK_NV_clip_space_w_scaling` extension is enabled, and a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_VIEWPORT_W_SCALING_ENABLE_NV` dynamic state enabled, then vkCmdSetViewportWScalingEnableNV must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawIndirect-None-07641
  If the `VK_NV_viewport_swizzle` extension is enabled, and a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_VIEWPORT_SWIZZLE_NV` dynamic state enabled, then vkCmdSetViewportSwizzleNV must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawIndirect-None-07642
  If the `VK_NV_fragment_coverage_to_color` extension is enabled, a shader object is bound to the `VK_SHADER_STAGE_FRAGMENT_BIT` stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_COVERAGE_TO_COLOR_ENABLE_NV` dynamic state enabled, and the current value of `rasterizerDiscardEnable` is `VK_FALSE`, then vkCmdSetCoverageToColorEnableNV must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawIndirect-None-07643
  If the `VK_NV_fragment_coverage_to_color` extension is enabled, a shader object is bound to the `VK_SHADER_STAGE_FRAGMENT_BIT` stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_COVERAGE_TO_COLOR_LOCATION_NV` dynamic state enabled, the current value of `rasterizerDiscardEnable` is `VK_FALSE`, and the current value of `coverageToColorEnable` is `VK_TRUE`, then vkCmdSetCoverageToColorLocationNV must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawIndirect-None-07644
  If the `VK_NV_framebuffer_mixed_samples` extension is enabled, a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_COVERAGE_MODULATION_MODE_NV` dynamic state enabled, and the current value of `rasterizerDiscardEnable` is `VK_FALSE`, then vkCmdSetCoverageModulationModeNV must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawIndirect-None-07645
  If the `VK_NV_framebuffer_mixed_samples` extension is enabled, a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_COVERAGE_MODULATION_TABLE_ENABLE_NV` dynamic state enabled, the current value of `rasterizerDiscardEnable` is `VK_FALSE`, and the current value of `coverageModulationMode` is any value other than `VK_COVERAGE_MODULATION_MODE_NONE_NV`, then vkCmdSetCoverageModulationTableEnableNV must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawIndirect-None-07646
  If the `VK_NV_framebuffer_mixed_samples` extension is enabled, a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_COVERAGE_MODULATION_TABLE_NV` dynamic state enabled, the current value of `rasterizerDiscardEnable` is `VK_FALSE`, and the current value of `coverageModulationTableEnable` is `VK_TRUE`, then vkCmdSetCoverageModulationTableNV must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawIndirect-None-07647
  If the `shadingRateImage` feature is enabled, a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_SHADING_RATE_IMAGE_ENABLE_NV` dynamic state enabled, and the current value of `rasterizerDiscardEnable` is `VK_FALSE`, then vkCmdSetShadingRateImageEnableNV must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawIndirect-pipelineFragmentShadingRate-09238
  If the `pipelineFragmentShadingRate` feature is enabled, a shader object is bound to the `VK_SHADER_STAGE_FRAGMENT_BIT` stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_FRAGMENT_SHADING_RATE_KHR` dynamic state enabled, and the current value of `rasterizerDiscardEnable` is `VK_FALSE`, then vkCmdSetFragmentShadingRateKHR must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawIndirect-None-07648
  If the `representativeFragmentTest` feature is enabled, a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_REPRESENTATIVE_FRAGMENT_TEST_ENABLE_NV` dynamic state enabled, and the current value of `rasterizerDiscardEnable` is `VK_FALSE`, then vkCmdSetRepresentativeFragmentTestEnableNV must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawIndirect-None-07649
  If the `coverageReductionMode` feature is enabled, a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_COVERAGE_REDUCTION_MODE_NV` dynamic state enabled, and the current value of `rasterizerDiscardEnable` is `VK_FALSE`, then vkCmdSetCoverageReductionModeNV must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawIndirect-pColorBlendEnables-07470
  If the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_COLOR_BLEND_ENABLE_EXT` state enabled and the last call to vkCmdSetColorBlendEnableEXT set `pColorBlendEnables` for any attachment to `VK_TRUE`, then for those attachments in the subpass the corresponding image view’s format features must contain `VK_FORMAT_FEATURE_COLOR_ATTACHMENT_BLEND_BIT`

- VUID-vkCmdDrawIndirect-rasterizationSamples-07471
  If the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_RASTERIZATION_SAMPLES_EXT` state enabled, and the current subpass does not use any color and/or depth/stencil attachments, then the `rasterizationSamples` in the last call to vkCmdSetRasterizationSamplesEXT must follow the rules for a zero-attachment subpass

- VUID-vkCmdDrawIndirect-samples-07472
  If the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_SAMPLE_MASK_EXT` state enabled and the `VK_DYNAMIC_STATE_RASTERIZATION_SAMPLES_EXT` state disabled, then the `samples` parameter in the last call to vkCmdSetSampleMaskEXT must be greater or equal to the VkPipelineMultisampleStateCreateInfo::`rasterizationSamples` parameter used to create the bound graphics pipeline

- VUID-vkCmdDrawIndirect-samples-07473
  If the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_SAMPLE_MASK_EXT` state and `VK_DYNAMIC_STATE_RASTERIZATION_SAMPLES_EXT` states enabled, then the `samples` parameter in the last call to vkCmdSetSampleMaskEXT must be greater or equal to the `rasterizationSamples` parameter in the last call to vkCmdSetRasterizationSamplesEXT

- VUID-vkCmdDrawIndirect-rasterizationSamples-07474
  If the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_RASTERIZATION_SAMPLES_EXT` state enabled, and the `multisampledRenderToSingleSampled` feature is not enabled, and neither the `VK_AMD_mixed_attachment_samples` nor the `VK_NV_framebuffer_mixed_samples` extensions are enabled, then the `rasterizationSamples` in the last call to vkCmdSetRasterizationSamplesEXT must be the same as the current subpass color and/or depth/stencil attachments

- VUID-vkCmdDrawIndirect-None-09211
  If the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_RASTERIZATION_SAMPLES_EXT` state enabled, or a shader object is bound to any graphics stage, and the current render pass instance includes a VkMultisampledRenderToSingleSampledInfoEXT structure with `multisampledRenderToSingleSampledEnable` equal to `VK_TRUE`, then the `rasterizationSamples` in the last call to vkCmdSetRasterizationSamplesEXT must be the same as the `rasterizationSamples` member of that structure

- VUID-vkCmdDrawIndirect-firstAttachment-07476
  If the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_COLOR_BLEND_ENABLE_EXT` dynamic state enabled then vkCmdSetColorBlendEnableEXT must have been called in the current command buffer prior to this drawing command, and the attachments specified by the `firstAttachment` and `attachmentCount` parameters of `vkCmdSetColorBlendEnableEXT` calls must specify an enable for all active color attachments in the current subpass

- VUID-vkCmdDrawIndirect-rasterizerDiscardEnable-09417
  If a shader object is bound to the `VK_SHADER_STAGE_FRAGMENT_BIT` stage, and the most recent call to vkCmdSetRasterizerDiscardEnable in the current command buffer set `rasterizerDiscardEnable` to `VK_FALSE`, then vkCmdSetColorBlendEnableEXT must have been called in the current command buffer prior to this drawing command, and the attachments specified by the `firstAttachment` and `attachmentCount` parameters of `vkCmdSetColorBlendEnableEXT` calls must specify an enable for all active color attachments in the current subpass

- VUID-vkCmdDrawIndirect-firstAttachment-07477
  If the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_COLOR_BLEND_EQUATION_EXT` dynamic state enabled then vkCmdSetColorBlendEquationEXT must have been called in the current command buffer prior to this drawing command, and the attachments specified by the `firstAttachment` and `attachmentCount` parameters of `vkCmdSetColorBlendEquationEXT` calls must specify the blend equations for all active color attachments in the current subpass where blending is enabled

- VUID-vkCmdDrawIndirect-rasterizerDiscardEnable-09418
  If a shader object is bound to the `VK_SHADER_STAGE_FRAGMENT_BIT` stage, and both the most recent call to vkCmdSetRasterizerDiscardEnable in the current command buffer set `rasterizerDiscardEnable` to `VK_FALSE` and there are color attachments bound, then vkCmdSetColorBlendEquationEXT must have been called in the current command buffer prior to this drawing command, and the attachments specified by the `firstAttachment` and `attachmentCount` parameters of `vkCmdSetColorBlendEquationEXT` calls must specify the blend equations for all active color attachments in the current subpass where blending is enabled

- VUID-vkCmdDrawIndirect-firstAttachment-07478
  If the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_COLOR_WRITE_MASK_EXT` dynamic state enabled then vkCmdSetColorWriteMaskEXT must have been called in the current command buffer prior to this drawing command, and the attachments specified by the `firstAttachment` and `attachmentCount` parameters of `vkCmdSetColorWriteMaskEXT` calls must specify the color write mask for all active color attachments in the current subpass

- VUID-vkCmdDrawIndirect-rasterizerDiscardEnable-09419
  If a shader object is bound to the `VK_SHADER_STAGE_FRAGMENT_BIT` stage, and the most recent call to vkCmdSetRasterizerDiscardEnable in the current command buffer set `rasterizerDiscardEnable` to `VK_FALSE`, then vkCmdSetColorWriteMaskEXT must have been called in the current command buffer prior to this drawing command, and the attachments specified by the `firstAttachment` and `attachmentCount` parameters of `vkCmdSetColorWriteMaskEXT` calls must specify the color write mask for all active color attachments in the current subpass

- VUID-vkCmdDrawIndirect-firstAttachment-07479
  If the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_COLOR_BLEND_ADVANCED_EXT` dynamic state enabled then vkCmdSetColorBlendAdvancedEXT must have been called in the current command buffer prior to this drawing command, and the attachments specified by the `firstAttachment` and `attachmentCount` parameters of `vkCmdSetColorBlendAdvancedEXT` calls must specify the advanced blend equations for all active color attachments in the current subpass where blending is enabled

- VUID-vkCmdDrawIndirect-advancedBlendMaxColorAttachments-07480
  If the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_COLOR_BLEND_ADVANCED_EXT` and `VK_DYNAMIC_STATE_COLOR_BLEND_ENABLE_EXT` dynamic states enabled and the last calls to vkCmdSetColorBlendEnableEXT and vkCmdSetColorBlendAdvancedEXT have enabled advanced blending, then the number of active color attachments in the current subpass must not exceed `advancedBlendMaxColorAttachments`

- VUID-vkCmdDrawIndirect-primitivesGeneratedQueryWithNonZeroStreams-07481
  If the `primitivesGeneratedQueryWithNonZeroStreams` feature is not enabled and the `VK_QUERY_TYPE_PRIMITIVES_GENERATED_EXT` query is active, and the bound graphics pipeline was created with `VK_DYNAMIC_STATE_RASTERIZATION_STREAM_EXT` state enabled, the last call to vkCmdSetRasterizationStreamEXT must have set the `rasterizationStream` to zero

- VUID-vkCmdDrawIndirect-sampleLocationsPerPixel-07482
  If the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_SAMPLE_LOCATIONS_EXT` state enabled and the `VK_DYNAMIC_STATE_RASTERIZATION_SAMPLES_EXT` state disabled, and the current value of `sampleLocationsEnable` is `VK_TRUE`, then the `sampleLocationsPerPixel` member of `pSampleLocationsInfo` in the last call to vkCmdSetSampleLocationsEXT must equal the `rasterizationSamples` member of the VkPipelineMultisampleStateCreateInfo structure the bound graphics pipeline has been created with

- VUID-vkCmdDrawIndirect-sampleLocationsPerPixel-07483
  If the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_SAMPLE_LOCATIONS_EXT` state enabled and the `VK_DYNAMIC_STATE_RASTERIZATION_SAMPLES_EXT` state enabled, and the current value of `sampleLocationsEnable` is `VK_TRUE`, then the `sampleLocationsPerPixel` member of `pSampleLocationsInfo` in the last call to vkCmdSetSampleLocationsEXT must equal the `rasterizationSamples` parameter of the last call to vkCmdSetRasterizationSamplesEXT

- VUID-vkCmdDrawIndirect-sampleLocationsEnable-07484
  If a shader object is bound to the `VK_SHADER_STAGE_FRAGMENT_BIT` stage, or the bound graphics pipeline was created with the `VK_DYNAMIC_STATE_SAMPLE_LOCATIONS_ENABLE_EXT` state enabled, and `sampleLocationsEnable` was `VK_TRUE` in the last call to vkCmdSetSampleLocationsEnableEXT, and the current subpass has a depth/stencil attachment, then that attachment must have been created with the `VK_IMAGE_CREATE_SAMPLE_LOCATIONS_COMPATIBLE_DEPTH_BIT_EXT` bit set

- VUID-vkCmdDrawIndirect-sampleLocationsEnable-07485
  If a shader object is bound to the `VK_SHADER_STAGE_FRAGMENT_BIT` stage, or the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_SAMPLE_LOCATIONS_EXT` state enabled and the `VK_DYNAMIC_STATE_SAMPLE_LOCATIONS_ENABLE_EXT` state enabled, and if `sampleLocationsEnable` was `VK_TRUE` in the last call to vkCmdSetSampleLocationsEnableEXT, then the `sampleLocationsInfo.maxSampleLocationGridSize.width` in the last call to vkCmdSetSampleLocationsEXT must evenly divide VkMultisamplePropertiesEXT::`maxSampleLocationGridSize.width` as returned by vkGetPhysicalDeviceMultisamplePropertiesEXT with a `samples` parameter equaling `rasterizationSamples`

- VUID-vkCmdDrawIndirect-sampleLocationsEnable-07486
  If a shader object is bound to the `VK_SHADER_STAGE_FRAGMENT_BIT` stage, or the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_SAMPLE_LOCATIONS_EXT` state enabled and the `VK_DYNAMIC_STATE_SAMPLE_LOCATIONS_ENABLE_EXT` state enabled, and if `sampleLocationsEnable` was `VK_TRUE` in the last call to vkCmdSetSampleLocationsEnableEXT, then the `sampleLocationsInfo.maxSampleLocationGridSize.height` in the last call to vkCmdSetSampleLocationsEXT must evenly divide VkMultisamplePropertiesEXT::`maxSampleLocationGridSize.height` as returned by vkGetPhysicalDeviceMultisamplePropertiesEXT with a `samples` parameter equaling `rasterizationSamples`

- VUID-vkCmdDrawIndirect-sampleLocationsEnable-07487
  If a shader object is bound to the `VK_SHADER_STAGE_FRAGMENT_BIT` stage, or the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_SAMPLE_LOCATIONS_ENABLE_EXT` state enabled, and if `sampleLocationsEnable` was `VK_TRUE` in the last call to vkCmdSetSampleLocationsEnableEXT, the fragment shader code must not statically use the extended instruction `InterpolateAtSample`

- VUID-vkCmdDrawIndirect-sampleLocationsEnable-07936
  If the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_SAMPLE_LOCATIONS_EXT` state disabled and the `VK_DYNAMIC_STATE_RASTERIZATION_SAMPLES_EXT` state enabled, and the current value of `sampleLocationsEnable` is `VK_TRUE`, then `sampleLocationsInfo.sampleLocationGridSize.width` must evenly divide VkMultisamplePropertiesEXT::`maxSampleLocationGridSize.width` as returned by vkGetPhysicalDeviceMultisamplePropertiesEXT with a `samples` parameter equaling the value of `rasterizationSamples` in the last call to vkCmdSetRasterizationSamplesEXT

- VUID-vkCmdDrawIndirect-sampleLocationsEnable-07937
  If the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_SAMPLE_LOCATIONS_EXT` state disabled and the `VK_DYNAMIC_STATE_RASTERIZATION_SAMPLES_EXT` state enabled, and the current value of `sampleLocationsEnable` is `VK_TRUE`, then `sampleLocationsInfo.sampleLocationGridSize.height` must evenly divide VkMultisamplePropertiesEXT::`maxSampleLocationGridSize.height` as returned by vkGetPhysicalDeviceMultisamplePropertiesEXT with a `samples` parameter equaling the value of `rasterizationSamples` in the last call to vkCmdSetRasterizationSamplesEXT

- VUID-vkCmdDrawIndirect-sampleLocationsEnable-07938
  If the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_SAMPLE_LOCATIONS_EXT` state disabled and the `VK_DYNAMIC_STATE_RASTERIZATION_SAMPLES_EXT` state enabled, and the current value of `sampleLocationsEnable` is `VK_TRUE`, then `sampleLocationsInfo.sampleLocationsPerPixel` must equal `rasterizationSamples` in the last call to vkCmdSetRasterizationSamplesEXT

- VUID-vkCmdDrawIndirect-coverageModulationTableEnable-07488
  If a shader object is bound to any graphics stage or the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_COVERAGE_MODULATION_TABLE_ENABLE_NV` state enabled, and the last call to vkCmdSetCoverageModulationTableEnableNV set `coverageModulationTableEnable` to `VK_TRUE`, then the `coverageModulationTableCount` parameter in the last call to vkCmdSetCoverageModulationTableNV must equal the current `rasterizationSamples` divided by the number of color samples in the current subpass

- VUID-vkCmdDrawIndirect-rasterizationSamples-07489
  If the `VK_NV_framebuffer_mixed_samples` extension is enabled, and if current subpass has a depth/stencil attachment and depth test, stencil test, or depth bounds test are enabled in the bound pipeline, then the current `rasterizationSamples` must be the same as the sample count of the depth/stencil attachment

- VUID-vkCmdDrawIndirect-coverageToColorEnable-07490
  If the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_COVERAGE_TO_COLOR_ENABLE_NV` state enabled and the last call to vkCmdSetCoverageToColorEnableNV set the `coverageToColorEnable` to `VK_TRUE`, then the current subpass must have a color attachment at the location selected by the last call to vkCmdSetCoverageToColorLocationNV `coverageToColorLocation`, with a VkFormat of `VK_FORMAT_R8_UINT`, `VK_FORMAT_R8_SINT`, `VK_FORMAT_R16_UINT`, `VK_FORMAT_R16_SINT`, `VK_FORMAT_R32_UINT`, or `VK_FORMAT_R32_SINT`

- VUID-vkCmdDrawIndirect-rasterizerDiscardEnable-09420
  If the `VK_NV_fragment_coverage_to_color` extension is enabled, and a shader object is bound to the `VK_SHADER_STAGE_FRAGMENT_BIT` stage, and the most recent call to vkCmdSetRasterizerDiscardEnable in the current command buffer set `rasterizerDiscardEnable` to `VK_FALSE`, and the last call to vkCmdSetCoverageToColorEnableNV set the `coverageToColorEnable` to `VK_TRUE`, then the current subpass must have a color attachment at the location selected by the last call to vkCmdSetCoverageToColorLocationNV `coverageToColorLocation`, with a VkFormat of `VK_FORMAT_R8_UINT`, `VK_FORMAT_R8_SINT`, `VK_FORMAT_R16_UINT`, `VK_FORMAT_R16_SINT`, `VK_FORMAT_R32_UINT`, or `VK_FORMAT_R32_SINT`

- VUID-vkCmdDrawIndirect-coverageReductionMode-07491
  If the `coverageReductionMode` feature is enabled, a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_COVERAGE_REDUCTION_MODE_NV` or `VK_DYNAMIC_STATE_RASTERIZATION_SAMPLES_EXT` dynamic states enabled, then the current values of `coverageReductionMode`, `rasterizationSamples`, the sample counts for the color and depth/stencil attachments (if the subpass has them) must be a valid combination returned by vkGetPhysicalDeviceSupportedFramebufferMixedSamplesCombinationsNV

- VUID-vkCmdDrawIndirect-viewportCount-07492
  If the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_VIEWPORT_WITH_COUNT` dynamic state enabled, but not the `VK_DYNAMIC_STATE_VIEWPORT_SWIZZLE_NV` dynamic state enabled, then the bound graphics pipeline must have been created with VkPipelineViewportSwizzleStateCreateInfoNV::`viewportCount` greater or equal to the `viewportCount` parameter in the last call to vkCmdSetViewportWithCount

- VUID-vkCmdDrawIndirect-viewportCount-07493
  If the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_VIEWPORT_WITH_COUNT` and `VK_DYNAMIC_STATE_VIEWPORT_SWIZZLE_NV` dynamic states enabled then the `viewportCount` parameter in the last call to vkCmdSetViewportSwizzleNV must be greater than or equal to the `viewportCount` parameter in the last call to vkCmdSetViewportWithCount

- VUID-vkCmdDrawIndirect-viewportCount-09421
  If the `VK_NV_viewport_swizzle` extension is enabled, and a shader object is bound to any graphics stage, then the `viewportCount` parameter in the last call to vkCmdSetViewportSwizzleNV must be greater than or equal to the `viewportCount` parameter in the last call to vkCmdSetViewportWithCount

- VUID-vkCmdDrawIndirect-rasterizationSamples-07494
  If the `VK_NV_framebuffer_mixed_samples` extension is enabled, and the `coverageReductionMode` feature is not enabled, or the current value of `coverageReductionMode` is not `VK_COVERAGE_REDUCTION_MODE_TRUNCATE_NV`, and the current value of `rasterizationSamples` is greater than sample count of the color attachment, then sample shading must be disabled

- VUID-vkCmdDrawIndirect-stippledLineEnable-07495
  If the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_LINE_STIPPLE_ENABLE_EXT` or `VK_DYNAMIC_STATE_LINE_RASTERIZATION_MODE_EXT` dynamic states enabled, and if the current `stippledLineEnable` state is `VK_TRUE` and the current `lineRasterizationMode` state is `VK_LINE_RASTERIZATION_MODE_RECTANGULAR`, then the `stippledRectangularLines` feature must be enabled

- VUID-vkCmdDrawIndirect-stippledLineEnable-07496
  If the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_LINE_STIPPLE_ENABLE_EXT` or `VK_DYNAMIC_STATE_LINE_RASTERIZATION_MODE_EXT` dynamic states enabled, and if the current `stippledLineEnable` state is `VK_TRUE` and the current `lineRasterizationMode` state is `VK_LINE_RASTERIZATION_MODE_BRESENHAM`, then the `stippledBresenhamLines` feature must be enabled

- VUID-vkCmdDrawIndirect-stippledLineEnable-07497
  If the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_LINE_STIPPLE_ENABLE_EXT` or `VK_DYNAMIC_STATE_LINE_RASTERIZATION_MODE_EXT` dynamic states enabled, and if the current `stippledLineEnable` state is `VK_TRUE` and the current `lineRasterizationMode` state is `VK_LINE_RASTERIZATION_MODE_RECTANGULAR_SMOOTH`, then the `stippledSmoothLines` feature must be enabled

- VUID-vkCmdDrawIndirect-stippledLineEnable-07498
  If the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_LINE_STIPPLE_ENABLE_EXT` or `VK_DYNAMIC_STATE_LINE_RASTERIZATION_MODE_EXT` dynamic states enabled, and if the current `stippledLineEnable` state is `VK_TRUE` and the current `lineRasterizationMode` state is `VK_LINE_RASTERIZATION_MODE_DEFAULT`, then the `stippledRectangularLines` feature must be enabled and VkPhysicalDeviceLimits::`strictLines` must be `VK_TRUE`

- VUID-vkCmdDrawIndirect-conservativePointAndLineRasterization-07499
  If the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_CONSERVATIVE_RASTERIZATION_MODE_EXT` dynamic state enabled, `conservativePointAndLineRasterization` is not supported, and the effective primitive topology output by the last pre-rasterization shader stage is a line or point, then the `conservativeRasterizationMode` set by the last call to vkCmdSetConservativeRasterizationModeEXT must be `VK_CONSERVATIVE_RASTERIZATION_MODE_DISABLED_EXT`

- VUID-vkCmdDrawIndirect-stage-07073
  If the bound pipeline was created with the VkPipelineShaderStageCreateInfo::`stage` member of an element of VkGraphicsPipelineCreateInfo::`pStages` set to `VK_SHADER_STAGE_VERTEX_BIT`, `VK_SHADER_STAGE_TESSELLATION_CONTROL_BIT`, `VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT` or `VK_SHADER_STAGE_GEOMETRY_BIT`, then Mesh Shader Queries must not be active

- VUID-vkCmdDrawIndirect-None-08877
  If a shader object is bound to the `VK_SHADER_STAGE_FRAGMENT_BIT` stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_ATTACHMENT_FEEDBACK_LOOP_ENABLE_EXT` dynamic state enabled, and the current value of `rasterizerDiscardEnable` is `VK_FALSE`, then vkCmdSetAttachmentFeedbackLoopEnableEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawIndirect-None-07850
  If dynamic state was inherited from VkCommandBufferInheritanceViewportScissorInfoNV, it must be set in the current command buffer prior to this drawing command

- VUID-vkCmdDrawIndirect-nextStage-10745
  For each shader object bound to a graphics stage, except for shader object bound to the last graphics stage in the logical pipeline, it must have been created with a `nextStage` including the corresponding bit to the shader object bound to the following graphics stage in the logical pipeline

- VUID-vkCmdDrawIndirect-None-08684
  If there is no bound graphics pipeline, `vkCmdBindShadersEXT` must have been called in the current command buffer with `pStages` with an element of `VK_SHADER_STAGE_VERTEX_BIT`

- VUID-vkCmdDrawIndirect-None-08685
  If there is no bound graphics pipeline, and the `tessellationShader` feature is enabled, `vkCmdBindShadersEXT` must have been called in the current command buffer with `pStages` with an element of `VK_SHADER_STAGE_TESSELLATION_CONTROL_BIT`

- VUID-vkCmdDrawIndirect-None-08686
  If there is no bound graphics pipeline, and the `tessellationShader` feature is enabled, `vkCmdBindShadersEXT` must have been called in the current command buffer with `pStages` with an element of `VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT`

- VUID-vkCmdDrawIndirect-None-08687
  If there is no bound graphics pipeline, and the `geometryShader` feature is enabled, `vkCmdBindShadersEXT` must have been called in the current command buffer with `pStages` with an element of `VK_SHADER_STAGE_GEOMETRY_BIT`

- VUID-vkCmdDrawIndirect-None-08688
  If there is no bound graphics pipeline, `vkCmdBindShadersEXT` must have been called in the current command buffer with `pStages` with an element of `VK_SHADER_STAGE_FRAGMENT_BIT`

- VUID-vkCmdDrawIndirect-None-08689
  If there is no bound graphics pipeline, and the `taskShader` feature is enabled, `vkCmdBindShadersEXT` must have been called in the current command buffer with `pStages` with an element of `VK_SHADER_STAGE_TASK_BIT_EXT`

- VUID-vkCmdDrawIndirect-None-08690
  If there is no bound graphics pipeline, and the `meshShader` feature is enabled, `vkCmdBindShadersEXT` must have been called in the current command buffer with `pStages` with an element of `VK_SHADER_STAGE_MESH_BIT_EXT`

- VUID-vkCmdDrawIndirect-None-08693
  If there is no bound graphics pipeline, and at least one of the `taskShader` and `meshShader` features is enabled, one of the `VK_SHADER_STAGE_VERTEX_BIT` or `VK_SHADER_STAGE_MESH_BIT_EXT` stages must have a valid `VkShaderEXT` bound, and the other must have no `VkShaderEXT` bound

- VUID-vkCmdDrawIndirect-None-08696
  If there is no bound graphics pipeline, and a valid `VkShaderEXT` is bound to the `VK_SHADER_STAGE_VERTEX_BIT` stage, there must be no `VkShaderEXT` bound to either the `VK_SHADER_STAGE_TASK_BIT_EXT` stage or the `VK_SHADER_STAGE_MESH_BIT_EXT` stage

- VUID-vkCmdDrawIndirect-None-08698
  If any graphics shader is bound which was created with the `VK_SHADER_CREATE_LINK_STAGE_BIT_EXT` flag, then all shaders created with the `VK_SHADER_CREATE_LINK_STAGE_BIT_EXT` flag in the same vkCreateShadersEXT call must also be bound

- VUID-vkCmdDrawIndirect-None-08699
  If any graphics shader is bound which was created with the `VK_SHADER_CREATE_LINK_STAGE_BIT_EXT` flag, any stages in between stages whose shaders which did not create a shader with the `VK_SHADER_CREATE_LINK_STAGE_BIT_EXT` flag as part of the same vkCreateShadersEXT call must not have any `VkShaderEXT` bound

- VUID-vkCmdDrawIndirect-None-08878
  All bound graphics shader objects must have been created with identical or identically defined push constant ranges

- VUID-vkCmdDrawIndirect-None-08879
  All bound graphics shader objects must have been created with identical or identically defined arrays of descriptor set layouts

- VUID-vkCmdDrawIndirect-colorAttachmentCount-09372
  If the current render pass instance was begun with vkCmdBeginRendering and a VkRenderingInfo::`colorAttachmentCount` equal to `1`, a color attachment with a resolve mode of `VK_RESOLVE_MODE_EXTERNAL_FORMAT_DOWNSAMPLE_BIT_ANDROID`, and a fragment shader is bound, it must not declare the `DepthReplacing` or `StencilRefReplacingEXT` execution modes

- VUID-vkCmdDrawIndirect-pDynamicStates-08715
  If the bound graphics pipeline state includes a fragment shader stage, was created with `VK_DYNAMIC_STATE_DEPTH_WRITE_ENABLE` set in VkPipelineDynamicStateCreateInfo::`pDynamicStates`, and the fragment shader declares the `EarlyFragmentTests` execution mode and uses `OpDepthAttachmentReadEXT`, the `depthWriteEnable` parameter in the last call to vkCmdSetDepthWriteEnable must be `VK_FALSE`

- VUID-vkCmdDrawIndirect-pDynamicStates-08716
  If the bound graphics pipeline state includes a fragment shader stage, was created with `VK_DYNAMIC_STATE_STENCIL_WRITE_MASK` set in VkPipelineDynamicStateCreateInfo::`pDynamicStates`, and the fragment shader declares the `EarlyFragmentTests` execution mode and uses `OpStencilAttachmentReadEXT`, the `writeMask` parameter in the last call to vkCmdSetStencilWriteMask must be `0`

- VUID-vkCmdDrawIndirect-None-09116
  If a shader object is bound to any graphics stage or the bound graphics pipeline was created with `VK_DYNAMIC_STATE_COLOR_WRITE_MASK_EXT`, and the format of any color attachment is `VK_FORMAT_E5B9G9R9_UFLOAT_PACK32`, the corresponding element of the `pColorWriteMasks` parameter of vkCmdSetColorWriteMaskEXT must either include all of `VK_COLOR_COMPONENT_R_BIT`, `VK_COLOR_COMPONENT_G_BIT`, and `VK_COLOR_COMPONENT_B_BIT`, or none of them

- VUID-vkCmdDrawIndirect-maxFragmentDualSrcAttachments-09239
  If blending is enabled for any attachment where either the source or destination blend factors for that attachment use the secondary color input, the maximum value of `Location` for any output attachment statically used in the `Fragment` `Execution` `Model` executed by this command must be less than `maxFragmentDualSrcAttachments`

- VUID-vkCmdDrawIndirect-None-09548
  If the current render pass was begun with vkCmdBeginRendering, and there is no shader object bound to any graphics stage, the value of each element of VkRenderingAttachmentLocationInfo::`pColorAttachmentLocations` set by vkCmdSetRenderingAttachmentLocations must match the value set for the corresponding element in the bound pipeline

- VUID-vkCmdDrawIndirect-None-09549
  If the current render pass was begun with vkCmdBeginRendering, and there is no shader object bound to any graphics stage, input attachment index mappings in the bound pipeline must match those set for the current render pass instance via VkRenderingInputAttachmentIndexInfo

- VUID-vkCmdDrawIndirect-None-09642
  If the current render pass was begun with vkCmdBeginRendering with the `VK_RENDERING_ENABLE_LEGACY_DITHERING_BIT_EXT` flag, the bound graphics pipeline must have been created with `VK_PIPELINE_CREATE_2_ENABLE_LEGACY_DITHERING_BIT_EXT`

- VUID-vkCmdDrawIndirect-None-09643
  If the bound graphics pipeline was created with `VK_PIPELINE_CREATE_2_ENABLE_LEGACY_DITHERING_BIT_EXT`, the current render pass must have begun with vkCmdBeginRendering with the `VK_RENDERING_ENABLE_LEGACY_DITHERING_BIT_EXT` flag

- VUID-vkCmdDrawIndirect-None-10677
  If the per-tile execution model is enabled, the tileShadingPerTileDraw feature must be enabled

- VUID-vkCmdDrawIndirect-None-10772
  If a shader object is bound to any graphics stage, multiview functionality must not be enabled in the current render pass

- VUID-vkCmdDrawIndirect-None-04007
  All vertex input bindings accessed via vertex input variables declared in the vertex shader entry point’s interface must have either valid or VK_NULL_HANDLE buffers bound

- VUID-vkCmdDrawIndirect-None-04008
  If the `nullDescriptor` feature is not enabled, all vertex input bindings accessed via vertex input variables declared in the vertex shader entry point’s interface must not be VK_NULL_HANDLE

- VUID-vkCmdDrawIndirect-None-02721
  If the `robustBufferAccess` feature is not enabled, and that pipeline was created without enabling `VK_PIPELINE_ROBUSTNESS_BUFFER_BEHAVIOR_ROBUST_BUFFER_ACCESS` for `vertexInputs`, then for a given vertex buffer binding, any attribute data fetched must be entirely contained within the corresponding vertex buffer binding, as described in Vertex Input Description

- VUID-vkCmdDrawIndirect-format-10389
  For each vertex attribute accessed by this command, if its VkVertexInputAttributeDescription::`format` or VkVertexInputAttributeDescription2EXT::`format` is a packed format, and the `legacyVertexAttributes` feature is not enabled, the value of `attribAddress`, calculated as described in Vertex Input Calculation, must be a multiple of the size of the `format`

- VUID-vkCmdDrawIndirect-format-10390
  For each vertex attribute accessed by this command, if its VkVertexInputAttributeDescription::`format` or VkVertexInputAttributeDescription2EXT::`format` is not a packed format, and either the `legacyVertexAttributes` feature is not enabled or `format` has 64-bit components, the value of `attribAddress`, calculated as described in Vertex Input Calculation, must be a multiple of the component size of the `format`

- VUID-vkCmdDrawIndirect-None-07842
  If there is a shader object bound to the `VK_SHADER_STAGE_VERTEX_BIT` stage or the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_PRIMITIVE_TOPOLOGY` dynamic state enabled then vkCmdSetPrimitiveTopology must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawIndirect-dynamicPrimitiveTopologyUnrestricted-07500
  If the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_PRIMITIVE_TOPOLOGY` dynamic state enabled and the `dynamicPrimitiveTopologyUnrestricted` is `VK_FALSE`, then the `primitiveTopology` parameter of `vkCmdSetPrimitiveTopology` must be of the same topology class as the pipeline VkPipelineInputAssemblyStateCreateInfo::`topology` state

- VUID-vkCmdDrawIndirect-primitiveTopology-10286
  If a `VK_SHADER_STAGE_TESSELLATION_CONTROL_BIT` stage is bound, then the current value of `primitiveTopology` must be `VK_PRIMITIVE_TOPOLOGY_PATCH_LIST` prior to this drawing command

- VUID-vkCmdDrawIndirect-primitiveTopology-10747
  If vkCmdSetPrimitiveTopology set `primitiveTopology` to `VK_PRIMITIVE_TOPOLOGY_PATCH_LIST` prior to this drawing command, then a `VK_SHADER_STAGE_TESSELLATION_CONTROL_BIT` stage must be bound

- VUID-vkCmdDrawIndirect-primitiveTopology-10748
  If vkCmdSetPrimitiveTopology set `primitiveTopology` to `VK_PRIMITIVE_TOPOLOGY_POINT_LIST` prior to this drawing command, the `maintenance5` feature is not enabled, both a `VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT` and `VK_SHADER_STAGE_GEOMETRY_BIT` stage are not bound, then the `Vertex` `Execution` `Model` must have a `PointSize` decorated variable that is statically written to

- VUID-vkCmdDrawIndirect-pStrides-04913
  If the bound graphics pipeline was created with the `VK_DYNAMIC_STATE_VERTEX_INPUT_BINDING_STRIDE` dynamic state enabled, but without the `VK_DYNAMIC_STATE_VERTEX_INPUT_EXT` dynamic state enabled, then vkCmdBindVertexBuffers2 must have been called and not subsequently invalidated in the current command buffer prior to this draw command, and the `pStrides` parameter of vkCmdBindVertexBuffers2 must not be `NULL`

- VUID-vkCmdDrawIndirect-None-04914
  If there is a shader object bound to the `VK_SHADER_STAGE_VERTEX_BIT` stage or the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_VERTEX_INPUT_EXT` dynamic state enabled then vkCmdSetVertexInputEXT must have been called and not subsequently invalidated in the current command buffer prior to this draw command

- VUID-vkCmdDrawIndirect-Input-07939
  If the `vertexAttributeRobustness` feature is not enabled, and the `maintenance9` feature is not enabled, and there is a shader object bound to the `VK_SHADER_STAGE_VERTEX_BIT` stage or the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_VERTEX_INPUT_EXT` dynamic state enabled then all variables with the `Input` storage class decorated with `Location` in the `Vertex` `Execution` `Model` `OpEntryPoint` must contain a location in VkVertexInputAttributeDescription2EXT::`location`

- VUID-vkCmdDrawIndirect-Input-08734
  If there is a shader object bound to the `VK_SHADER_STAGE_VERTEX_BIT` stage or the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_VERTEX_INPUT_EXT` dynamic state enabled and either the `legacyVertexAttributes` feature is not enabled or the SPIR-V Type associated with a given `Input` variable of the corresponding `Location` in the `Vertex` `Execution` `Model` `OpEntryPoint` is 64-bit, then the numeric type associated with all `Input` variables of the corresponding `Location` in the `Vertex` `Execution` `Model` `OpEntryPoint` must be the same as VkVertexInputAttributeDescription2EXT::`format`

- VUID-vkCmdDrawIndirect-format-08936
  If there is a shader object bound to the `VK_SHADER_STAGE_VERTEX_BIT` stage or the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_VERTEX_INPUT_EXT` dynamic state enabled and VkVertexInputAttributeDescription2EXT::`format` has a 64-bit component, then the scalar width associated with all `Input` variables of the corresponding `Location` in the `Vertex` `Execution` `Model` `OpEntryPoint` must be 64-bit

- VUID-vkCmdDrawIndirect-format-08937
  If there is a shader object bound to the `VK_SHADER_STAGE_VERTEX_BIT` stage or the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_VERTEX_INPUT_EXT` dynamic state enabled and the scalar width associated with a `Location` decorated `Input` variable in the `Vertex` `Execution` `Model` `OpEntryPoint` is 64-bit, then the corresponding VkVertexInputAttributeDescription2EXT::`format` must have a 64-bit component

- VUID-vkCmdDrawIndirect-None-09203
  If there is a shader object bound to the `VK_SHADER_STAGE_VERTEX_BIT` stage or the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_VERTEX_INPUT_EXT` dynamic state enabled and VkVertexInputAttributeDescription2EXT::`format` has a 64-bit component, then all `Input` variables at the corresponding `Location` in the `Vertex` `Execution` `Model` `OpEntryPoint` must not use components that are not present in the format

- VUID-vkCmdDrawIndirect-None-04875
  If there is a shader object bound to the `VK_SHADER_STAGE_TESSELLATION_CONTROL_BIT` stage or the bound graphics pipeline state was created with both a `VK_SHADER_STAGE_TESSELLATION_CONTROL_BIT` stage and the `VK_DYNAMIC_STATE_PATCH_CONTROL_POINTS_EXT` dynamic state enabled, and the current value of `primitiveTopology` is `VK_PRIMITIVE_TOPOLOGY_PATCH_LIST`, then vkCmdSetPatchControlPointsEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawIndirect-None-04879
  If there is a shader object bound to the `VK_SHADER_STAGE_VERTEX_BIT` stage or the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_PRIMITIVE_RESTART_ENABLE` dynamic state enabled then vkCmdSetPrimitiveRestartEnable must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawIndirect-None-09637
  If the `primitiveTopologyListRestart` feature is not enabled, the topology is `VK_PRIMITIVE_TOPOLOGY_POINT_LIST`, `VK_PRIMITIVE_TOPOLOGY_LINE_LIST`, `VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST`, `VK_PRIMITIVE_TOPOLOGY_LINE_LIST_WITH_ADJACENCY`, or `VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST_WITH_ADJACENCY`, there is a shader object bound to the `VK_SHADER_STAGE_VERTEX_BIT` stage or the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_PRIMITIVE_RESTART_ENABLE` dynamic state enabled then vkCmdSetPrimitiveRestartEnable must be `VK_FALSE`

- VUID-vkCmdDrawIndirect-stage-06481
  The bound graphics pipeline must not have been created with the VkPipelineShaderStageCreateInfo::`stage` member of any element of VkGraphicsPipelineCreateInfo::`pStages` set to `VK_SHADER_STAGE_TASK_BIT_EXT` or `VK_SHADER_STAGE_MESH_BIT_EXT`

- VUID-vkCmdDrawIndirect-None-08885
  There must be no shader object bound to either of the `VK_SHADER_STAGE_TASK_BIT_EXT` or `VK_SHADER_STAGE_MESH_BIT_EXT` stages

- VUID-vkCmdDrawIndirect-None-07619
  If a shader object is bound to the `VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT` stage or a graphics pipeline is bound which was created with both a `VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT` stage and the `VK_DYNAMIC_STATE_TESSELLATION_DOMAIN_ORIGIN_EXT` dynamic state enabled, then vkCmdSetTessellationDomainOriginEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawIndirect-buffer-02708
  If `buffer` is non-sparse then it must be bound completely and contiguously to a single `VkDeviceMemory` object

- VUID-vkCmdDrawIndirect-buffer-02709
  `buffer` must have been created with the `VK_BUFFER_USAGE_INDIRECT_BUFFER_BIT` bit set

- VUID-vkCmdDrawIndirect-offset-02710
  `offset` must be a multiple of `4`

- VUID-vkCmdDrawIndirect-commandBuffer-02711
  `commandBuffer` must not be a protected command buffer

- VUID-vkCmdDrawIndirect-drawCount-02718
  If the `multiDrawIndirect` feature is not enabled, `drawCount` must be `0` or `1`

- VUID-vkCmdDrawIndirect-drawCount-02719
  `drawCount` must be less than or equal to `VkPhysicalDeviceLimits`::`maxDrawIndirectCount`

- VUID-vkCmdDrawIndirect-drawCount-00476
  If `drawCount` is greater than `1`, `stride` must be a multiple of `4` and must be greater than or equal to `sizeof`(`VkDrawIndirectCommand`)

- VUID-vkCmdDrawIndirect-drawCount-00487
  If `drawCount` is equal to `1`, (`offset` + `sizeof`(VkDrawIndirectCommand)) must be less than or equal to the size of `buffer`

- VUID-vkCmdDrawIndirect-drawCount-00488
  If `drawCount` is greater than `1`, (`stride` × (`drawCount` - 1) + `offset` + `sizeof`(VkDrawIndirectCommand)) must be less than or equal to the size of `buffer`

Valid Usage (Implicit)

- VUID-vkCmdDrawIndirect-commandBuffer-parameter
  `commandBuffer` must be a valid VkCommandBuffer handle

- VUID-vkCmdDrawIndirect-buffer-parameter
  `buffer` must be a valid VkBuffer handle

- VUID-vkCmdDrawIndirect-commandBuffer-recording
  `commandBuffer` must be in the recording state

- VUID-vkCmdDrawIndirect-commandBuffer-cmdpool
  The `VkCommandPool` that `commandBuffer` was allocated from must support graphics operations

- VUID-vkCmdDrawIndirect-renderpass
  This command must only be called inside of a render pass instance

- VUID-vkCmdDrawIndirect-videocoding
  This command must only be called outside of a video coding scope

- VUID-vkCmdDrawIndirect-commonparent
  Both of `buffer`, and `commandBuffer` must have been created, allocated, or retrieved from the same VkDevice

Host Synchronization

- Host access to `commandBuffer` must be externally synchronized

- Host access to the `VkCommandPool` that `commandBuffer` was allocated from must be externally synchronized

Command Properties

Command Buffer Levels | Render Pass Scope | Video Coding Scope | Supported Queue Types | Command Type
--- | --- | --- | --- | ---
Primary Secondary | Inside | Outside | Graphics | Action

The `VkDrawIndirectCommand` structure is defined as:

    // Provided by VK_VERSION_1_0
    typedef struct VkDrawIndirectCommand {
        uint32_t    vertexCount;
        uint32_t    instanceCount;
        uint32_t    firstVertex;
        uint32_t    firstInstance;
    } VkDrawIndirectCommand;

- `vertexCount` is the number of vertices to draw.

- `instanceCount` is the number of instances to draw.

- `firstVertex` is the index of the first vertex to draw.

- `firstInstance` is the instance ID of the first instance to draw.

The members of `VkDrawIndirectCommand` have the same meaning as the similarly named parameters of vkCmdDraw.

Valid Usage

- VUID-VkDrawIndirectCommand-pNext-09461
  If the bound graphics pipeline state was created with VkPipelineVertexInputDivisorStateCreateInfo in the `pNext` chain of VkGraphicsPipelineCreateInfo::`pVertexInputState`, any member of VkPipelineVertexInputDivisorStateCreateInfo::`pVertexBindingDivisors` has a value other than `1` in `divisor`, and VkPhysicalDeviceVertexAttributeDivisorProperties::`supportsNonZeroFirstInstance` is `VK_FALSE`, then `firstInstance` must be `0`

- VUID-VkDrawIndirectCommand-None-09462
  If shader objects are used for drawing or the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_VERTEX_INPUT_EXT` dynamic state enabled, any member of the `pVertexBindingDescriptions` parameter to the vkCmdSetVertexInputEXT call that sets this dynamic state has a value other than `1` in `divisor`, and VkPhysicalDeviceVertexAttributeDivisorProperties::`supportsNonZeroFirstInstance` is `VK_FALSE`, then `firstInstance` must be `0`

- VUID-VkDrawIndirectCommand-firstInstance-00501
  If the `drawIndirectFirstInstance` feature is not enabled, `firstInstance` must be `0`

To record a non-indexed draw call with a draw call count sourced from a buffer, call:

    // Provided by VK_VERSION_1_2
    void vkCmdDrawIndirectCount(
        VkCommandBuffer                             commandBuffer,
        VkBuffer                                    buffer,
        VkDeviceSize                                offset,
        VkBuffer                                    countBuffer,
        VkDeviceSize                                countBufferOffset,
        uint32_t                                    maxDrawCount,
        uint32_t                                    stride);

or the equivalent command

    // Provided by VK_KHR_draw_indirect_count
    void vkCmdDrawIndirectCountKHR(
        VkCommandBuffer                             commandBuffer,
        VkBuffer                                    buffer,
        VkDeviceSize                                offset,
        VkBuffer                                    countBuffer,
        VkDeviceSize                                countBufferOffset,
        uint32_t                                    maxDrawCount,
        uint32_t                                    stride);

or the equivalent command

    // Provided by VK_AMD_draw_indirect_count
    void vkCmdDrawIndirectCountAMD(
        VkCommandBuffer                             commandBuffer,
        VkBuffer                                    buffer,
        VkDeviceSize                                offset,
        VkBuffer                                    countBuffer,
        VkDeviceSize                                countBufferOffset,
        uint32_t                                    maxDrawCount,
        uint32_t                                    stride);

- `commandBuffer` is the command buffer into which the command is recorded.

- `buffer` is the buffer containing draw parameters.

- `offset` is the byte offset into `buffer` where parameters begin.

- `countBuffer` is the buffer containing the draw count.

- `countBufferOffset` is the byte offset into `countBuffer` where the draw count begins.

- `maxDrawCount` specifies the maximum number of draws that will be executed. The actual number of executed draw calls is the minimum of the count specified in `countBuffer` and `maxDrawCount`.

- `stride` is the byte stride between successive sets of draw parameters.

`vkCmdDrawIndirectCount` behaves similarly to vkCmdDrawIndirect except that the draw count is read by the device from a buffer during execution. The command will read an unsigned 32-bit integer from `countBuffer` located at `countBufferOffset` and use this as the draw count.

Valid Usage

- VUID-vkCmdDrawIndirectCount-magFilter-04553
  If a VkSampler created with `magFilter` or `minFilter` equal to `VK_FILTER_LINEAR`, `reductionMode` equal to `VK_SAMPLER_REDUCTION_MODE_WEIGHTED_AVERAGE`, and `compareEnable` equal to `VK_FALSE` is used to sample a VkImageView as a result of this command, then the image view’s format features must contain `VK_FORMAT_FEATURE_SAMPLED_IMAGE_FILTER_LINEAR_BIT`

- VUID-vkCmdDrawIndirectCount-magFilter-09598
  If a VkSampler created with `magFilter` or `minFilter` equal to `VK_FILTER_LINEAR` and `reductionMode` equal to either `VK_SAMPLER_REDUCTION_MODE_MIN` or `VK_SAMPLER_REDUCTION_MODE_MAX` is used to sample a VkImageView as a result of this command, then the image view’s format features must contain `VK_FORMAT_FEATURE_SAMPLED_IMAGE_FILTER_MINMAX_BIT`

- VUID-vkCmdDrawIndirectCount-mipmapMode-04770
  If a VkSampler created with `mipmapMode` equal to `VK_SAMPLER_MIPMAP_MODE_LINEAR`, `reductionMode` equal to `VK_SAMPLER_REDUCTION_MODE_WEIGHTED_AVERAGE`, and `compareEnable` equal to `VK_FALSE` is used to sample a VkImageView as a result of this command, then the image view’s format features must contain `VK_FORMAT_FEATURE_SAMPLED_IMAGE_FILTER_LINEAR_BIT`

- VUID-vkCmdDrawIndirectCount-mipmapMode-09599
  If a VkSampler created with `mipmapMode` equal to `VK_SAMPLER_MIPMAP_MODE_LINEAR` and `reductionMode` equal to either `VK_SAMPLER_REDUCTION_MODE_MIN` or `VK_SAMPLER_REDUCTION_MODE_MAX` is used to sample a VkImageView as a result of this command, then the image view’s format features must contain `VK_FORMAT_FEATURE_SAMPLED_IMAGE_FILTER_MINMAX_BIT`

- VUID-vkCmdDrawIndirectCount-unnormalizedCoordinates-09635
  If a VkSampler created with `unnormalizedCoordinates` equal to `VK_TRUE` is used to sample a VkImageView as a result of this command, then the image view’s `levelCount` and `layerCount` must be 1

- VUID-vkCmdDrawIndirectCount-None-08609
  If a VkSampler created with `unnormalizedCoordinates` equal to `VK_TRUE` is used to sample a VkImageView as a result of this command, then the image view’s `viewType` must be `VK_IMAGE_VIEW_TYPE_1D` or `VK_IMAGE_VIEW_TYPE_2D`

- VUID-vkCmdDrawIndirectCount-None-08610
  If a VkSampler created with `unnormalizedCoordinates` equal to `VK_TRUE` is used to sample a VkImageView as a result of this command, then the sampler must not be used with any of the SPIR-V `OpImageSample*` or `OpImageSparseSample*` instructions with `ImplicitLod`, `Dref` or `Proj` in their name

- VUID-vkCmdDrawIndirectCount-None-08611
  If a VkSampler created with `unnormalizedCoordinates` equal to `VK_TRUE` is used to sample a VkImageView as a result of this command, then the sampler must not be used with any of the SPIR-V `OpImageSample*` or `OpImageSparseSample*` instructions that includes a LOD bias or any offset values

- VUID-vkCmdDrawIndirectCount-None-06479
  If a VkImageView is sampled with depth comparison, the image view’s format features must contain `VK_FORMAT_FEATURE_2_SAMPLED_IMAGE_DEPTH_COMPARISON_BIT`

- VUID-vkCmdDrawIndirectCount-None-02691
  If a VkImageView is accessed using atomic operations as a result of this command, then the image view’s format features must contain `VK_FORMAT_FEATURE_STORAGE_IMAGE_ATOMIC_BIT`

- VUID-vkCmdDrawIndirectCount-None-07888
  If a `VK_DESCRIPTOR_TYPE_STORAGE_TEXEL_BUFFER` descriptor is accessed using atomic operations as a result of this command, then the storage texel buffer’s format features must contain `VK_FORMAT_FEATURE_STORAGE_TEXEL_BUFFER_ATOMIC_BIT`

- VUID-vkCmdDrawIndirectCount-None-02692
  If a VkImageView is sampled with `VK_FILTER_CUBIC_EXT` as a result of this command, then the image view’s format features must contain `VK_FORMAT_FEATURE_SAMPLED_IMAGE_FILTER_CUBIC_BIT_EXT`

- VUID-vkCmdDrawIndirectCount-None-02693
  If the VK_EXT_filter_cubic extension is not enabled and any VkImageView is sampled with `VK_FILTER_CUBIC_EXT` as a result of this command, it must not have a VkImageViewType of `VK_IMAGE_VIEW_TYPE_3D`, `VK_IMAGE_VIEW_TYPE_CUBE`, or `VK_IMAGE_VIEW_TYPE_CUBE_ARRAY`

- VUID-vkCmdDrawIndirectCount-filterCubic-02694
  Any VkImageView being sampled with `VK_FILTER_CUBIC_EXT` as a result of this command must have a VkImageViewType and format that supports cubic filtering, as specified by VkFilterCubicImageViewImageFormatPropertiesEXT::`filterCubic` returned by vkGetPhysicalDeviceImageFormatProperties2

- VUID-vkCmdDrawIndirectCount-filterCubicMinmax-02695
  Any VkImageView being sampled with `VK_FILTER_CUBIC_EXT` with a reduction mode of either `VK_SAMPLER_REDUCTION_MODE_MIN` or `VK_SAMPLER_REDUCTION_MODE_MAX` as a result of this command must have a VkImageViewType and format that supports cubic filtering together with minmax filtering, as specified by VkFilterCubicImageViewImageFormatPropertiesEXT::`filterCubicMinmax` returned by vkGetPhysicalDeviceImageFormatProperties2

- VUID-vkCmdDrawIndirectCount-cubicRangeClamp-09212
  If the `cubicRangeClamp` feature is not enabled, then any VkImageView being sampled with `VK_FILTER_CUBIC_EXT` as a result of this command must not have a VkSamplerReductionModeCreateInfo::`reductionMode` equal to `VK_SAMPLER_REDUCTION_MODE_WEIGHTED_AVERAGE_RANGECLAMP_QCOM`

- VUID-vkCmdDrawIndirectCount-reductionMode-09213
  Any VkImageView being sampled with a VkSamplerReductionModeCreateInfo::`reductionMode` equal to `VK_SAMPLER_REDUCTION_MODE_WEIGHTED_AVERAGE_RANGECLAMP_QCOM` as a result of this command must sample with `VK_FILTER_CUBIC_EXT`

- VUID-vkCmdDrawIndirectCount-selectableCubicWeights-09214
  If the `selectableCubicWeights` feature is not enabled, then any VkImageView being sampled with `VK_FILTER_CUBIC_EXT` as a result of this command must have VkSamplerCubicWeightsCreateInfoQCOM::`cubicWeights` equal to `VK_CUBIC_FILTER_WEIGHTS_CATMULL_ROM_QCOM`

- VUID-vkCmdDrawIndirectCount-flags-02696
  Any VkImage created with a VkImageCreateInfo::`flags` containing `VK_IMAGE_CREATE_CORNER_SAMPLED_BIT_NV` sampled as a result of this command must only be sampled using a VkSamplerAddressMode of `VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE`

- VUID-vkCmdDrawIndirectCount-OpTypeImage-07027
  For any VkImageView being written as a storage image where the image format field of the `OpTypeImage` is `Unknown`, the view’s format features must contain `VK_FORMAT_FEATURE_2_STORAGE_WRITE_WITHOUT_FORMAT_BIT`

- VUID-vkCmdDrawIndirectCount-OpTypeImage-07028
  For any VkImageView being read as a storage image where the image format field of the `OpTypeImage` is `Unknown`, the view’s format features must contain `VK_FORMAT_FEATURE_2_STORAGE_READ_WITHOUT_FORMAT_BIT`

- VUID-vkCmdDrawIndirectCount-OpTypeImage-07029
  For any VkBufferView being written as a storage texel buffer where the image format field of the `OpTypeImage` is `Unknown`, the view’s buffer features must contain `VK_FORMAT_FEATURE_2_STORAGE_WRITE_WITHOUT_FORMAT_BIT`

- VUID-vkCmdDrawIndirectCount-OpTypeImage-07030
  Any VkBufferView being read as a storage texel buffer where the image format field of the `OpTypeImage` is `Unknown` then the view’s buffer features must contain `VK_FORMAT_FEATURE_2_STORAGE_READ_WITHOUT_FORMAT_BIT`

- VUID-vkCmdDrawIndirectCount-None-08600
  For each set n that is statically used by a bound shader, a descriptor set must have been bound to n at the same pipeline bind point, with a VkPipelineLayout that is compatible for set n, with the VkPipelineLayout used to create the current VkPipeline or the VkDescriptorSetLayout array used to create the current VkShaderEXT , as described in Pipeline Layout Compatibility

- VUID-vkCmdDrawIndirectCount-None-08601
  For each push constant that is statically used by a bound shader, a push constant value must have been set for the same pipeline bind point, with a VkPipelineLayout that is compatible for push constants, with the VkPipelineLayout used to create the current VkPipeline or the VkDescriptorSetLayout array used to create the current VkShaderEXT , as described in Pipeline Layout Compatibility

- VUID-vkCmdDrawIndirectCount-None-10068
  For each array of resources that is used by a bound shader, the indices used to access members of the array must be less than the descriptor count for the identified binding in the descriptor sets used by this command

- VUID-vkCmdDrawIndirectCount-maintenance4-08602
  If the `maintenance4` feature is not enabled, then for each push constant that is statically used by a bound shader, a push constant value must have been set for the same pipeline bind point, with a VkPipelineLayout that is compatible for push constants, with the VkPipelineLayout used to create the current VkPipeline or the VkDescriptorSetLayout and VkPushConstantRange arrays used to create the current VkShaderEXT , as described in Pipeline Layout Compatibility

- VUID-vkCmdDrawIndirectCount-None-08114
  Descriptors in each bound descriptor set, specified via vkCmdBindDescriptorSets, must be valid as described by descriptor validity if they are statically used by the VkPipeline bound to the pipeline bind point used by this command and the bound VkPipeline was not created with `VK_PIPELINE_CREATE_DESCRIPTOR_BUFFER_BIT_EXT`

- VUID-vkCmdDrawIndirectCount-None-08115
  If the descriptors used by the VkPipeline bound to the pipeline bind point were specified via vkCmdBindDescriptorSets, the bound VkPipeline must have been created without `VK_PIPELINE_CREATE_DESCRIPTOR_BUFFER_BIT_EXT`

- VUID-vkCmdDrawIndirectCount-None-08116
  Descriptors in bound descriptor buffers, specified via vkCmdSetDescriptorBufferOffsetsEXT, must be valid if they are dynamically used by the VkPipeline bound to the pipeline bind point used by this command and the bound VkPipeline was created with `VK_PIPELINE_CREATE_DESCRIPTOR_BUFFER_BIT_EXT`

- VUID-vkCmdDrawIndirectCount-None-08604
  Descriptors in bound descriptor buffers, specified via vkCmdSetDescriptorBufferOffsetsEXT, must be valid if they are dynamically used by any VkShaderEXT bound to a stage corresponding to the pipeline bind point used by this command

- VUID-vkCmdDrawIndirectCount-None-08117
  If the descriptors used by the VkPipeline bound to the pipeline bind point were specified via vkCmdSetDescriptorBufferOffsetsEXT, the bound VkPipeline must have been created with `VK_PIPELINE_CREATE_DESCRIPTOR_BUFFER_BIT_EXT`

- VUID-vkCmdDrawIndirectCount-None-08119
  If a descriptor is dynamically used with a VkPipeline created with `VK_PIPELINE_CREATE_DESCRIPTOR_BUFFER_BIT_EXT`, the descriptor memory must be resident

- VUID-vkCmdDrawIndirectCount-None-08605
  If a descriptor is dynamically used with a VkShaderEXT created with a `VkDescriptorSetLayout` that was created with `VK_DESCRIPTOR_SET_LAYOUT_CREATE_DESCRIPTOR_BUFFER_BIT_EXT`, the descriptor memory must be resident

- VUID-vkCmdDrawIndirectCount-None-08606
  If the `shaderObject` feature is not enabled, a valid pipeline must be bound to the pipeline bind point used by this command

- VUID-vkCmdDrawIndirectCount-None-08608
  If a pipeline is bound to the pipeline bind point used by this command, there must not have been any calls to dynamic state setting commands for any state specified statically in the VkPipeline object bound to the pipeline bind point used by this command, since that pipeline was bound

- VUID-vkCmdDrawIndirectCount-uniformBuffers-06935
  If any stage of the VkPipeline object bound to the pipeline bind point used by this command accesses a uniform buffer, and that stage was created without enabling either `VK_PIPELINE_ROBUSTNESS_BUFFER_BEHAVIOR_ROBUST_BUFFER_ACCESS` or `VK_PIPELINE_ROBUSTNESS_BUFFER_BEHAVIOR_ROBUST_BUFFER_ACCESS_2` for `uniformBuffers`, and the `robustBufferAccess` feature is not enabled, that stage must not access values outside of the range of the buffer as specified in the descriptor set bound to the same pipeline bind point

- VUID-vkCmdDrawIndirectCount-None-08612
  If the `robustBufferAccess` feature is not enabled, and any VkShaderEXT bound to a stage corresponding to the pipeline bind point used by this command accesses a uniform buffer, it must not access values outside of the range of the buffer as specified in the descriptor set bound to the same pipeline bind point

- VUID-vkCmdDrawIndirectCount-storageBuffers-06936
  If any stage of the VkPipeline object bound to the pipeline bind point used by this command accesses a storage buffer, and that stage was created without enabling either `VK_PIPELINE_ROBUSTNESS_BUFFER_BEHAVIOR_ROBUST_BUFFER_ACCESS` or `VK_PIPELINE_ROBUSTNESS_BUFFER_BEHAVIOR_ROBUST_BUFFER_ACCESS_2` for `storageBuffers`, and the `robustBufferAccess` feature is not enabled, that stage must not access values outside of the range of the buffer as specified in the descriptor set bound to the same pipeline bind point

- VUID-vkCmdDrawIndirectCount-None-08613
  If the `robustBufferAccess` feature is not enabled, and any VkShaderEXT bound to a stage corresponding to the pipeline bind point used by this command accesses a storage buffer, it must not access values outside of the range of the buffer as specified in the descriptor set bound to the same pipeline bind point

- VUID-vkCmdDrawIndirectCount-commandBuffer-02707
  If `commandBuffer` is an unprotected command buffer and `protectedNoFault` is not supported, any resource accessed by bound shaders must not be a protected resource

- VUID-vkCmdDrawIndirectCount-viewType-07752
  If a VkImageView is accessed as a result of this command, then the image view’s `viewType` must match the `Dim` operand of the `OpTypeImage` as described in Compatibility Between SPIR-V Image Dimensions and Vulkan ImageView Types

- VUID-vkCmdDrawIndirectCount-format-07753
  If a VkImageView or VkBufferView is accessed as a result of this command, then the numeric type of the view’s `format` and the `Sampled` `Type` operand of the `OpTypeImage` must match

- VUID-vkCmdDrawIndirectCount-OpImageWrite-08795
  If a VkImageView created with a format other than `VK_FORMAT_A8_UNORM` is accessed using `OpImageWrite` as a result of this command, then the `Type` of the `Texel` operand of that instruction must have at least as many components as the image view’s format

- VUID-vkCmdDrawIndirectCount-OpImageWrite-08796
  If a VkImageView created with the format `VK_FORMAT_A8_UNORM` is accessed using `OpImageWrite` as a result of this command, then the `Type` of the `Texel` operand of that instruction must have four components

- VUID-vkCmdDrawIndirectCount-OpImageWrite-04469
  If a VkBufferView is accessed using `OpImageWrite` as a result of this command, then the `Type` of the `Texel` operand of that instruction must have at least as many components as the buffer view’s format

- VUID-vkCmdDrawIndirectCount-SampledType-04470
  If a VkImageView with a VkFormat that has a 64-bit component width is accessed as a result of this command, the `SampledType` of the `OpTypeImage` operand of that instruction must have a `Width` of 64

- VUID-vkCmdDrawIndirectCount-SampledType-04471
  If a VkImageView with a VkFormat that has a component width less than 64-bit is accessed as a result of this command, the `SampledType` of the `OpTypeImage` operand of that instruction must have a `Width` of 32

- VUID-vkCmdDrawIndirectCount-SampledType-04472
  If a VkBufferView with a VkFormat that has a 64-bit component width is accessed as a result of this command, the `SampledType` of the `OpTypeImage` operand of that instruction must have a `Width` of 64

- VUID-vkCmdDrawIndirectCount-SampledType-04473
  If a VkBufferView with a VkFormat that has a component width less than 64-bit is accessed as a result of this command, the `SampledType` of the `OpTypeImage` operand of that instruction must have a `Width` of 32

- VUID-vkCmdDrawIndirectCount-sparseImageInt64Atomics-04474
  If the `sparseImageInt64Atomics` feature is not enabled, VkImage objects created with the `VK_IMAGE_CREATE_SPARSE_RESIDENCY_BIT` flag must not be accessed by atomic instructions through an `OpTypeImage` with a `SampledType` with a `Width` of 64 by this command

- VUID-vkCmdDrawIndirectCount-sparseImageInt64Atomics-04475
  If the `sparseImageInt64Atomics` feature is not enabled, VkBuffer objects created with the `VK_BUFFER_CREATE_SPARSE_RESIDENCY_BIT` flag must not be accessed by atomic instructions through an `OpTypeImage` with a `SampledType` with a `Width` of 64 by this command

- VUID-vkCmdDrawIndirectCount-OpImageWeightedSampleQCOM-06971
  If `OpImageWeightedSampleQCOM` is used to sample a VkImageView as a result of this command, then the image view’s format features must contain `VK_FORMAT_FEATURE_2_WEIGHT_SAMPLED_IMAGE_BIT_QCOM`

- VUID-vkCmdDrawIndirectCount-OpImageWeightedSampleQCOM-06972
  If `OpImageWeightedSampleQCOM` uses a VkImageView as a sample weight image as a result of this command, then the image view’s format features must contain `VK_FORMAT_FEATURE_2_WEIGHT_IMAGE_BIT_QCOM`

- VUID-vkCmdDrawIndirectCount-OpImageBoxFilterQCOM-06973
  If `OpImageBoxFilterQCOM` is used to sample a VkImageView as a result of this command, then the image view’s format features must contain `VK_FORMAT_FEATURE_2_BOX_FILTER_SAMPLED_BIT_QCOM`

- VUID-vkCmdDrawIndirectCount-OpImageBlockMatchSSDQCOM-06974
  If `OpImageBlockMatchSSDQCOM` is used to read from an VkImageView as a result of this command, then the image view’s format features must contain `VK_FORMAT_FEATURE_2_BLOCK_MATCHING_BIT_QCOM`

- VUID-vkCmdDrawIndirectCount-OpImageBlockMatchSADQCOM-06975
  If `OpImageBlockMatchSADQCOM` is used to read from an VkImageView as a result of this command, then the image view’s format features must contain `VK_FORMAT_FEATURE_2_BLOCK_MATCHING_BIT_QCOM`

- VUID-vkCmdDrawIndirectCount-OpImageBlockMatchSADQCOM-06976
  If `OpImageBlockMatchSADQCOM` or OpImageBlockMatchSSDQCOM is used to read from a reference image as result of this command, then the specified reference coordinates must not fail integer texel coordinate validation

- VUID-vkCmdDrawIndirectCount-OpImageWeightedSampleQCOM-06977
  If `OpImageWeightedSampleQCOM`, `OpImageBoxFilterQCOM`, `OpImageBlockMatchWindowSSDQCOM`, `OpImageBlockMatchWindowSADQCOM`, `OpImageBlockMatchGatherSSDQCOM`, `OpImageBlockMatchGatherSADQCOM`, `OpImageBlockMatchSSDQCOM`, or `OpImageBlockMatchSADQCOM` uses a VkSampler as a result of this command, then the sampler must have been created with `VK_SAMPLER_CREATE_IMAGE_PROCESSING_BIT_QCOM`

- VUID-vkCmdDrawIndirectCount-OpImageWeightedSampleQCOM-06978
  If any command other than `OpImageWeightedSampleQCOM`, `OpImageBoxFilterQCOM`, `OpImageBlockMatchWindowSSDQCOM`, `OpImageBlockMatchWindowSADQCOM`, `OpImageBlockMatchGatherSSDQCOM`, `OpImageBlockMatchGatherSADQCOM`, `OpImageBlockMatchSSDQCOM`, or `OpImageBlockMatchSADQCOM` uses a VkSampler as a result of this command, then the sampler must not have been created with `VK_SAMPLER_CREATE_IMAGE_PROCESSING_BIT_QCOM`

- VUID-vkCmdDrawIndirectCount-OpImageBlockMatchWindow-09215
  If a `OpImageBlockMatchWindow*QCOM` or `OpImageBlockMatchGather*QCOM` instruction is used to read from an VkImageView as a result of this command, then the image view’s format features must contain `VK_FORMAT_FEATURE_2_BLOCK_MATCHING_BIT_QCOM`

- VUID-vkCmdDrawIndirectCount-OpImageBlockMatchWindow-09216
  If a `OpImageBlockMatchWindow*QCOM` or `OpImageBlockMatchGather*QCOM` instruction is used to read from an VkImageView as a result of this command, then the image view’s format must be a single-component format

- VUID-vkCmdDrawIndirectCount-OpImageBlockMatchWindow-09217
  If a `OpImageBlockMatchWindow*QCOM` or `OpImageBlockMatchGather*QCOM` read from a reference image as result of this command, then the specified reference coordinates must not fail integer texel coordinate validation

- VUID-vkCmdDrawIndirectCount-None-07288
  Any shader invocation executed by this command must terminate

- VUID-vkCmdDrawIndirectCount-None-09600
  If a descriptor with type equal to any of `VK_DESCRIPTOR_TYPE_SAMPLE_WEIGHT_IMAGE_QCOM`, `VK_DESCRIPTOR_TYPE_BLOCK_MATCH_IMAGE_QCOM`, `VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE`, `VK_DESCRIPTOR_TYPE_STORAGE_IMAGE`, or `VK_DESCRIPTOR_TYPE_INPUT_ATTACHMENT` is accessed as a result of this command, all image subresources identified by that descriptor must be in the image layout identified when the descriptor was written

- VUID-vkCmdDrawIndirectCount-commandBuffer-10746
  The `VkDeviceMemory` object allocated from a `VkMemoryHeap` with the `VK_MEMORY_HEAP_TILE_MEMORY_BIT_QCOM` property that is bound to a resource accessed as a result of this command must be the active bound bound tile memory object in `commandBuffer`

- VUID-vkCmdDrawIndirectCount-None-10678
  If this command is recorded inside a tile shading render pass instance, the stages corresponding to the pipeline bind point used by this command must only include `VK_SHADER_STAGE_VERTEX_BIT`, `VK_SHADER_STAGE_FRAGMENT_BIT`, and/or `VK_SHADER_STAGE_COMPUTE_BIT`

- VUID-vkCmdDrawIndirectCount-None-10679
  If this command is recorded where per-tile execution model is enabled, there must be no access to any image while the image was be transitioned to the `VK_IMAGE_LAYOUT_ATTACHMENT_FEEDBACK_LOOP_OPTIMAL_EXT` layout

- VUID-vkCmdDrawIndirectCount-pDescription-09900
  If a `VK_DESCRIPTOR_TYPE_TENSOR_ARM` descriptor is accessed as a result of this command, then the underlying VkTensorARM object must have been created with a VkTensorCreateInfoARM::`pDescription` whose `usage` member contained `VK_TENSOR_USAGE_SHADER_BIT_ARM`

- VUID-vkCmdDrawIndirectCount-dimensionCount-09905
  If a `VK_DESCRIPTOR_TYPE_TENSOR_ARM` descriptor is accessed as a result of this command, then the `Rank` of the `OpTypeTensorARM` of the tensor resource variable must be equal to the `dimensionCount` provided via VkTensorCreateInfoARM::`pDescription` when creating the underlying VkTensorARM object

- VUID-vkCmdDrawIndirectCount-OpTypeTensorARM-09906
  If a `VK_DESCRIPTOR_TYPE_TENSOR_ARM` descriptor is accessed as a result of this command, then the element type of the `OpTypeTensorARM` of the tensor resource variable must be compatible with the VkFormat of the VkTensorViewARM used for the access

- VUID-vkCmdDrawIndirectCount-renderPass-02684
  The current render pass must be compatible with the `renderPass` member of the `VkGraphicsPipelineCreateInfo` structure specified when creating the `VkPipeline` bound to `VK_PIPELINE_BIND_POINT_GRAPHICS`

- VUID-vkCmdDrawIndirectCount-subpass-02685
  The subpass index of the current render pass must be equal to the `subpass` member of the `VkGraphicsPipelineCreateInfo` structure specified when creating the `VkPipeline` bound to `VK_PIPELINE_BIND_POINT_GRAPHICS`

- VUID-vkCmdDrawIndirectCount-None-07748
  If any shader statically accesses an input attachment, a valid descriptor must be bound to the pipeline via a descriptor set

- VUID-vkCmdDrawIndirectCount-OpTypeImage-07468
  If any shader executed by this pipeline accesses an `OpTypeImage` variable with a `Dim` operand of `SubpassData`, it must be decorated with an `InputAttachmentIndex` that corresponds to a valid input attachment in the current subpass

- VUID-vkCmdDrawIndirectCount-None-07469
  Input attachment views accessed in a subpass must be created with the same VkFormat as the corresponding subpass definition, and be created with a VkImageView that is compatible with the attachment referenced by the subpass' `pInputAttachments`[`InputAttachmentIndex`] in the bound VkFramebuffer as specified by Fragment Input Attachment Compatibility

- VUID-vkCmdDrawIndirectCount-pDepthInputAttachmentIndex-09595
  Input attachment views accessed in a dynamic render pass with a `InputAttachmentIndex` referenced by VkRenderingInputAttachmentIndexInfo, or no `InputAttachmentIndex` if VkRenderingInputAttachmentIndexInfo:`pDepthInputAttachmentIndex` or VkRenderingInputAttachmentIndexInfo:`pStencilInputAttachmentIndex` are `NULL`, must be created with a VkImageView that is compatible with the corresponding color, depth, or stencil attachment in VkRenderingInfo

- VUID-vkCmdDrawIndirectCount-pDepthInputAttachmentIndex-09596
  Input attachment views accessed in a dynamic render pass via a shader object must have an `InputAttachmentIndex` if both VkRenderingInputAttachmentIndexInfo:`pDepthInputAttachmentIndex` and VkRenderingInputAttachmentIndexInfo:`pStencilInputAttachmentIndex` are non-`NULL`

- VUID-vkCmdDrawIndirectCount-InputAttachmentIndex-09597
  If an input attachment view accessed in a dynamic render pass via a shader object has an `InputAttachmentIndex`, the `InputAttachmentIndex` must match an index in VkRenderingInputAttachmentIndexInfo

- VUID-vkCmdDrawIndirectCount-None-06537
  Memory backing image subresources used as attachments in the current render pass must not be written in any way other than as an attachment by this command

- VUID-vkCmdDrawIndirectCount-None-10795
  If a color attachment is written by any prior command in this subpass or by the load, store, or resolve operations for this subpass, feedback loop is not enabled for it, and either:

  - the `VK_PIPELINE_CREATE_COLOR_ATTACHMENT_FEEDBACK_LOOP_BIT_EXT` is set on the bound pipeline or

  - the last call to vkCmdSetAttachmentFeedbackLoopEnableEXT included `VK_IMAGE_ASPECT_COLOR_BIT` and

    - there is no bound graphics pipeline or

    - the bound graphics pipeline was created with `VK_DYNAMIC_STATE_ATTACHMENT_FEEDBACK_LOOP_ENABLE_EXT`

  it must not be accessed in any way other than as an attachment by this command

- VUID-vkCmdDrawIndirectCount-None-10796
  If a depth attachment is written by any prior command in this subpass or by the load, store, or resolve operations for this subpass, feedback loop is not enabled for it, and either:

  - the `VK_PIPELINE_CREATE_DEPTH_STENCIL_ATTACHMENT_FEEDBACK_LOOP_BIT_EXT` is set on the bound pipeline or

  - the last call to vkCmdSetAttachmentFeedbackLoopEnableEXT included `VK_IMAGE_ASPECT_DEPTH_BIT` and

    - there is no bound graphics pipeline or

    - the bound graphics pipeline was created with `VK_DYNAMIC_STATE_ATTACHMENT_FEEDBACK_LOOP_ENABLE_EXT`

  it must not be accessed in any way other than as an attachment by this command

- VUID-vkCmdDrawIndirectCount-None-10797
  If a stencil attachment is written by any prior command in this subpass or by the load, store, or resolve operations for this subpass, feedback loop is not enabled for it, and either:

  - the `VK_PIPELINE_CREATE_DEPTH_STENCIL_ATTACHMENT_FEEDBACK_LOOP_BIT_EXT` is set on the bound pipeline or

  - the last call to vkCmdSetAttachmentFeedbackLoopEnableEXT included `VK_IMAGE_ASPECT_STENCIL_BIT` and

    - there is no bound graphics pipeline or

    - the bound graphics pipeline was created with `VK_DYNAMIC_STATE_ATTACHMENT_FEEDBACK_LOOP_ENABLE_EXT`

  it must not be accessed in any way other than as an attachment by this command

- VUID-vkCmdDrawIndirectCount-None-09003
  If an attachment is written by any prior command in this subpass or by the load, store, or resolve operations for this subpass, it must not be accessed in any way other than as an attachment, storage image, or sampled image by this command

- VUID-vkCmdDrawIndirectCount-None-06539
  If any previously recorded command in the current subpass accessed an image subresource used as an attachment in this subpass in any way other than as an attachment, this command must not write to that image subresource as an attachment

- VUID-vkCmdDrawIndirectCount-None-06886
  If the current render pass instance uses a depth/stencil attachment with a read-only layout for the depth aspect, depth writes must be disabled

- VUID-vkCmdDrawIndirectCount-None-06887
  If the current render pass instance uses a depth/stencil attachment with a read-only layout for the stencil aspect, both front and back `writeMask` are not zero, and stencil test is enabled, all stencil ops must be `VK_STENCIL_OP_KEEP`

- VUID-vkCmdDrawIndirectCount-None-07831
  If the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_VIEWPORT` dynamic state enabled then vkCmdSetViewport must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawIndirectCount-None-07832
  If the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_SCISSOR` dynamic state enabled then vkCmdSetScissor must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawIndirectCount-None-07833
  If the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_LINE_WIDTH` dynamic state enabled then vkCmdSetLineWidth must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawIndirectCount-None-08617
  If a shader object is bound to any graphics stage, and the most recent call to vkCmdSetRasterizerDiscardEnable in the current command buffer set `rasterizerDiscardEnable` to `VK_FALSE`, and the most recent call to vkCmdSetPolygonModeEXT in the current command buffer set `polygonMode` to `VK_POLYGON_MODE_LINE`, vkCmdSetLineWidth must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawIndirectCount-None-08618
  If a shader object is bound to any graphics stage, and the most recent call to vkCmdSetRasterizerDiscardEnable in the current command buffer set `rasterizerDiscardEnable` to `VK_FALSE`, and the most recent call to vkCmdSetPrimitiveTopology in the current command buffer set `primitiveTopology` to any line topology, vkCmdSetLineWidth must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawIndirectCount-None-08619
  If a shader object that outputs line primitives is bound to the `VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT` or `VK_SHADER_STAGE_GEOMETRY_BIT` stage, and the most recent call to vkCmdSetRasterizerDiscardEnable in the current command buffer set `rasterizerDiscardEnable` to `VK_FALSE`, vkCmdSetLineWidth must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawIndirectCount-None-07834
  If a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_DEPTH_BIAS` dynamic state enabled, the current value of `rasterizerDiscardEnable` is `VK_FALSE`, and the current value of `depthBiasEnable` is `VK_TRUE`, then vkCmdSetDepthBias or vkCmdSetDepthBias2EXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawIndirectCount-None-07835
  If a shader object is bound to the `VK_SHADER_STAGE_FRAGMENT_BIT` stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_BLEND_CONSTANTS` dynamic state enabled, the current value of `rasterizerDiscardEnable` is `VK_FALSE`, and an active color attachment current value of `blendEnable` is `VK_TRUE` with a blend equations where any VkBlendFactor member is `VK_BLEND_FACTOR_CONSTANT_COLOR`, `VK_BLEND_FACTOR_ONE_MINUS_CONSTANT_COLOR`, `VK_BLEND_FACTOR_CONSTANT_ALPHA`, or `VK_BLEND_FACTOR_ONE_MINUS_CONSTANT_ALPHA`, then vkCmdSetBlendConstants must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawIndirectCount-None-07836
  If a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_DEPTH_BOUNDS` dynamic state enabled, the current value of `rasterizerDiscardEnable` is `VK_FALSE`, and the current value of `depthBoundsTestEnable` is `VK_TRUE`, then vkCmdSetDepthBounds must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawIndirectCount-None-07837
  If a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_STENCIL_COMPARE_MASK` dynamic state enabled, the current value of `rasterizerDiscardEnable` is `VK_FALSE`, and the current value of `stencilTestEnable` is `VK_TRUE`, then vkCmdSetStencilCompareMask must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawIndirectCount-None-07838
  If a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_STENCIL_WRITE_MASK` dynamic state enabled, the current value of `rasterizerDiscardEnable` is `VK_FALSE`, and the current value of `stencilTestEnable` is `VK_TRUE`, then vkCmdSetStencilWriteMask must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawIndirectCount-None-07839
  If a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_STENCIL_REFERENCE` dynamic state enabled, the current value of and `rasterizerDiscardEnable` is `VK_FALSE`, the current value of `stencilTestEnable` is `VK_TRUE`, then vkCmdSetStencilReference must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawIndirectCount-maxMultiviewInstanceIndex-02688
  If the draw is recorded in a render pass instance with multiview enabled, the maximum instance index must be less than or equal to VkPhysicalDeviceMultiviewProperties::`maxMultiviewInstanceIndex`

- VUID-vkCmdDrawIndirectCount-sampleLocationsEnable-02689
  If the bound graphics pipeline was created with VkPipelineSampleLocationsStateCreateInfoEXT::`sampleLocationsEnable` set to `VK_TRUE` and the current subpass has a depth/stencil attachment, then that attachment must have been created with the `VK_IMAGE_CREATE_SAMPLE_LOCATIONS_COMPATIBLE_DEPTH_BIT_EXT` bit set

- VUID-vkCmdDrawIndirectCount-None-07634
  If the `VK_EXT_sample_locations` extension is enabled, a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_SAMPLE_LOCATIONS_ENABLE_EXT` dynamic state enabled, and the current value of `rasterizerDiscardEnable` is `VK_FALSE`, then vkCmdSetSampleLocationsEnableEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawIndirectCount-None-06666
  If the `VK_EXT_sample_locations` extension is enabled, a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_SAMPLE_LOCATIONS_EXT` dynamic state enabled, the current value of `rasterizerDiscardEnable` is `VK_FALSE`, and the current value of `sampleLocationsEnable` is `VK_TRUE`, then vkCmdSetSampleLocationsEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawIndirectCount-None-07840
  If a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_CULL_MODE` dynamic state enabled, and the current value of `rasterizerDiscardEnable` is `VK_FALSE`, then vkCmdSetCullMode must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawIndirectCount-None-07841
  If a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_FRONT_FACE` dynamic state enabled, and the current value of `rasterizerDiscardEnable` is `VK_FALSE`, then vkCmdSetFrontFace must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawIndirectCount-None-07843
  If a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_DEPTH_TEST_ENABLE` dynamic state enabled, and the current value of `rasterizerDiscardEnable` is `VK_FALSE`, vkCmdSetDepthTestEnable must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawIndirectCount-None-07844
  If a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_DEPTH_WRITE_ENABLE` dynamic state enabled, and the current value of `rasterizerDiscardEnable` is `VK_FALSE`, and the current value of `depthTestEnable` is `VK_TRUE`, then vkCmdSetDepthWriteEnable must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawIndirectCount-None-07845
  If a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_DEPTH_COMPARE_OP` dynamic state enabled, the current value of `rasterizerDiscardEnable` is `VK_FALSE`, and the current value of `depthTestEnable` is `VK_TRUE`, then vkCmdSetDepthCompareOp must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawIndirectCount-None-07846
  If the `depthBounds` feature is enabled, a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_DEPTH_BOUNDS_TEST_ENABLE` dynamic state enabled, and the current value of `rasterizerDiscardEnable` is `VK_FALSE`, then vkCmdSetDepthBoundsTestEnable must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawIndirectCount-None-07847
  If a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_STENCIL_TEST_ENABLE` dynamic state enabled, and the current value of `rasterizerDiscardEnable` is `VK_FALSE`, then vkCmdSetStencilTestEnable must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawIndirectCount-None-07848
  If a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_STENCIL_OP` dynamic state enabled, the current value of `rasterizerDiscardEnable` is `VK_FALSE`, the current value of `stencilTestEnable` is `VK_TRUE`, then vkCmdSetStencilOp must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawIndirectCount-viewportCount-03417
  If a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_VIEWPORT_WITH_COUNT` dynamic state enabled, and the state is not inherited, then vkCmdSetViewportWithCount must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawIndirectCount-scissorCount-03418
  If a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_SCISSOR_WITH_COUNT` dynamic state enabled, and the state is not inherited, then vkCmdSetScissorWithCount must have been called and not subsequently invalidated in the current command buffer prior to this drawing

- VUID-vkCmdDrawIndirectCount-viewportCount-03419
  If a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with both the `VK_DYNAMIC_STATE_SCISSOR_WITH_COUNT` and `VK_DYNAMIC_STATE_VIEWPORT_WITH_COUNT` dynamic states enabled, and the state is not inherited, then the `viewportCount` parameter of `vkCmdSetViewportWithCount` must match the `scissorCount` parameter of `vkCmdSetScissorWithCount`

- VUID-vkCmdDrawIndirectCount-viewportCount-04137
  If the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_VIEWPORT_WITH_COUNT` dynamic state enabled, but not the `VK_DYNAMIC_STATE_VIEWPORT_W_SCALING_NV` dynamic state enabled, then the bound graphics pipeline must have been created with VkPipelineViewportWScalingStateCreateInfoNV::`viewportCount` greater or equal to the `viewportCount` parameter in the last call to vkCmdSetViewportWithCount

- VUID-vkCmdDrawIndirectCount-viewportCount-04138
  If the `VK_NV_clip_space_w_scaling` extension is enabled, and a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_VIEWPORT_WITH_COUNT` and `VK_DYNAMIC_STATE_VIEWPORT_W_SCALING_NV` dynamic state enabled, the current value of `viewportWScalingEnable` is `VK_TRUE`, then vkCmdSetViewportWScalingNV must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawIndirectCount-None-08636
  If the `VK_NV_clip_space_w_scaling` extension is enabled, and a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_VIEWPORT_WITH_COUNT` and `VK_DYNAMIC_STATE_VIEWPORT_W_SCALING_NV` dynamic state enabled, the current value of `viewportWScalingEnable` is `VK_TRUE`, then the `viewportCount` parameter in the last call to vkCmdSetViewportWScalingNV must be greater than or equal to the `viewportCount` parameter in the last call to vkCmdSetViewportWithCount

- VUID-vkCmdDrawIndirectCount-viewportCount-04139
  If the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_VIEWPORT_WITH_COUNT` dynamic state enabled, but not the `VK_DYNAMIC_STATE_VIEWPORT_SHADING_RATE_PALETTE_NV` dynamic state enabled, then the bound graphics pipeline must have been created with VkPipelineViewportShadingRateImageStateCreateInfoNV::`viewportCount` greater or equal to the `viewportCount` parameter in the last call to vkCmdSetViewportWithCount

- VUID-vkCmdDrawIndirectCount-shadingRateImage-09233
  If the `shadingRateImage` feature is enabled, and a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_VIEWPORT_COARSE_SAMPLE_ORDER_NV` and the current value of `rasterizerDiscardEnable` is `VK_FALSE`, then vkCmdSetCoarseSampleOrderNV must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawIndirectCount-shadingRateImage-09234
  If the `shadingRateImage` feature is enabled, and a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_VIEWPORT_WITH_COUNT` and `VK_DYNAMIC_STATE_VIEWPORT_SHADING_RATE_PALETTE_NV` dynamic state enabled, the current value of `rasterizerDiscardEnable` is `VK_FALSE`, and the current value of `shadingRateImageEnable` is `VK_TRUE`, then vkCmdSetViewportShadingRatePaletteNV must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawIndirectCount-None-08637
  If the `shadingRateImage` feature is enabled, and a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_VIEWPORT_WITH_COUNT` and `VK_DYNAMIC_STATE_VIEWPORT_SHADING_RATE_PALETTE_NV` dynamic state enabled, the current value of `rasterizerDiscardEnable` is `VK_FALSE`, and the current value of `shadingRateImageEnable` is `VK_TRUE`, then the `viewportCount` parameter in the last call to vkCmdSetViewportShadingRatePaletteNV must be greater than or equal to the `viewportCount` parameter in the last call to vkCmdSetViewportWithCount

- VUID-vkCmdDrawIndirectCount-VkPipelineVieportCreateInfo-04141
  If the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_VIEWPORT_WITH_COUNT` dynamic state enabled and a VkPipelineViewportSwizzleStateCreateInfoNV structure chained from VkPipelineViewportStateCreateInfo, then the bound graphics pipeline must have been created with VkPipelineViewportSwizzleStateCreateInfoNV::`viewportCount` greater or equal to the `viewportCount` parameter in the last call to vkCmdSetViewportWithCount

- VUID-vkCmdDrawIndirectCount-VkPipelineVieportCreateInfo-04142
  If the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_VIEWPORT_WITH_COUNT` dynamic state enabled and a VkPipelineViewportExclusiveScissorStateCreateInfoNV structure chained from VkPipelineViewportStateCreateInfo, then the bound graphics pipeline must have been created with VkPipelineViewportExclusiveScissorStateCreateInfoNV::`exclusiveScissorCount` greater or equal to the `viewportCount` parameter in the last call to vkCmdSetViewportWithCount

- VUID-vkCmdDrawIndirectCount-None-07878
  If the `exclusiveScissor` feature is enabled, and a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_EXCLUSIVE_SCISSOR_ENABLE_NV` dynamic state enabled, then vkCmdSetExclusiveScissorEnableNV must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawIndirectCount-None-07879
  If the `exclusiveScissor` feature is enabled, a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_EXCLUSIVE_SCISSOR_NV` dynamic state enabled, and the most recent call to vkCmdSetExclusiveScissorEnableNV in the current command buffer set any element of `pExclusiveScissorEnables` to `VK_TRUE`, then vkCmdSetExclusiveScissorNV must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawIndirectCount-None-04876
  If a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_RASTERIZER_DISCARD_ENABLE` dynamic state enabled, then vkCmdSetRasterizerDiscardEnable must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawIndirectCount-None-04877
  If a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_DEPTH_BIAS_ENABLE` dynamic state enabled, and the current value of `rasterizerDiscardEnable` is `VK_FALSE`, then vkCmdSetDepthBiasEnable must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawIndirectCount-logicOp-04878
  If a shader object is bound to the `VK_SHADER_STAGE_FRAGMENT_BIT` or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_LOGIC_OP_EXT` dynamic state enabled, the current value of `rasterizerDiscardEnable` is `VK_FALSE`, and the current value of `logicOpEnable` is `VK_TRUE`, then vkCmdSetLogicOpEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawIndirectCount-primitiveFragmentShadingRateWithMultipleViewports-04552
  If the `primitiveFragmentShadingRateWithMultipleViewports` limit is not supported, the bound graphics pipeline was created with the `VK_DYNAMIC_STATE_VIEWPORT_WITH_COUNT` dynamic state enabled, and any of the shader stages of the bound graphics pipeline write to the `PrimitiveShadingRateKHR` built-in, then vkCmdSetViewportWithCount must have been called in the current command buffer prior to this drawing command, and the `viewportCount` parameter of `vkCmdSetViewportWithCount` must be `1`

- VUID-vkCmdDrawIndirectCount-primitiveFragmentShadingRateWithMultipleViewports-08642
  If the `primitiveFragmentShadingRateWithMultipleViewports` limit is not supported, and any shader object bound to a graphics stage writes to the `PrimitiveShadingRateKHR` built-in, then vkCmdSetViewportWithCount must have been called in the current command buffer prior to this drawing command, and the `viewportCount` parameter of `vkCmdSetViewportWithCount` must be `1`

- VUID-vkCmdDrawIndirectCount-blendEnable-04727
  If a shader object is bound to the `VK_SHADER_STAGE_FRAGMENT_BIT` stage or a graphics pipeline is bound which was created with `VK_DYNAMIC_STATE_COLOR_BLEND_ENABLE_EXT` dynamic state enabled, the current value of `rasterizerDiscardEnable` is `VK_FALSE`, then for each color attachment, if the corresponding image view’s format features do not contain `VK_FORMAT_FEATURE_COLOR_ATTACHMENT_BLEND_BIT`, then the corresponding current value of `blendEnable` must be `VK_FALSE`

- VUID-vkCmdDrawIndirectCount-None-08644
  If a shader object is bound to any graphics stage or a graphics pipeline is bound, the current value of `rasterizerDiscardEnable` is `VK_FALSE`, and none of the following is enabled:

  - the `VK_AMD_mixed_attachment_samples` extension

  - the `VK_NV_framebuffer_mixed_samples` extension

  - the `multisampledRenderToSingleSampled` feature

  then the current value of `rasterizationSamples` must be the same as the current color and/or depth/stencil attachments

- VUID-vkCmdDrawIndirectCount-None-08876
  If a shader object is bound to any graphics stage, the current render pass instance must have been begun with vkCmdBeginRendering

- VUID-vkCmdDrawIndirectCount-imageView-06172
  If the current render pass instance was begun with vkCmdBeginRendering, the `imageView` member of `pDepthAttachment` is not VK_NULL_HANDLE, and the `layout` member of `pDepthAttachment` is `VK_IMAGE_LAYOUT_DEPTH_STENCIL_READ_ONLY_OPTIMAL`, this command must not write any values to the depth attachment

- VUID-vkCmdDrawIndirectCount-imageView-06173
  If the current render pass instance was begun with vkCmdBeginRendering, the `imageView` member of `pStencilAttachment` is not VK_NULL_HANDLE, and the `layout` member of `pStencilAttachment` is `VK_IMAGE_LAYOUT_DEPTH_STENCIL_READ_ONLY_OPTIMAL`, this command must not write any values to the stencil attachment

- VUID-vkCmdDrawIndirectCount-imageView-06174
  If the current render pass instance was begun with vkCmdBeginRendering, the `imageView` member of `pDepthAttachment` is not VK_NULL_HANDLE, and the `layout` member of `pDepthAttachment` is `VK_IMAGE_LAYOUT_DEPTH_READ_ONLY_STENCIL_ATTACHMENT_OPTIMAL`, this command must not write any values to the depth attachment

- VUID-vkCmdDrawIndirectCount-imageView-06175
  If the current render pass instance was begun with vkCmdBeginRendering, the `imageView` member of `pStencilAttachment` is not VK_NULL_HANDLE, and the `layout` member of `pStencilAttachment` is `VK_IMAGE_LAYOUT_DEPTH_ATTACHMENT_STENCIL_READ_ONLY_OPTIMAL`, this command must not write any values to the stencil attachment

- VUID-vkCmdDrawIndirectCount-imageView-06176
  If the current render pass instance was begun with vkCmdBeginRendering, the `imageView` member of `pDepthAttachment` is not VK_NULL_HANDLE, and the `layout` member of `pDepthAttachment` is `VK_IMAGE_LAYOUT_DEPTH_READ_ONLY_OPTIMAL`, this command must not write any values to the depth attachment

- VUID-vkCmdDrawIndirectCount-imageView-06177
  If the current render pass instance was begun with vkCmdBeginRendering, the `imageView` member of `pStencilAttachment` is not VK_NULL_HANDLE, and the `layout` member of `pStencilAttachment` is `VK_IMAGE_LAYOUT_STENCIL_READ_ONLY_OPTIMAL`, this command must not write any values to the stencil attachment

- VUID-vkCmdDrawIndirectCount-viewMask-06178
  If the current render pass instance was begun with vkCmdBeginRendering, the bound graphics pipeline must have been created with a VkPipelineRenderingCreateInfo::`viewMask` equal to VkRenderingInfo::`viewMask`

- VUID-vkCmdDrawIndirectCount-colorAttachmentCount-06179
  If the `dynamicRenderingUnusedAttachments` feature is not enabled and the current render pass instance was begun with vkCmdBeginRendering, the bound graphics pipeline must have been created with a VkPipelineRenderingCreateInfo::`colorAttachmentCount` equal to VkRenderingInfo::`colorAttachmentCount`

- VUID-vkCmdDrawIndirectCount-dynamicRenderingUnusedAttachments-08910
  If the `dynamicRenderingUnusedAttachments` feature is not enabled, and the current render pass instance was begun with vkCmdBeginRendering and VkRenderingInfo::`colorAttachmentCount` greater than `0`, then each element of the VkRenderingInfo::`pColorAttachments` array with an `imageView` not equal to VK_NULL_HANDLE must have been created with a VkFormat equal to the corresponding element of VkPipelineRenderingCreateInfo::`pColorAttachmentFormats` used to create the bound graphics pipeline

- VUID-vkCmdDrawIndirectCount-dynamicRenderingUnusedAttachments-08912
  If the `dynamicRenderingUnusedAttachments` feature is not enabled, and the current render pass instance was begun with vkCmdBeginRendering and VkRenderingInfo::`colorAttachmentCount` greater than `0`, then each element of the VkRenderingInfo::`pColorAttachments` array with an `imageView` equal to VK_NULL_HANDLE must have the corresponding element of VkPipelineRenderingCreateInfo::`pColorAttachmentFormats` used to create the bound pipeline equal to `VK_FORMAT_UNDEFINED`

- VUID-vkCmdDrawIndirectCount-dynamicRenderingUnusedAttachments-08911
  If the `dynamicRenderingUnusedAttachments` feature is enabled, and the current render pass instance was begun with vkCmdBeginRendering and VkRenderingInfo::`colorAttachmentCount` greater than `0`, then each element of the VkRenderingInfo::`pColorAttachments` array with an `imageView` not equal to VK_NULL_HANDLE must have been created with a VkFormat equal to the corresponding element of VkPipelineRenderingCreateInfo::`pColorAttachmentFormats` used to create the bound graphics pipeline, or the corresponding element of VkPipelineRenderingCreateInfo::`pColorAttachmentFormats`, if it exists, must be `VK_FORMAT_UNDEFINED`

- VUID-vkCmdDrawIndirectCount-colorAttachmentCount-09362
  If the current render pass instance was begun with vkCmdBeginRendering, with a VkRenderingInfo::`colorAttachmentCount` equal to `1`, there is no shader object bound to any graphics stage, and a color attachment with a resolve mode of `VK_RESOLVE_MODE_EXTERNAL_FORMAT_DOWNSAMPLE_BIT_ANDROID`, each element of the VkRenderingInfo::`pColorAttachments` array with a `resolveImageView` not equal to VK_NULL_HANDLE must have been created with an image created with a VkExternalFormatANDROID::`externalFormat` value equal to the VkExternalFormatANDROID::`externalFormat` value used to create the bound graphics pipeline

- VUID-vkCmdDrawIndirectCount-None-09363
  If there is no shader object bound to any graphics stage, the current render pass instance was begun with vkCmdBeginRendering and a VkRenderingInfo::`colorAttachmentCount` equal to `1`, and a color attachment with a resolve mode of `VK_RESOLVE_MODE_EXTERNAL_FORMAT_DOWNSAMPLE_BIT_ANDROID`, each element of the VkRenderingInfo::`pColorAttachments` array with a `imageView` not equal to VK_NULL_HANDLE must have been created with an image created with a VkExternalFormatANDROID::`externalFormat` value equal to the VkExternalFormatANDROID::`externalFormat` value used to create the bound graphics pipeline

- VUID-vkCmdDrawIndirectCount-None-09364
  If the current render pass instance was begun with vkCmdBeginRendering, there is no shader object bound to any graphics stage, and the bound graphics pipeline was created with a non-zero VkExternalFormatANDROID::`externalFormat` value and with the `VK_DYNAMIC_STATE_COLOR_BLEND_ENABLE_EXT` dynamic state enabled, then vkCmdSetColorBlendEnableEXT must have set the blend enable to `VK_FALSE` prior to this drawing command

- VUID-vkCmdDrawIndirectCount-None-09365
  If the current render pass instance was begun with vkCmdBeginRendering, there is no shader object bound to any graphics stage, and the bound graphics pipeline was created with a non-zero VkExternalFormatANDROID::`externalFormat` value and with the `VK_DYNAMIC_STATE_RASTERIZATION_SAMPLES_EXT` dynamic state enabled, then vkCmdSetRasterizationSamplesEXT must have set `rasterizationSamples` to `VK_SAMPLE_COUNT_1_BIT` prior to this drawing command

- VUID-vkCmdDrawIndirectCount-None-09366
  If there is a shader object bound to any graphics stage, and the current render pass includes a color attachment that uses the `VK_RESOLVE_MODE_EXTERNAL_FORMAT_DOWNSAMPLE_BIT_ANDROID` resolve mode, then vkCmdSetColorBlendEnableEXT must have set blend enable to `VK_FALSE` prior to this drawing command

- VUID-vkCmdDrawIndirectCount-rasterizationSamples-09367
  If there is a shader object bound to any graphics stage, and the current render pass includes a color attachment that uses the `VK_RESOLVE_MODE_EXTERNAL_FORMAT_DOWNSAMPLE_BIT_ANDROID` resolve mode, then vkCmdSetRasterizationSamplesEXT must have set `rasterizationSamples` to `VK_SAMPLE_COUNT_1_BIT` prior to this drawing command

- VUID-vkCmdDrawIndirectCount-None-09368
  If the current render pass instance was begun with vkCmdBeginRendering, there is no shader object bound to any graphics stage, and the bound graphics pipeline was created with a non-zero VkExternalFormatANDROID::`externalFormat` value and with the `VK_DYNAMIC_STATE_FRAGMENT_SHADING_RATE_KHR` dynamic state enabled, then vkCmdSetFragmentShadingRateKHR must have set `pFragmentSize->width` to `1` prior to this drawing command

- VUID-vkCmdDrawIndirectCount-None-09369
  If the current render pass instance was begun with vkCmdBeginRendering, there is no shader object bound to any graphics stage, and the bound graphics pipeline was created with a non-zero VkExternalFormatANDROID::`externalFormat` value and with the `VK_DYNAMIC_STATE_FRAGMENT_SHADING_RATE_KHR` dynamic state enabled, then vkCmdSetFragmentShadingRateKHR must have set `pFragmentSize->height` to `1` prior to this drawing command

- VUID-vkCmdDrawIndirectCount-pFragmentSize-09370
  If there is a shader object bound to any graphics stage, and the current render pass includes a color attachment that uses the `VK_RESOLVE_MODE_EXTERNAL_FORMAT_DOWNSAMPLE_BIT_ANDROID` resolve mode, then vkCmdSetFragmentShadingRateKHR must have set `pFragmentSize->width` to `1` prior to this drawing command

- VUID-vkCmdDrawIndirectCount-pFragmentSize-09371
  If there is a shader object bound to any graphics stage, and the current render pass includes a color attachment that uses the `VK_RESOLVE_MODE_EXTERNAL_FORMAT_DOWNSAMPLE_BIT_ANDROID` resolve mode, then vkCmdSetFragmentShadingRateKHR must have set `pFragmentSize->height` to `1` prior to this drawing command

- VUID-vkCmdDrawIndirectCount-None-07749
  If the `colorWriteEnable` feature is enabled, a shader object is bound to the `VK_SHADER_STAGE_FRAGMENT_BIT` stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_COLOR_WRITE_ENABLE_EXT` dynamic state enabled, and the current value of `rasterizerDiscardEnable` is `VK_FALSE`, then vkCmdSetColorWriteEnableEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawIndirectCount-attachmentCount-07750
  If the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_COLOR_WRITE_ENABLE_EXT` dynamic state enabled then the `attachmentCount` parameter of `vkCmdSetColorWriteEnableEXT` must be greater than or equal to the `VkPipelineColorBlendStateCreateInfo`::`attachmentCount` of the bound graphics pipeline

- VUID-vkCmdDrawIndirectCount-None-08647
  If the `colorWriteEnable` feature is enabled, and a shader object is bound to the `VK_SHADER_STAGE_FRAGMENT_BIT` stage, and the most recent call to vkCmdSetRasterizerDiscardEnable in the current command buffer set `rasterizerDiscardEnable` to `VK_FALSE`, then the `attachmentCount` parameter of most recent call to `vkCmdSetColorWriteEnableEXT` in the current command buffer must be greater than or equal to the number of color attachments in the current render pass instance

- VUID-vkCmdDrawIndirectCount-None-07751
  If the `VK_EXT_discard_rectangles` extension is enabled, a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_DISCARD_RECTANGLE_EXT` dynamic state enabled and the `pNext` chain of VkGraphicsPipelineCreateInfo included a VkPipelineDiscardRectangleStateCreateInfoEXT structure, the current value of `rasterizerDiscardEnable` is `VK_FALSE`, and the current value of `discardRectangleEnable` is `VK_TRUE`, then vkCmdSetDiscardRectangleEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command for each discard rectangle in VkPipelineDiscardRectangleStateCreateInfoEXT::`discardRectangleCount`

- VUID-vkCmdDrawIndirectCount-rasterizerDiscardEnable-09236
  If the `VK_EXT_discard_rectangles` extension is enabled, a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with `VK_DYNAMIC_STATE_DISCARD_RECTANGLE_EXT` dynamic state enabled and the `pNext` chain of VkGraphicsPipelineCreateInfo did not include a VkPipelineDiscardRectangleStateCreateInfoEXT structure, the current value of `rasterizerDiscardEnable` is `VK_FALSE`, and the current value of `discardRectangleEnable` is `VK_TRUE`, then vkCmdSetDiscardRectangleEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command for each discard rectangle in VkPhysicalDeviceDiscardRectanglePropertiesEXT::`maxDiscardRectangles`

- VUID-vkCmdDrawIndirectCount-None-07880
  If the `VK_EXT_discard_rectangles` extension is enabled, a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_DISCARD_RECTANGLE_ENABLE_EXT` dynamic state enabled, the current value of `rasterizerDiscardEnable` is `VK_FALSE`, then vkCmdSetDiscardRectangleEnableEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawIndirectCount-None-07881
  If the `VK_EXT_discard_rectangles` extension is enabled, a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_DISCARD_RECTANGLE_MODE_EXT` dynamic state enabled, the current value of `rasterizerDiscardEnable` is `VK_FALSE`, and the current value of `discardRectangleEnable` is `VK_TRUE`, then vkCmdSetDiscardRectangleModeEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawIndirectCount-dynamicRenderingUnusedAttachments-08913
  If the current render pass instance was begun with vkCmdBeginRendering, the `dynamicRenderingUnusedAttachments` feature is not enabled, and VkRenderingInfo::`pDepthAttachment->imageView` was VK_NULL_HANDLE, the value of VkPipelineRenderingCreateInfo::`depthAttachmentFormat` used to create the bound graphics pipeline must be equal to `VK_FORMAT_UNDEFINED`

- VUID-vkCmdDrawIndirectCount-dynamicRenderingUnusedAttachments-08914
  If current render pass instance was begun with vkCmdBeginRendering, the `dynamicRenderingUnusedAttachments` feature is not enabled, and VkRenderingInfo::`pDepthAttachment->imageView` was not VK_NULL_HANDLE, the value of VkPipelineRenderingCreateInfo::`depthAttachmentFormat` used to create the bound graphics pipeline must be equal to the VkFormat used to create VkRenderingInfo::`pDepthAttachment->imageView`

- VUID-vkCmdDrawIndirectCount-dynamicRenderingUnusedAttachments-08915
  If the current render pass instance was begun with vkCmdBeginRendering, the `dynamicRenderingUnusedAttachments` feature is enabled, VkRenderingInfo::`pDepthAttachment->imageView` was not VK_NULL_HANDLE, and the value of VkPipelineRenderingCreateInfo::`depthAttachmentFormat` used to create the bound graphics pipeline was not equal to the VkFormat used to create VkRenderingInfo::`pDepthAttachment->imageView`, the value of the format must be `VK_FORMAT_UNDEFINED`

- VUID-vkCmdDrawIndirectCount-dynamicRenderingUnusedAttachments-08916
  If the current render pass instance was begun with vkCmdBeginRendering, the `dynamicRenderingUnusedAttachments` feature is not enabled, and VkRenderingInfo::`pStencilAttachment->imageView` was VK_NULL_HANDLE, the value of VkPipelineRenderingCreateInfo::`stencilAttachmentFormat` used to create the bound graphics pipeline must be equal to `VK_FORMAT_UNDEFINED`

- VUID-vkCmdDrawIndirectCount-dynamicRenderingUnusedAttachments-08917
  If current render pass instance was begun with vkCmdBeginRendering, the `dynamicRenderingUnusedAttachments` feature is not enabled, and VkRenderingInfo::`pStencilAttachment->imageView` was not VK_NULL_HANDLE, the value of VkPipelineRenderingCreateInfo::`stencilAttachmentFormat` used to create the bound graphics pipeline must be equal to the VkFormat used to create VkRenderingInfo::`pStencilAttachment->imageView`

- VUID-vkCmdDrawIndirectCount-dynamicRenderingUnusedAttachments-08918
  If the current render pass instance was begun with vkCmdBeginRendering, the `dynamicRenderingUnusedAttachments` feature is enabled, VkRenderingInfo::`pStencilAttachment->imageView` was not VK_NULL_HANDLE, and the value of VkPipelineRenderingCreateInfo::`stencilAttachmentFormat` used to create the bound graphics pipeline was not equal to the VkFormat used to create VkRenderingInfo::`pStencilAttachment->imageView`, the value of the format must be `VK_FORMAT_UNDEFINED`

- VUID-vkCmdDrawIndirectCount-imageView-06183
  If the current render pass instance was begun with vkCmdBeginRendering and VkRenderingFragmentShadingRateAttachmentInfoKHR::`imageView` was not VK_NULL_HANDLE, the bound graphics pipeline must have been created with `VK_PIPELINE_CREATE_RENDERING_FRAGMENT_SHADING_RATE_ATTACHMENT_BIT_KHR`

- VUID-vkCmdDrawIndirectCount-imageView-06184
  If the current render pass instance was begun with vkCmdBeginRendering and VkRenderingFragmentDensityMapAttachmentInfoEXT::`imageView` was not VK_NULL_HANDLE, the bound graphics pipeline must have been created with `VK_PIPELINE_CREATE_RENDERING_FRAGMENT_DENSITY_MAP_ATTACHMENT_BIT_EXT`

- VUID-vkCmdDrawIndirectCount-layers-10831
  If the current render pass instance was created with `VK_RENDERING_PER_LAYER_FRAGMENT_DENSITY_BIT_VALVE` or `VK_RENDER_PASS_CREATE_PER_LAYER_FRAGMENT_DENSITY_BIT_VALVE`, and the bound graphics pipeline was created with `VK_PIPELINE_CREATE_2_PER_LAYER_FRAGMENT_DENSITY_BIT_VALVE`, then the current render pass instance must have a `layers` value less than or equal to VkPipelineFragmentDensityMapLayeredCreateInfoVALVE::`maxFragmentDensityMapLayers`

- VUID-vkCmdDrawIndirectCount-colorAttachmentCount-06185
  If the bound pipeline was created with a VkAttachmentSampleCountInfoAMD or VkAttachmentSampleCountInfoNV structure, and the current render pass instance was begun with vkCmdBeginRendering with a VkRenderingInfo::`colorAttachmentCount` parameter greater than `0`, then each element of the VkRenderingInfo::`pColorAttachments` array with a `imageView` not equal to VK_NULL_HANDLE must have been created with a sample count equal to the corresponding element of the `pColorAttachmentSamples` member of VkAttachmentSampleCountInfoAMD or VkAttachmentSampleCountInfoNV used to create the bound graphics pipeline

- VUID-vkCmdDrawIndirectCount-pDepthAttachment-06186
  If the current render pass instance was begun with vkCmdBeginRendering, the bound pipeline was created with a VkAttachmentSampleCountInfoAMD or VkAttachmentSampleCountInfoNV structure, and VkRenderingInfo::`pDepthAttachment->imageView` was not VK_NULL_HANDLE, the value of the `depthStencilAttachmentSamples` member of VkAttachmentSampleCountInfoAMD or VkAttachmentSampleCountInfoNV used to create the bound graphics pipeline must be equal to the sample count used to create VkRenderingInfo::`pDepthAttachment->imageView`

- VUID-vkCmdDrawIndirectCount-pStencilAttachment-06187
  If the current render pass instance was begun with vkCmdBeginRendering, the bound pipeline was created with a VkAttachmentSampleCountInfoAMD or VkAttachmentSampleCountInfoNV structure, and VkRenderingInfo::`pStencilAttachment->imageView` was not VK_NULL_HANDLE, the value of the `depthStencilAttachmentSamples` member of VkAttachmentSampleCountInfoAMD or VkAttachmentSampleCountInfoNV used to create the bound graphics pipeline must be equal to the sample count used to create VkRenderingInfo::`pStencilAttachment->imageView`

- VUID-vkCmdDrawIndirectCount-multisampledRenderToSingleSampled-07285
  If the bound pipeline was created without a VkAttachmentSampleCountInfoAMD or VkAttachmentSampleCountInfoNV structure, and the `multisampledRenderToSingleSampled` feature is not enabled, and the current render pass instance was begun with vkCmdBeginRendering with a VkRenderingInfo::`colorAttachmentCount` parameter greater than `0`, then each element of the VkRenderingInfo::`pColorAttachments` array with a `imageView` not equal to VK_NULL_HANDLE must have been created with a sample count equal to the value of `rasterizationSamples` for the bound graphics pipeline

- VUID-vkCmdDrawIndirectCount-multisampledRenderToSingleSampled-07286
  If the bound pipeline was created without a VkAttachmentSampleCountInfoAMD or VkAttachmentSampleCountInfoNV structure, and the `multisampledRenderToSingleSampled` feature is not enabled, and VkRenderingInfo::`pDepthAttachment->imageView` was not VK_NULL_HANDLE, the value of `rasterizationSamples` for the bound graphics pipeline must be equal to the sample count used to create VkRenderingInfo::`pDepthAttachment->imageView`

- VUID-vkCmdDrawIndirectCount-multisampledRenderToSingleSampled-07287
  If the bound pipeline was created without a VkAttachmentSampleCountInfoAMD or VkAttachmentSampleCountInfoNV structure, and the `multisampledRenderToSingleSampled` feature is not enabled, and VkRenderingInfo::`pStencilAttachment->imageView` was not VK_NULL_HANDLE, the value of `rasterizationSamples` for the bound graphics pipeline must be equal to the sample count used to create VkRenderingInfo::`pStencilAttachment->imageView`

- VUID-vkCmdDrawIndirectCount-pNext-07935
  If this command has been called inside a render pass instance started with vkCmdBeginRendering, and the `pNext` chain of VkRenderingInfo includes a VkMultisampledRenderToSingleSampledInfoEXT structure with `multisampledRenderToSingleSampledEnable` equal to `VK_TRUE`, then the value of `rasterizationSamples` for the bound graphics pipeline must be equal to VkMultisampledRenderToSingleSampledInfoEXT::`rasterizationSamples`

- VUID-vkCmdDrawIndirectCount-renderPass-06198
  If the current render pass instance was begun with vkCmdBeginRendering, the bound pipeline must have been created with a VkGraphicsPipelineCreateInfo::`renderPass` equal to VK_NULL_HANDLE

- VUID-vkCmdDrawIndirectCount-pColorAttachments-08963
  If the current render pass instance was begun with vkCmdBeginRendering, there is a graphics pipeline bound with a fragment shader that statically writes to a color attachment, the color write mask is not zero, color writes are enabled, and the corresponding element of the VkRenderingInfo::`pColorAttachments->imageView` was not VK_NULL_HANDLE, then the corresponding element of VkPipelineRenderingCreateInfo::`pColorAttachmentFormats` used to create the pipeline must not be `VK_FORMAT_UNDEFINED`

- VUID-vkCmdDrawIndirectCount-pDepthAttachment-08964
  If the current render pass instance was begun with vkCmdBeginRendering, there is a graphics pipeline bound, depth test is enabled, depth write is enabled, and the VkRenderingInfo::`pDepthAttachment->imageView` was not VK_NULL_HANDLE, then the VkPipelineRenderingCreateInfo::`depthAttachmentFormat` used to create the pipeline must not be `VK_FORMAT_UNDEFINED`

- VUID-vkCmdDrawIndirectCount-pStencilAttachment-08965
  If the current render pass instance was begun with vkCmdBeginRendering, there is a graphics pipeline bound, stencil test is enabled and the VkRenderingInfo::`pStencilAttachment->imageView` was not VK_NULL_HANDLE, then the VkPipelineRenderingCreateInfo::`stencilAttachmentFormat` used to create the pipeline must not be `VK_FORMAT_UNDEFINED`

- VUID-vkCmdDrawIndirectCount-flags-10582
  If the current render pass instance was begun with vkCmdBeginRendering, its VkRenderingInfo::`flags` parameter must not have `VK_RENDERING_CONTENTS_SECONDARY_COMMAND_BUFFERS_BIT` set unless `VK_RENDERING_CONTENTS_INLINE_BIT_KHR` is also set

- VUID-vkCmdDrawIndirectCount-primitivesGeneratedQueryWithRasterizerDiscard-06708
  If the `primitivesGeneratedQueryWithRasterizerDiscard` feature is not enabled and the `VK_QUERY_TYPE_PRIMITIVES_GENERATED_EXT` query is active, rasterization discard must not be enabled

- VUID-vkCmdDrawIndirectCount-primitivesGeneratedQueryWithNonZeroStreams-06709
  If the `primitivesGeneratedQueryWithNonZeroStreams` feature is not enabled and the `VK_QUERY_TYPE_PRIMITIVES_GENERATED_EXT` query is active, the bound graphics pipeline must not have been created with a non-zero value in `VkPipelineRasterizationStateStreamCreateInfoEXT`::`rasterizationStream`

- VUID-vkCmdDrawIndirectCount-None-07620
  If the `depthClamp` feature is enabled, a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_DEPTH_CLAMP_ENABLE_EXT` dynamic state enabled, and the current value of `rasterizerDiscardEnable` is `VK_FALSE`, then vkCmdSetDepthClampEnableEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawIndirectCount-None-07621
  If a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_POLYGON_MODE_EXT` dynamic state enabled, and the current value of `rasterizerDiscardEnable` is `VK_FALSE`, then vkCmdSetPolygonModeEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawIndirectCount-None-07622
  If a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_RASTERIZATION_SAMPLES_EXT` dynamic state enabled, and the current value of `rasterizerDiscardEnable` is `VK_FALSE`, then vkCmdSetRasterizationSamplesEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawIndirectCount-None-07623
  If a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_SAMPLE_MASK_EXT` dynamic state enabled, and the current value of `rasterizerDiscardEnable` is `VK_FALSE`, then vkCmdSetSampleMaskEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawIndirectCount-alphaToCoverageEnable-08919
  If the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_ALPHA_TO_COVERAGE_ENABLE_EXT` dynamic state enabled, and `alphaToCoverageEnable` was `VK_TRUE` in the last call to vkCmdSetAlphaToCoverageEnableEXT, then the Fragment Output Interface must contain a variable for the alpha `Component` word in `Location` 0 at `Index` 0

- VUID-vkCmdDrawIndirectCount-alphaToCoverageEnable-08920
  If a shader object is bound to any graphics stage, and the most recent call to vkCmdSetAlphaToCoverageEnableEXT in the current command buffer set `alphaToCoverageEnable` to `VK_TRUE`, then the Fragment Output Interface must contain a variable for the alpha `Component` word in `Location` 0 at `Index` 0

- VUID-vkCmdDrawIndirectCount-None-07624
  If a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_ALPHA_TO_COVERAGE_ENABLE_EXT` dynamic state enabled, and the current value of `rasterizerDiscardEnable` is `VK_FALSE`, then vkCmdSetAlphaToCoverageEnableEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawIndirectCount-None-07625
  If the `alphaToOne` feature is enabled, a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_ALPHA_TO_ONE_ENABLE_EXT` dynamic state enabled, and the current value of `rasterizerDiscardEnable` is `VK_FALSE`, then vkCmdSetAlphaToOneEnableEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawIndirectCount-None-07626
  If the `logicOp` feature is enabled, a shader object is bound to the `VK_SHADER_STAGE_FRAGMENT_BIT` stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_LOGIC_OP_ENABLE_EXT` dynamic state enabled, and the current value of `rasterizerDiscardEnable` is `VK_FALSE`, then vkCmdSetLogicOpEnableEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawIndirectCount-None-07627
  If a shader object is bound to the `VK_SHADER_STAGE_FRAGMENT_BIT` stage or a graphics pipeline is bound which was created with `VK_DYNAMIC_STATE_COLOR_BLEND_ENABLE_EXT` dynamic state enabled, the current value of `rasterizerDiscardEnable` is `VK_FALSE`, and there are color attachments bound, then vkCmdSetColorBlendEnableEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawIndirectCount-None-07628
  If the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_COLOR_BLEND_EQUATION_EXT` dynamic state enabled then vkCmdSetColorBlendEquationEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawIndirectCount-None-08658
  If a shader object is bound to the `VK_SHADER_STAGE_FRAGMENT_BIT` stage, and the most recent call to vkCmdSetRasterizerDiscardEnable in the current command buffer set `rasterizerDiscardEnable` to `VK_FALSE`, and the most recent call to vkCmdSetColorBlendEnableEXT for any attachment set that attachment’s value in `pColorBlendEnables` to `VK_TRUE`, then vkCmdSetColorBlendEquationEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawIndirectCount-None-07629
  If a shader object is bound to the `VK_SHADER_STAGE_FRAGMENT_BIT` stage or a graphics pipeline is bound which was created with `VK_DYNAMIC_STATE_COLOR_WRITE_MASK_EXT` dynamic state enabled, the current value of `rasterizerDiscardEnable` is `VK_FALSE`, and there are color attachments bound, then vkCmdSetColorWriteMaskEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawIndirectCount-None-07630
  If the `geometryStreams` feature is enabled, and a shader object is bound to the `VK_SHADER_STAGE_GEOMETRY_BIT` stage or a graphics pipeline is bound which was created with both a `VK_SHADER_STAGE_GEOMETRY_BIT` stage and the `VK_DYNAMIC_STATE_RASTERIZATION_STREAM_EXT` dynamic state enabled, then vkCmdSetRasterizationStreamEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawIndirectCount-None-07631
  If the `VK_EXT_conservative_rasterization` extension is enabled, a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_CONSERVATIVE_RASTERIZATION_MODE_EXT` dynamic state enabled, and the current value of `rasterizerDiscardEnable` is `VK_FALSE`, then vkCmdSetConservativeRasterizationModeEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawIndirectCount-None-07632
  If the `VK_EXT_conservative_rasterization` extension is enabled, a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_EXTRA_PRIMITIVE_OVERESTIMATION_SIZE_EXT` dynamic state enabled, the current value of `rasterizerDiscardEnable` is `VK_FALSE`, and the current value of `conservativeRasterizationMode` is `VK_CONSERVATIVE_RASTERIZATION_MODE_OVERESTIMATE_EXT`, then vkCmdSetExtraPrimitiveOverestimationSizeEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawIndirectCount-None-07633
  If the `depthClipEnable` feature is enabled, and a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_DEPTH_CLIP_ENABLE_EXT` dynamic state, then vkCmdSetDepthClipEnableEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawIndirectCount-None-07635
  If the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_COLOR_BLEND_ADVANCED_EXT` dynamic state enabled then vkCmdSetColorBlendAdvancedEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawIndirectCount-rasterizerDiscardEnable-09416
  If the `VK_EXT_blend_operation_advanced` extension is enabled, and a shader object is bound to the `VK_SHADER_STAGE_FRAGMENT_BIT` stage, and the most recent call to vkCmdSetRasterizerDiscardEnable in the current command buffer set `rasterizerDiscardEnable` to `VK_FALSE`, then at least one of vkCmdSetColorBlendEquationEXT and vkCmdSetColorBlendAdvancedEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawIndirectCount-None-07636
  If the `VK_EXT_provoking_vertex` extension is enabled, a shader object is bound to the `VK_SHADER_STAGE_VERTEX_BIT` stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_PROVOKING_VERTEX_MODE_EXT` dynamic state enabled, and the current value of `rasterizerDiscardEnable` is `VK_FALSE`, then vkCmdSetProvokingVertexModeEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawIndirectCount-None-08666
  If any of the `stippledRectangularLines`, `stippledBresenhamLines` or `stippledSmoothLines` features are enabled, and a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_LINE_RASTERIZATION_MODE_EXT` dynamic state enabled, and the current value of `rasterizerDiscardEnable` is `VK_FALSE`, and the current value of `polygonMode` is `VK_POLYGON_MODE_LINE`, then vkCmdSetLineRasterizationModeEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawIndirectCount-None-08667
  If any of the `stippledRectangularLines`, `stippledBresenhamLines` or `stippledSmoothLines` features are enabled, and a shader object is bound or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_LINE_RASTERIZATION_MODE_EXT` dynamic state enabled, and a `VK_SHADER_STAGE_VERTEX_BIT` stage is bound, the current value of `rasterizerDiscardEnable` is `VK_FALSE`, and the current value of `primitiveTopology` is any line topology, then vkCmdSetLineRasterizationModeEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawIndirectCount-None-08668
  If any of the `stippledRectangularLines`, `stippledBresenhamLines` or `stippledSmoothLines` features are enabled, and a shader object is bound or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_LINE_RASTERIZATION_MODE_EXT` dynamic state enabled, either a `VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT` or `VK_SHADER_STAGE_GEOMETRY_BIT` stage is bound, and the current value of `rasterizerDiscardEnable` is `VK_FALSE`, then vkCmdSetLineRasterizationModeEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawIndirectCount-None-08669
  If any of the `stippledRectangularLines`, `stippledBresenhamLines` or `stippledSmoothLines` features are enabled, and a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_LINE_STIPPLE_ENABLE_EXT` dynamic state enabled, the current value of `rasterizerDiscardEnable` is `VK_FALSE`, and the current value of `polygonMode` is `VK_POLYGON_MODE_LINE`, then vkCmdSetLineStippleEnableEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawIndirectCount-None-08670
  If any of the `stippledRectangularLines`, `stippledBresenhamLines` or `stippledSmoothLines` features are enabled, and a shader object is bound or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_LINE_STIPPLE_ENABLE_EXT` dynamic state enabled, a `VK_SHADER_STAGE_VERTEX_BIT` stage is bound, the current value of `rasterizerDiscardEnable` is `VK_FALSE`, and the current value of `primitiveTopology` is any line topology, then vkCmdSetLineStippleEnableEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawIndirectCount-None-08671
  If any of the `stippledRectangularLines`, `stippledBresenhamLines` or `stippledSmoothLines` features are enabled, and a shader object is bound or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_LINE_STIPPLE_ENABLE_EXT` dynamic state enabled, either a `VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT` or `VK_SHADER_STAGE_GEOMETRY_BIT` stage is bound, the current value of `rasterizerDiscardEnable` is `VK_FALSE`, then vkCmdSetLineStippleEnableEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawIndirectCount-None-07849
  If any of the `stippledRectangularLines`, `stippledBresenhamLines` or `stippledSmoothLines` features are enabled and a shader object is bound to any graphics stage, or a bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_LINE_STIPPLE` dynamic state enabled, the current value of `rasterizerDiscardEnable` is `VK_FALSE`, and the current value of `stippledLineEnable` is `VK_TRUE`, then vkCmdSetLineStipple must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawIndirectCount-None-10608
  If a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_LINE_RASTERIZATION_MODE_EXT` dynamic state enabled, and the current `lineRasterizationMode` is `VK_LINE_RASTERIZATION_MODE_BRESENHAM` or `VK_LINE_RASTERIZATION_MODE_RECTANGULAR_SMOOTH`, then the current `alphaToCoverageEnable`, `alphaToOneEnable` and `sampleShadingEnable` states must all be `VK_FALSE`

- VUID-vkCmdDrawIndirectCount-None-07639
  If the `depthClipControl` feature is enabled, and a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_DEPTH_CLIP_NEGATIVE_ONE_TO_ONE_EXT` dynamic state enabled, then vkCmdSetDepthClipNegativeOneToOneEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawIndirectCount-None-09650
  If the `depthClampControl` feature is enabled, and a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_DEPTH_CLAMP_RANGE_EXT` dynamic state enabled, and the current value of `depthClampEnable` is `VK_TRUE`, then vkCmdSetDepthClampRangeEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawIndirectCount-None-07640
  If the `VK_NV_clip_space_w_scaling` extension is enabled, and a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_VIEWPORT_W_SCALING_ENABLE_NV` dynamic state enabled, then vkCmdSetViewportWScalingEnableNV must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawIndirectCount-None-07641
  If the `VK_NV_viewport_swizzle` extension is enabled, and a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_VIEWPORT_SWIZZLE_NV` dynamic state enabled, then vkCmdSetViewportSwizzleNV must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawIndirectCount-None-07642
  If the `VK_NV_fragment_coverage_to_color` extension is enabled, a shader object is bound to the `VK_SHADER_STAGE_FRAGMENT_BIT` stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_COVERAGE_TO_COLOR_ENABLE_NV` dynamic state enabled, and the current value of `rasterizerDiscardEnable` is `VK_FALSE`, then vkCmdSetCoverageToColorEnableNV must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawIndirectCount-None-07643
  If the `VK_NV_fragment_coverage_to_color` extension is enabled, a shader object is bound to the `VK_SHADER_STAGE_FRAGMENT_BIT` stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_COVERAGE_TO_COLOR_LOCATION_NV` dynamic state enabled, the current value of `rasterizerDiscardEnable` is `VK_FALSE`, and the current value of `coverageToColorEnable` is `VK_TRUE`, then vkCmdSetCoverageToColorLocationNV must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawIndirectCount-None-07644
  If the `VK_NV_framebuffer_mixed_samples` extension is enabled, a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_COVERAGE_MODULATION_MODE_NV` dynamic state enabled, and the current value of `rasterizerDiscardEnable` is `VK_FALSE`, then vkCmdSetCoverageModulationModeNV must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawIndirectCount-None-07645
  If the `VK_NV_framebuffer_mixed_samples` extension is enabled, a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_COVERAGE_MODULATION_TABLE_ENABLE_NV` dynamic state enabled, the current value of `rasterizerDiscardEnable` is `VK_FALSE`, and the current value of `coverageModulationMode` is any value other than `VK_COVERAGE_MODULATION_MODE_NONE_NV`, then vkCmdSetCoverageModulationTableEnableNV must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawIndirectCount-None-07646
  If the `VK_NV_framebuffer_mixed_samples` extension is enabled, a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_COVERAGE_MODULATION_TABLE_NV` dynamic state enabled, the current value of `rasterizerDiscardEnable` is `VK_FALSE`, and the current value of `coverageModulationTableEnable` is `VK_TRUE`, then vkCmdSetCoverageModulationTableNV must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawIndirectCount-None-07647
  If the `shadingRateImage` feature is enabled, a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_SHADING_RATE_IMAGE_ENABLE_NV` dynamic state enabled, and the current value of `rasterizerDiscardEnable` is `VK_FALSE`, then vkCmdSetShadingRateImageEnableNV must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawIndirectCount-pipelineFragmentShadingRate-09238
  If the `pipelineFragmentShadingRate` feature is enabled, a shader object is bound to the `VK_SHADER_STAGE_FRAGMENT_BIT` stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_FRAGMENT_SHADING_RATE_KHR` dynamic state enabled, and the current value of `rasterizerDiscardEnable` is `VK_FALSE`, then vkCmdSetFragmentShadingRateKHR must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawIndirectCount-None-07648
  If the `representativeFragmentTest` feature is enabled, a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_REPRESENTATIVE_FRAGMENT_TEST_ENABLE_NV` dynamic state enabled, and the current value of `rasterizerDiscardEnable` is `VK_FALSE`, then vkCmdSetRepresentativeFragmentTestEnableNV must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawIndirectCount-None-07649
  If the `coverageReductionMode` feature is enabled, a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_COVERAGE_REDUCTION_MODE_NV` dynamic state enabled, and the current value of `rasterizerDiscardEnable` is `VK_FALSE`, then vkCmdSetCoverageReductionModeNV must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawIndirectCount-pColorBlendEnables-07470
  If the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_COLOR_BLEND_ENABLE_EXT` state enabled and the last call to vkCmdSetColorBlendEnableEXT set `pColorBlendEnables` for any attachment to `VK_TRUE`, then for those attachments in the subpass the corresponding image view’s format features must contain `VK_FORMAT_FEATURE_COLOR_ATTACHMENT_BLEND_BIT`

- VUID-vkCmdDrawIndirectCount-rasterizationSamples-07471
  If the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_RASTERIZATION_SAMPLES_EXT` state enabled, and the current subpass does not use any color and/or depth/stencil attachments, then the `rasterizationSamples` in the last call to vkCmdSetRasterizationSamplesEXT must follow the rules for a zero-attachment subpass

- VUID-vkCmdDrawIndirectCount-samples-07472
  If the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_SAMPLE_MASK_EXT` state enabled and the `VK_DYNAMIC_STATE_RASTERIZATION_SAMPLES_EXT` state disabled, then the `samples` parameter in the last call to vkCmdSetSampleMaskEXT must be greater or equal to the VkPipelineMultisampleStateCreateInfo::`rasterizationSamples` parameter used to create the bound graphics pipeline

- VUID-vkCmdDrawIndirectCount-samples-07473
  If the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_SAMPLE_MASK_EXT` state and `VK_DYNAMIC_STATE_RASTERIZATION_SAMPLES_EXT` states enabled, then the `samples` parameter in the last call to vkCmdSetSampleMaskEXT must be greater or equal to the `rasterizationSamples` parameter in the last call to vkCmdSetRasterizationSamplesEXT

- VUID-vkCmdDrawIndirectCount-rasterizationSamples-07474
  If the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_RASTERIZATION_SAMPLES_EXT` state enabled, and the `multisampledRenderToSingleSampled` feature is not enabled, and neither the `VK_AMD_mixed_attachment_samples` nor the `VK_NV_framebuffer_mixed_samples` extensions are enabled, then the `rasterizationSamples` in the last call to vkCmdSetRasterizationSamplesEXT must be the same as the current subpass color and/or depth/stencil attachments

- VUID-vkCmdDrawIndirectCount-None-09211
  If the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_RASTERIZATION_SAMPLES_EXT` state enabled, or a shader object is bound to any graphics stage, and the current render pass instance includes a VkMultisampledRenderToSingleSampledInfoEXT structure with `multisampledRenderToSingleSampledEnable` equal to `VK_TRUE`, then the `rasterizationSamples` in the last call to vkCmdSetRasterizationSamplesEXT must be the same as the `rasterizationSamples` member of that structure

- VUID-vkCmdDrawIndirectCount-firstAttachment-07476
  If the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_COLOR_BLEND_ENABLE_EXT` dynamic state enabled then vkCmdSetColorBlendEnableEXT must have been called in the current command buffer prior to this drawing command, and the attachments specified by the `firstAttachment` and `attachmentCount` parameters of `vkCmdSetColorBlendEnableEXT` calls must specify an enable for all active color attachments in the current subpass

- VUID-vkCmdDrawIndirectCount-rasterizerDiscardEnable-09417
  If a shader object is bound to the `VK_SHADER_STAGE_FRAGMENT_BIT` stage, and the most recent call to vkCmdSetRasterizerDiscardEnable in the current command buffer set `rasterizerDiscardEnable` to `VK_FALSE`, then vkCmdSetColorBlendEnableEXT must have been called in the current command buffer prior to this drawing command, and the attachments specified by the `firstAttachment` and `attachmentCount` parameters of `vkCmdSetColorBlendEnableEXT` calls must specify an enable for all active color attachments in the current subpass

- VUID-vkCmdDrawIndirectCount-firstAttachment-07477
  If the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_COLOR_BLEND_EQUATION_EXT` dynamic state enabled then vkCmdSetColorBlendEquationEXT must have been called in the current command buffer prior to this drawing command, and the attachments specified by the `firstAttachment` and `attachmentCount` parameters of `vkCmdSetColorBlendEquationEXT` calls must specify the blend equations for all active color attachments in the current subpass where blending is enabled

- VUID-vkCmdDrawIndirectCount-rasterizerDiscardEnable-09418
  If a shader object is bound to the `VK_SHADER_STAGE_FRAGMENT_BIT` stage, and both the most recent call to vkCmdSetRasterizerDiscardEnable in the current command buffer set `rasterizerDiscardEnable` to `VK_FALSE` and there are color attachments bound, then vkCmdSetColorBlendEquationEXT must have been called in the current command buffer prior to this drawing command, and the attachments specified by the `firstAttachment` and `attachmentCount` parameters of `vkCmdSetColorBlendEquationEXT` calls must specify the blend equations for all active color attachments in the current subpass where blending is enabled

- VUID-vkCmdDrawIndirectCount-firstAttachment-07478
  If the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_COLOR_WRITE_MASK_EXT` dynamic state enabled then vkCmdSetColorWriteMaskEXT must have been called in the current command buffer prior to this drawing command, and the attachments specified by the `firstAttachment` and `attachmentCount` parameters of `vkCmdSetColorWriteMaskEXT` calls must specify the color write mask for all active color attachments in the current subpass

- VUID-vkCmdDrawIndirectCount-rasterizerDiscardEnable-09419
  If a shader object is bound to the `VK_SHADER_STAGE_FRAGMENT_BIT` stage, and the most recent call to vkCmdSetRasterizerDiscardEnable in the current command buffer set `rasterizerDiscardEnable` to `VK_FALSE`, then vkCmdSetColorWriteMaskEXT must have been called in the current command buffer prior to this drawing command, and the attachments specified by the `firstAttachment` and `attachmentCount` parameters of `vkCmdSetColorWriteMaskEXT` calls must specify the color write mask for all active color attachments in the current subpass

- VUID-vkCmdDrawIndirectCount-firstAttachment-07479
  If the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_COLOR_BLEND_ADVANCED_EXT` dynamic state enabled then vkCmdSetColorBlendAdvancedEXT must have been called in the current command buffer prior to this drawing command, and the attachments specified by the `firstAttachment` and `attachmentCount` parameters of `vkCmdSetColorBlendAdvancedEXT` calls must specify the advanced blend equations for all active color attachments in the current subpass where blending is enabled

- VUID-vkCmdDrawIndirectCount-advancedBlendMaxColorAttachments-07480
  If the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_COLOR_BLEND_ADVANCED_EXT` and `VK_DYNAMIC_STATE_COLOR_BLEND_ENABLE_EXT` dynamic states enabled and the last calls to vkCmdSetColorBlendEnableEXT and vkCmdSetColorBlendAdvancedEXT have enabled advanced blending, then the number of active color attachments in the current subpass must not exceed `advancedBlendMaxColorAttachments`

- VUID-vkCmdDrawIndirectCount-primitivesGeneratedQueryWithNonZeroStreams-07481
  If the `primitivesGeneratedQueryWithNonZeroStreams` feature is not enabled and the `VK_QUERY_TYPE_PRIMITIVES_GENERATED_EXT` query is active, and the bound graphics pipeline was created with `VK_DYNAMIC_STATE_RASTERIZATION_STREAM_EXT` state enabled, the last call to vkCmdSetRasterizationStreamEXT must have set the `rasterizationStream` to zero

- VUID-vkCmdDrawIndirectCount-sampleLocationsPerPixel-07482
  If the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_SAMPLE_LOCATIONS_EXT` state enabled and the `VK_DYNAMIC_STATE_RASTERIZATION_SAMPLES_EXT` state disabled, and the current value of `sampleLocationsEnable` is `VK_TRUE`, then the `sampleLocationsPerPixel` member of `pSampleLocationsInfo` in the last call to vkCmdSetSampleLocationsEXT must equal the `rasterizationSamples` member of the VkPipelineMultisampleStateCreateInfo structure the bound graphics pipeline has been created with

- VUID-vkCmdDrawIndirectCount-sampleLocationsPerPixel-07483
  If the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_SAMPLE_LOCATIONS_EXT` state enabled and the `VK_DYNAMIC_STATE_RASTERIZATION_SAMPLES_EXT` state enabled, and the current value of `sampleLocationsEnable` is `VK_TRUE`, then the `sampleLocationsPerPixel` member of `pSampleLocationsInfo` in the last call to vkCmdSetSampleLocationsEXT must equal the `rasterizationSamples` parameter of the last call to vkCmdSetRasterizationSamplesEXT

- VUID-vkCmdDrawIndirectCount-sampleLocationsEnable-07484
  If a shader object is bound to the `VK_SHADER_STAGE_FRAGMENT_BIT` stage, or the bound graphics pipeline was created with the `VK_DYNAMIC_STATE_SAMPLE_LOCATIONS_ENABLE_EXT` state enabled, and `sampleLocationsEnable` was `VK_TRUE` in the last call to vkCmdSetSampleLocationsEnableEXT, and the current subpass has a depth/stencil attachment, then that attachment must have been created with the `VK_IMAGE_CREATE_SAMPLE_LOCATIONS_COMPATIBLE_DEPTH_BIT_EXT` bit set

- VUID-vkCmdDrawIndirectCount-sampleLocationsEnable-07485
  If a shader object is bound to the `VK_SHADER_STAGE_FRAGMENT_BIT` stage, or the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_SAMPLE_LOCATIONS_EXT` state enabled and the `VK_DYNAMIC_STATE_SAMPLE_LOCATIONS_ENABLE_EXT` state enabled, and if `sampleLocationsEnable` was `VK_TRUE` in the last call to vkCmdSetSampleLocationsEnableEXT, then the `sampleLocationsInfo.maxSampleLocationGridSize.width` in the last call to vkCmdSetSampleLocationsEXT must evenly divide VkMultisamplePropertiesEXT::`maxSampleLocationGridSize.width` as returned by vkGetPhysicalDeviceMultisamplePropertiesEXT with a `samples` parameter equaling `rasterizationSamples`

- VUID-vkCmdDrawIndirectCount-sampleLocationsEnable-07486
  If a shader object is bound to the `VK_SHADER_STAGE_FRAGMENT_BIT` stage, or the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_SAMPLE_LOCATIONS_EXT` state enabled and the `VK_DYNAMIC_STATE_SAMPLE_LOCATIONS_ENABLE_EXT` state enabled, and if `sampleLocationsEnable` was `VK_TRUE` in the last call to vkCmdSetSampleLocationsEnableEXT, then the `sampleLocationsInfo.maxSampleLocationGridSize.height` in the last call to vkCmdSetSampleLocationsEXT must evenly divide VkMultisamplePropertiesEXT::`maxSampleLocationGridSize.height` as returned by vkGetPhysicalDeviceMultisamplePropertiesEXT with a `samples` parameter equaling `rasterizationSamples`

- VUID-vkCmdDrawIndirectCount-sampleLocationsEnable-07487
  If a shader object is bound to the `VK_SHADER_STAGE_FRAGMENT_BIT` stage, or the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_SAMPLE_LOCATIONS_ENABLE_EXT` state enabled, and if `sampleLocationsEnable` was `VK_TRUE` in the last call to vkCmdSetSampleLocationsEnableEXT, the fragment shader code must not statically use the extended instruction `InterpolateAtSample`

- VUID-vkCmdDrawIndirectCount-sampleLocationsEnable-07936
  If the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_SAMPLE_LOCATIONS_EXT` state disabled and the `VK_DYNAMIC_STATE_RASTERIZATION_SAMPLES_EXT` state enabled, and the current value of `sampleLocationsEnable` is `VK_TRUE`, then `sampleLocationsInfo.sampleLocationGridSize.width` must evenly divide VkMultisamplePropertiesEXT::`maxSampleLocationGridSize.width` as returned by vkGetPhysicalDeviceMultisamplePropertiesEXT with a `samples` parameter equaling the value of `rasterizationSamples` in the last call to vkCmdSetRasterizationSamplesEXT

- VUID-vkCmdDrawIndirectCount-sampleLocationsEnable-07937
  If the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_SAMPLE_LOCATIONS_EXT` state disabled and the `VK_DYNAMIC_STATE_RASTERIZATION_SAMPLES_EXT` state enabled, and the current value of `sampleLocationsEnable` is `VK_TRUE`, then `sampleLocationsInfo.sampleLocationGridSize.height` must evenly divide VkMultisamplePropertiesEXT::`maxSampleLocationGridSize.height` as returned by vkGetPhysicalDeviceMultisamplePropertiesEXT with a `samples` parameter equaling the value of `rasterizationSamples` in the last call to vkCmdSetRasterizationSamplesEXT

- VUID-vkCmdDrawIndirectCount-sampleLocationsEnable-07938
  If the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_SAMPLE_LOCATIONS_EXT` state disabled and the `VK_DYNAMIC_STATE_RASTERIZATION_SAMPLES_EXT` state enabled, and the current value of `sampleLocationsEnable` is `VK_TRUE`, then `sampleLocationsInfo.sampleLocationsPerPixel` must equal `rasterizationSamples` in the last call to vkCmdSetRasterizationSamplesEXT

- VUID-vkCmdDrawIndirectCount-coverageModulationTableEnable-07488
  If a shader object is bound to any graphics stage or the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_COVERAGE_MODULATION_TABLE_ENABLE_NV` state enabled, and the last call to vkCmdSetCoverageModulationTableEnableNV set `coverageModulationTableEnable` to `VK_TRUE`, then the `coverageModulationTableCount` parameter in the last call to vkCmdSetCoverageModulationTableNV must equal the current `rasterizationSamples` divided by the number of color samples in the current subpass

- VUID-vkCmdDrawIndirectCount-rasterizationSamples-07489
  If the `VK_NV_framebuffer_mixed_samples` extension is enabled, and if current subpass has a depth/stencil attachment and depth test, stencil test, or depth bounds test are enabled in the bound pipeline, then the current `rasterizationSamples` must be the same as the sample count of the depth/stencil attachment

- VUID-vkCmdDrawIndirectCount-coverageToColorEnable-07490
  If the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_COVERAGE_TO_COLOR_ENABLE_NV` state enabled and the last call to vkCmdSetCoverageToColorEnableNV set the `coverageToColorEnable` to `VK_TRUE`, then the current subpass must have a color attachment at the location selected by the last call to vkCmdSetCoverageToColorLocationNV `coverageToColorLocation`, with a VkFormat of `VK_FORMAT_R8_UINT`, `VK_FORMAT_R8_SINT`, `VK_FORMAT_R16_UINT`, `VK_FORMAT_R16_SINT`, `VK_FORMAT_R32_UINT`, or `VK_FORMAT_R32_SINT`

- VUID-vkCmdDrawIndirectCount-rasterizerDiscardEnable-09420
  If the `VK_NV_fragment_coverage_to_color` extension is enabled, and a shader object is bound to the `VK_SHADER_STAGE_FRAGMENT_BIT` stage, and the most recent call to vkCmdSetRasterizerDiscardEnable in the current command buffer set `rasterizerDiscardEnable` to `VK_FALSE`, and the last call to vkCmdSetCoverageToColorEnableNV set the `coverageToColorEnable` to `VK_TRUE`, then the current subpass must have a color attachment at the location selected by the last call to vkCmdSetCoverageToColorLocationNV `coverageToColorLocation`, with a VkFormat of `VK_FORMAT_R8_UINT`, `VK_FORMAT_R8_SINT`, `VK_FORMAT_R16_UINT`, `VK_FORMAT_R16_SINT`, `VK_FORMAT_R32_UINT`, or `VK_FORMAT_R32_SINT`

- VUID-vkCmdDrawIndirectCount-coverageReductionMode-07491
  If the `coverageReductionMode` feature is enabled, a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_COVERAGE_REDUCTION_MODE_NV` or `VK_DYNAMIC_STATE_RASTERIZATION_SAMPLES_EXT` dynamic states enabled, then the current values of `coverageReductionMode`, `rasterizationSamples`, the sample counts for the color and depth/stencil attachments (if the subpass has them) must be a valid combination returned by vkGetPhysicalDeviceSupportedFramebufferMixedSamplesCombinationsNV

- VUID-vkCmdDrawIndirectCount-viewportCount-07492
  If the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_VIEWPORT_WITH_COUNT` dynamic state enabled, but not the `VK_DYNAMIC_STATE_VIEWPORT_SWIZZLE_NV` dynamic state enabled, then the bound graphics pipeline must have been created with VkPipelineViewportSwizzleStateCreateInfoNV::`viewportCount` greater or equal to the `viewportCount` parameter in the last call to vkCmdSetViewportWithCount

- VUID-vkCmdDrawIndirectCount-viewportCount-07493
  If the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_VIEWPORT_WITH_COUNT` and `VK_DYNAMIC_STATE_VIEWPORT_SWIZZLE_NV` dynamic states enabled then the `viewportCount` parameter in the last call to vkCmdSetViewportSwizzleNV must be greater than or equal to the `viewportCount` parameter in the last call to vkCmdSetViewportWithCount

- VUID-vkCmdDrawIndirectCount-viewportCount-09421
  If the `VK_NV_viewport_swizzle` extension is enabled, and a shader object is bound to any graphics stage, then the `viewportCount` parameter in the last call to vkCmdSetViewportSwizzleNV must be greater than or equal to the `viewportCount` parameter in the last call to vkCmdSetViewportWithCount

- VUID-vkCmdDrawIndirectCount-rasterizationSamples-07494
  If the `VK_NV_framebuffer_mixed_samples` extension is enabled, and the `coverageReductionMode` feature is not enabled, or the current value of `coverageReductionMode` is not `VK_COVERAGE_REDUCTION_MODE_TRUNCATE_NV`, and the current value of `rasterizationSamples` is greater than sample count of the color attachment, then sample shading must be disabled

- VUID-vkCmdDrawIndirectCount-stippledLineEnable-07495
  If the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_LINE_STIPPLE_ENABLE_EXT` or `VK_DYNAMIC_STATE_LINE_RASTERIZATION_MODE_EXT` dynamic states enabled, and if the current `stippledLineEnable` state is `VK_TRUE` and the current `lineRasterizationMode` state is `VK_LINE_RASTERIZATION_MODE_RECTANGULAR`, then the `stippledRectangularLines` feature must be enabled

- VUID-vkCmdDrawIndirectCount-stippledLineEnable-07496
  If the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_LINE_STIPPLE_ENABLE_EXT` or `VK_DYNAMIC_STATE_LINE_RASTERIZATION_MODE_EXT` dynamic states enabled, and if the current `stippledLineEnable` state is `VK_TRUE` and the current `lineRasterizationMode` state is `VK_LINE_RASTERIZATION_MODE_BRESENHAM`, then the `stippledBresenhamLines` feature must be enabled

- VUID-vkCmdDrawIndirectCount-stippledLineEnable-07497
  If the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_LINE_STIPPLE_ENABLE_EXT` or `VK_DYNAMIC_STATE_LINE_RASTERIZATION_MODE_EXT` dynamic states enabled, and if the current `stippledLineEnable` state is `VK_TRUE` and the current `lineRasterizationMode` state is `VK_LINE_RASTERIZATION_MODE_RECTANGULAR_SMOOTH`, then the `stippledSmoothLines` feature must be enabled

- VUID-vkCmdDrawIndirectCount-stippledLineEnable-07498
  If the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_LINE_STIPPLE_ENABLE_EXT` or `VK_DYNAMIC_STATE_LINE_RASTERIZATION_MODE_EXT` dynamic states enabled, and if the current `stippledLineEnable` state is `VK_TRUE` and the current `lineRasterizationMode` state is `VK_LINE_RASTERIZATION_MODE_DEFAULT`, then the `stippledRectangularLines` feature must be enabled and VkPhysicalDeviceLimits::`strictLines` must be `VK_TRUE`

- VUID-vkCmdDrawIndirectCount-conservativePointAndLineRasterization-07499
  If the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_CONSERVATIVE_RASTERIZATION_MODE_EXT` dynamic state enabled, `conservativePointAndLineRasterization` is not supported, and the effective primitive topology output by the last pre-rasterization shader stage is a line or point, then the `conservativeRasterizationMode` set by the last call to vkCmdSetConservativeRasterizationModeEXT must be `VK_CONSERVATIVE_RASTERIZATION_MODE_DISABLED_EXT`

- VUID-vkCmdDrawIndirectCount-stage-07073
  If the bound pipeline was created with the VkPipelineShaderStageCreateInfo::`stage` member of an element of VkGraphicsPipelineCreateInfo::`pStages` set to `VK_SHADER_STAGE_VERTEX_BIT`, `VK_SHADER_STAGE_TESSELLATION_CONTROL_BIT`, `VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT` or `VK_SHADER_STAGE_GEOMETRY_BIT`, then Mesh Shader Queries must not be active

- VUID-vkCmdDrawIndirectCount-None-08877
  If a shader object is bound to the `VK_SHADER_STAGE_FRAGMENT_BIT` stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_ATTACHMENT_FEEDBACK_LOOP_ENABLE_EXT` dynamic state enabled, and the current value of `rasterizerDiscardEnable` is `VK_FALSE`, then vkCmdSetAttachmentFeedbackLoopEnableEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawIndirectCount-None-07850
  If dynamic state was inherited from VkCommandBufferInheritanceViewportScissorInfoNV, it must be set in the current command buffer prior to this drawing command

- VUID-vkCmdDrawIndirectCount-nextStage-10745
  For each shader object bound to a graphics stage, except for shader object bound to the last graphics stage in the logical pipeline, it must have been created with a `nextStage` including the corresponding bit to the shader object bound to the following graphics stage in the logical pipeline

- VUID-vkCmdDrawIndirectCount-None-08684
  If there is no bound graphics pipeline, `vkCmdBindShadersEXT` must have been called in the current command buffer with `pStages` with an element of `VK_SHADER_STAGE_VERTEX_BIT`

- VUID-vkCmdDrawIndirectCount-None-08685
  If there is no bound graphics pipeline, and the `tessellationShader` feature is enabled, `vkCmdBindShadersEXT` must have been called in the current command buffer with `pStages` with an element of `VK_SHADER_STAGE_TESSELLATION_CONTROL_BIT`

- VUID-vkCmdDrawIndirectCount-None-08686
  If there is no bound graphics pipeline, and the `tessellationShader` feature is enabled, `vkCmdBindShadersEXT` must have been called in the current command buffer with `pStages` with an element of `VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT`

- VUID-vkCmdDrawIndirectCount-None-08687
  If there is no bound graphics pipeline, and the `geometryShader` feature is enabled, `vkCmdBindShadersEXT` must have been called in the current command buffer with `pStages` with an element of `VK_SHADER_STAGE_GEOMETRY_BIT`

- VUID-vkCmdDrawIndirectCount-None-08688
  If there is no bound graphics pipeline, `vkCmdBindShadersEXT` must have been called in the current command buffer with `pStages` with an element of `VK_SHADER_STAGE_FRAGMENT_BIT`

- VUID-vkCmdDrawIndirectCount-None-08689
  If there is no bound graphics pipeline, and the `taskShader` feature is enabled, `vkCmdBindShadersEXT` must have been called in the current command buffer with `pStages` with an element of `VK_SHADER_STAGE_TASK_BIT_EXT`

- VUID-vkCmdDrawIndirectCount-None-08690
  If there is no bound graphics pipeline, and the `meshShader` feature is enabled, `vkCmdBindShadersEXT` must have been called in the current command buffer with `pStages` with an element of `VK_SHADER_STAGE_MESH_BIT_EXT`

- VUID-vkCmdDrawIndirectCount-None-08693
  If there is no bound graphics pipeline, and at least one of the `taskShader` and `meshShader` features is enabled, one of the `VK_SHADER_STAGE_VERTEX_BIT` or `VK_SHADER_STAGE_MESH_BIT_EXT` stages must have a valid `VkShaderEXT` bound, and the other must have no `VkShaderEXT` bound

- VUID-vkCmdDrawIndirectCount-None-08696
  If there is no bound graphics pipeline, and a valid `VkShaderEXT` is bound to the `VK_SHADER_STAGE_VERTEX_BIT` stage, there must be no `VkShaderEXT` bound to either the `VK_SHADER_STAGE_TASK_BIT_EXT` stage or the `VK_SHADER_STAGE_MESH_BIT_EXT` stage

- VUID-vkCmdDrawIndirectCount-None-08698
  If any graphics shader is bound which was created with the `VK_SHADER_CREATE_LINK_STAGE_BIT_EXT` flag, then all shaders created with the `VK_SHADER_CREATE_LINK_STAGE_BIT_EXT` flag in the same vkCreateShadersEXT call must also be bound

- VUID-vkCmdDrawIndirectCount-None-08699
  If any graphics shader is bound which was created with the `VK_SHADER_CREATE_LINK_STAGE_BIT_EXT` flag, any stages in between stages whose shaders which did not create a shader with the `VK_SHADER_CREATE_LINK_STAGE_BIT_EXT` flag as part of the same vkCreateShadersEXT call must not have any `VkShaderEXT` bound

- VUID-vkCmdDrawIndirectCount-None-08878
  All bound graphics shader objects must have been created with identical or identically defined push constant ranges

- VUID-vkCmdDrawIndirectCount-None-08879
  All bound graphics shader objects must have been created with identical or identically defined arrays of descriptor set layouts

- VUID-vkCmdDrawIndirectCount-colorAttachmentCount-09372
  If the current render pass instance was begun with vkCmdBeginRendering and a VkRenderingInfo::`colorAttachmentCount` equal to `1`, a color attachment with a resolve mode of `VK_RESOLVE_MODE_EXTERNAL_FORMAT_DOWNSAMPLE_BIT_ANDROID`, and a fragment shader is bound, it must not declare the `DepthReplacing` or `StencilRefReplacingEXT` execution modes

- VUID-vkCmdDrawIndirectCount-pDynamicStates-08715
  If the bound graphics pipeline state includes a fragment shader stage, was created with `VK_DYNAMIC_STATE_DEPTH_WRITE_ENABLE` set in VkPipelineDynamicStateCreateInfo::`pDynamicStates`, and the fragment shader declares the `EarlyFragmentTests` execution mode and uses `OpDepthAttachmentReadEXT`, the `depthWriteEnable` parameter in the last call to vkCmdSetDepthWriteEnable must be `VK_FALSE`

- VUID-vkCmdDrawIndirectCount-pDynamicStates-08716
  If the bound graphics pipeline state includes a fragment shader stage, was created with `VK_DYNAMIC_STATE_STENCIL_WRITE_MASK` set in VkPipelineDynamicStateCreateInfo::`pDynamicStates`, and the fragment shader declares the `EarlyFragmentTests` execution mode and uses `OpStencilAttachmentReadEXT`, the `writeMask` parameter in the last call to vkCmdSetStencilWriteMask must be `0`

- VUID-vkCmdDrawIndirectCount-None-09116
  If a shader object is bound to any graphics stage or the bound graphics pipeline was created with `VK_DYNAMIC_STATE_COLOR_WRITE_MASK_EXT`, and the format of any color attachment is `VK_FORMAT_E5B9G9R9_UFLOAT_PACK32`, the corresponding element of the `pColorWriteMasks` parameter of vkCmdSetColorWriteMaskEXT must either include all of `VK_COLOR_COMPONENT_R_BIT`, `VK_COLOR_COMPONENT_G_BIT`, and `VK_COLOR_COMPONENT_B_BIT`, or none of them

- VUID-vkCmdDrawIndirectCount-maxFragmentDualSrcAttachments-09239
  If blending is enabled for any attachment where either the source or destination blend factors for that attachment use the secondary color input, the maximum value of `Location` for any output attachment statically used in the `Fragment` `Execution` `Model` executed by this command must be less than `maxFragmentDualSrcAttachments`

- VUID-vkCmdDrawIndirectCount-None-09548
  If the current render pass was begun with vkCmdBeginRendering, and there is no shader object bound to any graphics stage, the value of each element of VkRenderingAttachmentLocationInfo::`pColorAttachmentLocations` set by vkCmdSetRenderingAttachmentLocations must match the value set for the corresponding element in the bound pipeline

- VUID-vkCmdDrawIndirectCount-None-09549
  If the current render pass was begun with vkCmdBeginRendering, and there is no shader object bound to any graphics stage, input attachment index mappings in the bound pipeline must match those set for the current render pass instance via VkRenderingInputAttachmentIndexInfo

- VUID-vkCmdDrawIndirectCount-None-09642
  If the current render pass was begun with vkCmdBeginRendering with the `VK_RENDERING_ENABLE_LEGACY_DITHERING_BIT_EXT` flag, the bound graphics pipeline must have been created with `VK_PIPELINE_CREATE_2_ENABLE_LEGACY_DITHERING_BIT_EXT`

- VUID-vkCmdDrawIndirectCount-None-09643
  If the bound graphics pipeline was created with `VK_PIPELINE_CREATE_2_ENABLE_LEGACY_DITHERING_BIT_EXT`, the current render pass must have begun with vkCmdBeginRendering with the `VK_RENDERING_ENABLE_LEGACY_DITHERING_BIT_EXT` flag

- VUID-vkCmdDrawIndirectCount-None-10677
  If the per-tile execution model is enabled, the tileShadingPerTileDraw feature must be enabled

- VUID-vkCmdDrawIndirectCount-None-10772
  If a shader object is bound to any graphics stage, multiview functionality must not be enabled in the current render pass

- VUID-vkCmdDrawIndirectCount-None-04007
  All vertex input bindings accessed via vertex input variables declared in the vertex shader entry point’s interface must have either valid or VK_NULL_HANDLE buffers bound

- VUID-vkCmdDrawIndirectCount-None-04008
  If the `nullDescriptor` feature is not enabled, all vertex input bindings accessed via vertex input variables declared in the vertex shader entry point’s interface must not be VK_NULL_HANDLE

- VUID-vkCmdDrawIndirectCount-None-02721
  If the `robustBufferAccess` feature is not enabled, and that pipeline was created without enabling `VK_PIPELINE_ROBUSTNESS_BUFFER_BEHAVIOR_ROBUST_BUFFER_ACCESS` for `vertexInputs`, then for a given vertex buffer binding, any attribute data fetched must be entirely contained within the corresponding vertex buffer binding, as described in Vertex Input Description

- VUID-vkCmdDrawIndirectCount-format-10389
  For each vertex attribute accessed by this command, if its VkVertexInputAttributeDescription::`format` or VkVertexInputAttributeDescription2EXT::`format` is a packed format, and the `legacyVertexAttributes` feature is not enabled, the value of `attribAddress`, calculated as described in Vertex Input Calculation, must be a multiple of the size of the `format`

- VUID-vkCmdDrawIndirectCount-format-10390
  For each vertex attribute accessed by this command, if its VkVertexInputAttributeDescription::`format` or VkVertexInputAttributeDescription2EXT::`format` is not a packed format, and either the `legacyVertexAttributes` feature is not enabled or `format` has 64-bit components, the value of `attribAddress`, calculated as described in Vertex Input Calculation, must be a multiple of the component size of the `format`

- VUID-vkCmdDrawIndirectCount-None-07842
  If there is a shader object bound to the `VK_SHADER_STAGE_VERTEX_BIT` stage or the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_PRIMITIVE_TOPOLOGY` dynamic state enabled then vkCmdSetPrimitiveTopology must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawIndirectCount-dynamicPrimitiveTopologyUnrestricted-07500
  If the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_PRIMITIVE_TOPOLOGY` dynamic state enabled and the `dynamicPrimitiveTopologyUnrestricted` is `VK_FALSE`, then the `primitiveTopology` parameter of `vkCmdSetPrimitiveTopology` must be of the same topology class as the pipeline VkPipelineInputAssemblyStateCreateInfo::`topology` state

- VUID-vkCmdDrawIndirectCount-primitiveTopology-10286
  If a `VK_SHADER_STAGE_TESSELLATION_CONTROL_BIT` stage is bound, then the current value of `primitiveTopology` must be `VK_PRIMITIVE_TOPOLOGY_PATCH_LIST` prior to this drawing command

- VUID-vkCmdDrawIndirectCount-primitiveTopology-10747
  If vkCmdSetPrimitiveTopology set `primitiveTopology` to `VK_PRIMITIVE_TOPOLOGY_PATCH_LIST` prior to this drawing command, then a `VK_SHADER_STAGE_TESSELLATION_CONTROL_BIT` stage must be bound

- VUID-vkCmdDrawIndirectCount-primitiveTopology-10748
  If vkCmdSetPrimitiveTopology set `primitiveTopology` to `VK_PRIMITIVE_TOPOLOGY_POINT_LIST` prior to this drawing command, the `maintenance5` feature is not enabled, both a `VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT` and `VK_SHADER_STAGE_GEOMETRY_BIT` stage are not bound, then the `Vertex` `Execution` `Model` must have a `PointSize` decorated variable that is statically written to

- VUID-vkCmdDrawIndirectCount-pStrides-04913
  If the bound graphics pipeline was created with the `VK_DYNAMIC_STATE_VERTEX_INPUT_BINDING_STRIDE` dynamic state enabled, but without the `VK_DYNAMIC_STATE_VERTEX_INPUT_EXT` dynamic state enabled, then vkCmdBindVertexBuffers2 must have been called and not subsequently invalidated in the current command buffer prior to this draw command, and the `pStrides` parameter of vkCmdBindVertexBuffers2 must not be `NULL`

- VUID-vkCmdDrawIndirectCount-None-04914
  If there is a shader object bound to the `VK_SHADER_STAGE_VERTEX_BIT` stage or the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_VERTEX_INPUT_EXT` dynamic state enabled then vkCmdSetVertexInputEXT must have been called and not subsequently invalidated in the current command buffer prior to this draw command

- VUID-vkCmdDrawIndirectCount-Input-07939
  If the `vertexAttributeRobustness` feature is not enabled, and the `maintenance9` feature is not enabled, and there is a shader object bound to the `VK_SHADER_STAGE_VERTEX_BIT` stage or the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_VERTEX_INPUT_EXT` dynamic state enabled then all variables with the `Input` storage class decorated with `Location` in the `Vertex` `Execution` `Model` `OpEntryPoint` must contain a location in VkVertexInputAttributeDescription2EXT::`location`

- VUID-vkCmdDrawIndirectCount-Input-08734
  If there is a shader object bound to the `VK_SHADER_STAGE_VERTEX_BIT` stage or the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_VERTEX_INPUT_EXT` dynamic state enabled and either the `legacyVertexAttributes` feature is not enabled or the SPIR-V Type associated with a given `Input` variable of the corresponding `Location` in the `Vertex` `Execution` `Model` `OpEntryPoint` is 64-bit, then the numeric type associated with all `Input` variables of the corresponding `Location` in the `Vertex` `Execution` `Model` `OpEntryPoint` must be the same as VkVertexInputAttributeDescription2EXT::`format`

- VUID-vkCmdDrawIndirectCount-format-08936
  If there is a shader object bound to the `VK_SHADER_STAGE_VERTEX_BIT` stage or the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_VERTEX_INPUT_EXT` dynamic state enabled and VkVertexInputAttributeDescription2EXT::`format` has a 64-bit component, then the scalar width associated with all `Input` variables of the corresponding `Location` in the `Vertex` `Execution` `Model` `OpEntryPoint` must be 64-bit

- VUID-vkCmdDrawIndirectCount-format-08937
  If there is a shader object bound to the `VK_SHADER_STAGE_VERTEX_BIT` stage or the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_VERTEX_INPUT_EXT` dynamic state enabled and the scalar width associated with a `Location` decorated `Input` variable in the `Vertex` `Execution` `Model` `OpEntryPoint` is 64-bit, then the corresponding VkVertexInputAttributeDescription2EXT::`format` must have a 64-bit component

- VUID-vkCmdDrawIndirectCount-None-09203
  If there is a shader object bound to the `VK_SHADER_STAGE_VERTEX_BIT` stage or the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_VERTEX_INPUT_EXT` dynamic state enabled and VkVertexInputAttributeDescription2EXT::`format` has a 64-bit component, then all `Input` variables at the corresponding `Location` in the `Vertex` `Execution` `Model` `OpEntryPoint` must not use components that are not present in the format

- VUID-vkCmdDrawIndirectCount-None-04875
  If there is a shader object bound to the `VK_SHADER_STAGE_TESSELLATION_CONTROL_BIT` stage or the bound graphics pipeline state was created with both a `VK_SHADER_STAGE_TESSELLATION_CONTROL_BIT` stage and the `VK_DYNAMIC_STATE_PATCH_CONTROL_POINTS_EXT` dynamic state enabled, and the current value of `primitiveTopology` is `VK_PRIMITIVE_TOPOLOGY_PATCH_LIST`, then vkCmdSetPatchControlPointsEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawIndirectCount-None-04879
  If there is a shader object bound to the `VK_SHADER_STAGE_VERTEX_BIT` stage or the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_PRIMITIVE_RESTART_ENABLE` dynamic state enabled then vkCmdSetPrimitiveRestartEnable must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawIndirectCount-None-09637
  If the `primitiveTopologyListRestart` feature is not enabled, the topology is `VK_PRIMITIVE_TOPOLOGY_POINT_LIST`, `VK_PRIMITIVE_TOPOLOGY_LINE_LIST`, `VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST`, `VK_PRIMITIVE_TOPOLOGY_LINE_LIST_WITH_ADJACENCY`, or `VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST_WITH_ADJACENCY`, there is a shader object bound to the `VK_SHADER_STAGE_VERTEX_BIT` stage or the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_PRIMITIVE_RESTART_ENABLE` dynamic state enabled then vkCmdSetPrimitiveRestartEnable must be `VK_FALSE`

- VUID-vkCmdDrawIndirectCount-stage-06481
  The bound graphics pipeline must not have been created with the VkPipelineShaderStageCreateInfo::`stage` member of any element of VkGraphicsPipelineCreateInfo::`pStages` set to `VK_SHADER_STAGE_TASK_BIT_EXT` or `VK_SHADER_STAGE_MESH_BIT_EXT`

- VUID-vkCmdDrawIndirectCount-None-08885
  There must be no shader object bound to either of the `VK_SHADER_STAGE_TASK_BIT_EXT` or `VK_SHADER_STAGE_MESH_BIT_EXT` stages

- VUID-vkCmdDrawIndirectCount-None-07619
  If a shader object is bound to the `VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT` stage or a graphics pipeline is bound which was created with both a `VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT` stage and the `VK_DYNAMIC_STATE_TESSELLATION_DOMAIN_ORIGIN_EXT` dynamic state enabled, then vkCmdSetTessellationDomainOriginEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawIndirectCount-buffer-02708
  If `buffer` is non-sparse then it must be bound completely and contiguously to a single `VkDeviceMemory` object

- VUID-vkCmdDrawIndirectCount-buffer-02709
  `buffer` must have been created with the `VK_BUFFER_USAGE_INDIRECT_BUFFER_BIT` bit set

- VUID-vkCmdDrawIndirectCount-offset-02710
  `offset` must be a multiple of `4`

- VUID-vkCmdDrawIndirectCount-commandBuffer-02711
  `commandBuffer` must not be a protected command buffer

- VUID-vkCmdDrawIndirectCount-countBuffer-02714
  If `countBuffer` is non-sparse then it must be bound completely and contiguously to a single `VkDeviceMemory` object

- VUID-vkCmdDrawIndirectCount-countBuffer-02715
  `countBuffer` must have been created with the `VK_BUFFER_USAGE_INDIRECT_BUFFER_BIT` bit set

- VUID-vkCmdDrawIndirectCount-countBufferOffset-02716
  `countBufferOffset` must be a multiple of `4`

- VUID-vkCmdDrawIndirectCount-countBuffer-02717
  The count stored in `countBuffer` must be less than or equal to `VkPhysicalDeviceLimits`::`maxDrawIndirectCount`

- VUID-vkCmdDrawIndirectCount-countBufferOffset-04129
  (`countBufferOffset` + `sizeof`(uint32_t)) must be less than or equal to the size of `countBuffer`

- VUID-vkCmdDrawIndirectCount-None-04445
  If the `drawIndirectCount` feature is not enabled this function must not be used

- VUID-vkCmdDrawIndirectCount-stride-03110
  `stride` must be a multiple of `4` and must be greater than or equal to sizeof(`VkDrawIndirectCommand`)

- VUID-vkCmdDrawIndirectCount-maxDrawCount-03111
  If `maxDrawCount` is greater than or equal to `1`, (`stride` × (`maxDrawCount` - 1) + `offset` + sizeof(`VkDrawIndirectCommand`)) must be less than or equal to the size of `buffer`

Valid Usage (Implicit)

- VUID-vkCmdDrawIndirectCount-commandBuffer-parameter
  `commandBuffer` must be a valid VkCommandBuffer handle

- VUID-vkCmdDrawIndirectCount-buffer-parameter
  `buffer` must be a valid VkBuffer handle

- VUID-vkCmdDrawIndirectCount-countBuffer-parameter
  `countBuffer` must be a valid VkBuffer handle

- VUID-vkCmdDrawIndirectCount-commandBuffer-recording
  `commandBuffer` must be in the recording state

- VUID-vkCmdDrawIndirectCount-commandBuffer-cmdpool
  The `VkCommandPool` that `commandBuffer` was allocated from must support graphics operations

- VUID-vkCmdDrawIndirectCount-renderpass
  This command must only be called inside of a render pass instance

- VUID-vkCmdDrawIndirectCount-videocoding
  This command must only be called outside of a video coding scope

- VUID-vkCmdDrawIndirectCount-commonparent
  Each of `buffer`, `commandBuffer`, and `countBuffer` must have been created, allocated, or retrieved from the same VkDevice

Host Synchronization

- Host access to `commandBuffer` must be externally synchronized

- Host access to the `VkCommandPool` that `commandBuffer` was allocated from must be externally synchronized

Command Properties

Command Buffer Levels | Render Pass Scope | Video Coding Scope | Supported Queue Types | Command Type
--- | --- | --- | --- | ---
Primary Secondary | Inside | Outside | Graphics | Action

To record an indexed indirect drawing command, call:

    // Provided by VK_VERSION_1_0
    void vkCmdDrawIndexedIndirect(
        VkCommandBuffer                             commandBuffer,
        VkBuffer                                    buffer,
        VkDeviceSize                                offset,
        uint32_t                                    drawCount,
        uint32_t                                    stride);

- `commandBuffer` is the command buffer into which the command is recorded.

- `buffer` is the buffer containing draw parameters.

- `offset` is the byte offset into `buffer` where parameters begin.

- `drawCount` is the number of draws to execute, and can be zero.

- `stride` is the byte stride between successive sets of draw parameters.

`vkCmdDrawIndexedIndirect` behaves similarly to vkCmdDrawIndexed except that the parameters are read by the device from a buffer during execution. `drawCount` draws are executed by the command, with parameters taken from `buffer` starting at `offset` and increasing by `stride` bytes for each successive draw. The parameters of each draw are encoded in an array of VkDrawIndexedIndirectCommand structures. If `drawCount` is less than or equal to one, `stride` is ignored.

Valid Usage

- VUID-vkCmdDrawIndexedIndirect-magFilter-04553
  If a VkSampler created with `magFilter` or `minFilter` equal to `VK_FILTER_LINEAR`, `reductionMode` equal to `VK_SAMPLER_REDUCTION_MODE_WEIGHTED_AVERAGE`, and `compareEnable` equal to `VK_FALSE` is used to sample a VkImageView as a result of this command, then the image view’s format features must contain `VK_FORMAT_FEATURE_SAMPLED_IMAGE_FILTER_LINEAR_BIT`

- VUID-vkCmdDrawIndexedIndirect-magFilter-09598
  If a VkSampler created with `magFilter` or `minFilter` equal to `VK_FILTER_LINEAR` and `reductionMode` equal to either `VK_SAMPLER_REDUCTION_MODE_MIN` or `VK_SAMPLER_REDUCTION_MODE_MAX` is used to sample a VkImageView as a result of this command, then the image view’s format features must contain `VK_FORMAT_FEATURE_SAMPLED_IMAGE_FILTER_MINMAX_BIT`

- VUID-vkCmdDrawIndexedIndirect-mipmapMode-04770
  If a VkSampler created with `mipmapMode` equal to `VK_SAMPLER_MIPMAP_MODE_LINEAR`, `reductionMode` equal to `VK_SAMPLER_REDUCTION_MODE_WEIGHTED_AVERAGE`, and `compareEnable` equal to `VK_FALSE` is used to sample a VkImageView as a result of this command, then the image view’s format features must contain `VK_FORMAT_FEATURE_SAMPLED_IMAGE_FILTER_LINEAR_BIT`

- VUID-vkCmdDrawIndexedIndirect-mipmapMode-09599
  If a VkSampler created with `mipmapMode` equal to `VK_SAMPLER_MIPMAP_MODE_LINEAR` and `reductionMode` equal to either `VK_SAMPLER_REDUCTION_MODE_MIN` or `VK_SAMPLER_REDUCTION_MODE_MAX` is used to sample a VkImageView as a result of this command, then the image view’s format features must contain `VK_FORMAT_FEATURE_SAMPLED_IMAGE_FILTER_MINMAX_BIT`

- VUID-vkCmdDrawIndexedIndirect-unnormalizedCoordinates-09635
  If a VkSampler created with `unnormalizedCoordinates` equal to `VK_TRUE` is used to sample a VkImageView as a result of this command, then the image view’s `levelCount` and `layerCount` must be 1

- VUID-vkCmdDrawIndexedIndirect-None-08609
  If a VkSampler created with `unnormalizedCoordinates` equal to `VK_TRUE` is used to sample a VkImageView as a result of this command, then the image view’s `viewType` must be `VK_IMAGE_VIEW_TYPE_1D` or `VK_IMAGE_VIEW_TYPE_2D`

- VUID-vkCmdDrawIndexedIndirect-None-08610
  If a VkSampler created with `unnormalizedCoordinates` equal to `VK_TRUE` is used to sample a VkImageView as a result of this command, then the sampler must not be used with any of the SPIR-V `OpImageSample*` or `OpImageSparseSample*` instructions with `ImplicitLod`, `Dref` or `Proj` in their name

- VUID-vkCmdDrawIndexedIndirect-None-08611
  If a VkSampler created with `unnormalizedCoordinates` equal to `VK_TRUE` is used to sample a VkImageView as a result of this command, then the sampler must not be used with any of the SPIR-V `OpImageSample*` or `OpImageSparseSample*` instructions that includes a LOD bias or any offset values

- VUID-vkCmdDrawIndexedIndirect-None-06479
  If a VkImageView is sampled with depth comparison, the image view’s format features must contain `VK_FORMAT_FEATURE_2_SAMPLED_IMAGE_DEPTH_COMPARISON_BIT`

- VUID-vkCmdDrawIndexedIndirect-None-02691
  If a VkImageView is accessed using atomic operations as a result of this command, then the image view’s format features must contain `VK_FORMAT_FEATURE_STORAGE_IMAGE_ATOMIC_BIT`

- VUID-vkCmdDrawIndexedIndirect-None-07888
  If a `VK_DESCRIPTOR_TYPE_STORAGE_TEXEL_BUFFER` descriptor is accessed using atomic operations as a result of this command, then the storage texel buffer’s format features must contain `VK_FORMAT_FEATURE_STORAGE_TEXEL_BUFFER_ATOMIC_BIT`

- VUID-vkCmdDrawIndexedIndirect-None-02692
  If a VkImageView is sampled with `VK_FILTER_CUBIC_EXT` as a result of this command, then the image view’s format features must contain `VK_FORMAT_FEATURE_SAMPLED_IMAGE_FILTER_CUBIC_BIT_EXT`

- VUID-vkCmdDrawIndexedIndirect-None-02693
  If the VK_EXT_filter_cubic extension is not enabled and any VkImageView is sampled with `VK_FILTER_CUBIC_EXT` as a result of this command, it must not have a VkImageViewType of `VK_IMAGE_VIEW_TYPE_3D`, `VK_IMAGE_VIEW_TYPE_CUBE`, or `VK_IMAGE_VIEW_TYPE_CUBE_ARRAY`

- VUID-vkCmdDrawIndexedIndirect-filterCubic-02694
  Any VkImageView being sampled with `VK_FILTER_CUBIC_EXT` as a result of this command must have a VkImageViewType and format that supports cubic filtering, as specified by VkFilterCubicImageViewImageFormatPropertiesEXT::`filterCubic` returned by vkGetPhysicalDeviceImageFormatProperties2

- VUID-vkCmdDrawIndexedIndirect-filterCubicMinmax-02695
  Any VkImageView being sampled with `VK_FILTER_CUBIC_EXT` with a reduction mode of either `VK_SAMPLER_REDUCTION_MODE_MIN` or `VK_SAMPLER_REDUCTION_MODE_MAX` as a result of this command must have a VkImageViewType and format that supports cubic filtering together with minmax filtering, as specified by VkFilterCubicImageViewImageFormatPropertiesEXT::`filterCubicMinmax` returned by vkGetPhysicalDeviceImageFormatProperties2

- VUID-vkCmdDrawIndexedIndirect-cubicRangeClamp-09212
  If the `cubicRangeClamp` feature is not enabled, then any VkImageView being sampled with `VK_FILTER_CUBIC_EXT` as a result of this command must not have a VkSamplerReductionModeCreateInfo::`reductionMode` equal to `VK_SAMPLER_REDUCTION_MODE_WEIGHTED_AVERAGE_RANGECLAMP_QCOM`

- VUID-vkCmdDrawIndexedIndirect-reductionMode-09213
  Any VkImageView being sampled with a VkSamplerReductionModeCreateInfo::`reductionMode` equal to `VK_SAMPLER_REDUCTION_MODE_WEIGHTED_AVERAGE_RANGECLAMP_QCOM` as a result of this command must sample with `VK_FILTER_CUBIC_EXT`

- VUID-vkCmdDrawIndexedIndirect-selectableCubicWeights-09214
  If the `selectableCubicWeights` feature is not enabled, then any VkImageView being sampled with `VK_FILTER_CUBIC_EXT` as a result of this command must have VkSamplerCubicWeightsCreateInfoQCOM::`cubicWeights` equal to `VK_CUBIC_FILTER_WEIGHTS_CATMULL_ROM_QCOM`

- VUID-vkCmdDrawIndexedIndirect-flags-02696
  Any VkImage created with a VkImageCreateInfo::`flags` containing `VK_IMAGE_CREATE_CORNER_SAMPLED_BIT_NV` sampled as a result of this command must only be sampled using a VkSamplerAddressMode of `VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE`

- VUID-vkCmdDrawIndexedIndirect-OpTypeImage-07027
  For any VkImageView being written as a storage image where the image format field of the `OpTypeImage` is `Unknown`, the view’s format features must contain `VK_FORMAT_FEATURE_2_STORAGE_WRITE_WITHOUT_FORMAT_BIT`

- VUID-vkCmdDrawIndexedIndirect-OpTypeImage-07028
  For any VkImageView being read as a storage image where the image format field of the `OpTypeImage` is `Unknown`, the view’s format features must contain `VK_FORMAT_FEATURE_2_STORAGE_READ_WITHOUT_FORMAT_BIT`

- VUID-vkCmdDrawIndexedIndirect-OpTypeImage-07029
  For any VkBufferView being written as a storage texel buffer where the image format field of the `OpTypeImage` is `Unknown`, the view’s buffer features must contain `VK_FORMAT_FEATURE_2_STORAGE_WRITE_WITHOUT_FORMAT_BIT`

- VUID-vkCmdDrawIndexedIndirect-OpTypeImage-07030
  Any VkBufferView being read as a storage texel buffer where the image format field of the `OpTypeImage` is `Unknown` then the view’s buffer features must contain `VK_FORMAT_FEATURE_2_STORAGE_READ_WITHOUT_FORMAT_BIT`

- VUID-vkCmdDrawIndexedIndirect-None-08600
  For each set n that is statically used by a bound shader, a descriptor set must have been bound to n at the same pipeline bind point, with a VkPipelineLayout that is compatible for set n, with the VkPipelineLayout used to create the current VkPipeline or the VkDescriptorSetLayout array used to create the current VkShaderEXT , as described in Pipeline Layout Compatibility

- VUID-vkCmdDrawIndexedIndirect-None-08601
  For each push constant that is statically used by a bound shader, a push constant value must have been set for the same pipeline bind point, with a VkPipelineLayout that is compatible for push constants, with the VkPipelineLayout used to create the current VkPipeline or the VkDescriptorSetLayout array used to create the current VkShaderEXT , as described in Pipeline Layout Compatibility

- VUID-vkCmdDrawIndexedIndirect-None-10068
  For each array of resources that is used by a bound shader, the indices used to access members of the array must be less than the descriptor count for the identified binding in the descriptor sets used by this command

- VUID-vkCmdDrawIndexedIndirect-maintenance4-08602
  If the `maintenance4` feature is not enabled, then for each push constant that is statically used by a bound shader, a push constant value must have been set for the same pipeline bind point, with a VkPipelineLayout that is compatible for push constants, with the VkPipelineLayout used to create the current VkPipeline or the VkDescriptorSetLayout and VkPushConstantRange arrays used to create the current VkShaderEXT , as described in Pipeline Layout Compatibility

- VUID-vkCmdDrawIndexedIndirect-None-08114
  Descriptors in each bound descriptor set, specified via vkCmdBindDescriptorSets, must be valid as described by descriptor validity if they are statically used by the VkPipeline bound to the pipeline bind point used by this command and the bound VkPipeline was not created with `VK_PIPELINE_CREATE_DESCRIPTOR_BUFFER_BIT_EXT`

- VUID-vkCmdDrawIndexedIndirect-None-08115
  If the descriptors used by the VkPipeline bound to the pipeline bind point were specified via vkCmdBindDescriptorSets, the bound VkPipeline must have been created without `VK_PIPELINE_CREATE_DESCRIPTOR_BUFFER_BIT_EXT`

- VUID-vkCmdDrawIndexedIndirect-None-08116
  Descriptors in bound descriptor buffers, specified via vkCmdSetDescriptorBufferOffsetsEXT, must be valid if they are dynamically used by the VkPipeline bound to the pipeline bind point used by this command and the bound VkPipeline was created with `VK_PIPELINE_CREATE_DESCRIPTOR_BUFFER_BIT_EXT`

- VUID-vkCmdDrawIndexedIndirect-None-08604
  Descriptors in bound descriptor buffers, specified via vkCmdSetDescriptorBufferOffsetsEXT, must be valid if they are dynamically used by any VkShaderEXT bound to a stage corresponding to the pipeline bind point used by this command

- VUID-vkCmdDrawIndexedIndirect-None-08117
  If the descriptors used by the VkPipeline bound to the pipeline bind point were specified via vkCmdSetDescriptorBufferOffsetsEXT, the bound VkPipeline must have been created with `VK_PIPELINE_CREATE_DESCRIPTOR_BUFFER_BIT_EXT`

- VUID-vkCmdDrawIndexedIndirect-None-08119
  If a descriptor is dynamically used with a VkPipeline created with `VK_PIPELINE_CREATE_DESCRIPTOR_BUFFER_BIT_EXT`, the descriptor memory must be resident

- VUID-vkCmdDrawIndexedIndirect-None-08605
  If a descriptor is dynamically used with a VkShaderEXT created with a `VkDescriptorSetLayout` that was created with `VK_DESCRIPTOR_SET_LAYOUT_CREATE_DESCRIPTOR_BUFFER_BIT_EXT`, the descriptor memory must be resident

- VUID-vkCmdDrawIndexedIndirect-None-08606
  If the `shaderObject` feature is not enabled, a valid pipeline must be bound to the pipeline bind point used by this command

- VUID-vkCmdDrawIndexedIndirect-None-08608
  If a pipeline is bound to the pipeline bind point used by this command, there must not have been any calls to dynamic state setting commands for any state specified statically in the VkPipeline object bound to the pipeline bind point used by this command, since that pipeline was bound

- VUID-vkCmdDrawIndexedIndirect-uniformBuffers-06935
  If any stage of the VkPipeline object bound to the pipeline bind point used by this command accesses a uniform buffer, and that stage was created without enabling either `VK_PIPELINE_ROBUSTNESS_BUFFER_BEHAVIOR_ROBUST_BUFFER_ACCESS` or `VK_PIPELINE_ROBUSTNESS_BUFFER_BEHAVIOR_ROBUST_BUFFER_ACCESS_2` for `uniformBuffers`, and the `robustBufferAccess` feature is not enabled, that stage must not access values outside of the range of the buffer as specified in the descriptor set bound to the same pipeline bind point

- VUID-vkCmdDrawIndexedIndirect-None-08612
  If the `robustBufferAccess` feature is not enabled, and any VkShaderEXT bound to a stage corresponding to the pipeline bind point used by this command accesses a uniform buffer, it must not access values outside of the range of the buffer as specified in the descriptor set bound to the same pipeline bind point

- VUID-vkCmdDrawIndexedIndirect-storageBuffers-06936
  If any stage of the VkPipeline object bound to the pipeline bind point used by this command accesses a storage buffer, and that stage was created without enabling either `VK_PIPELINE_ROBUSTNESS_BUFFER_BEHAVIOR_ROBUST_BUFFER_ACCESS` or `VK_PIPELINE_ROBUSTNESS_BUFFER_BEHAVIOR_ROBUST_BUFFER_ACCESS_2` for `storageBuffers`, and the `robustBufferAccess` feature is not enabled, that stage must not access values outside of the range of the buffer as specified in the descriptor set bound to the same pipeline bind point

- VUID-vkCmdDrawIndexedIndirect-None-08613
  If the `robustBufferAccess` feature is not enabled, and any VkShaderEXT bound to a stage corresponding to the pipeline bind point used by this command accesses a storage buffer, it must not access values outside of the range of the buffer as specified in the descriptor set bound to the same pipeline bind point

- VUID-vkCmdDrawIndexedIndirect-commandBuffer-02707
  If `commandBuffer` is an unprotected command buffer and `protectedNoFault` is not supported, any resource accessed by bound shaders must not be a protected resource

- VUID-vkCmdDrawIndexedIndirect-viewType-07752
  If a VkImageView is accessed as a result of this command, then the image view’s `viewType` must match the `Dim` operand of the `OpTypeImage` as described in Compatibility Between SPIR-V Image Dimensions and Vulkan ImageView Types

- VUID-vkCmdDrawIndexedIndirect-format-07753
  If a VkImageView or VkBufferView is accessed as a result of this command, then the numeric type of the view’s `format` and the `Sampled` `Type` operand of the `OpTypeImage` must match

- VUID-vkCmdDrawIndexedIndirect-OpImageWrite-08795
  If a VkImageView created with a format other than `VK_FORMAT_A8_UNORM` is accessed using `OpImageWrite` as a result of this command, then the `Type` of the `Texel` operand of that instruction must have at least as many components as the image view’s format

- VUID-vkCmdDrawIndexedIndirect-OpImageWrite-08796
  If a VkImageView created with the format `VK_FORMAT_A8_UNORM` is accessed using `OpImageWrite` as a result of this command, then the `Type` of the `Texel` operand of that instruction must have four components

- VUID-vkCmdDrawIndexedIndirect-OpImageWrite-04469
  If a VkBufferView is accessed using `OpImageWrite` as a result of this command, then the `Type` of the `Texel` operand of that instruction must have at least as many components as the buffer view’s format

- VUID-vkCmdDrawIndexedIndirect-SampledType-04470
  If a VkImageView with a VkFormat that has a 64-bit component width is accessed as a result of this command, the `SampledType` of the `OpTypeImage` operand of that instruction must have a `Width` of 64

- VUID-vkCmdDrawIndexedIndirect-SampledType-04471
  If a VkImageView with a VkFormat that has a component width less than 64-bit is accessed as a result of this command, the `SampledType` of the `OpTypeImage` operand of that instruction must have a `Width` of 32

- VUID-vkCmdDrawIndexedIndirect-SampledType-04472
  If a VkBufferView with a VkFormat that has a 64-bit component width is accessed as a result of this command, the `SampledType` of the `OpTypeImage` operand of that instruction must have a `Width` of 64

- VUID-vkCmdDrawIndexedIndirect-SampledType-04473
  If a VkBufferView with a VkFormat that has a component width less than 64-bit is accessed as a result of this command, the `SampledType` of the `OpTypeImage` operand of that instruction must have a `Width` of 32

- VUID-vkCmdDrawIndexedIndirect-sparseImageInt64Atomics-04474
  If the `sparseImageInt64Atomics` feature is not enabled, VkImage objects created with the `VK_IMAGE_CREATE_SPARSE_RESIDENCY_BIT` flag must not be accessed by atomic instructions through an `OpTypeImage` with a `SampledType` with a `Width` of 64 by this command

- VUID-vkCmdDrawIndexedIndirect-sparseImageInt64Atomics-04475
  If the `sparseImageInt64Atomics` feature is not enabled, VkBuffer objects created with the `VK_BUFFER_CREATE_SPARSE_RESIDENCY_BIT` flag must not be accessed by atomic instructions through an `OpTypeImage` with a `SampledType` with a `Width` of 64 by this command

- VUID-vkCmdDrawIndexedIndirect-OpImageWeightedSampleQCOM-06971
  If `OpImageWeightedSampleQCOM` is used to sample a VkImageView as a result of this command, then the image view’s format features must contain `VK_FORMAT_FEATURE_2_WEIGHT_SAMPLED_IMAGE_BIT_QCOM`

- VUID-vkCmdDrawIndexedIndirect-OpImageWeightedSampleQCOM-06972
  If `OpImageWeightedSampleQCOM` uses a VkImageView as a sample weight image as a result of this command, then the image view’s format features must contain `VK_FORMAT_FEATURE_2_WEIGHT_IMAGE_BIT_QCOM`

- VUID-vkCmdDrawIndexedIndirect-OpImageBoxFilterQCOM-06973
  If `OpImageBoxFilterQCOM` is used to sample a VkImageView as a result of this command, then the image view’s format features must contain `VK_FORMAT_FEATURE_2_BOX_FILTER_SAMPLED_BIT_QCOM`

- VUID-vkCmdDrawIndexedIndirect-OpImageBlockMatchSSDQCOM-06974
  If `OpImageBlockMatchSSDQCOM` is used to read from an VkImageView as a result of this command, then the image view’s format features must contain `VK_FORMAT_FEATURE_2_BLOCK_MATCHING_BIT_QCOM`

- VUID-vkCmdDrawIndexedIndirect-OpImageBlockMatchSADQCOM-06975
  If `OpImageBlockMatchSADQCOM` is used to read from an VkImageView as a result of this command, then the image view’s format features must contain `VK_FORMAT_FEATURE_2_BLOCK_MATCHING_BIT_QCOM`

- VUID-vkCmdDrawIndexedIndirect-OpImageBlockMatchSADQCOM-06976
  If `OpImageBlockMatchSADQCOM` or OpImageBlockMatchSSDQCOM is used to read from a reference image as result of this command, then the specified reference coordinates must not fail integer texel coordinate validation

- VUID-vkCmdDrawIndexedIndirect-OpImageWeightedSampleQCOM-06977
  If `OpImageWeightedSampleQCOM`, `OpImageBoxFilterQCOM`, `OpImageBlockMatchWindowSSDQCOM`, `OpImageBlockMatchWindowSADQCOM`, `OpImageBlockMatchGatherSSDQCOM`, `OpImageBlockMatchGatherSADQCOM`, `OpImageBlockMatchSSDQCOM`, or `OpImageBlockMatchSADQCOM` uses a VkSampler as a result of this command, then the sampler must have been created with `VK_SAMPLER_CREATE_IMAGE_PROCESSING_BIT_QCOM`

- VUID-vkCmdDrawIndexedIndirect-OpImageWeightedSampleQCOM-06978
  If any command other than `OpImageWeightedSampleQCOM`, `OpImageBoxFilterQCOM`, `OpImageBlockMatchWindowSSDQCOM`, `OpImageBlockMatchWindowSADQCOM`, `OpImageBlockMatchGatherSSDQCOM`, `OpImageBlockMatchGatherSADQCOM`, `OpImageBlockMatchSSDQCOM`, or `OpImageBlockMatchSADQCOM` uses a VkSampler as a result of this command, then the sampler must not have been created with `VK_SAMPLER_CREATE_IMAGE_PROCESSING_BIT_QCOM`

- VUID-vkCmdDrawIndexedIndirect-OpImageBlockMatchWindow-09215
  If a `OpImageBlockMatchWindow*QCOM` or `OpImageBlockMatchGather*QCOM` instruction is used to read from an VkImageView as a result of this command, then the image view’s format features must contain `VK_FORMAT_FEATURE_2_BLOCK_MATCHING_BIT_QCOM`

- VUID-vkCmdDrawIndexedIndirect-OpImageBlockMatchWindow-09216
  If a `OpImageBlockMatchWindow*QCOM` or `OpImageBlockMatchGather*QCOM` instruction is used to read from an VkImageView as a result of this command, then the image view’s format must be a single-component format

- VUID-vkCmdDrawIndexedIndirect-OpImageBlockMatchWindow-09217
  If a `OpImageBlockMatchWindow*QCOM` or `OpImageBlockMatchGather*QCOM` read from a reference image as result of this command, then the specified reference coordinates must not fail integer texel coordinate validation

- VUID-vkCmdDrawIndexedIndirect-None-07288
  Any shader invocation executed by this command must terminate

- VUID-vkCmdDrawIndexedIndirect-None-09600
  If a descriptor with type equal to any of `VK_DESCRIPTOR_TYPE_SAMPLE_WEIGHT_IMAGE_QCOM`, `VK_DESCRIPTOR_TYPE_BLOCK_MATCH_IMAGE_QCOM`, `VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE`, `VK_DESCRIPTOR_TYPE_STORAGE_IMAGE`, or `VK_DESCRIPTOR_TYPE_INPUT_ATTACHMENT` is accessed as a result of this command, all image subresources identified by that descriptor must be in the image layout identified when the descriptor was written

- VUID-vkCmdDrawIndexedIndirect-commandBuffer-10746
  The `VkDeviceMemory` object allocated from a `VkMemoryHeap` with the `VK_MEMORY_HEAP_TILE_MEMORY_BIT_QCOM` property that is bound to a resource accessed as a result of this command must be the active bound bound tile memory object in `commandBuffer`

- VUID-vkCmdDrawIndexedIndirect-None-10678
  If this command is recorded inside a tile shading render pass instance, the stages corresponding to the pipeline bind point used by this command must only include `VK_SHADER_STAGE_VERTEX_BIT`, `VK_SHADER_STAGE_FRAGMENT_BIT`, and/or `VK_SHADER_STAGE_COMPUTE_BIT`

- VUID-vkCmdDrawIndexedIndirect-None-10679
  If this command is recorded where per-tile execution model is enabled, there must be no access to any image while the image was be transitioned to the `VK_IMAGE_LAYOUT_ATTACHMENT_FEEDBACK_LOOP_OPTIMAL_EXT` layout

- VUID-vkCmdDrawIndexedIndirect-pDescription-09900
  If a `VK_DESCRIPTOR_TYPE_TENSOR_ARM` descriptor is accessed as a result of this command, then the underlying VkTensorARM object must have been created with a VkTensorCreateInfoARM::`pDescription` whose `usage` member contained `VK_TENSOR_USAGE_SHADER_BIT_ARM`

- VUID-vkCmdDrawIndexedIndirect-dimensionCount-09905
  If a `VK_DESCRIPTOR_TYPE_TENSOR_ARM` descriptor is accessed as a result of this command, then the `Rank` of the `OpTypeTensorARM` of the tensor resource variable must be equal to the `dimensionCount` provided via VkTensorCreateInfoARM::`pDescription` when creating the underlying VkTensorARM object

- VUID-vkCmdDrawIndexedIndirect-OpTypeTensorARM-09906
  If a `VK_DESCRIPTOR_TYPE_TENSOR_ARM` descriptor is accessed as a result of this command, then the element type of the `OpTypeTensorARM` of the tensor resource variable must be compatible with the VkFormat of the VkTensorViewARM used for the access

- VUID-vkCmdDrawIndexedIndirect-renderPass-02684
  The current render pass must be compatible with the `renderPass` member of the `VkGraphicsPipelineCreateInfo` structure specified when creating the `VkPipeline` bound to `VK_PIPELINE_BIND_POINT_GRAPHICS`

- VUID-vkCmdDrawIndexedIndirect-subpass-02685
  The subpass index of the current render pass must be equal to the `subpass` member of the `VkGraphicsPipelineCreateInfo` structure specified when creating the `VkPipeline` bound to `VK_PIPELINE_BIND_POINT_GRAPHICS`

- VUID-vkCmdDrawIndexedIndirect-None-07748
  If any shader statically accesses an input attachment, a valid descriptor must be bound to the pipeline via a descriptor set

- VUID-vkCmdDrawIndexedIndirect-OpTypeImage-07468
  If any shader executed by this pipeline accesses an `OpTypeImage` variable with a `Dim` operand of `SubpassData`, it must be decorated with an `InputAttachmentIndex` that corresponds to a valid input attachment in the current subpass

- VUID-vkCmdDrawIndexedIndirect-None-07469
  Input attachment views accessed in a subpass must be created with the same VkFormat as the corresponding subpass definition, and be created with a VkImageView that is compatible with the attachment referenced by the subpass' `pInputAttachments`[`InputAttachmentIndex`] in the bound VkFramebuffer as specified by Fragment Input Attachment Compatibility

- VUID-vkCmdDrawIndexedIndirect-pDepthInputAttachmentIndex-09595
  Input attachment views accessed in a dynamic render pass with a `InputAttachmentIndex` referenced by VkRenderingInputAttachmentIndexInfo, or no `InputAttachmentIndex` if VkRenderingInputAttachmentIndexInfo:`pDepthInputAttachmentIndex` or VkRenderingInputAttachmentIndexInfo:`pStencilInputAttachmentIndex` are `NULL`, must be created with a VkImageView that is compatible with the corresponding color, depth, or stencil attachment in VkRenderingInfo

- VUID-vkCmdDrawIndexedIndirect-pDepthInputAttachmentIndex-09596
  Input attachment views accessed in a dynamic render pass via a shader object must have an `InputAttachmentIndex` if both VkRenderingInputAttachmentIndexInfo:`pDepthInputAttachmentIndex` and VkRenderingInputAttachmentIndexInfo:`pStencilInputAttachmentIndex` are non-`NULL`

- VUID-vkCmdDrawIndexedIndirect-InputAttachmentIndex-09597
  If an input attachment view accessed in a dynamic render pass via a shader object has an `InputAttachmentIndex`, the `InputAttachmentIndex` must match an index in VkRenderingInputAttachmentIndexInfo

- VUID-vkCmdDrawIndexedIndirect-None-06537
  Memory backing image subresources used as attachments in the current render pass must not be written in any way other than as an attachment by this command

- VUID-vkCmdDrawIndexedIndirect-None-10795
  If a color attachment is written by any prior command in this subpass or by the load, store, or resolve operations for this subpass, feedback loop is not enabled for it, and either:

  - the `VK_PIPELINE_CREATE_COLOR_ATTACHMENT_FEEDBACK_LOOP_BIT_EXT` is set on the bound pipeline or

  - the last call to vkCmdSetAttachmentFeedbackLoopEnableEXT included `VK_IMAGE_ASPECT_COLOR_BIT` and

    - there is no bound graphics pipeline or

    - the bound graphics pipeline was created with `VK_DYNAMIC_STATE_ATTACHMENT_FEEDBACK_LOOP_ENABLE_EXT`

  it must not be accessed in any way other than as an attachment by this command

- VUID-vkCmdDrawIndexedIndirect-None-10796
  If a depth attachment is written by any prior command in this subpass or by the load, store, or resolve operations for this subpass, feedback loop is not enabled for it, and either:

  - the `VK_PIPELINE_CREATE_DEPTH_STENCIL_ATTACHMENT_FEEDBACK_LOOP_BIT_EXT` is set on the bound pipeline or

  - the last call to vkCmdSetAttachmentFeedbackLoopEnableEXT included `VK_IMAGE_ASPECT_DEPTH_BIT` and

    - there is no bound graphics pipeline or

    - the bound graphics pipeline was created with `VK_DYNAMIC_STATE_ATTACHMENT_FEEDBACK_LOOP_ENABLE_EXT`

  it must not be accessed in any way other than as an attachment by this command

- VUID-vkCmdDrawIndexedIndirect-None-10797
  If a stencil attachment is written by any prior command in this subpass or by the load, store, or resolve operations for this subpass, feedback loop is not enabled for it, and either:

  - the `VK_PIPELINE_CREATE_DEPTH_STENCIL_ATTACHMENT_FEEDBACK_LOOP_BIT_EXT` is set on the bound pipeline or

  - the last call to vkCmdSetAttachmentFeedbackLoopEnableEXT included `VK_IMAGE_ASPECT_STENCIL_BIT` and

    - there is no bound graphics pipeline or

    - the bound graphics pipeline was created with `VK_DYNAMIC_STATE_ATTACHMENT_FEEDBACK_LOOP_ENABLE_EXT`

  it must not be accessed in any way other than as an attachment by this command

- VUID-vkCmdDrawIndexedIndirect-None-09003
  If an attachment is written by any prior command in this subpass or by the load, store, or resolve operations for this subpass, it must not be accessed in any way other than as an attachment, storage image, or sampled image by this command

- VUID-vkCmdDrawIndexedIndirect-None-06539
  If any previously recorded command in the current subpass accessed an image subresource used as an attachment in this subpass in any way other than as an attachment, this command must not write to that image subresource as an attachment

- VUID-vkCmdDrawIndexedIndirect-None-06886
  If the current render pass instance uses a depth/stencil attachment with a read-only layout for the depth aspect, depth writes must be disabled

- VUID-vkCmdDrawIndexedIndirect-None-06887
  If the current render pass instance uses a depth/stencil attachment with a read-only layout for the stencil aspect, both front and back `writeMask` are not zero, and stencil test is enabled, all stencil ops must be `VK_STENCIL_OP_KEEP`

- VUID-vkCmdDrawIndexedIndirect-None-07831
  If the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_VIEWPORT` dynamic state enabled then vkCmdSetViewport must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawIndexedIndirect-None-07832
  If the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_SCISSOR` dynamic state enabled then vkCmdSetScissor must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawIndexedIndirect-None-07833
  If the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_LINE_WIDTH` dynamic state enabled then vkCmdSetLineWidth must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawIndexedIndirect-None-08617
  If a shader object is bound to any graphics stage, and the most recent call to vkCmdSetRasterizerDiscardEnable in the current command buffer set `rasterizerDiscardEnable` to `VK_FALSE`, and the most recent call to vkCmdSetPolygonModeEXT in the current command buffer set `polygonMode` to `VK_POLYGON_MODE_LINE`, vkCmdSetLineWidth must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawIndexedIndirect-None-08618
  If a shader object is bound to any graphics stage, and the most recent call to vkCmdSetRasterizerDiscardEnable in the current command buffer set `rasterizerDiscardEnable` to `VK_FALSE`, and the most recent call to vkCmdSetPrimitiveTopology in the current command buffer set `primitiveTopology` to any line topology, vkCmdSetLineWidth must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawIndexedIndirect-None-08619
  If a shader object that outputs line primitives is bound to the `VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT` or `VK_SHADER_STAGE_GEOMETRY_BIT` stage, and the most recent call to vkCmdSetRasterizerDiscardEnable in the current command buffer set `rasterizerDiscardEnable` to `VK_FALSE`, vkCmdSetLineWidth must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawIndexedIndirect-None-07834
  If a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_DEPTH_BIAS` dynamic state enabled, the current value of `rasterizerDiscardEnable` is `VK_FALSE`, and the current value of `depthBiasEnable` is `VK_TRUE`, then vkCmdSetDepthBias or vkCmdSetDepthBias2EXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawIndexedIndirect-None-07835
  If a shader object is bound to the `VK_SHADER_STAGE_FRAGMENT_BIT` stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_BLEND_CONSTANTS` dynamic state enabled, the current value of `rasterizerDiscardEnable` is `VK_FALSE`, and an active color attachment current value of `blendEnable` is `VK_TRUE` with a blend equations where any VkBlendFactor member is `VK_BLEND_FACTOR_CONSTANT_COLOR`, `VK_BLEND_FACTOR_ONE_MINUS_CONSTANT_COLOR`, `VK_BLEND_FACTOR_CONSTANT_ALPHA`, or `VK_BLEND_FACTOR_ONE_MINUS_CONSTANT_ALPHA`, then vkCmdSetBlendConstants must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawIndexedIndirect-None-07836
  If a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_DEPTH_BOUNDS` dynamic state enabled, the current value of `rasterizerDiscardEnable` is `VK_FALSE`, and the current value of `depthBoundsTestEnable` is `VK_TRUE`, then vkCmdSetDepthBounds must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawIndexedIndirect-None-07837
  If a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_STENCIL_COMPARE_MASK` dynamic state enabled, the current value of `rasterizerDiscardEnable` is `VK_FALSE`, and the current value of `stencilTestEnable` is `VK_TRUE`, then vkCmdSetStencilCompareMask must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawIndexedIndirect-None-07838
  If a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_STENCIL_WRITE_MASK` dynamic state enabled, the current value of `rasterizerDiscardEnable` is `VK_FALSE`, and the current value of `stencilTestEnable` is `VK_TRUE`, then vkCmdSetStencilWriteMask must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawIndexedIndirect-None-07839
  If a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_STENCIL_REFERENCE` dynamic state enabled, the current value of and `rasterizerDiscardEnable` is `VK_FALSE`, the current value of `stencilTestEnable` is `VK_TRUE`, then vkCmdSetStencilReference must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawIndexedIndirect-maxMultiviewInstanceIndex-02688
  If the draw is recorded in a render pass instance with multiview enabled, the maximum instance index must be less than or equal to VkPhysicalDeviceMultiviewProperties::`maxMultiviewInstanceIndex`

- VUID-vkCmdDrawIndexedIndirect-sampleLocationsEnable-02689
  If the bound graphics pipeline was created with VkPipelineSampleLocationsStateCreateInfoEXT::`sampleLocationsEnable` set to `VK_TRUE` and the current subpass has a depth/stencil attachment, then that attachment must have been created with the `VK_IMAGE_CREATE_SAMPLE_LOCATIONS_COMPATIBLE_DEPTH_BIT_EXT` bit set

- VUID-vkCmdDrawIndexedIndirect-None-07634
  If the `VK_EXT_sample_locations` extension is enabled, a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_SAMPLE_LOCATIONS_ENABLE_EXT` dynamic state enabled, and the current value of `rasterizerDiscardEnable` is `VK_FALSE`, then vkCmdSetSampleLocationsEnableEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawIndexedIndirect-None-06666
  If the `VK_EXT_sample_locations` extension is enabled, a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_SAMPLE_LOCATIONS_EXT` dynamic state enabled, the current value of `rasterizerDiscardEnable` is `VK_FALSE`, and the current value of `sampleLocationsEnable` is `VK_TRUE`, then vkCmdSetSampleLocationsEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawIndexedIndirect-None-07840
  If a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_CULL_MODE` dynamic state enabled, and the current value of `rasterizerDiscardEnable` is `VK_FALSE`, then vkCmdSetCullMode must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawIndexedIndirect-None-07841
  If a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_FRONT_FACE` dynamic state enabled, and the current value of `rasterizerDiscardEnable` is `VK_FALSE`, then vkCmdSetFrontFace must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawIndexedIndirect-None-07843
  If a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_DEPTH_TEST_ENABLE` dynamic state enabled, and the current value of `rasterizerDiscardEnable` is `VK_FALSE`, vkCmdSetDepthTestEnable must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawIndexedIndirect-None-07844
  If a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_DEPTH_WRITE_ENABLE` dynamic state enabled, and the current value of `rasterizerDiscardEnable` is `VK_FALSE`, and the current value of `depthTestEnable` is `VK_TRUE`, then vkCmdSetDepthWriteEnable must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawIndexedIndirect-None-07845
  If a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_DEPTH_COMPARE_OP` dynamic state enabled, the current value of `rasterizerDiscardEnable` is `VK_FALSE`, and the current value of `depthTestEnable` is `VK_TRUE`, then vkCmdSetDepthCompareOp must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawIndexedIndirect-None-07846
  If the `depthBounds` feature is enabled, a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_DEPTH_BOUNDS_TEST_ENABLE` dynamic state enabled, and the current value of `rasterizerDiscardEnable` is `VK_FALSE`, then vkCmdSetDepthBoundsTestEnable must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawIndexedIndirect-None-07847
  If a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_STENCIL_TEST_ENABLE` dynamic state enabled, and the current value of `rasterizerDiscardEnable` is `VK_FALSE`, then vkCmdSetStencilTestEnable must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawIndexedIndirect-None-07848
  If a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_STENCIL_OP` dynamic state enabled, the current value of `rasterizerDiscardEnable` is `VK_FALSE`, the current value of `stencilTestEnable` is `VK_TRUE`, then vkCmdSetStencilOp must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawIndexedIndirect-viewportCount-03417
  If a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_VIEWPORT_WITH_COUNT` dynamic state enabled, and the state is not inherited, then vkCmdSetViewportWithCount must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawIndexedIndirect-scissorCount-03418
  If a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_SCISSOR_WITH_COUNT` dynamic state enabled, and the state is not inherited, then vkCmdSetScissorWithCount must have been called and not subsequently invalidated in the current command buffer prior to this drawing

- VUID-vkCmdDrawIndexedIndirect-viewportCount-03419
  If a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with both the `VK_DYNAMIC_STATE_SCISSOR_WITH_COUNT` and `VK_DYNAMIC_STATE_VIEWPORT_WITH_COUNT` dynamic states enabled, and the state is not inherited, then the `viewportCount` parameter of `vkCmdSetViewportWithCount` must match the `scissorCount` parameter of `vkCmdSetScissorWithCount`

- VUID-vkCmdDrawIndexedIndirect-viewportCount-04137
  If the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_VIEWPORT_WITH_COUNT` dynamic state enabled, but not the `VK_DYNAMIC_STATE_VIEWPORT_W_SCALING_NV` dynamic state enabled, then the bound graphics pipeline must have been created with VkPipelineViewportWScalingStateCreateInfoNV::`viewportCount` greater or equal to the `viewportCount` parameter in the last call to vkCmdSetViewportWithCount

- VUID-vkCmdDrawIndexedIndirect-viewportCount-04138
  If the `VK_NV_clip_space_w_scaling` extension is enabled, and a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_VIEWPORT_WITH_COUNT` and `VK_DYNAMIC_STATE_VIEWPORT_W_SCALING_NV` dynamic state enabled, the current value of `viewportWScalingEnable` is `VK_TRUE`, then vkCmdSetViewportWScalingNV must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawIndexedIndirect-None-08636
  If the `VK_NV_clip_space_w_scaling` extension is enabled, and a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_VIEWPORT_WITH_COUNT` and `VK_DYNAMIC_STATE_VIEWPORT_W_SCALING_NV` dynamic state enabled, the current value of `viewportWScalingEnable` is `VK_TRUE`, then the `viewportCount` parameter in the last call to vkCmdSetViewportWScalingNV must be greater than or equal to the `viewportCount` parameter in the last call to vkCmdSetViewportWithCount

- VUID-vkCmdDrawIndexedIndirect-viewportCount-04139
  If the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_VIEWPORT_WITH_COUNT` dynamic state enabled, but not the `VK_DYNAMIC_STATE_VIEWPORT_SHADING_RATE_PALETTE_NV` dynamic state enabled, then the bound graphics pipeline must have been created with VkPipelineViewportShadingRateImageStateCreateInfoNV::`viewportCount` greater or equal to the `viewportCount` parameter in the last call to vkCmdSetViewportWithCount

- VUID-vkCmdDrawIndexedIndirect-shadingRateImage-09233
  If the `shadingRateImage` feature is enabled, and a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_VIEWPORT_COARSE_SAMPLE_ORDER_NV` and the current value of `rasterizerDiscardEnable` is `VK_FALSE`, then vkCmdSetCoarseSampleOrderNV must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawIndexedIndirect-shadingRateImage-09234
  If the `shadingRateImage` feature is enabled, and a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_VIEWPORT_WITH_COUNT` and `VK_DYNAMIC_STATE_VIEWPORT_SHADING_RATE_PALETTE_NV` dynamic state enabled, the current value of `rasterizerDiscardEnable` is `VK_FALSE`, and the current value of `shadingRateImageEnable` is `VK_TRUE`, then vkCmdSetViewportShadingRatePaletteNV must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawIndexedIndirect-None-08637
  If the `shadingRateImage` feature is enabled, and a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_VIEWPORT_WITH_COUNT` and `VK_DYNAMIC_STATE_VIEWPORT_SHADING_RATE_PALETTE_NV` dynamic state enabled, the current value of `rasterizerDiscardEnable` is `VK_FALSE`, and the current value of `shadingRateImageEnable` is `VK_TRUE`, then the `viewportCount` parameter in the last call to vkCmdSetViewportShadingRatePaletteNV must be greater than or equal to the `viewportCount` parameter in the last call to vkCmdSetViewportWithCount

- VUID-vkCmdDrawIndexedIndirect-VkPipelineVieportCreateInfo-04141
  If the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_VIEWPORT_WITH_COUNT` dynamic state enabled and a VkPipelineViewportSwizzleStateCreateInfoNV structure chained from VkPipelineViewportStateCreateInfo, then the bound graphics pipeline must have been created with VkPipelineViewportSwizzleStateCreateInfoNV::`viewportCount` greater or equal to the `viewportCount` parameter in the last call to vkCmdSetViewportWithCount

- VUID-vkCmdDrawIndexedIndirect-VkPipelineVieportCreateInfo-04142
  If the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_VIEWPORT_WITH_COUNT` dynamic state enabled and a VkPipelineViewportExclusiveScissorStateCreateInfoNV structure chained from VkPipelineViewportStateCreateInfo, then the bound graphics pipeline must have been created with VkPipelineViewportExclusiveScissorStateCreateInfoNV::`exclusiveScissorCount` greater or equal to the `viewportCount` parameter in the last call to vkCmdSetViewportWithCount

- VUID-vkCmdDrawIndexedIndirect-None-07878
  If the `exclusiveScissor` feature is enabled, and a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_EXCLUSIVE_SCISSOR_ENABLE_NV` dynamic state enabled, then vkCmdSetExclusiveScissorEnableNV must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawIndexedIndirect-None-07879
  If the `exclusiveScissor` feature is enabled, a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_EXCLUSIVE_SCISSOR_NV` dynamic state enabled, and the most recent call to vkCmdSetExclusiveScissorEnableNV in the current command buffer set any element of `pExclusiveScissorEnables` to `VK_TRUE`, then vkCmdSetExclusiveScissorNV must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawIndexedIndirect-None-04876
  If a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_RASTERIZER_DISCARD_ENABLE` dynamic state enabled, then vkCmdSetRasterizerDiscardEnable must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawIndexedIndirect-None-04877
  If a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_DEPTH_BIAS_ENABLE` dynamic state enabled, and the current value of `rasterizerDiscardEnable` is `VK_FALSE`, then vkCmdSetDepthBiasEnable must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawIndexedIndirect-logicOp-04878
  If a shader object is bound to the `VK_SHADER_STAGE_FRAGMENT_BIT` or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_LOGIC_OP_EXT` dynamic state enabled, the current value of `rasterizerDiscardEnable` is `VK_FALSE`, and the current value of `logicOpEnable` is `VK_TRUE`, then vkCmdSetLogicOpEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawIndexedIndirect-primitiveFragmentShadingRateWithMultipleViewports-04552
  If the `primitiveFragmentShadingRateWithMultipleViewports` limit is not supported, the bound graphics pipeline was created with the `VK_DYNAMIC_STATE_VIEWPORT_WITH_COUNT` dynamic state enabled, and any of the shader stages of the bound graphics pipeline write to the `PrimitiveShadingRateKHR` built-in, then vkCmdSetViewportWithCount must have been called in the current command buffer prior to this drawing command, and the `viewportCount` parameter of `vkCmdSetViewportWithCount` must be `1`

- VUID-vkCmdDrawIndexedIndirect-primitiveFragmentShadingRateWithMultipleViewports-08642
  If the `primitiveFragmentShadingRateWithMultipleViewports` limit is not supported, and any shader object bound to a graphics stage writes to the `PrimitiveShadingRateKHR` built-in, then vkCmdSetViewportWithCount must have been called in the current command buffer prior to this drawing command, and the `viewportCount` parameter of `vkCmdSetViewportWithCount` must be `1`

- VUID-vkCmdDrawIndexedIndirect-blendEnable-04727
  If a shader object is bound to the `VK_SHADER_STAGE_FRAGMENT_BIT` stage or a graphics pipeline is bound which was created with `VK_DYNAMIC_STATE_COLOR_BLEND_ENABLE_EXT` dynamic state enabled, the current value of `rasterizerDiscardEnable` is `VK_FALSE`, then for each color attachment, if the corresponding image view’s format features do not contain `VK_FORMAT_FEATURE_COLOR_ATTACHMENT_BLEND_BIT`, then the corresponding current value of `blendEnable` must be `VK_FALSE`

- VUID-vkCmdDrawIndexedIndirect-None-08644
  If a shader object is bound to any graphics stage or a graphics pipeline is bound, the current value of `rasterizerDiscardEnable` is `VK_FALSE`, and none of the following is enabled:

  - the `VK_AMD_mixed_attachment_samples` extension

  - the `VK_NV_framebuffer_mixed_samples` extension

  - the `multisampledRenderToSingleSampled` feature

  then the current value of `rasterizationSamples` must be the same as the current color and/or depth/stencil attachments

- VUID-vkCmdDrawIndexedIndirect-None-08876
  If a shader object is bound to any graphics stage, the current render pass instance must have been begun with vkCmdBeginRendering

- VUID-vkCmdDrawIndexedIndirect-imageView-06172
  If the current render pass instance was begun with vkCmdBeginRendering, the `imageView` member of `pDepthAttachment` is not VK_NULL_HANDLE, and the `layout` member of `pDepthAttachment` is `VK_IMAGE_LAYOUT_DEPTH_STENCIL_READ_ONLY_OPTIMAL`, this command must not write any values to the depth attachment

- VUID-vkCmdDrawIndexedIndirect-imageView-06173
  If the current render pass instance was begun with vkCmdBeginRendering, the `imageView` member of `pStencilAttachment` is not VK_NULL_HANDLE, and the `layout` member of `pStencilAttachment` is `VK_IMAGE_LAYOUT_DEPTH_STENCIL_READ_ONLY_OPTIMAL`, this command must not write any values to the stencil attachment

- VUID-vkCmdDrawIndexedIndirect-imageView-06174
  If the current render pass instance was begun with vkCmdBeginRendering, the `imageView` member of `pDepthAttachment` is not VK_NULL_HANDLE, and the `layout` member of `pDepthAttachment` is `VK_IMAGE_LAYOUT_DEPTH_READ_ONLY_STENCIL_ATTACHMENT_OPTIMAL`, this command must not write any values to the depth attachment

- VUID-vkCmdDrawIndexedIndirect-imageView-06175
  If the current render pass instance was begun with vkCmdBeginRendering, the `imageView` member of `pStencilAttachment` is not VK_NULL_HANDLE, and the `layout` member of `pStencilAttachment` is `VK_IMAGE_LAYOUT_DEPTH_ATTACHMENT_STENCIL_READ_ONLY_OPTIMAL`, this command must not write any values to the stencil attachment

- VUID-vkCmdDrawIndexedIndirect-imageView-06176
  If the current render pass instance was begun with vkCmdBeginRendering, the `imageView` member of `pDepthAttachment` is not VK_NULL_HANDLE, and the `layout` member of `pDepthAttachment` is `VK_IMAGE_LAYOUT_DEPTH_READ_ONLY_OPTIMAL`, this command must not write any values to the depth attachment

- VUID-vkCmdDrawIndexedIndirect-imageView-06177
  If the current render pass instance was begun with vkCmdBeginRendering, the `imageView` member of `pStencilAttachment` is not VK_NULL_HANDLE, and the `layout` member of `pStencilAttachment` is `VK_IMAGE_LAYOUT_STENCIL_READ_ONLY_OPTIMAL`, this command must not write any values to the stencil attachment

- VUID-vkCmdDrawIndexedIndirect-viewMask-06178
  If the current render pass instance was begun with vkCmdBeginRendering, the bound graphics pipeline must have been created with a VkPipelineRenderingCreateInfo::`viewMask` equal to VkRenderingInfo::`viewMask`

- VUID-vkCmdDrawIndexedIndirect-colorAttachmentCount-06179
  If the `dynamicRenderingUnusedAttachments` feature is not enabled and the current render pass instance was begun with vkCmdBeginRendering, the bound graphics pipeline must have been created with a VkPipelineRenderingCreateInfo::`colorAttachmentCount` equal to VkRenderingInfo::`colorAttachmentCount`

- VUID-vkCmdDrawIndexedIndirect-dynamicRenderingUnusedAttachments-08910
  If the `dynamicRenderingUnusedAttachments` feature is not enabled, and the current render pass instance was begun with vkCmdBeginRendering and VkRenderingInfo::`colorAttachmentCount` greater than `0`, then each element of the VkRenderingInfo::`pColorAttachments` array with an `imageView` not equal to VK_NULL_HANDLE must have been created with a VkFormat equal to the corresponding element of VkPipelineRenderingCreateInfo::`pColorAttachmentFormats` used to create the bound graphics pipeline

- VUID-vkCmdDrawIndexedIndirect-dynamicRenderingUnusedAttachments-08912
  If the `dynamicRenderingUnusedAttachments` feature is not enabled, and the current render pass instance was begun with vkCmdBeginRendering and VkRenderingInfo::`colorAttachmentCount` greater than `0`, then each element of the VkRenderingInfo::`pColorAttachments` array with an `imageView` equal to VK_NULL_HANDLE must have the corresponding element of VkPipelineRenderingCreateInfo::`pColorAttachmentFormats` used to create the bound pipeline equal to `VK_FORMAT_UNDEFINED`

- VUID-vkCmdDrawIndexedIndirect-dynamicRenderingUnusedAttachments-08911
  If the `dynamicRenderingUnusedAttachments` feature is enabled, and the current render pass instance was begun with vkCmdBeginRendering and VkRenderingInfo::`colorAttachmentCount` greater than `0`, then each element of the VkRenderingInfo::`pColorAttachments` array with an `imageView` not equal to VK_NULL_HANDLE must have been created with a VkFormat equal to the corresponding element of VkPipelineRenderingCreateInfo::`pColorAttachmentFormats` used to create the bound graphics pipeline, or the corresponding element of VkPipelineRenderingCreateInfo::`pColorAttachmentFormats`, if it exists, must be `VK_FORMAT_UNDEFINED`

- VUID-vkCmdDrawIndexedIndirect-colorAttachmentCount-09362
  If the current render pass instance was begun with vkCmdBeginRendering, with a VkRenderingInfo::`colorAttachmentCount` equal to `1`, there is no shader object bound to any graphics stage, and a color attachment with a resolve mode of `VK_RESOLVE_MODE_EXTERNAL_FORMAT_DOWNSAMPLE_BIT_ANDROID`, each element of the VkRenderingInfo::`pColorAttachments` array with a `resolveImageView` not equal to VK_NULL_HANDLE must have been created with an image created with a VkExternalFormatANDROID::`externalFormat` value equal to the VkExternalFormatANDROID::`externalFormat` value used to create the bound graphics pipeline

- VUID-vkCmdDrawIndexedIndirect-None-09363
  If there is no shader object bound to any graphics stage, the current render pass instance was begun with vkCmdBeginRendering and a VkRenderingInfo::`colorAttachmentCount` equal to `1`, and a color attachment with a resolve mode of `VK_RESOLVE_MODE_EXTERNAL_FORMAT_DOWNSAMPLE_BIT_ANDROID`, each element of the VkRenderingInfo::`pColorAttachments` array with a `imageView` not equal to VK_NULL_HANDLE must have been created with an image created with a VkExternalFormatANDROID::`externalFormat` value equal to the VkExternalFormatANDROID::`externalFormat` value used to create the bound graphics pipeline

- VUID-vkCmdDrawIndexedIndirect-None-09364
  If the current render pass instance was begun with vkCmdBeginRendering, there is no shader object bound to any graphics stage, and the bound graphics pipeline was created with a non-zero VkExternalFormatANDROID::`externalFormat` value and with the `VK_DYNAMIC_STATE_COLOR_BLEND_ENABLE_EXT` dynamic state enabled, then vkCmdSetColorBlendEnableEXT must have set the blend enable to `VK_FALSE` prior to this drawing command

- VUID-vkCmdDrawIndexedIndirect-None-09365
  If the current render pass instance was begun with vkCmdBeginRendering, there is no shader object bound to any graphics stage, and the bound graphics pipeline was created with a non-zero VkExternalFormatANDROID::`externalFormat` value and with the `VK_DYNAMIC_STATE_RASTERIZATION_SAMPLES_EXT` dynamic state enabled, then vkCmdSetRasterizationSamplesEXT must have set `rasterizationSamples` to `VK_SAMPLE_COUNT_1_BIT` prior to this drawing command

- VUID-vkCmdDrawIndexedIndirect-None-09366
  If there is a shader object bound to any graphics stage, and the current render pass includes a color attachment that uses the `VK_RESOLVE_MODE_EXTERNAL_FORMAT_DOWNSAMPLE_BIT_ANDROID` resolve mode, then vkCmdSetColorBlendEnableEXT must have set blend enable to `VK_FALSE` prior to this drawing command

- VUID-vkCmdDrawIndexedIndirect-rasterizationSamples-09367
  If there is a shader object bound to any graphics stage, and the current render pass includes a color attachment that uses the `VK_RESOLVE_MODE_EXTERNAL_FORMAT_DOWNSAMPLE_BIT_ANDROID` resolve mode, then vkCmdSetRasterizationSamplesEXT must have set `rasterizationSamples` to `VK_SAMPLE_COUNT_1_BIT` prior to this drawing command

- VUID-vkCmdDrawIndexedIndirect-None-09368
  If the current render pass instance was begun with vkCmdBeginRendering, there is no shader object bound to any graphics stage, and the bound graphics pipeline was created with a non-zero VkExternalFormatANDROID::`externalFormat` value and with the `VK_DYNAMIC_STATE_FRAGMENT_SHADING_RATE_KHR` dynamic state enabled, then vkCmdSetFragmentShadingRateKHR must have set `pFragmentSize->width` to `1` prior to this drawing command

- VUID-vkCmdDrawIndexedIndirect-None-09369
  If the current render pass instance was begun with vkCmdBeginRendering, there is no shader object bound to any graphics stage, and the bound graphics pipeline was created with a non-zero VkExternalFormatANDROID::`externalFormat` value and with the `VK_DYNAMIC_STATE_FRAGMENT_SHADING_RATE_KHR` dynamic state enabled, then vkCmdSetFragmentShadingRateKHR must have set `pFragmentSize->height` to `1` prior to this drawing command

- VUID-vkCmdDrawIndexedIndirect-pFragmentSize-09370
  If there is a shader object bound to any graphics stage, and the current render pass includes a color attachment that uses the `VK_RESOLVE_MODE_EXTERNAL_FORMAT_DOWNSAMPLE_BIT_ANDROID` resolve mode, then vkCmdSetFragmentShadingRateKHR must have set `pFragmentSize->width` to `1` prior to this drawing command

- VUID-vkCmdDrawIndexedIndirect-pFragmentSize-09371
  If there is a shader object bound to any graphics stage, and the current render pass includes a color attachment that uses the `VK_RESOLVE_MODE_EXTERNAL_FORMAT_DOWNSAMPLE_BIT_ANDROID` resolve mode, then vkCmdSetFragmentShadingRateKHR must have set `pFragmentSize->height` to `1` prior to this drawing command

- VUID-vkCmdDrawIndexedIndirect-None-07749
  If the `colorWriteEnable` feature is enabled, a shader object is bound to the `VK_SHADER_STAGE_FRAGMENT_BIT` stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_COLOR_WRITE_ENABLE_EXT` dynamic state enabled, and the current value of `rasterizerDiscardEnable` is `VK_FALSE`, then vkCmdSetColorWriteEnableEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawIndexedIndirect-attachmentCount-07750
  If the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_COLOR_WRITE_ENABLE_EXT` dynamic state enabled then the `attachmentCount` parameter of `vkCmdSetColorWriteEnableEXT` must be greater than or equal to the `VkPipelineColorBlendStateCreateInfo`::`attachmentCount` of the bound graphics pipeline

- VUID-vkCmdDrawIndexedIndirect-None-08647
  If the `colorWriteEnable` feature is enabled, and a shader object is bound to the `VK_SHADER_STAGE_FRAGMENT_BIT` stage, and the most recent call to vkCmdSetRasterizerDiscardEnable in the current command buffer set `rasterizerDiscardEnable` to `VK_FALSE`, then the `attachmentCount` parameter of most recent call to `vkCmdSetColorWriteEnableEXT` in the current command buffer must be greater than or equal to the number of color attachments in the current render pass instance

- VUID-vkCmdDrawIndexedIndirect-None-07751
  If the `VK_EXT_discard_rectangles` extension is enabled, a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_DISCARD_RECTANGLE_EXT` dynamic state enabled and the `pNext` chain of VkGraphicsPipelineCreateInfo included a VkPipelineDiscardRectangleStateCreateInfoEXT structure, the current value of `rasterizerDiscardEnable` is `VK_FALSE`, and the current value of `discardRectangleEnable` is `VK_TRUE`, then vkCmdSetDiscardRectangleEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command for each discard rectangle in VkPipelineDiscardRectangleStateCreateInfoEXT::`discardRectangleCount`

- VUID-vkCmdDrawIndexedIndirect-rasterizerDiscardEnable-09236
  If the `VK_EXT_discard_rectangles` extension is enabled, a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with `VK_DYNAMIC_STATE_DISCARD_RECTANGLE_EXT` dynamic state enabled and the `pNext` chain of VkGraphicsPipelineCreateInfo did not include a VkPipelineDiscardRectangleStateCreateInfoEXT structure, the current value of `rasterizerDiscardEnable` is `VK_FALSE`, and the current value of `discardRectangleEnable` is `VK_TRUE`, then vkCmdSetDiscardRectangleEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command for each discard rectangle in VkPhysicalDeviceDiscardRectanglePropertiesEXT::`maxDiscardRectangles`

- VUID-vkCmdDrawIndexedIndirect-None-07880
  If the `VK_EXT_discard_rectangles` extension is enabled, a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_DISCARD_RECTANGLE_ENABLE_EXT` dynamic state enabled, the current value of `rasterizerDiscardEnable` is `VK_FALSE`, then vkCmdSetDiscardRectangleEnableEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawIndexedIndirect-None-07881
  If the `VK_EXT_discard_rectangles` extension is enabled, a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_DISCARD_RECTANGLE_MODE_EXT` dynamic state enabled, the current value of `rasterizerDiscardEnable` is `VK_FALSE`, and the current value of `discardRectangleEnable` is `VK_TRUE`, then vkCmdSetDiscardRectangleModeEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawIndexedIndirect-dynamicRenderingUnusedAttachments-08913
  If the current render pass instance was begun with vkCmdBeginRendering, the `dynamicRenderingUnusedAttachments` feature is not enabled, and VkRenderingInfo::`pDepthAttachment->imageView` was VK_NULL_HANDLE, the value of VkPipelineRenderingCreateInfo::`depthAttachmentFormat` used to create the bound graphics pipeline must be equal to `VK_FORMAT_UNDEFINED`

- VUID-vkCmdDrawIndexedIndirect-dynamicRenderingUnusedAttachments-08914
  If current render pass instance was begun with vkCmdBeginRendering, the `dynamicRenderingUnusedAttachments` feature is not enabled, and VkRenderingInfo::`pDepthAttachment->imageView` was not VK_NULL_HANDLE, the value of VkPipelineRenderingCreateInfo::`depthAttachmentFormat` used to create the bound graphics pipeline must be equal to the VkFormat used to create VkRenderingInfo::`pDepthAttachment->imageView`

- VUID-vkCmdDrawIndexedIndirect-dynamicRenderingUnusedAttachments-08915
  If the current render pass instance was begun with vkCmdBeginRendering, the `dynamicRenderingUnusedAttachments` feature is enabled, VkRenderingInfo::`pDepthAttachment->imageView` was not VK_NULL_HANDLE, and the value of VkPipelineRenderingCreateInfo::`depthAttachmentFormat` used to create the bound graphics pipeline was not equal to the VkFormat used to create VkRenderingInfo::`pDepthAttachment->imageView`, the value of the format must be `VK_FORMAT_UNDEFINED`

- VUID-vkCmdDrawIndexedIndirect-dynamicRenderingUnusedAttachments-08916
  If the current render pass instance was begun with vkCmdBeginRendering, the `dynamicRenderingUnusedAttachments` feature is not enabled, and VkRenderingInfo::`pStencilAttachment->imageView` was VK_NULL_HANDLE, the value of VkPipelineRenderingCreateInfo::`stencilAttachmentFormat` used to create the bound graphics pipeline must be equal to `VK_FORMAT_UNDEFINED`

- VUID-vkCmdDrawIndexedIndirect-dynamicRenderingUnusedAttachments-08917
  If current render pass instance was begun with vkCmdBeginRendering, the `dynamicRenderingUnusedAttachments` feature is not enabled, and VkRenderingInfo::`pStencilAttachment->imageView` was not VK_NULL_HANDLE, the value of VkPipelineRenderingCreateInfo::`stencilAttachmentFormat` used to create the bound graphics pipeline must be equal to the VkFormat used to create VkRenderingInfo::`pStencilAttachment->imageView`

- VUID-vkCmdDrawIndexedIndirect-dynamicRenderingUnusedAttachments-08918
  If the current render pass instance was begun with vkCmdBeginRendering, the `dynamicRenderingUnusedAttachments` feature is enabled, VkRenderingInfo::`pStencilAttachment->imageView` was not VK_NULL_HANDLE, and the value of VkPipelineRenderingCreateInfo::`stencilAttachmentFormat` used to create the bound graphics pipeline was not equal to the VkFormat used to create VkRenderingInfo::`pStencilAttachment->imageView`, the value of the format must be `VK_FORMAT_UNDEFINED`

- VUID-vkCmdDrawIndexedIndirect-imageView-06183
  If the current render pass instance was begun with vkCmdBeginRendering and VkRenderingFragmentShadingRateAttachmentInfoKHR::`imageView` was not VK_NULL_HANDLE, the bound graphics pipeline must have been created with `VK_PIPELINE_CREATE_RENDERING_FRAGMENT_SHADING_RATE_ATTACHMENT_BIT_KHR`

- VUID-vkCmdDrawIndexedIndirect-imageView-06184
  If the current render pass instance was begun with vkCmdBeginRendering and VkRenderingFragmentDensityMapAttachmentInfoEXT::`imageView` was not VK_NULL_HANDLE, the bound graphics pipeline must have been created with `VK_PIPELINE_CREATE_RENDERING_FRAGMENT_DENSITY_MAP_ATTACHMENT_BIT_EXT`

- VUID-vkCmdDrawIndexedIndirect-layers-10831
  If the current render pass instance was created with `VK_RENDERING_PER_LAYER_FRAGMENT_DENSITY_BIT_VALVE` or `VK_RENDER_PASS_CREATE_PER_LAYER_FRAGMENT_DENSITY_BIT_VALVE`, and the bound graphics pipeline was created with `VK_PIPELINE_CREATE_2_PER_LAYER_FRAGMENT_DENSITY_BIT_VALVE`, then the current render pass instance must have a `layers` value less than or equal to VkPipelineFragmentDensityMapLayeredCreateInfoVALVE::`maxFragmentDensityMapLayers`

- VUID-vkCmdDrawIndexedIndirect-colorAttachmentCount-06185
  If the bound pipeline was created with a VkAttachmentSampleCountInfoAMD or VkAttachmentSampleCountInfoNV structure, and the current render pass instance was begun with vkCmdBeginRendering with a VkRenderingInfo::`colorAttachmentCount` parameter greater than `0`, then each element of the VkRenderingInfo::`pColorAttachments` array with a `imageView` not equal to VK_NULL_HANDLE must have been created with a sample count equal to the corresponding element of the `pColorAttachmentSamples` member of VkAttachmentSampleCountInfoAMD or VkAttachmentSampleCountInfoNV used to create the bound graphics pipeline

- VUID-vkCmdDrawIndexedIndirect-pDepthAttachment-06186
  If the current render pass instance was begun with vkCmdBeginRendering, the bound pipeline was created with a VkAttachmentSampleCountInfoAMD or VkAttachmentSampleCountInfoNV structure, and VkRenderingInfo::`pDepthAttachment->imageView` was not VK_NULL_HANDLE, the value of the `depthStencilAttachmentSamples` member of VkAttachmentSampleCountInfoAMD or VkAttachmentSampleCountInfoNV used to create the bound graphics pipeline must be equal to the sample count used to create VkRenderingInfo::`pDepthAttachment->imageView`

- VUID-vkCmdDrawIndexedIndirect-pStencilAttachment-06187
  If the current render pass instance was begun with vkCmdBeginRendering, the bound pipeline was created with a VkAttachmentSampleCountInfoAMD or VkAttachmentSampleCountInfoNV structure, and VkRenderingInfo::`pStencilAttachment->imageView` was not VK_NULL_HANDLE, the value of the `depthStencilAttachmentSamples` member of VkAttachmentSampleCountInfoAMD or VkAttachmentSampleCountInfoNV used to create the bound graphics pipeline must be equal to the sample count used to create VkRenderingInfo::`pStencilAttachment->imageView`

- VUID-vkCmdDrawIndexedIndirect-multisampledRenderToSingleSampled-07285
  If the bound pipeline was created without a VkAttachmentSampleCountInfoAMD or VkAttachmentSampleCountInfoNV structure, and the `multisampledRenderToSingleSampled` feature is not enabled, and the current render pass instance was begun with vkCmdBeginRendering with a VkRenderingInfo::`colorAttachmentCount` parameter greater than `0`, then each element of the VkRenderingInfo::`pColorAttachments` array with a `imageView` not equal to VK_NULL_HANDLE must have been created with a sample count equal to the value of `rasterizationSamples` for the bound graphics pipeline

- VUID-vkCmdDrawIndexedIndirect-multisampledRenderToSingleSampled-07286
  If the bound pipeline was created without a VkAttachmentSampleCountInfoAMD or VkAttachmentSampleCountInfoNV structure, and the `multisampledRenderToSingleSampled` feature is not enabled, and VkRenderingInfo::`pDepthAttachment->imageView` was not VK_NULL_HANDLE, the value of `rasterizationSamples` for the bound graphics pipeline must be equal to the sample count used to create VkRenderingInfo::`pDepthAttachment->imageView`

- VUID-vkCmdDrawIndexedIndirect-multisampledRenderToSingleSampled-07287
  If the bound pipeline was created without a VkAttachmentSampleCountInfoAMD or VkAttachmentSampleCountInfoNV structure, and the `multisampledRenderToSingleSampled` feature is not enabled, and VkRenderingInfo::`pStencilAttachment->imageView` was not VK_NULL_HANDLE, the value of `rasterizationSamples` for the bound graphics pipeline must be equal to the sample count used to create VkRenderingInfo::`pStencilAttachment->imageView`

- VUID-vkCmdDrawIndexedIndirect-pNext-07935
  If this command has been called inside a render pass instance started with vkCmdBeginRendering, and the `pNext` chain of VkRenderingInfo includes a VkMultisampledRenderToSingleSampledInfoEXT structure with `multisampledRenderToSingleSampledEnable` equal to `VK_TRUE`, then the value of `rasterizationSamples` for the bound graphics pipeline must be equal to VkMultisampledRenderToSingleSampledInfoEXT::`rasterizationSamples`

- VUID-vkCmdDrawIndexedIndirect-renderPass-06198
  If the current render pass instance was begun with vkCmdBeginRendering, the bound pipeline must have been created with a VkGraphicsPipelineCreateInfo::`renderPass` equal to VK_NULL_HANDLE

- VUID-vkCmdDrawIndexedIndirect-pColorAttachments-08963
  If the current render pass instance was begun with vkCmdBeginRendering, there is a graphics pipeline bound with a fragment shader that statically writes to a color attachment, the color write mask is not zero, color writes are enabled, and the corresponding element of the VkRenderingInfo::`pColorAttachments->imageView` was not VK_NULL_HANDLE, then the corresponding element of VkPipelineRenderingCreateInfo::`pColorAttachmentFormats` used to create the pipeline must not be `VK_FORMAT_UNDEFINED`

- VUID-vkCmdDrawIndexedIndirect-pDepthAttachment-08964
  If the current render pass instance was begun with vkCmdBeginRendering, there is a graphics pipeline bound, depth test is enabled, depth write is enabled, and the VkRenderingInfo::`pDepthAttachment->imageView` was not VK_NULL_HANDLE, then the VkPipelineRenderingCreateInfo::`depthAttachmentFormat` used to create the pipeline must not be `VK_FORMAT_UNDEFINED`

- VUID-vkCmdDrawIndexedIndirect-pStencilAttachment-08965
  If the current render pass instance was begun with vkCmdBeginRendering, there is a graphics pipeline bound, stencil test is enabled and the VkRenderingInfo::`pStencilAttachment->imageView` was not VK_NULL_HANDLE, then the VkPipelineRenderingCreateInfo::`stencilAttachmentFormat` used to create the pipeline must not be `VK_FORMAT_UNDEFINED`

- VUID-vkCmdDrawIndexedIndirect-flags-10582
  If the current render pass instance was begun with vkCmdBeginRendering, its VkRenderingInfo::`flags` parameter must not have `VK_RENDERING_CONTENTS_SECONDARY_COMMAND_BUFFERS_BIT` set unless `VK_RENDERING_CONTENTS_INLINE_BIT_KHR` is also set

- VUID-vkCmdDrawIndexedIndirect-primitivesGeneratedQueryWithRasterizerDiscard-06708
  If the `primitivesGeneratedQueryWithRasterizerDiscard` feature is not enabled and the `VK_QUERY_TYPE_PRIMITIVES_GENERATED_EXT` query is active, rasterization discard must not be enabled

- VUID-vkCmdDrawIndexedIndirect-primitivesGeneratedQueryWithNonZeroStreams-06709
  If the `primitivesGeneratedQueryWithNonZeroStreams` feature is not enabled and the `VK_QUERY_TYPE_PRIMITIVES_GENERATED_EXT` query is active, the bound graphics pipeline must not have been created with a non-zero value in `VkPipelineRasterizationStateStreamCreateInfoEXT`::`rasterizationStream`

- VUID-vkCmdDrawIndexedIndirect-None-07620
  If the `depthClamp` feature is enabled, a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_DEPTH_CLAMP_ENABLE_EXT` dynamic state enabled, and the current value of `rasterizerDiscardEnable` is `VK_FALSE`, then vkCmdSetDepthClampEnableEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawIndexedIndirect-None-07621
  If a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_POLYGON_MODE_EXT` dynamic state enabled, and the current value of `rasterizerDiscardEnable` is `VK_FALSE`, then vkCmdSetPolygonModeEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawIndexedIndirect-None-07622
  If a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_RASTERIZATION_SAMPLES_EXT` dynamic state enabled, and the current value of `rasterizerDiscardEnable` is `VK_FALSE`, then vkCmdSetRasterizationSamplesEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawIndexedIndirect-None-07623
  If a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_SAMPLE_MASK_EXT` dynamic state enabled, and the current value of `rasterizerDiscardEnable` is `VK_FALSE`, then vkCmdSetSampleMaskEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawIndexedIndirect-alphaToCoverageEnable-08919
  If the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_ALPHA_TO_COVERAGE_ENABLE_EXT` dynamic state enabled, and `alphaToCoverageEnable` was `VK_TRUE` in the last call to vkCmdSetAlphaToCoverageEnableEXT, then the Fragment Output Interface must contain a variable for the alpha `Component` word in `Location` 0 at `Index` 0

- VUID-vkCmdDrawIndexedIndirect-alphaToCoverageEnable-08920
  If a shader object is bound to any graphics stage, and the most recent call to vkCmdSetAlphaToCoverageEnableEXT in the current command buffer set `alphaToCoverageEnable` to `VK_TRUE`, then the Fragment Output Interface must contain a variable for the alpha `Component` word in `Location` 0 at `Index` 0

- VUID-vkCmdDrawIndexedIndirect-None-07624
  If a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_ALPHA_TO_COVERAGE_ENABLE_EXT` dynamic state enabled, and the current value of `rasterizerDiscardEnable` is `VK_FALSE`, then vkCmdSetAlphaToCoverageEnableEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawIndexedIndirect-None-07625
  If the `alphaToOne` feature is enabled, a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_ALPHA_TO_ONE_ENABLE_EXT` dynamic state enabled, and the current value of `rasterizerDiscardEnable` is `VK_FALSE`, then vkCmdSetAlphaToOneEnableEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawIndexedIndirect-None-07626
  If the `logicOp` feature is enabled, a shader object is bound to the `VK_SHADER_STAGE_FRAGMENT_BIT` stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_LOGIC_OP_ENABLE_EXT` dynamic state enabled, and the current value of `rasterizerDiscardEnable` is `VK_FALSE`, then vkCmdSetLogicOpEnableEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawIndexedIndirect-None-07627
  If a shader object is bound to the `VK_SHADER_STAGE_FRAGMENT_BIT` stage or a graphics pipeline is bound which was created with `VK_DYNAMIC_STATE_COLOR_BLEND_ENABLE_EXT` dynamic state enabled, the current value of `rasterizerDiscardEnable` is `VK_FALSE`, and there are color attachments bound, then vkCmdSetColorBlendEnableEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawIndexedIndirect-None-07628
  If the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_COLOR_BLEND_EQUATION_EXT` dynamic state enabled then vkCmdSetColorBlendEquationEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawIndexedIndirect-None-08658
  If a shader object is bound to the `VK_SHADER_STAGE_FRAGMENT_BIT` stage, and the most recent call to vkCmdSetRasterizerDiscardEnable in the current command buffer set `rasterizerDiscardEnable` to `VK_FALSE`, and the most recent call to vkCmdSetColorBlendEnableEXT for any attachment set that attachment’s value in `pColorBlendEnables` to `VK_TRUE`, then vkCmdSetColorBlendEquationEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawIndexedIndirect-None-07629
  If a shader object is bound to the `VK_SHADER_STAGE_FRAGMENT_BIT` stage or a graphics pipeline is bound which was created with `VK_DYNAMIC_STATE_COLOR_WRITE_MASK_EXT` dynamic state enabled, the current value of `rasterizerDiscardEnable` is `VK_FALSE`, and there are color attachments bound, then vkCmdSetColorWriteMaskEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawIndexedIndirect-None-07630
  If the `geometryStreams` feature is enabled, and a shader object is bound to the `VK_SHADER_STAGE_GEOMETRY_BIT` stage or a graphics pipeline is bound which was created with both a `VK_SHADER_STAGE_GEOMETRY_BIT` stage and the `VK_DYNAMIC_STATE_RASTERIZATION_STREAM_EXT` dynamic state enabled, then vkCmdSetRasterizationStreamEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawIndexedIndirect-None-07631
  If the `VK_EXT_conservative_rasterization` extension is enabled, a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_CONSERVATIVE_RASTERIZATION_MODE_EXT` dynamic state enabled, and the current value of `rasterizerDiscardEnable` is `VK_FALSE`, then vkCmdSetConservativeRasterizationModeEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawIndexedIndirect-None-07632
  If the `VK_EXT_conservative_rasterization` extension is enabled, a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_EXTRA_PRIMITIVE_OVERESTIMATION_SIZE_EXT` dynamic state enabled, the current value of `rasterizerDiscardEnable` is `VK_FALSE`, and the current value of `conservativeRasterizationMode` is `VK_CONSERVATIVE_RASTERIZATION_MODE_OVERESTIMATE_EXT`, then vkCmdSetExtraPrimitiveOverestimationSizeEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawIndexedIndirect-None-07633
  If the `depthClipEnable` feature is enabled, and a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_DEPTH_CLIP_ENABLE_EXT` dynamic state, then vkCmdSetDepthClipEnableEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawIndexedIndirect-None-07635
  If the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_COLOR_BLEND_ADVANCED_EXT` dynamic state enabled then vkCmdSetColorBlendAdvancedEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawIndexedIndirect-rasterizerDiscardEnable-09416
  If the `VK_EXT_blend_operation_advanced` extension is enabled, and a shader object is bound to the `VK_SHADER_STAGE_FRAGMENT_BIT` stage, and the most recent call to vkCmdSetRasterizerDiscardEnable in the current command buffer set `rasterizerDiscardEnable` to `VK_FALSE`, then at least one of vkCmdSetColorBlendEquationEXT and vkCmdSetColorBlendAdvancedEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawIndexedIndirect-None-07636
  If the `VK_EXT_provoking_vertex` extension is enabled, a shader object is bound to the `VK_SHADER_STAGE_VERTEX_BIT` stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_PROVOKING_VERTEX_MODE_EXT` dynamic state enabled, and the current value of `rasterizerDiscardEnable` is `VK_FALSE`, then vkCmdSetProvokingVertexModeEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawIndexedIndirect-None-08666
  If any of the `stippledRectangularLines`, `stippledBresenhamLines` or `stippledSmoothLines` features are enabled, and a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_LINE_RASTERIZATION_MODE_EXT` dynamic state enabled, and the current value of `rasterizerDiscardEnable` is `VK_FALSE`, and the current value of `polygonMode` is `VK_POLYGON_MODE_LINE`, then vkCmdSetLineRasterizationModeEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawIndexedIndirect-None-08667
  If any of the `stippledRectangularLines`, `stippledBresenhamLines` or `stippledSmoothLines` features are enabled, and a shader object is bound or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_LINE_RASTERIZATION_MODE_EXT` dynamic state enabled, and a `VK_SHADER_STAGE_VERTEX_BIT` stage is bound, the current value of `rasterizerDiscardEnable` is `VK_FALSE`, and the current value of `primitiveTopology` is any line topology, then vkCmdSetLineRasterizationModeEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawIndexedIndirect-None-08668
  If any of the `stippledRectangularLines`, `stippledBresenhamLines` or `stippledSmoothLines` features are enabled, and a shader object is bound or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_LINE_RASTERIZATION_MODE_EXT` dynamic state enabled, either a `VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT` or `VK_SHADER_STAGE_GEOMETRY_BIT` stage is bound, and the current value of `rasterizerDiscardEnable` is `VK_FALSE`, then vkCmdSetLineRasterizationModeEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawIndexedIndirect-None-08669
  If any of the `stippledRectangularLines`, `stippledBresenhamLines` or `stippledSmoothLines` features are enabled, and a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_LINE_STIPPLE_ENABLE_EXT` dynamic state enabled, the current value of `rasterizerDiscardEnable` is `VK_FALSE`, and the current value of `polygonMode` is `VK_POLYGON_MODE_LINE`, then vkCmdSetLineStippleEnableEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawIndexedIndirect-None-08670
  If any of the `stippledRectangularLines`, `stippledBresenhamLines` or `stippledSmoothLines` features are enabled, and a shader object is bound or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_LINE_STIPPLE_ENABLE_EXT` dynamic state enabled, a `VK_SHADER_STAGE_VERTEX_BIT` stage is bound, the current value of `rasterizerDiscardEnable` is `VK_FALSE`, and the current value of `primitiveTopology` is any line topology, then vkCmdSetLineStippleEnableEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawIndexedIndirect-None-08671
  If any of the `stippledRectangularLines`, `stippledBresenhamLines` or `stippledSmoothLines` features are enabled, and a shader object is bound or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_LINE_STIPPLE_ENABLE_EXT` dynamic state enabled, either a `VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT` or `VK_SHADER_STAGE_GEOMETRY_BIT` stage is bound, the current value of `rasterizerDiscardEnable` is `VK_FALSE`, then vkCmdSetLineStippleEnableEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawIndexedIndirect-None-07849
  If any of the `stippledRectangularLines`, `stippledBresenhamLines` or `stippledSmoothLines` features are enabled and a shader object is bound to any graphics stage, or a bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_LINE_STIPPLE` dynamic state enabled, the current value of `rasterizerDiscardEnable` is `VK_FALSE`, and the current value of `stippledLineEnable` is `VK_TRUE`, then vkCmdSetLineStipple must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawIndexedIndirect-None-10608
  If a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_LINE_RASTERIZATION_MODE_EXT` dynamic state enabled, and the current `lineRasterizationMode` is `VK_LINE_RASTERIZATION_MODE_BRESENHAM` or `VK_LINE_RASTERIZATION_MODE_RECTANGULAR_SMOOTH`, then the current `alphaToCoverageEnable`, `alphaToOneEnable` and `sampleShadingEnable` states must all be `VK_FALSE`

- VUID-vkCmdDrawIndexedIndirect-None-07639
  If the `depthClipControl` feature is enabled, and a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_DEPTH_CLIP_NEGATIVE_ONE_TO_ONE_EXT` dynamic state enabled, then vkCmdSetDepthClipNegativeOneToOneEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawIndexedIndirect-None-09650
  If the `depthClampControl` feature is enabled, and a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_DEPTH_CLAMP_RANGE_EXT` dynamic state enabled, and the current value of `depthClampEnable` is `VK_TRUE`, then vkCmdSetDepthClampRangeEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawIndexedIndirect-None-07640
  If the `VK_NV_clip_space_w_scaling` extension is enabled, and a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_VIEWPORT_W_SCALING_ENABLE_NV` dynamic state enabled, then vkCmdSetViewportWScalingEnableNV must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawIndexedIndirect-None-07641
  If the `VK_NV_viewport_swizzle` extension is enabled, and a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_VIEWPORT_SWIZZLE_NV` dynamic state enabled, then vkCmdSetViewportSwizzleNV must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawIndexedIndirect-None-07642
  If the `VK_NV_fragment_coverage_to_color` extension is enabled, a shader object is bound to the `VK_SHADER_STAGE_FRAGMENT_BIT` stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_COVERAGE_TO_COLOR_ENABLE_NV` dynamic state enabled, and the current value of `rasterizerDiscardEnable` is `VK_FALSE`, then vkCmdSetCoverageToColorEnableNV must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawIndexedIndirect-None-07643
  If the `VK_NV_fragment_coverage_to_color` extension is enabled, a shader object is bound to the `VK_SHADER_STAGE_FRAGMENT_BIT` stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_COVERAGE_TO_COLOR_LOCATION_NV` dynamic state enabled, the current value of `rasterizerDiscardEnable` is `VK_FALSE`, and the current value of `coverageToColorEnable` is `VK_TRUE`, then vkCmdSetCoverageToColorLocationNV must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawIndexedIndirect-None-07644
  If the `VK_NV_framebuffer_mixed_samples` extension is enabled, a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_COVERAGE_MODULATION_MODE_NV` dynamic state enabled, and the current value of `rasterizerDiscardEnable` is `VK_FALSE`, then vkCmdSetCoverageModulationModeNV must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawIndexedIndirect-None-07645
  If the `VK_NV_framebuffer_mixed_samples` extension is enabled, a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_COVERAGE_MODULATION_TABLE_ENABLE_NV` dynamic state enabled, the current value of `rasterizerDiscardEnable` is `VK_FALSE`, and the current value of `coverageModulationMode` is any value other than `VK_COVERAGE_MODULATION_MODE_NONE_NV`, then vkCmdSetCoverageModulationTableEnableNV must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawIndexedIndirect-None-07646
  If the `VK_NV_framebuffer_mixed_samples` extension is enabled, a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_COVERAGE_MODULATION_TABLE_NV` dynamic state enabled, the current value of `rasterizerDiscardEnable` is `VK_FALSE`, and the current value of `coverageModulationTableEnable` is `VK_TRUE`, then vkCmdSetCoverageModulationTableNV must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawIndexedIndirect-None-07647
  If the `shadingRateImage` feature is enabled, a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_SHADING_RATE_IMAGE_ENABLE_NV` dynamic state enabled, and the current value of `rasterizerDiscardEnable` is `VK_FALSE`, then vkCmdSetShadingRateImageEnableNV must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawIndexedIndirect-pipelineFragmentShadingRate-09238
  If the `pipelineFragmentShadingRate` feature is enabled, a shader object is bound to the `VK_SHADER_STAGE_FRAGMENT_BIT` stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_FRAGMENT_SHADING_RATE_KHR` dynamic state enabled, and the current value of `rasterizerDiscardEnable` is `VK_FALSE`, then vkCmdSetFragmentShadingRateKHR must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawIndexedIndirect-None-07648
  If the `representativeFragmentTest` feature is enabled, a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_REPRESENTATIVE_FRAGMENT_TEST_ENABLE_NV` dynamic state enabled, and the current value of `rasterizerDiscardEnable` is `VK_FALSE`, then vkCmdSetRepresentativeFragmentTestEnableNV must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawIndexedIndirect-None-07649
  If the `coverageReductionMode` feature is enabled, a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_COVERAGE_REDUCTION_MODE_NV` dynamic state enabled, and the current value of `rasterizerDiscardEnable` is `VK_FALSE`, then vkCmdSetCoverageReductionModeNV must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawIndexedIndirect-pColorBlendEnables-07470
  If the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_COLOR_BLEND_ENABLE_EXT` state enabled and the last call to vkCmdSetColorBlendEnableEXT set `pColorBlendEnables` for any attachment to `VK_TRUE`, then for those attachments in the subpass the corresponding image view’s format features must contain `VK_FORMAT_FEATURE_COLOR_ATTACHMENT_BLEND_BIT`

- VUID-vkCmdDrawIndexedIndirect-rasterizationSamples-07471
  If the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_RASTERIZATION_SAMPLES_EXT` state enabled, and the current subpass does not use any color and/or depth/stencil attachments, then the `rasterizationSamples` in the last call to vkCmdSetRasterizationSamplesEXT must follow the rules for a zero-attachment subpass

- VUID-vkCmdDrawIndexedIndirect-samples-07472
  If the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_SAMPLE_MASK_EXT` state enabled and the `VK_DYNAMIC_STATE_RASTERIZATION_SAMPLES_EXT` state disabled, then the `samples` parameter in the last call to vkCmdSetSampleMaskEXT must be greater or equal to the VkPipelineMultisampleStateCreateInfo::`rasterizationSamples` parameter used to create the bound graphics pipeline

- VUID-vkCmdDrawIndexedIndirect-samples-07473
  If the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_SAMPLE_MASK_EXT` state and `VK_DYNAMIC_STATE_RASTERIZATION_SAMPLES_EXT` states enabled, then the `samples` parameter in the last call to vkCmdSetSampleMaskEXT must be greater or equal to the `rasterizationSamples` parameter in the last call to vkCmdSetRasterizationSamplesEXT

- VUID-vkCmdDrawIndexedIndirect-rasterizationSamples-07474
  If the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_RASTERIZATION_SAMPLES_EXT` state enabled, and the `multisampledRenderToSingleSampled` feature is not enabled, and neither the `VK_AMD_mixed_attachment_samples` nor the `VK_NV_framebuffer_mixed_samples` extensions are enabled, then the `rasterizationSamples` in the last call to vkCmdSetRasterizationSamplesEXT must be the same as the current subpass color and/or depth/stencil attachments

- VUID-vkCmdDrawIndexedIndirect-None-09211
  If the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_RASTERIZATION_SAMPLES_EXT` state enabled, or a shader object is bound to any graphics stage, and the current render pass instance includes a VkMultisampledRenderToSingleSampledInfoEXT structure with `multisampledRenderToSingleSampledEnable` equal to `VK_TRUE`, then the `rasterizationSamples` in the last call to vkCmdSetRasterizationSamplesEXT must be the same as the `rasterizationSamples` member of that structure

- VUID-vkCmdDrawIndexedIndirect-firstAttachment-07476
  If the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_COLOR_BLEND_ENABLE_EXT` dynamic state enabled then vkCmdSetColorBlendEnableEXT must have been called in the current command buffer prior to this drawing command, and the attachments specified by the `firstAttachment` and `attachmentCount` parameters of `vkCmdSetColorBlendEnableEXT` calls must specify an enable for all active color attachments in the current subpass

- VUID-vkCmdDrawIndexedIndirect-rasterizerDiscardEnable-09417
  If a shader object is bound to the `VK_SHADER_STAGE_FRAGMENT_BIT` stage, and the most recent call to vkCmdSetRasterizerDiscardEnable in the current command buffer set `rasterizerDiscardEnable` to `VK_FALSE`, then vkCmdSetColorBlendEnableEXT must have been called in the current command buffer prior to this drawing command, and the attachments specified by the `firstAttachment` and `attachmentCount` parameters of `vkCmdSetColorBlendEnableEXT` calls must specify an enable for all active color attachments in the current subpass

- VUID-vkCmdDrawIndexedIndirect-firstAttachment-07477
  If the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_COLOR_BLEND_EQUATION_EXT` dynamic state enabled then vkCmdSetColorBlendEquationEXT must have been called in the current command buffer prior to this drawing command, and the attachments specified by the `firstAttachment` and `attachmentCount` parameters of `vkCmdSetColorBlendEquationEXT` calls must specify the blend equations for all active color attachments in the current subpass where blending is enabled

- VUID-vkCmdDrawIndexedIndirect-rasterizerDiscardEnable-09418
  If a shader object is bound to the `VK_SHADER_STAGE_FRAGMENT_BIT` stage, and both the most recent call to vkCmdSetRasterizerDiscardEnable in the current command buffer set `rasterizerDiscardEnable` to `VK_FALSE` and there are color attachments bound, then vkCmdSetColorBlendEquationEXT must have been called in the current command buffer prior to this drawing command, and the attachments specified by the `firstAttachment` and `attachmentCount` parameters of `vkCmdSetColorBlendEquationEXT` calls must specify the blend equations for all active color attachments in the current subpass where blending is enabled

- VUID-vkCmdDrawIndexedIndirect-firstAttachment-07478
  If the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_COLOR_WRITE_MASK_EXT` dynamic state enabled then vkCmdSetColorWriteMaskEXT must have been called in the current command buffer prior to this drawing command, and the attachments specified by the `firstAttachment` and `attachmentCount` parameters of `vkCmdSetColorWriteMaskEXT` calls must specify the color write mask for all active color attachments in the current subpass

- VUID-vkCmdDrawIndexedIndirect-rasterizerDiscardEnable-09419
  If a shader object is bound to the `VK_SHADER_STAGE_FRAGMENT_BIT` stage, and the most recent call to vkCmdSetRasterizerDiscardEnable in the current command buffer set `rasterizerDiscardEnable` to `VK_FALSE`, then vkCmdSetColorWriteMaskEXT must have been called in the current command buffer prior to this drawing command, and the attachments specified by the `firstAttachment` and `attachmentCount` parameters of `vkCmdSetColorWriteMaskEXT` calls must specify the color write mask for all active color attachments in the current subpass

- VUID-vkCmdDrawIndexedIndirect-firstAttachment-07479
  If the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_COLOR_BLEND_ADVANCED_EXT` dynamic state enabled then vkCmdSetColorBlendAdvancedEXT must have been called in the current command buffer prior to this drawing command, and the attachments specified by the `firstAttachment` and `attachmentCount` parameters of `vkCmdSetColorBlendAdvancedEXT` calls must specify the advanced blend equations for all active color attachments in the current subpass where blending is enabled

- VUID-vkCmdDrawIndexedIndirect-advancedBlendMaxColorAttachments-07480
  If the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_COLOR_BLEND_ADVANCED_EXT` and `VK_DYNAMIC_STATE_COLOR_BLEND_ENABLE_EXT` dynamic states enabled and the last calls to vkCmdSetColorBlendEnableEXT and vkCmdSetColorBlendAdvancedEXT have enabled advanced blending, then the number of active color attachments in the current subpass must not exceed `advancedBlendMaxColorAttachments`

- VUID-vkCmdDrawIndexedIndirect-primitivesGeneratedQueryWithNonZeroStreams-07481
  If the `primitivesGeneratedQueryWithNonZeroStreams` feature is not enabled and the `VK_QUERY_TYPE_PRIMITIVES_GENERATED_EXT` query is active, and the bound graphics pipeline was created with `VK_DYNAMIC_STATE_RASTERIZATION_STREAM_EXT` state enabled, the last call to vkCmdSetRasterizationStreamEXT must have set the `rasterizationStream` to zero

- VUID-vkCmdDrawIndexedIndirect-sampleLocationsPerPixel-07482
  If the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_SAMPLE_LOCATIONS_EXT` state enabled and the `VK_DYNAMIC_STATE_RASTERIZATION_SAMPLES_EXT` state disabled, and the current value of `sampleLocationsEnable` is `VK_TRUE`, then the `sampleLocationsPerPixel` member of `pSampleLocationsInfo` in the last call to vkCmdSetSampleLocationsEXT must equal the `rasterizationSamples` member of the VkPipelineMultisampleStateCreateInfo structure the bound graphics pipeline has been created with

- VUID-vkCmdDrawIndexedIndirect-sampleLocationsPerPixel-07483
  If the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_SAMPLE_LOCATIONS_EXT` state enabled and the `VK_DYNAMIC_STATE_RASTERIZATION_SAMPLES_EXT` state enabled, and the current value of `sampleLocationsEnable` is `VK_TRUE`, then the `sampleLocationsPerPixel` member of `pSampleLocationsInfo` in the last call to vkCmdSetSampleLocationsEXT must equal the `rasterizationSamples` parameter of the last call to vkCmdSetRasterizationSamplesEXT

- VUID-vkCmdDrawIndexedIndirect-sampleLocationsEnable-07484
  If a shader object is bound to the `VK_SHADER_STAGE_FRAGMENT_BIT` stage, or the bound graphics pipeline was created with the `VK_DYNAMIC_STATE_SAMPLE_LOCATIONS_ENABLE_EXT` state enabled, and `sampleLocationsEnable` was `VK_TRUE` in the last call to vkCmdSetSampleLocationsEnableEXT, and the current subpass has a depth/stencil attachment, then that attachment must have been created with the `VK_IMAGE_CREATE_SAMPLE_LOCATIONS_COMPATIBLE_DEPTH_BIT_EXT` bit set

- VUID-vkCmdDrawIndexedIndirect-sampleLocationsEnable-07485
  If a shader object is bound to the `VK_SHADER_STAGE_FRAGMENT_BIT` stage, or the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_SAMPLE_LOCATIONS_EXT` state enabled and the `VK_DYNAMIC_STATE_SAMPLE_LOCATIONS_ENABLE_EXT` state enabled, and if `sampleLocationsEnable` was `VK_TRUE` in the last call to vkCmdSetSampleLocationsEnableEXT, then the `sampleLocationsInfo.maxSampleLocationGridSize.width` in the last call to vkCmdSetSampleLocationsEXT must evenly divide VkMultisamplePropertiesEXT::`maxSampleLocationGridSize.width` as returned by vkGetPhysicalDeviceMultisamplePropertiesEXT with a `samples` parameter equaling `rasterizationSamples`

- VUID-vkCmdDrawIndexedIndirect-sampleLocationsEnable-07486
  If a shader object is bound to the `VK_SHADER_STAGE_FRAGMENT_BIT` stage, or the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_SAMPLE_LOCATIONS_EXT` state enabled and the `VK_DYNAMIC_STATE_SAMPLE_LOCATIONS_ENABLE_EXT` state enabled, and if `sampleLocationsEnable` was `VK_TRUE` in the last call to vkCmdSetSampleLocationsEnableEXT, then the `sampleLocationsInfo.maxSampleLocationGridSize.height` in the last call to vkCmdSetSampleLocationsEXT must evenly divide VkMultisamplePropertiesEXT::`maxSampleLocationGridSize.height` as returned by vkGetPhysicalDeviceMultisamplePropertiesEXT with a `samples` parameter equaling `rasterizationSamples`

- VUID-vkCmdDrawIndexedIndirect-sampleLocationsEnable-07487
  If a shader object is bound to the `VK_SHADER_STAGE_FRAGMENT_BIT` stage, or the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_SAMPLE_LOCATIONS_ENABLE_EXT` state enabled, and if `sampleLocationsEnable` was `VK_TRUE` in the last call to vkCmdSetSampleLocationsEnableEXT, the fragment shader code must not statically use the extended instruction `InterpolateAtSample`

- VUID-vkCmdDrawIndexedIndirect-sampleLocationsEnable-07936
  If the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_SAMPLE_LOCATIONS_EXT` state disabled and the `VK_DYNAMIC_STATE_RASTERIZATION_SAMPLES_EXT` state enabled, and the current value of `sampleLocationsEnable` is `VK_TRUE`, then `sampleLocationsInfo.sampleLocationGridSize.width` must evenly divide VkMultisamplePropertiesEXT::`maxSampleLocationGridSize.width` as returned by vkGetPhysicalDeviceMultisamplePropertiesEXT with a `samples` parameter equaling the value of `rasterizationSamples` in the last call to vkCmdSetRasterizationSamplesEXT

- VUID-vkCmdDrawIndexedIndirect-sampleLocationsEnable-07937
  If the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_SAMPLE_LOCATIONS_EXT` state disabled and the `VK_DYNAMIC_STATE_RASTERIZATION_SAMPLES_EXT` state enabled, and the current value of `sampleLocationsEnable` is `VK_TRUE`, then `sampleLocationsInfo.sampleLocationGridSize.height` must evenly divide VkMultisamplePropertiesEXT::`maxSampleLocationGridSize.height` as returned by vkGetPhysicalDeviceMultisamplePropertiesEXT with a `samples` parameter equaling the value of `rasterizationSamples` in the last call to vkCmdSetRasterizationSamplesEXT

- VUID-vkCmdDrawIndexedIndirect-sampleLocationsEnable-07938
  If the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_SAMPLE_LOCATIONS_EXT` state disabled and the `VK_DYNAMIC_STATE_RASTERIZATION_SAMPLES_EXT` state enabled, and the current value of `sampleLocationsEnable` is `VK_TRUE`, then `sampleLocationsInfo.sampleLocationsPerPixel` must equal `rasterizationSamples` in the last call to vkCmdSetRasterizationSamplesEXT

- VUID-vkCmdDrawIndexedIndirect-coverageModulationTableEnable-07488
  If a shader object is bound to any graphics stage or the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_COVERAGE_MODULATION_TABLE_ENABLE_NV` state enabled, and the last call to vkCmdSetCoverageModulationTableEnableNV set `coverageModulationTableEnable` to `VK_TRUE`, then the `coverageModulationTableCount` parameter in the last call to vkCmdSetCoverageModulationTableNV must equal the current `rasterizationSamples` divided by the number of color samples in the current subpass

- VUID-vkCmdDrawIndexedIndirect-rasterizationSamples-07489
  If the `VK_NV_framebuffer_mixed_samples` extension is enabled, and if current subpass has a depth/stencil attachment and depth test, stencil test, or depth bounds test are enabled in the bound pipeline, then the current `rasterizationSamples` must be the same as the sample count of the depth/stencil attachment

- VUID-vkCmdDrawIndexedIndirect-coverageToColorEnable-07490
  If the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_COVERAGE_TO_COLOR_ENABLE_NV` state enabled and the last call to vkCmdSetCoverageToColorEnableNV set the `coverageToColorEnable` to `VK_TRUE`, then the current subpass must have a color attachment at the location selected by the last call to vkCmdSetCoverageToColorLocationNV `coverageToColorLocation`, with a VkFormat of `VK_FORMAT_R8_UINT`, `VK_FORMAT_R8_SINT`, `VK_FORMAT_R16_UINT`, `VK_FORMAT_R16_SINT`, `VK_FORMAT_R32_UINT`, or `VK_FORMAT_R32_SINT`

- VUID-vkCmdDrawIndexedIndirect-rasterizerDiscardEnable-09420
  If the `VK_NV_fragment_coverage_to_color` extension is enabled, and a shader object is bound to the `VK_SHADER_STAGE_FRAGMENT_BIT` stage, and the most recent call to vkCmdSetRasterizerDiscardEnable in the current command buffer set `rasterizerDiscardEnable` to `VK_FALSE`, and the last call to vkCmdSetCoverageToColorEnableNV set the `coverageToColorEnable` to `VK_TRUE`, then the current subpass must have a color attachment at the location selected by the last call to vkCmdSetCoverageToColorLocationNV `coverageToColorLocation`, with a VkFormat of `VK_FORMAT_R8_UINT`, `VK_FORMAT_R8_SINT`, `VK_FORMAT_R16_UINT`, `VK_FORMAT_R16_SINT`, `VK_FORMAT_R32_UINT`, or `VK_FORMAT_R32_SINT`

- VUID-vkCmdDrawIndexedIndirect-coverageReductionMode-07491
  If the `coverageReductionMode` feature is enabled, a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_COVERAGE_REDUCTION_MODE_NV` or `VK_DYNAMIC_STATE_RASTERIZATION_SAMPLES_EXT` dynamic states enabled, then the current values of `coverageReductionMode`, `rasterizationSamples`, the sample counts for the color and depth/stencil attachments (if the subpass has them) must be a valid combination returned by vkGetPhysicalDeviceSupportedFramebufferMixedSamplesCombinationsNV

- VUID-vkCmdDrawIndexedIndirect-viewportCount-07492
  If the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_VIEWPORT_WITH_COUNT` dynamic state enabled, but not the `VK_DYNAMIC_STATE_VIEWPORT_SWIZZLE_NV` dynamic state enabled, then the bound graphics pipeline must have been created with VkPipelineViewportSwizzleStateCreateInfoNV::`viewportCount` greater or equal to the `viewportCount` parameter in the last call to vkCmdSetViewportWithCount

- VUID-vkCmdDrawIndexedIndirect-viewportCount-07493
  If the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_VIEWPORT_WITH_COUNT` and `VK_DYNAMIC_STATE_VIEWPORT_SWIZZLE_NV` dynamic states enabled then the `viewportCount` parameter in the last call to vkCmdSetViewportSwizzleNV must be greater than or equal to the `viewportCount` parameter in the last call to vkCmdSetViewportWithCount

- VUID-vkCmdDrawIndexedIndirect-viewportCount-09421
  If the `VK_NV_viewport_swizzle` extension is enabled, and a shader object is bound to any graphics stage, then the `viewportCount` parameter in the last call to vkCmdSetViewportSwizzleNV must be greater than or equal to the `viewportCount` parameter in the last call to vkCmdSetViewportWithCount

- VUID-vkCmdDrawIndexedIndirect-rasterizationSamples-07494
  If the `VK_NV_framebuffer_mixed_samples` extension is enabled, and the `coverageReductionMode` feature is not enabled, or the current value of `coverageReductionMode` is not `VK_COVERAGE_REDUCTION_MODE_TRUNCATE_NV`, and the current value of `rasterizationSamples` is greater than sample count of the color attachment, then sample shading must be disabled

- VUID-vkCmdDrawIndexedIndirect-stippledLineEnable-07495
  If the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_LINE_STIPPLE_ENABLE_EXT` or `VK_DYNAMIC_STATE_LINE_RASTERIZATION_MODE_EXT` dynamic states enabled, and if the current `stippledLineEnable` state is `VK_TRUE` and the current `lineRasterizationMode` state is `VK_LINE_RASTERIZATION_MODE_RECTANGULAR`, then the `stippledRectangularLines` feature must be enabled

- VUID-vkCmdDrawIndexedIndirect-stippledLineEnable-07496
  If the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_LINE_STIPPLE_ENABLE_EXT` or `VK_DYNAMIC_STATE_LINE_RASTERIZATION_MODE_EXT` dynamic states enabled, and if the current `stippledLineEnable` state is `VK_TRUE` and the current `lineRasterizationMode` state is `VK_LINE_RASTERIZATION_MODE_BRESENHAM`, then the `stippledBresenhamLines` feature must be enabled

- VUID-vkCmdDrawIndexedIndirect-stippledLineEnable-07497
  If the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_LINE_STIPPLE_ENABLE_EXT` or `VK_DYNAMIC_STATE_LINE_RASTERIZATION_MODE_EXT` dynamic states enabled, and if the current `stippledLineEnable` state is `VK_TRUE` and the current `lineRasterizationMode` state is `VK_LINE_RASTERIZATION_MODE_RECTANGULAR_SMOOTH`, then the `stippledSmoothLines` feature must be enabled

- VUID-vkCmdDrawIndexedIndirect-stippledLineEnable-07498
  If the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_LINE_STIPPLE_ENABLE_EXT` or `VK_DYNAMIC_STATE_LINE_RASTERIZATION_MODE_EXT` dynamic states enabled, and if the current `stippledLineEnable` state is `VK_TRUE` and the current `lineRasterizationMode` state is `VK_LINE_RASTERIZATION_MODE_DEFAULT`, then the `stippledRectangularLines` feature must be enabled and VkPhysicalDeviceLimits::`strictLines` must be `VK_TRUE`

- VUID-vkCmdDrawIndexedIndirect-conservativePointAndLineRasterization-07499
  If the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_CONSERVATIVE_RASTERIZATION_MODE_EXT` dynamic state enabled, `conservativePointAndLineRasterization` is not supported, and the effective primitive topology output by the last pre-rasterization shader stage is a line or point, then the `conservativeRasterizationMode` set by the last call to vkCmdSetConservativeRasterizationModeEXT must be `VK_CONSERVATIVE_RASTERIZATION_MODE_DISABLED_EXT`

- VUID-vkCmdDrawIndexedIndirect-stage-07073
  If the bound pipeline was created with the VkPipelineShaderStageCreateInfo::`stage` member of an element of VkGraphicsPipelineCreateInfo::`pStages` set to `VK_SHADER_STAGE_VERTEX_BIT`, `VK_SHADER_STAGE_TESSELLATION_CONTROL_BIT`, `VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT` or `VK_SHADER_STAGE_GEOMETRY_BIT`, then Mesh Shader Queries must not be active

- VUID-vkCmdDrawIndexedIndirect-None-08877
  If a shader object is bound to the `VK_SHADER_STAGE_FRAGMENT_BIT` stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_ATTACHMENT_FEEDBACK_LOOP_ENABLE_EXT` dynamic state enabled, and the current value of `rasterizerDiscardEnable` is `VK_FALSE`, then vkCmdSetAttachmentFeedbackLoopEnableEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawIndexedIndirect-None-07850
  If dynamic state was inherited from VkCommandBufferInheritanceViewportScissorInfoNV, it must be set in the current command buffer prior to this drawing command

- VUID-vkCmdDrawIndexedIndirect-nextStage-10745
  For each shader object bound to a graphics stage, except for shader object bound to the last graphics stage in the logical pipeline, it must have been created with a `nextStage` including the corresponding bit to the shader object bound to the following graphics stage in the logical pipeline

- VUID-vkCmdDrawIndexedIndirect-None-08684
  If there is no bound graphics pipeline, `vkCmdBindShadersEXT` must have been called in the current command buffer with `pStages` with an element of `VK_SHADER_STAGE_VERTEX_BIT`

- VUID-vkCmdDrawIndexedIndirect-None-08685
  If there is no bound graphics pipeline, and the `tessellationShader` feature is enabled, `vkCmdBindShadersEXT` must have been called in the current command buffer with `pStages` with an element of `VK_SHADER_STAGE_TESSELLATION_CONTROL_BIT`

- VUID-vkCmdDrawIndexedIndirect-None-08686
  If there is no bound graphics pipeline, and the `tessellationShader` feature is enabled, `vkCmdBindShadersEXT` must have been called in the current command buffer with `pStages` with an element of `VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT`

- VUID-vkCmdDrawIndexedIndirect-None-08687
  If there is no bound graphics pipeline, and the `geometryShader` feature is enabled, `vkCmdBindShadersEXT` must have been called in the current command buffer with `pStages` with an element of `VK_SHADER_STAGE_GEOMETRY_BIT`

- VUID-vkCmdDrawIndexedIndirect-None-08688
  If there is no bound graphics pipeline, `vkCmdBindShadersEXT` must have been called in the current command buffer with `pStages` with an element of `VK_SHADER_STAGE_FRAGMENT_BIT`

- VUID-vkCmdDrawIndexedIndirect-None-08689
  If there is no bound graphics pipeline, and the `taskShader` feature is enabled, `vkCmdBindShadersEXT` must have been called in the current command buffer with `pStages` with an element of `VK_SHADER_STAGE_TASK_BIT_EXT`

- VUID-vkCmdDrawIndexedIndirect-None-08690
  If there is no bound graphics pipeline, and the `meshShader` feature is enabled, `vkCmdBindShadersEXT` must have been called in the current command buffer with `pStages` with an element of `VK_SHADER_STAGE_MESH_BIT_EXT`

- VUID-vkCmdDrawIndexedIndirect-None-08693
  If there is no bound graphics pipeline, and at least one of the `taskShader` and `meshShader` features is enabled, one of the `VK_SHADER_STAGE_VERTEX_BIT` or `VK_SHADER_STAGE_MESH_BIT_EXT` stages must have a valid `VkShaderEXT` bound, and the other must have no `VkShaderEXT` bound

- VUID-vkCmdDrawIndexedIndirect-None-08696
  If there is no bound graphics pipeline, and a valid `VkShaderEXT` is bound to the `VK_SHADER_STAGE_VERTEX_BIT` stage, there must be no `VkShaderEXT` bound to either the `VK_SHADER_STAGE_TASK_BIT_EXT` stage or the `VK_SHADER_STAGE_MESH_BIT_EXT` stage

- VUID-vkCmdDrawIndexedIndirect-None-08698
  If any graphics shader is bound which was created with the `VK_SHADER_CREATE_LINK_STAGE_BIT_EXT` flag, then all shaders created with the `VK_SHADER_CREATE_LINK_STAGE_BIT_EXT` flag in the same vkCreateShadersEXT call must also be bound

- VUID-vkCmdDrawIndexedIndirect-None-08699
  If any graphics shader is bound which was created with the `VK_SHADER_CREATE_LINK_STAGE_BIT_EXT` flag, any stages in between stages whose shaders which did not create a shader with the `VK_SHADER_CREATE_LINK_STAGE_BIT_EXT` flag as part of the same vkCreateShadersEXT call must not have any `VkShaderEXT` bound

- VUID-vkCmdDrawIndexedIndirect-None-08878
  All bound graphics shader objects must have been created with identical or identically defined push constant ranges

- VUID-vkCmdDrawIndexedIndirect-None-08879
  All bound graphics shader objects must have been created with identical or identically defined arrays of descriptor set layouts

- VUID-vkCmdDrawIndexedIndirect-colorAttachmentCount-09372
  If the current render pass instance was begun with vkCmdBeginRendering and a VkRenderingInfo::`colorAttachmentCount` equal to `1`, a color attachment with a resolve mode of `VK_RESOLVE_MODE_EXTERNAL_FORMAT_DOWNSAMPLE_BIT_ANDROID`, and a fragment shader is bound, it must not declare the `DepthReplacing` or `StencilRefReplacingEXT` execution modes

- VUID-vkCmdDrawIndexedIndirect-pDynamicStates-08715
  If the bound graphics pipeline state includes a fragment shader stage, was created with `VK_DYNAMIC_STATE_DEPTH_WRITE_ENABLE` set in VkPipelineDynamicStateCreateInfo::`pDynamicStates`, and the fragment shader declares the `EarlyFragmentTests` execution mode and uses `OpDepthAttachmentReadEXT`, the `depthWriteEnable` parameter in the last call to vkCmdSetDepthWriteEnable must be `VK_FALSE`

- VUID-vkCmdDrawIndexedIndirect-pDynamicStates-08716
  If the bound graphics pipeline state includes a fragment shader stage, was created with `VK_DYNAMIC_STATE_STENCIL_WRITE_MASK` set in VkPipelineDynamicStateCreateInfo::`pDynamicStates`, and the fragment shader declares the `EarlyFragmentTests` execution mode and uses `OpStencilAttachmentReadEXT`, the `writeMask` parameter in the last call to vkCmdSetStencilWriteMask must be `0`

- VUID-vkCmdDrawIndexedIndirect-None-09116
  If a shader object is bound to any graphics stage or the bound graphics pipeline was created with `VK_DYNAMIC_STATE_COLOR_WRITE_MASK_EXT`, and the format of any color attachment is `VK_FORMAT_E5B9G9R9_UFLOAT_PACK32`, the corresponding element of the `pColorWriteMasks` parameter of vkCmdSetColorWriteMaskEXT must either include all of `VK_COLOR_COMPONENT_R_BIT`, `VK_COLOR_COMPONENT_G_BIT`, and `VK_COLOR_COMPONENT_B_BIT`, or none of them

- VUID-vkCmdDrawIndexedIndirect-maxFragmentDualSrcAttachments-09239
  If blending is enabled for any attachment where either the source or destination blend factors for that attachment use the secondary color input, the maximum value of `Location` for any output attachment statically used in the `Fragment` `Execution` `Model` executed by this command must be less than `maxFragmentDualSrcAttachments`

- VUID-vkCmdDrawIndexedIndirect-None-09548
  If the current render pass was begun with vkCmdBeginRendering, and there is no shader object bound to any graphics stage, the value of each element of VkRenderingAttachmentLocationInfo::`pColorAttachmentLocations` set by vkCmdSetRenderingAttachmentLocations must match the value set for the corresponding element in the bound pipeline

- VUID-vkCmdDrawIndexedIndirect-None-09549
  If the current render pass was begun with vkCmdBeginRendering, and there is no shader object bound to any graphics stage, input attachment index mappings in the bound pipeline must match those set for the current render pass instance via VkRenderingInputAttachmentIndexInfo

- VUID-vkCmdDrawIndexedIndirect-None-09642
  If the current render pass was begun with vkCmdBeginRendering with the `VK_RENDERING_ENABLE_LEGACY_DITHERING_BIT_EXT` flag, the bound graphics pipeline must have been created with `VK_PIPELINE_CREATE_2_ENABLE_LEGACY_DITHERING_BIT_EXT`

- VUID-vkCmdDrawIndexedIndirect-None-09643
  If the bound graphics pipeline was created with `VK_PIPELINE_CREATE_2_ENABLE_LEGACY_DITHERING_BIT_EXT`, the current render pass must have begun with vkCmdBeginRendering with the `VK_RENDERING_ENABLE_LEGACY_DITHERING_BIT_EXT` flag

- VUID-vkCmdDrawIndexedIndirect-None-10677
  If the per-tile execution model is enabled, the tileShadingPerTileDraw feature must be enabled

- VUID-vkCmdDrawIndexedIndirect-None-10772
  If a shader object is bound to any graphics stage, multiview functionality must not be enabled in the current render pass

- VUID-vkCmdDrawIndexedIndirect-None-04007
  All vertex input bindings accessed via vertex input variables declared in the vertex shader entry point’s interface must have either valid or VK_NULL_HANDLE buffers bound

- VUID-vkCmdDrawIndexedIndirect-None-04008
  If the `nullDescriptor` feature is not enabled, all vertex input bindings accessed via vertex input variables declared in the vertex shader entry point’s interface must not be VK_NULL_HANDLE

- VUID-vkCmdDrawIndexedIndirect-None-02721
  If the `robustBufferAccess` feature is not enabled, and that pipeline was created without enabling `VK_PIPELINE_ROBUSTNESS_BUFFER_BEHAVIOR_ROBUST_BUFFER_ACCESS` for `vertexInputs`, then for a given vertex buffer binding, any attribute data fetched must be entirely contained within the corresponding vertex buffer binding, as described in Vertex Input Description

- VUID-vkCmdDrawIndexedIndirect-format-10389
  For each vertex attribute accessed by this command, if its VkVertexInputAttributeDescription::`format` or VkVertexInputAttributeDescription2EXT::`format` is a packed format, and the `legacyVertexAttributes` feature is not enabled, the value of `attribAddress`, calculated as described in Vertex Input Calculation, must be a multiple of the size of the `format`

- VUID-vkCmdDrawIndexedIndirect-format-10390
  For each vertex attribute accessed by this command, if its VkVertexInputAttributeDescription::`format` or VkVertexInputAttributeDescription2EXT::`format` is not a packed format, and either the `legacyVertexAttributes` feature is not enabled or `format` has 64-bit components, the value of `attribAddress`, calculated as described in Vertex Input Calculation, must be a multiple of the component size of the `format`

- VUID-vkCmdDrawIndexedIndirect-None-07842
  If there is a shader object bound to the `VK_SHADER_STAGE_VERTEX_BIT` stage or the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_PRIMITIVE_TOPOLOGY` dynamic state enabled then vkCmdSetPrimitiveTopology must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawIndexedIndirect-dynamicPrimitiveTopologyUnrestricted-07500
  If the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_PRIMITIVE_TOPOLOGY` dynamic state enabled and the `dynamicPrimitiveTopologyUnrestricted` is `VK_FALSE`, then the `primitiveTopology` parameter of `vkCmdSetPrimitiveTopology` must be of the same topology class as the pipeline VkPipelineInputAssemblyStateCreateInfo::`topology` state

- VUID-vkCmdDrawIndexedIndirect-primitiveTopology-10286
  If a `VK_SHADER_STAGE_TESSELLATION_CONTROL_BIT` stage is bound, then the current value of `primitiveTopology` must be `VK_PRIMITIVE_TOPOLOGY_PATCH_LIST` prior to this drawing command

- VUID-vkCmdDrawIndexedIndirect-primitiveTopology-10747
  If vkCmdSetPrimitiveTopology set `primitiveTopology` to `VK_PRIMITIVE_TOPOLOGY_PATCH_LIST` prior to this drawing command, then a `VK_SHADER_STAGE_TESSELLATION_CONTROL_BIT` stage must be bound

- VUID-vkCmdDrawIndexedIndirect-primitiveTopology-10748
  If vkCmdSetPrimitiveTopology set `primitiveTopology` to `VK_PRIMITIVE_TOPOLOGY_POINT_LIST` prior to this drawing command, the `maintenance5` feature is not enabled, both a `VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT` and `VK_SHADER_STAGE_GEOMETRY_BIT` stage are not bound, then the `Vertex` `Execution` `Model` must have a `PointSize` decorated variable that is statically written to

- VUID-vkCmdDrawIndexedIndirect-pStrides-04913
  If the bound graphics pipeline was created with the `VK_DYNAMIC_STATE_VERTEX_INPUT_BINDING_STRIDE` dynamic state enabled, but without the `VK_DYNAMIC_STATE_VERTEX_INPUT_EXT` dynamic state enabled, then vkCmdBindVertexBuffers2 must have been called and not subsequently invalidated in the current command buffer prior to this draw command, and the `pStrides` parameter of vkCmdBindVertexBuffers2 must not be `NULL`

- VUID-vkCmdDrawIndexedIndirect-None-04914
  If there is a shader object bound to the `VK_SHADER_STAGE_VERTEX_BIT` stage or the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_VERTEX_INPUT_EXT` dynamic state enabled then vkCmdSetVertexInputEXT must have been called and not subsequently invalidated in the current command buffer prior to this draw command

- VUID-vkCmdDrawIndexedIndirect-Input-07939
  If the `vertexAttributeRobustness` feature is not enabled, and the `maintenance9` feature is not enabled, and there is a shader object bound to the `VK_SHADER_STAGE_VERTEX_BIT` stage or the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_VERTEX_INPUT_EXT` dynamic state enabled then all variables with the `Input` storage class decorated with `Location` in the `Vertex` `Execution` `Model` `OpEntryPoint` must contain a location in VkVertexInputAttributeDescription2EXT::`location`

- VUID-vkCmdDrawIndexedIndirect-Input-08734
  If there is a shader object bound to the `VK_SHADER_STAGE_VERTEX_BIT` stage or the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_VERTEX_INPUT_EXT` dynamic state enabled and either the `legacyVertexAttributes` feature is not enabled or the SPIR-V Type associated with a given `Input` variable of the corresponding `Location` in the `Vertex` `Execution` `Model` `OpEntryPoint` is 64-bit, then the numeric type associated with all `Input` variables of the corresponding `Location` in the `Vertex` `Execution` `Model` `OpEntryPoint` must be the same as VkVertexInputAttributeDescription2EXT::`format`

- VUID-vkCmdDrawIndexedIndirect-format-08936
  If there is a shader object bound to the `VK_SHADER_STAGE_VERTEX_BIT` stage or the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_VERTEX_INPUT_EXT` dynamic state enabled and VkVertexInputAttributeDescription2EXT::`format` has a 64-bit component, then the scalar width associated with all `Input` variables of the corresponding `Location` in the `Vertex` `Execution` `Model` `OpEntryPoint` must be 64-bit

- VUID-vkCmdDrawIndexedIndirect-format-08937
  If there is a shader object bound to the `VK_SHADER_STAGE_VERTEX_BIT` stage or the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_VERTEX_INPUT_EXT` dynamic state enabled and the scalar width associated with a `Location` decorated `Input` variable in the `Vertex` `Execution` `Model` `OpEntryPoint` is 64-bit, then the corresponding VkVertexInputAttributeDescription2EXT::`format` must have a 64-bit component

- VUID-vkCmdDrawIndexedIndirect-None-09203
  If there is a shader object bound to the `VK_SHADER_STAGE_VERTEX_BIT` stage or the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_VERTEX_INPUT_EXT` dynamic state enabled and VkVertexInputAttributeDescription2EXT::`format` has a 64-bit component, then all `Input` variables at the corresponding `Location` in the `Vertex` `Execution` `Model` `OpEntryPoint` must not use components that are not present in the format

- VUID-vkCmdDrawIndexedIndirect-None-04875
  If there is a shader object bound to the `VK_SHADER_STAGE_TESSELLATION_CONTROL_BIT` stage or the bound graphics pipeline state was created with both a `VK_SHADER_STAGE_TESSELLATION_CONTROL_BIT` stage and the `VK_DYNAMIC_STATE_PATCH_CONTROL_POINTS_EXT` dynamic state enabled, and the current value of `primitiveTopology` is `VK_PRIMITIVE_TOPOLOGY_PATCH_LIST`, then vkCmdSetPatchControlPointsEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawIndexedIndirect-None-04879
  If there is a shader object bound to the `VK_SHADER_STAGE_VERTEX_BIT` stage or the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_PRIMITIVE_RESTART_ENABLE` dynamic state enabled then vkCmdSetPrimitiveRestartEnable must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawIndexedIndirect-None-09637
  If the `primitiveTopologyListRestart` feature is not enabled, the topology is `VK_PRIMITIVE_TOPOLOGY_POINT_LIST`, `VK_PRIMITIVE_TOPOLOGY_LINE_LIST`, `VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST`, `VK_PRIMITIVE_TOPOLOGY_LINE_LIST_WITH_ADJACENCY`, or `VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST_WITH_ADJACENCY`, there is a shader object bound to the `VK_SHADER_STAGE_VERTEX_BIT` stage or the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_PRIMITIVE_RESTART_ENABLE` dynamic state enabled then vkCmdSetPrimitiveRestartEnable must be `VK_FALSE`

- VUID-vkCmdDrawIndexedIndirect-stage-06481
  The bound graphics pipeline must not have been created with the VkPipelineShaderStageCreateInfo::`stage` member of any element of VkGraphicsPipelineCreateInfo::`pStages` set to `VK_SHADER_STAGE_TASK_BIT_EXT` or `VK_SHADER_STAGE_MESH_BIT_EXT`

- VUID-vkCmdDrawIndexedIndirect-None-08885
  There must be no shader object bound to either of the `VK_SHADER_STAGE_TASK_BIT_EXT` or `VK_SHADER_STAGE_MESH_BIT_EXT` stages

- VUID-vkCmdDrawIndexedIndirect-None-07619
  If a shader object is bound to the `VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT` stage or a graphics pipeline is bound which was created with both a `VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT` stage and the `VK_DYNAMIC_STATE_TESSELLATION_DOMAIN_ORIGIN_EXT` dynamic state enabled, then vkCmdSetTessellationDomainOriginEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawIndexedIndirect-buffer-02708
  If `buffer` is non-sparse then it must be bound completely and contiguously to a single `VkDeviceMemory` object

- VUID-vkCmdDrawIndexedIndirect-buffer-02709
  `buffer` must have been created with the `VK_BUFFER_USAGE_INDIRECT_BUFFER_BIT` bit set

- VUID-vkCmdDrawIndexedIndirect-offset-02710
  `offset` must be a multiple of `4`

- VUID-vkCmdDrawIndexedIndirect-commandBuffer-02711
  `commandBuffer` must not be a protected command buffer

- VUID-vkCmdDrawIndexedIndirect-drawCount-02718
  If the `multiDrawIndirect` feature is not enabled, `drawCount` must be `0` or `1`

- VUID-vkCmdDrawIndexedIndirect-drawCount-02719
  `drawCount` must be less than or equal to `VkPhysicalDeviceLimits`::`maxDrawIndirectCount`

- VUID-vkCmdDrawIndexedIndirect-None-07312
  If the `maintenance6` feature is not enabled, a valid index buffer must be bound

- VUID-vkCmdDrawIndexedIndirect-drawCount-00528
  If `drawCount` is greater than `1`, `stride` must be a multiple of `4` and must be greater than or equal to `sizeof`(`VkDrawIndexedIndirectCommand`)

- VUID-vkCmdDrawIndexedIndirect-drawCount-00539
  If `drawCount` is equal to `1`, (`offset` + `sizeof`(`VkDrawIndexedIndirectCommand`)) must be less than or equal to the size of `buffer`

- VUID-vkCmdDrawIndexedIndirect-drawCount-00540
  If `drawCount` is greater than `1`, (`stride` × (`drawCount` - 1) + `offset` + `sizeof`(`VkDrawIndexedIndirectCommand`)) must be less than or equal to the size of `buffer`

Valid Usage (Implicit)

- VUID-vkCmdDrawIndexedIndirect-commandBuffer-parameter
  `commandBuffer` must be a valid VkCommandBuffer handle

- VUID-vkCmdDrawIndexedIndirect-buffer-parameter
  `buffer` must be a valid VkBuffer handle

- VUID-vkCmdDrawIndexedIndirect-commandBuffer-recording
  `commandBuffer` must be in the recording state

- VUID-vkCmdDrawIndexedIndirect-commandBuffer-cmdpool
  The `VkCommandPool` that `commandBuffer` was allocated from must support graphics operations

- VUID-vkCmdDrawIndexedIndirect-renderpass
  This command must only be called inside of a render pass instance

- VUID-vkCmdDrawIndexedIndirect-videocoding
  This command must only be called outside of a video coding scope

- VUID-vkCmdDrawIndexedIndirect-commonparent
  Both of `buffer`, and `commandBuffer` must have been created, allocated, or retrieved from the same VkDevice

Host Synchronization

- Host access to `commandBuffer` must be externally synchronized

- Host access to the `VkCommandPool` that `commandBuffer` was allocated from must be externally synchronized

Command Properties

Command Buffer Levels | Render Pass Scope | Video Coding Scope | Supported Queue Types | Command Type
--- | --- | --- | --- | ---
Primary Secondary | Inside | Outside | Graphics | Action

The `VkDrawIndexedIndirectCommand` structure is defined as:

    // Provided by VK_VERSION_1_0
    typedef struct VkDrawIndexedIndirectCommand {
        uint32_t    indexCount;
        uint32_t    instanceCount;
        uint32_t    firstIndex;
        int32_t     vertexOffset;
        uint32_t    firstInstance;
    } VkDrawIndexedIndirectCommand;

- `indexCount` is the number of vertices to draw.

- `instanceCount` is the number of instances to draw.

- `firstIndex` is the base index within the index buffer.

- `vertexOffset` is the value added to the vertex index before indexing into the vertex buffer.

- `firstInstance` is the instance ID of the first instance to draw.

The members of `VkDrawIndexedIndirectCommand` have the same meaning as the similarly named parameters of vkCmdDrawIndexed.

Valid Usage

- VUID-VkDrawIndexedIndirectCommand-pNext-09461
  If the bound graphics pipeline state was created with VkPipelineVertexInputDivisorStateCreateInfo in the `pNext` chain of VkGraphicsPipelineCreateInfo::`pVertexInputState`, any member of VkPipelineVertexInputDivisorStateCreateInfo::`pVertexBindingDivisors` has a value other than `1` in `divisor`, and VkPhysicalDeviceVertexAttributeDivisorProperties::`supportsNonZeroFirstInstance` is `VK_FALSE`, then `firstInstance` must be `0`

- VUID-VkDrawIndexedIndirectCommand-None-09462
  If shader objects are used for drawing or the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_VERTEX_INPUT_EXT` dynamic state enabled, any member of the `pVertexBindingDescriptions` parameter to the vkCmdSetVertexInputEXT call that sets this dynamic state has a value other than `1` in `divisor`, and VkPhysicalDeviceVertexAttributeDivisorProperties::`supportsNonZeroFirstInstance` is `VK_FALSE`, then `firstInstance` must be `0`

- VUID-VkDrawIndexedIndirectCommand-robustBufferAccess2-08798
  If the `robustBufferAccess2` feature is not enabled, (`indexSize` × (`firstIndex` + `indexCount`) + `offset`) must be less than or equal to the size of the bound index buffer, with `indexSize` being based on the type specified by `indexType`, where the index buffer, `indexType`, and `offset` are specified via `vkCmdBindIndexBuffer` or `vkCmdBindIndexBuffer2`. If `vkCmdBindIndexBuffer2` is used to bind the index buffer, the size of the bound index buffer is vkCmdBindIndexBuffer2::`size`

- VUID-VkDrawIndexedIndirectCommand-firstInstance-00554
  If the `drawIndirectFirstInstance` feature is not enabled, `firstInstance` must be `0`

To record an indexed draw call with a draw call count sourced from a buffer, call:

    // Provided by VK_VERSION_1_2
    void vkCmdDrawIndexedIndirectCount(
        VkCommandBuffer                             commandBuffer,
        VkBuffer                                    buffer,
        VkDeviceSize                                offset,
        VkBuffer                                    countBuffer,
        VkDeviceSize                                countBufferOffset,
        uint32_t                                    maxDrawCount,
        uint32_t                                    stride);

or the equivalent command

    // Provided by VK_KHR_draw_indirect_count
    void vkCmdDrawIndexedIndirectCountKHR(
        VkCommandBuffer                             commandBuffer,
        VkBuffer                                    buffer,
        VkDeviceSize                                offset,
        VkBuffer                                    countBuffer,
        VkDeviceSize                                countBufferOffset,
        uint32_t                                    maxDrawCount,
        uint32_t                                    stride);

or the equivalent command

    // Provided by VK_AMD_draw_indirect_count
    void vkCmdDrawIndexedIndirectCountAMD(
        VkCommandBuffer                             commandBuffer,
        VkBuffer                                    buffer,
        VkDeviceSize                                offset,
        VkBuffer                                    countBuffer,
        VkDeviceSize                                countBufferOffset,
        uint32_t                                    maxDrawCount,
        uint32_t                                    stride);

- `commandBuffer` is the command buffer into which the command is recorded.

- `buffer` is the buffer containing draw parameters.

- `offset` is the byte offset into `buffer` where parameters begin.

- `countBuffer` is the buffer containing the draw count.

- `countBufferOffset` is the byte offset into `countBuffer` where the draw count begins.

- `maxDrawCount` specifies the maximum number of draws that will be executed. The actual number of executed draw calls is the minimum of the count specified in `countBuffer` and `maxDrawCount`.

- `stride` is the byte stride between successive sets of draw parameters.

`vkCmdDrawIndexedIndirectCount` behaves similarly to vkCmdDrawIndexedIndirect except that the draw count is read by the device from a buffer during execution. The command will read an unsigned 32-bit integer from `countBuffer` located at `countBufferOffset` and use this as the draw count.

Valid Usage

- VUID-vkCmdDrawIndexedIndirectCount-magFilter-04553
  If a VkSampler created with `magFilter` or `minFilter` equal to `VK_FILTER_LINEAR`, `reductionMode` equal to `VK_SAMPLER_REDUCTION_MODE_WEIGHTED_AVERAGE`, and `compareEnable` equal to `VK_FALSE` is used to sample a VkImageView as a result of this command, then the image view’s format features must contain `VK_FORMAT_FEATURE_SAMPLED_IMAGE_FILTER_LINEAR_BIT`

- VUID-vkCmdDrawIndexedIndirectCount-magFilter-09598
  If a VkSampler created with `magFilter` or `minFilter` equal to `VK_FILTER_LINEAR` and `reductionMode` equal to either `VK_SAMPLER_REDUCTION_MODE_MIN` or `VK_SAMPLER_REDUCTION_MODE_MAX` is used to sample a VkImageView as a result of this command, then the image view’s format features must contain `VK_FORMAT_FEATURE_SAMPLED_IMAGE_FILTER_MINMAX_BIT`

- VUID-vkCmdDrawIndexedIndirectCount-mipmapMode-04770
  If a VkSampler created with `mipmapMode` equal to `VK_SAMPLER_MIPMAP_MODE_LINEAR`, `reductionMode` equal to `VK_SAMPLER_REDUCTION_MODE_WEIGHTED_AVERAGE`, and `compareEnable` equal to `VK_FALSE` is used to sample a VkImageView as a result of this command, then the image view’s format features must contain `VK_FORMAT_FEATURE_SAMPLED_IMAGE_FILTER_LINEAR_BIT`

- VUID-vkCmdDrawIndexedIndirectCount-mipmapMode-09599
  If a VkSampler created with `mipmapMode` equal to `VK_SAMPLER_MIPMAP_MODE_LINEAR` and `reductionMode` equal to either `VK_SAMPLER_REDUCTION_MODE_MIN` or `VK_SAMPLER_REDUCTION_MODE_MAX` is used to sample a VkImageView as a result of this command, then the image view’s format features must contain `VK_FORMAT_FEATURE_SAMPLED_IMAGE_FILTER_MINMAX_BIT`

- VUID-vkCmdDrawIndexedIndirectCount-unnormalizedCoordinates-09635
  If a VkSampler created with `unnormalizedCoordinates` equal to `VK_TRUE` is used to sample a VkImageView as a result of this command, then the image view’s `levelCount` and `layerCount` must be 1

- VUID-vkCmdDrawIndexedIndirectCount-None-08609
  If a VkSampler created with `unnormalizedCoordinates` equal to `VK_TRUE` is used to sample a VkImageView as a result of this command, then the image view’s `viewType` must be `VK_IMAGE_VIEW_TYPE_1D` or `VK_IMAGE_VIEW_TYPE_2D`

- VUID-vkCmdDrawIndexedIndirectCount-None-08610
  If a VkSampler created with `unnormalizedCoordinates` equal to `VK_TRUE` is used to sample a VkImageView as a result of this command, then the sampler must not be used with any of the SPIR-V `OpImageSample*` or `OpImageSparseSample*` instructions with `ImplicitLod`, `Dref` or `Proj` in their name

- VUID-vkCmdDrawIndexedIndirectCount-None-08611
  If a VkSampler created with `unnormalizedCoordinates` equal to `VK_TRUE` is used to sample a VkImageView as a result of this command, then the sampler must not be used with any of the SPIR-V `OpImageSample*` or `OpImageSparseSample*` instructions that includes a LOD bias or any offset values

- VUID-vkCmdDrawIndexedIndirectCount-None-06479
  If a VkImageView is sampled with depth comparison, the image view’s format features must contain `VK_FORMAT_FEATURE_2_SAMPLED_IMAGE_DEPTH_COMPARISON_BIT`

- VUID-vkCmdDrawIndexedIndirectCount-None-02691
  If a VkImageView is accessed using atomic operations as a result of this command, then the image view’s format features must contain `VK_FORMAT_FEATURE_STORAGE_IMAGE_ATOMIC_BIT`

- VUID-vkCmdDrawIndexedIndirectCount-None-07888
  If a `VK_DESCRIPTOR_TYPE_STORAGE_TEXEL_BUFFER` descriptor is accessed using atomic operations as a result of this command, then the storage texel buffer’s format features must contain `VK_FORMAT_FEATURE_STORAGE_TEXEL_BUFFER_ATOMIC_BIT`

- VUID-vkCmdDrawIndexedIndirectCount-None-02692
  If a VkImageView is sampled with `VK_FILTER_CUBIC_EXT` as a result of this command, then the image view’s format features must contain `VK_FORMAT_FEATURE_SAMPLED_IMAGE_FILTER_CUBIC_BIT_EXT`

- VUID-vkCmdDrawIndexedIndirectCount-None-02693
  If the VK_EXT_filter_cubic extension is not enabled and any VkImageView is sampled with `VK_FILTER_CUBIC_EXT` as a result of this command, it must not have a VkImageViewType of `VK_IMAGE_VIEW_TYPE_3D`, `VK_IMAGE_VIEW_TYPE_CUBE`, or `VK_IMAGE_VIEW_TYPE_CUBE_ARRAY`

- VUID-vkCmdDrawIndexedIndirectCount-filterCubic-02694
  Any VkImageView being sampled with `VK_FILTER_CUBIC_EXT` as a result of this command must have a VkImageViewType and format that supports cubic filtering, as specified by VkFilterCubicImageViewImageFormatPropertiesEXT::`filterCubic` returned by vkGetPhysicalDeviceImageFormatProperties2

- VUID-vkCmdDrawIndexedIndirectCount-filterCubicMinmax-02695
  Any VkImageView being sampled with `VK_FILTER_CUBIC_EXT` with a reduction mode of either `VK_SAMPLER_REDUCTION_MODE_MIN` or `VK_SAMPLER_REDUCTION_MODE_MAX` as a result of this command must have a VkImageViewType and format that supports cubic filtering together with minmax filtering, as specified by VkFilterCubicImageViewImageFormatPropertiesEXT::`filterCubicMinmax` returned by vkGetPhysicalDeviceImageFormatProperties2

- VUID-vkCmdDrawIndexedIndirectCount-cubicRangeClamp-09212
  If the `cubicRangeClamp` feature is not enabled, then any VkImageView being sampled with `VK_FILTER_CUBIC_EXT` as a result of this command must not have a VkSamplerReductionModeCreateInfo::`reductionMode` equal to `VK_SAMPLER_REDUCTION_MODE_WEIGHTED_AVERAGE_RANGECLAMP_QCOM`

- VUID-vkCmdDrawIndexedIndirectCount-reductionMode-09213
  Any VkImageView being sampled with a VkSamplerReductionModeCreateInfo::`reductionMode` equal to `VK_SAMPLER_REDUCTION_MODE_WEIGHTED_AVERAGE_RANGECLAMP_QCOM` as a result of this command must sample with `VK_FILTER_CUBIC_EXT`

- VUID-vkCmdDrawIndexedIndirectCount-selectableCubicWeights-09214
  If the `selectableCubicWeights` feature is not enabled, then any VkImageView being sampled with `VK_FILTER_CUBIC_EXT` as a result of this command must have VkSamplerCubicWeightsCreateInfoQCOM::`cubicWeights` equal to `VK_CUBIC_FILTER_WEIGHTS_CATMULL_ROM_QCOM`

- VUID-vkCmdDrawIndexedIndirectCount-flags-02696
  Any VkImage created with a VkImageCreateInfo::`flags` containing `VK_IMAGE_CREATE_CORNER_SAMPLED_BIT_NV` sampled as a result of this command must only be sampled using a VkSamplerAddressMode of `VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE`

- VUID-vkCmdDrawIndexedIndirectCount-OpTypeImage-07027
  For any VkImageView being written as a storage image where the image format field of the `OpTypeImage` is `Unknown`, the view’s format features must contain `VK_FORMAT_FEATURE_2_STORAGE_WRITE_WITHOUT_FORMAT_BIT`

- VUID-vkCmdDrawIndexedIndirectCount-OpTypeImage-07028
  For any VkImageView being read as a storage image where the image format field of the `OpTypeImage` is `Unknown`, the view’s format features must contain `VK_FORMAT_FEATURE_2_STORAGE_READ_WITHOUT_FORMAT_BIT`

- VUID-vkCmdDrawIndexedIndirectCount-OpTypeImage-07029
  For any VkBufferView being written as a storage texel buffer where the image format field of the `OpTypeImage` is `Unknown`, the view’s buffer features must contain `VK_FORMAT_FEATURE_2_STORAGE_WRITE_WITHOUT_FORMAT_BIT`

- VUID-vkCmdDrawIndexedIndirectCount-OpTypeImage-07030
  Any VkBufferView being read as a storage texel buffer where the image format field of the `OpTypeImage` is `Unknown` then the view’s buffer features must contain `VK_FORMAT_FEATURE_2_STORAGE_READ_WITHOUT_FORMAT_BIT`

- VUID-vkCmdDrawIndexedIndirectCount-None-08600
  For each set n that is statically used by a bound shader, a descriptor set must have been bound to n at the same pipeline bind point, with a VkPipelineLayout that is compatible for set n, with the VkPipelineLayout used to create the current VkPipeline or the VkDescriptorSetLayout array used to create the current VkShaderEXT , as described in Pipeline Layout Compatibility

- VUID-vkCmdDrawIndexedIndirectCount-None-08601
  For each push constant that is statically used by a bound shader, a push constant value must have been set for the same pipeline bind point, with a VkPipelineLayout that is compatible for push constants, with the VkPipelineLayout used to create the current VkPipeline or the VkDescriptorSetLayout array used to create the current VkShaderEXT , as described in Pipeline Layout Compatibility

- VUID-vkCmdDrawIndexedIndirectCount-None-10068
  For each array of resources that is used by a bound shader, the indices used to access members of the array must be less than the descriptor count for the identified binding in the descriptor sets used by this command

- VUID-vkCmdDrawIndexedIndirectCount-maintenance4-08602
  If the `maintenance4` feature is not enabled, then for each push constant that is statically used by a bound shader, a push constant value must have been set for the same pipeline bind point, with a VkPipelineLayout that is compatible for push constants, with the VkPipelineLayout used to create the current VkPipeline or the VkDescriptorSetLayout and VkPushConstantRange arrays used to create the current VkShaderEXT , as described in Pipeline Layout Compatibility

- VUID-vkCmdDrawIndexedIndirectCount-None-08114
  Descriptors in each bound descriptor set, specified via vkCmdBindDescriptorSets, must be valid as described by descriptor validity if they are statically used by the VkPipeline bound to the pipeline bind point used by this command and the bound VkPipeline was not created with `VK_PIPELINE_CREATE_DESCRIPTOR_BUFFER_BIT_EXT`

- VUID-vkCmdDrawIndexedIndirectCount-None-08115
  If the descriptors used by the VkPipeline bound to the pipeline bind point were specified via vkCmdBindDescriptorSets, the bound VkPipeline must have been created without `VK_PIPELINE_CREATE_DESCRIPTOR_BUFFER_BIT_EXT`

- VUID-vkCmdDrawIndexedIndirectCount-None-08116
  Descriptors in bound descriptor buffers, specified via vkCmdSetDescriptorBufferOffsetsEXT, must be valid if they are dynamically used by the VkPipeline bound to the pipeline bind point used by this command and the bound VkPipeline was created with `VK_PIPELINE_CREATE_DESCRIPTOR_BUFFER_BIT_EXT`

- VUID-vkCmdDrawIndexedIndirectCount-None-08604
  Descriptors in bound descriptor buffers, specified via vkCmdSetDescriptorBufferOffsetsEXT, must be valid if they are dynamically used by any VkShaderEXT bound to a stage corresponding to the pipeline bind point used by this command

- VUID-vkCmdDrawIndexedIndirectCount-None-08117
  If the descriptors used by the VkPipeline bound to the pipeline bind point were specified via vkCmdSetDescriptorBufferOffsetsEXT, the bound VkPipeline must have been created with `VK_PIPELINE_CREATE_DESCRIPTOR_BUFFER_BIT_EXT`

- VUID-vkCmdDrawIndexedIndirectCount-None-08119
  If a descriptor is dynamically used with a VkPipeline created with `VK_PIPELINE_CREATE_DESCRIPTOR_BUFFER_BIT_EXT`, the descriptor memory must be resident

- VUID-vkCmdDrawIndexedIndirectCount-None-08605
  If a descriptor is dynamically used with a VkShaderEXT created with a `VkDescriptorSetLayout` that was created with `VK_DESCRIPTOR_SET_LAYOUT_CREATE_DESCRIPTOR_BUFFER_BIT_EXT`, the descriptor memory must be resident

- VUID-vkCmdDrawIndexedIndirectCount-None-08606
  If the `shaderObject` feature is not enabled, a valid pipeline must be bound to the pipeline bind point used by this command

- VUID-vkCmdDrawIndexedIndirectCount-None-08608
  If a pipeline is bound to the pipeline bind point used by this command, there must not have been any calls to dynamic state setting commands for any state specified statically in the VkPipeline object bound to the pipeline bind point used by this command, since that pipeline was bound

- VUID-vkCmdDrawIndexedIndirectCount-uniformBuffers-06935
  If any stage of the VkPipeline object bound to the pipeline bind point used by this command accesses a uniform buffer, and that stage was created without enabling either `VK_PIPELINE_ROBUSTNESS_BUFFER_BEHAVIOR_ROBUST_BUFFER_ACCESS` or `VK_PIPELINE_ROBUSTNESS_BUFFER_BEHAVIOR_ROBUST_BUFFER_ACCESS_2` for `uniformBuffers`, and the `robustBufferAccess` feature is not enabled, that stage must not access values outside of the range of the buffer as specified in the descriptor set bound to the same pipeline bind point

- VUID-vkCmdDrawIndexedIndirectCount-None-08612
  If the `robustBufferAccess` feature is not enabled, and any VkShaderEXT bound to a stage corresponding to the pipeline bind point used by this command accesses a uniform buffer, it must not access values outside of the range of the buffer as specified in the descriptor set bound to the same pipeline bind point

- VUID-vkCmdDrawIndexedIndirectCount-storageBuffers-06936
  If any stage of the VkPipeline object bound to the pipeline bind point used by this command accesses a storage buffer, and that stage was created without enabling either `VK_PIPELINE_ROBUSTNESS_BUFFER_BEHAVIOR_ROBUST_BUFFER_ACCESS` or `VK_PIPELINE_ROBUSTNESS_BUFFER_BEHAVIOR_ROBUST_BUFFER_ACCESS_2` for `storageBuffers`, and the `robustBufferAccess` feature is not enabled, that stage must not access values outside of the range of the buffer as specified in the descriptor set bound to the same pipeline bind point

- VUID-vkCmdDrawIndexedIndirectCount-None-08613
  If the `robustBufferAccess` feature is not enabled, and any VkShaderEXT bound to a stage corresponding to the pipeline bind point used by this command accesses a storage buffer, it must not access values outside of the range of the buffer as specified in the descriptor set bound to the same pipeline bind point

- VUID-vkCmdDrawIndexedIndirectCount-commandBuffer-02707
  If `commandBuffer` is an unprotected command buffer and `protectedNoFault` is not supported, any resource accessed by bound shaders must not be a protected resource

- VUID-vkCmdDrawIndexedIndirectCount-viewType-07752
  If a VkImageView is accessed as a result of this command, then the image view’s `viewType` must match the `Dim` operand of the `OpTypeImage` as described in Compatibility Between SPIR-V Image Dimensions and Vulkan ImageView Types

- VUID-vkCmdDrawIndexedIndirectCount-format-07753
  If a VkImageView or VkBufferView is accessed as a result of this command, then the numeric type of the view’s `format` and the `Sampled` `Type` operand of the `OpTypeImage` must match

- VUID-vkCmdDrawIndexedIndirectCount-OpImageWrite-08795
  If a VkImageView created with a format other than `VK_FORMAT_A8_UNORM` is accessed using `OpImageWrite` as a result of this command, then the `Type` of the `Texel` operand of that instruction must have at least as many components as the image view’s format

- VUID-vkCmdDrawIndexedIndirectCount-OpImageWrite-08796
  If a VkImageView created with the format `VK_FORMAT_A8_UNORM` is accessed using `OpImageWrite` as a result of this command, then the `Type` of the `Texel` operand of that instruction must have four components

- VUID-vkCmdDrawIndexedIndirectCount-OpImageWrite-04469
  If a VkBufferView is accessed using `OpImageWrite` as a result of this command, then the `Type` of the `Texel` operand of that instruction must have at least as many components as the buffer view’s format

- VUID-vkCmdDrawIndexedIndirectCount-SampledType-04470
  If a VkImageView with a VkFormat that has a 64-bit component width is accessed as a result of this command, the `SampledType` of the `OpTypeImage` operand of that instruction must have a `Width` of 64

- VUID-vkCmdDrawIndexedIndirectCount-SampledType-04471
  If a VkImageView with a VkFormat that has a component width less than 64-bit is accessed as a result of this command, the `SampledType` of the `OpTypeImage` operand of that instruction must have a `Width` of 32

- VUID-vkCmdDrawIndexedIndirectCount-SampledType-04472
  If a VkBufferView with a VkFormat that has a 64-bit component width is accessed as a result of this command, the `SampledType` of the `OpTypeImage` operand of that instruction must have a `Width` of 64

- VUID-vkCmdDrawIndexedIndirectCount-SampledType-04473
  If a VkBufferView with a VkFormat that has a component width less than 64-bit is accessed as a result of this command, the `SampledType` of the `OpTypeImage` operand of that instruction must have a `Width` of 32

- VUID-vkCmdDrawIndexedIndirectCount-sparseImageInt64Atomics-04474
  If the `sparseImageInt64Atomics` feature is not enabled, VkImage objects created with the `VK_IMAGE_CREATE_SPARSE_RESIDENCY_BIT` flag must not be accessed by atomic instructions through an `OpTypeImage` with a `SampledType` with a `Width` of 64 by this command

- VUID-vkCmdDrawIndexedIndirectCount-sparseImageInt64Atomics-04475
  If the `sparseImageInt64Atomics` feature is not enabled, VkBuffer objects created with the `VK_BUFFER_CREATE_SPARSE_RESIDENCY_BIT` flag must not be accessed by atomic instructions through an `OpTypeImage` with a `SampledType` with a `Width` of 64 by this command

- VUID-vkCmdDrawIndexedIndirectCount-OpImageWeightedSampleQCOM-06971
  If `OpImageWeightedSampleQCOM` is used to sample a VkImageView as a result of this command, then the image view’s format features must contain `VK_FORMAT_FEATURE_2_WEIGHT_SAMPLED_IMAGE_BIT_QCOM`

- VUID-vkCmdDrawIndexedIndirectCount-OpImageWeightedSampleQCOM-06972
  If `OpImageWeightedSampleQCOM` uses a VkImageView as a sample weight image as a result of this command, then the image view’s format features must contain `VK_FORMAT_FEATURE_2_WEIGHT_IMAGE_BIT_QCOM`

- VUID-vkCmdDrawIndexedIndirectCount-OpImageBoxFilterQCOM-06973
  If `OpImageBoxFilterQCOM` is used to sample a VkImageView as a result of this command, then the image view’s format features must contain `VK_FORMAT_FEATURE_2_BOX_FILTER_SAMPLED_BIT_QCOM`

- VUID-vkCmdDrawIndexedIndirectCount-OpImageBlockMatchSSDQCOM-06974
  If `OpImageBlockMatchSSDQCOM` is used to read from an VkImageView as a result of this command, then the image view’s format features must contain `VK_FORMAT_FEATURE_2_BLOCK_MATCHING_BIT_QCOM`

- VUID-vkCmdDrawIndexedIndirectCount-OpImageBlockMatchSADQCOM-06975
  If `OpImageBlockMatchSADQCOM` is used to read from an VkImageView as a result of this command, then the image view’s format features must contain `VK_FORMAT_FEATURE_2_BLOCK_MATCHING_BIT_QCOM`

- VUID-vkCmdDrawIndexedIndirectCount-OpImageBlockMatchSADQCOM-06976
  If `OpImageBlockMatchSADQCOM` or OpImageBlockMatchSSDQCOM is used to read from a reference image as result of this command, then the specified reference coordinates must not fail integer texel coordinate validation

- VUID-vkCmdDrawIndexedIndirectCount-OpImageWeightedSampleQCOM-06977
  If `OpImageWeightedSampleQCOM`, `OpImageBoxFilterQCOM`, `OpImageBlockMatchWindowSSDQCOM`, `OpImageBlockMatchWindowSADQCOM`, `OpImageBlockMatchGatherSSDQCOM`, `OpImageBlockMatchGatherSADQCOM`, `OpImageBlockMatchSSDQCOM`, or `OpImageBlockMatchSADQCOM` uses a VkSampler as a result of this command, then the sampler must have been created with `VK_SAMPLER_CREATE_IMAGE_PROCESSING_BIT_QCOM`

- VUID-vkCmdDrawIndexedIndirectCount-OpImageWeightedSampleQCOM-06978
  If any command other than `OpImageWeightedSampleQCOM`, `OpImageBoxFilterQCOM`, `OpImageBlockMatchWindowSSDQCOM`, `OpImageBlockMatchWindowSADQCOM`, `OpImageBlockMatchGatherSSDQCOM`, `OpImageBlockMatchGatherSADQCOM`, `OpImageBlockMatchSSDQCOM`, or `OpImageBlockMatchSADQCOM` uses a VkSampler as a result of this command, then the sampler must not have been created with `VK_SAMPLER_CREATE_IMAGE_PROCESSING_BIT_QCOM`

- VUID-vkCmdDrawIndexedIndirectCount-OpImageBlockMatchWindow-09215
  If a `OpImageBlockMatchWindow*QCOM` or `OpImageBlockMatchGather*QCOM` instruction is used to read from an VkImageView as a result of this command, then the image view’s format features must contain `VK_FORMAT_FEATURE_2_BLOCK_MATCHING_BIT_QCOM`

- VUID-vkCmdDrawIndexedIndirectCount-OpImageBlockMatchWindow-09216
  If a `OpImageBlockMatchWindow*QCOM` or `OpImageBlockMatchGather*QCOM` instruction is used to read from an VkImageView as a result of this command, then the image view’s format must be a single-component format

- VUID-vkCmdDrawIndexedIndirectCount-OpImageBlockMatchWindow-09217
  If a `OpImageBlockMatchWindow*QCOM` or `OpImageBlockMatchGather*QCOM` read from a reference image as result of this command, then the specified reference coordinates must not fail integer texel coordinate validation

- VUID-vkCmdDrawIndexedIndirectCount-None-07288
  Any shader invocation executed by this command must terminate

- VUID-vkCmdDrawIndexedIndirectCount-None-09600
  If a descriptor with type equal to any of `VK_DESCRIPTOR_TYPE_SAMPLE_WEIGHT_IMAGE_QCOM`, `VK_DESCRIPTOR_TYPE_BLOCK_MATCH_IMAGE_QCOM`, `VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE`, `VK_DESCRIPTOR_TYPE_STORAGE_IMAGE`, or `VK_DESCRIPTOR_TYPE_INPUT_ATTACHMENT` is accessed as a result of this command, all image subresources identified by that descriptor must be in the image layout identified when the descriptor was written

- VUID-vkCmdDrawIndexedIndirectCount-commandBuffer-10746
  The `VkDeviceMemory` object allocated from a `VkMemoryHeap` with the `VK_MEMORY_HEAP_TILE_MEMORY_BIT_QCOM` property that is bound to a resource accessed as a result of this command must be the active bound bound tile memory object in `commandBuffer`

- VUID-vkCmdDrawIndexedIndirectCount-None-10678
  If this command is recorded inside a tile shading render pass instance, the stages corresponding to the pipeline bind point used by this command must only include `VK_SHADER_STAGE_VERTEX_BIT`, `VK_SHADER_STAGE_FRAGMENT_BIT`, and/or `VK_SHADER_STAGE_COMPUTE_BIT`

- VUID-vkCmdDrawIndexedIndirectCount-None-10679
  If this command is recorded where per-tile execution model is enabled, there must be no access to any image while the image was be transitioned to the `VK_IMAGE_LAYOUT_ATTACHMENT_FEEDBACK_LOOP_OPTIMAL_EXT` layout

- VUID-vkCmdDrawIndexedIndirectCount-pDescription-09900
  If a `VK_DESCRIPTOR_TYPE_TENSOR_ARM` descriptor is accessed as a result of this command, then the underlying VkTensorARM object must have been created with a VkTensorCreateInfoARM::`pDescription` whose `usage` member contained `VK_TENSOR_USAGE_SHADER_BIT_ARM`

- VUID-vkCmdDrawIndexedIndirectCount-dimensionCount-09905
  If a `VK_DESCRIPTOR_TYPE_TENSOR_ARM` descriptor is accessed as a result of this command, then the `Rank` of the `OpTypeTensorARM` of the tensor resource variable must be equal to the `dimensionCount` provided via VkTensorCreateInfoARM::`pDescription` when creating the underlying VkTensorARM object

- VUID-vkCmdDrawIndexedIndirectCount-OpTypeTensorARM-09906
  If a `VK_DESCRIPTOR_TYPE_TENSOR_ARM` descriptor is accessed as a result of this command, then the element type of the `OpTypeTensorARM` of the tensor resource variable must be compatible with the VkFormat of the VkTensorViewARM used for the access

- VUID-vkCmdDrawIndexedIndirectCount-renderPass-02684
  The current render pass must be compatible with the `renderPass` member of the `VkGraphicsPipelineCreateInfo` structure specified when creating the `VkPipeline` bound to `VK_PIPELINE_BIND_POINT_GRAPHICS`

- VUID-vkCmdDrawIndexedIndirectCount-subpass-02685
  The subpass index of the current render pass must be equal to the `subpass` member of the `VkGraphicsPipelineCreateInfo` structure specified when creating the `VkPipeline` bound to `VK_PIPELINE_BIND_POINT_GRAPHICS`

- VUID-vkCmdDrawIndexedIndirectCount-None-07748
  If any shader statically accesses an input attachment, a valid descriptor must be bound to the pipeline via a descriptor set

- VUID-vkCmdDrawIndexedIndirectCount-OpTypeImage-07468
  If any shader executed by this pipeline accesses an `OpTypeImage` variable with a `Dim` operand of `SubpassData`, it must be decorated with an `InputAttachmentIndex` that corresponds to a valid input attachment in the current subpass

- VUID-vkCmdDrawIndexedIndirectCount-None-07469
  Input attachment views accessed in a subpass must be created with the same VkFormat as the corresponding subpass definition, and be created with a VkImageView that is compatible with the attachment referenced by the subpass' `pInputAttachments`[`InputAttachmentIndex`] in the bound VkFramebuffer as specified by Fragment Input Attachment Compatibility

- VUID-vkCmdDrawIndexedIndirectCount-pDepthInputAttachmentIndex-09595
  Input attachment views accessed in a dynamic render pass with a `InputAttachmentIndex` referenced by VkRenderingInputAttachmentIndexInfo, or no `InputAttachmentIndex` if VkRenderingInputAttachmentIndexInfo:`pDepthInputAttachmentIndex` or VkRenderingInputAttachmentIndexInfo:`pStencilInputAttachmentIndex` are `NULL`, must be created with a VkImageView that is compatible with the corresponding color, depth, or stencil attachment in VkRenderingInfo

- VUID-vkCmdDrawIndexedIndirectCount-pDepthInputAttachmentIndex-09596
  Input attachment views accessed in a dynamic render pass via a shader object must have an `InputAttachmentIndex` if both VkRenderingInputAttachmentIndexInfo:`pDepthInputAttachmentIndex` and VkRenderingInputAttachmentIndexInfo:`pStencilInputAttachmentIndex` are non-`NULL`

- VUID-vkCmdDrawIndexedIndirectCount-InputAttachmentIndex-09597
  If an input attachment view accessed in a dynamic render pass via a shader object has an `InputAttachmentIndex`, the `InputAttachmentIndex` must match an index in VkRenderingInputAttachmentIndexInfo

- VUID-vkCmdDrawIndexedIndirectCount-None-06537
  Memory backing image subresources used as attachments in the current render pass must not be written in any way other than as an attachment by this command

- VUID-vkCmdDrawIndexedIndirectCount-None-10795
  If a color attachment is written by any prior command in this subpass or by the load, store, or resolve operations for this subpass, feedback loop is not enabled for it, and either:

  - the `VK_PIPELINE_CREATE_COLOR_ATTACHMENT_FEEDBACK_LOOP_BIT_EXT` is set on the bound pipeline or

  - the last call to vkCmdSetAttachmentFeedbackLoopEnableEXT included `VK_IMAGE_ASPECT_COLOR_BIT` and

    - there is no bound graphics pipeline or

    - the bound graphics pipeline was created with `VK_DYNAMIC_STATE_ATTACHMENT_FEEDBACK_LOOP_ENABLE_EXT`

  it must not be accessed in any way other than as an attachment by this command

- VUID-vkCmdDrawIndexedIndirectCount-None-10796
  If a depth attachment is written by any prior command in this subpass or by the load, store, or resolve operations for this subpass, feedback loop is not enabled for it, and either:

  - the `VK_PIPELINE_CREATE_DEPTH_STENCIL_ATTACHMENT_FEEDBACK_LOOP_BIT_EXT` is set on the bound pipeline or

  - the last call to vkCmdSetAttachmentFeedbackLoopEnableEXT included `VK_IMAGE_ASPECT_DEPTH_BIT` and

    - there is no bound graphics pipeline or

    - the bound graphics pipeline was created with `VK_DYNAMIC_STATE_ATTACHMENT_FEEDBACK_LOOP_ENABLE_EXT`

  it must not be accessed in any way other than as an attachment by this command

- VUID-vkCmdDrawIndexedIndirectCount-None-10797
  If a stencil attachment is written by any prior command in this subpass or by the load, store, or resolve operations for this subpass, feedback loop is not enabled for it, and either:

  - the `VK_PIPELINE_CREATE_DEPTH_STENCIL_ATTACHMENT_FEEDBACK_LOOP_BIT_EXT` is set on the bound pipeline or

  - the last call to vkCmdSetAttachmentFeedbackLoopEnableEXT included `VK_IMAGE_ASPECT_STENCIL_BIT` and

    - there is no bound graphics pipeline or

    - the bound graphics pipeline was created with `VK_DYNAMIC_STATE_ATTACHMENT_FEEDBACK_LOOP_ENABLE_EXT`

  it must not be accessed in any way other than as an attachment by this command

- VUID-vkCmdDrawIndexedIndirectCount-None-09003
  If an attachment is written by any prior command in this subpass or by the load, store, or resolve operations for this subpass, it must not be accessed in any way other than as an attachment, storage image, or sampled image by this command

- VUID-vkCmdDrawIndexedIndirectCount-None-06539
  If any previously recorded command in the current subpass accessed an image subresource used as an attachment in this subpass in any way other than as an attachment, this command must not write to that image subresource as an attachment

- VUID-vkCmdDrawIndexedIndirectCount-None-06886
  If the current render pass instance uses a depth/stencil attachment with a read-only layout for the depth aspect, depth writes must be disabled

- VUID-vkCmdDrawIndexedIndirectCount-None-06887
  If the current render pass instance uses a depth/stencil attachment with a read-only layout for the stencil aspect, both front and back `writeMask` are not zero, and stencil test is enabled, all stencil ops must be `VK_STENCIL_OP_KEEP`

- VUID-vkCmdDrawIndexedIndirectCount-None-07831
  If the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_VIEWPORT` dynamic state enabled then vkCmdSetViewport must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawIndexedIndirectCount-None-07832
  If the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_SCISSOR` dynamic state enabled then vkCmdSetScissor must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawIndexedIndirectCount-None-07833
  If the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_LINE_WIDTH` dynamic state enabled then vkCmdSetLineWidth must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawIndexedIndirectCount-None-08617
  If a shader object is bound to any graphics stage, and the most recent call to vkCmdSetRasterizerDiscardEnable in the current command buffer set `rasterizerDiscardEnable` to `VK_FALSE`, and the most recent call to vkCmdSetPolygonModeEXT in the current command buffer set `polygonMode` to `VK_POLYGON_MODE_LINE`, vkCmdSetLineWidth must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawIndexedIndirectCount-None-08618
  If a shader object is bound to any graphics stage, and the most recent call to vkCmdSetRasterizerDiscardEnable in the current command buffer set `rasterizerDiscardEnable` to `VK_FALSE`, and the most recent call to vkCmdSetPrimitiveTopology in the current command buffer set `primitiveTopology` to any line topology, vkCmdSetLineWidth must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawIndexedIndirectCount-None-08619
  If a shader object that outputs line primitives is bound to the `VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT` or `VK_SHADER_STAGE_GEOMETRY_BIT` stage, and the most recent call to vkCmdSetRasterizerDiscardEnable in the current command buffer set `rasterizerDiscardEnable` to `VK_FALSE`, vkCmdSetLineWidth must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawIndexedIndirectCount-None-07834
  If a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_DEPTH_BIAS` dynamic state enabled, the current value of `rasterizerDiscardEnable` is `VK_FALSE`, and the current value of `depthBiasEnable` is `VK_TRUE`, then vkCmdSetDepthBias or vkCmdSetDepthBias2EXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawIndexedIndirectCount-None-07835
  If a shader object is bound to the `VK_SHADER_STAGE_FRAGMENT_BIT` stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_BLEND_CONSTANTS` dynamic state enabled, the current value of `rasterizerDiscardEnable` is `VK_FALSE`, and an active color attachment current value of `blendEnable` is `VK_TRUE` with a blend equations where any VkBlendFactor member is `VK_BLEND_FACTOR_CONSTANT_COLOR`, `VK_BLEND_FACTOR_ONE_MINUS_CONSTANT_COLOR`, `VK_BLEND_FACTOR_CONSTANT_ALPHA`, or `VK_BLEND_FACTOR_ONE_MINUS_CONSTANT_ALPHA`, then vkCmdSetBlendConstants must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawIndexedIndirectCount-None-07836
  If a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_DEPTH_BOUNDS` dynamic state enabled, the current value of `rasterizerDiscardEnable` is `VK_FALSE`, and the current value of `depthBoundsTestEnable` is `VK_TRUE`, then vkCmdSetDepthBounds must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawIndexedIndirectCount-None-07837
  If a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_STENCIL_COMPARE_MASK` dynamic state enabled, the current value of `rasterizerDiscardEnable` is `VK_FALSE`, and the current value of `stencilTestEnable` is `VK_TRUE`, then vkCmdSetStencilCompareMask must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawIndexedIndirectCount-None-07838
  If a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_STENCIL_WRITE_MASK` dynamic state enabled, the current value of `rasterizerDiscardEnable` is `VK_FALSE`, and the current value of `stencilTestEnable` is `VK_TRUE`, then vkCmdSetStencilWriteMask must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawIndexedIndirectCount-None-07839
  If a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_STENCIL_REFERENCE` dynamic state enabled, the current value of and `rasterizerDiscardEnable` is `VK_FALSE`, the current value of `stencilTestEnable` is `VK_TRUE`, then vkCmdSetStencilReference must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawIndexedIndirectCount-maxMultiviewInstanceIndex-02688
  If the draw is recorded in a render pass instance with multiview enabled, the maximum instance index must be less than or equal to VkPhysicalDeviceMultiviewProperties::`maxMultiviewInstanceIndex`

- VUID-vkCmdDrawIndexedIndirectCount-sampleLocationsEnable-02689
  If the bound graphics pipeline was created with VkPipelineSampleLocationsStateCreateInfoEXT::`sampleLocationsEnable` set to `VK_TRUE` and the current subpass has a depth/stencil attachment, then that attachment must have been created with the `VK_IMAGE_CREATE_SAMPLE_LOCATIONS_COMPATIBLE_DEPTH_BIT_EXT` bit set

- VUID-vkCmdDrawIndexedIndirectCount-None-07634
  If the `VK_EXT_sample_locations` extension is enabled, a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_SAMPLE_LOCATIONS_ENABLE_EXT` dynamic state enabled, and the current value of `rasterizerDiscardEnable` is `VK_FALSE`, then vkCmdSetSampleLocationsEnableEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawIndexedIndirectCount-None-06666
  If the `VK_EXT_sample_locations` extension is enabled, a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_SAMPLE_LOCATIONS_EXT` dynamic state enabled, the current value of `rasterizerDiscardEnable` is `VK_FALSE`, and the current value of `sampleLocationsEnable` is `VK_TRUE`, then vkCmdSetSampleLocationsEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawIndexedIndirectCount-None-07840
  If a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_CULL_MODE` dynamic state enabled, and the current value of `rasterizerDiscardEnable` is `VK_FALSE`, then vkCmdSetCullMode must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawIndexedIndirectCount-None-07841
  If a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_FRONT_FACE` dynamic state enabled, and the current value of `rasterizerDiscardEnable` is `VK_FALSE`, then vkCmdSetFrontFace must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawIndexedIndirectCount-None-07843
  If a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_DEPTH_TEST_ENABLE` dynamic state enabled, and the current value of `rasterizerDiscardEnable` is `VK_FALSE`, vkCmdSetDepthTestEnable must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawIndexedIndirectCount-None-07844
  If a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_DEPTH_WRITE_ENABLE` dynamic state enabled, and the current value of `rasterizerDiscardEnable` is `VK_FALSE`, and the current value of `depthTestEnable` is `VK_TRUE`, then vkCmdSetDepthWriteEnable must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawIndexedIndirectCount-None-07845
  If a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_DEPTH_COMPARE_OP` dynamic state enabled, the current value of `rasterizerDiscardEnable` is `VK_FALSE`, and the current value of `depthTestEnable` is `VK_TRUE`, then vkCmdSetDepthCompareOp must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawIndexedIndirectCount-None-07846
  If the `depthBounds` feature is enabled, a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_DEPTH_BOUNDS_TEST_ENABLE` dynamic state enabled, and the current value of `rasterizerDiscardEnable` is `VK_FALSE`, then vkCmdSetDepthBoundsTestEnable must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawIndexedIndirectCount-None-07847
  If a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_STENCIL_TEST_ENABLE` dynamic state enabled, and the current value of `rasterizerDiscardEnable` is `VK_FALSE`, then vkCmdSetStencilTestEnable must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawIndexedIndirectCount-None-07848
  If a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_STENCIL_OP` dynamic state enabled, the current value of `rasterizerDiscardEnable` is `VK_FALSE`, the current value of `stencilTestEnable` is `VK_TRUE`, then vkCmdSetStencilOp must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawIndexedIndirectCount-viewportCount-03417
  If a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_VIEWPORT_WITH_COUNT` dynamic state enabled, and the state is not inherited, then vkCmdSetViewportWithCount must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawIndexedIndirectCount-scissorCount-03418
  If a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_SCISSOR_WITH_COUNT` dynamic state enabled, and the state is not inherited, then vkCmdSetScissorWithCount must have been called and not subsequently invalidated in the current command buffer prior to this drawing

- VUID-vkCmdDrawIndexedIndirectCount-viewportCount-03419
  If a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with both the `VK_DYNAMIC_STATE_SCISSOR_WITH_COUNT` and `VK_DYNAMIC_STATE_VIEWPORT_WITH_COUNT` dynamic states enabled, and the state is not inherited, then the `viewportCount` parameter of `vkCmdSetViewportWithCount` must match the `scissorCount` parameter of `vkCmdSetScissorWithCount`

- VUID-vkCmdDrawIndexedIndirectCount-viewportCount-04137
  If the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_VIEWPORT_WITH_COUNT` dynamic state enabled, but not the `VK_DYNAMIC_STATE_VIEWPORT_W_SCALING_NV` dynamic state enabled, then the bound graphics pipeline must have been created with VkPipelineViewportWScalingStateCreateInfoNV::`viewportCount` greater or equal to the `viewportCount` parameter in the last call to vkCmdSetViewportWithCount

- VUID-vkCmdDrawIndexedIndirectCount-viewportCount-04138
  If the `VK_NV_clip_space_w_scaling` extension is enabled, and a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_VIEWPORT_WITH_COUNT` and `VK_DYNAMIC_STATE_VIEWPORT_W_SCALING_NV` dynamic state enabled, the current value of `viewportWScalingEnable` is `VK_TRUE`, then vkCmdSetViewportWScalingNV must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawIndexedIndirectCount-None-08636
  If the `VK_NV_clip_space_w_scaling` extension is enabled, and a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_VIEWPORT_WITH_COUNT` and `VK_DYNAMIC_STATE_VIEWPORT_W_SCALING_NV` dynamic state enabled, the current value of `viewportWScalingEnable` is `VK_TRUE`, then the `viewportCount` parameter in the last call to vkCmdSetViewportWScalingNV must be greater than or equal to the `viewportCount` parameter in the last call to vkCmdSetViewportWithCount

- VUID-vkCmdDrawIndexedIndirectCount-viewportCount-04139
  If the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_VIEWPORT_WITH_COUNT` dynamic state enabled, but not the `VK_DYNAMIC_STATE_VIEWPORT_SHADING_RATE_PALETTE_NV` dynamic state enabled, then the bound graphics pipeline must have been created with VkPipelineViewportShadingRateImageStateCreateInfoNV::`viewportCount` greater or equal to the `viewportCount` parameter in the last call to vkCmdSetViewportWithCount

- VUID-vkCmdDrawIndexedIndirectCount-shadingRateImage-09233
  If the `shadingRateImage` feature is enabled, and a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_VIEWPORT_COARSE_SAMPLE_ORDER_NV` and the current value of `rasterizerDiscardEnable` is `VK_FALSE`, then vkCmdSetCoarseSampleOrderNV must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawIndexedIndirectCount-shadingRateImage-09234
  If the `shadingRateImage` feature is enabled, and a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_VIEWPORT_WITH_COUNT` and `VK_DYNAMIC_STATE_VIEWPORT_SHADING_RATE_PALETTE_NV` dynamic state enabled, the current value of `rasterizerDiscardEnable` is `VK_FALSE`, and the current value of `shadingRateImageEnable` is `VK_TRUE`, then vkCmdSetViewportShadingRatePaletteNV must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawIndexedIndirectCount-None-08637
  If the `shadingRateImage` feature is enabled, and a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_VIEWPORT_WITH_COUNT` and `VK_DYNAMIC_STATE_VIEWPORT_SHADING_RATE_PALETTE_NV` dynamic state enabled, the current value of `rasterizerDiscardEnable` is `VK_FALSE`, and the current value of `shadingRateImageEnable` is `VK_TRUE`, then the `viewportCount` parameter in the last call to vkCmdSetViewportShadingRatePaletteNV must be greater than or equal to the `viewportCount` parameter in the last call to vkCmdSetViewportWithCount

- VUID-vkCmdDrawIndexedIndirectCount-VkPipelineVieportCreateInfo-04141
  If the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_VIEWPORT_WITH_COUNT` dynamic state enabled and a VkPipelineViewportSwizzleStateCreateInfoNV structure chained from VkPipelineViewportStateCreateInfo, then the bound graphics pipeline must have been created with VkPipelineViewportSwizzleStateCreateInfoNV::`viewportCount` greater or equal to the `viewportCount` parameter in the last call to vkCmdSetViewportWithCount

- VUID-vkCmdDrawIndexedIndirectCount-VkPipelineVieportCreateInfo-04142
  If the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_VIEWPORT_WITH_COUNT` dynamic state enabled and a VkPipelineViewportExclusiveScissorStateCreateInfoNV structure chained from VkPipelineViewportStateCreateInfo, then the bound graphics pipeline must have been created with VkPipelineViewportExclusiveScissorStateCreateInfoNV::`exclusiveScissorCount` greater or equal to the `viewportCount` parameter in the last call to vkCmdSetViewportWithCount

- VUID-vkCmdDrawIndexedIndirectCount-None-07878
  If the `exclusiveScissor` feature is enabled, and a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_EXCLUSIVE_SCISSOR_ENABLE_NV` dynamic state enabled, then vkCmdSetExclusiveScissorEnableNV must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawIndexedIndirectCount-None-07879
  If the `exclusiveScissor` feature is enabled, a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_EXCLUSIVE_SCISSOR_NV` dynamic state enabled, and the most recent call to vkCmdSetExclusiveScissorEnableNV in the current command buffer set any element of `pExclusiveScissorEnables` to `VK_TRUE`, then vkCmdSetExclusiveScissorNV must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawIndexedIndirectCount-None-04876
  If a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_RASTERIZER_DISCARD_ENABLE` dynamic state enabled, then vkCmdSetRasterizerDiscardEnable must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawIndexedIndirectCount-None-04877
  If a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_DEPTH_BIAS_ENABLE` dynamic state enabled, and the current value of `rasterizerDiscardEnable` is `VK_FALSE`, then vkCmdSetDepthBiasEnable must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawIndexedIndirectCount-logicOp-04878
  If a shader object is bound to the `VK_SHADER_STAGE_FRAGMENT_BIT` or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_LOGIC_OP_EXT` dynamic state enabled, the current value of `rasterizerDiscardEnable` is `VK_FALSE`, and the current value of `logicOpEnable` is `VK_TRUE`, then vkCmdSetLogicOpEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawIndexedIndirectCount-primitiveFragmentShadingRateWithMultipleViewports-04552
  If the `primitiveFragmentShadingRateWithMultipleViewports` limit is not supported, the bound graphics pipeline was created with the `VK_DYNAMIC_STATE_VIEWPORT_WITH_COUNT` dynamic state enabled, and any of the shader stages of the bound graphics pipeline write to the `PrimitiveShadingRateKHR` built-in, then vkCmdSetViewportWithCount must have been called in the current command buffer prior to this drawing command, and the `viewportCount` parameter of `vkCmdSetViewportWithCount` must be `1`

- VUID-vkCmdDrawIndexedIndirectCount-primitiveFragmentShadingRateWithMultipleViewports-08642
  If the `primitiveFragmentShadingRateWithMultipleViewports` limit is not supported, and any shader object bound to a graphics stage writes to the `PrimitiveShadingRateKHR` built-in, then vkCmdSetViewportWithCount must have been called in the current command buffer prior to this drawing command, and the `viewportCount` parameter of `vkCmdSetViewportWithCount` must be `1`

- VUID-vkCmdDrawIndexedIndirectCount-blendEnable-04727
  If a shader object is bound to the `VK_SHADER_STAGE_FRAGMENT_BIT` stage or a graphics pipeline is bound which was created with `VK_DYNAMIC_STATE_COLOR_BLEND_ENABLE_EXT` dynamic state enabled, the current value of `rasterizerDiscardEnable` is `VK_FALSE`, then for each color attachment, if the corresponding image view’s format features do not contain `VK_FORMAT_FEATURE_COLOR_ATTACHMENT_BLEND_BIT`, then the corresponding current value of `blendEnable` must be `VK_FALSE`

- VUID-vkCmdDrawIndexedIndirectCount-None-08644
  If a shader object is bound to any graphics stage or a graphics pipeline is bound, the current value of `rasterizerDiscardEnable` is `VK_FALSE`, and none of the following is enabled:

  - the `VK_AMD_mixed_attachment_samples` extension

  - the `VK_NV_framebuffer_mixed_samples` extension

  - the `multisampledRenderToSingleSampled` feature

  then the current value of `rasterizationSamples` must be the same as the current color and/or depth/stencil attachments

- VUID-vkCmdDrawIndexedIndirectCount-None-08876
  If a shader object is bound to any graphics stage, the current render pass instance must have been begun with vkCmdBeginRendering

- VUID-vkCmdDrawIndexedIndirectCount-imageView-06172
  If the current render pass instance was begun with vkCmdBeginRendering, the `imageView` member of `pDepthAttachment` is not VK_NULL_HANDLE, and the `layout` member of `pDepthAttachment` is `VK_IMAGE_LAYOUT_DEPTH_STENCIL_READ_ONLY_OPTIMAL`, this command must not write any values to the depth attachment

- VUID-vkCmdDrawIndexedIndirectCount-imageView-06173
  If the current render pass instance was begun with vkCmdBeginRendering, the `imageView` member of `pStencilAttachment` is not VK_NULL_HANDLE, and the `layout` member of `pStencilAttachment` is `VK_IMAGE_LAYOUT_DEPTH_STENCIL_READ_ONLY_OPTIMAL`, this command must not write any values to the stencil attachment

- VUID-vkCmdDrawIndexedIndirectCount-imageView-06174
  If the current render pass instance was begun with vkCmdBeginRendering, the `imageView` member of `pDepthAttachment` is not VK_NULL_HANDLE, and the `layout` member of `pDepthAttachment` is `VK_IMAGE_LAYOUT_DEPTH_READ_ONLY_STENCIL_ATTACHMENT_OPTIMAL`, this command must not write any values to the depth attachment

- VUID-vkCmdDrawIndexedIndirectCount-imageView-06175
  If the current render pass instance was begun with vkCmdBeginRendering, the `imageView` member of `pStencilAttachment` is not VK_NULL_HANDLE, and the `layout` member of `pStencilAttachment` is `VK_IMAGE_LAYOUT_DEPTH_ATTACHMENT_STENCIL_READ_ONLY_OPTIMAL`, this command must not write any values to the stencil attachment

- VUID-vkCmdDrawIndexedIndirectCount-imageView-06176
  If the current render pass instance was begun with vkCmdBeginRendering, the `imageView` member of `pDepthAttachment` is not VK_NULL_HANDLE, and the `layout` member of `pDepthAttachment` is `VK_IMAGE_LAYOUT_DEPTH_READ_ONLY_OPTIMAL`, this command must not write any values to the depth attachment

- VUID-vkCmdDrawIndexedIndirectCount-imageView-06177
  If the current render pass instance was begun with vkCmdBeginRendering, the `imageView` member of `pStencilAttachment` is not VK_NULL_HANDLE, and the `layout` member of `pStencilAttachment` is `VK_IMAGE_LAYOUT_STENCIL_READ_ONLY_OPTIMAL`, this command must not write any values to the stencil attachment

- VUID-vkCmdDrawIndexedIndirectCount-viewMask-06178
  If the current render pass instance was begun with vkCmdBeginRendering, the bound graphics pipeline must have been created with a VkPipelineRenderingCreateInfo::`viewMask` equal to VkRenderingInfo::`viewMask`

- VUID-vkCmdDrawIndexedIndirectCount-colorAttachmentCount-06179
  If the `dynamicRenderingUnusedAttachments` feature is not enabled and the current render pass instance was begun with vkCmdBeginRendering, the bound graphics pipeline must have been created with a VkPipelineRenderingCreateInfo::`colorAttachmentCount` equal to VkRenderingInfo::`colorAttachmentCount`

- VUID-vkCmdDrawIndexedIndirectCount-dynamicRenderingUnusedAttachments-08910
  If the `dynamicRenderingUnusedAttachments` feature is not enabled, and the current render pass instance was begun with vkCmdBeginRendering and VkRenderingInfo::`colorAttachmentCount` greater than `0`, then each element of the VkRenderingInfo::`pColorAttachments` array with an `imageView` not equal to VK_NULL_HANDLE must have been created with a VkFormat equal to the corresponding element of VkPipelineRenderingCreateInfo::`pColorAttachmentFormats` used to create the bound graphics pipeline

- VUID-vkCmdDrawIndexedIndirectCount-dynamicRenderingUnusedAttachments-08912
  If the `dynamicRenderingUnusedAttachments` feature is not enabled, and the current render pass instance was begun with vkCmdBeginRendering and VkRenderingInfo::`colorAttachmentCount` greater than `0`, then each element of the VkRenderingInfo::`pColorAttachments` array with an `imageView` equal to VK_NULL_HANDLE must have the corresponding element of VkPipelineRenderingCreateInfo::`pColorAttachmentFormats` used to create the bound pipeline equal to `VK_FORMAT_UNDEFINED`

- VUID-vkCmdDrawIndexedIndirectCount-dynamicRenderingUnusedAttachments-08911
  If the `dynamicRenderingUnusedAttachments` feature is enabled, and the current render pass instance was begun with vkCmdBeginRendering and VkRenderingInfo::`colorAttachmentCount` greater than `0`, then each element of the VkRenderingInfo::`pColorAttachments` array with an `imageView` not equal to VK_NULL_HANDLE must have been created with a VkFormat equal to the corresponding element of VkPipelineRenderingCreateInfo::`pColorAttachmentFormats` used to create the bound graphics pipeline, or the corresponding element of VkPipelineRenderingCreateInfo::`pColorAttachmentFormats`, if it exists, must be `VK_FORMAT_UNDEFINED`

- VUID-vkCmdDrawIndexedIndirectCount-colorAttachmentCount-09362
  If the current render pass instance was begun with vkCmdBeginRendering, with a VkRenderingInfo::`colorAttachmentCount` equal to `1`, there is no shader object bound to any graphics stage, and a color attachment with a resolve mode of `VK_RESOLVE_MODE_EXTERNAL_FORMAT_DOWNSAMPLE_BIT_ANDROID`, each element of the VkRenderingInfo::`pColorAttachments` array with a `resolveImageView` not equal to VK_NULL_HANDLE must have been created with an image created with a VkExternalFormatANDROID::`externalFormat` value equal to the VkExternalFormatANDROID::`externalFormat` value used to create the bound graphics pipeline

- VUID-vkCmdDrawIndexedIndirectCount-None-09363
  If there is no shader object bound to any graphics stage, the current render pass instance was begun with vkCmdBeginRendering and a VkRenderingInfo::`colorAttachmentCount` equal to `1`, and a color attachment with a resolve mode of `VK_RESOLVE_MODE_EXTERNAL_FORMAT_DOWNSAMPLE_BIT_ANDROID`, each element of the VkRenderingInfo::`pColorAttachments` array with a `imageView` not equal to VK_NULL_HANDLE must have been created with an image created with a VkExternalFormatANDROID::`externalFormat` value equal to the VkExternalFormatANDROID::`externalFormat` value used to create the bound graphics pipeline

- VUID-vkCmdDrawIndexedIndirectCount-None-09364
  If the current render pass instance was begun with vkCmdBeginRendering, there is no shader object bound to any graphics stage, and the bound graphics pipeline was created with a non-zero VkExternalFormatANDROID::`externalFormat` value and with the `VK_DYNAMIC_STATE_COLOR_BLEND_ENABLE_EXT` dynamic state enabled, then vkCmdSetColorBlendEnableEXT must have set the blend enable to `VK_FALSE` prior to this drawing command

- VUID-vkCmdDrawIndexedIndirectCount-None-09365
  If the current render pass instance was begun with vkCmdBeginRendering, there is no shader object bound to any graphics stage, and the bound graphics pipeline was created with a non-zero VkExternalFormatANDROID::`externalFormat` value and with the `VK_DYNAMIC_STATE_RASTERIZATION_SAMPLES_EXT` dynamic state enabled, then vkCmdSetRasterizationSamplesEXT must have set `rasterizationSamples` to `VK_SAMPLE_COUNT_1_BIT` prior to this drawing command

- VUID-vkCmdDrawIndexedIndirectCount-None-09366
  If there is a shader object bound to any graphics stage, and the current render pass includes a color attachment that uses the `VK_RESOLVE_MODE_EXTERNAL_FORMAT_DOWNSAMPLE_BIT_ANDROID` resolve mode, then vkCmdSetColorBlendEnableEXT must have set blend enable to `VK_FALSE` prior to this drawing command

- VUID-vkCmdDrawIndexedIndirectCount-rasterizationSamples-09367
  If there is a shader object bound to any graphics stage, and the current render pass includes a color attachment that uses the `VK_RESOLVE_MODE_EXTERNAL_FORMAT_DOWNSAMPLE_BIT_ANDROID` resolve mode, then vkCmdSetRasterizationSamplesEXT must have set `rasterizationSamples` to `VK_SAMPLE_COUNT_1_BIT` prior to this drawing command

- VUID-vkCmdDrawIndexedIndirectCount-None-09368
  If the current render pass instance was begun with vkCmdBeginRendering, there is no shader object bound to any graphics stage, and the bound graphics pipeline was created with a non-zero VkExternalFormatANDROID::`externalFormat` value and with the `VK_DYNAMIC_STATE_FRAGMENT_SHADING_RATE_KHR` dynamic state enabled, then vkCmdSetFragmentShadingRateKHR must have set `pFragmentSize->width` to `1` prior to this drawing command

- VUID-vkCmdDrawIndexedIndirectCount-None-09369
  If the current render pass instance was begun with vkCmdBeginRendering, there is no shader object bound to any graphics stage, and the bound graphics pipeline was created with a non-zero VkExternalFormatANDROID::`externalFormat` value and with the `VK_DYNAMIC_STATE_FRAGMENT_SHADING_RATE_KHR` dynamic state enabled, then vkCmdSetFragmentShadingRateKHR must have set `pFragmentSize->height` to `1` prior to this drawing command

- VUID-vkCmdDrawIndexedIndirectCount-pFragmentSize-09370
  If there is a shader object bound to any graphics stage, and the current render pass includes a color attachment that uses the `VK_RESOLVE_MODE_EXTERNAL_FORMAT_DOWNSAMPLE_BIT_ANDROID` resolve mode, then vkCmdSetFragmentShadingRateKHR must have set `pFragmentSize->width` to `1` prior to this drawing command

- VUID-vkCmdDrawIndexedIndirectCount-pFragmentSize-09371
  If there is a shader object bound to any graphics stage, and the current render pass includes a color attachment that uses the `VK_RESOLVE_MODE_EXTERNAL_FORMAT_DOWNSAMPLE_BIT_ANDROID` resolve mode, then vkCmdSetFragmentShadingRateKHR must have set `pFragmentSize->height` to `1` prior to this drawing command

- VUID-vkCmdDrawIndexedIndirectCount-None-07749
  If the `colorWriteEnable` feature is enabled, a shader object is bound to the `VK_SHADER_STAGE_FRAGMENT_BIT` stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_COLOR_WRITE_ENABLE_EXT` dynamic state enabled, and the current value of `rasterizerDiscardEnable` is `VK_FALSE`, then vkCmdSetColorWriteEnableEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawIndexedIndirectCount-attachmentCount-07750
  If the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_COLOR_WRITE_ENABLE_EXT` dynamic state enabled then the `attachmentCount` parameter of `vkCmdSetColorWriteEnableEXT` must be greater than or equal to the `VkPipelineColorBlendStateCreateInfo`::`attachmentCount` of the bound graphics pipeline

- VUID-vkCmdDrawIndexedIndirectCount-None-08647
  If the `colorWriteEnable` feature is enabled, and a shader object is bound to the `VK_SHADER_STAGE_FRAGMENT_BIT` stage, and the most recent call to vkCmdSetRasterizerDiscardEnable in the current command buffer set `rasterizerDiscardEnable` to `VK_FALSE`, then the `attachmentCount` parameter of most recent call to `vkCmdSetColorWriteEnableEXT` in the current command buffer must be greater than or equal to the number of color attachments in the current render pass instance

- VUID-vkCmdDrawIndexedIndirectCount-None-07751
  If the `VK_EXT_discard_rectangles` extension is enabled, a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_DISCARD_RECTANGLE_EXT` dynamic state enabled and the `pNext` chain of VkGraphicsPipelineCreateInfo included a VkPipelineDiscardRectangleStateCreateInfoEXT structure, the current value of `rasterizerDiscardEnable` is `VK_FALSE`, and the current value of `discardRectangleEnable` is `VK_TRUE`, then vkCmdSetDiscardRectangleEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command for each discard rectangle in VkPipelineDiscardRectangleStateCreateInfoEXT::`discardRectangleCount`

- VUID-vkCmdDrawIndexedIndirectCount-rasterizerDiscardEnable-09236
  If the `VK_EXT_discard_rectangles` extension is enabled, a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with `VK_DYNAMIC_STATE_DISCARD_RECTANGLE_EXT` dynamic state enabled and the `pNext` chain of VkGraphicsPipelineCreateInfo did not include a VkPipelineDiscardRectangleStateCreateInfoEXT structure, the current value of `rasterizerDiscardEnable` is `VK_FALSE`, and the current value of `discardRectangleEnable` is `VK_TRUE`, then vkCmdSetDiscardRectangleEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command for each discard rectangle in VkPhysicalDeviceDiscardRectanglePropertiesEXT::`maxDiscardRectangles`

- VUID-vkCmdDrawIndexedIndirectCount-None-07880
  If the `VK_EXT_discard_rectangles` extension is enabled, a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_DISCARD_RECTANGLE_ENABLE_EXT` dynamic state enabled, the current value of `rasterizerDiscardEnable` is `VK_FALSE`, then vkCmdSetDiscardRectangleEnableEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawIndexedIndirectCount-None-07881
  If the `VK_EXT_discard_rectangles` extension is enabled, a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_DISCARD_RECTANGLE_MODE_EXT` dynamic state enabled, the current value of `rasterizerDiscardEnable` is `VK_FALSE`, and the current value of `discardRectangleEnable` is `VK_TRUE`, then vkCmdSetDiscardRectangleModeEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawIndexedIndirectCount-dynamicRenderingUnusedAttachments-08913
  If the current render pass instance was begun with vkCmdBeginRendering, the `dynamicRenderingUnusedAttachments` feature is not enabled, and VkRenderingInfo::`pDepthAttachment->imageView` was VK_NULL_HANDLE, the value of VkPipelineRenderingCreateInfo::`depthAttachmentFormat` used to create the bound graphics pipeline must be equal to `VK_FORMAT_UNDEFINED`

- VUID-vkCmdDrawIndexedIndirectCount-dynamicRenderingUnusedAttachments-08914
  If current render pass instance was begun with vkCmdBeginRendering, the `dynamicRenderingUnusedAttachments` feature is not enabled, and VkRenderingInfo::`pDepthAttachment->imageView` was not VK_NULL_HANDLE, the value of VkPipelineRenderingCreateInfo::`depthAttachmentFormat` used to create the bound graphics pipeline must be equal to the VkFormat used to create VkRenderingInfo::`pDepthAttachment->imageView`

- VUID-vkCmdDrawIndexedIndirectCount-dynamicRenderingUnusedAttachments-08915
  If the current render pass instance was begun with vkCmdBeginRendering, the `dynamicRenderingUnusedAttachments` feature is enabled, VkRenderingInfo::`pDepthAttachment->imageView` was not VK_NULL_HANDLE, and the value of VkPipelineRenderingCreateInfo::`depthAttachmentFormat` used to create the bound graphics pipeline was not equal to the VkFormat used to create VkRenderingInfo::`pDepthAttachment->imageView`, the value of the format must be `VK_FORMAT_UNDEFINED`

- VUID-vkCmdDrawIndexedIndirectCount-dynamicRenderingUnusedAttachments-08916
  If the current render pass instance was begun with vkCmdBeginRendering, the `dynamicRenderingUnusedAttachments` feature is not enabled, and VkRenderingInfo::`pStencilAttachment->imageView` was VK_NULL_HANDLE, the value of VkPipelineRenderingCreateInfo::`stencilAttachmentFormat` used to create the bound graphics pipeline must be equal to `VK_FORMAT_UNDEFINED`

- VUID-vkCmdDrawIndexedIndirectCount-dynamicRenderingUnusedAttachments-08917
  If current render pass instance was begun with vkCmdBeginRendering, the `dynamicRenderingUnusedAttachments` feature is not enabled, and VkRenderingInfo::`pStencilAttachment->imageView` was not VK_NULL_HANDLE, the value of VkPipelineRenderingCreateInfo::`stencilAttachmentFormat` used to create the bound graphics pipeline must be equal to the VkFormat used to create VkRenderingInfo::`pStencilAttachment->imageView`

- VUID-vkCmdDrawIndexedIndirectCount-dynamicRenderingUnusedAttachments-08918
  If the current render pass instance was begun with vkCmdBeginRendering, the `dynamicRenderingUnusedAttachments` feature is enabled, VkRenderingInfo::`pStencilAttachment->imageView` was not VK_NULL_HANDLE, and the value of VkPipelineRenderingCreateInfo::`stencilAttachmentFormat` used to create the bound graphics pipeline was not equal to the VkFormat used to create VkRenderingInfo::`pStencilAttachment->imageView`, the value of the format must be `VK_FORMAT_UNDEFINED`

- VUID-vkCmdDrawIndexedIndirectCount-imageView-06183
  If the current render pass instance was begun with vkCmdBeginRendering and VkRenderingFragmentShadingRateAttachmentInfoKHR::`imageView` was not VK_NULL_HANDLE, the bound graphics pipeline must have been created with `VK_PIPELINE_CREATE_RENDERING_FRAGMENT_SHADING_RATE_ATTACHMENT_BIT_KHR`

- VUID-vkCmdDrawIndexedIndirectCount-imageView-06184
  If the current render pass instance was begun with vkCmdBeginRendering and VkRenderingFragmentDensityMapAttachmentInfoEXT::`imageView` was not VK_NULL_HANDLE, the bound graphics pipeline must have been created with `VK_PIPELINE_CREATE_RENDERING_FRAGMENT_DENSITY_MAP_ATTACHMENT_BIT_EXT`

- VUID-vkCmdDrawIndexedIndirectCount-layers-10831
  If the current render pass instance was created with `VK_RENDERING_PER_LAYER_FRAGMENT_DENSITY_BIT_VALVE` or `VK_RENDER_PASS_CREATE_PER_LAYER_FRAGMENT_DENSITY_BIT_VALVE`, and the bound graphics pipeline was created with `VK_PIPELINE_CREATE_2_PER_LAYER_FRAGMENT_DENSITY_BIT_VALVE`, then the current render pass instance must have a `layers` value less than or equal to VkPipelineFragmentDensityMapLayeredCreateInfoVALVE::`maxFragmentDensityMapLayers`

- VUID-vkCmdDrawIndexedIndirectCount-colorAttachmentCount-06185
  If the bound pipeline was created with a VkAttachmentSampleCountInfoAMD or VkAttachmentSampleCountInfoNV structure, and the current render pass instance was begun with vkCmdBeginRendering with a VkRenderingInfo::`colorAttachmentCount` parameter greater than `0`, then each element of the VkRenderingInfo::`pColorAttachments` array with a `imageView` not equal to VK_NULL_HANDLE must have been created with a sample count equal to the corresponding element of the `pColorAttachmentSamples` member of VkAttachmentSampleCountInfoAMD or VkAttachmentSampleCountInfoNV used to create the bound graphics pipeline

- VUID-vkCmdDrawIndexedIndirectCount-pDepthAttachment-06186
  If the current render pass instance was begun with vkCmdBeginRendering, the bound pipeline was created with a VkAttachmentSampleCountInfoAMD or VkAttachmentSampleCountInfoNV structure, and VkRenderingInfo::`pDepthAttachment->imageView` was not VK_NULL_HANDLE, the value of the `depthStencilAttachmentSamples` member of VkAttachmentSampleCountInfoAMD or VkAttachmentSampleCountInfoNV used to create the bound graphics pipeline must be equal to the sample count used to create VkRenderingInfo::`pDepthAttachment->imageView`

- VUID-vkCmdDrawIndexedIndirectCount-pStencilAttachment-06187
  If the current render pass instance was begun with vkCmdBeginRendering, the bound pipeline was created with a VkAttachmentSampleCountInfoAMD or VkAttachmentSampleCountInfoNV structure, and VkRenderingInfo::`pStencilAttachment->imageView` was not VK_NULL_HANDLE, the value of the `depthStencilAttachmentSamples` member of VkAttachmentSampleCountInfoAMD or VkAttachmentSampleCountInfoNV used to create the bound graphics pipeline must be equal to the sample count used to create VkRenderingInfo::`pStencilAttachment->imageView`

- VUID-vkCmdDrawIndexedIndirectCount-multisampledRenderToSingleSampled-07285
  If the bound pipeline was created without a VkAttachmentSampleCountInfoAMD or VkAttachmentSampleCountInfoNV structure, and the `multisampledRenderToSingleSampled` feature is not enabled, and the current render pass instance was begun with vkCmdBeginRendering with a VkRenderingInfo::`colorAttachmentCount` parameter greater than `0`, then each element of the VkRenderingInfo::`pColorAttachments` array with a `imageView` not equal to VK_NULL_HANDLE must have been created with a sample count equal to the value of `rasterizationSamples` for the bound graphics pipeline

- VUID-vkCmdDrawIndexedIndirectCount-multisampledRenderToSingleSampled-07286
  If the bound pipeline was created without a VkAttachmentSampleCountInfoAMD or VkAttachmentSampleCountInfoNV structure, and the `multisampledRenderToSingleSampled` feature is not enabled, and VkRenderingInfo::`pDepthAttachment->imageView` was not VK_NULL_HANDLE, the value of `rasterizationSamples` for the bound graphics pipeline must be equal to the sample count used to create VkRenderingInfo::`pDepthAttachment->imageView`

- VUID-vkCmdDrawIndexedIndirectCount-multisampledRenderToSingleSampled-07287
  If the bound pipeline was created without a VkAttachmentSampleCountInfoAMD or VkAttachmentSampleCountInfoNV structure, and the `multisampledRenderToSingleSampled` feature is not enabled, and VkRenderingInfo::`pStencilAttachment->imageView` was not VK_NULL_HANDLE, the value of `rasterizationSamples` for the bound graphics pipeline must be equal to the sample count used to create VkRenderingInfo::`pStencilAttachment->imageView`

- VUID-vkCmdDrawIndexedIndirectCount-pNext-07935
  If this command has been called inside a render pass instance started with vkCmdBeginRendering, and the `pNext` chain of VkRenderingInfo includes a VkMultisampledRenderToSingleSampledInfoEXT structure with `multisampledRenderToSingleSampledEnable` equal to `VK_TRUE`, then the value of `rasterizationSamples` for the bound graphics pipeline must be equal to VkMultisampledRenderToSingleSampledInfoEXT::`rasterizationSamples`

- VUID-vkCmdDrawIndexedIndirectCount-renderPass-06198
  If the current render pass instance was begun with vkCmdBeginRendering, the bound pipeline must have been created with a VkGraphicsPipelineCreateInfo::`renderPass` equal to VK_NULL_HANDLE

- VUID-vkCmdDrawIndexedIndirectCount-pColorAttachments-08963
  If the current render pass instance was begun with vkCmdBeginRendering, there is a graphics pipeline bound with a fragment shader that statically writes to a color attachment, the color write mask is not zero, color writes are enabled, and the corresponding element of the VkRenderingInfo::`pColorAttachments->imageView` was not VK_NULL_HANDLE, then the corresponding element of VkPipelineRenderingCreateInfo::`pColorAttachmentFormats` used to create the pipeline must not be `VK_FORMAT_UNDEFINED`

- VUID-vkCmdDrawIndexedIndirectCount-pDepthAttachment-08964
  If the current render pass instance was begun with vkCmdBeginRendering, there is a graphics pipeline bound, depth test is enabled, depth write is enabled, and the VkRenderingInfo::`pDepthAttachment->imageView` was not VK_NULL_HANDLE, then the VkPipelineRenderingCreateInfo::`depthAttachmentFormat` used to create the pipeline must not be `VK_FORMAT_UNDEFINED`

- VUID-vkCmdDrawIndexedIndirectCount-pStencilAttachment-08965
  If the current render pass instance was begun with vkCmdBeginRendering, there is a graphics pipeline bound, stencil test is enabled and the VkRenderingInfo::`pStencilAttachment->imageView` was not VK_NULL_HANDLE, then the VkPipelineRenderingCreateInfo::`stencilAttachmentFormat` used to create the pipeline must not be `VK_FORMAT_UNDEFINED`

- VUID-vkCmdDrawIndexedIndirectCount-flags-10582
  If the current render pass instance was begun with vkCmdBeginRendering, its VkRenderingInfo::`flags` parameter must not have `VK_RENDERING_CONTENTS_SECONDARY_COMMAND_BUFFERS_BIT` set unless `VK_RENDERING_CONTENTS_INLINE_BIT_KHR` is also set

- VUID-vkCmdDrawIndexedIndirectCount-primitivesGeneratedQueryWithRasterizerDiscard-06708
  If the `primitivesGeneratedQueryWithRasterizerDiscard` feature is not enabled and the `VK_QUERY_TYPE_PRIMITIVES_GENERATED_EXT` query is active, rasterization discard must not be enabled

- VUID-vkCmdDrawIndexedIndirectCount-primitivesGeneratedQueryWithNonZeroStreams-06709
  If the `primitivesGeneratedQueryWithNonZeroStreams` feature is not enabled and the `VK_QUERY_TYPE_PRIMITIVES_GENERATED_EXT` query is active, the bound graphics pipeline must not have been created with a non-zero value in `VkPipelineRasterizationStateStreamCreateInfoEXT`::`rasterizationStream`

- VUID-vkCmdDrawIndexedIndirectCount-None-07620
  If the `depthClamp` feature is enabled, a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_DEPTH_CLAMP_ENABLE_EXT` dynamic state enabled, and the current value of `rasterizerDiscardEnable` is `VK_FALSE`, then vkCmdSetDepthClampEnableEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawIndexedIndirectCount-None-07621
  If a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_POLYGON_MODE_EXT` dynamic state enabled, and the current value of `rasterizerDiscardEnable` is `VK_FALSE`, then vkCmdSetPolygonModeEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawIndexedIndirectCount-None-07622
  If a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_RASTERIZATION_SAMPLES_EXT` dynamic state enabled, and the current value of `rasterizerDiscardEnable` is `VK_FALSE`, then vkCmdSetRasterizationSamplesEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawIndexedIndirectCount-None-07623
  If a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_SAMPLE_MASK_EXT` dynamic state enabled, and the current value of `rasterizerDiscardEnable` is `VK_FALSE`, then vkCmdSetSampleMaskEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawIndexedIndirectCount-alphaToCoverageEnable-08919
  If the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_ALPHA_TO_COVERAGE_ENABLE_EXT` dynamic state enabled, and `alphaToCoverageEnable` was `VK_TRUE` in the last call to vkCmdSetAlphaToCoverageEnableEXT, then the Fragment Output Interface must contain a variable for the alpha `Component` word in `Location` 0 at `Index` 0

- VUID-vkCmdDrawIndexedIndirectCount-alphaToCoverageEnable-08920
  If a shader object is bound to any graphics stage, and the most recent call to vkCmdSetAlphaToCoverageEnableEXT in the current command buffer set `alphaToCoverageEnable` to `VK_TRUE`, then the Fragment Output Interface must contain a variable for the alpha `Component` word in `Location` 0 at `Index` 0

- VUID-vkCmdDrawIndexedIndirectCount-None-07624
  If a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_ALPHA_TO_COVERAGE_ENABLE_EXT` dynamic state enabled, and the current value of `rasterizerDiscardEnable` is `VK_FALSE`, then vkCmdSetAlphaToCoverageEnableEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawIndexedIndirectCount-None-07625
  If the `alphaToOne` feature is enabled, a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_ALPHA_TO_ONE_ENABLE_EXT` dynamic state enabled, and the current value of `rasterizerDiscardEnable` is `VK_FALSE`, then vkCmdSetAlphaToOneEnableEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawIndexedIndirectCount-None-07626
  If the `logicOp` feature is enabled, a shader object is bound to the `VK_SHADER_STAGE_FRAGMENT_BIT` stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_LOGIC_OP_ENABLE_EXT` dynamic state enabled, and the current value of `rasterizerDiscardEnable` is `VK_FALSE`, then vkCmdSetLogicOpEnableEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawIndexedIndirectCount-None-07627
  If a shader object is bound to the `VK_SHADER_STAGE_FRAGMENT_BIT` stage or a graphics pipeline is bound which was created with `VK_DYNAMIC_STATE_COLOR_BLEND_ENABLE_EXT` dynamic state enabled, the current value of `rasterizerDiscardEnable` is `VK_FALSE`, and there are color attachments bound, then vkCmdSetColorBlendEnableEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawIndexedIndirectCount-None-07628
  If the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_COLOR_BLEND_EQUATION_EXT` dynamic state enabled then vkCmdSetColorBlendEquationEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawIndexedIndirectCount-None-08658
  If a shader object is bound to the `VK_SHADER_STAGE_FRAGMENT_BIT` stage, and the most recent call to vkCmdSetRasterizerDiscardEnable in the current command buffer set `rasterizerDiscardEnable` to `VK_FALSE`, and the most recent call to vkCmdSetColorBlendEnableEXT for any attachment set that attachment’s value in `pColorBlendEnables` to `VK_TRUE`, then vkCmdSetColorBlendEquationEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawIndexedIndirectCount-None-07629
  If a shader object is bound to the `VK_SHADER_STAGE_FRAGMENT_BIT` stage or a graphics pipeline is bound which was created with `VK_DYNAMIC_STATE_COLOR_WRITE_MASK_EXT` dynamic state enabled, the current value of `rasterizerDiscardEnable` is `VK_FALSE`, and there are color attachments bound, then vkCmdSetColorWriteMaskEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawIndexedIndirectCount-None-07630
  If the `geometryStreams` feature is enabled, and a shader object is bound to the `VK_SHADER_STAGE_GEOMETRY_BIT` stage or a graphics pipeline is bound which was created with both a `VK_SHADER_STAGE_GEOMETRY_BIT` stage and the `VK_DYNAMIC_STATE_RASTERIZATION_STREAM_EXT` dynamic state enabled, then vkCmdSetRasterizationStreamEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawIndexedIndirectCount-None-07631
  If the `VK_EXT_conservative_rasterization` extension is enabled, a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_CONSERVATIVE_RASTERIZATION_MODE_EXT` dynamic state enabled, and the current value of `rasterizerDiscardEnable` is `VK_FALSE`, then vkCmdSetConservativeRasterizationModeEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawIndexedIndirectCount-None-07632
  If the `VK_EXT_conservative_rasterization` extension is enabled, a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_EXTRA_PRIMITIVE_OVERESTIMATION_SIZE_EXT` dynamic state enabled, the current value of `rasterizerDiscardEnable` is `VK_FALSE`, and the current value of `conservativeRasterizationMode` is `VK_CONSERVATIVE_RASTERIZATION_MODE_OVERESTIMATE_EXT`, then vkCmdSetExtraPrimitiveOverestimationSizeEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawIndexedIndirectCount-None-07633
  If the `depthClipEnable` feature is enabled, and a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_DEPTH_CLIP_ENABLE_EXT` dynamic state, then vkCmdSetDepthClipEnableEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawIndexedIndirectCount-None-07635
  If the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_COLOR_BLEND_ADVANCED_EXT` dynamic state enabled then vkCmdSetColorBlendAdvancedEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawIndexedIndirectCount-rasterizerDiscardEnable-09416
  If the `VK_EXT_blend_operation_advanced` extension is enabled, and a shader object is bound to the `VK_SHADER_STAGE_FRAGMENT_BIT` stage, and the most recent call to vkCmdSetRasterizerDiscardEnable in the current command buffer set `rasterizerDiscardEnable` to `VK_FALSE`, then at least one of vkCmdSetColorBlendEquationEXT and vkCmdSetColorBlendAdvancedEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawIndexedIndirectCount-None-07636
  If the `VK_EXT_provoking_vertex` extension is enabled, a shader object is bound to the `VK_SHADER_STAGE_VERTEX_BIT` stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_PROVOKING_VERTEX_MODE_EXT` dynamic state enabled, and the current value of `rasterizerDiscardEnable` is `VK_FALSE`, then vkCmdSetProvokingVertexModeEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawIndexedIndirectCount-None-08666
  If any of the `stippledRectangularLines`, `stippledBresenhamLines` or `stippledSmoothLines` features are enabled, and a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_LINE_RASTERIZATION_MODE_EXT` dynamic state enabled, and the current value of `rasterizerDiscardEnable` is `VK_FALSE`, and the current value of `polygonMode` is `VK_POLYGON_MODE_LINE`, then vkCmdSetLineRasterizationModeEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawIndexedIndirectCount-None-08667
  If any of the `stippledRectangularLines`, `stippledBresenhamLines` or `stippledSmoothLines` features are enabled, and a shader object is bound or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_LINE_RASTERIZATION_MODE_EXT` dynamic state enabled, and a `VK_SHADER_STAGE_VERTEX_BIT` stage is bound, the current value of `rasterizerDiscardEnable` is `VK_FALSE`, and the current value of `primitiveTopology` is any line topology, then vkCmdSetLineRasterizationModeEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawIndexedIndirectCount-None-08668
  If any of the `stippledRectangularLines`, `stippledBresenhamLines` or `stippledSmoothLines` features are enabled, and a shader object is bound or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_LINE_RASTERIZATION_MODE_EXT` dynamic state enabled, either a `VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT` or `VK_SHADER_STAGE_GEOMETRY_BIT` stage is bound, and the current value of `rasterizerDiscardEnable` is `VK_FALSE`, then vkCmdSetLineRasterizationModeEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawIndexedIndirectCount-None-08669
  If any of the `stippledRectangularLines`, `stippledBresenhamLines` or `stippledSmoothLines` features are enabled, and a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_LINE_STIPPLE_ENABLE_EXT` dynamic state enabled, the current value of `rasterizerDiscardEnable` is `VK_FALSE`, and the current value of `polygonMode` is `VK_POLYGON_MODE_LINE`, then vkCmdSetLineStippleEnableEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawIndexedIndirectCount-None-08670
  If any of the `stippledRectangularLines`, `stippledBresenhamLines` or `stippledSmoothLines` features are enabled, and a shader object is bound or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_LINE_STIPPLE_ENABLE_EXT` dynamic state enabled, a `VK_SHADER_STAGE_VERTEX_BIT` stage is bound, the current value of `rasterizerDiscardEnable` is `VK_FALSE`, and the current value of `primitiveTopology` is any line topology, then vkCmdSetLineStippleEnableEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawIndexedIndirectCount-None-08671
  If any of the `stippledRectangularLines`, `stippledBresenhamLines` or `stippledSmoothLines` features are enabled, and a shader object is bound or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_LINE_STIPPLE_ENABLE_EXT` dynamic state enabled, either a `VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT` or `VK_SHADER_STAGE_GEOMETRY_BIT` stage is bound, the current value of `rasterizerDiscardEnable` is `VK_FALSE`, then vkCmdSetLineStippleEnableEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawIndexedIndirectCount-None-07849
  If any of the `stippledRectangularLines`, `stippledBresenhamLines` or `stippledSmoothLines` features are enabled and a shader object is bound to any graphics stage, or a bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_LINE_STIPPLE` dynamic state enabled, the current value of `rasterizerDiscardEnable` is `VK_FALSE`, and the current value of `stippledLineEnable` is `VK_TRUE`, then vkCmdSetLineStipple must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawIndexedIndirectCount-None-10608
  If a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_LINE_RASTERIZATION_MODE_EXT` dynamic state enabled, and the current `lineRasterizationMode` is `VK_LINE_RASTERIZATION_MODE_BRESENHAM` or `VK_LINE_RASTERIZATION_MODE_RECTANGULAR_SMOOTH`, then the current `alphaToCoverageEnable`, `alphaToOneEnable` and `sampleShadingEnable` states must all be `VK_FALSE`

- VUID-vkCmdDrawIndexedIndirectCount-None-07639
  If the `depthClipControl` feature is enabled, and a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_DEPTH_CLIP_NEGATIVE_ONE_TO_ONE_EXT` dynamic state enabled, then vkCmdSetDepthClipNegativeOneToOneEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawIndexedIndirectCount-None-09650
  If the `depthClampControl` feature is enabled, and a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_DEPTH_CLAMP_RANGE_EXT` dynamic state enabled, and the current value of `depthClampEnable` is `VK_TRUE`, then vkCmdSetDepthClampRangeEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawIndexedIndirectCount-None-07640
  If the `VK_NV_clip_space_w_scaling` extension is enabled, and a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_VIEWPORT_W_SCALING_ENABLE_NV` dynamic state enabled, then vkCmdSetViewportWScalingEnableNV must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawIndexedIndirectCount-None-07641
  If the `VK_NV_viewport_swizzle` extension is enabled, and a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_VIEWPORT_SWIZZLE_NV` dynamic state enabled, then vkCmdSetViewportSwizzleNV must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawIndexedIndirectCount-None-07642
  If the `VK_NV_fragment_coverage_to_color` extension is enabled, a shader object is bound to the `VK_SHADER_STAGE_FRAGMENT_BIT` stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_COVERAGE_TO_COLOR_ENABLE_NV` dynamic state enabled, and the current value of `rasterizerDiscardEnable` is `VK_FALSE`, then vkCmdSetCoverageToColorEnableNV must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawIndexedIndirectCount-None-07643
  If the `VK_NV_fragment_coverage_to_color` extension is enabled, a shader object is bound to the `VK_SHADER_STAGE_FRAGMENT_BIT` stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_COVERAGE_TO_COLOR_LOCATION_NV` dynamic state enabled, the current value of `rasterizerDiscardEnable` is `VK_FALSE`, and the current value of `coverageToColorEnable` is `VK_TRUE`, then vkCmdSetCoverageToColorLocationNV must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawIndexedIndirectCount-None-07644
  If the `VK_NV_framebuffer_mixed_samples` extension is enabled, a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_COVERAGE_MODULATION_MODE_NV` dynamic state enabled, and the current value of `rasterizerDiscardEnable` is `VK_FALSE`, then vkCmdSetCoverageModulationModeNV must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawIndexedIndirectCount-None-07645
  If the `VK_NV_framebuffer_mixed_samples` extension is enabled, a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_COVERAGE_MODULATION_TABLE_ENABLE_NV` dynamic state enabled, the current value of `rasterizerDiscardEnable` is `VK_FALSE`, and the current value of `coverageModulationMode` is any value other than `VK_COVERAGE_MODULATION_MODE_NONE_NV`, then vkCmdSetCoverageModulationTableEnableNV must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawIndexedIndirectCount-None-07646
  If the `VK_NV_framebuffer_mixed_samples` extension is enabled, a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_COVERAGE_MODULATION_TABLE_NV` dynamic state enabled, the current value of `rasterizerDiscardEnable` is `VK_FALSE`, and the current value of `coverageModulationTableEnable` is `VK_TRUE`, then vkCmdSetCoverageModulationTableNV must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawIndexedIndirectCount-None-07647
  If the `shadingRateImage` feature is enabled, a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_SHADING_RATE_IMAGE_ENABLE_NV` dynamic state enabled, and the current value of `rasterizerDiscardEnable` is `VK_FALSE`, then vkCmdSetShadingRateImageEnableNV must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawIndexedIndirectCount-pipelineFragmentShadingRate-09238
  If the `pipelineFragmentShadingRate` feature is enabled, a shader object is bound to the `VK_SHADER_STAGE_FRAGMENT_BIT` stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_FRAGMENT_SHADING_RATE_KHR` dynamic state enabled, and the current value of `rasterizerDiscardEnable` is `VK_FALSE`, then vkCmdSetFragmentShadingRateKHR must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawIndexedIndirectCount-None-07648
  If the `representativeFragmentTest` feature is enabled, a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_REPRESENTATIVE_FRAGMENT_TEST_ENABLE_NV` dynamic state enabled, and the current value of `rasterizerDiscardEnable` is `VK_FALSE`, then vkCmdSetRepresentativeFragmentTestEnableNV must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawIndexedIndirectCount-None-07649
  If the `coverageReductionMode` feature is enabled, a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_COVERAGE_REDUCTION_MODE_NV` dynamic state enabled, and the current value of `rasterizerDiscardEnable` is `VK_FALSE`, then vkCmdSetCoverageReductionModeNV must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawIndexedIndirectCount-pColorBlendEnables-07470
  If the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_COLOR_BLEND_ENABLE_EXT` state enabled and the last call to vkCmdSetColorBlendEnableEXT set `pColorBlendEnables` for any attachment to `VK_TRUE`, then for those attachments in the subpass the corresponding image view’s format features must contain `VK_FORMAT_FEATURE_COLOR_ATTACHMENT_BLEND_BIT`

- VUID-vkCmdDrawIndexedIndirectCount-rasterizationSamples-07471
  If the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_RASTERIZATION_SAMPLES_EXT` state enabled, and the current subpass does not use any color and/or depth/stencil attachments, then the `rasterizationSamples` in the last call to vkCmdSetRasterizationSamplesEXT must follow the rules for a zero-attachment subpass

- VUID-vkCmdDrawIndexedIndirectCount-samples-07472
  If the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_SAMPLE_MASK_EXT` state enabled and the `VK_DYNAMIC_STATE_RASTERIZATION_SAMPLES_EXT` state disabled, then the `samples` parameter in the last call to vkCmdSetSampleMaskEXT must be greater or equal to the VkPipelineMultisampleStateCreateInfo::`rasterizationSamples` parameter used to create the bound graphics pipeline

- VUID-vkCmdDrawIndexedIndirectCount-samples-07473
  If the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_SAMPLE_MASK_EXT` state and `VK_DYNAMIC_STATE_RASTERIZATION_SAMPLES_EXT` states enabled, then the `samples` parameter in the last call to vkCmdSetSampleMaskEXT must be greater or equal to the `rasterizationSamples` parameter in the last call to vkCmdSetRasterizationSamplesEXT

- VUID-vkCmdDrawIndexedIndirectCount-rasterizationSamples-07474
  If the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_RASTERIZATION_SAMPLES_EXT` state enabled, and the `multisampledRenderToSingleSampled` feature is not enabled, and neither the `VK_AMD_mixed_attachment_samples` nor the `VK_NV_framebuffer_mixed_samples` extensions are enabled, then the `rasterizationSamples` in the last call to vkCmdSetRasterizationSamplesEXT must be the same as the current subpass color and/or depth/stencil attachments

- VUID-vkCmdDrawIndexedIndirectCount-None-09211
  If the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_RASTERIZATION_SAMPLES_EXT` state enabled, or a shader object is bound to any graphics stage, and the current render pass instance includes a VkMultisampledRenderToSingleSampledInfoEXT structure with `multisampledRenderToSingleSampledEnable` equal to `VK_TRUE`, then the `rasterizationSamples` in the last call to vkCmdSetRasterizationSamplesEXT must be the same as the `rasterizationSamples` member of that structure

- VUID-vkCmdDrawIndexedIndirectCount-firstAttachment-07476
  If the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_COLOR_BLEND_ENABLE_EXT` dynamic state enabled then vkCmdSetColorBlendEnableEXT must have been called in the current command buffer prior to this drawing command, and the attachments specified by the `firstAttachment` and `attachmentCount` parameters of `vkCmdSetColorBlendEnableEXT` calls must specify an enable for all active color attachments in the current subpass

- VUID-vkCmdDrawIndexedIndirectCount-rasterizerDiscardEnable-09417
  If a shader object is bound to the `VK_SHADER_STAGE_FRAGMENT_BIT` stage, and the most recent call to vkCmdSetRasterizerDiscardEnable in the current command buffer set `rasterizerDiscardEnable` to `VK_FALSE`, then vkCmdSetColorBlendEnableEXT must have been called in the current command buffer prior to this drawing command, and the attachments specified by the `firstAttachment` and `attachmentCount` parameters of `vkCmdSetColorBlendEnableEXT` calls must specify an enable for all active color attachments in the current subpass

- VUID-vkCmdDrawIndexedIndirectCount-firstAttachment-07477
  If the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_COLOR_BLEND_EQUATION_EXT` dynamic state enabled then vkCmdSetColorBlendEquationEXT must have been called in the current command buffer prior to this drawing command, and the attachments specified by the `firstAttachment` and `attachmentCount` parameters of `vkCmdSetColorBlendEquationEXT` calls must specify the blend equations for all active color attachments in the current subpass where blending is enabled

- VUID-vkCmdDrawIndexedIndirectCount-rasterizerDiscardEnable-09418
  If a shader object is bound to the `VK_SHADER_STAGE_FRAGMENT_BIT` stage, and both the most recent call to vkCmdSetRasterizerDiscardEnable in the current command buffer set `rasterizerDiscardEnable` to `VK_FALSE` and there are color attachments bound, then vkCmdSetColorBlendEquationEXT must have been called in the current command buffer prior to this drawing command, and the attachments specified by the `firstAttachment` and `attachmentCount` parameters of `vkCmdSetColorBlendEquationEXT` calls must specify the blend equations for all active color attachments in the current subpass where blending is enabled

- VUID-vkCmdDrawIndexedIndirectCount-firstAttachment-07478
  If the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_COLOR_WRITE_MASK_EXT` dynamic state enabled then vkCmdSetColorWriteMaskEXT must have been called in the current command buffer prior to this drawing command, and the attachments specified by the `firstAttachment` and `attachmentCount` parameters of `vkCmdSetColorWriteMaskEXT` calls must specify the color write mask for all active color attachments in the current subpass

- VUID-vkCmdDrawIndexedIndirectCount-rasterizerDiscardEnable-09419
  If a shader object is bound to the `VK_SHADER_STAGE_FRAGMENT_BIT` stage, and the most recent call to vkCmdSetRasterizerDiscardEnable in the current command buffer set `rasterizerDiscardEnable` to `VK_FALSE`, then vkCmdSetColorWriteMaskEXT must have been called in the current command buffer prior to this drawing command, and the attachments specified by the `firstAttachment` and `attachmentCount` parameters of `vkCmdSetColorWriteMaskEXT` calls must specify the color write mask for all active color attachments in the current subpass

- VUID-vkCmdDrawIndexedIndirectCount-firstAttachment-07479
  If the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_COLOR_BLEND_ADVANCED_EXT` dynamic state enabled then vkCmdSetColorBlendAdvancedEXT must have been called in the current command buffer prior to this drawing command, and the attachments specified by the `firstAttachment` and `attachmentCount` parameters of `vkCmdSetColorBlendAdvancedEXT` calls must specify the advanced blend equations for all active color attachments in the current subpass where blending is enabled

- VUID-vkCmdDrawIndexedIndirectCount-advancedBlendMaxColorAttachments-07480
  If the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_COLOR_BLEND_ADVANCED_EXT` and `VK_DYNAMIC_STATE_COLOR_BLEND_ENABLE_EXT` dynamic states enabled and the last calls to vkCmdSetColorBlendEnableEXT and vkCmdSetColorBlendAdvancedEXT have enabled advanced blending, then the number of active color attachments in the current subpass must not exceed `advancedBlendMaxColorAttachments`

- VUID-vkCmdDrawIndexedIndirectCount-primitivesGeneratedQueryWithNonZeroStreams-07481
  If the `primitivesGeneratedQueryWithNonZeroStreams` feature is not enabled and the `VK_QUERY_TYPE_PRIMITIVES_GENERATED_EXT` query is active, and the bound graphics pipeline was created with `VK_DYNAMIC_STATE_RASTERIZATION_STREAM_EXT` state enabled, the last call to vkCmdSetRasterizationStreamEXT must have set the `rasterizationStream` to zero

- VUID-vkCmdDrawIndexedIndirectCount-sampleLocationsPerPixel-07482
  If the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_SAMPLE_LOCATIONS_EXT` state enabled and the `VK_DYNAMIC_STATE_RASTERIZATION_SAMPLES_EXT` state disabled, and the current value of `sampleLocationsEnable` is `VK_TRUE`, then the `sampleLocationsPerPixel` member of `pSampleLocationsInfo` in the last call to vkCmdSetSampleLocationsEXT must equal the `rasterizationSamples` member of the VkPipelineMultisampleStateCreateInfo structure the bound graphics pipeline has been created with

- VUID-vkCmdDrawIndexedIndirectCount-sampleLocationsPerPixel-07483
  If the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_SAMPLE_LOCATIONS_EXT` state enabled and the `VK_DYNAMIC_STATE_RASTERIZATION_SAMPLES_EXT` state enabled, and the current value of `sampleLocationsEnable` is `VK_TRUE`, then the `sampleLocationsPerPixel` member of `pSampleLocationsInfo` in the last call to vkCmdSetSampleLocationsEXT must equal the `rasterizationSamples` parameter of the last call to vkCmdSetRasterizationSamplesEXT

- VUID-vkCmdDrawIndexedIndirectCount-sampleLocationsEnable-07484
  If a shader object is bound to the `VK_SHADER_STAGE_FRAGMENT_BIT` stage, or the bound graphics pipeline was created with the `VK_DYNAMIC_STATE_SAMPLE_LOCATIONS_ENABLE_EXT` state enabled, and `sampleLocationsEnable` was `VK_TRUE` in the last call to vkCmdSetSampleLocationsEnableEXT, and the current subpass has a depth/stencil attachment, then that attachment must have been created with the `VK_IMAGE_CREATE_SAMPLE_LOCATIONS_COMPATIBLE_DEPTH_BIT_EXT` bit set

- VUID-vkCmdDrawIndexedIndirectCount-sampleLocationsEnable-07485
  If a shader object is bound to the `VK_SHADER_STAGE_FRAGMENT_BIT` stage, or the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_SAMPLE_LOCATIONS_EXT` state enabled and the `VK_DYNAMIC_STATE_SAMPLE_LOCATIONS_ENABLE_EXT` state enabled, and if `sampleLocationsEnable` was `VK_TRUE` in the last call to vkCmdSetSampleLocationsEnableEXT, then the `sampleLocationsInfo.maxSampleLocationGridSize.width` in the last call to vkCmdSetSampleLocationsEXT must evenly divide VkMultisamplePropertiesEXT::`maxSampleLocationGridSize.width` as returned by vkGetPhysicalDeviceMultisamplePropertiesEXT with a `samples` parameter equaling `rasterizationSamples`

- VUID-vkCmdDrawIndexedIndirectCount-sampleLocationsEnable-07486
  If a shader object is bound to the `VK_SHADER_STAGE_FRAGMENT_BIT` stage, or the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_SAMPLE_LOCATIONS_EXT` state enabled and the `VK_DYNAMIC_STATE_SAMPLE_LOCATIONS_ENABLE_EXT` state enabled, and if `sampleLocationsEnable` was `VK_TRUE` in the last call to vkCmdSetSampleLocationsEnableEXT, then the `sampleLocationsInfo.maxSampleLocationGridSize.height` in the last call to vkCmdSetSampleLocationsEXT must evenly divide VkMultisamplePropertiesEXT::`maxSampleLocationGridSize.height` as returned by vkGetPhysicalDeviceMultisamplePropertiesEXT with a `samples` parameter equaling `rasterizationSamples`

- VUID-vkCmdDrawIndexedIndirectCount-sampleLocationsEnable-07487
  If a shader object is bound to the `VK_SHADER_STAGE_FRAGMENT_BIT` stage, or the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_SAMPLE_LOCATIONS_ENABLE_EXT` state enabled, and if `sampleLocationsEnable` was `VK_TRUE` in the last call to vkCmdSetSampleLocationsEnableEXT, the fragment shader code must not statically use the extended instruction `InterpolateAtSample`

- VUID-vkCmdDrawIndexedIndirectCount-sampleLocationsEnable-07936
  If the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_SAMPLE_LOCATIONS_EXT` state disabled and the `VK_DYNAMIC_STATE_RASTERIZATION_SAMPLES_EXT` state enabled, and the current value of `sampleLocationsEnable` is `VK_TRUE`, then `sampleLocationsInfo.sampleLocationGridSize.width` must evenly divide VkMultisamplePropertiesEXT::`maxSampleLocationGridSize.width` as returned by vkGetPhysicalDeviceMultisamplePropertiesEXT with a `samples` parameter equaling the value of `rasterizationSamples` in the last call to vkCmdSetRasterizationSamplesEXT

- VUID-vkCmdDrawIndexedIndirectCount-sampleLocationsEnable-07937
  If the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_SAMPLE_LOCATIONS_EXT` state disabled and the `VK_DYNAMIC_STATE_RASTERIZATION_SAMPLES_EXT` state enabled, and the current value of `sampleLocationsEnable` is `VK_TRUE`, then `sampleLocationsInfo.sampleLocationGridSize.height` must evenly divide VkMultisamplePropertiesEXT::`maxSampleLocationGridSize.height` as returned by vkGetPhysicalDeviceMultisamplePropertiesEXT with a `samples` parameter equaling the value of `rasterizationSamples` in the last call to vkCmdSetRasterizationSamplesEXT

- VUID-vkCmdDrawIndexedIndirectCount-sampleLocationsEnable-07938
  If the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_SAMPLE_LOCATIONS_EXT` state disabled and the `VK_DYNAMIC_STATE_RASTERIZATION_SAMPLES_EXT` state enabled, and the current value of `sampleLocationsEnable` is `VK_TRUE`, then `sampleLocationsInfo.sampleLocationsPerPixel` must equal `rasterizationSamples` in the last call to vkCmdSetRasterizationSamplesEXT

- VUID-vkCmdDrawIndexedIndirectCount-coverageModulationTableEnable-07488
  If a shader object is bound to any graphics stage or the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_COVERAGE_MODULATION_TABLE_ENABLE_NV` state enabled, and the last call to vkCmdSetCoverageModulationTableEnableNV set `coverageModulationTableEnable` to `VK_TRUE`, then the `coverageModulationTableCount` parameter in the last call to vkCmdSetCoverageModulationTableNV must equal the current `rasterizationSamples` divided by the number of color samples in the current subpass

- VUID-vkCmdDrawIndexedIndirectCount-rasterizationSamples-07489
  If the `VK_NV_framebuffer_mixed_samples` extension is enabled, and if current subpass has a depth/stencil attachment and depth test, stencil test, or depth bounds test are enabled in the bound pipeline, then the current `rasterizationSamples` must be the same as the sample count of the depth/stencil attachment

- VUID-vkCmdDrawIndexedIndirectCount-coverageToColorEnable-07490
  If the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_COVERAGE_TO_COLOR_ENABLE_NV` state enabled and the last call to vkCmdSetCoverageToColorEnableNV set the `coverageToColorEnable` to `VK_TRUE`, then the current subpass must have a color attachment at the location selected by the last call to vkCmdSetCoverageToColorLocationNV `coverageToColorLocation`, with a VkFormat of `VK_FORMAT_R8_UINT`, `VK_FORMAT_R8_SINT`, `VK_FORMAT_R16_UINT`, `VK_FORMAT_R16_SINT`, `VK_FORMAT_R32_UINT`, or `VK_FORMAT_R32_SINT`

- VUID-vkCmdDrawIndexedIndirectCount-rasterizerDiscardEnable-09420
  If the `VK_NV_fragment_coverage_to_color` extension is enabled, and a shader object is bound to the `VK_SHADER_STAGE_FRAGMENT_BIT` stage, and the most recent call to vkCmdSetRasterizerDiscardEnable in the current command buffer set `rasterizerDiscardEnable` to `VK_FALSE`, and the last call to vkCmdSetCoverageToColorEnableNV set the `coverageToColorEnable` to `VK_TRUE`, then the current subpass must have a color attachment at the location selected by the last call to vkCmdSetCoverageToColorLocationNV `coverageToColorLocation`, with a VkFormat of `VK_FORMAT_R8_UINT`, `VK_FORMAT_R8_SINT`, `VK_FORMAT_R16_UINT`, `VK_FORMAT_R16_SINT`, `VK_FORMAT_R32_UINT`, or `VK_FORMAT_R32_SINT`

- VUID-vkCmdDrawIndexedIndirectCount-coverageReductionMode-07491
  If the `coverageReductionMode` feature is enabled, a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_COVERAGE_REDUCTION_MODE_NV` or `VK_DYNAMIC_STATE_RASTERIZATION_SAMPLES_EXT` dynamic states enabled, then the current values of `coverageReductionMode`, `rasterizationSamples`, the sample counts for the color and depth/stencil attachments (if the subpass has them) must be a valid combination returned by vkGetPhysicalDeviceSupportedFramebufferMixedSamplesCombinationsNV

- VUID-vkCmdDrawIndexedIndirectCount-viewportCount-07492
  If the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_VIEWPORT_WITH_COUNT` dynamic state enabled, but not the `VK_DYNAMIC_STATE_VIEWPORT_SWIZZLE_NV` dynamic state enabled, then the bound graphics pipeline must have been created with VkPipelineViewportSwizzleStateCreateInfoNV::`viewportCount` greater or equal to the `viewportCount` parameter in the last call to vkCmdSetViewportWithCount

- VUID-vkCmdDrawIndexedIndirectCount-viewportCount-07493
  If the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_VIEWPORT_WITH_COUNT` and `VK_DYNAMIC_STATE_VIEWPORT_SWIZZLE_NV` dynamic states enabled then the `viewportCount` parameter in the last call to vkCmdSetViewportSwizzleNV must be greater than or equal to the `viewportCount` parameter in the last call to vkCmdSetViewportWithCount

- VUID-vkCmdDrawIndexedIndirectCount-viewportCount-09421
  If the `VK_NV_viewport_swizzle` extension is enabled, and a shader object is bound to any graphics stage, then the `viewportCount` parameter in the last call to vkCmdSetViewportSwizzleNV must be greater than or equal to the `viewportCount` parameter in the last call to vkCmdSetViewportWithCount

- VUID-vkCmdDrawIndexedIndirectCount-rasterizationSamples-07494
  If the `VK_NV_framebuffer_mixed_samples` extension is enabled, and the `coverageReductionMode` feature is not enabled, or the current value of `coverageReductionMode` is not `VK_COVERAGE_REDUCTION_MODE_TRUNCATE_NV`, and the current value of `rasterizationSamples` is greater than sample count of the color attachment, then sample shading must be disabled

- VUID-vkCmdDrawIndexedIndirectCount-stippledLineEnable-07495
  If the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_LINE_STIPPLE_ENABLE_EXT` or `VK_DYNAMIC_STATE_LINE_RASTERIZATION_MODE_EXT` dynamic states enabled, and if the current `stippledLineEnable` state is `VK_TRUE` and the current `lineRasterizationMode` state is `VK_LINE_RASTERIZATION_MODE_RECTANGULAR`, then the `stippledRectangularLines` feature must be enabled

- VUID-vkCmdDrawIndexedIndirectCount-stippledLineEnable-07496
  If the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_LINE_STIPPLE_ENABLE_EXT` or `VK_DYNAMIC_STATE_LINE_RASTERIZATION_MODE_EXT` dynamic states enabled, and if the current `stippledLineEnable` state is `VK_TRUE` and the current `lineRasterizationMode` state is `VK_LINE_RASTERIZATION_MODE_BRESENHAM`, then the `stippledBresenhamLines` feature must be enabled

- VUID-vkCmdDrawIndexedIndirectCount-stippledLineEnable-07497
  If the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_LINE_STIPPLE_ENABLE_EXT` or `VK_DYNAMIC_STATE_LINE_RASTERIZATION_MODE_EXT` dynamic states enabled, and if the current `stippledLineEnable` state is `VK_TRUE` and the current `lineRasterizationMode` state is `VK_LINE_RASTERIZATION_MODE_RECTANGULAR_SMOOTH`, then the `stippledSmoothLines` feature must be enabled

- VUID-vkCmdDrawIndexedIndirectCount-stippledLineEnable-07498
  If the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_LINE_STIPPLE_ENABLE_EXT` or `VK_DYNAMIC_STATE_LINE_RASTERIZATION_MODE_EXT` dynamic states enabled, and if the current `stippledLineEnable` state is `VK_TRUE` and the current `lineRasterizationMode` state is `VK_LINE_RASTERIZATION_MODE_DEFAULT`, then the `stippledRectangularLines` feature must be enabled and VkPhysicalDeviceLimits::`strictLines` must be `VK_TRUE`

- VUID-vkCmdDrawIndexedIndirectCount-conservativePointAndLineRasterization-07499
  If the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_CONSERVATIVE_RASTERIZATION_MODE_EXT` dynamic state enabled, `conservativePointAndLineRasterization` is not supported, and the effective primitive topology output by the last pre-rasterization shader stage is a line or point, then the `conservativeRasterizationMode` set by the last call to vkCmdSetConservativeRasterizationModeEXT must be `VK_CONSERVATIVE_RASTERIZATION_MODE_DISABLED_EXT`

- VUID-vkCmdDrawIndexedIndirectCount-stage-07073
  If the bound pipeline was created with the VkPipelineShaderStageCreateInfo::`stage` member of an element of VkGraphicsPipelineCreateInfo::`pStages` set to `VK_SHADER_STAGE_VERTEX_BIT`, `VK_SHADER_STAGE_TESSELLATION_CONTROL_BIT`, `VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT` or `VK_SHADER_STAGE_GEOMETRY_BIT`, then Mesh Shader Queries must not be active

- VUID-vkCmdDrawIndexedIndirectCount-None-08877
  If a shader object is bound to the `VK_SHADER_STAGE_FRAGMENT_BIT` stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_ATTACHMENT_FEEDBACK_LOOP_ENABLE_EXT` dynamic state enabled, and the current value of `rasterizerDiscardEnable` is `VK_FALSE`, then vkCmdSetAttachmentFeedbackLoopEnableEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawIndexedIndirectCount-None-07850
  If dynamic state was inherited from VkCommandBufferInheritanceViewportScissorInfoNV, it must be set in the current command buffer prior to this drawing command

- VUID-vkCmdDrawIndexedIndirectCount-nextStage-10745
  For each shader object bound to a graphics stage, except for shader object bound to the last graphics stage in the logical pipeline, it must have been created with a `nextStage` including the corresponding bit to the shader object bound to the following graphics stage in the logical pipeline

- VUID-vkCmdDrawIndexedIndirectCount-None-08684
  If there is no bound graphics pipeline, `vkCmdBindShadersEXT` must have been called in the current command buffer with `pStages` with an element of `VK_SHADER_STAGE_VERTEX_BIT`

- VUID-vkCmdDrawIndexedIndirectCount-None-08685
  If there is no bound graphics pipeline, and the `tessellationShader` feature is enabled, `vkCmdBindShadersEXT` must have been called in the current command buffer with `pStages` with an element of `VK_SHADER_STAGE_TESSELLATION_CONTROL_BIT`

- VUID-vkCmdDrawIndexedIndirectCount-None-08686
  If there is no bound graphics pipeline, and the `tessellationShader` feature is enabled, `vkCmdBindShadersEXT` must have been called in the current command buffer with `pStages` with an element of `VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT`

- VUID-vkCmdDrawIndexedIndirectCount-None-08687
  If there is no bound graphics pipeline, and the `geometryShader` feature is enabled, `vkCmdBindShadersEXT` must have been called in the current command buffer with `pStages` with an element of `VK_SHADER_STAGE_GEOMETRY_BIT`

- VUID-vkCmdDrawIndexedIndirectCount-None-08688
  If there is no bound graphics pipeline, `vkCmdBindShadersEXT` must have been called in the current command buffer with `pStages` with an element of `VK_SHADER_STAGE_FRAGMENT_BIT`

- VUID-vkCmdDrawIndexedIndirectCount-None-08689
  If there is no bound graphics pipeline, and the `taskShader` feature is enabled, `vkCmdBindShadersEXT` must have been called in the current command buffer with `pStages` with an element of `VK_SHADER_STAGE_TASK_BIT_EXT`

- VUID-vkCmdDrawIndexedIndirectCount-None-08690
  If there is no bound graphics pipeline, and the `meshShader` feature is enabled, `vkCmdBindShadersEXT` must have been called in the current command buffer with `pStages` with an element of `VK_SHADER_STAGE_MESH_BIT_EXT`

- VUID-vkCmdDrawIndexedIndirectCount-None-08693
  If there is no bound graphics pipeline, and at least one of the `taskShader` and `meshShader` features is enabled, one of the `VK_SHADER_STAGE_VERTEX_BIT` or `VK_SHADER_STAGE_MESH_BIT_EXT` stages must have a valid `VkShaderEXT` bound, and the other must have no `VkShaderEXT` bound

- VUID-vkCmdDrawIndexedIndirectCount-None-08696
  If there is no bound graphics pipeline, and a valid `VkShaderEXT` is bound to the `VK_SHADER_STAGE_VERTEX_BIT` stage, there must be no `VkShaderEXT` bound to either the `VK_SHADER_STAGE_TASK_BIT_EXT` stage or the `VK_SHADER_STAGE_MESH_BIT_EXT` stage

- VUID-vkCmdDrawIndexedIndirectCount-None-08698
  If any graphics shader is bound which was created with the `VK_SHADER_CREATE_LINK_STAGE_BIT_EXT` flag, then all shaders created with the `VK_SHADER_CREATE_LINK_STAGE_BIT_EXT` flag in the same vkCreateShadersEXT call must also be bound

- VUID-vkCmdDrawIndexedIndirectCount-None-08699
  If any graphics shader is bound which was created with the `VK_SHADER_CREATE_LINK_STAGE_BIT_EXT` flag, any stages in between stages whose shaders which did not create a shader with the `VK_SHADER_CREATE_LINK_STAGE_BIT_EXT` flag as part of the same vkCreateShadersEXT call must not have any `VkShaderEXT` bound

- VUID-vkCmdDrawIndexedIndirectCount-None-08878
  All bound graphics shader objects must have been created with identical or identically defined push constant ranges

- VUID-vkCmdDrawIndexedIndirectCount-None-08879
  All bound graphics shader objects must have been created with identical or identically defined arrays of descriptor set layouts

- VUID-vkCmdDrawIndexedIndirectCount-colorAttachmentCount-09372
  If the current render pass instance was begun with vkCmdBeginRendering and a VkRenderingInfo::`colorAttachmentCount` equal to `1`, a color attachment with a resolve mode of `VK_RESOLVE_MODE_EXTERNAL_FORMAT_DOWNSAMPLE_BIT_ANDROID`, and a fragment shader is bound, it must not declare the `DepthReplacing` or `StencilRefReplacingEXT` execution modes

- VUID-vkCmdDrawIndexedIndirectCount-pDynamicStates-08715
  If the bound graphics pipeline state includes a fragment shader stage, was created with `VK_DYNAMIC_STATE_DEPTH_WRITE_ENABLE` set in VkPipelineDynamicStateCreateInfo::`pDynamicStates`, and the fragment shader declares the `EarlyFragmentTests` execution mode and uses `OpDepthAttachmentReadEXT`, the `depthWriteEnable` parameter in the last call to vkCmdSetDepthWriteEnable must be `VK_FALSE`

- VUID-vkCmdDrawIndexedIndirectCount-pDynamicStates-08716
  If the bound graphics pipeline state includes a fragment shader stage, was created with `VK_DYNAMIC_STATE_STENCIL_WRITE_MASK` set in VkPipelineDynamicStateCreateInfo::`pDynamicStates`, and the fragment shader declares the `EarlyFragmentTests` execution mode and uses `OpStencilAttachmentReadEXT`, the `writeMask` parameter in the last call to vkCmdSetStencilWriteMask must be `0`

- VUID-vkCmdDrawIndexedIndirectCount-None-09116
  If a shader object is bound to any graphics stage or the bound graphics pipeline was created with `VK_DYNAMIC_STATE_COLOR_WRITE_MASK_EXT`, and the format of any color attachment is `VK_FORMAT_E5B9G9R9_UFLOAT_PACK32`, the corresponding element of the `pColorWriteMasks` parameter of vkCmdSetColorWriteMaskEXT must either include all of `VK_COLOR_COMPONENT_R_BIT`, `VK_COLOR_COMPONENT_G_BIT`, and `VK_COLOR_COMPONENT_B_BIT`, or none of them

- VUID-vkCmdDrawIndexedIndirectCount-maxFragmentDualSrcAttachments-09239
  If blending is enabled for any attachment where either the source or destination blend factors for that attachment use the secondary color input, the maximum value of `Location` for any output attachment statically used in the `Fragment` `Execution` `Model` executed by this command must be less than `maxFragmentDualSrcAttachments`

- VUID-vkCmdDrawIndexedIndirectCount-None-09548
  If the current render pass was begun with vkCmdBeginRendering, and there is no shader object bound to any graphics stage, the value of each element of VkRenderingAttachmentLocationInfo::`pColorAttachmentLocations` set by vkCmdSetRenderingAttachmentLocations must match the value set for the corresponding element in the bound pipeline

- VUID-vkCmdDrawIndexedIndirectCount-None-09549
  If the current render pass was begun with vkCmdBeginRendering, and there is no shader object bound to any graphics stage, input attachment index mappings in the bound pipeline must match those set for the current render pass instance via VkRenderingInputAttachmentIndexInfo

- VUID-vkCmdDrawIndexedIndirectCount-None-09642
  If the current render pass was begun with vkCmdBeginRendering with the `VK_RENDERING_ENABLE_LEGACY_DITHERING_BIT_EXT` flag, the bound graphics pipeline must have been created with `VK_PIPELINE_CREATE_2_ENABLE_LEGACY_DITHERING_BIT_EXT`

- VUID-vkCmdDrawIndexedIndirectCount-None-09643
  If the bound graphics pipeline was created with `VK_PIPELINE_CREATE_2_ENABLE_LEGACY_DITHERING_BIT_EXT`, the current render pass must have begun with vkCmdBeginRendering with the `VK_RENDERING_ENABLE_LEGACY_DITHERING_BIT_EXT` flag

- VUID-vkCmdDrawIndexedIndirectCount-None-10677
  If the per-tile execution model is enabled, the tileShadingPerTileDraw feature must be enabled

- VUID-vkCmdDrawIndexedIndirectCount-None-10772
  If a shader object is bound to any graphics stage, multiview functionality must not be enabled in the current render pass

- VUID-vkCmdDrawIndexedIndirectCount-None-04007
  All vertex input bindings accessed via vertex input variables declared in the vertex shader entry point’s interface must have either valid or VK_NULL_HANDLE buffers bound

- VUID-vkCmdDrawIndexedIndirectCount-None-04008
  If the `nullDescriptor` feature is not enabled, all vertex input bindings accessed via vertex input variables declared in the vertex shader entry point’s interface must not be VK_NULL_HANDLE

- VUID-vkCmdDrawIndexedIndirectCount-None-02721
  If the `robustBufferAccess` feature is not enabled, and that pipeline was created without enabling `VK_PIPELINE_ROBUSTNESS_BUFFER_BEHAVIOR_ROBUST_BUFFER_ACCESS` for `vertexInputs`, then for a given vertex buffer binding, any attribute data fetched must be entirely contained within the corresponding vertex buffer binding, as described in Vertex Input Description

- VUID-vkCmdDrawIndexedIndirectCount-format-10389
  For each vertex attribute accessed by this command, if its VkVertexInputAttributeDescription::`format` or VkVertexInputAttributeDescription2EXT::`format` is a packed format, and the `legacyVertexAttributes` feature is not enabled, the value of `attribAddress`, calculated as described in Vertex Input Calculation, must be a multiple of the size of the `format`

- VUID-vkCmdDrawIndexedIndirectCount-format-10390
  For each vertex attribute accessed by this command, if its VkVertexInputAttributeDescription::`format` or VkVertexInputAttributeDescription2EXT::`format` is not a packed format, and either the `legacyVertexAttributes` feature is not enabled or `format` has 64-bit components, the value of `attribAddress`, calculated as described in Vertex Input Calculation, must be a multiple of the component size of the `format`

- VUID-vkCmdDrawIndexedIndirectCount-None-07842
  If there is a shader object bound to the `VK_SHADER_STAGE_VERTEX_BIT` stage or the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_PRIMITIVE_TOPOLOGY` dynamic state enabled then vkCmdSetPrimitiveTopology must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawIndexedIndirectCount-dynamicPrimitiveTopologyUnrestricted-07500
  If the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_PRIMITIVE_TOPOLOGY` dynamic state enabled and the `dynamicPrimitiveTopologyUnrestricted` is `VK_FALSE`, then the `primitiveTopology` parameter of `vkCmdSetPrimitiveTopology` must be of the same topology class as the pipeline VkPipelineInputAssemblyStateCreateInfo::`topology` state

- VUID-vkCmdDrawIndexedIndirectCount-primitiveTopology-10286
  If a `VK_SHADER_STAGE_TESSELLATION_CONTROL_BIT` stage is bound, then the current value of `primitiveTopology` must be `VK_PRIMITIVE_TOPOLOGY_PATCH_LIST` prior to this drawing command

- VUID-vkCmdDrawIndexedIndirectCount-primitiveTopology-10747
  If vkCmdSetPrimitiveTopology set `primitiveTopology` to `VK_PRIMITIVE_TOPOLOGY_PATCH_LIST` prior to this drawing command, then a `VK_SHADER_STAGE_TESSELLATION_CONTROL_BIT` stage must be bound

- VUID-vkCmdDrawIndexedIndirectCount-primitiveTopology-10748
  If vkCmdSetPrimitiveTopology set `primitiveTopology` to `VK_PRIMITIVE_TOPOLOGY_POINT_LIST` prior to this drawing command, the `maintenance5` feature is not enabled, both a `VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT` and `VK_SHADER_STAGE_GEOMETRY_BIT` stage are not bound, then the `Vertex` `Execution` `Model` must have a `PointSize` decorated variable that is statically written to

- VUID-vkCmdDrawIndexedIndirectCount-pStrides-04913
  If the bound graphics pipeline was created with the `VK_DYNAMIC_STATE_VERTEX_INPUT_BINDING_STRIDE` dynamic state enabled, but without the `VK_DYNAMIC_STATE_VERTEX_INPUT_EXT` dynamic state enabled, then vkCmdBindVertexBuffers2 must have been called and not subsequently invalidated in the current command buffer prior to this draw command, and the `pStrides` parameter of vkCmdBindVertexBuffers2 must not be `NULL`

- VUID-vkCmdDrawIndexedIndirectCount-None-04914
  If there is a shader object bound to the `VK_SHADER_STAGE_VERTEX_BIT` stage or the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_VERTEX_INPUT_EXT` dynamic state enabled then vkCmdSetVertexInputEXT must have been called and not subsequently invalidated in the current command buffer prior to this draw command

- VUID-vkCmdDrawIndexedIndirectCount-Input-07939
  If the `vertexAttributeRobustness` feature is not enabled, and the `maintenance9` feature is not enabled, and there is a shader object bound to the `VK_SHADER_STAGE_VERTEX_BIT` stage or the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_VERTEX_INPUT_EXT` dynamic state enabled then all variables with the `Input` storage class decorated with `Location` in the `Vertex` `Execution` `Model` `OpEntryPoint` must contain a location in VkVertexInputAttributeDescription2EXT::`location`

- VUID-vkCmdDrawIndexedIndirectCount-Input-08734
  If there is a shader object bound to the `VK_SHADER_STAGE_VERTEX_BIT` stage or the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_VERTEX_INPUT_EXT` dynamic state enabled and either the `legacyVertexAttributes` feature is not enabled or the SPIR-V Type associated with a given `Input` variable of the corresponding `Location` in the `Vertex` `Execution` `Model` `OpEntryPoint` is 64-bit, then the numeric type associated with all `Input` variables of the corresponding `Location` in the `Vertex` `Execution` `Model` `OpEntryPoint` must be the same as VkVertexInputAttributeDescription2EXT::`format`

- VUID-vkCmdDrawIndexedIndirectCount-format-08936
  If there is a shader object bound to the `VK_SHADER_STAGE_VERTEX_BIT` stage or the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_VERTEX_INPUT_EXT` dynamic state enabled and VkVertexInputAttributeDescription2EXT::`format` has a 64-bit component, then the scalar width associated with all `Input` variables of the corresponding `Location` in the `Vertex` `Execution` `Model` `OpEntryPoint` must be 64-bit

- VUID-vkCmdDrawIndexedIndirectCount-format-08937
  If there is a shader object bound to the `VK_SHADER_STAGE_VERTEX_BIT` stage or the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_VERTEX_INPUT_EXT` dynamic state enabled and the scalar width associated with a `Location` decorated `Input` variable in the `Vertex` `Execution` `Model` `OpEntryPoint` is 64-bit, then the corresponding VkVertexInputAttributeDescription2EXT::`format` must have a 64-bit component

- VUID-vkCmdDrawIndexedIndirectCount-None-09203
  If there is a shader object bound to the `VK_SHADER_STAGE_VERTEX_BIT` stage or the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_VERTEX_INPUT_EXT` dynamic state enabled and VkVertexInputAttributeDescription2EXT::`format` has a 64-bit component, then all `Input` variables at the corresponding `Location` in the `Vertex` `Execution` `Model` `OpEntryPoint` must not use components that are not present in the format

- VUID-vkCmdDrawIndexedIndirectCount-None-04875
  If there is a shader object bound to the `VK_SHADER_STAGE_TESSELLATION_CONTROL_BIT` stage or the bound graphics pipeline state was created with both a `VK_SHADER_STAGE_TESSELLATION_CONTROL_BIT` stage and the `VK_DYNAMIC_STATE_PATCH_CONTROL_POINTS_EXT` dynamic state enabled, and the current value of `primitiveTopology` is `VK_PRIMITIVE_TOPOLOGY_PATCH_LIST`, then vkCmdSetPatchControlPointsEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawIndexedIndirectCount-None-04879
  If there is a shader object bound to the `VK_SHADER_STAGE_VERTEX_BIT` stage or the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_PRIMITIVE_RESTART_ENABLE` dynamic state enabled then vkCmdSetPrimitiveRestartEnable must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawIndexedIndirectCount-None-09637
  If the `primitiveTopologyListRestart` feature is not enabled, the topology is `VK_PRIMITIVE_TOPOLOGY_POINT_LIST`, `VK_PRIMITIVE_TOPOLOGY_LINE_LIST`, `VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST`, `VK_PRIMITIVE_TOPOLOGY_LINE_LIST_WITH_ADJACENCY`, or `VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST_WITH_ADJACENCY`, there is a shader object bound to the `VK_SHADER_STAGE_VERTEX_BIT` stage or the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_PRIMITIVE_RESTART_ENABLE` dynamic state enabled then vkCmdSetPrimitiveRestartEnable must be `VK_FALSE`

- VUID-vkCmdDrawIndexedIndirectCount-stage-06481
  The bound graphics pipeline must not have been created with the VkPipelineShaderStageCreateInfo::`stage` member of any element of VkGraphicsPipelineCreateInfo::`pStages` set to `VK_SHADER_STAGE_TASK_BIT_EXT` or `VK_SHADER_STAGE_MESH_BIT_EXT`

- VUID-vkCmdDrawIndexedIndirectCount-None-08885
  There must be no shader object bound to either of the `VK_SHADER_STAGE_TASK_BIT_EXT` or `VK_SHADER_STAGE_MESH_BIT_EXT` stages

- VUID-vkCmdDrawIndexedIndirectCount-None-07619
  If a shader object is bound to the `VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT` stage or a graphics pipeline is bound which was created with both a `VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT` stage and the `VK_DYNAMIC_STATE_TESSELLATION_DOMAIN_ORIGIN_EXT` dynamic state enabled, then vkCmdSetTessellationDomainOriginEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawIndexedIndirectCount-buffer-02708
  If `buffer` is non-sparse then it must be bound completely and contiguously to a single `VkDeviceMemory` object

- VUID-vkCmdDrawIndexedIndirectCount-buffer-02709
  `buffer` must have been created with the `VK_BUFFER_USAGE_INDIRECT_BUFFER_BIT` bit set

- VUID-vkCmdDrawIndexedIndirectCount-offset-02710
  `offset` must be a multiple of `4`

- VUID-vkCmdDrawIndexedIndirectCount-commandBuffer-02711
  `commandBuffer` must not be a protected command buffer

- VUID-vkCmdDrawIndexedIndirectCount-countBuffer-02714
  If `countBuffer` is non-sparse then it must be bound completely and contiguously to a single `VkDeviceMemory` object

- VUID-vkCmdDrawIndexedIndirectCount-countBuffer-02715
  `countBuffer` must have been created with the `VK_BUFFER_USAGE_INDIRECT_BUFFER_BIT` bit set

- VUID-vkCmdDrawIndexedIndirectCount-countBufferOffset-02716
  `countBufferOffset` must be a multiple of `4`

- VUID-vkCmdDrawIndexedIndirectCount-countBuffer-02717
  The count stored in `countBuffer` must be less than or equal to `VkPhysicalDeviceLimits`::`maxDrawIndirectCount`

- VUID-vkCmdDrawIndexedIndirectCount-countBufferOffset-04129
  (`countBufferOffset` + `sizeof`(uint32_t)) must be less than or equal to the size of `countBuffer`

- VUID-vkCmdDrawIndexedIndirectCount-None-04445
  If the `drawIndirectCount` feature is not enabled this function must not be used

- VUID-vkCmdDrawIndexedIndirectCount-None-07312
  If the `maintenance6` feature is not enabled, a valid index buffer must be bound

- VUID-vkCmdDrawIndexedIndirectCount-stride-03142
  `stride` must be a multiple of `4` and must be greater than or equal to sizeof(`VkDrawIndexedIndirectCommand`)

- VUID-vkCmdDrawIndexedIndirectCount-maxDrawCount-03143
  If `maxDrawCount` is greater than or equal to `1`, (`stride` × (`maxDrawCount` - 1) + `offset` + sizeof(`VkDrawIndexedIndirectCommand`)) must be less than or equal to the size of `buffer`

Valid Usage (Implicit)

- VUID-vkCmdDrawIndexedIndirectCount-commandBuffer-parameter
  `commandBuffer` must be a valid VkCommandBuffer handle

- VUID-vkCmdDrawIndexedIndirectCount-buffer-parameter
  `buffer` must be a valid VkBuffer handle

- VUID-vkCmdDrawIndexedIndirectCount-countBuffer-parameter
  `countBuffer` must be a valid VkBuffer handle

- VUID-vkCmdDrawIndexedIndirectCount-commandBuffer-recording
  `commandBuffer` must be in the recording state

- VUID-vkCmdDrawIndexedIndirectCount-commandBuffer-cmdpool
  The `VkCommandPool` that `commandBuffer` was allocated from must support graphics operations

- VUID-vkCmdDrawIndexedIndirectCount-renderpass
  This command must only be called inside of a render pass instance

- VUID-vkCmdDrawIndexedIndirectCount-videocoding
  This command must only be called outside of a video coding scope

- VUID-vkCmdDrawIndexedIndirectCount-commonparent
  Each of `buffer`, `commandBuffer`, and `countBuffer` must have been created, allocated, or retrieved from the same VkDevice

Host Synchronization

- Host access to `commandBuffer` must be externally synchronized

- Host access to the `VkCommandPool` that `commandBuffer` was allocated from must be externally synchronized

Command Properties

Command Buffer Levels | Render Pass Scope | Video Coding Scope | Supported Queue Types | Command Type
--- | --- | --- | --- | ---
Primary Secondary | Inside | Outside | Graphics | Action

#### 22.4.1. Drawing Transform Feedback

It is possible to draw vertex data that was previously captured during active transform feedback by binding one or more of the transform feedback buffers as vertex buffers. A pipeline barrier is required between using the buffers as transform feedback buffers and vertex buffers to ensure all writes to the transform feedback buffers are visible when the data is read as vertex attributes. The source access is `VK_ACCESS_TRANSFORM_FEEDBACK_WRITE_BIT_EXT` and the destination access is `VK_ACCESS_VERTEX_ATTRIBUTE_READ_BIT` for the pipeline stages `VK_PIPELINE_STAGE_TRANSFORM_FEEDBACK_BIT_EXT` and `VK_PIPELINE_STAGE_VERTEX_INPUT_BIT` respectively. The value written to the counter buffer by vkCmdEndTransformFeedbackEXT can be used to determine the vertex count for the draw. A pipeline barrier is required between using the counter buffer for `vkCmdEndTransformFeedbackEXT` and `vkCmdDrawIndirectByteCountEXT` where the source access is `VK_ACCESS_TRANSFORM_FEEDBACK_COUNTER_WRITE_BIT_EXT` and the destination access is `VK_ACCESS_INDIRECT_COMMAND_READ_BIT` for the pipeline stages `VK_PIPELINE_STAGE_TRANSFORM_FEEDBACK_BIT_EXT` and `VK_PIPELINE_STAGE_DRAW_INDIRECT_BIT` respectively.

To record a non-indexed draw call, where the vertex count is based on a byte count read from a buffer and the passed in vertex stride parameter, call:

    // Provided by VK_EXT_transform_feedback
    void vkCmdDrawIndirectByteCountEXT(
        VkCommandBuffer                             commandBuffer,
        uint32_t                                    instanceCount,
        uint32_t                                    firstInstance,
        VkBuffer                                    counterBuffer,
        VkDeviceSize                                counterBufferOffset,
        uint32_t                                    counterOffset,
        uint32_t                                    vertexStride);

- `commandBuffer` is the command buffer into which the command is recorded.

- `instanceCount` is the number of instances to draw.

- `firstInstance` is the instance ID of the first instance to draw.

- `counterBuffer` is the buffer handle from where the byte count is read.

- `counterBufferOffset` is the offset into the buffer used to read the byte count, which is used to calculate the vertex count for this draw call.

- `counterOffset` is subtracted from the byte count read from the `counterBuffer` at the `counterBufferOffset`

- `vertexStride` is the stride in bytes between each element of the vertex data that is used to calculate the vertex count from the counter value. This value is typically the same value that was used in the graphics pipeline state when the transform feedback was captured as the `XfbStride`.

When the command is executed, primitives are assembled in the same way as done with vkCmdDraw except the `vertexCount` is calculated based on the byte count read from `counterBuffer` at offset `counterBufferOffset`. The assembled primitives execute the bound graphics pipeline.

The effective `vertexCount` is calculated as follows:

    const uint32_t * counterBufferPtr = (const uint8_t *)counterBuffer.address + counterBufferOffset;
    vertexCount = floor(max(0, (*counterBufferPtr - counterOffset)) / vertexStride);

The effective `firstVertex` is zero.

Valid Usage

- VUID-vkCmdDrawIndirectByteCountEXT-magFilter-04553
  If a VkSampler created with `magFilter` or `minFilter` equal to `VK_FILTER_LINEAR`, `reductionMode` equal to `VK_SAMPLER_REDUCTION_MODE_WEIGHTED_AVERAGE`, and `compareEnable` equal to `VK_FALSE` is used to sample a VkImageView as a result of this command, then the image view’s format features must contain `VK_FORMAT_FEATURE_SAMPLED_IMAGE_FILTER_LINEAR_BIT`

- VUID-vkCmdDrawIndirectByteCountEXT-magFilter-09598
  If a VkSampler created with `magFilter` or `minFilter` equal to `VK_FILTER_LINEAR` and `reductionMode` equal to either `VK_SAMPLER_REDUCTION_MODE_MIN` or `VK_SAMPLER_REDUCTION_MODE_MAX` is used to sample a VkImageView as a result of this command, then the image view’s format features must contain `VK_FORMAT_FEATURE_SAMPLED_IMAGE_FILTER_MINMAX_BIT`

- VUID-vkCmdDrawIndirectByteCountEXT-mipmapMode-04770
  If a VkSampler created with `mipmapMode` equal to `VK_SAMPLER_MIPMAP_MODE_LINEAR`, `reductionMode` equal to `VK_SAMPLER_REDUCTION_MODE_WEIGHTED_AVERAGE`, and `compareEnable` equal to `VK_FALSE` is used to sample a VkImageView as a result of this command, then the image view’s format features must contain `VK_FORMAT_FEATURE_SAMPLED_IMAGE_FILTER_LINEAR_BIT`

- VUID-vkCmdDrawIndirectByteCountEXT-mipmapMode-09599
  If a VkSampler created with `mipmapMode` equal to `VK_SAMPLER_MIPMAP_MODE_LINEAR` and `reductionMode` equal to either `VK_SAMPLER_REDUCTION_MODE_MIN` or `VK_SAMPLER_REDUCTION_MODE_MAX` is used to sample a VkImageView as a result of this command, then the image view’s format features must contain `VK_FORMAT_FEATURE_SAMPLED_IMAGE_FILTER_MINMAX_BIT`

- VUID-vkCmdDrawIndirectByteCountEXT-unnormalizedCoordinates-09635
  If a VkSampler created with `unnormalizedCoordinates` equal to `VK_TRUE` is used to sample a VkImageView as a result of this command, then the image view’s `levelCount` and `layerCount` must be 1

- VUID-vkCmdDrawIndirectByteCountEXT-None-08609
  If a VkSampler created with `unnormalizedCoordinates` equal to `VK_TRUE` is used to sample a VkImageView as a result of this command, then the image view’s `viewType` must be `VK_IMAGE_VIEW_TYPE_1D` or `VK_IMAGE_VIEW_TYPE_2D`

- VUID-vkCmdDrawIndirectByteCountEXT-None-08610
  If a VkSampler created with `unnormalizedCoordinates` equal to `VK_TRUE` is used to sample a VkImageView as a result of this command, then the sampler must not be used with any of the SPIR-V `OpImageSample*` or `OpImageSparseSample*` instructions with `ImplicitLod`, `Dref` or `Proj` in their name

- VUID-vkCmdDrawIndirectByteCountEXT-None-08611
  If a VkSampler created with `unnormalizedCoordinates` equal to `VK_TRUE` is used to sample a VkImageView as a result of this command, then the sampler must not be used with any of the SPIR-V `OpImageSample*` or `OpImageSparseSample*` instructions that includes a LOD bias or any offset values

- VUID-vkCmdDrawIndirectByteCountEXT-None-06479
  If a VkImageView is sampled with depth comparison, the image view’s format features must contain `VK_FORMAT_FEATURE_2_SAMPLED_IMAGE_DEPTH_COMPARISON_BIT`

- VUID-vkCmdDrawIndirectByteCountEXT-None-02691
  If a VkImageView is accessed using atomic operations as a result of this command, then the image view’s format features must contain `VK_FORMAT_FEATURE_STORAGE_IMAGE_ATOMIC_BIT`

- VUID-vkCmdDrawIndirectByteCountEXT-None-07888
  If a `VK_DESCRIPTOR_TYPE_STORAGE_TEXEL_BUFFER` descriptor is accessed using atomic operations as a result of this command, then the storage texel buffer’s format features must contain `VK_FORMAT_FEATURE_STORAGE_TEXEL_BUFFER_ATOMIC_BIT`

- VUID-vkCmdDrawIndirectByteCountEXT-None-02692
  If a VkImageView is sampled with `VK_FILTER_CUBIC_EXT` as a result of this command, then the image view’s format features must contain `VK_FORMAT_FEATURE_SAMPLED_IMAGE_FILTER_CUBIC_BIT_EXT`

- VUID-vkCmdDrawIndirectByteCountEXT-None-02693
  If the VK_EXT_filter_cubic extension is not enabled and any VkImageView is sampled with `VK_FILTER_CUBIC_EXT` as a result of this command, it must not have a VkImageViewType of `VK_IMAGE_VIEW_TYPE_3D`, `VK_IMAGE_VIEW_TYPE_CUBE`, or `VK_IMAGE_VIEW_TYPE_CUBE_ARRAY`

- VUID-vkCmdDrawIndirectByteCountEXT-filterCubic-02694
  Any VkImageView being sampled with `VK_FILTER_CUBIC_EXT` as a result of this command must have a VkImageViewType and format that supports cubic filtering, as specified by VkFilterCubicImageViewImageFormatPropertiesEXT::`filterCubic` returned by vkGetPhysicalDeviceImageFormatProperties2

- VUID-vkCmdDrawIndirectByteCountEXT-filterCubicMinmax-02695
  Any VkImageView being sampled with `VK_FILTER_CUBIC_EXT` with a reduction mode of either `VK_SAMPLER_REDUCTION_MODE_MIN` or `VK_SAMPLER_REDUCTION_MODE_MAX` as a result of this command must have a VkImageViewType and format that supports cubic filtering together with minmax filtering, as specified by VkFilterCubicImageViewImageFormatPropertiesEXT::`filterCubicMinmax` returned by vkGetPhysicalDeviceImageFormatProperties2

- VUID-vkCmdDrawIndirectByteCountEXT-cubicRangeClamp-09212
  If the `cubicRangeClamp` feature is not enabled, then any VkImageView being sampled with `VK_FILTER_CUBIC_EXT` as a result of this command must not have a VkSamplerReductionModeCreateInfo::`reductionMode` equal to `VK_SAMPLER_REDUCTION_MODE_WEIGHTED_AVERAGE_RANGECLAMP_QCOM`

- VUID-vkCmdDrawIndirectByteCountEXT-reductionMode-09213
  Any VkImageView being sampled with a VkSamplerReductionModeCreateInfo::`reductionMode` equal to `VK_SAMPLER_REDUCTION_MODE_WEIGHTED_AVERAGE_RANGECLAMP_QCOM` as a result of this command must sample with `VK_FILTER_CUBIC_EXT`

- VUID-vkCmdDrawIndirectByteCountEXT-selectableCubicWeights-09214
  If the `selectableCubicWeights` feature is not enabled, then any VkImageView being sampled with `VK_FILTER_CUBIC_EXT` as a result of this command must have VkSamplerCubicWeightsCreateInfoQCOM::`cubicWeights` equal to `VK_CUBIC_FILTER_WEIGHTS_CATMULL_ROM_QCOM`

- VUID-vkCmdDrawIndirectByteCountEXT-flags-02696
  Any VkImage created with a VkImageCreateInfo::`flags` containing `VK_IMAGE_CREATE_CORNER_SAMPLED_BIT_NV` sampled as a result of this command must only be sampled using a VkSamplerAddressMode of `VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE`

- VUID-vkCmdDrawIndirectByteCountEXT-OpTypeImage-07027
  For any VkImageView being written as a storage image where the image format field of the `OpTypeImage` is `Unknown`, the view’s format features must contain `VK_FORMAT_FEATURE_2_STORAGE_WRITE_WITHOUT_FORMAT_BIT`

- VUID-vkCmdDrawIndirectByteCountEXT-OpTypeImage-07028
  For any VkImageView being read as a storage image where the image format field of the `OpTypeImage` is `Unknown`, the view’s format features must contain `VK_FORMAT_FEATURE_2_STORAGE_READ_WITHOUT_FORMAT_BIT`

- VUID-vkCmdDrawIndirectByteCountEXT-OpTypeImage-07029
  For any VkBufferView being written as a storage texel buffer where the image format field of the `OpTypeImage` is `Unknown`, the view’s buffer features must contain `VK_FORMAT_FEATURE_2_STORAGE_WRITE_WITHOUT_FORMAT_BIT`

- VUID-vkCmdDrawIndirectByteCountEXT-OpTypeImage-07030
  Any VkBufferView being read as a storage texel buffer where the image format field of the `OpTypeImage` is `Unknown` then the view’s buffer features must contain `VK_FORMAT_FEATURE_2_STORAGE_READ_WITHOUT_FORMAT_BIT`

- VUID-vkCmdDrawIndirectByteCountEXT-None-08600
  For each set n that is statically used by a bound shader, a descriptor set must have been bound to n at the same pipeline bind point, with a VkPipelineLayout that is compatible for set n, with the VkPipelineLayout used to create the current VkPipeline or the VkDescriptorSetLayout array used to create the current VkShaderEXT , as described in Pipeline Layout Compatibility

- VUID-vkCmdDrawIndirectByteCountEXT-None-08601
  For each push constant that is statically used by a bound shader, a push constant value must have been set for the same pipeline bind point, with a VkPipelineLayout that is compatible for push constants, with the VkPipelineLayout used to create the current VkPipeline or the VkDescriptorSetLayout array used to create the current VkShaderEXT , as described in Pipeline Layout Compatibility

- VUID-vkCmdDrawIndirectByteCountEXT-None-10068
  For each array of resources that is used by a bound shader, the indices used to access members of the array must be less than the descriptor count for the identified binding in the descriptor sets used by this command

- VUID-vkCmdDrawIndirectByteCountEXT-maintenance4-08602
  If the `maintenance4` feature is not enabled, then for each push constant that is statically used by a bound shader, a push constant value must have been set for the same pipeline bind point, with a VkPipelineLayout that is compatible for push constants, with the VkPipelineLayout used to create the current VkPipeline or the VkDescriptorSetLayout and VkPushConstantRange arrays used to create the current VkShaderEXT , as described in Pipeline Layout Compatibility

- VUID-vkCmdDrawIndirectByteCountEXT-None-08114
  Descriptors in each bound descriptor set, specified via vkCmdBindDescriptorSets, must be valid as described by descriptor validity if they are statically used by the VkPipeline bound to the pipeline bind point used by this command and the bound VkPipeline was not created with `VK_PIPELINE_CREATE_DESCRIPTOR_BUFFER_BIT_EXT`

- VUID-vkCmdDrawIndirectByteCountEXT-None-08115
  If the descriptors used by the VkPipeline bound to the pipeline bind point were specified via vkCmdBindDescriptorSets, the bound VkPipeline must have been created without `VK_PIPELINE_CREATE_DESCRIPTOR_BUFFER_BIT_EXT`

- VUID-vkCmdDrawIndirectByteCountEXT-None-08116
  Descriptors in bound descriptor buffers, specified via vkCmdSetDescriptorBufferOffsetsEXT, must be valid if they are dynamically used by the VkPipeline bound to the pipeline bind point used by this command and the bound VkPipeline was created with `VK_PIPELINE_CREATE_DESCRIPTOR_BUFFER_BIT_EXT`

- VUID-vkCmdDrawIndirectByteCountEXT-None-08604
  Descriptors in bound descriptor buffers, specified via vkCmdSetDescriptorBufferOffsetsEXT, must be valid if they are dynamically used by any VkShaderEXT bound to a stage corresponding to the pipeline bind point used by this command

- VUID-vkCmdDrawIndirectByteCountEXT-None-08117
  If the descriptors used by the VkPipeline bound to the pipeline bind point were specified via vkCmdSetDescriptorBufferOffsetsEXT, the bound VkPipeline must have been created with `VK_PIPELINE_CREATE_DESCRIPTOR_BUFFER_BIT_EXT`

- VUID-vkCmdDrawIndirectByteCountEXT-None-08119
  If a descriptor is dynamically used with a VkPipeline created with `VK_PIPELINE_CREATE_DESCRIPTOR_BUFFER_BIT_EXT`, the descriptor memory must be resident

- VUID-vkCmdDrawIndirectByteCountEXT-None-08605
  If a descriptor is dynamically used with a VkShaderEXT created with a `VkDescriptorSetLayout` that was created with `VK_DESCRIPTOR_SET_LAYOUT_CREATE_DESCRIPTOR_BUFFER_BIT_EXT`, the descriptor memory must be resident

- VUID-vkCmdDrawIndirectByteCountEXT-None-08606
  If the `shaderObject` feature is not enabled, a valid pipeline must be bound to the pipeline bind point used by this command

- VUID-vkCmdDrawIndirectByteCountEXT-None-08608
  If a pipeline is bound to the pipeline bind point used by this command, there must not have been any calls to dynamic state setting commands for any state specified statically in the VkPipeline object bound to the pipeline bind point used by this command, since that pipeline was bound

- VUID-vkCmdDrawIndirectByteCountEXT-uniformBuffers-06935
  If any stage of the VkPipeline object bound to the pipeline bind point used by this command accesses a uniform buffer, and that stage was created without enabling either `VK_PIPELINE_ROBUSTNESS_BUFFER_BEHAVIOR_ROBUST_BUFFER_ACCESS` or `VK_PIPELINE_ROBUSTNESS_BUFFER_BEHAVIOR_ROBUST_BUFFER_ACCESS_2` for `uniformBuffers`, and the `robustBufferAccess` feature is not enabled, that stage must not access values outside of the range of the buffer as specified in the descriptor set bound to the same pipeline bind point

- VUID-vkCmdDrawIndirectByteCountEXT-None-08612
  If the `robustBufferAccess` feature is not enabled, and any VkShaderEXT bound to a stage corresponding to the pipeline bind point used by this command accesses a uniform buffer, it must not access values outside of the range of the buffer as specified in the descriptor set bound to the same pipeline bind point

- VUID-vkCmdDrawIndirectByteCountEXT-storageBuffers-06936
  If any stage of the VkPipeline object bound to the pipeline bind point used by this command accesses a storage buffer, and that stage was created without enabling either `VK_PIPELINE_ROBUSTNESS_BUFFER_BEHAVIOR_ROBUST_BUFFER_ACCESS` or `VK_PIPELINE_ROBUSTNESS_BUFFER_BEHAVIOR_ROBUST_BUFFER_ACCESS_2` for `storageBuffers`, and the `robustBufferAccess` feature is not enabled, that stage must not access values outside of the range of the buffer as specified in the descriptor set bound to the same pipeline bind point

- VUID-vkCmdDrawIndirectByteCountEXT-None-08613
  If the `robustBufferAccess` feature is not enabled, and any VkShaderEXT bound to a stage corresponding to the pipeline bind point used by this command accesses a storage buffer, it must not access values outside of the range of the buffer as specified in the descriptor set bound to the same pipeline bind point

- VUID-vkCmdDrawIndirectByteCountEXT-commandBuffer-02707
  If `commandBuffer` is an unprotected command buffer and `protectedNoFault` is not supported, any resource accessed by bound shaders must not be a protected resource

- VUID-vkCmdDrawIndirectByteCountEXT-viewType-07752
  If a VkImageView is accessed as a result of this command, then the image view’s `viewType` must match the `Dim` operand of the `OpTypeImage` as described in Compatibility Between SPIR-V Image Dimensions and Vulkan ImageView Types

- VUID-vkCmdDrawIndirectByteCountEXT-format-07753
  If a VkImageView or VkBufferView is accessed as a result of this command, then the numeric type of the view’s `format` and the `Sampled` `Type` operand of the `OpTypeImage` must match

- VUID-vkCmdDrawIndirectByteCountEXT-OpImageWrite-08795
  If a VkImageView created with a format other than `VK_FORMAT_A8_UNORM` is accessed using `OpImageWrite` as a result of this command, then the `Type` of the `Texel` operand of that instruction must have at least as many components as the image view’s format

- VUID-vkCmdDrawIndirectByteCountEXT-OpImageWrite-08796
  If a VkImageView created with the format `VK_FORMAT_A8_UNORM` is accessed using `OpImageWrite` as a result of this command, then the `Type` of the `Texel` operand of that instruction must have four components

- VUID-vkCmdDrawIndirectByteCountEXT-OpImageWrite-04469
  If a VkBufferView is accessed using `OpImageWrite` as a result of this command, then the `Type` of the `Texel` operand of that instruction must have at least as many components as the buffer view’s format

- VUID-vkCmdDrawIndirectByteCountEXT-SampledType-04470
  If a VkImageView with a VkFormat that has a 64-bit component width is accessed as a result of this command, the `SampledType` of the `OpTypeImage` operand of that instruction must have a `Width` of 64

- VUID-vkCmdDrawIndirectByteCountEXT-SampledType-04471
  If a VkImageView with a VkFormat that has a component width less than 64-bit is accessed as a result of this command, the `SampledType` of the `OpTypeImage` operand of that instruction must have a `Width` of 32

- VUID-vkCmdDrawIndirectByteCountEXT-SampledType-04472
  If a VkBufferView with a VkFormat that has a 64-bit component width is accessed as a result of this command, the `SampledType` of the `OpTypeImage` operand of that instruction must have a `Width` of 64

- VUID-vkCmdDrawIndirectByteCountEXT-SampledType-04473
  If a VkBufferView with a VkFormat that has a component width less than 64-bit is accessed as a result of this command, the `SampledType` of the `OpTypeImage` operand of that instruction must have a `Width` of 32

- VUID-vkCmdDrawIndirectByteCountEXT-sparseImageInt64Atomics-04474
  If the `sparseImageInt64Atomics` feature is not enabled, VkImage objects created with the `VK_IMAGE_CREATE_SPARSE_RESIDENCY_BIT` flag must not be accessed by atomic instructions through an `OpTypeImage` with a `SampledType` with a `Width` of 64 by this command

- VUID-vkCmdDrawIndirectByteCountEXT-sparseImageInt64Atomics-04475
  If the `sparseImageInt64Atomics` feature is not enabled, VkBuffer objects created with the `VK_BUFFER_CREATE_SPARSE_RESIDENCY_BIT` flag must not be accessed by atomic instructions through an `OpTypeImage` with a `SampledType` with a `Width` of 64 by this command

- VUID-vkCmdDrawIndirectByteCountEXT-OpImageWeightedSampleQCOM-06971
  If `OpImageWeightedSampleQCOM` is used to sample a VkImageView as a result of this command, then the image view’s format features must contain `VK_FORMAT_FEATURE_2_WEIGHT_SAMPLED_IMAGE_BIT_QCOM`

- VUID-vkCmdDrawIndirectByteCountEXT-OpImageWeightedSampleQCOM-06972
  If `OpImageWeightedSampleQCOM` uses a VkImageView as a sample weight image as a result of this command, then the image view’s format features must contain `VK_FORMAT_FEATURE_2_WEIGHT_IMAGE_BIT_QCOM`

- VUID-vkCmdDrawIndirectByteCountEXT-OpImageBoxFilterQCOM-06973
  If `OpImageBoxFilterQCOM` is used to sample a VkImageView as a result of this command, then the image view’s format features must contain `VK_FORMAT_FEATURE_2_BOX_FILTER_SAMPLED_BIT_QCOM`

- VUID-vkCmdDrawIndirectByteCountEXT-OpImageBlockMatchSSDQCOM-06974
  If `OpImageBlockMatchSSDQCOM` is used to read from an VkImageView as a result of this command, then the image view’s format features must contain `VK_FORMAT_FEATURE_2_BLOCK_MATCHING_BIT_QCOM`

- VUID-vkCmdDrawIndirectByteCountEXT-OpImageBlockMatchSADQCOM-06975
  If `OpImageBlockMatchSADQCOM` is used to read from an VkImageView as a result of this command, then the image view’s format features must contain `VK_FORMAT_FEATURE_2_BLOCK_MATCHING_BIT_QCOM`

- VUID-vkCmdDrawIndirectByteCountEXT-OpImageBlockMatchSADQCOM-06976
  If `OpImageBlockMatchSADQCOM` or OpImageBlockMatchSSDQCOM is used to read from a reference image as result of this command, then the specified reference coordinates must not fail integer texel coordinate validation

- VUID-vkCmdDrawIndirectByteCountEXT-OpImageWeightedSampleQCOM-06977
  If `OpImageWeightedSampleQCOM`, `OpImageBoxFilterQCOM`, `OpImageBlockMatchWindowSSDQCOM`, `OpImageBlockMatchWindowSADQCOM`, `OpImageBlockMatchGatherSSDQCOM`, `OpImageBlockMatchGatherSADQCOM`, `OpImageBlockMatchSSDQCOM`, or `OpImageBlockMatchSADQCOM` uses a VkSampler as a result of this command, then the sampler must have been created with `VK_SAMPLER_CREATE_IMAGE_PROCESSING_BIT_QCOM`

- VUID-vkCmdDrawIndirectByteCountEXT-OpImageWeightedSampleQCOM-06978
  If any command other than `OpImageWeightedSampleQCOM`, `OpImageBoxFilterQCOM`, `OpImageBlockMatchWindowSSDQCOM`, `OpImageBlockMatchWindowSADQCOM`, `OpImageBlockMatchGatherSSDQCOM`, `OpImageBlockMatchGatherSADQCOM`, `OpImageBlockMatchSSDQCOM`, or `OpImageBlockMatchSADQCOM` uses a VkSampler as a result of this command, then the sampler must not have been created with `VK_SAMPLER_CREATE_IMAGE_PROCESSING_BIT_QCOM`

- VUID-vkCmdDrawIndirectByteCountEXT-OpImageBlockMatchWindow-09215
  If a `OpImageBlockMatchWindow*QCOM` or `OpImageBlockMatchGather*QCOM` instruction is used to read from an VkImageView as a result of this command, then the image view’s format features must contain `VK_FORMAT_FEATURE_2_BLOCK_MATCHING_BIT_QCOM`

- VUID-vkCmdDrawIndirectByteCountEXT-OpImageBlockMatchWindow-09216
  If a `OpImageBlockMatchWindow*QCOM` or `OpImageBlockMatchGather*QCOM` instruction is used to read from an VkImageView as a result of this command, then the image view’s format must be a single-component format

- VUID-vkCmdDrawIndirectByteCountEXT-OpImageBlockMatchWindow-09217
  If a `OpImageBlockMatchWindow*QCOM` or `OpImageBlockMatchGather*QCOM` read from a reference image as result of this command, then the specified reference coordinates must not fail integer texel coordinate validation

- VUID-vkCmdDrawIndirectByteCountEXT-None-07288
  Any shader invocation executed by this command must terminate

- VUID-vkCmdDrawIndirectByteCountEXT-None-09600
  If a descriptor with type equal to any of `VK_DESCRIPTOR_TYPE_SAMPLE_WEIGHT_IMAGE_QCOM`, `VK_DESCRIPTOR_TYPE_BLOCK_MATCH_IMAGE_QCOM`, `VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE`, `VK_DESCRIPTOR_TYPE_STORAGE_IMAGE`, or `VK_DESCRIPTOR_TYPE_INPUT_ATTACHMENT` is accessed as a result of this command, all image subresources identified by that descriptor must be in the image layout identified when the descriptor was written

- VUID-vkCmdDrawIndirectByteCountEXT-commandBuffer-10746
  The `VkDeviceMemory` object allocated from a `VkMemoryHeap` with the `VK_MEMORY_HEAP_TILE_MEMORY_BIT_QCOM` property that is bound to a resource accessed as a result of this command must be the active bound bound tile memory object in `commandBuffer`

- VUID-vkCmdDrawIndirectByteCountEXT-None-10678
  If this command is recorded inside a tile shading render pass instance, the stages corresponding to the pipeline bind point used by this command must only include `VK_SHADER_STAGE_VERTEX_BIT`, `VK_SHADER_STAGE_FRAGMENT_BIT`, and/or `VK_SHADER_STAGE_COMPUTE_BIT`

- VUID-vkCmdDrawIndirectByteCountEXT-None-10679
  If this command is recorded where per-tile execution model is enabled, there must be no access to any image while the image was be transitioned to the `VK_IMAGE_LAYOUT_ATTACHMENT_FEEDBACK_LOOP_OPTIMAL_EXT` layout

- VUID-vkCmdDrawIndirectByteCountEXT-pDescription-09900
  If a `VK_DESCRIPTOR_TYPE_TENSOR_ARM` descriptor is accessed as a result of this command, then the underlying VkTensorARM object must have been created with a VkTensorCreateInfoARM::`pDescription` whose `usage` member contained `VK_TENSOR_USAGE_SHADER_BIT_ARM`

- VUID-vkCmdDrawIndirectByteCountEXT-dimensionCount-09905
  If a `VK_DESCRIPTOR_TYPE_TENSOR_ARM` descriptor is accessed as a result of this command, then the `Rank` of the `OpTypeTensorARM` of the tensor resource variable must be equal to the `dimensionCount` provided via VkTensorCreateInfoARM::`pDescription` when creating the underlying VkTensorARM object

- VUID-vkCmdDrawIndirectByteCountEXT-OpTypeTensorARM-09906
  If a `VK_DESCRIPTOR_TYPE_TENSOR_ARM` descriptor is accessed as a result of this command, then the element type of the `OpTypeTensorARM` of the tensor resource variable must be compatible with the VkFormat of the VkTensorViewARM used for the access

- VUID-vkCmdDrawIndirectByteCountEXT-renderPass-02684
  The current render pass must be compatible with the `renderPass` member of the `VkGraphicsPipelineCreateInfo` structure specified when creating the `VkPipeline` bound to `VK_PIPELINE_BIND_POINT_GRAPHICS`

- VUID-vkCmdDrawIndirectByteCountEXT-subpass-02685
  The subpass index of the current render pass must be equal to the `subpass` member of the `VkGraphicsPipelineCreateInfo` structure specified when creating the `VkPipeline` bound to `VK_PIPELINE_BIND_POINT_GRAPHICS`

- VUID-vkCmdDrawIndirectByteCountEXT-None-07748
  If any shader statically accesses an input attachment, a valid descriptor must be bound to the pipeline via a descriptor set

- VUID-vkCmdDrawIndirectByteCountEXT-OpTypeImage-07468
  If any shader executed by this pipeline accesses an `OpTypeImage` variable with a `Dim` operand of `SubpassData`, it must be decorated with an `InputAttachmentIndex` that corresponds to a valid input attachment in the current subpass

- VUID-vkCmdDrawIndirectByteCountEXT-None-07469
  Input attachment views accessed in a subpass must be created with the same VkFormat as the corresponding subpass definition, and be created with a VkImageView that is compatible with the attachment referenced by the subpass' `pInputAttachments`[`InputAttachmentIndex`] in the bound VkFramebuffer as specified by Fragment Input Attachment Compatibility

- VUID-vkCmdDrawIndirectByteCountEXT-pDepthInputAttachmentIndex-09595
  Input attachment views accessed in a dynamic render pass with a `InputAttachmentIndex` referenced by VkRenderingInputAttachmentIndexInfo, or no `InputAttachmentIndex` if VkRenderingInputAttachmentIndexInfo:`pDepthInputAttachmentIndex` or VkRenderingInputAttachmentIndexInfo:`pStencilInputAttachmentIndex` are `NULL`, must be created with a VkImageView that is compatible with the corresponding color, depth, or stencil attachment in VkRenderingInfo

- VUID-vkCmdDrawIndirectByteCountEXT-pDepthInputAttachmentIndex-09596
  Input attachment views accessed in a dynamic render pass via a shader object must have an `InputAttachmentIndex` if both VkRenderingInputAttachmentIndexInfo:`pDepthInputAttachmentIndex` and VkRenderingInputAttachmentIndexInfo:`pStencilInputAttachmentIndex` are non-`NULL`

- VUID-vkCmdDrawIndirectByteCountEXT-InputAttachmentIndex-09597
  If an input attachment view accessed in a dynamic render pass via a shader object has an `InputAttachmentIndex`, the `InputAttachmentIndex` must match an index in VkRenderingInputAttachmentIndexInfo

- VUID-vkCmdDrawIndirectByteCountEXT-None-06537
  Memory backing image subresources used as attachments in the current render pass must not be written in any way other than as an attachment by this command

- VUID-vkCmdDrawIndirectByteCountEXT-None-10795
  If a color attachment is written by any prior command in this subpass or by the load, store, or resolve operations for this subpass, feedback loop is not enabled for it, and either:

  - the `VK_PIPELINE_CREATE_COLOR_ATTACHMENT_FEEDBACK_LOOP_BIT_EXT` is set on the bound pipeline or

  - the last call to vkCmdSetAttachmentFeedbackLoopEnableEXT included `VK_IMAGE_ASPECT_COLOR_BIT` and

    - there is no bound graphics pipeline or

    - the bound graphics pipeline was created with `VK_DYNAMIC_STATE_ATTACHMENT_FEEDBACK_LOOP_ENABLE_EXT`

  it must not be accessed in any way other than as an attachment by this command

- VUID-vkCmdDrawIndirectByteCountEXT-None-10796
  If a depth attachment is written by any prior command in this subpass or by the load, store, or resolve operations for this subpass, feedback loop is not enabled for it, and either:

  - the `VK_PIPELINE_CREATE_DEPTH_STENCIL_ATTACHMENT_FEEDBACK_LOOP_BIT_EXT` is set on the bound pipeline or

  - the last call to vkCmdSetAttachmentFeedbackLoopEnableEXT included `VK_IMAGE_ASPECT_DEPTH_BIT` and

    - there is no bound graphics pipeline or

    - the bound graphics pipeline was created with `VK_DYNAMIC_STATE_ATTACHMENT_FEEDBACK_LOOP_ENABLE_EXT`

  it must not be accessed in any way other than as an attachment by this command

- VUID-vkCmdDrawIndirectByteCountEXT-None-10797
  If a stencil attachment is written by any prior command in this subpass or by the load, store, or resolve operations for this subpass, feedback loop is not enabled for it, and either:

  - the `VK_PIPELINE_CREATE_DEPTH_STENCIL_ATTACHMENT_FEEDBACK_LOOP_BIT_EXT` is set on the bound pipeline or

  - the last call to vkCmdSetAttachmentFeedbackLoopEnableEXT included `VK_IMAGE_ASPECT_STENCIL_BIT` and

    - there is no bound graphics pipeline or

    - the bound graphics pipeline was created with `VK_DYNAMIC_STATE_ATTACHMENT_FEEDBACK_LOOP_ENABLE_EXT`

  it must not be accessed in any way other than as an attachment by this command

- VUID-vkCmdDrawIndirectByteCountEXT-None-09003
  If an attachment is written by any prior command in this subpass or by the load, store, or resolve operations for this subpass, it must not be accessed in any way other than as an attachment, storage image, or sampled image by this command

- VUID-vkCmdDrawIndirectByteCountEXT-None-06539
  If any previously recorded command in the current subpass accessed an image subresource used as an attachment in this subpass in any way other than as an attachment, this command must not write to that image subresource as an attachment

- VUID-vkCmdDrawIndirectByteCountEXT-None-06886
  If the current render pass instance uses a depth/stencil attachment with a read-only layout for the depth aspect, depth writes must be disabled

- VUID-vkCmdDrawIndirectByteCountEXT-None-06887
  If the current render pass instance uses a depth/stencil attachment with a read-only layout for the stencil aspect, both front and back `writeMask` are not zero, and stencil test is enabled, all stencil ops must be `VK_STENCIL_OP_KEEP`

- VUID-vkCmdDrawIndirectByteCountEXT-None-07831
  If the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_VIEWPORT` dynamic state enabled then vkCmdSetViewport must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawIndirectByteCountEXT-None-07832
  If the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_SCISSOR` dynamic state enabled then vkCmdSetScissor must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawIndirectByteCountEXT-None-07833
  If the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_LINE_WIDTH` dynamic state enabled then vkCmdSetLineWidth must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawIndirectByteCountEXT-None-08617
  If a shader object is bound to any graphics stage, and the most recent call to vkCmdSetRasterizerDiscardEnable in the current command buffer set `rasterizerDiscardEnable` to `VK_FALSE`, and the most recent call to vkCmdSetPolygonModeEXT in the current command buffer set `polygonMode` to `VK_POLYGON_MODE_LINE`, vkCmdSetLineWidth must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawIndirectByteCountEXT-None-08618
  If a shader object is bound to any graphics stage, and the most recent call to vkCmdSetRasterizerDiscardEnable in the current command buffer set `rasterizerDiscardEnable` to `VK_FALSE`, and the most recent call to vkCmdSetPrimitiveTopology in the current command buffer set `primitiveTopology` to any line topology, vkCmdSetLineWidth must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawIndirectByteCountEXT-None-08619
  If a shader object that outputs line primitives is bound to the `VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT` or `VK_SHADER_STAGE_GEOMETRY_BIT` stage, and the most recent call to vkCmdSetRasterizerDiscardEnable in the current command buffer set `rasterizerDiscardEnable` to `VK_FALSE`, vkCmdSetLineWidth must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawIndirectByteCountEXT-None-07834
  If a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_DEPTH_BIAS` dynamic state enabled, the current value of `rasterizerDiscardEnable` is `VK_FALSE`, and the current value of `depthBiasEnable` is `VK_TRUE`, then vkCmdSetDepthBias or vkCmdSetDepthBias2EXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawIndirectByteCountEXT-None-07835
  If a shader object is bound to the `VK_SHADER_STAGE_FRAGMENT_BIT` stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_BLEND_CONSTANTS` dynamic state enabled, the current value of `rasterizerDiscardEnable` is `VK_FALSE`, and an active color attachment current value of `blendEnable` is `VK_TRUE` with a blend equations where any VkBlendFactor member is `VK_BLEND_FACTOR_CONSTANT_COLOR`, `VK_BLEND_FACTOR_ONE_MINUS_CONSTANT_COLOR`, `VK_BLEND_FACTOR_CONSTANT_ALPHA`, or `VK_BLEND_FACTOR_ONE_MINUS_CONSTANT_ALPHA`, then vkCmdSetBlendConstants must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawIndirectByteCountEXT-None-07836
  If a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_DEPTH_BOUNDS` dynamic state enabled, the current value of `rasterizerDiscardEnable` is `VK_FALSE`, and the current value of `depthBoundsTestEnable` is `VK_TRUE`, then vkCmdSetDepthBounds must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawIndirectByteCountEXT-None-07837
  If a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_STENCIL_COMPARE_MASK` dynamic state enabled, the current value of `rasterizerDiscardEnable` is `VK_FALSE`, and the current value of `stencilTestEnable` is `VK_TRUE`, then vkCmdSetStencilCompareMask must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawIndirectByteCountEXT-None-07838
  If a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_STENCIL_WRITE_MASK` dynamic state enabled, the current value of `rasterizerDiscardEnable` is `VK_FALSE`, and the current value of `stencilTestEnable` is `VK_TRUE`, then vkCmdSetStencilWriteMask must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawIndirectByteCountEXT-None-07839
  If a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_STENCIL_REFERENCE` dynamic state enabled, the current value of and `rasterizerDiscardEnable` is `VK_FALSE`, the current value of `stencilTestEnable` is `VK_TRUE`, then vkCmdSetStencilReference must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawIndirectByteCountEXT-maxMultiviewInstanceIndex-02688
  If the draw is recorded in a render pass instance with multiview enabled, the maximum instance index must be less than or equal to VkPhysicalDeviceMultiviewProperties::`maxMultiviewInstanceIndex`

- VUID-vkCmdDrawIndirectByteCountEXT-sampleLocationsEnable-02689
  If the bound graphics pipeline was created with VkPipelineSampleLocationsStateCreateInfoEXT::`sampleLocationsEnable` set to `VK_TRUE` and the current subpass has a depth/stencil attachment, then that attachment must have been created with the `VK_IMAGE_CREATE_SAMPLE_LOCATIONS_COMPATIBLE_DEPTH_BIT_EXT` bit set

- VUID-vkCmdDrawIndirectByteCountEXT-None-07634
  If the `VK_EXT_sample_locations` extension is enabled, a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_SAMPLE_LOCATIONS_ENABLE_EXT` dynamic state enabled, and the current value of `rasterizerDiscardEnable` is `VK_FALSE`, then vkCmdSetSampleLocationsEnableEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawIndirectByteCountEXT-None-06666
  If the `VK_EXT_sample_locations` extension is enabled, a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_SAMPLE_LOCATIONS_EXT` dynamic state enabled, the current value of `rasterizerDiscardEnable` is `VK_FALSE`, and the current value of `sampleLocationsEnable` is `VK_TRUE`, then vkCmdSetSampleLocationsEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawIndirectByteCountEXT-None-07840
  If a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_CULL_MODE` dynamic state enabled, and the current value of `rasterizerDiscardEnable` is `VK_FALSE`, then vkCmdSetCullMode must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawIndirectByteCountEXT-None-07841
  If a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_FRONT_FACE` dynamic state enabled, and the current value of `rasterizerDiscardEnable` is `VK_FALSE`, then vkCmdSetFrontFace must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawIndirectByteCountEXT-None-07843
  If a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_DEPTH_TEST_ENABLE` dynamic state enabled, and the current value of `rasterizerDiscardEnable` is `VK_FALSE`, vkCmdSetDepthTestEnable must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawIndirectByteCountEXT-None-07844
  If a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_DEPTH_WRITE_ENABLE` dynamic state enabled, and the current value of `rasterizerDiscardEnable` is `VK_FALSE`, and the current value of `depthTestEnable` is `VK_TRUE`, then vkCmdSetDepthWriteEnable must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawIndirectByteCountEXT-None-07845
  If a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_DEPTH_COMPARE_OP` dynamic state enabled, the current value of `rasterizerDiscardEnable` is `VK_FALSE`, and the current value of `depthTestEnable` is `VK_TRUE`, then vkCmdSetDepthCompareOp must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawIndirectByteCountEXT-None-07846
  If the `depthBounds` feature is enabled, a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_DEPTH_BOUNDS_TEST_ENABLE` dynamic state enabled, and the current value of `rasterizerDiscardEnable` is `VK_FALSE`, then vkCmdSetDepthBoundsTestEnable must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawIndirectByteCountEXT-None-07847
  If a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_STENCIL_TEST_ENABLE` dynamic state enabled, and the current value of `rasterizerDiscardEnable` is `VK_FALSE`, then vkCmdSetStencilTestEnable must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawIndirectByteCountEXT-None-07848
  If a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_STENCIL_OP` dynamic state enabled, the current value of `rasterizerDiscardEnable` is `VK_FALSE`, the current value of `stencilTestEnable` is `VK_TRUE`, then vkCmdSetStencilOp must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawIndirectByteCountEXT-viewportCount-03417
  If a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_VIEWPORT_WITH_COUNT` dynamic state enabled, and the state is not inherited, then vkCmdSetViewportWithCount must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawIndirectByteCountEXT-scissorCount-03418
  If a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_SCISSOR_WITH_COUNT` dynamic state enabled, and the state is not inherited, then vkCmdSetScissorWithCount must have been called and not subsequently invalidated in the current command buffer prior to this drawing

- VUID-vkCmdDrawIndirectByteCountEXT-viewportCount-03419
  If a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with both the `VK_DYNAMIC_STATE_SCISSOR_WITH_COUNT` and `VK_DYNAMIC_STATE_VIEWPORT_WITH_COUNT` dynamic states enabled, and the state is not inherited, then the `viewportCount` parameter of `vkCmdSetViewportWithCount` must match the `scissorCount` parameter of `vkCmdSetScissorWithCount`

- VUID-vkCmdDrawIndirectByteCountEXT-viewportCount-04137
  If the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_VIEWPORT_WITH_COUNT` dynamic state enabled, but not the `VK_DYNAMIC_STATE_VIEWPORT_W_SCALING_NV` dynamic state enabled, then the bound graphics pipeline must have been created with VkPipelineViewportWScalingStateCreateInfoNV::`viewportCount` greater or equal to the `viewportCount` parameter in the last call to vkCmdSetViewportWithCount

- VUID-vkCmdDrawIndirectByteCountEXT-viewportCount-04138
  If the `VK_NV_clip_space_w_scaling` extension is enabled, and a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_VIEWPORT_WITH_COUNT` and `VK_DYNAMIC_STATE_VIEWPORT_W_SCALING_NV` dynamic state enabled, the current value of `viewportWScalingEnable` is `VK_TRUE`, then vkCmdSetViewportWScalingNV must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawIndirectByteCountEXT-None-08636
  If the `VK_NV_clip_space_w_scaling` extension is enabled, and a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_VIEWPORT_WITH_COUNT` and `VK_DYNAMIC_STATE_VIEWPORT_W_SCALING_NV` dynamic state enabled, the current value of `viewportWScalingEnable` is `VK_TRUE`, then the `viewportCount` parameter in the last call to vkCmdSetViewportWScalingNV must be greater than or equal to the `viewportCount` parameter in the last call to vkCmdSetViewportWithCount

- VUID-vkCmdDrawIndirectByteCountEXT-viewportCount-04139
  If the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_VIEWPORT_WITH_COUNT` dynamic state enabled, but not the `VK_DYNAMIC_STATE_VIEWPORT_SHADING_RATE_PALETTE_NV` dynamic state enabled, then the bound graphics pipeline must have been created with VkPipelineViewportShadingRateImageStateCreateInfoNV::`viewportCount` greater or equal to the `viewportCount` parameter in the last call to vkCmdSetViewportWithCount

- VUID-vkCmdDrawIndirectByteCountEXT-shadingRateImage-09233
  If the `shadingRateImage` feature is enabled, and a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_VIEWPORT_COARSE_SAMPLE_ORDER_NV` and the current value of `rasterizerDiscardEnable` is `VK_FALSE`, then vkCmdSetCoarseSampleOrderNV must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawIndirectByteCountEXT-shadingRateImage-09234
  If the `shadingRateImage` feature is enabled, and a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_VIEWPORT_WITH_COUNT` and `VK_DYNAMIC_STATE_VIEWPORT_SHADING_RATE_PALETTE_NV` dynamic state enabled, the current value of `rasterizerDiscardEnable` is `VK_FALSE`, and the current value of `shadingRateImageEnable` is `VK_TRUE`, then vkCmdSetViewportShadingRatePaletteNV must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawIndirectByteCountEXT-None-08637
  If the `shadingRateImage` feature is enabled, and a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_VIEWPORT_WITH_COUNT` and `VK_DYNAMIC_STATE_VIEWPORT_SHADING_RATE_PALETTE_NV` dynamic state enabled, the current value of `rasterizerDiscardEnable` is `VK_FALSE`, and the current value of `shadingRateImageEnable` is `VK_TRUE`, then the `viewportCount` parameter in the last call to vkCmdSetViewportShadingRatePaletteNV must be greater than or equal to the `viewportCount` parameter in the last call to vkCmdSetViewportWithCount

- VUID-vkCmdDrawIndirectByteCountEXT-VkPipelineVieportCreateInfo-04141
  If the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_VIEWPORT_WITH_COUNT` dynamic state enabled and a VkPipelineViewportSwizzleStateCreateInfoNV structure chained from VkPipelineViewportStateCreateInfo, then the bound graphics pipeline must have been created with VkPipelineViewportSwizzleStateCreateInfoNV::`viewportCount` greater or equal to the `viewportCount` parameter in the last call to vkCmdSetViewportWithCount

- VUID-vkCmdDrawIndirectByteCountEXT-VkPipelineVieportCreateInfo-04142
  If the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_VIEWPORT_WITH_COUNT` dynamic state enabled and a VkPipelineViewportExclusiveScissorStateCreateInfoNV structure chained from VkPipelineViewportStateCreateInfo, then the bound graphics pipeline must have been created with VkPipelineViewportExclusiveScissorStateCreateInfoNV::`exclusiveScissorCount` greater or equal to the `viewportCount` parameter in the last call to vkCmdSetViewportWithCount

- VUID-vkCmdDrawIndirectByteCountEXT-None-07878
  If the `exclusiveScissor` feature is enabled, and a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_EXCLUSIVE_SCISSOR_ENABLE_NV` dynamic state enabled, then vkCmdSetExclusiveScissorEnableNV must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawIndirectByteCountEXT-None-07879
  If the `exclusiveScissor` feature is enabled, a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_EXCLUSIVE_SCISSOR_NV` dynamic state enabled, and the most recent call to vkCmdSetExclusiveScissorEnableNV in the current command buffer set any element of `pExclusiveScissorEnables` to `VK_TRUE`, then vkCmdSetExclusiveScissorNV must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawIndirectByteCountEXT-None-04876
  If a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_RASTERIZER_DISCARD_ENABLE` dynamic state enabled, then vkCmdSetRasterizerDiscardEnable must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawIndirectByteCountEXT-None-04877
  If a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_DEPTH_BIAS_ENABLE` dynamic state enabled, and the current value of `rasterizerDiscardEnable` is `VK_FALSE`, then vkCmdSetDepthBiasEnable must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawIndirectByteCountEXT-logicOp-04878
  If a shader object is bound to the `VK_SHADER_STAGE_FRAGMENT_BIT` or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_LOGIC_OP_EXT` dynamic state enabled, the current value of `rasterizerDiscardEnable` is `VK_FALSE`, and the current value of `logicOpEnable` is `VK_TRUE`, then vkCmdSetLogicOpEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawIndirectByteCountEXT-primitiveFragmentShadingRateWithMultipleViewports-04552
  If the `primitiveFragmentShadingRateWithMultipleViewports` limit is not supported, the bound graphics pipeline was created with the `VK_DYNAMIC_STATE_VIEWPORT_WITH_COUNT` dynamic state enabled, and any of the shader stages of the bound graphics pipeline write to the `PrimitiveShadingRateKHR` built-in, then vkCmdSetViewportWithCount must have been called in the current command buffer prior to this drawing command, and the `viewportCount` parameter of `vkCmdSetViewportWithCount` must be `1`

- VUID-vkCmdDrawIndirectByteCountEXT-primitiveFragmentShadingRateWithMultipleViewports-08642
  If the `primitiveFragmentShadingRateWithMultipleViewports` limit is not supported, and any shader object bound to a graphics stage writes to the `PrimitiveShadingRateKHR` built-in, then vkCmdSetViewportWithCount must have been called in the current command buffer prior to this drawing command, and the `viewportCount` parameter of `vkCmdSetViewportWithCount` must be `1`

- VUID-vkCmdDrawIndirectByteCountEXT-blendEnable-04727
  If a shader object is bound to the `VK_SHADER_STAGE_FRAGMENT_BIT` stage or a graphics pipeline is bound which was created with `VK_DYNAMIC_STATE_COLOR_BLEND_ENABLE_EXT` dynamic state enabled, the current value of `rasterizerDiscardEnable` is `VK_FALSE`, then for each color attachment, if the corresponding image view’s format features do not contain `VK_FORMAT_FEATURE_COLOR_ATTACHMENT_BLEND_BIT`, then the corresponding current value of `blendEnable` must be `VK_FALSE`

- VUID-vkCmdDrawIndirectByteCountEXT-None-08644
  If a shader object is bound to any graphics stage or a graphics pipeline is bound, the current value of `rasterizerDiscardEnable` is `VK_FALSE`, and none of the following is enabled:

  - the `VK_AMD_mixed_attachment_samples` extension

  - the `VK_NV_framebuffer_mixed_samples` extension

  - the `multisampledRenderToSingleSampled` feature

  then the current value of `rasterizationSamples` must be the same as the current color and/or depth/stencil attachments

- VUID-vkCmdDrawIndirectByteCountEXT-None-08876
  If a shader object is bound to any graphics stage, the current render pass instance must have been begun with vkCmdBeginRendering

- VUID-vkCmdDrawIndirectByteCountEXT-imageView-06172
  If the current render pass instance was begun with vkCmdBeginRendering, the `imageView` member of `pDepthAttachment` is not VK_NULL_HANDLE, and the `layout` member of `pDepthAttachment` is `VK_IMAGE_LAYOUT_DEPTH_STENCIL_READ_ONLY_OPTIMAL`, this command must not write any values to the depth attachment

- VUID-vkCmdDrawIndirectByteCountEXT-imageView-06173
  If the current render pass instance was begun with vkCmdBeginRendering, the `imageView` member of `pStencilAttachment` is not VK_NULL_HANDLE, and the `layout` member of `pStencilAttachment` is `VK_IMAGE_LAYOUT_DEPTH_STENCIL_READ_ONLY_OPTIMAL`, this command must not write any values to the stencil attachment

- VUID-vkCmdDrawIndirectByteCountEXT-imageView-06174
  If the current render pass instance was begun with vkCmdBeginRendering, the `imageView` member of `pDepthAttachment` is not VK_NULL_HANDLE, and the `layout` member of `pDepthAttachment` is `VK_IMAGE_LAYOUT_DEPTH_READ_ONLY_STENCIL_ATTACHMENT_OPTIMAL`, this command must not write any values to the depth attachment

- VUID-vkCmdDrawIndirectByteCountEXT-imageView-06175
  If the current render pass instance was begun with vkCmdBeginRendering, the `imageView` member of `pStencilAttachment` is not VK_NULL_HANDLE, and the `layout` member of `pStencilAttachment` is `VK_IMAGE_LAYOUT_DEPTH_ATTACHMENT_STENCIL_READ_ONLY_OPTIMAL`, this command must not write any values to the stencil attachment

- VUID-vkCmdDrawIndirectByteCountEXT-imageView-06176
  If the current render pass instance was begun with vkCmdBeginRendering, the `imageView` member of `pDepthAttachment` is not VK_NULL_HANDLE, and the `layout` member of `pDepthAttachment` is `VK_IMAGE_LAYOUT_DEPTH_READ_ONLY_OPTIMAL`, this command must not write any values to the depth attachment

- VUID-vkCmdDrawIndirectByteCountEXT-imageView-06177
  If the current render pass instance was begun with vkCmdBeginRendering, the `imageView` member of `pStencilAttachment` is not VK_NULL_HANDLE, and the `layout` member of `pStencilAttachment` is `VK_IMAGE_LAYOUT_STENCIL_READ_ONLY_OPTIMAL`, this command must not write any values to the stencil attachment

- VUID-vkCmdDrawIndirectByteCountEXT-viewMask-06178
  If the current render pass instance was begun with vkCmdBeginRendering, the bound graphics pipeline must have been created with a VkPipelineRenderingCreateInfo::`viewMask` equal to VkRenderingInfo::`viewMask`

- VUID-vkCmdDrawIndirectByteCountEXT-colorAttachmentCount-06179
  If the `dynamicRenderingUnusedAttachments` feature is not enabled and the current render pass instance was begun with vkCmdBeginRendering, the bound graphics pipeline must have been created with a VkPipelineRenderingCreateInfo::`colorAttachmentCount` equal to VkRenderingInfo::`colorAttachmentCount`

- VUID-vkCmdDrawIndirectByteCountEXT-dynamicRenderingUnusedAttachments-08910
  If the `dynamicRenderingUnusedAttachments` feature is not enabled, and the current render pass instance was begun with vkCmdBeginRendering and VkRenderingInfo::`colorAttachmentCount` greater than `0`, then each element of the VkRenderingInfo::`pColorAttachments` array with an `imageView` not equal to VK_NULL_HANDLE must have been created with a VkFormat equal to the corresponding element of VkPipelineRenderingCreateInfo::`pColorAttachmentFormats` used to create the bound graphics pipeline

- VUID-vkCmdDrawIndirectByteCountEXT-dynamicRenderingUnusedAttachments-08912
  If the `dynamicRenderingUnusedAttachments` feature is not enabled, and the current render pass instance was begun with vkCmdBeginRendering and VkRenderingInfo::`colorAttachmentCount` greater than `0`, then each element of the VkRenderingInfo::`pColorAttachments` array with an `imageView` equal to VK_NULL_HANDLE must have the corresponding element of VkPipelineRenderingCreateInfo::`pColorAttachmentFormats` used to create the bound pipeline equal to `VK_FORMAT_UNDEFINED`

- VUID-vkCmdDrawIndirectByteCountEXT-dynamicRenderingUnusedAttachments-08911
  If the `dynamicRenderingUnusedAttachments` feature is enabled, and the current render pass instance was begun with vkCmdBeginRendering and VkRenderingInfo::`colorAttachmentCount` greater than `0`, then each element of the VkRenderingInfo::`pColorAttachments` array with an `imageView` not equal to VK_NULL_HANDLE must have been created with a VkFormat equal to the corresponding element of VkPipelineRenderingCreateInfo::`pColorAttachmentFormats` used to create the bound graphics pipeline, or the corresponding element of VkPipelineRenderingCreateInfo::`pColorAttachmentFormats`, if it exists, must be `VK_FORMAT_UNDEFINED`

- VUID-vkCmdDrawIndirectByteCountEXT-colorAttachmentCount-09362
  If the current render pass instance was begun with vkCmdBeginRendering, with a VkRenderingInfo::`colorAttachmentCount` equal to `1`, there is no shader object bound to any graphics stage, and a color attachment with a resolve mode of `VK_RESOLVE_MODE_EXTERNAL_FORMAT_DOWNSAMPLE_BIT_ANDROID`, each element of the VkRenderingInfo::`pColorAttachments` array with a `resolveImageView` not equal to VK_NULL_HANDLE must have been created with an image created with a VkExternalFormatANDROID::`externalFormat` value equal to the VkExternalFormatANDROID::`externalFormat` value used to create the bound graphics pipeline

- VUID-vkCmdDrawIndirectByteCountEXT-None-09363
  If there is no shader object bound to any graphics stage, the current render pass instance was begun with vkCmdBeginRendering and a VkRenderingInfo::`colorAttachmentCount` equal to `1`, and a color attachment with a resolve mode of `VK_RESOLVE_MODE_EXTERNAL_FORMAT_DOWNSAMPLE_BIT_ANDROID`, each element of the VkRenderingInfo::`pColorAttachments` array with a `imageView` not equal to VK_NULL_HANDLE must have been created with an image created with a VkExternalFormatANDROID::`externalFormat` value equal to the VkExternalFormatANDROID::`externalFormat` value used to create the bound graphics pipeline

- VUID-vkCmdDrawIndirectByteCountEXT-None-09364
  If the current render pass instance was begun with vkCmdBeginRendering, there is no shader object bound to any graphics stage, and the bound graphics pipeline was created with a non-zero VkExternalFormatANDROID::`externalFormat` value and with the `VK_DYNAMIC_STATE_COLOR_BLEND_ENABLE_EXT` dynamic state enabled, then vkCmdSetColorBlendEnableEXT must have set the blend enable to `VK_FALSE` prior to this drawing command

- VUID-vkCmdDrawIndirectByteCountEXT-None-09365
  If the current render pass instance was begun with vkCmdBeginRendering, there is no shader object bound to any graphics stage, and the bound graphics pipeline was created with a non-zero VkExternalFormatANDROID::`externalFormat` value and with the `VK_DYNAMIC_STATE_RASTERIZATION_SAMPLES_EXT` dynamic state enabled, then vkCmdSetRasterizationSamplesEXT must have set `rasterizationSamples` to `VK_SAMPLE_COUNT_1_BIT` prior to this drawing command

- VUID-vkCmdDrawIndirectByteCountEXT-None-09366
  If there is a shader object bound to any graphics stage, and the current render pass includes a color attachment that uses the `VK_RESOLVE_MODE_EXTERNAL_FORMAT_DOWNSAMPLE_BIT_ANDROID` resolve mode, then vkCmdSetColorBlendEnableEXT must have set blend enable to `VK_FALSE` prior to this drawing command

- VUID-vkCmdDrawIndirectByteCountEXT-rasterizationSamples-09367
  If there is a shader object bound to any graphics stage, and the current render pass includes a color attachment that uses the `VK_RESOLVE_MODE_EXTERNAL_FORMAT_DOWNSAMPLE_BIT_ANDROID` resolve mode, then vkCmdSetRasterizationSamplesEXT must have set `rasterizationSamples` to `VK_SAMPLE_COUNT_1_BIT` prior to this drawing command

- VUID-vkCmdDrawIndirectByteCountEXT-None-09368
  If the current render pass instance was begun with vkCmdBeginRendering, there is no shader object bound to any graphics stage, and the bound graphics pipeline was created with a non-zero VkExternalFormatANDROID::`externalFormat` value and with the `VK_DYNAMIC_STATE_FRAGMENT_SHADING_RATE_KHR` dynamic state enabled, then vkCmdSetFragmentShadingRateKHR must have set `pFragmentSize->width` to `1` prior to this drawing command

- VUID-vkCmdDrawIndirectByteCountEXT-None-09369
  If the current render pass instance was begun with vkCmdBeginRendering, there is no shader object bound to any graphics stage, and the bound graphics pipeline was created with a non-zero VkExternalFormatANDROID::`externalFormat` value and with the `VK_DYNAMIC_STATE_FRAGMENT_SHADING_RATE_KHR` dynamic state enabled, then vkCmdSetFragmentShadingRateKHR must have set `pFragmentSize->height` to `1` prior to this drawing command

- VUID-vkCmdDrawIndirectByteCountEXT-pFragmentSize-09370
  If there is a shader object bound to any graphics stage, and the current render pass includes a color attachment that uses the `VK_RESOLVE_MODE_EXTERNAL_FORMAT_DOWNSAMPLE_BIT_ANDROID` resolve mode, then vkCmdSetFragmentShadingRateKHR must have set `pFragmentSize->width` to `1` prior to this drawing command

- VUID-vkCmdDrawIndirectByteCountEXT-pFragmentSize-09371
  If there is a shader object bound to any graphics stage, and the current render pass includes a color attachment that uses the `VK_RESOLVE_MODE_EXTERNAL_FORMAT_DOWNSAMPLE_BIT_ANDROID` resolve mode, then vkCmdSetFragmentShadingRateKHR must have set `pFragmentSize->height` to `1` prior to this drawing command

- VUID-vkCmdDrawIndirectByteCountEXT-None-07749
  If the `colorWriteEnable` feature is enabled, a shader object is bound to the `VK_SHADER_STAGE_FRAGMENT_BIT` stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_COLOR_WRITE_ENABLE_EXT` dynamic state enabled, and the current value of `rasterizerDiscardEnable` is `VK_FALSE`, then vkCmdSetColorWriteEnableEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawIndirectByteCountEXT-attachmentCount-07750
  If the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_COLOR_WRITE_ENABLE_EXT` dynamic state enabled then the `attachmentCount` parameter of `vkCmdSetColorWriteEnableEXT` must be greater than or equal to the `VkPipelineColorBlendStateCreateInfo`::`attachmentCount` of the bound graphics pipeline

- VUID-vkCmdDrawIndirectByteCountEXT-None-08647
  If the `colorWriteEnable` feature is enabled, and a shader object is bound to the `VK_SHADER_STAGE_FRAGMENT_BIT` stage, and the most recent call to vkCmdSetRasterizerDiscardEnable in the current command buffer set `rasterizerDiscardEnable` to `VK_FALSE`, then the `attachmentCount` parameter of most recent call to `vkCmdSetColorWriteEnableEXT` in the current command buffer must be greater than or equal to the number of color attachments in the current render pass instance

- VUID-vkCmdDrawIndirectByteCountEXT-None-07751
  If the `VK_EXT_discard_rectangles` extension is enabled, a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_DISCARD_RECTANGLE_EXT` dynamic state enabled and the `pNext` chain of VkGraphicsPipelineCreateInfo included a VkPipelineDiscardRectangleStateCreateInfoEXT structure, the current value of `rasterizerDiscardEnable` is `VK_FALSE`, and the current value of `discardRectangleEnable` is `VK_TRUE`, then vkCmdSetDiscardRectangleEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command for each discard rectangle in VkPipelineDiscardRectangleStateCreateInfoEXT::`discardRectangleCount`

- VUID-vkCmdDrawIndirectByteCountEXT-rasterizerDiscardEnable-09236
  If the `VK_EXT_discard_rectangles` extension is enabled, a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with `VK_DYNAMIC_STATE_DISCARD_RECTANGLE_EXT` dynamic state enabled and the `pNext` chain of VkGraphicsPipelineCreateInfo did not include a VkPipelineDiscardRectangleStateCreateInfoEXT structure, the current value of `rasterizerDiscardEnable` is `VK_FALSE`, and the current value of `discardRectangleEnable` is `VK_TRUE`, then vkCmdSetDiscardRectangleEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command for each discard rectangle in VkPhysicalDeviceDiscardRectanglePropertiesEXT::`maxDiscardRectangles`

- VUID-vkCmdDrawIndirectByteCountEXT-None-07880
  If the `VK_EXT_discard_rectangles` extension is enabled, a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_DISCARD_RECTANGLE_ENABLE_EXT` dynamic state enabled, the current value of `rasterizerDiscardEnable` is `VK_FALSE`, then vkCmdSetDiscardRectangleEnableEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawIndirectByteCountEXT-None-07881
  If the `VK_EXT_discard_rectangles` extension is enabled, a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_DISCARD_RECTANGLE_MODE_EXT` dynamic state enabled, the current value of `rasterizerDiscardEnable` is `VK_FALSE`, and the current value of `discardRectangleEnable` is `VK_TRUE`, then vkCmdSetDiscardRectangleModeEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawIndirectByteCountEXT-dynamicRenderingUnusedAttachments-08913
  If the current render pass instance was begun with vkCmdBeginRendering, the `dynamicRenderingUnusedAttachments` feature is not enabled, and VkRenderingInfo::`pDepthAttachment->imageView` was VK_NULL_HANDLE, the value of VkPipelineRenderingCreateInfo::`depthAttachmentFormat` used to create the bound graphics pipeline must be equal to `VK_FORMAT_UNDEFINED`

- VUID-vkCmdDrawIndirectByteCountEXT-dynamicRenderingUnusedAttachments-08914
  If current render pass instance was begun with vkCmdBeginRendering, the `dynamicRenderingUnusedAttachments` feature is not enabled, and VkRenderingInfo::`pDepthAttachment->imageView` was not VK_NULL_HANDLE, the value of VkPipelineRenderingCreateInfo::`depthAttachmentFormat` used to create the bound graphics pipeline must be equal to the VkFormat used to create VkRenderingInfo::`pDepthAttachment->imageView`

- VUID-vkCmdDrawIndirectByteCountEXT-dynamicRenderingUnusedAttachments-08915
  If the current render pass instance was begun with vkCmdBeginRendering, the `dynamicRenderingUnusedAttachments` feature is enabled, VkRenderingInfo::`pDepthAttachment->imageView` was not VK_NULL_HANDLE, and the value of VkPipelineRenderingCreateInfo::`depthAttachmentFormat` used to create the bound graphics pipeline was not equal to the VkFormat used to create VkRenderingInfo::`pDepthAttachment->imageView`, the value of the format must be `VK_FORMAT_UNDEFINED`

- VUID-vkCmdDrawIndirectByteCountEXT-dynamicRenderingUnusedAttachments-08916
  If the current render pass instance was begun with vkCmdBeginRendering, the `dynamicRenderingUnusedAttachments` feature is not enabled, and VkRenderingInfo::`pStencilAttachment->imageView` was VK_NULL_HANDLE, the value of VkPipelineRenderingCreateInfo::`stencilAttachmentFormat` used to create the bound graphics pipeline must be equal to `VK_FORMAT_UNDEFINED`

- VUID-vkCmdDrawIndirectByteCountEXT-dynamicRenderingUnusedAttachments-08917
  If current render pass instance was begun with vkCmdBeginRendering, the `dynamicRenderingUnusedAttachments` feature is not enabled, and VkRenderingInfo::`pStencilAttachment->imageView` was not VK_NULL_HANDLE, the value of VkPipelineRenderingCreateInfo::`stencilAttachmentFormat` used to create the bound graphics pipeline must be equal to the VkFormat used to create VkRenderingInfo::`pStencilAttachment->imageView`

- VUID-vkCmdDrawIndirectByteCountEXT-dynamicRenderingUnusedAttachments-08918
  If the current render pass instance was begun with vkCmdBeginRendering, the `dynamicRenderingUnusedAttachments` feature is enabled, VkRenderingInfo::`pStencilAttachment->imageView` was not VK_NULL_HANDLE, and the value of VkPipelineRenderingCreateInfo::`stencilAttachmentFormat` used to create the bound graphics pipeline was not equal to the VkFormat used to create VkRenderingInfo::`pStencilAttachment->imageView`, the value of the format must be `VK_FORMAT_UNDEFINED`

- VUID-vkCmdDrawIndirectByteCountEXT-imageView-06183
  If the current render pass instance was begun with vkCmdBeginRendering and VkRenderingFragmentShadingRateAttachmentInfoKHR::`imageView` was not VK_NULL_HANDLE, the bound graphics pipeline must have been created with `VK_PIPELINE_CREATE_RENDERING_FRAGMENT_SHADING_RATE_ATTACHMENT_BIT_KHR`

- VUID-vkCmdDrawIndirectByteCountEXT-imageView-06184
  If the current render pass instance was begun with vkCmdBeginRendering and VkRenderingFragmentDensityMapAttachmentInfoEXT::`imageView` was not VK_NULL_HANDLE, the bound graphics pipeline must have been created with `VK_PIPELINE_CREATE_RENDERING_FRAGMENT_DENSITY_MAP_ATTACHMENT_BIT_EXT`

- VUID-vkCmdDrawIndirectByteCountEXT-layers-10831
  If the current render pass instance was created with `VK_RENDERING_PER_LAYER_FRAGMENT_DENSITY_BIT_VALVE` or `VK_RENDER_PASS_CREATE_PER_LAYER_FRAGMENT_DENSITY_BIT_VALVE`, and the bound graphics pipeline was created with `VK_PIPELINE_CREATE_2_PER_LAYER_FRAGMENT_DENSITY_BIT_VALVE`, then the current render pass instance must have a `layers` value less than or equal to VkPipelineFragmentDensityMapLayeredCreateInfoVALVE::`maxFragmentDensityMapLayers`

- VUID-vkCmdDrawIndirectByteCountEXT-colorAttachmentCount-06185
  If the bound pipeline was created with a VkAttachmentSampleCountInfoAMD or VkAttachmentSampleCountInfoNV structure, and the current render pass instance was begun with vkCmdBeginRendering with a VkRenderingInfo::`colorAttachmentCount` parameter greater than `0`, then each element of the VkRenderingInfo::`pColorAttachments` array with a `imageView` not equal to VK_NULL_HANDLE must have been created with a sample count equal to the corresponding element of the `pColorAttachmentSamples` member of VkAttachmentSampleCountInfoAMD or VkAttachmentSampleCountInfoNV used to create the bound graphics pipeline

- VUID-vkCmdDrawIndirectByteCountEXT-pDepthAttachment-06186
  If the current render pass instance was begun with vkCmdBeginRendering, the bound pipeline was created with a VkAttachmentSampleCountInfoAMD or VkAttachmentSampleCountInfoNV structure, and VkRenderingInfo::`pDepthAttachment->imageView` was not VK_NULL_HANDLE, the value of the `depthStencilAttachmentSamples` member of VkAttachmentSampleCountInfoAMD or VkAttachmentSampleCountInfoNV used to create the bound graphics pipeline must be equal to the sample count used to create VkRenderingInfo::`pDepthAttachment->imageView`

- VUID-vkCmdDrawIndirectByteCountEXT-pStencilAttachment-06187
  If the current render pass instance was begun with vkCmdBeginRendering, the bound pipeline was created with a VkAttachmentSampleCountInfoAMD or VkAttachmentSampleCountInfoNV structure, and VkRenderingInfo::`pStencilAttachment->imageView` was not VK_NULL_HANDLE, the value of the `depthStencilAttachmentSamples` member of VkAttachmentSampleCountInfoAMD or VkAttachmentSampleCountInfoNV used to create the bound graphics pipeline must be equal to the sample count used to create VkRenderingInfo::`pStencilAttachment->imageView`

- VUID-vkCmdDrawIndirectByteCountEXT-multisampledRenderToSingleSampled-07285
  If the bound pipeline was created without a VkAttachmentSampleCountInfoAMD or VkAttachmentSampleCountInfoNV structure, and the `multisampledRenderToSingleSampled` feature is not enabled, and the current render pass instance was begun with vkCmdBeginRendering with a VkRenderingInfo::`colorAttachmentCount` parameter greater than `0`, then each element of the VkRenderingInfo::`pColorAttachments` array with a `imageView` not equal to VK_NULL_HANDLE must have been created with a sample count equal to the value of `rasterizationSamples` for the bound graphics pipeline

- VUID-vkCmdDrawIndirectByteCountEXT-multisampledRenderToSingleSampled-07286
  If the bound pipeline was created without a VkAttachmentSampleCountInfoAMD or VkAttachmentSampleCountInfoNV structure, and the `multisampledRenderToSingleSampled` feature is not enabled, and VkRenderingInfo::`pDepthAttachment->imageView` was not VK_NULL_HANDLE, the value of `rasterizationSamples` for the bound graphics pipeline must be equal to the sample count used to create VkRenderingInfo::`pDepthAttachment->imageView`

- VUID-vkCmdDrawIndirectByteCountEXT-multisampledRenderToSingleSampled-07287
  If the bound pipeline was created without a VkAttachmentSampleCountInfoAMD or VkAttachmentSampleCountInfoNV structure, and the `multisampledRenderToSingleSampled` feature is not enabled, and VkRenderingInfo::`pStencilAttachment->imageView` was not VK_NULL_HANDLE, the value of `rasterizationSamples` for the bound graphics pipeline must be equal to the sample count used to create VkRenderingInfo::`pStencilAttachment->imageView`

- VUID-vkCmdDrawIndirectByteCountEXT-pNext-07935
  If this command has been called inside a render pass instance started with vkCmdBeginRendering, and the `pNext` chain of VkRenderingInfo includes a VkMultisampledRenderToSingleSampledInfoEXT structure with `multisampledRenderToSingleSampledEnable` equal to `VK_TRUE`, then the value of `rasterizationSamples` for the bound graphics pipeline must be equal to VkMultisampledRenderToSingleSampledInfoEXT::`rasterizationSamples`

- VUID-vkCmdDrawIndirectByteCountEXT-renderPass-06198
  If the current render pass instance was begun with vkCmdBeginRendering, the bound pipeline must have been created with a VkGraphicsPipelineCreateInfo::`renderPass` equal to VK_NULL_HANDLE

- VUID-vkCmdDrawIndirectByteCountEXT-pColorAttachments-08963
  If the current render pass instance was begun with vkCmdBeginRendering, there is a graphics pipeline bound with a fragment shader that statically writes to a color attachment, the color write mask is not zero, color writes are enabled, and the corresponding element of the VkRenderingInfo::`pColorAttachments->imageView` was not VK_NULL_HANDLE, then the corresponding element of VkPipelineRenderingCreateInfo::`pColorAttachmentFormats` used to create the pipeline must not be `VK_FORMAT_UNDEFINED`

- VUID-vkCmdDrawIndirectByteCountEXT-pDepthAttachment-08964
  If the current render pass instance was begun with vkCmdBeginRendering, there is a graphics pipeline bound, depth test is enabled, depth write is enabled, and the VkRenderingInfo::`pDepthAttachment->imageView` was not VK_NULL_HANDLE, then the VkPipelineRenderingCreateInfo::`depthAttachmentFormat` used to create the pipeline must not be `VK_FORMAT_UNDEFINED`

- VUID-vkCmdDrawIndirectByteCountEXT-pStencilAttachment-08965
  If the current render pass instance was begun with vkCmdBeginRendering, there is a graphics pipeline bound, stencil test is enabled and the VkRenderingInfo::`pStencilAttachment->imageView` was not VK_NULL_HANDLE, then the VkPipelineRenderingCreateInfo::`stencilAttachmentFormat` used to create the pipeline must not be `VK_FORMAT_UNDEFINED`

- VUID-vkCmdDrawIndirectByteCountEXT-flags-10582
  If the current render pass instance was begun with vkCmdBeginRendering, its VkRenderingInfo::`flags` parameter must not have `VK_RENDERING_CONTENTS_SECONDARY_COMMAND_BUFFERS_BIT` set unless `VK_RENDERING_CONTENTS_INLINE_BIT_KHR` is also set

- VUID-vkCmdDrawIndirectByteCountEXT-primitivesGeneratedQueryWithRasterizerDiscard-06708
  If the `primitivesGeneratedQueryWithRasterizerDiscard` feature is not enabled and the `VK_QUERY_TYPE_PRIMITIVES_GENERATED_EXT` query is active, rasterization discard must not be enabled

- VUID-vkCmdDrawIndirectByteCountEXT-primitivesGeneratedQueryWithNonZeroStreams-06709
  If the `primitivesGeneratedQueryWithNonZeroStreams` feature is not enabled and the `VK_QUERY_TYPE_PRIMITIVES_GENERATED_EXT` query is active, the bound graphics pipeline must not have been created with a non-zero value in `VkPipelineRasterizationStateStreamCreateInfoEXT`::`rasterizationStream`

- VUID-vkCmdDrawIndirectByteCountEXT-None-07620
  If the `depthClamp` feature is enabled, a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_DEPTH_CLAMP_ENABLE_EXT` dynamic state enabled, and the current value of `rasterizerDiscardEnable` is `VK_FALSE`, then vkCmdSetDepthClampEnableEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawIndirectByteCountEXT-None-07621
  If a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_POLYGON_MODE_EXT` dynamic state enabled, and the current value of `rasterizerDiscardEnable` is `VK_FALSE`, then vkCmdSetPolygonModeEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawIndirectByteCountEXT-None-07622
  If a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_RASTERIZATION_SAMPLES_EXT` dynamic state enabled, and the current value of `rasterizerDiscardEnable` is `VK_FALSE`, then vkCmdSetRasterizationSamplesEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawIndirectByteCountEXT-None-07623
  If a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_SAMPLE_MASK_EXT` dynamic state enabled, and the current value of `rasterizerDiscardEnable` is `VK_FALSE`, then vkCmdSetSampleMaskEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawIndirectByteCountEXT-alphaToCoverageEnable-08919
  If the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_ALPHA_TO_COVERAGE_ENABLE_EXT` dynamic state enabled, and `alphaToCoverageEnable` was `VK_TRUE` in the last call to vkCmdSetAlphaToCoverageEnableEXT, then the Fragment Output Interface must contain a variable for the alpha `Component` word in `Location` 0 at `Index` 0

- VUID-vkCmdDrawIndirectByteCountEXT-alphaToCoverageEnable-08920
  If a shader object is bound to any graphics stage, and the most recent call to vkCmdSetAlphaToCoverageEnableEXT in the current command buffer set `alphaToCoverageEnable` to `VK_TRUE`, then the Fragment Output Interface must contain a variable for the alpha `Component` word in `Location` 0 at `Index` 0

- VUID-vkCmdDrawIndirectByteCountEXT-None-07624
  If a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_ALPHA_TO_COVERAGE_ENABLE_EXT` dynamic state enabled, and the current value of `rasterizerDiscardEnable` is `VK_FALSE`, then vkCmdSetAlphaToCoverageEnableEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawIndirectByteCountEXT-None-07625
  If the `alphaToOne` feature is enabled, a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_ALPHA_TO_ONE_ENABLE_EXT` dynamic state enabled, and the current value of `rasterizerDiscardEnable` is `VK_FALSE`, then vkCmdSetAlphaToOneEnableEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawIndirectByteCountEXT-None-07626
  If the `logicOp` feature is enabled, a shader object is bound to the `VK_SHADER_STAGE_FRAGMENT_BIT` stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_LOGIC_OP_ENABLE_EXT` dynamic state enabled, and the current value of `rasterizerDiscardEnable` is `VK_FALSE`, then vkCmdSetLogicOpEnableEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawIndirectByteCountEXT-None-07627
  If a shader object is bound to the `VK_SHADER_STAGE_FRAGMENT_BIT` stage or a graphics pipeline is bound which was created with `VK_DYNAMIC_STATE_COLOR_BLEND_ENABLE_EXT` dynamic state enabled, the current value of `rasterizerDiscardEnable` is `VK_FALSE`, and there are color attachments bound, then vkCmdSetColorBlendEnableEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawIndirectByteCountEXT-None-07628
  If the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_COLOR_BLEND_EQUATION_EXT` dynamic state enabled then vkCmdSetColorBlendEquationEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawIndirectByteCountEXT-None-08658
  If a shader object is bound to the `VK_SHADER_STAGE_FRAGMENT_BIT` stage, and the most recent call to vkCmdSetRasterizerDiscardEnable in the current command buffer set `rasterizerDiscardEnable` to `VK_FALSE`, and the most recent call to vkCmdSetColorBlendEnableEXT for any attachment set that attachment’s value in `pColorBlendEnables` to `VK_TRUE`, then vkCmdSetColorBlendEquationEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawIndirectByteCountEXT-None-07629
  If a shader object is bound to the `VK_SHADER_STAGE_FRAGMENT_BIT` stage or a graphics pipeline is bound which was created with `VK_DYNAMIC_STATE_COLOR_WRITE_MASK_EXT` dynamic state enabled, the current value of `rasterizerDiscardEnable` is `VK_FALSE`, and there are color attachments bound, then vkCmdSetColorWriteMaskEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawIndirectByteCountEXT-None-07630
  If the `geometryStreams` feature is enabled, and a shader object is bound to the `VK_SHADER_STAGE_GEOMETRY_BIT` stage or a graphics pipeline is bound which was created with both a `VK_SHADER_STAGE_GEOMETRY_BIT` stage and the `VK_DYNAMIC_STATE_RASTERIZATION_STREAM_EXT` dynamic state enabled, then vkCmdSetRasterizationStreamEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawIndirectByteCountEXT-None-07631
  If the `VK_EXT_conservative_rasterization` extension is enabled, a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_CONSERVATIVE_RASTERIZATION_MODE_EXT` dynamic state enabled, and the current value of `rasterizerDiscardEnable` is `VK_FALSE`, then vkCmdSetConservativeRasterizationModeEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawIndirectByteCountEXT-None-07632
  If the `VK_EXT_conservative_rasterization` extension is enabled, a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_EXTRA_PRIMITIVE_OVERESTIMATION_SIZE_EXT` dynamic state enabled, the current value of `rasterizerDiscardEnable` is `VK_FALSE`, and the current value of `conservativeRasterizationMode` is `VK_CONSERVATIVE_RASTERIZATION_MODE_OVERESTIMATE_EXT`, then vkCmdSetExtraPrimitiveOverestimationSizeEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawIndirectByteCountEXT-None-07633
  If the `depthClipEnable` feature is enabled, and a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_DEPTH_CLIP_ENABLE_EXT` dynamic state, then vkCmdSetDepthClipEnableEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawIndirectByteCountEXT-None-07635
  If the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_COLOR_BLEND_ADVANCED_EXT` dynamic state enabled then vkCmdSetColorBlendAdvancedEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawIndirectByteCountEXT-rasterizerDiscardEnable-09416
  If the `VK_EXT_blend_operation_advanced` extension is enabled, and a shader object is bound to the `VK_SHADER_STAGE_FRAGMENT_BIT` stage, and the most recent call to vkCmdSetRasterizerDiscardEnable in the current command buffer set `rasterizerDiscardEnable` to `VK_FALSE`, then at least one of vkCmdSetColorBlendEquationEXT and vkCmdSetColorBlendAdvancedEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawIndirectByteCountEXT-None-07636
  If the `VK_EXT_provoking_vertex` extension is enabled, a shader object is bound to the `VK_SHADER_STAGE_VERTEX_BIT` stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_PROVOKING_VERTEX_MODE_EXT` dynamic state enabled, and the current value of `rasterizerDiscardEnable` is `VK_FALSE`, then vkCmdSetProvokingVertexModeEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawIndirectByteCountEXT-None-08666
  If any of the `stippledRectangularLines`, `stippledBresenhamLines` or `stippledSmoothLines` features are enabled, and a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_LINE_RASTERIZATION_MODE_EXT` dynamic state enabled, and the current value of `rasterizerDiscardEnable` is `VK_FALSE`, and the current value of `polygonMode` is `VK_POLYGON_MODE_LINE`, then vkCmdSetLineRasterizationModeEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawIndirectByteCountEXT-None-08667
  If any of the `stippledRectangularLines`, `stippledBresenhamLines` or `stippledSmoothLines` features are enabled, and a shader object is bound or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_LINE_RASTERIZATION_MODE_EXT` dynamic state enabled, and a `VK_SHADER_STAGE_VERTEX_BIT` stage is bound, the current value of `rasterizerDiscardEnable` is `VK_FALSE`, and the current value of `primitiveTopology` is any line topology, then vkCmdSetLineRasterizationModeEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawIndirectByteCountEXT-None-08668
  If any of the `stippledRectangularLines`, `stippledBresenhamLines` or `stippledSmoothLines` features are enabled, and a shader object is bound or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_LINE_RASTERIZATION_MODE_EXT` dynamic state enabled, either a `VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT` or `VK_SHADER_STAGE_GEOMETRY_BIT` stage is bound, and the current value of `rasterizerDiscardEnable` is `VK_FALSE`, then vkCmdSetLineRasterizationModeEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawIndirectByteCountEXT-None-08669
  If any of the `stippledRectangularLines`, `stippledBresenhamLines` or `stippledSmoothLines` features are enabled, and a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_LINE_STIPPLE_ENABLE_EXT` dynamic state enabled, the current value of `rasterizerDiscardEnable` is `VK_FALSE`, and the current value of `polygonMode` is `VK_POLYGON_MODE_LINE`, then vkCmdSetLineStippleEnableEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawIndirectByteCountEXT-None-08670
  If any of the `stippledRectangularLines`, `stippledBresenhamLines` or `stippledSmoothLines` features are enabled, and a shader object is bound or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_LINE_STIPPLE_ENABLE_EXT` dynamic state enabled, a `VK_SHADER_STAGE_VERTEX_BIT` stage is bound, the current value of `rasterizerDiscardEnable` is `VK_FALSE`, and the current value of `primitiveTopology` is any line topology, then vkCmdSetLineStippleEnableEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawIndirectByteCountEXT-None-08671
  If any of the `stippledRectangularLines`, `stippledBresenhamLines` or `stippledSmoothLines` features are enabled, and a shader object is bound or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_LINE_STIPPLE_ENABLE_EXT` dynamic state enabled, either a `VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT` or `VK_SHADER_STAGE_GEOMETRY_BIT` stage is bound, the current value of `rasterizerDiscardEnable` is `VK_FALSE`, then vkCmdSetLineStippleEnableEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawIndirectByteCountEXT-None-07849
  If any of the `stippledRectangularLines`, `stippledBresenhamLines` or `stippledSmoothLines` features are enabled and a shader object is bound to any graphics stage, or a bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_LINE_STIPPLE` dynamic state enabled, the current value of `rasterizerDiscardEnable` is `VK_FALSE`, and the current value of `stippledLineEnable` is `VK_TRUE`, then vkCmdSetLineStipple must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawIndirectByteCountEXT-None-10608
  If a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_LINE_RASTERIZATION_MODE_EXT` dynamic state enabled, and the current `lineRasterizationMode` is `VK_LINE_RASTERIZATION_MODE_BRESENHAM` or `VK_LINE_RASTERIZATION_MODE_RECTANGULAR_SMOOTH`, then the current `alphaToCoverageEnable`, `alphaToOneEnable` and `sampleShadingEnable` states must all be `VK_FALSE`

- VUID-vkCmdDrawIndirectByteCountEXT-None-07639
  If the `depthClipControl` feature is enabled, and a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_DEPTH_CLIP_NEGATIVE_ONE_TO_ONE_EXT` dynamic state enabled, then vkCmdSetDepthClipNegativeOneToOneEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawIndirectByteCountEXT-None-09650
  If the `depthClampControl` feature is enabled, and a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_DEPTH_CLAMP_RANGE_EXT` dynamic state enabled, and the current value of `depthClampEnable` is `VK_TRUE`, then vkCmdSetDepthClampRangeEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawIndirectByteCountEXT-None-07640
  If the `VK_NV_clip_space_w_scaling` extension is enabled, and a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_VIEWPORT_W_SCALING_ENABLE_NV` dynamic state enabled, then vkCmdSetViewportWScalingEnableNV must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawIndirectByteCountEXT-None-07641
  If the `VK_NV_viewport_swizzle` extension is enabled, and a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_VIEWPORT_SWIZZLE_NV` dynamic state enabled, then vkCmdSetViewportSwizzleNV must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawIndirectByteCountEXT-None-07642
  If the `VK_NV_fragment_coverage_to_color` extension is enabled, a shader object is bound to the `VK_SHADER_STAGE_FRAGMENT_BIT` stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_COVERAGE_TO_COLOR_ENABLE_NV` dynamic state enabled, and the current value of `rasterizerDiscardEnable` is `VK_FALSE`, then vkCmdSetCoverageToColorEnableNV must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawIndirectByteCountEXT-None-07643
  If the `VK_NV_fragment_coverage_to_color` extension is enabled, a shader object is bound to the `VK_SHADER_STAGE_FRAGMENT_BIT` stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_COVERAGE_TO_COLOR_LOCATION_NV` dynamic state enabled, the current value of `rasterizerDiscardEnable` is `VK_FALSE`, and the current value of `coverageToColorEnable` is `VK_TRUE`, then vkCmdSetCoverageToColorLocationNV must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawIndirectByteCountEXT-None-07644
  If the `VK_NV_framebuffer_mixed_samples` extension is enabled, a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_COVERAGE_MODULATION_MODE_NV` dynamic state enabled, and the current value of `rasterizerDiscardEnable` is `VK_FALSE`, then vkCmdSetCoverageModulationModeNV must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawIndirectByteCountEXT-None-07645
  If the `VK_NV_framebuffer_mixed_samples` extension is enabled, a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_COVERAGE_MODULATION_TABLE_ENABLE_NV` dynamic state enabled, the current value of `rasterizerDiscardEnable` is `VK_FALSE`, and the current value of `coverageModulationMode` is any value other than `VK_COVERAGE_MODULATION_MODE_NONE_NV`, then vkCmdSetCoverageModulationTableEnableNV must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawIndirectByteCountEXT-None-07646
  If the `VK_NV_framebuffer_mixed_samples` extension is enabled, a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_COVERAGE_MODULATION_TABLE_NV` dynamic state enabled, the current value of `rasterizerDiscardEnable` is `VK_FALSE`, and the current value of `coverageModulationTableEnable` is `VK_TRUE`, then vkCmdSetCoverageModulationTableNV must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawIndirectByteCountEXT-None-07647
  If the `shadingRateImage` feature is enabled, a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_SHADING_RATE_IMAGE_ENABLE_NV` dynamic state enabled, and the current value of `rasterizerDiscardEnable` is `VK_FALSE`, then vkCmdSetShadingRateImageEnableNV must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawIndirectByteCountEXT-pipelineFragmentShadingRate-09238
  If the `pipelineFragmentShadingRate` feature is enabled, a shader object is bound to the `VK_SHADER_STAGE_FRAGMENT_BIT` stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_FRAGMENT_SHADING_RATE_KHR` dynamic state enabled, and the current value of `rasterizerDiscardEnable` is `VK_FALSE`, then vkCmdSetFragmentShadingRateKHR must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawIndirectByteCountEXT-None-07648
  If the `representativeFragmentTest` feature is enabled, a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_REPRESENTATIVE_FRAGMENT_TEST_ENABLE_NV` dynamic state enabled, and the current value of `rasterizerDiscardEnable` is `VK_FALSE`, then vkCmdSetRepresentativeFragmentTestEnableNV must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawIndirectByteCountEXT-None-07649
  If the `coverageReductionMode` feature is enabled, a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_COVERAGE_REDUCTION_MODE_NV` dynamic state enabled, and the current value of `rasterizerDiscardEnable` is `VK_FALSE`, then vkCmdSetCoverageReductionModeNV must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawIndirectByteCountEXT-pColorBlendEnables-07470
  If the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_COLOR_BLEND_ENABLE_EXT` state enabled and the last call to vkCmdSetColorBlendEnableEXT set `pColorBlendEnables` for any attachment to `VK_TRUE`, then for those attachments in the subpass the corresponding image view’s format features must contain `VK_FORMAT_FEATURE_COLOR_ATTACHMENT_BLEND_BIT`

- VUID-vkCmdDrawIndirectByteCountEXT-rasterizationSamples-07471
  If the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_RASTERIZATION_SAMPLES_EXT` state enabled, and the current subpass does not use any color and/or depth/stencil attachments, then the `rasterizationSamples` in the last call to vkCmdSetRasterizationSamplesEXT must follow the rules for a zero-attachment subpass

- VUID-vkCmdDrawIndirectByteCountEXT-samples-07472
  If the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_SAMPLE_MASK_EXT` state enabled and the `VK_DYNAMIC_STATE_RASTERIZATION_SAMPLES_EXT` state disabled, then the `samples` parameter in the last call to vkCmdSetSampleMaskEXT must be greater or equal to the VkPipelineMultisampleStateCreateInfo::`rasterizationSamples` parameter used to create the bound graphics pipeline

- VUID-vkCmdDrawIndirectByteCountEXT-samples-07473
  If the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_SAMPLE_MASK_EXT` state and `VK_DYNAMIC_STATE_RASTERIZATION_SAMPLES_EXT` states enabled, then the `samples` parameter in the last call to vkCmdSetSampleMaskEXT must be greater or equal to the `rasterizationSamples` parameter in the last call to vkCmdSetRasterizationSamplesEXT

- VUID-vkCmdDrawIndirectByteCountEXT-rasterizationSamples-07474
  If the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_RASTERIZATION_SAMPLES_EXT` state enabled, and the `multisampledRenderToSingleSampled` feature is not enabled, and neither the `VK_AMD_mixed_attachment_samples` nor the `VK_NV_framebuffer_mixed_samples` extensions are enabled, then the `rasterizationSamples` in the last call to vkCmdSetRasterizationSamplesEXT must be the same as the current subpass color and/or depth/stencil attachments

- VUID-vkCmdDrawIndirectByteCountEXT-None-09211
  If the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_RASTERIZATION_SAMPLES_EXT` state enabled, or a shader object is bound to any graphics stage, and the current render pass instance includes a VkMultisampledRenderToSingleSampledInfoEXT structure with `multisampledRenderToSingleSampledEnable` equal to `VK_TRUE`, then the `rasterizationSamples` in the last call to vkCmdSetRasterizationSamplesEXT must be the same as the `rasterizationSamples` member of that structure

- VUID-vkCmdDrawIndirectByteCountEXT-firstAttachment-07476
  If the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_COLOR_BLEND_ENABLE_EXT` dynamic state enabled then vkCmdSetColorBlendEnableEXT must have been called in the current command buffer prior to this drawing command, and the attachments specified by the `firstAttachment` and `attachmentCount` parameters of `vkCmdSetColorBlendEnableEXT` calls must specify an enable for all active color attachments in the current subpass

- VUID-vkCmdDrawIndirectByteCountEXT-rasterizerDiscardEnable-09417
  If a shader object is bound to the `VK_SHADER_STAGE_FRAGMENT_BIT` stage, and the most recent call to vkCmdSetRasterizerDiscardEnable in the current command buffer set `rasterizerDiscardEnable` to `VK_FALSE`, then vkCmdSetColorBlendEnableEXT must have been called in the current command buffer prior to this drawing command, and the attachments specified by the `firstAttachment` and `attachmentCount` parameters of `vkCmdSetColorBlendEnableEXT` calls must specify an enable for all active color attachments in the current subpass

- VUID-vkCmdDrawIndirectByteCountEXT-firstAttachment-07477
  If the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_COLOR_BLEND_EQUATION_EXT` dynamic state enabled then vkCmdSetColorBlendEquationEXT must have been called in the current command buffer prior to this drawing command, and the attachments specified by the `firstAttachment` and `attachmentCount` parameters of `vkCmdSetColorBlendEquationEXT` calls must specify the blend equations for all active color attachments in the current subpass where blending is enabled

- VUID-vkCmdDrawIndirectByteCountEXT-rasterizerDiscardEnable-09418
  If a shader object is bound to the `VK_SHADER_STAGE_FRAGMENT_BIT` stage, and both the most recent call to vkCmdSetRasterizerDiscardEnable in the current command buffer set `rasterizerDiscardEnable` to `VK_FALSE` and there are color attachments bound, then vkCmdSetColorBlendEquationEXT must have been called in the current command buffer prior to this drawing command, and the attachments specified by the `firstAttachment` and `attachmentCount` parameters of `vkCmdSetColorBlendEquationEXT` calls must specify the blend equations for all active color attachments in the current subpass where blending is enabled

- VUID-vkCmdDrawIndirectByteCountEXT-firstAttachment-07478
  If the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_COLOR_WRITE_MASK_EXT` dynamic state enabled then vkCmdSetColorWriteMaskEXT must have been called in the current command buffer prior to this drawing command, and the attachments specified by the `firstAttachment` and `attachmentCount` parameters of `vkCmdSetColorWriteMaskEXT` calls must specify the color write mask for all active color attachments in the current subpass

- VUID-vkCmdDrawIndirectByteCountEXT-rasterizerDiscardEnable-09419
  If a shader object is bound to the `VK_SHADER_STAGE_FRAGMENT_BIT` stage, and the most recent call to vkCmdSetRasterizerDiscardEnable in the current command buffer set `rasterizerDiscardEnable` to `VK_FALSE`, then vkCmdSetColorWriteMaskEXT must have been called in the current command buffer prior to this drawing command, and the attachments specified by the `firstAttachment` and `attachmentCount` parameters of `vkCmdSetColorWriteMaskEXT` calls must specify the color write mask for all active color attachments in the current subpass

- VUID-vkCmdDrawIndirectByteCountEXT-firstAttachment-07479
  If the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_COLOR_BLEND_ADVANCED_EXT` dynamic state enabled then vkCmdSetColorBlendAdvancedEXT must have been called in the current command buffer prior to this drawing command, and the attachments specified by the `firstAttachment` and `attachmentCount` parameters of `vkCmdSetColorBlendAdvancedEXT` calls must specify the advanced blend equations for all active color attachments in the current subpass where blending is enabled

- VUID-vkCmdDrawIndirectByteCountEXT-advancedBlendMaxColorAttachments-07480
  If the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_COLOR_BLEND_ADVANCED_EXT` and `VK_DYNAMIC_STATE_COLOR_BLEND_ENABLE_EXT` dynamic states enabled and the last calls to vkCmdSetColorBlendEnableEXT and vkCmdSetColorBlendAdvancedEXT have enabled advanced blending, then the number of active color attachments in the current subpass must not exceed `advancedBlendMaxColorAttachments`

- VUID-vkCmdDrawIndirectByteCountEXT-primitivesGeneratedQueryWithNonZeroStreams-07481
  If the `primitivesGeneratedQueryWithNonZeroStreams` feature is not enabled and the `VK_QUERY_TYPE_PRIMITIVES_GENERATED_EXT` query is active, and the bound graphics pipeline was created with `VK_DYNAMIC_STATE_RASTERIZATION_STREAM_EXT` state enabled, the last call to vkCmdSetRasterizationStreamEXT must have set the `rasterizationStream` to zero

- VUID-vkCmdDrawIndirectByteCountEXT-sampleLocationsPerPixel-07482
  If the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_SAMPLE_LOCATIONS_EXT` state enabled and the `VK_DYNAMIC_STATE_RASTERIZATION_SAMPLES_EXT` state disabled, and the current value of `sampleLocationsEnable` is `VK_TRUE`, then the `sampleLocationsPerPixel` member of `pSampleLocationsInfo` in the last call to vkCmdSetSampleLocationsEXT must equal the `rasterizationSamples` member of the VkPipelineMultisampleStateCreateInfo structure the bound graphics pipeline has been created with

- VUID-vkCmdDrawIndirectByteCountEXT-sampleLocationsPerPixel-07483
  If the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_SAMPLE_LOCATIONS_EXT` state enabled and the `VK_DYNAMIC_STATE_RASTERIZATION_SAMPLES_EXT` state enabled, and the current value of `sampleLocationsEnable` is `VK_TRUE`, then the `sampleLocationsPerPixel` member of `pSampleLocationsInfo` in the last call to vkCmdSetSampleLocationsEXT must equal the `rasterizationSamples` parameter of the last call to vkCmdSetRasterizationSamplesEXT

- VUID-vkCmdDrawIndirectByteCountEXT-sampleLocationsEnable-07484
  If a shader object is bound to the `VK_SHADER_STAGE_FRAGMENT_BIT` stage, or the bound graphics pipeline was created with the `VK_DYNAMIC_STATE_SAMPLE_LOCATIONS_ENABLE_EXT` state enabled, and `sampleLocationsEnable` was `VK_TRUE` in the last call to vkCmdSetSampleLocationsEnableEXT, and the current subpass has a depth/stencil attachment, then that attachment must have been created with the `VK_IMAGE_CREATE_SAMPLE_LOCATIONS_COMPATIBLE_DEPTH_BIT_EXT` bit set

- VUID-vkCmdDrawIndirectByteCountEXT-sampleLocationsEnable-07485
  If a shader object is bound to the `VK_SHADER_STAGE_FRAGMENT_BIT` stage, or the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_SAMPLE_LOCATIONS_EXT` state enabled and the `VK_DYNAMIC_STATE_SAMPLE_LOCATIONS_ENABLE_EXT` state enabled, and if `sampleLocationsEnable` was `VK_TRUE` in the last call to vkCmdSetSampleLocationsEnableEXT, then the `sampleLocationsInfo.maxSampleLocationGridSize.width` in the last call to vkCmdSetSampleLocationsEXT must evenly divide VkMultisamplePropertiesEXT::`maxSampleLocationGridSize.width` as returned by vkGetPhysicalDeviceMultisamplePropertiesEXT with a `samples` parameter equaling `rasterizationSamples`

- VUID-vkCmdDrawIndirectByteCountEXT-sampleLocationsEnable-07486
  If a shader object is bound to the `VK_SHADER_STAGE_FRAGMENT_BIT` stage, or the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_SAMPLE_LOCATIONS_EXT` state enabled and the `VK_DYNAMIC_STATE_SAMPLE_LOCATIONS_ENABLE_EXT` state enabled, and if `sampleLocationsEnable` was `VK_TRUE` in the last call to vkCmdSetSampleLocationsEnableEXT, then the `sampleLocationsInfo.maxSampleLocationGridSize.height` in the last call to vkCmdSetSampleLocationsEXT must evenly divide VkMultisamplePropertiesEXT::`maxSampleLocationGridSize.height` as returned by vkGetPhysicalDeviceMultisamplePropertiesEXT with a `samples` parameter equaling `rasterizationSamples`

- VUID-vkCmdDrawIndirectByteCountEXT-sampleLocationsEnable-07487
  If a shader object is bound to the `VK_SHADER_STAGE_FRAGMENT_BIT` stage, or the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_SAMPLE_LOCATIONS_ENABLE_EXT` state enabled, and if `sampleLocationsEnable` was `VK_TRUE` in the last call to vkCmdSetSampleLocationsEnableEXT, the fragment shader code must not statically use the extended instruction `InterpolateAtSample`

- VUID-vkCmdDrawIndirectByteCountEXT-sampleLocationsEnable-07936
  If the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_SAMPLE_LOCATIONS_EXT` state disabled and the `VK_DYNAMIC_STATE_RASTERIZATION_SAMPLES_EXT` state enabled, and the current value of `sampleLocationsEnable` is `VK_TRUE`, then `sampleLocationsInfo.sampleLocationGridSize.width` must evenly divide VkMultisamplePropertiesEXT::`maxSampleLocationGridSize.width` as returned by vkGetPhysicalDeviceMultisamplePropertiesEXT with a `samples` parameter equaling the value of `rasterizationSamples` in the last call to vkCmdSetRasterizationSamplesEXT

- VUID-vkCmdDrawIndirectByteCountEXT-sampleLocationsEnable-07937
  If the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_SAMPLE_LOCATIONS_EXT` state disabled and the `VK_DYNAMIC_STATE_RASTERIZATION_SAMPLES_EXT` state enabled, and the current value of `sampleLocationsEnable` is `VK_TRUE`, then `sampleLocationsInfo.sampleLocationGridSize.height` must evenly divide VkMultisamplePropertiesEXT::`maxSampleLocationGridSize.height` as returned by vkGetPhysicalDeviceMultisamplePropertiesEXT with a `samples` parameter equaling the value of `rasterizationSamples` in the last call to vkCmdSetRasterizationSamplesEXT

- VUID-vkCmdDrawIndirectByteCountEXT-sampleLocationsEnable-07938
  If the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_SAMPLE_LOCATIONS_EXT` state disabled and the `VK_DYNAMIC_STATE_RASTERIZATION_SAMPLES_EXT` state enabled, and the current value of `sampleLocationsEnable` is `VK_TRUE`, then `sampleLocationsInfo.sampleLocationsPerPixel` must equal `rasterizationSamples` in the last call to vkCmdSetRasterizationSamplesEXT

- VUID-vkCmdDrawIndirectByteCountEXT-coverageModulationTableEnable-07488
  If a shader object is bound to any graphics stage or the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_COVERAGE_MODULATION_TABLE_ENABLE_NV` state enabled, and the last call to vkCmdSetCoverageModulationTableEnableNV set `coverageModulationTableEnable` to `VK_TRUE`, then the `coverageModulationTableCount` parameter in the last call to vkCmdSetCoverageModulationTableNV must equal the current `rasterizationSamples` divided by the number of color samples in the current subpass

- VUID-vkCmdDrawIndirectByteCountEXT-rasterizationSamples-07489
  If the `VK_NV_framebuffer_mixed_samples` extension is enabled, and if current subpass has a depth/stencil attachment and depth test, stencil test, or depth bounds test are enabled in the bound pipeline, then the current `rasterizationSamples` must be the same as the sample count of the depth/stencil attachment

- VUID-vkCmdDrawIndirectByteCountEXT-coverageToColorEnable-07490
  If the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_COVERAGE_TO_COLOR_ENABLE_NV` state enabled and the last call to vkCmdSetCoverageToColorEnableNV set the `coverageToColorEnable` to `VK_TRUE`, then the current subpass must have a color attachment at the location selected by the last call to vkCmdSetCoverageToColorLocationNV `coverageToColorLocation`, with a VkFormat of `VK_FORMAT_R8_UINT`, `VK_FORMAT_R8_SINT`, `VK_FORMAT_R16_UINT`, `VK_FORMAT_R16_SINT`, `VK_FORMAT_R32_UINT`, or `VK_FORMAT_R32_SINT`

- VUID-vkCmdDrawIndirectByteCountEXT-rasterizerDiscardEnable-09420
  If the `VK_NV_fragment_coverage_to_color` extension is enabled, and a shader object is bound to the `VK_SHADER_STAGE_FRAGMENT_BIT` stage, and the most recent call to vkCmdSetRasterizerDiscardEnable in the current command buffer set `rasterizerDiscardEnable` to `VK_FALSE`, and the last call to vkCmdSetCoverageToColorEnableNV set the `coverageToColorEnable` to `VK_TRUE`, then the current subpass must have a color attachment at the location selected by the last call to vkCmdSetCoverageToColorLocationNV `coverageToColorLocation`, with a VkFormat of `VK_FORMAT_R8_UINT`, `VK_FORMAT_R8_SINT`, `VK_FORMAT_R16_UINT`, `VK_FORMAT_R16_SINT`, `VK_FORMAT_R32_UINT`, or `VK_FORMAT_R32_SINT`

- VUID-vkCmdDrawIndirectByteCountEXT-coverageReductionMode-07491
  If the `coverageReductionMode` feature is enabled, a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_COVERAGE_REDUCTION_MODE_NV` or `VK_DYNAMIC_STATE_RASTERIZATION_SAMPLES_EXT` dynamic states enabled, then the current values of `coverageReductionMode`, `rasterizationSamples`, the sample counts for the color and depth/stencil attachments (if the subpass has them) must be a valid combination returned by vkGetPhysicalDeviceSupportedFramebufferMixedSamplesCombinationsNV

- VUID-vkCmdDrawIndirectByteCountEXT-viewportCount-07492
  If the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_VIEWPORT_WITH_COUNT` dynamic state enabled, but not the `VK_DYNAMIC_STATE_VIEWPORT_SWIZZLE_NV` dynamic state enabled, then the bound graphics pipeline must have been created with VkPipelineViewportSwizzleStateCreateInfoNV::`viewportCount` greater or equal to the `viewportCount` parameter in the last call to vkCmdSetViewportWithCount

- VUID-vkCmdDrawIndirectByteCountEXT-viewportCount-07493
  If the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_VIEWPORT_WITH_COUNT` and `VK_DYNAMIC_STATE_VIEWPORT_SWIZZLE_NV` dynamic states enabled then the `viewportCount` parameter in the last call to vkCmdSetViewportSwizzleNV must be greater than or equal to the `viewportCount` parameter in the last call to vkCmdSetViewportWithCount

- VUID-vkCmdDrawIndirectByteCountEXT-viewportCount-09421
  If the `VK_NV_viewport_swizzle` extension is enabled, and a shader object is bound to any graphics stage, then the `viewportCount` parameter in the last call to vkCmdSetViewportSwizzleNV must be greater than or equal to the `viewportCount` parameter in the last call to vkCmdSetViewportWithCount

- VUID-vkCmdDrawIndirectByteCountEXT-rasterizationSamples-07494
  If the `VK_NV_framebuffer_mixed_samples` extension is enabled, and the `coverageReductionMode` feature is not enabled, or the current value of `coverageReductionMode` is not `VK_COVERAGE_REDUCTION_MODE_TRUNCATE_NV`, and the current value of `rasterizationSamples` is greater than sample count of the color attachment, then sample shading must be disabled

- VUID-vkCmdDrawIndirectByteCountEXT-stippledLineEnable-07495
  If the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_LINE_STIPPLE_ENABLE_EXT` or `VK_DYNAMIC_STATE_LINE_RASTERIZATION_MODE_EXT` dynamic states enabled, and if the current `stippledLineEnable` state is `VK_TRUE` and the current `lineRasterizationMode` state is `VK_LINE_RASTERIZATION_MODE_RECTANGULAR`, then the `stippledRectangularLines` feature must be enabled

- VUID-vkCmdDrawIndirectByteCountEXT-stippledLineEnable-07496
  If the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_LINE_STIPPLE_ENABLE_EXT` or `VK_DYNAMIC_STATE_LINE_RASTERIZATION_MODE_EXT` dynamic states enabled, and if the current `stippledLineEnable` state is `VK_TRUE` and the current `lineRasterizationMode` state is `VK_LINE_RASTERIZATION_MODE_BRESENHAM`, then the `stippledBresenhamLines` feature must be enabled

- VUID-vkCmdDrawIndirectByteCountEXT-stippledLineEnable-07497
  If the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_LINE_STIPPLE_ENABLE_EXT` or `VK_DYNAMIC_STATE_LINE_RASTERIZATION_MODE_EXT` dynamic states enabled, and if the current `stippledLineEnable` state is `VK_TRUE` and the current `lineRasterizationMode` state is `VK_LINE_RASTERIZATION_MODE_RECTANGULAR_SMOOTH`, then the `stippledSmoothLines` feature must be enabled

- VUID-vkCmdDrawIndirectByteCountEXT-stippledLineEnable-07498
  If the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_LINE_STIPPLE_ENABLE_EXT` or `VK_DYNAMIC_STATE_LINE_RASTERIZATION_MODE_EXT` dynamic states enabled, and if the current `stippledLineEnable` state is `VK_TRUE` and the current `lineRasterizationMode` state is `VK_LINE_RASTERIZATION_MODE_DEFAULT`, then the `stippledRectangularLines` feature must be enabled and VkPhysicalDeviceLimits::`strictLines` must be `VK_TRUE`

- VUID-vkCmdDrawIndirectByteCountEXT-conservativePointAndLineRasterization-07499
  If the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_CONSERVATIVE_RASTERIZATION_MODE_EXT` dynamic state enabled, `conservativePointAndLineRasterization` is not supported, and the effective primitive topology output by the last pre-rasterization shader stage is a line or point, then the `conservativeRasterizationMode` set by the last call to vkCmdSetConservativeRasterizationModeEXT must be `VK_CONSERVATIVE_RASTERIZATION_MODE_DISABLED_EXT`

- VUID-vkCmdDrawIndirectByteCountEXT-stage-07073
  If the bound pipeline was created with the VkPipelineShaderStageCreateInfo::`stage` member of an element of VkGraphicsPipelineCreateInfo::`pStages` set to `VK_SHADER_STAGE_VERTEX_BIT`, `VK_SHADER_STAGE_TESSELLATION_CONTROL_BIT`, `VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT` or `VK_SHADER_STAGE_GEOMETRY_BIT`, then Mesh Shader Queries must not be active

- VUID-vkCmdDrawIndirectByteCountEXT-None-08877
  If a shader object is bound to the `VK_SHADER_STAGE_FRAGMENT_BIT` stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_ATTACHMENT_FEEDBACK_LOOP_ENABLE_EXT` dynamic state enabled, and the current value of `rasterizerDiscardEnable` is `VK_FALSE`, then vkCmdSetAttachmentFeedbackLoopEnableEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawIndirectByteCountEXT-None-07850
  If dynamic state was inherited from VkCommandBufferInheritanceViewportScissorInfoNV, it must be set in the current command buffer prior to this drawing command

- VUID-vkCmdDrawIndirectByteCountEXT-nextStage-10745
  For each shader object bound to a graphics stage, except for shader object bound to the last graphics stage in the logical pipeline, it must have been created with a `nextStage` including the corresponding bit to the shader object bound to the following graphics stage in the logical pipeline

- VUID-vkCmdDrawIndirectByteCountEXT-None-08684
  If there is no bound graphics pipeline, `vkCmdBindShadersEXT` must have been called in the current command buffer with `pStages` with an element of `VK_SHADER_STAGE_VERTEX_BIT`

- VUID-vkCmdDrawIndirectByteCountEXT-None-08685
  If there is no bound graphics pipeline, and the `tessellationShader` feature is enabled, `vkCmdBindShadersEXT` must have been called in the current command buffer with `pStages` with an element of `VK_SHADER_STAGE_TESSELLATION_CONTROL_BIT`

- VUID-vkCmdDrawIndirectByteCountEXT-None-08686
  If there is no bound graphics pipeline, and the `tessellationShader` feature is enabled, `vkCmdBindShadersEXT` must have been called in the current command buffer with `pStages` with an element of `VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT`

- VUID-vkCmdDrawIndirectByteCountEXT-None-08687
  If there is no bound graphics pipeline, and the `geometryShader` feature is enabled, `vkCmdBindShadersEXT` must have been called in the current command buffer with `pStages` with an element of `VK_SHADER_STAGE_GEOMETRY_BIT`

- VUID-vkCmdDrawIndirectByteCountEXT-None-08688
  If there is no bound graphics pipeline, `vkCmdBindShadersEXT` must have been called in the current command buffer with `pStages` with an element of `VK_SHADER_STAGE_FRAGMENT_BIT`

- VUID-vkCmdDrawIndirectByteCountEXT-None-08689
  If there is no bound graphics pipeline, and the `taskShader` feature is enabled, `vkCmdBindShadersEXT` must have been called in the current command buffer with `pStages` with an element of `VK_SHADER_STAGE_TASK_BIT_EXT`

- VUID-vkCmdDrawIndirectByteCountEXT-None-08690
  If there is no bound graphics pipeline, and the `meshShader` feature is enabled, `vkCmdBindShadersEXT` must have been called in the current command buffer with `pStages` with an element of `VK_SHADER_STAGE_MESH_BIT_EXT`

- VUID-vkCmdDrawIndirectByteCountEXT-None-08693
  If there is no bound graphics pipeline, and at least one of the `taskShader` and `meshShader` features is enabled, one of the `VK_SHADER_STAGE_VERTEX_BIT` or `VK_SHADER_STAGE_MESH_BIT_EXT` stages must have a valid `VkShaderEXT` bound, and the other must have no `VkShaderEXT` bound

- VUID-vkCmdDrawIndirectByteCountEXT-None-08696
  If there is no bound graphics pipeline, and a valid `VkShaderEXT` is bound to the `VK_SHADER_STAGE_VERTEX_BIT` stage, there must be no `VkShaderEXT` bound to either the `VK_SHADER_STAGE_TASK_BIT_EXT` stage or the `VK_SHADER_STAGE_MESH_BIT_EXT` stage

- VUID-vkCmdDrawIndirectByteCountEXT-None-08698
  If any graphics shader is bound which was created with the `VK_SHADER_CREATE_LINK_STAGE_BIT_EXT` flag, then all shaders created with the `VK_SHADER_CREATE_LINK_STAGE_BIT_EXT` flag in the same vkCreateShadersEXT call must also be bound

- VUID-vkCmdDrawIndirectByteCountEXT-None-08699
  If any graphics shader is bound which was created with the `VK_SHADER_CREATE_LINK_STAGE_BIT_EXT` flag, any stages in between stages whose shaders which did not create a shader with the `VK_SHADER_CREATE_LINK_STAGE_BIT_EXT` flag as part of the same vkCreateShadersEXT call must not have any `VkShaderEXT` bound

- VUID-vkCmdDrawIndirectByteCountEXT-None-08878
  All bound graphics shader objects must have been created with identical or identically defined push constant ranges

- VUID-vkCmdDrawIndirectByteCountEXT-None-08879
  All bound graphics shader objects must have been created with identical or identically defined arrays of descriptor set layouts

- VUID-vkCmdDrawIndirectByteCountEXT-colorAttachmentCount-09372
  If the current render pass instance was begun with vkCmdBeginRendering and a VkRenderingInfo::`colorAttachmentCount` equal to `1`, a color attachment with a resolve mode of `VK_RESOLVE_MODE_EXTERNAL_FORMAT_DOWNSAMPLE_BIT_ANDROID`, and a fragment shader is bound, it must not declare the `DepthReplacing` or `StencilRefReplacingEXT` execution modes

- VUID-vkCmdDrawIndirectByteCountEXT-pDynamicStates-08715
  If the bound graphics pipeline state includes a fragment shader stage, was created with `VK_DYNAMIC_STATE_DEPTH_WRITE_ENABLE` set in VkPipelineDynamicStateCreateInfo::`pDynamicStates`, and the fragment shader declares the `EarlyFragmentTests` execution mode and uses `OpDepthAttachmentReadEXT`, the `depthWriteEnable` parameter in the last call to vkCmdSetDepthWriteEnable must be `VK_FALSE`

- VUID-vkCmdDrawIndirectByteCountEXT-pDynamicStates-08716
  If the bound graphics pipeline state includes a fragment shader stage, was created with `VK_DYNAMIC_STATE_STENCIL_WRITE_MASK` set in VkPipelineDynamicStateCreateInfo::`pDynamicStates`, and the fragment shader declares the `EarlyFragmentTests` execution mode and uses `OpStencilAttachmentReadEXT`, the `writeMask` parameter in the last call to vkCmdSetStencilWriteMask must be `0`

- VUID-vkCmdDrawIndirectByteCountEXT-None-09116
  If a shader object is bound to any graphics stage or the bound graphics pipeline was created with `VK_DYNAMIC_STATE_COLOR_WRITE_MASK_EXT`, and the format of any color attachment is `VK_FORMAT_E5B9G9R9_UFLOAT_PACK32`, the corresponding element of the `pColorWriteMasks` parameter of vkCmdSetColorWriteMaskEXT must either include all of `VK_COLOR_COMPONENT_R_BIT`, `VK_COLOR_COMPONENT_G_BIT`, and `VK_COLOR_COMPONENT_B_BIT`, or none of them

- VUID-vkCmdDrawIndirectByteCountEXT-maxFragmentDualSrcAttachments-09239
  If blending is enabled for any attachment where either the source or destination blend factors for that attachment use the secondary color input, the maximum value of `Location` for any output attachment statically used in the `Fragment` `Execution` `Model` executed by this command must be less than `maxFragmentDualSrcAttachments`

- VUID-vkCmdDrawIndirectByteCountEXT-None-09548
  If the current render pass was begun with vkCmdBeginRendering, and there is no shader object bound to any graphics stage, the value of each element of VkRenderingAttachmentLocationInfo::`pColorAttachmentLocations` set by vkCmdSetRenderingAttachmentLocations must match the value set for the corresponding element in the bound pipeline

- VUID-vkCmdDrawIndirectByteCountEXT-None-09549
  If the current render pass was begun with vkCmdBeginRendering, and there is no shader object bound to any graphics stage, input attachment index mappings in the bound pipeline must match those set for the current render pass instance via VkRenderingInputAttachmentIndexInfo

- VUID-vkCmdDrawIndirectByteCountEXT-None-09642
  If the current render pass was begun with vkCmdBeginRendering with the `VK_RENDERING_ENABLE_LEGACY_DITHERING_BIT_EXT` flag, the bound graphics pipeline must have been created with `VK_PIPELINE_CREATE_2_ENABLE_LEGACY_DITHERING_BIT_EXT`

- VUID-vkCmdDrawIndirectByteCountEXT-None-09643
  If the bound graphics pipeline was created with `VK_PIPELINE_CREATE_2_ENABLE_LEGACY_DITHERING_BIT_EXT`, the current render pass must have begun with vkCmdBeginRendering with the `VK_RENDERING_ENABLE_LEGACY_DITHERING_BIT_EXT` flag

- VUID-vkCmdDrawIndirectByteCountEXT-None-10677
  If the per-tile execution model is enabled, the tileShadingPerTileDraw feature must be enabled

- VUID-vkCmdDrawIndirectByteCountEXT-None-10772
  If a shader object is bound to any graphics stage, multiview functionality must not be enabled in the current render pass

- VUID-vkCmdDrawIndirectByteCountEXT-None-04007
  All vertex input bindings accessed via vertex input variables declared in the vertex shader entry point’s interface must have either valid or VK_NULL_HANDLE buffers bound

- VUID-vkCmdDrawIndirectByteCountEXT-None-04008
  If the `nullDescriptor` feature is not enabled, all vertex input bindings accessed via vertex input variables declared in the vertex shader entry point’s interface must not be VK_NULL_HANDLE

- VUID-vkCmdDrawIndirectByteCountEXT-None-02721
  If the `robustBufferAccess` feature is not enabled, and that pipeline was created without enabling `VK_PIPELINE_ROBUSTNESS_BUFFER_BEHAVIOR_ROBUST_BUFFER_ACCESS` for `vertexInputs`, then for a given vertex buffer binding, any attribute data fetched must be entirely contained within the corresponding vertex buffer binding, as described in Vertex Input Description

- VUID-vkCmdDrawIndirectByteCountEXT-format-10389
  For each vertex attribute accessed by this command, if its VkVertexInputAttributeDescription::`format` or VkVertexInputAttributeDescription2EXT::`format` is a packed format, and the `legacyVertexAttributes` feature is not enabled, the value of `attribAddress`, calculated as described in Vertex Input Calculation, must be a multiple of the size of the `format`

- VUID-vkCmdDrawIndirectByteCountEXT-format-10390
  For each vertex attribute accessed by this command, if its VkVertexInputAttributeDescription::`format` or VkVertexInputAttributeDescription2EXT::`format` is not a packed format, and either the `legacyVertexAttributes` feature is not enabled or `format` has 64-bit components, the value of `attribAddress`, calculated as described in Vertex Input Calculation, must be a multiple of the component size of the `format`

- VUID-vkCmdDrawIndirectByteCountEXT-None-07842
  If there is a shader object bound to the `VK_SHADER_STAGE_VERTEX_BIT` stage or the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_PRIMITIVE_TOPOLOGY` dynamic state enabled then vkCmdSetPrimitiveTopology must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawIndirectByteCountEXT-dynamicPrimitiveTopologyUnrestricted-07500
  If the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_PRIMITIVE_TOPOLOGY` dynamic state enabled and the `dynamicPrimitiveTopologyUnrestricted` is `VK_FALSE`, then the `primitiveTopology` parameter of `vkCmdSetPrimitiveTopology` must be of the same topology class as the pipeline VkPipelineInputAssemblyStateCreateInfo::`topology` state

- VUID-vkCmdDrawIndirectByteCountEXT-primitiveTopology-10286
  If a `VK_SHADER_STAGE_TESSELLATION_CONTROL_BIT` stage is bound, then the current value of `primitiveTopology` must be `VK_PRIMITIVE_TOPOLOGY_PATCH_LIST` prior to this drawing command

- VUID-vkCmdDrawIndirectByteCountEXT-primitiveTopology-10747
  If vkCmdSetPrimitiveTopology set `primitiveTopology` to `VK_PRIMITIVE_TOPOLOGY_PATCH_LIST` prior to this drawing command, then a `VK_SHADER_STAGE_TESSELLATION_CONTROL_BIT` stage must be bound

- VUID-vkCmdDrawIndirectByteCountEXT-primitiveTopology-10748
  If vkCmdSetPrimitiveTopology set `primitiveTopology` to `VK_PRIMITIVE_TOPOLOGY_POINT_LIST` prior to this drawing command, the `maintenance5` feature is not enabled, both a `VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT` and `VK_SHADER_STAGE_GEOMETRY_BIT` stage are not bound, then the `Vertex` `Execution` `Model` must have a `PointSize` decorated variable that is statically written to

- VUID-vkCmdDrawIndirectByteCountEXT-pStrides-04913
  If the bound graphics pipeline was created with the `VK_DYNAMIC_STATE_VERTEX_INPUT_BINDING_STRIDE` dynamic state enabled, but without the `VK_DYNAMIC_STATE_VERTEX_INPUT_EXT` dynamic state enabled, then vkCmdBindVertexBuffers2 must have been called and not subsequently invalidated in the current command buffer prior to this draw command, and the `pStrides` parameter of vkCmdBindVertexBuffers2 must not be `NULL`

- VUID-vkCmdDrawIndirectByteCountEXT-None-04914
  If there is a shader object bound to the `VK_SHADER_STAGE_VERTEX_BIT` stage or the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_VERTEX_INPUT_EXT` dynamic state enabled then vkCmdSetVertexInputEXT must have been called and not subsequently invalidated in the current command buffer prior to this draw command

- VUID-vkCmdDrawIndirectByteCountEXT-Input-07939
  If the `vertexAttributeRobustness` feature is not enabled, and the `maintenance9` feature is not enabled, and there is a shader object bound to the `VK_SHADER_STAGE_VERTEX_BIT` stage or the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_VERTEX_INPUT_EXT` dynamic state enabled then all variables with the `Input` storage class decorated with `Location` in the `Vertex` `Execution` `Model` `OpEntryPoint` must contain a location in VkVertexInputAttributeDescription2EXT::`location`

- VUID-vkCmdDrawIndirectByteCountEXT-Input-08734
  If there is a shader object bound to the `VK_SHADER_STAGE_VERTEX_BIT` stage or the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_VERTEX_INPUT_EXT` dynamic state enabled and either the `legacyVertexAttributes` feature is not enabled or the SPIR-V Type associated with a given `Input` variable of the corresponding `Location` in the `Vertex` `Execution` `Model` `OpEntryPoint` is 64-bit, then the numeric type associated with all `Input` variables of the corresponding `Location` in the `Vertex` `Execution` `Model` `OpEntryPoint` must be the same as VkVertexInputAttributeDescription2EXT::`format`

- VUID-vkCmdDrawIndirectByteCountEXT-format-08936
  If there is a shader object bound to the `VK_SHADER_STAGE_VERTEX_BIT` stage or the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_VERTEX_INPUT_EXT` dynamic state enabled and VkVertexInputAttributeDescription2EXT::`format` has a 64-bit component, then the scalar width associated with all `Input` variables of the corresponding `Location` in the `Vertex` `Execution` `Model` `OpEntryPoint` must be 64-bit

- VUID-vkCmdDrawIndirectByteCountEXT-format-08937
  If there is a shader object bound to the `VK_SHADER_STAGE_VERTEX_BIT` stage or the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_VERTEX_INPUT_EXT` dynamic state enabled and the scalar width associated with a `Location` decorated `Input` variable in the `Vertex` `Execution` `Model` `OpEntryPoint` is 64-bit, then the corresponding VkVertexInputAttributeDescription2EXT::`format` must have a 64-bit component

- VUID-vkCmdDrawIndirectByteCountEXT-None-09203
  If there is a shader object bound to the `VK_SHADER_STAGE_VERTEX_BIT` stage or the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_VERTEX_INPUT_EXT` dynamic state enabled and VkVertexInputAttributeDescription2EXT::`format` has a 64-bit component, then all `Input` variables at the corresponding `Location` in the `Vertex` `Execution` `Model` `OpEntryPoint` must not use components that are not present in the format

- VUID-vkCmdDrawIndirectByteCountEXT-None-04875
  If there is a shader object bound to the `VK_SHADER_STAGE_TESSELLATION_CONTROL_BIT` stage or the bound graphics pipeline state was created with both a `VK_SHADER_STAGE_TESSELLATION_CONTROL_BIT` stage and the `VK_DYNAMIC_STATE_PATCH_CONTROL_POINTS_EXT` dynamic state enabled, and the current value of `primitiveTopology` is `VK_PRIMITIVE_TOPOLOGY_PATCH_LIST`, then vkCmdSetPatchControlPointsEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawIndirectByteCountEXT-None-04879
  If there is a shader object bound to the `VK_SHADER_STAGE_VERTEX_BIT` stage or the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_PRIMITIVE_RESTART_ENABLE` dynamic state enabled then vkCmdSetPrimitiveRestartEnable must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawIndirectByteCountEXT-None-09637
  If the `primitiveTopologyListRestart` feature is not enabled, the topology is `VK_PRIMITIVE_TOPOLOGY_POINT_LIST`, `VK_PRIMITIVE_TOPOLOGY_LINE_LIST`, `VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST`, `VK_PRIMITIVE_TOPOLOGY_LINE_LIST_WITH_ADJACENCY`, or `VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST_WITH_ADJACENCY`, there is a shader object bound to the `VK_SHADER_STAGE_VERTEX_BIT` stage or the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_PRIMITIVE_RESTART_ENABLE` dynamic state enabled then vkCmdSetPrimitiveRestartEnable must be `VK_FALSE`

- VUID-vkCmdDrawIndirectByteCountEXT-stage-06481
  The bound graphics pipeline must not have been created with the VkPipelineShaderStageCreateInfo::`stage` member of any element of VkGraphicsPipelineCreateInfo::`pStages` set to `VK_SHADER_STAGE_TASK_BIT_EXT` or `VK_SHADER_STAGE_MESH_BIT_EXT`

- VUID-vkCmdDrawIndirectByteCountEXT-None-08885
  There must be no shader object bound to either of the `VK_SHADER_STAGE_TASK_BIT_EXT` or `VK_SHADER_STAGE_MESH_BIT_EXT` stages

- VUID-vkCmdDrawIndirectByteCountEXT-None-07619
  If a shader object is bound to the `VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT` stage or a graphics pipeline is bound which was created with both a `VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT` stage and the `VK_DYNAMIC_STATE_TESSELLATION_DOMAIN_ORIGIN_EXT` dynamic state enabled, then vkCmdSetTessellationDomainOriginEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawIndirectByteCountEXT-pNext-09461
  If the bound graphics pipeline state was created with VkPipelineVertexInputDivisorStateCreateInfo in the `pNext` chain of VkGraphicsPipelineCreateInfo::`pVertexInputState`, any member of VkPipelineVertexInputDivisorStateCreateInfo::`pVertexBindingDivisors` has a value other than `1` in `divisor`, and VkPhysicalDeviceVertexAttributeDivisorProperties::`supportsNonZeroFirstInstance` is `VK_FALSE`, then `firstInstance` must be `0`

- VUID-vkCmdDrawIndirectByteCountEXT-None-09462
  If shader objects are used for drawing or the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_VERTEX_INPUT_EXT` dynamic state enabled, any member of the `pVertexBindingDescriptions` parameter to the vkCmdSetVertexInputEXT call that sets this dynamic state has a value other than `1` in `divisor`, and VkPhysicalDeviceVertexAttributeDivisorProperties::`supportsNonZeroFirstInstance` is `VK_FALSE`, then `firstInstance` must be `0`

- VUID-vkCmdDrawIndirectByteCountEXT-transformFeedback-02287
  `VkPhysicalDeviceTransformFeedbackFeaturesEXT`::`transformFeedback` must be enabled

- VUID-vkCmdDrawIndirectByteCountEXT-transformFeedbackDraw-02288
  The implementation must support `VkPhysicalDeviceTransformFeedbackPropertiesEXT`::`transformFeedbackDraw`

- VUID-vkCmdDrawIndirectByteCountEXT-vertexStride-02289
  `vertexStride` must be greater than 0 and less than or equal to `VkPhysicalDeviceTransformFeedbackPropertiesEXT`::`maxTransformFeedbackBufferDataStride`

- VUID-vkCmdDrawIndirectByteCountEXT-counterBuffer-04567
  If `counterBuffer` is non-sparse then it must be bound completely and contiguously to a single `VkDeviceMemory` object

- VUID-vkCmdDrawIndirectByteCountEXT-counterBuffer-02290
  `counterBuffer` must have been created with the `VK_BUFFER_USAGE_INDIRECT_BUFFER_BIT` bit set

- VUID-vkCmdDrawIndirectByteCountEXT-counterBufferOffset-04568
  `counterBufferOffset` must be a multiple of `4`

- VUID-vkCmdDrawIndirectByteCountEXT-counterOffset-09474
  `counterOffset` must be a multiple of `4`

- VUID-vkCmdDrawIndirectByteCountEXT-vertexStride-09475
  `vertexStride` must be a multiple of `4`

- VUID-vkCmdDrawIndirectByteCountEXT-commandBuffer-02646
  `commandBuffer` must not be a protected command buffer

Valid Usage (Implicit)

- VUID-vkCmdDrawIndirectByteCountEXT-commandBuffer-parameter
  `commandBuffer` must be a valid VkCommandBuffer handle

- VUID-vkCmdDrawIndirectByteCountEXT-counterBuffer-parameter
  `counterBuffer` must be a valid VkBuffer handle

- VUID-vkCmdDrawIndirectByteCountEXT-commandBuffer-recording
  `commandBuffer` must be in the recording state

- VUID-vkCmdDrawIndirectByteCountEXT-commandBuffer-cmdpool
  The `VkCommandPool` that `commandBuffer` was allocated from must support graphics operations

- VUID-vkCmdDrawIndirectByteCountEXT-renderpass
  This command must only be called inside of a render pass instance

- VUID-vkCmdDrawIndirectByteCountEXT-videocoding
  This command must only be called outside of a video coding scope

- VUID-vkCmdDrawIndirectByteCountEXT-commonparent
  Both of `commandBuffer`, and `counterBuffer` must have been created, allocated, or retrieved from the same VkDevice

Host Synchronization

- Host access to `commandBuffer` must be externally synchronized

- Host access to the `VkCommandPool` that `commandBuffer` was allocated from must be externally synchronized

Command Properties

Command Buffer Levels | Render Pass Scope | Video Coding Scope | Supported Queue Types | Command Type
--- | --- | --- | --- | ---
Primary Secondary | Inside | Outside | Graphics | Action

### 22.5. Conditional Rendering

Certain rendering commands can be executed conditionally based on a value in buffer memory. These rendering commands are limited to drawing commands, dispatching commands, and clearing attachments with vkCmdClearAttachments within a conditional rendering block which is defined by commands vkCmdBeginConditionalRenderingEXT and vkCmdEndConditionalRenderingEXT. Other rendering commands remain unaffected by conditional rendering.

After beginning conditional rendering, it is considered active within the command buffer it was called until it is ended with vkCmdEndConditionalRenderingEXT.

Conditional rendering must begin and end in the same command buffer. When conditional rendering is active, a primary command buffer can execute secondary command buffers if the `inheritedConditionalRendering` feature is enabled. For a secondary command buffer to be executed while conditional rendering is active in the primary command buffer, it must set the `conditionalRenderingEnable` flag of VkCommandBufferInheritanceConditionalRenderingInfoEXT, as described in the Command Buffer Recording section.

Conditional rendering must also either begin and end inside the same subpass of a render pass instance, or must both begin and end outside of a render pass instance (i.e. contain entire render pass instances).

To begin conditional rendering, call:

    // Provided by VK_EXT_conditional_rendering
    void vkCmdBeginConditionalRenderingEXT(
        VkCommandBuffer                             commandBuffer,
        const VkConditionalRenderingBeginInfoEXT*   pConditionalRenderingBegin);

- `commandBuffer` is the command buffer into which this command will be recorded.

- `pConditionalRenderingBegin` is a pointer to a VkConditionalRenderingBeginInfoEXT structure specifying parameters of conditional rendering.

Valid Usage

- VUID-vkCmdBeginConditionalRenderingEXT-None-01980
  Conditional rendering must not already be active

Valid Usage (Implicit)

- VUID-vkCmdBeginConditionalRenderingEXT-commandBuffer-parameter
  `commandBuffer` must be a valid VkCommandBuffer handle

- VUID-vkCmdBeginConditionalRenderingEXT-pConditionalRenderingBegin-parameter
  `pConditionalRenderingBegin` must be a valid pointer to a valid VkConditionalRenderingBeginInfoEXT structure

- VUID-vkCmdBeginConditionalRenderingEXT-commandBuffer-recording
  `commandBuffer` must be in the recording state

- VUID-vkCmdBeginConditionalRenderingEXT-commandBuffer-cmdpool
  The `VkCommandPool` that `commandBuffer` was allocated from must support graphics, or compute operations

- VUID-vkCmdBeginConditionalRenderingEXT-videocoding
  This command must only be called outside of a video coding scope

Host Synchronization

- Host access to `commandBuffer` must be externally synchronized

- Host access to the `VkCommandPool` that `commandBuffer` was allocated from must be externally synchronized

Command Properties

Command Buffer Levels | Render Pass Scope | Video Coding Scope | Supported Queue Types | Command Type
--- | --- | --- | --- | ---
Primary Secondary | Both | Outside | Graphics Compute | Action State

The `VkConditionalRenderingBeginInfoEXT` structure is defined as:

    // Provided by VK_EXT_conditional_rendering
    typedef struct VkConditionalRenderingBeginInfoEXT {
        VkStructureType                   sType;
        const void*                       pNext;
        VkBuffer                          buffer;
        VkDeviceSize                      offset;
        VkConditionalRenderingFlagsEXT    flags;
    } VkConditionalRenderingBeginInfoEXT;

- `sType` is a VkStructureType value identifying this structure.

- `pNext` is `NULL` or a pointer to a structure extending this structure.

- `buffer` is a buffer containing the predicate for conditional rendering.

- `offset` is the byte offset into `buffer` where the predicate is located.

- `flags` is a bitmask of VkConditionalRenderingFlagsEXT specifying the behavior of conditional rendering.

If the 32-bit value at `offset` in `buffer` memory is zero, then the rendering commands are discarded, otherwise they are executed as normal. If the value of the predicate in buffer memory changes while conditional rendering is active, the rendering commands may be discarded in an implementation-dependent way. Some implementations may latch the value of the predicate upon beginning conditional rendering while others may read it before every rendering command.

Valid Usage

- VUID-VkConditionalRenderingBeginInfoEXT-buffer-01981
  If `buffer` is non-sparse then it must be bound completely and contiguously to a single `VkDeviceMemory` object

- VUID-VkConditionalRenderingBeginInfoEXT-buffer-01982
  `buffer` must have been created with the `VK_BUFFER_USAGE_CONDITIONAL_RENDERING_BIT_EXT` bit set

- VUID-VkConditionalRenderingBeginInfoEXT-offset-01983
  `offset` must be less than the size of `buffer` by at least 32 bits

- VUID-VkConditionalRenderingBeginInfoEXT-offset-01984
  `offset` must be a multiple of 4

Valid Usage (Implicit)

- VUID-VkConditionalRenderingBeginInfoEXT-sType-sType
  `sType` must be `VK_STRUCTURE_TYPE_CONDITIONAL_RENDERING_BEGIN_INFO_EXT`

- VUID-VkConditionalRenderingBeginInfoEXT-pNext-pNext
  `pNext` must be `NULL`

- VUID-VkConditionalRenderingBeginInfoEXT-buffer-parameter
  `buffer` must be a valid VkBuffer handle

- VUID-VkConditionalRenderingBeginInfoEXT-flags-parameter
  `flags` must be a valid combination of VkConditionalRenderingFlagBitsEXT values

Bits which can be set in vkCmdBeginConditionalRenderingEXT::`flags`, specifying the behavior of conditional rendering, are:

    // Provided by VK_EXT_conditional_rendering
    typedef enum VkConditionalRenderingFlagBitsEXT {
        VK_CONDITIONAL_RENDERING_INVERTED_BIT_EXT = 0x00000001,
    } VkConditionalRenderingFlagBitsEXT;

- `VK_CONDITIONAL_RENDERING_INVERTED_BIT_EXT` specifies the condition used to determine whether to discard rendering commands or not. That is, if the 32-bit predicate read from `buffer` memory at `offset` is zero, the rendering commands are not discarded, and if non zero, then they are discarded.

    // Provided by VK_EXT_conditional_rendering
    typedef VkFlags VkConditionalRenderingFlagsEXT;

`VkConditionalRenderingFlagsEXT` is a bitmask type for setting a mask of zero or more VkConditionalRenderingFlagBitsEXT.

To end conditional rendering, call:

    // Provided by VK_EXT_conditional_rendering
    void vkCmdEndConditionalRenderingEXT(
        VkCommandBuffer                             commandBuffer);

- `commandBuffer` is the command buffer into which this command will be recorded.

Once ended, conditional rendering becomes inactive.

Valid Usage

- VUID-vkCmdEndConditionalRenderingEXT-None-01985
  Conditional rendering must be active

- VUID-vkCmdEndConditionalRenderingEXT-None-01986
  If conditional rendering was made active outside of a render pass instance, it must not be ended inside a render pass instance

- VUID-vkCmdEndConditionalRenderingEXT-None-01987
  If conditional rendering was made active within a subpass it must be ended in the same subpass

Valid Usage (Implicit)

- VUID-vkCmdEndConditionalRenderingEXT-commandBuffer-parameter
  `commandBuffer` must be a valid VkCommandBuffer handle

- VUID-vkCmdEndConditionalRenderingEXT-commandBuffer-recording
  `commandBuffer` must be in the recording state

- VUID-vkCmdEndConditionalRenderingEXT-commandBuffer-cmdpool
  The `VkCommandPool` that `commandBuffer` was allocated from must support graphics, or compute operations

- VUID-vkCmdEndConditionalRenderingEXT-videocoding
  This command must only be called outside of a video coding scope

Host Synchronization

- Host access to `commandBuffer` must be externally synchronized

- Host access to the `VkCommandPool` that `commandBuffer` was allocated from must be externally synchronized

Command Properties

Command Buffer Levels | Render Pass Scope | Video Coding Scope | Supported Queue Types | Command Type
--- | --- | --- | --- | ---
Primary Secondary | Both | Outside | Graphics Compute | Action State

### 22.6. Programmable Mesh Shading

In this drawing approach, primitives are assembled by the mesh shader stage. Mesh shading operates similarly to dispatching compute as the shaders make use of workgroups.

To record a mesh tasks drawing command, call:

    // Provided by VK_NV_mesh_shader
    void vkCmdDrawMeshTasksNV(
        VkCommandBuffer                             commandBuffer,
        uint32_t                                    taskCount,
        uint32_t                                    firstTask);

- `commandBuffer` is the command buffer into which the command will be recorded.

- `taskCount` is the number of local workgroups to dispatch in the X dimension. Y and Z dimension are implicitly set to one.

- `firstTask` is the X component of the first workgroup ID.

When the command is executed, a global workgroup consisting of `taskCount` local workgroups is assembled.

Valid Usage

- VUID-vkCmdDrawMeshTasksNV-magFilter-04553
  If a VkSampler created with `magFilter` or `minFilter` equal to `VK_FILTER_LINEAR`, `reductionMode` equal to `VK_SAMPLER_REDUCTION_MODE_WEIGHTED_AVERAGE`, and `compareEnable` equal to `VK_FALSE` is used to sample a VkImageView as a result of this command, then the image view’s format features must contain `VK_FORMAT_FEATURE_SAMPLED_IMAGE_FILTER_LINEAR_BIT`

- VUID-vkCmdDrawMeshTasksNV-magFilter-09598
  If a VkSampler created with `magFilter` or `minFilter` equal to `VK_FILTER_LINEAR` and `reductionMode` equal to either `VK_SAMPLER_REDUCTION_MODE_MIN` or `VK_SAMPLER_REDUCTION_MODE_MAX` is used to sample a VkImageView as a result of this command, then the image view’s format features must contain `VK_FORMAT_FEATURE_SAMPLED_IMAGE_FILTER_MINMAX_BIT`

- VUID-vkCmdDrawMeshTasksNV-mipmapMode-04770
  If a VkSampler created with `mipmapMode` equal to `VK_SAMPLER_MIPMAP_MODE_LINEAR`, `reductionMode` equal to `VK_SAMPLER_REDUCTION_MODE_WEIGHTED_AVERAGE`, and `compareEnable` equal to `VK_FALSE` is used to sample a VkImageView as a result of this command, then the image view’s format features must contain `VK_FORMAT_FEATURE_SAMPLED_IMAGE_FILTER_LINEAR_BIT`

- VUID-vkCmdDrawMeshTasksNV-mipmapMode-09599
  If a VkSampler created with `mipmapMode` equal to `VK_SAMPLER_MIPMAP_MODE_LINEAR` and `reductionMode` equal to either `VK_SAMPLER_REDUCTION_MODE_MIN` or `VK_SAMPLER_REDUCTION_MODE_MAX` is used to sample a VkImageView as a result of this command, then the image view’s format features must contain `VK_FORMAT_FEATURE_SAMPLED_IMAGE_FILTER_MINMAX_BIT`

- VUID-vkCmdDrawMeshTasksNV-unnormalizedCoordinates-09635
  If a VkSampler created with `unnormalizedCoordinates` equal to `VK_TRUE` is used to sample a VkImageView as a result of this command, then the image view’s `levelCount` and `layerCount` must be 1

- VUID-vkCmdDrawMeshTasksNV-None-08609
  If a VkSampler created with `unnormalizedCoordinates` equal to `VK_TRUE` is used to sample a VkImageView as a result of this command, then the image view’s `viewType` must be `VK_IMAGE_VIEW_TYPE_1D` or `VK_IMAGE_VIEW_TYPE_2D`

- VUID-vkCmdDrawMeshTasksNV-None-08610
  If a VkSampler created with `unnormalizedCoordinates` equal to `VK_TRUE` is used to sample a VkImageView as a result of this command, then the sampler must not be used with any of the SPIR-V `OpImageSample*` or `OpImageSparseSample*` instructions with `ImplicitLod`, `Dref` or `Proj` in their name

- VUID-vkCmdDrawMeshTasksNV-None-08611
  If a VkSampler created with `unnormalizedCoordinates` equal to `VK_TRUE` is used to sample a VkImageView as a result of this command, then the sampler must not be used with any of the SPIR-V `OpImageSample*` or `OpImageSparseSample*` instructions that includes a LOD bias or any offset values

- VUID-vkCmdDrawMeshTasksNV-None-06479
  If a VkImageView is sampled with depth comparison, the image view’s format features must contain `VK_FORMAT_FEATURE_2_SAMPLED_IMAGE_DEPTH_COMPARISON_BIT`

- VUID-vkCmdDrawMeshTasksNV-None-02691
  If a VkImageView is accessed using atomic operations as a result of this command, then the image view’s format features must contain `VK_FORMAT_FEATURE_STORAGE_IMAGE_ATOMIC_BIT`

- VUID-vkCmdDrawMeshTasksNV-None-07888
  If a `VK_DESCRIPTOR_TYPE_STORAGE_TEXEL_BUFFER` descriptor is accessed using atomic operations as a result of this command, then the storage texel buffer’s format features must contain `VK_FORMAT_FEATURE_STORAGE_TEXEL_BUFFER_ATOMIC_BIT`

- VUID-vkCmdDrawMeshTasksNV-None-02692
  If a VkImageView is sampled with `VK_FILTER_CUBIC_EXT` as a result of this command, then the image view’s format features must contain `VK_FORMAT_FEATURE_SAMPLED_IMAGE_FILTER_CUBIC_BIT_EXT`

- VUID-vkCmdDrawMeshTasksNV-None-02693
  If the VK_EXT_filter_cubic extension is not enabled and any VkImageView is sampled with `VK_FILTER_CUBIC_EXT` as a result of this command, it must not have a VkImageViewType of `VK_IMAGE_VIEW_TYPE_3D`, `VK_IMAGE_VIEW_TYPE_CUBE`, or `VK_IMAGE_VIEW_TYPE_CUBE_ARRAY`

- VUID-vkCmdDrawMeshTasksNV-filterCubic-02694
  Any VkImageView being sampled with `VK_FILTER_CUBIC_EXT` as a result of this command must have a VkImageViewType and format that supports cubic filtering, as specified by VkFilterCubicImageViewImageFormatPropertiesEXT::`filterCubic` returned by vkGetPhysicalDeviceImageFormatProperties2

- VUID-vkCmdDrawMeshTasksNV-filterCubicMinmax-02695
  Any VkImageView being sampled with `VK_FILTER_CUBIC_EXT` with a reduction mode of either `VK_SAMPLER_REDUCTION_MODE_MIN` or `VK_SAMPLER_REDUCTION_MODE_MAX` as a result of this command must have a VkImageViewType and format that supports cubic filtering together with minmax filtering, as specified by VkFilterCubicImageViewImageFormatPropertiesEXT::`filterCubicMinmax` returned by vkGetPhysicalDeviceImageFormatProperties2

- VUID-vkCmdDrawMeshTasksNV-cubicRangeClamp-09212
  If the `cubicRangeClamp` feature is not enabled, then any VkImageView being sampled with `VK_FILTER_CUBIC_EXT` as a result of this command must not have a VkSamplerReductionModeCreateInfo::`reductionMode` equal to `VK_SAMPLER_REDUCTION_MODE_WEIGHTED_AVERAGE_RANGECLAMP_QCOM`

- VUID-vkCmdDrawMeshTasksNV-reductionMode-09213
  Any VkImageView being sampled with a VkSamplerReductionModeCreateInfo::`reductionMode` equal to `VK_SAMPLER_REDUCTION_MODE_WEIGHTED_AVERAGE_RANGECLAMP_QCOM` as a result of this command must sample with `VK_FILTER_CUBIC_EXT`

- VUID-vkCmdDrawMeshTasksNV-selectableCubicWeights-09214
  If the `selectableCubicWeights` feature is not enabled, then any VkImageView being sampled with `VK_FILTER_CUBIC_EXT` as a result of this command must have VkSamplerCubicWeightsCreateInfoQCOM::`cubicWeights` equal to `VK_CUBIC_FILTER_WEIGHTS_CATMULL_ROM_QCOM`

- VUID-vkCmdDrawMeshTasksNV-flags-02696
  Any VkImage created with a VkImageCreateInfo::`flags` containing `VK_IMAGE_CREATE_CORNER_SAMPLED_BIT_NV` sampled as a result of this command must only be sampled using a VkSamplerAddressMode of `VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE`

- VUID-vkCmdDrawMeshTasksNV-OpTypeImage-07027
  For any VkImageView being written as a storage image where the image format field of the `OpTypeImage` is `Unknown`, the view’s format features must contain `VK_FORMAT_FEATURE_2_STORAGE_WRITE_WITHOUT_FORMAT_BIT`

- VUID-vkCmdDrawMeshTasksNV-OpTypeImage-07028
  For any VkImageView being read as a storage image where the image format field of the `OpTypeImage` is `Unknown`, the view’s format features must contain `VK_FORMAT_FEATURE_2_STORAGE_READ_WITHOUT_FORMAT_BIT`

- VUID-vkCmdDrawMeshTasksNV-OpTypeImage-07029
  For any VkBufferView being written as a storage texel buffer where the image format field of the `OpTypeImage` is `Unknown`, the view’s buffer features must contain `VK_FORMAT_FEATURE_2_STORAGE_WRITE_WITHOUT_FORMAT_BIT`

- VUID-vkCmdDrawMeshTasksNV-OpTypeImage-07030
  Any VkBufferView being read as a storage texel buffer where the image format field of the `OpTypeImage` is `Unknown` then the view’s buffer features must contain `VK_FORMAT_FEATURE_2_STORAGE_READ_WITHOUT_FORMAT_BIT`

- VUID-vkCmdDrawMeshTasksNV-None-08600
  For each set n that is statically used by a bound shader, a descriptor set must have been bound to n at the same pipeline bind point, with a VkPipelineLayout that is compatible for set n, with the VkPipelineLayout used to create the current VkPipeline or the VkDescriptorSetLayout array used to create the current VkShaderEXT , as described in Pipeline Layout Compatibility

- VUID-vkCmdDrawMeshTasksNV-None-08601
  For each push constant that is statically used by a bound shader, a push constant value must have been set for the same pipeline bind point, with a VkPipelineLayout that is compatible for push constants, with the VkPipelineLayout used to create the current VkPipeline or the VkDescriptorSetLayout array used to create the current VkShaderEXT , as described in Pipeline Layout Compatibility

- VUID-vkCmdDrawMeshTasksNV-None-10068
  For each array of resources that is used by a bound shader, the indices used to access members of the array must be less than the descriptor count for the identified binding in the descriptor sets used by this command

- VUID-vkCmdDrawMeshTasksNV-maintenance4-08602
  If the `maintenance4` feature is not enabled, then for each push constant that is statically used by a bound shader, a push constant value must have been set for the same pipeline bind point, with a VkPipelineLayout that is compatible for push constants, with the VkPipelineLayout used to create the current VkPipeline or the VkDescriptorSetLayout and VkPushConstantRange arrays used to create the current VkShaderEXT , as described in Pipeline Layout Compatibility

- VUID-vkCmdDrawMeshTasksNV-None-08114
  Descriptors in each bound descriptor set, specified via vkCmdBindDescriptorSets, must be valid as described by descriptor validity if they are statically used by the VkPipeline bound to the pipeline bind point used by this command and the bound VkPipeline was not created with `VK_PIPELINE_CREATE_DESCRIPTOR_BUFFER_BIT_EXT`

- VUID-vkCmdDrawMeshTasksNV-None-08115
  If the descriptors used by the VkPipeline bound to the pipeline bind point were specified via vkCmdBindDescriptorSets, the bound VkPipeline must have been created without `VK_PIPELINE_CREATE_DESCRIPTOR_BUFFER_BIT_EXT`

- VUID-vkCmdDrawMeshTasksNV-None-08116
  Descriptors in bound descriptor buffers, specified via vkCmdSetDescriptorBufferOffsetsEXT, must be valid if they are dynamically used by the VkPipeline bound to the pipeline bind point used by this command and the bound VkPipeline was created with `VK_PIPELINE_CREATE_DESCRIPTOR_BUFFER_BIT_EXT`

- VUID-vkCmdDrawMeshTasksNV-None-08604
  Descriptors in bound descriptor buffers, specified via vkCmdSetDescriptorBufferOffsetsEXT, must be valid if they are dynamically used by any VkShaderEXT bound to a stage corresponding to the pipeline bind point used by this command

- VUID-vkCmdDrawMeshTasksNV-None-08117
  If the descriptors used by the VkPipeline bound to the pipeline bind point were specified via vkCmdSetDescriptorBufferOffsetsEXT, the bound VkPipeline must have been created with `VK_PIPELINE_CREATE_DESCRIPTOR_BUFFER_BIT_EXT`

- VUID-vkCmdDrawMeshTasksNV-None-08119
  If a descriptor is dynamically used with a VkPipeline created with `VK_PIPELINE_CREATE_DESCRIPTOR_BUFFER_BIT_EXT`, the descriptor memory must be resident

- VUID-vkCmdDrawMeshTasksNV-None-08605
  If a descriptor is dynamically used with a VkShaderEXT created with a `VkDescriptorSetLayout` that was created with `VK_DESCRIPTOR_SET_LAYOUT_CREATE_DESCRIPTOR_BUFFER_BIT_EXT`, the descriptor memory must be resident

- VUID-vkCmdDrawMeshTasksNV-None-08606
  If the `shaderObject` feature is not enabled, a valid pipeline must be bound to the pipeline bind point used by this command

- VUID-vkCmdDrawMeshTasksNV-None-08608
  If a pipeline is bound to the pipeline bind point used by this command, there must not have been any calls to dynamic state setting commands for any state specified statically in the VkPipeline object bound to the pipeline bind point used by this command, since that pipeline was bound

- VUID-vkCmdDrawMeshTasksNV-uniformBuffers-06935
  If any stage of the VkPipeline object bound to the pipeline bind point used by this command accesses a uniform buffer, and that stage was created without enabling either `VK_PIPELINE_ROBUSTNESS_BUFFER_BEHAVIOR_ROBUST_BUFFER_ACCESS` or `VK_PIPELINE_ROBUSTNESS_BUFFER_BEHAVIOR_ROBUST_BUFFER_ACCESS_2` for `uniformBuffers`, and the `robustBufferAccess` feature is not enabled, that stage must not access values outside of the range of the buffer as specified in the descriptor set bound to the same pipeline bind point

- VUID-vkCmdDrawMeshTasksNV-None-08612
  If the `robustBufferAccess` feature is not enabled, and any VkShaderEXT bound to a stage corresponding to the pipeline bind point used by this command accesses a uniform buffer, it must not access values outside of the range of the buffer as specified in the descriptor set bound to the same pipeline bind point

- VUID-vkCmdDrawMeshTasksNV-storageBuffers-06936
  If any stage of the VkPipeline object bound to the pipeline bind point used by this command accesses a storage buffer, and that stage was created without enabling either `VK_PIPELINE_ROBUSTNESS_BUFFER_BEHAVIOR_ROBUST_BUFFER_ACCESS` or `VK_PIPELINE_ROBUSTNESS_BUFFER_BEHAVIOR_ROBUST_BUFFER_ACCESS_2` for `storageBuffers`, and the `robustBufferAccess` feature is not enabled, that stage must not access values outside of the range of the buffer as specified in the descriptor set bound to the same pipeline bind point

- VUID-vkCmdDrawMeshTasksNV-None-08613
  If the `robustBufferAccess` feature is not enabled, and any VkShaderEXT bound to a stage corresponding to the pipeline bind point used by this command accesses a storage buffer, it must not access values outside of the range of the buffer as specified in the descriptor set bound to the same pipeline bind point

- VUID-vkCmdDrawMeshTasksNV-commandBuffer-02707
  If `commandBuffer` is an unprotected command buffer and `protectedNoFault` is not supported, any resource accessed by bound shaders must not be a protected resource

- VUID-vkCmdDrawMeshTasksNV-viewType-07752
  If a VkImageView is accessed as a result of this command, then the image view’s `viewType` must match the `Dim` operand of the `OpTypeImage` as described in Compatibility Between SPIR-V Image Dimensions and Vulkan ImageView Types

- VUID-vkCmdDrawMeshTasksNV-format-07753
  If a VkImageView or VkBufferView is accessed as a result of this command, then the numeric type of the view’s `format` and the `Sampled` `Type` operand of the `OpTypeImage` must match

- VUID-vkCmdDrawMeshTasksNV-OpImageWrite-08795
  If a VkImageView created with a format other than `VK_FORMAT_A8_UNORM` is accessed using `OpImageWrite` as a result of this command, then the `Type` of the `Texel` operand of that instruction must have at least as many components as the image view’s format

- VUID-vkCmdDrawMeshTasksNV-OpImageWrite-08796
  If a VkImageView created with the format `VK_FORMAT_A8_UNORM` is accessed using `OpImageWrite` as a result of this command, then the `Type` of the `Texel` operand of that instruction must have four components

- VUID-vkCmdDrawMeshTasksNV-OpImageWrite-04469
  If a VkBufferView is accessed using `OpImageWrite` as a result of this command, then the `Type` of the `Texel` operand of that instruction must have at least as many components as the buffer view’s format

- VUID-vkCmdDrawMeshTasksNV-SampledType-04470
  If a VkImageView with a VkFormat that has a 64-bit component width is accessed as a result of this command, the `SampledType` of the `OpTypeImage` operand of that instruction must have a `Width` of 64

- VUID-vkCmdDrawMeshTasksNV-SampledType-04471
  If a VkImageView with a VkFormat that has a component width less than 64-bit is accessed as a result of this command, the `SampledType` of the `OpTypeImage` operand of that instruction must have a `Width` of 32

- VUID-vkCmdDrawMeshTasksNV-SampledType-04472
  If a VkBufferView with a VkFormat that has a 64-bit component width is accessed as a result of this command, the `SampledType` of the `OpTypeImage` operand of that instruction must have a `Width` of 64

- VUID-vkCmdDrawMeshTasksNV-SampledType-04473
  If a VkBufferView with a VkFormat that has a component width less than 64-bit is accessed as a result of this command, the `SampledType` of the `OpTypeImage` operand of that instruction must have a `Width` of 32

- VUID-vkCmdDrawMeshTasksNV-sparseImageInt64Atomics-04474
  If the `sparseImageInt64Atomics` feature is not enabled, VkImage objects created with the `VK_IMAGE_CREATE_SPARSE_RESIDENCY_BIT` flag must not be accessed by atomic instructions through an `OpTypeImage` with a `SampledType` with a `Width` of 64 by this command

- VUID-vkCmdDrawMeshTasksNV-sparseImageInt64Atomics-04475
  If the `sparseImageInt64Atomics` feature is not enabled, VkBuffer objects created with the `VK_BUFFER_CREATE_SPARSE_RESIDENCY_BIT` flag must not be accessed by atomic instructions through an `OpTypeImage` with a `SampledType` with a `Width` of 64 by this command

- VUID-vkCmdDrawMeshTasksNV-OpImageWeightedSampleQCOM-06971
  If `OpImageWeightedSampleQCOM` is used to sample a VkImageView as a result of this command, then the image view’s format features must contain `VK_FORMAT_FEATURE_2_WEIGHT_SAMPLED_IMAGE_BIT_QCOM`

- VUID-vkCmdDrawMeshTasksNV-OpImageWeightedSampleQCOM-06972
  If `OpImageWeightedSampleQCOM` uses a VkImageView as a sample weight image as a result of this command, then the image view’s format features must contain `VK_FORMAT_FEATURE_2_WEIGHT_IMAGE_BIT_QCOM`

- VUID-vkCmdDrawMeshTasksNV-OpImageBoxFilterQCOM-06973
  If `OpImageBoxFilterQCOM` is used to sample a VkImageView as a result of this command, then the image view’s format features must contain `VK_FORMAT_FEATURE_2_BOX_FILTER_SAMPLED_BIT_QCOM`

- VUID-vkCmdDrawMeshTasksNV-OpImageBlockMatchSSDQCOM-06974
  If `OpImageBlockMatchSSDQCOM` is used to read from an VkImageView as a result of this command, then the image view’s format features must contain `VK_FORMAT_FEATURE_2_BLOCK_MATCHING_BIT_QCOM`

- VUID-vkCmdDrawMeshTasksNV-OpImageBlockMatchSADQCOM-06975
  If `OpImageBlockMatchSADQCOM` is used to read from an VkImageView as a result of this command, then the image view’s format features must contain `VK_FORMAT_FEATURE_2_BLOCK_MATCHING_BIT_QCOM`

- VUID-vkCmdDrawMeshTasksNV-OpImageBlockMatchSADQCOM-06976
  If `OpImageBlockMatchSADQCOM` or OpImageBlockMatchSSDQCOM is used to read from a reference image as result of this command, then the specified reference coordinates must not fail integer texel coordinate validation

- VUID-vkCmdDrawMeshTasksNV-OpImageWeightedSampleQCOM-06977
  If `OpImageWeightedSampleQCOM`, `OpImageBoxFilterQCOM`, `OpImageBlockMatchWindowSSDQCOM`, `OpImageBlockMatchWindowSADQCOM`, `OpImageBlockMatchGatherSSDQCOM`, `OpImageBlockMatchGatherSADQCOM`, `OpImageBlockMatchSSDQCOM`, or `OpImageBlockMatchSADQCOM` uses a VkSampler as a result of this command, then the sampler must have been created with `VK_SAMPLER_CREATE_IMAGE_PROCESSING_BIT_QCOM`

- VUID-vkCmdDrawMeshTasksNV-OpImageWeightedSampleQCOM-06978
  If any command other than `OpImageWeightedSampleQCOM`, `OpImageBoxFilterQCOM`, `OpImageBlockMatchWindowSSDQCOM`, `OpImageBlockMatchWindowSADQCOM`, `OpImageBlockMatchGatherSSDQCOM`, `OpImageBlockMatchGatherSADQCOM`, `OpImageBlockMatchSSDQCOM`, or `OpImageBlockMatchSADQCOM` uses a VkSampler as a result of this command, then the sampler must not have been created with `VK_SAMPLER_CREATE_IMAGE_PROCESSING_BIT_QCOM`

- VUID-vkCmdDrawMeshTasksNV-OpImageBlockMatchWindow-09215
  If a `OpImageBlockMatchWindow*QCOM` or `OpImageBlockMatchGather*QCOM` instruction is used to read from an VkImageView as a result of this command, then the image view’s format features must contain `VK_FORMAT_FEATURE_2_BLOCK_MATCHING_BIT_QCOM`

- VUID-vkCmdDrawMeshTasksNV-OpImageBlockMatchWindow-09216
  If a `OpImageBlockMatchWindow*QCOM` or `OpImageBlockMatchGather*QCOM` instruction is used to read from an VkImageView as a result of this command, then the image view’s format must be a single-component format

- VUID-vkCmdDrawMeshTasksNV-OpImageBlockMatchWindow-09217
  If a `OpImageBlockMatchWindow*QCOM` or `OpImageBlockMatchGather*QCOM` read from a reference image as result of this command, then the specified reference coordinates must not fail integer texel coordinate validation

- VUID-vkCmdDrawMeshTasksNV-None-07288
  Any shader invocation executed by this command must terminate

- VUID-vkCmdDrawMeshTasksNV-None-09600
  If a descriptor with type equal to any of `VK_DESCRIPTOR_TYPE_SAMPLE_WEIGHT_IMAGE_QCOM`, `VK_DESCRIPTOR_TYPE_BLOCK_MATCH_IMAGE_QCOM`, `VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE`, `VK_DESCRIPTOR_TYPE_STORAGE_IMAGE`, or `VK_DESCRIPTOR_TYPE_INPUT_ATTACHMENT` is accessed as a result of this command, all image subresources identified by that descriptor must be in the image layout identified when the descriptor was written

- VUID-vkCmdDrawMeshTasksNV-commandBuffer-10746
  The `VkDeviceMemory` object allocated from a `VkMemoryHeap` with the `VK_MEMORY_HEAP_TILE_MEMORY_BIT_QCOM` property that is bound to a resource accessed as a result of this command must be the active bound bound tile memory object in `commandBuffer`

- VUID-vkCmdDrawMeshTasksNV-None-10678
  If this command is recorded inside a tile shading render pass instance, the stages corresponding to the pipeline bind point used by this command must only include `VK_SHADER_STAGE_VERTEX_BIT`, `VK_SHADER_STAGE_FRAGMENT_BIT`, and/or `VK_SHADER_STAGE_COMPUTE_BIT`

- VUID-vkCmdDrawMeshTasksNV-None-10679
  If this command is recorded where per-tile execution model is enabled, there must be no access to any image while the image was be transitioned to the `VK_IMAGE_LAYOUT_ATTACHMENT_FEEDBACK_LOOP_OPTIMAL_EXT` layout

- VUID-vkCmdDrawMeshTasksNV-pDescription-09900
  If a `VK_DESCRIPTOR_TYPE_TENSOR_ARM` descriptor is accessed as a result of this command, then the underlying VkTensorARM object must have been created with a VkTensorCreateInfoARM::`pDescription` whose `usage` member contained `VK_TENSOR_USAGE_SHADER_BIT_ARM`

- VUID-vkCmdDrawMeshTasksNV-dimensionCount-09905
  If a `VK_DESCRIPTOR_TYPE_TENSOR_ARM` descriptor is accessed as a result of this command, then the `Rank` of the `OpTypeTensorARM` of the tensor resource variable must be equal to the `dimensionCount` provided via VkTensorCreateInfoARM::`pDescription` when creating the underlying VkTensorARM object

- VUID-vkCmdDrawMeshTasksNV-OpTypeTensorARM-09906
  If a `VK_DESCRIPTOR_TYPE_TENSOR_ARM` descriptor is accessed as a result of this command, then the element type of the `OpTypeTensorARM` of the tensor resource variable must be compatible with the VkFormat of the VkTensorViewARM used for the access

- VUID-vkCmdDrawMeshTasksNV-renderPass-02684
  The current render pass must be compatible with the `renderPass` member of the `VkGraphicsPipelineCreateInfo` structure specified when creating the `VkPipeline` bound to `VK_PIPELINE_BIND_POINT_GRAPHICS`

- VUID-vkCmdDrawMeshTasksNV-subpass-02685
  The subpass index of the current render pass must be equal to the `subpass` member of the `VkGraphicsPipelineCreateInfo` structure specified when creating the `VkPipeline` bound to `VK_PIPELINE_BIND_POINT_GRAPHICS`

- VUID-vkCmdDrawMeshTasksNV-None-07748
  If any shader statically accesses an input attachment, a valid descriptor must be bound to the pipeline via a descriptor set

- VUID-vkCmdDrawMeshTasksNV-OpTypeImage-07468
  If any shader executed by this pipeline accesses an `OpTypeImage` variable with a `Dim` operand of `SubpassData`, it must be decorated with an `InputAttachmentIndex` that corresponds to a valid input attachment in the current subpass

- VUID-vkCmdDrawMeshTasksNV-None-07469
  Input attachment views accessed in a subpass must be created with the same VkFormat as the corresponding subpass definition, and be created with a VkImageView that is compatible with the attachment referenced by the subpass' `pInputAttachments`[`InputAttachmentIndex`] in the bound VkFramebuffer as specified by Fragment Input Attachment Compatibility

- VUID-vkCmdDrawMeshTasksNV-pDepthInputAttachmentIndex-09595
  Input attachment views accessed in a dynamic render pass with a `InputAttachmentIndex` referenced by VkRenderingInputAttachmentIndexInfo, or no `InputAttachmentIndex` if VkRenderingInputAttachmentIndexInfo:`pDepthInputAttachmentIndex` or VkRenderingInputAttachmentIndexInfo:`pStencilInputAttachmentIndex` are `NULL`, must be created with a VkImageView that is compatible with the corresponding color, depth, or stencil attachment in VkRenderingInfo

- VUID-vkCmdDrawMeshTasksNV-pDepthInputAttachmentIndex-09596
  Input attachment views accessed in a dynamic render pass via a shader object must have an `InputAttachmentIndex` if both VkRenderingInputAttachmentIndexInfo:`pDepthInputAttachmentIndex` and VkRenderingInputAttachmentIndexInfo:`pStencilInputAttachmentIndex` are non-`NULL`

- VUID-vkCmdDrawMeshTasksNV-InputAttachmentIndex-09597
  If an input attachment view accessed in a dynamic render pass via a shader object has an `InputAttachmentIndex`, the `InputAttachmentIndex` must match an index in VkRenderingInputAttachmentIndexInfo

- VUID-vkCmdDrawMeshTasksNV-None-06537
  Memory backing image subresources used as attachments in the current render pass must not be written in any way other than as an attachment by this command

- VUID-vkCmdDrawMeshTasksNV-None-10795
  If a color attachment is written by any prior command in this subpass or by the load, store, or resolve operations for this subpass, feedback loop is not enabled for it, and either:

  - the `VK_PIPELINE_CREATE_COLOR_ATTACHMENT_FEEDBACK_LOOP_BIT_EXT` is set on the bound pipeline or

  - the last call to vkCmdSetAttachmentFeedbackLoopEnableEXT included `VK_IMAGE_ASPECT_COLOR_BIT` and

    - there is no bound graphics pipeline or

    - the bound graphics pipeline was created with `VK_DYNAMIC_STATE_ATTACHMENT_FEEDBACK_LOOP_ENABLE_EXT`

  it must not be accessed in any way other than as an attachment by this command

- VUID-vkCmdDrawMeshTasksNV-None-10796
  If a depth attachment is written by any prior command in this subpass or by the load, store, or resolve operations for this subpass, feedback loop is not enabled for it, and either:

  - the `VK_PIPELINE_CREATE_DEPTH_STENCIL_ATTACHMENT_FEEDBACK_LOOP_BIT_EXT` is set on the bound pipeline or

  - the last call to vkCmdSetAttachmentFeedbackLoopEnableEXT included `VK_IMAGE_ASPECT_DEPTH_BIT` and

    - there is no bound graphics pipeline or

    - the bound graphics pipeline was created with `VK_DYNAMIC_STATE_ATTACHMENT_FEEDBACK_LOOP_ENABLE_EXT`

  it must not be accessed in any way other than as an attachment by this command

- VUID-vkCmdDrawMeshTasksNV-None-10797
  If a stencil attachment is written by any prior command in this subpass or by the load, store, or resolve operations for this subpass, feedback loop is not enabled for it, and either:

  - the `VK_PIPELINE_CREATE_DEPTH_STENCIL_ATTACHMENT_FEEDBACK_LOOP_BIT_EXT` is set on the bound pipeline or

  - the last call to vkCmdSetAttachmentFeedbackLoopEnableEXT included `VK_IMAGE_ASPECT_STENCIL_BIT` and

    - there is no bound graphics pipeline or

    - the bound graphics pipeline was created with `VK_DYNAMIC_STATE_ATTACHMENT_FEEDBACK_LOOP_ENABLE_EXT`

  it must not be accessed in any way other than as an attachment by this command

- VUID-vkCmdDrawMeshTasksNV-None-09003
  If an attachment is written by any prior command in this subpass or by the load, store, or resolve operations for this subpass, it must not be accessed in any way other than as an attachment, storage image, or sampled image by this command

- VUID-vkCmdDrawMeshTasksNV-None-06539
  If any previously recorded command in the current subpass accessed an image subresource used as an attachment in this subpass in any way other than as an attachment, this command must not write to that image subresource as an attachment

- VUID-vkCmdDrawMeshTasksNV-None-06886
  If the current render pass instance uses a depth/stencil attachment with a read-only layout for the depth aspect, depth writes must be disabled

- VUID-vkCmdDrawMeshTasksNV-None-06887
  If the current render pass instance uses a depth/stencil attachment with a read-only layout for the stencil aspect, both front and back `writeMask` are not zero, and stencil test is enabled, all stencil ops must be `VK_STENCIL_OP_KEEP`

- VUID-vkCmdDrawMeshTasksNV-None-07831
  If the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_VIEWPORT` dynamic state enabled then vkCmdSetViewport must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawMeshTasksNV-None-07832
  If the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_SCISSOR` dynamic state enabled then vkCmdSetScissor must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawMeshTasksNV-None-07833
  If the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_LINE_WIDTH` dynamic state enabled then vkCmdSetLineWidth must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawMeshTasksNV-None-08617
  If a shader object is bound to any graphics stage, and the most recent call to vkCmdSetRasterizerDiscardEnable in the current command buffer set `rasterizerDiscardEnable` to `VK_FALSE`, and the most recent call to vkCmdSetPolygonModeEXT in the current command buffer set `polygonMode` to `VK_POLYGON_MODE_LINE`, vkCmdSetLineWidth must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawMeshTasksNV-None-08618
  If a shader object is bound to any graphics stage, and the most recent call to vkCmdSetRasterizerDiscardEnable in the current command buffer set `rasterizerDiscardEnable` to `VK_FALSE`, and the most recent call to vkCmdSetPrimitiveTopology in the current command buffer set `primitiveTopology` to any line topology, vkCmdSetLineWidth must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawMeshTasksNV-None-08619
  If a shader object that outputs line primitives is bound to the `VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT` or `VK_SHADER_STAGE_GEOMETRY_BIT` stage, and the most recent call to vkCmdSetRasterizerDiscardEnable in the current command buffer set `rasterizerDiscardEnable` to `VK_FALSE`, vkCmdSetLineWidth must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawMeshTasksNV-None-07834
  If a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_DEPTH_BIAS` dynamic state enabled, the current value of `rasterizerDiscardEnable` is `VK_FALSE`, and the current value of `depthBiasEnable` is `VK_TRUE`, then vkCmdSetDepthBias or vkCmdSetDepthBias2EXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawMeshTasksNV-None-07835
  If a shader object is bound to the `VK_SHADER_STAGE_FRAGMENT_BIT` stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_BLEND_CONSTANTS` dynamic state enabled, the current value of `rasterizerDiscardEnable` is `VK_FALSE`, and an active color attachment current value of `blendEnable` is `VK_TRUE` with a blend equations where any VkBlendFactor member is `VK_BLEND_FACTOR_CONSTANT_COLOR`, `VK_BLEND_FACTOR_ONE_MINUS_CONSTANT_COLOR`, `VK_BLEND_FACTOR_CONSTANT_ALPHA`, or `VK_BLEND_FACTOR_ONE_MINUS_CONSTANT_ALPHA`, then vkCmdSetBlendConstants must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawMeshTasksNV-None-07836
  If a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_DEPTH_BOUNDS` dynamic state enabled, the current value of `rasterizerDiscardEnable` is `VK_FALSE`, and the current value of `depthBoundsTestEnable` is `VK_TRUE`, then vkCmdSetDepthBounds must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawMeshTasksNV-None-07837
  If a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_STENCIL_COMPARE_MASK` dynamic state enabled, the current value of `rasterizerDiscardEnable` is `VK_FALSE`, and the current value of `stencilTestEnable` is `VK_TRUE`, then vkCmdSetStencilCompareMask must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawMeshTasksNV-None-07838
  If a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_STENCIL_WRITE_MASK` dynamic state enabled, the current value of `rasterizerDiscardEnable` is `VK_FALSE`, and the current value of `stencilTestEnable` is `VK_TRUE`, then vkCmdSetStencilWriteMask must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawMeshTasksNV-None-07839
  If a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_STENCIL_REFERENCE` dynamic state enabled, the current value of and `rasterizerDiscardEnable` is `VK_FALSE`, the current value of `stencilTestEnable` is `VK_TRUE`, then vkCmdSetStencilReference must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawMeshTasksNV-maxMultiviewInstanceIndex-02688
  If the draw is recorded in a render pass instance with multiview enabled, the maximum instance index must be less than or equal to VkPhysicalDeviceMultiviewProperties::`maxMultiviewInstanceIndex`

- VUID-vkCmdDrawMeshTasksNV-sampleLocationsEnable-02689
  If the bound graphics pipeline was created with VkPipelineSampleLocationsStateCreateInfoEXT::`sampleLocationsEnable` set to `VK_TRUE` and the current subpass has a depth/stencil attachment, then that attachment must have been created with the `VK_IMAGE_CREATE_SAMPLE_LOCATIONS_COMPATIBLE_DEPTH_BIT_EXT` bit set

- VUID-vkCmdDrawMeshTasksNV-None-07634
  If the `VK_EXT_sample_locations` extension is enabled, a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_SAMPLE_LOCATIONS_ENABLE_EXT` dynamic state enabled, and the current value of `rasterizerDiscardEnable` is `VK_FALSE`, then vkCmdSetSampleLocationsEnableEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawMeshTasksNV-None-06666
  If the `VK_EXT_sample_locations` extension is enabled, a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_SAMPLE_LOCATIONS_EXT` dynamic state enabled, the current value of `rasterizerDiscardEnable` is `VK_FALSE`, and the current value of `sampleLocationsEnable` is `VK_TRUE`, then vkCmdSetSampleLocationsEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawMeshTasksNV-None-07840
  If a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_CULL_MODE` dynamic state enabled, and the current value of `rasterizerDiscardEnable` is `VK_FALSE`, then vkCmdSetCullMode must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawMeshTasksNV-None-07841
  If a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_FRONT_FACE` dynamic state enabled, and the current value of `rasterizerDiscardEnable` is `VK_FALSE`, then vkCmdSetFrontFace must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawMeshTasksNV-None-07843
  If a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_DEPTH_TEST_ENABLE` dynamic state enabled, and the current value of `rasterizerDiscardEnable` is `VK_FALSE`, vkCmdSetDepthTestEnable must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawMeshTasksNV-None-07844
  If a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_DEPTH_WRITE_ENABLE` dynamic state enabled, and the current value of `rasterizerDiscardEnable` is `VK_FALSE`, and the current value of `depthTestEnable` is `VK_TRUE`, then vkCmdSetDepthWriteEnable must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawMeshTasksNV-None-07845
  If a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_DEPTH_COMPARE_OP` dynamic state enabled, the current value of `rasterizerDiscardEnable` is `VK_FALSE`, and the current value of `depthTestEnable` is `VK_TRUE`, then vkCmdSetDepthCompareOp must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawMeshTasksNV-None-07846
  If the `depthBounds` feature is enabled, a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_DEPTH_BOUNDS_TEST_ENABLE` dynamic state enabled, and the current value of `rasterizerDiscardEnable` is `VK_FALSE`, then vkCmdSetDepthBoundsTestEnable must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawMeshTasksNV-None-07847
  If a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_STENCIL_TEST_ENABLE` dynamic state enabled, and the current value of `rasterizerDiscardEnable` is `VK_FALSE`, then vkCmdSetStencilTestEnable must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawMeshTasksNV-None-07848
  If a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_STENCIL_OP` dynamic state enabled, the current value of `rasterizerDiscardEnable` is `VK_FALSE`, the current value of `stencilTestEnable` is `VK_TRUE`, then vkCmdSetStencilOp must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawMeshTasksNV-viewportCount-03417
  If a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_VIEWPORT_WITH_COUNT` dynamic state enabled, and the state is not inherited, then vkCmdSetViewportWithCount must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawMeshTasksNV-scissorCount-03418
  If a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_SCISSOR_WITH_COUNT` dynamic state enabled, and the state is not inherited, then vkCmdSetScissorWithCount must have been called and not subsequently invalidated in the current command buffer prior to this drawing

- VUID-vkCmdDrawMeshTasksNV-viewportCount-03419
  If a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with both the `VK_DYNAMIC_STATE_SCISSOR_WITH_COUNT` and `VK_DYNAMIC_STATE_VIEWPORT_WITH_COUNT` dynamic states enabled, and the state is not inherited, then the `viewportCount` parameter of `vkCmdSetViewportWithCount` must match the `scissorCount` parameter of `vkCmdSetScissorWithCount`

- VUID-vkCmdDrawMeshTasksNV-viewportCount-04137
  If the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_VIEWPORT_WITH_COUNT` dynamic state enabled, but not the `VK_DYNAMIC_STATE_VIEWPORT_W_SCALING_NV` dynamic state enabled, then the bound graphics pipeline must have been created with VkPipelineViewportWScalingStateCreateInfoNV::`viewportCount` greater or equal to the `viewportCount` parameter in the last call to vkCmdSetViewportWithCount

- VUID-vkCmdDrawMeshTasksNV-viewportCount-04138
  If the `VK_NV_clip_space_w_scaling` extension is enabled, and a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_VIEWPORT_WITH_COUNT` and `VK_DYNAMIC_STATE_VIEWPORT_W_SCALING_NV` dynamic state enabled, the current value of `viewportWScalingEnable` is `VK_TRUE`, then vkCmdSetViewportWScalingNV must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawMeshTasksNV-None-08636
  If the `VK_NV_clip_space_w_scaling` extension is enabled, and a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_VIEWPORT_WITH_COUNT` and `VK_DYNAMIC_STATE_VIEWPORT_W_SCALING_NV` dynamic state enabled, the current value of `viewportWScalingEnable` is `VK_TRUE`, then the `viewportCount` parameter in the last call to vkCmdSetViewportWScalingNV must be greater than or equal to the `viewportCount` parameter in the last call to vkCmdSetViewportWithCount

- VUID-vkCmdDrawMeshTasksNV-viewportCount-04139
  If the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_VIEWPORT_WITH_COUNT` dynamic state enabled, but not the `VK_DYNAMIC_STATE_VIEWPORT_SHADING_RATE_PALETTE_NV` dynamic state enabled, then the bound graphics pipeline must have been created with VkPipelineViewportShadingRateImageStateCreateInfoNV::`viewportCount` greater or equal to the `viewportCount` parameter in the last call to vkCmdSetViewportWithCount

- VUID-vkCmdDrawMeshTasksNV-shadingRateImage-09233
  If the `shadingRateImage` feature is enabled, and a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_VIEWPORT_COARSE_SAMPLE_ORDER_NV` and the current value of `rasterizerDiscardEnable` is `VK_FALSE`, then vkCmdSetCoarseSampleOrderNV must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawMeshTasksNV-shadingRateImage-09234
  If the `shadingRateImage` feature is enabled, and a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_VIEWPORT_WITH_COUNT` and `VK_DYNAMIC_STATE_VIEWPORT_SHADING_RATE_PALETTE_NV` dynamic state enabled, the current value of `rasterizerDiscardEnable` is `VK_FALSE`, and the current value of `shadingRateImageEnable` is `VK_TRUE`, then vkCmdSetViewportShadingRatePaletteNV must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawMeshTasksNV-None-08637
  If the `shadingRateImage` feature is enabled, and a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_VIEWPORT_WITH_COUNT` and `VK_DYNAMIC_STATE_VIEWPORT_SHADING_RATE_PALETTE_NV` dynamic state enabled, the current value of `rasterizerDiscardEnable` is `VK_FALSE`, and the current value of `shadingRateImageEnable` is `VK_TRUE`, then the `viewportCount` parameter in the last call to vkCmdSetViewportShadingRatePaletteNV must be greater than or equal to the `viewportCount` parameter in the last call to vkCmdSetViewportWithCount

- VUID-vkCmdDrawMeshTasksNV-VkPipelineVieportCreateInfo-04141
  If the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_VIEWPORT_WITH_COUNT` dynamic state enabled and a VkPipelineViewportSwizzleStateCreateInfoNV structure chained from VkPipelineViewportStateCreateInfo, then the bound graphics pipeline must have been created with VkPipelineViewportSwizzleStateCreateInfoNV::`viewportCount` greater or equal to the `viewportCount` parameter in the last call to vkCmdSetViewportWithCount

- VUID-vkCmdDrawMeshTasksNV-VkPipelineVieportCreateInfo-04142
  If the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_VIEWPORT_WITH_COUNT` dynamic state enabled and a VkPipelineViewportExclusiveScissorStateCreateInfoNV structure chained from VkPipelineViewportStateCreateInfo, then the bound graphics pipeline must have been created with VkPipelineViewportExclusiveScissorStateCreateInfoNV::`exclusiveScissorCount` greater or equal to the `viewportCount` parameter in the last call to vkCmdSetViewportWithCount

- VUID-vkCmdDrawMeshTasksNV-None-07878
  If the `exclusiveScissor` feature is enabled, and a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_EXCLUSIVE_SCISSOR_ENABLE_NV` dynamic state enabled, then vkCmdSetExclusiveScissorEnableNV must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawMeshTasksNV-None-07879
  If the `exclusiveScissor` feature is enabled, a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_EXCLUSIVE_SCISSOR_NV` dynamic state enabled, and the most recent call to vkCmdSetExclusiveScissorEnableNV in the current command buffer set any element of `pExclusiveScissorEnables` to `VK_TRUE`, then vkCmdSetExclusiveScissorNV must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawMeshTasksNV-None-04876
  If a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_RASTERIZER_DISCARD_ENABLE` dynamic state enabled, then vkCmdSetRasterizerDiscardEnable must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawMeshTasksNV-None-04877
  If a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_DEPTH_BIAS_ENABLE` dynamic state enabled, and the current value of `rasterizerDiscardEnable` is `VK_FALSE`, then vkCmdSetDepthBiasEnable must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawMeshTasksNV-logicOp-04878
  If a shader object is bound to the `VK_SHADER_STAGE_FRAGMENT_BIT` or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_LOGIC_OP_EXT` dynamic state enabled, the current value of `rasterizerDiscardEnable` is `VK_FALSE`, and the current value of `logicOpEnable` is `VK_TRUE`, then vkCmdSetLogicOpEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawMeshTasksNV-primitiveFragmentShadingRateWithMultipleViewports-04552
  If the `primitiveFragmentShadingRateWithMultipleViewports` limit is not supported, the bound graphics pipeline was created with the `VK_DYNAMIC_STATE_VIEWPORT_WITH_COUNT` dynamic state enabled, and any of the shader stages of the bound graphics pipeline write to the `PrimitiveShadingRateKHR` built-in, then vkCmdSetViewportWithCount must have been called in the current command buffer prior to this drawing command, and the `viewportCount` parameter of `vkCmdSetViewportWithCount` must be `1`

- VUID-vkCmdDrawMeshTasksNV-primitiveFragmentShadingRateWithMultipleViewports-08642
  If the `primitiveFragmentShadingRateWithMultipleViewports` limit is not supported, and any shader object bound to a graphics stage writes to the `PrimitiveShadingRateKHR` built-in, then vkCmdSetViewportWithCount must have been called in the current command buffer prior to this drawing command, and the `viewportCount` parameter of `vkCmdSetViewportWithCount` must be `1`

- VUID-vkCmdDrawMeshTasksNV-blendEnable-04727
  If a shader object is bound to the `VK_SHADER_STAGE_FRAGMENT_BIT` stage or a graphics pipeline is bound which was created with `VK_DYNAMIC_STATE_COLOR_BLEND_ENABLE_EXT` dynamic state enabled, the current value of `rasterizerDiscardEnable` is `VK_FALSE`, then for each color attachment, if the corresponding image view’s format features do not contain `VK_FORMAT_FEATURE_COLOR_ATTACHMENT_BLEND_BIT`, then the corresponding current value of `blendEnable` must be `VK_FALSE`

- VUID-vkCmdDrawMeshTasksNV-None-08644
  If a shader object is bound to any graphics stage or a graphics pipeline is bound, the current value of `rasterizerDiscardEnable` is `VK_FALSE`, and none of the following is enabled:

  - the `VK_AMD_mixed_attachment_samples` extension

  - the `VK_NV_framebuffer_mixed_samples` extension

  - the `multisampledRenderToSingleSampled` feature

  then the current value of `rasterizationSamples` must be the same as the current color and/or depth/stencil attachments

- VUID-vkCmdDrawMeshTasksNV-None-08876
  If a shader object is bound to any graphics stage, the current render pass instance must have been begun with vkCmdBeginRendering

- VUID-vkCmdDrawMeshTasksNV-imageView-06172
  If the current render pass instance was begun with vkCmdBeginRendering, the `imageView` member of `pDepthAttachment` is not VK_NULL_HANDLE, and the `layout` member of `pDepthAttachment` is `VK_IMAGE_LAYOUT_DEPTH_STENCIL_READ_ONLY_OPTIMAL`, this command must not write any values to the depth attachment

- VUID-vkCmdDrawMeshTasksNV-imageView-06173
  If the current render pass instance was begun with vkCmdBeginRendering, the `imageView` member of `pStencilAttachment` is not VK_NULL_HANDLE, and the `layout` member of `pStencilAttachment` is `VK_IMAGE_LAYOUT_DEPTH_STENCIL_READ_ONLY_OPTIMAL`, this command must not write any values to the stencil attachment

- VUID-vkCmdDrawMeshTasksNV-imageView-06174
  If the current render pass instance was begun with vkCmdBeginRendering, the `imageView` member of `pDepthAttachment` is not VK_NULL_HANDLE, and the `layout` member of `pDepthAttachment` is `VK_IMAGE_LAYOUT_DEPTH_READ_ONLY_STENCIL_ATTACHMENT_OPTIMAL`, this command must not write any values to the depth attachment

- VUID-vkCmdDrawMeshTasksNV-imageView-06175
  If the current render pass instance was begun with vkCmdBeginRendering, the `imageView` member of `pStencilAttachment` is not VK_NULL_HANDLE, and the `layout` member of `pStencilAttachment` is `VK_IMAGE_LAYOUT_DEPTH_ATTACHMENT_STENCIL_READ_ONLY_OPTIMAL`, this command must not write any values to the stencil attachment

- VUID-vkCmdDrawMeshTasksNV-imageView-06176
  If the current render pass instance was begun with vkCmdBeginRendering, the `imageView` member of `pDepthAttachment` is not VK_NULL_HANDLE, and the `layout` member of `pDepthAttachment` is `VK_IMAGE_LAYOUT_DEPTH_READ_ONLY_OPTIMAL`, this command must not write any values to the depth attachment

- VUID-vkCmdDrawMeshTasksNV-imageView-06177
  If the current render pass instance was begun with vkCmdBeginRendering, the `imageView` member of `pStencilAttachment` is not VK_NULL_HANDLE, and the `layout` member of `pStencilAttachment` is `VK_IMAGE_LAYOUT_STENCIL_READ_ONLY_OPTIMAL`, this command must not write any values to the stencil attachment

- VUID-vkCmdDrawMeshTasksNV-viewMask-06178
  If the current render pass instance was begun with vkCmdBeginRendering, the bound graphics pipeline must have been created with a VkPipelineRenderingCreateInfo::`viewMask` equal to VkRenderingInfo::`viewMask`

- VUID-vkCmdDrawMeshTasksNV-colorAttachmentCount-06179
  If the `dynamicRenderingUnusedAttachments` feature is not enabled and the current render pass instance was begun with vkCmdBeginRendering, the bound graphics pipeline must have been created with a VkPipelineRenderingCreateInfo::`colorAttachmentCount` equal to VkRenderingInfo::`colorAttachmentCount`

- VUID-vkCmdDrawMeshTasksNV-dynamicRenderingUnusedAttachments-08910
  If the `dynamicRenderingUnusedAttachments` feature is not enabled, and the current render pass instance was begun with vkCmdBeginRendering and VkRenderingInfo::`colorAttachmentCount` greater than `0`, then each element of the VkRenderingInfo::`pColorAttachments` array with an `imageView` not equal to VK_NULL_HANDLE must have been created with a VkFormat equal to the corresponding element of VkPipelineRenderingCreateInfo::`pColorAttachmentFormats` used to create the bound graphics pipeline

- VUID-vkCmdDrawMeshTasksNV-dynamicRenderingUnusedAttachments-08912
  If the `dynamicRenderingUnusedAttachments` feature is not enabled, and the current render pass instance was begun with vkCmdBeginRendering and VkRenderingInfo::`colorAttachmentCount` greater than `0`, then each element of the VkRenderingInfo::`pColorAttachments` array with an `imageView` equal to VK_NULL_HANDLE must have the corresponding element of VkPipelineRenderingCreateInfo::`pColorAttachmentFormats` used to create the bound pipeline equal to `VK_FORMAT_UNDEFINED`

- VUID-vkCmdDrawMeshTasksNV-dynamicRenderingUnusedAttachments-08911
  If the `dynamicRenderingUnusedAttachments` feature is enabled, and the current render pass instance was begun with vkCmdBeginRendering and VkRenderingInfo::`colorAttachmentCount` greater than `0`, then each element of the VkRenderingInfo::`pColorAttachments` array with an `imageView` not equal to VK_NULL_HANDLE must have been created with a VkFormat equal to the corresponding element of VkPipelineRenderingCreateInfo::`pColorAttachmentFormats` used to create the bound graphics pipeline, or the corresponding element of VkPipelineRenderingCreateInfo::`pColorAttachmentFormats`, if it exists, must be `VK_FORMAT_UNDEFINED`

- VUID-vkCmdDrawMeshTasksNV-colorAttachmentCount-09362
  If the current render pass instance was begun with vkCmdBeginRendering, with a VkRenderingInfo::`colorAttachmentCount` equal to `1`, there is no shader object bound to any graphics stage, and a color attachment with a resolve mode of `VK_RESOLVE_MODE_EXTERNAL_FORMAT_DOWNSAMPLE_BIT_ANDROID`, each element of the VkRenderingInfo::`pColorAttachments` array with a `resolveImageView` not equal to VK_NULL_HANDLE must have been created with an image created with a VkExternalFormatANDROID::`externalFormat` value equal to the VkExternalFormatANDROID::`externalFormat` value used to create the bound graphics pipeline

- VUID-vkCmdDrawMeshTasksNV-None-09363
  If there is no shader object bound to any graphics stage, the current render pass instance was begun with vkCmdBeginRendering and a VkRenderingInfo::`colorAttachmentCount` equal to `1`, and a color attachment with a resolve mode of `VK_RESOLVE_MODE_EXTERNAL_FORMAT_DOWNSAMPLE_BIT_ANDROID`, each element of the VkRenderingInfo::`pColorAttachments` array with a `imageView` not equal to VK_NULL_HANDLE must have been created with an image created with a VkExternalFormatANDROID::`externalFormat` value equal to the VkExternalFormatANDROID::`externalFormat` value used to create the bound graphics pipeline

- VUID-vkCmdDrawMeshTasksNV-None-09364
  If the current render pass instance was begun with vkCmdBeginRendering, there is no shader object bound to any graphics stage, and the bound graphics pipeline was created with a non-zero VkExternalFormatANDROID::`externalFormat` value and with the `VK_DYNAMIC_STATE_COLOR_BLEND_ENABLE_EXT` dynamic state enabled, then vkCmdSetColorBlendEnableEXT must have set the blend enable to `VK_FALSE` prior to this drawing command

- VUID-vkCmdDrawMeshTasksNV-None-09365
  If the current render pass instance was begun with vkCmdBeginRendering, there is no shader object bound to any graphics stage, and the bound graphics pipeline was created with a non-zero VkExternalFormatANDROID::`externalFormat` value and with the `VK_DYNAMIC_STATE_RASTERIZATION_SAMPLES_EXT` dynamic state enabled, then vkCmdSetRasterizationSamplesEXT must have set `rasterizationSamples` to `VK_SAMPLE_COUNT_1_BIT` prior to this drawing command

- VUID-vkCmdDrawMeshTasksNV-None-09366
  If there is a shader object bound to any graphics stage, and the current render pass includes a color attachment that uses the `VK_RESOLVE_MODE_EXTERNAL_FORMAT_DOWNSAMPLE_BIT_ANDROID` resolve mode, then vkCmdSetColorBlendEnableEXT must have set blend enable to `VK_FALSE` prior to this drawing command

- VUID-vkCmdDrawMeshTasksNV-rasterizationSamples-09367
  If there is a shader object bound to any graphics stage, and the current render pass includes a color attachment that uses the `VK_RESOLVE_MODE_EXTERNAL_FORMAT_DOWNSAMPLE_BIT_ANDROID` resolve mode, then vkCmdSetRasterizationSamplesEXT must have set `rasterizationSamples` to `VK_SAMPLE_COUNT_1_BIT` prior to this drawing command

- VUID-vkCmdDrawMeshTasksNV-None-09368
  If the current render pass instance was begun with vkCmdBeginRendering, there is no shader object bound to any graphics stage, and the bound graphics pipeline was created with a non-zero VkExternalFormatANDROID::`externalFormat` value and with the `VK_DYNAMIC_STATE_FRAGMENT_SHADING_RATE_KHR` dynamic state enabled, then vkCmdSetFragmentShadingRateKHR must have set `pFragmentSize->width` to `1` prior to this drawing command

- VUID-vkCmdDrawMeshTasksNV-None-09369
  If the current render pass instance was begun with vkCmdBeginRendering, there is no shader object bound to any graphics stage, and the bound graphics pipeline was created with a non-zero VkExternalFormatANDROID::`externalFormat` value and with the `VK_DYNAMIC_STATE_FRAGMENT_SHADING_RATE_KHR` dynamic state enabled, then vkCmdSetFragmentShadingRateKHR must have set `pFragmentSize->height` to `1` prior to this drawing command

- VUID-vkCmdDrawMeshTasksNV-pFragmentSize-09370
  If there is a shader object bound to any graphics stage, and the current render pass includes a color attachment that uses the `VK_RESOLVE_MODE_EXTERNAL_FORMAT_DOWNSAMPLE_BIT_ANDROID` resolve mode, then vkCmdSetFragmentShadingRateKHR must have set `pFragmentSize->width` to `1` prior to this drawing command

- VUID-vkCmdDrawMeshTasksNV-pFragmentSize-09371
  If there is a shader object bound to any graphics stage, and the current render pass includes a color attachment that uses the `VK_RESOLVE_MODE_EXTERNAL_FORMAT_DOWNSAMPLE_BIT_ANDROID` resolve mode, then vkCmdSetFragmentShadingRateKHR must have set `pFragmentSize->height` to `1` prior to this drawing command

- VUID-vkCmdDrawMeshTasksNV-None-07749
  If the `colorWriteEnable` feature is enabled, a shader object is bound to the `VK_SHADER_STAGE_FRAGMENT_BIT` stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_COLOR_WRITE_ENABLE_EXT` dynamic state enabled, and the current value of `rasterizerDiscardEnable` is `VK_FALSE`, then vkCmdSetColorWriteEnableEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawMeshTasksNV-attachmentCount-07750
  If the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_COLOR_WRITE_ENABLE_EXT` dynamic state enabled then the `attachmentCount` parameter of `vkCmdSetColorWriteEnableEXT` must be greater than or equal to the `VkPipelineColorBlendStateCreateInfo`::`attachmentCount` of the bound graphics pipeline

- VUID-vkCmdDrawMeshTasksNV-None-08647
  If the `colorWriteEnable` feature is enabled, and a shader object is bound to the `VK_SHADER_STAGE_FRAGMENT_BIT` stage, and the most recent call to vkCmdSetRasterizerDiscardEnable in the current command buffer set `rasterizerDiscardEnable` to `VK_FALSE`, then the `attachmentCount` parameter of most recent call to `vkCmdSetColorWriteEnableEXT` in the current command buffer must be greater than or equal to the number of color attachments in the current render pass instance

- VUID-vkCmdDrawMeshTasksNV-None-07751
  If the `VK_EXT_discard_rectangles` extension is enabled, a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_DISCARD_RECTANGLE_EXT` dynamic state enabled and the `pNext` chain of VkGraphicsPipelineCreateInfo included a VkPipelineDiscardRectangleStateCreateInfoEXT structure, the current value of `rasterizerDiscardEnable` is `VK_FALSE`, and the current value of `discardRectangleEnable` is `VK_TRUE`, then vkCmdSetDiscardRectangleEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command for each discard rectangle in VkPipelineDiscardRectangleStateCreateInfoEXT::`discardRectangleCount`

- VUID-vkCmdDrawMeshTasksNV-rasterizerDiscardEnable-09236
  If the `VK_EXT_discard_rectangles` extension is enabled, a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with `VK_DYNAMIC_STATE_DISCARD_RECTANGLE_EXT` dynamic state enabled and the `pNext` chain of VkGraphicsPipelineCreateInfo did not include a VkPipelineDiscardRectangleStateCreateInfoEXT structure, the current value of `rasterizerDiscardEnable` is `VK_FALSE`, and the current value of `discardRectangleEnable` is `VK_TRUE`, then vkCmdSetDiscardRectangleEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command for each discard rectangle in VkPhysicalDeviceDiscardRectanglePropertiesEXT::`maxDiscardRectangles`

- VUID-vkCmdDrawMeshTasksNV-None-07880
  If the `VK_EXT_discard_rectangles` extension is enabled, a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_DISCARD_RECTANGLE_ENABLE_EXT` dynamic state enabled, the current value of `rasterizerDiscardEnable` is `VK_FALSE`, then vkCmdSetDiscardRectangleEnableEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawMeshTasksNV-None-07881
  If the `VK_EXT_discard_rectangles` extension is enabled, a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_DISCARD_RECTANGLE_MODE_EXT` dynamic state enabled, the current value of `rasterizerDiscardEnable` is `VK_FALSE`, and the current value of `discardRectangleEnable` is `VK_TRUE`, then vkCmdSetDiscardRectangleModeEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawMeshTasksNV-dynamicRenderingUnusedAttachments-08913
  If the current render pass instance was begun with vkCmdBeginRendering, the `dynamicRenderingUnusedAttachments` feature is not enabled, and VkRenderingInfo::`pDepthAttachment->imageView` was VK_NULL_HANDLE, the value of VkPipelineRenderingCreateInfo::`depthAttachmentFormat` used to create the bound graphics pipeline must be equal to `VK_FORMAT_UNDEFINED`

- VUID-vkCmdDrawMeshTasksNV-dynamicRenderingUnusedAttachments-08914
  If current render pass instance was begun with vkCmdBeginRendering, the `dynamicRenderingUnusedAttachments` feature is not enabled, and VkRenderingInfo::`pDepthAttachment->imageView` was not VK_NULL_HANDLE, the value of VkPipelineRenderingCreateInfo::`depthAttachmentFormat` used to create the bound graphics pipeline must be equal to the VkFormat used to create VkRenderingInfo::`pDepthAttachment->imageView`

- VUID-vkCmdDrawMeshTasksNV-dynamicRenderingUnusedAttachments-08915
  If the current render pass instance was begun with vkCmdBeginRendering, the `dynamicRenderingUnusedAttachments` feature is enabled, VkRenderingInfo::`pDepthAttachment->imageView` was not VK_NULL_HANDLE, and the value of VkPipelineRenderingCreateInfo::`depthAttachmentFormat` used to create the bound graphics pipeline was not equal to the VkFormat used to create VkRenderingInfo::`pDepthAttachment->imageView`, the value of the format must be `VK_FORMAT_UNDEFINED`

- VUID-vkCmdDrawMeshTasksNV-dynamicRenderingUnusedAttachments-08916
  If the current render pass instance was begun with vkCmdBeginRendering, the `dynamicRenderingUnusedAttachments` feature is not enabled, and VkRenderingInfo::`pStencilAttachment->imageView` was VK_NULL_HANDLE, the value of VkPipelineRenderingCreateInfo::`stencilAttachmentFormat` used to create the bound graphics pipeline must be equal to `VK_FORMAT_UNDEFINED`

- VUID-vkCmdDrawMeshTasksNV-dynamicRenderingUnusedAttachments-08917
  If current render pass instance was begun with vkCmdBeginRendering, the `dynamicRenderingUnusedAttachments` feature is not enabled, and VkRenderingInfo::`pStencilAttachment->imageView` was not VK_NULL_HANDLE, the value of VkPipelineRenderingCreateInfo::`stencilAttachmentFormat` used to create the bound graphics pipeline must be equal to the VkFormat used to create VkRenderingInfo::`pStencilAttachment->imageView`

- VUID-vkCmdDrawMeshTasksNV-dynamicRenderingUnusedAttachments-08918
  If the current render pass instance was begun with vkCmdBeginRendering, the `dynamicRenderingUnusedAttachments` feature is enabled, VkRenderingInfo::`pStencilAttachment->imageView` was not VK_NULL_HANDLE, and the value of VkPipelineRenderingCreateInfo::`stencilAttachmentFormat` used to create the bound graphics pipeline was not equal to the VkFormat used to create VkRenderingInfo::`pStencilAttachment->imageView`, the value of the format must be `VK_FORMAT_UNDEFINED`

- VUID-vkCmdDrawMeshTasksNV-imageView-06183
  If the current render pass instance was begun with vkCmdBeginRendering and VkRenderingFragmentShadingRateAttachmentInfoKHR::`imageView` was not VK_NULL_HANDLE, the bound graphics pipeline must have been created with `VK_PIPELINE_CREATE_RENDERING_FRAGMENT_SHADING_RATE_ATTACHMENT_BIT_KHR`

- VUID-vkCmdDrawMeshTasksNV-imageView-06184
  If the current render pass instance was begun with vkCmdBeginRendering and VkRenderingFragmentDensityMapAttachmentInfoEXT::`imageView` was not VK_NULL_HANDLE, the bound graphics pipeline must have been created with `VK_PIPELINE_CREATE_RENDERING_FRAGMENT_DENSITY_MAP_ATTACHMENT_BIT_EXT`

- VUID-vkCmdDrawMeshTasksNV-layers-10831
  If the current render pass instance was created with `VK_RENDERING_PER_LAYER_FRAGMENT_DENSITY_BIT_VALVE` or `VK_RENDER_PASS_CREATE_PER_LAYER_FRAGMENT_DENSITY_BIT_VALVE`, and the bound graphics pipeline was created with `VK_PIPELINE_CREATE_2_PER_LAYER_FRAGMENT_DENSITY_BIT_VALVE`, then the current render pass instance must have a `layers` value less than or equal to VkPipelineFragmentDensityMapLayeredCreateInfoVALVE::`maxFragmentDensityMapLayers`

- VUID-vkCmdDrawMeshTasksNV-colorAttachmentCount-06185
  If the bound pipeline was created with a VkAttachmentSampleCountInfoAMD or VkAttachmentSampleCountInfoNV structure, and the current render pass instance was begun with vkCmdBeginRendering with a VkRenderingInfo::`colorAttachmentCount` parameter greater than `0`, then each element of the VkRenderingInfo::`pColorAttachments` array with a `imageView` not equal to VK_NULL_HANDLE must have been created with a sample count equal to the corresponding element of the `pColorAttachmentSamples` member of VkAttachmentSampleCountInfoAMD or VkAttachmentSampleCountInfoNV used to create the bound graphics pipeline

- VUID-vkCmdDrawMeshTasksNV-pDepthAttachment-06186
  If the current render pass instance was begun with vkCmdBeginRendering, the bound pipeline was created with a VkAttachmentSampleCountInfoAMD or VkAttachmentSampleCountInfoNV structure, and VkRenderingInfo::`pDepthAttachment->imageView` was not VK_NULL_HANDLE, the value of the `depthStencilAttachmentSamples` member of VkAttachmentSampleCountInfoAMD or VkAttachmentSampleCountInfoNV used to create the bound graphics pipeline must be equal to the sample count used to create VkRenderingInfo::`pDepthAttachment->imageView`

- VUID-vkCmdDrawMeshTasksNV-pStencilAttachment-06187
  If the current render pass instance was begun with vkCmdBeginRendering, the bound pipeline was created with a VkAttachmentSampleCountInfoAMD or VkAttachmentSampleCountInfoNV structure, and VkRenderingInfo::`pStencilAttachment->imageView` was not VK_NULL_HANDLE, the value of the `depthStencilAttachmentSamples` member of VkAttachmentSampleCountInfoAMD or VkAttachmentSampleCountInfoNV used to create the bound graphics pipeline must be equal to the sample count used to create VkRenderingInfo::`pStencilAttachment->imageView`

- VUID-vkCmdDrawMeshTasksNV-multisampledRenderToSingleSampled-07285
  If the bound pipeline was created without a VkAttachmentSampleCountInfoAMD or VkAttachmentSampleCountInfoNV structure, and the `multisampledRenderToSingleSampled` feature is not enabled, and the current render pass instance was begun with vkCmdBeginRendering with a VkRenderingInfo::`colorAttachmentCount` parameter greater than `0`, then each element of the VkRenderingInfo::`pColorAttachments` array with a `imageView` not equal to VK_NULL_HANDLE must have been created with a sample count equal to the value of `rasterizationSamples` for the bound graphics pipeline

- VUID-vkCmdDrawMeshTasksNV-multisampledRenderToSingleSampled-07286
  If the bound pipeline was created without a VkAttachmentSampleCountInfoAMD or VkAttachmentSampleCountInfoNV structure, and the `multisampledRenderToSingleSampled` feature is not enabled, and VkRenderingInfo::`pDepthAttachment->imageView` was not VK_NULL_HANDLE, the value of `rasterizationSamples` for the bound graphics pipeline must be equal to the sample count used to create VkRenderingInfo::`pDepthAttachment->imageView`

- VUID-vkCmdDrawMeshTasksNV-multisampledRenderToSingleSampled-07287
  If the bound pipeline was created without a VkAttachmentSampleCountInfoAMD or VkAttachmentSampleCountInfoNV structure, and the `multisampledRenderToSingleSampled` feature is not enabled, and VkRenderingInfo::`pStencilAttachment->imageView` was not VK_NULL_HANDLE, the value of `rasterizationSamples` for the bound graphics pipeline must be equal to the sample count used to create VkRenderingInfo::`pStencilAttachment->imageView`

- VUID-vkCmdDrawMeshTasksNV-pNext-07935
  If this command has been called inside a render pass instance started with vkCmdBeginRendering, and the `pNext` chain of VkRenderingInfo includes a VkMultisampledRenderToSingleSampledInfoEXT structure with `multisampledRenderToSingleSampledEnable` equal to `VK_TRUE`, then the value of `rasterizationSamples` for the bound graphics pipeline must be equal to VkMultisampledRenderToSingleSampledInfoEXT::`rasterizationSamples`

- VUID-vkCmdDrawMeshTasksNV-renderPass-06198
  If the current render pass instance was begun with vkCmdBeginRendering, the bound pipeline must have been created with a VkGraphicsPipelineCreateInfo::`renderPass` equal to VK_NULL_HANDLE

- VUID-vkCmdDrawMeshTasksNV-pColorAttachments-08963
  If the current render pass instance was begun with vkCmdBeginRendering, there is a graphics pipeline bound with a fragment shader that statically writes to a color attachment, the color write mask is not zero, color writes are enabled, and the corresponding element of the VkRenderingInfo::`pColorAttachments->imageView` was not VK_NULL_HANDLE, then the corresponding element of VkPipelineRenderingCreateInfo::`pColorAttachmentFormats` used to create the pipeline must not be `VK_FORMAT_UNDEFINED`

- VUID-vkCmdDrawMeshTasksNV-pDepthAttachment-08964
  If the current render pass instance was begun with vkCmdBeginRendering, there is a graphics pipeline bound, depth test is enabled, depth write is enabled, and the VkRenderingInfo::`pDepthAttachment->imageView` was not VK_NULL_HANDLE, then the VkPipelineRenderingCreateInfo::`depthAttachmentFormat` used to create the pipeline must not be `VK_FORMAT_UNDEFINED`

- VUID-vkCmdDrawMeshTasksNV-pStencilAttachment-08965
  If the current render pass instance was begun with vkCmdBeginRendering, there is a graphics pipeline bound, stencil test is enabled and the VkRenderingInfo::`pStencilAttachment->imageView` was not VK_NULL_HANDLE, then the VkPipelineRenderingCreateInfo::`stencilAttachmentFormat` used to create the pipeline must not be `VK_FORMAT_UNDEFINED`

- VUID-vkCmdDrawMeshTasksNV-flags-10582
  If the current render pass instance was begun with vkCmdBeginRendering, its VkRenderingInfo::`flags` parameter must not have `VK_RENDERING_CONTENTS_SECONDARY_COMMAND_BUFFERS_BIT` set unless `VK_RENDERING_CONTENTS_INLINE_BIT_KHR` is also set

- VUID-vkCmdDrawMeshTasksNV-primitivesGeneratedQueryWithRasterizerDiscard-06708
  If the `primitivesGeneratedQueryWithRasterizerDiscard` feature is not enabled and the `VK_QUERY_TYPE_PRIMITIVES_GENERATED_EXT` query is active, rasterization discard must not be enabled

- VUID-vkCmdDrawMeshTasksNV-primitivesGeneratedQueryWithNonZeroStreams-06709
  If the `primitivesGeneratedQueryWithNonZeroStreams` feature is not enabled and the `VK_QUERY_TYPE_PRIMITIVES_GENERATED_EXT` query is active, the bound graphics pipeline must not have been created with a non-zero value in `VkPipelineRasterizationStateStreamCreateInfoEXT`::`rasterizationStream`

- VUID-vkCmdDrawMeshTasksNV-None-07620
  If the `depthClamp` feature is enabled, a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_DEPTH_CLAMP_ENABLE_EXT` dynamic state enabled, and the current value of `rasterizerDiscardEnable` is `VK_FALSE`, then vkCmdSetDepthClampEnableEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawMeshTasksNV-None-07621
  If a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_POLYGON_MODE_EXT` dynamic state enabled, and the current value of `rasterizerDiscardEnable` is `VK_FALSE`, then vkCmdSetPolygonModeEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawMeshTasksNV-None-07622
  If a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_RASTERIZATION_SAMPLES_EXT` dynamic state enabled, and the current value of `rasterizerDiscardEnable` is `VK_FALSE`, then vkCmdSetRasterizationSamplesEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawMeshTasksNV-None-07623
  If a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_SAMPLE_MASK_EXT` dynamic state enabled, and the current value of `rasterizerDiscardEnable` is `VK_FALSE`, then vkCmdSetSampleMaskEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawMeshTasksNV-alphaToCoverageEnable-08919
  If the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_ALPHA_TO_COVERAGE_ENABLE_EXT` dynamic state enabled, and `alphaToCoverageEnable` was `VK_TRUE` in the last call to vkCmdSetAlphaToCoverageEnableEXT, then the Fragment Output Interface must contain a variable for the alpha `Component` word in `Location` 0 at `Index` 0

- VUID-vkCmdDrawMeshTasksNV-alphaToCoverageEnable-08920
  If a shader object is bound to any graphics stage, and the most recent call to vkCmdSetAlphaToCoverageEnableEXT in the current command buffer set `alphaToCoverageEnable` to `VK_TRUE`, then the Fragment Output Interface must contain a variable for the alpha `Component` word in `Location` 0 at `Index` 0

- VUID-vkCmdDrawMeshTasksNV-None-07624
  If a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_ALPHA_TO_COVERAGE_ENABLE_EXT` dynamic state enabled, and the current value of `rasterizerDiscardEnable` is `VK_FALSE`, then vkCmdSetAlphaToCoverageEnableEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawMeshTasksNV-None-07625
  If the `alphaToOne` feature is enabled, a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_ALPHA_TO_ONE_ENABLE_EXT` dynamic state enabled, and the current value of `rasterizerDiscardEnable` is `VK_FALSE`, then vkCmdSetAlphaToOneEnableEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawMeshTasksNV-None-07626
  If the `logicOp` feature is enabled, a shader object is bound to the `VK_SHADER_STAGE_FRAGMENT_BIT` stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_LOGIC_OP_ENABLE_EXT` dynamic state enabled, and the current value of `rasterizerDiscardEnable` is `VK_FALSE`, then vkCmdSetLogicOpEnableEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawMeshTasksNV-None-07627
  If a shader object is bound to the `VK_SHADER_STAGE_FRAGMENT_BIT` stage or a graphics pipeline is bound which was created with `VK_DYNAMIC_STATE_COLOR_BLEND_ENABLE_EXT` dynamic state enabled, the current value of `rasterizerDiscardEnable` is `VK_FALSE`, and there are color attachments bound, then vkCmdSetColorBlendEnableEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawMeshTasksNV-None-07628
  If the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_COLOR_BLEND_EQUATION_EXT` dynamic state enabled then vkCmdSetColorBlendEquationEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawMeshTasksNV-None-08658
  If a shader object is bound to the `VK_SHADER_STAGE_FRAGMENT_BIT` stage, and the most recent call to vkCmdSetRasterizerDiscardEnable in the current command buffer set `rasterizerDiscardEnable` to `VK_FALSE`, and the most recent call to vkCmdSetColorBlendEnableEXT for any attachment set that attachment’s value in `pColorBlendEnables` to `VK_TRUE`, then vkCmdSetColorBlendEquationEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawMeshTasksNV-None-07629
  If a shader object is bound to the `VK_SHADER_STAGE_FRAGMENT_BIT` stage or a graphics pipeline is bound which was created with `VK_DYNAMIC_STATE_COLOR_WRITE_MASK_EXT` dynamic state enabled, the current value of `rasterizerDiscardEnable` is `VK_FALSE`, and there are color attachments bound, then vkCmdSetColorWriteMaskEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawMeshTasksNV-None-07630
  If the `geometryStreams` feature is enabled, and a shader object is bound to the `VK_SHADER_STAGE_GEOMETRY_BIT` stage or a graphics pipeline is bound which was created with both a `VK_SHADER_STAGE_GEOMETRY_BIT` stage and the `VK_DYNAMIC_STATE_RASTERIZATION_STREAM_EXT` dynamic state enabled, then vkCmdSetRasterizationStreamEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawMeshTasksNV-None-07631
  If the `VK_EXT_conservative_rasterization` extension is enabled, a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_CONSERVATIVE_RASTERIZATION_MODE_EXT` dynamic state enabled, and the current value of `rasterizerDiscardEnable` is `VK_FALSE`, then vkCmdSetConservativeRasterizationModeEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawMeshTasksNV-None-07632
  If the `VK_EXT_conservative_rasterization` extension is enabled, a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_EXTRA_PRIMITIVE_OVERESTIMATION_SIZE_EXT` dynamic state enabled, the current value of `rasterizerDiscardEnable` is `VK_FALSE`, and the current value of `conservativeRasterizationMode` is `VK_CONSERVATIVE_RASTERIZATION_MODE_OVERESTIMATE_EXT`, then vkCmdSetExtraPrimitiveOverestimationSizeEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawMeshTasksNV-None-07633
  If the `depthClipEnable` feature is enabled, and a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_DEPTH_CLIP_ENABLE_EXT` dynamic state, then vkCmdSetDepthClipEnableEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawMeshTasksNV-None-07635
  If the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_COLOR_BLEND_ADVANCED_EXT` dynamic state enabled then vkCmdSetColorBlendAdvancedEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawMeshTasksNV-rasterizerDiscardEnable-09416
  If the `VK_EXT_blend_operation_advanced` extension is enabled, and a shader object is bound to the `VK_SHADER_STAGE_FRAGMENT_BIT` stage, and the most recent call to vkCmdSetRasterizerDiscardEnable in the current command buffer set `rasterizerDiscardEnable` to `VK_FALSE`, then at least one of vkCmdSetColorBlendEquationEXT and vkCmdSetColorBlendAdvancedEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawMeshTasksNV-None-07636
  If the `VK_EXT_provoking_vertex` extension is enabled, a shader object is bound to the `VK_SHADER_STAGE_VERTEX_BIT` stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_PROVOKING_VERTEX_MODE_EXT` dynamic state enabled, and the current value of `rasterizerDiscardEnable` is `VK_FALSE`, then vkCmdSetProvokingVertexModeEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawMeshTasksNV-None-08666
  If any of the `stippledRectangularLines`, `stippledBresenhamLines` or `stippledSmoothLines` features are enabled, and a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_LINE_RASTERIZATION_MODE_EXT` dynamic state enabled, and the current value of `rasterizerDiscardEnable` is `VK_FALSE`, and the current value of `polygonMode` is `VK_POLYGON_MODE_LINE`, then vkCmdSetLineRasterizationModeEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawMeshTasksNV-None-08667
  If any of the `stippledRectangularLines`, `stippledBresenhamLines` or `stippledSmoothLines` features are enabled, and a shader object is bound or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_LINE_RASTERIZATION_MODE_EXT` dynamic state enabled, and a `VK_SHADER_STAGE_VERTEX_BIT` stage is bound, the current value of `rasterizerDiscardEnable` is `VK_FALSE`, and the current value of `primitiveTopology` is any line topology, then vkCmdSetLineRasterizationModeEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawMeshTasksNV-None-08668
  If any of the `stippledRectangularLines`, `stippledBresenhamLines` or `stippledSmoothLines` features are enabled, and a shader object is bound or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_LINE_RASTERIZATION_MODE_EXT` dynamic state enabled, either a `VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT` or `VK_SHADER_STAGE_GEOMETRY_BIT` stage is bound, and the current value of `rasterizerDiscardEnable` is `VK_FALSE`, then vkCmdSetLineRasterizationModeEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawMeshTasksNV-None-08669
  If any of the `stippledRectangularLines`, `stippledBresenhamLines` or `stippledSmoothLines` features are enabled, and a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_LINE_STIPPLE_ENABLE_EXT` dynamic state enabled, the current value of `rasterizerDiscardEnable` is `VK_FALSE`, and the current value of `polygonMode` is `VK_POLYGON_MODE_LINE`, then vkCmdSetLineStippleEnableEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawMeshTasksNV-None-08670
  If any of the `stippledRectangularLines`, `stippledBresenhamLines` or `stippledSmoothLines` features are enabled, and a shader object is bound or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_LINE_STIPPLE_ENABLE_EXT` dynamic state enabled, a `VK_SHADER_STAGE_VERTEX_BIT` stage is bound, the current value of `rasterizerDiscardEnable` is `VK_FALSE`, and the current value of `primitiveTopology` is any line topology, then vkCmdSetLineStippleEnableEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawMeshTasksNV-None-08671
  If any of the `stippledRectangularLines`, `stippledBresenhamLines` or `stippledSmoothLines` features are enabled, and a shader object is bound or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_LINE_STIPPLE_ENABLE_EXT` dynamic state enabled, either a `VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT` or `VK_SHADER_STAGE_GEOMETRY_BIT` stage is bound, the current value of `rasterizerDiscardEnable` is `VK_FALSE`, then vkCmdSetLineStippleEnableEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawMeshTasksNV-None-07849
  If any of the `stippledRectangularLines`, `stippledBresenhamLines` or `stippledSmoothLines` features are enabled and a shader object is bound to any graphics stage, or a bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_LINE_STIPPLE` dynamic state enabled, the current value of `rasterizerDiscardEnable` is `VK_FALSE`, and the current value of `stippledLineEnable` is `VK_TRUE`, then vkCmdSetLineStipple must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawMeshTasksNV-None-10608
  If a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_LINE_RASTERIZATION_MODE_EXT` dynamic state enabled, and the current `lineRasterizationMode` is `VK_LINE_RASTERIZATION_MODE_BRESENHAM` or `VK_LINE_RASTERIZATION_MODE_RECTANGULAR_SMOOTH`, then the current `alphaToCoverageEnable`, `alphaToOneEnable` and `sampleShadingEnable` states must all be `VK_FALSE`

- VUID-vkCmdDrawMeshTasksNV-None-07639
  If the `depthClipControl` feature is enabled, and a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_DEPTH_CLIP_NEGATIVE_ONE_TO_ONE_EXT` dynamic state enabled, then vkCmdSetDepthClipNegativeOneToOneEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawMeshTasksNV-None-09650
  If the `depthClampControl` feature is enabled, and a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_DEPTH_CLAMP_RANGE_EXT` dynamic state enabled, and the current value of `depthClampEnable` is `VK_TRUE`, then vkCmdSetDepthClampRangeEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawMeshTasksNV-None-07640
  If the `VK_NV_clip_space_w_scaling` extension is enabled, and a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_VIEWPORT_W_SCALING_ENABLE_NV` dynamic state enabled, then vkCmdSetViewportWScalingEnableNV must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawMeshTasksNV-None-07641
  If the `VK_NV_viewport_swizzle` extension is enabled, and a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_VIEWPORT_SWIZZLE_NV` dynamic state enabled, then vkCmdSetViewportSwizzleNV must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawMeshTasksNV-None-07642
  If the `VK_NV_fragment_coverage_to_color` extension is enabled, a shader object is bound to the `VK_SHADER_STAGE_FRAGMENT_BIT` stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_COVERAGE_TO_COLOR_ENABLE_NV` dynamic state enabled, and the current value of `rasterizerDiscardEnable` is `VK_FALSE`, then vkCmdSetCoverageToColorEnableNV must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawMeshTasksNV-None-07643
  If the `VK_NV_fragment_coverage_to_color` extension is enabled, a shader object is bound to the `VK_SHADER_STAGE_FRAGMENT_BIT` stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_COVERAGE_TO_COLOR_LOCATION_NV` dynamic state enabled, the current value of `rasterizerDiscardEnable` is `VK_FALSE`, and the current value of `coverageToColorEnable` is `VK_TRUE`, then vkCmdSetCoverageToColorLocationNV must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawMeshTasksNV-None-07644
  If the `VK_NV_framebuffer_mixed_samples` extension is enabled, a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_COVERAGE_MODULATION_MODE_NV` dynamic state enabled, and the current value of `rasterizerDiscardEnable` is `VK_FALSE`, then vkCmdSetCoverageModulationModeNV must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawMeshTasksNV-None-07645
  If the `VK_NV_framebuffer_mixed_samples` extension is enabled, a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_COVERAGE_MODULATION_TABLE_ENABLE_NV` dynamic state enabled, the current value of `rasterizerDiscardEnable` is `VK_FALSE`, and the current value of `coverageModulationMode` is any value other than `VK_COVERAGE_MODULATION_MODE_NONE_NV`, then vkCmdSetCoverageModulationTableEnableNV must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawMeshTasksNV-None-07646
  If the `VK_NV_framebuffer_mixed_samples` extension is enabled, a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_COVERAGE_MODULATION_TABLE_NV` dynamic state enabled, the current value of `rasterizerDiscardEnable` is `VK_FALSE`, and the current value of `coverageModulationTableEnable` is `VK_TRUE`, then vkCmdSetCoverageModulationTableNV must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawMeshTasksNV-None-07647
  If the `shadingRateImage` feature is enabled, a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_SHADING_RATE_IMAGE_ENABLE_NV` dynamic state enabled, and the current value of `rasterizerDiscardEnable` is `VK_FALSE`, then vkCmdSetShadingRateImageEnableNV must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawMeshTasksNV-pipelineFragmentShadingRate-09238
  If the `pipelineFragmentShadingRate` feature is enabled, a shader object is bound to the `VK_SHADER_STAGE_FRAGMENT_BIT` stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_FRAGMENT_SHADING_RATE_KHR` dynamic state enabled, and the current value of `rasterizerDiscardEnable` is `VK_FALSE`, then vkCmdSetFragmentShadingRateKHR must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawMeshTasksNV-None-07648
  If the `representativeFragmentTest` feature is enabled, a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_REPRESENTATIVE_FRAGMENT_TEST_ENABLE_NV` dynamic state enabled, and the current value of `rasterizerDiscardEnable` is `VK_FALSE`, then vkCmdSetRepresentativeFragmentTestEnableNV must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawMeshTasksNV-None-07649
  If the `coverageReductionMode` feature is enabled, a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_COVERAGE_REDUCTION_MODE_NV` dynamic state enabled, and the current value of `rasterizerDiscardEnable` is `VK_FALSE`, then vkCmdSetCoverageReductionModeNV must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawMeshTasksNV-pColorBlendEnables-07470
  If the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_COLOR_BLEND_ENABLE_EXT` state enabled and the last call to vkCmdSetColorBlendEnableEXT set `pColorBlendEnables` for any attachment to `VK_TRUE`, then for those attachments in the subpass the corresponding image view’s format features must contain `VK_FORMAT_FEATURE_COLOR_ATTACHMENT_BLEND_BIT`

- VUID-vkCmdDrawMeshTasksNV-rasterizationSamples-07471
  If the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_RASTERIZATION_SAMPLES_EXT` state enabled, and the current subpass does not use any color and/or depth/stencil attachments, then the `rasterizationSamples` in the last call to vkCmdSetRasterizationSamplesEXT must follow the rules for a zero-attachment subpass

- VUID-vkCmdDrawMeshTasksNV-samples-07472
  If the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_SAMPLE_MASK_EXT` state enabled and the `VK_DYNAMIC_STATE_RASTERIZATION_SAMPLES_EXT` state disabled, then the `samples` parameter in the last call to vkCmdSetSampleMaskEXT must be greater or equal to the VkPipelineMultisampleStateCreateInfo::`rasterizationSamples` parameter used to create the bound graphics pipeline

- VUID-vkCmdDrawMeshTasksNV-samples-07473
  If the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_SAMPLE_MASK_EXT` state and `VK_DYNAMIC_STATE_RASTERIZATION_SAMPLES_EXT` states enabled, then the `samples` parameter in the last call to vkCmdSetSampleMaskEXT must be greater or equal to the `rasterizationSamples` parameter in the last call to vkCmdSetRasterizationSamplesEXT

- VUID-vkCmdDrawMeshTasksNV-rasterizationSamples-07474
  If the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_RASTERIZATION_SAMPLES_EXT` state enabled, and the `multisampledRenderToSingleSampled` feature is not enabled, and neither the `VK_AMD_mixed_attachment_samples` nor the `VK_NV_framebuffer_mixed_samples` extensions are enabled, then the `rasterizationSamples` in the last call to vkCmdSetRasterizationSamplesEXT must be the same as the current subpass color and/or depth/stencil attachments

- VUID-vkCmdDrawMeshTasksNV-None-09211
  If the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_RASTERIZATION_SAMPLES_EXT` state enabled, or a shader object is bound to any graphics stage, and the current render pass instance includes a VkMultisampledRenderToSingleSampledInfoEXT structure with `multisampledRenderToSingleSampledEnable` equal to `VK_TRUE`, then the `rasterizationSamples` in the last call to vkCmdSetRasterizationSamplesEXT must be the same as the `rasterizationSamples` member of that structure

- VUID-vkCmdDrawMeshTasksNV-firstAttachment-07476
  If the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_COLOR_BLEND_ENABLE_EXT` dynamic state enabled then vkCmdSetColorBlendEnableEXT must have been called in the current command buffer prior to this drawing command, and the attachments specified by the `firstAttachment` and `attachmentCount` parameters of `vkCmdSetColorBlendEnableEXT` calls must specify an enable for all active color attachments in the current subpass

- VUID-vkCmdDrawMeshTasksNV-rasterizerDiscardEnable-09417
  If a shader object is bound to the `VK_SHADER_STAGE_FRAGMENT_BIT` stage, and the most recent call to vkCmdSetRasterizerDiscardEnable in the current command buffer set `rasterizerDiscardEnable` to `VK_FALSE`, then vkCmdSetColorBlendEnableEXT must have been called in the current command buffer prior to this drawing command, and the attachments specified by the `firstAttachment` and `attachmentCount` parameters of `vkCmdSetColorBlendEnableEXT` calls must specify an enable for all active color attachments in the current subpass

- VUID-vkCmdDrawMeshTasksNV-firstAttachment-07477
  If the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_COLOR_BLEND_EQUATION_EXT` dynamic state enabled then vkCmdSetColorBlendEquationEXT must have been called in the current command buffer prior to this drawing command, and the attachments specified by the `firstAttachment` and `attachmentCount` parameters of `vkCmdSetColorBlendEquationEXT` calls must specify the blend equations for all active color attachments in the current subpass where blending is enabled

- VUID-vkCmdDrawMeshTasksNV-rasterizerDiscardEnable-09418
  If a shader object is bound to the `VK_SHADER_STAGE_FRAGMENT_BIT` stage, and both the most recent call to vkCmdSetRasterizerDiscardEnable in the current command buffer set `rasterizerDiscardEnable` to `VK_FALSE` and there are color attachments bound, then vkCmdSetColorBlendEquationEXT must have been called in the current command buffer prior to this drawing command, and the attachments specified by the `firstAttachment` and `attachmentCount` parameters of `vkCmdSetColorBlendEquationEXT` calls must specify the blend equations for all active color attachments in the current subpass where blending is enabled

- VUID-vkCmdDrawMeshTasksNV-firstAttachment-07478
  If the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_COLOR_WRITE_MASK_EXT` dynamic state enabled then vkCmdSetColorWriteMaskEXT must have been called in the current command buffer prior to this drawing command, and the attachments specified by the `firstAttachment` and `attachmentCount` parameters of `vkCmdSetColorWriteMaskEXT` calls must specify the color write mask for all active color attachments in the current subpass

- VUID-vkCmdDrawMeshTasksNV-rasterizerDiscardEnable-09419
  If a shader object is bound to the `VK_SHADER_STAGE_FRAGMENT_BIT` stage, and the most recent call to vkCmdSetRasterizerDiscardEnable in the current command buffer set `rasterizerDiscardEnable` to `VK_FALSE`, then vkCmdSetColorWriteMaskEXT must have been called in the current command buffer prior to this drawing command, and the attachments specified by the `firstAttachment` and `attachmentCount` parameters of `vkCmdSetColorWriteMaskEXT` calls must specify the color write mask for all active color attachments in the current subpass

- VUID-vkCmdDrawMeshTasksNV-firstAttachment-07479
  If the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_COLOR_BLEND_ADVANCED_EXT` dynamic state enabled then vkCmdSetColorBlendAdvancedEXT must have been called in the current command buffer prior to this drawing command, and the attachments specified by the `firstAttachment` and `attachmentCount` parameters of `vkCmdSetColorBlendAdvancedEXT` calls must specify the advanced blend equations for all active color attachments in the current subpass where blending is enabled

- VUID-vkCmdDrawMeshTasksNV-advancedBlendMaxColorAttachments-07480
  If the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_COLOR_BLEND_ADVANCED_EXT` and `VK_DYNAMIC_STATE_COLOR_BLEND_ENABLE_EXT` dynamic states enabled and the last calls to vkCmdSetColorBlendEnableEXT and vkCmdSetColorBlendAdvancedEXT have enabled advanced blending, then the number of active color attachments in the current subpass must not exceed `advancedBlendMaxColorAttachments`

- VUID-vkCmdDrawMeshTasksNV-primitivesGeneratedQueryWithNonZeroStreams-07481
  If the `primitivesGeneratedQueryWithNonZeroStreams` feature is not enabled and the `VK_QUERY_TYPE_PRIMITIVES_GENERATED_EXT` query is active, and the bound graphics pipeline was created with `VK_DYNAMIC_STATE_RASTERIZATION_STREAM_EXT` state enabled, the last call to vkCmdSetRasterizationStreamEXT must have set the `rasterizationStream` to zero

- VUID-vkCmdDrawMeshTasksNV-sampleLocationsPerPixel-07482
  If the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_SAMPLE_LOCATIONS_EXT` state enabled and the `VK_DYNAMIC_STATE_RASTERIZATION_SAMPLES_EXT` state disabled, and the current value of `sampleLocationsEnable` is `VK_TRUE`, then the `sampleLocationsPerPixel` member of `pSampleLocationsInfo` in the last call to vkCmdSetSampleLocationsEXT must equal the `rasterizationSamples` member of the VkPipelineMultisampleStateCreateInfo structure the bound graphics pipeline has been created with

- VUID-vkCmdDrawMeshTasksNV-sampleLocationsPerPixel-07483
  If the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_SAMPLE_LOCATIONS_EXT` state enabled and the `VK_DYNAMIC_STATE_RASTERIZATION_SAMPLES_EXT` state enabled, and the current value of `sampleLocationsEnable` is `VK_TRUE`, then the `sampleLocationsPerPixel` member of `pSampleLocationsInfo` in the last call to vkCmdSetSampleLocationsEXT must equal the `rasterizationSamples` parameter of the last call to vkCmdSetRasterizationSamplesEXT

- VUID-vkCmdDrawMeshTasksNV-sampleLocationsEnable-07484
  If a shader object is bound to the `VK_SHADER_STAGE_FRAGMENT_BIT` stage, or the bound graphics pipeline was created with the `VK_DYNAMIC_STATE_SAMPLE_LOCATIONS_ENABLE_EXT` state enabled, and `sampleLocationsEnable` was `VK_TRUE` in the last call to vkCmdSetSampleLocationsEnableEXT, and the current subpass has a depth/stencil attachment, then that attachment must have been created with the `VK_IMAGE_CREATE_SAMPLE_LOCATIONS_COMPATIBLE_DEPTH_BIT_EXT` bit set

- VUID-vkCmdDrawMeshTasksNV-sampleLocationsEnable-07485
  If a shader object is bound to the `VK_SHADER_STAGE_FRAGMENT_BIT` stage, or the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_SAMPLE_LOCATIONS_EXT` state enabled and the `VK_DYNAMIC_STATE_SAMPLE_LOCATIONS_ENABLE_EXT` state enabled, and if `sampleLocationsEnable` was `VK_TRUE` in the last call to vkCmdSetSampleLocationsEnableEXT, then the `sampleLocationsInfo.maxSampleLocationGridSize.width` in the last call to vkCmdSetSampleLocationsEXT must evenly divide VkMultisamplePropertiesEXT::`maxSampleLocationGridSize.width` as returned by vkGetPhysicalDeviceMultisamplePropertiesEXT with a `samples` parameter equaling `rasterizationSamples`

- VUID-vkCmdDrawMeshTasksNV-sampleLocationsEnable-07486
  If a shader object is bound to the `VK_SHADER_STAGE_FRAGMENT_BIT` stage, or the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_SAMPLE_LOCATIONS_EXT` state enabled and the `VK_DYNAMIC_STATE_SAMPLE_LOCATIONS_ENABLE_EXT` state enabled, and if `sampleLocationsEnable` was `VK_TRUE` in the last call to vkCmdSetSampleLocationsEnableEXT, then the `sampleLocationsInfo.maxSampleLocationGridSize.height` in the last call to vkCmdSetSampleLocationsEXT must evenly divide VkMultisamplePropertiesEXT::`maxSampleLocationGridSize.height` as returned by vkGetPhysicalDeviceMultisamplePropertiesEXT with a `samples` parameter equaling `rasterizationSamples`

- VUID-vkCmdDrawMeshTasksNV-sampleLocationsEnable-07487
  If a shader object is bound to the `VK_SHADER_STAGE_FRAGMENT_BIT` stage, or the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_SAMPLE_LOCATIONS_ENABLE_EXT` state enabled, and if `sampleLocationsEnable` was `VK_TRUE` in the last call to vkCmdSetSampleLocationsEnableEXT, the fragment shader code must not statically use the extended instruction `InterpolateAtSample`

- VUID-vkCmdDrawMeshTasksNV-sampleLocationsEnable-07936
  If the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_SAMPLE_LOCATIONS_EXT` state disabled and the `VK_DYNAMIC_STATE_RASTERIZATION_SAMPLES_EXT` state enabled, and the current value of `sampleLocationsEnable` is `VK_TRUE`, then `sampleLocationsInfo.sampleLocationGridSize.width` must evenly divide VkMultisamplePropertiesEXT::`maxSampleLocationGridSize.width` as returned by vkGetPhysicalDeviceMultisamplePropertiesEXT with a `samples` parameter equaling the value of `rasterizationSamples` in the last call to vkCmdSetRasterizationSamplesEXT

- VUID-vkCmdDrawMeshTasksNV-sampleLocationsEnable-07937
  If the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_SAMPLE_LOCATIONS_EXT` state disabled and the `VK_DYNAMIC_STATE_RASTERIZATION_SAMPLES_EXT` state enabled, and the current value of `sampleLocationsEnable` is `VK_TRUE`, then `sampleLocationsInfo.sampleLocationGridSize.height` must evenly divide VkMultisamplePropertiesEXT::`maxSampleLocationGridSize.height` as returned by vkGetPhysicalDeviceMultisamplePropertiesEXT with a `samples` parameter equaling the value of `rasterizationSamples` in the last call to vkCmdSetRasterizationSamplesEXT

- VUID-vkCmdDrawMeshTasksNV-sampleLocationsEnable-07938
  If the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_SAMPLE_LOCATIONS_EXT` state disabled and the `VK_DYNAMIC_STATE_RASTERIZATION_SAMPLES_EXT` state enabled, and the current value of `sampleLocationsEnable` is `VK_TRUE`, then `sampleLocationsInfo.sampleLocationsPerPixel` must equal `rasterizationSamples` in the last call to vkCmdSetRasterizationSamplesEXT

- VUID-vkCmdDrawMeshTasksNV-coverageModulationTableEnable-07488
  If a shader object is bound to any graphics stage or the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_COVERAGE_MODULATION_TABLE_ENABLE_NV` state enabled, and the last call to vkCmdSetCoverageModulationTableEnableNV set `coverageModulationTableEnable` to `VK_TRUE`, then the `coverageModulationTableCount` parameter in the last call to vkCmdSetCoverageModulationTableNV must equal the current `rasterizationSamples` divided by the number of color samples in the current subpass

- VUID-vkCmdDrawMeshTasksNV-rasterizationSamples-07489
  If the `VK_NV_framebuffer_mixed_samples` extension is enabled, and if current subpass has a depth/stencil attachment and depth test, stencil test, or depth bounds test are enabled in the bound pipeline, then the current `rasterizationSamples` must be the same as the sample count of the depth/stencil attachment

- VUID-vkCmdDrawMeshTasksNV-coverageToColorEnable-07490
  If the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_COVERAGE_TO_COLOR_ENABLE_NV` state enabled and the last call to vkCmdSetCoverageToColorEnableNV set the `coverageToColorEnable` to `VK_TRUE`, then the current subpass must have a color attachment at the location selected by the last call to vkCmdSetCoverageToColorLocationNV `coverageToColorLocation`, with a VkFormat of `VK_FORMAT_R8_UINT`, `VK_FORMAT_R8_SINT`, `VK_FORMAT_R16_UINT`, `VK_FORMAT_R16_SINT`, `VK_FORMAT_R32_UINT`, or `VK_FORMAT_R32_SINT`

- VUID-vkCmdDrawMeshTasksNV-rasterizerDiscardEnable-09420
  If the `VK_NV_fragment_coverage_to_color` extension is enabled, and a shader object is bound to the `VK_SHADER_STAGE_FRAGMENT_BIT` stage, and the most recent call to vkCmdSetRasterizerDiscardEnable in the current command buffer set `rasterizerDiscardEnable` to `VK_FALSE`, and the last call to vkCmdSetCoverageToColorEnableNV set the `coverageToColorEnable` to `VK_TRUE`, then the current subpass must have a color attachment at the location selected by the last call to vkCmdSetCoverageToColorLocationNV `coverageToColorLocation`, with a VkFormat of `VK_FORMAT_R8_UINT`, `VK_FORMAT_R8_SINT`, `VK_FORMAT_R16_UINT`, `VK_FORMAT_R16_SINT`, `VK_FORMAT_R32_UINT`, or `VK_FORMAT_R32_SINT`

- VUID-vkCmdDrawMeshTasksNV-coverageReductionMode-07491
  If the `coverageReductionMode` feature is enabled, a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_COVERAGE_REDUCTION_MODE_NV` or `VK_DYNAMIC_STATE_RASTERIZATION_SAMPLES_EXT` dynamic states enabled, then the current values of `coverageReductionMode`, `rasterizationSamples`, the sample counts for the color and depth/stencil attachments (if the subpass has them) must be a valid combination returned by vkGetPhysicalDeviceSupportedFramebufferMixedSamplesCombinationsNV

- VUID-vkCmdDrawMeshTasksNV-viewportCount-07492
  If the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_VIEWPORT_WITH_COUNT` dynamic state enabled, but not the `VK_DYNAMIC_STATE_VIEWPORT_SWIZZLE_NV` dynamic state enabled, then the bound graphics pipeline must have been created with VkPipelineViewportSwizzleStateCreateInfoNV::`viewportCount` greater or equal to the `viewportCount` parameter in the last call to vkCmdSetViewportWithCount

- VUID-vkCmdDrawMeshTasksNV-viewportCount-07493
  If the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_VIEWPORT_WITH_COUNT` and `VK_DYNAMIC_STATE_VIEWPORT_SWIZZLE_NV` dynamic states enabled then the `viewportCount` parameter in the last call to vkCmdSetViewportSwizzleNV must be greater than or equal to the `viewportCount` parameter in the last call to vkCmdSetViewportWithCount

- VUID-vkCmdDrawMeshTasksNV-viewportCount-09421
  If the `VK_NV_viewport_swizzle` extension is enabled, and a shader object is bound to any graphics stage, then the `viewportCount` parameter in the last call to vkCmdSetViewportSwizzleNV must be greater than or equal to the `viewportCount` parameter in the last call to vkCmdSetViewportWithCount

- VUID-vkCmdDrawMeshTasksNV-rasterizationSamples-07494
  If the `VK_NV_framebuffer_mixed_samples` extension is enabled, and the `coverageReductionMode` feature is not enabled, or the current value of `coverageReductionMode` is not `VK_COVERAGE_REDUCTION_MODE_TRUNCATE_NV`, and the current value of `rasterizationSamples` is greater than sample count of the color attachment, then sample shading must be disabled

- VUID-vkCmdDrawMeshTasksNV-stippledLineEnable-07495
  If the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_LINE_STIPPLE_ENABLE_EXT` or `VK_DYNAMIC_STATE_LINE_RASTERIZATION_MODE_EXT` dynamic states enabled, and if the current `stippledLineEnable` state is `VK_TRUE` and the current `lineRasterizationMode` state is `VK_LINE_RASTERIZATION_MODE_RECTANGULAR`, then the `stippledRectangularLines` feature must be enabled

- VUID-vkCmdDrawMeshTasksNV-stippledLineEnable-07496
  If the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_LINE_STIPPLE_ENABLE_EXT` or `VK_DYNAMIC_STATE_LINE_RASTERIZATION_MODE_EXT` dynamic states enabled, and if the current `stippledLineEnable` state is `VK_TRUE` and the current `lineRasterizationMode` state is `VK_LINE_RASTERIZATION_MODE_BRESENHAM`, then the `stippledBresenhamLines` feature must be enabled

- VUID-vkCmdDrawMeshTasksNV-stippledLineEnable-07497
  If the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_LINE_STIPPLE_ENABLE_EXT` or `VK_DYNAMIC_STATE_LINE_RASTERIZATION_MODE_EXT` dynamic states enabled, and if the current `stippledLineEnable` state is `VK_TRUE` and the current `lineRasterizationMode` state is `VK_LINE_RASTERIZATION_MODE_RECTANGULAR_SMOOTH`, then the `stippledSmoothLines` feature must be enabled

- VUID-vkCmdDrawMeshTasksNV-stippledLineEnable-07498
  If the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_LINE_STIPPLE_ENABLE_EXT` or `VK_DYNAMIC_STATE_LINE_RASTERIZATION_MODE_EXT` dynamic states enabled, and if the current `stippledLineEnable` state is `VK_TRUE` and the current `lineRasterizationMode` state is `VK_LINE_RASTERIZATION_MODE_DEFAULT`, then the `stippledRectangularLines` feature must be enabled and VkPhysicalDeviceLimits::`strictLines` must be `VK_TRUE`

- VUID-vkCmdDrawMeshTasksNV-conservativePointAndLineRasterization-07499
  If the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_CONSERVATIVE_RASTERIZATION_MODE_EXT` dynamic state enabled, `conservativePointAndLineRasterization` is not supported, and the effective primitive topology output by the last pre-rasterization shader stage is a line or point, then the `conservativeRasterizationMode` set by the last call to vkCmdSetConservativeRasterizationModeEXT must be `VK_CONSERVATIVE_RASTERIZATION_MODE_DISABLED_EXT`

- VUID-vkCmdDrawMeshTasksNV-stage-07073
  If the bound pipeline was created with the VkPipelineShaderStageCreateInfo::`stage` member of an element of VkGraphicsPipelineCreateInfo::`pStages` set to `VK_SHADER_STAGE_VERTEX_BIT`, `VK_SHADER_STAGE_TESSELLATION_CONTROL_BIT`, `VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT` or `VK_SHADER_STAGE_GEOMETRY_BIT`, then Mesh Shader Queries must not be active

- VUID-vkCmdDrawMeshTasksNV-None-08877
  If a shader object is bound to the `VK_SHADER_STAGE_FRAGMENT_BIT` stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_ATTACHMENT_FEEDBACK_LOOP_ENABLE_EXT` dynamic state enabled, and the current value of `rasterizerDiscardEnable` is `VK_FALSE`, then vkCmdSetAttachmentFeedbackLoopEnableEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawMeshTasksNV-None-07850
  If dynamic state was inherited from VkCommandBufferInheritanceViewportScissorInfoNV, it must be set in the current command buffer prior to this drawing command

- VUID-vkCmdDrawMeshTasksNV-nextStage-10745
  For each shader object bound to a graphics stage, except for shader object bound to the last graphics stage in the logical pipeline, it must have been created with a `nextStage` including the corresponding bit to the shader object bound to the following graphics stage in the logical pipeline

- VUID-vkCmdDrawMeshTasksNV-None-08684
  If there is no bound graphics pipeline, `vkCmdBindShadersEXT` must have been called in the current command buffer with `pStages` with an element of `VK_SHADER_STAGE_VERTEX_BIT`

- VUID-vkCmdDrawMeshTasksNV-None-08685
  If there is no bound graphics pipeline, and the `tessellationShader` feature is enabled, `vkCmdBindShadersEXT` must have been called in the current command buffer with `pStages` with an element of `VK_SHADER_STAGE_TESSELLATION_CONTROL_BIT`

- VUID-vkCmdDrawMeshTasksNV-None-08686
  If there is no bound graphics pipeline, and the `tessellationShader` feature is enabled, `vkCmdBindShadersEXT` must have been called in the current command buffer with `pStages` with an element of `VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT`

- VUID-vkCmdDrawMeshTasksNV-None-08687
  If there is no bound graphics pipeline, and the `geometryShader` feature is enabled, `vkCmdBindShadersEXT` must have been called in the current command buffer with `pStages` with an element of `VK_SHADER_STAGE_GEOMETRY_BIT`

- VUID-vkCmdDrawMeshTasksNV-None-08688
  If there is no bound graphics pipeline, `vkCmdBindShadersEXT` must have been called in the current command buffer with `pStages` with an element of `VK_SHADER_STAGE_FRAGMENT_BIT`

- VUID-vkCmdDrawMeshTasksNV-None-08689
  If there is no bound graphics pipeline, and the `taskShader` feature is enabled, `vkCmdBindShadersEXT` must have been called in the current command buffer with `pStages` with an element of `VK_SHADER_STAGE_TASK_BIT_EXT`

- VUID-vkCmdDrawMeshTasksNV-None-08690
  If there is no bound graphics pipeline, and the `meshShader` feature is enabled, `vkCmdBindShadersEXT` must have been called in the current command buffer with `pStages` with an element of `VK_SHADER_STAGE_MESH_BIT_EXT`

- VUID-vkCmdDrawMeshTasksNV-None-08693
  If there is no bound graphics pipeline, and at least one of the `taskShader` and `meshShader` features is enabled, one of the `VK_SHADER_STAGE_VERTEX_BIT` or `VK_SHADER_STAGE_MESH_BIT_EXT` stages must have a valid `VkShaderEXT` bound, and the other must have no `VkShaderEXT` bound

- VUID-vkCmdDrawMeshTasksNV-None-08696
  If there is no bound graphics pipeline, and a valid `VkShaderEXT` is bound to the `VK_SHADER_STAGE_VERTEX_BIT` stage, there must be no `VkShaderEXT` bound to either the `VK_SHADER_STAGE_TASK_BIT_EXT` stage or the `VK_SHADER_STAGE_MESH_BIT_EXT` stage

- VUID-vkCmdDrawMeshTasksNV-None-08698
  If any graphics shader is bound which was created with the `VK_SHADER_CREATE_LINK_STAGE_BIT_EXT` flag, then all shaders created with the `VK_SHADER_CREATE_LINK_STAGE_BIT_EXT` flag in the same vkCreateShadersEXT call must also be bound

- VUID-vkCmdDrawMeshTasksNV-None-08699
  If any graphics shader is bound which was created with the `VK_SHADER_CREATE_LINK_STAGE_BIT_EXT` flag, any stages in between stages whose shaders which did not create a shader with the `VK_SHADER_CREATE_LINK_STAGE_BIT_EXT` flag as part of the same vkCreateShadersEXT call must not have any `VkShaderEXT` bound

- VUID-vkCmdDrawMeshTasksNV-None-08878
  All bound graphics shader objects must have been created with identical or identically defined push constant ranges

- VUID-vkCmdDrawMeshTasksNV-None-08879
  All bound graphics shader objects must have been created with identical or identically defined arrays of descriptor set layouts

- VUID-vkCmdDrawMeshTasksNV-colorAttachmentCount-09372
  If the current render pass instance was begun with vkCmdBeginRendering and a VkRenderingInfo::`colorAttachmentCount` equal to `1`, a color attachment with a resolve mode of `VK_RESOLVE_MODE_EXTERNAL_FORMAT_DOWNSAMPLE_BIT_ANDROID`, and a fragment shader is bound, it must not declare the `DepthReplacing` or `StencilRefReplacingEXT` execution modes

- VUID-vkCmdDrawMeshTasksNV-pDynamicStates-08715
  If the bound graphics pipeline state includes a fragment shader stage, was created with `VK_DYNAMIC_STATE_DEPTH_WRITE_ENABLE` set in VkPipelineDynamicStateCreateInfo::`pDynamicStates`, and the fragment shader declares the `EarlyFragmentTests` execution mode and uses `OpDepthAttachmentReadEXT`, the `depthWriteEnable` parameter in the last call to vkCmdSetDepthWriteEnable must be `VK_FALSE`

- VUID-vkCmdDrawMeshTasksNV-pDynamicStates-08716
  If the bound graphics pipeline state includes a fragment shader stage, was created with `VK_DYNAMIC_STATE_STENCIL_WRITE_MASK` set in VkPipelineDynamicStateCreateInfo::`pDynamicStates`, and the fragment shader declares the `EarlyFragmentTests` execution mode and uses `OpStencilAttachmentReadEXT`, the `writeMask` parameter in the last call to vkCmdSetStencilWriteMask must be `0`

- VUID-vkCmdDrawMeshTasksNV-None-09116
  If a shader object is bound to any graphics stage or the bound graphics pipeline was created with `VK_DYNAMIC_STATE_COLOR_WRITE_MASK_EXT`, and the format of any color attachment is `VK_FORMAT_E5B9G9R9_UFLOAT_PACK32`, the corresponding element of the `pColorWriteMasks` parameter of vkCmdSetColorWriteMaskEXT must either include all of `VK_COLOR_COMPONENT_R_BIT`, `VK_COLOR_COMPONENT_G_BIT`, and `VK_COLOR_COMPONENT_B_BIT`, or none of them

- VUID-vkCmdDrawMeshTasksNV-maxFragmentDualSrcAttachments-09239
  If blending is enabled for any attachment where either the source or destination blend factors for that attachment use the secondary color input, the maximum value of `Location` for any output attachment statically used in the `Fragment` `Execution` `Model` executed by this command must be less than `maxFragmentDualSrcAttachments`

- VUID-vkCmdDrawMeshTasksNV-None-09548
  If the current render pass was begun with vkCmdBeginRendering, and there is no shader object bound to any graphics stage, the value of each element of VkRenderingAttachmentLocationInfo::`pColorAttachmentLocations` set by vkCmdSetRenderingAttachmentLocations must match the value set for the corresponding element in the bound pipeline

- VUID-vkCmdDrawMeshTasksNV-None-09549
  If the current render pass was begun with vkCmdBeginRendering, and there is no shader object bound to any graphics stage, input attachment index mappings in the bound pipeline must match those set for the current render pass instance via VkRenderingInputAttachmentIndexInfo

- VUID-vkCmdDrawMeshTasksNV-None-09642
  If the current render pass was begun with vkCmdBeginRendering with the `VK_RENDERING_ENABLE_LEGACY_DITHERING_BIT_EXT` flag, the bound graphics pipeline must have been created with `VK_PIPELINE_CREATE_2_ENABLE_LEGACY_DITHERING_BIT_EXT`

- VUID-vkCmdDrawMeshTasksNV-None-09643
  If the bound graphics pipeline was created with `VK_PIPELINE_CREATE_2_ENABLE_LEGACY_DITHERING_BIT_EXT`, the current render pass must have begun with vkCmdBeginRendering with the `VK_RENDERING_ENABLE_LEGACY_DITHERING_BIT_EXT` flag

- VUID-vkCmdDrawMeshTasksNV-None-10677
  If the per-tile execution model is enabled, the tileShadingPerTileDraw feature must be enabled

- VUID-vkCmdDrawMeshTasksNV-None-10772
  If a shader object is bound to any graphics stage, multiview functionality must not be enabled in the current render pass

- VUID-vkCmdDrawMeshTasksNV-stage-06480
  The bound graphics pipeline must not have been created with the VkPipelineShaderStageCreateInfo::`stage` member of any element of VkGraphicsPipelineCreateInfo::`pStages` set to `VK_SHADER_STAGE_VERTEX_BIT`, `VK_SHADER_STAGE_TESSELLATION_CONTROL_BIT`, `VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT` or `VK_SHADER_STAGE_GEOMETRY_BIT`

- VUID-vkCmdDrawMeshTasksNV-pStages-10680
  If there is no bound graphics pipeline, `vkCmdBindShadersEXT` must not have last bound the `pStages` element of `VK_SHADER_STAGE_VERTEX_BIT`, `VK_SHADER_STAGE_TESSELLATION_CONTROL_BIT`, `VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT` or `VK_SHADER_STAGE_GEOMETRY_BIT` with a valid shader object other than VK_NULL_HANDLE

- VUID-vkCmdDrawMeshTasksNV-None-07074
  Transform Feedback Queries must not be active

- VUID-vkCmdDrawMeshTasksNV-None-07075
  Primitives Generated Queries must not be active

- VUID-vkCmdDrawMeshTasksNV-pipelineStatistics-07076
  The `pipelineStatistics` member used to create any active Pipeline Statistics Query must not contain `VK_QUERY_PIPELINE_STATISTIC_INPUT_ASSEMBLY_VERTICES_BIT`, `VK_QUERY_PIPELINE_STATISTIC_INPUT_ASSEMBLY_PRIMITIVES_BIT`, `VK_QUERY_PIPELINE_STATISTIC_VERTEX_SHADER_INVOCATIONS_BIT`, `VK_QUERY_PIPELINE_STATISTIC_GEOMETRY_SHADER_INVOCATIONS_BIT`, `VK_QUERY_PIPELINE_STATISTIC_GEOMETRY_SHADER_PRIMITIVES_BIT`, `VK_QUERY_PIPELINE_STATISTIC_CLIPPING_INVOCATIONS_BIT`, `VK_QUERY_PIPELINE_STATISTIC_CLIPPING_PRIMITIVES_BIT`, `VK_QUERY_PIPELINE_STATISTIC_TESSELLATION_CONTROL_SHADER_PATCHES_BIT`, or `VK_QUERY_PIPELINE_STATISTIC_TESSELLATION_EVALUATION_SHADER_INVOCATIONS_BIT`

- VUID-vkCmdDrawMeshTasksNV-None-08694
  If there is no bound graphics pipeline, and both the `taskShader` and `meshShader` features are enabled, and a valid `VkShaderEXT` is bound the to the `VK_SHADER_STAGE_MESH_BIT_EXT` stage, and that `VkShaderEXT` was created without the `VK_SHADER_CREATE_NO_TASK_SHADER_BIT_EXT` flag, a valid `VkShaderEXT` must be bound to the `VK_SHADER_STAGE_TASK_BIT_EXT` stage

- VUID-vkCmdDrawMeshTasksNV-None-08695
  If there is no bound graphics pipeline, and both the `taskShader` and `meshShader` features are enabled, and a valid `VkShaderEXT` is bound the to the `VK_SHADER_STAGE_MESH_BIT_EXT` stage, and that `VkShaderEXT` was created with the `VK_SHADER_CREATE_NO_TASK_SHADER_BIT_EXT` flag, there must be no `VkShaderEXT` bound to the `VK_SHADER_STAGE_TASK_BIT_EXT` stage

- VUID-vkCmdDrawMeshTasksNV-taskCount-02119
  `taskCount` must be less than or equal to `VkPhysicalDeviceMeshShaderPropertiesNV`::`maxDrawMeshTasksCount`

- VUID-vkCmdDrawMeshTasksNV-MeshNV-07080
  The current pipeline bound to `VK_PIPELINE_BIND_POINT_GRAPHICS` must contain a shader stage using the `MeshNV` `Execution` `Model`

Valid Usage (Implicit)

- VUID-vkCmdDrawMeshTasksNV-commandBuffer-parameter
  `commandBuffer` must be a valid VkCommandBuffer handle

- VUID-vkCmdDrawMeshTasksNV-commandBuffer-recording
  `commandBuffer` must be in the recording state

- VUID-vkCmdDrawMeshTasksNV-commandBuffer-cmdpool
  The `VkCommandPool` that `commandBuffer` was allocated from must support graphics operations

- VUID-vkCmdDrawMeshTasksNV-renderpass
  This command must only be called inside of a render pass instance

- VUID-vkCmdDrawMeshTasksNV-videocoding
  This command must only be called outside of a video coding scope

Host Synchronization

- Host access to `commandBuffer` must be externally synchronized

- Host access to the `VkCommandPool` that `commandBuffer` was allocated from must be externally synchronized

Command Properties

Command Buffer Levels | Render Pass Scope | Video Coding Scope | Supported Queue Types | Command Type
--- | --- | --- | --- | ---
Primary Secondary | Inside | Outside | Graphics | Action

To record an indirect mesh tasks drawing command, call:

    // Provided by VK_NV_mesh_shader
    void vkCmdDrawMeshTasksIndirectNV(
        VkCommandBuffer                             commandBuffer,
        VkBuffer                                    buffer,
        VkDeviceSize                                offset,
        uint32_t                                    drawCount,
        uint32_t                                    stride);

- `commandBuffer` is the command buffer into which the command is recorded.

- `buffer` is the buffer containing draw parameters.

- `offset` is the byte offset into `buffer` where parameters begin.

- `drawCount` is the number of draws to execute, and can be zero.

- `stride` is the byte stride between successive sets of draw parameters.

`vkCmdDrawMeshTasksIndirectNV` behaves similarly to vkCmdDrawMeshTasksNV except that the parameters are read by the device from a buffer during execution. `drawCount` draws are executed by the command, with parameters taken from `buffer` starting at `offset` and increasing by `stride` bytes for each successive draw. The parameters of each draw are encoded in an array of VkDrawMeshTasksIndirectCommandNV structures. If `drawCount` is less than or equal to one, `stride` is ignored.

Valid Usage

- VUID-vkCmdDrawMeshTasksIndirectNV-magFilter-04553
  If a VkSampler created with `magFilter` or `minFilter` equal to `VK_FILTER_LINEAR`, `reductionMode` equal to `VK_SAMPLER_REDUCTION_MODE_WEIGHTED_AVERAGE`, and `compareEnable` equal to `VK_FALSE` is used to sample a VkImageView as a result of this command, then the image view’s format features must contain `VK_FORMAT_FEATURE_SAMPLED_IMAGE_FILTER_LINEAR_BIT`

- VUID-vkCmdDrawMeshTasksIndirectNV-magFilter-09598
  If a VkSampler created with `magFilter` or `minFilter` equal to `VK_FILTER_LINEAR` and `reductionMode` equal to either `VK_SAMPLER_REDUCTION_MODE_MIN` or `VK_SAMPLER_REDUCTION_MODE_MAX` is used to sample a VkImageView as a result of this command, then the image view’s format features must contain `VK_FORMAT_FEATURE_SAMPLED_IMAGE_FILTER_MINMAX_BIT`

- VUID-vkCmdDrawMeshTasksIndirectNV-mipmapMode-04770
  If a VkSampler created with `mipmapMode` equal to `VK_SAMPLER_MIPMAP_MODE_LINEAR`, `reductionMode` equal to `VK_SAMPLER_REDUCTION_MODE_WEIGHTED_AVERAGE`, and `compareEnable` equal to `VK_FALSE` is used to sample a VkImageView as a result of this command, then the image view’s format features must contain `VK_FORMAT_FEATURE_SAMPLED_IMAGE_FILTER_LINEAR_BIT`

- VUID-vkCmdDrawMeshTasksIndirectNV-mipmapMode-09599
  If a VkSampler created with `mipmapMode` equal to `VK_SAMPLER_MIPMAP_MODE_LINEAR` and `reductionMode` equal to either `VK_SAMPLER_REDUCTION_MODE_MIN` or `VK_SAMPLER_REDUCTION_MODE_MAX` is used to sample a VkImageView as a result of this command, then the image view’s format features must contain `VK_FORMAT_FEATURE_SAMPLED_IMAGE_FILTER_MINMAX_BIT`

- VUID-vkCmdDrawMeshTasksIndirectNV-unnormalizedCoordinates-09635
  If a VkSampler created with `unnormalizedCoordinates` equal to `VK_TRUE` is used to sample a VkImageView as a result of this command, then the image view’s `levelCount` and `layerCount` must be 1

- VUID-vkCmdDrawMeshTasksIndirectNV-None-08609
  If a VkSampler created with `unnormalizedCoordinates` equal to `VK_TRUE` is used to sample a VkImageView as a result of this command, then the image view’s `viewType` must be `VK_IMAGE_VIEW_TYPE_1D` or `VK_IMAGE_VIEW_TYPE_2D`

- VUID-vkCmdDrawMeshTasksIndirectNV-None-08610
  If a VkSampler created with `unnormalizedCoordinates` equal to `VK_TRUE` is used to sample a VkImageView as a result of this command, then the sampler must not be used with any of the SPIR-V `OpImageSample*` or `OpImageSparseSample*` instructions with `ImplicitLod`, `Dref` or `Proj` in their name

- VUID-vkCmdDrawMeshTasksIndirectNV-None-08611
  If a VkSampler created with `unnormalizedCoordinates` equal to `VK_TRUE` is used to sample a VkImageView as a result of this command, then the sampler must not be used with any of the SPIR-V `OpImageSample*` or `OpImageSparseSample*` instructions that includes a LOD bias or any offset values

- VUID-vkCmdDrawMeshTasksIndirectNV-None-06479
  If a VkImageView is sampled with depth comparison, the image view’s format features must contain `VK_FORMAT_FEATURE_2_SAMPLED_IMAGE_DEPTH_COMPARISON_BIT`

- VUID-vkCmdDrawMeshTasksIndirectNV-None-02691
  If a VkImageView is accessed using atomic operations as a result of this command, then the image view’s format features must contain `VK_FORMAT_FEATURE_STORAGE_IMAGE_ATOMIC_BIT`

- VUID-vkCmdDrawMeshTasksIndirectNV-None-07888
  If a `VK_DESCRIPTOR_TYPE_STORAGE_TEXEL_BUFFER` descriptor is accessed using atomic operations as a result of this command, then the storage texel buffer’s format features must contain `VK_FORMAT_FEATURE_STORAGE_TEXEL_BUFFER_ATOMIC_BIT`

- VUID-vkCmdDrawMeshTasksIndirectNV-None-02692
  If a VkImageView is sampled with `VK_FILTER_CUBIC_EXT` as a result of this command, then the image view’s format features must contain `VK_FORMAT_FEATURE_SAMPLED_IMAGE_FILTER_CUBIC_BIT_EXT`

- VUID-vkCmdDrawMeshTasksIndirectNV-None-02693
  If the VK_EXT_filter_cubic extension is not enabled and any VkImageView is sampled with `VK_FILTER_CUBIC_EXT` as a result of this command, it must not have a VkImageViewType of `VK_IMAGE_VIEW_TYPE_3D`, `VK_IMAGE_VIEW_TYPE_CUBE`, or `VK_IMAGE_VIEW_TYPE_CUBE_ARRAY`

- VUID-vkCmdDrawMeshTasksIndirectNV-filterCubic-02694
  Any VkImageView being sampled with `VK_FILTER_CUBIC_EXT` as a result of this command must have a VkImageViewType and format that supports cubic filtering, as specified by VkFilterCubicImageViewImageFormatPropertiesEXT::`filterCubic` returned by vkGetPhysicalDeviceImageFormatProperties2

- VUID-vkCmdDrawMeshTasksIndirectNV-filterCubicMinmax-02695
  Any VkImageView being sampled with `VK_FILTER_CUBIC_EXT` with a reduction mode of either `VK_SAMPLER_REDUCTION_MODE_MIN` or `VK_SAMPLER_REDUCTION_MODE_MAX` as a result of this command must have a VkImageViewType and format that supports cubic filtering together with minmax filtering, as specified by VkFilterCubicImageViewImageFormatPropertiesEXT::`filterCubicMinmax` returned by vkGetPhysicalDeviceImageFormatProperties2

- VUID-vkCmdDrawMeshTasksIndirectNV-cubicRangeClamp-09212
  If the `cubicRangeClamp` feature is not enabled, then any VkImageView being sampled with `VK_FILTER_CUBIC_EXT` as a result of this command must not have a VkSamplerReductionModeCreateInfo::`reductionMode` equal to `VK_SAMPLER_REDUCTION_MODE_WEIGHTED_AVERAGE_RANGECLAMP_QCOM`

- VUID-vkCmdDrawMeshTasksIndirectNV-reductionMode-09213
  Any VkImageView being sampled with a VkSamplerReductionModeCreateInfo::`reductionMode` equal to `VK_SAMPLER_REDUCTION_MODE_WEIGHTED_AVERAGE_RANGECLAMP_QCOM` as a result of this command must sample with `VK_FILTER_CUBIC_EXT`

- VUID-vkCmdDrawMeshTasksIndirectNV-selectableCubicWeights-09214
  If the `selectableCubicWeights` feature is not enabled, then any VkImageView being sampled with `VK_FILTER_CUBIC_EXT` as a result of this command must have VkSamplerCubicWeightsCreateInfoQCOM::`cubicWeights` equal to `VK_CUBIC_FILTER_WEIGHTS_CATMULL_ROM_QCOM`

- VUID-vkCmdDrawMeshTasksIndirectNV-flags-02696
  Any VkImage created with a VkImageCreateInfo::`flags` containing `VK_IMAGE_CREATE_CORNER_SAMPLED_BIT_NV` sampled as a result of this command must only be sampled using a VkSamplerAddressMode of `VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE`

- VUID-vkCmdDrawMeshTasksIndirectNV-OpTypeImage-07027
  For any VkImageView being written as a storage image where the image format field of the `OpTypeImage` is `Unknown`, the view’s format features must contain `VK_FORMAT_FEATURE_2_STORAGE_WRITE_WITHOUT_FORMAT_BIT`

- VUID-vkCmdDrawMeshTasksIndirectNV-OpTypeImage-07028
  For any VkImageView being read as a storage image where the image format field of the `OpTypeImage` is `Unknown`, the view’s format features must contain `VK_FORMAT_FEATURE_2_STORAGE_READ_WITHOUT_FORMAT_BIT`

- VUID-vkCmdDrawMeshTasksIndirectNV-OpTypeImage-07029
  For any VkBufferView being written as a storage texel buffer where the image format field of the `OpTypeImage` is `Unknown`, the view’s buffer features must contain `VK_FORMAT_FEATURE_2_STORAGE_WRITE_WITHOUT_FORMAT_BIT`

- VUID-vkCmdDrawMeshTasksIndirectNV-OpTypeImage-07030
  Any VkBufferView being read as a storage texel buffer where the image format field of the `OpTypeImage` is `Unknown` then the view’s buffer features must contain `VK_FORMAT_FEATURE_2_STORAGE_READ_WITHOUT_FORMAT_BIT`

- VUID-vkCmdDrawMeshTasksIndirectNV-None-08600
  For each set n that is statically used by a bound shader, a descriptor set must have been bound to n at the same pipeline bind point, with a VkPipelineLayout that is compatible for set n, with the VkPipelineLayout used to create the current VkPipeline or the VkDescriptorSetLayout array used to create the current VkShaderEXT , as described in Pipeline Layout Compatibility

- VUID-vkCmdDrawMeshTasksIndirectNV-None-08601
  For each push constant that is statically used by a bound shader, a push constant value must have been set for the same pipeline bind point, with a VkPipelineLayout that is compatible for push constants, with the VkPipelineLayout used to create the current VkPipeline or the VkDescriptorSetLayout array used to create the current VkShaderEXT , as described in Pipeline Layout Compatibility

- VUID-vkCmdDrawMeshTasksIndirectNV-None-10068
  For each array of resources that is used by a bound shader, the indices used to access members of the array must be less than the descriptor count for the identified binding in the descriptor sets used by this command

- VUID-vkCmdDrawMeshTasksIndirectNV-maintenance4-08602
  If the `maintenance4` feature is not enabled, then for each push constant that is statically used by a bound shader, a push constant value must have been set for the same pipeline bind point, with a VkPipelineLayout that is compatible for push constants, with the VkPipelineLayout used to create the current VkPipeline or the VkDescriptorSetLayout and VkPushConstantRange arrays used to create the current VkShaderEXT , as described in Pipeline Layout Compatibility

- VUID-vkCmdDrawMeshTasksIndirectNV-None-08114
  Descriptors in each bound descriptor set, specified via vkCmdBindDescriptorSets, must be valid as described by descriptor validity if they are statically used by the VkPipeline bound to the pipeline bind point used by this command and the bound VkPipeline was not created with `VK_PIPELINE_CREATE_DESCRIPTOR_BUFFER_BIT_EXT`

- VUID-vkCmdDrawMeshTasksIndirectNV-None-08115
  If the descriptors used by the VkPipeline bound to the pipeline bind point were specified via vkCmdBindDescriptorSets, the bound VkPipeline must have been created without `VK_PIPELINE_CREATE_DESCRIPTOR_BUFFER_BIT_EXT`

- VUID-vkCmdDrawMeshTasksIndirectNV-None-08116
  Descriptors in bound descriptor buffers, specified via vkCmdSetDescriptorBufferOffsetsEXT, must be valid if they are dynamically used by the VkPipeline bound to the pipeline bind point used by this command and the bound VkPipeline was created with `VK_PIPELINE_CREATE_DESCRIPTOR_BUFFER_BIT_EXT`

- VUID-vkCmdDrawMeshTasksIndirectNV-None-08604
  Descriptors in bound descriptor buffers, specified via vkCmdSetDescriptorBufferOffsetsEXT, must be valid if they are dynamically used by any VkShaderEXT bound to a stage corresponding to the pipeline bind point used by this command

- VUID-vkCmdDrawMeshTasksIndirectNV-None-08117
  If the descriptors used by the VkPipeline bound to the pipeline bind point were specified via vkCmdSetDescriptorBufferOffsetsEXT, the bound VkPipeline must have been created with `VK_PIPELINE_CREATE_DESCRIPTOR_BUFFER_BIT_EXT`

- VUID-vkCmdDrawMeshTasksIndirectNV-None-08119
  If a descriptor is dynamically used with a VkPipeline created with `VK_PIPELINE_CREATE_DESCRIPTOR_BUFFER_BIT_EXT`, the descriptor memory must be resident

- VUID-vkCmdDrawMeshTasksIndirectNV-None-08605
  If a descriptor is dynamically used with a VkShaderEXT created with a `VkDescriptorSetLayout` that was created with `VK_DESCRIPTOR_SET_LAYOUT_CREATE_DESCRIPTOR_BUFFER_BIT_EXT`, the descriptor memory must be resident

- VUID-vkCmdDrawMeshTasksIndirectNV-None-08606
  If the `shaderObject` feature is not enabled, a valid pipeline must be bound to the pipeline bind point used by this command

- VUID-vkCmdDrawMeshTasksIndirectNV-None-08608
  If a pipeline is bound to the pipeline bind point used by this command, there must not have been any calls to dynamic state setting commands for any state specified statically in the VkPipeline object bound to the pipeline bind point used by this command, since that pipeline was bound

- VUID-vkCmdDrawMeshTasksIndirectNV-uniformBuffers-06935
  If any stage of the VkPipeline object bound to the pipeline bind point used by this command accesses a uniform buffer, and that stage was created without enabling either `VK_PIPELINE_ROBUSTNESS_BUFFER_BEHAVIOR_ROBUST_BUFFER_ACCESS` or `VK_PIPELINE_ROBUSTNESS_BUFFER_BEHAVIOR_ROBUST_BUFFER_ACCESS_2` for `uniformBuffers`, and the `robustBufferAccess` feature is not enabled, that stage must not access values outside of the range of the buffer as specified in the descriptor set bound to the same pipeline bind point

- VUID-vkCmdDrawMeshTasksIndirectNV-None-08612
  If the `robustBufferAccess` feature is not enabled, and any VkShaderEXT bound to a stage corresponding to the pipeline bind point used by this command accesses a uniform buffer, it must not access values outside of the range of the buffer as specified in the descriptor set bound to the same pipeline bind point

- VUID-vkCmdDrawMeshTasksIndirectNV-storageBuffers-06936
  If any stage of the VkPipeline object bound to the pipeline bind point used by this command accesses a storage buffer, and that stage was created without enabling either `VK_PIPELINE_ROBUSTNESS_BUFFER_BEHAVIOR_ROBUST_BUFFER_ACCESS` or `VK_PIPELINE_ROBUSTNESS_BUFFER_BEHAVIOR_ROBUST_BUFFER_ACCESS_2` for `storageBuffers`, and the `robustBufferAccess` feature is not enabled, that stage must not access values outside of the range of the buffer as specified in the descriptor set bound to the same pipeline bind point

- VUID-vkCmdDrawMeshTasksIndirectNV-None-08613
  If the `robustBufferAccess` feature is not enabled, and any VkShaderEXT bound to a stage corresponding to the pipeline bind point used by this command accesses a storage buffer, it must not access values outside of the range of the buffer as specified in the descriptor set bound to the same pipeline bind point

- VUID-vkCmdDrawMeshTasksIndirectNV-commandBuffer-02707
  If `commandBuffer` is an unprotected command buffer and `protectedNoFault` is not supported, any resource accessed by bound shaders must not be a protected resource

- VUID-vkCmdDrawMeshTasksIndirectNV-viewType-07752
  If a VkImageView is accessed as a result of this command, then the image view’s `viewType` must match the `Dim` operand of the `OpTypeImage` as described in Compatibility Between SPIR-V Image Dimensions and Vulkan ImageView Types

- VUID-vkCmdDrawMeshTasksIndirectNV-format-07753
  If a VkImageView or VkBufferView is accessed as a result of this command, then the numeric type of the view’s `format` and the `Sampled` `Type` operand of the `OpTypeImage` must match

- VUID-vkCmdDrawMeshTasksIndirectNV-OpImageWrite-08795
  If a VkImageView created with a format other than `VK_FORMAT_A8_UNORM` is accessed using `OpImageWrite` as a result of this command, then the `Type` of the `Texel` operand of that instruction must have at least as many components as the image view’s format

- VUID-vkCmdDrawMeshTasksIndirectNV-OpImageWrite-08796
  If a VkImageView created with the format `VK_FORMAT_A8_UNORM` is accessed using `OpImageWrite` as a result of this command, then the `Type` of the `Texel` operand of that instruction must have four components

- VUID-vkCmdDrawMeshTasksIndirectNV-OpImageWrite-04469
  If a VkBufferView is accessed using `OpImageWrite` as a result of this command, then the `Type` of the `Texel` operand of that instruction must have at least as many components as the buffer view’s format

- VUID-vkCmdDrawMeshTasksIndirectNV-SampledType-04470
  If a VkImageView with a VkFormat that has a 64-bit component width is accessed as a result of this command, the `SampledType` of the `OpTypeImage` operand of that instruction must have a `Width` of 64

- VUID-vkCmdDrawMeshTasksIndirectNV-SampledType-04471
  If a VkImageView with a VkFormat that has a component width less than 64-bit is accessed as a result of this command, the `SampledType` of the `OpTypeImage` operand of that instruction must have a `Width` of 32

- VUID-vkCmdDrawMeshTasksIndirectNV-SampledType-04472
  If a VkBufferView with a VkFormat that has a 64-bit component width is accessed as a result of this command, the `SampledType` of the `OpTypeImage` operand of that instruction must have a `Width` of 64

- VUID-vkCmdDrawMeshTasksIndirectNV-SampledType-04473
  If a VkBufferView with a VkFormat that has a component width less than 64-bit is accessed as a result of this command, the `SampledType` of the `OpTypeImage` operand of that instruction must have a `Width` of 32

- VUID-vkCmdDrawMeshTasksIndirectNV-sparseImageInt64Atomics-04474
  If the `sparseImageInt64Atomics` feature is not enabled, VkImage objects created with the `VK_IMAGE_CREATE_SPARSE_RESIDENCY_BIT` flag must not be accessed by atomic instructions through an `OpTypeImage` with a `SampledType` with a `Width` of 64 by this command

- VUID-vkCmdDrawMeshTasksIndirectNV-sparseImageInt64Atomics-04475
  If the `sparseImageInt64Atomics` feature is not enabled, VkBuffer objects created with the `VK_BUFFER_CREATE_SPARSE_RESIDENCY_BIT` flag must not be accessed by atomic instructions through an `OpTypeImage` with a `SampledType` with a `Width` of 64 by this command

- VUID-vkCmdDrawMeshTasksIndirectNV-OpImageWeightedSampleQCOM-06971
  If `OpImageWeightedSampleQCOM` is used to sample a VkImageView as a result of this command, then the image view’s format features must contain `VK_FORMAT_FEATURE_2_WEIGHT_SAMPLED_IMAGE_BIT_QCOM`

- VUID-vkCmdDrawMeshTasksIndirectNV-OpImageWeightedSampleQCOM-06972
  If `OpImageWeightedSampleQCOM` uses a VkImageView as a sample weight image as a result of this command, then the image view’s format features must contain `VK_FORMAT_FEATURE_2_WEIGHT_IMAGE_BIT_QCOM`

- VUID-vkCmdDrawMeshTasksIndirectNV-OpImageBoxFilterQCOM-06973
  If `OpImageBoxFilterQCOM` is used to sample a VkImageView as a result of this command, then the image view’s format features must contain `VK_FORMAT_FEATURE_2_BOX_FILTER_SAMPLED_BIT_QCOM`

- VUID-vkCmdDrawMeshTasksIndirectNV-OpImageBlockMatchSSDQCOM-06974
  If `OpImageBlockMatchSSDQCOM` is used to read from an VkImageView as a result of this command, then the image view’s format features must contain `VK_FORMAT_FEATURE_2_BLOCK_MATCHING_BIT_QCOM`

- VUID-vkCmdDrawMeshTasksIndirectNV-OpImageBlockMatchSADQCOM-06975
  If `OpImageBlockMatchSADQCOM` is used to read from an VkImageView as a result of this command, then the image view’s format features must contain `VK_FORMAT_FEATURE_2_BLOCK_MATCHING_BIT_QCOM`

- VUID-vkCmdDrawMeshTasksIndirectNV-OpImageBlockMatchSADQCOM-06976
  If `OpImageBlockMatchSADQCOM` or OpImageBlockMatchSSDQCOM is used to read from a reference image as result of this command, then the specified reference coordinates must not fail integer texel coordinate validation

- VUID-vkCmdDrawMeshTasksIndirectNV-OpImageWeightedSampleQCOM-06977
  If `OpImageWeightedSampleQCOM`, `OpImageBoxFilterQCOM`, `OpImageBlockMatchWindowSSDQCOM`, `OpImageBlockMatchWindowSADQCOM`, `OpImageBlockMatchGatherSSDQCOM`, `OpImageBlockMatchGatherSADQCOM`, `OpImageBlockMatchSSDQCOM`, or `OpImageBlockMatchSADQCOM` uses a VkSampler as a result of this command, then the sampler must have been created with `VK_SAMPLER_CREATE_IMAGE_PROCESSING_BIT_QCOM`

- VUID-vkCmdDrawMeshTasksIndirectNV-OpImageWeightedSampleQCOM-06978
  If any command other than `OpImageWeightedSampleQCOM`, `OpImageBoxFilterQCOM`, `OpImageBlockMatchWindowSSDQCOM`, `OpImageBlockMatchWindowSADQCOM`, `OpImageBlockMatchGatherSSDQCOM`, `OpImageBlockMatchGatherSADQCOM`, `OpImageBlockMatchSSDQCOM`, or `OpImageBlockMatchSADQCOM` uses a VkSampler as a result of this command, then the sampler must not have been created with `VK_SAMPLER_CREATE_IMAGE_PROCESSING_BIT_QCOM`

- VUID-vkCmdDrawMeshTasksIndirectNV-OpImageBlockMatchWindow-09215
  If a `OpImageBlockMatchWindow*QCOM` or `OpImageBlockMatchGather*QCOM` instruction is used to read from an VkImageView as a result of this command, then the image view’s format features must contain `VK_FORMAT_FEATURE_2_BLOCK_MATCHING_BIT_QCOM`

- VUID-vkCmdDrawMeshTasksIndirectNV-OpImageBlockMatchWindow-09216
  If a `OpImageBlockMatchWindow*QCOM` or `OpImageBlockMatchGather*QCOM` instruction is used to read from an VkImageView as a result of this command, then the image view’s format must be a single-component format

- VUID-vkCmdDrawMeshTasksIndirectNV-OpImageBlockMatchWindow-09217
  If a `OpImageBlockMatchWindow*QCOM` or `OpImageBlockMatchGather*QCOM` read from a reference image as result of this command, then the specified reference coordinates must not fail integer texel coordinate validation

- VUID-vkCmdDrawMeshTasksIndirectNV-None-07288
  Any shader invocation executed by this command must terminate

- VUID-vkCmdDrawMeshTasksIndirectNV-None-09600
  If a descriptor with type equal to any of `VK_DESCRIPTOR_TYPE_SAMPLE_WEIGHT_IMAGE_QCOM`, `VK_DESCRIPTOR_TYPE_BLOCK_MATCH_IMAGE_QCOM`, `VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE`, `VK_DESCRIPTOR_TYPE_STORAGE_IMAGE`, or `VK_DESCRIPTOR_TYPE_INPUT_ATTACHMENT` is accessed as a result of this command, all image subresources identified by that descriptor must be in the image layout identified when the descriptor was written

- VUID-vkCmdDrawMeshTasksIndirectNV-commandBuffer-10746
  The `VkDeviceMemory` object allocated from a `VkMemoryHeap` with the `VK_MEMORY_HEAP_TILE_MEMORY_BIT_QCOM` property that is bound to a resource accessed as a result of this command must be the active bound bound tile memory object in `commandBuffer`

- VUID-vkCmdDrawMeshTasksIndirectNV-None-10678
  If this command is recorded inside a tile shading render pass instance, the stages corresponding to the pipeline bind point used by this command must only include `VK_SHADER_STAGE_VERTEX_BIT`, `VK_SHADER_STAGE_FRAGMENT_BIT`, and/or `VK_SHADER_STAGE_COMPUTE_BIT`

- VUID-vkCmdDrawMeshTasksIndirectNV-None-10679
  If this command is recorded where per-tile execution model is enabled, there must be no access to any image while the image was be transitioned to the `VK_IMAGE_LAYOUT_ATTACHMENT_FEEDBACK_LOOP_OPTIMAL_EXT` layout

- VUID-vkCmdDrawMeshTasksIndirectNV-pDescription-09900
  If a `VK_DESCRIPTOR_TYPE_TENSOR_ARM` descriptor is accessed as a result of this command, then the underlying VkTensorARM object must have been created with a VkTensorCreateInfoARM::`pDescription` whose `usage` member contained `VK_TENSOR_USAGE_SHADER_BIT_ARM`

- VUID-vkCmdDrawMeshTasksIndirectNV-dimensionCount-09905
  If a `VK_DESCRIPTOR_TYPE_TENSOR_ARM` descriptor is accessed as a result of this command, then the `Rank` of the `OpTypeTensorARM` of the tensor resource variable must be equal to the `dimensionCount` provided via VkTensorCreateInfoARM::`pDescription` when creating the underlying VkTensorARM object

- VUID-vkCmdDrawMeshTasksIndirectNV-OpTypeTensorARM-09906
  If a `VK_DESCRIPTOR_TYPE_TENSOR_ARM` descriptor is accessed as a result of this command, then the element type of the `OpTypeTensorARM` of the tensor resource variable must be compatible with the VkFormat of the VkTensorViewARM used for the access

- VUID-vkCmdDrawMeshTasksIndirectNV-renderPass-02684
  The current render pass must be compatible with the `renderPass` member of the `VkGraphicsPipelineCreateInfo` structure specified when creating the `VkPipeline` bound to `VK_PIPELINE_BIND_POINT_GRAPHICS`

- VUID-vkCmdDrawMeshTasksIndirectNV-subpass-02685
  The subpass index of the current render pass must be equal to the `subpass` member of the `VkGraphicsPipelineCreateInfo` structure specified when creating the `VkPipeline` bound to `VK_PIPELINE_BIND_POINT_GRAPHICS`

- VUID-vkCmdDrawMeshTasksIndirectNV-None-07748
  If any shader statically accesses an input attachment, a valid descriptor must be bound to the pipeline via a descriptor set

- VUID-vkCmdDrawMeshTasksIndirectNV-OpTypeImage-07468
  If any shader executed by this pipeline accesses an `OpTypeImage` variable with a `Dim` operand of `SubpassData`, it must be decorated with an `InputAttachmentIndex` that corresponds to a valid input attachment in the current subpass

- VUID-vkCmdDrawMeshTasksIndirectNV-None-07469
  Input attachment views accessed in a subpass must be created with the same VkFormat as the corresponding subpass definition, and be created with a VkImageView that is compatible with the attachment referenced by the subpass' `pInputAttachments`[`InputAttachmentIndex`] in the bound VkFramebuffer as specified by Fragment Input Attachment Compatibility

- VUID-vkCmdDrawMeshTasksIndirectNV-pDepthInputAttachmentIndex-09595
  Input attachment views accessed in a dynamic render pass with a `InputAttachmentIndex` referenced by VkRenderingInputAttachmentIndexInfo, or no `InputAttachmentIndex` if VkRenderingInputAttachmentIndexInfo:`pDepthInputAttachmentIndex` or VkRenderingInputAttachmentIndexInfo:`pStencilInputAttachmentIndex` are `NULL`, must be created with a VkImageView that is compatible with the corresponding color, depth, or stencil attachment in VkRenderingInfo

- VUID-vkCmdDrawMeshTasksIndirectNV-pDepthInputAttachmentIndex-09596
  Input attachment views accessed in a dynamic render pass via a shader object must have an `InputAttachmentIndex` if both VkRenderingInputAttachmentIndexInfo:`pDepthInputAttachmentIndex` and VkRenderingInputAttachmentIndexInfo:`pStencilInputAttachmentIndex` are non-`NULL`

- VUID-vkCmdDrawMeshTasksIndirectNV-InputAttachmentIndex-09597
  If an input attachment view accessed in a dynamic render pass via a shader object has an `InputAttachmentIndex`, the `InputAttachmentIndex` must match an index in VkRenderingInputAttachmentIndexInfo

- VUID-vkCmdDrawMeshTasksIndirectNV-None-06537
  Memory backing image subresources used as attachments in the current render pass must not be written in any way other than as an attachment by this command

- VUID-vkCmdDrawMeshTasksIndirectNV-None-10795
  If a color attachment is written by any prior command in this subpass or by the load, store, or resolve operations for this subpass, feedback loop is not enabled for it, and either:

  - the `VK_PIPELINE_CREATE_COLOR_ATTACHMENT_FEEDBACK_LOOP_BIT_EXT` is set on the bound pipeline or

  - the last call to vkCmdSetAttachmentFeedbackLoopEnableEXT included `VK_IMAGE_ASPECT_COLOR_BIT` and

    - there is no bound graphics pipeline or

    - the bound graphics pipeline was created with `VK_DYNAMIC_STATE_ATTACHMENT_FEEDBACK_LOOP_ENABLE_EXT`

  it must not be accessed in any way other than as an attachment by this command

- VUID-vkCmdDrawMeshTasksIndirectNV-None-10796
  If a depth attachment is written by any prior command in this subpass or by the load, store, or resolve operations for this subpass, feedback loop is not enabled for it, and either:

  - the `VK_PIPELINE_CREATE_DEPTH_STENCIL_ATTACHMENT_FEEDBACK_LOOP_BIT_EXT` is set on the bound pipeline or

  - the last call to vkCmdSetAttachmentFeedbackLoopEnableEXT included `VK_IMAGE_ASPECT_DEPTH_BIT` and

    - there is no bound graphics pipeline or

    - the bound graphics pipeline was created with `VK_DYNAMIC_STATE_ATTACHMENT_FEEDBACK_LOOP_ENABLE_EXT`

  it must not be accessed in any way other than as an attachment by this command

- VUID-vkCmdDrawMeshTasksIndirectNV-None-10797
  If a stencil attachment is written by any prior command in this subpass or by the load, store, or resolve operations for this subpass, feedback loop is not enabled for it, and either:

  - the `VK_PIPELINE_CREATE_DEPTH_STENCIL_ATTACHMENT_FEEDBACK_LOOP_BIT_EXT` is set on the bound pipeline or

  - the last call to vkCmdSetAttachmentFeedbackLoopEnableEXT included `VK_IMAGE_ASPECT_STENCIL_BIT` and

    - there is no bound graphics pipeline or

    - the bound graphics pipeline was created with `VK_DYNAMIC_STATE_ATTACHMENT_FEEDBACK_LOOP_ENABLE_EXT`

  it must not be accessed in any way other than as an attachment by this command

- VUID-vkCmdDrawMeshTasksIndirectNV-None-09003
  If an attachment is written by any prior command in this subpass or by the load, store, or resolve operations for this subpass, it must not be accessed in any way other than as an attachment, storage image, or sampled image by this command

- VUID-vkCmdDrawMeshTasksIndirectNV-None-06539
  If any previously recorded command in the current subpass accessed an image subresource used as an attachment in this subpass in any way other than as an attachment, this command must not write to that image subresource as an attachment

- VUID-vkCmdDrawMeshTasksIndirectNV-None-06886
  If the current render pass instance uses a depth/stencil attachment with a read-only layout for the depth aspect, depth writes must be disabled

- VUID-vkCmdDrawMeshTasksIndirectNV-None-06887
  If the current render pass instance uses a depth/stencil attachment with a read-only layout for the stencil aspect, both front and back `writeMask` are not zero, and stencil test is enabled, all stencil ops must be `VK_STENCIL_OP_KEEP`

- VUID-vkCmdDrawMeshTasksIndirectNV-None-07831
  If the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_VIEWPORT` dynamic state enabled then vkCmdSetViewport must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawMeshTasksIndirectNV-None-07832
  If the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_SCISSOR` dynamic state enabled then vkCmdSetScissor must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawMeshTasksIndirectNV-None-07833
  If the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_LINE_WIDTH` dynamic state enabled then vkCmdSetLineWidth must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawMeshTasksIndirectNV-None-08617
  If a shader object is bound to any graphics stage, and the most recent call to vkCmdSetRasterizerDiscardEnable in the current command buffer set `rasterizerDiscardEnable` to `VK_FALSE`, and the most recent call to vkCmdSetPolygonModeEXT in the current command buffer set `polygonMode` to `VK_POLYGON_MODE_LINE`, vkCmdSetLineWidth must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawMeshTasksIndirectNV-None-08618
  If a shader object is bound to any graphics stage, and the most recent call to vkCmdSetRasterizerDiscardEnable in the current command buffer set `rasterizerDiscardEnable` to `VK_FALSE`, and the most recent call to vkCmdSetPrimitiveTopology in the current command buffer set `primitiveTopology` to any line topology, vkCmdSetLineWidth must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawMeshTasksIndirectNV-None-08619
  If a shader object that outputs line primitives is bound to the `VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT` or `VK_SHADER_STAGE_GEOMETRY_BIT` stage, and the most recent call to vkCmdSetRasterizerDiscardEnable in the current command buffer set `rasterizerDiscardEnable` to `VK_FALSE`, vkCmdSetLineWidth must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawMeshTasksIndirectNV-None-07834
  If a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_DEPTH_BIAS` dynamic state enabled, the current value of `rasterizerDiscardEnable` is `VK_FALSE`, and the current value of `depthBiasEnable` is `VK_TRUE`, then vkCmdSetDepthBias or vkCmdSetDepthBias2EXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawMeshTasksIndirectNV-None-07835
  If a shader object is bound to the `VK_SHADER_STAGE_FRAGMENT_BIT` stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_BLEND_CONSTANTS` dynamic state enabled, the current value of `rasterizerDiscardEnable` is `VK_FALSE`, and an active color attachment current value of `blendEnable` is `VK_TRUE` with a blend equations where any VkBlendFactor member is `VK_BLEND_FACTOR_CONSTANT_COLOR`, `VK_BLEND_FACTOR_ONE_MINUS_CONSTANT_COLOR`, `VK_BLEND_FACTOR_CONSTANT_ALPHA`, or `VK_BLEND_FACTOR_ONE_MINUS_CONSTANT_ALPHA`, then vkCmdSetBlendConstants must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawMeshTasksIndirectNV-None-07836
  If a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_DEPTH_BOUNDS` dynamic state enabled, the current value of `rasterizerDiscardEnable` is `VK_FALSE`, and the current value of `depthBoundsTestEnable` is `VK_TRUE`, then vkCmdSetDepthBounds must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawMeshTasksIndirectNV-None-07837
  If a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_STENCIL_COMPARE_MASK` dynamic state enabled, the current value of `rasterizerDiscardEnable` is `VK_FALSE`, and the current value of `stencilTestEnable` is `VK_TRUE`, then vkCmdSetStencilCompareMask must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawMeshTasksIndirectNV-None-07838
  If a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_STENCIL_WRITE_MASK` dynamic state enabled, the current value of `rasterizerDiscardEnable` is `VK_FALSE`, and the current value of `stencilTestEnable` is `VK_TRUE`, then vkCmdSetStencilWriteMask must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawMeshTasksIndirectNV-None-07839
  If a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_STENCIL_REFERENCE` dynamic state enabled, the current value of and `rasterizerDiscardEnable` is `VK_FALSE`, the current value of `stencilTestEnable` is `VK_TRUE`, then vkCmdSetStencilReference must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawMeshTasksIndirectNV-maxMultiviewInstanceIndex-02688
  If the draw is recorded in a render pass instance with multiview enabled, the maximum instance index must be less than or equal to VkPhysicalDeviceMultiviewProperties::`maxMultiviewInstanceIndex`

- VUID-vkCmdDrawMeshTasksIndirectNV-sampleLocationsEnable-02689
  If the bound graphics pipeline was created with VkPipelineSampleLocationsStateCreateInfoEXT::`sampleLocationsEnable` set to `VK_TRUE` and the current subpass has a depth/stencil attachment, then that attachment must have been created with the `VK_IMAGE_CREATE_SAMPLE_LOCATIONS_COMPATIBLE_DEPTH_BIT_EXT` bit set

- VUID-vkCmdDrawMeshTasksIndirectNV-None-07634
  If the `VK_EXT_sample_locations` extension is enabled, a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_SAMPLE_LOCATIONS_ENABLE_EXT` dynamic state enabled, and the current value of `rasterizerDiscardEnable` is `VK_FALSE`, then vkCmdSetSampleLocationsEnableEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawMeshTasksIndirectNV-None-06666
  If the `VK_EXT_sample_locations` extension is enabled, a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_SAMPLE_LOCATIONS_EXT` dynamic state enabled, the current value of `rasterizerDiscardEnable` is `VK_FALSE`, and the current value of `sampleLocationsEnable` is `VK_TRUE`, then vkCmdSetSampleLocationsEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawMeshTasksIndirectNV-None-07840
  If a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_CULL_MODE` dynamic state enabled, and the current value of `rasterizerDiscardEnable` is `VK_FALSE`, then vkCmdSetCullMode must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawMeshTasksIndirectNV-None-07841
  If a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_FRONT_FACE` dynamic state enabled, and the current value of `rasterizerDiscardEnable` is `VK_FALSE`, then vkCmdSetFrontFace must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawMeshTasksIndirectNV-None-07843
  If a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_DEPTH_TEST_ENABLE` dynamic state enabled, and the current value of `rasterizerDiscardEnable` is `VK_FALSE`, vkCmdSetDepthTestEnable must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawMeshTasksIndirectNV-None-07844
  If a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_DEPTH_WRITE_ENABLE` dynamic state enabled, and the current value of `rasterizerDiscardEnable` is `VK_FALSE`, and the current value of `depthTestEnable` is `VK_TRUE`, then vkCmdSetDepthWriteEnable must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawMeshTasksIndirectNV-None-07845
  If a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_DEPTH_COMPARE_OP` dynamic state enabled, the current value of `rasterizerDiscardEnable` is `VK_FALSE`, and the current value of `depthTestEnable` is `VK_TRUE`, then vkCmdSetDepthCompareOp must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawMeshTasksIndirectNV-None-07846
  If the `depthBounds` feature is enabled, a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_DEPTH_BOUNDS_TEST_ENABLE` dynamic state enabled, and the current value of `rasterizerDiscardEnable` is `VK_FALSE`, then vkCmdSetDepthBoundsTestEnable must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawMeshTasksIndirectNV-None-07847
  If a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_STENCIL_TEST_ENABLE` dynamic state enabled, and the current value of `rasterizerDiscardEnable` is `VK_FALSE`, then vkCmdSetStencilTestEnable must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawMeshTasksIndirectNV-None-07848
  If a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_STENCIL_OP` dynamic state enabled, the current value of `rasterizerDiscardEnable` is `VK_FALSE`, the current value of `stencilTestEnable` is `VK_TRUE`, then vkCmdSetStencilOp must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawMeshTasksIndirectNV-viewportCount-03417
  If a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_VIEWPORT_WITH_COUNT` dynamic state enabled, and the state is not inherited, then vkCmdSetViewportWithCount must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawMeshTasksIndirectNV-scissorCount-03418
  If a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_SCISSOR_WITH_COUNT` dynamic state enabled, and the state is not inherited, then vkCmdSetScissorWithCount must have been called and not subsequently invalidated in the current command buffer prior to this drawing

- VUID-vkCmdDrawMeshTasksIndirectNV-viewportCount-03419
  If a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with both the `VK_DYNAMIC_STATE_SCISSOR_WITH_COUNT` and `VK_DYNAMIC_STATE_VIEWPORT_WITH_COUNT` dynamic states enabled, and the state is not inherited, then the `viewportCount` parameter of `vkCmdSetViewportWithCount` must match the `scissorCount` parameter of `vkCmdSetScissorWithCount`

- VUID-vkCmdDrawMeshTasksIndirectNV-viewportCount-04137
  If the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_VIEWPORT_WITH_COUNT` dynamic state enabled, but not the `VK_DYNAMIC_STATE_VIEWPORT_W_SCALING_NV` dynamic state enabled, then the bound graphics pipeline must have been created with VkPipelineViewportWScalingStateCreateInfoNV::`viewportCount` greater or equal to the `viewportCount` parameter in the last call to vkCmdSetViewportWithCount

- VUID-vkCmdDrawMeshTasksIndirectNV-viewportCount-04138
  If the `VK_NV_clip_space_w_scaling` extension is enabled, and a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_VIEWPORT_WITH_COUNT` and `VK_DYNAMIC_STATE_VIEWPORT_W_SCALING_NV` dynamic state enabled, the current value of `viewportWScalingEnable` is `VK_TRUE`, then vkCmdSetViewportWScalingNV must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawMeshTasksIndirectNV-None-08636
  If the `VK_NV_clip_space_w_scaling` extension is enabled, and a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_VIEWPORT_WITH_COUNT` and `VK_DYNAMIC_STATE_VIEWPORT_W_SCALING_NV` dynamic state enabled, the current value of `viewportWScalingEnable` is `VK_TRUE`, then the `viewportCount` parameter in the last call to vkCmdSetViewportWScalingNV must be greater than or equal to the `viewportCount` parameter in the last call to vkCmdSetViewportWithCount

- VUID-vkCmdDrawMeshTasksIndirectNV-viewportCount-04139
  If the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_VIEWPORT_WITH_COUNT` dynamic state enabled, but not the `VK_DYNAMIC_STATE_VIEWPORT_SHADING_RATE_PALETTE_NV` dynamic state enabled, then the bound graphics pipeline must have been created with VkPipelineViewportShadingRateImageStateCreateInfoNV::`viewportCount` greater or equal to the `viewportCount` parameter in the last call to vkCmdSetViewportWithCount

- VUID-vkCmdDrawMeshTasksIndirectNV-shadingRateImage-09233
  If the `shadingRateImage` feature is enabled, and a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_VIEWPORT_COARSE_SAMPLE_ORDER_NV` and the current value of `rasterizerDiscardEnable` is `VK_FALSE`, then vkCmdSetCoarseSampleOrderNV must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawMeshTasksIndirectNV-shadingRateImage-09234
  If the `shadingRateImage` feature is enabled, and a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_VIEWPORT_WITH_COUNT` and `VK_DYNAMIC_STATE_VIEWPORT_SHADING_RATE_PALETTE_NV` dynamic state enabled, the current value of `rasterizerDiscardEnable` is `VK_FALSE`, and the current value of `shadingRateImageEnable` is `VK_TRUE`, then vkCmdSetViewportShadingRatePaletteNV must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawMeshTasksIndirectNV-None-08637
  If the `shadingRateImage` feature is enabled, and a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_VIEWPORT_WITH_COUNT` and `VK_DYNAMIC_STATE_VIEWPORT_SHADING_RATE_PALETTE_NV` dynamic state enabled, the current value of `rasterizerDiscardEnable` is `VK_FALSE`, and the current value of `shadingRateImageEnable` is `VK_TRUE`, then the `viewportCount` parameter in the last call to vkCmdSetViewportShadingRatePaletteNV must be greater than or equal to the `viewportCount` parameter in the last call to vkCmdSetViewportWithCount

- VUID-vkCmdDrawMeshTasksIndirectNV-VkPipelineVieportCreateInfo-04141
  If the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_VIEWPORT_WITH_COUNT` dynamic state enabled and a VkPipelineViewportSwizzleStateCreateInfoNV structure chained from VkPipelineViewportStateCreateInfo, then the bound graphics pipeline must have been created with VkPipelineViewportSwizzleStateCreateInfoNV::`viewportCount` greater or equal to the `viewportCount` parameter in the last call to vkCmdSetViewportWithCount

- VUID-vkCmdDrawMeshTasksIndirectNV-VkPipelineVieportCreateInfo-04142
  If the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_VIEWPORT_WITH_COUNT` dynamic state enabled and a VkPipelineViewportExclusiveScissorStateCreateInfoNV structure chained from VkPipelineViewportStateCreateInfo, then the bound graphics pipeline must have been created with VkPipelineViewportExclusiveScissorStateCreateInfoNV::`exclusiveScissorCount` greater or equal to the `viewportCount` parameter in the last call to vkCmdSetViewportWithCount

- VUID-vkCmdDrawMeshTasksIndirectNV-None-07878
  If the `exclusiveScissor` feature is enabled, and a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_EXCLUSIVE_SCISSOR_ENABLE_NV` dynamic state enabled, then vkCmdSetExclusiveScissorEnableNV must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawMeshTasksIndirectNV-None-07879
  If the `exclusiveScissor` feature is enabled, a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_EXCLUSIVE_SCISSOR_NV` dynamic state enabled, and the most recent call to vkCmdSetExclusiveScissorEnableNV in the current command buffer set any element of `pExclusiveScissorEnables` to `VK_TRUE`, then vkCmdSetExclusiveScissorNV must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawMeshTasksIndirectNV-None-04876
  If a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_RASTERIZER_DISCARD_ENABLE` dynamic state enabled, then vkCmdSetRasterizerDiscardEnable must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawMeshTasksIndirectNV-None-04877
  If a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_DEPTH_BIAS_ENABLE` dynamic state enabled, and the current value of `rasterizerDiscardEnable` is `VK_FALSE`, then vkCmdSetDepthBiasEnable must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawMeshTasksIndirectNV-logicOp-04878
  If a shader object is bound to the `VK_SHADER_STAGE_FRAGMENT_BIT` or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_LOGIC_OP_EXT` dynamic state enabled, the current value of `rasterizerDiscardEnable` is `VK_FALSE`, and the current value of `logicOpEnable` is `VK_TRUE`, then vkCmdSetLogicOpEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawMeshTasksIndirectNV-primitiveFragmentShadingRateWithMultipleViewports-04552
  If the `primitiveFragmentShadingRateWithMultipleViewports` limit is not supported, the bound graphics pipeline was created with the `VK_DYNAMIC_STATE_VIEWPORT_WITH_COUNT` dynamic state enabled, and any of the shader stages of the bound graphics pipeline write to the `PrimitiveShadingRateKHR` built-in, then vkCmdSetViewportWithCount must have been called in the current command buffer prior to this drawing command, and the `viewportCount` parameter of `vkCmdSetViewportWithCount` must be `1`

- VUID-vkCmdDrawMeshTasksIndirectNV-primitiveFragmentShadingRateWithMultipleViewports-08642
  If the `primitiveFragmentShadingRateWithMultipleViewports` limit is not supported, and any shader object bound to a graphics stage writes to the `PrimitiveShadingRateKHR` built-in, then vkCmdSetViewportWithCount must have been called in the current command buffer prior to this drawing command, and the `viewportCount` parameter of `vkCmdSetViewportWithCount` must be `1`

- VUID-vkCmdDrawMeshTasksIndirectNV-blendEnable-04727
  If a shader object is bound to the `VK_SHADER_STAGE_FRAGMENT_BIT` stage or a graphics pipeline is bound which was created with `VK_DYNAMIC_STATE_COLOR_BLEND_ENABLE_EXT` dynamic state enabled, the current value of `rasterizerDiscardEnable` is `VK_FALSE`, then for each color attachment, if the corresponding image view’s format features do not contain `VK_FORMAT_FEATURE_COLOR_ATTACHMENT_BLEND_BIT`, then the corresponding current value of `blendEnable` must be `VK_FALSE`

- VUID-vkCmdDrawMeshTasksIndirectNV-None-08644
  If a shader object is bound to any graphics stage or a graphics pipeline is bound, the current value of `rasterizerDiscardEnable` is `VK_FALSE`, and none of the following is enabled:

  - the `VK_AMD_mixed_attachment_samples` extension

  - the `VK_NV_framebuffer_mixed_samples` extension

  - the `multisampledRenderToSingleSampled` feature

  then the current value of `rasterizationSamples` must be the same as the current color and/or depth/stencil attachments

- VUID-vkCmdDrawMeshTasksIndirectNV-None-08876
  If a shader object is bound to any graphics stage, the current render pass instance must have been begun with vkCmdBeginRendering

- VUID-vkCmdDrawMeshTasksIndirectNV-imageView-06172
  If the current render pass instance was begun with vkCmdBeginRendering, the `imageView` member of `pDepthAttachment` is not VK_NULL_HANDLE, and the `layout` member of `pDepthAttachment` is `VK_IMAGE_LAYOUT_DEPTH_STENCIL_READ_ONLY_OPTIMAL`, this command must not write any values to the depth attachment

- VUID-vkCmdDrawMeshTasksIndirectNV-imageView-06173
  If the current render pass instance was begun with vkCmdBeginRendering, the `imageView` member of `pStencilAttachment` is not VK_NULL_HANDLE, and the `layout` member of `pStencilAttachment` is `VK_IMAGE_LAYOUT_DEPTH_STENCIL_READ_ONLY_OPTIMAL`, this command must not write any values to the stencil attachment

- VUID-vkCmdDrawMeshTasksIndirectNV-imageView-06174
  If the current render pass instance was begun with vkCmdBeginRendering, the `imageView` member of `pDepthAttachment` is not VK_NULL_HANDLE, and the `layout` member of `pDepthAttachment` is `VK_IMAGE_LAYOUT_DEPTH_READ_ONLY_STENCIL_ATTACHMENT_OPTIMAL`, this command must not write any values to the depth attachment

- VUID-vkCmdDrawMeshTasksIndirectNV-imageView-06175
  If the current render pass instance was begun with vkCmdBeginRendering, the `imageView` member of `pStencilAttachment` is not VK_NULL_HANDLE, and the `layout` member of `pStencilAttachment` is `VK_IMAGE_LAYOUT_DEPTH_ATTACHMENT_STENCIL_READ_ONLY_OPTIMAL`, this command must not write any values to the stencil attachment

- VUID-vkCmdDrawMeshTasksIndirectNV-imageView-06176
  If the current render pass instance was begun with vkCmdBeginRendering, the `imageView` member of `pDepthAttachment` is not VK_NULL_HANDLE, and the `layout` member of `pDepthAttachment` is `VK_IMAGE_LAYOUT_DEPTH_READ_ONLY_OPTIMAL`, this command must not write any values to the depth attachment

- VUID-vkCmdDrawMeshTasksIndirectNV-imageView-06177
  If the current render pass instance was begun with vkCmdBeginRendering, the `imageView` member of `pStencilAttachment` is not VK_NULL_HANDLE, and the `layout` member of `pStencilAttachment` is `VK_IMAGE_LAYOUT_STENCIL_READ_ONLY_OPTIMAL`, this command must not write any values to the stencil attachment

- VUID-vkCmdDrawMeshTasksIndirectNV-viewMask-06178
  If the current render pass instance was begun with vkCmdBeginRendering, the bound graphics pipeline must have been created with a VkPipelineRenderingCreateInfo::`viewMask` equal to VkRenderingInfo::`viewMask`

- VUID-vkCmdDrawMeshTasksIndirectNV-colorAttachmentCount-06179
  If the `dynamicRenderingUnusedAttachments` feature is not enabled and the current render pass instance was begun with vkCmdBeginRendering, the bound graphics pipeline must have been created with a VkPipelineRenderingCreateInfo::`colorAttachmentCount` equal to VkRenderingInfo::`colorAttachmentCount`

- VUID-vkCmdDrawMeshTasksIndirectNV-dynamicRenderingUnusedAttachments-08910
  If the `dynamicRenderingUnusedAttachments` feature is not enabled, and the current render pass instance was begun with vkCmdBeginRendering and VkRenderingInfo::`colorAttachmentCount` greater than `0`, then each element of the VkRenderingInfo::`pColorAttachments` array with an `imageView` not equal to VK_NULL_HANDLE must have been created with a VkFormat equal to the corresponding element of VkPipelineRenderingCreateInfo::`pColorAttachmentFormats` used to create the bound graphics pipeline

- VUID-vkCmdDrawMeshTasksIndirectNV-dynamicRenderingUnusedAttachments-08912
  If the `dynamicRenderingUnusedAttachments` feature is not enabled, and the current render pass instance was begun with vkCmdBeginRendering and VkRenderingInfo::`colorAttachmentCount` greater than `0`, then each element of the VkRenderingInfo::`pColorAttachments` array with an `imageView` equal to VK_NULL_HANDLE must have the corresponding element of VkPipelineRenderingCreateInfo::`pColorAttachmentFormats` used to create the bound pipeline equal to `VK_FORMAT_UNDEFINED`

- VUID-vkCmdDrawMeshTasksIndirectNV-dynamicRenderingUnusedAttachments-08911
  If the `dynamicRenderingUnusedAttachments` feature is enabled, and the current render pass instance was begun with vkCmdBeginRendering and VkRenderingInfo::`colorAttachmentCount` greater than `0`, then each element of the VkRenderingInfo::`pColorAttachments` array with an `imageView` not equal to VK_NULL_HANDLE must have been created with a VkFormat equal to the corresponding element of VkPipelineRenderingCreateInfo::`pColorAttachmentFormats` used to create the bound graphics pipeline, or the corresponding element of VkPipelineRenderingCreateInfo::`pColorAttachmentFormats`, if it exists, must be `VK_FORMAT_UNDEFINED`

- VUID-vkCmdDrawMeshTasksIndirectNV-colorAttachmentCount-09362
  If the current render pass instance was begun with vkCmdBeginRendering, with a VkRenderingInfo::`colorAttachmentCount` equal to `1`, there is no shader object bound to any graphics stage, and a color attachment with a resolve mode of `VK_RESOLVE_MODE_EXTERNAL_FORMAT_DOWNSAMPLE_BIT_ANDROID`, each element of the VkRenderingInfo::`pColorAttachments` array with a `resolveImageView` not equal to VK_NULL_HANDLE must have been created with an image created with a VkExternalFormatANDROID::`externalFormat` value equal to the VkExternalFormatANDROID::`externalFormat` value used to create the bound graphics pipeline

- VUID-vkCmdDrawMeshTasksIndirectNV-None-09363
  If there is no shader object bound to any graphics stage, the current render pass instance was begun with vkCmdBeginRendering and a VkRenderingInfo::`colorAttachmentCount` equal to `1`, and a color attachment with a resolve mode of `VK_RESOLVE_MODE_EXTERNAL_FORMAT_DOWNSAMPLE_BIT_ANDROID`, each element of the VkRenderingInfo::`pColorAttachments` array with a `imageView` not equal to VK_NULL_HANDLE must have been created with an image created with a VkExternalFormatANDROID::`externalFormat` value equal to the VkExternalFormatANDROID::`externalFormat` value used to create the bound graphics pipeline

- VUID-vkCmdDrawMeshTasksIndirectNV-None-09364
  If the current render pass instance was begun with vkCmdBeginRendering, there is no shader object bound to any graphics stage, and the bound graphics pipeline was created with a non-zero VkExternalFormatANDROID::`externalFormat` value and with the `VK_DYNAMIC_STATE_COLOR_BLEND_ENABLE_EXT` dynamic state enabled, then vkCmdSetColorBlendEnableEXT must have set the blend enable to `VK_FALSE` prior to this drawing command

- VUID-vkCmdDrawMeshTasksIndirectNV-None-09365
  If the current render pass instance was begun with vkCmdBeginRendering, there is no shader object bound to any graphics stage, and the bound graphics pipeline was created with a non-zero VkExternalFormatANDROID::`externalFormat` value and with the `VK_DYNAMIC_STATE_RASTERIZATION_SAMPLES_EXT` dynamic state enabled, then vkCmdSetRasterizationSamplesEXT must have set `rasterizationSamples` to `VK_SAMPLE_COUNT_1_BIT` prior to this drawing command

- VUID-vkCmdDrawMeshTasksIndirectNV-None-09366
  If there is a shader object bound to any graphics stage, and the current render pass includes a color attachment that uses the `VK_RESOLVE_MODE_EXTERNAL_FORMAT_DOWNSAMPLE_BIT_ANDROID` resolve mode, then vkCmdSetColorBlendEnableEXT must have set blend enable to `VK_FALSE` prior to this drawing command

- VUID-vkCmdDrawMeshTasksIndirectNV-rasterizationSamples-09367
  If there is a shader object bound to any graphics stage, and the current render pass includes a color attachment that uses the `VK_RESOLVE_MODE_EXTERNAL_FORMAT_DOWNSAMPLE_BIT_ANDROID` resolve mode, then vkCmdSetRasterizationSamplesEXT must have set `rasterizationSamples` to `VK_SAMPLE_COUNT_1_BIT` prior to this drawing command

- VUID-vkCmdDrawMeshTasksIndirectNV-None-09368
  If the current render pass instance was begun with vkCmdBeginRendering, there is no shader object bound to any graphics stage, and the bound graphics pipeline was created with a non-zero VkExternalFormatANDROID::`externalFormat` value and with the `VK_DYNAMIC_STATE_FRAGMENT_SHADING_RATE_KHR` dynamic state enabled, then vkCmdSetFragmentShadingRateKHR must have set `pFragmentSize->width` to `1` prior to this drawing command

- VUID-vkCmdDrawMeshTasksIndirectNV-None-09369
  If the current render pass instance was begun with vkCmdBeginRendering, there is no shader object bound to any graphics stage, and the bound graphics pipeline was created with a non-zero VkExternalFormatANDROID::`externalFormat` value and with the `VK_DYNAMIC_STATE_FRAGMENT_SHADING_RATE_KHR` dynamic state enabled, then vkCmdSetFragmentShadingRateKHR must have set `pFragmentSize->height` to `1` prior to this drawing command

- VUID-vkCmdDrawMeshTasksIndirectNV-pFragmentSize-09370
  If there is a shader object bound to any graphics stage, and the current render pass includes a color attachment that uses the `VK_RESOLVE_MODE_EXTERNAL_FORMAT_DOWNSAMPLE_BIT_ANDROID` resolve mode, then vkCmdSetFragmentShadingRateKHR must have set `pFragmentSize->width` to `1` prior to this drawing command

- VUID-vkCmdDrawMeshTasksIndirectNV-pFragmentSize-09371
  If there is a shader object bound to any graphics stage, and the current render pass includes a color attachment that uses the `VK_RESOLVE_MODE_EXTERNAL_FORMAT_DOWNSAMPLE_BIT_ANDROID` resolve mode, then vkCmdSetFragmentShadingRateKHR must have set `pFragmentSize->height` to `1` prior to this drawing command

- VUID-vkCmdDrawMeshTasksIndirectNV-None-07749
  If the `colorWriteEnable` feature is enabled, a shader object is bound to the `VK_SHADER_STAGE_FRAGMENT_BIT` stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_COLOR_WRITE_ENABLE_EXT` dynamic state enabled, and the current value of `rasterizerDiscardEnable` is `VK_FALSE`, then vkCmdSetColorWriteEnableEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawMeshTasksIndirectNV-attachmentCount-07750
  If the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_COLOR_WRITE_ENABLE_EXT` dynamic state enabled then the `attachmentCount` parameter of `vkCmdSetColorWriteEnableEXT` must be greater than or equal to the `VkPipelineColorBlendStateCreateInfo`::`attachmentCount` of the bound graphics pipeline

- VUID-vkCmdDrawMeshTasksIndirectNV-None-08647
  If the `colorWriteEnable` feature is enabled, and a shader object is bound to the `VK_SHADER_STAGE_FRAGMENT_BIT` stage, and the most recent call to vkCmdSetRasterizerDiscardEnable in the current command buffer set `rasterizerDiscardEnable` to `VK_FALSE`, then the `attachmentCount` parameter of most recent call to `vkCmdSetColorWriteEnableEXT` in the current command buffer must be greater than or equal to the number of color attachments in the current render pass instance

- VUID-vkCmdDrawMeshTasksIndirectNV-None-07751
  If the `VK_EXT_discard_rectangles` extension is enabled, a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_DISCARD_RECTANGLE_EXT` dynamic state enabled and the `pNext` chain of VkGraphicsPipelineCreateInfo included a VkPipelineDiscardRectangleStateCreateInfoEXT structure, the current value of `rasterizerDiscardEnable` is `VK_FALSE`, and the current value of `discardRectangleEnable` is `VK_TRUE`, then vkCmdSetDiscardRectangleEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command for each discard rectangle in VkPipelineDiscardRectangleStateCreateInfoEXT::`discardRectangleCount`

- VUID-vkCmdDrawMeshTasksIndirectNV-rasterizerDiscardEnable-09236
  If the `VK_EXT_discard_rectangles` extension is enabled, a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with `VK_DYNAMIC_STATE_DISCARD_RECTANGLE_EXT` dynamic state enabled and the `pNext` chain of VkGraphicsPipelineCreateInfo did not include a VkPipelineDiscardRectangleStateCreateInfoEXT structure, the current value of `rasterizerDiscardEnable` is `VK_FALSE`, and the current value of `discardRectangleEnable` is `VK_TRUE`, then vkCmdSetDiscardRectangleEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command for each discard rectangle in VkPhysicalDeviceDiscardRectanglePropertiesEXT::`maxDiscardRectangles`

- VUID-vkCmdDrawMeshTasksIndirectNV-None-07880
  If the `VK_EXT_discard_rectangles` extension is enabled, a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_DISCARD_RECTANGLE_ENABLE_EXT` dynamic state enabled, the current value of `rasterizerDiscardEnable` is `VK_FALSE`, then vkCmdSetDiscardRectangleEnableEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawMeshTasksIndirectNV-None-07881
  If the `VK_EXT_discard_rectangles` extension is enabled, a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_DISCARD_RECTANGLE_MODE_EXT` dynamic state enabled, the current value of `rasterizerDiscardEnable` is `VK_FALSE`, and the current value of `discardRectangleEnable` is `VK_TRUE`, then vkCmdSetDiscardRectangleModeEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawMeshTasksIndirectNV-dynamicRenderingUnusedAttachments-08913
  If the current render pass instance was begun with vkCmdBeginRendering, the `dynamicRenderingUnusedAttachments` feature is not enabled, and VkRenderingInfo::`pDepthAttachment->imageView` was VK_NULL_HANDLE, the value of VkPipelineRenderingCreateInfo::`depthAttachmentFormat` used to create the bound graphics pipeline must be equal to `VK_FORMAT_UNDEFINED`

- VUID-vkCmdDrawMeshTasksIndirectNV-dynamicRenderingUnusedAttachments-08914
  If current render pass instance was begun with vkCmdBeginRendering, the `dynamicRenderingUnusedAttachments` feature is not enabled, and VkRenderingInfo::`pDepthAttachment->imageView` was not VK_NULL_HANDLE, the value of VkPipelineRenderingCreateInfo::`depthAttachmentFormat` used to create the bound graphics pipeline must be equal to the VkFormat used to create VkRenderingInfo::`pDepthAttachment->imageView`

- VUID-vkCmdDrawMeshTasksIndirectNV-dynamicRenderingUnusedAttachments-08915
  If the current render pass instance was begun with vkCmdBeginRendering, the `dynamicRenderingUnusedAttachments` feature is enabled, VkRenderingInfo::`pDepthAttachment->imageView` was not VK_NULL_HANDLE, and the value of VkPipelineRenderingCreateInfo::`depthAttachmentFormat` used to create the bound graphics pipeline was not equal to the VkFormat used to create VkRenderingInfo::`pDepthAttachment->imageView`, the value of the format must be `VK_FORMAT_UNDEFINED`

- VUID-vkCmdDrawMeshTasksIndirectNV-dynamicRenderingUnusedAttachments-08916
  If the current render pass instance was begun with vkCmdBeginRendering, the `dynamicRenderingUnusedAttachments` feature is not enabled, and VkRenderingInfo::`pStencilAttachment->imageView` was VK_NULL_HANDLE, the value of VkPipelineRenderingCreateInfo::`stencilAttachmentFormat` used to create the bound graphics pipeline must be equal to `VK_FORMAT_UNDEFINED`

- VUID-vkCmdDrawMeshTasksIndirectNV-dynamicRenderingUnusedAttachments-08917
  If current render pass instance was begun with vkCmdBeginRendering, the `dynamicRenderingUnusedAttachments` feature is not enabled, and VkRenderingInfo::`pStencilAttachment->imageView` was not VK_NULL_HANDLE, the value of VkPipelineRenderingCreateInfo::`stencilAttachmentFormat` used to create the bound graphics pipeline must be equal to the VkFormat used to create VkRenderingInfo::`pStencilAttachment->imageView`

- VUID-vkCmdDrawMeshTasksIndirectNV-dynamicRenderingUnusedAttachments-08918
  If the current render pass instance was begun with vkCmdBeginRendering, the `dynamicRenderingUnusedAttachments` feature is enabled, VkRenderingInfo::`pStencilAttachment->imageView` was not VK_NULL_HANDLE, and the value of VkPipelineRenderingCreateInfo::`stencilAttachmentFormat` used to create the bound graphics pipeline was not equal to the VkFormat used to create VkRenderingInfo::`pStencilAttachment->imageView`, the value of the format must be `VK_FORMAT_UNDEFINED`

- VUID-vkCmdDrawMeshTasksIndirectNV-imageView-06183
  If the current render pass instance was begun with vkCmdBeginRendering and VkRenderingFragmentShadingRateAttachmentInfoKHR::`imageView` was not VK_NULL_HANDLE, the bound graphics pipeline must have been created with `VK_PIPELINE_CREATE_RENDERING_FRAGMENT_SHADING_RATE_ATTACHMENT_BIT_KHR`

- VUID-vkCmdDrawMeshTasksIndirectNV-imageView-06184
  If the current render pass instance was begun with vkCmdBeginRendering and VkRenderingFragmentDensityMapAttachmentInfoEXT::`imageView` was not VK_NULL_HANDLE, the bound graphics pipeline must have been created with `VK_PIPELINE_CREATE_RENDERING_FRAGMENT_DENSITY_MAP_ATTACHMENT_BIT_EXT`

- VUID-vkCmdDrawMeshTasksIndirectNV-layers-10831
  If the current render pass instance was created with `VK_RENDERING_PER_LAYER_FRAGMENT_DENSITY_BIT_VALVE` or `VK_RENDER_PASS_CREATE_PER_LAYER_FRAGMENT_DENSITY_BIT_VALVE`, and the bound graphics pipeline was created with `VK_PIPELINE_CREATE_2_PER_LAYER_FRAGMENT_DENSITY_BIT_VALVE`, then the current render pass instance must have a `layers` value less than or equal to VkPipelineFragmentDensityMapLayeredCreateInfoVALVE::`maxFragmentDensityMapLayers`

- VUID-vkCmdDrawMeshTasksIndirectNV-colorAttachmentCount-06185
  If the bound pipeline was created with a VkAttachmentSampleCountInfoAMD or VkAttachmentSampleCountInfoNV structure, and the current render pass instance was begun with vkCmdBeginRendering with a VkRenderingInfo::`colorAttachmentCount` parameter greater than `0`, then each element of the VkRenderingInfo::`pColorAttachments` array with a `imageView` not equal to VK_NULL_HANDLE must have been created with a sample count equal to the corresponding element of the `pColorAttachmentSamples` member of VkAttachmentSampleCountInfoAMD or VkAttachmentSampleCountInfoNV used to create the bound graphics pipeline

- VUID-vkCmdDrawMeshTasksIndirectNV-pDepthAttachment-06186
  If the current render pass instance was begun with vkCmdBeginRendering, the bound pipeline was created with a VkAttachmentSampleCountInfoAMD or VkAttachmentSampleCountInfoNV structure, and VkRenderingInfo::`pDepthAttachment->imageView` was not VK_NULL_HANDLE, the value of the `depthStencilAttachmentSamples` member of VkAttachmentSampleCountInfoAMD or VkAttachmentSampleCountInfoNV used to create the bound graphics pipeline must be equal to the sample count used to create VkRenderingInfo::`pDepthAttachment->imageView`

- VUID-vkCmdDrawMeshTasksIndirectNV-pStencilAttachment-06187
  If the current render pass instance was begun with vkCmdBeginRendering, the bound pipeline was created with a VkAttachmentSampleCountInfoAMD or VkAttachmentSampleCountInfoNV structure, and VkRenderingInfo::`pStencilAttachment->imageView` was not VK_NULL_HANDLE, the value of the `depthStencilAttachmentSamples` member of VkAttachmentSampleCountInfoAMD or VkAttachmentSampleCountInfoNV used to create the bound graphics pipeline must be equal to the sample count used to create VkRenderingInfo::`pStencilAttachment->imageView`

- VUID-vkCmdDrawMeshTasksIndirectNV-multisampledRenderToSingleSampled-07285
  If the bound pipeline was created without a VkAttachmentSampleCountInfoAMD or VkAttachmentSampleCountInfoNV structure, and the `multisampledRenderToSingleSampled` feature is not enabled, and the current render pass instance was begun with vkCmdBeginRendering with a VkRenderingInfo::`colorAttachmentCount` parameter greater than `0`, then each element of the VkRenderingInfo::`pColorAttachments` array with a `imageView` not equal to VK_NULL_HANDLE must have been created with a sample count equal to the value of `rasterizationSamples` for the bound graphics pipeline

- VUID-vkCmdDrawMeshTasksIndirectNV-multisampledRenderToSingleSampled-07286
  If the bound pipeline was created without a VkAttachmentSampleCountInfoAMD or VkAttachmentSampleCountInfoNV structure, and the `multisampledRenderToSingleSampled` feature is not enabled, and VkRenderingInfo::`pDepthAttachment->imageView` was not VK_NULL_HANDLE, the value of `rasterizationSamples` for the bound graphics pipeline must be equal to the sample count used to create VkRenderingInfo::`pDepthAttachment->imageView`

- VUID-vkCmdDrawMeshTasksIndirectNV-multisampledRenderToSingleSampled-07287
  If the bound pipeline was created without a VkAttachmentSampleCountInfoAMD or VkAttachmentSampleCountInfoNV structure, and the `multisampledRenderToSingleSampled` feature is not enabled, and VkRenderingInfo::`pStencilAttachment->imageView` was not VK_NULL_HANDLE, the value of `rasterizationSamples` for the bound graphics pipeline must be equal to the sample count used to create VkRenderingInfo::`pStencilAttachment->imageView`

- VUID-vkCmdDrawMeshTasksIndirectNV-pNext-07935
  If this command has been called inside a render pass instance started with vkCmdBeginRendering, and the `pNext` chain of VkRenderingInfo includes a VkMultisampledRenderToSingleSampledInfoEXT structure with `multisampledRenderToSingleSampledEnable` equal to `VK_TRUE`, then the value of `rasterizationSamples` for the bound graphics pipeline must be equal to VkMultisampledRenderToSingleSampledInfoEXT::`rasterizationSamples`

- VUID-vkCmdDrawMeshTasksIndirectNV-renderPass-06198
  If the current render pass instance was begun with vkCmdBeginRendering, the bound pipeline must have been created with a VkGraphicsPipelineCreateInfo::`renderPass` equal to VK_NULL_HANDLE

- VUID-vkCmdDrawMeshTasksIndirectNV-pColorAttachments-08963
  If the current render pass instance was begun with vkCmdBeginRendering, there is a graphics pipeline bound with a fragment shader that statically writes to a color attachment, the color write mask is not zero, color writes are enabled, and the corresponding element of the VkRenderingInfo::`pColorAttachments->imageView` was not VK_NULL_HANDLE, then the corresponding element of VkPipelineRenderingCreateInfo::`pColorAttachmentFormats` used to create the pipeline must not be `VK_FORMAT_UNDEFINED`

- VUID-vkCmdDrawMeshTasksIndirectNV-pDepthAttachment-08964
  If the current render pass instance was begun with vkCmdBeginRendering, there is a graphics pipeline bound, depth test is enabled, depth write is enabled, and the VkRenderingInfo::`pDepthAttachment->imageView` was not VK_NULL_HANDLE, then the VkPipelineRenderingCreateInfo::`depthAttachmentFormat` used to create the pipeline must not be `VK_FORMAT_UNDEFINED`

- VUID-vkCmdDrawMeshTasksIndirectNV-pStencilAttachment-08965
  If the current render pass instance was begun with vkCmdBeginRendering, there is a graphics pipeline bound, stencil test is enabled and the VkRenderingInfo::`pStencilAttachment->imageView` was not VK_NULL_HANDLE, then the VkPipelineRenderingCreateInfo::`stencilAttachmentFormat` used to create the pipeline must not be `VK_FORMAT_UNDEFINED`

- VUID-vkCmdDrawMeshTasksIndirectNV-flags-10582
  If the current render pass instance was begun with vkCmdBeginRendering, its VkRenderingInfo::`flags` parameter must not have `VK_RENDERING_CONTENTS_SECONDARY_COMMAND_BUFFERS_BIT` set unless `VK_RENDERING_CONTENTS_INLINE_BIT_KHR` is also set

- VUID-vkCmdDrawMeshTasksIndirectNV-primitivesGeneratedQueryWithRasterizerDiscard-06708
  If the `primitivesGeneratedQueryWithRasterizerDiscard` feature is not enabled and the `VK_QUERY_TYPE_PRIMITIVES_GENERATED_EXT` query is active, rasterization discard must not be enabled

- VUID-vkCmdDrawMeshTasksIndirectNV-primitivesGeneratedQueryWithNonZeroStreams-06709
  If the `primitivesGeneratedQueryWithNonZeroStreams` feature is not enabled and the `VK_QUERY_TYPE_PRIMITIVES_GENERATED_EXT` query is active, the bound graphics pipeline must not have been created with a non-zero value in `VkPipelineRasterizationStateStreamCreateInfoEXT`::`rasterizationStream`

- VUID-vkCmdDrawMeshTasksIndirectNV-None-07620
  If the `depthClamp` feature is enabled, a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_DEPTH_CLAMP_ENABLE_EXT` dynamic state enabled, and the current value of `rasterizerDiscardEnable` is `VK_FALSE`, then vkCmdSetDepthClampEnableEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawMeshTasksIndirectNV-None-07621
  If a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_POLYGON_MODE_EXT` dynamic state enabled, and the current value of `rasterizerDiscardEnable` is `VK_FALSE`, then vkCmdSetPolygonModeEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawMeshTasksIndirectNV-None-07622
  If a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_RASTERIZATION_SAMPLES_EXT` dynamic state enabled, and the current value of `rasterizerDiscardEnable` is `VK_FALSE`, then vkCmdSetRasterizationSamplesEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawMeshTasksIndirectNV-None-07623
  If a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_SAMPLE_MASK_EXT` dynamic state enabled, and the current value of `rasterizerDiscardEnable` is `VK_FALSE`, then vkCmdSetSampleMaskEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawMeshTasksIndirectNV-alphaToCoverageEnable-08919
  If the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_ALPHA_TO_COVERAGE_ENABLE_EXT` dynamic state enabled, and `alphaToCoverageEnable` was `VK_TRUE` in the last call to vkCmdSetAlphaToCoverageEnableEXT, then the Fragment Output Interface must contain a variable for the alpha `Component` word in `Location` 0 at `Index` 0

- VUID-vkCmdDrawMeshTasksIndirectNV-alphaToCoverageEnable-08920
  If a shader object is bound to any graphics stage, and the most recent call to vkCmdSetAlphaToCoverageEnableEXT in the current command buffer set `alphaToCoverageEnable` to `VK_TRUE`, then the Fragment Output Interface must contain a variable for the alpha `Component` word in `Location` 0 at `Index` 0

- VUID-vkCmdDrawMeshTasksIndirectNV-None-07624
  If a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_ALPHA_TO_COVERAGE_ENABLE_EXT` dynamic state enabled, and the current value of `rasterizerDiscardEnable` is `VK_FALSE`, then vkCmdSetAlphaToCoverageEnableEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawMeshTasksIndirectNV-None-07625
  If the `alphaToOne` feature is enabled, a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_ALPHA_TO_ONE_ENABLE_EXT` dynamic state enabled, and the current value of `rasterizerDiscardEnable` is `VK_FALSE`, then vkCmdSetAlphaToOneEnableEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawMeshTasksIndirectNV-None-07626
  If the `logicOp` feature is enabled, a shader object is bound to the `VK_SHADER_STAGE_FRAGMENT_BIT` stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_LOGIC_OP_ENABLE_EXT` dynamic state enabled, and the current value of `rasterizerDiscardEnable` is `VK_FALSE`, then vkCmdSetLogicOpEnableEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawMeshTasksIndirectNV-None-07627
  If a shader object is bound to the `VK_SHADER_STAGE_FRAGMENT_BIT` stage or a graphics pipeline is bound which was created with `VK_DYNAMIC_STATE_COLOR_BLEND_ENABLE_EXT` dynamic state enabled, the current value of `rasterizerDiscardEnable` is `VK_FALSE`, and there are color attachments bound, then vkCmdSetColorBlendEnableEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawMeshTasksIndirectNV-None-07628
  If the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_COLOR_BLEND_EQUATION_EXT` dynamic state enabled then vkCmdSetColorBlendEquationEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawMeshTasksIndirectNV-None-08658
  If a shader object is bound to the `VK_SHADER_STAGE_FRAGMENT_BIT` stage, and the most recent call to vkCmdSetRasterizerDiscardEnable in the current command buffer set `rasterizerDiscardEnable` to `VK_FALSE`, and the most recent call to vkCmdSetColorBlendEnableEXT for any attachment set that attachment’s value in `pColorBlendEnables` to `VK_TRUE`, then vkCmdSetColorBlendEquationEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawMeshTasksIndirectNV-None-07629
  If a shader object is bound to the `VK_SHADER_STAGE_FRAGMENT_BIT` stage or a graphics pipeline is bound which was created with `VK_DYNAMIC_STATE_COLOR_WRITE_MASK_EXT` dynamic state enabled, the current value of `rasterizerDiscardEnable` is `VK_FALSE`, and there are color attachments bound, then vkCmdSetColorWriteMaskEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawMeshTasksIndirectNV-None-07630
  If the `geometryStreams` feature is enabled, and a shader object is bound to the `VK_SHADER_STAGE_GEOMETRY_BIT` stage or a graphics pipeline is bound which was created with both a `VK_SHADER_STAGE_GEOMETRY_BIT` stage and the `VK_DYNAMIC_STATE_RASTERIZATION_STREAM_EXT` dynamic state enabled, then vkCmdSetRasterizationStreamEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawMeshTasksIndirectNV-None-07631
  If the `VK_EXT_conservative_rasterization` extension is enabled, a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_CONSERVATIVE_RASTERIZATION_MODE_EXT` dynamic state enabled, and the current value of `rasterizerDiscardEnable` is `VK_FALSE`, then vkCmdSetConservativeRasterizationModeEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawMeshTasksIndirectNV-None-07632
  If the `VK_EXT_conservative_rasterization` extension is enabled, a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_EXTRA_PRIMITIVE_OVERESTIMATION_SIZE_EXT` dynamic state enabled, the current value of `rasterizerDiscardEnable` is `VK_FALSE`, and the current value of `conservativeRasterizationMode` is `VK_CONSERVATIVE_RASTERIZATION_MODE_OVERESTIMATE_EXT`, then vkCmdSetExtraPrimitiveOverestimationSizeEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawMeshTasksIndirectNV-None-07633
  If the `depthClipEnable` feature is enabled, and a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_DEPTH_CLIP_ENABLE_EXT` dynamic state, then vkCmdSetDepthClipEnableEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawMeshTasksIndirectNV-None-07635
  If the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_COLOR_BLEND_ADVANCED_EXT` dynamic state enabled then vkCmdSetColorBlendAdvancedEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawMeshTasksIndirectNV-rasterizerDiscardEnable-09416
  If the `VK_EXT_blend_operation_advanced` extension is enabled, and a shader object is bound to the `VK_SHADER_STAGE_FRAGMENT_BIT` stage, and the most recent call to vkCmdSetRasterizerDiscardEnable in the current command buffer set `rasterizerDiscardEnable` to `VK_FALSE`, then at least one of vkCmdSetColorBlendEquationEXT and vkCmdSetColorBlendAdvancedEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawMeshTasksIndirectNV-None-07636
  If the `VK_EXT_provoking_vertex` extension is enabled, a shader object is bound to the `VK_SHADER_STAGE_VERTEX_BIT` stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_PROVOKING_VERTEX_MODE_EXT` dynamic state enabled, and the current value of `rasterizerDiscardEnable` is `VK_FALSE`, then vkCmdSetProvokingVertexModeEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawMeshTasksIndirectNV-None-08666
  If any of the `stippledRectangularLines`, `stippledBresenhamLines` or `stippledSmoothLines` features are enabled, and a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_LINE_RASTERIZATION_MODE_EXT` dynamic state enabled, and the current value of `rasterizerDiscardEnable` is `VK_FALSE`, and the current value of `polygonMode` is `VK_POLYGON_MODE_LINE`, then vkCmdSetLineRasterizationModeEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawMeshTasksIndirectNV-None-08667
  If any of the `stippledRectangularLines`, `stippledBresenhamLines` or `stippledSmoothLines` features are enabled, and a shader object is bound or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_LINE_RASTERIZATION_MODE_EXT` dynamic state enabled, and a `VK_SHADER_STAGE_VERTEX_BIT` stage is bound, the current value of `rasterizerDiscardEnable` is `VK_FALSE`, and the current value of `primitiveTopology` is any line topology, then vkCmdSetLineRasterizationModeEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawMeshTasksIndirectNV-None-08668
  If any of the `stippledRectangularLines`, `stippledBresenhamLines` or `stippledSmoothLines` features are enabled, and a shader object is bound or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_LINE_RASTERIZATION_MODE_EXT` dynamic state enabled, either a `VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT` or `VK_SHADER_STAGE_GEOMETRY_BIT` stage is bound, and the current value of `rasterizerDiscardEnable` is `VK_FALSE`, then vkCmdSetLineRasterizationModeEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawMeshTasksIndirectNV-None-08669
  If any of the `stippledRectangularLines`, `stippledBresenhamLines` or `stippledSmoothLines` features are enabled, and a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_LINE_STIPPLE_ENABLE_EXT` dynamic state enabled, the current value of `rasterizerDiscardEnable` is `VK_FALSE`, and the current value of `polygonMode` is `VK_POLYGON_MODE_LINE`, then vkCmdSetLineStippleEnableEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawMeshTasksIndirectNV-None-08670
  If any of the `stippledRectangularLines`, `stippledBresenhamLines` or `stippledSmoothLines` features are enabled, and a shader object is bound or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_LINE_STIPPLE_ENABLE_EXT` dynamic state enabled, a `VK_SHADER_STAGE_VERTEX_BIT` stage is bound, the current value of `rasterizerDiscardEnable` is `VK_FALSE`, and the current value of `primitiveTopology` is any line topology, then vkCmdSetLineStippleEnableEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawMeshTasksIndirectNV-None-08671
  If any of the `stippledRectangularLines`, `stippledBresenhamLines` or `stippledSmoothLines` features are enabled, and a shader object is bound or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_LINE_STIPPLE_ENABLE_EXT` dynamic state enabled, either a `VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT` or `VK_SHADER_STAGE_GEOMETRY_BIT` stage is bound, the current value of `rasterizerDiscardEnable` is `VK_FALSE`, then vkCmdSetLineStippleEnableEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawMeshTasksIndirectNV-None-07849
  If any of the `stippledRectangularLines`, `stippledBresenhamLines` or `stippledSmoothLines` features are enabled and a shader object is bound to any graphics stage, or a bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_LINE_STIPPLE` dynamic state enabled, the current value of `rasterizerDiscardEnable` is `VK_FALSE`, and the current value of `stippledLineEnable` is `VK_TRUE`, then vkCmdSetLineStipple must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawMeshTasksIndirectNV-None-10608
  If a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_LINE_RASTERIZATION_MODE_EXT` dynamic state enabled, and the current `lineRasterizationMode` is `VK_LINE_RASTERIZATION_MODE_BRESENHAM` or `VK_LINE_RASTERIZATION_MODE_RECTANGULAR_SMOOTH`, then the current `alphaToCoverageEnable`, `alphaToOneEnable` and `sampleShadingEnable` states must all be `VK_FALSE`

- VUID-vkCmdDrawMeshTasksIndirectNV-None-07639
  If the `depthClipControl` feature is enabled, and a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_DEPTH_CLIP_NEGATIVE_ONE_TO_ONE_EXT` dynamic state enabled, then vkCmdSetDepthClipNegativeOneToOneEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawMeshTasksIndirectNV-None-09650
  If the `depthClampControl` feature is enabled, and a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_DEPTH_CLAMP_RANGE_EXT` dynamic state enabled, and the current value of `depthClampEnable` is `VK_TRUE`, then vkCmdSetDepthClampRangeEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawMeshTasksIndirectNV-None-07640
  If the `VK_NV_clip_space_w_scaling` extension is enabled, and a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_VIEWPORT_W_SCALING_ENABLE_NV` dynamic state enabled, then vkCmdSetViewportWScalingEnableNV must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawMeshTasksIndirectNV-None-07641
  If the `VK_NV_viewport_swizzle` extension is enabled, and a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_VIEWPORT_SWIZZLE_NV` dynamic state enabled, then vkCmdSetViewportSwizzleNV must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawMeshTasksIndirectNV-None-07642
  If the `VK_NV_fragment_coverage_to_color` extension is enabled, a shader object is bound to the `VK_SHADER_STAGE_FRAGMENT_BIT` stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_COVERAGE_TO_COLOR_ENABLE_NV` dynamic state enabled, and the current value of `rasterizerDiscardEnable` is `VK_FALSE`, then vkCmdSetCoverageToColorEnableNV must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawMeshTasksIndirectNV-None-07643
  If the `VK_NV_fragment_coverage_to_color` extension is enabled, a shader object is bound to the `VK_SHADER_STAGE_FRAGMENT_BIT` stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_COVERAGE_TO_COLOR_LOCATION_NV` dynamic state enabled, the current value of `rasterizerDiscardEnable` is `VK_FALSE`, and the current value of `coverageToColorEnable` is `VK_TRUE`, then vkCmdSetCoverageToColorLocationNV must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawMeshTasksIndirectNV-None-07644
  If the `VK_NV_framebuffer_mixed_samples` extension is enabled, a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_COVERAGE_MODULATION_MODE_NV` dynamic state enabled, and the current value of `rasterizerDiscardEnable` is `VK_FALSE`, then vkCmdSetCoverageModulationModeNV must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawMeshTasksIndirectNV-None-07645
  If the `VK_NV_framebuffer_mixed_samples` extension is enabled, a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_COVERAGE_MODULATION_TABLE_ENABLE_NV` dynamic state enabled, the current value of `rasterizerDiscardEnable` is `VK_FALSE`, and the current value of `coverageModulationMode` is any value other than `VK_COVERAGE_MODULATION_MODE_NONE_NV`, then vkCmdSetCoverageModulationTableEnableNV must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawMeshTasksIndirectNV-None-07646
  If the `VK_NV_framebuffer_mixed_samples` extension is enabled, a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_COVERAGE_MODULATION_TABLE_NV` dynamic state enabled, the current value of `rasterizerDiscardEnable` is `VK_FALSE`, and the current value of `coverageModulationTableEnable` is `VK_TRUE`, then vkCmdSetCoverageModulationTableNV must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawMeshTasksIndirectNV-None-07647
  If the `shadingRateImage` feature is enabled, a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_SHADING_RATE_IMAGE_ENABLE_NV` dynamic state enabled, and the current value of `rasterizerDiscardEnable` is `VK_FALSE`, then vkCmdSetShadingRateImageEnableNV must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawMeshTasksIndirectNV-pipelineFragmentShadingRate-09238
  If the `pipelineFragmentShadingRate` feature is enabled, a shader object is bound to the `VK_SHADER_STAGE_FRAGMENT_BIT` stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_FRAGMENT_SHADING_RATE_KHR` dynamic state enabled, and the current value of `rasterizerDiscardEnable` is `VK_FALSE`, then vkCmdSetFragmentShadingRateKHR must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawMeshTasksIndirectNV-None-07648
  If the `representativeFragmentTest` feature is enabled, a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_REPRESENTATIVE_FRAGMENT_TEST_ENABLE_NV` dynamic state enabled, and the current value of `rasterizerDiscardEnable` is `VK_FALSE`, then vkCmdSetRepresentativeFragmentTestEnableNV must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawMeshTasksIndirectNV-None-07649
  If the `coverageReductionMode` feature is enabled, a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_COVERAGE_REDUCTION_MODE_NV` dynamic state enabled, and the current value of `rasterizerDiscardEnable` is `VK_FALSE`, then vkCmdSetCoverageReductionModeNV must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawMeshTasksIndirectNV-pColorBlendEnables-07470
  If the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_COLOR_BLEND_ENABLE_EXT` state enabled and the last call to vkCmdSetColorBlendEnableEXT set `pColorBlendEnables` for any attachment to `VK_TRUE`, then for those attachments in the subpass the corresponding image view’s format features must contain `VK_FORMAT_FEATURE_COLOR_ATTACHMENT_BLEND_BIT`

- VUID-vkCmdDrawMeshTasksIndirectNV-rasterizationSamples-07471
  If the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_RASTERIZATION_SAMPLES_EXT` state enabled, and the current subpass does not use any color and/or depth/stencil attachments, then the `rasterizationSamples` in the last call to vkCmdSetRasterizationSamplesEXT must follow the rules for a zero-attachment subpass

- VUID-vkCmdDrawMeshTasksIndirectNV-samples-07472
  If the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_SAMPLE_MASK_EXT` state enabled and the `VK_DYNAMIC_STATE_RASTERIZATION_SAMPLES_EXT` state disabled, then the `samples` parameter in the last call to vkCmdSetSampleMaskEXT must be greater or equal to the VkPipelineMultisampleStateCreateInfo::`rasterizationSamples` parameter used to create the bound graphics pipeline

- VUID-vkCmdDrawMeshTasksIndirectNV-samples-07473
  If the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_SAMPLE_MASK_EXT` state and `VK_DYNAMIC_STATE_RASTERIZATION_SAMPLES_EXT` states enabled, then the `samples` parameter in the last call to vkCmdSetSampleMaskEXT must be greater or equal to the `rasterizationSamples` parameter in the last call to vkCmdSetRasterizationSamplesEXT

- VUID-vkCmdDrawMeshTasksIndirectNV-rasterizationSamples-07474
  If the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_RASTERIZATION_SAMPLES_EXT` state enabled, and the `multisampledRenderToSingleSampled` feature is not enabled, and neither the `VK_AMD_mixed_attachment_samples` nor the `VK_NV_framebuffer_mixed_samples` extensions are enabled, then the `rasterizationSamples` in the last call to vkCmdSetRasterizationSamplesEXT must be the same as the current subpass color and/or depth/stencil attachments

- VUID-vkCmdDrawMeshTasksIndirectNV-None-09211
  If the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_RASTERIZATION_SAMPLES_EXT` state enabled, or a shader object is bound to any graphics stage, and the current render pass instance includes a VkMultisampledRenderToSingleSampledInfoEXT structure with `multisampledRenderToSingleSampledEnable` equal to `VK_TRUE`, then the `rasterizationSamples` in the last call to vkCmdSetRasterizationSamplesEXT must be the same as the `rasterizationSamples` member of that structure

- VUID-vkCmdDrawMeshTasksIndirectNV-firstAttachment-07476
  If the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_COLOR_BLEND_ENABLE_EXT` dynamic state enabled then vkCmdSetColorBlendEnableEXT must have been called in the current command buffer prior to this drawing command, and the attachments specified by the `firstAttachment` and `attachmentCount` parameters of `vkCmdSetColorBlendEnableEXT` calls must specify an enable for all active color attachments in the current subpass

- VUID-vkCmdDrawMeshTasksIndirectNV-rasterizerDiscardEnable-09417
  If a shader object is bound to the `VK_SHADER_STAGE_FRAGMENT_BIT` stage, and the most recent call to vkCmdSetRasterizerDiscardEnable in the current command buffer set `rasterizerDiscardEnable` to `VK_FALSE`, then vkCmdSetColorBlendEnableEXT must have been called in the current command buffer prior to this drawing command, and the attachments specified by the `firstAttachment` and `attachmentCount` parameters of `vkCmdSetColorBlendEnableEXT` calls must specify an enable for all active color attachments in the current subpass

- VUID-vkCmdDrawMeshTasksIndirectNV-firstAttachment-07477
  If the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_COLOR_BLEND_EQUATION_EXT` dynamic state enabled then vkCmdSetColorBlendEquationEXT must have been called in the current command buffer prior to this drawing command, and the attachments specified by the `firstAttachment` and `attachmentCount` parameters of `vkCmdSetColorBlendEquationEXT` calls must specify the blend equations for all active color attachments in the current subpass where blending is enabled

- VUID-vkCmdDrawMeshTasksIndirectNV-rasterizerDiscardEnable-09418
  If a shader object is bound to the `VK_SHADER_STAGE_FRAGMENT_BIT` stage, and both the most recent call to vkCmdSetRasterizerDiscardEnable in the current command buffer set `rasterizerDiscardEnable` to `VK_FALSE` and there are color attachments bound, then vkCmdSetColorBlendEquationEXT must have been called in the current command buffer prior to this drawing command, and the attachments specified by the `firstAttachment` and `attachmentCount` parameters of `vkCmdSetColorBlendEquationEXT` calls must specify the blend equations for all active color attachments in the current subpass where blending is enabled

- VUID-vkCmdDrawMeshTasksIndirectNV-firstAttachment-07478
  If the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_COLOR_WRITE_MASK_EXT` dynamic state enabled then vkCmdSetColorWriteMaskEXT must have been called in the current command buffer prior to this drawing command, and the attachments specified by the `firstAttachment` and `attachmentCount` parameters of `vkCmdSetColorWriteMaskEXT` calls must specify the color write mask for all active color attachments in the current subpass

- VUID-vkCmdDrawMeshTasksIndirectNV-rasterizerDiscardEnable-09419
  If a shader object is bound to the `VK_SHADER_STAGE_FRAGMENT_BIT` stage, and the most recent call to vkCmdSetRasterizerDiscardEnable in the current command buffer set `rasterizerDiscardEnable` to `VK_FALSE`, then vkCmdSetColorWriteMaskEXT must have been called in the current command buffer prior to this drawing command, and the attachments specified by the `firstAttachment` and `attachmentCount` parameters of `vkCmdSetColorWriteMaskEXT` calls must specify the color write mask for all active color attachments in the current subpass

- VUID-vkCmdDrawMeshTasksIndirectNV-firstAttachment-07479
  If the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_COLOR_BLEND_ADVANCED_EXT` dynamic state enabled then vkCmdSetColorBlendAdvancedEXT must have been called in the current command buffer prior to this drawing command, and the attachments specified by the `firstAttachment` and `attachmentCount` parameters of `vkCmdSetColorBlendAdvancedEXT` calls must specify the advanced blend equations for all active color attachments in the current subpass where blending is enabled

- VUID-vkCmdDrawMeshTasksIndirectNV-advancedBlendMaxColorAttachments-07480
  If the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_COLOR_BLEND_ADVANCED_EXT` and `VK_DYNAMIC_STATE_COLOR_BLEND_ENABLE_EXT` dynamic states enabled and the last calls to vkCmdSetColorBlendEnableEXT and vkCmdSetColorBlendAdvancedEXT have enabled advanced blending, then the number of active color attachments in the current subpass must not exceed `advancedBlendMaxColorAttachments`

- VUID-vkCmdDrawMeshTasksIndirectNV-primitivesGeneratedQueryWithNonZeroStreams-07481
  If the `primitivesGeneratedQueryWithNonZeroStreams` feature is not enabled and the `VK_QUERY_TYPE_PRIMITIVES_GENERATED_EXT` query is active, and the bound graphics pipeline was created with `VK_DYNAMIC_STATE_RASTERIZATION_STREAM_EXT` state enabled, the last call to vkCmdSetRasterizationStreamEXT must have set the `rasterizationStream` to zero

- VUID-vkCmdDrawMeshTasksIndirectNV-sampleLocationsPerPixel-07482
  If the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_SAMPLE_LOCATIONS_EXT` state enabled and the `VK_DYNAMIC_STATE_RASTERIZATION_SAMPLES_EXT` state disabled, and the current value of `sampleLocationsEnable` is `VK_TRUE`, then the `sampleLocationsPerPixel` member of `pSampleLocationsInfo` in the last call to vkCmdSetSampleLocationsEXT must equal the `rasterizationSamples` member of the VkPipelineMultisampleStateCreateInfo structure the bound graphics pipeline has been created with

- VUID-vkCmdDrawMeshTasksIndirectNV-sampleLocationsPerPixel-07483
  If the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_SAMPLE_LOCATIONS_EXT` state enabled and the `VK_DYNAMIC_STATE_RASTERIZATION_SAMPLES_EXT` state enabled, and the current value of `sampleLocationsEnable` is `VK_TRUE`, then the `sampleLocationsPerPixel` member of `pSampleLocationsInfo` in the last call to vkCmdSetSampleLocationsEXT must equal the `rasterizationSamples` parameter of the last call to vkCmdSetRasterizationSamplesEXT

- VUID-vkCmdDrawMeshTasksIndirectNV-sampleLocationsEnable-07484
  If a shader object is bound to the `VK_SHADER_STAGE_FRAGMENT_BIT` stage, or the bound graphics pipeline was created with the `VK_DYNAMIC_STATE_SAMPLE_LOCATIONS_ENABLE_EXT` state enabled, and `sampleLocationsEnable` was `VK_TRUE` in the last call to vkCmdSetSampleLocationsEnableEXT, and the current subpass has a depth/stencil attachment, then that attachment must have been created with the `VK_IMAGE_CREATE_SAMPLE_LOCATIONS_COMPATIBLE_DEPTH_BIT_EXT` bit set

- VUID-vkCmdDrawMeshTasksIndirectNV-sampleLocationsEnable-07485
  If a shader object is bound to the `VK_SHADER_STAGE_FRAGMENT_BIT` stage, or the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_SAMPLE_LOCATIONS_EXT` state enabled and the `VK_DYNAMIC_STATE_SAMPLE_LOCATIONS_ENABLE_EXT` state enabled, and if `sampleLocationsEnable` was `VK_TRUE` in the last call to vkCmdSetSampleLocationsEnableEXT, then the `sampleLocationsInfo.maxSampleLocationGridSize.width` in the last call to vkCmdSetSampleLocationsEXT must evenly divide VkMultisamplePropertiesEXT::`maxSampleLocationGridSize.width` as returned by vkGetPhysicalDeviceMultisamplePropertiesEXT with a `samples` parameter equaling `rasterizationSamples`

- VUID-vkCmdDrawMeshTasksIndirectNV-sampleLocationsEnable-07486
  If a shader object is bound to the `VK_SHADER_STAGE_FRAGMENT_BIT` stage, or the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_SAMPLE_LOCATIONS_EXT` state enabled and the `VK_DYNAMIC_STATE_SAMPLE_LOCATIONS_ENABLE_EXT` state enabled, and if `sampleLocationsEnable` was `VK_TRUE` in the last call to vkCmdSetSampleLocationsEnableEXT, then the `sampleLocationsInfo.maxSampleLocationGridSize.height` in the last call to vkCmdSetSampleLocationsEXT must evenly divide VkMultisamplePropertiesEXT::`maxSampleLocationGridSize.height` as returned by vkGetPhysicalDeviceMultisamplePropertiesEXT with a `samples` parameter equaling `rasterizationSamples`

- VUID-vkCmdDrawMeshTasksIndirectNV-sampleLocationsEnable-07487
  If a shader object is bound to the `VK_SHADER_STAGE_FRAGMENT_BIT` stage, or the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_SAMPLE_LOCATIONS_ENABLE_EXT` state enabled, and if `sampleLocationsEnable` was `VK_TRUE` in the last call to vkCmdSetSampleLocationsEnableEXT, the fragment shader code must not statically use the extended instruction `InterpolateAtSample`

- VUID-vkCmdDrawMeshTasksIndirectNV-sampleLocationsEnable-07936
  If the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_SAMPLE_LOCATIONS_EXT` state disabled and the `VK_DYNAMIC_STATE_RASTERIZATION_SAMPLES_EXT` state enabled, and the current value of `sampleLocationsEnable` is `VK_TRUE`, then `sampleLocationsInfo.sampleLocationGridSize.width` must evenly divide VkMultisamplePropertiesEXT::`maxSampleLocationGridSize.width` as returned by vkGetPhysicalDeviceMultisamplePropertiesEXT with a `samples` parameter equaling the value of `rasterizationSamples` in the last call to vkCmdSetRasterizationSamplesEXT

- VUID-vkCmdDrawMeshTasksIndirectNV-sampleLocationsEnable-07937
  If the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_SAMPLE_LOCATIONS_EXT` state disabled and the `VK_DYNAMIC_STATE_RASTERIZATION_SAMPLES_EXT` state enabled, and the current value of `sampleLocationsEnable` is `VK_TRUE`, then `sampleLocationsInfo.sampleLocationGridSize.height` must evenly divide VkMultisamplePropertiesEXT::`maxSampleLocationGridSize.height` as returned by vkGetPhysicalDeviceMultisamplePropertiesEXT with a `samples` parameter equaling the value of `rasterizationSamples` in the last call to vkCmdSetRasterizationSamplesEXT

- VUID-vkCmdDrawMeshTasksIndirectNV-sampleLocationsEnable-07938
  If the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_SAMPLE_LOCATIONS_EXT` state disabled and the `VK_DYNAMIC_STATE_RASTERIZATION_SAMPLES_EXT` state enabled, and the current value of `sampleLocationsEnable` is `VK_TRUE`, then `sampleLocationsInfo.sampleLocationsPerPixel` must equal `rasterizationSamples` in the last call to vkCmdSetRasterizationSamplesEXT

- VUID-vkCmdDrawMeshTasksIndirectNV-coverageModulationTableEnable-07488
  If a shader object is bound to any graphics stage or the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_COVERAGE_MODULATION_TABLE_ENABLE_NV` state enabled, and the last call to vkCmdSetCoverageModulationTableEnableNV set `coverageModulationTableEnable` to `VK_TRUE`, then the `coverageModulationTableCount` parameter in the last call to vkCmdSetCoverageModulationTableNV must equal the current `rasterizationSamples` divided by the number of color samples in the current subpass

- VUID-vkCmdDrawMeshTasksIndirectNV-rasterizationSamples-07489
  If the `VK_NV_framebuffer_mixed_samples` extension is enabled, and if current subpass has a depth/stencil attachment and depth test, stencil test, or depth bounds test are enabled in the bound pipeline, then the current `rasterizationSamples` must be the same as the sample count of the depth/stencil attachment

- VUID-vkCmdDrawMeshTasksIndirectNV-coverageToColorEnable-07490
  If the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_COVERAGE_TO_COLOR_ENABLE_NV` state enabled and the last call to vkCmdSetCoverageToColorEnableNV set the `coverageToColorEnable` to `VK_TRUE`, then the current subpass must have a color attachment at the location selected by the last call to vkCmdSetCoverageToColorLocationNV `coverageToColorLocation`, with a VkFormat of `VK_FORMAT_R8_UINT`, `VK_FORMAT_R8_SINT`, `VK_FORMAT_R16_UINT`, `VK_FORMAT_R16_SINT`, `VK_FORMAT_R32_UINT`, or `VK_FORMAT_R32_SINT`

- VUID-vkCmdDrawMeshTasksIndirectNV-rasterizerDiscardEnable-09420
  If the `VK_NV_fragment_coverage_to_color` extension is enabled, and a shader object is bound to the `VK_SHADER_STAGE_FRAGMENT_BIT` stage, and the most recent call to vkCmdSetRasterizerDiscardEnable in the current command buffer set `rasterizerDiscardEnable` to `VK_FALSE`, and the last call to vkCmdSetCoverageToColorEnableNV set the `coverageToColorEnable` to `VK_TRUE`, then the current subpass must have a color attachment at the location selected by the last call to vkCmdSetCoverageToColorLocationNV `coverageToColorLocation`, with a VkFormat of `VK_FORMAT_R8_UINT`, `VK_FORMAT_R8_SINT`, `VK_FORMAT_R16_UINT`, `VK_FORMAT_R16_SINT`, `VK_FORMAT_R32_UINT`, or `VK_FORMAT_R32_SINT`

- VUID-vkCmdDrawMeshTasksIndirectNV-coverageReductionMode-07491
  If the `coverageReductionMode` feature is enabled, a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_COVERAGE_REDUCTION_MODE_NV` or `VK_DYNAMIC_STATE_RASTERIZATION_SAMPLES_EXT` dynamic states enabled, then the current values of `coverageReductionMode`, `rasterizationSamples`, the sample counts for the color and depth/stencil attachments (if the subpass has them) must be a valid combination returned by vkGetPhysicalDeviceSupportedFramebufferMixedSamplesCombinationsNV

- VUID-vkCmdDrawMeshTasksIndirectNV-viewportCount-07492
  If the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_VIEWPORT_WITH_COUNT` dynamic state enabled, but not the `VK_DYNAMIC_STATE_VIEWPORT_SWIZZLE_NV` dynamic state enabled, then the bound graphics pipeline must have been created with VkPipelineViewportSwizzleStateCreateInfoNV::`viewportCount` greater or equal to the `viewportCount` parameter in the last call to vkCmdSetViewportWithCount

- VUID-vkCmdDrawMeshTasksIndirectNV-viewportCount-07493
  If the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_VIEWPORT_WITH_COUNT` and `VK_DYNAMIC_STATE_VIEWPORT_SWIZZLE_NV` dynamic states enabled then the `viewportCount` parameter in the last call to vkCmdSetViewportSwizzleNV must be greater than or equal to the `viewportCount` parameter in the last call to vkCmdSetViewportWithCount

- VUID-vkCmdDrawMeshTasksIndirectNV-viewportCount-09421
  If the `VK_NV_viewport_swizzle` extension is enabled, and a shader object is bound to any graphics stage, then the `viewportCount` parameter in the last call to vkCmdSetViewportSwizzleNV must be greater than or equal to the `viewportCount` parameter in the last call to vkCmdSetViewportWithCount

- VUID-vkCmdDrawMeshTasksIndirectNV-rasterizationSamples-07494
  If the `VK_NV_framebuffer_mixed_samples` extension is enabled, and the `coverageReductionMode` feature is not enabled, or the current value of `coverageReductionMode` is not `VK_COVERAGE_REDUCTION_MODE_TRUNCATE_NV`, and the current value of `rasterizationSamples` is greater than sample count of the color attachment, then sample shading must be disabled

- VUID-vkCmdDrawMeshTasksIndirectNV-stippledLineEnable-07495
  If the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_LINE_STIPPLE_ENABLE_EXT` or `VK_DYNAMIC_STATE_LINE_RASTERIZATION_MODE_EXT` dynamic states enabled, and if the current `stippledLineEnable` state is `VK_TRUE` and the current `lineRasterizationMode` state is `VK_LINE_RASTERIZATION_MODE_RECTANGULAR`, then the `stippledRectangularLines` feature must be enabled

- VUID-vkCmdDrawMeshTasksIndirectNV-stippledLineEnable-07496
  If the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_LINE_STIPPLE_ENABLE_EXT` or `VK_DYNAMIC_STATE_LINE_RASTERIZATION_MODE_EXT` dynamic states enabled, and if the current `stippledLineEnable` state is `VK_TRUE` and the current `lineRasterizationMode` state is `VK_LINE_RASTERIZATION_MODE_BRESENHAM`, then the `stippledBresenhamLines` feature must be enabled

- VUID-vkCmdDrawMeshTasksIndirectNV-stippledLineEnable-07497
  If the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_LINE_STIPPLE_ENABLE_EXT` or `VK_DYNAMIC_STATE_LINE_RASTERIZATION_MODE_EXT` dynamic states enabled, and if the current `stippledLineEnable` state is `VK_TRUE` and the current `lineRasterizationMode` state is `VK_LINE_RASTERIZATION_MODE_RECTANGULAR_SMOOTH`, then the `stippledSmoothLines` feature must be enabled

- VUID-vkCmdDrawMeshTasksIndirectNV-stippledLineEnable-07498
  If the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_LINE_STIPPLE_ENABLE_EXT` or `VK_DYNAMIC_STATE_LINE_RASTERIZATION_MODE_EXT` dynamic states enabled, and if the current `stippledLineEnable` state is `VK_TRUE` and the current `lineRasterizationMode` state is `VK_LINE_RASTERIZATION_MODE_DEFAULT`, then the `stippledRectangularLines` feature must be enabled and VkPhysicalDeviceLimits::`strictLines` must be `VK_TRUE`

- VUID-vkCmdDrawMeshTasksIndirectNV-conservativePointAndLineRasterization-07499
  If the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_CONSERVATIVE_RASTERIZATION_MODE_EXT` dynamic state enabled, `conservativePointAndLineRasterization` is not supported, and the effective primitive topology output by the last pre-rasterization shader stage is a line or point, then the `conservativeRasterizationMode` set by the last call to vkCmdSetConservativeRasterizationModeEXT must be `VK_CONSERVATIVE_RASTERIZATION_MODE_DISABLED_EXT`

- VUID-vkCmdDrawMeshTasksIndirectNV-stage-07073
  If the bound pipeline was created with the VkPipelineShaderStageCreateInfo::`stage` member of an element of VkGraphicsPipelineCreateInfo::`pStages` set to `VK_SHADER_STAGE_VERTEX_BIT`, `VK_SHADER_STAGE_TESSELLATION_CONTROL_BIT`, `VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT` or `VK_SHADER_STAGE_GEOMETRY_BIT`, then Mesh Shader Queries must not be active

- VUID-vkCmdDrawMeshTasksIndirectNV-None-08877
  If a shader object is bound to the `VK_SHADER_STAGE_FRAGMENT_BIT` stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_ATTACHMENT_FEEDBACK_LOOP_ENABLE_EXT` dynamic state enabled, and the current value of `rasterizerDiscardEnable` is `VK_FALSE`, then vkCmdSetAttachmentFeedbackLoopEnableEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawMeshTasksIndirectNV-None-07850
  If dynamic state was inherited from VkCommandBufferInheritanceViewportScissorInfoNV, it must be set in the current command buffer prior to this drawing command

- VUID-vkCmdDrawMeshTasksIndirectNV-nextStage-10745
  For each shader object bound to a graphics stage, except for shader object bound to the last graphics stage in the logical pipeline, it must have been created with a `nextStage` including the corresponding bit to the shader object bound to the following graphics stage in the logical pipeline

- VUID-vkCmdDrawMeshTasksIndirectNV-None-08684
  If there is no bound graphics pipeline, `vkCmdBindShadersEXT` must have been called in the current command buffer with `pStages` with an element of `VK_SHADER_STAGE_VERTEX_BIT`

- VUID-vkCmdDrawMeshTasksIndirectNV-None-08685
  If there is no bound graphics pipeline, and the `tessellationShader` feature is enabled, `vkCmdBindShadersEXT` must have been called in the current command buffer with `pStages` with an element of `VK_SHADER_STAGE_TESSELLATION_CONTROL_BIT`

- VUID-vkCmdDrawMeshTasksIndirectNV-None-08686
  If there is no bound graphics pipeline, and the `tessellationShader` feature is enabled, `vkCmdBindShadersEXT` must have been called in the current command buffer with `pStages` with an element of `VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT`

- VUID-vkCmdDrawMeshTasksIndirectNV-None-08687
  If there is no bound graphics pipeline, and the `geometryShader` feature is enabled, `vkCmdBindShadersEXT` must have been called in the current command buffer with `pStages` with an element of `VK_SHADER_STAGE_GEOMETRY_BIT`

- VUID-vkCmdDrawMeshTasksIndirectNV-None-08688
  If there is no bound graphics pipeline, `vkCmdBindShadersEXT` must have been called in the current command buffer with `pStages` with an element of `VK_SHADER_STAGE_FRAGMENT_BIT`

- VUID-vkCmdDrawMeshTasksIndirectNV-None-08689
  If there is no bound graphics pipeline, and the `taskShader` feature is enabled, `vkCmdBindShadersEXT` must have been called in the current command buffer with `pStages` with an element of `VK_SHADER_STAGE_TASK_BIT_EXT`

- VUID-vkCmdDrawMeshTasksIndirectNV-None-08690
  If there is no bound graphics pipeline, and the `meshShader` feature is enabled, `vkCmdBindShadersEXT` must have been called in the current command buffer with `pStages` with an element of `VK_SHADER_STAGE_MESH_BIT_EXT`

- VUID-vkCmdDrawMeshTasksIndirectNV-None-08693
  If there is no bound graphics pipeline, and at least one of the `taskShader` and `meshShader` features is enabled, one of the `VK_SHADER_STAGE_VERTEX_BIT` or `VK_SHADER_STAGE_MESH_BIT_EXT` stages must have a valid `VkShaderEXT` bound, and the other must have no `VkShaderEXT` bound

- VUID-vkCmdDrawMeshTasksIndirectNV-None-08696
  If there is no bound graphics pipeline, and a valid `VkShaderEXT` is bound to the `VK_SHADER_STAGE_VERTEX_BIT` stage, there must be no `VkShaderEXT` bound to either the `VK_SHADER_STAGE_TASK_BIT_EXT` stage or the `VK_SHADER_STAGE_MESH_BIT_EXT` stage

- VUID-vkCmdDrawMeshTasksIndirectNV-None-08698
  If any graphics shader is bound which was created with the `VK_SHADER_CREATE_LINK_STAGE_BIT_EXT` flag, then all shaders created with the `VK_SHADER_CREATE_LINK_STAGE_BIT_EXT` flag in the same vkCreateShadersEXT call must also be bound

- VUID-vkCmdDrawMeshTasksIndirectNV-None-08699
  If any graphics shader is bound which was created with the `VK_SHADER_CREATE_LINK_STAGE_BIT_EXT` flag, any stages in between stages whose shaders which did not create a shader with the `VK_SHADER_CREATE_LINK_STAGE_BIT_EXT` flag as part of the same vkCreateShadersEXT call must not have any `VkShaderEXT` bound

- VUID-vkCmdDrawMeshTasksIndirectNV-None-08878
  All bound graphics shader objects must have been created with identical or identically defined push constant ranges

- VUID-vkCmdDrawMeshTasksIndirectNV-None-08879
  All bound graphics shader objects must have been created with identical or identically defined arrays of descriptor set layouts

- VUID-vkCmdDrawMeshTasksIndirectNV-colorAttachmentCount-09372
  If the current render pass instance was begun with vkCmdBeginRendering and a VkRenderingInfo::`colorAttachmentCount` equal to `1`, a color attachment with a resolve mode of `VK_RESOLVE_MODE_EXTERNAL_FORMAT_DOWNSAMPLE_BIT_ANDROID`, and a fragment shader is bound, it must not declare the `DepthReplacing` or `StencilRefReplacingEXT` execution modes

- VUID-vkCmdDrawMeshTasksIndirectNV-pDynamicStates-08715
  If the bound graphics pipeline state includes a fragment shader stage, was created with `VK_DYNAMIC_STATE_DEPTH_WRITE_ENABLE` set in VkPipelineDynamicStateCreateInfo::`pDynamicStates`, and the fragment shader declares the `EarlyFragmentTests` execution mode and uses `OpDepthAttachmentReadEXT`, the `depthWriteEnable` parameter in the last call to vkCmdSetDepthWriteEnable must be `VK_FALSE`

- VUID-vkCmdDrawMeshTasksIndirectNV-pDynamicStates-08716
  If the bound graphics pipeline state includes a fragment shader stage, was created with `VK_DYNAMIC_STATE_STENCIL_WRITE_MASK` set in VkPipelineDynamicStateCreateInfo::`pDynamicStates`, and the fragment shader declares the `EarlyFragmentTests` execution mode and uses `OpStencilAttachmentReadEXT`, the `writeMask` parameter in the last call to vkCmdSetStencilWriteMask must be `0`

- VUID-vkCmdDrawMeshTasksIndirectNV-None-09116
  If a shader object is bound to any graphics stage or the bound graphics pipeline was created with `VK_DYNAMIC_STATE_COLOR_WRITE_MASK_EXT`, and the format of any color attachment is `VK_FORMAT_E5B9G9R9_UFLOAT_PACK32`, the corresponding element of the `pColorWriteMasks` parameter of vkCmdSetColorWriteMaskEXT must either include all of `VK_COLOR_COMPONENT_R_BIT`, `VK_COLOR_COMPONENT_G_BIT`, and `VK_COLOR_COMPONENT_B_BIT`, or none of them

- VUID-vkCmdDrawMeshTasksIndirectNV-maxFragmentDualSrcAttachments-09239
  If blending is enabled for any attachment where either the source or destination blend factors for that attachment use the secondary color input, the maximum value of `Location` for any output attachment statically used in the `Fragment` `Execution` `Model` executed by this command must be less than `maxFragmentDualSrcAttachments`

- VUID-vkCmdDrawMeshTasksIndirectNV-None-09548
  If the current render pass was begun with vkCmdBeginRendering, and there is no shader object bound to any graphics stage, the value of each element of VkRenderingAttachmentLocationInfo::`pColorAttachmentLocations` set by vkCmdSetRenderingAttachmentLocations must match the value set for the corresponding element in the bound pipeline

- VUID-vkCmdDrawMeshTasksIndirectNV-None-09549
  If the current render pass was begun with vkCmdBeginRendering, and there is no shader object bound to any graphics stage, input attachment index mappings in the bound pipeline must match those set for the current render pass instance via VkRenderingInputAttachmentIndexInfo

- VUID-vkCmdDrawMeshTasksIndirectNV-None-09642
  If the current render pass was begun with vkCmdBeginRendering with the `VK_RENDERING_ENABLE_LEGACY_DITHERING_BIT_EXT` flag, the bound graphics pipeline must have been created with `VK_PIPELINE_CREATE_2_ENABLE_LEGACY_DITHERING_BIT_EXT`

- VUID-vkCmdDrawMeshTasksIndirectNV-None-09643
  If the bound graphics pipeline was created with `VK_PIPELINE_CREATE_2_ENABLE_LEGACY_DITHERING_BIT_EXT`, the current render pass must have begun with vkCmdBeginRendering with the `VK_RENDERING_ENABLE_LEGACY_DITHERING_BIT_EXT` flag

- VUID-vkCmdDrawMeshTasksIndirectNV-None-10677
  If the per-tile execution model is enabled, the tileShadingPerTileDraw feature must be enabled

- VUID-vkCmdDrawMeshTasksIndirectNV-None-10772
  If a shader object is bound to any graphics stage, multiview functionality must not be enabled in the current render pass

- VUID-vkCmdDrawMeshTasksIndirectNV-stage-06480
  The bound graphics pipeline must not have been created with the VkPipelineShaderStageCreateInfo::`stage` member of any element of VkGraphicsPipelineCreateInfo::`pStages` set to `VK_SHADER_STAGE_VERTEX_BIT`, `VK_SHADER_STAGE_TESSELLATION_CONTROL_BIT`, `VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT` or `VK_SHADER_STAGE_GEOMETRY_BIT`

- VUID-vkCmdDrawMeshTasksIndirectNV-pStages-10680
  If there is no bound graphics pipeline, `vkCmdBindShadersEXT` must not have last bound the `pStages` element of `VK_SHADER_STAGE_VERTEX_BIT`, `VK_SHADER_STAGE_TESSELLATION_CONTROL_BIT`, `VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT` or `VK_SHADER_STAGE_GEOMETRY_BIT` with a valid shader object other than VK_NULL_HANDLE

- VUID-vkCmdDrawMeshTasksIndirectNV-None-07074
  Transform Feedback Queries must not be active

- VUID-vkCmdDrawMeshTasksIndirectNV-None-07075
  Primitives Generated Queries must not be active

- VUID-vkCmdDrawMeshTasksIndirectNV-pipelineStatistics-07076
  The `pipelineStatistics` member used to create any active Pipeline Statistics Query must not contain `VK_QUERY_PIPELINE_STATISTIC_INPUT_ASSEMBLY_VERTICES_BIT`, `VK_QUERY_PIPELINE_STATISTIC_INPUT_ASSEMBLY_PRIMITIVES_BIT`, `VK_QUERY_PIPELINE_STATISTIC_VERTEX_SHADER_INVOCATIONS_BIT`, `VK_QUERY_PIPELINE_STATISTIC_GEOMETRY_SHADER_INVOCATIONS_BIT`, `VK_QUERY_PIPELINE_STATISTIC_GEOMETRY_SHADER_PRIMITIVES_BIT`, `VK_QUERY_PIPELINE_STATISTIC_CLIPPING_INVOCATIONS_BIT`, `VK_QUERY_PIPELINE_STATISTIC_CLIPPING_PRIMITIVES_BIT`, `VK_QUERY_PIPELINE_STATISTIC_TESSELLATION_CONTROL_SHADER_PATCHES_BIT`, or `VK_QUERY_PIPELINE_STATISTIC_TESSELLATION_EVALUATION_SHADER_INVOCATIONS_BIT`

- VUID-vkCmdDrawMeshTasksIndirectNV-None-08694
  If there is no bound graphics pipeline, and both the `taskShader` and `meshShader` features are enabled, and a valid `VkShaderEXT` is bound the to the `VK_SHADER_STAGE_MESH_BIT_EXT` stage, and that `VkShaderEXT` was created without the `VK_SHADER_CREATE_NO_TASK_SHADER_BIT_EXT` flag, a valid `VkShaderEXT` must be bound to the `VK_SHADER_STAGE_TASK_BIT_EXT` stage

- VUID-vkCmdDrawMeshTasksIndirectNV-None-08695
  If there is no bound graphics pipeline, and both the `taskShader` and `meshShader` features are enabled, and a valid `VkShaderEXT` is bound the to the `VK_SHADER_STAGE_MESH_BIT_EXT` stage, and that `VkShaderEXT` was created with the `VK_SHADER_CREATE_NO_TASK_SHADER_BIT_EXT` flag, there must be no `VkShaderEXT` bound to the `VK_SHADER_STAGE_TASK_BIT_EXT` stage

- VUID-vkCmdDrawMeshTasksIndirectNV-buffer-02708
  If `buffer` is non-sparse then it must be bound completely and contiguously to a single `VkDeviceMemory` object

- VUID-vkCmdDrawMeshTasksIndirectNV-buffer-02709
  `buffer` must have been created with the `VK_BUFFER_USAGE_INDIRECT_BUFFER_BIT` bit set

- VUID-vkCmdDrawMeshTasksIndirectNV-offset-02710
  `offset` must be a multiple of `4`

- VUID-vkCmdDrawMeshTasksIndirectNV-commandBuffer-02711
  `commandBuffer` must not be a protected command buffer

- VUID-vkCmdDrawMeshTasksIndirectNV-drawCount-02718
  If the `multiDrawIndirect` feature is not enabled, `drawCount` must be `0` or `1`

- VUID-vkCmdDrawMeshTasksIndirectNV-drawCount-02719
  `drawCount` must be less than or equal to `VkPhysicalDeviceLimits`::`maxDrawIndirectCount`

- VUID-vkCmdDrawMeshTasksIndirectNV-drawCount-02146
  If `drawCount` is greater than `1`, `stride` must be a multiple of `4` and must be greater than or equal to `sizeof`(`VkDrawMeshTasksIndirectCommandNV`)

- VUID-vkCmdDrawMeshTasksIndirectNV-drawCount-02156
  If `drawCount` is equal to `1`, (`offset` + `sizeof`(VkDrawMeshTasksIndirectCommandNV)) must be less than or equal to the size of `buffer`

- VUID-vkCmdDrawMeshTasksIndirectNV-drawCount-02157
  If `drawCount` is greater than `1`, (`stride` × (`drawCount` - 1) + `offset` + `sizeof`(VkDrawMeshTasksIndirectCommandNV)) must be less than or equal to the size of `buffer`

- VUID-vkCmdDrawMeshTasksIndirectNV-MeshNV-07081
  The current pipeline bound to `VK_PIPELINE_BIND_POINT_GRAPHICS` must contain a shader stage using the `MeshNV` `Execution` `Model`

Valid Usage (Implicit)

- VUID-vkCmdDrawMeshTasksIndirectNV-commandBuffer-parameter
  `commandBuffer` must be a valid VkCommandBuffer handle

- VUID-vkCmdDrawMeshTasksIndirectNV-buffer-parameter
  `buffer` must be a valid VkBuffer handle

- VUID-vkCmdDrawMeshTasksIndirectNV-commandBuffer-recording
  `commandBuffer` must be in the recording state

- VUID-vkCmdDrawMeshTasksIndirectNV-commandBuffer-cmdpool
  The `VkCommandPool` that `commandBuffer` was allocated from must support graphics operations

- VUID-vkCmdDrawMeshTasksIndirectNV-renderpass
  This command must only be called inside of a render pass instance

- VUID-vkCmdDrawMeshTasksIndirectNV-videocoding
  This command must only be called outside of a video coding scope

- VUID-vkCmdDrawMeshTasksIndirectNV-commonparent
  Both of `buffer`, and `commandBuffer` must have been created, allocated, or retrieved from the same VkDevice

Host Synchronization

- Host access to `commandBuffer` must be externally synchronized

- Host access to the `VkCommandPool` that `commandBuffer` was allocated from must be externally synchronized

Command Properties

Command Buffer Levels | Render Pass Scope | Video Coding Scope | Supported Queue Types | Command Type
--- | --- | --- | --- | ---
Primary Secondary | Inside | Outside | Graphics | Action

The `VkDrawMeshTasksIndirectCommandNV` structure is defined as:

    // Provided by VK_NV_mesh_shader
    typedef struct VkDrawMeshTasksIndirectCommandNV {
        uint32_t    taskCount;
        uint32_t    firstTask;
    } VkDrawMeshTasksIndirectCommandNV;

- `taskCount` is the number of local workgroups to dispatch in the X dimension. Y and Z dimension are implicitly set to one.

- `firstTask` is the X component of the first workgroup ID.

The members of `VkDrawMeshTasksIndirectCommandNV` have the same meaning as the similarly named parameters of vkCmdDrawMeshTasksNV.

Valid Usage

- VUID-VkDrawMeshTasksIndirectCommandNV-taskCount-02175
  `taskCount` must be less than or equal to `VkPhysicalDeviceMeshShaderPropertiesNV`::`maxDrawMeshTasksCount`

To record an indirect mesh tasks drawing command with the draw count sourced from a buffer, call:

    // Provided by VK_NV_mesh_shader with VK_KHR_draw_indirect_count or VK_VERSION_1_2
    void vkCmdDrawMeshTasksIndirectCountNV(
        VkCommandBuffer                             commandBuffer,
        VkBuffer                                    buffer,
        VkDeviceSize                                offset,
        VkBuffer                                    countBuffer,
        VkDeviceSize                                countBufferOffset,
        uint32_t                                    maxDrawCount,
        uint32_t                                    stride);

- `commandBuffer` is the command buffer into which the command is recorded.

- `buffer` is the buffer containing draw parameters.

- `offset` is the byte offset into `buffer` where parameters begin.

- `countBuffer` is the buffer containing the draw count.

- `countBufferOffset` is the byte offset into `countBuffer` where the draw count begins.

- `maxDrawCount` specifies the maximum number of draws that will be executed. The actual number of executed draw calls is the minimum of the count specified in `countBuffer` and `maxDrawCount`.

- `stride` is the byte stride between successive sets of draw parameters.

`vkCmdDrawMeshTasksIndirectCountNV` behaves similarly to vkCmdDrawMeshTasksIndirectNV except that the draw count is read by the device from a buffer during execution. The command will read an unsigned 32-bit integer from `countBuffer` located at `countBufferOffset` and use this as the draw count.

Valid Usage

- VUID-vkCmdDrawMeshTasksIndirectCountNV-magFilter-04553
  If a VkSampler created with `magFilter` or `minFilter` equal to `VK_FILTER_LINEAR`, `reductionMode` equal to `VK_SAMPLER_REDUCTION_MODE_WEIGHTED_AVERAGE`, and `compareEnable` equal to `VK_FALSE` is used to sample a VkImageView as a result of this command, then the image view’s format features must contain `VK_FORMAT_FEATURE_SAMPLED_IMAGE_FILTER_LINEAR_BIT`

- VUID-vkCmdDrawMeshTasksIndirectCountNV-magFilter-09598
  If a VkSampler created with `magFilter` or `minFilter` equal to `VK_FILTER_LINEAR` and `reductionMode` equal to either `VK_SAMPLER_REDUCTION_MODE_MIN` or `VK_SAMPLER_REDUCTION_MODE_MAX` is used to sample a VkImageView as a result of this command, then the image view’s format features must contain `VK_FORMAT_FEATURE_SAMPLED_IMAGE_FILTER_MINMAX_BIT`

- VUID-vkCmdDrawMeshTasksIndirectCountNV-mipmapMode-04770
  If a VkSampler created with `mipmapMode` equal to `VK_SAMPLER_MIPMAP_MODE_LINEAR`, `reductionMode` equal to `VK_SAMPLER_REDUCTION_MODE_WEIGHTED_AVERAGE`, and `compareEnable` equal to `VK_FALSE` is used to sample a VkImageView as a result of this command, then the image view’s format features must contain `VK_FORMAT_FEATURE_SAMPLED_IMAGE_FILTER_LINEAR_BIT`

- VUID-vkCmdDrawMeshTasksIndirectCountNV-mipmapMode-09599
  If a VkSampler created with `mipmapMode` equal to `VK_SAMPLER_MIPMAP_MODE_LINEAR` and `reductionMode` equal to either `VK_SAMPLER_REDUCTION_MODE_MIN` or `VK_SAMPLER_REDUCTION_MODE_MAX` is used to sample a VkImageView as a result of this command, then the image view’s format features must contain `VK_FORMAT_FEATURE_SAMPLED_IMAGE_FILTER_MINMAX_BIT`

- VUID-vkCmdDrawMeshTasksIndirectCountNV-unnormalizedCoordinates-09635
  If a VkSampler created with `unnormalizedCoordinates` equal to `VK_TRUE` is used to sample a VkImageView as a result of this command, then the image view’s `levelCount` and `layerCount` must be 1

- VUID-vkCmdDrawMeshTasksIndirectCountNV-None-08609
  If a VkSampler created with `unnormalizedCoordinates` equal to `VK_TRUE` is used to sample a VkImageView as a result of this command, then the image view’s `viewType` must be `VK_IMAGE_VIEW_TYPE_1D` or `VK_IMAGE_VIEW_TYPE_2D`

- VUID-vkCmdDrawMeshTasksIndirectCountNV-None-08610
  If a VkSampler created with `unnormalizedCoordinates` equal to `VK_TRUE` is used to sample a VkImageView as a result of this command, then the sampler must not be used with any of the SPIR-V `OpImageSample*` or `OpImageSparseSample*` instructions with `ImplicitLod`, `Dref` or `Proj` in their name

- VUID-vkCmdDrawMeshTasksIndirectCountNV-None-08611
  If a VkSampler created with `unnormalizedCoordinates` equal to `VK_TRUE` is used to sample a VkImageView as a result of this command, then the sampler must not be used with any of the SPIR-V `OpImageSample*` or `OpImageSparseSample*` instructions that includes a LOD bias or any offset values

- VUID-vkCmdDrawMeshTasksIndirectCountNV-None-06479
  If a VkImageView is sampled with depth comparison, the image view’s format features must contain `VK_FORMAT_FEATURE_2_SAMPLED_IMAGE_DEPTH_COMPARISON_BIT`

- VUID-vkCmdDrawMeshTasksIndirectCountNV-None-02691
  If a VkImageView is accessed using atomic operations as a result of this command, then the image view’s format features must contain `VK_FORMAT_FEATURE_STORAGE_IMAGE_ATOMIC_BIT`

- VUID-vkCmdDrawMeshTasksIndirectCountNV-None-07888
  If a `VK_DESCRIPTOR_TYPE_STORAGE_TEXEL_BUFFER` descriptor is accessed using atomic operations as a result of this command, then the storage texel buffer’s format features must contain `VK_FORMAT_FEATURE_STORAGE_TEXEL_BUFFER_ATOMIC_BIT`

- VUID-vkCmdDrawMeshTasksIndirectCountNV-None-02692
  If a VkImageView is sampled with `VK_FILTER_CUBIC_EXT` as a result of this command, then the image view’s format features must contain `VK_FORMAT_FEATURE_SAMPLED_IMAGE_FILTER_CUBIC_BIT_EXT`

- VUID-vkCmdDrawMeshTasksIndirectCountNV-None-02693
  If the VK_EXT_filter_cubic extension is not enabled and any VkImageView is sampled with `VK_FILTER_CUBIC_EXT` as a result of this command, it must not have a VkImageViewType of `VK_IMAGE_VIEW_TYPE_3D`, `VK_IMAGE_VIEW_TYPE_CUBE`, or `VK_IMAGE_VIEW_TYPE_CUBE_ARRAY`

- VUID-vkCmdDrawMeshTasksIndirectCountNV-filterCubic-02694
  Any VkImageView being sampled with `VK_FILTER_CUBIC_EXT` as a result of this command must have a VkImageViewType and format that supports cubic filtering, as specified by VkFilterCubicImageViewImageFormatPropertiesEXT::`filterCubic` returned by vkGetPhysicalDeviceImageFormatProperties2

- VUID-vkCmdDrawMeshTasksIndirectCountNV-filterCubicMinmax-02695
  Any VkImageView being sampled with `VK_FILTER_CUBIC_EXT` with a reduction mode of either `VK_SAMPLER_REDUCTION_MODE_MIN` or `VK_SAMPLER_REDUCTION_MODE_MAX` as a result of this command must have a VkImageViewType and format that supports cubic filtering together with minmax filtering, as specified by VkFilterCubicImageViewImageFormatPropertiesEXT::`filterCubicMinmax` returned by vkGetPhysicalDeviceImageFormatProperties2

- VUID-vkCmdDrawMeshTasksIndirectCountNV-cubicRangeClamp-09212
  If the `cubicRangeClamp` feature is not enabled, then any VkImageView being sampled with `VK_FILTER_CUBIC_EXT` as a result of this command must not have a VkSamplerReductionModeCreateInfo::`reductionMode` equal to `VK_SAMPLER_REDUCTION_MODE_WEIGHTED_AVERAGE_RANGECLAMP_QCOM`

- VUID-vkCmdDrawMeshTasksIndirectCountNV-reductionMode-09213
  Any VkImageView being sampled with a VkSamplerReductionModeCreateInfo::`reductionMode` equal to `VK_SAMPLER_REDUCTION_MODE_WEIGHTED_AVERAGE_RANGECLAMP_QCOM` as a result of this command must sample with `VK_FILTER_CUBIC_EXT`

- VUID-vkCmdDrawMeshTasksIndirectCountNV-selectableCubicWeights-09214
  If the `selectableCubicWeights` feature is not enabled, then any VkImageView being sampled with `VK_FILTER_CUBIC_EXT` as a result of this command must have VkSamplerCubicWeightsCreateInfoQCOM::`cubicWeights` equal to `VK_CUBIC_FILTER_WEIGHTS_CATMULL_ROM_QCOM`

- VUID-vkCmdDrawMeshTasksIndirectCountNV-flags-02696
  Any VkImage created with a VkImageCreateInfo::`flags` containing `VK_IMAGE_CREATE_CORNER_SAMPLED_BIT_NV` sampled as a result of this command must only be sampled using a VkSamplerAddressMode of `VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE`

- VUID-vkCmdDrawMeshTasksIndirectCountNV-OpTypeImage-07027
  For any VkImageView being written as a storage image where the image format field of the `OpTypeImage` is `Unknown`, the view’s format features must contain `VK_FORMAT_FEATURE_2_STORAGE_WRITE_WITHOUT_FORMAT_BIT`

- VUID-vkCmdDrawMeshTasksIndirectCountNV-OpTypeImage-07028
  For any VkImageView being read as a storage image where the image format field of the `OpTypeImage` is `Unknown`, the view’s format features must contain `VK_FORMAT_FEATURE_2_STORAGE_READ_WITHOUT_FORMAT_BIT`

- VUID-vkCmdDrawMeshTasksIndirectCountNV-OpTypeImage-07029
  For any VkBufferView being written as a storage texel buffer where the image format field of the `OpTypeImage` is `Unknown`, the view’s buffer features must contain `VK_FORMAT_FEATURE_2_STORAGE_WRITE_WITHOUT_FORMAT_BIT`

- VUID-vkCmdDrawMeshTasksIndirectCountNV-OpTypeImage-07030
  Any VkBufferView being read as a storage texel buffer where the image format field of the `OpTypeImage` is `Unknown` then the view’s buffer features must contain `VK_FORMAT_FEATURE_2_STORAGE_READ_WITHOUT_FORMAT_BIT`

- VUID-vkCmdDrawMeshTasksIndirectCountNV-None-08600
  For each set n that is statically used by a bound shader, a descriptor set must have been bound to n at the same pipeline bind point, with a VkPipelineLayout that is compatible for set n, with the VkPipelineLayout used to create the current VkPipeline or the VkDescriptorSetLayout array used to create the current VkShaderEXT , as described in Pipeline Layout Compatibility

- VUID-vkCmdDrawMeshTasksIndirectCountNV-None-08601
  For each push constant that is statically used by a bound shader, a push constant value must have been set for the same pipeline bind point, with a VkPipelineLayout that is compatible for push constants, with the VkPipelineLayout used to create the current VkPipeline or the VkDescriptorSetLayout array used to create the current VkShaderEXT , as described in Pipeline Layout Compatibility

- VUID-vkCmdDrawMeshTasksIndirectCountNV-None-10068
  For each array of resources that is used by a bound shader, the indices used to access members of the array must be less than the descriptor count for the identified binding in the descriptor sets used by this command

- VUID-vkCmdDrawMeshTasksIndirectCountNV-maintenance4-08602
  If the `maintenance4` feature is not enabled, then for each push constant that is statically used by a bound shader, a push constant value must have been set for the same pipeline bind point, with a VkPipelineLayout that is compatible for push constants, with the VkPipelineLayout used to create the current VkPipeline or the VkDescriptorSetLayout and VkPushConstantRange arrays used to create the current VkShaderEXT , as described in Pipeline Layout Compatibility

- VUID-vkCmdDrawMeshTasksIndirectCountNV-None-08114
  Descriptors in each bound descriptor set, specified via vkCmdBindDescriptorSets, must be valid as described by descriptor validity if they are statically used by the VkPipeline bound to the pipeline bind point used by this command and the bound VkPipeline was not created with `VK_PIPELINE_CREATE_DESCRIPTOR_BUFFER_BIT_EXT`

- VUID-vkCmdDrawMeshTasksIndirectCountNV-None-08115
  If the descriptors used by the VkPipeline bound to the pipeline bind point were specified via vkCmdBindDescriptorSets, the bound VkPipeline must have been created without `VK_PIPELINE_CREATE_DESCRIPTOR_BUFFER_BIT_EXT`

- VUID-vkCmdDrawMeshTasksIndirectCountNV-None-08116
  Descriptors in bound descriptor buffers, specified via vkCmdSetDescriptorBufferOffsetsEXT, must be valid if they are dynamically used by the VkPipeline bound to the pipeline bind point used by this command and the bound VkPipeline was created with `VK_PIPELINE_CREATE_DESCRIPTOR_BUFFER_BIT_EXT`

- VUID-vkCmdDrawMeshTasksIndirectCountNV-None-08604
  Descriptors in bound descriptor buffers, specified via vkCmdSetDescriptorBufferOffsetsEXT, must be valid if they are dynamically used by any VkShaderEXT bound to a stage corresponding to the pipeline bind point used by this command

- VUID-vkCmdDrawMeshTasksIndirectCountNV-None-08117
  If the descriptors used by the VkPipeline bound to the pipeline bind point were specified via vkCmdSetDescriptorBufferOffsetsEXT, the bound VkPipeline must have been created with `VK_PIPELINE_CREATE_DESCRIPTOR_BUFFER_BIT_EXT`

- VUID-vkCmdDrawMeshTasksIndirectCountNV-None-08119
  If a descriptor is dynamically used with a VkPipeline created with `VK_PIPELINE_CREATE_DESCRIPTOR_BUFFER_BIT_EXT`, the descriptor memory must be resident

- VUID-vkCmdDrawMeshTasksIndirectCountNV-None-08605
  If a descriptor is dynamically used with a VkShaderEXT created with a `VkDescriptorSetLayout` that was created with `VK_DESCRIPTOR_SET_LAYOUT_CREATE_DESCRIPTOR_BUFFER_BIT_EXT`, the descriptor memory must be resident

- VUID-vkCmdDrawMeshTasksIndirectCountNV-None-08606
  If the `shaderObject` feature is not enabled, a valid pipeline must be bound to the pipeline bind point used by this command

- VUID-vkCmdDrawMeshTasksIndirectCountNV-None-08608
  If a pipeline is bound to the pipeline bind point used by this command, there must not have been any calls to dynamic state setting commands for any state specified statically in the VkPipeline object bound to the pipeline bind point used by this command, since that pipeline was bound

- VUID-vkCmdDrawMeshTasksIndirectCountNV-uniformBuffers-06935
  If any stage of the VkPipeline object bound to the pipeline bind point used by this command accesses a uniform buffer, and that stage was created without enabling either `VK_PIPELINE_ROBUSTNESS_BUFFER_BEHAVIOR_ROBUST_BUFFER_ACCESS` or `VK_PIPELINE_ROBUSTNESS_BUFFER_BEHAVIOR_ROBUST_BUFFER_ACCESS_2` for `uniformBuffers`, and the `robustBufferAccess` feature is not enabled, that stage must not access values outside of the range of the buffer as specified in the descriptor set bound to the same pipeline bind point

- VUID-vkCmdDrawMeshTasksIndirectCountNV-None-08612
  If the `robustBufferAccess` feature is not enabled, and any VkShaderEXT bound to a stage corresponding to the pipeline bind point used by this command accesses a uniform buffer, it must not access values outside of the range of the buffer as specified in the descriptor set bound to the same pipeline bind point

- VUID-vkCmdDrawMeshTasksIndirectCountNV-storageBuffers-06936
  If any stage of the VkPipeline object bound to the pipeline bind point used by this command accesses a storage buffer, and that stage was created without enabling either `VK_PIPELINE_ROBUSTNESS_BUFFER_BEHAVIOR_ROBUST_BUFFER_ACCESS` or `VK_PIPELINE_ROBUSTNESS_BUFFER_BEHAVIOR_ROBUST_BUFFER_ACCESS_2` for `storageBuffers`, and the `robustBufferAccess` feature is not enabled, that stage must not access values outside of the range of the buffer as specified in the descriptor set bound to the same pipeline bind point

- VUID-vkCmdDrawMeshTasksIndirectCountNV-None-08613
  If the `robustBufferAccess` feature is not enabled, and any VkShaderEXT bound to a stage corresponding to the pipeline bind point used by this command accesses a storage buffer, it must not access values outside of the range of the buffer as specified in the descriptor set bound to the same pipeline bind point

- VUID-vkCmdDrawMeshTasksIndirectCountNV-commandBuffer-02707
  If `commandBuffer` is an unprotected command buffer and `protectedNoFault` is not supported, any resource accessed by bound shaders must not be a protected resource

- VUID-vkCmdDrawMeshTasksIndirectCountNV-viewType-07752
  If a VkImageView is accessed as a result of this command, then the image view’s `viewType` must match the `Dim` operand of the `OpTypeImage` as described in Compatibility Between SPIR-V Image Dimensions and Vulkan ImageView Types

- VUID-vkCmdDrawMeshTasksIndirectCountNV-format-07753
  If a VkImageView or VkBufferView is accessed as a result of this command, then the numeric type of the view’s `format` and the `Sampled` `Type` operand of the `OpTypeImage` must match

- VUID-vkCmdDrawMeshTasksIndirectCountNV-OpImageWrite-08795
  If a VkImageView created with a format other than `VK_FORMAT_A8_UNORM` is accessed using `OpImageWrite` as a result of this command, then the `Type` of the `Texel` operand of that instruction must have at least as many components as the image view’s format

- VUID-vkCmdDrawMeshTasksIndirectCountNV-OpImageWrite-08796
  If a VkImageView created with the format `VK_FORMAT_A8_UNORM` is accessed using `OpImageWrite` as a result of this command, then the `Type` of the `Texel` operand of that instruction must have four components

- VUID-vkCmdDrawMeshTasksIndirectCountNV-OpImageWrite-04469
  If a VkBufferView is accessed using `OpImageWrite` as a result of this command, then the `Type` of the `Texel` operand of that instruction must have at least as many components as the buffer view’s format

- VUID-vkCmdDrawMeshTasksIndirectCountNV-SampledType-04470
  If a VkImageView with a VkFormat that has a 64-bit component width is accessed as a result of this command, the `SampledType` of the `OpTypeImage` operand of that instruction must have a `Width` of 64

- VUID-vkCmdDrawMeshTasksIndirectCountNV-SampledType-04471
  If a VkImageView with a VkFormat that has a component width less than 64-bit is accessed as a result of this command, the `SampledType` of the `OpTypeImage` operand of that instruction must have a `Width` of 32

- VUID-vkCmdDrawMeshTasksIndirectCountNV-SampledType-04472
  If a VkBufferView with a VkFormat that has a 64-bit component width is accessed as a result of this command, the `SampledType` of the `OpTypeImage` operand of that instruction must have a `Width` of 64

- VUID-vkCmdDrawMeshTasksIndirectCountNV-SampledType-04473
  If a VkBufferView with a VkFormat that has a component width less than 64-bit is accessed as a result of this command, the `SampledType` of the `OpTypeImage` operand of that instruction must have a `Width` of 32

- VUID-vkCmdDrawMeshTasksIndirectCountNV-sparseImageInt64Atomics-04474
  If the `sparseImageInt64Atomics` feature is not enabled, VkImage objects created with the `VK_IMAGE_CREATE_SPARSE_RESIDENCY_BIT` flag must not be accessed by atomic instructions through an `OpTypeImage` with a `SampledType` with a `Width` of 64 by this command

- VUID-vkCmdDrawMeshTasksIndirectCountNV-sparseImageInt64Atomics-04475
  If the `sparseImageInt64Atomics` feature is not enabled, VkBuffer objects created with the `VK_BUFFER_CREATE_SPARSE_RESIDENCY_BIT` flag must not be accessed by atomic instructions through an `OpTypeImage` with a `SampledType` with a `Width` of 64 by this command

- VUID-vkCmdDrawMeshTasksIndirectCountNV-OpImageWeightedSampleQCOM-06971
  If `OpImageWeightedSampleQCOM` is used to sample a VkImageView as a result of this command, then the image view’s format features must contain `VK_FORMAT_FEATURE_2_WEIGHT_SAMPLED_IMAGE_BIT_QCOM`

- VUID-vkCmdDrawMeshTasksIndirectCountNV-OpImageWeightedSampleQCOM-06972
  If `OpImageWeightedSampleQCOM` uses a VkImageView as a sample weight image as a result of this command, then the image view’s format features must contain `VK_FORMAT_FEATURE_2_WEIGHT_IMAGE_BIT_QCOM`

- VUID-vkCmdDrawMeshTasksIndirectCountNV-OpImageBoxFilterQCOM-06973
  If `OpImageBoxFilterQCOM` is used to sample a VkImageView as a result of this command, then the image view’s format features must contain `VK_FORMAT_FEATURE_2_BOX_FILTER_SAMPLED_BIT_QCOM`

- VUID-vkCmdDrawMeshTasksIndirectCountNV-OpImageBlockMatchSSDQCOM-06974
  If `OpImageBlockMatchSSDQCOM` is used to read from an VkImageView as a result of this command, then the image view’s format features must contain `VK_FORMAT_FEATURE_2_BLOCK_MATCHING_BIT_QCOM`

- VUID-vkCmdDrawMeshTasksIndirectCountNV-OpImageBlockMatchSADQCOM-06975
  If `OpImageBlockMatchSADQCOM` is used to read from an VkImageView as a result of this command, then the image view’s format features must contain `VK_FORMAT_FEATURE_2_BLOCK_MATCHING_BIT_QCOM`

- VUID-vkCmdDrawMeshTasksIndirectCountNV-OpImageBlockMatchSADQCOM-06976
  If `OpImageBlockMatchSADQCOM` or OpImageBlockMatchSSDQCOM is used to read from a reference image as result of this command, then the specified reference coordinates must not fail integer texel coordinate validation

- VUID-vkCmdDrawMeshTasksIndirectCountNV-OpImageWeightedSampleQCOM-06977
  If `OpImageWeightedSampleQCOM`, `OpImageBoxFilterQCOM`, `OpImageBlockMatchWindowSSDQCOM`, `OpImageBlockMatchWindowSADQCOM`, `OpImageBlockMatchGatherSSDQCOM`, `OpImageBlockMatchGatherSADQCOM`, `OpImageBlockMatchSSDQCOM`, or `OpImageBlockMatchSADQCOM` uses a VkSampler as a result of this command, then the sampler must have been created with `VK_SAMPLER_CREATE_IMAGE_PROCESSING_BIT_QCOM`

- VUID-vkCmdDrawMeshTasksIndirectCountNV-OpImageWeightedSampleQCOM-06978
  If any command other than `OpImageWeightedSampleQCOM`, `OpImageBoxFilterQCOM`, `OpImageBlockMatchWindowSSDQCOM`, `OpImageBlockMatchWindowSADQCOM`, `OpImageBlockMatchGatherSSDQCOM`, `OpImageBlockMatchGatherSADQCOM`, `OpImageBlockMatchSSDQCOM`, or `OpImageBlockMatchSADQCOM` uses a VkSampler as a result of this command, then the sampler must not have been created with `VK_SAMPLER_CREATE_IMAGE_PROCESSING_BIT_QCOM`

- VUID-vkCmdDrawMeshTasksIndirectCountNV-OpImageBlockMatchWindow-09215
  If a `OpImageBlockMatchWindow*QCOM` or `OpImageBlockMatchGather*QCOM` instruction is used to read from an VkImageView as a result of this command, then the image view’s format features must contain `VK_FORMAT_FEATURE_2_BLOCK_MATCHING_BIT_QCOM`

- VUID-vkCmdDrawMeshTasksIndirectCountNV-OpImageBlockMatchWindow-09216
  If a `OpImageBlockMatchWindow*QCOM` or `OpImageBlockMatchGather*QCOM` instruction is used to read from an VkImageView as a result of this command, then the image view’s format must be a single-component format

- VUID-vkCmdDrawMeshTasksIndirectCountNV-OpImageBlockMatchWindow-09217
  If a `OpImageBlockMatchWindow*QCOM` or `OpImageBlockMatchGather*QCOM` read from a reference image as result of this command, then the specified reference coordinates must not fail integer texel coordinate validation

- VUID-vkCmdDrawMeshTasksIndirectCountNV-None-07288
  Any shader invocation executed by this command must terminate

- VUID-vkCmdDrawMeshTasksIndirectCountNV-None-09600
  If a descriptor with type equal to any of `VK_DESCRIPTOR_TYPE_SAMPLE_WEIGHT_IMAGE_QCOM`, `VK_DESCRIPTOR_TYPE_BLOCK_MATCH_IMAGE_QCOM`, `VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE`, `VK_DESCRIPTOR_TYPE_STORAGE_IMAGE`, or `VK_DESCRIPTOR_TYPE_INPUT_ATTACHMENT` is accessed as a result of this command, all image subresources identified by that descriptor must be in the image layout identified when the descriptor was written

- VUID-vkCmdDrawMeshTasksIndirectCountNV-commandBuffer-10746
  The `VkDeviceMemory` object allocated from a `VkMemoryHeap` with the `VK_MEMORY_HEAP_TILE_MEMORY_BIT_QCOM` property that is bound to a resource accessed as a result of this command must be the active bound bound tile memory object in `commandBuffer`

- VUID-vkCmdDrawMeshTasksIndirectCountNV-None-10678
  If this command is recorded inside a tile shading render pass instance, the stages corresponding to the pipeline bind point used by this command must only include `VK_SHADER_STAGE_VERTEX_BIT`, `VK_SHADER_STAGE_FRAGMENT_BIT`, and/or `VK_SHADER_STAGE_COMPUTE_BIT`

- VUID-vkCmdDrawMeshTasksIndirectCountNV-None-10679
  If this command is recorded where per-tile execution model is enabled, there must be no access to any image while the image was be transitioned to the `VK_IMAGE_LAYOUT_ATTACHMENT_FEEDBACK_LOOP_OPTIMAL_EXT` layout

- VUID-vkCmdDrawMeshTasksIndirectCountNV-pDescription-09900
  If a `VK_DESCRIPTOR_TYPE_TENSOR_ARM` descriptor is accessed as a result of this command, then the underlying VkTensorARM object must have been created with a VkTensorCreateInfoARM::`pDescription` whose `usage` member contained `VK_TENSOR_USAGE_SHADER_BIT_ARM`

- VUID-vkCmdDrawMeshTasksIndirectCountNV-dimensionCount-09905
  If a `VK_DESCRIPTOR_TYPE_TENSOR_ARM` descriptor is accessed as a result of this command, then the `Rank` of the `OpTypeTensorARM` of the tensor resource variable must be equal to the `dimensionCount` provided via VkTensorCreateInfoARM::`pDescription` when creating the underlying VkTensorARM object

- VUID-vkCmdDrawMeshTasksIndirectCountNV-OpTypeTensorARM-09906
  If a `VK_DESCRIPTOR_TYPE_TENSOR_ARM` descriptor is accessed as a result of this command, then the element type of the `OpTypeTensorARM` of the tensor resource variable must be compatible with the VkFormat of the VkTensorViewARM used for the access

- VUID-vkCmdDrawMeshTasksIndirectCountNV-renderPass-02684
  The current render pass must be compatible with the `renderPass` member of the `VkGraphicsPipelineCreateInfo` structure specified when creating the `VkPipeline` bound to `VK_PIPELINE_BIND_POINT_GRAPHICS`

- VUID-vkCmdDrawMeshTasksIndirectCountNV-subpass-02685
  The subpass index of the current render pass must be equal to the `subpass` member of the `VkGraphicsPipelineCreateInfo` structure specified when creating the `VkPipeline` bound to `VK_PIPELINE_BIND_POINT_GRAPHICS`

- VUID-vkCmdDrawMeshTasksIndirectCountNV-None-07748
  If any shader statically accesses an input attachment, a valid descriptor must be bound to the pipeline via a descriptor set

- VUID-vkCmdDrawMeshTasksIndirectCountNV-OpTypeImage-07468
  If any shader executed by this pipeline accesses an `OpTypeImage` variable with a `Dim` operand of `SubpassData`, it must be decorated with an `InputAttachmentIndex` that corresponds to a valid input attachment in the current subpass

- VUID-vkCmdDrawMeshTasksIndirectCountNV-None-07469
  Input attachment views accessed in a subpass must be created with the same VkFormat as the corresponding subpass definition, and be created with a VkImageView that is compatible with the attachment referenced by the subpass' `pInputAttachments`[`InputAttachmentIndex`] in the bound VkFramebuffer as specified by Fragment Input Attachment Compatibility

- VUID-vkCmdDrawMeshTasksIndirectCountNV-pDepthInputAttachmentIndex-09595
  Input attachment views accessed in a dynamic render pass with a `InputAttachmentIndex` referenced by VkRenderingInputAttachmentIndexInfo, or no `InputAttachmentIndex` if VkRenderingInputAttachmentIndexInfo:`pDepthInputAttachmentIndex` or VkRenderingInputAttachmentIndexInfo:`pStencilInputAttachmentIndex` are `NULL`, must be created with a VkImageView that is compatible with the corresponding color, depth, or stencil attachment in VkRenderingInfo

- VUID-vkCmdDrawMeshTasksIndirectCountNV-pDepthInputAttachmentIndex-09596
  Input attachment views accessed in a dynamic render pass via a shader object must have an `InputAttachmentIndex` if both VkRenderingInputAttachmentIndexInfo:`pDepthInputAttachmentIndex` and VkRenderingInputAttachmentIndexInfo:`pStencilInputAttachmentIndex` are non-`NULL`

- VUID-vkCmdDrawMeshTasksIndirectCountNV-InputAttachmentIndex-09597
  If an input attachment view accessed in a dynamic render pass via a shader object has an `InputAttachmentIndex`, the `InputAttachmentIndex` must match an index in VkRenderingInputAttachmentIndexInfo

- VUID-vkCmdDrawMeshTasksIndirectCountNV-None-06537
  Memory backing image subresources used as attachments in the current render pass must not be written in any way other than as an attachment by this command

- VUID-vkCmdDrawMeshTasksIndirectCountNV-None-10795
  If a color attachment is written by any prior command in this subpass or by the load, store, or resolve operations for this subpass, feedback loop is not enabled for it, and either:

  - the `VK_PIPELINE_CREATE_COLOR_ATTACHMENT_FEEDBACK_LOOP_BIT_EXT` is set on the bound pipeline or

  - the last call to vkCmdSetAttachmentFeedbackLoopEnableEXT included `VK_IMAGE_ASPECT_COLOR_BIT` and

    - there is no bound graphics pipeline or

    - the bound graphics pipeline was created with `VK_DYNAMIC_STATE_ATTACHMENT_FEEDBACK_LOOP_ENABLE_EXT`

  it must not be accessed in any way other than as an attachment by this command

- VUID-vkCmdDrawMeshTasksIndirectCountNV-None-10796
  If a depth attachment is written by any prior command in this subpass or by the load, store, or resolve operations for this subpass, feedback loop is not enabled for it, and either:

  - the `VK_PIPELINE_CREATE_DEPTH_STENCIL_ATTACHMENT_FEEDBACK_LOOP_BIT_EXT` is set on the bound pipeline or

  - the last call to vkCmdSetAttachmentFeedbackLoopEnableEXT included `VK_IMAGE_ASPECT_DEPTH_BIT` and

    - there is no bound graphics pipeline or

    - the bound graphics pipeline was created with `VK_DYNAMIC_STATE_ATTACHMENT_FEEDBACK_LOOP_ENABLE_EXT`

  it must not be accessed in any way other than as an attachment by this command

- VUID-vkCmdDrawMeshTasksIndirectCountNV-None-10797
  If a stencil attachment is written by any prior command in this subpass or by the load, store, or resolve operations for this subpass, feedback loop is not enabled for it, and either:

  - the `VK_PIPELINE_CREATE_DEPTH_STENCIL_ATTACHMENT_FEEDBACK_LOOP_BIT_EXT` is set on the bound pipeline or

  - the last call to vkCmdSetAttachmentFeedbackLoopEnableEXT included `VK_IMAGE_ASPECT_STENCIL_BIT` and

    - there is no bound graphics pipeline or

    - the bound graphics pipeline was created with `VK_DYNAMIC_STATE_ATTACHMENT_FEEDBACK_LOOP_ENABLE_EXT`

  it must not be accessed in any way other than as an attachment by this command

- VUID-vkCmdDrawMeshTasksIndirectCountNV-None-09003
  If an attachment is written by any prior command in this subpass or by the load, store, or resolve operations for this subpass, it must not be accessed in any way other than as an attachment, storage image, or sampled image by this command

- VUID-vkCmdDrawMeshTasksIndirectCountNV-None-06539
  If any previously recorded command in the current subpass accessed an image subresource used as an attachment in this subpass in any way other than as an attachment, this command must not write to that image subresource as an attachment

- VUID-vkCmdDrawMeshTasksIndirectCountNV-None-06886
  If the current render pass instance uses a depth/stencil attachment with a read-only layout for the depth aspect, depth writes must be disabled

- VUID-vkCmdDrawMeshTasksIndirectCountNV-None-06887
  If the current render pass instance uses a depth/stencil attachment with a read-only layout for the stencil aspect, both front and back `writeMask` are not zero, and stencil test is enabled, all stencil ops must be `VK_STENCIL_OP_KEEP`

- VUID-vkCmdDrawMeshTasksIndirectCountNV-None-07831
  If the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_VIEWPORT` dynamic state enabled then vkCmdSetViewport must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawMeshTasksIndirectCountNV-None-07832
  If the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_SCISSOR` dynamic state enabled then vkCmdSetScissor must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawMeshTasksIndirectCountNV-None-07833
  If the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_LINE_WIDTH` dynamic state enabled then vkCmdSetLineWidth must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawMeshTasksIndirectCountNV-None-08617
  If a shader object is bound to any graphics stage, and the most recent call to vkCmdSetRasterizerDiscardEnable in the current command buffer set `rasterizerDiscardEnable` to `VK_FALSE`, and the most recent call to vkCmdSetPolygonModeEXT in the current command buffer set `polygonMode` to `VK_POLYGON_MODE_LINE`, vkCmdSetLineWidth must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawMeshTasksIndirectCountNV-None-08618
  If a shader object is bound to any graphics stage, and the most recent call to vkCmdSetRasterizerDiscardEnable in the current command buffer set `rasterizerDiscardEnable` to `VK_FALSE`, and the most recent call to vkCmdSetPrimitiveTopology in the current command buffer set `primitiveTopology` to any line topology, vkCmdSetLineWidth must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawMeshTasksIndirectCountNV-None-08619
  If a shader object that outputs line primitives is bound to the `VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT` or `VK_SHADER_STAGE_GEOMETRY_BIT` stage, and the most recent call to vkCmdSetRasterizerDiscardEnable in the current command buffer set `rasterizerDiscardEnable` to `VK_FALSE`, vkCmdSetLineWidth must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawMeshTasksIndirectCountNV-None-07834
  If a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_DEPTH_BIAS` dynamic state enabled, the current value of `rasterizerDiscardEnable` is `VK_FALSE`, and the current value of `depthBiasEnable` is `VK_TRUE`, then vkCmdSetDepthBias or vkCmdSetDepthBias2EXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawMeshTasksIndirectCountNV-None-07835
  If a shader object is bound to the `VK_SHADER_STAGE_FRAGMENT_BIT` stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_BLEND_CONSTANTS` dynamic state enabled, the current value of `rasterizerDiscardEnable` is `VK_FALSE`, and an active color attachment current value of `blendEnable` is `VK_TRUE` with a blend equations where any VkBlendFactor member is `VK_BLEND_FACTOR_CONSTANT_COLOR`, `VK_BLEND_FACTOR_ONE_MINUS_CONSTANT_COLOR`, `VK_BLEND_FACTOR_CONSTANT_ALPHA`, or `VK_BLEND_FACTOR_ONE_MINUS_CONSTANT_ALPHA`, then vkCmdSetBlendConstants must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawMeshTasksIndirectCountNV-None-07836
  If a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_DEPTH_BOUNDS` dynamic state enabled, the current value of `rasterizerDiscardEnable` is `VK_FALSE`, and the current value of `depthBoundsTestEnable` is `VK_TRUE`, then vkCmdSetDepthBounds must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawMeshTasksIndirectCountNV-None-07837
  If a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_STENCIL_COMPARE_MASK` dynamic state enabled, the current value of `rasterizerDiscardEnable` is `VK_FALSE`, and the current value of `stencilTestEnable` is `VK_TRUE`, then vkCmdSetStencilCompareMask must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawMeshTasksIndirectCountNV-None-07838
  If a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_STENCIL_WRITE_MASK` dynamic state enabled, the current value of `rasterizerDiscardEnable` is `VK_FALSE`, and the current value of `stencilTestEnable` is `VK_TRUE`, then vkCmdSetStencilWriteMask must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawMeshTasksIndirectCountNV-None-07839
  If a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_STENCIL_REFERENCE` dynamic state enabled, the current value of and `rasterizerDiscardEnable` is `VK_FALSE`, the current value of `stencilTestEnable` is `VK_TRUE`, then vkCmdSetStencilReference must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawMeshTasksIndirectCountNV-maxMultiviewInstanceIndex-02688
  If the draw is recorded in a render pass instance with multiview enabled, the maximum instance index must be less than or equal to VkPhysicalDeviceMultiviewProperties::`maxMultiviewInstanceIndex`

- VUID-vkCmdDrawMeshTasksIndirectCountNV-sampleLocationsEnable-02689
  If the bound graphics pipeline was created with VkPipelineSampleLocationsStateCreateInfoEXT::`sampleLocationsEnable` set to `VK_TRUE` and the current subpass has a depth/stencil attachment, then that attachment must have been created with the `VK_IMAGE_CREATE_SAMPLE_LOCATIONS_COMPATIBLE_DEPTH_BIT_EXT` bit set

- VUID-vkCmdDrawMeshTasksIndirectCountNV-None-07634
  If the `VK_EXT_sample_locations` extension is enabled, a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_SAMPLE_LOCATIONS_ENABLE_EXT` dynamic state enabled, and the current value of `rasterizerDiscardEnable` is `VK_FALSE`, then vkCmdSetSampleLocationsEnableEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawMeshTasksIndirectCountNV-None-06666
  If the `VK_EXT_sample_locations` extension is enabled, a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_SAMPLE_LOCATIONS_EXT` dynamic state enabled, the current value of `rasterizerDiscardEnable` is `VK_FALSE`, and the current value of `sampleLocationsEnable` is `VK_TRUE`, then vkCmdSetSampleLocationsEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawMeshTasksIndirectCountNV-None-07840
  If a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_CULL_MODE` dynamic state enabled, and the current value of `rasterizerDiscardEnable` is `VK_FALSE`, then vkCmdSetCullMode must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawMeshTasksIndirectCountNV-None-07841
  If a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_FRONT_FACE` dynamic state enabled, and the current value of `rasterizerDiscardEnable` is `VK_FALSE`, then vkCmdSetFrontFace must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawMeshTasksIndirectCountNV-None-07843
  If a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_DEPTH_TEST_ENABLE` dynamic state enabled, and the current value of `rasterizerDiscardEnable` is `VK_FALSE`, vkCmdSetDepthTestEnable must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawMeshTasksIndirectCountNV-None-07844
  If a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_DEPTH_WRITE_ENABLE` dynamic state enabled, and the current value of `rasterizerDiscardEnable` is `VK_FALSE`, and the current value of `depthTestEnable` is `VK_TRUE`, then vkCmdSetDepthWriteEnable must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawMeshTasksIndirectCountNV-None-07845
  If a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_DEPTH_COMPARE_OP` dynamic state enabled, the current value of `rasterizerDiscardEnable` is `VK_FALSE`, and the current value of `depthTestEnable` is `VK_TRUE`, then vkCmdSetDepthCompareOp must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawMeshTasksIndirectCountNV-None-07846
  If the `depthBounds` feature is enabled, a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_DEPTH_BOUNDS_TEST_ENABLE` dynamic state enabled, and the current value of `rasterizerDiscardEnable` is `VK_FALSE`, then vkCmdSetDepthBoundsTestEnable must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawMeshTasksIndirectCountNV-None-07847
  If a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_STENCIL_TEST_ENABLE` dynamic state enabled, and the current value of `rasterizerDiscardEnable` is `VK_FALSE`, then vkCmdSetStencilTestEnable must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawMeshTasksIndirectCountNV-None-07848
  If a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_STENCIL_OP` dynamic state enabled, the current value of `rasterizerDiscardEnable` is `VK_FALSE`, the current value of `stencilTestEnable` is `VK_TRUE`, then vkCmdSetStencilOp must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawMeshTasksIndirectCountNV-viewportCount-03417
  If a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_VIEWPORT_WITH_COUNT` dynamic state enabled, and the state is not inherited, then vkCmdSetViewportWithCount must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawMeshTasksIndirectCountNV-scissorCount-03418
  If a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_SCISSOR_WITH_COUNT` dynamic state enabled, and the state is not inherited, then vkCmdSetScissorWithCount must have been called and not subsequently invalidated in the current command buffer prior to this drawing

- VUID-vkCmdDrawMeshTasksIndirectCountNV-viewportCount-03419
  If a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with both the `VK_DYNAMIC_STATE_SCISSOR_WITH_COUNT` and `VK_DYNAMIC_STATE_VIEWPORT_WITH_COUNT` dynamic states enabled, and the state is not inherited, then the `viewportCount` parameter of `vkCmdSetViewportWithCount` must match the `scissorCount` parameter of `vkCmdSetScissorWithCount`

- VUID-vkCmdDrawMeshTasksIndirectCountNV-viewportCount-04137
  If the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_VIEWPORT_WITH_COUNT` dynamic state enabled, but not the `VK_DYNAMIC_STATE_VIEWPORT_W_SCALING_NV` dynamic state enabled, then the bound graphics pipeline must have been created with VkPipelineViewportWScalingStateCreateInfoNV::`viewportCount` greater or equal to the `viewportCount` parameter in the last call to vkCmdSetViewportWithCount

- VUID-vkCmdDrawMeshTasksIndirectCountNV-viewportCount-04138
  If the `VK_NV_clip_space_w_scaling` extension is enabled, and a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_VIEWPORT_WITH_COUNT` and `VK_DYNAMIC_STATE_VIEWPORT_W_SCALING_NV` dynamic state enabled, the current value of `viewportWScalingEnable` is `VK_TRUE`, then vkCmdSetViewportWScalingNV must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawMeshTasksIndirectCountNV-None-08636
  If the `VK_NV_clip_space_w_scaling` extension is enabled, and a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_VIEWPORT_WITH_COUNT` and `VK_DYNAMIC_STATE_VIEWPORT_W_SCALING_NV` dynamic state enabled, the current value of `viewportWScalingEnable` is `VK_TRUE`, then the `viewportCount` parameter in the last call to vkCmdSetViewportWScalingNV must be greater than or equal to the `viewportCount` parameter in the last call to vkCmdSetViewportWithCount

- VUID-vkCmdDrawMeshTasksIndirectCountNV-viewportCount-04139
  If the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_VIEWPORT_WITH_COUNT` dynamic state enabled, but not the `VK_DYNAMIC_STATE_VIEWPORT_SHADING_RATE_PALETTE_NV` dynamic state enabled, then the bound graphics pipeline must have been created with VkPipelineViewportShadingRateImageStateCreateInfoNV::`viewportCount` greater or equal to the `viewportCount` parameter in the last call to vkCmdSetViewportWithCount

- VUID-vkCmdDrawMeshTasksIndirectCountNV-shadingRateImage-09233
  If the `shadingRateImage` feature is enabled, and a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_VIEWPORT_COARSE_SAMPLE_ORDER_NV` and the current value of `rasterizerDiscardEnable` is `VK_FALSE`, then vkCmdSetCoarseSampleOrderNV must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawMeshTasksIndirectCountNV-shadingRateImage-09234
  If the `shadingRateImage` feature is enabled, and a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_VIEWPORT_WITH_COUNT` and `VK_DYNAMIC_STATE_VIEWPORT_SHADING_RATE_PALETTE_NV` dynamic state enabled, the current value of `rasterizerDiscardEnable` is `VK_FALSE`, and the current value of `shadingRateImageEnable` is `VK_TRUE`, then vkCmdSetViewportShadingRatePaletteNV must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawMeshTasksIndirectCountNV-None-08637
  If the `shadingRateImage` feature is enabled, and a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_VIEWPORT_WITH_COUNT` and `VK_DYNAMIC_STATE_VIEWPORT_SHADING_RATE_PALETTE_NV` dynamic state enabled, the current value of `rasterizerDiscardEnable` is `VK_FALSE`, and the current value of `shadingRateImageEnable` is `VK_TRUE`, then the `viewportCount` parameter in the last call to vkCmdSetViewportShadingRatePaletteNV must be greater than or equal to the `viewportCount` parameter in the last call to vkCmdSetViewportWithCount

- VUID-vkCmdDrawMeshTasksIndirectCountNV-VkPipelineVieportCreateInfo-04141
  If the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_VIEWPORT_WITH_COUNT` dynamic state enabled and a VkPipelineViewportSwizzleStateCreateInfoNV structure chained from VkPipelineViewportStateCreateInfo, then the bound graphics pipeline must have been created with VkPipelineViewportSwizzleStateCreateInfoNV::`viewportCount` greater or equal to the `viewportCount` parameter in the last call to vkCmdSetViewportWithCount

- VUID-vkCmdDrawMeshTasksIndirectCountNV-VkPipelineVieportCreateInfo-04142
  If the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_VIEWPORT_WITH_COUNT` dynamic state enabled and a VkPipelineViewportExclusiveScissorStateCreateInfoNV structure chained from VkPipelineViewportStateCreateInfo, then the bound graphics pipeline must have been created with VkPipelineViewportExclusiveScissorStateCreateInfoNV::`exclusiveScissorCount` greater or equal to the `viewportCount` parameter in the last call to vkCmdSetViewportWithCount

- VUID-vkCmdDrawMeshTasksIndirectCountNV-None-07878
  If the `exclusiveScissor` feature is enabled, and a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_EXCLUSIVE_SCISSOR_ENABLE_NV` dynamic state enabled, then vkCmdSetExclusiveScissorEnableNV must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawMeshTasksIndirectCountNV-None-07879
  If the `exclusiveScissor` feature is enabled, a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_EXCLUSIVE_SCISSOR_NV` dynamic state enabled, and the most recent call to vkCmdSetExclusiveScissorEnableNV in the current command buffer set any element of `pExclusiveScissorEnables` to `VK_TRUE`, then vkCmdSetExclusiveScissorNV must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawMeshTasksIndirectCountNV-None-04876
  If a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_RASTERIZER_DISCARD_ENABLE` dynamic state enabled, then vkCmdSetRasterizerDiscardEnable must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawMeshTasksIndirectCountNV-None-04877
  If a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_DEPTH_BIAS_ENABLE` dynamic state enabled, and the current value of `rasterizerDiscardEnable` is `VK_FALSE`, then vkCmdSetDepthBiasEnable must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawMeshTasksIndirectCountNV-logicOp-04878
  If a shader object is bound to the `VK_SHADER_STAGE_FRAGMENT_BIT` or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_LOGIC_OP_EXT` dynamic state enabled, the current value of `rasterizerDiscardEnable` is `VK_FALSE`, and the current value of `logicOpEnable` is `VK_TRUE`, then vkCmdSetLogicOpEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawMeshTasksIndirectCountNV-primitiveFragmentShadingRateWithMultipleViewports-04552
  If the `primitiveFragmentShadingRateWithMultipleViewports` limit is not supported, the bound graphics pipeline was created with the `VK_DYNAMIC_STATE_VIEWPORT_WITH_COUNT` dynamic state enabled, and any of the shader stages of the bound graphics pipeline write to the `PrimitiveShadingRateKHR` built-in, then vkCmdSetViewportWithCount must have been called in the current command buffer prior to this drawing command, and the `viewportCount` parameter of `vkCmdSetViewportWithCount` must be `1`

- VUID-vkCmdDrawMeshTasksIndirectCountNV-primitiveFragmentShadingRateWithMultipleViewports-08642
  If the `primitiveFragmentShadingRateWithMultipleViewports` limit is not supported, and any shader object bound to a graphics stage writes to the `PrimitiveShadingRateKHR` built-in, then vkCmdSetViewportWithCount must have been called in the current command buffer prior to this drawing command, and the `viewportCount` parameter of `vkCmdSetViewportWithCount` must be `1`

- VUID-vkCmdDrawMeshTasksIndirectCountNV-blendEnable-04727
  If a shader object is bound to the `VK_SHADER_STAGE_FRAGMENT_BIT` stage or a graphics pipeline is bound which was created with `VK_DYNAMIC_STATE_COLOR_BLEND_ENABLE_EXT` dynamic state enabled, the current value of `rasterizerDiscardEnable` is `VK_FALSE`, then for each color attachment, if the corresponding image view’s format features do not contain `VK_FORMAT_FEATURE_COLOR_ATTACHMENT_BLEND_BIT`, then the corresponding current value of `blendEnable` must be `VK_FALSE`

- VUID-vkCmdDrawMeshTasksIndirectCountNV-None-08644
  If a shader object is bound to any graphics stage or a graphics pipeline is bound, the current value of `rasterizerDiscardEnable` is `VK_FALSE`, and none of the following is enabled:

  - the `VK_AMD_mixed_attachment_samples` extension

  - the `VK_NV_framebuffer_mixed_samples` extension

  - the `multisampledRenderToSingleSampled` feature

  then the current value of `rasterizationSamples` must be the same as the current color and/or depth/stencil attachments

- VUID-vkCmdDrawMeshTasksIndirectCountNV-None-08876
  If a shader object is bound to any graphics stage, the current render pass instance must have been begun with vkCmdBeginRendering

- VUID-vkCmdDrawMeshTasksIndirectCountNV-imageView-06172
  If the current render pass instance was begun with vkCmdBeginRendering, the `imageView` member of `pDepthAttachment` is not VK_NULL_HANDLE, and the `layout` member of `pDepthAttachment` is `VK_IMAGE_LAYOUT_DEPTH_STENCIL_READ_ONLY_OPTIMAL`, this command must not write any values to the depth attachment

- VUID-vkCmdDrawMeshTasksIndirectCountNV-imageView-06173
  If the current render pass instance was begun with vkCmdBeginRendering, the `imageView` member of `pStencilAttachment` is not VK_NULL_HANDLE, and the `layout` member of `pStencilAttachment` is `VK_IMAGE_LAYOUT_DEPTH_STENCIL_READ_ONLY_OPTIMAL`, this command must not write any values to the stencil attachment

- VUID-vkCmdDrawMeshTasksIndirectCountNV-imageView-06174
  If the current render pass instance was begun with vkCmdBeginRendering, the `imageView` member of `pDepthAttachment` is not VK_NULL_HANDLE, and the `layout` member of `pDepthAttachment` is `VK_IMAGE_LAYOUT_DEPTH_READ_ONLY_STENCIL_ATTACHMENT_OPTIMAL`, this command must not write any values to the depth attachment

- VUID-vkCmdDrawMeshTasksIndirectCountNV-imageView-06175
  If the current render pass instance was begun with vkCmdBeginRendering, the `imageView` member of `pStencilAttachment` is not VK_NULL_HANDLE, and the `layout` member of `pStencilAttachment` is `VK_IMAGE_LAYOUT_DEPTH_ATTACHMENT_STENCIL_READ_ONLY_OPTIMAL`, this command must not write any values to the stencil attachment

- VUID-vkCmdDrawMeshTasksIndirectCountNV-imageView-06176
  If the current render pass instance was begun with vkCmdBeginRendering, the `imageView` member of `pDepthAttachment` is not VK_NULL_HANDLE, and the `layout` member of `pDepthAttachment` is `VK_IMAGE_LAYOUT_DEPTH_READ_ONLY_OPTIMAL`, this command must not write any values to the depth attachment

- VUID-vkCmdDrawMeshTasksIndirectCountNV-imageView-06177
  If the current render pass instance was begun with vkCmdBeginRendering, the `imageView` member of `pStencilAttachment` is not VK_NULL_HANDLE, and the `layout` member of `pStencilAttachment` is `VK_IMAGE_LAYOUT_STENCIL_READ_ONLY_OPTIMAL`, this command must not write any values to the stencil attachment

- VUID-vkCmdDrawMeshTasksIndirectCountNV-viewMask-06178
  If the current render pass instance was begun with vkCmdBeginRendering, the bound graphics pipeline must have been created with a VkPipelineRenderingCreateInfo::`viewMask` equal to VkRenderingInfo::`viewMask`

- VUID-vkCmdDrawMeshTasksIndirectCountNV-colorAttachmentCount-06179
  If the `dynamicRenderingUnusedAttachments` feature is not enabled and the current render pass instance was begun with vkCmdBeginRendering, the bound graphics pipeline must have been created with a VkPipelineRenderingCreateInfo::`colorAttachmentCount` equal to VkRenderingInfo::`colorAttachmentCount`

- VUID-vkCmdDrawMeshTasksIndirectCountNV-dynamicRenderingUnusedAttachments-08910
  If the `dynamicRenderingUnusedAttachments` feature is not enabled, and the current render pass instance was begun with vkCmdBeginRendering and VkRenderingInfo::`colorAttachmentCount` greater than `0`, then each element of the VkRenderingInfo::`pColorAttachments` array with an `imageView` not equal to VK_NULL_HANDLE must have been created with a VkFormat equal to the corresponding element of VkPipelineRenderingCreateInfo::`pColorAttachmentFormats` used to create the bound graphics pipeline

- VUID-vkCmdDrawMeshTasksIndirectCountNV-dynamicRenderingUnusedAttachments-08912
  If the `dynamicRenderingUnusedAttachments` feature is not enabled, and the current render pass instance was begun with vkCmdBeginRendering and VkRenderingInfo::`colorAttachmentCount` greater than `0`, then each element of the VkRenderingInfo::`pColorAttachments` array with an `imageView` equal to VK_NULL_HANDLE must have the corresponding element of VkPipelineRenderingCreateInfo::`pColorAttachmentFormats` used to create the bound pipeline equal to `VK_FORMAT_UNDEFINED`

- VUID-vkCmdDrawMeshTasksIndirectCountNV-dynamicRenderingUnusedAttachments-08911
  If the `dynamicRenderingUnusedAttachments` feature is enabled, and the current render pass instance was begun with vkCmdBeginRendering and VkRenderingInfo::`colorAttachmentCount` greater than `0`, then each element of the VkRenderingInfo::`pColorAttachments` array with an `imageView` not equal to VK_NULL_HANDLE must have been created with a VkFormat equal to the corresponding element of VkPipelineRenderingCreateInfo::`pColorAttachmentFormats` used to create the bound graphics pipeline, or the corresponding element of VkPipelineRenderingCreateInfo::`pColorAttachmentFormats`, if it exists, must be `VK_FORMAT_UNDEFINED`

- VUID-vkCmdDrawMeshTasksIndirectCountNV-colorAttachmentCount-09362
  If the current render pass instance was begun with vkCmdBeginRendering, with a VkRenderingInfo::`colorAttachmentCount` equal to `1`, there is no shader object bound to any graphics stage, and a color attachment with a resolve mode of `VK_RESOLVE_MODE_EXTERNAL_FORMAT_DOWNSAMPLE_BIT_ANDROID`, each element of the VkRenderingInfo::`pColorAttachments` array with a `resolveImageView` not equal to VK_NULL_HANDLE must have been created with an image created with a VkExternalFormatANDROID::`externalFormat` value equal to the VkExternalFormatANDROID::`externalFormat` value used to create the bound graphics pipeline

- VUID-vkCmdDrawMeshTasksIndirectCountNV-None-09363
  If there is no shader object bound to any graphics stage, the current render pass instance was begun with vkCmdBeginRendering and a VkRenderingInfo::`colorAttachmentCount` equal to `1`, and a color attachment with a resolve mode of `VK_RESOLVE_MODE_EXTERNAL_FORMAT_DOWNSAMPLE_BIT_ANDROID`, each element of the VkRenderingInfo::`pColorAttachments` array with a `imageView` not equal to VK_NULL_HANDLE must have been created with an image created with a VkExternalFormatANDROID::`externalFormat` value equal to the VkExternalFormatANDROID::`externalFormat` value used to create the bound graphics pipeline

- VUID-vkCmdDrawMeshTasksIndirectCountNV-None-09364
  If the current render pass instance was begun with vkCmdBeginRendering, there is no shader object bound to any graphics stage, and the bound graphics pipeline was created with a non-zero VkExternalFormatANDROID::`externalFormat` value and with the `VK_DYNAMIC_STATE_COLOR_BLEND_ENABLE_EXT` dynamic state enabled, then vkCmdSetColorBlendEnableEXT must have set the blend enable to `VK_FALSE` prior to this drawing command

- VUID-vkCmdDrawMeshTasksIndirectCountNV-None-09365
  If the current render pass instance was begun with vkCmdBeginRendering, there is no shader object bound to any graphics stage, and the bound graphics pipeline was created with a non-zero VkExternalFormatANDROID::`externalFormat` value and with the `VK_DYNAMIC_STATE_RASTERIZATION_SAMPLES_EXT` dynamic state enabled, then vkCmdSetRasterizationSamplesEXT must have set `rasterizationSamples` to `VK_SAMPLE_COUNT_1_BIT` prior to this drawing command

- VUID-vkCmdDrawMeshTasksIndirectCountNV-None-09366
  If there is a shader object bound to any graphics stage, and the current render pass includes a color attachment that uses the `VK_RESOLVE_MODE_EXTERNAL_FORMAT_DOWNSAMPLE_BIT_ANDROID` resolve mode, then vkCmdSetColorBlendEnableEXT must have set blend enable to `VK_FALSE` prior to this drawing command

- VUID-vkCmdDrawMeshTasksIndirectCountNV-rasterizationSamples-09367
  If there is a shader object bound to any graphics stage, and the current render pass includes a color attachment that uses the `VK_RESOLVE_MODE_EXTERNAL_FORMAT_DOWNSAMPLE_BIT_ANDROID` resolve mode, then vkCmdSetRasterizationSamplesEXT must have set `rasterizationSamples` to `VK_SAMPLE_COUNT_1_BIT` prior to this drawing command

- VUID-vkCmdDrawMeshTasksIndirectCountNV-None-09368
  If the current render pass instance was begun with vkCmdBeginRendering, there is no shader object bound to any graphics stage, and the bound graphics pipeline was created with a non-zero VkExternalFormatANDROID::`externalFormat` value and with the `VK_DYNAMIC_STATE_FRAGMENT_SHADING_RATE_KHR` dynamic state enabled, then vkCmdSetFragmentShadingRateKHR must have set `pFragmentSize->width` to `1` prior to this drawing command

- VUID-vkCmdDrawMeshTasksIndirectCountNV-None-09369
  If the current render pass instance was begun with vkCmdBeginRendering, there is no shader object bound to any graphics stage, and the bound graphics pipeline was created with a non-zero VkExternalFormatANDROID::`externalFormat` value and with the `VK_DYNAMIC_STATE_FRAGMENT_SHADING_RATE_KHR` dynamic state enabled, then vkCmdSetFragmentShadingRateKHR must have set `pFragmentSize->height` to `1` prior to this drawing command

- VUID-vkCmdDrawMeshTasksIndirectCountNV-pFragmentSize-09370
  If there is a shader object bound to any graphics stage, and the current render pass includes a color attachment that uses the `VK_RESOLVE_MODE_EXTERNAL_FORMAT_DOWNSAMPLE_BIT_ANDROID` resolve mode, then vkCmdSetFragmentShadingRateKHR must have set `pFragmentSize->width` to `1` prior to this drawing command

- VUID-vkCmdDrawMeshTasksIndirectCountNV-pFragmentSize-09371
  If there is a shader object bound to any graphics stage, and the current render pass includes a color attachment that uses the `VK_RESOLVE_MODE_EXTERNAL_FORMAT_DOWNSAMPLE_BIT_ANDROID` resolve mode, then vkCmdSetFragmentShadingRateKHR must have set `pFragmentSize->height` to `1` prior to this drawing command

- VUID-vkCmdDrawMeshTasksIndirectCountNV-None-07749
  If the `colorWriteEnable` feature is enabled, a shader object is bound to the `VK_SHADER_STAGE_FRAGMENT_BIT` stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_COLOR_WRITE_ENABLE_EXT` dynamic state enabled, and the current value of `rasterizerDiscardEnable` is `VK_FALSE`, then vkCmdSetColorWriteEnableEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawMeshTasksIndirectCountNV-attachmentCount-07750
  If the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_COLOR_WRITE_ENABLE_EXT` dynamic state enabled then the `attachmentCount` parameter of `vkCmdSetColorWriteEnableEXT` must be greater than or equal to the `VkPipelineColorBlendStateCreateInfo`::`attachmentCount` of the bound graphics pipeline

- VUID-vkCmdDrawMeshTasksIndirectCountNV-None-08647
  If the `colorWriteEnable` feature is enabled, and a shader object is bound to the `VK_SHADER_STAGE_FRAGMENT_BIT` stage, and the most recent call to vkCmdSetRasterizerDiscardEnable in the current command buffer set `rasterizerDiscardEnable` to `VK_FALSE`, then the `attachmentCount` parameter of most recent call to `vkCmdSetColorWriteEnableEXT` in the current command buffer must be greater than or equal to the number of color attachments in the current render pass instance

- VUID-vkCmdDrawMeshTasksIndirectCountNV-None-07751
  If the `VK_EXT_discard_rectangles` extension is enabled, a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_DISCARD_RECTANGLE_EXT` dynamic state enabled and the `pNext` chain of VkGraphicsPipelineCreateInfo included a VkPipelineDiscardRectangleStateCreateInfoEXT structure, the current value of `rasterizerDiscardEnable` is `VK_FALSE`, and the current value of `discardRectangleEnable` is `VK_TRUE`, then vkCmdSetDiscardRectangleEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command for each discard rectangle in VkPipelineDiscardRectangleStateCreateInfoEXT::`discardRectangleCount`

- VUID-vkCmdDrawMeshTasksIndirectCountNV-rasterizerDiscardEnable-09236
  If the `VK_EXT_discard_rectangles` extension is enabled, a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with `VK_DYNAMIC_STATE_DISCARD_RECTANGLE_EXT` dynamic state enabled and the `pNext` chain of VkGraphicsPipelineCreateInfo did not include a VkPipelineDiscardRectangleStateCreateInfoEXT structure, the current value of `rasterizerDiscardEnable` is `VK_FALSE`, and the current value of `discardRectangleEnable` is `VK_TRUE`, then vkCmdSetDiscardRectangleEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command for each discard rectangle in VkPhysicalDeviceDiscardRectanglePropertiesEXT::`maxDiscardRectangles`

- VUID-vkCmdDrawMeshTasksIndirectCountNV-None-07880
  If the `VK_EXT_discard_rectangles` extension is enabled, a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_DISCARD_RECTANGLE_ENABLE_EXT` dynamic state enabled, the current value of `rasterizerDiscardEnable` is `VK_FALSE`, then vkCmdSetDiscardRectangleEnableEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawMeshTasksIndirectCountNV-None-07881
  If the `VK_EXT_discard_rectangles` extension is enabled, a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_DISCARD_RECTANGLE_MODE_EXT` dynamic state enabled, the current value of `rasterizerDiscardEnable` is `VK_FALSE`, and the current value of `discardRectangleEnable` is `VK_TRUE`, then vkCmdSetDiscardRectangleModeEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawMeshTasksIndirectCountNV-dynamicRenderingUnusedAttachments-08913
  If the current render pass instance was begun with vkCmdBeginRendering, the `dynamicRenderingUnusedAttachments` feature is not enabled, and VkRenderingInfo::`pDepthAttachment->imageView` was VK_NULL_HANDLE, the value of VkPipelineRenderingCreateInfo::`depthAttachmentFormat` used to create the bound graphics pipeline must be equal to `VK_FORMAT_UNDEFINED`

- VUID-vkCmdDrawMeshTasksIndirectCountNV-dynamicRenderingUnusedAttachments-08914
  If current render pass instance was begun with vkCmdBeginRendering, the `dynamicRenderingUnusedAttachments` feature is not enabled, and VkRenderingInfo::`pDepthAttachment->imageView` was not VK_NULL_HANDLE, the value of VkPipelineRenderingCreateInfo::`depthAttachmentFormat` used to create the bound graphics pipeline must be equal to the VkFormat used to create VkRenderingInfo::`pDepthAttachment->imageView`

- VUID-vkCmdDrawMeshTasksIndirectCountNV-dynamicRenderingUnusedAttachments-08915
  If the current render pass instance was begun with vkCmdBeginRendering, the `dynamicRenderingUnusedAttachments` feature is enabled, VkRenderingInfo::`pDepthAttachment->imageView` was not VK_NULL_HANDLE, and the value of VkPipelineRenderingCreateInfo::`depthAttachmentFormat` used to create the bound graphics pipeline was not equal to the VkFormat used to create VkRenderingInfo::`pDepthAttachment->imageView`, the value of the format must be `VK_FORMAT_UNDEFINED`

- VUID-vkCmdDrawMeshTasksIndirectCountNV-dynamicRenderingUnusedAttachments-08916
  If the current render pass instance was begun with vkCmdBeginRendering, the `dynamicRenderingUnusedAttachments` feature is not enabled, and VkRenderingInfo::`pStencilAttachment->imageView` was VK_NULL_HANDLE, the value of VkPipelineRenderingCreateInfo::`stencilAttachmentFormat` used to create the bound graphics pipeline must be equal to `VK_FORMAT_UNDEFINED`

- VUID-vkCmdDrawMeshTasksIndirectCountNV-dynamicRenderingUnusedAttachments-08917
  If current render pass instance was begun with vkCmdBeginRendering, the `dynamicRenderingUnusedAttachments` feature is not enabled, and VkRenderingInfo::`pStencilAttachment->imageView` was not VK_NULL_HANDLE, the value of VkPipelineRenderingCreateInfo::`stencilAttachmentFormat` used to create the bound graphics pipeline must be equal to the VkFormat used to create VkRenderingInfo::`pStencilAttachment->imageView`

- VUID-vkCmdDrawMeshTasksIndirectCountNV-dynamicRenderingUnusedAttachments-08918
  If the current render pass instance was begun with vkCmdBeginRendering, the `dynamicRenderingUnusedAttachments` feature is enabled, VkRenderingInfo::`pStencilAttachment->imageView` was not VK_NULL_HANDLE, and the value of VkPipelineRenderingCreateInfo::`stencilAttachmentFormat` used to create the bound graphics pipeline was not equal to the VkFormat used to create VkRenderingInfo::`pStencilAttachment->imageView`, the value of the format must be `VK_FORMAT_UNDEFINED`

- VUID-vkCmdDrawMeshTasksIndirectCountNV-imageView-06183
  If the current render pass instance was begun with vkCmdBeginRendering and VkRenderingFragmentShadingRateAttachmentInfoKHR::`imageView` was not VK_NULL_HANDLE, the bound graphics pipeline must have been created with `VK_PIPELINE_CREATE_RENDERING_FRAGMENT_SHADING_RATE_ATTACHMENT_BIT_KHR`

- VUID-vkCmdDrawMeshTasksIndirectCountNV-imageView-06184
  If the current render pass instance was begun with vkCmdBeginRendering and VkRenderingFragmentDensityMapAttachmentInfoEXT::`imageView` was not VK_NULL_HANDLE, the bound graphics pipeline must have been created with `VK_PIPELINE_CREATE_RENDERING_FRAGMENT_DENSITY_MAP_ATTACHMENT_BIT_EXT`

- VUID-vkCmdDrawMeshTasksIndirectCountNV-layers-10831
  If the current render pass instance was created with `VK_RENDERING_PER_LAYER_FRAGMENT_DENSITY_BIT_VALVE` or `VK_RENDER_PASS_CREATE_PER_LAYER_FRAGMENT_DENSITY_BIT_VALVE`, and the bound graphics pipeline was created with `VK_PIPELINE_CREATE_2_PER_LAYER_FRAGMENT_DENSITY_BIT_VALVE`, then the current render pass instance must have a `layers` value less than or equal to VkPipelineFragmentDensityMapLayeredCreateInfoVALVE::`maxFragmentDensityMapLayers`

- VUID-vkCmdDrawMeshTasksIndirectCountNV-colorAttachmentCount-06185
  If the bound pipeline was created with a VkAttachmentSampleCountInfoAMD or VkAttachmentSampleCountInfoNV structure, and the current render pass instance was begun with vkCmdBeginRendering with a VkRenderingInfo::`colorAttachmentCount` parameter greater than `0`, then each element of the VkRenderingInfo::`pColorAttachments` array with a `imageView` not equal to VK_NULL_HANDLE must have been created with a sample count equal to the corresponding element of the `pColorAttachmentSamples` member of VkAttachmentSampleCountInfoAMD or VkAttachmentSampleCountInfoNV used to create the bound graphics pipeline

- VUID-vkCmdDrawMeshTasksIndirectCountNV-pDepthAttachment-06186
  If the current render pass instance was begun with vkCmdBeginRendering, the bound pipeline was created with a VkAttachmentSampleCountInfoAMD or VkAttachmentSampleCountInfoNV structure, and VkRenderingInfo::`pDepthAttachment->imageView` was not VK_NULL_HANDLE, the value of the `depthStencilAttachmentSamples` member of VkAttachmentSampleCountInfoAMD or VkAttachmentSampleCountInfoNV used to create the bound graphics pipeline must be equal to the sample count used to create VkRenderingInfo::`pDepthAttachment->imageView`

- VUID-vkCmdDrawMeshTasksIndirectCountNV-pStencilAttachment-06187
  If the current render pass instance was begun with vkCmdBeginRendering, the bound pipeline was created with a VkAttachmentSampleCountInfoAMD or VkAttachmentSampleCountInfoNV structure, and VkRenderingInfo::`pStencilAttachment->imageView` was not VK_NULL_HANDLE, the value of the `depthStencilAttachmentSamples` member of VkAttachmentSampleCountInfoAMD or VkAttachmentSampleCountInfoNV used to create the bound graphics pipeline must be equal to the sample count used to create VkRenderingInfo::`pStencilAttachment->imageView`

- VUID-vkCmdDrawMeshTasksIndirectCountNV-multisampledRenderToSingleSampled-07285
  If the bound pipeline was created without a VkAttachmentSampleCountInfoAMD or VkAttachmentSampleCountInfoNV structure, and the `multisampledRenderToSingleSampled` feature is not enabled, and the current render pass instance was begun with vkCmdBeginRendering with a VkRenderingInfo::`colorAttachmentCount` parameter greater than `0`, then each element of the VkRenderingInfo::`pColorAttachments` array with a `imageView` not equal to VK_NULL_HANDLE must have been created with a sample count equal to the value of `rasterizationSamples` for the bound graphics pipeline

- VUID-vkCmdDrawMeshTasksIndirectCountNV-multisampledRenderToSingleSampled-07286
  If the bound pipeline was created without a VkAttachmentSampleCountInfoAMD or VkAttachmentSampleCountInfoNV structure, and the `multisampledRenderToSingleSampled` feature is not enabled, and VkRenderingInfo::`pDepthAttachment->imageView` was not VK_NULL_HANDLE, the value of `rasterizationSamples` for the bound graphics pipeline must be equal to the sample count used to create VkRenderingInfo::`pDepthAttachment->imageView`

- VUID-vkCmdDrawMeshTasksIndirectCountNV-multisampledRenderToSingleSampled-07287
  If the bound pipeline was created without a VkAttachmentSampleCountInfoAMD or VkAttachmentSampleCountInfoNV structure, and the `multisampledRenderToSingleSampled` feature is not enabled, and VkRenderingInfo::`pStencilAttachment->imageView` was not VK_NULL_HANDLE, the value of `rasterizationSamples` for the bound graphics pipeline must be equal to the sample count used to create VkRenderingInfo::`pStencilAttachment->imageView`

- VUID-vkCmdDrawMeshTasksIndirectCountNV-pNext-07935
  If this command has been called inside a render pass instance started with vkCmdBeginRendering, and the `pNext` chain of VkRenderingInfo includes a VkMultisampledRenderToSingleSampledInfoEXT structure with `multisampledRenderToSingleSampledEnable` equal to `VK_TRUE`, then the value of `rasterizationSamples` for the bound graphics pipeline must be equal to VkMultisampledRenderToSingleSampledInfoEXT::`rasterizationSamples`

- VUID-vkCmdDrawMeshTasksIndirectCountNV-renderPass-06198
  If the current render pass instance was begun with vkCmdBeginRendering, the bound pipeline must have been created with a VkGraphicsPipelineCreateInfo::`renderPass` equal to VK_NULL_HANDLE

- VUID-vkCmdDrawMeshTasksIndirectCountNV-pColorAttachments-08963
  If the current render pass instance was begun with vkCmdBeginRendering, there is a graphics pipeline bound with a fragment shader that statically writes to a color attachment, the color write mask is not zero, color writes are enabled, and the corresponding element of the VkRenderingInfo::`pColorAttachments->imageView` was not VK_NULL_HANDLE, then the corresponding element of VkPipelineRenderingCreateInfo::`pColorAttachmentFormats` used to create the pipeline must not be `VK_FORMAT_UNDEFINED`

- VUID-vkCmdDrawMeshTasksIndirectCountNV-pDepthAttachment-08964
  If the current render pass instance was begun with vkCmdBeginRendering, there is a graphics pipeline bound, depth test is enabled, depth write is enabled, and the VkRenderingInfo::`pDepthAttachment->imageView` was not VK_NULL_HANDLE, then the VkPipelineRenderingCreateInfo::`depthAttachmentFormat` used to create the pipeline must not be `VK_FORMAT_UNDEFINED`

- VUID-vkCmdDrawMeshTasksIndirectCountNV-pStencilAttachment-08965
  If the current render pass instance was begun with vkCmdBeginRendering, there is a graphics pipeline bound, stencil test is enabled and the VkRenderingInfo::`pStencilAttachment->imageView` was not VK_NULL_HANDLE, then the VkPipelineRenderingCreateInfo::`stencilAttachmentFormat` used to create the pipeline must not be `VK_FORMAT_UNDEFINED`

- VUID-vkCmdDrawMeshTasksIndirectCountNV-flags-10582
  If the current render pass instance was begun with vkCmdBeginRendering, its VkRenderingInfo::`flags` parameter must not have `VK_RENDERING_CONTENTS_SECONDARY_COMMAND_BUFFERS_BIT` set unless `VK_RENDERING_CONTENTS_INLINE_BIT_KHR` is also set

- VUID-vkCmdDrawMeshTasksIndirectCountNV-primitivesGeneratedQueryWithRasterizerDiscard-06708
  If the `primitivesGeneratedQueryWithRasterizerDiscard` feature is not enabled and the `VK_QUERY_TYPE_PRIMITIVES_GENERATED_EXT` query is active, rasterization discard must not be enabled

- VUID-vkCmdDrawMeshTasksIndirectCountNV-primitivesGeneratedQueryWithNonZeroStreams-06709
  If the `primitivesGeneratedQueryWithNonZeroStreams` feature is not enabled and the `VK_QUERY_TYPE_PRIMITIVES_GENERATED_EXT` query is active, the bound graphics pipeline must not have been created with a non-zero value in `VkPipelineRasterizationStateStreamCreateInfoEXT`::`rasterizationStream`

- VUID-vkCmdDrawMeshTasksIndirectCountNV-None-07620
  If the `depthClamp` feature is enabled, a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_DEPTH_CLAMP_ENABLE_EXT` dynamic state enabled, and the current value of `rasterizerDiscardEnable` is `VK_FALSE`, then vkCmdSetDepthClampEnableEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawMeshTasksIndirectCountNV-None-07621
  If a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_POLYGON_MODE_EXT` dynamic state enabled, and the current value of `rasterizerDiscardEnable` is `VK_FALSE`, then vkCmdSetPolygonModeEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawMeshTasksIndirectCountNV-None-07622
  If a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_RASTERIZATION_SAMPLES_EXT` dynamic state enabled, and the current value of `rasterizerDiscardEnable` is `VK_FALSE`, then vkCmdSetRasterizationSamplesEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawMeshTasksIndirectCountNV-None-07623
  If a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_SAMPLE_MASK_EXT` dynamic state enabled, and the current value of `rasterizerDiscardEnable` is `VK_FALSE`, then vkCmdSetSampleMaskEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawMeshTasksIndirectCountNV-alphaToCoverageEnable-08919
  If the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_ALPHA_TO_COVERAGE_ENABLE_EXT` dynamic state enabled, and `alphaToCoverageEnable` was `VK_TRUE` in the last call to vkCmdSetAlphaToCoverageEnableEXT, then the Fragment Output Interface must contain a variable for the alpha `Component` word in `Location` 0 at `Index` 0

- VUID-vkCmdDrawMeshTasksIndirectCountNV-alphaToCoverageEnable-08920
  If a shader object is bound to any graphics stage, and the most recent call to vkCmdSetAlphaToCoverageEnableEXT in the current command buffer set `alphaToCoverageEnable` to `VK_TRUE`, then the Fragment Output Interface must contain a variable for the alpha `Component` word in `Location` 0 at `Index` 0

- VUID-vkCmdDrawMeshTasksIndirectCountNV-None-07624
  If a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_ALPHA_TO_COVERAGE_ENABLE_EXT` dynamic state enabled, and the current value of `rasterizerDiscardEnable` is `VK_FALSE`, then vkCmdSetAlphaToCoverageEnableEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawMeshTasksIndirectCountNV-None-07625
  If the `alphaToOne` feature is enabled, a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_ALPHA_TO_ONE_ENABLE_EXT` dynamic state enabled, and the current value of `rasterizerDiscardEnable` is `VK_FALSE`, then vkCmdSetAlphaToOneEnableEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawMeshTasksIndirectCountNV-None-07626
  If the `logicOp` feature is enabled, a shader object is bound to the `VK_SHADER_STAGE_FRAGMENT_BIT` stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_LOGIC_OP_ENABLE_EXT` dynamic state enabled, and the current value of `rasterizerDiscardEnable` is `VK_FALSE`, then vkCmdSetLogicOpEnableEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawMeshTasksIndirectCountNV-None-07627
  If a shader object is bound to the `VK_SHADER_STAGE_FRAGMENT_BIT` stage or a graphics pipeline is bound which was created with `VK_DYNAMIC_STATE_COLOR_BLEND_ENABLE_EXT` dynamic state enabled, the current value of `rasterizerDiscardEnable` is `VK_FALSE`, and there are color attachments bound, then vkCmdSetColorBlendEnableEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawMeshTasksIndirectCountNV-None-07628
  If the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_COLOR_BLEND_EQUATION_EXT` dynamic state enabled then vkCmdSetColorBlendEquationEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawMeshTasksIndirectCountNV-None-08658
  If a shader object is bound to the `VK_SHADER_STAGE_FRAGMENT_BIT` stage, and the most recent call to vkCmdSetRasterizerDiscardEnable in the current command buffer set `rasterizerDiscardEnable` to `VK_FALSE`, and the most recent call to vkCmdSetColorBlendEnableEXT for any attachment set that attachment’s value in `pColorBlendEnables` to `VK_TRUE`, then vkCmdSetColorBlendEquationEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawMeshTasksIndirectCountNV-None-07629
  If a shader object is bound to the `VK_SHADER_STAGE_FRAGMENT_BIT` stage or a graphics pipeline is bound which was created with `VK_DYNAMIC_STATE_COLOR_WRITE_MASK_EXT` dynamic state enabled, the current value of `rasterizerDiscardEnable` is `VK_FALSE`, and there are color attachments bound, then vkCmdSetColorWriteMaskEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawMeshTasksIndirectCountNV-None-07630
  If the `geometryStreams` feature is enabled, and a shader object is bound to the `VK_SHADER_STAGE_GEOMETRY_BIT` stage or a graphics pipeline is bound which was created with both a `VK_SHADER_STAGE_GEOMETRY_BIT` stage and the `VK_DYNAMIC_STATE_RASTERIZATION_STREAM_EXT` dynamic state enabled, then vkCmdSetRasterizationStreamEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawMeshTasksIndirectCountNV-None-07631
  If the `VK_EXT_conservative_rasterization` extension is enabled, a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_CONSERVATIVE_RASTERIZATION_MODE_EXT` dynamic state enabled, and the current value of `rasterizerDiscardEnable` is `VK_FALSE`, then vkCmdSetConservativeRasterizationModeEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawMeshTasksIndirectCountNV-None-07632
  If the `VK_EXT_conservative_rasterization` extension is enabled, a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_EXTRA_PRIMITIVE_OVERESTIMATION_SIZE_EXT` dynamic state enabled, the current value of `rasterizerDiscardEnable` is `VK_FALSE`, and the current value of `conservativeRasterizationMode` is `VK_CONSERVATIVE_RASTERIZATION_MODE_OVERESTIMATE_EXT`, then vkCmdSetExtraPrimitiveOverestimationSizeEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawMeshTasksIndirectCountNV-None-07633
  If the `depthClipEnable` feature is enabled, and a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_DEPTH_CLIP_ENABLE_EXT` dynamic state, then vkCmdSetDepthClipEnableEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawMeshTasksIndirectCountNV-None-07635
  If the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_COLOR_BLEND_ADVANCED_EXT` dynamic state enabled then vkCmdSetColorBlendAdvancedEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawMeshTasksIndirectCountNV-rasterizerDiscardEnable-09416
  If the `VK_EXT_blend_operation_advanced` extension is enabled, and a shader object is bound to the `VK_SHADER_STAGE_FRAGMENT_BIT` stage, and the most recent call to vkCmdSetRasterizerDiscardEnable in the current command buffer set `rasterizerDiscardEnable` to `VK_FALSE`, then at least one of vkCmdSetColorBlendEquationEXT and vkCmdSetColorBlendAdvancedEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawMeshTasksIndirectCountNV-None-07636
  If the `VK_EXT_provoking_vertex` extension is enabled, a shader object is bound to the `VK_SHADER_STAGE_VERTEX_BIT` stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_PROVOKING_VERTEX_MODE_EXT` dynamic state enabled, and the current value of `rasterizerDiscardEnable` is `VK_FALSE`, then vkCmdSetProvokingVertexModeEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawMeshTasksIndirectCountNV-None-08666
  If any of the `stippledRectangularLines`, `stippledBresenhamLines` or `stippledSmoothLines` features are enabled, and a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_LINE_RASTERIZATION_MODE_EXT` dynamic state enabled, and the current value of `rasterizerDiscardEnable` is `VK_FALSE`, and the current value of `polygonMode` is `VK_POLYGON_MODE_LINE`, then vkCmdSetLineRasterizationModeEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawMeshTasksIndirectCountNV-None-08667
  If any of the `stippledRectangularLines`, `stippledBresenhamLines` or `stippledSmoothLines` features are enabled, and a shader object is bound or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_LINE_RASTERIZATION_MODE_EXT` dynamic state enabled, and a `VK_SHADER_STAGE_VERTEX_BIT` stage is bound, the current value of `rasterizerDiscardEnable` is `VK_FALSE`, and the current value of `primitiveTopology` is any line topology, then vkCmdSetLineRasterizationModeEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawMeshTasksIndirectCountNV-None-08668
  If any of the `stippledRectangularLines`, `stippledBresenhamLines` or `stippledSmoothLines` features are enabled, and a shader object is bound or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_LINE_RASTERIZATION_MODE_EXT` dynamic state enabled, either a `VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT` or `VK_SHADER_STAGE_GEOMETRY_BIT` stage is bound, and the current value of `rasterizerDiscardEnable` is `VK_FALSE`, then vkCmdSetLineRasterizationModeEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawMeshTasksIndirectCountNV-None-08669
  If any of the `stippledRectangularLines`, `stippledBresenhamLines` or `stippledSmoothLines` features are enabled, and a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_LINE_STIPPLE_ENABLE_EXT` dynamic state enabled, the current value of `rasterizerDiscardEnable` is `VK_FALSE`, and the current value of `polygonMode` is `VK_POLYGON_MODE_LINE`, then vkCmdSetLineStippleEnableEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawMeshTasksIndirectCountNV-None-08670
  If any of the `stippledRectangularLines`, `stippledBresenhamLines` or `stippledSmoothLines` features are enabled, and a shader object is bound or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_LINE_STIPPLE_ENABLE_EXT` dynamic state enabled, a `VK_SHADER_STAGE_VERTEX_BIT` stage is bound, the current value of `rasterizerDiscardEnable` is `VK_FALSE`, and the current value of `primitiveTopology` is any line topology, then vkCmdSetLineStippleEnableEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawMeshTasksIndirectCountNV-None-08671
  If any of the `stippledRectangularLines`, `stippledBresenhamLines` or `stippledSmoothLines` features are enabled, and a shader object is bound or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_LINE_STIPPLE_ENABLE_EXT` dynamic state enabled, either a `VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT` or `VK_SHADER_STAGE_GEOMETRY_BIT` stage is bound, the current value of `rasterizerDiscardEnable` is `VK_FALSE`, then vkCmdSetLineStippleEnableEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawMeshTasksIndirectCountNV-None-07849
  If any of the `stippledRectangularLines`, `stippledBresenhamLines` or `stippledSmoothLines` features are enabled and a shader object is bound to any graphics stage, or a bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_LINE_STIPPLE` dynamic state enabled, the current value of `rasterizerDiscardEnable` is `VK_FALSE`, and the current value of `stippledLineEnable` is `VK_TRUE`, then vkCmdSetLineStipple must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawMeshTasksIndirectCountNV-None-10608
  If a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_LINE_RASTERIZATION_MODE_EXT` dynamic state enabled, and the current `lineRasterizationMode` is `VK_LINE_RASTERIZATION_MODE_BRESENHAM` or `VK_LINE_RASTERIZATION_MODE_RECTANGULAR_SMOOTH`, then the current `alphaToCoverageEnable`, `alphaToOneEnable` and `sampleShadingEnable` states must all be `VK_FALSE`

- VUID-vkCmdDrawMeshTasksIndirectCountNV-None-07639
  If the `depthClipControl` feature is enabled, and a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_DEPTH_CLIP_NEGATIVE_ONE_TO_ONE_EXT` dynamic state enabled, then vkCmdSetDepthClipNegativeOneToOneEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawMeshTasksIndirectCountNV-None-09650
  If the `depthClampControl` feature is enabled, and a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_DEPTH_CLAMP_RANGE_EXT` dynamic state enabled, and the current value of `depthClampEnable` is `VK_TRUE`, then vkCmdSetDepthClampRangeEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawMeshTasksIndirectCountNV-None-07640
  If the `VK_NV_clip_space_w_scaling` extension is enabled, and a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_VIEWPORT_W_SCALING_ENABLE_NV` dynamic state enabled, then vkCmdSetViewportWScalingEnableNV must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawMeshTasksIndirectCountNV-None-07641
  If the `VK_NV_viewport_swizzle` extension is enabled, and a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_VIEWPORT_SWIZZLE_NV` dynamic state enabled, then vkCmdSetViewportSwizzleNV must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawMeshTasksIndirectCountNV-None-07642
  If the `VK_NV_fragment_coverage_to_color` extension is enabled, a shader object is bound to the `VK_SHADER_STAGE_FRAGMENT_BIT` stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_COVERAGE_TO_COLOR_ENABLE_NV` dynamic state enabled, and the current value of `rasterizerDiscardEnable` is `VK_FALSE`, then vkCmdSetCoverageToColorEnableNV must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawMeshTasksIndirectCountNV-None-07643
  If the `VK_NV_fragment_coverage_to_color` extension is enabled, a shader object is bound to the `VK_SHADER_STAGE_FRAGMENT_BIT` stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_COVERAGE_TO_COLOR_LOCATION_NV` dynamic state enabled, the current value of `rasterizerDiscardEnable` is `VK_FALSE`, and the current value of `coverageToColorEnable` is `VK_TRUE`, then vkCmdSetCoverageToColorLocationNV must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawMeshTasksIndirectCountNV-None-07644
  If the `VK_NV_framebuffer_mixed_samples` extension is enabled, a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_COVERAGE_MODULATION_MODE_NV` dynamic state enabled, and the current value of `rasterizerDiscardEnable` is `VK_FALSE`, then vkCmdSetCoverageModulationModeNV must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawMeshTasksIndirectCountNV-None-07645
  If the `VK_NV_framebuffer_mixed_samples` extension is enabled, a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_COVERAGE_MODULATION_TABLE_ENABLE_NV` dynamic state enabled, the current value of `rasterizerDiscardEnable` is `VK_FALSE`, and the current value of `coverageModulationMode` is any value other than `VK_COVERAGE_MODULATION_MODE_NONE_NV`, then vkCmdSetCoverageModulationTableEnableNV must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawMeshTasksIndirectCountNV-None-07646
  If the `VK_NV_framebuffer_mixed_samples` extension is enabled, a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_COVERAGE_MODULATION_TABLE_NV` dynamic state enabled, the current value of `rasterizerDiscardEnable` is `VK_FALSE`, and the current value of `coverageModulationTableEnable` is `VK_TRUE`, then vkCmdSetCoverageModulationTableNV must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawMeshTasksIndirectCountNV-None-07647
  If the `shadingRateImage` feature is enabled, a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_SHADING_RATE_IMAGE_ENABLE_NV` dynamic state enabled, and the current value of `rasterizerDiscardEnable` is `VK_FALSE`, then vkCmdSetShadingRateImageEnableNV must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawMeshTasksIndirectCountNV-pipelineFragmentShadingRate-09238
  If the `pipelineFragmentShadingRate` feature is enabled, a shader object is bound to the `VK_SHADER_STAGE_FRAGMENT_BIT` stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_FRAGMENT_SHADING_RATE_KHR` dynamic state enabled, and the current value of `rasterizerDiscardEnable` is `VK_FALSE`, then vkCmdSetFragmentShadingRateKHR must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawMeshTasksIndirectCountNV-None-07648
  If the `representativeFragmentTest` feature is enabled, a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_REPRESENTATIVE_FRAGMENT_TEST_ENABLE_NV` dynamic state enabled, and the current value of `rasterizerDiscardEnable` is `VK_FALSE`, then vkCmdSetRepresentativeFragmentTestEnableNV must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawMeshTasksIndirectCountNV-None-07649
  If the `coverageReductionMode` feature is enabled, a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_COVERAGE_REDUCTION_MODE_NV` dynamic state enabled, and the current value of `rasterizerDiscardEnable` is `VK_FALSE`, then vkCmdSetCoverageReductionModeNV must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawMeshTasksIndirectCountNV-pColorBlendEnables-07470
  If the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_COLOR_BLEND_ENABLE_EXT` state enabled and the last call to vkCmdSetColorBlendEnableEXT set `pColorBlendEnables` for any attachment to `VK_TRUE`, then for those attachments in the subpass the corresponding image view’s format features must contain `VK_FORMAT_FEATURE_COLOR_ATTACHMENT_BLEND_BIT`

- VUID-vkCmdDrawMeshTasksIndirectCountNV-rasterizationSamples-07471
  If the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_RASTERIZATION_SAMPLES_EXT` state enabled, and the current subpass does not use any color and/or depth/stencil attachments, then the `rasterizationSamples` in the last call to vkCmdSetRasterizationSamplesEXT must follow the rules for a zero-attachment subpass

- VUID-vkCmdDrawMeshTasksIndirectCountNV-samples-07472
  If the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_SAMPLE_MASK_EXT` state enabled and the `VK_DYNAMIC_STATE_RASTERIZATION_SAMPLES_EXT` state disabled, then the `samples` parameter in the last call to vkCmdSetSampleMaskEXT must be greater or equal to the VkPipelineMultisampleStateCreateInfo::`rasterizationSamples` parameter used to create the bound graphics pipeline

- VUID-vkCmdDrawMeshTasksIndirectCountNV-samples-07473
  If the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_SAMPLE_MASK_EXT` state and `VK_DYNAMIC_STATE_RASTERIZATION_SAMPLES_EXT` states enabled, then the `samples` parameter in the last call to vkCmdSetSampleMaskEXT must be greater or equal to the `rasterizationSamples` parameter in the last call to vkCmdSetRasterizationSamplesEXT

- VUID-vkCmdDrawMeshTasksIndirectCountNV-rasterizationSamples-07474
  If the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_RASTERIZATION_SAMPLES_EXT` state enabled, and the `multisampledRenderToSingleSampled` feature is not enabled, and neither the `VK_AMD_mixed_attachment_samples` nor the `VK_NV_framebuffer_mixed_samples` extensions are enabled, then the `rasterizationSamples` in the last call to vkCmdSetRasterizationSamplesEXT must be the same as the current subpass color and/or depth/stencil attachments

- VUID-vkCmdDrawMeshTasksIndirectCountNV-None-09211
  If the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_RASTERIZATION_SAMPLES_EXT` state enabled, or a shader object is bound to any graphics stage, and the current render pass instance includes a VkMultisampledRenderToSingleSampledInfoEXT structure with `multisampledRenderToSingleSampledEnable` equal to `VK_TRUE`, then the `rasterizationSamples` in the last call to vkCmdSetRasterizationSamplesEXT must be the same as the `rasterizationSamples` member of that structure

- VUID-vkCmdDrawMeshTasksIndirectCountNV-firstAttachment-07476
  If the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_COLOR_BLEND_ENABLE_EXT` dynamic state enabled then vkCmdSetColorBlendEnableEXT must have been called in the current command buffer prior to this drawing command, and the attachments specified by the `firstAttachment` and `attachmentCount` parameters of `vkCmdSetColorBlendEnableEXT` calls must specify an enable for all active color attachments in the current subpass

- VUID-vkCmdDrawMeshTasksIndirectCountNV-rasterizerDiscardEnable-09417
  If a shader object is bound to the `VK_SHADER_STAGE_FRAGMENT_BIT` stage, and the most recent call to vkCmdSetRasterizerDiscardEnable in the current command buffer set `rasterizerDiscardEnable` to `VK_FALSE`, then vkCmdSetColorBlendEnableEXT must have been called in the current command buffer prior to this drawing command, and the attachments specified by the `firstAttachment` and `attachmentCount` parameters of `vkCmdSetColorBlendEnableEXT` calls must specify an enable for all active color attachments in the current subpass

- VUID-vkCmdDrawMeshTasksIndirectCountNV-firstAttachment-07477
  If the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_COLOR_BLEND_EQUATION_EXT` dynamic state enabled then vkCmdSetColorBlendEquationEXT must have been called in the current command buffer prior to this drawing command, and the attachments specified by the `firstAttachment` and `attachmentCount` parameters of `vkCmdSetColorBlendEquationEXT` calls must specify the blend equations for all active color attachments in the current subpass where blending is enabled

- VUID-vkCmdDrawMeshTasksIndirectCountNV-rasterizerDiscardEnable-09418
  If a shader object is bound to the `VK_SHADER_STAGE_FRAGMENT_BIT` stage, and both the most recent call to vkCmdSetRasterizerDiscardEnable in the current command buffer set `rasterizerDiscardEnable` to `VK_FALSE` and there are color attachments bound, then vkCmdSetColorBlendEquationEXT must have been called in the current command buffer prior to this drawing command, and the attachments specified by the `firstAttachment` and `attachmentCount` parameters of `vkCmdSetColorBlendEquationEXT` calls must specify the blend equations for all active color attachments in the current subpass where blending is enabled

- VUID-vkCmdDrawMeshTasksIndirectCountNV-firstAttachment-07478
  If the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_COLOR_WRITE_MASK_EXT` dynamic state enabled then vkCmdSetColorWriteMaskEXT must have been called in the current command buffer prior to this drawing command, and the attachments specified by the `firstAttachment` and `attachmentCount` parameters of `vkCmdSetColorWriteMaskEXT` calls must specify the color write mask for all active color attachments in the current subpass

- VUID-vkCmdDrawMeshTasksIndirectCountNV-rasterizerDiscardEnable-09419
  If a shader object is bound to the `VK_SHADER_STAGE_FRAGMENT_BIT` stage, and the most recent call to vkCmdSetRasterizerDiscardEnable in the current command buffer set `rasterizerDiscardEnable` to `VK_FALSE`, then vkCmdSetColorWriteMaskEXT must have been called in the current command buffer prior to this drawing command, and the attachments specified by the `firstAttachment` and `attachmentCount` parameters of `vkCmdSetColorWriteMaskEXT` calls must specify the color write mask for all active color attachments in the current subpass

- VUID-vkCmdDrawMeshTasksIndirectCountNV-firstAttachment-07479
  If the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_COLOR_BLEND_ADVANCED_EXT` dynamic state enabled then vkCmdSetColorBlendAdvancedEXT must have been called in the current command buffer prior to this drawing command, and the attachments specified by the `firstAttachment` and `attachmentCount` parameters of `vkCmdSetColorBlendAdvancedEXT` calls must specify the advanced blend equations for all active color attachments in the current subpass where blending is enabled

- VUID-vkCmdDrawMeshTasksIndirectCountNV-advancedBlendMaxColorAttachments-07480
  If the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_COLOR_BLEND_ADVANCED_EXT` and `VK_DYNAMIC_STATE_COLOR_BLEND_ENABLE_EXT` dynamic states enabled and the last calls to vkCmdSetColorBlendEnableEXT and vkCmdSetColorBlendAdvancedEXT have enabled advanced blending, then the number of active color attachments in the current subpass must not exceed `advancedBlendMaxColorAttachments`

- VUID-vkCmdDrawMeshTasksIndirectCountNV-primitivesGeneratedQueryWithNonZeroStreams-07481
  If the `primitivesGeneratedQueryWithNonZeroStreams` feature is not enabled and the `VK_QUERY_TYPE_PRIMITIVES_GENERATED_EXT` query is active, and the bound graphics pipeline was created with `VK_DYNAMIC_STATE_RASTERIZATION_STREAM_EXT` state enabled, the last call to vkCmdSetRasterizationStreamEXT must have set the `rasterizationStream` to zero

- VUID-vkCmdDrawMeshTasksIndirectCountNV-sampleLocationsPerPixel-07482
  If the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_SAMPLE_LOCATIONS_EXT` state enabled and the `VK_DYNAMIC_STATE_RASTERIZATION_SAMPLES_EXT` state disabled, and the current value of `sampleLocationsEnable` is `VK_TRUE`, then the `sampleLocationsPerPixel` member of `pSampleLocationsInfo` in the last call to vkCmdSetSampleLocationsEXT must equal the `rasterizationSamples` member of the VkPipelineMultisampleStateCreateInfo structure the bound graphics pipeline has been created with

- VUID-vkCmdDrawMeshTasksIndirectCountNV-sampleLocationsPerPixel-07483
  If the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_SAMPLE_LOCATIONS_EXT` state enabled and the `VK_DYNAMIC_STATE_RASTERIZATION_SAMPLES_EXT` state enabled, and the current value of `sampleLocationsEnable` is `VK_TRUE`, then the `sampleLocationsPerPixel` member of `pSampleLocationsInfo` in the last call to vkCmdSetSampleLocationsEXT must equal the `rasterizationSamples` parameter of the last call to vkCmdSetRasterizationSamplesEXT

- VUID-vkCmdDrawMeshTasksIndirectCountNV-sampleLocationsEnable-07484
  If a shader object is bound to the `VK_SHADER_STAGE_FRAGMENT_BIT` stage, or the bound graphics pipeline was created with the `VK_DYNAMIC_STATE_SAMPLE_LOCATIONS_ENABLE_EXT` state enabled, and `sampleLocationsEnable` was `VK_TRUE` in the last call to vkCmdSetSampleLocationsEnableEXT, and the current subpass has a depth/stencil attachment, then that attachment must have been created with the `VK_IMAGE_CREATE_SAMPLE_LOCATIONS_COMPATIBLE_DEPTH_BIT_EXT` bit set

- VUID-vkCmdDrawMeshTasksIndirectCountNV-sampleLocationsEnable-07485
  If a shader object is bound to the `VK_SHADER_STAGE_FRAGMENT_BIT` stage, or the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_SAMPLE_LOCATIONS_EXT` state enabled and the `VK_DYNAMIC_STATE_SAMPLE_LOCATIONS_ENABLE_EXT` state enabled, and if `sampleLocationsEnable` was `VK_TRUE` in the last call to vkCmdSetSampleLocationsEnableEXT, then the `sampleLocationsInfo.maxSampleLocationGridSize.width` in the last call to vkCmdSetSampleLocationsEXT must evenly divide VkMultisamplePropertiesEXT::`maxSampleLocationGridSize.width` as returned by vkGetPhysicalDeviceMultisamplePropertiesEXT with a `samples` parameter equaling `rasterizationSamples`

- VUID-vkCmdDrawMeshTasksIndirectCountNV-sampleLocationsEnable-07486
  If a shader object is bound to the `VK_SHADER_STAGE_FRAGMENT_BIT` stage, or the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_SAMPLE_LOCATIONS_EXT` state enabled and the `VK_DYNAMIC_STATE_SAMPLE_LOCATIONS_ENABLE_EXT` state enabled, and if `sampleLocationsEnable` was `VK_TRUE` in the last call to vkCmdSetSampleLocationsEnableEXT, then the `sampleLocationsInfo.maxSampleLocationGridSize.height` in the last call to vkCmdSetSampleLocationsEXT must evenly divide VkMultisamplePropertiesEXT::`maxSampleLocationGridSize.height` as returned by vkGetPhysicalDeviceMultisamplePropertiesEXT with a `samples` parameter equaling `rasterizationSamples`

- VUID-vkCmdDrawMeshTasksIndirectCountNV-sampleLocationsEnable-07487
  If a shader object is bound to the `VK_SHADER_STAGE_FRAGMENT_BIT` stage, or the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_SAMPLE_LOCATIONS_ENABLE_EXT` state enabled, and if `sampleLocationsEnable` was `VK_TRUE` in the last call to vkCmdSetSampleLocationsEnableEXT, the fragment shader code must not statically use the extended instruction `InterpolateAtSample`

- VUID-vkCmdDrawMeshTasksIndirectCountNV-sampleLocationsEnable-07936
  If the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_SAMPLE_LOCATIONS_EXT` state disabled and the `VK_DYNAMIC_STATE_RASTERIZATION_SAMPLES_EXT` state enabled, and the current value of `sampleLocationsEnable` is `VK_TRUE`, then `sampleLocationsInfo.sampleLocationGridSize.width` must evenly divide VkMultisamplePropertiesEXT::`maxSampleLocationGridSize.width` as returned by vkGetPhysicalDeviceMultisamplePropertiesEXT with a `samples` parameter equaling the value of `rasterizationSamples` in the last call to vkCmdSetRasterizationSamplesEXT

- VUID-vkCmdDrawMeshTasksIndirectCountNV-sampleLocationsEnable-07937
  If the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_SAMPLE_LOCATIONS_EXT` state disabled and the `VK_DYNAMIC_STATE_RASTERIZATION_SAMPLES_EXT` state enabled, and the current value of `sampleLocationsEnable` is `VK_TRUE`, then `sampleLocationsInfo.sampleLocationGridSize.height` must evenly divide VkMultisamplePropertiesEXT::`maxSampleLocationGridSize.height` as returned by vkGetPhysicalDeviceMultisamplePropertiesEXT with a `samples` parameter equaling the value of `rasterizationSamples` in the last call to vkCmdSetRasterizationSamplesEXT

- VUID-vkCmdDrawMeshTasksIndirectCountNV-sampleLocationsEnable-07938
  If the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_SAMPLE_LOCATIONS_EXT` state disabled and the `VK_DYNAMIC_STATE_RASTERIZATION_SAMPLES_EXT` state enabled, and the current value of `sampleLocationsEnable` is `VK_TRUE`, then `sampleLocationsInfo.sampleLocationsPerPixel` must equal `rasterizationSamples` in the last call to vkCmdSetRasterizationSamplesEXT

- VUID-vkCmdDrawMeshTasksIndirectCountNV-coverageModulationTableEnable-07488
  If a shader object is bound to any graphics stage or the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_COVERAGE_MODULATION_TABLE_ENABLE_NV` state enabled, and the last call to vkCmdSetCoverageModulationTableEnableNV set `coverageModulationTableEnable` to `VK_TRUE`, then the `coverageModulationTableCount` parameter in the last call to vkCmdSetCoverageModulationTableNV must equal the current `rasterizationSamples` divided by the number of color samples in the current subpass

- VUID-vkCmdDrawMeshTasksIndirectCountNV-rasterizationSamples-07489
  If the `VK_NV_framebuffer_mixed_samples` extension is enabled, and if current subpass has a depth/stencil attachment and depth test, stencil test, or depth bounds test are enabled in the bound pipeline, then the current `rasterizationSamples` must be the same as the sample count of the depth/stencil attachment

- VUID-vkCmdDrawMeshTasksIndirectCountNV-coverageToColorEnable-07490
  If the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_COVERAGE_TO_COLOR_ENABLE_NV` state enabled and the last call to vkCmdSetCoverageToColorEnableNV set the `coverageToColorEnable` to `VK_TRUE`, then the current subpass must have a color attachment at the location selected by the last call to vkCmdSetCoverageToColorLocationNV `coverageToColorLocation`, with a VkFormat of `VK_FORMAT_R8_UINT`, `VK_FORMAT_R8_SINT`, `VK_FORMAT_R16_UINT`, `VK_FORMAT_R16_SINT`, `VK_FORMAT_R32_UINT`, or `VK_FORMAT_R32_SINT`

- VUID-vkCmdDrawMeshTasksIndirectCountNV-rasterizerDiscardEnable-09420
  If the `VK_NV_fragment_coverage_to_color` extension is enabled, and a shader object is bound to the `VK_SHADER_STAGE_FRAGMENT_BIT` stage, and the most recent call to vkCmdSetRasterizerDiscardEnable in the current command buffer set `rasterizerDiscardEnable` to `VK_FALSE`, and the last call to vkCmdSetCoverageToColorEnableNV set the `coverageToColorEnable` to `VK_TRUE`, then the current subpass must have a color attachment at the location selected by the last call to vkCmdSetCoverageToColorLocationNV `coverageToColorLocation`, with a VkFormat of `VK_FORMAT_R8_UINT`, `VK_FORMAT_R8_SINT`, `VK_FORMAT_R16_UINT`, `VK_FORMAT_R16_SINT`, `VK_FORMAT_R32_UINT`, or `VK_FORMAT_R32_SINT`

- VUID-vkCmdDrawMeshTasksIndirectCountNV-coverageReductionMode-07491
  If the `coverageReductionMode` feature is enabled, a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_COVERAGE_REDUCTION_MODE_NV` or `VK_DYNAMIC_STATE_RASTERIZATION_SAMPLES_EXT` dynamic states enabled, then the current values of `coverageReductionMode`, `rasterizationSamples`, the sample counts for the color and depth/stencil attachments (if the subpass has them) must be a valid combination returned by vkGetPhysicalDeviceSupportedFramebufferMixedSamplesCombinationsNV

- VUID-vkCmdDrawMeshTasksIndirectCountNV-viewportCount-07492
  If the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_VIEWPORT_WITH_COUNT` dynamic state enabled, but not the `VK_DYNAMIC_STATE_VIEWPORT_SWIZZLE_NV` dynamic state enabled, then the bound graphics pipeline must have been created with VkPipelineViewportSwizzleStateCreateInfoNV::`viewportCount` greater or equal to the `viewportCount` parameter in the last call to vkCmdSetViewportWithCount

- VUID-vkCmdDrawMeshTasksIndirectCountNV-viewportCount-07493
  If the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_VIEWPORT_WITH_COUNT` and `VK_DYNAMIC_STATE_VIEWPORT_SWIZZLE_NV` dynamic states enabled then the `viewportCount` parameter in the last call to vkCmdSetViewportSwizzleNV must be greater than or equal to the `viewportCount` parameter in the last call to vkCmdSetViewportWithCount

- VUID-vkCmdDrawMeshTasksIndirectCountNV-viewportCount-09421
  If the `VK_NV_viewport_swizzle` extension is enabled, and a shader object is bound to any graphics stage, then the `viewportCount` parameter in the last call to vkCmdSetViewportSwizzleNV must be greater than or equal to the `viewportCount` parameter in the last call to vkCmdSetViewportWithCount

- VUID-vkCmdDrawMeshTasksIndirectCountNV-rasterizationSamples-07494
  If the `VK_NV_framebuffer_mixed_samples` extension is enabled, and the `coverageReductionMode` feature is not enabled, or the current value of `coverageReductionMode` is not `VK_COVERAGE_REDUCTION_MODE_TRUNCATE_NV`, and the current value of `rasterizationSamples` is greater than sample count of the color attachment, then sample shading must be disabled

- VUID-vkCmdDrawMeshTasksIndirectCountNV-stippledLineEnable-07495
  If the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_LINE_STIPPLE_ENABLE_EXT` or `VK_DYNAMIC_STATE_LINE_RASTERIZATION_MODE_EXT` dynamic states enabled, and if the current `stippledLineEnable` state is `VK_TRUE` and the current `lineRasterizationMode` state is `VK_LINE_RASTERIZATION_MODE_RECTANGULAR`, then the `stippledRectangularLines` feature must be enabled

- VUID-vkCmdDrawMeshTasksIndirectCountNV-stippledLineEnable-07496
  If the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_LINE_STIPPLE_ENABLE_EXT` or `VK_DYNAMIC_STATE_LINE_RASTERIZATION_MODE_EXT` dynamic states enabled, and if the current `stippledLineEnable` state is `VK_TRUE` and the current `lineRasterizationMode` state is `VK_LINE_RASTERIZATION_MODE_BRESENHAM`, then the `stippledBresenhamLines` feature must be enabled

- VUID-vkCmdDrawMeshTasksIndirectCountNV-stippledLineEnable-07497
  If the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_LINE_STIPPLE_ENABLE_EXT` or `VK_DYNAMIC_STATE_LINE_RASTERIZATION_MODE_EXT` dynamic states enabled, and if the current `stippledLineEnable` state is `VK_TRUE` and the current `lineRasterizationMode` state is `VK_LINE_RASTERIZATION_MODE_RECTANGULAR_SMOOTH`, then the `stippledSmoothLines` feature must be enabled

- VUID-vkCmdDrawMeshTasksIndirectCountNV-stippledLineEnable-07498
  If the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_LINE_STIPPLE_ENABLE_EXT` or `VK_DYNAMIC_STATE_LINE_RASTERIZATION_MODE_EXT` dynamic states enabled, and if the current `stippledLineEnable` state is `VK_TRUE` and the current `lineRasterizationMode` state is `VK_LINE_RASTERIZATION_MODE_DEFAULT`, then the `stippledRectangularLines` feature must be enabled and VkPhysicalDeviceLimits::`strictLines` must be `VK_TRUE`

- VUID-vkCmdDrawMeshTasksIndirectCountNV-conservativePointAndLineRasterization-07499
  If the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_CONSERVATIVE_RASTERIZATION_MODE_EXT` dynamic state enabled, `conservativePointAndLineRasterization` is not supported, and the effective primitive topology output by the last pre-rasterization shader stage is a line or point, then the `conservativeRasterizationMode` set by the last call to vkCmdSetConservativeRasterizationModeEXT must be `VK_CONSERVATIVE_RASTERIZATION_MODE_DISABLED_EXT`

- VUID-vkCmdDrawMeshTasksIndirectCountNV-stage-07073
  If the bound pipeline was created with the VkPipelineShaderStageCreateInfo::`stage` member of an element of VkGraphicsPipelineCreateInfo::`pStages` set to `VK_SHADER_STAGE_VERTEX_BIT`, `VK_SHADER_STAGE_TESSELLATION_CONTROL_BIT`, `VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT` or `VK_SHADER_STAGE_GEOMETRY_BIT`, then Mesh Shader Queries must not be active

- VUID-vkCmdDrawMeshTasksIndirectCountNV-None-08877
  If a shader object is bound to the `VK_SHADER_STAGE_FRAGMENT_BIT` stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_ATTACHMENT_FEEDBACK_LOOP_ENABLE_EXT` dynamic state enabled, and the current value of `rasterizerDiscardEnable` is `VK_FALSE`, then vkCmdSetAttachmentFeedbackLoopEnableEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawMeshTasksIndirectCountNV-None-07850
  If dynamic state was inherited from VkCommandBufferInheritanceViewportScissorInfoNV, it must be set in the current command buffer prior to this drawing command

- VUID-vkCmdDrawMeshTasksIndirectCountNV-nextStage-10745
  For each shader object bound to a graphics stage, except for shader object bound to the last graphics stage in the logical pipeline, it must have been created with a `nextStage` including the corresponding bit to the shader object bound to the following graphics stage in the logical pipeline

- VUID-vkCmdDrawMeshTasksIndirectCountNV-None-08684
  If there is no bound graphics pipeline, `vkCmdBindShadersEXT` must have been called in the current command buffer with `pStages` with an element of `VK_SHADER_STAGE_VERTEX_BIT`

- VUID-vkCmdDrawMeshTasksIndirectCountNV-None-08685
  If there is no bound graphics pipeline, and the `tessellationShader` feature is enabled, `vkCmdBindShadersEXT` must have been called in the current command buffer with `pStages` with an element of `VK_SHADER_STAGE_TESSELLATION_CONTROL_BIT`

- VUID-vkCmdDrawMeshTasksIndirectCountNV-None-08686
  If there is no bound graphics pipeline, and the `tessellationShader` feature is enabled, `vkCmdBindShadersEXT` must have been called in the current command buffer with `pStages` with an element of `VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT`

- VUID-vkCmdDrawMeshTasksIndirectCountNV-None-08687
  If there is no bound graphics pipeline, and the `geometryShader` feature is enabled, `vkCmdBindShadersEXT` must have been called in the current command buffer with `pStages` with an element of `VK_SHADER_STAGE_GEOMETRY_BIT`

- VUID-vkCmdDrawMeshTasksIndirectCountNV-None-08688
  If there is no bound graphics pipeline, `vkCmdBindShadersEXT` must have been called in the current command buffer with `pStages` with an element of `VK_SHADER_STAGE_FRAGMENT_BIT`

- VUID-vkCmdDrawMeshTasksIndirectCountNV-None-08689
  If there is no bound graphics pipeline, and the `taskShader` feature is enabled, `vkCmdBindShadersEXT` must have been called in the current command buffer with `pStages` with an element of `VK_SHADER_STAGE_TASK_BIT_EXT`

- VUID-vkCmdDrawMeshTasksIndirectCountNV-None-08690
  If there is no bound graphics pipeline, and the `meshShader` feature is enabled, `vkCmdBindShadersEXT` must have been called in the current command buffer with `pStages` with an element of `VK_SHADER_STAGE_MESH_BIT_EXT`

- VUID-vkCmdDrawMeshTasksIndirectCountNV-None-08693
  If there is no bound graphics pipeline, and at least one of the `taskShader` and `meshShader` features is enabled, one of the `VK_SHADER_STAGE_VERTEX_BIT` or `VK_SHADER_STAGE_MESH_BIT_EXT` stages must have a valid `VkShaderEXT` bound, and the other must have no `VkShaderEXT` bound

- VUID-vkCmdDrawMeshTasksIndirectCountNV-None-08696
  If there is no bound graphics pipeline, and a valid `VkShaderEXT` is bound to the `VK_SHADER_STAGE_VERTEX_BIT` stage, there must be no `VkShaderEXT` bound to either the `VK_SHADER_STAGE_TASK_BIT_EXT` stage or the `VK_SHADER_STAGE_MESH_BIT_EXT` stage

- VUID-vkCmdDrawMeshTasksIndirectCountNV-None-08698
  If any graphics shader is bound which was created with the `VK_SHADER_CREATE_LINK_STAGE_BIT_EXT` flag, then all shaders created with the `VK_SHADER_CREATE_LINK_STAGE_BIT_EXT` flag in the same vkCreateShadersEXT call must also be bound

- VUID-vkCmdDrawMeshTasksIndirectCountNV-None-08699
  If any graphics shader is bound which was created with the `VK_SHADER_CREATE_LINK_STAGE_BIT_EXT` flag, any stages in between stages whose shaders which did not create a shader with the `VK_SHADER_CREATE_LINK_STAGE_BIT_EXT` flag as part of the same vkCreateShadersEXT call must not have any `VkShaderEXT` bound

- VUID-vkCmdDrawMeshTasksIndirectCountNV-None-08878
  All bound graphics shader objects must have been created with identical or identically defined push constant ranges

- VUID-vkCmdDrawMeshTasksIndirectCountNV-None-08879
  All bound graphics shader objects must have been created with identical or identically defined arrays of descriptor set layouts

- VUID-vkCmdDrawMeshTasksIndirectCountNV-colorAttachmentCount-09372
  If the current render pass instance was begun with vkCmdBeginRendering and a VkRenderingInfo::`colorAttachmentCount` equal to `1`, a color attachment with a resolve mode of `VK_RESOLVE_MODE_EXTERNAL_FORMAT_DOWNSAMPLE_BIT_ANDROID`, and a fragment shader is bound, it must not declare the `DepthReplacing` or `StencilRefReplacingEXT` execution modes

- VUID-vkCmdDrawMeshTasksIndirectCountNV-pDynamicStates-08715
  If the bound graphics pipeline state includes a fragment shader stage, was created with `VK_DYNAMIC_STATE_DEPTH_WRITE_ENABLE` set in VkPipelineDynamicStateCreateInfo::`pDynamicStates`, and the fragment shader declares the `EarlyFragmentTests` execution mode and uses `OpDepthAttachmentReadEXT`, the `depthWriteEnable` parameter in the last call to vkCmdSetDepthWriteEnable must be `VK_FALSE`

- VUID-vkCmdDrawMeshTasksIndirectCountNV-pDynamicStates-08716
  If the bound graphics pipeline state includes a fragment shader stage, was created with `VK_DYNAMIC_STATE_STENCIL_WRITE_MASK` set in VkPipelineDynamicStateCreateInfo::`pDynamicStates`, and the fragment shader declares the `EarlyFragmentTests` execution mode and uses `OpStencilAttachmentReadEXT`, the `writeMask` parameter in the last call to vkCmdSetStencilWriteMask must be `0`

- VUID-vkCmdDrawMeshTasksIndirectCountNV-None-09116
  If a shader object is bound to any graphics stage or the bound graphics pipeline was created with `VK_DYNAMIC_STATE_COLOR_WRITE_MASK_EXT`, and the format of any color attachment is `VK_FORMAT_E5B9G9R9_UFLOAT_PACK32`, the corresponding element of the `pColorWriteMasks` parameter of vkCmdSetColorWriteMaskEXT must either include all of `VK_COLOR_COMPONENT_R_BIT`, `VK_COLOR_COMPONENT_G_BIT`, and `VK_COLOR_COMPONENT_B_BIT`, or none of them

- VUID-vkCmdDrawMeshTasksIndirectCountNV-maxFragmentDualSrcAttachments-09239
  If blending is enabled for any attachment where either the source or destination blend factors for that attachment use the secondary color input, the maximum value of `Location` for any output attachment statically used in the `Fragment` `Execution` `Model` executed by this command must be less than `maxFragmentDualSrcAttachments`

- VUID-vkCmdDrawMeshTasksIndirectCountNV-None-09548
  If the current render pass was begun with vkCmdBeginRendering, and there is no shader object bound to any graphics stage, the value of each element of VkRenderingAttachmentLocationInfo::`pColorAttachmentLocations` set by vkCmdSetRenderingAttachmentLocations must match the value set for the corresponding element in the bound pipeline

- VUID-vkCmdDrawMeshTasksIndirectCountNV-None-09549
  If the current render pass was begun with vkCmdBeginRendering, and there is no shader object bound to any graphics stage, input attachment index mappings in the bound pipeline must match those set for the current render pass instance via VkRenderingInputAttachmentIndexInfo

- VUID-vkCmdDrawMeshTasksIndirectCountNV-None-09642
  If the current render pass was begun with vkCmdBeginRendering with the `VK_RENDERING_ENABLE_LEGACY_DITHERING_BIT_EXT` flag, the bound graphics pipeline must have been created with `VK_PIPELINE_CREATE_2_ENABLE_LEGACY_DITHERING_BIT_EXT`

- VUID-vkCmdDrawMeshTasksIndirectCountNV-None-09643
  If the bound graphics pipeline was created with `VK_PIPELINE_CREATE_2_ENABLE_LEGACY_DITHERING_BIT_EXT`, the current render pass must have begun with vkCmdBeginRendering with the `VK_RENDERING_ENABLE_LEGACY_DITHERING_BIT_EXT` flag

- VUID-vkCmdDrawMeshTasksIndirectCountNV-None-10677
  If the per-tile execution model is enabled, the tileShadingPerTileDraw feature must be enabled

- VUID-vkCmdDrawMeshTasksIndirectCountNV-None-10772
  If a shader object is bound to any graphics stage, multiview functionality must not be enabled in the current render pass

- VUID-vkCmdDrawMeshTasksIndirectCountNV-stage-06480
  The bound graphics pipeline must not have been created with the VkPipelineShaderStageCreateInfo::`stage` member of any element of VkGraphicsPipelineCreateInfo::`pStages` set to `VK_SHADER_STAGE_VERTEX_BIT`, `VK_SHADER_STAGE_TESSELLATION_CONTROL_BIT`, `VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT` or `VK_SHADER_STAGE_GEOMETRY_BIT`

- VUID-vkCmdDrawMeshTasksIndirectCountNV-pStages-10680
  If there is no bound graphics pipeline, `vkCmdBindShadersEXT` must not have last bound the `pStages` element of `VK_SHADER_STAGE_VERTEX_BIT`, `VK_SHADER_STAGE_TESSELLATION_CONTROL_BIT`, `VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT` or `VK_SHADER_STAGE_GEOMETRY_BIT` with a valid shader object other than VK_NULL_HANDLE

- VUID-vkCmdDrawMeshTasksIndirectCountNV-None-07074
  Transform Feedback Queries must not be active

- VUID-vkCmdDrawMeshTasksIndirectCountNV-None-07075
  Primitives Generated Queries must not be active

- VUID-vkCmdDrawMeshTasksIndirectCountNV-pipelineStatistics-07076
  The `pipelineStatistics` member used to create any active Pipeline Statistics Query must not contain `VK_QUERY_PIPELINE_STATISTIC_INPUT_ASSEMBLY_VERTICES_BIT`, `VK_QUERY_PIPELINE_STATISTIC_INPUT_ASSEMBLY_PRIMITIVES_BIT`, `VK_QUERY_PIPELINE_STATISTIC_VERTEX_SHADER_INVOCATIONS_BIT`, `VK_QUERY_PIPELINE_STATISTIC_GEOMETRY_SHADER_INVOCATIONS_BIT`, `VK_QUERY_PIPELINE_STATISTIC_GEOMETRY_SHADER_PRIMITIVES_BIT`, `VK_QUERY_PIPELINE_STATISTIC_CLIPPING_INVOCATIONS_BIT`, `VK_QUERY_PIPELINE_STATISTIC_CLIPPING_PRIMITIVES_BIT`, `VK_QUERY_PIPELINE_STATISTIC_TESSELLATION_CONTROL_SHADER_PATCHES_BIT`, or `VK_QUERY_PIPELINE_STATISTIC_TESSELLATION_EVALUATION_SHADER_INVOCATIONS_BIT`

- VUID-vkCmdDrawMeshTasksIndirectCountNV-None-08694
  If there is no bound graphics pipeline, and both the `taskShader` and `meshShader` features are enabled, and a valid `VkShaderEXT` is bound the to the `VK_SHADER_STAGE_MESH_BIT_EXT` stage, and that `VkShaderEXT` was created without the `VK_SHADER_CREATE_NO_TASK_SHADER_BIT_EXT` flag, a valid `VkShaderEXT` must be bound to the `VK_SHADER_STAGE_TASK_BIT_EXT` stage

- VUID-vkCmdDrawMeshTasksIndirectCountNV-None-08695
  If there is no bound graphics pipeline, and both the `taskShader` and `meshShader` features are enabled, and a valid `VkShaderEXT` is bound the to the `VK_SHADER_STAGE_MESH_BIT_EXT` stage, and that `VkShaderEXT` was created with the `VK_SHADER_CREATE_NO_TASK_SHADER_BIT_EXT` flag, there must be no `VkShaderEXT` bound to the `VK_SHADER_STAGE_TASK_BIT_EXT` stage

- VUID-vkCmdDrawMeshTasksIndirectCountNV-buffer-02708
  If `buffer` is non-sparse then it must be bound completely and contiguously to a single `VkDeviceMemory` object

- VUID-vkCmdDrawMeshTasksIndirectCountNV-buffer-02709
  `buffer` must have been created with the `VK_BUFFER_USAGE_INDIRECT_BUFFER_BIT` bit set

- VUID-vkCmdDrawMeshTasksIndirectCountNV-offset-02710
  `offset` must be a multiple of `4`

- VUID-vkCmdDrawMeshTasksIndirectCountNV-commandBuffer-02711
  `commandBuffer` must not be a protected command buffer

- VUID-vkCmdDrawMeshTasksIndirectCountNV-countBuffer-02714
  If `countBuffer` is non-sparse then it must be bound completely and contiguously to a single `VkDeviceMemory` object

- VUID-vkCmdDrawMeshTasksIndirectCountNV-countBuffer-02715
  `countBuffer` must have been created with the `VK_BUFFER_USAGE_INDIRECT_BUFFER_BIT` bit set

- VUID-vkCmdDrawMeshTasksIndirectCountNV-countBufferOffset-02716
  `countBufferOffset` must be a multiple of `4`

- VUID-vkCmdDrawMeshTasksIndirectCountNV-countBuffer-02717
  The count stored in `countBuffer` must be less than or equal to `VkPhysicalDeviceLimits`::`maxDrawIndirectCount`

- VUID-vkCmdDrawMeshTasksIndirectCountNV-countBufferOffset-04129
  (`countBufferOffset` + `sizeof`(uint32_t)) must be less than or equal to the size of `countBuffer`

- VUID-vkCmdDrawMeshTasksIndirectCountNV-None-04445
  If the `drawIndirectCount` feature is not enabled this function must not be used

- VUID-vkCmdDrawMeshTasksIndirectCountNV-stride-02182
  `stride` must be a multiple of `4` and must be greater than or equal to `sizeof`(`VkDrawMeshTasksIndirectCommandNV`)

- VUID-vkCmdDrawMeshTasksIndirectCountNV-maxDrawCount-02183
  If `maxDrawCount` is greater than or equal to `1`, (`stride` × (`maxDrawCount` - 1) + `offset` + `sizeof`(`VkDrawMeshTasksIndirectCommandNV`)) must be less than or equal to the size of `buffer`

- VUID-vkCmdDrawMeshTasksIndirectCountNV-MeshNV-07082
  The current pipeline bound to `VK_PIPELINE_BIND_POINT_GRAPHICS` must contain a shader stage using the `MeshNV` `Execution` `Model`

Valid Usage (Implicit)

- VUID-vkCmdDrawMeshTasksIndirectCountNV-commandBuffer-parameter
  `commandBuffer` must be a valid VkCommandBuffer handle

- VUID-vkCmdDrawMeshTasksIndirectCountNV-buffer-parameter
  `buffer` must be a valid VkBuffer handle

- VUID-vkCmdDrawMeshTasksIndirectCountNV-countBuffer-parameter
  `countBuffer` must be a valid VkBuffer handle

- VUID-vkCmdDrawMeshTasksIndirectCountNV-commandBuffer-recording
  `commandBuffer` must be in the recording state

- VUID-vkCmdDrawMeshTasksIndirectCountNV-commandBuffer-cmdpool
  The `VkCommandPool` that `commandBuffer` was allocated from must support graphics operations

- VUID-vkCmdDrawMeshTasksIndirectCountNV-renderpass
  This command must only be called inside of a render pass instance

- VUID-vkCmdDrawMeshTasksIndirectCountNV-videocoding
  This command must only be called outside of a video coding scope

- VUID-vkCmdDrawMeshTasksIndirectCountNV-commonparent
  Each of `buffer`, `commandBuffer`, and `countBuffer` must have been created, allocated, or retrieved from the same VkDevice

Host Synchronization

- Host access to `commandBuffer` must be externally synchronized

- Host access to the `VkCommandPool` that `commandBuffer` was allocated from must be externally synchronized

Command Properties

Command Buffer Levels | Render Pass Scope | Video Coding Scope | Supported Queue Types | Command Type
--- | --- | --- | --- | ---
Primary Secondary | Inside | Outside | Graphics | Action

To record a mesh tasks drawing command, call:

    // Provided by VK_EXT_mesh_shader
    void vkCmdDrawMeshTasksEXT(
        VkCommandBuffer                             commandBuffer,
        uint32_t                                    groupCountX,
        uint32_t                                    groupCountY,
        uint32_t                                    groupCountZ);

- `commandBuffer` is the command buffer into which the command will be recorded.

- `groupCountX` is the number of local workgroups to dispatch in the X dimension.

- `groupCountY` is the number of local workgroups to dispatch in the Y dimension.

- `groupCountZ` is the number of local workgroups to dispatch in the Z dimension.

When the command is executed, a global workgroup consisting of `groupCountX` × `groupCountY` × `groupCountZ` local workgroups is assembled.

Valid Usage

- VUID-vkCmdDrawMeshTasksEXT-magFilter-04553
  If a VkSampler created with `magFilter` or `minFilter` equal to `VK_FILTER_LINEAR`, `reductionMode` equal to `VK_SAMPLER_REDUCTION_MODE_WEIGHTED_AVERAGE`, and `compareEnable` equal to `VK_FALSE` is used to sample a VkImageView as a result of this command, then the image view’s format features must contain `VK_FORMAT_FEATURE_SAMPLED_IMAGE_FILTER_LINEAR_BIT`

- VUID-vkCmdDrawMeshTasksEXT-magFilter-09598
  If a VkSampler created with `magFilter` or `minFilter` equal to `VK_FILTER_LINEAR` and `reductionMode` equal to either `VK_SAMPLER_REDUCTION_MODE_MIN` or `VK_SAMPLER_REDUCTION_MODE_MAX` is used to sample a VkImageView as a result of this command, then the image view’s format features must contain `VK_FORMAT_FEATURE_SAMPLED_IMAGE_FILTER_MINMAX_BIT`

- VUID-vkCmdDrawMeshTasksEXT-mipmapMode-04770
  If a VkSampler created with `mipmapMode` equal to `VK_SAMPLER_MIPMAP_MODE_LINEAR`, `reductionMode` equal to `VK_SAMPLER_REDUCTION_MODE_WEIGHTED_AVERAGE`, and `compareEnable` equal to `VK_FALSE` is used to sample a VkImageView as a result of this command, then the image view’s format features must contain `VK_FORMAT_FEATURE_SAMPLED_IMAGE_FILTER_LINEAR_BIT`

- VUID-vkCmdDrawMeshTasksEXT-mipmapMode-09599
  If a VkSampler created with `mipmapMode` equal to `VK_SAMPLER_MIPMAP_MODE_LINEAR` and `reductionMode` equal to either `VK_SAMPLER_REDUCTION_MODE_MIN` or `VK_SAMPLER_REDUCTION_MODE_MAX` is used to sample a VkImageView as a result of this command, then the image view’s format features must contain `VK_FORMAT_FEATURE_SAMPLED_IMAGE_FILTER_MINMAX_BIT`

- VUID-vkCmdDrawMeshTasksEXT-unnormalizedCoordinates-09635
  If a VkSampler created with `unnormalizedCoordinates` equal to `VK_TRUE` is used to sample a VkImageView as a result of this command, then the image view’s `levelCount` and `layerCount` must be 1

- VUID-vkCmdDrawMeshTasksEXT-None-08609
  If a VkSampler created with `unnormalizedCoordinates` equal to `VK_TRUE` is used to sample a VkImageView as a result of this command, then the image view’s `viewType` must be `VK_IMAGE_VIEW_TYPE_1D` or `VK_IMAGE_VIEW_TYPE_2D`

- VUID-vkCmdDrawMeshTasksEXT-None-08610
  If a VkSampler created with `unnormalizedCoordinates` equal to `VK_TRUE` is used to sample a VkImageView as a result of this command, then the sampler must not be used with any of the SPIR-V `OpImageSample*` or `OpImageSparseSample*` instructions with `ImplicitLod`, `Dref` or `Proj` in their name

- VUID-vkCmdDrawMeshTasksEXT-None-08611
  If a VkSampler created with `unnormalizedCoordinates` equal to `VK_TRUE` is used to sample a VkImageView as a result of this command, then the sampler must not be used with any of the SPIR-V `OpImageSample*` or `OpImageSparseSample*` instructions that includes a LOD bias or any offset values

- VUID-vkCmdDrawMeshTasksEXT-None-06479
  If a VkImageView is sampled with depth comparison, the image view’s format features must contain `VK_FORMAT_FEATURE_2_SAMPLED_IMAGE_DEPTH_COMPARISON_BIT`

- VUID-vkCmdDrawMeshTasksEXT-None-02691
  If a VkImageView is accessed using atomic operations as a result of this command, then the image view’s format features must contain `VK_FORMAT_FEATURE_STORAGE_IMAGE_ATOMIC_BIT`

- VUID-vkCmdDrawMeshTasksEXT-None-07888
  If a `VK_DESCRIPTOR_TYPE_STORAGE_TEXEL_BUFFER` descriptor is accessed using atomic operations as a result of this command, then the storage texel buffer’s format features must contain `VK_FORMAT_FEATURE_STORAGE_TEXEL_BUFFER_ATOMIC_BIT`

- VUID-vkCmdDrawMeshTasksEXT-None-02692
  If a VkImageView is sampled with `VK_FILTER_CUBIC_EXT` as a result of this command, then the image view’s format features must contain `VK_FORMAT_FEATURE_SAMPLED_IMAGE_FILTER_CUBIC_BIT_EXT`

- VUID-vkCmdDrawMeshTasksEXT-None-02693
  If the VK_EXT_filter_cubic extension is not enabled and any VkImageView is sampled with `VK_FILTER_CUBIC_EXT` as a result of this command, it must not have a VkImageViewType of `VK_IMAGE_VIEW_TYPE_3D`, `VK_IMAGE_VIEW_TYPE_CUBE`, or `VK_IMAGE_VIEW_TYPE_CUBE_ARRAY`

- VUID-vkCmdDrawMeshTasksEXT-filterCubic-02694
  Any VkImageView being sampled with `VK_FILTER_CUBIC_EXT` as a result of this command must have a VkImageViewType and format that supports cubic filtering, as specified by VkFilterCubicImageViewImageFormatPropertiesEXT::`filterCubic` returned by vkGetPhysicalDeviceImageFormatProperties2

- VUID-vkCmdDrawMeshTasksEXT-filterCubicMinmax-02695
  Any VkImageView being sampled with `VK_FILTER_CUBIC_EXT` with a reduction mode of either `VK_SAMPLER_REDUCTION_MODE_MIN` or `VK_SAMPLER_REDUCTION_MODE_MAX` as a result of this command must have a VkImageViewType and format that supports cubic filtering together with minmax filtering, as specified by VkFilterCubicImageViewImageFormatPropertiesEXT::`filterCubicMinmax` returned by vkGetPhysicalDeviceImageFormatProperties2

- VUID-vkCmdDrawMeshTasksEXT-cubicRangeClamp-09212
  If the `cubicRangeClamp` feature is not enabled, then any VkImageView being sampled with `VK_FILTER_CUBIC_EXT` as a result of this command must not have a VkSamplerReductionModeCreateInfo::`reductionMode` equal to `VK_SAMPLER_REDUCTION_MODE_WEIGHTED_AVERAGE_RANGECLAMP_QCOM`

- VUID-vkCmdDrawMeshTasksEXT-reductionMode-09213
  Any VkImageView being sampled with a VkSamplerReductionModeCreateInfo::`reductionMode` equal to `VK_SAMPLER_REDUCTION_MODE_WEIGHTED_AVERAGE_RANGECLAMP_QCOM` as a result of this command must sample with `VK_FILTER_CUBIC_EXT`

- VUID-vkCmdDrawMeshTasksEXT-selectableCubicWeights-09214
  If the `selectableCubicWeights` feature is not enabled, then any VkImageView being sampled with `VK_FILTER_CUBIC_EXT` as a result of this command must have VkSamplerCubicWeightsCreateInfoQCOM::`cubicWeights` equal to `VK_CUBIC_FILTER_WEIGHTS_CATMULL_ROM_QCOM`

- VUID-vkCmdDrawMeshTasksEXT-flags-02696
  Any VkImage created with a VkImageCreateInfo::`flags` containing `VK_IMAGE_CREATE_CORNER_SAMPLED_BIT_NV` sampled as a result of this command must only be sampled using a VkSamplerAddressMode of `VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE`

- VUID-vkCmdDrawMeshTasksEXT-OpTypeImage-07027
  For any VkImageView being written as a storage image where the image format field of the `OpTypeImage` is `Unknown`, the view’s format features must contain `VK_FORMAT_FEATURE_2_STORAGE_WRITE_WITHOUT_FORMAT_BIT`

- VUID-vkCmdDrawMeshTasksEXT-OpTypeImage-07028
  For any VkImageView being read as a storage image where the image format field of the `OpTypeImage` is `Unknown`, the view’s format features must contain `VK_FORMAT_FEATURE_2_STORAGE_READ_WITHOUT_FORMAT_BIT`

- VUID-vkCmdDrawMeshTasksEXT-OpTypeImage-07029
  For any VkBufferView being written as a storage texel buffer where the image format field of the `OpTypeImage` is `Unknown`, the view’s buffer features must contain `VK_FORMAT_FEATURE_2_STORAGE_WRITE_WITHOUT_FORMAT_BIT`

- VUID-vkCmdDrawMeshTasksEXT-OpTypeImage-07030
  Any VkBufferView being read as a storage texel buffer where the image format field of the `OpTypeImage` is `Unknown` then the view’s buffer features must contain `VK_FORMAT_FEATURE_2_STORAGE_READ_WITHOUT_FORMAT_BIT`

- VUID-vkCmdDrawMeshTasksEXT-None-08600
  For each set n that is statically used by a bound shader, a descriptor set must have been bound to n at the same pipeline bind point, with a VkPipelineLayout that is compatible for set n, with the VkPipelineLayout used to create the current VkPipeline or the VkDescriptorSetLayout array used to create the current VkShaderEXT , as described in Pipeline Layout Compatibility

- VUID-vkCmdDrawMeshTasksEXT-None-08601
  For each push constant that is statically used by a bound shader, a push constant value must have been set for the same pipeline bind point, with a VkPipelineLayout that is compatible for push constants, with the VkPipelineLayout used to create the current VkPipeline or the VkDescriptorSetLayout array used to create the current VkShaderEXT , as described in Pipeline Layout Compatibility

- VUID-vkCmdDrawMeshTasksEXT-None-10068
  For each array of resources that is used by a bound shader, the indices used to access members of the array must be less than the descriptor count for the identified binding in the descriptor sets used by this command

- VUID-vkCmdDrawMeshTasksEXT-maintenance4-08602
  If the `maintenance4` feature is not enabled, then for each push constant that is statically used by a bound shader, a push constant value must have been set for the same pipeline bind point, with a VkPipelineLayout that is compatible for push constants, with the VkPipelineLayout used to create the current VkPipeline or the VkDescriptorSetLayout and VkPushConstantRange arrays used to create the current VkShaderEXT , as described in Pipeline Layout Compatibility

- VUID-vkCmdDrawMeshTasksEXT-None-08114
  Descriptors in each bound descriptor set, specified via vkCmdBindDescriptorSets, must be valid as described by descriptor validity if they are statically used by the VkPipeline bound to the pipeline bind point used by this command and the bound VkPipeline was not created with `VK_PIPELINE_CREATE_DESCRIPTOR_BUFFER_BIT_EXT`

- VUID-vkCmdDrawMeshTasksEXT-None-08115
  If the descriptors used by the VkPipeline bound to the pipeline bind point were specified via vkCmdBindDescriptorSets, the bound VkPipeline must have been created without `VK_PIPELINE_CREATE_DESCRIPTOR_BUFFER_BIT_EXT`

- VUID-vkCmdDrawMeshTasksEXT-None-08116
  Descriptors in bound descriptor buffers, specified via vkCmdSetDescriptorBufferOffsetsEXT, must be valid if they are dynamically used by the VkPipeline bound to the pipeline bind point used by this command and the bound VkPipeline was created with `VK_PIPELINE_CREATE_DESCRIPTOR_BUFFER_BIT_EXT`

- VUID-vkCmdDrawMeshTasksEXT-None-08604
  Descriptors in bound descriptor buffers, specified via vkCmdSetDescriptorBufferOffsetsEXT, must be valid if they are dynamically used by any VkShaderEXT bound to a stage corresponding to the pipeline bind point used by this command

- VUID-vkCmdDrawMeshTasksEXT-None-08117
  If the descriptors used by the VkPipeline bound to the pipeline bind point were specified via vkCmdSetDescriptorBufferOffsetsEXT, the bound VkPipeline must have been created with `VK_PIPELINE_CREATE_DESCRIPTOR_BUFFER_BIT_EXT`

- VUID-vkCmdDrawMeshTasksEXT-None-08119
  If a descriptor is dynamically used with a VkPipeline created with `VK_PIPELINE_CREATE_DESCRIPTOR_BUFFER_BIT_EXT`, the descriptor memory must be resident

- VUID-vkCmdDrawMeshTasksEXT-None-08605
  If a descriptor is dynamically used with a VkShaderEXT created with a `VkDescriptorSetLayout` that was created with `VK_DESCRIPTOR_SET_LAYOUT_CREATE_DESCRIPTOR_BUFFER_BIT_EXT`, the descriptor memory must be resident

- VUID-vkCmdDrawMeshTasksEXT-None-08606
  If the `shaderObject` feature is not enabled, a valid pipeline must be bound to the pipeline bind point used by this command

- VUID-vkCmdDrawMeshTasksEXT-None-08608
  If a pipeline is bound to the pipeline bind point used by this command, there must not have been any calls to dynamic state setting commands for any state specified statically in the VkPipeline object bound to the pipeline bind point used by this command, since that pipeline was bound

- VUID-vkCmdDrawMeshTasksEXT-uniformBuffers-06935
  If any stage of the VkPipeline object bound to the pipeline bind point used by this command accesses a uniform buffer, and that stage was created without enabling either `VK_PIPELINE_ROBUSTNESS_BUFFER_BEHAVIOR_ROBUST_BUFFER_ACCESS` or `VK_PIPELINE_ROBUSTNESS_BUFFER_BEHAVIOR_ROBUST_BUFFER_ACCESS_2` for `uniformBuffers`, and the `robustBufferAccess` feature is not enabled, that stage must not access values outside of the range of the buffer as specified in the descriptor set bound to the same pipeline bind point

- VUID-vkCmdDrawMeshTasksEXT-None-08612
  If the `robustBufferAccess` feature is not enabled, and any VkShaderEXT bound to a stage corresponding to the pipeline bind point used by this command accesses a uniform buffer, it must not access values outside of the range of the buffer as specified in the descriptor set bound to the same pipeline bind point

- VUID-vkCmdDrawMeshTasksEXT-storageBuffers-06936
  If any stage of the VkPipeline object bound to the pipeline bind point used by this command accesses a storage buffer, and that stage was created without enabling either `VK_PIPELINE_ROBUSTNESS_BUFFER_BEHAVIOR_ROBUST_BUFFER_ACCESS` or `VK_PIPELINE_ROBUSTNESS_BUFFER_BEHAVIOR_ROBUST_BUFFER_ACCESS_2` for `storageBuffers`, and the `robustBufferAccess` feature is not enabled, that stage must not access values outside of the range of the buffer as specified in the descriptor set bound to the same pipeline bind point

- VUID-vkCmdDrawMeshTasksEXT-None-08613
  If the `robustBufferAccess` feature is not enabled, and any VkShaderEXT bound to a stage corresponding to the pipeline bind point used by this command accesses a storage buffer, it must not access values outside of the range of the buffer as specified in the descriptor set bound to the same pipeline bind point

- VUID-vkCmdDrawMeshTasksEXT-commandBuffer-02707
  If `commandBuffer` is an unprotected command buffer and `protectedNoFault` is not supported, any resource accessed by bound shaders must not be a protected resource

- VUID-vkCmdDrawMeshTasksEXT-viewType-07752
  If a VkImageView is accessed as a result of this command, then the image view’s `viewType` must match the `Dim` operand of the `OpTypeImage` as described in Compatibility Between SPIR-V Image Dimensions and Vulkan ImageView Types

- VUID-vkCmdDrawMeshTasksEXT-format-07753
  If a VkImageView or VkBufferView is accessed as a result of this command, then the numeric type of the view’s `format` and the `Sampled` `Type` operand of the `OpTypeImage` must match

- VUID-vkCmdDrawMeshTasksEXT-OpImageWrite-08795
  If a VkImageView created with a format other than `VK_FORMAT_A8_UNORM` is accessed using `OpImageWrite` as a result of this command, then the `Type` of the `Texel` operand of that instruction must have at least as many components as the image view’s format

- VUID-vkCmdDrawMeshTasksEXT-OpImageWrite-08796
  If a VkImageView created with the format `VK_FORMAT_A8_UNORM` is accessed using `OpImageWrite` as a result of this command, then the `Type` of the `Texel` operand of that instruction must have four components

- VUID-vkCmdDrawMeshTasksEXT-OpImageWrite-04469
  If a VkBufferView is accessed using `OpImageWrite` as a result of this command, then the `Type` of the `Texel` operand of that instruction must have at least as many components as the buffer view’s format

- VUID-vkCmdDrawMeshTasksEXT-SampledType-04470
  If a VkImageView with a VkFormat that has a 64-bit component width is accessed as a result of this command, the `SampledType` of the `OpTypeImage` operand of that instruction must have a `Width` of 64

- VUID-vkCmdDrawMeshTasksEXT-SampledType-04471
  If a VkImageView with a VkFormat that has a component width less than 64-bit is accessed as a result of this command, the `SampledType` of the `OpTypeImage` operand of that instruction must have a `Width` of 32

- VUID-vkCmdDrawMeshTasksEXT-SampledType-04472
  If a VkBufferView with a VkFormat that has a 64-bit component width is accessed as a result of this command, the `SampledType` of the `OpTypeImage` operand of that instruction must have a `Width` of 64

- VUID-vkCmdDrawMeshTasksEXT-SampledType-04473
  If a VkBufferView with a VkFormat that has a component width less than 64-bit is accessed as a result of this command, the `SampledType` of the `OpTypeImage` operand of that instruction must have a `Width` of 32

- VUID-vkCmdDrawMeshTasksEXT-sparseImageInt64Atomics-04474
  If the `sparseImageInt64Atomics` feature is not enabled, VkImage objects created with the `VK_IMAGE_CREATE_SPARSE_RESIDENCY_BIT` flag must not be accessed by atomic instructions through an `OpTypeImage` with a `SampledType` with a `Width` of 64 by this command

- VUID-vkCmdDrawMeshTasksEXT-sparseImageInt64Atomics-04475
  If the `sparseImageInt64Atomics` feature is not enabled, VkBuffer objects created with the `VK_BUFFER_CREATE_SPARSE_RESIDENCY_BIT` flag must not be accessed by atomic instructions through an `OpTypeImage` with a `SampledType` with a `Width` of 64 by this command

- VUID-vkCmdDrawMeshTasksEXT-OpImageWeightedSampleQCOM-06971
  If `OpImageWeightedSampleQCOM` is used to sample a VkImageView as a result of this command, then the image view’s format features must contain `VK_FORMAT_FEATURE_2_WEIGHT_SAMPLED_IMAGE_BIT_QCOM`

- VUID-vkCmdDrawMeshTasksEXT-OpImageWeightedSampleQCOM-06972
  If `OpImageWeightedSampleQCOM` uses a VkImageView as a sample weight image as a result of this command, then the image view’s format features must contain `VK_FORMAT_FEATURE_2_WEIGHT_IMAGE_BIT_QCOM`

- VUID-vkCmdDrawMeshTasksEXT-OpImageBoxFilterQCOM-06973
  If `OpImageBoxFilterQCOM` is used to sample a VkImageView as a result of this command, then the image view’s format features must contain `VK_FORMAT_FEATURE_2_BOX_FILTER_SAMPLED_BIT_QCOM`

- VUID-vkCmdDrawMeshTasksEXT-OpImageBlockMatchSSDQCOM-06974
  If `OpImageBlockMatchSSDQCOM` is used to read from an VkImageView as a result of this command, then the image view’s format features must contain `VK_FORMAT_FEATURE_2_BLOCK_MATCHING_BIT_QCOM`

- VUID-vkCmdDrawMeshTasksEXT-OpImageBlockMatchSADQCOM-06975
  If `OpImageBlockMatchSADQCOM` is used to read from an VkImageView as a result of this command, then the image view’s format features must contain `VK_FORMAT_FEATURE_2_BLOCK_MATCHING_BIT_QCOM`

- VUID-vkCmdDrawMeshTasksEXT-OpImageBlockMatchSADQCOM-06976
  If `OpImageBlockMatchSADQCOM` or OpImageBlockMatchSSDQCOM is used to read from a reference image as result of this command, then the specified reference coordinates must not fail integer texel coordinate validation

- VUID-vkCmdDrawMeshTasksEXT-OpImageWeightedSampleQCOM-06977
  If `OpImageWeightedSampleQCOM`, `OpImageBoxFilterQCOM`, `OpImageBlockMatchWindowSSDQCOM`, `OpImageBlockMatchWindowSADQCOM`, `OpImageBlockMatchGatherSSDQCOM`, `OpImageBlockMatchGatherSADQCOM`, `OpImageBlockMatchSSDQCOM`, or `OpImageBlockMatchSADQCOM` uses a VkSampler as a result of this command, then the sampler must have been created with `VK_SAMPLER_CREATE_IMAGE_PROCESSING_BIT_QCOM`

- VUID-vkCmdDrawMeshTasksEXT-OpImageWeightedSampleQCOM-06978
  If any command other than `OpImageWeightedSampleQCOM`, `OpImageBoxFilterQCOM`, `OpImageBlockMatchWindowSSDQCOM`, `OpImageBlockMatchWindowSADQCOM`, `OpImageBlockMatchGatherSSDQCOM`, `OpImageBlockMatchGatherSADQCOM`, `OpImageBlockMatchSSDQCOM`, or `OpImageBlockMatchSADQCOM` uses a VkSampler as a result of this command, then the sampler must not have been created with `VK_SAMPLER_CREATE_IMAGE_PROCESSING_BIT_QCOM`

- VUID-vkCmdDrawMeshTasksEXT-OpImageBlockMatchWindow-09215
  If a `OpImageBlockMatchWindow*QCOM` or `OpImageBlockMatchGather*QCOM` instruction is used to read from an VkImageView as a result of this command, then the image view’s format features must contain `VK_FORMAT_FEATURE_2_BLOCK_MATCHING_BIT_QCOM`

- VUID-vkCmdDrawMeshTasksEXT-OpImageBlockMatchWindow-09216
  If a `OpImageBlockMatchWindow*QCOM` or `OpImageBlockMatchGather*QCOM` instruction is used to read from an VkImageView as a result of this command, then the image view’s format must be a single-component format

- VUID-vkCmdDrawMeshTasksEXT-OpImageBlockMatchWindow-09217
  If a `OpImageBlockMatchWindow*QCOM` or `OpImageBlockMatchGather*QCOM` read from a reference image as result of this command, then the specified reference coordinates must not fail integer texel coordinate validation

- VUID-vkCmdDrawMeshTasksEXT-None-07288
  Any shader invocation executed by this command must terminate

- VUID-vkCmdDrawMeshTasksEXT-None-09600
  If a descriptor with type equal to any of `VK_DESCRIPTOR_TYPE_SAMPLE_WEIGHT_IMAGE_QCOM`, `VK_DESCRIPTOR_TYPE_BLOCK_MATCH_IMAGE_QCOM`, `VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE`, `VK_DESCRIPTOR_TYPE_STORAGE_IMAGE`, or `VK_DESCRIPTOR_TYPE_INPUT_ATTACHMENT` is accessed as a result of this command, all image subresources identified by that descriptor must be in the image layout identified when the descriptor was written

- VUID-vkCmdDrawMeshTasksEXT-commandBuffer-10746
  The `VkDeviceMemory` object allocated from a `VkMemoryHeap` with the `VK_MEMORY_HEAP_TILE_MEMORY_BIT_QCOM` property that is bound to a resource accessed as a result of this command must be the active bound bound tile memory object in `commandBuffer`

- VUID-vkCmdDrawMeshTasksEXT-None-10678
  If this command is recorded inside a tile shading render pass instance, the stages corresponding to the pipeline bind point used by this command must only include `VK_SHADER_STAGE_VERTEX_BIT`, `VK_SHADER_STAGE_FRAGMENT_BIT`, and/or `VK_SHADER_STAGE_COMPUTE_BIT`

- VUID-vkCmdDrawMeshTasksEXT-None-10679
  If this command is recorded where per-tile execution model is enabled, there must be no access to any image while the image was be transitioned to the `VK_IMAGE_LAYOUT_ATTACHMENT_FEEDBACK_LOOP_OPTIMAL_EXT` layout

- VUID-vkCmdDrawMeshTasksEXT-pDescription-09900
  If a `VK_DESCRIPTOR_TYPE_TENSOR_ARM` descriptor is accessed as a result of this command, then the underlying VkTensorARM object must have been created with a VkTensorCreateInfoARM::`pDescription` whose `usage` member contained `VK_TENSOR_USAGE_SHADER_BIT_ARM`

- VUID-vkCmdDrawMeshTasksEXT-dimensionCount-09905
  If a `VK_DESCRIPTOR_TYPE_TENSOR_ARM` descriptor is accessed as a result of this command, then the `Rank` of the `OpTypeTensorARM` of the tensor resource variable must be equal to the `dimensionCount` provided via VkTensorCreateInfoARM::`pDescription` when creating the underlying VkTensorARM object

- VUID-vkCmdDrawMeshTasksEXT-OpTypeTensorARM-09906
  If a `VK_DESCRIPTOR_TYPE_TENSOR_ARM` descriptor is accessed as a result of this command, then the element type of the `OpTypeTensorARM` of the tensor resource variable must be compatible with the VkFormat of the VkTensorViewARM used for the access

- VUID-vkCmdDrawMeshTasksEXT-renderPass-02684
  The current render pass must be compatible with the `renderPass` member of the `VkGraphicsPipelineCreateInfo` structure specified when creating the `VkPipeline` bound to `VK_PIPELINE_BIND_POINT_GRAPHICS`

- VUID-vkCmdDrawMeshTasksEXT-subpass-02685
  The subpass index of the current render pass must be equal to the `subpass` member of the `VkGraphicsPipelineCreateInfo` structure specified when creating the `VkPipeline` bound to `VK_PIPELINE_BIND_POINT_GRAPHICS`

- VUID-vkCmdDrawMeshTasksEXT-None-07748
  If any shader statically accesses an input attachment, a valid descriptor must be bound to the pipeline via a descriptor set

- VUID-vkCmdDrawMeshTasksEXT-OpTypeImage-07468
  If any shader executed by this pipeline accesses an `OpTypeImage` variable with a `Dim` operand of `SubpassData`, it must be decorated with an `InputAttachmentIndex` that corresponds to a valid input attachment in the current subpass

- VUID-vkCmdDrawMeshTasksEXT-None-07469
  Input attachment views accessed in a subpass must be created with the same VkFormat as the corresponding subpass definition, and be created with a VkImageView that is compatible with the attachment referenced by the subpass' `pInputAttachments`[`InputAttachmentIndex`] in the bound VkFramebuffer as specified by Fragment Input Attachment Compatibility

- VUID-vkCmdDrawMeshTasksEXT-pDepthInputAttachmentIndex-09595
  Input attachment views accessed in a dynamic render pass with a `InputAttachmentIndex` referenced by VkRenderingInputAttachmentIndexInfo, or no `InputAttachmentIndex` if VkRenderingInputAttachmentIndexInfo:`pDepthInputAttachmentIndex` or VkRenderingInputAttachmentIndexInfo:`pStencilInputAttachmentIndex` are `NULL`, must be created with a VkImageView that is compatible with the corresponding color, depth, or stencil attachment in VkRenderingInfo

- VUID-vkCmdDrawMeshTasksEXT-pDepthInputAttachmentIndex-09596
  Input attachment views accessed in a dynamic render pass via a shader object must have an `InputAttachmentIndex` if both VkRenderingInputAttachmentIndexInfo:`pDepthInputAttachmentIndex` and VkRenderingInputAttachmentIndexInfo:`pStencilInputAttachmentIndex` are non-`NULL`

- VUID-vkCmdDrawMeshTasksEXT-InputAttachmentIndex-09597
  If an input attachment view accessed in a dynamic render pass via a shader object has an `InputAttachmentIndex`, the `InputAttachmentIndex` must match an index in VkRenderingInputAttachmentIndexInfo

- VUID-vkCmdDrawMeshTasksEXT-None-06537
  Memory backing image subresources used as attachments in the current render pass must not be written in any way other than as an attachment by this command

- VUID-vkCmdDrawMeshTasksEXT-None-10795
  If a color attachment is written by any prior command in this subpass or by the load, store, or resolve operations for this subpass, feedback loop is not enabled for it, and either:

  - the `VK_PIPELINE_CREATE_COLOR_ATTACHMENT_FEEDBACK_LOOP_BIT_EXT` is set on the bound pipeline or

  - the last call to vkCmdSetAttachmentFeedbackLoopEnableEXT included `VK_IMAGE_ASPECT_COLOR_BIT` and

    - there is no bound graphics pipeline or

    - the bound graphics pipeline was created with `VK_DYNAMIC_STATE_ATTACHMENT_FEEDBACK_LOOP_ENABLE_EXT`

  it must not be accessed in any way other than as an attachment by this command

- VUID-vkCmdDrawMeshTasksEXT-None-10796
  If a depth attachment is written by any prior command in this subpass or by the load, store, or resolve operations for this subpass, feedback loop is not enabled for it, and either:

  - the `VK_PIPELINE_CREATE_DEPTH_STENCIL_ATTACHMENT_FEEDBACK_LOOP_BIT_EXT` is set on the bound pipeline or

  - the last call to vkCmdSetAttachmentFeedbackLoopEnableEXT included `VK_IMAGE_ASPECT_DEPTH_BIT` and

    - there is no bound graphics pipeline or

    - the bound graphics pipeline was created with `VK_DYNAMIC_STATE_ATTACHMENT_FEEDBACK_LOOP_ENABLE_EXT`

  it must not be accessed in any way other than as an attachment by this command

- VUID-vkCmdDrawMeshTasksEXT-None-10797
  If a stencil attachment is written by any prior command in this subpass or by the load, store, or resolve operations for this subpass, feedback loop is not enabled for it, and either:

  - the `VK_PIPELINE_CREATE_DEPTH_STENCIL_ATTACHMENT_FEEDBACK_LOOP_BIT_EXT` is set on the bound pipeline or

  - the last call to vkCmdSetAttachmentFeedbackLoopEnableEXT included `VK_IMAGE_ASPECT_STENCIL_BIT` and

    - there is no bound graphics pipeline or

    - the bound graphics pipeline was created with `VK_DYNAMIC_STATE_ATTACHMENT_FEEDBACK_LOOP_ENABLE_EXT`

  it must not be accessed in any way other than as an attachment by this command

- VUID-vkCmdDrawMeshTasksEXT-None-09003
  If an attachment is written by any prior command in this subpass or by the load, store, or resolve operations for this subpass, it must not be accessed in any way other than as an attachment, storage image, or sampled image by this command

- VUID-vkCmdDrawMeshTasksEXT-None-06539
  If any previously recorded command in the current subpass accessed an image subresource used as an attachment in this subpass in any way other than as an attachment, this command must not write to that image subresource as an attachment

- VUID-vkCmdDrawMeshTasksEXT-None-06886
  If the current render pass instance uses a depth/stencil attachment with a read-only layout for the depth aspect, depth writes must be disabled

- VUID-vkCmdDrawMeshTasksEXT-None-06887
  If the current render pass instance uses a depth/stencil attachment with a read-only layout for the stencil aspect, both front and back `writeMask` are not zero, and stencil test is enabled, all stencil ops must be `VK_STENCIL_OP_KEEP`

- VUID-vkCmdDrawMeshTasksEXT-None-07831
  If the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_VIEWPORT` dynamic state enabled then vkCmdSetViewport must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawMeshTasksEXT-None-07832
  If the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_SCISSOR` dynamic state enabled then vkCmdSetScissor must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawMeshTasksEXT-None-07833
  If the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_LINE_WIDTH` dynamic state enabled then vkCmdSetLineWidth must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawMeshTasksEXT-None-08617
  If a shader object is bound to any graphics stage, and the most recent call to vkCmdSetRasterizerDiscardEnable in the current command buffer set `rasterizerDiscardEnable` to `VK_FALSE`, and the most recent call to vkCmdSetPolygonModeEXT in the current command buffer set `polygonMode` to `VK_POLYGON_MODE_LINE`, vkCmdSetLineWidth must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawMeshTasksEXT-None-08618
  If a shader object is bound to any graphics stage, and the most recent call to vkCmdSetRasterizerDiscardEnable in the current command buffer set `rasterizerDiscardEnable` to `VK_FALSE`, and the most recent call to vkCmdSetPrimitiveTopology in the current command buffer set `primitiveTopology` to any line topology, vkCmdSetLineWidth must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawMeshTasksEXT-None-08619
  If a shader object that outputs line primitives is bound to the `VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT` or `VK_SHADER_STAGE_GEOMETRY_BIT` stage, and the most recent call to vkCmdSetRasterizerDiscardEnable in the current command buffer set `rasterizerDiscardEnable` to `VK_FALSE`, vkCmdSetLineWidth must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawMeshTasksEXT-None-07834
  If a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_DEPTH_BIAS` dynamic state enabled, the current value of `rasterizerDiscardEnable` is `VK_FALSE`, and the current value of `depthBiasEnable` is `VK_TRUE`, then vkCmdSetDepthBias or vkCmdSetDepthBias2EXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawMeshTasksEXT-None-07835
  If a shader object is bound to the `VK_SHADER_STAGE_FRAGMENT_BIT` stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_BLEND_CONSTANTS` dynamic state enabled, the current value of `rasterizerDiscardEnable` is `VK_FALSE`, and an active color attachment current value of `blendEnable` is `VK_TRUE` with a blend equations where any VkBlendFactor member is `VK_BLEND_FACTOR_CONSTANT_COLOR`, `VK_BLEND_FACTOR_ONE_MINUS_CONSTANT_COLOR`, `VK_BLEND_FACTOR_CONSTANT_ALPHA`, or `VK_BLEND_FACTOR_ONE_MINUS_CONSTANT_ALPHA`, then vkCmdSetBlendConstants must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawMeshTasksEXT-None-07836
  If a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_DEPTH_BOUNDS` dynamic state enabled, the current value of `rasterizerDiscardEnable` is `VK_FALSE`, and the current value of `depthBoundsTestEnable` is `VK_TRUE`, then vkCmdSetDepthBounds must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawMeshTasksEXT-None-07837
  If a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_STENCIL_COMPARE_MASK` dynamic state enabled, the current value of `rasterizerDiscardEnable` is `VK_FALSE`, and the current value of `stencilTestEnable` is `VK_TRUE`, then vkCmdSetStencilCompareMask must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawMeshTasksEXT-None-07838
  If a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_STENCIL_WRITE_MASK` dynamic state enabled, the current value of `rasterizerDiscardEnable` is `VK_FALSE`, and the current value of `stencilTestEnable` is `VK_TRUE`, then vkCmdSetStencilWriteMask must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawMeshTasksEXT-None-07839
  If a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_STENCIL_REFERENCE` dynamic state enabled, the current value of and `rasterizerDiscardEnable` is `VK_FALSE`, the current value of `stencilTestEnable` is `VK_TRUE`, then vkCmdSetStencilReference must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawMeshTasksEXT-maxMultiviewInstanceIndex-02688
  If the draw is recorded in a render pass instance with multiview enabled, the maximum instance index must be less than or equal to VkPhysicalDeviceMultiviewProperties::`maxMultiviewInstanceIndex`

- VUID-vkCmdDrawMeshTasksEXT-sampleLocationsEnable-02689
  If the bound graphics pipeline was created with VkPipelineSampleLocationsStateCreateInfoEXT::`sampleLocationsEnable` set to `VK_TRUE` and the current subpass has a depth/stencil attachment, then that attachment must have been created with the `VK_IMAGE_CREATE_SAMPLE_LOCATIONS_COMPATIBLE_DEPTH_BIT_EXT` bit set

- VUID-vkCmdDrawMeshTasksEXT-None-07634
  If the `VK_EXT_sample_locations` extension is enabled, a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_SAMPLE_LOCATIONS_ENABLE_EXT` dynamic state enabled, and the current value of `rasterizerDiscardEnable` is `VK_FALSE`, then vkCmdSetSampleLocationsEnableEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawMeshTasksEXT-None-06666
  If the `VK_EXT_sample_locations` extension is enabled, a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_SAMPLE_LOCATIONS_EXT` dynamic state enabled, the current value of `rasterizerDiscardEnable` is `VK_FALSE`, and the current value of `sampleLocationsEnable` is `VK_TRUE`, then vkCmdSetSampleLocationsEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawMeshTasksEXT-None-07840
  If a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_CULL_MODE` dynamic state enabled, and the current value of `rasterizerDiscardEnable` is `VK_FALSE`, then vkCmdSetCullMode must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawMeshTasksEXT-None-07841
  If a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_FRONT_FACE` dynamic state enabled, and the current value of `rasterizerDiscardEnable` is `VK_FALSE`, then vkCmdSetFrontFace must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawMeshTasksEXT-None-07843
  If a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_DEPTH_TEST_ENABLE` dynamic state enabled, and the current value of `rasterizerDiscardEnable` is `VK_FALSE`, vkCmdSetDepthTestEnable must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawMeshTasksEXT-None-07844
  If a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_DEPTH_WRITE_ENABLE` dynamic state enabled, and the current value of `rasterizerDiscardEnable` is `VK_FALSE`, and the current value of `depthTestEnable` is `VK_TRUE`, then vkCmdSetDepthWriteEnable must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawMeshTasksEXT-None-07845
  If a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_DEPTH_COMPARE_OP` dynamic state enabled, the current value of `rasterizerDiscardEnable` is `VK_FALSE`, and the current value of `depthTestEnable` is `VK_TRUE`, then vkCmdSetDepthCompareOp must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawMeshTasksEXT-None-07846
  If the `depthBounds` feature is enabled, a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_DEPTH_BOUNDS_TEST_ENABLE` dynamic state enabled, and the current value of `rasterizerDiscardEnable` is `VK_FALSE`, then vkCmdSetDepthBoundsTestEnable must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawMeshTasksEXT-None-07847
  If a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_STENCIL_TEST_ENABLE` dynamic state enabled, and the current value of `rasterizerDiscardEnable` is `VK_FALSE`, then vkCmdSetStencilTestEnable must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawMeshTasksEXT-None-07848
  If a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_STENCIL_OP` dynamic state enabled, the current value of `rasterizerDiscardEnable` is `VK_FALSE`, the current value of `stencilTestEnable` is `VK_TRUE`, then vkCmdSetStencilOp must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawMeshTasksEXT-viewportCount-03417
  If a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_VIEWPORT_WITH_COUNT` dynamic state enabled, and the state is not inherited, then vkCmdSetViewportWithCount must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawMeshTasksEXT-scissorCount-03418
  If a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_SCISSOR_WITH_COUNT` dynamic state enabled, and the state is not inherited, then vkCmdSetScissorWithCount must have been called and not subsequently invalidated in the current command buffer prior to this drawing

- VUID-vkCmdDrawMeshTasksEXT-viewportCount-03419
  If a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with both the `VK_DYNAMIC_STATE_SCISSOR_WITH_COUNT` and `VK_DYNAMIC_STATE_VIEWPORT_WITH_COUNT` dynamic states enabled, and the state is not inherited, then the `viewportCount` parameter of `vkCmdSetViewportWithCount` must match the `scissorCount` parameter of `vkCmdSetScissorWithCount`

- VUID-vkCmdDrawMeshTasksEXT-viewportCount-04137
  If the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_VIEWPORT_WITH_COUNT` dynamic state enabled, but not the `VK_DYNAMIC_STATE_VIEWPORT_W_SCALING_NV` dynamic state enabled, then the bound graphics pipeline must have been created with VkPipelineViewportWScalingStateCreateInfoNV::`viewportCount` greater or equal to the `viewportCount` parameter in the last call to vkCmdSetViewportWithCount

- VUID-vkCmdDrawMeshTasksEXT-viewportCount-04138
  If the `VK_NV_clip_space_w_scaling` extension is enabled, and a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_VIEWPORT_WITH_COUNT` and `VK_DYNAMIC_STATE_VIEWPORT_W_SCALING_NV` dynamic state enabled, the current value of `viewportWScalingEnable` is `VK_TRUE`, then vkCmdSetViewportWScalingNV must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawMeshTasksEXT-None-08636
  If the `VK_NV_clip_space_w_scaling` extension is enabled, and a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_VIEWPORT_WITH_COUNT` and `VK_DYNAMIC_STATE_VIEWPORT_W_SCALING_NV` dynamic state enabled, the current value of `viewportWScalingEnable` is `VK_TRUE`, then the `viewportCount` parameter in the last call to vkCmdSetViewportWScalingNV must be greater than or equal to the `viewportCount` parameter in the last call to vkCmdSetViewportWithCount

- VUID-vkCmdDrawMeshTasksEXT-viewportCount-04139
  If the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_VIEWPORT_WITH_COUNT` dynamic state enabled, but not the `VK_DYNAMIC_STATE_VIEWPORT_SHADING_RATE_PALETTE_NV` dynamic state enabled, then the bound graphics pipeline must have been created with VkPipelineViewportShadingRateImageStateCreateInfoNV::`viewportCount` greater or equal to the `viewportCount` parameter in the last call to vkCmdSetViewportWithCount

- VUID-vkCmdDrawMeshTasksEXT-shadingRateImage-09233
  If the `shadingRateImage` feature is enabled, and a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_VIEWPORT_COARSE_SAMPLE_ORDER_NV` and the current value of `rasterizerDiscardEnable` is `VK_FALSE`, then vkCmdSetCoarseSampleOrderNV must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawMeshTasksEXT-shadingRateImage-09234
  If the `shadingRateImage` feature is enabled, and a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_VIEWPORT_WITH_COUNT` and `VK_DYNAMIC_STATE_VIEWPORT_SHADING_RATE_PALETTE_NV` dynamic state enabled, the current value of `rasterizerDiscardEnable` is `VK_FALSE`, and the current value of `shadingRateImageEnable` is `VK_TRUE`, then vkCmdSetViewportShadingRatePaletteNV must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawMeshTasksEXT-None-08637
  If the `shadingRateImage` feature is enabled, and a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_VIEWPORT_WITH_COUNT` and `VK_DYNAMIC_STATE_VIEWPORT_SHADING_RATE_PALETTE_NV` dynamic state enabled, the current value of `rasterizerDiscardEnable` is `VK_FALSE`, and the current value of `shadingRateImageEnable` is `VK_TRUE`, then the `viewportCount` parameter in the last call to vkCmdSetViewportShadingRatePaletteNV must be greater than or equal to the `viewportCount` parameter in the last call to vkCmdSetViewportWithCount

- VUID-vkCmdDrawMeshTasksEXT-VkPipelineVieportCreateInfo-04141
  If the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_VIEWPORT_WITH_COUNT` dynamic state enabled and a VkPipelineViewportSwizzleStateCreateInfoNV structure chained from VkPipelineViewportStateCreateInfo, then the bound graphics pipeline must have been created with VkPipelineViewportSwizzleStateCreateInfoNV::`viewportCount` greater or equal to the `viewportCount` parameter in the last call to vkCmdSetViewportWithCount

- VUID-vkCmdDrawMeshTasksEXT-VkPipelineVieportCreateInfo-04142
  If the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_VIEWPORT_WITH_COUNT` dynamic state enabled and a VkPipelineViewportExclusiveScissorStateCreateInfoNV structure chained from VkPipelineViewportStateCreateInfo, then the bound graphics pipeline must have been created with VkPipelineViewportExclusiveScissorStateCreateInfoNV::`exclusiveScissorCount` greater or equal to the `viewportCount` parameter in the last call to vkCmdSetViewportWithCount

- VUID-vkCmdDrawMeshTasksEXT-None-07878
  If the `exclusiveScissor` feature is enabled, and a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_EXCLUSIVE_SCISSOR_ENABLE_NV` dynamic state enabled, then vkCmdSetExclusiveScissorEnableNV must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawMeshTasksEXT-None-07879
  If the `exclusiveScissor` feature is enabled, a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_EXCLUSIVE_SCISSOR_NV` dynamic state enabled, and the most recent call to vkCmdSetExclusiveScissorEnableNV in the current command buffer set any element of `pExclusiveScissorEnables` to `VK_TRUE`, then vkCmdSetExclusiveScissorNV must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawMeshTasksEXT-None-04876
  If a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_RASTERIZER_DISCARD_ENABLE` dynamic state enabled, then vkCmdSetRasterizerDiscardEnable must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawMeshTasksEXT-None-04877
  If a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_DEPTH_BIAS_ENABLE` dynamic state enabled, and the current value of `rasterizerDiscardEnable` is `VK_FALSE`, then vkCmdSetDepthBiasEnable must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawMeshTasksEXT-logicOp-04878
  If a shader object is bound to the `VK_SHADER_STAGE_FRAGMENT_BIT` or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_LOGIC_OP_EXT` dynamic state enabled, the current value of `rasterizerDiscardEnable` is `VK_FALSE`, and the current value of `logicOpEnable` is `VK_TRUE`, then vkCmdSetLogicOpEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawMeshTasksEXT-primitiveFragmentShadingRateWithMultipleViewports-04552
  If the `primitiveFragmentShadingRateWithMultipleViewports` limit is not supported, the bound graphics pipeline was created with the `VK_DYNAMIC_STATE_VIEWPORT_WITH_COUNT` dynamic state enabled, and any of the shader stages of the bound graphics pipeline write to the `PrimitiveShadingRateKHR` built-in, then vkCmdSetViewportWithCount must have been called in the current command buffer prior to this drawing command, and the `viewportCount` parameter of `vkCmdSetViewportWithCount` must be `1`

- VUID-vkCmdDrawMeshTasksEXT-primitiveFragmentShadingRateWithMultipleViewports-08642
  If the `primitiveFragmentShadingRateWithMultipleViewports` limit is not supported, and any shader object bound to a graphics stage writes to the `PrimitiveShadingRateKHR` built-in, then vkCmdSetViewportWithCount must have been called in the current command buffer prior to this drawing command, and the `viewportCount` parameter of `vkCmdSetViewportWithCount` must be `1`

- VUID-vkCmdDrawMeshTasksEXT-blendEnable-04727
  If a shader object is bound to the `VK_SHADER_STAGE_FRAGMENT_BIT` stage or a graphics pipeline is bound which was created with `VK_DYNAMIC_STATE_COLOR_BLEND_ENABLE_EXT` dynamic state enabled, the current value of `rasterizerDiscardEnable` is `VK_FALSE`, then for each color attachment, if the corresponding image view’s format features do not contain `VK_FORMAT_FEATURE_COLOR_ATTACHMENT_BLEND_BIT`, then the corresponding current value of `blendEnable` must be `VK_FALSE`

- VUID-vkCmdDrawMeshTasksEXT-None-08644
  If a shader object is bound to any graphics stage or a graphics pipeline is bound, the current value of `rasterizerDiscardEnable` is `VK_FALSE`, and none of the following is enabled:

  - the `VK_AMD_mixed_attachment_samples` extension

  - the `VK_NV_framebuffer_mixed_samples` extension

  - the `multisampledRenderToSingleSampled` feature

  then the current value of `rasterizationSamples` must be the same as the current color and/or depth/stencil attachments

- VUID-vkCmdDrawMeshTasksEXT-None-08876
  If a shader object is bound to any graphics stage, the current render pass instance must have been begun with vkCmdBeginRendering

- VUID-vkCmdDrawMeshTasksEXT-imageView-06172
  If the current render pass instance was begun with vkCmdBeginRendering, the `imageView` member of `pDepthAttachment` is not VK_NULL_HANDLE, and the `layout` member of `pDepthAttachment` is `VK_IMAGE_LAYOUT_DEPTH_STENCIL_READ_ONLY_OPTIMAL`, this command must not write any values to the depth attachment

- VUID-vkCmdDrawMeshTasksEXT-imageView-06173
  If the current render pass instance was begun with vkCmdBeginRendering, the `imageView` member of `pStencilAttachment` is not VK_NULL_HANDLE, and the `layout` member of `pStencilAttachment` is `VK_IMAGE_LAYOUT_DEPTH_STENCIL_READ_ONLY_OPTIMAL`, this command must not write any values to the stencil attachment

- VUID-vkCmdDrawMeshTasksEXT-imageView-06174
  If the current render pass instance was begun with vkCmdBeginRendering, the `imageView` member of `pDepthAttachment` is not VK_NULL_HANDLE, and the `layout` member of `pDepthAttachment` is `VK_IMAGE_LAYOUT_DEPTH_READ_ONLY_STENCIL_ATTACHMENT_OPTIMAL`, this command must not write any values to the depth attachment

- VUID-vkCmdDrawMeshTasksEXT-imageView-06175
  If the current render pass instance was begun with vkCmdBeginRendering, the `imageView` member of `pStencilAttachment` is not VK_NULL_HANDLE, and the `layout` member of `pStencilAttachment` is `VK_IMAGE_LAYOUT_DEPTH_ATTACHMENT_STENCIL_READ_ONLY_OPTIMAL`, this command must not write any values to the stencil attachment

- VUID-vkCmdDrawMeshTasksEXT-imageView-06176
  If the current render pass instance was begun with vkCmdBeginRendering, the `imageView` member of `pDepthAttachment` is not VK_NULL_HANDLE, and the `layout` member of `pDepthAttachment` is `VK_IMAGE_LAYOUT_DEPTH_READ_ONLY_OPTIMAL`, this command must not write any values to the depth attachment

- VUID-vkCmdDrawMeshTasksEXT-imageView-06177
  If the current render pass instance was begun with vkCmdBeginRendering, the `imageView` member of `pStencilAttachment` is not VK_NULL_HANDLE, and the `layout` member of `pStencilAttachment` is `VK_IMAGE_LAYOUT_STENCIL_READ_ONLY_OPTIMAL`, this command must not write any values to the stencil attachment

- VUID-vkCmdDrawMeshTasksEXT-viewMask-06178
  If the current render pass instance was begun with vkCmdBeginRendering, the bound graphics pipeline must have been created with a VkPipelineRenderingCreateInfo::`viewMask` equal to VkRenderingInfo::`viewMask`

- VUID-vkCmdDrawMeshTasksEXT-colorAttachmentCount-06179
  If the `dynamicRenderingUnusedAttachments` feature is not enabled and the current render pass instance was begun with vkCmdBeginRendering, the bound graphics pipeline must have been created with a VkPipelineRenderingCreateInfo::`colorAttachmentCount` equal to VkRenderingInfo::`colorAttachmentCount`

- VUID-vkCmdDrawMeshTasksEXT-dynamicRenderingUnusedAttachments-08910
  If the `dynamicRenderingUnusedAttachments` feature is not enabled, and the current render pass instance was begun with vkCmdBeginRendering and VkRenderingInfo::`colorAttachmentCount` greater than `0`, then each element of the VkRenderingInfo::`pColorAttachments` array with an `imageView` not equal to VK_NULL_HANDLE must have been created with a VkFormat equal to the corresponding element of VkPipelineRenderingCreateInfo::`pColorAttachmentFormats` used to create the bound graphics pipeline

- VUID-vkCmdDrawMeshTasksEXT-dynamicRenderingUnusedAttachments-08912
  If the `dynamicRenderingUnusedAttachments` feature is not enabled, and the current render pass instance was begun with vkCmdBeginRendering and VkRenderingInfo::`colorAttachmentCount` greater than `0`, then each element of the VkRenderingInfo::`pColorAttachments` array with an `imageView` equal to VK_NULL_HANDLE must have the corresponding element of VkPipelineRenderingCreateInfo::`pColorAttachmentFormats` used to create the bound pipeline equal to `VK_FORMAT_UNDEFINED`

- VUID-vkCmdDrawMeshTasksEXT-dynamicRenderingUnusedAttachments-08911
  If the `dynamicRenderingUnusedAttachments` feature is enabled, and the current render pass instance was begun with vkCmdBeginRendering and VkRenderingInfo::`colorAttachmentCount` greater than `0`, then each element of the VkRenderingInfo::`pColorAttachments` array with an `imageView` not equal to VK_NULL_HANDLE must have been created with a VkFormat equal to the corresponding element of VkPipelineRenderingCreateInfo::`pColorAttachmentFormats` used to create the bound graphics pipeline, or the corresponding element of VkPipelineRenderingCreateInfo::`pColorAttachmentFormats`, if it exists, must be `VK_FORMAT_UNDEFINED`

- VUID-vkCmdDrawMeshTasksEXT-colorAttachmentCount-09362
  If the current render pass instance was begun with vkCmdBeginRendering, with a VkRenderingInfo::`colorAttachmentCount` equal to `1`, there is no shader object bound to any graphics stage, and a color attachment with a resolve mode of `VK_RESOLVE_MODE_EXTERNAL_FORMAT_DOWNSAMPLE_BIT_ANDROID`, each element of the VkRenderingInfo::`pColorAttachments` array with a `resolveImageView` not equal to VK_NULL_HANDLE must have been created with an image created with a VkExternalFormatANDROID::`externalFormat` value equal to the VkExternalFormatANDROID::`externalFormat` value used to create the bound graphics pipeline

- VUID-vkCmdDrawMeshTasksEXT-None-09363
  If there is no shader object bound to any graphics stage, the current render pass instance was begun with vkCmdBeginRendering and a VkRenderingInfo::`colorAttachmentCount` equal to `1`, and a color attachment with a resolve mode of `VK_RESOLVE_MODE_EXTERNAL_FORMAT_DOWNSAMPLE_BIT_ANDROID`, each element of the VkRenderingInfo::`pColorAttachments` array with a `imageView` not equal to VK_NULL_HANDLE must have been created with an image created with a VkExternalFormatANDROID::`externalFormat` value equal to the VkExternalFormatANDROID::`externalFormat` value used to create the bound graphics pipeline

- VUID-vkCmdDrawMeshTasksEXT-None-09364
  If the current render pass instance was begun with vkCmdBeginRendering, there is no shader object bound to any graphics stage, and the bound graphics pipeline was created with a non-zero VkExternalFormatANDROID::`externalFormat` value and with the `VK_DYNAMIC_STATE_COLOR_BLEND_ENABLE_EXT` dynamic state enabled, then vkCmdSetColorBlendEnableEXT must have set the blend enable to `VK_FALSE` prior to this drawing command

- VUID-vkCmdDrawMeshTasksEXT-None-09365
  If the current render pass instance was begun with vkCmdBeginRendering, there is no shader object bound to any graphics stage, and the bound graphics pipeline was created with a non-zero VkExternalFormatANDROID::`externalFormat` value and with the `VK_DYNAMIC_STATE_RASTERIZATION_SAMPLES_EXT` dynamic state enabled, then vkCmdSetRasterizationSamplesEXT must have set `rasterizationSamples` to `VK_SAMPLE_COUNT_1_BIT` prior to this drawing command

- VUID-vkCmdDrawMeshTasksEXT-None-09366
  If there is a shader object bound to any graphics stage, and the current render pass includes a color attachment that uses the `VK_RESOLVE_MODE_EXTERNAL_FORMAT_DOWNSAMPLE_BIT_ANDROID` resolve mode, then vkCmdSetColorBlendEnableEXT must have set blend enable to `VK_FALSE` prior to this drawing command

- VUID-vkCmdDrawMeshTasksEXT-rasterizationSamples-09367
  If there is a shader object bound to any graphics stage, and the current render pass includes a color attachment that uses the `VK_RESOLVE_MODE_EXTERNAL_FORMAT_DOWNSAMPLE_BIT_ANDROID` resolve mode, then vkCmdSetRasterizationSamplesEXT must have set `rasterizationSamples` to `VK_SAMPLE_COUNT_1_BIT` prior to this drawing command

- VUID-vkCmdDrawMeshTasksEXT-None-09368
  If the current render pass instance was begun with vkCmdBeginRendering, there is no shader object bound to any graphics stage, and the bound graphics pipeline was created with a non-zero VkExternalFormatANDROID::`externalFormat` value and with the `VK_DYNAMIC_STATE_FRAGMENT_SHADING_RATE_KHR` dynamic state enabled, then vkCmdSetFragmentShadingRateKHR must have set `pFragmentSize->width` to `1` prior to this drawing command

- VUID-vkCmdDrawMeshTasksEXT-None-09369
  If the current render pass instance was begun with vkCmdBeginRendering, there is no shader object bound to any graphics stage, and the bound graphics pipeline was created with a non-zero VkExternalFormatANDROID::`externalFormat` value and with the `VK_DYNAMIC_STATE_FRAGMENT_SHADING_RATE_KHR` dynamic state enabled, then vkCmdSetFragmentShadingRateKHR must have set `pFragmentSize->height` to `1` prior to this drawing command

- VUID-vkCmdDrawMeshTasksEXT-pFragmentSize-09370
  If there is a shader object bound to any graphics stage, and the current render pass includes a color attachment that uses the `VK_RESOLVE_MODE_EXTERNAL_FORMAT_DOWNSAMPLE_BIT_ANDROID` resolve mode, then vkCmdSetFragmentShadingRateKHR must have set `pFragmentSize->width` to `1` prior to this drawing command

- VUID-vkCmdDrawMeshTasksEXT-pFragmentSize-09371
  If there is a shader object bound to any graphics stage, and the current render pass includes a color attachment that uses the `VK_RESOLVE_MODE_EXTERNAL_FORMAT_DOWNSAMPLE_BIT_ANDROID` resolve mode, then vkCmdSetFragmentShadingRateKHR must have set `pFragmentSize->height` to `1` prior to this drawing command

- VUID-vkCmdDrawMeshTasksEXT-None-07749
  If the `colorWriteEnable` feature is enabled, a shader object is bound to the `VK_SHADER_STAGE_FRAGMENT_BIT` stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_COLOR_WRITE_ENABLE_EXT` dynamic state enabled, and the current value of `rasterizerDiscardEnable` is `VK_FALSE`, then vkCmdSetColorWriteEnableEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawMeshTasksEXT-attachmentCount-07750
  If the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_COLOR_WRITE_ENABLE_EXT` dynamic state enabled then the `attachmentCount` parameter of `vkCmdSetColorWriteEnableEXT` must be greater than or equal to the `VkPipelineColorBlendStateCreateInfo`::`attachmentCount` of the bound graphics pipeline

- VUID-vkCmdDrawMeshTasksEXT-None-08647
  If the `colorWriteEnable` feature is enabled, and a shader object is bound to the `VK_SHADER_STAGE_FRAGMENT_BIT` stage, and the most recent call to vkCmdSetRasterizerDiscardEnable in the current command buffer set `rasterizerDiscardEnable` to `VK_FALSE`, then the `attachmentCount` parameter of most recent call to `vkCmdSetColorWriteEnableEXT` in the current command buffer must be greater than or equal to the number of color attachments in the current render pass instance

- VUID-vkCmdDrawMeshTasksEXT-None-07751
  If the `VK_EXT_discard_rectangles` extension is enabled, a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_DISCARD_RECTANGLE_EXT` dynamic state enabled and the `pNext` chain of VkGraphicsPipelineCreateInfo included a VkPipelineDiscardRectangleStateCreateInfoEXT structure, the current value of `rasterizerDiscardEnable` is `VK_FALSE`, and the current value of `discardRectangleEnable` is `VK_TRUE`, then vkCmdSetDiscardRectangleEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command for each discard rectangle in VkPipelineDiscardRectangleStateCreateInfoEXT::`discardRectangleCount`

- VUID-vkCmdDrawMeshTasksEXT-rasterizerDiscardEnable-09236
  If the `VK_EXT_discard_rectangles` extension is enabled, a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with `VK_DYNAMIC_STATE_DISCARD_RECTANGLE_EXT` dynamic state enabled and the `pNext` chain of VkGraphicsPipelineCreateInfo did not include a VkPipelineDiscardRectangleStateCreateInfoEXT structure, the current value of `rasterizerDiscardEnable` is `VK_FALSE`, and the current value of `discardRectangleEnable` is `VK_TRUE`, then vkCmdSetDiscardRectangleEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command for each discard rectangle in VkPhysicalDeviceDiscardRectanglePropertiesEXT::`maxDiscardRectangles`

- VUID-vkCmdDrawMeshTasksEXT-None-07880
  If the `VK_EXT_discard_rectangles` extension is enabled, a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_DISCARD_RECTANGLE_ENABLE_EXT` dynamic state enabled, the current value of `rasterizerDiscardEnable` is `VK_FALSE`, then vkCmdSetDiscardRectangleEnableEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawMeshTasksEXT-None-07881
  If the `VK_EXT_discard_rectangles` extension is enabled, a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_DISCARD_RECTANGLE_MODE_EXT` dynamic state enabled, the current value of `rasterizerDiscardEnable` is `VK_FALSE`, and the current value of `discardRectangleEnable` is `VK_TRUE`, then vkCmdSetDiscardRectangleModeEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawMeshTasksEXT-dynamicRenderingUnusedAttachments-08913
  If the current render pass instance was begun with vkCmdBeginRendering, the `dynamicRenderingUnusedAttachments` feature is not enabled, and VkRenderingInfo::`pDepthAttachment->imageView` was VK_NULL_HANDLE, the value of VkPipelineRenderingCreateInfo::`depthAttachmentFormat` used to create the bound graphics pipeline must be equal to `VK_FORMAT_UNDEFINED`

- VUID-vkCmdDrawMeshTasksEXT-dynamicRenderingUnusedAttachments-08914
  If current render pass instance was begun with vkCmdBeginRendering, the `dynamicRenderingUnusedAttachments` feature is not enabled, and VkRenderingInfo::`pDepthAttachment->imageView` was not VK_NULL_HANDLE, the value of VkPipelineRenderingCreateInfo::`depthAttachmentFormat` used to create the bound graphics pipeline must be equal to the VkFormat used to create VkRenderingInfo::`pDepthAttachment->imageView`

- VUID-vkCmdDrawMeshTasksEXT-dynamicRenderingUnusedAttachments-08915
  If the current render pass instance was begun with vkCmdBeginRendering, the `dynamicRenderingUnusedAttachments` feature is enabled, VkRenderingInfo::`pDepthAttachment->imageView` was not VK_NULL_HANDLE, and the value of VkPipelineRenderingCreateInfo::`depthAttachmentFormat` used to create the bound graphics pipeline was not equal to the VkFormat used to create VkRenderingInfo::`pDepthAttachment->imageView`, the value of the format must be `VK_FORMAT_UNDEFINED`

- VUID-vkCmdDrawMeshTasksEXT-dynamicRenderingUnusedAttachments-08916
  If the current render pass instance was begun with vkCmdBeginRendering, the `dynamicRenderingUnusedAttachments` feature is not enabled, and VkRenderingInfo::`pStencilAttachment->imageView` was VK_NULL_HANDLE, the value of VkPipelineRenderingCreateInfo::`stencilAttachmentFormat` used to create the bound graphics pipeline must be equal to `VK_FORMAT_UNDEFINED`

- VUID-vkCmdDrawMeshTasksEXT-dynamicRenderingUnusedAttachments-08917
  If current render pass instance was begun with vkCmdBeginRendering, the `dynamicRenderingUnusedAttachments` feature is not enabled, and VkRenderingInfo::`pStencilAttachment->imageView` was not VK_NULL_HANDLE, the value of VkPipelineRenderingCreateInfo::`stencilAttachmentFormat` used to create the bound graphics pipeline must be equal to the VkFormat used to create VkRenderingInfo::`pStencilAttachment->imageView`

- VUID-vkCmdDrawMeshTasksEXT-dynamicRenderingUnusedAttachments-08918
  If the current render pass instance was begun with vkCmdBeginRendering, the `dynamicRenderingUnusedAttachments` feature is enabled, VkRenderingInfo::`pStencilAttachment->imageView` was not VK_NULL_HANDLE, and the value of VkPipelineRenderingCreateInfo::`stencilAttachmentFormat` used to create the bound graphics pipeline was not equal to the VkFormat used to create VkRenderingInfo::`pStencilAttachment->imageView`, the value of the format must be `VK_FORMAT_UNDEFINED`

- VUID-vkCmdDrawMeshTasksEXT-imageView-06183
  If the current render pass instance was begun with vkCmdBeginRendering and VkRenderingFragmentShadingRateAttachmentInfoKHR::`imageView` was not VK_NULL_HANDLE, the bound graphics pipeline must have been created with `VK_PIPELINE_CREATE_RENDERING_FRAGMENT_SHADING_RATE_ATTACHMENT_BIT_KHR`

- VUID-vkCmdDrawMeshTasksEXT-imageView-06184
  If the current render pass instance was begun with vkCmdBeginRendering and VkRenderingFragmentDensityMapAttachmentInfoEXT::`imageView` was not VK_NULL_HANDLE, the bound graphics pipeline must have been created with `VK_PIPELINE_CREATE_RENDERING_FRAGMENT_DENSITY_MAP_ATTACHMENT_BIT_EXT`

- VUID-vkCmdDrawMeshTasksEXT-layers-10831
  If the current render pass instance was created with `VK_RENDERING_PER_LAYER_FRAGMENT_DENSITY_BIT_VALVE` or `VK_RENDER_PASS_CREATE_PER_LAYER_FRAGMENT_DENSITY_BIT_VALVE`, and the bound graphics pipeline was created with `VK_PIPELINE_CREATE_2_PER_LAYER_FRAGMENT_DENSITY_BIT_VALVE`, then the current render pass instance must have a `layers` value less than or equal to VkPipelineFragmentDensityMapLayeredCreateInfoVALVE::`maxFragmentDensityMapLayers`

- VUID-vkCmdDrawMeshTasksEXT-colorAttachmentCount-06185
  If the bound pipeline was created with a VkAttachmentSampleCountInfoAMD or VkAttachmentSampleCountInfoNV structure, and the current render pass instance was begun with vkCmdBeginRendering with a VkRenderingInfo::`colorAttachmentCount` parameter greater than `0`, then each element of the VkRenderingInfo::`pColorAttachments` array with a `imageView` not equal to VK_NULL_HANDLE must have been created with a sample count equal to the corresponding element of the `pColorAttachmentSamples` member of VkAttachmentSampleCountInfoAMD or VkAttachmentSampleCountInfoNV used to create the bound graphics pipeline

- VUID-vkCmdDrawMeshTasksEXT-pDepthAttachment-06186
  If the current render pass instance was begun with vkCmdBeginRendering, the bound pipeline was created with a VkAttachmentSampleCountInfoAMD or VkAttachmentSampleCountInfoNV structure, and VkRenderingInfo::`pDepthAttachment->imageView` was not VK_NULL_HANDLE, the value of the `depthStencilAttachmentSamples` member of VkAttachmentSampleCountInfoAMD or VkAttachmentSampleCountInfoNV used to create the bound graphics pipeline must be equal to the sample count used to create VkRenderingInfo::`pDepthAttachment->imageView`

- VUID-vkCmdDrawMeshTasksEXT-pStencilAttachment-06187
  If the current render pass instance was begun with vkCmdBeginRendering, the bound pipeline was created with a VkAttachmentSampleCountInfoAMD or VkAttachmentSampleCountInfoNV structure, and VkRenderingInfo::`pStencilAttachment->imageView` was not VK_NULL_HANDLE, the value of the `depthStencilAttachmentSamples` member of VkAttachmentSampleCountInfoAMD or VkAttachmentSampleCountInfoNV used to create the bound graphics pipeline must be equal to the sample count used to create VkRenderingInfo::`pStencilAttachment->imageView`

- VUID-vkCmdDrawMeshTasksEXT-multisampledRenderToSingleSampled-07285
  If the bound pipeline was created without a VkAttachmentSampleCountInfoAMD or VkAttachmentSampleCountInfoNV structure, and the `multisampledRenderToSingleSampled` feature is not enabled, and the current render pass instance was begun with vkCmdBeginRendering with a VkRenderingInfo::`colorAttachmentCount` parameter greater than `0`, then each element of the VkRenderingInfo::`pColorAttachments` array with a `imageView` not equal to VK_NULL_HANDLE must have been created with a sample count equal to the value of `rasterizationSamples` for the bound graphics pipeline

- VUID-vkCmdDrawMeshTasksEXT-multisampledRenderToSingleSampled-07286
  If the bound pipeline was created without a VkAttachmentSampleCountInfoAMD or VkAttachmentSampleCountInfoNV structure, and the `multisampledRenderToSingleSampled` feature is not enabled, and VkRenderingInfo::`pDepthAttachment->imageView` was not VK_NULL_HANDLE, the value of `rasterizationSamples` for the bound graphics pipeline must be equal to the sample count used to create VkRenderingInfo::`pDepthAttachment->imageView`

- VUID-vkCmdDrawMeshTasksEXT-multisampledRenderToSingleSampled-07287
  If the bound pipeline was created without a VkAttachmentSampleCountInfoAMD or VkAttachmentSampleCountInfoNV structure, and the `multisampledRenderToSingleSampled` feature is not enabled, and VkRenderingInfo::`pStencilAttachment->imageView` was not VK_NULL_HANDLE, the value of `rasterizationSamples` for the bound graphics pipeline must be equal to the sample count used to create VkRenderingInfo::`pStencilAttachment->imageView`

- VUID-vkCmdDrawMeshTasksEXT-pNext-07935
  If this command has been called inside a render pass instance started with vkCmdBeginRendering, and the `pNext` chain of VkRenderingInfo includes a VkMultisampledRenderToSingleSampledInfoEXT structure with `multisampledRenderToSingleSampledEnable` equal to `VK_TRUE`, then the value of `rasterizationSamples` for the bound graphics pipeline must be equal to VkMultisampledRenderToSingleSampledInfoEXT::`rasterizationSamples`

- VUID-vkCmdDrawMeshTasksEXT-renderPass-06198
  If the current render pass instance was begun with vkCmdBeginRendering, the bound pipeline must have been created with a VkGraphicsPipelineCreateInfo::`renderPass` equal to VK_NULL_HANDLE

- VUID-vkCmdDrawMeshTasksEXT-pColorAttachments-08963
  If the current render pass instance was begun with vkCmdBeginRendering, there is a graphics pipeline bound with a fragment shader that statically writes to a color attachment, the color write mask is not zero, color writes are enabled, and the corresponding element of the VkRenderingInfo::`pColorAttachments->imageView` was not VK_NULL_HANDLE, then the corresponding element of VkPipelineRenderingCreateInfo::`pColorAttachmentFormats` used to create the pipeline must not be `VK_FORMAT_UNDEFINED`

- VUID-vkCmdDrawMeshTasksEXT-pDepthAttachment-08964
  If the current render pass instance was begun with vkCmdBeginRendering, there is a graphics pipeline bound, depth test is enabled, depth write is enabled, and the VkRenderingInfo::`pDepthAttachment->imageView` was not VK_NULL_HANDLE, then the VkPipelineRenderingCreateInfo::`depthAttachmentFormat` used to create the pipeline must not be `VK_FORMAT_UNDEFINED`

- VUID-vkCmdDrawMeshTasksEXT-pStencilAttachment-08965
  If the current render pass instance was begun with vkCmdBeginRendering, there is a graphics pipeline bound, stencil test is enabled and the VkRenderingInfo::`pStencilAttachment->imageView` was not VK_NULL_HANDLE, then the VkPipelineRenderingCreateInfo::`stencilAttachmentFormat` used to create the pipeline must not be `VK_FORMAT_UNDEFINED`

- VUID-vkCmdDrawMeshTasksEXT-flags-10582
  If the current render pass instance was begun with vkCmdBeginRendering, its VkRenderingInfo::`flags` parameter must not have `VK_RENDERING_CONTENTS_SECONDARY_COMMAND_BUFFERS_BIT` set unless `VK_RENDERING_CONTENTS_INLINE_BIT_KHR` is also set

- VUID-vkCmdDrawMeshTasksEXT-primitivesGeneratedQueryWithRasterizerDiscard-06708
  If the `primitivesGeneratedQueryWithRasterizerDiscard` feature is not enabled and the `VK_QUERY_TYPE_PRIMITIVES_GENERATED_EXT` query is active, rasterization discard must not be enabled

- VUID-vkCmdDrawMeshTasksEXT-primitivesGeneratedQueryWithNonZeroStreams-06709
  If the `primitivesGeneratedQueryWithNonZeroStreams` feature is not enabled and the `VK_QUERY_TYPE_PRIMITIVES_GENERATED_EXT` query is active, the bound graphics pipeline must not have been created with a non-zero value in `VkPipelineRasterizationStateStreamCreateInfoEXT`::`rasterizationStream`

- VUID-vkCmdDrawMeshTasksEXT-None-07620
  If the `depthClamp` feature is enabled, a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_DEPTH_CLAMP_ENABLE_EXT` dynamic state enabled, and the current value of `rasterizerDiscardEnable` is `VK_FALSE`, then vkCmdSetDepthClampEnableEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawMeshTasksEXT-None-07621
  If a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_POLYGON_MODE_EXT` dynamic state enabled, and the current value of `rasterizerDiscardEnable` is `VK_FALSE`, then vkCmdSetPolygonModeEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawMeshTasksEXT-None-07622
  If a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_RASTERIZATION_SAMPLES_EXT` dynamic state enabled, and the current value of `rasterizerDiscardEnable` is `VK_FALSE`, then vkCmdSetRasterizationSamplesEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawMeshTasksEXT-None-07623
  If a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_SAMPLE_MASK_EXT` dynamic state enabled, and the current value of `rasterizerDiscardEnable` is `VK_FALSE`, then vkCmdSetSampleMaskEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawMeshTasksEXT-alphaToCoverageEnable-08919
  If the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_ALPHA_TO_COVERAGE_ENABLE_EXT` dynamic state enabled, and `alphaToCoverageEnable` was `VK_TRUE` in the last call to vkCmdSetAlphaToCoverageEnableEXT, then the Fragment Output Interface must contain a variable for the alpha `Component` word in `Location` 0 at `Index` 0

- VUID-vkCmdDrawMeshTasksEXT-alphaToCoverageEnable-08920
  If a shader object is bound to any graphics stage, and the most recent call to vkCmdSetAlphaToCoverageEnableEXT in the current command buffer set `alphaToCoverageEnable` to `VK_TRUE`, then the Fragment Output Interface must contain a variable for the alpha `Component` word in `Location` 0 at `Index` 0

- VUID-vkCmdDrawMeshTasksEXT-None-07624
  If a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_ALPHA_TO_COVERAGE_ENABLE_EXT` dynamic state enabled, and the current value of `rasterizerDiscardEnable` is `VK_FALSE`, then vkCmdSetAlphaToCoverageEnableEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawMeshTasksEXT-None-07625
  If the `alphaToOne` feature is enabled, a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_ALPHA_TO_ONE_ENABLE_EXT` dynamic state enabled, and the current value of `rasterizerDiscardEnable` is `VK_FALSE`, then vkCmdSetAlphaToOneEnableEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawMeshTasksEXT-None-07626
  If the `logicOp` feature is enabled, a shader object is bound to the `VK_SHADER_STAGE_FRAGMENT_BIT` stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_LOGIC_OP_ENABLE_EXT` dynamic state enabled, and the current value of `rasterizerDiscardEnable` is `VK_FALSE`, then vkCmdSetLogicOpEnableEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawMeshTasksEXT-None-07627
  If a shader object is bound to the `VK_SHADER_STAGE_FRAGMENT_BIT` stage or a graphics pipeline is bound which was created with `VK_DYNAMIC_STATE_COLOR_BLEND_ENABLE_EXT` dynamic state enabled, the current value of `rasterizerDiscardEnable` is `VK_FALSE`, and there are color attachments bound, then vkCmdSetColorBlendEnableEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawMeshTasksEXT-None-07628
  If the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_COLOR_BLEND_EQUATION_EXT` dynamic state enabled then vkCmdSetColorBlendEquationEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawMeshTasksEXT-None-08658
  If a shader object is bound to the `VK_SHADER_STAGE_FRAGMENT_BIT` stage, and the most recent call to vkCmdSetRasterizerDiscardEnable in the current command buffer set `rasterizerDiscardEnable` to `VK_FALSE`, and the most recent call to vkCmdSetColorBlendEnableEXT for any attachment set that attachment’s value in `pColorBlendEnables` to `VK_TRUE`, then vkCmdSetColorBlendEquationEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawMeshTasksEXT-None-07629
  If a shader object is bound to the `VK_SHADER_STAGE_FRAGMENT_BIT` stage or a graphics pipeline is bound which was created with `VK_DYNAMIC_STATE_COLOR_WRITE_MASK_EXT` dynamic state enabled, the current value of `rasterizerDiscardEnable` is `VK_FALSE`, and there are color attachments bound, then vkCmdSetColorWriteMaskEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawMeshTasksEXT-None-07630
  If the `geometryStreams` feature is enabled, and a shader object is bound to the `VK_SHADER_STAGE_GEOMETRY_BIT` stage or a graphics pipeline is bound which was created with both a `VK_SHADER_STAGE_GEOMETRY_BIT` stage and the `VK_DYNAMIC_STATE_RASTERIZATION_STREAM_EXT` dynamic state enabled, then vkCmdSetRasterizationStreamEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawMeshTasksEXT-None-07631
  If the `VK_EXT_conservative_rasterization` extension is enabled, a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_CONSERVATIVE_RASTERIZATION_MODE_EXT` dynamic state enabled, and the current value of `rasterizerDiscardEnable` is `VK_FALSE`, then vkCmdSetConservativeRasterizationModeEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawMeshTasksEXT-None-07632
  If the `VK_EXT_conservative_rasterization` extension is enabled, a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_EXTRA_PRIMITIVE_OVERESTIMATION_SIZE_EXT` dynamic state enabled, the current value of `rasterizerDiscardEnable` is `VK_FALSE`, and the current value of `conservativeRasterizationMode` is `VK_CONSERVATIVE_RASTERIZATION_MODE_OVERESTIMATE_EXT`, then vkCmdSetExtraPrimitiveOverestimationSizeEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawMeshTasksEXT-None-07633
  If the `depthClipEnable` feature is enabled, and a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_DEPTH_CLIP_ENABLE_EXT` dynamic state, then vkCmdSetDepthClipEnableEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawMeshTasksEXT-None-07635
  If the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_COLOR_BLEND_ADVANCED_EXT` dynamic state enabled then vkCmdSetColorBlendAdvancedEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawMeshTasksEXT-rasterizerDiscardEnable-09416
  If the `VK_EXT_blend_operation_advanced` extension is enabled, and a shader object is bound to the `VK_SHADER_STAGE_FRAGMENT_BIT` stage, and the most recent call to vkCmdSetRasterizerDiscardEnable in the current command buffer set `rasterizerDiscardEnable` to `VK_FALSE`, then at least one of vkCmdSetColorBlendEquationEXT and vkCmdSetColorBlendAdvancedEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawMeshTasksEXT-None-07636
  If the `VK_EXT_provoking_vertex` extension is enabled, a shader object is bound to the `VK_SHADER_STAGE_VERTEX_BIT` stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_PROVOKING_VERTEX_MODE_EXT` dynamic state enabled, and the current value of `rasterizerDiscardEnable` is `VK_FALSE`, then vkCmdSetProvokingVertexModeEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawMeshTasksEXT-None-08666
  If any of the `stippledRectangularLines`, `stippledBresenhamLines` or `stippledSmoothLines` features are enabled, and a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_LINE_RASTERIZATION_MODE_EXT` dynamic state enabled, and the current value of `rasterizerDiscardEnable` is `VK_FALSE`, and the current value of `polygonMode` is `VK_POLYGON_MODE_LINE`, then vkCmdSetLineRasterizationModeEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawMeshTasksEXT-None-08667
  If any of the `stippledRectangularLines`, `stippledBresenhamLines` or `stippledSmoothLines` features are enabled, and a shader object is bound or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_LINE_RASTERIZATION_MODE_EXT` dynamic state enabled, and a `VK_SHADER_STAGE_VERTEX_BIT` stage is bound, the current value of `rasterizerDiscardEnable` is `VK_FALSE`, and the current value of `primitiveTopology` is any line topology, then vkCmdSetLineRasterizationModeEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawMeshTasksEXT-None-08668
  If any of the `stippledRectangularLines`, `stippledBresenhamLines` or `stippledSmoothLines` features are enabled, and a shader object is bound or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_LINE_RASTERIZATION_MODE_EXT` dynamic state enabled, either a `VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT` or `VK_SHADER_STAGE_GEOMETRY_BIT` stage is bound, and the current value of `rasterizerDiscardEnable` is `VK_FALSE`, then vkCmdSetLineRasterizationModeEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawMeshTasksEXT-None-08669
  If any of the `stippledRectangularLines`, `stippledBresenhamLines` or `stippledSmoothLines` features are enabled, and a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_LINE_STIPPLE_ENABLE_EXT` dynamic state enabled, the current value of `rasterizerDiscardEnable` is `VK_FALSE`, and the current value of `polygonMode` is `VK_POLYGON_MODE_LINE`, then vkCmdSetLineStippleEnableEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawMeshTasksEXT-None-08670
  If any of the `stippledRectangularLines`, `stippledBresenhamLines` or `stippledSmoothLines` features are enabled, and a shader object is bound or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_LINE_STIPPLE_ENABLE_EXT` dynamic state enabled, a `VK_SHADER_STAGE_VERTEX_BIT` stage is bound, the current value of `rasterizerDiscardEnable` is `VK_FALSE`, and the current value of `primitiveTopology` is any line topology, then vkCmdSetLineStippleEnableEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawMeshTasksEXT-None-08671
  If any of the `stippledRectangularLines`, `stippledBresenhamLines` or `stippledSmoothLines` features are enabled, and a shader object is bound or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_LINE_STIPPLE_ENABLE_EXT` dynamic state enabled, either a `VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT` or `VK_SHADER_STAGE_GEOMETRY_BIT` stage is bound, the current value of `rasterizerDiscardEnable` is `VK_FALSE`, then vkCmdSetLineStippleEnableEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawMeshTasksEXT-None-07849
  If any of the `stippledRectangularLines`, `stippledBresenhamLines` or `stippledSmoothLines` features are enabled and a shader object is bound to any graphics stage, or a bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_LINE_STIPPLE` dynamic state enabled, the current value of `rasterizerDiscardEnable` is `VK_FALSE`, and the current value of `stippledLineEnable` is `VK_TRUE`, then vkCmdSetLineStipple must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawMeshTasksEXT-None-10608
  If a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_LINE_RASTERIZATION_MODE_EXT` dynamic state enabled, and the current `lineRasterizationMode` is `VK_LINE_RASTERIZATION_MODE_BRESENHAM` or `VK_LINE_RASTERIZATION_MODE_RECTANGULAR_SMOOTH`, then the current `alphaToCoverageEnable`, `alphaToOneEnable` and `sampleShadingEnable` states must all be `VK_FALSE`

- VUID-vkCmdDrawMeshTasksEXT-None-07639
  If the `depthClipControl` feature is enabled, and a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_DEPTH_CLIP_NEGATIVE_ONE_TO_ONE_EXT` dynamic state enabled, then vkCmdSetDepthClipNegativeOneToOneEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawMeshTasksEXT-None-09650
  If the `depthClampControl` feature is enabled, and a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_DEPTH_CLAMP_RANGE_EXT` dynamic state enabled, and the current value of `depthClampEnable` is `VK_TRUE`, then vkCmdSetDepthClampRangeEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawMeshTasksEXT-None-07640
  If the `VK_NV_clip_space_w_scaling` extension is enabled, and a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_VIEWPORT_W_SCALING_ENABLE_NV` dynamic state enabled, then vkCmdSetViewportWScalingEnableNV must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawMeshTasksEXT-None-07641
  If the `VK_NV_viewport_swizzle` extension is enabled, and a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_VIEWPORT_SWIZZLE_NV` dynamic state enabled, then vkCmdSetViewportSwizzleNV must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawMeshTasksEXT-None-07642
  If the `VK_NV_fragment_coverage_to_color` extension is enabled, a shader object is bound to the `VK_SHADER_STAGE_FRAGMENT_BIT` stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_COVERAGE_TO_COLOR_ENABLE_NV` dynamic state enabled, and the current value of `rasterizerDiscardEnable` is `VK_FALSE`, then vkCmdSetCoverageToColorEnableNV must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawMeshTasksEXT-None-07643
  If the `VK_NV_fragment_coverage_to_color` extension is enabled, a shader object is bound to the `VK_SHADER_STAGE_FRAGMENT_BIT` stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_COVERAGE_TO_COLOR_LOCATION_NV` dynamic state enabled, the current value of `rasterizerDiscardEnable` is `VK_FALSE`, and the current value of `coverageToColorEnable` is `VK_TRUE`, then vkCmdSetCoverageToColorLocationNV must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawMeshTasksEXT-None-07644
  If the `VK_NV_framebuffer_mixed_samples` extension is enabled, a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_COVERAGE_MODULATION_MODE_NV` dynamic state enabled, and the current value of `rasterizerDiscardEnable` is `VK_FALSE`, then vkCmdSetCoverageModulationModeNV must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawMeshTasksEXT-None-07645
  If the `VK_NV_framebuffer_mixed_samples` extension is enabled, a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_COVERAGE_MODULATION_TABLE_ENABLE_NV` dynamic state enabled, the current value of `rasterizerDiscardEnable` is `VK_FALSE`, and the current value of `coverageModulationMode` is any value other than `VK_COVERAGE_MODULATION_MODE_NONE_NV`, then vkCmdSetCoverageModulationTableEnableNV must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawMeshTasksEXT-None-07646
  If the `VK_NV_framebuffer_mixed_samples` extension is enabled, a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_COVERAGE_MODULATION_TABLE_NV` dynamic state enabled, the current value of `rasterizerDiscardEnable` is `VK_FALSE`, and the current value of `coverageModulationTableEnable` is `VK_TRUE`, then vkCmdSetCoverageModulationTableNV must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawMeshTasksEXT-None-07647
  If the `shadingRateImage` feature is enabled, a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_SHADING_RATE_IMAGE_ENABLE_NV` dynamic state enabled, and the current value of `rasterizerDiscardEnable` is `VK_FALSE`, then vkCmdSetShadingRateImageEnableNV must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawMeshTasksEXT-pipelineFragmentShadingRate-09238
  If the `pipelineFragmentShadingRate` feature is enabled, a shader object is bound to the `VK_SHADER_STAGE_FRAGMENT_BIT` stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_FRAGMENT_SHADING_RATE_KHR` dynamic state enabled, and the current value of `rasterizerDiscardEnable` is `VK_FALSE`, then vkCmdSetFragmentShadingRateKHR must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawMeshTasksEXT-None-07648
  If the `representativeFragmentTest` feature is enabled, a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_REPRESENTATIVE_FRAGMENT_TEST_ENABLE_NV` dynamic state enabled, and the current value of `rasterizerDiscardEnable` is `VK_FALSE`, then vkCmdSetRepresentativeFragmentTestEnableNV must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawMeshTasksEXT-None-07649
  If the `coverageReductionMode` feature is enabled, a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_COVERAGE_REDUCTION_MODE_NV` dynamic state enabled, and the current value of `rasterizerDiscardEnable` is `VK_FALSE`, then vkCmdSetCoverageReductionModeNV must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawMeshTasksEXT-pColorBlendEnables-07470
  If the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_COLOR_BLEND_ENABLE_EXT` state enabled and the last call to vkCmdSetColorBlendEnableEXT set `pColorBlendEnables` for any attachment to `VK_TRUE`, then for those attachments in the subpass the corresponding image view’s format features must contain `VK_FORMAT_FEATURE_COLOR_ATTACHMENT_BLEND_BIT`

- VUID-vkCmdDrawMeshTasksEXT-rasterizationSamples-07471
  If the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_RASTERIZATION_SAMPLES_EXT` state enabled, and the current subpass does not use any color and/or depth/stencil attachments, then the `rasterizationSamples` in the last call to vkCmdSetRasterizationSamplesEXT must follow the rules for a zero-attachment subpass

- VUID-vkCmdDrawMeshTasksEXT-samples-07472
  If the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_SAMPLE_MASK_EXT` state enabled and the `VK_DYNAMIC_STATE_RASTERIZATION_SAMPLES_EXT` state disabled, then the `samples` parameter in the last call to vkCmdSetSampleMaskEXT must be greater or equal to the VkPipelineMultisampleStateCreateInfo::`rasterizationSamples` parameter used to create the bound graphics pipeline

- VUID-vkCmdDrawMeshTasksEXT-samples-07473
  If the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_SAMPLE_MASK_EXT` state and `VK_DYNAMIC_STATE_RASTERIZATION_SAMPLES_EXT` states enabled, then the `samples` parameter in the last call to vkCmdSetSampleMaskEXT must be greater or equal to the `rasterizationSamples` parameter in the last call to vkCmdSetRasterizationSamplesEXT

- VUID-vkCmdDrawMeshTasksEXT-rasterizationSamples-07474
  If the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_RASTERIZATION_SAMPLES_EXT` state enabled, and the `multisampledRenderToSingleSampled` feature is not enabled, and neither the `VK_AMD_mixed_attachment_samples` nor the `VK_NV_framebuffer_mixed_samples` extensions are enabled, then the `rasterizationSamples` in the last call to vkCmdSetRasterizationSamplesEXT must be the same as the current subpass color and/or depth/stencil attachments

- VUID-vkCmdDrawMeshTasksEXT-None-09211
  If the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_RASTERIZATION_SAMPLES_EXT` state enabled, or a shader object is bound to any graphics stage, and the current render pass instance includes a VkMultisampledRenderToSingleSampledInfoEXT structure with `multisampledRenderToSingleSampledEnable` equal to `VK_TRUE`, then the `rasterizationSamples` in the last call to vkCmdSetRasterizationSamplesEXT must be the same as the `rasterizationSamples` member of that structure

- VUID-vkCmdDrawMeshTasksEXT-firstAttachment-07476
  If the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_COLOR_BLEND_ENABLE_EXT` dynamic state enabled then vkCmdSetColorBlendEnableEXT must have been called in the current command buffer prior to this drawing command, and the attachments specified by the `firstAttachment` and `attachmentCount` parameters of `vkCmdSetColorBlendEnableEXT` calls must specify an enable for all active color attachments in the current subpass

- VUID-vkCmdDrawMeshTasksEXT-rasterizerDiscardEnable-09417
  If a shader object is bound to the `VK_SHADER_STAGE_FRAGMENT_BIT` stage, and the most recent call to vkCmdSetRasterizerDiscardEnable in the current command buffer set `rasterizerDiscardEnable` to `VK_FALSE`, then vkCmdSetColorBlendEnableEXT must have been called in the current command buffer prior to this drawing command, and the attachments specified by the `firstAttachment` and `attachmentCount` parameters of `vkCmdSetColorBlendEnableEXT` calls must specify an enable for all active color attachments in the current subpass

- VUID-vkCmdDrawMeshTasksEXT-firstAttachment-07477
  If the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_COLOR_BLEND_EQUATION_EXT` dynamic state enabled then vkCmdSetColorBlendEquationEXT must have been called in the current command buffer prior to this drawing command, and the attachments specified by the `firstAttachment` and `attachmentCount` parameters of `vkCmdSetColorBlendEquationEXT` calls must specify the blend equations for all active color attachments in the current subpass where blending is enabled

- VUID-vkCmdDrawMeshTasksEXT-rasterizerDiscardEnable-09418
  If a shader object is bound to the `VK_SHADER_STAGE_FRAGMENT_BIT` stage, and both the most recent call to vkCmdSetRasterizerDiscardEnable in the current command buffer set `rasterizerDiscardEnable` to `VK_FALSE` and there are color attachments bound, then vkCmdSetColorBlendEquationEXT must have been called in the current command buffer prior to this drawing command, and the attachments specified by the `firstAttachment` and `attachmentCount` parameters of `vkCmdSetColorBlendEquationEXT` calls must specify the blend equations for all active color attachments in the current subpass where blending is enabled

- VUID-vkCmdDrawMeshTasksEXT-firstAttachment-07478
  If the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_COLOR_WRITE_MASK_EXT` dynamic state enabled then vkCmdSetColorWriteMaskEXT must have been called in the current command buffer prior to this drawing command, and the attachments specified by the `firstAttachment` and `attachmentCount` parameters of `vkCmdSetColorWriteMaskEXT` calls must specify the color write mask for all active color attachments in the current subpass

- VUID-vkCmdDrawMeshTasksEXT-rasterizerDiscardEnable-09419
  If a shader object is bound to the `VK_SHADER_STAGE_FRAGMENT_BIT` stage, and the most recent call to vkCmdSetRasterizerDiscardEnable in the current command buffer set `rasterizerDiscardEnable` to `VK_FALSE`, then vkCmdSetColorWriteMaskEXT must have been called in the current command buffer prior to this drawing command, and the attachments specified by the `firstAttachment` and `attachmentCount` parameters of `vkCmdSetColorWriteMaskEXT` calls must specify the color write mask for all active color attachments in the current subpass

- VUID-vkCmdDrawMeshTasksEXT-firstAttachment-07479
  If the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_COLOR_BLEND_ADVANCED_EXT` dynamic state enabled then vkCmdSetColorBlendAdvancedEXT must have been called in the current command buffer prior to this drawing command, and the attachments specified by the `firstAttachment` and `attachmentCount` parameters of `vkCmdSetColorBlendAdvancedEXT` calls must specify the advanced blend equations for all active color attachments in the current subpass where blending is enabled

- VUID-vkCmdDrawMeshTasksEXT-advancedBlendMaxColorAttachments-07480
  If the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_COLOR_BLEND_ADVANCED_EXT` and `VK_DYNAMIC_STATE_COLOR_BLEND_ENABLE_EXT` dynamic states enabled and the last calls to vkCmdSetColorBlendEnableEXT and vkCmdSetColorBlendAdvancedEXT have enabled advanced blending, then the number of active color attachments in the current subpass must not exceed `advancedBlendMaxColorAttachments`

- VUID-vkCmdDrawMeshTasksEXT-primitivesGeneratedQueryWithNonZeroStreams-07481
  If the `primitivesGeneratedQueryWithNonZeroStreams` feature is not enabled and the `VK_QUERY_TYPE_PRIMITIVES_GENERATED_EXT` query is active, and the bound graphics pipeline was created with `VK_DYNAMIC_STATE_RASTERIZATION_STREAM_EXT` state enabled, the last call to vkCmdSetRasterizationStreamEXT must have set the `rasterizationStream` to zero

- VUID-vkCmdDrawMeshTasksEXT-sampleLocationsPerPixel-07482
  If the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_SAMPLE_LOCATIONS_EXT` state enabled and the `VK_DYNAMIC_STATE_RASTERIZATION_SAMPLES_EXT` state disabled, and the current value of `sampleLocationsEnable` is `VK_TRUE`, then the `sampleLocationsPerPixel` member of `pSampleLocationsInfo` in the last call to vkCmdSetSampleLocationsEXT must equal the `rasterizationSamples` member of the VkPipelineMultisampleStateCreateInfo structure the bound graphics pipeline has been created with

- VUID-vkCmdDrawMeshTasksEXT-sampleLocationsPerPixel-07483
  If the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_SAMPLE_LOCATIONS_EXT` state enabled and the `VK_DYNAMIC_STATE_RASTERIZATION_SAMPLES_EXT` state enabled, and the current value of `sampleLocationsEnable` is `VK_TRUE`, then the `sampleLocationsPerPixel` member of `pSampleLocationsInfo` in the last call to vkCmdSetSampleLocationsEXT must equal the `rasterizationSamples` parameter of the last call to vkCmdSetRasterizationSamplesEXT

- VUID-vkCmdDrawMeshTasksEXT-sampleLocationsEnable-07484
  If a shader object is bound to the `VK_SHADER_STAGE_FRAGMENT_BIT` stage, or the bound graphics pipeline was created with the `VK_DYNAMIC_STATE_SAMPLE_LOCATIONS_ENABLE_EXT` state enabled, and `sampleLocationsEnable` was `VK_TRUE` in the last call to vkCmdSetSampleLocationsEnableEXT, and the current subpass has a depth/stencil attachment, then that attachment must have been created with the `VK_IMAGE_CREATE_SAMPLE_LOCATIONS_COMPATIBLE_DEPTH_BIT_EXT` bit set

- VUID-vkCmdDrawMeshTasksEXT-sampleLocationsEnable-07485
  If a shader object is bound to the `VK_SHADER_STAGE_FRAGMENT_BIT` stage, or the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_SAMPLE_LOCATIONS_EXT` state enabled and the `VK_DYNAMIC_STATE_SAMPLE_LOCATIONS_ENABLE_EXT` state enabled, and if `sampleLocationsEnable` was `VK_TRUE` in the last call to vkCmdSetSampleLocationsEnableEXT, then the `sampleLocationsInfo.maxSampleLocationGridSize.width` in the last call to vkCmdSetSampleLocationsEXT must evenly divide VkMultisamplePropertiesEXT::`maxSampleLocationGridSize.width` as returned by vkGetPhysicalDeviceMultisamplePropertiesEXT with a `samples` parameter equaling `rasterizationSamples`

- VUID-vkCmdDrawMeshTasksEXT-sampleLocationsEnable-07486
  If a shader object is bound to the `VK_SHADER_STAGE_FRAGMENT_BIT` stage, or the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_SAMPLE_LOCATIONS_EXT` state enabled and the `VK_DYNAMIC_STATE_SAMPLE_LOCATIONS_ENABLE_EXT` state enabled, and if `sampleLocationsEnable` was `VK_TRUE` in the last call to vkCmdSetSampleLocationsEnableEXT, then the `sampleLocationsInfo.maxSampleLocationGridSize.height` in the last call to vkCmdSetSampleLocationsEXT must evenly divide VkMultisamplePropertiesEXT::`maxSampleLocationGridSize.height` as returned by vkGetPhysicalDeviceMultisamplePropertiesEXT with a `samples` parameter equaling `rasterizationSamples`

- VUID-vkCmdDrawMeshTasksEXT-sampleLocationsEnable-07487
  If a shader object is bound to the `VK_SHADER_STAGE_FRAGMENT_BIT` stage, or the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_SAMPLE_LOCATIONS_ENABLE_EXT` state enabled, and if `sampleLocationsEnable` was `VK_TRUE` in the last call to vkCmdSetSampleLocationsEnableEXT, the fragment shader code must not statically use the extended instruction `InterpolateAtSample`

- VUID-vkCmdDrawMeshTasksEXT-sampleLocationsEnable-07936
  If the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_SAMPLE_LOCATIONS_EXT` state disabled and the `VK_DYNAMIC_STATE_RASTERIZATION_SAMPLES_EXT` state enabled, and the current value of `sampleLocationsEnable` is `VK_TRUE`, then `sampleLocationsInfo.sampleLocationGridSize.width` must evenly divide VkMultisamplePropertiesEXT::`maxSampleLocationGridSize.width` as returned by vkGetPhysicalDeviceMultisamplePropertiesEXT with a `samples` parameter equaling the value of `rasterizationSamples` in the last call to vkCmdSetRasterizationSamplesEXT

- VUID-vkCmdDrawMeshTasksEXT-sampleLocationsEnable-07937
  If the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_SAMPLE_LOCATIONS_EXT` state disabled and the `VK_DYNAMIC_STATE_RASTERIZATION_SAMPLES_EXT` state enabled, and the current value of `sampleLocationsEnable` is `VK_TRUE`, then `sampleLocationsInfo.sampleLocationGridSize.height` must evenly divide VkMultisamplePropertiesEXT::`maxSampleLocationGridSize.height` as returned by vkGetPhysicalDeviceMultisamplePropertiesEXT with a `samples` parameter equaling the value of `rasterizationSamples` in the last call to vkCmdSetRasterizationSamplesEXT

- VUID-vkCmdDrawMeshTasksEXT-sampleLocationsEnable-07938
  If the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_SAMPLE_LOCATIONS_EXT` state disabled and the `VK_DYNAMIC_STATE_RASTERIZATION_SAMPLES_EXT` state enabled, and the current value of `sampleLocationsEnable` is `VK_TRUE`, then `sampleLocationsInfo.sampleLocationsPerPixel` must equal `rasterizationSamples` in the last call to vkCmdSetRasterizationSamplesEXT

- VUID-vkCmdDrawMeshTasksEXT-coverageModulationTableEnable-07488
  If a shader object is bound to any graphics stage or the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_COVERAGE_MODULATION_TABLE_ENABLE_NV` state enabled, and the last call to vkCmdSetCoverageModulationTableEnableNV set `coverageModulationTableEnable` to `VK_TRUE`, then the `coverageModulationTableCount` parameter in the last call to vkCmdSetCoverageModulationTableNV must equal the current `rasterizationSamples` divided by the number of color samples in the current subpass

- VUID-vkCmdDrawMeshTasksEXT-rasterizationSamples-07489
  If the `VK_NV_framebuffer_mixed_samples` extension is enabled, and if current subpass has a depth/stencil attachment and depth test, stencil test, or depth bounds test are enabled in the bound pipeline, then the current `rasterizationSamples` must be the same as the sample count of the depth/stencil attachment

- VUID-vkCmdDrawMeshTasksEXT-coverageToColorEnable-07490
  If the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_COVERAGE_TO_COLOR_ENABLE_NV` state enabled and the last call to vkCmdSetCoverageToColorEnableNV set the `coverageToColorEnable` to `VK_TRUE`, then the current subpass must have a color attachment at the location selected by the last call to vkCmdSetCoverageToColorLocationNV `coverageToColorLocation`, with a VkFormat of `VK_FORMAT_R8_UINT`, `VK_FORMAT_R8_SINT`, `VK_FORMAT_R16_UINT`, `VK_FORMAT_R16_SINT`, `VK_FORMAT_R32_UINT`, or `VK_FORMAT_R32_SINT`

- VUID-vkCmdDrawMeshTasksEXT-rasterizerDiscardEnable-09420
  If the `VK_NV_fragment_coverage_to_color` extension is enabled, and a shader object is bound to the `VK_SHADER_STAGE_FRAGMENT_BIT` stage, and the most recent call to vkCmdSetRasterizerDiscardEnable in the current command buffer set `rasterizerDiscardEnable` to `VK_FALSE`, and the last call to vkCmdSetCoverageToColorEnableNV set the `coverageToColorEnable` to `VK_TRUE`, then the current subpass must have a color attachment at the location selected by the last call to vkCmdSetCoverageToColorLocationNV `coverageToColorLocation`, with a VkFormat of `VK_FORMAT_R8_UINT`, `VK_FORMAT_R8_SINT`, `VK_FORMAT_R16_UINT`, `VK_FORMAT_R16_SINT`, `VK_FORMAT_R32_UINT`, or `VK_FORMAT_R32_SINT`

- VUID-vkCmdDrawMeshTasksEXT-coverageReductionMode-07491
  If the `coverageReductionMode` feature is enabled, a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_COVERAGE_REDUCTION_MODE_NV` or `VK_DYNAMIC_STATE_RASTERIZATION_SAMPLES_EXT` dynamic states enabled, then the current values of `coverageReductionMode`, `rasterizationSamples`, the sample counts for the color and depth/stencil attachments (if the subpass has them) must be a valid combination returned by vkGetPhysicalDeviceSupportedFramebufferMixedSamplesCombinationsNV

- VUID-vkCmdDrawMeshTasksEXT-viewportCount-07492
  If the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_VIEWPORT_WITH_COUNT` dynamic state enabled, but not the `VK_DYNAMIC_STATE_VIEWPORT_SWIZZLE_NV` dynamic state enabled, then the bound graphics pipeline must have been created with VkPipelineViewportSwizzleStateCreateInfoNV::`viewportCount` greater or equal to the `viewportCount` parameter in the last call to vkCmdSetViewportWithCount

- VUID-vkCmdDrawMeshTasksEXT-viewportCount-07493
  If the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_VIEWPORT_WITH_COUNT` and `VK_DYNAMIC_STATE_VIEWPORT_SWIZZLE_NV` dynamic states enabled then the `viewportCount` parameter in the last call to vkCmdSetViewportSwizzleNV must be greater than or equal to the `viewportCount` parameter in the last call to vkCmdSetViewportWithCount

- VUID-vkCmdDrawMeshTasksEXT-viewportCount-09421
  If the `VK_NV_viewport_swizzle` extension is enabled, and a shader object is bound to any graphics stage, then the `viewportCount` parameter in the last call to vkCmdSetViewportSwizzleNV must be greater than or equal to the `viewportCount` parameter in the last call to vkCmdSetViewportWithCount

- VUID-vkCmdDrawMeshTasksEXT-rasterizationSamples-07494
  If the `VK_NV_framebuffer_mixed_samples` extension is enabled, and the `coverageReductionMode` feature is not enabled, or the current value of `coverageReductionMode` is not `VK_COVERAGE_REDUCTION_MODE_TRUNCATE_NV`, and the current value of `rasterizationSamples` is greater than sample count of the color attachment, then sample shading must be disabled

- VUID-vkCmdDrawMeshTasksEXT-stippledLineEnable-07495
  If the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_LINE_STIPPLE_ENABLE_EXT` or `VK_DYNAMIC_STATE_LINE_RASTERIZATION_MODE_EXT` dynamic states enabled, and if the current `stippledLineEnable` state is `VK_TRUE` and the current `lineRasterizationMode` state is `VK_LINE_RASTERIZATION_MODE_RECTANGULAR`, then the `stippledRectangularLines` feature must be enabled

- VUID-vkCmdDrawMeshTasksEXT-stippledLineEnable-07496
  If the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_LINE_STIPPLE_ENABLE_EXT` or `VK_DYNAMIC_STATE_LINE_RASTERIZATION_MODE_EXT` dynamic states enabled, and if the current `stippledLineEnable` state is `VK_TRUE` and the current `lineRasterizationMode` state is `VK_LINE_RASTERIZATION_MODE_BRESENHAM`, then the `stippledBresenhamLines` feature must be enabled

- VUID-vkCmdDrawMeshTasksEXT-stippledLineEnable-07497
  If the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_LINE_STIPPLE_ENABLE_EXT` or `VK_DYNAMIC_STATE_LINE_RASTERIZATION_MODE_EXT` dynamic states enabled, and if the current `stippledLineEnable` state is `VK_TRUE` and the current `lineRasterizationMode` state is `VK_LINE_RASTERIZATION_MODE_RECTANGULAR_SMOOTH`, then the `stippledSmoothLines` feature must be enabled

- VUID-vkCmdDrawMeshTasksEXT-stippledLineEnable-07498
  If the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_LINE_STIPPLE_ENABLE_EXT` or `VK_DYNAMIC_STATE_LINE_RASTERIZATION_MODE_EXT` dynamic states enabled, and if the current `stippledLineEnable` state is `VK_TRUE` and the current `lineRasterizationMode` state is `VK_LINE_RASTERIZATION_MODE_DEFAULT`, then the `stippledRectangularLines` feature must be enabled and VkPhysicalDeviceLimits::`strictLines` must be `VK_TRUE`

- VUID-vkCmdDrawMeshTasksEXT-conservativePointAndLineRasterization-07499
  If the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_CONSERVATIVE_RASTERIZATION_MODE_EXT` dynamic state enabled, `conservativePointAndLineRasterization` is not supported, and the effective primitive topology output by the last pre-rasterization shader stage is a line or point, then the `conservativeRasterizationMode` set by the last call to vkCmdSetConservativeRasterizationModeEXT must be `VK_CONSERVATIVE_RASTERIZATION_MODE_DISABLED_EXT`

- VUID-vkCmdDrawMeshTasksEXT-stage-07073
  If the bound pipeline was created with the VkPipelineShaderStageCreateInfo::`stage` member of an element of VkGraphicsPipelineCreateInfo::`pStages` set to `VK_SHADER_STAGE_VERTEX_BIT`, `VK_SHADER_STAGE_TESSELLATION_CONTROL_BIT`, `VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT` or `VK_SHADER_STAGE_GEOMETRY_BIT`, then Mesh Shader Queries must not be active

- VUID-vkCmdDrawMeshTasksEXT-None-08877
  If a shader object is bound to the `VK_SHADER_STAGE_FRAGMENT_BIT` stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_ATTACHMENT_FEEDBACK_LOOP_ENABLE_EXT` dynamic state enabled, and the current value of `rasterizerDiscardEnable` is `VK_FALSE`, then vkCmdSetAttachmentFeedbackLoopEnableEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawMeshTasksEXT-None-07850
  If dynamic state was inherited from VkCommandBufferInheritanceViewportScissorInfoNV, it must be set in the current command buffer prior to this drawing command

- VUID-vkCmdDrawMeshTasksEXT-nextStage-10745
  For each shader object bound to a graphics stage, except for shader object bound to the last graphics stage in the logical pipeline, it must have been created with a `nextStage` including the corresponding bit to the shader object bound to the following graphics stage in the logical pipeline

- VUID-vkCmdDrawMeshTasksEXT-None-08684
  If there is no bound graphics pipeline, `vkCmdBindShadersEXT` must have been called in the current command buffer with `pStages` with an element of `VK_SHADER_STAGE_VERTEX_BIT`

- VUID-vkCmdDrawMeshTasksEXT-None-08685
  If there is no bound graphics pipeline, and the `tessellationShader` feature is enabled, `vkCmdBindShadersEXT` must have been called in the current command buffer with `pStages` with an element of `VK_SHADER_STAGE_TESSELLATION_CONTROL_BIT`

- VUID-vkCmdDrawMeshTasksEXT-None-08686
  If there is no bound graphics pipeline, and the `tessellationShader` feature is enabled, `vkCmdBindShadersEXT` must have been called in the current command buffer with `pStages` with an element of `VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT`

- VUID-vkCmdDrawMeshTasksEXT-None-08687
  If there is no bound graphics pipeline, and the `geometryShader` feature is enabled, `vkCmdBindShadersEXT` must have been called in the current command buffer with `pStages` with an element of `VK_SHADER_STAGE_GEOMETRY_BIT`

- VUID-vkCmdDrawMeshTasksEXT-None-08688
  If there is no bound graphics pipeline, `vkCmdBindShadersEXT` must have been called in the current command buffer with `pStages` with an element of `VK_SHADER_STAGE_FRAGMENT_BIT`

- VUID-vkCmdDrawMeshTasksEXT-None-08689
  If there is no bound graphics pipeline, and the `taskShader` feature is enabled, `vkCmdBindShadersEXT` must have been called in the current command buffer with `pStages` with an element of `VK_SHADER_STAGE_TASK_BIT_EXT`

- VUID-vkCmdDrawMeshTasksEXT-None-08690
  If there is no bound graphics pipeline, and the `meshShader` feature is enabled, `vkCmdBindShadersEXT` must have been called in the current command buffer with `pStages` with an element of `VK_SHADER_STAGE_MESH_BIT_EXT`

- VUID-vkCmdDrawMeshTasksEXT-None-08693
  If there is no bound graphics pipeline, and at least one of the `taskShader` and `meshShader` features is enabled, one of the `VK_SHADER_STAGE_VERTEX_BIT` or `VK_SHADER_STAGE_MESH_BIT_EXT` stages must have a valid `VkShaderEXT` bound, and the other must have no `VkShaderEXT` bound

- VUID-vkCmdDrawMeshTasksEXT-None-08696
  If there is no bound graphics pipeline, and a valid `VkShaderEXT` is bound to the `VK_SHADER_STAGE_VERTEX_BIT` stage, there must be no `VkShaderEXT` bound to either the `VK_SHADER_STAGE_TASK_BIT_EXT` stage or the `VK_SHADER_STAGE_MESH_BIT_EXT` stage

- VUID-vkCmdDrawMeshTasksEXT-None-08698
  If any graphics shader is bound which was created with the `VK_SHADER_CREATE_LINK_STAGE_BIT_EXT` flag, then all shaders created with the `VK_SHADER_CREATE_LINK_STAGE_BIT_EXT` flag in the same vkCreateShadersEXT call must also be bound

- VUID-vkCmdDrawMeshTasksEXT-None-08699
  If any graphics shader is bound which was created with the `VK_SHADER_CREATE_LINK_STAGE_BIT_EXT` flag, any stages in between stages whose shaders which did not create a shader with the `VK_SHADER_CREATE_LINK_STAGE_BIT_EXT` flag as part of the same vkCreateShadersEXT call must not have any `VkShaderEXT` bound

- VUID-vkCmdDrawMeshTasksEXT-None-08878
  All bound graphics shader objects must have been created with identical or identically defined push constant ranges

- VUID-vkCmdDrawMeshTasksEXT-None-08879
  All bound graphics shader objects must have been created with identical or identically defined arrays of descriptor set layouts

- VUID-vkCmdDrawMeshTasksEXT-colorAttachmentCount-09372
  If the current render pass instance was begun with vkCmdBeginRendering and a VkRenderingInfo::`colorAttachmentCount` equal to `1`, a color attachment with a resolve mode of `VK_RESOLVE_MODE_EXTERNAL_FORMAT_DOWNSAMPLE_BIT_ANDROID`, and a fragment shader is bound, it must not declare the `DepthReplacing` or `StencilRefReplacingEXT` execution modes

- VUID-vkCmdDrawMeshTasksEXT-pDynamicStates-08715
  If the bound graphics pipeline state includes a fragment shader stage, was created with `VK_DYNAMIC_STATE_DEPTH_WRITE_ENABLE` set in VkPipelineDynamicStateCreateInfo::`pDynamicStates`, and the fragment shader declares the `EarlyFragmentTests` execution mode and uses `OpDepthAttachmentReadEXT`, the `depthWriteEnable` parameter in the last call to vkCmdSetDepthWriteEnable must be `VK_FALSE`

- VUID-vkCmdDrawMeshTasksEXT-pDynamicStates-08716
  If the bound graphics pipeline state includes a fragment shader stage, was created with `VK_DYNAMIC_STATE_STENCIL_WRITE_MASK` set in VkPipelineDynamicStateCreateInfo::`pDynamicStates`, and the fragment shader declares the `EarlyFragmentTests` execution mode and uses `OpStencilAttachmentReadEXT`, the `writeMask` parameter in the last call to vkCmdSetStencilWriteMask must be `0`

- VUID-vkCmdDrawMeshTasksEXT-None-09116
  If a shader object is bound to any graphics stage or the bound graphics pipeline was created with `VK_DYNAMIC_STATE_COLOR_WRITE_MASK_EXT`, and the format of any color attachment is `VK_FORMAT_E5B9G9R9_UFLOAT_PACK32`, the corresponding element of the `pColorWriteMasks` parameter of vkCmdSetColorWriteMaskEXT must either include all of `VK_COLOR_COMPONENT_R_BIT`, `VK_COLOR_COMPONENT_G_BIT`, and `VK_COLOR_COMPONENT_B_BIT`, or none of them

- VUID-vkCmdDrawMeshTasksEXT-maxFragmentDualSrcAttachments-09239
  If blending is enabled for any attachment where either the source or destination blend factors for that attachment use the secondary color input, the maximum value of `Location` for any output attachment statically used in the `Fragment` `Execution` `Model` executed by this command must be less than `maxFragmentDualSrcAttachments`

- VUID-vkCmdDrawMeshTasksEXT-None-09548
  If the current render pass was begun with vkCmdBeginRendering, and there is no shader object bound to any graphics stage, the value of each element of VkRenderingAttachmentLocationInfo::`pColorAttachmentLocations` set by vkCmdSetRenderingAttachmentLocations must match the value set for the corresponding element in the bound pipeline

- VUID-vkCmdDrawMeshTasksEXT-None-09549
  If the current render pass was begun with vkCmdBeginRendering, and there is no shader object bound to any graphics stage, input attachment index mappings in the bound pipeline must match those set for the current render pass instance via VkRenderingInputAttachmentIndexInfo

- VUID-vkCmdDrawMeshTasksEXT-None-09642
  If the current render pass was begun with vkCmdBeginRendering with the `VK_RENDERING_ENABLE_LEGACY_DITHERING_BIT_EXT` flag, the bound graphics pipeline must have been created with `VK_PIPELINE_CREATE_2_ENABLE_LEGACY_DITHERING_BIT_EXT`

- VUID-vkCmdDrawMeshTasksEXT-None-09643
  If the bound graphics pipeline was created with `VK_PIPELINE_CREATE_2_ENABLE_LEGACY_DITHERING_BIT_EXT`, the current render pass must have begun with vkCmdBeginRendering with the `VK_RENDERING_ENABLE_LEGACY_DITHERING_BIT_EXT` flag

- VUID-vkCmdDrawMeshTasksEXT-None-10677
  If the per-tile execution model is enabled, the tileShadingPerTileDraw feature must be enabled

- VUID-vkCmdDrawMeshTasksEXT-None-10772
  If a shader object is bound to any graphics stage, multiview functionality must not be enabled in the current render pass

- VUID-vkCmdDrawMeshTasksEXT-stage-06480
  The bound graphics pipeline must not have been created with the VkPipelineShaderStageCreateInfo::`stage` member of any element of VkGraphicsPipelineCreateInfo::`pStages` set to `VK_SHADER_STAGE_VERTEX_BIT`, `VK_SHADER_STAGE_TESSELLATION_CONTROL_BIT`, `VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT` or `VK_SHADER_STAGE_GEOMETRY_BIT`

- VUID-vkCmdDrawMeshTasksEXT-pStages-10680
  If there is no bound graphics pipeline, `vkCmdBindShadersEXT` must not have last bound the `pStages` element of `VK_SHADER_STAGE_VERTEX_BIT`, `VK_SHADER_STAGE_TESSELLATION_CONTROL_BIT`, `VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT` or `VK_SHADER_STAGE_GEOMETRY_BIT` with a valid shader object other than VK_NULL_HANDLE

- VUID-vkCmdDrawMeshTasksEXT-None-07074
  Transform Feedback Queries must not be active

- VUID-vkCmdDrawMeshTasksEXT-None-07075
  Primitives Generated Queries must not be active

- VUID-vkCmdDrawMeshTasksEXT-pipelineStatistics-07076
  The `pipelineStatistics` member used to create any active Pipeline Statistics Query must not contain `VK_QUERY_PIPELINE_STATISTIC_INPUT_ASSEMBLY_VERTICES_BIT`, `VK_QUERY_PIPELINE_STATISTIC_INPUT_ASSEMBLY_PRIMITIVES_BIT`, `VK_QUERY_PIPELINE_STATISTIC_VERTEX_SHADER_INVOCATIONS_BIT`, `VK_QUERY_PIPELINE_STATISTIC_GEOMETRY_SHADER_INVOCATIONS_BIT`, `VK_QUERY_PIPELINE_STATISTIC_GEOMETRY_SHADER_PRIMITIVES_BIT`, `VK_QUERY_PIPELINE_STATISTIC_CLIPPING_INVOCATIONS_BIT`, `VK_QUERY_PIPELINE_STATISTIC_CLIPPING_PRIMITIVES_BIT`, `VK_QUERY_PIPELINE_STATISTIC_TESSELLATION_CONTROL_SHADER_PATCHES_BIT`, or `VK_QUERY_PIPELINE_STATISTIC_TESSELLATION_EVALUATION_SHADER_INVOCATIONS_BIT`

- VUID-vkCmdDrawMeshTasksEXT-None-08694
  If there is no bound graphics pipeline, and both the `taskShader` and `meshShader` features are enabled, and a valid `VkShaderEXT` is bound the to the `VK_SHADER_STAGE_MESH_BIT_EXT` stage, and that `VkShaderEXT` was created without the `VK_SHADER_CREATE_NO_TASK_SHADER_BIT_EXT` flag, a valid `VkShaderEXT` must be bound to the `VK_SHADER_STAGE_TASK_BIT_EXT` stage

- VUID-vkCmdDrawMeshTasksEXT-None-08695
  If there is no bound graphics pipeline, and both the `taskShader` and `meshShader` features are enabled, and a valid `VkShaderEXT` is bound the to the `VK_SHADER_STAGE_MESH_BIT_EXT` stage, and that `VkShaderEXT` was created with the `VK_SHADER_CREATE_NO_TASK_SHADER_BIT_EXT` flag, there must be no `VkShaderEXT` bound to the `VK_SHADER_STAGE_TASK_BIT_EXT` stage

- VUID-vkCmdDrawMeshTasksEXT-TaskEXT-07322
  If the current pipeline bound to `VK_PIPELINE_BIND_POINT_GRAPHICS` contains a shader using the `TaskEXT` `Execution` `Model`, `groupCountX` must be less than or equal to `VkPhysicalDeviceMeshShaderPropertiesEXT`::`maxTaskWorkGroupCount`[0]

- VUID-vkCmdDrawMeshTasksEXT-TaskEXT-07323
  If the current pipeline bound to `VK_PIPELINE_BIND_POINT_GRAPHICS` contains a shader using the `TaskEXT` `Execution` `Model`, `groupCountY` must be less than or equal to `VkPhysicalDeviceMeshShaderPropertiesEXT`::`maxTaskWorkGroupCount`[1]

- VUID-vkCmdDrawMeshTasksEXT-TaskEXT-07324
  If the current pipeline bound to `VK_PIPELINE_BIND_POINT_GRAPHICS` contains a shader using the `TaskEXT` `Execution` `Model`, `groupCountZ` must be less than or equal to `VkPhysicalDeviceMeshShaderPropertiesEXT`::`maxTaskWorkGroupCount`[2]

- VUID-vkCmdDrawMeshTasksEXT-TaskEXT-07325
  If the current pipeline bound to `VK_PIPELINE_BIND_POINT_GRAPHICS` contains a shader using the `TaskEXT` `Execution` `Model`, The product of `groupCountX`, `groupCountY` and `groupCountZ` must be less than or equal to `VkPhysicalDeviceMeshShaderPropertiesEXT`::`maxTaskWorkGroupTotalCount`

- VUID-vkCmdDrawMeshTasksEXT-TaskEXT-07326
  If the current pipeline bound to `VK_PIPELINE_BIND_POINT_GRAPHICS` does not contain a shader using the `TaskEXT` `Execution` `Model`, `groupCountX` must be less than or equal to `VkPhysicalDeviceMeshShaderPropertiesEXT`::`maxMeshWorkGroupCount`[0]

- VUID-vkCmdDrawMeshTasksEXT-TaskEXT-07327
  If the current pipeline bound to `VK_PIPELINE_BIND_POINT_GRAPHICS` does not contain a shader using the `TaskEXT` `Execution` `Model`, `groupCountY` must be less than or equal to `VkPhysicalDeviceMeshShaderPropertiesEXT`::`maxMeshWorkGroupCount`[1]

- VUID-vkCmdDrawMeshTasksEXT-TaskEXT-07328
  If the current pipeline bound to `VK_PIPELINE_BIND_POINT_GRAPHICS` does not contain a shader using the `TaskEXT` `Execution` `Model`, `groupCountZ` must be less than or equal to `VkPhysicalDeviceMeshShaderPropertiesEXT`::`maxMeshWorkGroupCount`[2]

- VUID-vkCmdDrawMeshTasksEXT-TaskEXT-07329
  If the current pipeline bound to `VK_PIPELINE_BIND_POINT_GRAPHICS` does not contain a shader using the `TaskEXT` `Execution` `Model`, The product of `groupCountX`, `groupCountY` and `groupCountZ` must be less than or equal to `VkPhysicalDeviceMeshShaderPropertiesEXT`::`maxMeshWorkGroupTotalCount`

- VUID-vkCmdDrawMeshTasksEXT-MeshEXT-07087
  The current pipeline bound to `VK_PIPELINE_BIND_POINT_GRAPHICS` must contain a shader stage using the `MeshEXT` `Execution` `Model`

Valid Usage (Implicit)

- VUID-vkCmdDrawMeshTasksEXT-commandBuffer-parameter
  `commandBuffer` must be a valid VkCommandBuffer handle

- VUID-vkCmdDrawMeshTasksEXT-commandBuffer-recording
  `commandBuffer` must be in the recording state

- VUID-vkCmdDrawMeshTasksEXT-commandBuffer-cmdpool
  The `VkCommandPool` that `commandBuffer` was allocated from must support graphics operations

- VUID-vkCmdDrawMeshTasksEXT-renderpass
  This command must only be called inside of a render pass instance

- VUID-vkCmdDrawMeshTasksEXT-videocoding
  This command must only be called outside of a video coding scope

Host Synchronization

- Host access to `commandBuffer` must be externally synchronized

- Host access to the `VkCommandPool` that `commandBuffer` was allocated from must be externally synchronized

Command Properties

Command Buffer Levels | Render Pass Scope | Video Coding Scope | Supported Queue Types | Command Type
--- | --- | --- | --- | ---
Primary Secondary | Inside | Outside | Graphics | Action

To record an indirect mesh tasks drawing command, call:

    // Provided by VK_EXT_mesh_shader
    void vkCmdDrawMeshTasksIndirectEXT(
        VkCommandBuffer                             commandBuffer,
        VkBuffer                                    buffer,
        VkDeviceSize                                offset,
        uint32_t                                    drawCount,
        uint32_t                                    stride);

- `commandBuffer` is the command buffer into which the command is recorded.

- `buffer` is the buffer containing draw parameters.

- `offset` is the byte offset into `buffer` where parameters begin.

- `drawCount` is the number of draws to execute, and can be zero.

- `stride` is the byte stride between successive sets of draw parameters.

`vkCmdDrawMeshTasksIndirectEXT` behaves similarly to vkCmdDrawMeshTasksEXT except that the parameters are read by the device from a buffer during execution. `drawCount` draws are executed by the command, with parameters taken from `buffer` starting at `offset` and increasing by `stride` bytes for each successive draw. The parameters of each draw are encoded in an array of VkDrawMeshTasksIndirectCommandEXT structures. If `drawCount` is less than or equal to one, `stride` is ignored.

Valid Usage

- VUID-vkCmdDrawMeshTasksIndirectEXT-magFilter-04553
  If a VkSampler created with `magFilter` or `minFilter` equal to `VK_FILTER_LINEAR`, `reductionMode` equal to `VK_SAMPLER_REDUCTION_MODE_WEIGHTED_AVERAGE`, and `compareEnable` equal to `VK_FALSE` is used to sample a VkImageView as a result of this command, then the image view’s format features must contain `VK_FORMAT_FEATURE_SAMPLED_IMAGE_FILTER_LINEAR_BIT`

- VUID-vkCmdDrawMeshTasksIndirectEXT-magFilter-09598
  If a VkSampler created with `magFilter` or `minFilter` equal to `VK_FILTER_LINEAR` and `reductionMode` equal to either `VK_SAMPLER_REDUCTION_MODE_MIN` or `VK_SAMPLER_REDUCTION_MODE_MAX` is used to sample a VkImageView as a result of this command, then the image view’s format features must contain `VK_FORMAT_FEATURE_SAMPLED_IMAGE_FILTER_MINMAX_BIT`

- VUID-vkCmdDrawMeshTasksIndirectEXT-mipmapMode-04770
  If a VkSampler created with `mipmapMode` equal to `VK_SAMPLER_MIPMAP_MODE_LINEAR`, `reductionMode` equal to `VK_SAMPLER_REDUCTION_MODE_WEIGHTED_AVERAGE`, and `compareEnable` equal to `VK_FALSE` is used to sample a VkImageView as a result of this command, then the image view’s format features must contain `VK_FORMAT_FEATURE_SAMPLED_IMAGE_FILTER_LINEAR_BIT`

- VUID-vkCmdDrawMeshTasksIndirectEXT-mipmapMode-09599
  If a VkSampler created with `mipmapMode` equal to `VK_SAMPLER_MIPMAP_MODE_LINEAR` and `reductionMode` equal to either `VK_SAMPLER_REDUCTION_MODE_MIN` or `VK_SAMPLER_REDUCTION_MODE_MAX` is used to sample a VkImageView as a result of this command, then the image view’s format features must contain `VK_FORMAT_FEATURE_SAMPLED_IMAGE_FILTER_MINMAX_BIT`

- VUID-vkCmdDrawMeshTasksIndirectEXT-unnormalizedCoordinates-09635
  If a VkSampler created with `unnormalizedCoordinates` equal to `VK_TRUE` is used to sample a VkImageView as a result of this command, then the image view’s `levelCount` and `layerCount` must be 1

- VUID-vkCmdDrawMeshTasksIndirectEXT-None-08609
  If a VkSampler created with `unnormalizedCoordinates` equal to `VK_TRUE` is used to sample a VkImageView as a result of this command, then the image view’s `viewType` must be `VK_IMAGE_VIEW_TYPE_1D` or `VK_IMAGE_VIEW_TYPE_2D`

- VUID-vkCmdDrawMeshTasksIndirectEXT-None-08610
  If a VkSampler created with `unnormalizedCoordinates` equal to `VK_TRUE` is used to sample a VkImageView as a result of this command, then the sampler must not be used with any of the SPIR-V `OpImageSample*` or `OpImageSparseSample*` instructions with `ImplicitLod`, `Dref` or `Proj` in their name

- VUID-vkCmdDrawMeshTasksIndirectEXT-None-08611
  If a VkSampler created with `unnormalizedCoordinates` equal to `VK_TRUE` is used to sample a VkImageView as a result of this command, then the sampler must not be used with any of the SPIR-V `OpImageSample*` or `OpImageSparseSample*` instructions that includes a LOD bias or any offset values

- VUID-vkCmdDrawMeshTasksIndirectEXT-None-06479
  If a VkImageView is sampled with depth comparison, the image view’s format features must contain `VK_FORMAT_FEATURE_2_SAMPLED_IMAGE_DEPTH_COMPARISON_BIT`

- VUID-vkCmdDrawMeshTasksIndirectEXT-None-02691
  If a VkImageView is accessed using atomic operations as a result of this command, then the image view’s format features must contain `VK_FORMAT_FEATURE_STORAGE_IMAGE_ATOMIC_BIT`

- VUID-vkCmdDrawMeshTasksIndirectEXT-None-07888
  If a `VK_DESCRIPTOR_TYPE_STORAGE_TEXEL_BUFFER` descriptor is accessed using atomic operations as a result of this command, then the storage texel buffer’s format features must contain `VK_FORMAT_FEATURE_STORAGE_TEXEL_BUFFER_ATOMIC_BIT`

- VUID-vkCmdDrawMeshTasksIndirectEXT-None-02692
  If a VkImageView is sampled with `VK_FILTER_CUBIC_EXT` as a result of this command, then the image view’s format features must contain `VK_FORMAT_FEATURE_SAMPLED_IMAGE_FILTER_CUBIC_BIT_EXT`

- VUID-vkCmdDrawMeshTasksIndirectEXT-None-02693
  If the VK_EXT_filter_cubic extension is not enabled and any VkImageView is sampled with `VK_FILTER_CUBIC_EXT` as a result of this command, it must not have a VkImageViewType of `VK_IMAGE_VIEW_TYPE_3D`, `VK_IMAGE_VIEW_TYPE_CUBE`, or `VK_IMAGE_VIEW_TYPE_CUBE_ARRAY`

- VUID-vkCmdDrawMeshTasksIndirectEXT-filterCubic-02694
  Any VkImageView being sampled with `VK_FILTER_CUBIC_EXT` as a result of this command must have a VkImageViewType and format that supports cubic filtering, as specified by VkFilterCubicImageViewImageFormatPropertiesEXT::`filterCubic` returned by vkGetPhysicalDeviceImageFormatProperties2

- VUID-vkCmdDrawMeshTasksIndirectEXT-filterCubicMinmax-02695
  Any VkImageView being sampled with `VK_FILTER_CUBIC_EXT` with a reduction mode of either `VK_SAMPLER_REDUCTION_MODE_MIN` or `VK_SAMPLER_REDUCTION_MODE_MAX` as a result of this command must have a VkImageViewType and format that supports cubic filtering together with minmax filtering, as specified by VkFilterCubicImageViewImageFormatPropertiesEXT::`filterCubicMinmax` returned by vkGetPhysicalDeviceImageFormatProperties2

- VUID-vkCmdDrawMeshTasksIndirectEXT-cubicRangeClamp-09212
  If the `cubicRangeClamp` feature is not enabled, then any VkImageView being sampled with `VK_FILTER_CUBIC_EXT` as a result of this command must not have a VkSamplerReductionModeCreateInfo::`reductionMode` equal to `VK_SAMPLER_REDUCTION_MODE_WEIGHTED_AVERAGE_RANGECLAMP_QCOM`

- VUID-vkCmdDrawMeshTasksIndirectEXT-reductionMode-09213
  Any VkImageView being sampled with a VkSamplerReductionModeCreateInfo::`reductionMode` equal to `VK_SAMPLER_REDUCTION_MODE_WEIGHTED_AVERAGE_RANGECLAMP_QCOM` as a result of this command must sample with `VK_FILTER_CUBIC_EXT`

- VUID-vkCmdDrawMeshTasksIndirectEXT-selectableCubicWeights-09214
  If the `selectableCubicWeights` feature is not enabled, then any VkImageView being sampled with `VK_FILTER_CUBIC_EXT` as a result of this command must have VkSamplerCubicWeightsCreateInfoQCOM::`cubicWeights` equal to `VK_CUBIC_FILTER_WEIGHTS_CATMULL_ROM_QCOM`

- VUID-vkCmdDrawMeshTasksIndirectEXT-flags-02696
  Any VkImage created with a VkImageCreateInfo::`flags` containing `VK_IMAGE_CREATE_CORNER_SAMPLED_BIT_NV` sampled as a result of this command must only be sampled using a VkSamplerAddressMode of `VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE`

- VUID-vkCmdDrawMeshTasksIndirectEXT-OpTypeImage-07027
  For any VkImageView being written as a storage image where the image format field of the `OpTypeImage` is `Unknown`, the view’s format features must contain `VK_FORMAT_FEATURE_2_STORAGE_WRITE_WITHOUT_FORMAT_BIT`

- VUID-vkCmdDrawMeshTasksIndirectEXT-OpTypeImage-07028
  For any VkImageView being read as a storage image where the image format field of the `OpTypeImage` is `Unknown`, the view’s format features must contain `VK_FORMAT_FEATURE_2_STORAGE_READ_WITHOUT_FORMAT_BIT`

- VUID-vkCmdDrawMeshTasksIndirectEXT-OpTypeImage-07029
  For any VkBufferView being written as a storage texel buffer where the image format field of the `OpTypeImage` is `Unknown`, the view’s buffer features must contain `VK_FORMAT_FEATURE_2_STORAGE_WRITE_WITHOUT_FORMAT_BIT`

- VUID-vkCmdDrawMeshTasksIndirectEXT-OpTypeImage-07030
  Any VkBufferView being read as a storage texel buffer where the image format field of the `OpTypeImage` is `Unknown` then the view’s buffer features must contain `VK_FORMAT_FEATURE_2_STORAGE_READ_WITHOUT_FORMAT_BIT`

- VUID-vkCmdDrawMeshTasksIndirectEXT-None-08600
  For each set n that is statically used by a bound shader, a descriptor set must have been bound to n at the same pipeline bind point, with a VkPipelineLayout that is compatible for set n, with the VkPipelineLayout used to create the current VkPipeline or the VkDescriptorSetLayout array used to create the current VkShaderEXT , as described in Pipeline Layout Compatibility

- VUID-vkCmdDrawMeshTasksIndirectEXT-None-08601
  For each push constant that is statically used by a bound shader, a push constant value must have been set for the same pipeline bind point, with a VkPipelineLayout that is compatible for push constants, with the VkPipelineLayout used to create the current VkPipeline or the VkDescriptorSetLayout array used to create the current VkShaderEXT , as described in Pipeline Layout Compatibility

- VUID-vkCmdDrawMeshTasksIndirectEXT-None-10068
  For each array of resources that is used by a bound shader, the indices used to access members of the array must be less than the descriptor count for the identified binding in the descriptor sets used by this command

- VUID-vkCmdDrawMeshTasksIndirectEXT-maintenance4-08602
  If the `maintenance4` feature is not enabled, then for each push constant that is statically used by a bound shader, a push constant value must have been set for the same pipeline bind point, with a VkPipelineLayout that is compatible for push constants, with the VkPipelineLayout used to create the current VkPipeline or the VkDescriptorSetLayout and VkPushConstantRange arrays used to create the current VkShaderEXT , as described in Pipeline Layout Compatibility

- VUID-vkCmdDrawMeshTasksIndirectEXT-None-08114
  Descriptors in each bound descriptor set, specified via vkCmdBindDescriptorSets, must be valid as described by descriptor validity if they are statically used by the VkPipeline bound to the pipeline bind point used by this command and the bound VkPipeline was not created with `VK_PIPELINE_CREATE_DESCRIPTOR_BUFFER_BIT_EXT`

- VUID-vkCmdDrawMeshTasksIndirectEXT-None-08115
  If the descriptors used by the VkPipeline bound to the pipeline bind point were specified via vkCmdBindDescriptorSets, the bound VkPipeline must have been created without `VK_PIPELINE_CREATE_DESCRIPTOR_BUFFER_BIT_EXT`

- VUID-vkCmdDrawMeshTasksIndirectEXT-None-08116
  Descriptors in bound descriptor buffers, specified via vkCmdSetDescriptorBufferOffsetsEXT, must be valid if they are dynamically used by the VkPipeline bound to the pipeline bind point used by this command and the bound VkPipeline was created with `VK_PIPELINE_CREATE_DESCRIPTOR_BUFFER_BIT_EXT`

- VUID-vkCmdDrawMeshTasksIndirectEXT-None-08604
  Descriptors in bound descriptor buffers, specified via vkCmdSetDescriptorBufferOffsetsEXT, must be valid if they are dynamically used by any VkShaderEXT bound to a stage corresponding to the pipeline bind point used by this command

- VUID-vkCmdDrawMeshTasksIndirectEXT-None-08117
  If the descriptors used by the VkPipeline bound to the pipeline bind point were specified via vkCmdSetDescriptorBufferOffsetsEXT, the bound VkPipeline must have been created with `VK_PIPELINE_CREATE_DESCRIPTOR_BUFFER_BIT_EXT`

- VUID-vkCmdDrawMeshTasksIndirectEXT-None-08119
  If a descriptor is dynamically used with a VkPipeline created with `VK_PIPELINE_CREATE_DESCRIPTOR_BUFFER_BIT_EXT`, the descriptor memory must be resident

- VUID-vkCmdDrawMeshTasksIndirectEXT-None-08605
  If a descriptor is dynamically used with a VkShaderEXT created with a `VkDescriptorSetLayout` that was created with `VK_DESCRIPTOR_SET_LAYOUT_CREATE_DESCRIPTOR_BUFFER_BIT_EXT`, the descriptor memory must be resident

- VUID-vkCmdDrawMeshTasksIndirectEXT-None-08606
  If the `shaderObject` feature is not enabled, a valid pipeline must be bound to the pipeline bind point used by this command

- VUID-vkCmdDrawMeshTasksIndirectEXT-None-08608
  If a pipeline is bound to the pipeline bind point used by this command, there must not have been any calls to dynamic state setting commands for any state specified statically in the VkPipeline object bound to the pipeline bind point used by this command, since that pipeline was bound

- VUID-vkCmdDrawMeshTasksIndirectEXT-uniformBuffers-06935
  If any stage of the VkPipeline object bound to the pipeline bind point used by this command accesses a uniform buffer, and that stage was created without enabling either `VK_PIPELINE_ROBUSTNESS_BUFFER_BEHAVIOR_ROBUST_BUFFER_ACCESS` or `VK_PIPELINE_ROBUSTNESS_BUFFER_BEHAVIOR_ROBUST_BUFFER_ACCESS_2` for `uniformBuffers`, and the `robustBufferAccess` feature is not enabled, that stage must not access values outside of the range of the buffer as specified in the descriptor set bound to the same pipeline bind point

- VUID-vkCmdDrawMeshTasksIndirectEXT-None-08612
  If the `robustBufferAccess` feature is not enabled, and any VkShaderEXT bound to a stage corresponding to the pipeline bind point used by this command accesses a uniform buffer, it must not access values outside of the range of the buffer as specified in the descriptor set bound to the same pipeline bind point

- VUID-vkCmdDrawMeshTasksIndirectEXT-storageBuffers-06936
  If any stage of the VkPipeline object bound to the pipeline bind point used by this command accesses a storage buffer, and that stage was created without enabling either `VK_PIPELINE_ROBUSTNESS_BUFFER_BEHAVIOR_ROBUST_BUFFER_ACCESS` or `VK_PIPELINE_ROBUSTNESS_BUFFER_BEHAVIOR_ROBUST_BUFFER_ACCESS_2` for `storageBuffers`, and the `robustBufferAccess` feature is not enabled, that stage must not access values outside of the range of the buffer as specified in the descriptor set bound to the same pipeline bind point

- VUID-vkCmdDrawMeshTasksIndirectEXT-None-08613
  If the `robustBufferAccess` feature is not enabled, and any VkShaderEXT bound to a stage corresponding to the pipeline bind point used by this command accesses a storage buffer, it must not access values outside of the range of the buffer as specified in the descriptor set bound to the same pipeline bind point

- VUID-vkCmdDrawMeshTasksIndirectEXT-commandBuffer-02707
  If `commandBuffer` is an unprotected command buffer and `protectedNoFault` is not supported, any resource accessed by bound shaders must not be a protected resource

- VUID-vkCmdDrawMeshTasksIndirectEXT-viewType-07752
  If a VkImageView is accessed as a result of this command, then the image view’s `viewType` must match the `Dim` operand of the `OpTypeImage` as described in Compatibility Between SPIR-V Image Dimensions and Vulkan ImageView Types

- VUID-vkCmdDrawMeshTasksIndirectEXT-format-07753
  If a VkImageView or VkBufferView is accessed as a result of this command, then the numeric type of the view’s `format` and the `Sampled` `Type` operand of the `OpTypeImage` must match

- VUID-vkCmdDrawMeshTasksIndirectEXT-OpImageWrite-08795
  If a VkImageView created with a format other than `VK_FORMAT_A8_UNORM` is accessed using `OpImageWrite` as a result of this command, then the `Type` of the `Texel` operand of that instruction must have at least as many components as the image view’s format

- VUID-vkCmdDrawMeshTasksIndirectEXT-OpImageWrite-08796
  If a VkImageView created with the format `VK_FORMAT_A8_UNORM` is accessed using `OpImageWrite` as a result of this command, then the `Type` of the `Texel` operand of that instruction must have four components

- VUID-vkCmdDrawMeshTasksIndirectEXT-OpImageWrite-04469
  If a VkBufferView is accessed using `OpImageWrite` as a result of this command, then the `Type` of the `Texel` operand of that instruction must have at least as many components as the buffer view’s format

- VUID-vkCmdDrawMeshTasksIndirectEXT-SampledType-04470
  If a VkImageView with a VkFormat that has a 64-bit component width is accessed as a result of this command, the `SampledType` of the `OpTypeImage` operand of that instruction must have a `Width` of 64

- VUID-vkCmdDrawMeshTasksIndirectEXT-SampledType-04471
  If a VkImageView with a VkFormat that has a component width less than 64-bit is accessed as a result of this command, the `SampledType` of the `OpTypeImage` operand of that instruction must have a `Width` of 32

- VUID-vkCmdDrawMeshTasksIndirectEXT-SampledType-04472
  If a VkBufferView with a VkFormat that has a 64-bit component width is accessed as a result of this command, the `SampledType` of the `OpTypeImage` operand of that instruction must have a `Width` of 64

- VUID-vkCmdDrawMeshTasksIndirectEXT-SampledType-04473
  If a VkBufferView with a VkFormat that has a component width less than 64-bit is accessed as a result of this command, the `SampledType` of the `OpTypeImage` operand of that instruction must have a `Width` of 32

- VUID-vkCmdDrawMeshTasksIndirectEXT-sparseImageInt64Atomics-04474
  If the `sparseImageInt64Atomics` feature is not enabled, VkImage objects created with the `VK_IMAGE_CREATE_SPARSE_RESIDENCY_BIT` flag must not be accessed by atomic instructions through an `OpTypeImage` with a `SampledType` with a `Width` of 64 by this command

- VUID-vkCmdDrawMeshTasksIndirectEXT-sparseImageInt64Atomics-04475
  If the `sparseImageInt64Atomics` feature is not enabled, VkBuffer objects created with the `VK_BUFFER_CREATE_SPARSE_RESIDENCY_BIT` flag must not be accessed by atomic instructions through an `OpTypeImage` with a `SampledType` with a `Width` of 64 by this command

- VUID-vkCmdDrawMeshTasksIndirectEXT-OpImageWeightedSampleQCOM-06971
  If `OpImageWeightedSampleQCOM` is used to sample a VkImageView as a result of this command, then the image view’s format features must contain `VK_FORMAT_FEATURE_2_WEIGHT_SAMPLED_IMAGE_BIT_QCOM`

- VUID-vkCmdDrawMeshTasksIndirectEXT-OpImageWeightedSampleQCOM-06972
  If `OpImageWeightedSampleQCOM` uses a VkImageView as a sample weight image as a result of this command, then the image view’s format features must contain `VK_FORMAT_FEATURE_2_WEIGHT_IMAGE_BIT_QCOM`

- VUID-vkCmdDrawMeshTasksIndirectEXT-OpImageBoxFilterQCOM-06973
  If `OpImageBoxFilterQCOM` is used to sample a VkImageView as a result of this command, then the image view’s format features must contain `VK_FORMAT_FEATURE_2_BOX_FILTER_SAMPLED_BIT_QCOM`

- VUID-vkCmdDrawMeshTasksIndirectEXT-OpImageBlockMatchSSDQCOM-06974
  If `OpImageBlockMatchSSDQCOM` is used to read from an VkImageView as a result of this command, then the image view’s format features must contain `VK_FORMAT_FEATURE_2_BLOCK_MATCHING_BIT_QCOM`

- VUID-vkCmdDrawMeshTasksIndirectEXT-OpImageBlockMatchSADQCOM-06975
  If `OpImageBlockMatchSADQCOM` is used to read from an VkImageView as a result of this command, then the image view’s format features must contain `VK_FORMAT_FEATURE_2_BLOCK_MATCHING_BIT_QCOM`

- VUID-vkCmdDrawMeshTasksIndirectEXT-OpImageBlockMatchSADQCOM-06976
  If `OpImageBlockMatchSADQCOM` or OpImageBlockMatchSSDQCOM is used to read from a reference image as result of this command, then the specified reference coordinates must not fail integer texel coordinate validation

- VUID-vkCmdDrawMeshTasksIndirectEXT-OpImageWeightedSampleQCOM-06977
  If `OpImageWeightedSampleQCOM`, `OpImageBoxFilterQCOM`, `OpImageBlockMatchWindowSSDQCOM`, `OpImageBlockMatchWindowSADQCOM`, `OpImageBlockMatchGatherSSDQCOM`, `OpImageBlockMatchGatherSADQCOM`, `OpImageBlockMatchSSDQCOM`, or `OpImageBlockMatchSADQCOM` uses a VkSampler as a result of this command, then the sampler must have been created with `VK_SAMPLER_CREATE_IMAGE_PROCESSING_BIT_QCOM`

- VUID-vkCmdDrawMeshTasksIndirectEXT-OpImageWeightedSampleQCOM-06978
  If any command other than `OpImageWeightedSampleQCOM`, `OpImageBoxFilterQCOM`, `OpImageBlockMatchWindowSSDQCOM`, `OpImageBlockMatchWindowSADQCOM`, `OpImageBlockMatchGatherSSDQCOM`, `OpImageBlockMatchGatherSADQCOM`, `OpImageBlockMatchSSDQCOM`, or `OpImageBlockMatchSADQCOM` uses a VkSampler as a result of this command, then the sampler must not have been created with `VK_SAMPLER_CREATE_IMAGE_PROCESSING_BIT_QCOM`

- VUID-vkCmdDrawMeshTasksIndirectEXT-OpImageBlockMatchWindow-09215
  If a `OpImageBlockMatchWindow*QCOM` or `OpImageBlockMatchGather*QCOM` instruction is used to read from an VkImageView as a result of this command, then the image view’s format features must contain `VK_FORMAT_FEATURE_2_BLOCK_MATCHING_BIT_QCOM`

- VUID-vkCmdDrawMeshTasksIndirectEXT-OpImageBlockMatchWindow-09216
  If a `OpImageBlockMatchWindow*QCOM` or `OpImageBlockMatchGather*QCOM` instruction is used to read from an VkImageView as a result of this command, then the image view’s format must be a single-component format

- VUID-vkCmdDrawMeshTasksIndirectEXT-OpImageBlockMatchWindow-09217
  If a `OpImageBlockMatchWindow*QCOM` or `OpImageBlockMatchGather*QCOM` read from a reference image as result of this command, then the specified reference coordinates must not fail integer texel coordinate validation

- VUID-vkCmdDrawMeshTasksIndirectEXT-None-07288
  Any shader invocation executed by this command must terminate

- VUID-vkCmdDrawMeshTasksIndirectEXT-None-09600
  If a descriptor with type equal to any of `VK_DESCRIPTOR_TYPE_SAMPLE_WEIGHT_IMAGE_QCOM`, `VK_DESCRIPTOR_TYPE_BLOCK_MATCH_IMAGE_QCOM`, `VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE`, `VK_DESCRIPTOR_TYPE_STORAGE_IMAGE`, or `VK_DESCRIPTOR_TYPE_INPUT_ATTACHMENT` is accessed as a result of this command, all image subresources identified by that descriptor must be in the image layout identified when the descriptor was written

- VUID-vkCmdDrawMeshTasksIndirectEXT-commandBuffer-10746
  The `VkDeviceMemory` object allocated from a `VkMemoryHeap` with the `VK_MEMORY_HEAP_TILE_MEMORY_BIT_QCOM` property that is bound to a resource accessed as a result of this command must be the active bound bound tile memory object in `commandBuffer`

- VUID-vkCmdDrawMeshTasksIndirectEXT-None-10678
  If this command is recorded inside a tile shading render pass instance, the stages corresponding to the pipeline bind point used by this command must only include `VK_SHADER_STAGE_VERTEX_BIT`, `VK_SHADER_STAGE_FRAGMENT_BIT`, and/or `VK_SHADER_STAGE_COMPUTE_BIT`

- VUID-vkCmdDrawMeshTasksIndirectEXT-None-10679
  If this command is recorded where per-tile execution model is enabled, there must be no access to any image while the image was be transitioned to the `VK_IMAGE_LAYOUT_ATTACHMENT_FEEDBACK_LOOP_OPTIMAL_EXT` layout

- VUID-vkCmdDrawMeshTasksIndirectEXT-pDescription-09900
  If a `VK_DESCRIPTOR_TYPE_TENSOR_ARM` descriptor is accessed as a result of this command, then the underlying VkTensorARM object must have been created with a VkTensorCreateInfoARM::`pDescription` whose `usage` member contained `VK_TENSOR_USAGE_SHADER_BIT_ARM`

- VUID-vkCmdDrawMeshTasksIndirectEXT-dimensionCount-09905
  If a `VK_DESCRIPTOR_TYPE_TENSOR_ARM` descriptor is accessed as a result of this command, then the `Rank` of the `OpTypeTensorARM` of the tensor resource variable must be equal to the `dimensionCount` provided via VkTensorCreateInfoARM::`pDescription` when creating the underlying VkTensorARM object

- VUID-vkCmdDrawMeshTasksIndirectEXT-OpTypeTensorARM-09906
  If a `VK_DESCRIPTOR_TYPE_TENSOR_ARM` descriptor is accessed as a result of this command, then the element type of the `OpTypeTensorARM` of the tensor resource variable must be compatible with the VkFormat of the VkTensorViewARM used for the access

- VUID-vkCmdDrawMeshTasksIndirectEXT-renderPass-02684
  The current render pass must be compatible with the `renderPass` member of the `VkGraphicsPipelineCreateInfo` structure specified when creating the `VkPipeline` bound to `VK_PIPELINE_BIND_POINT_GRAPHICS`

- VUID-vkCmdDrawMeshTasksIndirectEXT-subpass-02685
  The subpass index of the current render pass must be equal to the `subpass` member of the `VkGraphicsPipelineCreateInfo` structure specified when creating the `VkPipeline` bound to `VK_PIPELINE_BIND_POINT_GRAPHICS`

- VUID-vkCmdDrawMeshTasksIndirectEXT-None-07748
  If any shader statically accesses an input attachment, a valid descriptor must be bound to the pipeline via a descriptor set

- VUID-vkCmdDrawMeshTasksIndirectEXT-OpTypeImage-07468
  If any shader executed by this pipeline accesses an `OpTypeImage` variable with a `Dim` operand of `SubpassData`, it must be decorated with an `InputAttachmentIndex` that corresponds to a valid input attachment in the current subpass

- VUID-vkCmdDrawMeshTasksIndirectEXT-None-07469
  Input attachment views accessed in a subpass must be created with the same VkFormat as the corresponding subpass definition, and be created with a VkImageView that is compatible with the attachment referenced by the subpass' `pInputAttachments`[`InputAttachmentIndex`] in the bound VkFramebuffer as specified by Fragment Input Attachment Compatibility

- VUID-vkCmdDrawMeshTasksIndirectEXT-pDepthInputAttachmentIndex-09595
  Input attachment views accessed in a dynamic render pass with a `InputAttachmentIndex` referenced by VkRenderingInputAttachmentIndexInfo, or no `InputAttachmentIndex` if VkRenderingInputAttachmentIndexInfo:`pDepthInputAttachmentIndex` or VkRenderingInputAttachmentIndexInfo:`pStencilInputAttachmentIndex` are `NULL`, must be created with a VkImageView that is compatible with the corresponding color, depth, or stencil attachment in VkRenderingInfo

- VUID-vkCmdDrawMeshTasksIndirectEXT-pDepthInputAttachmentIndex-09596
  Input attachment views accessed in a dynamic render pass via a shader object must have an `InputAttachmentIndex` if both VkRenderingInputAttachmentIndexInfo:`pDepthInputAttachmentIndex` and VkRenderingInputAttachmentIndexInfo:`pStencilInputAttachmentIndex` are non-`NULL`

- VUID-vkCmdDrawMeshTasksIndirectEXT-InputAttachmentIndex-09597
  If an input attachment view accessed in a dynamic render pass via a shader object has an `InputAttachmentIndex`, the `InputAttachmentIndex` must match an index in VkRenderingInputAttachmentIndexInfo

- VUID-vkCmdDrawMeshTasksIndirectEXT-None-06537
  Memory backing image subresources used as attachments in the current render pass must not be written in any way other than as an attachment by this command

- VUID-vkCmdDrawMeshTasksIndirectEXT-None-10795
  If a color attachment is written by any prior command in this subpass or by the load, store, or resolve operations for this subpass, feedback loop is not enabled for it, and either:

  - the `VK_PIPELINE_CREATE_COLOR_ATTACHMENT_FEEDBACK_LOOP_BIT_EXT` is set on the bound pipeline or

  - the last call to vkCmdSetAttachmentFeedbackLoopEnableEXT included `VK_IMAGE_ASPECT_COLOR_BIT` and

    - there is no bound graphics pipeline or

    - the bound graphics pipeline was created with `VK_DYNAMIC_STATE_ATTACHMENT_FEEDBACK_LOOP_ENABLE_EXT`

  it must not be accessed in any way other than as an attachment by this command

- VUID-vkCmdDrawMeshTasksIndirectEXT-None-10796
  If a depth attachment is written by any prior command in this subpass or by the load, store, or resolve operations for this subpass, feedback loop is not enabled for it, and either:

  - the `VK_PIPELINE_CREATE_DEPTH_STENCIL_ATTACHMENT_FEEDBACK_LOOP_BIT_EXT` is set on the bound pipeline or

  - the last call to vkCmdSetAttachmentFeedbackLoopEnableEXT included `VK_IMAGE_ASPECT_DEPTH_BIT` and

    - there is no bound graphics pipeline or

    - the bound graphics pipeline was created with `VK_DYNAMIC_STATE_ATTACHMENT_FEEDBACK_LOOP_ENABLE_EXT`

  it must not be accessed in any way other than as an attachment by this command

- VUID-vkCmdDrawMeshTasksIndirectEXT-None-10797
  If a stencil attachment is written by any prior command in this subpass or by the load, store, or resolve operations for this subpass, feedback loop is not enabled for it, and either:

  - the `VK_PIPELINE_CREATE_DEPTH_STENCIL_ATTACHMENT_FEEDBACK_LOOP_BIT_EXT` is set on the bound pipeline or

  - the last call to vkCmdSetAttachmentFeedbackLoopEnableEXT included `VK_IMAGE_ASPECT_STENCIL_BIT` and

    - there is no bound graphics pipeline or

    - the bound graphics pipeline was created with `VK_DYNAMIC_STATE_ATTACHMENT_FEEDBACK_LOOP_ENABLE_EXT`

  it must not be accessed in any way other than as an attachment by this command

- VUID-vkCmdDrawMeshTasksIndirectEXT-None-09003
  If an attachment is written by any prior command in this subpass or by the load, store, or resolve operations for this subpass, it must not be accessed in any way other than as an attachment, storage image, or sampled image by this command

- VUID-vkCmdDrawMeshTasksIndirectEXT-None-06539
  If any previously recorded command in the current subpass accessed an image subresource used as an attachment in this subpass in any way other than as an attachment, this command must not write to that image subresource as an attachment

- VUID-vkCmdDrawMeshTasksIndirectEXT-None-06886
  If the current render pass instance uses a depth/stencil attachment with a read-only layout for the depth aspect, depth writes must be disabled

- VUID-vkCmdDrawMeshTasksIndirectEXT-None-06887
  If the current render pass instance uses a depth/stencil attachment with a read-only layout for the stencil aspect, both front and back `writeMask` are not zero, and stencil test is enabled, all stencil ops must be `VK_STENCIL_OP_KEEP`

- VUID-vkCmdDrawMeshTasksIndirectEXT-None-07831
  If the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_VIEWPORT` dynamic state enabled then vkCmdSetViewport must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawMeshTasksIndirectEXT-None-07832
  If the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_SCISSOR` dynamic state enabled then vkCmdSetScissor must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawMeshTasksIndirectEXT-None-07833
  If the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_LINE_WIDTH` dynamic state enabled then vkCmdSetLineWidth must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawMeshTasksIndirectEXT-None-08617
  If a shader object is bound to any graphics stage, and the most recent call to vkCmdSetRasterizerDiscardEnable in the current command buffer set `rasterizerDiscardEnable` to `VK_FALSE`, and the most recent call to vkCmdSetPolygonModeEXT in the current command buffer set `polygonMode` to `VK_POLYGON_MODE_LINE`, vkCmdSetLineWidth must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawMeshTasksIndirectEXT-None-08618
  If a shader object is bound to any graphics stage, and the most recent call to vkCmdSetRasterizerDiscardEnable in the current command buffer set `rasterizerDiscardEnable` to `VK_FALSE`, and the most recent call to vkCmdSetPrimitiveTopology in the current command buffer set `primitiveTopology` to any line topology, vkCmdSetLineWidth must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawMeshTasksIndirectEXT-None-08619
  If a shader object that outputs line primitives is bound to the `VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT` or `VK_SHADER_STAGE_GEOMETRY_BIT` stage, and the most recent call to vkCmdSetRasterizerDiscardEnable in the current command buffer set `rasterizerDiscardEnable` to `VK_FALSE`, vkCmdSetLineWidth must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawMeshTasksIndirectEXT-None-07834
  If a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_DEPTH_BIAS` dynamic state enabled, the current value of `rasterizerDiscardEnable` is `VK_FALSE`, and the current value of `depthBiasEnable` is `VK_TRUE`, then vkCmdSetDepthBias or vkCmdSetDepthBias2EXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawMeshTasksIndirectEXT-None-07835
  If a shader object is bound to the `VK_SHADER_STAGE_FRAGMENT_BIT` stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_BLEND_CONSTANTS` dynamic state enabled, the current value of `rasterizerDiscardEnable` is `VK_FALSE`, and an active color attachment current value of `blendEnable` is `VK_TRUE` with a blend equations where any VkBlendFactor member is `VK_BLEND_FACTOR_CONSTANT_COLOR`, `VK_BLEND_FACTOR_ONE_MINUS_CONSTANT_COLOR`, `VK_BLEND_FACTOR_CONSTANT_ALPHA`, or `VK_BLEND_FACTOR_ONE_MINUS_CONSTANT_ALPHA`, then vkCmdSetBlendConstants must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawMeshTasksIndirectEXT-None-07836
  If a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_DEPTH_BOUNDS` dynamic state enabled, the current value of `rasterizerDiscardEnable` is `VK_FALSE`, and the current value of `depthBoundsTestEnable` is `VK_TRUE`, then vkCmdSetDepthBounds must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawMeshTasksIndirectEXT-None-07837
  If a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_STENCIL_COMPARE_MASK` dynamic state enabled, the current value of `rasterizerDiscardEnable` is `VK_FALSE`, and the current value of `stencilTestEnable` is `VK_TRUE`, then vkCmdSetStencilCompareMask must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawMeshTasksIndirectEXT-None-07838
  If a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_STENCIL_WRITE_MASK` dynamic state enabled, the current value of `rasterizerDiscardEnable` is `VK_FALSE`, and the current value of `stencilTestEnable` is `VK_TRUE`, then vkCmdSetStencilWriteMask must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawMeshTasksIndirectEXT-None-07839
  If a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_STENCIL_REFERENCE` dynamic state enabled, the current value of and `rasterizerDiscardEnable` is `VK_FALSE`, the current value of `stencilTestEnable` is `VK_TRUE`, then vkCmdSetStencilReference must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawMeshTasksIndirectEXT-maxMultiviewInstanceIndex-02688
  If the draw is recorded in a render pass instance with multiview enabled, the maximum instance index must be less than or equal to VkPhysicalDeviceMultiviewProperties::`maxMultiviewInstanceIndex`

- VUID-vkCmdDrawMeshTasksIndirectEXT-sampleLocationsEnable-02689
  If the bound graphics pipeline was created with VkPipelineSampleLocationsStateCreateInfoEXT::`sampleLocationsEnable` set to `VK_TRUE` and the current subpass has a depth/stencil attachment, then that attachment must have been created with the `VK_IMAGE_CREATE_SAMPLE_LOCATIONS_COMPATIBLE_DEPTH_BIT_EXT` bit set

- VUID-vkCmdDrawMeshTasksIndirectEXT-None-07634
  If the `VK_EXT_sample_locations` extension is enabled, a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_SAMPLE_LOCATIONS_ENABLE_EXT` dynamic state enabled, and the current value of `rasterizerDiscardEnable` is `VK_FALSE`, then vkCmdSetSampleLocationsEnableEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawMeshTasksIndirectEXT-None-06666
  If the `VK_EXT_sample_locations` extension is enabled, a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_SAMPLE_LOCATIONS_EXT` dynamic state enabled, the current value of `rasterizerDiscardEnable` is `VK_FALSE`, and the current value of `sampleLocationsEnable` is `VK_TRUE`, then vkCmdSetSampleLocationsEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawMeshTasksIndirectEXT-None-07840
  If a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_CULL_MODE` dynamic state enabled, and the current value of `rasterizerDiscardEnable` is `VK_FALSE`, then vkCmdSetCullMode must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawMeshTasksIndirectEXT-None-07841
  If a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_FRONT_FACE` dynamic state enabled, and the current value of `rasterizerDiscardEnable` is `VK_FALSE`, then vkCmdSetFrontFace must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawMeshTasksIndirectEXT-None-07843
  If a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_DEPTH_TEST_ENABLE` dynamic state enabled, and the current value of `rasterizerDiscardEnable` is `VK_FALSE`, vkCmdSetDepthTestEnable must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawMeshTasksIndirectEXT-None-07844
  If a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_DEPTH_WRITE_ENABLE` dynamic state enabled, and the current value of `rasterizerDiscardEnable` is `VK_FALSE`, and the current value of `depthTestEnable` is `VK_TRUE`, then vkCmdSetDepthWriteEnable must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawMeshTasksIndirectEXT-None-07845
  If a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_DEPTH_COMPARE_OP` dynamic state enabled, the current value of `rasterizerDiscardEnable` is `VK_FALSE`, and the current value of `depthTestEnable` is `VK_TRUE`, then vkCmdSetDepthCompareOp must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawMeshTasksIndirectEXT-None-07846
  If the `depthBounds` feature is enabled, a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_DEPTH_BOUNDS_TEST_ENABLE` dynamic state enabled, and the current value of `rasterizerDiscardEnable` is `VK_FALSE`, then vkCmdSetDepthBoundsTestEnable must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawMeshTasksIndirectEXT-None-07847
  If a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_STENCIL_TEST_ENABLE` dynamic state enabled, and the current value of `rasterizerDiscardEnable` is `VK_FALSE`, then vkCmdSetStencilTestEnable must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawMeshTasksIndirectEXT-None-07848
  If a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_STENCIL_OP` dynamic state enabled, the current value of `rasterizerDiscardEnable` is `VK_FALSE`, the current value of `stencilTestEnable` is `VK_TRUE`, then vkCmdSetStencilOp must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawMeshTasksIndirectEXT-viewportCount-03417
  If a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_VIEWPORT_WITH_COUNT` dynamic state enabled, and the state is not inherited, then vkCmdSetViewportWithCount must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawMeshTasksIndirectEXT-scissorCount-03418
  If a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_SCISSOR_WITH_COUNT` dynamic state enabled, and the state is not inherited, then vkCmdSetScissorWithCount must have been called and not subsequently invalidated in the current command buffer prior to this drawing

- VUID-vkCmdDrawMeshTasksIndirectEXT-viewportCount-03419
  If a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with both the `VK_DYNAMIC_STATE_SCISSOR_WITH_COUNT` and `VK_DYNAMIC_STATE_VIEWPORT_WITH_COUNT` dynamic states enabled, and the state is not inherited, then the `viewportCount` parameter of `vkCmdSetViewportWithCount` must match the `scissorCount` parameter of `vkCmdSetScissorWithCount`

- VUID-vkCmdDrawMeshTasksIndirectEXT-viewportCount-04137
  If the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_VIEWPORT_WITH_COUNT` dynamic state enabled, but not the `VK_DYNAMIC_STATE_VIEWPORT_W_SCALING_NV` dynamic state enabled, then the bound graphics pipeline must have been created with VkPipelineViewportWScalingStateCreateInfoNV::`viewportCount` greater or equal to the `viewportCount` parameter in the last call to vkCmdSetViewportWithCount

- VUID-vkCmdDrawMeshTasksIndirectEXT-viewportCount-04138
  If the `VK_NV_clip_space_w_scaling` extension is enabled, and a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_VIEWPORT_WITH_COUNT` and `VK_DYNAMIC_STATE_VIEWPORT_W_SCALING_NV` dynamic state enabled, the current value of `viewportWScalingEnable` is `VK_TRUE`, then vkCmdSetViewportWScalingNV must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawMeshTasksIndirectEXT-None-08636
  If the `VK_NV_clip_space_w_scaling` extension is enabled, and a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_VIEWPORT_WITH_COUNT` and `VK_DYNAMIC_STATE_VIEWPORT_W_SCALING_NV` dynamic state enabled, the current value of `viewportWScalingEnable` is `VK_TRUE`, then the `viewportCount` parameter in the last call to vkCmdSetViewportWScalingNV must be greater than or equal to the `viewportCount` parameter in the last call to vkCmdSetViewportWithCount

- VUID-vkCmdDrawMeshTasksIndirectEXT-viewportCount-04139
  If the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_VIEWPORT_WITH_COUNT` dynamic state enabled, but not the `VK_DYNAMIC_STATE_VIEWPORT_SHADING_RATE_PALETTE_NV` dynamic state enabled, then the bound graphics pipeline must have been created with VkPipelineViewportShadingRateImageStateCreateInfoNV::`viewportCount` greater or equal to the `viewportCount` parameter in the last call to vkCmdSetViewportWithCount

- VUID-vkCmdDrawMeshTasksIndirectEXT-shadingRateImage-09233
  If the `shadingRateImage` feature is enabled, and a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_VIEWPORT_COARSE_SAMPLE_ORDER_NV` and the current value of `rasterizerDiscardEnable` is `VK_FALSE`, then vkCmdSetCoarseSampleOrderNV must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawMeshTasksIndirectEXT-shadingRateImage-09234
  If the `shadingRateImage` feature is enabled, and a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_VIEWPORT_WITH_COUNT` and `VK_DYNAMIC_STATE_VIEWPORT_SHADING_RATE_PALETTE_NV` dynamic state enabled, the current value of `rasterizerDiscardEnable` is `VK_FALSE`, and the current value of `shadingRateImageEnable` is `VK_TRUE`, then vkCmdSetViewportShadingRatePaletteNV must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawMeshTasksIndirectEXT-None-08637
  If the `shadingRateImage` feature is enabled, and a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_VIEWPORT_WITH_COUNT` and `VK_DYNAMIC_STATE_VIEWPORT_SHADING_RATE_PALETTE_NV` dynamic state enabled, the current value of `rasterizerDiscardEnable` is `VK_FALSE`, and the current value of `shadingRateImageEnable` is `VK_TRUE`, then the `viewportCount` parameter in the last call to vkCmdSetViewportShadingRatePaletteNV must be greater than or equal to the `viewportCount` parameter in the last call to vkCmdSetViewportWithCount

- VUID-vkCmdDrawMeshTasksIndirectEXT-VkPipelineVieportCreateInfo-04141
  If the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_VIEWPORT_WITH_COUNT` dynamic state enabled and a VkPipelineViewportSwizzleStateCreateInfoNV structure chained from VkPipelineViewportStateCreateInfo, then the bound graphics pipeline must have been created with VkPipelineViewportSwizzleStateCreateInfoNV::`viewportCount` greater or equal to the `viewportCount` parameter in the last call to vkCmdSetViewportWithCount

- VUID-vkCmdDrawMeshTasksIndirectEXT-VkPipelineVieportCreateInfo-04142
  If the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_VIEWPORT_WITH_COUNT` dynamic state enabled and a VkPipelineViewportExclusiveScissorStateCreateInfoNV structure chained from VkPipelineViewportStateCreateInfo, then the bound graphics pipeline must have been created with VkPipelineViewportExclusiveScissorStateCreateInfoNV::`exclusiveScissorCount` greater or equal to the `viewportCount` parameter in the last call to vkCmdSetViewportWithCount

- VUID-vkCmdDrawMeshTasksIndirectEXT-None-07878
  If the `exclusiveScissor` feature is enabled, and a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_EXCLUSIVE_SCISSOR_ENABLE_NV` dynamic state enabled, then vkCmdSetExclusiveScissorEnableNV must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawMeshTasksIndirectEXT-None-07879
  If the `exclusiveScissor` feature is enabled, a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_EXCLUSIVE_SCISSOR_NV` dynamic state enabled, and the most recent call to vkCmdSetExclusiveScissorEnableNV in the current command buffer set any element of `pExclusiveScissorEnables` to `VK_TRUE`, then vkCmdSetExclusiveScissorNV must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawMeshTasksIndirectEXT-None-04876
  If a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_RASTERIZER_DISCARD_ENABLE` dynamic state enabled, then vkCmdSetRasterizerDiscardEnable must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawMeshTasksIndirectEXT-None-04877
  If a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_DEPTH_BIAS_ENABLE` dynamic state enabled, and the current value of `rasterizerDiscardEnable` is `VK_FALSE`, then vkCmdSetDepthBiasEnable must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawMeshTasksIndirectEXT-logicOp-04878
  If a shader object is bound to the `VK_SHADER_STAGE_FRAGMENT_BIT` or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_LOGIC_OP_EXT` dynamic state enabled, the current value of `rasterizerDiscardEnable` is `VK_FALSE`, and the current value of `logicOpEnable` is `VK_TRUE`, then vkCmdSetLogicOpEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawMeshTasksIndirectEXT-primitiveFragmentShadingRateWithMultipleViewports-04552
  If the `primitiveFragmentShadingRateWithMultipleViewports` limit is not supported, the bound graphics pipeline was created with the `VK_DYNAMIC_STATE_VIEWPORT_WITH_COUNT` dynamic state enabled, and any of the shader stages of the bound graphics pipeline write to the `PrimitiveShadingRateKHR` built-in, then vkCmdSetViewportWithCount must have been called in the current command buffer prior to this drawing command, and the `viewportCount` parameter of `vkCmdSetViewportWithCount` must be `1`

- VUID-vkCmdDrawMeshTasksIndirectEXT-primitiveFragmentShadingRateWithMultipleViewports-08642
  If the `primitiveFragmentShadingRateWithMultipleViewports` limit is not supported, and any shader object bound to a graphics stage writes to the `PrimitiveShadingRateKHR` built-in, then vkCmdSetViewportWithCount must have been called in the current command buffer prior to this drawing command, and the `viewportCount` parameter of `vkCmdSetViewportWithCount` must be `1`

- VUID-vkCmdDrawMeshTasksIndirectEXT-blendEnable-04727
  If a shader object is bound to the `VK_SHADER_STAGE_FRAGMENT_BIT` stage or a graphics pipeline is bound which was created with `VK_DYNAMIC_STATE_COLOR_BLEND_ENABLE_EXT` dynamic state enabled, the current value of `rasterizerDiscardEnable` is `VK_FALSE`, then for each color attachment, if the corresponding image view’s format features do not contain `VK_FORMAT_FEATURE_COLOR_ATTACHMENT_BLEND_BIT`, then the corresponding current value of `blendEnable` must be `VK_FALSE`

- VUID-vkCmdDrawMeshTasksIndirectEXT-None-08644
  If a shader object is bound to any graphics stage or a graphics pipeline is bound, the current value of `rasterizerDiscardEnable` is `VK_FALSE`, and none of the following is enabled:

  - the `VK_AMD_mixed_attachment_samples` extension

  - the `VK_NV_framebuffer_mixed_samples` extension

  - the `multisampledRenderToSingleSampled` feature

  then the current value of `rasterizationSamples` must be the same as the current color and/or depth/stencil attachments

- VUID-vkCmdDrawMeshTasksIndirectEXT-None-08876
  If a shader object is bound to any graphics stage, the current render pass instance must have been begun with vkCmdBeginRendering

- VUID-vkCmdDrawMeshTasksIndirectEXT-imageView-06172
  If the current render pass instance was begun with vkCmdBeginRendering, the `imageView` member of `pDepthAttachment` is not VK_NULL_HANDLE, and the `layout` member of `pDepthAttachment` is `VK_IMAGE_LAYOUT_DEPTH_STENCIL_READ_ONLY_OPTIMAL`, this command must not write any values to the depth attachment

- VUID-vkCmdDrawMeshTasksIndirectEXT-imageView-06173
  If the current render pass instance was begun with vkCmdBeginRendering, the `imageView` member of `pStencilAttachment` is not VK_NULL_HANDLE, and the `layout` member of `pStencilAttachment` is `VK_IMAGE_LAYOUT_DEPTH_STENCIL_READ_ONLY_OPTIMAL`, this command must not write any values to the stencil attachment

- VUID-vkCmdDrawMeshTasksIndirectEXT-imageView-06174
  If the current render pass instance was begun with vkCmdBeginRendering, the `imageView` member of `pDepthAttachment` is not VK_NULL_HANDLE, and the `layout` member of `pDepthAttachment` is `VK_IMAGE_LAYOUT_DEPTH_READ_ONLY_STENCIL_ATTACHMENT_OPTIMAL`, this command must not write any values to the depth attachment

- VUID-vkCmdDrawMeshTasksIndirectEXT-imageView-06175
  If the current render pass instance was begun with vkCmdBeginRendering, the `imageView` member of `pStencilAttachment` is not VK_NULL_HANDLE, and the `layout` member of `pStencilAttachment` is `VK_IMAGE_LAYOUT_DEPTH_ATTACHMENT_STENCIL_READ_ONLY_OPTIMAL`, this command must not write any values to the stencil attachment

- VUID-vkCmdDrawMeshTasksIndirectEXT-imageView-06176
  If the current render pass instance was begun with vkCmdBeginRendering, the `imageView` member of `pDepthAttachment` is not VK_NULL_HANDLE, and the `layout` member of `pDepthAttachment` is `VK_IMAGE_LAYOUT_DEPTH_READ_ONLY_OPTIMAL`, this command must not write any values to the depth attachment

- VUID-vkCmdDrawMeshTasksIndirectEXT-imageView-06177
  If the current render pass instance was begun with vkCmdBeginRendering, the `imageView` member of `pStencilAttachment` is not VK_NULL_HANDLE, and the `layout` member of `pStencilAttachment` is `VK_IMAGE_LAYOUT_STENCIL_READ_ONLY_OPTIMAL`, this command must not write any values to the stencil attachment

- VUID-vkCmdDrawMeshTasksIndirectEXT-viewMask-06178
  If the current render pass instance was begun with vkCmdBeginRendering, the bound graphics pipeline must have been created with a VkPipelineRenderingCreateInfo::`viewMask` equal to VkRenderingInfo::`viewMask`

- VUID-vkCmdDrawMeshTasksIndirectEXT-colorAttachmentCount-06179
  If the `dynamicRenderingUnusedAttachments` feature is not enabled and the current render pass instance was begun with vkCmdBeginRendering, the bound graphics pipeline must have been created with a VkPipelineRenderingCreateInfo::`colorAttachmentCount` equal to VkRenderingInfo::`colorAttachmentCount`

- VUID-vkCmdDrawMeshTasksIndirectEXT-dynamicRenderingUnusedAttachments-08910
  If the `dynamicRenderingUnusedAttachments` feature is not enabled, and the current render pass instance was begun with vkCmdBeginRendering and VkRenderingInfo::`colorAttachmentCount` greater than `0`, then each element of the VkRenderingInfo::`pColorAttachments` array with an `imageView` not equal to VK_NULL_HANDLE must have been created with a VkFormat equal to the corresponding element of VkPipelineRenderingCreateInfo::`pColorAttachmentFormats` used to create the bound graphics pipeline

- VUID-vkCmdDrawMeshTasksIndirectEXT-dynamicRenderingUnusedAttachments-08912
  If the `dynamicRenderingUnusedAttachments` feature is not enabled, and the current render pass instance was begun with vkCmdBeginRendering and VkRenderingInfo::`colorAttachmentCount` greater than `0`, then each element of the VkRenderingInfo::`pColorAttachments` array with an `imageView` equal to VK_NULL_HANDLE must have the corresponding element of VkPipelineRenderingCreateInfo::`pColorAttachmentFormats` used to create the bound pipeline equal to `VK_FORMAT_UNDEFINED`

- VUID-vkCmdDrawMeshTasksIndirectEXT-dynamicRenderingUnusedAttachments-08911
  If the `dynamicRenderingUnusedAttachments` feature is enabled, and the current render pass instance was begun with vkCmdBeginRendering and VkRenderingInfo::`colorAttachmentCount` greater than `0`, then each element of the VkRenderingInfo::`pColorAttachments` array with an `imageView` not equal to VK_NULL_HANDLE must have been created with a VkFormat equal to the corresponding element of VkPipelineRenderingCreateInfo::`pColorAttachmentFormats` used to create the bound graphics pipeline, or the corresponding element of VkPipelineRenderingCreateInfo::`pColorAttachmentFormats`, if it exists, must be `VK_FORMAT_UNDEFINED`

- VUID-vkCmdDrawMeshTasksIndirectEXT-colorAttachmentCount-09362
  If the current render pass instance was begun with vkCmdBeginRendering, with a VkRenderingInfo::`colorAttachmentCount` equal to `1`, there is no shader object bound to any graphics stage, and a color attachment with a resolve mode of `VK_RESOLVE_MODE_EXTERNAL_FORMAT_DOWNSAMPLE_BIT_ANDROID`, each element of the VkRenderingInfo::`pColorAttachments` array with a `resolveImageView` not equal to VK_NULL_HANDLE must have been created with an image created with a VkExternalFormatANDROID::`externalFormat` value equal to the VkExternalFormatANDROID::`externalFormat` value used to create the bound graphics pipeline

- VUID-vkCmdDrawMeshTasksIndirectEXT-None-09363
  If there is no shader object bound to any graphics stage, the current render pass instance was begun with vkCmdBeginRendering and a VkRenderingInfo::`colorAttachmentCount` equal to `1`, and a color attachment with a resolve mode of `VK_RESOLVE_MODE_EXTERNAL_FORMAT_DOWNSAMPLE_BIT_ANDROID`, each element of the VkRenderingInfo::`pColorAttachments` array with a `imageView` not equal to VK_NULL_HANDLE must have been created with an image created with a VkExternalFormatANDROID::`externalFormat` value equal to the VkExternalFormatANDROID::`externalFormat` value used to create the bound graphics pipeline

- VUID-vkCmdDrawMeshTasksIndirectEXT-None-09364
  If the current render pass instance was begun with vkCmdBeginRendering, there is no shader object bound to any graphics stage, and the bound graphics pipeline was created with a non-zero VkExternalFormatANDROID::`externalFormat` value and with the `VK_DYNAMIC_STATE_COLOR_BLEND_ENABLE_EXT` dynamic state enabled, then vkCmdSetColorBlendEnableEXT must have set the blend enable to `VK_FALSE` prior to this drawing command

- VUID-vkCmdDrawMeshTasksIndirectEXT-None-09365
  If the current render pass instance was begun with vkCmdBeginRendering, there is no shader object bound to any graphics stage, and the bound graphics pipeline was created with a non-zero VkExternalFormatANDROID::`externalFormat` value and with the `VK_DYNAMIC_STATE_RASTERIZATION_SAMPLES_EXT` dynamic state enabled, then vkCmdSetRasterizationSamplesEXT must have set `rasterizationSamples` to `VK_SAMPLE_COUNT_1_BIT` prior to this drawing command

- VUID-vkCmdDrawMeshTasksIndirectEXT-None-09366
  If there is a shader object bound to any graphics stage, and the current render pass includes a color attachment that uses the `VK_RESOLVE_MODE_EXTERNAL_FORMAT_DOWNSAMPLE_BIT_ANDROID` resolve mode, then vkCmdSetColorBlendEnableEXT must have set blend enable to `VK_FALSE` prior to this drawing command

- VUID-vkCmdDrawMeshTasksIndirectEXT-rasterizationSamples-09367
  If there is a shader object bound to any graphics stage, and the current render pass includes a color attachment that uses the `VK_RESOLVE_MODE_EXTERNAL_FORMAT_DOWNSAMPLE_BIT_ANDROID` resolve mode, then vkCmdSetRasterizationSamplesEXT must have set `rasterizationSamples` to `VK_SAMPLE_COUNT_1_BIT` prior to this drawing command

- VUID-vkCmdDrawMeshTasksIndirectEXT-None-09368
  If the current render pass instance was begun with vkCmdBeginRendering, there is no shader object bound to any graphics stage, and the bound graphics pipeline was created with a non-zero VkExternalFormatANDROID::`externalFormat` value and with the `VK_DYNAMIC_STATE_FRAGMENT_SHADING_RATE_KHR` dynamic state enabled, then vkCmdSetFragmentShadingRateKHR must have set `pFragmentSize->width` to `1` prior to this drawing command

- VUID-vkCmdDrawMeshTasksIndirectEXT-None-09369
  If the current render pass instance was begun with vkCmdBeginRendering, there is no shader object bound to any graphics stage, and the bound graphics pipeline was created with a non-zero VkExternalFormatANDROID::`externalFormat` value and with the `VK_DYNAMIC_STATE_FRAGMENT_SHADING_RATE_KHR` dynamic state enabled, then vkCmdSetFragmentShadingRateKHR must have set `pFragmentSize->height` to `1` prior to this drawing command

- VUID-vkCmdDrawMeshTasksIndirectEXT-pFragmentSize-09370
  If there is a shader object bound to any graphics stage, and the current render pass includes a color attachment that uses the `VK_RESOLVE_MODE_EXTERNAL_FORMAT_DOWNSAMPLE_BIT_ANDROID` resolve mode, then vkCmdSetFragmentShadingRateKHR must have set `pFragmentSize->width` to `1` prior to this drawing command

- VUID-vkCmdDrawMeshTasksIndirectEXT-pFragmentSize-09371
  If there is a shader object bound to any graphics stage, and the current render pass includes a color attachment that uses the `VK_RESOLVE_MODE_EXTERNAL_FORMAT_DOWNSAMPLE_BIT_ANDROID` resolve mode, then vkCmdSetFragmentShadingRateKHR must have set `pFragmentSize->height` to `1` prior to this drawing command

- VUID-vkCmdDrawMeshTasksIndirectEXT-None-07749
  If the `colorWriteEnable` feature is enabled, a shader object is bound to the `VK_SHADER_STAGE_FRAGMENT_BIT` stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_COLOR_WRITE_ENABLE_EXT` dynamic state enabled, and the current value of `rasterizerDiscardEnable` is `VK_FALSE`, then vkCmdSetColorWriteEnableEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawMeshTasksIndirectEXT-attachmentCount-07750
  If the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_COLOR_WRITE_ENABLE_EXT` dynamic state enabled then the `attachmentCount` parameter of `vkCmdSetColorWriteEnableEXT` must be greater than or equal to the `VkPipelineColorBlendStateCreateInfo`::`attachmentCount` of the bound graphics pipeline

- VUID-vkCmdDrawMeshTasksIndirectEXT-None-08647
  If the `colorWriteEnable` feature is enabled, and a shader object is bound to the `VK_SHADER_STAGE_FRAGMENT_BIT` stage, and the most recent call to vkCmdSetRasterizerDiscardEnable in the current command buffer set `rasterizerDiscardEnable` to `VK_FALSE`, then the `attachmentCount` parameter of most recent call to `vkCmdSetColorWriteEnableEXT` in the current command buffer must be greater than or equal to the number of color attachments in the current render pass instance

- VUID-vkCmdDrawMeshTasksIndirectEXT-None-07751
  If the `VK_EXT_discard_rectangles` extension is enabled, a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_DISCARD_RECTANGLE_EXT` dynamic state enabled and the `pNext` chain of VkGraphicsPipelineCreateInfo included a VkPipelineDiscardRectangleStateCreateInfoEXT structure, the current value of `rasterizerDiscardEnable` is `VK_FALSE`, and the current value of `discardRectangleEnable` is `VK_TRUE`, then vkCmdSetDiscardRectangleEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command for each discard rectangle in VkPipelineDiscardRectangleStateCreateInfoEXT::`discardRectangleCount`

- VUID-vkCmdDrawMeshTasksIndirectEXT-rasterizerDiscardEnable-09236
  If the `VK_EXT_discard_rectangles` extension is enabled, a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with `VK_DYNAMIC_STATE_DISCARD_RECTANGLE_EXT` dynamic state enabled and the `pNext` chain of VkGraphicsPipelineCreateInfo did not include a VkPipelineDiscardRectangleStateCreateInfoEXT structure, the current value of `rasterizerDiscardEnable` is `VK_FALSE`, and the current value of `discardRectangleEnable` is `VK_TRUE`, then vkCmdSetDiscardRectangleEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command for each discard rectangle in VkPhysicalDeviceDiscardRectanglePropertiesEXT::`maxDiscardRectangles`

- VUID-vkCmdDrawMeshTasksIndirectEXT-None-07880
  If the `VK_EXT_discard_rectangles` extension is enabled, a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_DISCARD_RECTANGLE_ENABLE_EXT` dynamic state enabled, the current value of `rasterizerDiscardEnable` is `VK_FALSE`, then vkCmdSetDiscardRectangleEnableEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawMeshTasksIndirectEXT-None-07881
  If the `VK_EXT_discard_rectangles` extension is enabled, a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_DISCARD_RECTANGLE_MODE_EXT` dynamic state enabled, the current value of `rasterizerDiscardEnable` is `VK_FALSE`, and the current value of `discardRectangleEnable` is `VK_TRUE`, then vkCmdSetDiscardRectangleModeEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawMeshTasksIndirectEXT-dynamicRenderingUnusedAttachments-08913
  If the current render pass instance was begun with vkCmdBeginRendering, the `dynamicRenderingUnusedAttachments` feature is not enabled, and VkRenderingInfo::`pDepthAttachment->imageView` was VK_NULL_HANDLE, the value of VkPipelineRenderingCreateInfo::`depthAttachmentFormat` used to create the bound graphics pipeline must be equal to `VK_FORMAT_UNDEFINED`

- VUID-vkCmdDrawMeshTasksIndirectEXT-dynamicRenderingUnusedAttachments-08914
  If current render pass instance was begun with vkCmdBeginRendering, the `dynamicRenderingUnusedAttachments` feature is not enabled, and VkRenderingInfo::`pDepthAttachment->imageView` was not VK_NULL_HANDLE, the value of VkPipelineRenderingCreateInfo::`depthAttachmentFormat` used to create the bound graphics pipeline must be equal to the VkFormat used to create VkRenderingInfo::`pDepthAttachment->imageView`

- VUID-vkCmdDrawMeshTasksIndirectEXT-dynamicRenderingUnusedAttachments-08915
  If the current render pass instance was begun with vkCmdBeginRendering, the `dynamicRenderingUnusedAttachments` feature is enabled, VkRenderingInfo::`pDepthAttachment->imageView` was not VK_NULL_HANDLE, and the value of VkPipelineRenderingCreateInfo::`depthAttachmentFormat` used to create the bound graphics pipeline was not equal to the VkFormat used to create VkRenderingInfo::`pDepthAttachment->imageView`, the value of the format must be `VK_FORMAT_UNDEFINED`

- VUID-vkCmdDrawMeshTasksIndirectEXT-dynamicRenderingUnusedAttachments-08916
  If the current render pass instance was begun with vkCmdBeginRendering, the `dynamicRenderingUnusedAttachments` feature is not enabled, and VkRenderingInfo::`pStencilAttachment->imageView` was VK_NULL_HANDLE, the value of VkPipelineRenderingCreateInfo::`stencilAttachmentFormat` used to create the bound graphics pipeline must be equal to `VK_FORMAT_UNDEFINED`

- VUID-vkCmdDrawMeshTasksIndirectEXT-dynamicRenderingUnusedAttachments-08917
  If current render pass instance was begun with vkCmdBeginRendering, the `dynamicRenderingUnusedAttachments` feature is not enabled, and VkRenderingInfo::`pStencilAttachment->imageView` was not VK_NULL_HANDLE, the value of VkPipelineRenderingCreateInfo::`stencilAttachmentFormat` used to create the bound graphics pipeline must be equal to the VkFormat used to create VkRenderingInfo::`pStencilAttachment->imageView`

- VUID-vkCmdDrawMeshTasksIndirectEXT-dynamicRenderingUnusedAttachments-08918
  If the current render pass instance was begun with vkCmdBeginRendering, the `dynamicRenderingUnusedAttachments` feature is enabled, VkRenderingInfo::`pStencilAttachment->imageView` was not VK_NULL_HANDLE, and the value of VkPipelineRenderingCreateInfo::`stencilAttachmentFormat` used to create the bound graphics pipeline was not equal to the VkFormat used to create VkRenderingInfo::`pStencilAttachment->imageView`, the value of the format must be `VK_FORMAT_UNDEFINED`

- VUID-vkCmdDrawMeshTasksIndirectEXT-imageView-06183
  If the current render pass instance was begun with vkCmdBeginRendering and VkRenderingFragmentShadingRateAttachmentInfoKHR::`imageView` was not VK_NULL_HANDLE, the bound graphics pipeline must have been created with `VK_PIPELINE_CREATE_RENDERING_FRAGMENT_SHADING_RATE_ATTACHMENT_BIT_KHR`

- VUID-vkCmdDrawMeshTasksIndirectEXT-imageView-06184
  If the current render pass instance was begun with vkCmdBeginRendering and VkRenderingFragmentDensityMapAttachmentInfoEXT::`imageView` was not VK_NULL_HANDLE, the bound graphics pipeline must have been created with `VK_PIPELINE_CREATE_RENDERING_FRAGMENT_DENSITY_MAP_ATTACHMENT_BIT_EXT`

- VUID-vkCmdDrawMeshTasksIndirectEXT-layers-10831
  If the current render pass instance was created with `VK_RENDERING_PER_LAYER_FRAGMENT_DENSITY_BIT_VALVE` or `VK_RENDER_PASS_CREATE_PER_LAYER_FRAGMENT_DENSITY_BIT_VALVE`, and the bound graphics pipeline was created with `VK_PIPELINE_CREATE_2_PER_LAYER_FRAGMENT_DENSITY_BIT_VALVE`, then the current render pass instance must have a `layers` value less than or equal to VkPipelineFragmentDensityMapLayeredCreateInfoVALVE::`maxFragmentDensityMapLayers`

- VUID-vkCmdDrawMeshTasksIndirectEXT-colorAttachmentCount-06185
  If the bound pipeline was created with a VkAttachmentSampleCountInfoAMD or VkAttachmentSampleCountInfoNV structure, and the current render pass instance was begun with vkCmdBeginRendering with a VkRenderingInfo::`colorAttachmentCount` parameter greater than `0`, then each element of the VkRenderingInfo::`pColorAttachments` array with a `imageView` not equal to VK_NULL_HANDLE must have been created with a sample count equal to the corresponding element of the `pColorAttachmentSamples` member of VkAttachmentSampleCountInfoAMD or VkAttachmentSampleCountInfoNV used to create the bound graphics pipeline

- VUID-vkCmdDrawMeshTasksIndirectEXT-pDepthAttachment-06186
  If the current render pass instance was begun with vkCmdBeginRendering, the bound pipeline was created with a VkAttachmentSampleCountInfoAMD or VkAttachmentSampleCountInfoNV structure, and VkRenderingInfo::`pDepthAttachment->imageView` was not VK_NULL_HANDLE, the value of the `depthStencilAttachmentSamples` member of VkAttachmentSampleCountInfoAMD or VkAttachmentSampleCountInfoNV used to create the bound graphics pipeline must be equal to the sample count used to create VkRenderingInfo::`pDepthAttachment->imageView`

- VUID-vkCmdDrawMeshTasksIndirectEXT-pStencilAttachment-06187
  If the current render pass instance was begun with vkCmdBeginRendering, the bound pipeline was created with a VkAttachmentSampleCountInfoAMD or VkAttachmentSampleCountInfoNV structure, and VkRenderingInfo::`pStencilAttachment->imageView` was not VK_NULL_HANDLE, the value of the `depthStencilAttachmentSamples` member of VkAttachmentSampleCountInfoAMD or VkAttachmentSampleCountInfoNV used to create the bound graphics pipeline must be equal to the sample count used to create VkRenderingInfo::`pStencilAttachment->imageView`

- VUID-vkCmdDrawMeshTasksIndirectEXT-multisampledRenderToSingleSampled-07285
  If the bound pipeline was created without a VkAttachmentSampleCountInfoAMD or VkAttachmentSampleCountInfoNV structure, and the `multisampledRenderToSingleSampled` feature is not enabled, and the current render pass instance was begun with vkCmdBeginRendering with a VkRenderingInfo::`colorAttachmentCount` parameter greater than `0`, then each element of the VkRenderingInfo::`pColorAttachments` array with a `imageView` not equal to VK_NULL_HANDLE must have been created with a sample count equal to the value of `rasterizationSamples` for the bound graphics pipeline

- VUID-vkCmdDrawMeshTasksIndirectEXT-multisampledRenderToSingleSampled-07286
  If the bound pipeline was created without a VkAttachmentSampleCountInfoAMD or VkAttachmentSampleCountInfoNV structure, and the `multisampledRenderToSingleSampled` feature is not enabled, and VkRenderingInfo::`pDepthAttachment->imageView` was not VK_NULL_HANDLE, the value of `rasterizationSamples` for the bound graphics pipeline must be equal to the sample count used to create VkRenderingInfo::`pDepthAttachment->imageView`

- VUID-vkCmdDrawMeshTasksIndirectEXT-multisampledRenderToSingleSampled-07287
  If the bound pipeline was created without a VkAttachmentSampleCountInfoAMD or VkAttachmentSampleCountInfoNV structure, and the `multisampledRenderToSingleSampled` feature is not enabled, and VkRenderingInfo::`pStencilAttachment->imageView` was not VK_NULL_HANDLE, the value of `rasterizationSamples` for the bound graphics pipeline must be equal to the sample count used to create VkRenderingInfo::`pStencilAttachment->imageView`

- VUID-vkCmdDrawMeshTasksIndirectEXT-pNext-07935
  If this command has been called inside a render pass instance started with vkCmdBeginRendering, and the `pNext` chain of VkRenderingInfo includes a VkMultisampledRenderToSingleSampledInfoEXT structure with `multisampledRenderToSingleSampledEnable` equal to `VK_TRUE`, then the value of `rasterizationSamples` for the bound graphics pipeline must be equal to VkMultisampledRenderToSingleSampledInfoEXT::`rasterizationSamples`

- VUID-vkCmdDrawMeshTasksIndirectEXT-renderPass-06198
  If the current render pass instance was begun with vkCmdBeginRendering, the bound pipeline must have been created with a VkGraphicsPipelineCreateInfo::`renderPass` equal to VK_NULL_HANDLE

- VUID-vkCmdDrawMeshTasksIndirectEXT-pColorAttachments-08963
  If the current render pass instance was begun with vkCmdBeginRendering, there is a graphics pipeline bound with a fragment shader that statically writes to a color attachment, the color write mask is not zero, color writes are enabled, and the corresponding element of the VkRenderingInfo::`pColorAttachments->imageView` was not VK_NULL_HANDLE, then the corresponding element of VkPipelineRenderingCreateInfo::`pColorAttachmentFormats` used to create the pipeline must not be `VK_FORMAT_UNDEFINED`

- VUID-vkCmdDrawMeshTasksIndirectEXT-pDepthAttachment-08964
  If the current render pass instance was begun with vkCmdBeginRendering, there is a graphics pipeline bound, depth test is enabled, depth write is enabled, and the VkRenderingInfo::`pDepthAttachment->imageView` was not VK_NULL_HANDLE, then the VkPipelineRenderingCreateInfo::`depthAttachmentFormat` used to create the pipeline must not be `VK_FORMAT_UNDEFINED`

- VUID-vkCmdDrawMeshTasksIndirectEXT-pStencilAttachment-08965
  If the current render pass instance was begun with vkCmdBeginRendering, there is a graphics pipeline bound, stencil test is enabled and the VkRenderingInfo::`pStencilAttachment->imageView` was not VK_NULL_HANDLE, then the VkPipelineRenderingCreateInfo::`stencilAttachmentFormat` used to create the pipeline must not be `VK_FORMAT_UNDEFINED`

- VUID-vkCmdDrawMeshTasksIndirectEXT-flags-10582
  If the current render pass instance was begun with vkCmdBeginRendering, its VkRenderingInfo::`flags` parameter must not have `VK_RENDERING_CONTENTS_SECONDARY_COMMAND_BUFFERS_BIT` set unless `VK_RENDERING_CONTENTS_INLINE_BIT_KHR` is also set

- VUID-vkCmdDrawMeshTasksIndirectEXT-primitivesGeneratedQueryWithRasterizerDiscard-06708
  If the `primitivesGeneratedQueryWithRasterizerDiscard` feature is not enabled and the `VK_QUERY_TYPE_PRIMITIVES_GENERATED_EXT` query is active, rasterization discard must not be enabled

- VUID-vkCmdDrawMeshTasksIndirectEXT-primitivesGeneratedQueryWithNonZeroStreams-06709
  If the `primitivesGeneratedQueryWithNonZeroStreams` feature is not enabled and the `VK_QUERY_TYPE_PRIMITIVES_GENERATED_EXT` query is active, the bound graphics pipeline must not have been created with a non-zero value in `VkPipelineRasterizationStateStreamCreateInfoEXT`::`rasterizationStream`

- VUID-vkCmdDrawMeshTasksIndirectEXT-None-07620
  If the `depthClamp` feature is enabled, a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_DEPTH_CLAMP_ENABLE_EXT` dynamic state enabled, and the current value of `rasterizerDiscardEnable` is `VK_FALSE`, then vkCmdSetDepthClampEnableEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawMeshTasksIndirectEXT-None-07621
  If a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_POLYGON_MODE_EXT` dynamic state enabled, and the current value of `rasterizerDiscardEnable` is `VK_FALSE`, then vkCmdSetPolygonModeEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawMeshTasksIndirectEXT-None-07622
  If a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_RASTERIZATION_SAMPLES_EXT` dynamic state enabled, and the current value of `rasterizerDiscardEnable` is `VK_FALSE`, then vkCmdSetRasterizationSamplesEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawMeshTasksIndirectEXT-None-07623
  If a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_SAMPLE_MASK_EXT` dynamic state enabled, and the current value of `rasterizerDiscardEnable` is `VK_FALSE`, then vkCmdSetSampleMaskEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawMeshTasksIndirectEXT-alphaToCoverageEnable-08919
  If the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_ALPHA_TO_COVERAGE_ENABLE_EXT` dynamic state enabled, and `alphaToCoverageEnable` was `VK_TRUE` in the last call to vkCmdSetAlphaToCoverageEnableEXT, then the Fragment Output Interface must contain a variable for the alpha `Component` word in `Location` 0 at `Index` 0

- VUID-vkCmdDrawMeshTasksIndirectEXT-alphaToCoverageEnable-08920
  If a shader object is bound to any graphics stage, and the most recent call to vkCmdSetAlphaToCoverageEnableEXT in the current command buffer set `alphaToCoverageEnable` to `VK_TRUE`, then the Fragment Output Interface must contain a variable for the alpha `Component` word in `Location` 0 at `Index` 0

- VUID-vkCmdDrawMeshTasksIndirectEXT-None-07624
  If a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_ALPHA_TO_COVERAGE_ENABLE_EXT` dynamic state enabled, and the current value of `rasterizerDiscardEnable` is `VK_FALSE`, then vkCmdSetAlphaToCoverageEnableEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawMeshTasksIndirectEXT-None-07625
  If the `alphaToOne` feature is enabled, a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_ALPHA_TO_ONE_ENABLE_EXT` dynamic state enabled, and the current value of `rasterizerDiscardEnable` is `VK_FALSE`, then vkCmdSetAlphaToOneEnableEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawMeshTasksIndirectEXT-None-07626
  If the `logicOp` feature is enabled, a shader object is bound to the `VK_SHADER_STAGE_FRAGMENT_BIT` stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_LOGIC_OP_ENABLE_EXT` dynamic state enabled, and the current value of `rasterizerDiscardEnable` is `VK_FALSE`, then vkCmdSetLogicOpEnableEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawMeshTasksIndirectEXT-None-07627
  If a shader object is bound to the `VK_SHADER_STAGE_FRAGMENT_BIT` stage or a graphics pipeline is bound which was created with `VK_DYNAMIC_STATE_COLOR_BLEND_ENABLE_EXT` dynamic state enabled, the current value of `rasterizerDiscardEnable` is `VK_FALSE`, and there are color attachments bound, then vkCmdSetColorBlendEnableEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawMeshTasksIndirectEXT-None-07628
  If the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_COLOR_BLEND_EQUATION_EXT` dynamic state enabled then vkCmdSetColorBlendEquationEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawMeshTasksIndirectEXT-None-08658
  If a shader object is bound to the `VK_SHADER_STAGE_FRAGMENT_BIT` stage, and the most recent call to vkCmdSetRasterizerDiscardEnable in the current command buffer set `rasterizerDiscardEnable` to `VK_FALSE`, and the most recent call to vkCmdSetColorBlendEnableEXT for any attachment set that attachment’s value in `pColorBlendEnables` to `VK_TRUE`, then vkCmdSetColorBlendEquationEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawMeshTasksIndirectEXT-None-07629
  If a shader object is bound to the `VK_SHADER_STAGE_FRAGMENT_BIT` stage or a graphics pipeline is bound which was created with `VK_DYNAMIC_STATE_COLOR_WRITE_MASK_EXT` dynamic state enabled, the current value of `rasterizerDiscardEnable` is `VK_FALSE`, and there are color attachments bound, then vkCmdSetColorWriteMaskEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawMeshTasksIndirectEXT-None-07630
  If the `geometryStreams` feature is enabled, and a shader object is bound to the `VK_SHADER_STAGE_GEOMETRY_BIT` stage or a graphics pipeline is bound which was created with both a `VK_SHADER_STAGE_GEOMETRY_BIT` stage and the `VK_DYNAMIC_STATE_RASTERIZATION_STREAM_EXT` dynamic state enabled, then vkCmdSetRasterizationStreamEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawMeshTasksIndirectEXT-None-07631
  If the `VK_EXT_conservative_rasterization` extension is enabled, a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_CONSERVATIVE_RASTERIZATION_MODE_EXT` dynamic state enabled, and the current value of `rasterizerDiscardEnable` is `VK_FALSE`, then vkCmdSetConservativeRasterizationModeEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawMeshTasksIndirectEXT-None-07632
  If the `VK_EXT_conservative_rasterization` extension is enabled, a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_EXTRA_PRIMITIVE_OVERESTIMATION_SIZE_EXT` dynamic state enabled, the current value of `rasterizerDiscardEnable` is `VK_FALSE`, and the current value of `conservativeRasterizationMode` is `VK_CONSERVATIVE_RASTERIZATION_MODE_OVERESTIMATE_EXT`, then vkCmdSetExtraPrimitiveOverestimationSizeEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawMeshTasksIndirectEXT-None-07633
  If the `depthClipEnable` feature is enabled, and a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_DEPTH_CLIP_ENABLE_EXT` dynamic state, then vkCmdSetDepthClipEnableEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawMeshTasksIndirectEXT-None-07635
  If the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_COLOR_BLEND_ADVANCED_EXT` dynamic state enabled then vkCmdSetColorBlendAdvancedEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawMeshTasksIndirectEXT-rasterizerDiscardEnable-09416
  If the `VK_EXT_blend_operation_advanced` extension is enabled, and a shader object is bound to the `VK_SHADER_STAGE_FRAGMENT_BIT` stage, and the most recent call to vkCmdSetRasterizerDiscardEnable in the current command buffer set `rasterizerDiscardEnable` to `VK_FALSE`, then at least one of vkCmdSetColorBlendEquationEXT and vkCmdSetColorBlendAdvancedEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawMeshTasksIndirectEXT-None-07636
  If the `VK_EXT_provoking_vertex` extension is enabled, a shader object is bound to the `VK_SHADER_STAGE_VERTEX_BIT` stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_PROVOKING_VERTEX_MODE_EXT` dynamic state enabled, and the current value of `rasterizerDiscardEnable` is `VK_FALSE`, then vkCmdSetProvokingVertexModeEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawMeshTasksIndirectEXT-None-08666
  If any of the `stippledRectangularLines`, `stippledBresenhamLines` or `stippledSmoothLines` features are enabled, and a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_LINE_RASTERIZATION_MODE_EXT` dynamic state enabled, and the current value of `rasterizerDiscardEnable` is `VK_FALSE`, and the current value of `polygonMode` is `VK_POLYGON_MODE_LINE`, then vkCmdSetLineRasterizationModeEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawMeshTasksIndirectEXT-None-08667
  If any of the `stippledRectangularLines`, `stippledBresenhamLines` or `stippledSmoothLines` features are enabled, and a shader object is bound or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_LINE_RASTERIZATION_MODE_EXT` dynamic state enabled, and a `VK_SHADER_STAGE_VERTEX_BIT` stage is bound, the current value of `rasterizerDiscardEnable` is `VK_FALSE`, and the current value of `primitiveTopology` is any line topology, then vkCmdSetLineRasterizationModeEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawMeshTasksIndirectEXT-None-08668
  If any of the `stippledRectangularLines`, `stippledBresenhamLines` or `stippledSmoothLines` features are enabled, and a shader object is bound or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_LINE_RASTERIZATION_MODE_EXT` dynamic state enabled, either a `VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT` or `VK_SHADER_STAGE_GEOMETRY_BIT` stage is bound, and the current value of `rasterizerDiscardEnable` is `VK_FALSE`, then vkCmdSetLineRasterizationModeEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawMeshTasksIndirectEXT-None-08669
  If any of the `stippledRectangularLines`, `stippledBresenhamLines` or `stippledSmoothLines` features are enabled, and a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_LINE_STIPPLE_ENABLE_EXT` dynamic state enabled, the current value of `rasterizerDiscardEnable` is `VK_FALSE`, and the current value of `polygonMode` is `VK_POLYGON_MODE_LINE`, then vkCmdSetLineStippleEnableEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawMeshTasksIndirectEXT-None-08670
  If any of the `stippledRectangularLines`, `stippledBresenhamLines` or `stippledSmoothLines` features are enabled, and a shader object is bound or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_LINE_STIPPLE_ENABLE_EXT` dynamic state enabled, a `VK_SHADER_STAGE_VERTEX_BIT` stage is bound, the current value of `rasterizerDiscardEnable` is `VK_FALSE`, and the current value of `primitiveTopology` is any line topology, then vkCmdSetLineStippleEnableEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawMeshTasksIndirectEXT-None-08671
  If any of the `stippledRectangularLines`, `stippledBresenhamLines` or `stippledSmoothLines` features are enabled, and a shader object is bound or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_LINE_STIPPLE_ENABLE_EXT` dynamic state enabled, either a `VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT` or `VK_SHADER_STAGE_GEOMETRY_BIT` stage is bound, the current value of `rasterizerDiscardEnable` is `VK_FALSE`, then vkCmdSetLineStippleEnableEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawMeshTasksIndirectEXT-None-07849
  If any of the `stippledRectangularLines`, `stippledBresenhamLines` or `stippledSmoothLines` features are enabled and a shader object is bound to any graphics stage, or a bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_LINE_STIPPLE` dynamic state enabled, the current value of `rasterizerDiscardEnable` is `VK_FALSE`, and the current value of `stippledLineEnable` is `VK_TRUE`, then vkCmdSetLineStipple must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawMeshTasksIndirectEXT-None-10608
  If a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_LINE_RASTERIZATION_MODE_EXT` dynamic state enabled, and the current `lineRasterizationMode` is `VK_LINE_RASTERIZATION_MODE_BRESENHAM` or `VK_LINE_RASTERIZATION_MODE_RECTANGULAR_SMOOTH`, then the current `alphaToCoverageEnable`, `alphaToOneEnable` and `sampleShadingEnable` states must all be `VK_FALSE`

- VUID-vkCmdDrawMeshTasksIndirectEXT-None-07639
  If the `depthClipControl` feature is enabled, and a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_DEPTH_CLIP_NEGATIVE_ONE_TO_ONE_EXT` dynamic state enabled, then vkCmdSetDepthClipNegativeOneToOneEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawMeshTasksIndirectEXT-None-09650
  If the `depthClampControl` feature is enabled, and a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_DEPTH_CLAMP_RANGE_EXT` dynamic state enabled, and the current value of `depthClampEnable` is `VK_TRUE`, then vkCmdSetDepthClampRangeEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawMeshTasksIndirectEXT-None-07640
  If the `VK_NV_clip_space_w_scaling` extension is enabled, and a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_VIEWPORT_W_SCALING_ENABLE_NV` dynamic state enabled, then vkCmdSetViewportWScalingEnableNV must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawMeshTasksIndirectEXT-None-07641
  If the `VK_NV_viewport_swizzle` extension is enabled, and a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_VIEWPORT_SWIZZLE_NV` dynamic state enabled, then vkCmdSetViewportSwizzleNV must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawMeshTasksIndirectEXT-None-07642
  If the `VK_NV_fragment_coverage_to_color` extension is enabled, a shader object is bound to the `VK_SHADER_STAGE_FRAGMENT_BIT` stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_COVERAGE_TO_COLOR_ENABLE_NV` dynamic state enabled, and the current value of `rasterizerDiscardEnable` is `VK_FALSE`, then vkCmdSetCoverageToColorEnableNV must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawMeshTasksIndirectEXT-None-07643
  If the `VK_NV_fragment_coverage_to_color` extension is enabled, a shader object is bound to the `VK_SHADER_STAGE_FRAGMENT_BIT` stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_COVERAGE_TO_COLOR_LOCATION_NV` dynamic state enabled, the current value of `rasterizerDiscardEnable` is `VK_FALSE`, and the current value of `coverageToColorEnable` is `VK_TRUE`, then vkCmdSetCoverageToColorLocationNV must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawMeshTasksIndirectEXT-None-07644
  If the `VK_NV_framebuffer_mixed_samples` extension is enabled, a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_COVERAGE_MODULATION_MODE_NV` dynamic state enabled, and the current value of `rasterizerDiscardEnable` is `VK_FALSE`, then vkCmdSetCoverageModulationModeNV must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawMeshTasksIndirectEXT-None-07645
  If the `VK_NV_framebuffer_mixed_samples` extension is enabled, a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_COVERAGE_MODULATION_TABLE_ENABLE_NV` dynamic state enabled, the current value of `rasterizerDiscardEnable` is `VK_FALSE`, and the current value of `coverageModulationMode` is any value other than `VK_COVERAGE_MODULATION_MODE_NONE_NV`, then vkCmdSetCoverageModulationTableEnableNV must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawMeshTasksIndirectEXT-None-07646
  If the `VK_NV_framebuffer_mixed_samples` extension is enabled, a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_COVERAGE_MODULATION_TABLE_NV` dynamic state enabled, the current value of `rasterizerDiscardEnable` is `VK_FALSE`, and the current value of `coverageModulationTableEnable` is `VK_TRUE`, then vkCmdSetCoverageModulationTableNV must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawMeshTasksIndirectEXT-None-07647
  If the `shadingRateImage` feature is enabled, a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_SHADING_RATE_IMAGE_ENABLE_NV` dynamic state enabled, and the current value of `rasterizerDiscardEnable` is `VK_FALSE`, then vkCmdSetShadingRateImageEnableNV must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawMeshTasksIndirectEXT-pipelineFragmentShadingRate-09238
  If the `pipelineFragmentShadingRate` feature is enabled, a shader object is bound to the `VK_SHADER_STAGE_FRAGMENT_BIT` stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_FRAGMENT_SHADING_RATE_KHR` dynamic state enabled, and the current value of `rasterizerDiscardEnable` is `VK_FALSE`, then vkCmdSetFragmentShadingRateKHR must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawMeshTasksIndirectEXT-None-07648
  If the `representativeFragmentTest` feature is enabled, a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_REPRESENTATIVE_FRAGMENT_TEST_ENABLE_NV` dynamic state enabled, and the current value of `rasterizerDiscardEnable` is `VK_FALSE`, then vkCmdSetRepresentativeFragmentTestEnableNV must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawMeshTasksIndirectEXT-None-07649
  If the `coverageReductionMode` feature is enabled, a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_COVERAGE_REDUCTION_MODE_NV` dynamic state enabled, and the current value of `rasterizerDiscardEnable` is `VK_FALSE`, then vkCmdSetCoverageReductionModeNV must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawMeshTasksIndirectEXT-pColorBlendEnables-07470
  If the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_COLOR_BLEND_ENABLE_EXT` state enabled and the last call to vkCmdSetColorBlendEnableEXT set `pColorBlendEnables` for any attachment to `VK_TRUE`, then for those attachments in the subpass the corresponding image view’s format features must contain `VK_FORMAT_FEATURE_COLOR_ATTACHMENT_BLEND_BIT`

- VUID-vkCmdDrawMeshTasksIndirectEXT-rasterizationSamples-07471
  If the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_RASTERIZATION_SAMPLES_EXT` state enabled, and the current subpass does not use any color and/or depth/stencil attachments, then the `rasterizationSamples` in the last call to vkCmdSetRasterizationSamplesEXT must follow the rules for a zero-attachment subpass

- VUID-vkCmdDrawMeshTasksIndirectEXT-samples-07472
  If the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_SAMPLE_MASK_EXT` state enabled and the `VK_DYNAMIC_STATE_RASTERIZATION_SAMPLES_EXT` state disabled, then the `samples` parameter in the last call to vkCmdSetSampleMaskEXT must be greater or equal to the VkPipelineMultisampleStateCreateInfo::`rasterizationSamples` parameter used to create the bound graphics pipeline

- VUID-vkCmdDrawMeshTasksIndirectEXT-samples-07473
  If the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_SAMPLE_MASK_EXT` state and `VK_DYNAMIC_STATE_RASTERIZATION_SAMPLES_EXT` states enabled, then the `samples` parameter in the last call to vkCmdSetSampleMaskEXT must be greater or equal to the `rasterizationSamples` parameter in the last call to vkCmdSetRasterizationSamplesEXT

- VUID-vkCmdDrawMeshTasksIndirectEXT-rasterizationSamples-07474
  If the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_RASTERIZATION_SAMPLES_EXT` state enabled, and the `multisampledRenderToSingleSampled` feature is not enabled, and neither the `VK_AMD_mixed_attachment_samples` nor the `VK_NV_framebuffer_mixed_samples` extensions are enabled, then the `rasterizationSamples` in the last call to vkCmdSetRasterizationSamplesEXT must be the same as the current subpass color and/or depth/stencil attachments

- VUID-vkCmdDrawMeshTasksIndirectEXT-None-09211
  If the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_RASTERIZATION_SAMPLES_EXT` state enabled, or a shader object is bound to any graphics stage, and the current render pass instance includes a VkMultisampledRenderToSingleSampledInfoEXT structure with `multisampledRenderToSingleSampledEnable` equal to `VK_TRUE`, then the `rasterizationSamples` in the last call to vkCmdSetRasterizationSamplesEXT must be the same as the `rasterizationSamples` member of that structure

- VUID-vkCmdDrawMeshTasksIndirectEXT-firstAttachment-07476
  If the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_COLOR_BLEND_ENABLE_EXT` dynamic state enabled then vkCmdSetColorBlendEnableEXT must have been called in the current command buffer prior to this drawing command, and the attachments specified by the `firstAttachment` and `attachmentCount` parameters of `vkCmdSetColorBlendEnableEXT` calls must specify an enable for all active color attachments in the current subpass

- VUID-vkCmdDrawMeshTasksIndirectEXT-rasterizerDiscardEnable-09417
  If a shader object is bound to the `VK_SHADER_STAGE_FRAGMENT_BIT` stage, and the most recent call to vkCmdSetRasterizerDiscardEnable in the current command buffer set `rasterizerDiscardEnable` to `VK_FALSE`, then vkCmdSetColorBlendEnableEXT must have been called in the current command buffer prior to this drawing command, and the attachments specified by the `firstAttachment` and `attachmentCount` parameters of `vkCmdSetColorBlendEnableEXT` calls must specify an enable for all active color attachments in the current subpass

- VUID-vkCmdDrawMeshTasksIndirectEXT-firstAttachment-07477
  If the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_COLOR_BLEND_EQUATION_EXT` dynamic state enabled then vkCmdSetColorBlendEquationEXT must have been called in the current command buffer prior to this drawing command, and the attachments specified by the `firstAttachment` and `attachmentCount` parameters of `vkCmdSetColorBlendEquationEXT` calls must specify the blend equations for all active color attachments in the current subpass where blending is enabled

- VUID-vkCmdDrawMeshTasksIndirectEXT-rasterizerDiscardEnable-09418
  If a shader object is bound to the `VK_SHADER_STAGE_FRAGMENT_BIT` stage, and both the most recent call to vkCmdSetRasterizerDiscardEnable in the current command buffer set `rasterizerDiscardEnable` to `VK_FALSE` and there are color attachments bound, then vkCmdSetColorBlendEquationEXT must have been called in the current command buffer prior to this drawing command, and the attachments specified by the `firstAttachment` and `attachmentCount` parameters of `vkCmdSetColorBlendEquationEXT` calls must specify the blend equations for all active color attachments in the current subpass where blending is enabled

- VUID-vkCmdDrawMeshTasksIndirectEXT-firstAttachment-07478
  If the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_COLOR_WRITE_MASK_EXT` dynamic state enabled then vkCmdSetColorWriteMaskEXT must have been called in the current command buffer prior to this drawing command, and the attachments specified by the `firstAttachment` and `attachmentCount` parameters of `vkCmdSetColorWriteMaskEXT` calls must specify the color write mask for all active color attachments in the current subpass

- VUID-vkCmdDrawMeshTasksIndirectEXT-rasterizerDiscardEnable-09419
  If a shader object is bound to the `VK_SHADER_STAGE_FRAGMENT_BIT` stage, and the most recent call to vkCmdSetRasterizerDiscardEnable in the current command buffer set `rasterizerDiscardEnable` to `VK_FALSE`, then vkCmdSetColorWriteMaskEXT must have been called in the current command buffer prior to this drawing command, and the attachments specified by the `firstAttachment` and `attachmentCount` parameters of `vkCmdSetColorWriteMaskEXT` calls must specify the color write mask for all active color attachments in the current subpass

- VUID-vkCmdDrawMeshTasksIndirectEXT-firstAttachment-07479
  If the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_COLOR_BLEND_ADVANCED_EXT` dynamic state enabled then vkCmdSetColorBlendAdvancedEXT must have been called in the current command buffer prior to this drawing command, and the attachments specified by the `firstAttachment` and `attachmentCount` parameters of `vkCmdSetColorBlendAdvancedEXT` calls must specify the advanced blend equations for all active color attachments in the current subpass where blending is enabled

- VUID-vkCmdDrawMeshTasksIndirectEXT-advancedBlendMaxColorAttachments-07480
  If the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_COLOR_BLEND_ADVANCED_EXT` and `VK_DYNAMIC_STATE_COLOR_BLEND_ENABLE_EXT` dynamic states enabled and the last calls to vkCmdSetColorBlendEnableEXT and vkCmdSetColorBlendAdvancedEXT have enabled advanced blending, then the number of active color attachments in the current subpass must not exceed `advancedBlendMaxColorAttachments`

- VUID-vkCmdDrawMeshTasksIndirectEXT-primitivesGeneratedQueryWithNonZeroStreams-07481
  If the `primitivesGeneratedQueryWithNonZeroStreams` feature is not enabled and the `VK_QUERY_TYPE_PRIMITIVES_GENERATED_EXT` query is active, and the bound graphics pipeline was created with `VK_DYNAMIC_STATE_RASTERIZATION_STREAM_EXT` state enabled, the last call to vkCmdSetRasterizationStreamEXT must have set the `rasterizationStream` to zero

- VUID-vkCmdDrawMeshTasksIndirectEXT-sampleLocationsPerPixel-07482
  If the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_SAMPLE_LOCATIONS_EXT` state enabled and the `VK_DYNAMIC_STATE_RASTERIZATION_SAMPLES_EXT` state disabled, and the current value of `sampleLocationsEnable` is `VK_TRUE`, then the `sampleLocationsPerPixel` member of `pSampleLocationsInfo` in the last call to vkCmdSetSampleLocationsEXT must equal the `rasterizationSamples` member of the VkPipelineMultisampleStateCreateInfo structure the bound graphics pipeline has been created with

- VUID-vkCmdDrawMeshTasksIndirectEXT-sampleLocationsPerPixel-07483
  If the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_SAMPLE_LOCATIONS_EXT` state enabled and the `VK_DYNAMIC_STATE_RASTERIZATION_SAMPLES_EXT` state enabled, and the current value of `sampleLocationsEnable` is `VK_TRUE`, then the `sampleLocationsPerPixel` member of `pSampleLocationsInfo` in the last call to vkCmdSetSampleLocationsEXT must equal the `rasterizationSamples` parameter of the last call to vkCmdSetRasterizationSamplesEXT

- VUID-vkCmdDrawMeshTasksIndirectEXT-sampleLocationsEnable-07484
  If a shader object is bound to the `VK_SHADER_STAGE_FRAGMENT_BIT` stage, or the bound graphics pipeline was created with the `VK_DYNAMIC_STATE_SAMPLE_LOCATIONS_ENABLE_EXT` state enabled, and `sampleLocationsEnable` was `VK_TRUE` in the last call to vkCmdSetSampleLocationsEnableEXT, and the current subpass has a depth/stencil attachment, then that attachment must have been created with the `VK_IMAGE_CREATE_SAMPLE_LOCATIONS_COMPATIBLE_DEPTH_BIT_EXT` bit set

- VUID-vkCmdDrawMeshTasksIndirectEXT-sampleLocationsEnable-07485
  If a shader object is bound to the `VK_SHADER_STAGE_FRAGMENT_BIT` stage, or the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_SAMPLE_LOCATIONS_EXT` state enabled and the `VK_DYNAMIC_STATE_SAMPLE_LOCATIONS_ENABLE_EXT` state enabled, and if `sampleLocationsEnable` was `VK_TRUE` in the last call to vkCmdSetSampleLocationsEnableEXT, then the `sampleLocationsInfo.maxSampleLocationGridSize.width` in the last call to vkCmdSetSampleLocationsEXT must evenly divide VkMultisamplePropertiesEXT::`maxSampleLocationGridSize.width` as returned by vkGetPhysicalDeviceMultisamplePropertiesEXT with a `samples` parameter equaling `rasterizationSamples`

- VUID-vkCmdDrawMeshTasksIndirectEXT-sampleLocationsEnable-07486
  If a shader object is bound to the `VK_SHADER_STAGE_FRAGMENT_BIT` stage, or the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_SAMPLE_LOCATIONS_EXT` state enabled and the `VK_DYNAMIC_STATE_SAMPLE_LOCATIONS_ENABLE_EXT` state enabled, and if `sampleLocationsEnable` was `VK_TRUE` in the last call to vkCmdSetSampleLocationsEnableEXT, then the `sampleLocationsInfo.maxSampleLocationGridSize.height` in the last call to vkCmdSetSampleLocationsEXT must evenly divide VkMultisamplePropertiesEXT::`maxSampleLocationGridSize.height` as returned by vkGetPhysicalDeviceMultisamplePropertiesEXT with a `samples` parameter equaling `rasterizationSamples`

- VUID-vkCmdDrawMeshTasksIndirectEXT-sampleLocationsEnable-07487
  If a shader object is bound to the `VK_SHADER_STAGE_FRAGMENT_BIT` stage, or the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_SAMPLE_LOCATIONS_ENABLE_EXT` state enabled, and if `sampleLocationsEnable` was `VK_TRUE` in the last call to vkCmdSetSampleLocationsEnableEXT, the fragment shader code must not statically use the extended instruction `InterpolateAtSample`

- VUID-vkCmdDrawMeshTasksIndirectEXT-sampleLocationsEnable-07936
  If the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_SAMPLE_LOCATIONS_EXT` state disabled and the `VK_DYNAMIC_STATE_RASTERIZATION_SAMPLES_EXT` state enabled, and the current value of `sampleLocationsEnable` is `VK_TRUE`, then `sampleLocationsInfo.sampleLocationGridSize.width` must evenly divide VkMultisamplePropertiesEXT::`maxSampleLocationGridSize.width` as returned by vkGetPhysicalDeviceMultisamplePropertiesEXT with a `samples` parameter equaling the value of `rasterizationSamples` in the last call to vkCmdSetRasterizationSamplesEXT

- VUID-vkCmdDrawMeshTasksIndirectEXT-sampleLocationsEnable-07937
  If the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_SAMPLE_LOCATIONS_EXT` state disabled and the `VK_DYNAMIC_STATE_RASTERIZATION_SAMPLES_EXT` state enabled, and the current value of `sampleLocationsEnable` is `VK_TRUE`, then `sampleLocationsInfo.sampleLocationGridSize.height` must evenly divide VkMultisamplePropertiesEXT::`maxSampleLocationGridSize.height` as returned by vkGetPhysicalDeviceMultisamplePropertiesEXT with a `samples` parameter equaling the value of `rasterizationSamples` in the last call to vkCmdSetRasterizationSamplesEXT

- VUID-vkCmdDrawMeshTasksIndirectEXT-sampleLocationsEnable-07938
  If the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_SAMPLE_LOCATIONS_EXT` state disabled and the `VK_DYNAMIC_STATE_RASTERIZATION_SAMPLES_EXT` state enabled, and the current value of `sampleLocationsEnable` is `VK_TRUE`, then `sampleLocationsInfo.sampleLocationsPerPixel` must equal `rasterizationSamples` in the last call to vkCmdSetRasterizationSamplesEXT

- VUID-vkCmdDrawMeshTasksIndirectEXT-coverageModulationTableEnable-07488
  If a shader object is bound to any graphics stage or the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_COVERAGE_MODULATION_TABLE_ENABLE_NV` state enabled, and the last call to vkCmdSetCoverageModulationTableEnableNV set `coverageModulationTableEnable` to `VK_TRUE`, then the `coverageModulationTableCount` parameter in the last call to vkCmdSetCoverageModulationTableNV must equal the current `rasterizationSamples` divided by the number of color samples in the current subpass

- VUID-vkCmdDrawMeshTasksIndirectEXT-rasterizationSamples-07489
  If the `VK_NV_framebuffer_mixed_samples` extension is enabled, and if current subpass has a depth/stencil attachment and depth test, stencil test, or depth bounds test are enabled in the bound pipeline, then the current `rasterizationSamples` must be the same as the sample count of the depth/stencil attachment

- VUID-vkCmdDrawMeshTasksIndirectEXT-coverageToColorEnable-07490
  If the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_COVERAGE_TO_COLOR_ENABLE_NV` state enabled and the last call to vkCmdSetCoverageToColorEnableNV set the `coverageToColorEnable` to `VK_TRUE`, then the current subpass must have a color attachment at the location selected by the last call to vkCmdSetCoverageToColorLocationNV `coverageToColorLocation`, with a VkFormat of `VK_FORMAT_R8_UINT`, `VK_FORMAT_R8_SINT`, `VK_FORMAT_R16_UINT`, `VK_FORMAT_R16_SINT`, `VK_FORMAT_R32_UINT`, or `VK_FORMAT_R32_SINT`

- VUID-vkCmdDrawMeshTasksIndirectEXT-rasterizerDiscardEnable-09420
  If the `VK_NV_fragment_coverage_to_color` extension is enabled, and a shader object is bound to the `VK_SHADER_STAGE_FRAGMENT_BIT` stage, and the most recent call to vkCmdSetRasterizerDiscardEnable in the current command buffer set `rasterizerDiscardEnable` to `VK_FALSE`, and the last call to vkCmdSetCoverageToColorEnableNV set the `coverageToColorEnable` to `VK_TRUE`, then the current subpass must have a color attachment at the location selected by the last call to vkCmdSetCoverageToColorLocationNV `coverageToColorLocation`, with a VkFormat of `VK_FORMAT_R8_UINT`, `VK_FORMAT_R8_SINT`, `VK_FORMAT_R16_UINT`, `VK_FORMAT_R16_SINT`, `VK_FORMAT_R32_UINT`, or `VK_FORMAT_R32_SINT`

- VUID-vkCmdDrawMeshTasksIndirectEXT-coverageReductionMode-07491
  If the `coverageReductionMode` feature is enabled, a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_COVERAGE_REDUCTION_MODE_NV` or `VK_DYNAMIC_STATE_RASTERIZATION_SAMPLES_EXT` dynamic states enabled, then the current values of `coverageReductionMode`, `rasterizationSamples`, the sample counts for the color and depth/stencil attachments (if the subpass has them) must be a valid combination returned by vkGetPhysicalDeviceSupportedFramebufferMixedSamplesCombinationsNV

- VUID-vkCmdDrawMeshTasksIndirectEXT-viewportCount-07492
  If the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_VIEWPORT_WITH_COUNT` dynamic state enabled, but not the `VK_DYNAMIC_STATE_VIEWPORT_SWIZZLE_NV` dynamic state enabled, then the bound graphics pipeline must have been created with VkPipelineViewportSwizzleStateCreateInfoNV::`viewportCount` greater or equal to the `viewportCount` parameter in the last call to vkCmdSetViewportWithCount

- VUID-vkCmdDrawMeshTasksIndirectEXT-viewportCount-07493
  If the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_VIEWPORT_WITH_COUNT` and `VK_DYNAMIC_STATE_VIEWPORT_SWIZZLE_NV` dynamic states enabled then the `viewportCount` parameter in the last call to vkCmdSetViewportSwizzleNV must be greater than or equal to the `viewportCount` parameter in the last call to vkCmdSetViewportWithCount

- VUID-vkCmdDrawMeshTasksIndirectEXT-viewportCount-09421
  If the `VK_NV_viewport_swizzle` extension is enabled, and a shader object is bound to any graphics stage, then the `viewportCount` parameter in the last call to vkCmdSetViewportSwizzleNV must be greater than or equal to the `viewportCount` parameter in the last call to vkCmdSetViewportWithCount

- VUID-vkCmdDrawMeshTasksIndirectEXT-rasterizationSamples-07494
  If the `VK_NV_framebuffer_mixed_samples` extension is enabled, and the `coverageReductionMode` feature is not enabled, or the current value of `coverageReductionMode` is not `VK_COVERAGE_REDUCTION_MODE_TRUNCATE_NV`, and the current value of `rasterizationSamples` is greater than sample count of the color attachment, then sample shading must be disabled

- VUID-vkCmdDrawMeshTasksIndirectEXT-stippledLineEnable-07495
  If the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_LINE_STIPPLE_ENABLE_EXT` or `VK_DYNAMIC_STATE_LINE_RASTERIZATION_MODE_EXT` dynamic states enabled, and if the current `stippledLineEnable` state is `VK_TRUE` and the current `lineRasterizationMode` state is `VK_LINE_RASTERIZATION_MODE_RECTANGULAR`, then the `stippledRectangularLines` feature must be enabled

- VUID-vkCmdDrawMeshTasksIndirectEXT-stippledLineEnable-07496
  If the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_LINE_STIPPLE_ENABLE_EXT` or `VK_DYNAMIC_STATE_LINE_RASTERIZATION_MODE_EXT` dynamic states enabled, and if the current `stippledLineEnable` state is `VK_TRUE` and the current `lineRasterizationMode` state is `VK_LINE_RASTERIZATION_MODE_BRESENHAM`, then the `stippledBresenhamLines` feature must be enabled

- VUID-vkCmdDrawMeshTasksIndirectEXT-stippledLineEnable-07497
  If the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_LINE_STIPPLE_ENABLE_EXT` or `VK_DYNAMIC_STATE_LINE_RASTERIZATION_MODE_EXT` dynamic states enabled, and if the current `stippledLineEnable` state is `VK_TRUE` and the current `lineRasterizationMode` state is `VK_LINE_RASTERIZATION_MODE_RECTANGULAR_SMOOTH`, then the `stippledSmoothLines` feature must be enabled

- VUID-vkCmdDrawMeshTasksIndirectEXT-stippledLineEnable-07498
  If the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_LINE_STIPPLE_ENABLE_EXT` or `VK_DYNAMIC_STATE_LINE_RASTERIZATION_MODE_EXT` dynamic states enabled, and if the current `stippledLineEnable` state is `VK_TRUE` and the current `lineRasterizationMode` state is `VK_LINE_RASTERIZATION_MODE_DEFAULT`, then the `stippledRectangularLines` feature must be enabled and VkPhysicalDeviceLimits::`strictLines` must be `VK_TRUE`

- VUID-vkCmdDrawMeshTasksIndirectEXT-conservativePointAndLineRasterization-07499
  If the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_CONSERVATIVE_RASTERIZATION_MODE_EXT` dynamic state enabled, `conservativePointAndLineRasterization` is not supported, and the effective primitive topology output by the last pre-rasterization shader stage is a line or point, then the `conservativeRasterizationMode` set by the last call to vkCmdSetConservativeRasterizationModeEXT must be `VK_CONSERVATIVE_RASTERIZATION_MODE_DISABLED_EXT`

- VUID-vkCmdDrawMeshTasksIndirectEXT-stage-07073
  If the bound pipeline was created with the VkPipelineShaderStageCreateInfo::`stage` member of an element of VkGraphicsPipelineCreateInfo::`pStages` set to `VK_SHADER_STAGE_VERTEX_BIT`, `VK_SHADER_STAGE_TESSELLATION_CONTROL_BIT`, `VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT` or `VK_SHADER_STAGE_GEOMETRY_BIT`, then Mesh Shader Queries must not be active

- VUID-vkCmdDrawMeshTasksIndirectEXT-None-08877
  If a shader object is bound to the `VK_SHADER_STAGE_FRAGMENT_BIT` stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_ATTACHMENT_FEEDBACK_LOOP_ENABLE_EXT` dynamic state enabled, and the current value of `rasterizerDiscardEnable` is `VK_FALSE`, then vkCmdSetAttachmentFeedbackLoopEnableEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawMeshTasksIndirectEXT-None-07850
  If dynamic state was inherited from VkCommandBufferInheritanceViewportScissorInfoNV, it must be set in the current command buffer prior to this drawing command

- VUID-vkCmdDrawMeshTasksIndirectEXT-nextStage-10745
  For each shader object bound to a graphics stage, except for shader object bound to the last graphics stage in the logical pipeline, it must have been created with a `nextStage` including the corresponding bit to the shader object bound to the following graphics stage in the logical pipeline

- VUID-vkCmdDrawMeshTasksIndirectEXT-None-08684
  If there is no bound graphics pipeline, `vkCmdBindShadersEXT` must have been called in the current command buffer with `pStages` with an element of `VK_SHADER_STAGE_VERTEX_BIT`

- VUID-vkCmdDrawMeshTasksIndirectEXT-None-08685
  If there is no bound graphics pipeline, and the `tessellationShader` feature is enabled, `vkCmdBindShadersEXT` must have been called in the current command buffer with `pStages` with an element of `VK_SHADER_STAGE_TESSELLATION_CONTROL_BIT`

- VUID-vkCmdDrawMeshTasksIndirectEXT-None-08686
  If there is no bound graphics pipeline, and the `tessellationShader` feature is enabled, `vkCmdBindShadersEXT` must have been called in the current command buffer with `pStages` with an element of `VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT`

- VUID-vkCmdDrawMeshTasksIndirectEXT-None-08687
  If there is no bound graphics pipeline, and the `geometryShader` feature is enabled, `vkCmdBindShadersEXT` must have been called in the current command buffer with `pStages` with an element of `VK_SHADER_STAGE_GEOMETRY_BIT`

- VUID-vkCmdDrawMeshTasksIndirectEXT-None-08688
  If there is no bound graphics pipeline, `vkCmdBindShadersEXT` must have been called in the current command buffer with `pStages` with an element of `VK_SHADER_STAGE_FRAGMENT_BIT`

- VUID-vkCmdDrawMeshTasksIndirectEXT-None-08689
  If there is no bound graphics pipeline, and the `taskShader` feature is enabled, `vkCmdBindShadersEXT` must have been called in the current command buffer with `pStages` with an element of `VK_SHADER_STAGE_TASK_BIT_EXT`

- VUID-vkCmdDrawMeshTasksIndirectEXT-None-08690
  If there is no bound graphics pipeline, and the `meshShader` feature is enabled, `vkCmdBindShadersEXT` must have been called in the current command buffer with `pStages` with an element of `VK_SHADER_STAGE_MESH_BIT_EXT`

- VUID-vkCmdDrawMeshTasksIndirectEXT-None-08693
  If there is no bound graphics pipeline, and at least one of the `taskShader` and `meshShader` features is enabled, one of the `VK_SHADER_STAGE_VERTEX_BIT` or `VK_SHADER_STAGE_MESH_BIT_EXT` stages must have a valid `VkShaderEXT` bound, and the other must have no `VkShaderEXT` bound

- VUID-vkCmdDrawMeshTasksIndirectEXT-None-08696
  If there is no bound graphics pipeline, and a valid `VkShaderEXT` is bound to the `VK_SHADER_STAGE_VERTEX_BIT` stage, there must be no `VkShaderEXT` bound to either the `VK_SHADER_STAGE_TASK_BIT_EXT` stage or the `VK_SHADER_STAGE_MESH_BIT_EXT` stage

- VUID-vkCmdDrawMeshTasksIndirectEXT-None-08698
  If any graphics shader is bound which was created with the `VK_SHADER_CREATE_LINK_STAGE_BIT_EXT` flag, then all shaders created with the `VK_SHADER_CREATE_LINK_STAGE_BIT_EXT` flag in the same vkCreateShadersEXT call must also be bound

- VUID-vkCmdDrawMeshTasksIndirectEXT-None-08699
  If any graphics shader is bound which was created with the `VK_SHADER_CREATE_LINK_STAGE_BIT_EXT` flag, any stages in between stages whose shaders which did not create a shader with the `VK_SHADER_CREATE_LINK_STAGE_BIT_EXT` flag as part of the same vkCreateShadersEXT call must not have any `VkShaderEXT` bound

- VUID-vkCmdDrawMeshTasksIndirectEXT-None-08878
  All bound graphics shader objects must have been created with identical or identically defined push constant ranges

- VUID-vkCmdDrawMeshTasksIndirectEXT-None-08879
  All bound graphics shader objects must have been created with identical or identically defined arrays of descriptor set layouts

- VUID-vkCmdDrawMeshTasksIndirectEXT-colorAttachmentCount-09372
  If the current render pass instance was begun with vkCmdBeginRendering and a VkRenderingInfo::`colorAttachmentCount` equal to `1`, a color attachment with a resolve mode of `VK_RESOLVE_MODE_EXTERNAL_FORMAT_DOWNSAMPLE_BIT_ANDROID`, and a fragment shader is bound, it must not declare the `DepthReplacing` or `StencilRefReplacingEXT` execution modes

- VUID-vkCmdDrawMeshTasksIndirectEXT-pDynamicStates-08715
  If the bound graphics pipeline state includes a fragment shader stage, was created with `VK_DYNAMIC_STATE_DEPTH_WRITE_ENABLE` set in VkPipelineDynamicStateCreateInfo::`pDynamicStates`, and the fragment shader declares the `EarlyFragmentTests` execution mode and uses `OpDepthAttachmentReadEXT`, the `depthWriteEnable` parameter in the last call to vkCmdSetDepthWriteEnable must be `VK_FALSE`

- VUID-vkCmdDrawMeshTasksIndirectEXT-pDynamicStates-08716
  If the bound graphics pipeline state includes a fragment shader stage, was created with `VK_DYNAMIC_STATE_STENCIL_WRITE_MASK` set in VkPipelineDynamicStateCreateInfo::`pDynamicStates`, and the fragment shader declares the `EarlyFragmentTests` execution mode and uses `OpStencilAttachmentReadEXT`, the `writeMask` parameter in the last call to vkCmdSetStencilWriteMask must be `0`

- VUID-vkCmdDrawMeshTasksIndirectEXT-None-09116
  If a shader object is bound to any graphics stage or the bound graphics pipeline was created with `VK_DYNAMIC_STATE_COLOR_WRITE_MASK_EXT`, and the format of any color attachment is `VK_FORMAT_E5B9G9R9_UFLOAT_PACK32`, the corresponding element of the `pColorWriteMasks` parameter of vkCmdSetColorWriteMaskEXT must either include all of `VK_COLOR_COMPONENT_R_BIT`, `VK_COLOR_COMPONENT_G_BIT`, and `VK_COLOR_COMPONENT_B_BIT`, or none of them

- VUID-vkCmdDrawMeshTasksIndirectEXT-maxFragmentDualSrcAttachments-09239
  If blending is enabled for any attachment where either the source or destination blend factors for that attachment use the secondary color input, the maximum value of `Location` for any output attachment statically used in the `Fragment` `Execution` `Model` executed by this command must be less than `maxFragmentDualSrcAttachments`

- VUID-vkCmdDrawMeshTasksIndirectEXT-None-09548
  If the current render pass was begun with vkCmdBeginRendering, and there is no shader object bound to any graphics stage, the value of each element of VkRenderingAttachmentLocationInfo::`pColorAttachmentLocations` set by vkCmdSetRenderingAttachmentLocations must match the value set for the corresponding element in the bound pipeline

- VUID-vkCmdDrawMeshTasksIndirectEXT-None-09549
  If the current render pass was begun with vkCmdBeginRendering, and there is no shader object bound to any graphics stage, input attachment index mappings in the bound pipeline must match those set for the current render pass instance via VkRenderingInputAttachmentIndexInfo

- VUID-vkCmdDrawMeshTasksIndirectEXT-None-09642
  If the current render pass was begun with vkCmdBeginRendering with the `VK_RENDERING_ENABLE_LEGACY_DITHERING_BIT_EXT` flag, the bound graphics pipeline must have been created with `VK_PIPELINE_CREATE_2_ENABLE_LEGACY_DITHERING_BIT_EXT`

- VUID-vkCmdDrawMeshTasksIndirectEXT-None-09643
  If the bound graphics pipeline was created with `VK_PIPELINE_CREATE_2_ENABLE_LEGACY_DITHERING_BIT_EXT`, the current render pass must have begun with vkCmdBeginRendering with the `VK_RENDERING_ENABLE_LEGACY_DITHERING_BIT_EXT` flag

- VUID-vkCmdDrawMeshTasksIndirectEXT-None-10677
  If the per-tile execution model is enabled, the tileShadingPerTileDraw feature must be enabled

- VUID-vkCmdDrawMeshTasksIndirectEXT-None-10772
  If a shader object is bound to any graphics stage, multiview functionality must not be enabled in the current render pass

- VUID-vkCmdDrawMeshTasksIndirectEXT-stage-06480
  The bound graphics pipeline must not have been created with the VkPipelineShaderStageCreateInfo::`stage` member of any element of VkGraphicsPipelineCreateInfo::`pStages` set to `VK_SHADER_STAGE_VERTEX_BIT`, `VK_SHADER_STAGE_TESSELLATION_CONTROL_BIT`, `VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT` or `VK_SHADER_STAGE_GEOMETRY_BIT`

- VUID-vkCmdDrawMeshTasksIndirectEXT-pStages-10680
  If there is no bound graphics pipeline, `vkCmdBindShadersEXT` must not have last bound the `pStages` element of `VK_SHADER_STAGE_VERTEX_BIT`, `VK_SHADER_STAGE_TESSELLATION_CONTROL_BIT`, `VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT` or `VK_SHADER_STAGE_GEOMETRY_BIT` with a valid shader object other than VK_NULL_HANDLE

- VUID-vkCmdDrawMeshTasksIndirectEXT-None-07074
  Transform Feedback Queries must not be active

- VUID-vkCmdDrawMeshTasksIndirectEXT-None-07075
  Primitives Generated Queries must not be active

- VUID-vkCmdDrawMeshTasksIndirectEXT-pipelineStatistics-07076
  The `pipelineStatistics` member used to create any active Pipeline Statistics Query must not contain `VK_QUERY_PIPELINE_STATISTIC_INPUT_ASSEMBLY_VERTICES_BIT`, `VK_QUERY_PIPELINE_STATISTIC_INPUT_ASSEMBLY_PRIMITIVES_BIT`, `VK_QUERY_PIPELINE_STATISTIC_VERTEX_SHADER_INVOCATIONS_BIT`, `VK_QUERY_PIPELINE_STATISTIC_GEOMETRY_SHADER_INVOCATIONS_BIT`, `VK_QUERY_PIPELINE_STATISTIC_GEOMETRY_SHADER_PRIMITIVES_BIT`, `VK_QUERY_PIPELINE_STATISTIC_CLIPPING_INVOCATIONS_BIT`, `VK_QUERY_PIPELINE_STATISTIC_CLIPPING_PRIMITIVES_BIT`, `VK_QUERY_PIPELINE_STATISTIC_TESSELLATION_CONTROL_SHADER_PATCHES_BIT`, or `VK_QUERY_PIPELINE_STATISTIC_TESSELLATION_EVALUATION_SHADER_INVOCATIONS_BIT`

- VUID-vkCmdDrawMeshTasksIndirectEXT-None-08694
  If there is no bound graphics pipeline, and both the `taskShader` and `meshShader` features are enabled, and a valid `VkShaderEXT` is bound the to the `VK_SHADER_STAGE_MESH_BIT_EXT` stage, and that `VkShaderEXT` was created without the `VK_SHADER_CREATE_NO_TASK_SHADER_BIT_EXT` flag, a valid `VkShaderEXT` must be bound to the `VK_SHADER_STAGE_TASK_BIT_EXT` stage

- VUID-vkCmdDrawMeshTasksIndirectEXT-None-08695
  If there is no bound graphics pipeline, and both the `taskShader` and `meshShader` features are enabled, and a valid `VkShaderEXT` is bound the to the `VK_SHADER_STAGE_MESH_BIT_EXT` stage, and that `VkShaderEXT` was created with the `VK_SHADER_CREATE_NO_TASK_SHADER_BIT_EXT` flag, there must be no `VkShaderEXT` bound to the `VK_SHADER_STAGE_TASK_BIT_EXT` stage

- VUID-vkCmdDrawMeshTasksIndirectEXT-buffer-02708
  If `buffer` is non-sparse then it must be bound completely and contiguously to a single `VkDeviceMemory` object

- VUID-vkCmdDrawMeshTasksIndirectEXT-buffer-02709
  `buffer` must have been created with the `VK_BUFFER_USAGE_INDIRECT_BUFFER_BIT` bit set

- VUID-vkCmdDrawMeshTasksIndirectEXT-offset-02710
  `offset` must be a multiple of `4`

- VUID-vkCmdDrawMeshTasksIndirectEXT-commandBuffer-02711
  `commandBuffer` must not be a protected command buffer

- VUID-vkCmdDrawMeshTasksIndirectEXT-drawCount-02718
  If the `multiDrawIndirect` feature is not enabled, `drawCount` must be `0` or `1`

- VUID-vkCmdDrawMeshTasksIndirectEXT-drawCount-02719
  `drawCount` must be less than or equal to `VkPhysicalDeviceLimits`::`maxDrawIndirectCount`

- VUID-vkCmdDrawMeshTasksIndirectEXT-drawCount-07088
  If `drawCount` is greater than `1`, `stride` must be a multiple of `4` and must be greater than or equal to `sizeof`(`VkDrawMeshTasksIndirectCommandEXT`)

- VUID-vkCmdDrawMeshTasksIndirectEXT-drawCount-07089
  If `drawCount` is equal to `1`, (`offset` + `sizeof`(VkDrawMeshTasksIndirectCommandEXT)) must be less than or equal to the size of `buffer`

- VUID-vkCmdDrawMeshTasksIndirectEXT-drawCount-07090
  If `drawCount` is greater than `1`, (`stride` × (`drawCount` - 1) + `offset` + `sizeof`(VkDrawMeshTasksIndirectCommandEXT)) must be less than or equal to the size of `buffer`

- VUID-vkCmdDrawMeshTasksIndirectEXT-MeshEXT-07091
  The current pipeline bound to `VK_PIPELINE_BIND_POINT_GRAPHICS` must contain a shader stage using the `MeshEXT` `Execution` `Model`

Valid Usage (Implicit)

- VUID-vkCmdDrawMeshTasksIndirectEXT-commandBuffer-parameter
  `commandBuffer` must be a valid VkCommandBuffer handle

- VUID-vkCmdDrawMeshTasksIndirectEXT-buffer-parameter
  `buffer` must be a valid VkBuffer handle

- VUID-vkCmdDrawMeshTasksIndirectEXT-commandBuffer-recording
  `commandBuffer` must be in the recording state

- VUID-vkCmdDrawMeshTasksIndirectEXT-commandBuffer-cmdpool
  The `VkCommandPool` that `commandBuffer` was allocated from must support graphics operations

- VUID-vkCmdDrawMeshTasksIndirectEXT-renderpass
  This command must only be called inside of a render pass instance

- VUID-vkCmdDrawMeshTasksIndirectEXT-videocoding
  This command must only be called outside of a video coding scope

- VUID-vkCmdDrawMeshTasksIndirectEXT-commonparent
  Both of `buffer`, and `commandBuffer` must have been created, allocated, or retrieved from the same VkDevice

Host Synchronization

- Host access to `commandBuffer` must be externally synchronized

- Host access to the `VkCommandPool` that `commandBuffer` was allocated from must be externally synchronized

Command Properties

Command Buffer Levels | Render Pass Scope | Video Coding Scope | Supported Queue Types | Command Type
--- | --- | --- | --- | ---
Primary Secondary | Inside | Outside | Graphics | Action

The `VkDrawMeshTasksIndirectCommandEXT` structure is defined as:

    // Provided by VK_EXT_mesh_shader
    typedef struct VkDrawMeshTasksIndirectCommandEXT {
        uint32_t    groupCountX;
        uint32_t    groupCountY;
        uint32_t    groupCountZ;
    } VkDrawMeshTasksIndirectCommandEXT;

- `groupCountX` is the number of local workgroups to dispatch in the X dimension.

- `groupCountY` is the number of local workgroups to dispatch in the Y dimension.

- `groupCountZ` is the number of local workgroups to dispatch in the Z dimension.

The members of `VkDrawMeshTasksIndirectCommandEXT` have the same meaning as the similarly named parameters of vkCmdDrawMeshTasksEXT.

Valid Usage

- VUID-VkDrawMeshTasksIndirectCommandEXT-TaskEXT-07322
  If the current pipeline bound to `VK_PIPELINE_BIND_POINT_GRAPHICS` contains a shader using the `TaskEXT` `Execution` `Model`, `groupCountX` must be less than or equal to `VkPhysicalDeviceMeshShaderPropertiesEXT`::`maxTaskWorkGroupCount`[0]

- VUID-VkDrawMeshTasksIndirectCommandEXT-TaskEXT-07323
  If the current pipeline bound to `VK_PIPELINE_BIND_POINT_GRAPHICS` contains a shader using the `TaskEXT` `Execution` `Model`, `groupCountY` must be less than or equal to `VkPhysicalDeviceMeshShaderPropertiesEXT`::`maxTaskWorkGroupCount`[1]

- VUID-VkDrawMeshTasksIndirectCommandEXT-TaskEXT-07324
  If the current pipeline bound to `VK_PIPELINE_BIND_POINT_GRAPHICS` contains a shader using the `TaskEXT` `Execution` `Model`, `groupCountZ` must be less than or equal to `VkPhysicalDeviceMeshShaderPropertiesEXT`::`maxTaskWorkGroupCount`[2]

- VUID-VkDrawMeshTasksIndirectCommandEXT-TaskEXT-07325
  If the current pipeline bound to `VK_PIPELINE_BIND_POINT_GRAPHICS` contains a shader using the `TaskEXT` `Execution` `Model`, The product of `groupCountX`, `groupCountY` and `groupCountZ` must be less than or equal to `VkPhysicalDeviceMeshShaderPropertiesEXT`::`maxTaskWorkGroupTotalCount`

- VUID-VkDrawMeshTasksIndirectCommandEXT-TaskEXT-07326
  If the current pipeline bound to `VK_PIPELINE_BIND_POINT_GRAPHICS` does not contain a shader using the `TaskEXT` `Execution` `Model`, `groupCountX` must be less than or equal to `VkPhysicalDeviceMeshShaderPropertiesEXT`::`maxMeshWorkGroupCount`[0]

- VUID-VkDrawMeshTasksIndirectCommandEXT-TaskEXT-07327
  If the current pipeline bound to `VK_PIPELINE_BIND_POINT_GRAPHICS` does not contain a shader using the `TaskEXT` `Execution` `Model`, `groupCountY` must be less than or equal to `VkPhysicalDeviceMeshShaderPropertiesEXT`::`maxMeshWorkGroupCount`[1]

- VUID-VkDrawMeshTasksIndirectCommandEXT-TaskEXT-07328
  If the current pipeline bound to `VK_PIPELINE_BIND_POINT_GRAPHICS` does not contain a shader using the `TaskEXT` `Execution` `Model`, `groupCountZ` must be less than or equal to `VkPhysicalDeviceMeshShaderPropertiesEXT`::`maxMeshWorkGroupCount`[2]

- VUID-VkDrawMeshTasksIndirectCommandEXT-TaskEXT-07329
  If the current pipeline bound to `VK_PIPELINE_BIND_POINT_GRAPHICS` does not contain a shader using the `TaskEXT` `Execution` `Model`, The product of `groupCountX`, `groupCountY` and `groupCountZ` must be less than or equal to `VkPhysicalDeviceMeshShaderPropertiesEXT`::`maxMeshWorkGroupTotalCount`

To record an indirect mesh tasks drawing command with the draw count sourced from a buffer, call:

    // Provided by VK_EXT_mesh_shader with VK_KHR_draw_indirect_count or VK_VERSION_1_2
    void vkCmdDrawMeshTasksIndirectCountEXT(
        VkCommandBuffer                             commandBuffer,
        VkBuffer                                    buffer,
        VkDeviceSize                                offset,
        VkBuffer                                    countBuffer,
        VkDeviceSize                                countBufferOffset,
        uint32_t                                    maxDrawCount,
        uint32_t                                    stride);

- `commandBuffer` is the command buffer into which the command is recorded.

- `buffer` is the buffer containing draw parameters.

- `offset` is the byte offset into `buffer` where parameters begin.

- `countBuffer` is the buffer containing the draw count.

- `countBufferOffset` is the byte offset into `countBuffer` where the draw count begins.

- `maxDrawCount` specifies the maximum number of draws that will be executed. The actual number of executed draw calls is the minimum of the count specified in `countBuffer` and `maxDrawCount`.

- `stride` is the byte stride between successive sets of draw parameters.

`vkCmdDrawMeshTasksIndirectCountEXT` behaves similarly to vkCmdDrawMeshTasksIndirectEXT except that the draw count is read by the device from a buffer during execution. The command will read an unsigned 32-bit integer from `countBuffer` located at `countBufferOffset` and use this as the draw count.

Valid Usage

- VUID-vkCmdDrawMeshTasksIndirectCountEXT-magFilter-04553
  If a VkSampler created with `magFilter` or `minFilter` equal to `VK_FILTER_LINEAR`, `reductionMode` equal to `VK_SAMPLER_REDUCTION_MODE_WEIGHTED_AVERAGE`, and `compareEnable` equal to `VK_FALSE` is used to sample a VkImageView as a result of this command, then the image view’s format features must contain `VK_FORMAT_FEATURE_SAMPLED_IMAGE_FILTER_LINEAR_BIT`

- VUID-vkCmdDrawMeshTasksIndirectCountEXT-magFilter-09598
  If a VkSampler created with `magFilter` or `minFilter` equal to `VK_FILTER_LINEAR` and `reductionMode` equal to either `VK_SAMPLER_REDUCTION_MODE_MIN` or `VK_SAMPLER_REDUCTION_MODE_MAX` is used to sample a VkImageView as a result of this command, then the image view’s format features must contain `VK_FORMAT_FEATURE_SAMPLED_IMAGE_FILTER_MINMAX_BIT`

- VUID-vkCmdDrawMeshTasksIndirectCountEXT-mipmapMode-04770
  If a VkSampler created with `mipmapMode` equal to `VK_SAMPLER_MIPMAP_MODE_LINEAR`, `reductionMode` equal to `VK_SAMPLER_REDUCTION_MODE_WEIGHTED_AVERAGE`, and `compareEnable` equal to `VK_FALSE` is used to sample a VkImageView as a result of this command, then the image view’s format features must contain `VK_FORMAT_FEATURE_SAMPLED_IMAGE_FILTER_LINEAR_BIT`

- VUID-vkCmdDrawMeshTasksIndirectCountEXT-mipmapMode-09599
  If a VkSampler created with `mipmapMode` equal to `VK_SAMPLER_MIPMAP_MODE_LINEAR` and `reductionMode` equal to either `VK_SAMPLER_REDUCTION_MODE_MIN` or `VK_SAMPLER_REDUCTION_MODE_MAX` is used to sample a VkImageView as a result of this command, then the image view’s format features must contain `VK_FORMAT_FEATURE_SAMPLED_IMAGE_FILTER_MINMAX_BIT`

- VUID-vkCmdDrawMeshTasksIndirectCountEXT-unnormalizedCoordinates-09635
  If a VkSampler created with `unnormalizedCoordinates` equal to `VK_TRUE` is used to sample a VkImageView as a result of this command, then the image view’s `levelCount` and `layerCount` must be 1

- VUID-vkCmdDrawMeshTasksIndirectCountEXT-None-08609
  If a VkSampler created with `unnormalizedCoordinates` equal to `VK_TRUE` is used to sample a VkImageView as a result of this command, then the image view’s `viewType` must be `VK_IMAGE_VIEW_TYPE_1D` or `VK_IMAGE_VIEW_TYPE_2D`

- VUID-vkCmdDrawMeshTasksIndirectCountEXT-None-08610
  If a VkSampler created with `unnormalizedCoordinates` equal to `VK_TRUE` is used to sample a VkImageView as a result of this command, then the sampler must not be used with any of the SPIR-V `OpImageSample*` or `OpImageSparseSample*` instructions with `ImplicitLod`, `Dref` or `Proj` in their name

- VUID-vkCmdDrawMeshTasksIndirectCountEXT-None-08611
  If a VkSampler created with `unnormalizedCoordinates` equal to `VK_TRUE` is used to sample a VkImageView as a result of this command, then the sampler must not be used with any of the SPIR-V `OpImageSample*` or `OpImageSparseSample*` instructions that includes a LOD bias or any offset values

- VUID-vkCmdDrawMeshTasksIndirectCountEXT-None-06479
  If a VkImageView is sampled with depth comparison, the image view’s format features must contain `VK_FORMAT_FEATURE_2_SAMPLED_IMAGE_DEPTH_COMPARISON_BIT`

- VUID-vkCmdDrawMeshTasksIndirectCountEXT-None-02691
  If a VkImageView is accessed using atomic operations as a result of this command, then the image view’s format features must contain `VK_FORMAT_FEATURE_STORAGE_IMAGE_ATOMIC_BIT`

- VUID-vkCmdDrawMeshTasksIndirectCountEXT-None-07888
  If a `VK_DESCRIPTOR_TYPE_STORAGE_TEXEL_BUFFER` descriptor is accessed using atomic operations as a result of this command, then the storage texel buffer’s format features must contain `VK_FORMAT_FEATURE_STORAGE_TEXEL_BUFFER_ATOMIC_BIT`

- VUID-vkCmdDrawMeshTasksIndirectCountEXT-None-02692
  If a VkImageView is sampled with `VK_FILTER_CUBIC_EXT` as a result of this command, then the image view’s format features must contain `VK_FORMAT_FEATURE_SAMPLED_IMAGE_FILTER_CUBIC_BIT_EXT`

- VUID-vkCmdDrawMeshTasksIndirectCountEXT-None-02693
  If the VK_EXT_filter_cubic extension is not enabled and any VkImageView is sampled with `VK_FILTER_CUBIC_EXT` as a result of this command, it must not have a VkImageViewType of `VK_IMAGE_VIEW_TYPE_3D`, `VK_IMAGE_VIEW_TYPE_CUBE`, or `VK_IMAGE_VIEW_TYPE_CUBE_ARRAY`

- VUID-vkCmdDrawMeshTasksIndirectCountEXT-filterCubic-02694
  Any VkImageView being sampled with `VK_FILTER_CUBIC_EXT` as a result of this command must have a VkImageViewType and format that supports cubic filtering, as specified by VkFilterCubicImageViewImageFormatPropertiesEXT::`filterCubic` returned by vkGetPhysicalDeviceImageFormatProperties2

- VUID-vkCmdDrawMeshTasksIndirectCountEXT-filterCubicMinmax-02695
  Any VkImageView being sampled with `VK_FILTER_CUBIC_EXT` with a reduction mode of either `VK_SAMPLER_REDUCTION_MODE_MIN` or `VK_SAMPLER_REDUCTION_MODE_MAX` as a result of this command must have a VkImageViewType and format that supports cubic filtering together with minmax filtering, as specified by VkFilterCubicImageViewImageFormatPropertiesEXT::`filterCubicMinmax` returned by vkGetPhysicalDeviceImageFormatProperties2

- VUID-vkCmdDrawMeshTasksIndirectCountEXT-cubicRangeClamp-09212
  If the `cubicRangeClamp` feature is not enabled, then any VkImageView being sampled with `VK_FILTER_CUBIC_EXT` as a result of this command must not have a VkSamplerReductionModeCreateInfo::`reductionMode` equal to `VK_SAMPLER_REDUCTION_MODE_WEIGHTED_AVERAGE_RANGECLAMP_QCOM`

- VUID-vkCmdDrawMeshTasksIndirectCountEXT-reductionMode-09213
  Any VkImageView being sampled with a VkSamplerReductionModeCreateInfo::`reductionMode` equal to `VK_SAMPLER_REDUCTION_MODE_WEIGHTED_AVERAGE_RANGECLAMP_QCOM` as a result of this command must sample with `VK_FILTER_CUBIC_EXT`

- VUID-vkCmdDrawMeshTasksIndirectCountEXT-selectableCubicWeights-09214
  If the `selectableCubicWeights` feature is not enabled, then any VkImageView being sampled with `VK_FILTER_CUBIC_EXT` as a result of this command must have VkSamplerCubicWeightsCreateInfoQCOM::`cubicWeights` equal to `VK_CUBIC_FILTER_WEIGHTS_CATMULL_ROM_QCOM`

- VUID-vkCmdDrawMeshTasksIndirectCountEXT-flags-02696
  Any VkImage created with a VkImageCreateInfo::`flags` containing `VK_IMAGE_CREATE_CORNER_SAMPLED_BIT_NV` sampled as a result of this command must only be sampled using a VkSamplerAddressMode of `VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE`

- VUID-vkCmdDrawMeshTasksIndirectCountEXT-OpTypeImage-07027
  For any VkImageView being written as a storage image where the image format field of the `OpTypeImage` is `Unknown`, the view’s format features must contain `VK_FORMAT_FEATURE_2_STORAGE_WRITE_WITHOUT_FORMAT_BIT`

- VUID-vkCmdDrawMeshTasksIndirectCountEXT-OpTypeImage-07028
  For any VkImageView being read as a storage image where the image format field of the `OpTypeImage` is `Unknown`, the view’s format features must contain `VK_FORMAT_FEATURE_2_STORAGE_READ_WITHOUT_FORMAT_BIT`

- VUID-vkCmdDrawMeshTasksIndirectCountEXT-OpTypeImage-07029
  For any VkBufferView being written as a storage texel buffer where the image format field of the `OpTypeImage` is `Unknown`, the view’s buffer features must contain `VK_FORMAT_FEATURE_2_STORAGE_WRITE_WITHOUT_FORMAT_BIT`

- VUID-vkCmdDrawMeshTasksIndirectCountEXT-OpTypeImage-07030
  Any VkBufferView being read as a storage texel buffer where the image format field of the `OpTypeImage` is `Unknown` then the view’s buffer features must contain `VK_FORMAT_FEATURE_2_STORAGE_READ_WITHOUT_FORMAT_BIT`

- VUID-vkCmdDrawMeshTasksIndirectCountEXT-None-08600
  For each set n that is statically used by a bound shader, a descriptor set must have been bound to n at the same pipeline bind point, with a VkPipelineLayout that is compatible for set n, with the VkPipelineLayout used to create the current VkPipeline or the VkDescriptorSetLayout array used to create the current VkShaderEXT , as described in Pipeline Layout Compatibility

- VUID-vkCmdDrawMeshTasksIndirectCountEXT-None-08601
  For each push constant that is statically used by a bound shader, a push constant value must have been set for the same pipeline bind point, with a VkPipelineLayout that is compatible for push constants, with the VkPipelineLayout used to create the current VkPipeline or the VkDescriptorSetLayout array used to create the current VkShaderEXT , as described in Pipeline Layout Compatibility

- VUID-vkCmdDrawMeshTasksIndirectCountEXT-None-10068
  For each array of resources that is used by a bound shader, the indices used to access members of the array must be less than the descriptor count for the identified binding in the descriptor sets used by this command

- VUID-vkCmdDrawMeshTasksIndirectCountEXT-maintenance4-08602
  If the `maintenance4` feature is not enabled, then for each push constant that is statically used by a bound shader, a push constant value must have been set for the same pipeline bind point, with a VkPipelineLayout that is compatible for push constants, with the VkPipelineLayout used to create the current VkPipeline or the VkDescriptorSetLayout and VkPushConstantRange arrays used to create the current VkShaderEXT , as described in Pipeline Layout Compatibility

- VUID-vkCmdDrawMeshTasksIndirectCountEXT-None-08114
  Descriptors in each bound descriptor set, specified via vkCmdBindDescriptorSets, must be valid as described by descriptor validity if they are statically used by the VkPipeline bound to the pipeline bind point used by this command and the bound VkPipeline was not created with `VK_PIPELINE_CREATE_DESCRIPTOR_BUFFER_BIT_EXT`

- VUID-vkCmdDrawMeshTasksIndirectCountEXT-None-08115
  If the descriptors used by the VkPipeline bound to the pipeline bind point were specified via vkCmdBindDescriptorSets, the bound VkPipeline must have been created without `VK_PIPELINE_CREATE_DESCRIPTOR_BUFFER_BIT_EXT`

- VUID-vkCmdDrawMeshTasksIndirectCountEXT-None-08116
  Descriptors in bound descriptor buffers, specified via vkCmdSetDescriptorBufferOffsetsEXT, must be valid if they are dynamically used by the VkPipeline bound to the pipeline bind point used by this command and the bound VkPipeline was created with `VK_PIPELINE_CREATE_DESCRIPTOR_BUFFER_BIT_EXT`

- VUID-vkCmdDrawMeshTasksIndirectCountEXT-None-08604
  Descriptors in bound descriptor buffers, specified via vkCmdSetDescriptorBufferOffsetsEXT, must be valid if they are dynamically used by any VkShaderEXT bound to a stage corresponding to the pipeline bind point used by this command

- VUID-vkCmdDrawMeshTasksIndirectCountEXT-None-08117
  If the descriptors used by the VkPipeline bound to the pipeline bind point were specified via vkCmdSetDescriptorBufferOffsetsEXT, the bound VkPipeline must have been created with `VK_PIPELINE_CREATE_DESCRIPTOR_BUFFER_BIT_EXT`

- VUID-vkCmdDrawMeshTasksIndirectCountEXT-None-08119
  If a descriptor is dynamically used with a VkPipeline created with `VK_PIPELINE_CREATE_DESCRIPTOR_BUFFER_BIT_EXT`, the descriptor memory must be resident

- VUID-vkCmdDrawMeshTasksIndirectCountEXT-None-08605
  If a descriptor is dynamically used with a VkShaderEXT created with a `VkDescriptorSetLayout` that was created with `VK_DESCRIPTOR_SET_LAYOUT_CREATE_DESCRIPTOR_BUFFER_BIT_EXT`, the descriptor memory must be resident

- VUID-vkCmdDrawMeshTasksIndirectCountEXT-None-08606
  If the `shaderObject` feature is not enabled, a valid pipeline must be bound to the pipeline bind point used by this command

- VUID-vkCmdDrawMeshTasksIndirectCountEXT-None-08608
  If a pipeline is bound to the pipeline bind point used by this command, there must not have been any calls to dynamic state setting commands for any state specified statically in the VkPipeline object bound to the pipeline bind point used by this command, since that pipeline was bound

- VUID-vkCmdDrawMeshTasksIndirectCountEXT-uniformBuffers-06935
  If any stage of the VkPipeline object bound to the pipeline bind point used by this command accesses a uniform buffer, and that stage was created without enabling either `VK_PIPELINE_ROBUSTNESS_BUFFER_BEHAVIOR_ROBUST_BUFFER_ACCESS` or `VK_PIPELINE_ROBUSTNESS_BUFFER_BEHAVIOR_ROBUST_BUFFER_ACCESS_2` for `uniformBuffers`, and the `robustBufferAccess` feature is not enabled, that stage must not access values outside of the range of the buffer as specified in the descriptor set bound to the same pipeline bind point

- VUID-vkCmdDrawMeshTasksIndirectCountEXT-None-08612
  If the `robustBufferAccess` feature is not enabled, and any VkShaderEXT bound to a stage corresponding to the pipeline bind point used by this command accesses a uniform buffer, it must not access values outside of the range of the buffer as specified in the descriptor set bound to the same pipeline bind point

- VUID-vkCmdDrawMeshTasksIndirectCountEXT-storageBuffers-06936
  If any stage of the VkPipeline object bound to the pipeline bind point used by this command accesses a storage buffer, and that stage was created without enabling either `VK_PIPELINE_ROBUSTNESS_BUFFER_BEHAVIOR_ROBUST_BUFFER_ACCESS` or `VK_PIPELINE_ROBUSTNESS_BUFFER_BEHAVIOR_ROBUST_BUFFER_ACCESS_2` for `storageBuffers`, and the `robustBufferAccess` feature is not enabled, that stage must not access values outside of the range of the buffer as specified in the descriptor set bound to the same pipeline bind point

- VUID-vkCmdDrawMeshTasksIndirectCountEXT-None-08613
  If the `robustBufferAccess` feature is not enabled, and any VkShaderEXT bound to a stage corresponding to the pipeline bind point used by this command accesses a storage buffer, it must not access values outside of the range of the buffer as specified in the descriptor set bound to the same pipeline bind point

- VUID-vkCmdDrawMeshTasksIndirectCountEXT-commandBuffer-02707
  If `commandBuffer` is an unprotected command buffer and `protectedNoFault` is not supported, any resource accessed by bound shaders must not be a protected resource

- VUID-vkCmdDrawMeshTasksIndirectCountEXT-viewType-07752
  If a VkImageView is accessed as a result of this command, then the image view’s `viewType` must match the `Dim` operand of the `OpTypeImage` as described in Compatibility Between SPIR-V Image Dimensions and Vulkan ImageView Types

- VUID-vkCmdDrawMeshTasksIndirectCountEXT-format-07753
  If a VkImageView or VkBufferView is accessed as a result of this command, then the numeric type of the view’s `format` and the `Sampled` `Type` operand of the `OpTypeImage` must match

- VUID-vkCmdDrawMeshTasksIndirectCountEXT-OpImageWrite-08795
  If a VkImageView created with a format other than `VK_FORMAT_A8_UNORM` is accessed using `OpImageWrite` as a result of this command, then the `Type` of the `Texel` operand of that instruction must have at least as many components as the image view’s format

- VUID-vkCmdDrawMeshTasksIndirectCountEXT-OpImageWrite-08796
  If a VkImageView created with the format `VK_FORMAT_A8_UNORM` is accessed using `OpImageWrite` as a result of this command, then the `Type` of the `Texel` operand of that instruction must have four components

- VUID-vkCmdDrawMeshTasksIndirectCountEXT-OpImageWrite-04469
  If a VkBufferView is accessed using `OpImageWrite` as a result of this command, then the `Type` of the `Texel` operand of that instruction must have at least as many components as the buffer view’s format

- VUID-vkCmdDrawMeshTasksIndirectCountEXT-SampledType-04470
  If a VkImageView with a VkFormat that has a 64-bit component width is accessed as a result of this command, the `SampledType` of the `OpTypeImage` operand of that instruction must have a `Width` of 64

- VUID-vkCmdDrawMeshTasksIndirectCountEXT-SampledType-04471
  If a VkImageView with a VkFormat that has a component width less than 64-bit is accessed as a result of this command, the `SampledType` of the `OpTypeImage` operand of that instruction must have a `Width` of 32

- VUID-vkCmdDrawMeshTasksIndirectCountEXT-SampledType-04472
  If a VkBufferView with a VkFormat that has a 64-bit component width is accessed as a result of this command, the `SampledType` of the `OpTypeImage` operand of that instruction must have a `Width` of 64

- VUID-vkCmdDrawMeshTasksIndirectCountEXT-SampledType-04473
  If a VkBufferView with a VkFormat that has a component width less than 64-bit is accessed as a result of this command, the `SampledType` of the `OpTypeImage` operand of that instruction must have a `Width` of 32

- VUID-vkCmdDrawMeshTasksIndirectCountEXT-sparseImageInt64Atomics-04474
  If the `sparseImageInt64Atomics` feature is not enabled, VkImage objects created with the `VK_IMAGE_CREATE_SPARSE_RESIDENCY_BIT` flag must not be accessed by atomic instructions through an `OpTypeImage` with a `SampledType` with a `Width` of 64 by this command

- VUID-vkCmdDrawMeshTasksIndirectCountEXT-sparseImageInt64Atomics-04475
  If the `sparseImageInt64Atomics` feature is not enabled, VkBuffer objects created with the `VK_BUFFER_CREATE_SPARSE_RESIDENCY_BIT` flag must not be accessed by atomic instructions through an `OpTypeImage` with a `SampledType` with a `Width` of 64 by this command

- VUID-vkCmdDrawMeshTasksIndirectCountEXT-OpImageWeightedSampleQCOM-06971
  If `OpImageWeightedSampleQCOM` is used to sample a VkImageView as a result of this command, then the image view’s format features must contain `VK_FORMAT_FEATURE_2_WEIGHT_SAMPLED_IMAGE_BIT_QCOM`

- VUID-vkCmdDrawMeshTasksIndirectCountEXT-OpImageWeightedSampleQCOM-06972
  If `OpImageWeightedSampleQCOM` uses a VkImageView as a sample weight image as a result of this command, then the image view’s format features must contain `VK_FORMAT_FEATURE_2_WEIGHT_IMAGE_BIT_QCOM`

- VUID-vkCmdDrawMeshTasksIndirectCountEXT-OpImageBoxFilterQCOM-06973
  If `OpImageBoxFilterQCOM` is used to sample a VkImageView as a result of this command, then the image view’s format features must contain `VK_FORMAT_FEATURE_2_BOX_FILTER_SAMPLED_BIT_QCOM`

- VUID-vkCmdDrawMeshTasksIndirectCountEXT-OpImageBlockMatchSSDQCOM-06974
  If `OpImageBlockMatchSSDQCOM` is used to read from an VkImageView as a result of this command, then the image view’s format features must contain `VK_FORMAT_FEATURE_2_BLOCK_MATCHING_BIT_QCOM`

- VUID-vkCmdDrawMeshTasksIndirectCountEXT-OpImageBlockMatchSADQCOM-06975
  If `OpImageBlockMatchSADQCOM` is used to read from an VkImageView as a result of this command, then the image view’s format features must contain `VK_FORMAT_FEATURE_2_BLOCK_MATCHING_BIT_QCOM`

- VUID-vkCmdDrawMeshTasksIndirectCountEXT-OpImageBlockMatchSADQCOM-06976
  If `OpImageBlockMatchSADQCOM` or OpImageBlockMatchSSDQCOM is used to read from a reference image as result of this command, then the specified reference coordinates must not fail integer texel coordinate validation

- VUID-vkCmdDrawMeshTasksIndirectCountEXT-OpImageWeightedSampleQCOM-06977
  If `OpImageWeightedSampleQCOM`, `OpImageBoxFilterQCOM`, `OpImageBlockMatchWindowSSDQCOM`, `OpImageBlockMatchWindowSADQCOM`, `OpImageBlockMatchGatherSSDQCOM`, `OpImageBlockMatchGatherSADQCOM`, `OpImageBlockMatchSSDQCOM`, or `OpImageBlockMatchSADQCOM` uses a VkSampler as a result of this command, then the sampler must have been created with `VK_SAMPLER_CREATE_IMAGE_PROCESSING_BIT_QCOM`

- VUID-vkCmdDrawMeshTasksIndirectCountEXT-OpImageWeightedSampleQCOM-06978
  If any command other than `OpImageWeightedSampleQCOM`, `OpImageBoxFilterQCOM`, `OpImageBlockMatchWindowSSDQCOM`, `OpImageBlockMatchWindowSADQCOM`, `OpImageBlockMatchGatherSSDQCOM`, `OpImageBlockMatchGatherSADQCOM`, `OpImageBlockMatchSSDQCOM`, or `OpImageBlockMatchSADQCOM` uses a VkSampler as a result of this command, then the sampler must not have been created with `VK_SAMPLER_CREATE_IMAGE_PROCESSING_BIT_QCOM`

- VUID-vkCmdDrawMeshTasksIndirectCountEXT-OpImageBlockMatchWindow-09215
  If a `OpImageBlockMatchWindow*QCOM` or `OpImageBlockMatchGather*QCOM` instruction is used to read from an VkImageView as a result of this command, then the image view’s format features must contain `VK_FORMAT_FEATURE_2_BLOCK_MATCHING_BIT_QCOM`

- VUID-vkCmdDrawMeshTasksIndirectCountEXT-OpImageBlockMatchWindow-09216
  If a `OpImageBlockMatchWindow*QCOM` or `OpImageBlockMatchGather*QCOM` instruction is used to read from an VkImageView as a result of this command, then the image view’s format must be a single-component format

- VUID-vkCmdDrawMeshTasksIndirectCountEXT-OpImageBlockMatchWindow-09217
  If a `OpImageBlockMatchWindow*QCOM` or `OpImageBlockMatchGather*QCOM` read from a reference image as result of this command, then the specified reference coordinates must not fail integer texel coordinate validation

- VUID-vkCmdDrawMeshTasksIndirectCountEXT-None-07288
  Any shader invocation executed by this command must terminate

- VUID-vkCmdDrawMeshTasksIndirectCountEXT-None-09600
  If a descriptor with type equal to any of `VK_DESCRIPTOR_TYPE_SAMPLE_WEIGHT_IMAGE_QCOM`, `VK_DESCRIPTOR_TYPE_BLOCK_MATCH_IMAGE_QCOM`, `VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE`, `VK_DESCRIPTOR_TYPE_STORAGE_IMAGE`, or `VK_DESCRIPTOR_TYPE_INPUT_ATTACHMENT` is accessed as a result of this command, all image subresources identified by that descriptor must be in the image layout identified when the descriptor was written

- VUID-vkCmdDrawMeshTasksIndirectCountEXT-commandBuffer-10746
  The `VkDeviceMemory` object allocated from a `VkMemoryHeap` with the `VK_MEMORY_HEAP_TILE_MEMORY_BIT_QCOM` property that is bound to a resource accessed as a result of this command must be the active bound bound tile memory object in `commandBuffer`

- VUID-vkCmdDrawMeshTasksIndirectCountEXT-None-10678
  If this command is recorded inside a tile shading render pass instance, the stages corresponding to the pipeline bind point used by this command must only include `VK_SHADER_STAGE_VERTEX_BIT`, `VK_SHADER_STAGE_FRAGMENT_BIT`, and/or `VK_SHADER_STAGE_COMPUTE_BIT`

- VUID-vkCmdDrawMeshTasksIndirectCountEXT-None-10679
  If this command is recorded where per-tile execution model is enabled, there must be no access to any image while the image was be transitioned to the `VK_IMAGE_LAYOUT_ATTACHMENT_FEEDBACK_LOOP_OPTIMAL_EXT` layout

- VUID-vkCmdDrawMeshTasksIndirectCountEXT-pDescription-09900
  If a `VK_DESCRIPTOR_TYPE_TENSOR_ARM` descriptor is accessed as a result of this command, then the underlying VkTensorARM object must have been created with a VkTensorCreateInfoARM::`pDescription` whose `usage` member contained `VK_TENSOR_USAGE_SHADER_BIT_ARM`

- VUID-vkCmdDrawMeshTasksIndirectCountEXT-dimensionCount-09905
  If a `VK_DESCRIPTOR_TYPE_TENSOR_ARM` descriptor is accessed as a result of this command, then the `Rank` of the `OpTypeTensorARM` of the tensor resource variable must be equal to the `dimensionCount` provided via VkTensorCreateInfoARM::`pDescription` when creating the underlying VkTensorARM object

- VUID-vkCmdDrawMeshTasksIndirectCountEXT-OpTypeTensorARM-09906
  If a `VK_DESCRIPTOR_TYPE_TENSOR_ARM` descriptor is accessed as a result of this command, then the element type of the `OpTypeTensorARM` of the tensor resource variable must be compatible with the VkFormat of the VkTensorViewARM used for the access

- VUID-vkCmdDrawMeshTasksIndirectCountEXT-renderPass-02684
  The current render pass must be compatible with the `renderPass` member of the `VkGraphicsPipelineCreateInfo` structure specified when creating the `VkPipeline` bound to `VK_PIPELINE_BIND_POINT_GRAPHICS`

- VUID-vkCmdDrawMeshTasksIndirectCountEXT-subpass-02685
  The subpass index of the current render pass must be equal to the `subpass` member of the `VkGraphicsPipelineCreateInfo` structure specified when creating the `VkPipeline` bound to `VK_PIPELINE_BIND_POINT_GRAPHICS`

- VUID-vkCmdDrawMeshTasksIndirectCountEXT-None-07748
  If any shader statically accesses an input attachment, a valid descriptor must be bound to the pipeline via a descriptor set

- VUID-vkCmdDrawMeshTasksIndirectCountEXT-OpTypeImage-07468
  If any shader executed by this pipeline accesses an `OpTypeImage` variable with a `Dim` operand of `SubpassData`, it must be decorated with an `InputAttachmentIndex` that corresponds to a valid input attachment in the current subpass

- VUID-vkCmdDrawMeshTasksIndirectCountEXT-None-07469
  Input attachment views accessed in a subpass must be created with the same VkFormat as the corresponding subpass definition, and be created with a VkImageView that is compatible with the attachment referenced by the subpass' `pInputAttachments`[`InputAttachmentIndex`] in the bound VkFramebuffer as specified by Fragment Input Attachment Compatibility

- VUID-vkCmdDrawMeshTasksIndirectCountEXT-pDepthInputAttachmentIndex-09595
  Input attachment views accessed in a dynamic render pass with a `InputAttachmentIndex` referenced by VkRenderingInputAttachmentIndexInfo, or no `InputAttachmentIndex` if VkRenderingInputAttachmentIndexInfo:`pDepthInputAttachmentIndex` or VkRenderingInputAttachmentIndexInfo:`pStencilInputAttachmentIndex` are `NULL`, must be created with a VkImageView that is compatible with the corresponding color, depth, or stencil attachment in VkRenderingInfo

- VUID-vkCmdDrawMeshTasksIndirectCountEXT-pDepthInputAttachmentIndex-09596
  Input attachment views accessed in a dynamic render pass via a shader object must have an `InputAttachmentIndex` if both VkRenderingInputAttachmentIndexInfo:`pDepthInputAttachmentIndex` and VkRenderingInputAttachmentIndexInfo:`pStencilInputAttachmentIndex` are non-`NULL`

- VUID-vkCmdDrawMeshTasksIndirectCountEXT-InputAttachmentIndex-09597
  If an input attachment view accessed in a dynamic render pass via a shader object has an `InputAttachmentIndex`, the `InputAttachmentIndex` must match an index in VkRenderingInputAttachmentIndexInfo

- VUID-vkCmdDrawMeshTasksIndirectCountEXT-None-06537
  Memory backing image subresources used as attachments in the current render pass must not be written in any way other than as an attachment by this command

- VUID-vkCmdDrawMeshTasksIndirectCountEXT-None-10795
  If a color attachment is written by any prior command in this subpass or by the load, store, or resolve operations for this subpass, feedback loop is not enabled for it, and either:

  - the `VK_PIPELINE_CREATE_COLOR_ATTACHMENT_FEEDBACK_LOOP_BIT_EXT` is set on the bound pipeline or

  - the last call to vkCmdSetAttachmentFeedbackLoopEnableEXT included `VK_IMAGE_ASPECT_COLOR_BIT` and

    - there is no bound graphics pipeline or

    - the bound graphics pipeline was created with `VK_DYNAMIC_STATE_ATTACHMENT_FEEDBACK_LOOP_ENABLE_EXT`

  it must not be accessed in any way other than as an attachment by this command

- VUID-vkCmdDrawMeshTasksIndirectCountEXT-None-10796
  If a depth attachment is written by any prior command in this subpass or by the load, store, or resolve operations for this subpass, feedback loop is not enabled for it, and either:

  - the `VK_PIPELINE_CREATE_DEPTH_STENCIL_ATTACHMENT_FEEDBACK_LOOP_BIT_EXT` is set on the bound pipeline or

  - the last call to vkCmdSetAttachmentFeedbackLoopEnableEXT included `VK_IMAGE_ASPECT_DEPTH_BIT` and

    - there is no bound graphics pipeline or

    - the bound graphics pipeline was created with `VK_DYNAMIC_STATE_ATTACHMENT_FEEDBACK_LOOP_ENABLE_EXT`

  it must not be accessed in any way other than as an attachment by this command

- VUID-vkCmdDrawMeshTasksIndirectCountEXT-None-10797
  If a stencil attachment is written by any prior command in this subpass or by the load, store, or resolve operations for this subpass, feedback loop is not enabled for it, and either:

  - the `VK_PIPELINE_CREATE_DEPTH_STENCIL_ATTACHMENT_FEEDBACK_LOOP_BIT_EXT` is set on the bound pipeline or

  - the last call to vkCmdSetAttachmentFeedbackLoopEnableEXT included `VK_IMAGE_ASPECT_STENCIL_BIT` and

    - there is no bound graphics pipeline or

    - the bound graphics pipeline was created with `VK_DYNAMIC_STATE_ATTACHMENT_FEEDBACK_LOOP_ENABLE_EXT`

  it must not be accessed in any way other than as an attachment by this command

- VUID-vkCmdDrawMeshTasksIndirectCountEXT-None-09003
  If an attachment is written by any prior command in this subpass or by the load, store, or resolve operations for this subpass, it must not be accessed in any way other than as an attachment, storage image, or sampled image by this command

- VUID-vkCmdDrawMeshTasksIndirectCountEXT-None-06539
  If any previously recorded command in the current subpass accessed an image subresource used as an attachment in this subpass in any way other than as an attachment, this command must not write to that image subresource as an attachment

- VUID-vkCmdDrawMeshTasksIndirectCountEXT-None-06886
  If the current render pass instance uses a depth/stencil attachment with a read-only layout for the depth aspect, depth writes must be disabled

- VUID-vkCmdDrawMeshTasksIndirectCountEXT-None-06887
  If the current render pass instance uses a depth/stencil attachment with a read-only layout for the stencil aspect, both front and back `writeMask` are not zero, and stencil test is enabled, all stencil ops must be `VK_STENCIL_OP_KEEP`

- VUID-vkCmdDrawMeshTasksIndirectCountEXT-None-07831
  If the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_VIEWPORT` dynamic state enabled then vkCmdSetViewport must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawMeshTasksIndirectCountEXT-None-07832
  If the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_SCISSOR` dynamic state enabled then vkCmdSetScissor must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawMeshTasksIndirectCountEXT-None-07833
  If the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_LINE_WIDTH` dynamic state enabled then vkCmdSetLineWidth must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawMeshTasksIndirectCountEXT-None-08617
  If a shader object is bound to any graphics stage, and the most recent call to vkCmdSetRasterizerDiscardEnable in the current command buffer set `rasterizerDiscardEnable` to `VK_FALSE`, and the most recent call to vkCmdSetPolygonModeEXT in the current command buffer set `polygonMode` to `VK_POLYGON_MODE_LINE`, vkCmdSetLineWidth must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawMeshTasksIndirectCountEXT-None-08618
  If a shader object is bound to any graphics stage, and the most recent call to vkCmdSetRasterizerDiscardEnable in the current command buffer set `rasterizerDiscardEnable` to `VK_FALSE`, and the most recent call to vkCmdSetPrimitiveTopology in the current command buffer set `primitiveTopology` to any line topology, vkCmdSetLineWidth must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawMeshTasksIndirectCountEXT-None-08619
  If a shader object that outputs line primitives is bound to the `VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT` or `VK_SHADER_STAGE_GEOMETRY_BIT` stage, and the most recent call to vkCmdSetRasterizerDiscardEnable in the current command buffer set `rasterizerDiscardEnable` to `VK_FALSE`, vkCmdSetLineWidth must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawMeshTasksIndirectCountEXT-None-07834
  If a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_DEPTH_BIAS` dynamic state enabled, the current value of `rasterizerDiscardEnable` is `VK_FALSE`, and the current value of `depthBiasEnable` is `VK_TRUE`, then vkCmdSetDepthBias or vkCmdSetDepthBias2EXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawMeshTasksIndirectCountEXT-None-07835
  If a shader object is bound to the `VK_SHADER_STAGE_FRAGMENT_BIT` stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_BLEND_CONSTANTS` dynamic state enabled, the current value of `rasterizerDiscardEnable` is `VK_FALSE`, and an active color attachment current value of `blendEnable` is `VK_TRUE` with a blend equations where any VkBlendFactor member is `VK_BLEND_FACTOR_CONSTANT_COLOR`, `VK_BLEND_FACTOR_ONE_MINUS_CONSTANT_COLOR`, `VK_BLEND_FACTOR_CONSTANT_ALPHA`, or `VK_BLEND_FACTOR_ONE_MINUS_CONSTANT_ALPHA`, then vkCmdSetBlendConstants must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawMeshTasksIndirectCountEXT-None-07836
  If a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_DEPTH_BOUNDS` dynamic state enabled, the current value of `rasterizerDiscardEnable` is `VK_FALSE`, and the current value of `depthBoundsTestEnable` is `VK_TRUE`, then vkCmdSetDepthBounds must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawMeshTasksIndirectCountEXT-None-07837
  If a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_STENCIL_COMPARE_MASK` dynamic state enabled, the current value of `rasterizerDiscardEnable` is `VK_FALSE`, and the current value of `stencilTestEnable` is `VK_TRUE`, then vkCmdSetStencilCompareMask must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawMeshTasksIndirectCountEXT-None-07838
  If a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_STENCIL_WRITE_MASK` dynamic state enabled, the current value of `rasterizerDiscardEnable` is `VK_FALSE`, and the current value of `stencilTestEnable` is `VK_TRUE`, then vkCmdSetStencilWriteMask must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawMeshTasksIndirectCountEXT-None-07839
  If a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_STENCIL_REFERENCE` dynamic state enabled, the current value of and `rasterizerDiscardEnable` is `VK_FALSE`, the current value of `stencilTestEnable` is `VK_TRUE`, then vkCmdSetStencilReference must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawMeshTasksIndirectCountEXT-maxMultiviewInstanceIndex-02688
  If the draw is recorded in a render pass instance with multiview enabled, the maximum instance index must be less than or equal to VkPhysicalDeviceMultiviewProperties::`maxMultiviewInstanceIndex`

- VUID-vkCmdDrawMeshTasksIndirectCountEXT-sampleLocationsEnable-02689
  If the bound graphics pipeline was created with VkPipelineSampleLocationsStateCreateInfoEXT::`sampleLocationsEnable` set to `VK_TRUE` and the current subpass has a depth/stencil attachment, then that attachment must have been created with the `VK_IMAGE_CREATE_SAMPLE_LOCATIONS_COMPATIBLE_DEPTH_BIT_EXT` bit set

- VUID-vkCmdDrawMeshTasksIndirectCountEXT-None-07634
  If the `VK_EXT_sample_locations` extension is enabled, a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_SAMPLE_LOCATIONS_ENABLE_EXT` dynamic state enabled, and the current value of `rasterizerDiscardEnable` is `VK_FALSE`, then vkCmdSetSampleLocationsEnableEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawMeshTasksIndirectCountEXT-None-06666
  If the `VK_EXT_sample_locations` extension is enabled, a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_SAMPLE_LOCATIONS_EXT` dynamic state enabled, the current value of `rasterizerDiscardEnable` is `VK_FALSE`, and the current value of `sampleLocationsEnable` is `VK_TRUE`, then vkCmdSetSampleLocationsEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawMeshTasksIndirectCountEXT-None-07840
  If a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_CULL_MODE` dynamic state enabled, and the current value of `rasterizerDiscardEnable` is `VK_FALSE`, then vkCmdSetCullMode must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawMeshTasksIndirectCountEXT-None-07841
  If a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_FRONT_FACE` dynamic state enabled, and the current value of `rasterizerDiscardEnable` is `VK_FALSE`, then vkCmdSetFrontFace must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawMeshTasksIndirectCountEXT-None-07843
  If a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_DEPTH_TEST_ENABLE` dynamic state enabled, and the current value of `rasterizerDiscardEnable` is `VK_FALSE`, vkCmdSetDepthTestEnable must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawMeshTasksIndirectCountEXT-None-07844
  If a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_DEPTH_WRITE_ENABLE` dynamic state enabled, and the current value of `rasterizerDiscardEnable` is `VK_FALSE`, and the current value of `depthTestEnable` is `VK_TRUE`, then vkCmdSetDepthWriteEnable must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawMeshTasksIndirectCountEXT-None-07845
  If a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_DEPTH_COMPARE_OP` dynamic state enabled, the current value of `rasterizerDiscardEnable` is `VK_FALSE`, and the current value of `depthTestEnable` is `VK_TRUE`, then vkCmdSetDepthCompareOp must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawMeshTasksIndirectCountEXT-None-07846
  If the `depthBounds` feature is enabled, a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_DEPTH_BOUNDS_TEST_ENABLE` dynamic state enabled, and the current value of `rasterizerDiscardEnable` is `VK_FALSE`, then vkCmdSetDepthBoundsTestEnable must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawMeshTasksIndirectCountEXT-None-07847
  If a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_STENCIL_TEST_ENABLE` dynamic state enabled, and the current value of `rasterizerDiscardEnable` is `VK_FALSE`, then vkCmdSetStencilTestEnable must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawMeshTasksIndirectCountEXT-None-07848
  If a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_STENCIL_OP` dynamic state enabled, the current value of `rasterizerDiscardEnable` is `VK_FALSE`, the current value of `stencilTestEnable` is `VK_TRUE`, then vkCmdSetStencilOp must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawMeshTasksIndirectCountEXT-viewportCount-03417
  If a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_VIEWPORT_WITH_COUNT` dynamic state enabled, and the state is not inherited, then vkCmdSetViewportWithCount must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawMeshTasksIndirectCountEXT-scissorCount-03418
  If a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_SCISSOR_WITH_COUNT` dynamic state enabled, and the state is not inherited, then vkCmdSetScissorWithCount must have been called and not subsequently invalidated in the current command buffer prior to this drawing

- VUID-vkCmdDrawMeshTasksIndirectCountEXT-viewportCount-03419
  If a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with both the `VK_DYNAMIC_STATE_SCISSOR_WITH_COUNT` and `VK_DYNAMIC_STATE_VIEWPORT_WITH_COUNT` dynamic states enabled, and the state is not inherited, then the `viewportCount` parameter of `vkCmdSetViewportWithCount` must match the `scissorCount` parameter of `vkCmdSetScissorWithCount`

- VUID-vkCmdDrawMeshTasksIndirectCountEXT-viewportCount-04137
  If the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_VIEWPORT_WITH_COUNT` dynamic state enabled, but not the `VK_DYNAMIC_STATE_VIEWPORT_W_SCALING_NV` dynamic state enabled, then the bound graphics pipeline must have been created with VkPipelineViewportWScalingStateCreateInfoNV::`viewportCount` greater or equal to the `viewportCount` parameter in the last call to vkCmdSetViewportWithCount

- VUID-vkCmdDrawMeshTasksIndirectCountEXT-viewportCount-04138
  If the `VK_NV_clip_space_w_scaling` extension is enabled, and a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_VIEWPORT_WITH_COUNT` and `VK_DYNAMIC_STATE_VIEWPORT_W_SCALING_NV` dynamic state enabled, the current value of `viewportWScalingEnable` is `VK_TRUE`, then vkCmdSetViewportWScalingNV must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawMeshTasksIndirectCountEXT-None-08636
  If the `VK_NV_clip_space_w_scaling` extension is enabled, and a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_VIEWPORT_WITH_COUNT` and `VK_DYNAMIC_STATE_VIEWPORT_W_SCALING_NV` dynamic state enabled, the current value of `viewportWScalingEnable` is `VK_TRUE`, then the `viewportCount` parameter in the last call to vkCmdSetViewportWScalingNV must be greater than or equal to the `viewportCount` parameter in the last call to vkCmdSetViewportWithCount

- VUID-vkCmdDrawMeshTasksIndirectCountEXT-viewportCount-04139
  If the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_VIEWPORT_WITH_COUNT` dynamic state enabled, but not the `VK_DYNAMIC_STATE_VIEWPORT_SHADING_RATE_PALETTE_NV` dynamic state enabled, then the bound graphics pipeline must have been created with VkPipelineViewportShadingRateImageStateCreateInfoNV::`viewportCount` greater or equal to the `viewportCount` parameter in the last call to vkCmdSetViewportWithCount

- VUID-vkCmdDrawMeshTasksIndirectCountEXT-shadingRateImage-09233
  If the `shadingRateImage` feature is enabled, and a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_VIEWPORT_COARSE_SAMPLE_ORDER_NV` and the current value of `rasterizerDiscardEnable` is `VK_FALSE`, then vkCmdSetCoarseSampleOrderNV must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawMeshTasksIndirectCountEXT-shadingRateImage-09234
  If the `shadingRateImage` feature is enabled, and a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_VIEWPORT_WITH_COUNT` and `VK_DYNAMIC_STATE_VIEWPORT_SHADING_RATE_PALETTE_NV` dynamic state enabled, the current value of `rasterizerDiscardEnable` is `VK_FALSE`, and the current value of `shadingRateImageEnable` is `VK_TRUE`, then vkCmdSetViewportShadingRatePaletteNV must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawMeshTasksIndirectCountEXT-None-08637
  If the `shadingRateImage` feature is enabled, and a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_VIEWPORT_WITH_COUNT` and `VK_DYNAMIC_STATE_VIEWPORT_SHADING_RATE_PALETTE_NV` dynamic state enabled, the current value of `rasterizerDiscardEnable` is `VK_FALSE`, and the current value of `shadingRateImageEnable` is `VK_TRUE`, then the `viewportCount` parameter in the last call to vkCmdSetViewportShadingRatePaletteNV must be greater than or equal to the `viewportCount` parameter in the last call to vkCmdSetViewportWithCount

- VUID-vkCmdDrawMeshTasksIndirectCountEXT-VkPipelineVieportCreateInfo-04141
  If the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_VIEWPORT_WITH_COUNT` dynamic state enabled and a VkPipelineViewportSwizzleStateCreateInfoNV structure chained from VkPipelineViewportStateCreateInfo, then the bound graphics pipeline must have been created with VkPipelineViewportSwizzleStateCreateInfoNV::`viewportCount` greater or equal to the `viewportCount` parameter in the last call to vkCmdSetViewportWithCount

- VUID-vkCmdDrawMeshTasksIndirectCountEXT-VkPipelineVieportCreateInfo-04142
  If the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_VIEWPORT_WITH_COUNT` dynamic state enabled and a VkPipelineViewportExclusiveScissorStateCreateInfoNV structure chained from VkPipelineViewportStateCreateInfo, then the bound graphics pipeline must have been created with VkPipelineViewportExclusiveScissorStateCreateInfoNV::`exclusiveScissorCount` greater or equal to the `viewportCount` parameter in the last call to vkCmdSetViewportWithCount

- VUID-vkCmdDrawMeshTasksIndirectCountEXT-None-07878
  If the `exclusiveScissor` feature is enabled, and a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_EXCLUSIVE_SCISSOR_ENABLE_NV` dynamic state enabled, then vkCmdSetExclusiveScissorEnableNV must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawMeshTasksIndirectCountEXT-None-07879
  If the `exclusiveScissor` feature is enabled, a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_EXCLUSIVE_SCISSOR_NV` dynamic state enabled, and the most recent call to vkCmdSetExclusiveScissorEnableNV in the current command buffer set any element of `pExclusiveScissorEnables` to `VK_TRUE`, then vkCmdSetExclusiveScissorNV must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawMeshTasksIndirectCountEXT-None-04876
  If a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_RASTERIZER_DISCARD_ENABLE` dynamic state enabled, then vkCmdSetRasterizerDiscardEnable must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawMeshTasksIndirectCountEXT-None-04877
  If a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_DEPTH_BIAS_ENABLE` dynamic state enabled, and the current value of `rasterizerDiscardEnable` is `VK_FALSE`, then vkCmdSetDepthBiasEnable must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawMeshTasksIndirectCountEXT-logicOp-04878
  If a shader object is bound to the `VK_SHADER_STAGE_FRAGMENT_BIT` or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_LOGIC_OP_EXT` dynamic state enabled, the current value of `rasterizerDiscardEnable` is `VK_FALSE`, and the current value of `logicOpEnable` is `VK_TRUE`, then vkCmdSetLogicOpEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawMeshTasksIndirectCountEXT-primitiveFragmentShadingRateWithMultipleViewports-04552
  If the `primitiveFragmentShadingRateWithMultipleViewports` limit is not supported, the bound graphics pipeline was created with the `VK_DYNAMIC_STATE_VIEWPORT_WITH_COUNT` dynamic state enabled, and any of the shader stages of the bound graphics pipeline write to the `PrimitiveShadingRateKHR` built-in, then vkCmdSetViewportWithCount must have been called in the current command buffer prior to this drawing command, and the `viewportCount` parameter of `vkCmdSetViewportWithCount` must be `1`

- VUID-vkCmdDrawMeshTasksIndirectCountEXT-primitiveFragmentShadingRateWithMultipleViewports-08642
  If the `primitiveFragmentShadingRateWithMultipleViewports` limit is not supported, and any shader object bound to a graphics stage writes to the `PrimitiveShadingRateKHR` built-in, then vkCmdSetViewportWithCount must have been called in the current command buffer prior to this drawing command, and the `viewportCount` parameter of `vkCmdSetViewportWithCount` must be `1`

- VUID-vkCmdDrawMeshTasksIndirectCountEXT-blendEnable-04727
  If a shader object is bound to the `VK_SHADER_STAGE_FRAGMENT_BIT` stage or a graphics pipeline is bound which was created with `VK_DYNAMIC_STATE_COLOR_BLEND_ENABLE_EXT` dynamic state enabled, the current value of `rasterizerDiscardEnable` is `VK_FALSE`, then for each color attachment, if the corresponding image view’s format features do not contain `VK_FORMAT_FEATURE_COLOR_ATTACHMENT_BLEND_BIT`, then the corresponding current value of `blendEnable` must be `VK_FALSE`

- VUID-vkCmdDrawMeshTasksIndirectCountEXT-None-08644
  If a shader object is bound to any graphics stage or a graphics pipeline is bound, the current value of `rasterizerDiscardEnable` is `VK_FALSE`, and none of the following is enabled:

  - the `VK_AMD_mixed_attachment_samples` extension

  - the `VK_NV_framebuffer_mixed_samples` extension

  - the `multisampledRenderToSingleSampled` feature

  then the current value of `rasterizationSamples` must be the same as the current color and/or depth/stencil attachments

- VUID-vkCmdDrawMeshTasksIndirectCountEXT-None-08876
  If a shader object is bound to any graphics stage, the current render pass instance must have been begun with vkCmdBeginRendering

- VUID-vkCmdDrawMeshTasksIndirectCountEXT-imageView-06172
  If the current render pass instance was begun with vkCmdBeginRendering, the `imageView` member of `pDepthAttachment` is not VK_NULL_HANDLE, and the `layout` member of `pDepthAttachment` is `VK_IMAGE_LAYOUT_DEPTH_STENCIL_READ_ONLY_OPTIMAL`, this command must not write any values to the depth attachment

- VUID-vkCmdDrawMeshTasksIndirectCountEXT-imageView-06173
  If the current render pass instance was begun with vkCmdBeginRendering, the `imageView` member of `pStencilAttachment` is not VK_NULL_HANDLE, and the `layout` member of `pStencilAttachment` is `VK_IMAGE_LAYOUT_DEPTH_STENCIL_READ_ONLY_OPTIMAL`, this command must not write any values to the stencil attachment

- VUID-vkCmdDrawMeshTasksIndirectCountEXT-imageView-06174
  If the current render pass instance was begun with vkCmdBeginRendering, the `imageView` member of `pDepthAttachment` is not VK_NULL_HANDLE, and the `layout` member of `pDepthAttachment` is `VK_IMAGE_LAYOUT_DEPTH_READ_ONLY_STENCIL_ATTACHMENT_OPTIMAL`, this command must not write any values to the depth attachment

- VUID-vkCmdDrawMeshTasksIndirectCountEXT-imageView-06175
  If the current render pass instance was begun with vkCmdBeginRendering, the `imageView` member of `pStencilAttachment` is not VK_NULL_HANDLE, and the `layout` member of `pStencilAttachment` is `VK_IMAGE_LAYOUT_DEPTH_ATTACHMENT_STENCIL_READ_ONLY_OPTIMAL`, this command must not write any values to the stencil attachment

- VUID-vkCmdDrawMeshTasksIndirectCountEXT-imageView-06176
  If the current render pass instance was begun with vkCmdBeginRendering, the `imageView` member of `pDepthAttachment` is not VK_NULL_HANDLE, and the `layout` member of `pDepthAttachment` is `VK_IMAGE_LAYOUT_DEPTH_READ_ONLY_OPTIMAL`, this command must not write any values to the depth attachment

- VUID-vkCmdDrawMeshTasksIndirectCountEXT-imageView-06177
  If the current render pass instance was begun with vkCmdBeginRendering, the `imageView` member of `pStencilAttachment` is not VK_NULL_HANDLE, and the `layout` member of `pStencilAttachment` is `VK_IMAGE_LAYOUT_STENCIL_READ_ONLY_OPTIMAL`, this command must not write any values to the stencil attachment

- VUID-vkCmdDrawMeshTasksIndirectCountEXT-viewMask-06178
  If the current render pass instance was begun with vkCmdBeginRendering, the bound graphics pipeline must have been created with a VkPipelineRenderingCreateInfo::`viewMask` equal to VkRenderingInfo::`viewMask`

- VUID-vkCmdDrawMeshTasksIndirectCountEXT-colorAttachmentCount-06179
  If the `dynamicRenderingUnusedAttachments` feature is not enabled and the current render pass instance was begun with vkCmdBeginRendering, the bound graphics pipeline must have been created with a VkPipelineRenderingCreateInfo::`colorAttachmentCount` equal to VkRenderingInfo::`colorAttachmentCount`

- VUID-vkCmdDrawMeshTasksIndirectCountEXT-dynamicRenderingUnusedAttachments-08910
  If the `dynamicRenderingUnusedAttachments` feature is not enabled, and the current render pass instance was begun with vkCmdBeginRendering and VkRenderingInfo::`colorAttachmentCount` greater than `0`, then each element of the VkRenderingInfo::`pColorAttachments` array with an `imageView` not equal to VK_NULL_HANDLE must have been created with a VkFormat equal to the corresponding element of VkPipelineRenderingCreateInfo::`pColorAttachmentFormats` used to create the bound graphics pipeline

- VUID-vkCmdDrawMeshTasksIndirectCountEXT-dynamicRenderingUnusedAttachments-08912
  If the `dynamicRenderingUnusedAttachments` feature is not enabled, and the current render pass instance was begun with vkCmdBeginRendering and VkRenderingInfo::`colorAttachmentCount` greater than `0`, then each element of the VkRenderingInfo::`pColorAttachments` array with an `imageView` equal to VK_NULL_HANDLE must have the corresponding element of VkPipelineRenderingCreateInfo::`pColorAttachmentFormats` used to create the bound pipeline equal to `VK_FORMAT_UNDEFINED`

- VUID-vkCmdDrawMeshTasksIndirectCountEXT-dynamicRenderingUnusedAttachments-08911
  If the `dynamicRenderingUnusedAttachments` feature is enabled, and the current render pass instance was begun with vkCmdBeginRendering and VkRenderingInfo::`colorAttachmentCount` greater than `0`, then each element of the VkRenderingInfo::`pColorAttachments` array with an `imageView` not equal to VK_NULL_HANDLE must have been created with a VkFormat equal to the corresponding element of VkPipelineRenderingCreateInfo::`pColorAttachmentFormats` used to create the bound graphics pipeline, or the corresponding element of VkPipelineRenderingCreateInfo::`pColorAttachmentFormats`, if it exists, must be `VK_FORMAT_UNDEFINED`

- VUID-vkCmdDrawMeshTasksIndirectCountEXT-colorAttachmentCount-09362
  If the current render pass instance was begun with vkCmdBeginRendering, with a VkRenderingInfo::`colorAttachmentCount` equal to `1`, there is no shader object bound to any graphics stage, and a color attachment with a resolve mode of `VK_RESOLVE_MODE_EXTERNAL_FORMAT_DOWNSAMPLE_BIT_ANDROID`, each element of the VkRenderingInfo::`pColorAttachments` array with a `resolveImageView` not equal to VK_NULL_HANDLE must have been created with an image created with a VkExternalFormatANDROID::`externalFormat` value equal to the VkExternalFormatANDROID::`externalFormat` value used to create the bound graphics pipeline

- VUID-vkCmdDrawMeshTasksIndirectCountEXT-None-09363
  If there is no shader object bound to any graphics stage, the current render pass instance was begun with vkCmdBeginRendering and a VkRenderingInfo::`colorAttachmentCount` equal to `1`, and a color attachment with a resolve mode of `VK_RESOLVE_MODE_EXTERNAL_FORMAT_DOWNSAMPLE_BIT_ANDROID`, each element of the VkRenderingInfo::`pColorAttachments` array with a `imageView` not equal to VK_NULL_HANDLE must have been created with an image created with a VkExternalFormatANDROID::`externalFormat` value equal to the VkExternalFormatANDROID::`externalFormat` value used to create the bound graphics pipeline

- VUID-vkCmdDrawMeshTasksIndirectCountEXT-None-09364
  If the current render pass instance was begun with vkCmdBeginRendering, there is no shader object bound to any graphics stage, and the bound graphics pipeline was created with a non-zero VkExternalFormatANDROID::`externalFormat` value and with the `VK_DYNAMIC_STATE_COLOR_BLEND_ENABLE_EXT` dynamic state enabled, then vkCmdSetColorBlendEnableEXT must have set the blend enable to `VK_FALSE` prior to this drawing command

- VUID-vkCmdDrawMeshTasksIndirectCountEXT-None-09365
  If the current render pass instance was begun with vkCmdBeginRendering, there is no shader object bound to any graphics stage, and the bound graphics pipeline was created with a non-zero VkExternalFormatANDROID::`externalFormat` value and with the `VK_DYNAMIC_STATE_RASTERIZATION_SAMPLES_EXT` dynamic state enabled, then vkCmdSetRasterizationSamplesEXT must have set `rasterizationSamples` to `VK_SAMPLE_COUNT_1_BIT` prior to this drawing command

- VUID-vkCmdDrawMeshTasksIndirectCountEXT-None-09366
  If there is a shader object bound to any graphics stage, and the current render pass includes a color attachment that uses the `VK_RESOLVE_MODE_EXTERNAL_FORMAT_DOWNSAMPLE_BIT_ANDROID` resolve mode, then vkCmdSetColorBlendEnableEXT must have set blend enable to `VK_FALSE` prior to this drawing command

- VUID-vkCmdDrawMeshTasksIndirectCountEXT-rasterizationSamples-09367
  If there is a shader object bound to any graphics stage, and the current render pass includes a color attachment that uses the `VK_RESOLVE_MODE_EXTERNAL_FORMAT_DOWNSAMPLE_BIT_ANDROID` resolve mode, then vkCmdSetRasterizationSamplesEXT must have set `rasterizationSamples` to `VK_SAMPLE_COUNT_1_BIT` prior to this drawing command

- VUID-vkCmdDrawMeshTasksIndirectCountEXT-None-09368
  If the current render pass instance was begun with vkCmdBeginRendering, there is no shader object bound to any graphics stage, and the bound graphics pipeline was created with a non-zero VkExternalFormatANDROID::`externalFormat` value and with the `VK_DYNAMIC_STATE_FRAGMENT_SHADING_RATE_KHR` dynamic state enabled, then vkCmdSetFragmentShadingRateKHR must have set `pFragmentSize->width` to `1` prior to this drawing command

- VUID-vkCmdDrawMeshTasksIndirectCountEXT-None-09369
  If the current render pass instance was begun with vkCmdBeginRendering, there is no shader object bound to any graphics stage, and the bound graphics pipeline was created with a non-zero VkExternalFormatANDROID::`externalFormat` value and with the `VK_DYNAMIC_STATE_FRAGMENT_SHADING_RATE_KHR` dynamic state enabled, then vkCmdSetFragmentShadingRateKHR must have set `pFragmentSize->height` to `1` prior to this drawing command

- VUID-vkCmdDrawMeshTasksIndirectCountEXT-pFragmentSize-09370
  If there is a shader object bound to any graphics stage, and the current render pass includes a color attachment that uses the `VK_RESOLVE_MODE_EXTERNAL_FORMAT_DOWNSAMPLE_BIT_ANDROID` resolve mode, then vkCmdSetFragmentShadingRateKHR must have set `pFragmentSize->width` to `1` prior to this drawing command

- VUID-vkCmdDrawMeshTasksIndirectCountEXT-pFragmentSize-09371
  If there is a shader object bound to any graphics stage, and the current render pass includes a color attachment that uses the `VK_RESOLVE_MODE_EXTERNAL_FORMAT_DOWNSAMPLE_BIT_ANDROID` resolve mode, then vkCmdSetFragmentShadingRateKHR must have set `pFragmentSize->height` to `1` prior to this drawing command

- VUID-vkCmdDrawMeshTasksIndirectCountEXT-None-07749
  If the `colorWriteEnable` feature is enabled, a shader object is bound to the `VK_SHADER_STAGE_FRAGMENT_BIT` stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_COLOR_WRITE_ENABLE_EXT` dynamic state enabled, and the current value of `rasterizerDiscardEnable` is `VK_FALSE`, then vkCmdSetColorWriteEnableEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawMeshTasksIndirectCountEXT-attachmentCount-07750
  If the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_COLOR_WRITE_ENABLE_EXT` dynamic state enabled then the `attachmentCount` parameter of `vkCmdSetColorWriteEnableEXT` must be greater than or equal to the `VkPipelineColorBlendStateCreateInfo`::`attachmentCount` of the bound graphics pipeline

- VUID-vkCmdDrawMeshTasksIndirectCountEXT-None-08647
  If the `colorWriteEnable` feature is enabled, and a shader object is bound to the `VK_SHADER_STAGE_FRAGMENT_BIT` stage, and the most recent call to vkCmdSetRasterizerDiscardEnable in the current command buffer set `rasterizerDiscardEnable` to `VK_FALSE`, then the `attachmentCount` parameter of most recent call to `vkCmdSetColorWriteEnableEXT` in the current command buffer must be greater than or equal to the number of color attachments in the current render pass instance

- VUID-vkCmdDrawMeshTasksIndirectCountEXT-None-07751
  If the `VK_EXT_discard_rectangles` extension is enabled, a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_DISCARD_RECTANGLE_EXT` dynamic state enabled and the `pNext` chain of VkGraphicsPipelineCreateInfo included a VkPipelineDiscardRectangleStateCreateInfoEXT structure, the current value of `rasterizerDiscardEnable` is `VK_FALSE`, and the current value of `discardRectangleEnable` is `VK_TRUE`, then vkCmdSetDiscardRectangleEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command for each discard rectangle in VkPipelineDiscardRectangleStateCreateInfoEXT::`discardRectangleCount`

- VUID-vkCmdDrawMeshTasksIndirectCountEXT-rasterizerDiscardEnable-09236
  If the `VK_EXT_discard_rectangles` extension is enabled, a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with `VK_DYNAMIC_STATE_DISCARD_RECTANGLE_EXT` dynamic state enabled and the `pNext` chain of VkGraphicsPipelineCreateInfo did not include a VkPipelineDiscardRectangleStateCreateInfoEXT structure, the current value of `rasterizerDiscardEnable` is `VK_FALSE`, and the current value of `discardRectangleEnable` is `VK_TRUE`, then vkCmdSetDiscardRectangleEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command for each discard rectangle in VkPhysicalDeviceDiscardRectanglePropertiesEXT::`maxDiscardRectangles`

- VUID-vkCmdDrawMeshTasksIndirectCountEXT-None-07880
  If the `VK_EXT_discard_rectangles` extension is enabled, a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_DISCARD_RECTANGLE_ENABLE_EXT` dynamic state enabled, the current value of `rasterizerDiscardEnable` is `VK_FALSE`, then vkCmdSetDiscardRectangleEnableEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawMeshTasksIndirectCountEXT-None-07881
  If the `VK_EXT_discard_rectangles` extension is enabled, a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_DISCARD_RECTANGLE_MODE_EXT` dynamic state enabled, the current value of `rasterizerDiscardEnable` is `VK_FALSE`, and the current value of `discardRectangleEnable` is `VK_TRUE`, then vkCmdSetDiscardRectangleModeEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawMeshTasksIndirectCountEXT-dynamicRenderingUnusedAttachments-08913
  If the current render pass instance was begun with vkCmdBeginRendering, the `dynamicRenderingUnusedAttachments` feature is not enabled, and VkRenderingInfo::`pDepthAttachment->imageView` was VK_NULL_HANDLE, the value of VkPipelineRenderingCreateInfo::`depthAttachmentFormat` used to create the bound graphics pipeline must be equal to `VK_FORMAT_UNDEFINED`

- VUID-vkCmdDrawMeshTasksIndirectCountEXT-dynamicRenderingUnusedAttachments-08914
  If current render pass instance was begun with vkCmdBeginRendering, the `dynamicRenderingUnusedAttachments` feature is not enabled, and VkRenderingInfo::`pDepthAttachment->imageView` was not VK_NULL_HANDLE, the value of VkPipelineRenderingCreateInfo::`depthAttachmentFormat` used to create the bound graphics pipeline must be equal to the VkFormat used to create VkRenderingInfo::`pDepthAttachment->imageView`

- VUID-vkCmdDrawMeshTasksIndirectCountEXT-dynamicRenderingUnusedAttachments-08915
  If the current render pass instance was begun with vkCmdBeginRendering, the `dynamicRenderingUnusedAttachments` feature is enabled, VkRenderingInfo::`pDepthAttachment->imageView` was not VK_NULL_HANDLE, and the value of VkPipelineRenderingCreateInfo::`depthAttachmentFormat` used to create the bound graphics pipeline was not equal to the VkFormat used to create VkRenderingInfo::`pDepthAttachment->imageView`, the value of the format must be `VK_FORMAT_UNDEFINED`

- VUID-vkCmdDrawMeshTasksIndirectCountEXT-dynamicRenderingUnusedAttachments-08916
  If the current render pass instance was begun with vkCmdBeginRendering, the `dynamicRenderingUnusedAttachments` feature is not enabled, and VkRenderingInfo::`pStencilAttachment->imageView` was VK_NULL_HANDLE, the value of VkPipelineRenderingCreateInfo::`stencilAttachmentFormat` used to create the bound graphics pipeline must be equal to `VK_FORMAT_UNDEFINED`

- VUID-vkCmdDrawMeshTasksIndirectCountEXT-dynamicRenderingUnusedAttachments-08917
  If current render pass instance was begun with vkCmdBeginRendering, the `dynamicRenderingUnusedAttachments` feature is not enabled, and VkRenderingInfo::`pStencilAttachment->imageView` was not VK_NULL_HANDLE, the value of VkPipelineRenderingCreateInfo::`stencilAttachmentFormat` used to create the bound graphics pipeline must be equal to the VkFormat used to create VkRenderingInfo::`pStencilAttachment->imageView`

- VUID-vkCmdDrawMeshTasksIndirectCountEXT-dynamicRenderingUnusedAttachments-08918
  If the current render pass instance was begun with vkCmdBeginRendering, the `dynamicRenderingUnusedAttachments` feature is enabled, VkRenderingInfo::`pStencilAttachment->imageView` was not VK_NULL_HANDLE, and the value of VkPipelineRenderingCreateInfo::`stencilAttachmentFormat` used to create the bound graphics pipeline was not equal to the VkFormat used to create VkRenderingInfo::`pStencilAttachment->imageView`, the value of the format must be `VK_FORMAT_UNDEFINED`

- VUID-vkCmdDrawMeshTasksIndirectCountEXT-imageView-06183
  If the current render pass instance was begun with vkCmdBeginRendering and VkRenderingFragmentShadingRateAttachmentInfoKHR::`imageView` was not VK_NULL_HANDLE, the bound graphics pipeline must have been created with `VK_PIPELINE_CREATE_RENDERING_FRAGMENT_SHADING_RATE_ATTACHMENT_BIT_KHR`

- VUID-vkCmdDrawMeshTasksIndirectCountEXT-imageView-06184
  If the current render pass instance was begun with vkCmdBeginRendering and VkRenderingFragmentDensityMapAttachmentInfoEXT::`imageView` was not VK_NULL_HANDLE, the bound graphics pipeline must have been created with `VK_PIPELINE_CREATE_RENDERING_FRAGMENT_DENSITY_MAP_ATTACHMENT_BIT_EXT`

- VUID-vkCmdDrawMeshTasksIndirectCountEXT-layers-10831
  If the current render pass instance was created with `VK_RENDERING_PER_LAYER_FRAGMENT_DENSITY_BIT_VALVE` or `VK_RENDER_PASS_CREATE_PER_LAYER_FRAGMENT_DENSITY_BIT_VALVE`, and the bound graphics pipeline was created with `VK_PIPELINE_CREATE_2_PER_LAYER_FRAGMENT_DENSITY_BIT_VALVE`, then the current render pass instance must have a `layers` value less than or equal to VkPipelineFragmentDensityMapLayeredCreateInfoVALVE::`maxFragmentDensityMapLayers`

- VUID-vkCmdDrawMeshTasksIndirectCountEXT-colorAttachmentCount-06185
  If the bound pipeline was created with a VkAttachmentSampleCountInfoAMD or VkAttachmentSampleCountInfoNV structure, and the current render pass instance was begun with vkCmdBeginRendering with a VkRenderingInfo::`colorAttachmentCount` parameter greater than `0`, then each element of the VkRenderingInfo::`pColorAttachments` array with a `imageView` not equal to VK_NULL_HANDLE must have been created with a sample count equal to the corresponding element of the `pColorAttachmentSamples` member of VkAttachmentSampleCountInfoAMD or VkAttachmentSampleCountInfoNV used to create the bound graphics pipeline

- VUID-vkCmdDrawMeshTasksIndirectCountEXT-pDepthAttachment-06186
  If the current render pass instance was begun with vkCmdBeginRendering, the bound pipeline was created with a VkAttachmentSampleCountInfoAMD or VkAttachmentSampleCountInfoNV structure, and VkRenderingInfo::`pDepthAttachment->imageView` was not VK_NULL_HANDLE, the value of the `depthStencilAttachmentSamples` member of VkAttachmentSampleCountInfoAMD or VkAttachmentSampleCountInfoNV used to create the bound graphics pipeline must be equal to the sample count used to create VkRenderingInfo::`pDepthAttachment->imageView`

- VUID-vkCmdDrawMeshTasksIndirectCountEXT-pStencilAttachment-06187
  If the current render pass instance was begun with vkCmdBeginRendering, the bound pipeline was created with a VkAttachmentSampleCountInfoAMD or VkAttachmentSampleCountInfoNV structure, and VkRenderingInfo::`pStencilAttachment->imageView` was not VK_NULL_HANDLE, the value of the `depthStencilAttachmentSamples` member of VkAttachmentSampleCountInfoAMD or VkAttachmentSampleCountInfoNV used to create the bound graphics pipeline must be equal to the sample count used to create VkRenderingInfo::`pStencilAttachment->imageView`

- VUID-vkCmdDrawMeshTasksIndirectCountEXT-multisampledRenderToSingleSampled-07285
  If the bound pipeline was created without a VkAttachmentSampleCountInfoAMD or VkAttachmentSampleCountInfoNV structure, and the `multisampledRenderToSingleSampled` feature is not enabled, and the current render pass instance was begun with vkCmdBeginRendering with a VkRenderingInfo::`colorAttachmentCount` parameter greater than `0`, then each element of the VkRenderingInfo::`pColorAttachments` array with a `imageView` not equal to VK_NULL_HANDLE must have been created with a sample count equal to the value of `rasterizationSamples` for the bound graphics pipeline

- VUID-vkCmdDrawMeshTasksIndirectCountEXT-multisampledRenderToSingleSampled-07286
  If the bound pipeline was created without a VkAttachmentSampleCountInfoAMD or VkAttachmentSampleCountInfoNV structure, and the `multisampledRenderToSingleSampled` feature is not enabled, and VkRenderingInfo::`pDepthAttachment->imageView` was not VK_NULL_HANDLE, the value of `rasterizationSamples` for the bound graphics pipeline must be equal to the sample count used to create VkRenderingInfo::`pDepthAttachment->imageView`

- VUID-vkCmdDrawMeshTasksIndirectCountEXT-multisampledRenderToSingleSampled-07287
  If the bound pipeline was created without a VkAttachmentSampleCountInfoAMD or VkAttachmentSampleCountInfoNV structure, and the `multisampledRenderToSingleSampled` feature is not enabled, and VkRenderingInfo::`pStencilAttachment->imageView` was not VK_NULL_HANDLE, the value of `rasterizationSamples` for the bound graphics pipeline must be equal to the sample count used to create VkRenderingInfo::`pStencilAttachment->imageView`

- VUID-vkCmdDrawMeshTasksIndirectCountEXT-pNext-07935
  If this command has been called inside a render pass instance started with vkCmdBeginRendering, and the `pNext` chain of VkRenderingInfo includes a VkMultisampledRenderToSingleSampledInfoEXT structure with `multisampledRenderToSingleSampledEnable` equal to `VK_TRUE`, then the value of `rasterizationSamples` for the bound graphics pipeline must be equal to VkMultisampledRenderToSingleSampledInfoEXT::`rasterizationSamples`

- VUID-vkCmdDrawMeshTasksIndirectCountEXT-renderPass-06198
  If the current render pass instance was begun with vkCmdBeginRendering, the bound pipeline must have been created with a VkGraphicsPipelineCreateInfo::`renderPass` equal to VK_NULL_HANDLE

- VUID-vkCmdDrawMeshTasksIndirectCountEXT-pColorAttachments-08963
  If the current render pass instance was begun with vkCmdBeginRendering, there is a graphics pipeline bound with a fragment shader that statically writes to a color attachment, the color write mask is not zero, color writes are enabled, and the corresponding element of the VkRenderingInfo::`pColorAttachments->imageView` was not VK_NULL_HANDLE, then the corresponding element of VkPipelineRenderingCreateInfo::`pColorAttachmentFormats` used to create the pipeline must not be `VK_FORMAT_UNDEFINED`

- VUID-vkCmdDrawMeshTasksIndirectCountEXT-pDepthAttachment-08964
  If the current render pass instance was begun with vkCmdBeginRendering, there is a graphics pipeline bound, depth test is enabled, depth write is enabled, and the VkRenderingInfo::`pDepthAttachment->imageView` was not VK_NULL_HANDLE, then the VkPipelineRenderingCreateInfo::`depthAttachmentFormat` used to create the pipeline must not be `VK_FORMAT_UNDEFINED`

- VUID-vkCmdDrawMeshTasksIndirectCountEXT-pStencilAttachment-08965
  If the current render pass instance was begun with vkCmdBeginRendering, there is a graphics pipeline bound, stencil test is enabled and the VkRenderingInfo::`pStencilAttachment->imageView` was not VK_NULL_HANDLE, then the VkPipelineRenderingCreateInfo::`stencilAttachmentFormat` used to create the pipeline must not be `VK_FORMAT_UNDEFINED`

- VUID-vkCmdDrawMeshTasksIndirectCountEXT-flags-10582
  If the current render pass instance was begun with vkCmdBeginRendering, its VkRenderingInfo::`flags` parameter must not have `VK_RENDERING_CONTENTS_SECONDARY_COMMAND_BUFFERS_BIT` set unless `VK_RENDERING_CONTENTS_INLINE_BIT_KHR` is also set

- VUID-vkCmdDrawMeshTasksIndirectCountEXT-primitivesGeneratedQueryWithRasterizerDiscard-06708
  If the `primitivesGeneratedQueryWithRasterizerDiscard` feature is not enabled and the `VK_QUERY_TYPE_PRIMITIVES_GENERATED_EXT` query is active, rasterization discard must not be enabled

- VUID-vkCmdDrawMeshTasksIndirectCountEXT-primitivesGeneratedQueryWithNonZeroStreams-06709
  If the `primitivesGeneratedQueryWithNonZeroStreams` feature is not enabled and the `VK_QUERY_TYPE_PRIMITIVES_GENERATED_EXT` query is active, the bound graphics pipeline must not have been created with a non-zero value in `VkPipelineRasterizationStateStreamCreateInfoEXT`::`rasterizationStream`

- VUID-vkCmdDrawMeshTasksIndirectCountEXT-None-07620
  If the `depthClamp` feature is enabled, a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_DEPTH_CLAMP_ENABLE_EXT` dynamic state enabled, and the current value of `rasterizerDiscardEnable` is `VK_FALSE`, then vkCmdSetDepthClampEnableEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawMeshTasksIndirectCountEXT-None-07621
  If a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_POLYGON_MODE_EXT` dynamic state enabled, and the current value of `rasterizerDiscardEnable` is `VK_FALSE`, then vkCmdSetPolygonModeEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawMeshTasksIndirectCountEXT-None-07622
  If a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_RASTERIZATION_SAMPLES_EXT` dynamic state enabled, and the current value of `rasterizerDiscardEnable` is `VK_FALSE`, then vkCmdSetRasterizationSamplesEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawMeshTasksIndirectCountEXT-None-07623
  If a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_SAMPLE_MASK_EXT` dynamic state enabled, and the current value of `rasterizerDiscardEnable` is `VK_FALSE`, then vkCmdSetSampleMaskEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawMeshTasksIndirectCountEXT-alphaToCoverageEnable-08919
  If the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_ALPHA_TO_COVERAGE_ENABLE_EXT` dynamic state enabled, and `alphaToCoverageEnable` was `VK_TRUE` in the last call to vkCmdSetAlphaToCoverageEnableEXT, then the Fragment Output Interface must contain a variable for the alpha `Component` word in `Location` 0 at `Index` 0

- VUID-vkCmdDrawMeshTasksIndirectCountEXT-alphaToCoverageEnable-08920
  If a shader object is bound to any graphics stage, and the most recent call to vkCmdSetAlphaToCoverageEnableEXT in the current command buffer set `alphaToCoverageEnable` to `VK_TRUE`, then the Fragment Output Interface must contain a variable for the alpha `Component` word in `Location` 0 at `Index` 0

- VUID-vkCmdDrawMeshTasksIndirectCountEXT-None-07624
  If a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_ALPHA_TO_COVERAGE_ENABLE_EXT` dynamic state enabled, and the current value of `rasterizerDiscardEnable` is `VK_FALSE`, then vkCmdSetAlphaToCoverageEnableEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawMeshTasksIndirectCountEXT-None-07625
  If the `alphaToOne` feature is enabled, a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_ALPHA_TO_ONE_ENABLE_EXT` dynamic state enabled, and the current value of `rasterizerDiscardEnable` is `VK_FALSE`, then vkCmdSetAlphaToOneEnableEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawMeshTasksIndirectCountEXT-None-07626
  If the `logicOp` feature is enabled, a shader object is bound to the `VK_SHADER_STAGE_FRAGMENT_BIT` stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_LOGIC_OP_ENABLE_EXT` dynamic state enabled, and the current value of `rasterizerDiscardEnable` is `VK_FALSE`, then vkCmdSetLogicOpEnableEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawMeshTasksIndirectCountEXT-None-07627
  If a shader object is bound to the `VK_SHADER_STAGE_FRAGMENT_BIT` stage or a graphics pipeline is bound which was created with `VK_DYNAMIC_STATE_COLOR_BLEND_ENABLE_EXT` dynamic state enabled, the current value of `rasterizerDiscardEnable` is `VK_FALSE`, and there are color attachments bound, then vkCmdSetColorBlendEnableEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawMeshTasksIndirectCountEXT-None-07628
  If the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_COLOR_BLEND_EQUATION_EXT` dynamic state enabled then vkCmdSetColorBlendEquationEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawMeshTasksIndirectCountEXT-None-08658
  If a shader object is bound to the `VK_SHADER_STAGE_FRAGMENT_BIT` stage, and the most recent call to vkCmdSetRasterizerDiscardEnable in the current command buffer set `rasterizerDiscardEnable` to `VK_FALSE`, and the most recent call to vkCmdSetColorBlendEnableEXT for any attachment set that attachment’s value in `pColorBlendEnables` to `VK_TRUE`, then vkCmdSetColorBlendEquationEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawMeshTasksIndirectCountEXT-None-07629
  If a shader object is bound to the `VK_SHADER_STAGE_FRAGMENT_BIT` stage or a graphics pipeline is bound which was created with `VK_DYNAMIC_STATE_COLOR_WRITE_MASK_EXT` dynamic state enabled, the current value of `rasterizerDiscardEnable` is `VK_FALSE`, and there are color attachments bound, then vkCmdSetColorWriteMaskEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawMeshTasksIndirectCountEXT-None-07630
  If the `geometryStreams` feature is enabled, and a shader object is bound to the `VK_SHADER_STAGE_GEOMETRY_BIT` stage or a graphics pipeline is bound which was created with both a `VK_SHADER_STAGE_GEOMETRY_BIT` stage and the `VK_DYNAMIC_STATE_RASTERIZATION_STREAM_EXT` dynamic state enabled, then vkCmdSetRasterizationStreamEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawMeshTasksIndirectCountEXT-None-07631
  If the `VK_EXT_conservative_rasterization` extension is enabled, a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_CONSERVATIVE_RASTERIZATION_MODE_EXT` dynamic state enabled, and the current value of `rasterizerDiscardEnable` is `VK_FALSE`, then vkCmdSetConservativeRasterizationModeEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawMeshTasksIndirectCountEXT-None-07632
  If the `VK_EXT_conservative_rasterization` extension is enabled, a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_EXTRA_PRIMITIVE_OVERESTIMATION_SIZE_EXT` dynamic state enabled, the current value of `rasterizerDiscardEnable` is `VK_FALSE`, and the current value of `conservativeRasterizationMode` is `VK_CONSERVATIVE_RASTERIZATION_MODE_OVERESTIMATE_EXT`, then vkCmdSetExtraPrimitiveOverestimationSizeEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawMeshTasksIndirectCountEXT-None-07633
  If the `depthClipEnable` feature is enabled, and a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_DEPTH_CLIP_ENABLE_EXT` dynamic state, then vkCmdSetDepthClipEnableEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawMeshTasksIndirectCountEXT-None-07635
  If the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_COLOR_BLEND_ADVANCED_EXT` dynamic state enabled then vkCmdSetColorBlendAdvancedEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawMeshTasksIndirectCountEXT-rasterizerDiscardEnable-09416
  If the `VK_EXT_blend_operation_advanced` extension is enabled, and a shader object is bound to the `VK_SHADER_STAGE_FRAGMENT_BIT` stage, and the most recent call to vkCmdSetRasterizerDiscardEnable in the current command buffer set `rasterizerDiscardEnable` to `VK_FALSE`, then at least one of vkCmdSetColorBlendEquationEXT and vkCmdSetColorBlendAdvancedEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawMeshTasksIndirectCountEXT-None-07636
  If the `VK_EXT_provoking_vertex` extension is enabled, a shader object is bound to the `VK_SHADER_STAGE_VERTEX_BIT` stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_PROVOKING_VERTEX_MODE_EXT` dynamic state enabled, and the current value of `rasterizerDiscardEnable` is `VK_FALSE`, then vkCmdSetProvokingVertexModeEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawMeshTasksIndirectCountEXT-None-08666
  If any of the `stippledRectangularLines`, `stippledBresenhamLines` or `stippledSmoothLines` features are enabled, and a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_LINE_RASTERIZATION_MODE_EXT` dynamic state enabled, and the current value of `rasterizerDiscardEnable` is `VK_FALSE`, and the current value of `polygonMode` is `VK_POLYGON_MODE_LINE`, then vkCmdSetLineRasterizationModeEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawMeshTasksIndirectCountEXT-None-08667
  If any of the `stippledRectangularLines`, `stippledBresenhamLines` or `stippledSmoothLines` features are enabled, and a shader object is bound or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_LINE_RASTERIZATION_MODE_EXT` dynamic state enabled, and a `VK_SHADER_STAGE_VERTEX_BIT` stage is bound, the current value of `rasterizerDiscardEnable` is `VK_FALSE`, and the current value of `primitiveTopology` is any line topology, then vkCmdSetLineRasterizationModeEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawMeshTasksIndirectCountEXT-None-08668
  If any of the `stippledRectangularLines`, `stippledBresenhamLines` or `stippledSmoothLines` features are enabled, and a shader object is bound or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_LINE_RASTERIZATION_MODE_EXT` dynamic state enabled, either a `VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT` or `VK_SHADER_STAGE_GEOMETRY_BIT` stage is bound, and the current value of `rasterizerDiscardEnable` is `VK_FALSE`, then vkCmdSetLineRasterizationModeEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawMeshTasksIndirectCountEXT-None-08669
  If any of the `stippledRectangularLines`, `stippledBresenhamLines` or `stippledSmoothLines` features are enabled, and a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_LINE_STIPPLE_ENABLE_EXT` dynamic state enabled, the current value of `rasterizerDiscardEnable` is `VK_FALSE`, and the current value of `polygonMode` is `VK_POLYGON_MODE_LINE`, then vkCmdSetLineStippleEnableEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawMeshTasksIndirectCountEXT-None-08670
  If any of the `stippledRectangularLines`, `stippledBresenhamLines` or `stippledSmoothLines` features are enabled, and a shader object is bound or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_LINE_STIPPLE_ENABLE_EXT` dynamic state enabled, a `VK_SHADER_STAGE_VERTEX_BIT` stage is bound, the current value of `rasterizerDiscardEnable` is `VK_FALSE`, and the current value of `primitiveTopology` is any line topology, then vkCmdSetLineStippleEnableEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawMeshTasksIndirectCountEXT-None-08671
  If any of the `stippledRectangularLines`, `stippledBresenhamLines` or `stippledSmoothLines` features are enabled, and a shader object is bound or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_LINE_STIPPLE_ENABLE_EXT` dynamic state enabled, either a `VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT` or `VK_SHADER_STAGE_GEOMETRY_BIT` stage is bound, the current value of `rasterizerDiscardEnable` is `VK_FALSE`, then vkCmdSetLineStippleEnableEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawMeshTasksIndirectCountEXT-None-07849
  If any of the `stippledRectangularLines`, `stippledBresenhamLines` or `stippledSmoothLines` features are enabled and a shader object is bound to any graphics stage, or a bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_LINE_STIPPLE` dynamic state enabled, the current value of `rasterizerDiscardEnable` is `VK_FALSE`, and the current value of `stippledLineEnable` is `VK_TRUE`, then vkCmdSetLineStipple must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawMeshTasksIndirectCountEXT-None-10608
  If a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_LINE_RASTERIZATION_MODE_EXT` dynamic state enabled, and the current `lineRasterizationMode` is `VK_LINE_RASTERIZATION_MODE_BRESENHAM` or `VK_LINE_RASTERIZATION_MODE_RECTANGULAR_SMOOTH`, then the current `alphaToCoverageEnable`, `alphaToOneEnable` and `sampleShadingEnable` states must all be `VK_FALSE`

- VUID-vkCmdDrawMeshTasksIndirectCountEXT-None-07639
  If the `depthClipControl` feature is enabled, and a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_DEPTH_CLIP_NEGATIVE_ONE_TO_ONE_EXT` dynamic state enabled, then vkCmdSetDepthClipNegativeOneToOneEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawMeshTasksIndirectCountEXT-None-09650
  If the `depthClampControl` feature is enabled, and a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_DEPTH_CLAMP_RANGE_EXT` dynamic state enabled, and the current value of `depthClampEnable` is `VK_TRUE`, then vkCmdSetDepthClampRangeEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawMeshTasksIndirectCountEXT-None-07640
  If the `VK_NV_clip_space_w_scaling` extension is enabled, and a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_VIEWPORT_W_SCALING_ENABLE_NV` dynamic state enabled, then vkCmdSetViewportWScalingEnableNV must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawMeshTasksIndirectCountEXT-None-07641
  If the `VK_NV_viewport_swizzle` extension is enabled, and a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_VIEWPORT_SWIZZLE_NV` dynamic state enabled, then vkCmdSetViewportSwizzleNV must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawMeshTasksIndirectCountEXT-None-07642
  If the `VK_NV_fragment_coverage_to_color` extension is enabled, a shader object is bound to the `VK_SHADER_STAGE_FRAGMENT_BIT` stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_COVERAGE_TO_COLOR_ENABLE_NV` dynamic state enabled, and the current value of `rasterizerDiscardEnable` is `VK_FALSE`, then vkCmdSetCoverageToColorEnableNV must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawMeshTasksIndirectCountEXT-None-07643
  If the `VK_NV_fragment_coverage_to_color` extension is enabled, a shader object is bound to the `VK_SHADER_STAGE_FRAGMENT_BIT` stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_COVERAGE_TO_COLOR_LOCATION_NV` dynamic state enabled, the current value of `rasterizerDiscardEnable` is `VK_FALSE`, and the current value of `coverageToColorEnable` is `VK_TRUE`, then vkCmdSetCoverageToColorLocationNV must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawMeshTasksIndirectCountEXT-None-07644
  If the `VK_NV_framebuffer_mixed_samples` extension is enabled, a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_COVERAGE_MODULATION_MODE_NV` dynamic state enabled, and the current value of `rasterizerDiscardEnable` is `VK_FALSE`, then vkCmdSetCoverageModulationModeNV must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawMeshTasksIndirectCountEXT-None-07645
  If the `VK_NV_framebuffer_mixed_samples` extension is enabled, a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_COVERAGE_MODULATION_TABLE_ENABLE_NV` dynamic state enabled, the current value of `rasterizerDiscardEnable` is `VK_FALSE`, and the current value of `coverageModulationMode` is any value other than `VK_COVERAGE_MODULATION_MODE_NONE_NV`, then vkCmdSetCoverageModulationTableEnableNV must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawMeshTasksIndirectCountEXT-None-07646
  If the `VK_NV_framebuffer_mixed_samples` extension is enabled, a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_COVERAGE_MODULATION_TABLE_NV` dynamic state enabled, the current value of `rasterizerDiscardEnable` is `VK_FALSE`, and the current value of `coverageModulationTableEnable` is `VK_TRUE`, then vkCmdSetCoverageModulationTableNV must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawMeshTasksIndirectCountEXT-None-07647
  If the `shadingRateImage` feature is enabled, a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_SHADING_RATE_IMAGE_ENABLE_NV` dynamic state enabled, and the current value of `rasterizerDiscardEnable` is `VK_FALSE`, then vkCmdSetShadingRateImageEnableNV must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawMeshTasksIndirectCountEXT-pipelineFragmentShadingRate-09238
  If the `pipelineFragmentShadingRate` feature is enabled, a shader object is bound to the `VK_SHADER_STAGE_FRAGMENT_BIT` stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_FRAGMENT_SHADING_RATE_KHR` dynamic state enabled, and the current value of `rasterizerDiscardEnable` is `VK_FALSE`, then vkCmdSetFragmentShadingRateKHR must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawMeshTasksIndirectCountEXT-None-07648
  If the `representativeFragmentTest` feature is enabled, a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_REPRESENTATIVE_FRAGMENT_TEST_ENABLE_NV` dynamic state enabled, and the current value of `rasterizerDiscardEnable` is `VK_FALSE`, then vkCmdSetRepresentativeFragmentTestEnableNV must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawMeshTasksIndirectCountEXT-None-07649
  If the `coverageReductionMode` feature is enabled, a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_COVERAGE_REDUCTION_MODE_NV` dynamic state enabled, and the current value of `rasterizerDiscardEnable` is `VK_FALSE`, then vkCmdSetCoverageReductionModeNV must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawMeshTasksIndirectCountEXT-pColorBlendEnables-07470
  If the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_COLOR_BLEND_ENABLE_EXT` state enabled and the last call to vkCmdSetColorBlendEnableEXT set `pColorBlendEnables` for any attachment to `VK_TRUE`, then for those attachments in the subpass the corresponding image view’s format features must contain `VK_FORMAT_FEATURE_COLOR_ATTACHMENT_BLEND_BIT`

- VUID-vkCmdDrawMeshTasksIndirectCountEXT-rasterizationSamples-07471
  If the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_RASTERIZATION_SAMPLES_EXT` state enabled, and the current subpass does not use any color and/or depth/stencil attachments, then the `rasterizationSamples` in the last call to vkCmdSetRasterizationSamplesEXT must follow the rules for a zero-attachment subpass

- VUID-vkCmdDrawMeshTasksIndirectCountEXT-samples-07472
  If the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_SAMPLE_MASK_EXT` state enabled and the `VK_DYNAMIC_STATE_RASTERIZATION_SAMPLES_EXT` state disabled, then the `samples` parameter in the last call to vkCmdSetSampleMaskEXT must be greater or equal to the VkPipelineMultisampleStateCreateInfo::`rasterizationSamples` parameter used to create the bound graphics pipeline

- VUID-vkCmdDrawMeshTasksIndirectCountEXT-samples-07473
  If the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_SAMPLE_MASK_EXT` state and `VK_DYNAMIC_STATE_RASTERIZATION_SAMPLES_EXT` states enabled, then the `samples` parameter in the last call to vkCmdSetSampleMaskEXT must be greater or equal to the `rasterizationSamples` parameter in the last call to vkCmdSetRasterizationSamplesEXT

- VUID-vkCmdDrawMeshTasksIndirectCountEXT-rasterizationSamples-07474
  If the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_RASTERIZATION_SAMPLES_EXT` state enabled, and the `multisampledRenderToSingleSampled` feature is not enabled, and neither the `VK_AMD_mixed_attachment_samples` nor the `VK_NV_framebuffer_mixed_samples` extensions are enabled, then the `rasterizationSamples` in the last call to vkCmdSetRasterizationSamplesEXT must be the same as the current subpass color and/or depth/stencil attachments

- VUID-vkCmdDrawMeshTasksIndirectCountEXT-None-09211
  If the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_RASTERIZATION_SAMPLES_EXT` state enabled, or a shader object is bound to any graphics stage, and the current render pass instance includes a VkMultisampledRenderToSingleSampledInfoEXT structure with `multisampledRenderToSingleSampledEnable` equal to `VK_TRUE`, then the `rasterizationSamples` in the last call to vkCmdSetRasterizationSamplesEXT must be the same as the `rasterizationSamples` member of that structure

- VUID-vkCmdDrawMeshTasksIndirectCountEXT-firstAttachment-07476
  If the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_COLOR_BLEND_ENABLE_EXT` dynamic state enabled then vkCmdSetColorBlendEnableEXT must have been called in the current command buffer prior to this drawing command, and the attachments specified by the `firstAttachment` and `attachmentCount` parameters of `vkCmdSetColorBlendEnableEXT` calls must specify an enable for all active color attachments in the current subpass

- VUID-vkCmdDrawMeshTasksIndirectCountEXT-rasterizerDiscardEnable-09417
  If a shader object is bound to the `VK_SHADER_STAGE_FRAGMENT_BIT` stage, and the most recent call to vkCmdSetRasterizerDiscardEnable in the current command buffer set `rasterizerDiscardEnable` to `VK_FALSE`, then vkCmdSetColorBlendEnableEXT must have been called in the current command buffer prior to this drawing command, and the attachments specified by the `firstAttachment` and `attachmentCount` parameters of `vkCmdSetColorBlendEnableEXT` calls must specify an enable for all active color attachments in the current subpass

- VUID-vkCmdDrawMeshTasksIndirectCountEXT-firstAttachment-07477
  If the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_COLOR_BLEND_EQUATION_EXT` dynamic state enabled then vkCmdSetColorBlendEquationEXT must have been called in the current command buffer prior to this drawing command, and the attachments specified by the `firstAttachment` and `attachmentCount` parameters of `vkCmdSetColorBlendEquationEXT` calls must specify the blend equations for all active color attachments in the current subpass where blending is enabled

- VUID-vkCmdDrawMeshTasksIndirectCountEXT-rasterizerDiscardEnable-09418
  If a shader object is bound to the `VK_SHADER_STAGE_FRAGMENT_BIT` stage, and both the most recent call to vkCmdSetRasterizerDiscardEnable in the current command buffer set `rasterizerDiscardEnable` to `VK_FALSE` and there are color attachments bound, then vkCmdSetColorBlendEquationEXT must have been called in the current command buffer prior to this drawing command, and the attachments specified by the `firstAttachment` and `attachmentCount` parameters of `vkCmdSetColorBlendEquationEXT` calls must specify the blend equations for all active color attachments in the current subpass where blending is enabled

- VUID-vkCmdDrawMeshTasksIndirectCountEXT-firstAttachment-07478
  If the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_COLOR_WRITE_MASK_EXT` dynamic state enabled then vkCmdSetColorWriteMaskEXT must have been called in the current command buffer prior to this drawing command, and the attachments specified by the `firstAttachment` and `attachmentCount` parameters of `vkCmdSetColorWriteMaskEXT` calls must specify the color write mask for all active color attachments in the current subpass

- VUID-vkCmdDrawMeshTasksIndirectCountEXT-rasterizerDiscardEnable-09419
  If a shader object is bound to the `VK_SHADER_STAGE_FRAGMENT_BIT` stage, and the most recent call to vkCmdSetRasterizerDiscardEnable in the current command buffer set `rasterizerDiscardEnable` to `VK_FALSE`, then vkCmdSetColorWriteMaskEXT must have been called in the current command buffer prior to this drawing command, and the attachments specified by the `firstAttachment` and `attachmentCount` parameters of `vkCmdSetColorWriteMaskEXT` calls must specify the color write mask for all active color attachments in the current subpass

- VUID-vkCmdDrawMeshTasksIndirectCountEXT-firstAttachment-07479
  If the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_COLOR_BLEND_ADVANCED_EXT` dynamic state enabled then vkCmdSetColorBlendAdvancedEXT must have been called in the current command buffer prior to this drawing command, and the attachments specified by the `firstAttachment` and `attachmentCount` parameters of `vkCmdSetColorBlendAdvancedEXT` calls must specify the advanced blend equations for all active color attachments in the current subpass where blending is enabled

- VUID-vkCmdDrawMeshTasksIndirectCountEXT-advancedBlendMaxColorAttachments-07480
  If the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_COLOR_BLEND_ADVANCED_EXT` and `VK_DYNAMIC_STATE_COLOR_BLEND_ENABLE_EXT` dynamic states enabled and the last calls to vkCmdSetColorBlendEnableEXT and vkCmdSetColorBlendAdvancedEXT have enabled advanced blending, then the number of active color attachments in the current subpass must not exceed `advancedBlendMaxColorAttachments`

- VUID-vkCmdDrawMeshTasksIndirectCountEXT-primitivesGeneratedQueryWithNonZeroStreams-07481
  If the `primitivesGeneratedQueryWithNonZeroStreams` feature is not enabled and the `VK_QUERY_TYPE_PRIMITIVES_GENERATED_EXT` query is active, and the bound graphics pipeline was created with `VK_DYNAMIC_STATE_RASTERIZATION_STREAM_EXT` state enabled, the last call to vkCmdSetRasterizationStreamEXT must have set the `rasterizationStream` to zero

- VUID-vkCmdDrawMeshTasksIndirectCountEXT-sampleLocationsPerPixel-07482
  If the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_SAMPLE_LOCATIONS_EXT` state enabled and the `VK_DYNAMIC_STATE_RASTERIZATION_SAMPLES_EXT` state disabled, and the current value of `sampleLocationsEnable` is `VK_TRUE`, then the `sampleLocationsPerPixel` member of `pSampleLocationsInfo` in the last call to vkCmdSetSampleLocationsEXT must equal the `rasterizationSamples` member of the VkPipelineMultisampleStateCreateInfo structure the bound graphics pipeline has been created with

- VUID-vkCmdDrawMeshTasksIndirectCountEXT-sampleLocationsPerPixel-07483
  If the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_SAMPLE_LOCATIONS_EXT` state enabled and the `VK_DYNAMIC_STATE_RASTERIZATION_SAMPLES_EXT` state enabled, and the current value of `sampleLocationsEnable` is `VK_TRUE`, then the `sampleLocationsPerPixel` member of `pSampleLocationsInfo` in the last call to vkCmdSetSampleLocationsEXT must equal the `rasterizationSamples` parameter of the last call to vkCmdSetRasterizationSamplesEXT

- VUID-vkCmdDrawMeshTasksIndirectCountEXT-sampleLocationsEnable-07484
  If a shader object is bound to the `VK_SHADER_STAGE_FRAGMENT_BIT` stage, or the bound graphics pipeline was created with the `VK_DYNAMIC_STATE_SAMPLE_LOCATIONS_ENABLE_EXT` state enabled, and `sampleLocationsEnable` was `VK_TRUE` in the last call to vkCmdSetSampleLocationsEnableEXT, and the current subpass has a depth/stencil attachment, then that attachment must have been created with the `VK_IMAGE_CREATE_SAMPLE_LOCATIONS_COMPATIBLE_DEPTH_BIT_EXT` bit set

- VUID-vkCmdDrawMeshTasksIndirectCountEXT-sampleLocationsEnable-07485
  If a shader object is bound to the `VK_SHADER_STAGE_FRAGMENT_BIT` stage, or the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_SAMPLE_LOCATIONS_EXT` state enabled and the `VK_DYNAMIC_STATE_SAMPLE_LOCATIONS_ENABLE_EXT` state enabled, and if `sampleLocationsEnable` was `VK_TRUE` in the last call to vkCmdSetSampleLocationsEnableEXT, then the `sampleLocationsInfo.maxSampleLocationGridSize.width` in the last call to vkCmdSetSampleLocationsEXT must evenly divide VkMultisamplePropertiesEXT::`maxSampleLocationGridSize.width` as returned by vkGetPhysicalDeviceMultisamplePropertiesEXT with a `samples` parameter equaling `rasterizationSamples`

- VUID-vkCmdDrawMeshTasksIndirectCountEXT-sampleLocationsEnable-07486
  If a shader object is bound to the `VK_SHADER_STAGE_FRAGMENT_BIT` stage, or the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_SAMPLE_LOCATIONS_EXT` state enabled and the `VK_DYNAMIC_STATE_SAMPLE_LOCATIONS_ENABLE_EXT` state enabled, and if `sampleLocationsEnable` was `VK_TRUE` in the last call to vkCmdSetSampleLocationsEnableEXT, then the `sampleLocationsInfo.maxSampleLocationGridSize.height` in the last call to vkCmdSetSampleLocationsEXT must evenly divide VkMultisamplePropertiesEXT::`maxSampleLocationGridSize.height` as returned by vkGetPhysicalDeviceMultisamplePropertiesEXT with a `samples` parameter equaling `rasterizationSamples`

- VUID-vkCmdDrawMeshTasksIndirectCountEXT-sampleLocationsEnable-07487
  If a shader object is bound to the `VK_SHADER_STAGE_FRAGMENT_BIT` stage, or the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_SAMPLE_LOCATIONS_ENABLE_EXT` state enabled, and if `sampleLocationsEnable` was `VK_TRUE` in the last call to vkCmdSetSampleLocationsEnableEXT, the fragment shader code must not statically use the extended instruction `InterpolateAtSample`

- VUID-vkCmdDrawMeshTasksIndirectCountEXT-sampleLocationsEnable-07936
  If the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_SAMPLE_LOCATIONS_EXT` state disabled and the `VK_DYNAMIC_STATE_RASTERIZATION_SAMPLES_EXT` state enabled, and the current value of `sampleLocationsEnable` is `VK_TRUE`, then `sampleLocationsInfo.sampleLocationGridSize.width` must evenly divide VkMultisamplePropertiesEXT::`maxSampleLocationGridSize.width` as returned by vkGetPhysicalDeviceMultisamplePropertiesEXT with a `samples` parameter equaling the value of `rasterizationSamples` in the last call to vkCmdSetRasterizationSamplesEXT

- VUID-vkCmdDrawMeshTasksIndirectCountEXT-sampleLocationsEnable-07937
  If the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_SAMPLE_LOCATIONS_EXT` state disabled and the `VK_DYNAMIC_STATE_RASTERIZATION_SAMPLES_EXT` state enabled, and the current value of `sampleLocationsEnable` is `VK_TRUE`, then `sampleLocationsInfo.sampleLocationGridSize.height` must evenly divide VkMultisamplePropertiesEXT::`maxSampleLocationGridSize.height` as returned by vkGetPhysicalDeviceMultisamplePropertiesEXT with a `samples` parameter equaling the value of `rasterizationSamples` in the last call to vkCmdSetRasterizationSamplesEXT

- VUID-vkCmdDrawMeshTasksIndirectCountEXT-sampleLocationsEnable-07938
  If the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_SAMPLE_LOCATIONS_EXT` state disabled and the `VK_DYNAMIC_STATE_RASTERIZATION_SAMPLES_EXT` state enabled, and the current value of `sampleLocationsEnable` is `VK_TRUE`, then `sampleLocationsInfo.sampleLocationsPerPixel` must equal `rasterizationSamples` in the last call to vkCmdSetRasterizationSamplesEXT

- VUID-vkCmdDrawMeshTasksIndirectCountEXT-coverageModulationTableEnable-07488
  If a shader object is bound to any graphics stage or the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_COVERAGE_MODULATION_TABLE_ENABLE_NV` state enabled, and the last call to vkCmdSetCoverageModulationTableEnableNV set `coverageModulationTableEnable` to `VK_TRUE`, then the `coverageModulationTableCount` parameter in the last call to vkCmdSetCoverageModulationTableNV must equal the current `rasterizationSamples` divided by the number of color samples in the current subpass

- VUID-vkCmdDrawMeshTasksIndirectCountEXT-rasterizationSamples-07489
  If the `VK_NV_framebuffer_mixed_samples` extension is enabled, and if current subpass has a depth/stencil attachment and depth test, stencil test, or depth bounds test are enabled in the bound pipeline, then the current `rasterizationSamples` must be the same as the sample count of the depth/stencil attachment

- VUID-vkCmdDrawMeshTasksIndirectCountEXT-coverageToColorEnable-07490
  If the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_COVERAGE_TO_COLOR_ENABLE_NV` state enabled and the last call to vkCmdSetCoverageToColorEnableNV set the `coverageToColorEnable` to `VK_TRUE`, then the current subpass must have a color attachment at the location selected by the last call to vkCmdSetCoverageToColorLocationNV `coverageToColorLocation`, with a VkFormat of `VK_FORMAT_R8_UINT`, `VK_FORMAT_R8_SINT`, `VK_FORMAT_R16_UINT`, `VK_FORMAT_R16_SINT`, `VK_FORMAT_R32_UINT`, or `VK_FORMAT_R32_SINT`

- VUID-vkCmdDrawMeshTasksIndirectCountEXT-rasterizerDiscardEnable-09420
  If the `VK_NV_fragment_coverage_to_color` extension is enabled, and a shader object is bound to the `VK_SHADER_STAGE_FRAGMENT_BIT` stage, and the most recent call to vkCmdSetRasterizerDiscardEnable in the current command buffer set `rasterizerDiscardEnable` to `VK_FALSE`, and the last call to vkCmdSetCoverageToColorEnableNV set the `coverageToColorEnable` to `VK_TRUE`, then the current subpass must have a color attachment at the location selected by the last call to vkCmdSetCoverageToColorLocationNV `coverageToColorLocation`, with a VkFormat of `VK_FORMAT_R8_UINT`, `VK_FORMAT_R8_SINT`, `VK_FORMAT_R16_UINT`, `VK_FORMAT_R16_SINT`, `VK_FORMAT_R32_UINT`, or `VK_FORMAT_R32_SINT`

- VUID-vkCmdDrawMeshTasksIndirectCountEXT-coverageReductionMode-07491
  If the `coverageReductionMode` feature is enabled, a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_COVERAGE_REDUCTION_MODE_NV` or `VK_DYNAMIC_STATE_RASTERIZATION_SAMPLES_EXT` dynamic states enabled, then the current values of `coverageReductionMode`, `rasterizationSamples`, the sample counts for the color and depth/stencil attachments (if the subpass has them) must be a valid combination returned by vkGetPhysicalDeviceSupportedFramebufferMixedSamplesCombinationsNV

- VUID-vkCmdDrawMeshTasksIndirectCountEXT-viewportCount-07492
  If the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_VIEWPORT_WITH_COUNT` dynamic state enabled, but not the `VK_DYNAMIC_STATE_VIEWPORT_SWIZZLE_NV` dynamic state enabled, then the bound graphics pipeline must have been created with VkPipelineViewportSwizzleStateCreateInfoNV::`viewportCount` greater or equal to the `viewportCount` parameter in the last call to vkCmdSetViewportWithCount

- VUID-vkCmdDrawMeshTasksIndirectCountEXT-viewportCount-07493
  If the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_VIEWPORT_WITH_COUNT` and `VK_DYNAMIC_STATE_VIEWPORT_SWIZZLE_NV` dynamic states enabled then the `viewportCount` parameter in the last call to vkCmdSetViewportSwizzleNV must be greater than or equal to the `viewportCount` parameter in the last call to vkCmdSetViewportWithCount

- VUID-vkCmdDrawMeshTasksIndirectCountEXT-viewportCount-09421
  If the `VK_NV_viewport_swizzle` extension is enabled, and a shader object is bound to any graphics stage, then the `viewportCount` parameter in the last call to vkCmdSetViewportSwizzleNV must be greater than or equal to the `viewportCount` parameter in the last call to vkCmdSetViewportWithCount

- VUID-vkCmdDrawMeshTasksIndirectCountEXT-rasterizationSamples-07494
  If the `VK_NV_framebuffer_mixed_samples` extension is enabled, and the `coverageReductionMode` feature is not enabled, or the current value of `coverageReductionMode` is not `VK_COVERAGE_REDUCTION_MODE_TRUNCATE_NV`, and the current value of `rasterizationSamples` is greater than sample count of the color attachment, then sample shading must be disabled

- VUID-vkCmdDrawMeshTasksIndirectCountEXT-stippledLineEnable-07495
  If the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_LINE_STIPPLE_ENABLE_EXT` or `VK_DYNAMIC_STATE_LINE_RASTERIZATION_MODE_EXT` dynamic states enabled, and if the current `stippledLineEnable` state is `VK_TRUE` and the current `lineRasterizationMode` state is `VK_LINE_RASTERIZATION_MODE_RECTANGULAR`, then the `stippledRectangularLines` feature must be enabled

- VUID-vkCmdDrawMeshTasksIndirectCountEXT-stippledLineEnable-07496
  If the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_LINE_STIPPLE_ENABLE_EXT` or `VK_DYNAMIC_STATE_LINE_RASTERIZATION_MODE_EXT` dynamic states enabled, and if the current `stippledLineEnable` state is `VK_TRUE` and the current `lineRasterizationMode` state is `VK_LINE_RASTERIZATION_MODE_BRESENHAM`, then the `stippledBresenhamLines` feature must be enabled

- VUID-vkCmdDrawMeshTasksIndirectCountEXT-stippledLineEnable-07497
  If the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_LINE_STIPPLE_ENABLE_EXT` or `VK_DYNAMIC_STATE_LINE_RASTERIZATION_MODE_EXT` dynamic states enabled, and if the current `stippledLineEnable` state is `VK_TRUE` and the current `lineRasterizationMode` state is `VK_LINE_RASTERIZATION_MODE_RECTANGULAR_SMOOTH`, then the `stippledSmoothLines` feature must be enabled

- VUID-vkCmdDrawMeshTasksIndirectCountEXT-stippledLineEnable-07498
  If the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_LINE_STIPPLE_ENABLE_EXT` or `VK_DYNAMIC_STATE_LINE_RASTERIZATION_MODE_EXT` dynamic states enabled, and if the current `stippledLineEnable` state is `VK_TRUE` and the current `lineRasterizationMode` state is `VK_LINE_RASTERIZATION_MODE_DEFAULT`, then the `stippledRectangularLines` feature must be enabled and VkPhysicalDeviceLimits::`strictLines` must be `VK_TRUE`

- VUID-vkCmdDrawMeshTasksIndirectCountEXT-conservativePointAndLineRasterization-07499
  If the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_CONSERVATIVE_RASTERIZATION_MODE_EXT` dynamic state enabled, `conservativePointAndLineRasterization` is not supported, and the effective primitive topology output by the last pre-rasterization shader stage is a line or point, then the `conservativeRasterizationMode` set by the last call to vkCmdSetConservativeRasterizationModeEXT must be `VK_CONSERVATIVE_RASTERIZATION_MODE_DISABLED_EXT`

- VUID-vkCmdDrawMeshTasksIndirectCountEXT-stage-07073
  If the bound pipeline was created with the VkPipelineShaderStageCreateInfo::`stage` member of an element of VkGraphicsPipelineCreateInfo::`pStages` set to `VK_SHADER_STAGE_VERTEX_BIT`, `VK_SHADER_STAGE_TESSELLATION_CONTROL_BIT`, `VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT` or `VK_SHADER_STAGE_GEOMETRY_BIT`, then Mesh Shader Queries must not be active

- VUID-vkCmdDrawMeshTasksIndirectCountEXT-None-08877
  If a shader object is bound to the `VK_SHADER_STAGE_FRAGMENT_BIT` stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_ATTACHMENT_FEEDBACK_LOOP_ENABLE_EXT` dynamic state enabled, and the current value of `rasterizerDiscardEnable` is `VK_FALSE`, then vkCmdSetAttachmentFeedbackLoopEnableEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawMeshTasksIndirectCountEXT-None-07850
  If dynamic state was inherited from VkCommandBufferInheritanceViewportScissorInfoNV, it must be set in the current command buffer prior to this drawing command

- VUID-vkCmdDrawMeshTasksIndirectCountEXT-nextStage-10745
  For each shader object bound to a graphics stage, except for shader object bound to the last graphics stage in the logical pipeline, it must have been created with a `nextStage` including the corresponding bit to the shader object bound to the following graphics stage in the logical pipeline

- VUID-vkCmdDrawMeshTasksIndirectCountEXT-None-08684
  If there is no bound graphics pipeline, `vkCmdBindShadersEXT` must have been called in the current command buffer with `pStages` with an element of `VK_SHADER_STAGE_VERTEX_BIT`

- VUID-vkCmdDrawMeshTasksIndirectCountEXT-None-08685
  If there is no bound graphics pipeline, and the `tessellationShader` feature is enabled, `vkCmdBindShadersEXT` must have been called in the current command buffer with `pStages` with an element of `VK_SHADER_STAGE_TESSELLATION_CONTROL_BIT`

- VUID-vkCmdDrawMeshTasksIndirectCountEXT-None-08686
  If there is no bound graphics pipeline, and the `tessellationShader` feature is enabled, `vkCmdBindShadersEXT` must have been called in the current command buffer with `pStages` with an element of `VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT`

- VUID-vkCmdDrawMeshTasksIndirectCountEXT-None-08687
  If there is no bound graphics pipeline, and the `geometryShader` feature is enabled, `vkCmdBindShadersEXT` must have been called in the current command buffer with `pStages` with an element of `VK_SHADER_STAGE_GEOMETRY_BIT`

- VUID-vkCmdDrawMeshTasksIndirectCountEXT-None-08688
  If there is no bound graphics pipeline, `vkCmdBindShadersEXT` must have been called in the current command buffer with `pStages` with an element of `VK_SHADER_STAGE_FRAGMENT_BIT`

- VUID-vkCmdDrawMeshTasksIndirectCountEXT-None-08689
  If there is no bound graphics pipeline, and the `taskShader` feature is enabled, `vkCmdBindShadersEXT` must have been called in the current command buffer with `pStages` with an element of `VK_SHADER_STAGE_TASK_BIT_EXT`

- VUID-vkCmdDrawMeshTasksIndirectCountEXT-None-08690
  If there is no bound graphics pipeline, and the `meshShader` feature is enabled, `vkCmdBindShadersEXT` must have been called in the current command buffer with `pStages` with an element of `VK_SHADER_STAGE_MESH_BIT_EXT`

- VUID-vkCmdDrawMeshTasksIndirectCountEXT-None-08693
  If there is no bound graphics pipeline, and at least one of the `taskShader` and `meshShader` features is enabled, one of the `VK_SHADER_STAGE_VERTEX_BIT` or `VK_SHADER_STAGE_MESH_BIT_EXT` stages must have a valid `VkShaderEXT` bound, and the other must have no `VkShaderEXT` bound

- VUID-vkCmdDrawMeshTasksIndirectCountEXT-None-08696
  If there is no bound graphics pipeline, and a valid `VkShaderEXT` is bound to the `VK_SHADER_STAGE_VERTEX_BIT` stage, there must be no `VkShaderEXT` bound to either the `VK_SHADER_STAGE_TASK_BIT_EXT` stage or the `VK_SHADER_STAGE_MESH_BIT_EXT` stage

- VUID-vkCmdDrawMeshTasksIndirectCountEXT-None-08698
  If any graphics shader is bound which was created with the `VK_SHADER_CREATE_LINK_STAGE_BIT_EXT` flag, then all shaders created with the `VK_SHADER_CREATE_LINK_STAGE_BIT_EXT` flag in the same vkCreateShadersEXT call must also be bound

- VUID-vkCmdDrawMeshTasksIndirectCountEXT-None-08699
  If any graphics shader is bound which was created with the `VK_SHADER_CREATE_LINK_STAGE_BIT_EXT` flag, any stages in between stages whose shaders which did not create a shader with the `VK_SHADER_CREATE_LINK_STAGE_BIT_EXT` flag as part of the same vkCreateShadersEXT call must not have any `VkShaderEXT` bound

- VUID-vkCmdDrawMeshTasksIndirectCountEXT-None-08878
  All bound graphics shader objects must have been created with identical or identically defined push constant ranges

- VUID-vkCmdDrawMeshTasksIndirectCountEXT-None-08879
  All bound graphics shader objects must have been created with identical or identically defined arrays of descriptor set layouts

- VUID-vkCmdDrawMeshTasksIndirectCountEXT-colorAttachmentCount-09372
  If the current render pass instance was begun with vkCmdBeginRendering and a VkRenderingInfo::`colorAttachmentCount` equal to `1`, a color attachment with a resolve mode of `VK_RESOLVE_MODE_EXTERNAL_FORMAT_DOWNSAMPLE_BIT_ANDROID`, and a fragment shader is bound, it must not declare the `DepthReplacing` or `StencilRefReplacingEXT` execution modes

- VUID-vkCmdDrawMeshTasksIndirectCountEXT-pDynamicStates-08715
  If the bound graphics pipeline state includes a fragment shader stage, was created with `VK_DYNAMIC_STATE_DEPTH_WRITE_ENABLE` set in VkPipelineDynamicStateCreateInfo::`pDynamicStates`, and the fragment shader declares the `EarlyFragmentTests` execution mode and uses `OpDepthAttachmentReadEXT`, the `depthWriteEnable` parameter in the last call to vkCmdSetDepthWriteEnable must be `VK_FALSE`

- VUID-vkCmdDrawMeshTasksIndirectCountEXT-pDynamicStates-08716
  If the bound graphics pipeline state includes a fragment shader stage, was created with `VK_DYNAMIC_STATE_STENCIL_WRITE_MASK` set in VkPipelineDynamicStateCreateInfo::`pDynamicStates`, and the fragment shader declares the `EarlyFragmentTests` execution mode and uses `OpStencilAttachmentReadEXT`, the `writeMask` parameter in the last call to vkCmdSetStencilWriteMask must be `0`

- VUID-vkCmdDrawMeshTasksIndirectCountEXT-None-09116
  If a shader object is bound to any graphics stage or the bound graphics pipeline was created with `VK_DYNAMIC_STATE_COLOR_WRITE_MASK_EXT`, and the format of any color attachment is `VK_FORMAT_E5B9G9R9_UFLOAT_PACK32`, the corresponding element of the `pColorWriteMasks` parameter of vkCmdSetColorWriteMaskEXT must either include all of `VK_COLOR_COMPONENT_R_BIT`, `VK_COLOR_COMPONENT_G_BIT`, and `VK_COLOR_COMPONENT_B_BIT`, or none of them

- VUID-vkCmdDrawMeshTasksIndirectCountEXT-maxFragmentDualSrcAttachments-09239
  If blending is enabled for any attachment where either the source or destination blend factors for that attachment use the secondary color input, the maximum value of `Location` for any output attachment statically used in the `Fragment` `Execution` `Model` executed by this command must be less than `maxFragmentDualSrcAttachments`

- VUID-vkCmdDrawMeshTasksIndirectCountEXT-None-09548
  If the current render pass was begun with vkCmdBeginRendering, and there is no shader object bound to any graphics stage, the value of each element of VkRenderingAttachmentLocationInfo::`pColorAttachmentLocations` set by vkCmdSetRenderingAttachmentLocations must match the value set for the corresponding element in the bound pipeline

- VUID-vkCmdDrawMeshTasksIndirectCountEXT-None-09549
  If the current render pass was begun with vkCmdBeginRendering, and there is no shader object bound to any graphics stage, input attachment index mappings in the bound pipeline must match those set for the current render pass instance via VkRenderingInputAttachmentIndexInfo

- VUID-vkCmdDrawMeshTasksIndirectCountEXT-None-09642
  If the current render pass was begun with vkCmdBeginRendering with the `VK_RENDERING_ENABLE_LEGACY_DITHERING_BIT_EXT` flag, the bound graphics pipeline must have been created with `VK_PIPELINE_CREATE_2_ENABLE_LEGACY_DITHERING_BIT_EXT`

- VUID-vkCmdDrawMeshTasksIndirectCountEXT-None-09643
  If the bound graphics pipeline was created with `VK_PIPELINE_CREATE_2_ENABLE_LEGACY_DITHERING_BIT_EXT`, the current render pass must have begun with vkCmdBeginRendering with the `VK_RENDERING_ENABLE_LEGACY_DITHERING_BIT_EXT` flag

- VUID-vkCmdDrawMeshTasksIndirectCountEXT-None-10677
  If the per-tile execution model is enabled, the tileShadingPerTileDraw feature must be enabled

- VUID-vkCmdDrawMeshTasksIndirectCountEXT-None-10772
  If a shader object is bound to any graphics stage, multiview functionality must not be enabled in the current render pass

- VUID-vkCmdDrawMeshTasksIndirectCountEXT-stage-06480
  The bound graphics pipeline must not have been created with the VkPipelineShaderStageCreateInfo::`stage` member of any element of VkGraphicsPipelineCreateInfo::`pStages` set to `VK_SHADER_STAGE_VERTEX_BIT`, `VK_SHADER_STAGE_TESSELLATION_CONTROL_BIT`, `VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT` or `VK_SHADER_STAGE_GEOMETRY_BIT`

- VUID-vkCmdDrawMeshTasksIndirectCountEXT-pStages-10680
  If there is no bound graphics pipeline, `vkCmdBindShadersEXT` must not have last bound the `pStages` element of `VK_SHADER_STAGE_VERTEX_BIT`, `VK_SHADER_STAGE_TESSELLATION_CONTROL_BIT`, `VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT` or `VK_SHADER_STAGE_GEOMETRY_BIT` with a valid shader object other than VK_NULL_HANDLE

- VUID-vkCmdDrawMeshTasksIndirectCountEXT-None-07074
  Transform Feedback Queries must not be active

- VUID-vkCmdDrawMeshTasksIndirectCountEXT-None-07075
  Primitives Generated Queries must not be active

- VUID-vkCmdDrawMeshTasksIndirectCountEXT-pipelineStatistics-07076
  The `pipelineStatistics` member used to create any active Pipeline Statistics Query must not contain `VK_QUERY_PIPELINE_STATISTIC_INPUT_ASSEMBLY_VERTICES_BIT`, `VK_QUERY_PIPELINE_STATISTIC_INPUT_ASSEMBLY_PRIMITIVES_BIT`, `VK_QUERY_PIPELINE_STATISTIC_VERTEX_SHADER_INVOCATIONS_BIT`, `VK_QUERY_PIPELINE_STATISTIC_GEOMETRY_SHADER_INVOCATIONS_BIT`, `VK_QUERY_PIPELINE_STATISTIC_GEOMETRY_SHADER_PRIMITIVES_BIT`, `VK_QUERY_PIPELINE_STATISTIC_CLIPPING_INVOCATIONS_BIT`, `VK_QUERY_PIPELINE_STATISTIC_CLIPPING_PRIMITIVES_BIT`, `VK_QUERY_PIPELINE_STATISTIC_TESSELLATION_CONTROL_SHADER_PATCHES_BIT`, or `VK_QUERY_PIPELINE_STATISTIC_TESSELLATION_EVALUATION_SHADER_INVOCATIONS_BIT`

- VUID-vkCmdDrawMeshTasksIndirectCountEXT-None-08694
  If there is no bound graphics pipeline, and both the `taskShader` and `meshShader` features are enabled, and a valid `VkShaderEXT` is bound the to the `VK_SHADER_STAGE_MESH_BIT_EXT` stage, and that `VkShaderEXT` was created without the `VK_SHADER_CREATE_NO_TASK_SHADER_BIT_EXT` flag, a valid `VkShaderEXT` must be bound to the `VK_SHADER_STAGE_TASK_BIT_EXT` stage

- VUID-vkCmdDrawMeshTasksIndirectCountEXT-None-08695
  If there is no bound graphics pipeline, and both the `taskShader` and `meshShader` features are enabled, and a valid `VkShaderEXT` is bound the to the `VK_SHADER_STAGE_MESH_BIT_EXT` stage, and that `VkShaderEXT` was created with the `VK_SHADER_CREATE_NO_TASK_SHADER_BIT_EXT` flag, there must be no `VkShaderEXT` bound to the `VK_SHADER_STAGE_TASK_BIT_EXT` stage

- VUID-vkCmdDrawMeshTasksIndirectCountEXT-buffer-02708
  If `buffer` is non-sparse then it must be bound completely and contiguously to a single `VkDeviceMemory` object

- VUID-vkCmdDrawMeshTasksIndirectCountEXT-buffer-02709
  `buffer` must have been created with the `VK_BUFFER_USAGE_INDIRECT_BUFFER_BIT` bit set

- VUID-vkCmdDrawMeshTasksIndirectCountEXT-offset-02710
  `offset` must be a multiple of `4`

- VUID-vkCmdDrawMeshTasksIndirectCountEXT-commandBuffer-02711
  `commandBuffer` must not be a protected command buffer

- VUID-vkCmdDrawMeshTasksIndirectCountEXT-countBuffer-02714
  If `countBuffer` is non-sparse then it must be bound completely and contiguously to a single `VkDeviceMemory` object

- VUID-vkCmdDrawMeshTasksIndirectCountEXT-countBuffer-02715
  `countBuffer` must have been created with the `VK_BUFFER_USAGE_INDIRECT_BUFFER_BIT` bit set

- VUID-vkCmdDrawMeshTasksIndirectCountEXT-countBufferOffset-02716
  `countBufferOffset` must be a multiple of `4`

- VUID-vkCmdDrawMeshTasksIndirectCountEXT-countBuffer-02717
  The count stored in `countBuffer` must be less than or equal to `VkPhysicalDeviceLimits`::`maxDrawIndirectCount`

- VUID-vkCmdDrawMeshTasksIndirectCountEXT-countBufferOffset-04129
  (`countBufferOffset` + `sizeof`(uint32_t)) must be less than or equal to the size of `countBuffer`

- VUID-vkCmdDrawMeshTasksIndirectCountEXT-None-04445
  If the `drawIndirectCount` feature is not enabled this function must not be used

- VUID-vkCmdDrawMeshTasksIndirectCountEXT-stride-07096
  `stride` must be a multiple of `4` and must be greater than or equal to `sizeof`(`VkDrawMeshTasksIndirectCommandEXT`)

- VUID-vkCmdDrawMeshTasksIndirectCountEXT-maxDrawCount-07097
  If `maxDrawCount` is greater than or equal to `1`, (`stride` × (`maxDrawCount` - 1) + `offset` + `sizeof`(`VkDrawMeshTasksIndirectCommandEXT`)) must be less than or equal to the size of `buffer`

- VUID-vkCmdDrawMeshTasksIndirectCountEXT-MeshEXT-07100
  The current pipeline bound to `VK_PIPELINE_BIND_POINT_GRAPHICS` must contain a shader stage using the `MeshEXT` `Execution` `Model`

Valid Usage (Implicit)

- VUID-vkCmdDrawMeshTasksIndirectCountEXT-commandBuffer-parameter
  `commandBuffer` must be a valid VkCommandBuffer handle

- VUID-vkCmdDrawMeshTasksIndirectCountEXT-buffer-parameter
  `buffer` must be a valid VkBuffer handle

- VUID-vkCmdDrawMeshTasksIndirectCountEXT-countBuffer-parameter
  `countBuffer` must be a valid VkBuffer handle

- VUID-vkCmdDrawMeshTasksIndirectCountEXT-commandBuffer-recording
  `commandBuffer` must be in the recording state

- VUID-vkCmdDrawMeshTasksIndirectCountEXT-commandBuffer-cmdpool
  The `VkCommandPool` that `commandBuffer` was allocated from must support graphics operations

- VUID-vkCmdDrawMeshTasksIndirectCountEXT-renderpass
  This command must only be called inside of a render pass instance

- VUID-vkCmdDrawMeshTasksIndirectCountEXT-videocoding
  This command must only be called outside of a video coding scope

- VUID-vkCmdDrawMeshTasksIndirectCountEXT-commonparent
  Each of `buffer`, `commandBuffer`, and `countBuffer` must have been created, allocated, or retrieved from the same VkDevice

Host Synchronization

- Host access to `commandBuffer` must be externally synchronized

- Host access to the `VkCommandPool` that `commandBuffer` was allocated from must be externally synchronized

Command Properties

Command Buffer Levels | Render Pass Scope | Video Coding Scope | Supported Queue Types | Command Type
--- | --- | --- | --- | ---
Primary Secondary | Inside | Outside | Graphics | Action

### 22.7. Programmable Cluster Culling Shading

In this drawing approach, cluster are generated by the cluster culling shader stage. It operates similarly to dispatching compute as the shaders make use of workgroups.

To record a cluster culling shader drawing command, call:

    // Provided by VK_HUAWEI_cluster_culling_shader
    void vkCmdDrawClusterHUAWEI(
        VkCommandBuffer                             commandBuffer,
        uint32_t                                    groupCountX,
        uint32_t                                    groupCountY,
        uint32_t                                    groupCountZ);

- `commandBuffer` is the command buffer into which the command will be recorded.

- `groupCountX` is the number of local workgroups to dispatch in the X dimension.

- `groupCountY` is the number of local workgroups to dispatch in the Y dimension.

- `groupCountZ` is the number of local workgroups to dispatch in the Z dimension.

When the command is executed,a global workgroup consisting of groupCountX*groupCountY*groupCountZ local workgroup is assembled. Note that the cluster culling shader pipeline only accepts `vkCmdDrawClusterHUAWEI` and vkCmdDrawClusterIndirectHUAWEI as drawing commands.

Valid Usage

- VUID-vkCmdDrawClusterHUAWEI-magFilter-04553
  If a VkSampler created with `magFilter` or `minFilter` equal to `VK_FILTER_LINEAR`, `reductionMode` equal to `VK_SAMPLER_REDUCTION_MODE_WEIGHTED_AVERAGE`, and `compareEnable` equal to `VK_FALSE` is used to sample a VkImageView as a result of this command, then the image view’s format features must contain `VK_FORMAT_FEATURE_SAMPLED_IMAGE_FILTER_LINEAR_BIT`

- VUID-vkCmdDrawClusterHUAWEI-magFilter-09598
  If a VkSampler created with `magFilter` or `minFilter` equal to `VK_FILTER_LINEAR` and `reductionMode` equal to either `VK_SAMPLER_REDUCTION_MODE_MIN` or `VK_SAMPLER_REDUCTION_MODE_MAX` is used to sample a VkImageView as a result of this command, then the image view’s format features must contain `VK_FORMAT_FEATURE_SAMPLED_IMAGE_FILTER_MINMAX_BIT`

- VUID-vkCmdDrawClusterHUAWEI-mipmapMode-04770
  If a VkSampler created with `mipmapMode` equal to `VK_SAMPLER_MIPMAP_MODE_LINEAR`, `reductionMode` equal to `VK_SAMPLER_REDUCTION_MODE_WEIGHTED_AVERAGE`, and `compareEnable` equal to `VK_FALSE` is used to sample a VkImageView as a result of this command, then the image view’s format features must contain `VK_FORMAT_FEATURE_SAMPLED_IMAGE_FILTER_LINEAR_BIT`

- VUID-vkCmdDrawClusterHUAWEI-mipmapMode-09599
  If a VkSampler created with `mipmapMode` equal to `VK_SAMPLER_MIPMAP_MODE_LINEAR` and `reductionMode` equal to either `VK_SAMPLER_REDUCTION_MODE_MIN` or `VK_SAMPLER_REDUCTION_MODE_MAX` is used to sample a VkImageView as a result of this command, then the image view’s format features must contain `VK_FORMAT_FEATURE_SAMPLED_IMAGE_FILTER_MINMAX_BIT`

- VUID-vkCmdDrawClusterHUAWEI-unnormalizedCoordinates-09635
  If a VkSampler created with `unnormalizedCoordinates` equal to `VK_TRUE` is used to sample a VkImageView as a result of this command, then the image view’s `levelCount` and `layerCount` must be 1

- VUID-vkCmdDrawClusterHUAWEI-None-08609
  If a VkSampler created with `unnormalizedCoordinates` equal to `VK_TRUE` is used to sample a VkImageView as a result of this command, then the image view’s `viewType` must be `VK_IMAGE_VIEW_TYPE_1D` or `VK_IMAGE_VIEW_TYPE_2D`

- VUID-vkCmdDrawClusterHUAWEI-None-08610
  If a VkSampler created with `unnormalizedCoordinates` equal to `VK_TRUE` is used to sample a VkImageView as a result of this command, then the sampler must not be used with any of the SPIR-V `OpImageSample*` or `OpImageSparseSample*` instructions with `ImplicitLod`, `Dref` or `Proj` in their name

- VUID-vkCmdDrawClusterHUAWEI-None-08611
  If a VkSampler created with `unnormalizedCoordinates` equal to `VK_TRUE` is used to sample a VkImageView as a result of this command, then the sampler must not be used with any of the SPIR-V `OpImageSample*` or `OpImageSparseSample*` instructions that includes a LOD bias or any offset values

- VUID-vkCmdDrawClusterHUAWEI-None-06479
  If a VkImageView is sampled with depth comparison, the image view’s format features must contain `VK_FORMAT_FEATURE_2_SAMPLED_IMAGE_DEPTH_COMPARISON_BIT`

- VUID-vkCmdDrawClusterHUAWEI-None-02691
  If a VkImageView is accessed using atomic operations as a result of this command, then the image view’s format features must contain `VK_FORMAT_FEATURE_STORAGE_IMAGE_ATOMIC_BIT`

- VUID-vkCmdDrawClusterHUAWEI-None-07888
  If a `VK_DESCRIPTOR_TYPE_STORAGE_TEXEL_BUFFER` descriptor is accessed using atomic operations as a result of this command, then the storage texel buffer’s format features must contain `VK_FORMAT_FEATURE_STORAGE_TEXEL_BUFFER_ATOMIC_BIT`

- VUID-vkCmdDrawClusterHUAWEI-None-02692
  If a VkImageView is sampled with `VK_FILTER_CUBIC_EXT` as a result of this command, then the image view’s format features must contain `VK_FORMAT_FEATURE_SAMPLED_IMAGE_FILTER_CUBIC_BIT_EXT`

- VUID-vkCmdDrawClusterHUAWEI-None-02693
  If the VK_EXT_filter_cubic extension is not enabled and any VkImageView is sampled with `VK_FILTER_CUBIC_EXT` as a result of this command, it must not have a VkImageViewType of `VK_IMAGE_VIEW_TYPE_3D`, `VK_IMAGE_VIEW_TYPE_CUBE`, or `VK_IMAGE_VIEW_TYPE_CUBE_ARRAY`

- VUID-vkCmdDrawClusterHUAWEI-filterCubic-02694
  Any VkImageView being sampled with `VK_FILTER_CUBIC_EXT` as a result of this command must have a VkImageViewType and format that supports cubic filtering, as specified by VkFilterCubicImageViewImageFormatPropertiesEXT::`filterCubic` returned by vkGetPhysicalDeviceImageFormatProperties2

- VUID-vkCmdDrawClusterHUAWEI-filterCubicMinmax-02695
  Any VkImageView being sampled with `VK_FILTER_CUBIC_EXT` with a reduction mode of either `VK_SAMPLER_REDUCTION_MODE_MIN` or `VK_SAMPLER_REDUCTION_MODE_MAX` as a result of this command must have a VkImageViewType and format that supports cubic filtering together with minmax filtering, as specified by VkFilterCubicImageViewImageFormatPropertiesEXT::`filterCubicMinmax` returned by vkGetPhysicalDeviceImageFormatProperties2

- VUID-vkCmdDrawClusterHUAWEI-cubicRangeClamp-09212
  If the `cubicRangeClamp` feature is not enabled, then any VkImageView being sampled with `VK_FILTER_CUBIC_EXT` as a result of this command must not have a VkSamplerReductionModeCreateInfo::`reductionMode` equal to `VK_SAMPLER_REDUCTION_MODE_WEIGHTED_AVERAGE_RANGECLAMP_QCOM`

- VUID-vkCmdDrawClusterHUAWEI-reductionMode-09213
  Any VkImageView being sampled with a VkSamplerReductionModeCreateInfo::`reductionMode` equal to `VK_SAMPLER_REDUCTION_MODE_WEIGHTED_AVERAGE_RANGECLAMP_QCOM` as a result of this command must sample with `VK_FILTER_CUBIC_EXT`

- VUID-vkCmdDrawClusterHUAWEI-selectableCubicWeights-09214
  If the `selectableCubicWeights` feature is not enabled, then any VkImageView being sampled with `VK_FILTER_CUBIC_EXT` as a result of this command must have VkSamplerCubicWeightsCreateInfoQCOM::`cubicWeights` equal to `VK_CUBIC_FILTER_WEIGHTS_CATMULL_ROM_QCOM`

- VUID-vkCmdDrawClusterHUAWEI-flags-02696
  Any VkImage created with a VkImageCreateInfo::`flags` containing `VK_IMAGE_CREATE_CORNER_SAMPLED_BIT_NV` sampled as a result of this command must only be sampled using a VkSamplerAddressMode of `VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE`

- VUID-vkCmdDrawClusterHUAWEI-OpTypeImage-07027
  For any VkImageView being written as a storage image where the image format field of the `OpTypeImage` is `Unknown`, the view’s format features must contain `VK_FORMAT_FEATURE_2_STORAGE_WRITE_WITHOUT_FORMAT_BIT`

- VUID-vkCmdDrawClusterHUAWEI-OpTypeImage-07028
  For any VkImageView being read as a storage image where the image format field of the `OpTypeImage` is `Unknown`, the view’s format features must contain `VK_FORMAT_FEATURE_2_STORAGE_READ_WITHOUT_FORMAT_BIT`

- VUID-vkCmdDrawClusterHUAWEI-OpTypeImage-07029
  For any VkBufferView being written as a storage texel buffer where the image format field of the `OpTypeImage` is `Unknown`, the view’s buffer features must contain `VK_FORMAT_FEATURE_2_STORAGE_WRITE_WITHOUT_FORMAT_BIT`

- VUID-vkCmdDrawClusterHUAWEI-OpTypeImage-07030
  Any VkBufferView being read as a storage texel buffer where the image format field of the `OpTypeImage` is `Unknown` then the view’s buffer features must contain `VK_FORMAT_FEATURE_2_STORAGE_READ_WITHOUT_FORMAT_BIT`

- VUID-vkCmdDrawClusterHUAWEI-None-08600
  For each set n that is statically used by a bound shader, a descriptor set must have been bound to n at the same pipeline bind point, with a VkPipelineLayout that is compatible for set n, with the VkPipelineLayout used to create the current VkPipeline or the VkDescriptorSetLayout array used to create the current VkShaderEXT , as described in Pipeline Layout Compatibility

- VUID-vkCmdDrawClusterHUAWEI-None-08601
  For each push constant that is statically used by a bound shader, a push constant value must have been set for the same pipeline bind point, with a VkPipelineLayout that is compatible for push constants, with the VkPipelineLayout used to create the current VkPipeline or the VkDescriptorSetLayout array used to create the current VkShaderEXT , as described in Pipeline Layout Compatibility

- VUID-vkCmdDrawClusterHUAWEI-None-10068
  For each array of resources that is used by a bound shader, the indices used to access members of the array must be less than the descriptor count for the identified binding in the descriptor sets used by this command

- VUID-vkCmdDrawClusterHUAWEI-maintenance4-08602
  If the `maintenance4` feature is not enabled, then for each push constant that is statically used by a bound shader, a push constant value must have been set for the same pipeline bind point, with a VkPipelineLayout that is compatible for push constants, with the VkPipelineLayout used to create the current VkPipeline or the VkDescriptorSetLayout and VkPushConstantRange arrays used to create the current VkShaderEXT , as described in Pipeline Layout Compatibility

- VUID-vkCmdDrawClusterHUAWEI-None-08114
  Descriptors in each bound descriptor set, specified via vkCmdBindDescriptorSets, must be valid as described by descriptor validity if they are statically used by the VkPipeline bound to the pipeline bind point used by this command and the bound VkPipeline was not created with `VK_PIPELINE_CREATE_DESCRIPTOR_BUFFER_BIT_EXT`

- VUID-vkCmdDrawClusterHUAWEI-None-08115
  If the descriptors used by the VkPipeline bound to the pipeline bind point were specified via vkCmdBindDescriptorSets, the bound VkPipeline must have been created without `VK_PIPELINE_CREATE_DESCRIPTOR_BUFFER_BIT_EXT`

- VUID-vkCmdDrawClusterHUAWEI-None-08116
  Descriptors in bound descriptor buffers, specified via vkCmdSetDescriptorBufferOffsetsEXT, must be valid if they are dynamically used by the VkPipeline bound to the pipeline bind point used by this command and the bound VkPipeline was created with `VK_PIPELINE_CREATE_DESCRIPTOR_BUFFER_BIT_EXT`

- VUID-vkCmdDrawClusterHUAWEI-None-08604
  Descriptors in bound descriptor buffers, specified via vkCmdSetDescriptorBufferOffsetsEXT, must be valid if they are dynamically used by any VkShaderEXT bound to a stage corresponding to the pipeline bind point used by this command

- VUID-vkCmdDrawClusterHUAWEI-None-08117
  If the descriptors used by the VkPipeline bound to the pipeline bind point were specified via vkCmdSetDescriptorBufferOffsetsEXT, the bound VkPipeline must have been created with `VK_PIPELINE_CREATE_DESCRIPTOR_BUFFER_BIT_EXT`

- VUID-vkCmdDrawClusterHUAWEI-None-08119
  If a descriptor is dynamically used with a VkPipeline created with `VK_PIPELINE_CREATE_DESCRIPTOR_BUFFER_BIT_EXT`, the descriptor memory must be resident

- VUID-vkCmdDrawClusterHUAWEI-None-08605
  If a descriptor is dynamically used with a VkShaderEXT created with a `VkDescriptorSetLayout` that was created with `VK_DESCRIPTOR_SET_LAYOUT_CREATE_DESCRIPTOR_BUFFER_BIT_EXT`, the descriptor memory must be resident

- VUID-vkCmdDrawClusterHUAWEI-None-08606
  If the `shaderObject` feature is not enabled, a valid pipeline must be bound to the pipeline bind point used by this command

- VUID-vkCmdDrawClusterHUAWEI-None-08608
  If a pipeline is bound to the pipeline bind point used by this command, there must not have been any calls to dynamic state setting commands for any state specified statically in the VkPipeline object bound to the pipeline bind point used by this command, since that pipeline was bound

- VUID-vkCmdDrawClusterHUAWEI-uniformBuffers-06935
  If any stage of the VkPipeline object bound to the pipeline bind point used by this command accesses a uniform buffer, and that stage was created without enabling either `VK_PIPELINE_ROBUSTNESS_BUFFER_BEHAVIOR_ROBUST_BUFFER_ACCESS` or `VK_PIPELINE_ROBUSTNESS_BUFFER_BEHAVIOR_ROBUST_BUFFER_ACCESS_2` for `uniformBuffers`, and the `robustBufferAccess` feature is not enabled, that stage must not access values outside of the range of the buffer as specified in the descriptor set bound to the same pipeline bind point

- VUID-vkCmdDrawClusterHUAWEI-None-08612
  If the `robustBufferAccess` feature is not enabled, and any VkShaderEXT bound to a stage corresponding to the pipeline bind point used by this command accesses a uniform buffer, it must not access values outside of the range of the buffer as specified in the descriptor set bound to the same pipeline bind point

- VUID-vkCmdDrawClusterHUAWEI-storageBuffers-06936
  If any stage of the VkPipeline object bound to the pipeline bind point used by this command accesses a storage buffer, and that stage was created without enabling either `VK_PIPELINE_ROBUSTNESS_BUFFER_BEHAVIOR_ROBUST_BUFFER_ACCESS` or `VK_PIPELINE_ROBUSTNESS_BUFFER_BEHAVIOR_ROBUST_BUFFER_ACCESS_2` for `storageBuffers`, and the `robustBufferAccess` feature is not enabled, that stage must not access values outside of the range of the buffer as specified in the descriptor set bound to the same pipeline bind point

- VUID-vkCmdDrawClusterHUAWEI-None-08613
  If the `robustBufferAccess` feature is not enabled, and any VkShaderEXT bound to a stage corresponding to the pipeline bind point used by this command accesses a storage buffer, it must not access values outside of the range of the buffer as specified in the descriptor set bound to the same pipeline bind point

- VUID-vkCmdDrawClusterHUAWEI-commandBuffer-02707
  If `commandBuffer` is an unprotected command buffer and `protectedNoFault` is not supported, any resource accessed by bound shaders must not be a protected resource

- VUID-vkCmdDrawClusterHUAWEI-viewType-07752
  If a VkImageView is accessed as a result of this command, then the image view’s `viewType` must match the `Dim` operand of the `OpTypeImage` as described in Compatibility Between SPIR-V Image Dimensions and Vulkan ImageView Types

- VUID-vkCmdDrawClusterHUAWEI-format-07753
  If a VkImageView or VkBufferView is accessed as a result of this command, then the numeric type of the view’s `format` and the `Sampled` `Type` operand of the `OpTypeImage` must match

- VUID-vkCmdDrawClusterHUAWEI-OpImageWrite-08795
  If a VkImageView created with a format other than `VK_FORMAT_A8_UNORM` is accessed using `OpImageWrite` as a result of this command, then the `Type` of the `Texel` operand of that instruction must have at least as many components as the image view’s format

- VUID-vkCmdDrawClusterHUAWEI-OpImageWrite-08796
  If a VkImageView created with the format `VK_FORMAT_A8_UNORM` is accessed using `OpImageWrite` as a result of this command, then the `Type` of the `Texel` operand of that instruction must have four components

- VUID-vkCmdDrawClusterHUAWEI-OpImageWrite-04469
  If a VkBufferView is accessed using `OpImageWrite` as a result of this command, then the `Type` of the `Texel` operand of that instruction must have at least as many components as the buffer view’s format

- VUID-vkCmdDrawClusterHUAWEI-SampledType-04470
  If a VkImageView with a VkFormat that has a 64-bit component width is accessed as a result of this command, the `SampledType` of the `OpTypeImage` operand of that instruction must have a `Width` of 64

- VUID-vkCmdDrawClusterHUAWEI-SampledType-04471
  If a VkImageView with a VkFormat that has a component width less than 64-bit is accessed as a result of this command, the `SampledType` of the `OpTypeImage` operand of that instruction must have a `Width` of 32

- VUID-vkCmdDrawClusterHUAWEI-SampledType-04472
  If a VkBufferView with a VkFormat that has a 64-bit component width is accessed as a result of this command, the `SampledType` of the `OpTypeImage` operand of that instruction must have a `Width` of 64

- VUID-vkCmdDrawClusterHUAWEI-SampledType-04473
  If a VkBufferView with a VkFormat that has a component width less than 64-bit is accessed as a result of this command, the `SampledType` of the `OpTypeImage` operand of that instruction must have a `Width` of 32

- VUID-vkCmdDrawClusterHUAWEI-sparseImageInt64Atomics-04474
  If the `sparseImageInt64Atomics` feature is not enabled, VkImage objects created with the `VK_IMAGE_CREATE_SPARSE_RESIDENCY_BIT` flag must not be accessed by atomic instructions through an `OpTypeImage` with a `SampledType` with a `Width` of 64 by this command

- VUID-vkCmdDrawClusterHUAWEI-sparseImageInt64Atomics-04475
  If the `sparseImageInt64Atomics` feature is not enabled, VkBuffer objects created with the `VK_BUFFER_CREATE_SPARSE_RESIDENCY_BIT` flag must not be accessed by atomic instructions through an `OpTypeImage` with a `SampledType` with a `Width` of 64 by this command

- VUID-vkCmdDrawClusterHUAWEI-OpImageWeightedSampleQCOM-06971
  If `OpImageWeightedSampleQCOM` is used to sample a VkImageView as a result of this command, then the image view’s format features must contain `VK_FORMAT_FEATURE_2_WEIGHT_SAMPLED_IMAGE_BIT_QCOM`

- VUID-vkCmdDrawClusterHUAWEI-OpImageWeightedSampleQCOM-06972
  If `OpImageWeightedSampleQCOM` uses a VkImageView as a sample weight image as a result of this command, then the image view’s format features must contain `VK_FORMAT_FEATURE_2_WEIGHT_IMAGE_BIT_QCOM`

- VUID-vkCmdDrawClusterHUAWEI-OpImageBoxFilterQCOM-06973
  If `OpImageBoxFilterQCOM` is used to sample a VkImageView as a result of this command, then the image view’s format features must contain `VK_FORMAT_FEATURE_2_BOX_FILTER_SAMPLED_BIT_QCOM`

- VUID-vkCmdDrawClusterHUAWEI-OpImageBlockMatchSSDQCOM-06974
  If `OpImageBlockMatchSSDQCOM` is used to read from an VkImageView as a result of this command, then the image view’s format features must contain `VK_FORMAT_FEATURE_2_BLOCK_MATCHING_BIT_QCOM`

- VUID-vkCmdDrawClusterHUAWEI-OpImageBlockMatchSADQCOM-06975
  If `OpImageBlockMatchSADQCOM` is used to read from an VkImageView as a result of this command, then the image view’s format features must contain `VK_FORMAT_FEATURE_2_BLOCK_MATCHING_BIT_QCOM`

- VUID-vkCmdDrawClusterHUAWEI-OpImageBlockMatchSADQCOM-06976
  If `OpImageBlockMatchSADQCOM` or OpImageBlockMatchSSDQCOM is used to read from a reference image as result of this command, then the specified reference coordinates must not fail integer texel coordinate validation

- VUID-vkCmdDrawClusterHUAWEI-OpImageWeightedSampleQCOM-06977
  If `OpImageWeightedSampleQCOM`, `OpImageBoxFilterQCOM`, `OpImageBlockMatchWindowSSDQCOM`, `OpImageBlockMatchWindowSADQCOM`, `OpImageBlockMatchGatherSSDQCOM`, `OpImageBlockMatchGatherSADQCOM`, `OpImageBlockMatchSSDQCOM`, or `OpImageBlockMatchSADQCOM` uses a VkSampler as a result of this command, then the sampler must have been created with `VK_SAMPLER_CREATE_IMAGE_PROCESSING_BIT_QCOM`

- VUID-vkCmdDrawClusterHUAWEI-OpImageWeightedSampleQCOM-06978
  If any command other than `OpImageWeightedSampleQCOM`, `OpImageBoxFilterQCOM`, `OpImageBlockMatchWindowSSDQCOM`, `OpImageBlockMatchWindowSADQCOM`, `OpImageBlockMatchGatherSSDQCOM`, `OpImageBlockMatchGatherSADQCOM`, `OpImageBlockMatchSSDQCOM`, or `OpImageBlockMatchSADQCOM` uses a VkSampler as a result of this command, then the sampler must not have been created with `VK_SAMPLER_CREATE_IMAGE_PROCESSING_BIT_QCOM`

- VUID-vkCmdDrawClusterHUAWEI-OpImageBlockMatchWindow-09215
  If a `OpImageBlockMatchWindow*QCOM` or `OpImageBlockMatchGather*QCOM` instruction is used to read from an VkImageView as a result of this command, then the image view’s format features must contain `VK_FORMAT_FEATURE_2_BLOCK_MATCHING_BIT_QCOM`

- VUID-vkCmdDrawClusterHUAWEI-OpImageBlockMatchWindow-09216
  If a `OpImageBlockMatchWindow*QCOM` or `OpImageBlockMatchGather*QCOM` instruction is used to read from an VkImageView as a result of this command, then the image view’s format must be a single-component format

- VUID-vkCmdDrawClusterHUAWEI-OpImageBlockMatchWindow-09217
  If a `OpImageBlockMatchWindow*QCOM` or `OpImageBlockMatchGather*QCOM` read from a reference image as result of this command, then the specified reference coordinates must not fail integer texel coordinate validation

- VUID-vkCmdDrawClusterHUAWEI-None-07288
  Any shader invocation executed by this command must terminate

- VUID-vkCmdDrawClusterHUAWEI-None-09600
  If a descriptor with type equal to any of `VK_DESCRIPTOR_TYPE_SAMPLE_WEIGHT_IMAGE_QCOM`, `VK_DESCRIPTOR_TYPE_BLOCK_MATCH_IMAGE_QCOM`, `VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE`, `VK_DESCRIPTOR_TYPE_STORAGE_IMAGE`, or `VK_DESCRIPTOR_TYPE_INPUT_ATTACHMENT` is accessed as a result of this command, all image subresources identified by that descriptor must be in the image layout identified when the descriptor was written

- VUID-vkCmdDrawClusterHUAWEI-commandBuffer-10746
  The `VkDeviceMemory` object allocated from a `VkMemoryHeap` with the `VK_MEMORY_HEAP_TILE_MEMORY_BIT_QCOM` property that is bound to a resource accessed as a result of this command must be the active bound bound tile memory object in `commandBuffer`

- VUID-vkCmdDrawClusterHUAWEI-None-10678
  If this command is recorded inside a tile shading render pass instance, the stages corresponding to the pipeline bind point used by this command must only include `VK_SHADER_STAGE_VERTEX_BIT`, `VK_SHADER_STAGE_FRAGMENT_BIT`, and/or `VK_SHADER_STAGE_COMPUTE_BIT`

- VUID-vkCmdDrawClusterHUAWEI-None-10679
  If this command is recorded where per-tile execution model is enabled, there must be no access to any image while the image was be transitioned to the `VK_IMAGE_LAYOUT_ATTACHMENT_FEEDBACK_LOOP_OPTIMAL_EXT` layout

- VUID-vkCmdDrawClusterHUAWEI-pDescription-09900
  If a `VK_DESCRIPTOR_TYPE_TENSOR_ARM` descriptor is accessed as a result of this command, then the underlying VkTensorARM object must have been created with a VkTensorCreateInfoARM::`pDescription` whose `usage` member contained `VK_TENSOR_USAGE_SHADER_BIT_ARM`

- VUID-vkCmdDrawClusterHUAWEI-dimensionCount-09905
  If a `VK_DESCRIPTOR_TYPE_TENSOR_ARM` descriptor is accessed as a result of this command, then the `Rank` of the `OpTypeTensorARM` of the tensor resource variable must be equal to the `dimensionCount` provided via VkTensorCreateInfoARM::`pDescription` when creating the underlying VkTensorARM object

- VUID-vkCmdDrawClusterHUAWEI-OpTypeTensorARM-09906
  If a `VK_DESCRIPTOR_TYPE_TENSOR_ARM` descriptor is accessed as a result of this command, then the element type of the `OpTypeTensorARM` of the tensor resource variable must be compatible with the VkFormat of the VkTensorViewARM used for the access

- VUID-vkCmdDrawClusterHUAWEI-renderPass-02684
  The current render pass must be compatible with the `renderPass` member of the `VkGraphicsPipelineCreateInfo` structure specified when creating the `VkPipeline` bound to `VK_PIPELINE_BIND_POINT_GRAPHICS`

- VUID-vkCmdDrawClusterHUAWEI-subpass-02685
  The subpass index of the current render pass must be equal to the `subpass` member of the `VkGraphicsPipelineCreateInfo` structure specified when creating the `VkPipeline` bound to `VK_PIPELINE_BIND_POINT_GRAPHICS`

- VUID-vkCmdDrawClusterHUAWEI-None-07748
  If any shader statically accesses an input attachment, a valid descriptor must be bound to the pipeline via a descriptor set

- VUID-vkCmdDrawClusterHUAWEI-OpTypeImage-07468
  If any shader executed by this pipeline accesses an `OpTypeImage` variable with a `Dim` operand of `SubpassData`, it must be decorated with an `InputAttachmentIndex` that corresponds to a valid input attachment in the current subpass

- VUID-vkCmdDrawClusterHUAWEI-None-07469
  Input attachment views accessed in a subpass must be created with the same VkFormat as the corresponding subpass definition, and be created with a VkImageView that is compatible with the attachment referenced by the subpass' `pInputAttachments`[`InputAttachmentIndex`] in the bound VkFramebuffer as specified by Fragment Input Attachment Compatibility

- VUID-vkCmdDrawClusterHUAWEI-pDepthInputAttachmentIndex-09595
  Input attachment views accessed in a dynamic render pass with a `InputAttachmentIndex` referenced by VkRenderingInputAttachmentIndexInfo, or no `InputAttachmentIndex` if VkRenderingInputAttachmentIndexInfo:`pDepthInputAttachmentIndex` or VkRenderingInputAttachmentIndexInfo:`pStencilInputAttachmentIndex` are `NULL`, must be created with a VkImageView that is compatible with the corresponding color, depth, or stencil attachment in VkRenderingInfo

- VUID-vkCmdDrawClusterHUAWEI-pDepthInputAttachmentIndex-09596
  Input attachment views accessed in a dynamic render pass via a shader object must have an `InputAttachmentIndex` if both VkRenderingInputAttachmentIndexInfo:`pDepthInputAttachmentIndex` and VkRenderingInputAttachmentIndexInfo:`pStencilInputAttachmentIndex` are non-`NULL`

- VUID-vkCmdDrawClusterHUAWEI-InputAttachmentIndex-09597
  If an input attachment view accessed in a dynamic render pass via a shader object has an `InputAttachmentIndex`, the `InputAttachmentIndex` must match an index in VkRenderingInputAttachmentIndexInfo

- VUID-vkCmdDrawClusterHUAWEI-None-06537
  Memory backing image subresources used as attachments in the current render pass must not be written in any way other than as an attachment by this command

- VUID-vkCmdDrawClusterHUAWEI-None-10795
  If a color attachment is written by any prior command in this subpass or by the load, store, or resolve operations for this subpass, feedback loop is not enabled for it, and either:

  - the `VK_PIPELINE_CREATE_COLOR_ATTACHMENT_FEEDBACK_LOOP_BIT_EXT` is set on the bound pipeline or

  - the last call to vkCmdSetAttachmentFeedbackLoopEnableEXT included `VK_IMAGE_ASPECT_COLOR_BIT` and

    - there is no bound graphics pipeline or

    - the bound graphics pipeline was created with `VK_DYNAMIC_STATE_ATTACHMENT_FEEDBACK_LOOP_ENABLE_EXT`

  it must not be accessed in any way other than as an attachment by this command

- VUID-vkCmdDrawClusterHUAWEI-None-10796
  If a depth attachment is written by any prior command in this subpass or by the load, store, or resolve operations for this subpass, feedback loop is not enabled for it, and either:

  - the `VK_PIPELINE_CREATE_DEPTH_STENCIL_ATTACHMENT_FEEDBACK_LOOP_BIT_EXT` is set on the bound pipeline or

  - the last call to vkCmdSetAttachmentFeedbackLoopEnableEXT included `VK_IMAGE_ASPECT_DEPTH_BIT` and

    - there is no bound graphics pipeline or

    - the bound graphics pipeline was created with `VK_DYNAMIC_STATE_ATTACHMENT_FEEDBACK_LOOP_ENABLE_EXT`

  it must not be accessed in any way other than as an attachment by this command

- VUID-vkCmdDrawClusterHUAWEI-None-10797
  If a stencil attachment is written by any prior command in this subpass or by the load, store, or resolve operations for this subpass, feedback loop is not enabled for it, and either:

  - the `VK_PIPELINE_CREATE_DEPTH_STENCIL_ATTACHMENT_FEEDBACK_LOOP_BIT_EXT` is set on the bound pipeline or

  - the last call to vkCmdSetAttachmentFeedbackLoopEnableEXT included `VK_IMAGE_ASPECT_STENCIL_BIT` and

    - there is no bound graphics pipeline or

    - the bound graphics pipeline was created with `VK_DYNAMIC_STATE_ATTACHMENT_FEEDBACK_LOOP_ENABLE_EXT`

  it must not be accessed in any way other than as an attachment by this command

- VUID-vkCmdDrawClusterHUAWEI-None-09003
  If an attachment is written by any prior command in this subpass or by the load, store, or resolve operations for this subpass, it must not be accessed in any way other than as an attachment, storage image, or sampled image by this command

- VUID-vkCmdDrawClusterHUAWEI-None-06539
  If any previously recorded command in the current subpass accessed an image subresource used as an attachment in this subpass in any way other than as an attachment, this command must not write to that image subresource as an attachment

- VUID-vkCmdDrawClusterHUAWEI-None-06886
  If the current render pass instance uses a depth/stencil attachment with a read-only layout for the depth aspect, depth writes must be disabled

- VUID-vkCmdDrawClusterHUAWEI-None-06887
  If the current render pass instance uses a depth/stencil attachment with a read-only layout for the stencil aspect, both front and back `writeMask` are not zero, and stencil test is enabled, all stencil ops must be `VK_STENCIL_OP_KEEP`

- VUID-vkCmdDrawClusterHUAWEI-None-07831
  If the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_VIEWPORT` dynamic state enabled then vkCmdSetViewport must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawClusterHUAWEI-None-07832
  If the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_SCISSOR` dynamic state enabled then vkCmdSetScissor must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawClusterHUAWEI-None-07833
  If the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_LINE_WIDTH` dynamic state enabled then vkCmdSetLineWidth must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawClusterHUAWEI-None-08617
  If a shader object is bound to any graphics stage, and the most recent call to vkCmdSetRasterizerDiscardEnable in the current command buffer set `rasterizerDiscardEnable` to `VK_FALSE`, and the most recent call to vkCmdSetPolygonModeEXT in the current command buffer set `polygonMode` to `VK_POLYGON_MODE_LINE`, vkCmdSetLineWidth must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawClusterHUAWEI-None-08618
  If a shader object is bound to any graphics stage, and the most recent call to vkCmdSetRasterizerDiscardEnable in the current command buffer set `rasterizerDiscardEnable` to `VK_FALSE`, and the most recent call to vkCmdSetPrimitiveTopology in the current command buffer set `primitiveTopology` to any line topology, vkCmdSetLineWidth must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawClusterHUAWEI-None-08619
  If a shader object that outputs line primitives is bound to the `VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT` or `VK_SHADER_STAGE_GEOMETRY_BIT` stage, and the most recent call to vkCmdSetRasterizerDiscardEnable in the current command buffer set `rasterizerDiscardEnable` to `VK_FALSE`, vkCmdSetLineWidth must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawClusterHUAWEI-None-07834
  If a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_DEPTH_BIAS` dynamic state enabled, the current value of `rasterizerDiscardEnable` is `VK_FALSE`, and the current value of `depthBiasEnable` is `VK_TRUE`, then vkCmdSetDepthBias or vkCmdSetDepthBias2EXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawClusterHUAWEI-None-07835
  If a shader object is bound to the `VK_SHADER_STAGE_FRAGMENT_BIT` stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_BLEND_CONSTANTS` dynamic state enabled, the current value of `rasterizerDiscardEnable` is `VK_FALSE`, and an active color attachment current value of `blendEnable` is `VK_TRUE` with a blend equations where any VkBlendFactor member is `VK_BLEND_FACTOR_CONSTANT_COLOR`, `VK_BLEND_FACTOR_ONE_MINUS_CONSTANT_COLOR`, `VK_BLEND_FACTOR_CONSTANT_ALPHA`, or `VK_BLEND_FACTOR_ONE_MINUS_CONSTANT_ALPHA`, then vkCmdSetBlendConstants must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawClusterHUAWEI-None-07836
  If a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_DEPTH_BOUNDS` dynamic state enabled, the current value of `rasterizerDiscardEnable` is `VK_FALSE`, and the current value of `depthBoundsTestEnable` is `VK_TRUE`, then vkCmdSetDepthBounds must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawClusterHUAWEI-None-07837
  If a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_STENCIL_COMPARE_MASK` dynamic state enabled, the current value of `rasterizerDiscardEnable` is `VK_FALSE`, and the current value of `stencilTestEnable` is `VK_TRUE`, then vkCmdSetStencilCompareMask must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawClusterHUAWEI-None-07838
  If a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_STENCIL_WRITE_MASK` dynamic state enabled, the current value of `rasterizerDiscardEnable` is `VK_FALSE`, and the current value of `stencilTestEnable` is `VK_TRUE`, then vkCmdSetStencilWriteMask must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawClusterHUAWEI-None-07839
  If a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_STENCIL_REFERENCE` dynamic state enabled, the current value of and `rasterizerDiscardEnable` is `VK_FALSE`, the current value of `stencilTestEnable` is `VK_TRUE`, then vkCmdSetStencilReference must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawClusterHUAWEI-maxMultiviewInstanceIndex-02688
  If the draw is recorded in a render pass instance with multiview enabled, the maximum instance index must be less than or equal to VkPhysicalDeviceMultiviewProperties::`maxMultiviewInstanceIndex`

- VUID-vkCmdDrawClusterHUAWEI-sampleLocationsEnable-02689
  If the bound graphics pipeline was created with VkPipelineSampleLocationsStateCreateInfoEXT::`sampleLocationsEnable` set to `VK_TRUE` and the current subpass has a depth/stencil attachment, then that attachment must have been created with the `VK_IMAGE_CREATE_SAMPLE_LOCATIONS_COMPATIBLE_DEPTH_BIT_EXT` bit set

- VUID-vkCmdDrawClusterHUAWEI-None-07634
  If the `VK_EXT_sample_locations` extension is enabled, a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_SAMPLE_LOCATIONS_ENABLE_EXT` dynamic state enabled, and the current value of `rasterizerDiscardEnable` is `VK_FALSE`, then vkCmdSetSampleLocationsEnableEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawClusterHUAWEI-None-06666
  If the `VK_EXT_sample_locations` extension is enabled, a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_SAMPLE_LOCATIONS_EXT` dynamic state enabled, the current value of `rasterizerDiscardEnable` is `VK_FALSE`, and the current value of `sampleLocationsEnable` is `VK_TRUE`, then vkCmdSetSampleLocationsEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawClusterHUAWEI-None-07840
  If a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_CULL_MODE` dynamic state enabled, and the current value of `rasterizerDiscardEnable` is `VK_FALSE`, then vkCmdSetCullMode must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawClusterHUAWEI-None-07841
  If a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_FRONT_FACE` dynamic state enabled, and the current value of `rasterizerDiscardEnable` is `VK_FALSE`, then vkCmdSetFrontFace must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawClusterHUAWEI-None-07843
  If a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_DEPTH_TEST_ENABLE` dynamic state enabled, and the current value of `rasterizerDiscardEnable` is `VK_FALSE`, vkCmdSetDepthTestEnable must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawClusterHUAWEI-None-07844
  If a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_DEPTH_WRITE_ENABLE` dynamic state enabled, and the current value of `rasterizerDiscardEnable` is `VK_FALSE`, and the current value of `depthTestEnable` is `VK_TRUE`, then vkCmdSetDepthWriteEnable must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawClusterHUAWEI-None-07845
  If a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_DEPTH_COMPARE_OP` dynamic state enabled, the current value of `rasterizerDiscardEnable` is `VK_FALSE`, and the current value of `depthTestEnable` is `VK_TRUE`, then vkCmdSetDepthCompareOp must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawClusterHUAWEI-None-07846
  If the `depthBounds` feature is enabled, a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_DEPTH_BOUNDS_TEST_ENABLE` dynamic state enabled, and the current value of `rasterizerDiscardEnable` is `VK_FALSE`, then vkCmdSetDepthBoundsTestEnable must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawClusterHUAWEI-None-07847
  If a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_STENCIL_TEST_ENABLE` dynamic state enabled, and the current value of `rasterizerDiscardEnable` is `VK_FALSE`, then vkCmdSetStencilTestEnable must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawClusterHUAWEI-None-07848
  If a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_STENCIL_OP` dynamic state enabled, the current value of `rasterizerDiscardEnable` is `VK_FALSE`, the current value of `stencilTestEnable` is `VK_TRUE`, then vkCmdSetStencilOp must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawClusterHUAWEI-viewportCount-03417
  If a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_VIEWPORT_WITH_COUNT` dynamic state enabled, and the state is not inherited, then vkCmdSetViewportWithCount must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawClusterHUAWEI-scissorCount-03418
  If a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_SCISSOR_WITH_COUNT` dynamic state enabled, and the state is not inherited, then vkCmdSetScissorWithCount must have been called and not subsequently invalidated in the current command buffer prior to this drawing

- VUID-vkCmdDrawClusterHUAWEI-viewportCount-03419
  If a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with both the `VK_DYNAMIC_STATE_SCISSOR_WITH_COUNT` and `VK_DYNAMIC_STATE_VIEWPORT_WITH_COUNT` dynamic states enabled, and the state is not inherited, then the `viewportCount` parameter of `vkCmdSetViewportWithCount` must match the `scissorCount` parameter of `vkCmdSetScissorWithCount`

- VUID-vkCmdDrawClusterHUAWEI-viewportCount-04137
  If the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_VIEWPORT_WITH_COUNT` dynamic state enabled, but not the `VK_DYNAMIC_STATE_VIEWPORT_W_SCALING_NV` dynamic state enabled, then the bound graphics pipeline must have been created with VkPipelineViewportWScalingStateCreateInfoNV::`viewportCount` greater or equal to the `viewportCount` parameter in the last call to vkCmdSetViewportWithCount

- VUID-vkCmdDrawClusterHUAWEI-viewportCount-04138
  If the `VK_NV_clip_space_w_scaling` extension is enabled, and a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_VIEWPORT_WITH_COUNT` and `VK_DYNAMIC_STATE_VIEWPORT_W_SCALING_NV` dynamic state enabled, the current value of `viewportWScalingEnable` is `VK_TRUE`, then vkCmdSetViewportWScalingNV must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawClusterHUAWEI-None-08636
  If the `VK_NV_clip_space_w_scaling` extension is enabled, and a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_VIEWPORT_WITH_COUNT` and `VK_DYNAMIC_STATE_VIEWPORT_W_SCALING_NV` dynamic state enabled, the current value of `viewportWScalingEnable` is `VK_TRUE`, then the `viewportCount` parameter in the last call to vkCmdSetViewportWScalingNV must be greater than or equal to the `viewportCount` parameter in the last call to vkCmdSetViewportWithCount

- VUID-vkCmdDrawClusterHUAWEI-viewportCount-04139
  If the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_VIEWPORT_WITH_COUNT` dynamic state enabled, but not the `VK_DYNAMIC_STATE_VIEWPORT_SHADING_RATE_PALETTE_NV` dynamic state enabled, then the bound graphics pipeline must have been created with VkPipelineViewportShadingRateImageStateCreateInfoNV::`viewportCount` greater or equal to the `viewportCount` parameter in the last call to vkCmdSetViewportWithCount

- VUID-vkCmdDrawClusterHUAWEI-shadingRateImage-09233
  If the `shadingRateImage` feature is enabled, and a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_VIEWPORT_COARSE_SAMPLE_ORDER_NV` and the current value of `rasterizerDiscardEnable` is `VK_FALSE`, then vkCmdSetCoarseSampleOrderNV must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawClusterHUAWEI-shadingRateImage-09234
  If the `shadingRateImage` feature is enabled, and a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_VIEWPORT_WITH_COUNT` and `VK_DYNAMIC_STATE_VIEWPORT_SHADING_RATE_PALETTE_NV` dynamic state enabled, the current value of `rasterizerDiscardEnable` is `VK_FALSE`, and the current value of `shadingRateImageEnable` is `VK_TRUE`, then vkCmdSetViewportShadingRatePaletteNV must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawClusterHUAWEI-None-08637
  If the `shadingRateImage` feature is enabled, and a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_VIEWPORT_WITH_COUNT` and `VK_DYNAMIC_STATE_VIEWPORT_SHADING_RATE_PALETTE_NV` dynamic state enabled, the current value of `rasterizerDiscardEnable` is `VK_FALSE`, and the current value of `shadingRateImageEnable` is `VK_TRUE`, then the `viewportCount` parameter in the last call to vkCmdSetViewportShadingRatePaletteNV must be greater than or equal to the `viewportCount` parameter in the last call to vkCmdSetViewportWithCount

- VUID-vkCmdDrawClusterHUAWEI-VkPipelineVieportCreateInfo-04141
  If the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_VIEWPORT_WITH_COUNT` dynamic state enabled and a VkPipelineViewportSwizzleStateCreateInfoNV structure chained from VkPipelineViewportStateCreateInfo, then the bound graphics pipeline must have been created with VkPipelineViewportSwizzleStateCreateInfoNV::`viewportCount` greater or equal to the `viewportCount` parameter in the last call to vkCmdSetViewportWithCount

- VUID-vkCmdDrawClusterHUAWEI-VkPipelineVieportCreateInfo-04142
  If the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_VIEWPORT_WITH_COUNT` dynamic state enabled and a VkPipelineViewportExclusiveScissorStateCreateInfoNV structure chained from VkPipelineViewportStateCreateInfo, then the bound graphics pipeline must have been created with VkPipelineViewportExclusiveScissorStateCreateInfoNV::`exclusiveScissorCount` greater or equal to the `viewportCount` parameter in the last call to vkCmdSetViewportWithCount

- VUID-vkCmdDrawClusterHUAWEI-None-07878
  If the `exclusiveScissor` feature is enabled, and a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_EXCLUSIVE_SCISSOR_ENABLE_NV` dynamic state enabled, then vkCmdSetExclusiveScissorEnableNV must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawClusterHUAWEI-None-07879
  If the `exclusiveScissor` feature is enabled, a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_EXCLUSIVE_SCISSOR_NV` dynamic state enabled, and the most recent call to vkCmdSetExclusiveScissorEnableNV in the current command buffer set any element of `pExclusiveScissorEnables` to `VK_TRUE`, then vkCmdSetExclusiveScissorNV must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawClusterHUAWEI-None-04876
  If a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_RASTERIZER_DISCARD_ENABLE` dynamic state enabled, then vkCmdSetRasterizerDiscardEnable must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawClusterHUAWEI-None-04877
  If a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_DEPTH_BIAS_ENABLE` dynamic state enabled, and the current value of `rasterizerDiscardEnable` is `VK_FALSE`, then vkCmdSetDepthBiasEnable must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawClusterHUAWEI-logicOp-04878
  If a shader object is bound to the `VK_SHADER_STAGE_FRAGMENT_BIT` or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_LOGIC_OP_EXT` dynamic state enabled, the current value of `rasterizerDiscardEnable` is `VK_FALSE`, and the current value of `logicOpEnable` is `VK_TRUE`, then vkCmdSetLogicOpEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawClusterHUAWEI-primitiveFragmentShadingRateWithMultipleViewports-04552
  If the `primitiveFragmentShadingRateWithMultipleViewports` limit is not supported, the bound graphics pipeline was created with the `VK_DYNAMIC_STATE_VIEWPORT_WITH_COUNT` dynamic state enabled, and any of the shader stages of the bound graphics pipeline write to the `PrimitiveShadingRateKHR` built-in, then vkCmdSetViewportWithCount must have been called in the current command buffer prior to this drawing command, and the `viewportCount` parameter of `vkCmdSetViewportWithCount` must be `1`

- VUID-vkCmdDrawClusterHUAWEI-primitiveFragmentShadingRateWithMultipleViewports-08642
  If the `primitiveFragmentShadingRateWithMultipleViewports` limit is not supported, and any shader object bound to a graphics stage writes to the `PrimitiveShadingRateKHR` built-in, then vkCmdSetViewportWithCount must have been called in the current command buffer prior to this drawing command, and the `viewportCount` parameter of `vkCmdSetViewportWithCount` must be `1`

- VUID-vkCmdDrawClusterHUAWEI-blendEnable-04727
  If a shader object is bound to the `VK_SHADER_STAGE_FRAGMENT_BIT` stage or a graphics pipeline is bound which was created with `VK_DYNAMIC_STATE_COLOR_BLEND_ENABLE_EXT` dynamic state enabled, the current value of `rasterizerDiscardEnable` is `VK_FALSE`, then for each color attachment, if the corresponding image view’s format features do not contain `VK_FORMAT_FEATURE_COLOR_ATTACHMENT_BLEND_BIT`, then the corresponding current value of `blendEnable` must be `VK_FALSE`

- VUID-vkCmdDrawClusterHUAWEI-None-08644
  If a shader object is bound to any graphics stage or a graphics pipeline is bound, the current value of `rasterizerDiscardEnable` is `VK_FALSE`, and none of the following is enabled:

  - the `VK_AMD_mixed_attachment_samples` extension

  - the `VK_NV_framebuffer_mixed_samples` extension

  - the `multisampledRenderToSingleSampled` feature

  then the current value of `rasterizationSamples` must be the same as the current color and/or depth/stencil attachments

- VUID-vkCmdDrawClusterHUAWEI-None-08876
  If a shader object is bound to any graphics stage, the current render pass instance must have been begun with vkCmdBeginRendering

- VUID-vkCmdDrawClusterHUAWEI-imageView-06172
  If the current render pass instance was begun with vkCmdBeginRendering, the `imageView` member of `pDepthAttachment` is not VK_NULL_HANDLE, and the `layout` member of `pDepthAttachment` is `VK_IMAGE_LAYOUT_DEPTH_STENCIL_READ_ONLY_OPTIMAL`, this command must not write any values to the depth attachment

- VUID-vkCmdDrawClusterHUAWEI-imageView-06173
  If the current render pass instance was begun with vkCmdBeginRendering, the `imageView` member of `pStencilAttachment` is not VK_NULL_HANDLE, and the `layout` member of `pStencilAttachment` is `VK_IMAGE_LAYOUT_DEPTH_STENCIL_READ_ONLY_OPTIMAL`, this command must not write any values to the stencil attachment

- VUID-vkCmdDrawClusterHUAWEI-imageView-06174
  If the current render pass instance was begun with vkCmdBeginRendering, the `imageView` member of `pDepthAttachment` is not VK_NULL_HANDLE, and the `layout` member of `pDepthAttachment` is `VK_IMAGE_LAYOUT_DEPTH_READ_ONLY_STENCIL_ATTACHMENT_OPTIMAL`, this command must not write any values to the depth attachment

- VUID-vkCmdDrawClusterHUAWEI-imageView-06175
  If the current render pass instance was begun with vkCmdBeginRendering, the `imageView` member of `pStencilAttachment` is not VK_NULL_HANDLE, and the `layout` member of `pStencilAttachment` is `VK_IMAGE_LAYOUT_DEPTH_ATTACHMENT_STENCIL_READ_ONLY_OPTIMAL`, this command must not write any values to the stencil attachment

- VUID-vkCmdDrawClusterHUAWEI-imageView-06176
  If the current render pass instance was begun with vkCmdBeginRendering, the `imageView` member of `pDepthAttachment` is not VK_NULL_HANDLE, and the `layout` member of `pDepthAttachment` is `VK_IMAGE_LAYOUT_DEPTH_READ_ONLY_OPTIMAL`, this command must not write any values to the depth attachment

- VUID-vkCmdDrawClusterHUAWEI-imageView-06177
  If the current render pass instance was begun with vkCmdBeginRendering, the `imageView` member of `pStencilAttachment` is not VK_NULL_HANDLE, and the `layout` member of `pStencilAttachment` is `VK_IMAGE_LAYOUT_STENCIL_READ_ONLY_OPTIMAL`, this command must not write any values to the stencil attachment

- VUID-vkCmdDrawClusterHUAWEI-viewMask-06178
  If the current render pass instance was begun with vkCmdBeginRendering, the bound graphics pipeline must have been created with a VkPipelineRenderingCreateInfo::`viewMask` equal to VkRenderingInfo::`viewMask`

- VUID-vkCmdDrawClusterHUAWEI-colorAttachmentCount-06179
  If the `dynamicRenderingUnusedAttachments` feature is not enabled and the current render pass instance was begun with vkCmdBeginRendering, the bound graphics pipeline must have been created with a VkPipelineRenderingCreateInfo::`colorAttachmentCount` equal to VkRenderingInfo::`colorAttachmentCount`

- VUID-vkCmdDrawClusterHUAWEI-dynamicRenderingUnusedAttachments-08910
  If the `dynamicRenderingUnusedAttachments` feature is not enabled, and the current render pass instance was begun with vkCmdBeginRendering and VkRenderingInfo::`colorAttachmentCount` greater than `0`, then each element of the VkRenderingInfo::`pColorAttachments` array with an `imageView` not equal to VK_NULL_HANDLE must have been created with a VkFormat equal to the corresponding element of VkPipelineRenderingCreateInfo::`pColorAttachmentFormats` used to create the bound graphics pipeline

- VUID-vkCmdDrawClusterHUAWEI-dynamicRenderingUnusedAttachments-08912
  If the `dynamicRenderingUnusedAttachments` feature is not enabled, and the current render pass instance was begun with vkCmdBeginRendering and VkRenderingInfo::`colorAttachmentCount` greater than `0`, then each element of the VkRenderingInfo::`pColorAttachments` array with an `imageView` equal to VK_NULL_HANDLE must have the corresponding element of VkPipelineRenderingCreateInfo::`pColorAttachmentFormats` used to create the bound pipeline equal to `VK_FORMAT_UNDEFINED`

- VUID-vkCmdDrawClusterHUAWEI-dynamicRenderingUnusedAttachments-08911
  If the `dynamicRenderingUnusedAttachments` feature is enabled, and the current render pass instance was begun with vkCmdBeginRendering and VkRenderingInfo::`colorAttachmentCount` greater than `0`, then each element of the VkRenderingInfo::`pColorAttachments` array with an `imageView` not equal to VK_NULL_HANDLE must have been created with a VkFormat equal to the corresponding element of VkPipelineRenderingCreateInfo::`pColorAttachmentFormats` used to create the bound graphics pipeline, or the corresponding element of VkPipelineRenderingCreateInfo::`pColorAttachmentFormats`, if it exists, must be `VK_FORMAT_UNDEFINED`

- VUID-vkCmdDrawClusterHUAWEI-colorAttachmentCount-09362
  If the current render pass instance was begun with vkCmdBeginRendering, with a VkRenderingInfo::`colorAttachmentCount` equal to `1`, there is no shader object bound to any graphics stage, and a color attachment with a resolve mode of `VK_RESOLVE_MODE_EXTERNAL_FORMAT_DOWNSAMPLE_BIT_ANDROID`, each element of the VkRenderingInfo::`pColorAttachments` array with a `resolveImageView` not equal to VK_NULL_HANDLE must have been created with an image created with a VkExternalFormatANDROID::`externalFormat` value equal to the VkExternalFormatANDROID::`externalFormat` value used to create the bound graphics pipeline

- VUID-vkCmdDrawClusterHUAWEI-None-09363
  If there is no shader object bound to any graphics stage, the current render pass instance was begun with vkCmdBeginRendering and a VkRenderingInfo::`colorAttachmentCount` equal to `1`, and a color attachment with a resolve mode of `VK_RESOLVE_MODE_EXTERNAL_FORMAT_DOWNSAMPLE_BIT_ANDROID`, each element of the VkRenderingInfo::`pColorAttachments` array with a `imageView` not equal to VK_NULL_HANDLE must have been created with an image created with a VkExternalFormatANDROID::`externalFormat` value equal to the VkExternalFormatANDROID::`externalFormat` value used to create the bound graphics pipeline

- VUID-vkCmdDrawClusterHUAWEI-None-09364
  If the current render pass instance was begun with vkCmdBeginRendering, there is no shader object bound to any graphics stage, and the bound graphics pipeline was created with a non-zero VkExternalFormatANDROID::`externalFormat` value and with the `VK_DYNAMIC_STATE_COLOR_BLEND_ENABLE_EXT` dynamic state enabled, then vkCmdSetColorBlendEnableEXT must have set the blend enable to `VK_FALSE` prior to this drawing command

- VUID-vkCmdDrawClusterHUAWEI-None-09365
  If the current render pass instance was begun with vkCmdBeginRendering, there is no shader object bound to any graphics stage, and the bound graphics pipeline was created with a non-zero VkExternalFormatANDROID::`externalFormat` value and with the `VK_DYNAMIC_STATE_RASTERIZATION_SAMPLES_EXT` dynamic state enabled, then vkCmdSetRasterizationSamplesEXT must have set `rasterizationSamples` to `VK_SAMPLE_COUNT_1_BIT` prior to this drawing command

- VUID-vkCmdDrawClusterHUAWEI-None-09366
  If there is a shader object bound to any graphics stage, and the current render pass includes a color attachment that uses the `VK_RESOLVE_MODE_EXTERNAL_FORMAT_DOWNSAMPLE_BIT_ANDROID` resolve mode, then vkCmdSetColorBlendEnableEXT must have set blend enable to `VK_FALSE` prior to this drawing command

- VUID-vkCmdDrawClusterHUAWEI-rasterizationSamples-09367
  If there is a shader object bound to any graphics stage, and the current render pass includes a color attachment that uses the `VK_RESOLVE_MODE_EXTERNAL_FORMAT_DOWNSAMPLE_BIT_ANDROID` resolve mode, then vkCmdSetRasterizationSamplesEXT must have set `rasterizationSamples` to `VK_SAMPLE_COUNT_1_BIT` prior to this drawing command

- VUID-vkCmdDrawClusterHUAWEI-None-09368
  If the current render pass instance was begun with vkCmdBeginRendering, there is no shader object bound to any graphics stage, and the bound graphics pipeline was created with a non-zero VkExternalFormatANDROID::`externalFormat` value and with the `VK_DYNAMIC_STATE_FRAGMENT_SHADING_RATE_KHR` dynamic state enabled, then vkCmdSetFragmentShadingRateKHR must have set `pFragmentSize->width` to `1` prior to this drawing command

- VUID-vkCmdDrawClusterHUAWEI-None-09369
  If the current render pass instance was begun with vkCmdBeginRendering, there is no shader object bound to any graphics stage, and the bound graphics pipeline was created with a non-zero VkExternalFormatANDROID::`externalFormat` value and with the `VK_DYNAMIC_STATE_FRAGMENT_SHADING_RATE_KHR` dynamic state enabled, then vkCmdSetFragmentShadingRateKHR must have set `pFragmentSize->height` to `1` prior to this drawing command

- VUID-vkCmdDrawClusterHUAWEI-pFragmentSize-09370
  If there is a shader object bound to any graphics stage, and the current render pass includes a color attachment that uses the `VK_RESOLVE_MODE_EXTERNAL_FORMAT_DOWNSAMPLE_BIT_ANDROID` resolve mode, then vkCmdSetFragmentShadingRateKHR must have set `pFragmentSize->width` to `1` prior to this drawing command

- VUID-vkCmdDrawClusterHUAWEI-pFragmentSize-09371
  If there is a shader object bound to any graphics stage, and the current render pass includes a color attachment that uses the `VK_RESOLVE_MODE_EXTERNAL_FORMAT_DOWNSAMPLE_BIT_ANDROID` resolve mode, then vkCmdSetFragmentShadingRateKHR must have set `pFragmentSize->height` to `1` prior to this drawing command

- VUID-vkCmdDrawClusterHUAWEI-None-07749
  If the `colorWriteEnable` feature is enabled, a shader object is bound to the `VK_SHADER_STAGE_FRAGMENT_BIT` stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_COLOR_WRITE_ENABLE_EXT` dynamic state enabled, and the current value of `rasterizerDiscardEnable` is `VK_FALSE`, then vkCmdSetColorWriteEnableEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawClusterHUAWEI-attachmentCount-07750
  If the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_COLOR_WRITE_ENABLE_EXT` dynamic state enabled then the `attachmentCount` parameter of `vkCmdSetColorWriteEnableEXT` must be greater than or equal to the `VkPipelineColorBlendStateCreateInfo`::`attachmentCount` of the bound graphics pipeline

- VUID-vkCmdDrawClusterHUAWEI-None-08647
  If the `colorWriteEnable` feature is enabled, and a shader object is bound to the `VK_SHADER_STAGE_FRAGMENT_BIT` stage, and the most recent call to vkCmdSetRasterizerDiscardEnable in the current command buffer set `rasterizerDiscardEnable` to `VK_FALSE`, then the `attachmentCount` parameter of most recent call to `vkCmdSetColorWriteEnableEXT` in the current command buffer must be greater than or equal to the number of color attachments in the current render pass instance

- VUID-vkCmdDrawClusterHUAWEI-None-07751
  If the `VK_EXT_discard_rectangles` extension is enabled, a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_DISCARD_RECTANGLE_EXT` dynamic state enabled and the `pNext` chain of VkGraphicsPipelineCreateInfo included a VkPipelineDiscardRectangleStateCreateInfoEXT structure, the current value of `rasterizerDiscardEnable` is `VK_FALSE`, and the current value of `discardRectangleEnable` is `VK_TRUE`, then vkCmdSetDiscardRectangleEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command for each discard rectangle in VkPipelineDiscardRectangleStateCreateInfoEXT::`discardRectangleCount`

- VUID-vkCmdDrawClusterHUAWEI-rasterizerDiscardEnable-09236
  If the `VK_EXT_discard_rectangles` extension is enabled, a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with `VK_DYNAMIC_STATE_DISCARD_RECTANGLE_EXT` dynamic state enabled and the `pNext` chain of VkGraphicsPipelineCreateInfo did not include a VkPipelineDiscardRectangleStateCreateInfoEXT structure, the current value of `rasterizerDiscardEnable` is `VK_FALSE`, and the current value of `discardRectangleEnable` is `VK_TRUE`, then vkCmdSetDiscardRectangleEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command for each discard rectangle in VkPhysicalDeviceDiscardRectanglePropertiesEXT::`maxDiscardRectangles`

- VUID-vkCmdDrawClusterHUAWEI-None-07880
  If the `VK_EXT_discard_rectangles` extension is enabled, a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_DISCARD_RECTANGLE_ENABLE_EXT` dynamic state enabled, the current value of `rasterizerDiscardEnable` is `VK_FALSE`, then vkCmdSetDiscardRectangleEnableEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawClusterHUAWEI-None-07881
  If the `VK_EXT_discard_rectangles` extension is enabled, a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_DISCARD_RECTANGLE_MODE_EXT` dynamic state enabled, the current value of `rasterizerDiscardEnable` is `VK_FALSE`, and the current value of `discardRectangleEnable` is `VK_TRUE`, then vkCmdSetDiscardRectangleModeEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawClusterHUAWEI-dynamicRenderingUnusedAttachments-08913
  If the current render pass instance was begun with vkCmdBeginRendering, the `dynamicRenderingUnusedAttachments` feature is not enabled, and VkRenderingInfo::`pDepthAttachment->imageView` was VK_NULL_HANDLE, the value of VkPipelineRenderingCreateInfo::`depthAttachmentFormat` used to create the bound graphics pipeline must be equal to `VK_FORMAT_UNDEFINED`

- VUID-vkCmdDrawClusterHUAWEI-dynamicRenderingUnusedAttachments-08914
  If current render pass instance was begun with vkCmdBeginRendering, the `dynamicRenderingUnusedAttachments` feature is not enabled, and VkRenderingInfo::`pDepthAttachment->imageView` was not VK_NULL_HANDLE, the value of VkPipelineRenderingCreateInfo::`depthAttachmentFormat` used to create the bound graphics pipeline must be equal to the VkFormat used to create VkRenderingInfo::`pDepthAttachment->imageView`

- VUID-vkCmdDrawClusterHUAWEI-dynamicRenderingUnusedAttachments-08915
  If the current render pass instance was begun with vkCmdBeginRendering, the `dynamicRenderingUnusedAttachments` feature is enabled, VkRenderingInfo::`pDepthAttachment->imageView` was not VK_NULL_HANDLE, and the value of VkPipelineRenderingCreateInfo::`depthAttachmentFormat` used to create the bound graphics pipeline was not equal to the VkFormat used to create VkRenderingInfo::`pDepthAttachment->imageView`, the value of the format must be `VK_FORMAT_UNDEFINED`

- VUID-vkCmdDrawClusterHUAWEI-dynamicRenderingUnusedAttachments-08916
  If the current render pass instance was begun with vkCmdBeginRendering, the `dynamicRenderingUnusedAttachments` feature is not enabled, and VkRenderingInfo::`pStencilAttachment->imageView` was VK_NULL_HANDLE, the value of VkPipelineRenderingCreateInfo::`stencilAttachmentFormat` used to create the bound graphics pipeline must be equal to `VK_FORMAT_UNDEFINED`

- VUID-vkCmdDrawClusterHUAWEI-dynamicRenderingUnusedAttachments-08917
  If current render pass instance was begun with vkCmdBeginRendering, the `dynamicRenderingUnusedAttachments` feature is not enabled, and VkRenderingInfo::`pStencilAttachment->imageView` was not VK_NULL_HANDLE, the value of VkPipelineRenderingCreateInfo::`stencilAttachmentFormat` used to create the bound graphics pipeline must be equal to the VkFormat used to create VkRenderingInfo::`pStencilAttachment->imageView`

- VUID-vkCmdDrawClusterHUAWEI-dynamicRenderingUnusedAttachments-08918
  If the current render pass instance was begun with vkCmdBeginRendering, the `dynamicRenderingUnusedAttachments` feature is enabled, VkRenderingInfo::`pStencilAttachment->imageView` was not VK_NULL_HANDLE, and the value of VkPipelineRenderingCreateInfo::`stencilAttachmentFormat` used to create the bound graphics pipeline was not equal to the VkFormat used to create VkRenderingInfo::`pStencilAttachment->imageView`, the value of the format must be `VK_FORMAT_UNDEFINED`

- VUID-vkCmdDrawClusterHUAWEI-imageView-06183
  If the current render pass instance was begun with vkCmdBeginRendering and VkRenderingFragmentShadingRateAttachmentInfoKHR::`imageView` was not VK_NULL_HANDLE, the bound graphics pipeline must have been created with `VK_PIPELINE_CREATE_RENDERING_FRAGMENT_SHADING_RATE_ATTACHMENT_BIT_KHR`

- VUID-vkCmdDrawClusterHUAWEI-imageView-06184
  If the current render pass instance was begun with vkCmdBeginRendering and VkRenderingFragmentDensityMapAttachmentInfoEXT::`imageView` was not VK_NULL_HANDLE, the bound graphics pipeline must have been created with `VK_PIPELINE_CREATE_RENDERING_FRAGMENT_DENSITY_MAP_ATTACHMENT_BIT_EXT`

- VUID-vkCmdDrawClusterHUAWEI-layers-10831
  If the current render pass instance was created with `VK_RENDERING_PER_LAYER_FRAGMENT_DENSITY_BIT_VALVE` or `VK_RENDER_PASS_CREATE_PER_LAYER_FRAGMENT_DENSITY_BIT_VALVE`, and the bound graphics pipeline was created with `VK_PIPELINE_CREATE_2_PER_LAYER_FRAGMENT_DENSITY_BIT_VALVE`, then the current render pass instance must have a `layers` value less than or equal to VkPipelineFragmentDensityMapLayeredCreateInfoVALVE::`maxFragmentDensityMapLayers`

- VUID-vkCmdDrawClusterHUAWEI-colorAttachmentCount-06185
  If the bound pipeline was created with a VkAttachmentSampleCountInfoAMD or VkAttachmentSampleCountInfoNV structure, and the current render pass instance was begun with vkCmdBeginRendering with a VkRenderingInfo::`colorAttachmentCount` parameter greater than `0`, then each element of the VkRenderingInfo::`pColorAttachments` array with a `imageView` not equal to VK_NULL_HANDLE must have been created with a sample count equal to the corresponding element of the `pColorAttachmentSamples` member of VkAttachmentSampleCountInfoAMD or VkAttachmentSampleCountInfoNV used to create the bound graphics pipeline

- VUID-vkCmdDrawClusterHUAWEI-pDepthAttachment-06186
  If the current render pass instance was begun with vkCmdBeginRendering, the bound pipeline was created with a VkAttachmentSampleCountInfoAMD or VkAttachmentSampleCountInfoNV structure, and VkRenderingInfo::`pDepthAttachment->imageView` was not VK_NULL_HANDLE, the value of the `depthStencilAttachmentSamples` member of VkAttachmentSampleCountInfoAMD or VkAttachmentSampleCountInfoNV used to create the bound graphics pipeline must be equal to the sample count used to create VkRenderingInfo::`pDepthAttachment->imageView`

- VUID-vkCmdDrawClusterHUAWEI-pStencilAttachment-06187
  If the current render pass instance was begun with vkCmdBeginRendering, the bound pipeline was created with a VkAttachmentSampleCountInfoAMD or VkAttachmentSampleCountInfoNV structure, and VkRenderingInfo::`pStencilAttachment->imageView` was not VK_NULL_HANDLE, the value of the `depthStencilAttachmentSamples` member of VkAttachmentSampleCountInfoAMD or VkAttachmentSampleCountInfoNV used to create the bound graphics pipeline must be equal to the sample count used to create VkRenderingInfo::`pStencilAttachment->imageView`

- VUID-vkCmdDrawClusterHUAWEI-multisampledRenderToSingleSampled-07285
  If the bound pipeline was created without a VkAttachmentSampleCountInfoAMD or VkAttachmentSampleCountInfoNV structure, and the `multisampledRenderToSingleSampled` feature is not enabled, and the current render pass instance was begun with vkCmdBeginRendering with a VkRenderingInfo::`colorAttachmentCount` parameter greater than `0`, then each element of the VkRenderingInfo::`pColorAttachments` array with a `imageView` not equal to VK_NULL_HANDLE must have been created with a sample count equal to the value of `rasterizationSamples` for the bound graphics pipeline

- VUID-vkCmdDrawClusterHUAWEI-multisampledRenderToSingleSampled-07286
  If the bound pipeline was created without a VkAttachmentSampleCountInfoAMD or VkAttachmentSampleCountInfoNV structure, and the `multisampledRenderToSingleSampled` feature is not enabled, and VkRenderingInfo::`pDepthAttachment->imageView` was not VK_NULL_HANDLE, the value of `rasterizationSamples` for the bound graphics pipeline must be equal to the sample count used to create VkRenderingInfo::`pDepthAttachment->imageView`

- VUID-vkCmdDrawClusterHUAWEI-multisampledRenderToSingleSampled-07287
  If the bound pipeline was created without a VkAttachmentSampleCountInfoAMD or VkAttachmentSampleCountInfoNV structure, and the `multisampledRenderToSingleSampled` feature is not enabled, and VkRenderingInfo::`pStencilAttachment->imageView` was not VK_NULL_HANDLE, the value of `rasterizationSamples` for the bound graphics pipeline must be equal to the sample count used to create VkRenderingInfo::`pStencilAttachment->imageView`

- VUID-vkCmdDrawClusterHUAWEI-pNext-07935
  If this command has been called inside a render pass instance started with vkCmdBeginRendering, and the `pNext` chain of VkRenderingInfo includes a VkMultisampledRenderToSingleSampledInfoEXT structure with `multisampledRenderToSingleSampledEnable` equal to `VK_TRUE`, then the value of `rasterizationSamples` for the bound graphics pipeline must be equal to VkMultisampledRenderToSingleSampledInfoEXT::`rasterizationSamples`

- VUID-vkCmdDrawClusterHUAWEI-renderPass-06198
  If the current render pass instance was begun with vkCmdBeginRendering, the bound pipeline must have been created with a VkGraphicsPipelineCreateInfo::`renderPass` equal to VK_NULL_HANDLE

- VUID-vkCmdDrawClusterHUAWEI-pColorAttachments-08963
  If the current render pass instance was begun with vkCmdBeginRendering, there is a graphics pipeline bound with a fragment shader that statically writes to a color attachment, the color write mask is not zero, color writes are enabled, and the corresponding element of the VkRenderingInfo::`pColorAttachments->imageView` was not VK_NULL_HANDLE, then the corresponding element of VkPipelineRenderingCreateInfo::`pColorAttachmentFormats` used to create the pipeline must not be `VK_FORMAT_UNDEFINED`

- VUID-vkCmdDrawClusterHUAWEI-pDepthAttachment-08964
  If the current render pass instance was begun with vkCmdBeginRendering, there is a graphics pipeline bound, depth test is enabled, depth write is enabled, and the VkRenderingInfo::`pDepthAttachment->imageView` was not VK_NULL_HANDLE, then the VkPipelineRenderingCreateInfo::`depthAttachmentFormat` used to create the pipeline must not be `VK_FORMAT_UNDEFINED`

- VUID-vkCmdDrawClusterHUAWEI-pStencilAttachment-08965
  If the current render pass instance was begun with vkCmdBeginRendering, there is a graphics pipeline bound, stencil test is enabled and the VkRenderingInfo::`pStencilAttachment->imageView` was not VK_NULL_HANDLE, then the VkPipelineRenderingCreateInfo::`stencilAttachmentFormat` used to create the pipeline must not be `VK_FORMAT_UNDEFINED`

- VUID-vkCmdDrawClusterHUAWEI-flags-10582
  If the current render pass instance was begun with vkCmdBeginRendering, its VkRenderingInfo::`flags` parameter must not have `VK_RENDERING_CONTENTS_SECONDARY_COMMAND_BUFFERS_BIT` set unless `VK_RENDERING_CONTENTS_INLINE_BIT_KHR` is also set

- VUID-vkCmdDrawClusterHUAWEI-primitivesGeneratedQueryWithRasterizerDiscard-06708
  If the `primitivesGeneratedQueryWithRasterizerDiscard` feature is not enabled and the `VK_QUERY_TYPE_PRIMITIVES_GENERATED_EXT` query is active, rasterization discard must not be enabled

- VUID-vkCmdDrawClusterHUAWEI-primitivesGeneratedQueryWithNonZeroStreams-06709
  If the `primitivesGeneratedQueryWithNonZeroStreams` feature is not enabled and the `VK_QUERY_TYPE_PRIMITIVES_GENERATED_EXT` query is active, the bound graphics pipeline must not have been created with a non-zero value in `VkPipelineRasterizationStateStreamCreateInfoEXT`::`rasterizationStream`

- VUID-vkCmdDrawClusterHUAWEI-None-07620
  If the `depthClamp` feature is enabled, a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_DEPTH_CLAMP_ENABLE_EXT` dynamic state enabled, and the current value of `rasterizerDiscardEnable` is `VK_FALSE`, then vkCmdSetDepthClampEnableEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawClusterHUAWEI-None-07621
  If a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_POLYGON_MODE_EXT` dynamic state enabled, and the current value of `rasterizerDiscardEnable` is `VK_FALSE`, then vkCmdSetPolygonModeEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawClusterHUAWEI-None-07622
  If a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_RASTERIZATION_SAMPLES_EXT` dynamic state enabled, and the current value of `rasterizerDiscardEnable` is `VK_FALSE`, then vkCmdSetRasterizationSamplesEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawClusterHUAWEI-None-07623
  If a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_SAMPLE_MASK_EXT` dynamic state enabled, and the current value of `rasterizerDiscardEnable` is `VK_FALSE`, then vkCmdSetSampleMaskEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawClusterHUAWEI-alphaToCoverageEnable-08919
  If the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_ALPHA_TO_COVERAGE_ENABLE_EXT` dynamic state enabled, and `alphaToCoverageEnable` was `VK_TRUE` in the last call to vkCmdSetAlphaToCoverageEnableEXT, then the Fragment Output Interface must contain a variable for the alpha `Component` word in `Location` 0 at `Index` 0

- VUID-vkCmdDrawClusterHUAWEI-alphaToCoverageEnable-08920
  If a shader object is bound to any graphics stage, and the most recent call to vkCmdSetAlphaToCoverageEnableEXT in the current command buffer set `alphaToCoverageEnable` to `VK_TRUE`, then the Fragment Output Interface must contain a variable for the alpha `Component` word in `Location` 0 at `Index` 0

- VUID-vkCmdDrawClusterHUAWEI-None-07624
  If a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_ALPHA_TO_COVERAGE_ENABLE_EXT` dynamic state enabled, and the current value of `rasterizerDiscardEnable` is `VK_FALSE`, then vkCmdSetAlphaToCoverageEnableEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawClusterHUAWEI-None-07625
  If the `alphaToOne` feature is enabled, a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_ALPHA_TO_ONE_ENABLE_EXT` dynamic state enabled, and the current value of `rasterizerDiscardEnable` is `VK_FALSE`, then vkCmdSetAlphaToOneEnableEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawClusterHUAWEI-None-07626
  If the `logicOp` feature is enabled, a shader object is bound to the `VK_SHADER_STAGE_FRAGMENT_BIT` stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_LOGIC_OP_ENABLE_EXT` dynamic state enabled, and the current value of `rasterizerDiscardEnable` is `VK_FALSE`, then vkCmdSetLogicOpEnableEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawClusterHUAWEI-None-07627
  If a shader object is bound to the `VK_SHADER_STAGE_FRAGMENT_BIT` stage or a graphics pipeline is bound which was created with `VK_DYNAMIC_STATE_COLOR_BLEND_ENABLE_EXT` dynamic state enabled, the current value of `rasterizerDiscardEnable` is `VK_FALSE`, and there are color attachments bound, then vkCmdSetColorBlendEnableEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawClusterHUAWEI-None-07628
  If the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_COLOR_BLEND_EQUATION_EXT` dynamic state enabled then vkCmdSetColorBlendEquationEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawClusterHUAWEI-None-08658
  If a shader object is bound to the `VK_SHADER_STAGE_FRAGMENT_BIT` stage, and the most recent call to vkCmdSetRasterizerDiscardEnable in the current command buffer set `rasterizerDiscardEnable` to `VK_FALSE`, and the most recent call to vkCmdSetColorBlendEnableEXT for any attachment set that attachment’s value in `pColorBlendEnables` to `VK_TRUE`, then vkCmdSetColorBlendEquationEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawClusterHUAWEI-None-07629
  If a shader object is bound to the `VK_SHADER_STAGE_FRAGMENT_BIT` stage or a graphics pipeline is bound which was created with `VK_DYNAMIC_STATE_COLOR_WRITE_MASK_EXT` dynamic state enabled, the current value of `rasterizerDiscardEnable` is `VK_FALSE`, and there are color attachments bound, then vkCmdSetColorWriteMaskEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawClusterHUAWEI-None-07630
  If the `geometryStreams` feature is enabled, and a shader object is bound to the `VK_SHADER_STAGE_GEOMETRY_BIT` stage or a graphics pipeline is bound which was created with both a `VK_SHADER_STAGE_GEOMETRY_BIT` stage and the `VK_DYNAMIC_STATE_RASTERIZATION_STREAM_EXT` dynamic state enabled, then vkCmdSetRasterizationStreamEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawClusterHUAWEI-None-07631
  If the `VK_EXT_conservative_rasterization` extension is enabled, a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_CONSERVATIVE_RASTERIZATION_MODE_EXT` dynamic state enabled, and the current value of `rasterizerDiscardEnable` is `VK_FALSE`, then vkCmdSetConservativeRasterizationModeEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawClusterHUAWEI-None-07632
  If the `VK_EXT_conservative_rasterization` extension is enabled, a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_EXTRA_PRIMITIVE_OVERESTIMATION_SIZE_EXT` dynamic state enabled, the current value of `rasterizerDiscardEnable` is `VK_FALSE`, and the current value of `conservativeRasterizationMode` is `VK_CONSERVATIVE_RASTERIZATION_MODE_OVERESTIMATE_EXT`, then vkCmdSetExtraPrimitiveOverestimationSizeEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawClusterHUAWEI-None-07633
  If the `depthClipEnable` feature is enabled, and a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_DEPTH_CLIP_ENABLE_EXT` dynamic state, then vkCmdSetDepthClipEnableEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawClusterHUAWEI-None-07635
  If the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_COLOR_BLEND_ADVANCED_EXT` dynamic state enabled then vkCmdSetColorBlendAdvancedEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawClusterHUAWEI-rasterizerDiscardEnable-09416
  If the `VK_EXT_blend_operation_advanced` extension is enabled, and a shader object is bound to the `VK_SHADER_STAGE_FRAGMENT_BIT` stage, and the most recent call to vkCmdSetRasterizerDiscardEnable in the current command buffer set `rasterizerDiscardEnable` to `VK_FALSE`, then at least one of vkCmdSetColorBlendEquationEXT and vkCmdSetColorBlendAdvancedEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawClusterHUAWEI-None-07636
  If the `VK_EXT_provoking_vertex` extension is enabled, a shader object is bound to the `VK_SHADER_STAGE_VERTEX_BIT` stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_PROVOKING_VERTEX_MODE_EXT` dynamic state enabled, and the current value of `rasterizerDiscardEnable` is `VK_FALSE`, then vkCmdSetProvokingVertexModeEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawClusterHUAWEI-None-08666
  If any of the `stippledRectangularLines`, `stippledBresenhamLines` or `stippledSmoothLines` features are enabled, and a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_LINE_RASTERIZATION_MODE_EXT` dynamic state enabled, and the current value of `rasterizerDiscardEnable` is `VK_FALSE`, and the current value of `polygonMode` is `VK_POLYGON_MODE_LINE`, then vkCmdSetLineRasterizationModeEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawClusterHUAWEI-None-08667
  If any of the `stippledRectangularLines`, `stippledBresenhamLines` or `stippledSmoothLines` features are enabled, and a shader object is bound or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_LINE_RASTERIZATION_MODE_EXT` dynamic state enabled, and a `VK_SHADER_STAGE_VERTEX_BIT` stage is bound, the current value of `rasterizerDiscardEnable` is `VK_FALSE`, and the current value of `primitiveTopology` is any line topology, then vkCmdSetLineRasterizationModeEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawClusterHUAWEI-None-08668
  If any of the `stippledRectangularLines`, `stippledBresenhamLines` or `stippledSmoothLines` features are enabled, and a shader object is bound or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_LINE_RASTERIZATION_MODE_EXT` dynamic state enabled, either a `VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT` or `VK_SHADER_STAGE_GEOMETRY_BIT` stage is bound, and the current value of `rasterizerDiscardEnable` is `VK_FALSE`, then vkCmdSetLineRasterizationModeEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawClusterHUAWEI-None-08669
  If any of the `stippledRectangularLines`, `stippledBresenhamLines` or `stippledSmoothLines` features are enabled, and a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_LINE_STIPPLE_ENABLE_EXT` dynamic state enabled, the current value of `rasterizerDiscardEnable` is `VK_FALSE`, and the current value of `polygonMode` is `VK_POLYGON_MODE_LINE`, then vkCmdSetLineStippleEnableEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawClusterHUAWEI-None-08670
  If any of the `stippledRectangularLines`, `stippledBresenhamLines` or `stippledSmoothLines` features are enabled, and a shader object is bound or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_LINE_STIPPLE_ENABLE_EXT` dynamic state enabled, a `VK_SHADER_STAGE_VERTEX_BIT` stage is bound, the current value of `rasterizerDiscardEnable` is `VK_FALSE`, and the current value of `primitiveTopology` is any line topology, then vkCmdSetLineStippleEnableEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawClusterHUAWEI-None-08671
  If any of the `stippledRectangularLines`, `stippledBresenhamLines` or `stippledSmoothLines` features are enabled, and a shader object is bound or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_LINE_STIPPLE_ENABLE_EXT` dynamic state enabled, either a `VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT` or `VK_SHADER_STAGE_GEOMETRY_BIT` stage is bound, the current value of `rasterizerDiscardEnable` is `VK_FALSE`, then vkCmdSetLineStippleEnableEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawClusterHUAWEI-None-07849
  If any of the `stippledRectangularLines`, `stippledBresenhamLines` or `stippledSmoothLines` features are enabled and a shader object is bound to any graphics stage, or a bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_LINE_STIPPLE` dynamic state enabled, the current value of `rasterizerDiscardEnable` is `VK_FALSE`, and the current value of `stippledLineEnable` is `VK_TRUE`, then vkCmdSetLineStipple must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawClusterHUAWEI-None-10608
  If a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_LINE_RASTERIZATION_MODE_EXT` dynamic state enabled, and the current `lineRasterizationMode` is `VK_LINE_RASTERIZATION_MODE_BRESENHAM` or `VK_LINE_RASTERIZATION_MODE_RECTANGULAR_SMOOTH`, then the current `alphaToCoverageEnable`, `alphaToOneEnable` and `sampleShadingEnable` states must all be `VK_FALSE`

- VUID-vkCmdDrawClusterHUAWEI-None-07639
  If the `depthClipControl` feature is enabled, and a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_DEPTH_CLIP_NEGATIVE_ONE_TO_ONE_EXT` dynamic state enabled, then vkCmdSetDepthClipNegativeOneToOneEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawClusterHUAWEI-None-09650
  If the `depthClampControl` feature is enabled, and a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_DEPTH_CLAMP_RANGE_EXT` dynamic state enabled, and the current value of `depthClampEnable` is `VK_TRUE`, then vkCmdSetDepthClampRangeEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawClusterHUAWEI-None-07640
  If the `VK_NV_clip_space_w_scaling` extension is enabled, and a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_VIEWPORT_W_SCALING_ENABLE_NV` dynamic state enabled, then vkCmdSetViewportWScalingEnableNV must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawClusterHUAWEI-None-07641
  If the `VK_NV_viewport_swizzle` extension is enabled, and a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_VIEWPORT_SWIZZLE_NV` dynamic state enabled, then vkCmdSetViewportSwizzleNV must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawClusterHUAWEI-None-07642
  If the `VK_NV_fragment_coverage_to_color` extension is enabled, a shader object is bound to the `VK_SHADER_STAGE_FRAGMENT_BIT` stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_COVERAGE_TO_COLOR_ENABLE_NV` dynamic state enabled, and the current value of `rasterizerDiscardEnable` is `VK_FALSE`, then vkCmdSetCoverageToColorEnableNV must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawClusterHUAWEI-None-07643
  If the `VK_NV_fragment_coverage_to_color` extension is enabled, a shader object is bound to the `VK_SHADER_STAGE_FRAGMENT_BIT` stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_COVERAGE_TO_COLOR_LOCATION_NV` dynamic state enabled, the current value of `rasterizerDiscardEnable` is `VK_FALSE`, and the current value of `coverageToColorEnable` is `VK_TRUE`, then vkCmdSetCoverageToColorLocationNV must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawClusterHUAWEI-None-07644
  If the `VK_NV_framebuffer_mixed_samples` extension is enabled, a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_COVERAGE_MODULATION_MODE_NV` dynamic state enabled, and the current value of `rasterizerDiscardEnable` is `VK_FALSE`, then vkCmdSetCoverageModulationModeNV must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawClusterHUAWEI-None-07645
  If the `VK_NV_framebuffer_mixed_samples` extension is enabled, a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_COVERAGE_MODULATION_TABLE_ENABLE_NV` dynamic state enabled, the current value of `rasterizerDiscardEnable` is `VK_FALSE`, and the current value of `coverageModulationMode` is any value other than `VK_COVERAGE_MODULATION_MODE_NONE_NV`, then vkCmdSetCoverageModulationTableEnableNV must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawClusterHUAWEI-None-07646
  If the `VK_NV_framebuffer_mixed_samples` extension is enabled, a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_COVERAGE_MODULATION_TABLE_NV` dynamic state enabled, the current value of `rasterizerDiscardEnable` is `VK_FALSE`, and the current value of `coverageModulationTableEnable` is `VK_TRUE`, then vkCmdSetCoverageModulationTableNV must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawClusterHUAWEI-None-07647
  If the `shadingRateImage` feature is enabled, a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_SHADING_RATE_IMAGE_ENABLE_NV` dynamic state enabled, and the current value of `rasterizerDiscardEnable` is `VK_FALSE`, then vkCmdSetShadingRateImageEnableNV must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawClusterHUAWEI-pipelineFragmentShadingRate-09238
  If the `pipelineFragmentShadingRate` feature is enabled, a shader object is bound to the `VK_SHADER_STAGE_FRAGMENT_BIT` stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_FRAGMENT_SHADING_RATE_KHR` dynamic state enabled, and the current value of `rasterizerDiscardEnable` is `VK_FALSE`, then vkCmdSetFragmentShadingRateKHR must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawClusterHUAWEI-None-07648
  If the `representativeFragmentTest` feature is enabled, a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_REPRESENTATIVE_FRAGMENT_TEST_ENABLE_NV` dynamic state enabled, and the current value of `rasterizerDiscardEnable` is `VK_FALSE`, then vkCmdSetRepresentativeFragmentTestEnableNV must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawClusterHUAWEI-None-07649
  If the `coverageReductionMode` feature is enabled, a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_COVERAGE_REDUCTION_MODE_NV` dynamic state enabled, and the current value of `rasterizerDiscardEnable` is `VK_FALSE`, then vkCmdSetCoverageReductionModeNV must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawClusterHUAWEI-pColorBlendEnables-07470
  If the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_COLOR_BLEND_ENABLE_EXT` state enabled and the last call to vkCmdSetColorBlendEnableEXT set `pColorBlendEnables` for any attachment to `VK_TRUE`, then for those attachments in the subpass the corresponding image view’s format features must contain `VK_FORMAT_FEATURE_COLOR_ATTACHMENT_BLEND_BIT`

- VUID-vkCmdDrawClusterHUAWEI-rasterizationSamples-07471
  If the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_RASTERIZATION_SAMPLES_EXT` state enabled, and the current subpass does not use any color and/or depth/stencil attachments, then the `rasterizationSamples` in the last call to vkCmdSetRasterizationSamplesEXT must follow the rules for a zero-attachment subpass

- VUID-vkCmdDrawClusterHUAWEI-samples-07472
  If the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_SAMPLE_MASK_EXT` state enabled and the `VK_DYNAMIC_STATE_RASTERIZATION_SAMPLES_EXT` state disabled, then the `samples` parameter in the last call to vkCmdSetSampleMaskEXT must be greater or equal to the VkPipelineMultisampleStateCreateInfo::`rasterizationSamples` parameter used to create the bound graphics pipeline

- VUID-vkCmdDrawClusterHUAWEI-samples-07473
  If the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_SAMPLE_MASK_EXT` state and `VK_DYNAMIC_STATE_RASTERIZATION_SAMPLES_EXT` states enabled, then the `samples` parameter in the last call to vkCmdSetSampleMaskEXT must be greater or equal to the `rasterizationSamples` parameter in the last call to vkCmdSetRasterizationSamplesEXT

- VUID-vkCmdDrawClusterHUAWEI-rasterizationSamples-07474
  If the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_RASTERIZATION_SAMPLES_EXT` state enabled, and the `multisampledRenderToSingleSampled` feature is not enabled, and neither the `VK_AMD_mixed_attachment_samples` nor the `VK_NV_framebuffer_mixed_samples` extensions are enabled, then the `rasterizationSamples` in the last call to vkCmdSetRasterizationSamplesEXT must be the same as the current subpass color and/or depth/stencil attachments

- VUID-vkCmdDrawClusterHUAWEI-None-09211
  If the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_RASTERIZATION_SAMPLES_EXT` state enabled, or a shader object is bound to any graphics stage, and the current render pass instance includes a VkMultisampledRenderToSingleSampledInfoEXT structure with `multisampledRenderToSingleSampledEnable` equal to `VK_TRUE`, then the `rasterizationSamples` in the last call to vkCmdSetRasterizationSamplesEXT must be the same as the `rasterizationSamples` member of that structure

- VUID-vkCmdDrawClusterHUAWEI-firstAttachment-07476
  If the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_COLOR_BLEND_ENABLE_EXT` dynamic state enabled then vkCmdSetColorBlendEnableEXT must have been called in the current command buffer prior to this drawing command, and the attachments specified by the `firstAttachment` and `attachmentCount` parameters of `vkCmdSetColorBlendEnableEXT` calls must specify an enable for all active color attachments in the current subpass

- VUID-vkCmdDrawClusterHUAWEI-rasterizerDiscardEnable-09417
  If a shader object is bound to the `VK_SHADER_STAGE_FRAGMENT_BIT` stage, and the most recent call to vkCmdSetRasterizerDiscardEnable in the current command buffer set `rasterizerDiscardEnable` to `VK_FALSE`, then vkCmdSetColorBlendEnableEXT must have been called in the current command buffer prior to this drawing command, and the attachments specified by the `firstAttachment` and `attachmentCount` parameters of `vkCmdSetColorBlendEnableEXT` calls must specify an enable for all active color attachments in the current subpass

- VUID-vkCmdDrawClusterHUAWEI-firstAttachment-07477
  If the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_COLOR_BLEND_EQUATION_EXT` dynamic state enabled then vkCmdSetColorBlendEquationEXT must have been called in the current command buffer prior to this drawing command, and the attachments specified by the `firstAttachment` and `attachmentCount` parameters of `vkCmdSetColorBlendEquationEXT` calls must specify the blend equations for all active color attachments in the current subpass where blending is enabled

- VUID-vkCmdDrawClusterHUAWEI-rasterizerDiscardEnable-09418
  If a shader object is bound to the `VK_SHADER_STAGE_FRAGMENT_BIT` stage, and both the most recent call to vkCmdSetRasterizerDiscardEnable in the current command buffer set `rasterizerDiscardEnable` to `VK_FALSE` and there are color attachments bound, then vkCmdSetColorBlendEquationEXT must have been called in the current command buffer prior to this drawing command, and the attachments specified by the `firstAttachment` and `attachmentCount` parameters of `vkCmdSetColorBlendEquationEXT` calls must specify the blend equations for all active color attachments in the current subpass where blending is enabled

- VUID-vkCmdDrawClusterHUAWEI-firstAttachment-07478
  If the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_COLOR_WRITE_MASK_EXT` dynamic state enabled then vkCmdSetColorWriteMaskEXT must have been called in the current command buffer prior to this drawing command, and the attachments specified by the `firstAttachment` and `attachmentCount` parameters of `vkCmdSetColorWriteMaskEXT` calls must specify the color write mask for all active color attachments in the current subpass

- VUID-vkCmdDrawClusterHUAWEI-rasterizerDiscardEnable-09419
  If a shader object is bound to the `VK_SHADER_STAGE_FRAGMENT_BIT` stage, and the most recent call to vkCmdSetRasterizerDiscardEnable in the current command buffer set `rasterizerDiscardEnable` to `VK_FALSE`, then vkCmdSetColorWriteMaskEXT must have been called in the current command buffer prior to this drawing command, and the attachments specified by the `firstAttachment` and `attachmentCount` parameters of `vkCmdSetColorWriteMaskEXT` calls must specify the color write mask for all active color attachments in the current subpass

- VUID-vkCmdDrawClusterHUAWEI-firstAttachment-07479
  If the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_COLOR_BLEND_ADVANCED_EXT` dynamic state enabled then vkCmdSetColorBlendAdvancedEXT must have been called in the current command buffer prior to this drawing command, and the attachments specified by the `firstAttachment` and `attachmentCount` parameters of `vkCmdSetColorBlendAdvancedEXT` calls must specify the advanced blend equations for all active color attachments in the current subpass where blending is enabled

- VUID-vkCmdDrawClusterHUAWEI-advancedBlendMaxColorAttachments-07480
  If the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_COLOR_BLEND_ADVANCED_EXT` and `VK_DYNAMIC_STATE_COLOR_BLEND_ENABLE_EXT` dynamic states enabled and the last calls to vkCmdSetColorBlendEnableEXT and vkCmdSetColorBlendAdvancedEXT have enabled advanced blending, then the number of active color attachments in the current subpass must not exceed `advancedBlendMaxColorAttachments`

- VUID-vkCmdDrawClusterHUAWEI-primitivesGeneratedQueryWithNonZeroStreams-07481
  If the `primitivesGeneratedQueryWithNonZeroStreams` feature is not enabled and the `VK_QUERY_TYPE_PRIMITIVES_GENERATED_EXT` query is active, and the bound graphics pipeline was created with `VK_DYNAMIC_STATE_RASTERIZATION_STREAM_EXT` state enabled, the last call to vkCmdSetRasterizationStreamEXT must have set the `rasterizationStream` to zero

- VUID-vkCmdDrawClusterHUAWEI-sampleLocationsPerPixel-07482
  If the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_SAMPLE_LOCATIONS_EXT` state enabled and the `VK_DYNAMIC_STATE_RASTERIZATION_SAMPLES_EXT` state disabled, and the current value of `sampleLocationsEnable` is `VK_TRUE`, then the `sampleLocationsPerPixel` member of `pSampleLocationsInfo` in the last call to vkCmdSetSampleLocationsEXT must equal the `rasterizationSamples` member of the VkPipelineMultisampleStateCreateInfo structure the bound graphics pipeline has been created with

- VUID-vkCmdDrawClusterHUAWEI-sampleLocationsPerPixel-07483
  If the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_SAMPLE_LOCATIONS_EXT` state enabled and the `VK_DYNAMIC_STATE_RASTERIZATION_SAMPLES_EXT` state enabled, and the current value of `sampleLocationsEnable` is `VK_TRUE`, then the `sampleLocationsPerPixel` member of `pSampleLocationsInfo` in the last call to vkCmdSetSampleLocationsEXT must equal the `rasterizationSamples` parameter of the last call to vkCmdSetRasterizationSamplesEXT

- VUID-vkCmdDrawClusterHUAWEI-sampleLocationsEnable-07484
  If a shader object is bound to the `VK_SHADER_STAGE_FRAGMENT_BIT` stage, or the bound graphics pipeline was created with the `VK_DYNAMIC_STATE_SAMPLE_LOCATIONS_ENABLE_EXT` state enabled, and `sampleLocationsEnable` was `VK_TRUE` in the last call to vkCmdSetSampleLocationsEnableEXT, and the current subpass has a depth/stencil attachment, then that attachment must have been created with the `VK_IMAGE_CREATE_SAMPLE_LOCATIONS_COMPATIBLE_DEPTH_BIT_EXT` bit set

- VUID-vkCmdDrawClusterHUAWEI-sampleLocationsEnable-07485
  If a shader object is bound to the `VK_SHADER_STAGE_FRAGMENT_BIT` stage, or the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_SAMPLE_LOCATIONS_EXT` state enabled and the `VK_DYNAMIC_STATE_SAMPLE_LOCATIONS_ENABLE_EXT` state enabled, and if `sampleLocationsEnable` was `VK_TRUE` in the last call to vkCmdSetSampleLocationsEnableEXT, then the `sampleLocationsInfo.maxSampleLocationGridSize.width` in the last call to vkCmdSetSampleLocationsEXT must evenly divide VkMultisamplePropertiesEXT::`maxSampleLocationGridSize.width` as returned by vkGetPhysicalDeviceMultisamplePropertiesEXT with a `samples` parameter equaling `rasterizationSamples`

- VUID-vkCmdDrawClusterHUAWEI-sampleLocationsEnable-07486
  If a shader object is bound to the `VK_SHADER_STAGE_FRAGMENT_BIT` stage, or the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_SAMPLE_LOCATIONS_EXT` state enabled and the `VK_DYNAMIC_STATE_SAMPLE_LOCATIONS_ENABLE_EXT` state enabled, and if `sampleLocationsEnable` was `VK_TRUE` in the last call to vkCmdSetSampleLocationsEnableEXT, then the `sampleLocationsInfo.maxSampleLocationGridSize.height` in the last call to vkCmdSetSampleLocationsEXT must evenly divide VkMultisamplePropertiesEXT::`maxSampleLocationGridSize.height` as returned by vkGetPhysicalDeviceMultisamplePropertiesEXT with a `samples` parameter equaling `rasterizationSamples`

- VUID-vkCmdDrawClusterHUAWEI-sampleLocationsEnable-07487
  If a shader object is bound to the `VK_SHADER_STAGE_FRAGMENT_BIT` stage, or the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_SAMPLE_LOCATIONS_ENABLE_EXT` state enabled, and if `sampleLocationsEnable` was `VK_TRUE` in the last call to vkCmdSetSampleLocationsEnableEXT, the fragment shader code must not statically use the extended instruction `InterpolateAtSample`

- VUID-vkCmdDrawClusterHUAWEI-sampleLocationsEnable-07936
  If the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_SAMPLE_LOCATIONS_EXT` state disabled and the `VK_DYNAMIC_STATE_RASTERIZATION_SAMPLES_EXT` state enabled, and the current value of `sampleLocationsEnable` is `VK_TRUE`, then `sampleLocationsInfo.sampleLocationGridSize.width` must evenly divide VkMultisamplePropertiesEXT::`maxSampleLocationGridSize.width` as returned by vkGetPhysicalDeviceMultisamplePropertiesEXT with a `samples` parameter equaling the value of `rasterizationSamples` in the last call to vkCmdSetRasterizationSamplesEXT

- VUID-vkCmdDrawClusterHUAWEI-sampleLocationsEnable-07937
  If the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_SAMPLE_LOCATIONS_EXT` state disabled and the `VK_DYNAMIC_STATE_RASTERIZATION_SAMPLES_EXT` state enabled, and the current value of `sampleLocationsEnable` is `VK_TRUE`, then `sampleLocationsInfo.sampleLocationGridSize.height` must evenly divide VkMultisamplePropertiesEXT::`maxSampleLocationGridSize.height` as returned by vkGetPhysicalDeviceMultisamplePropertiesEXT with a `samples` parameter equaling the value of `rasterizationSamples` in the last call to vkCmdSetRasterizationSamplesEXT

- VUID-vkCmdDrawClusterHUAWEI-sampleLocationsEnable-07938
  If the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_SAMPLE_LOCATIONS_EXT` state disabled and the `VK_DYNAMIC_STATE_RASTERIZATION_SAMPLES_EXT` state enabled, and the current value of `sampleLocationsEnable` is `VK_TRUE`, then `sampleLocationsInfo.sampleLocationsPerPixel` must equal `rasterizationSamples` in the last call to vkCmdSetRasterizationSamplesEXT

- VUID-vkCmdDrawClusterHUAWEI-coverageModulationTableEnable-07488
  If a shader object is bound to any graphics stage or the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_COVERAGE_MODULATION_TABLE_ENABLE_NV` state enabled, and the last call to vkCmdSetCoverageModulationTableEnableNV set `coverageModulationTableEnable` to `VK_TRUE`, then the `coverageModulationTableCount` parameter in the last call to vkCmdSetCoverageModulationTableNV must equal the current `rasterizationSamples` divided by the number of color samples in the current subpass

- VUID-vkCmdDrawClusterHUAWEI-rasterizationSamples-07489
  If the `VK_NV_framebuffer_mixed_samples` extension is enabled, and if current subpass has a depth/stencil attachment and depth test, stencil test, or depth bounds test are enabled in the bound pipeline, then the current `rasterizationSamples` must be the same as the sample count of the depth/stencil attachment

- VUID-vkCmdDrawClusterHUAWEI-coverageToColorEnable-07490
  If the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_COVERAGE_TO_COLOR_ENABLE_NV` state enabled and the last call to vkCmdSetCoverageToColorEnableNV set the `coverageToColorEnable` to `VK_TRUE`, then the current subpass must have a color attachment at the location selected by the last call to vkCmdSetCoverageToColorLocationNV `coverageToColorLocation`, with a VkFormat of `VK_FORMAT_R8_UINT`, `VK_FORMAT_R8_SINT`, `VK_FORMAT_R16_UINT`, `VK_FORMAT_R16_SINT`, `VK_FORMAT_R32_UINT`, or `VK_FORMAT_R32_SINT`

- VUID-vkCmdDrawClusterHUAWEI-rasterizerDiscardEnable-09420
  If the `VK_NV_fragment_coverage_to_color` extension is enabled, and a shader object is bound to the `VK_SHADER_STAGE_FRAGMENT_BIT` stage, and the most recent call to vkCmdSetRasterizerDiscardEnable in the current command buffer set `rasterizerDiscardEnable` to `VK_FALSE`, and the last call to vkCmdSetCoverageToColorEnableNV set the `coverageToColorEnable` to `VK_TRUE`, then the current subpass must have a color attachment at the location selected by the last call to vkCmdSetCoverageToColorLocationNV `coverageToColorLocation`, with a VkFormat of `VK_FORMAT_R8_UINT`, `VK_FORMAT_R8_SINT`, `VK_FORMAT_R16_UINT`, `VK_FORMAT_R16_SINT`, `VK_FORMAT_R32_UINT`, or `VK_FORMAT_R32_SINT`

- VUID-vkCmdDrawClusterHUAWEI-coverageReductionMode-07491
  If the `coverageReductionMode` feature is enabled, a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_COVERAGE_REDUCTION_MODE_NV` or `VK_DYNAMIC_STATE_RASTERIZATION_SAMPLES_EXT` dynamic states enabled, then the current values of `coverageReductionMode`, `rasterizationSamples`, the sample counts for the color and depth/stencil attachments (if the subpass has them) must be a valid combination returned by vkGetPhysicalDeviceSupportedFramebufferMixedSamplesCombinationsNV

- VUID-vkCmdDrawClusterHUAWEI-viewportCount-07492
  If the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_VIEWPORT_WITH_COUNT` dynamic state enabled, but not the `VK_DYNAMIC_STATE_VIEWPORT_SWIZZLE_NV` dynamic state enabled, then the bound graphics pipeline must have been created with VkPipelineViewportSwizzleStateCreateInfoNV::`viewportCount` greater or equal to the `viewportCount` parameter in the last call to vkCmdSetViewportWithCount

- VUID-vkCmdDrawClusterHUAWEI-viewportCount-07493
  If the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_VIEWPORT_WITH_COUNT` and `VK_DYNAMIC_STATE_VIEWPORT_SWIZZLE_NV` dynamic states enabled then the `viewportCount` parameter in the last call to vkCmdSetViewportSwizzleNV must be greater than or equal to the `viewportCount` parameter in the last call to vkCmdSetViewportWithCount

- VUID-vkCmdDrawClusterHUAWEI-viewportCount-09421
  If the `VK_NV_viewport_swizzle` extension is enabled, and a shader object is bound to any graphics stage, then the `viewportCount` parameter in the last call to vkCmdSetViewportSwizzleNV must be greater than or equal to the `viewportCount` parameter in the last call to vkCmdSetViewportWithCount

- VUID-vkCmdDrawClusterHUAWEI-rasterizationSamples-07494
  If the `VK_NV_framebuffer_mixed_samples` extension is enabled, and the `coverageReductionMode` feature is not enabled, or the current value of `coverageReductionMode` is not `VK_COVERAGE_REDUCTION_MODE_TRUNCATE_NV`, and the current value of `rasterizationSamples` is greater than sample count of the color attachment, then sample shading must be disabled

- VUID-vkCmdDrawClusterHUAWEI-stippledLineEnable-07495
  If the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_LINE_STIPPLE_ENABLE_EXT` or `VK_DYNAMIC_STATE_LINE_RASTERIZATION_MODE_EXT` dynamic states enabled, and if the current `stippledLineEnable` state is `VK_TRUE` and the current `lineRasterizationMode` state is `VK_LINE_RASTERIZATION_MODE_RECTANGULAR`, then the `stippledRectangularLines` feature must be enabled

- VUID-vkCmdDrawClusterHUAWEI-stippledLineEnable-07496
  If the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_LINE_STIPPLE_ENABLE_EXT` or `VK_DYNAMIC_STATE_LINE_RASTERIZATION_MODE_EXT` dynamic states enabled, and if the current `stippledLineEnable` state is `VK_TRUE` and the current `lineRasterizationMode` state is `VK_LINE_RASTERIZATION_MODE_BRESENHAM`, then the `stippledBresenhamLines` feature must be enabled

- VUID-vkCmdDrawClusterHUAWEI-stippledLineEnable-07497
  If the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_LINE_STIPPLE_ENABLE_EXT` or `VK_DYNAMIC_STATE_LINE_RASTERIZATION_MODE_EXT` dynamic states enabled, and if the current `stippledLineEnable` state is `VK_TRUE` and the current `lineRasterizationMode` state is `VK_LINE_RASTERIZATION_MODE_RECTANGULAR_SMOOTH`, then the `stippledSmoothLines` feature must be enabled

- VUID-vkCmdDrawClusterHUAWEI-stippledLineEnable-07498
  If the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_LINE_STIPPLE_ENABLE_EXT` or `VK_DYNAMIC_STATE_LINE_RASTERIZATION_MODE_EXT` dynamic states enabled, and if the current `stippledLineEnable` state is `VK_TRUE` and the current `lineRasterizationMode` state is `VK_LINE_RASTERIZATION_MODE_DEFAULT`, then the `stippledRectangularLines` feature must be enabled and VkPhysicalDeviceLimits::`strictLines` must be `VK_TRUE`

- VUID-vkCmdDrawClusterHUAWEI-conservativePointAndLineRasterization-07499
  If the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_CONSERVATIVE_RASTERIZATION_MODE_EXT` dynamic state enabled, `conservativePointAndLineRasterization` is not supported, and the effective primitive topology output by the last pre-rasterization shader stage is a line or point, then the `conservativeRasterizationMode` set by the last call to vkCmdSetConservativeRasterizationModeEXT must be `VK_CONSERVATIVE_RASTERIZATION_MODE_DISABLED_EXT`

- VUID-vkCmdDrawClusterHUAWEI-stage-07073
  If the bound pipeline was created with the VkPipelineShaderStageCreateInfo::`stage` member of an element of VkGraphicsPipelineCreateInfo::`pStages` set to `VK_SHADER_STAGE_VERTEX_BIT`, `VK_SHADER_STAGE_TESSELLATION_CONTROL_BIT`, `VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT` or `VK_SHADER_STAGE_GEOMETRY_BIT`, then Mesh Shader Queries must not be active

- VUID-vkCmdDrawClusterHUAWEI-None-08877
  If a shader object is bound to the `VK_SHADER_STAGE_FRAGMENT_BIT` stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_ATTACHMENT_FEEDBACK_LOOP_ENABLE_EXT` dynamic state enabled, and the current value of `rasterizerDiscardEnable` is `VK_FALSE`, then vkCmdSetAttachmentFeedbackLoopEnableEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawClusterHUAWEI-None-07850
  If dynamic state was inherited from VkCommandBufferInheritanceViewportScissorInfoNV, it must be set in the current command buffer prior to this drawing command

- VUID-vkCmdDrawClusterHUAWEI-nextStage-10745
  For each shader object bound to a graphics stage, except for shader object bound to the last graphics stage in the logical pipeline, it must have been created with a `nextStage` including the corresponding bit to the shader object bound to the following graphics stage in the logical pipeline

- VUID-vkCmdDrawClusterHUAWEI-None-08684
  If there is no bound graphics pipeline, `vkCmdBindShadersEXT` must have been called in the current command buffer with `pStages` with an element of `VK_SHADER_STAGE_VERTEX_BIT`

- VUID-vkCmdDrawClusterHUAWEI-None-08685
  If there is no bound graphics pipeline, and the `tessellationShader` feature is enabled, `vkCmdBindShadersEXT` must have been called in the current command buffer with `pStages` with an element of `VK_SHADER_STAGE_TESSELLATION_CONTROL_BIT`

- VUID-vkCmdDrawClusterHUAWEI-None-08686
  If there is no bound graphics pipeline, and the `tessellationShader` feature is enabled, `vkCmdBindShadersEXT` must have been called in the current command buffer with `pStages` with an element of `VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT`

- VUID-vkCmdDrawClusterHUAWEI-None-08687
  If there is no bound graphics pipeline, and the `geometryShader` feature is enabled, `vkCmdBindShadersEXT` must have been called in the current command buffer with `pStages` with an element of `VK_SHADER_STAGE_GEOMETRY_BIT`

- VUID-vkCmdDrawClusterHUAWEI-None-08688
  If there is no bound graphics pipeline, `vkCmdBindShadersEXT` must have been called in the current command buffer with `pStages` with an element of `VK_SHADER_STAGE_FRAGMENT_BIT`

- VUID-vkCmdDrawClusterHUAWEI-None-08689
  If there is no bound graphics pipeline, and the `taskShader` feature is enabled, `vkCmdBindShadersEXT` must have been called in the current command buffer with `pStages` with an element of `VK_SHADER_STAGE_TASK_BIT_EXT`

- VUID-vkCmdDrawClusterHUAWEI-None-08690
  If there is no bound graphics pipeline, and the `meshShader` feature is enabled, `vkCmdBindShadersEXT` must have been called in the current command buffer with `pStages` with an element of `VK_SHADER_STAGE_MESH_BIT_EXT`

- VUID-vkCmdDrawClusterHUAWEI-None-08693
  If there is no bound graphics pipeline, and at least one of the `taskShader` and `meshShader` features is enabled, one of the `VK_SHADER_STAGE_VERTEX_BIT` or `VK_SHADER_STAGE_MESH_BIT_EXT` stages must have a valid `VkShaderEXT` bound, and the other must have no `VkShaderEXT` bound

- VUID-vkCmdDrawClusterHUAWEI-None-08696
  If there is no bound graphics pipeline, and a valid `VkShaderEXT` is bound to the `VK_SHADER_STAGE_VERTEX_BIT` stage, there must be no `VkShaderEXT` bound to either the `VK_SHADER_STAGE_TASK_BIT_EXT` stage or the `VK_SHADER_STAGE_MESH_BIT_EXT` stage

- VUID-vkCmdDrawClusterHUAWEI-None-08698
  If any graphics shader is bound which was created with the `VK_SHADER_CREATE_LINK_STAGE_BIT_EXT` flag, then all shaders created with the `VK_SHADER_CREATE_LINK_STAGE_BIT_EXT` flag in the same vkCreateShadersEXT call must also be bound

- VUID-vkCmdDrawClusterHUAWEI-None-08699
  If any graphics shader is bound which was created with the `VK_SHADER_CREATE_LINK_STAGE_BIT_EXT` flag, any stages in between stages whose shaders which did not create a shader with the `VK_SHADER_CREATE_LINK_STAGE_BIT_EXT` flag as part of the same vkCreateShadersEXT call must not have any `VkShaderEXT` bound

- VUID-vkCmdDrawClusterHUAWEI-None-08878
  All bound graphics shader objects must have been created with identical or identically defined push constant ranges

- VUID-vkCmdDrawClusterHUAWEI-None-08879
  All bound graphics shader objects must have been created with identical or identically defined arrays of descriptor set layouts

- VUID-vkCmdDrawClusterHUAWEI-colorAttachmentCount-09372
  If the current render pass instance was begun with vkCmdBeginRendering and a VkRenderingInfo::`colorAttachmentCount` equal to `1`, a color attachment with a resolve mode of `VK_RESOLVE_MODE_EXTERNAL_FORMAT_DOWNSAMPLE_BIT_ANDROID`, and a fragment shader is bound, it must not declare the `DepthReplacing` or `StencilRefReplacingEXT` execution modes

- VUID-vkCmdDrawClusterHUAWEI-pDynamicStates-08715
  If the bound graphics pipeline state includes a fragment shader stage, was created with `VK_DYNAMIC_STATE_DEPTH_WRITE_ENABLE` set in VkPipelineDynamicStateCreateInfo::`pDynamicStates`, and the fragment shader declares the `EarlyFragmentTests` execution mode and uses `OpDepthAttachmentReadEXT`, the `depthWriteEnable` parameter in the last call to vkCmdSetDepthWriteEnable must be `VK_FALSE`

- VUID-vkCmdDrawClusterHUAWEI-pDynamicStates-08716
  If the bound graphics pipeline state includes a fragment shader stage, was created with `VK_DYNAMIC_STATE_STENCIL_WRITE_MASK` set in VkPipelineDynamicStateCreateInfo::`pDynamicStates`, and the fragment shader declares the `EarlyFragmentTests` execution mode and uses `OpStencilAttachmentReadEXT`, the `writeMask` parameter in the last call to vkCmdSetStencilWriteMask must be `0`

- VUID-vkCmdDrawClusterHUAWEI-None-09116
  If a shader object is bound to any graphics stage or the bound graphics pipeline was created with `VK_DYNAMIC_STATE_COLOR_WRITE_MASK_EXT`, and the format of any color attachment is `VK_FORMAT_E5B9G9R9_UFLOAT_PACK32`, the corresponding element of the `pColorWriteMasks` parameter of vkCmdSetColorWriteMaskEXT must either include all of `VK_COLOR_COMPONENT_R_BIT`, `VK_COLOR_COMPONENT_G_BIT`, and `VK_COLOR_COMPONENT_B_BIT`, or none of them

- VUID-vkCmdDrawClusterHUAWEI-maxFragmentDualSrcAttachments-09239
  If blending is enabled for any attachment where either the source or destination blend factors for that attachment use the secondary color input, the maximum value of `Location` for any output attachment statically used in the `Fragment` `Execution` `Model` executed by this command must be less than `maxFragmentDualSrcAttachments`

- VUID-vkCmdDrawClusterHUAWEI-None-09548
  If the current render pass was begun with vkCmdBeginRendering, and there is no shader object bound to any graphics stage, the value of each element of VkRenderingAttachmentLocationInfo::`pColorAttachmentLocations` set by vkCmdSetRenderingAttachmentLocations must match the value set for the corresponding element in the bound pipeline

- VUID-vkCmdDrawClusterHUAWEI-None-09549
  If the current render pass was begun with vkCmdBeginRendering, and there is no shader object bound to any graphics stage, input attachment index mappings in the bound pipeline must match those set for the current render pass instance via VkRenderingInputAttachmentIndexInfo

- VUID-vkCmdDrawClusterHUAWEI-None-09642
  If the current render pass was begun with vkCmdBeginRendering with the `VK_RENDERING_ENABLE_LEGACY_DITHERING_BIT_EXT` flag, the bound graphics pipeline must have been created with `VK_PIPELINE_CREATE_2_ENABLE_LEGACY_DITHERING_BIT_EXT`

- VUID-vkCmdDrawClusterHUAWEI-None-09643
  If the bound graphics pipeline was created with `VK_PIPELINE_CREATE_2_ENABLE_LEGACY_DITHERING_BIT_EXT`, the current render pass must have begun with vkCmdBeginRendering with the `VK_RENDERING_ENABLE_LEGACY_DITHERING_BIT_EXT` flag

- VUID-vkCmdDrawClusterHUAWEI-None-10677
  If the per-tile execution model is enabled, the tileShadingPerTileDraw feature must be enabled

- VUID-vkCmdDrawClusterHUAWEI-None-10772
  If a shader object is bound to any graphics stage, multiview functionality must not be enabled in the current render pass

- VUID-vkCmdDrawClusterHUAWEI-stage-06480
  The bound graphics pipeline must not have been created with the VkPipelineShaderStageCreateInfo::`stage` member of any element of VkGraphicsPipelineCreateInfo::`pStages` set to `VK_SHADER_STAGE_VERTEX_BIT`, `VK_SHADER_STAGE_TESSELLATION_CONTROL_BIT`, `VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT` or `VK_SHADER_STAGE_GEOMETRY_BIT`

- VUID-vkCmdDrawClusterHUAWEI-pStages-10680
  If there is no bound graphics pipeline, `vkCmdBindShadersEXT` must not have last bound the `pStages` element of `VK_SHADER_STAGE_VERTEX_BIT`, `VK_SHADER_STAGE_TESSELLATION_CONTROL_BIT`, `VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT` or `VK_SHADER_STAGE_GEOMETRY_BIT` with a valid shader object other than VK_NULL_HANDLE

- VUID-vkCmdDrawClusterHUAWEI-None-07074
  Transform Feedback Queries must not be active

- VUID-vkCmdDrawClusterHUAWEI-None-07075
  Primitives Generated Queries must not be active

- VUID-vkCmdDrawClusterHUAWEI-pipelineStatistics-07076
  The `pipelineStatistics` member used to create any active Pipeline Statistics Query must not contain `VK_QUERY_PIPELINE_STATISTIC_INPUT_ASSEMBLY_VERTICES_BIT`, `VK_QUERY_PIPELINE_STATISTIC_INPUT_ASSEMBLY_PRIMITIVES_BIT`, `VK_QUERY_PIPELINE_STATISTIC_VERTEX_SHADER_INVOCATIONS_BIT`, `VK_QUERY_PIPELINE_STATISTIC_GEOMETRY_SHADER_INVOCATIONS_BIT`, `VK_QUERY_PIPELINE_STATISTIC_GEOMETRY_SHADER_PRIMITIVES_BIT`, `VK_QUERY_PIPELINE_STATISTIC_CLIPPING_INVOCATIONS_BIT`, `VK_QUERY_PIPELINE_STATISTIC_CLIPPING_PRIMITIVES_BIT`, `VK_QUERY_PIPELINE_STATISTIC_TESSELLATION_CONTROL_SHADER_PATCHES_BIT`, or `VK_QUERY_PIPELINE_STATISTIC_TESSELLATION_EVALUATION_SHADER_INVOCATIONS_BIT`

- VUID-vkCmdDrawClusterHUAWEI-None-08694
  If there is no bound graphics pipeline, and both the `taskShader` and `meshShader` features are enabled, and a valid `VkShaderEXT` is bound the to the `VK_SHADER_STAGE_MESH_BIT_EXT` stage, and that `VkShaderEXT` was created without the `VK_SHADER_CREATE_NO_TASK_SHADER_BIT_EXT` flag, a valid `VkShaderEXT` must be bound to the `VK_SHADER_STAGE_TASK_BIT_EXT` stage

- VUID-vkCmdDrawClusterHUAWEI-None-08695
  If there is no bound graphics pipeline, and both the `taskShader` and `meshShader` features are enabled, and a valid `VkShaderEXT` is bound the to the `VK_SHADER_STAGE_MESH_BIT_EXT` stage, and that `VkShaderEXT` was created with the `VK_SHADER_CREATE_NO_TASK_SHADER_BIT_EXT` flag, there must be no `VkShaderEXT` bound to the `VK_SHADER_STAGE_TASK_BIT_EXT` stage

- VUID-vkCmdDrawClusterHUAWEI-None-07819
  The `pipelineStatistics` member used to create any active Pipeline Statistics Query must not contain `VK_QUERY_PIPELINE_STATISTIC_TASK_SHADER_INVOCATIONS_BIT_EXT`, or `VK_QUERY_PIPELINE_STATISTIC_MESH_SHADER_INVOCATIONS_BIT_EXT`

- VUID-vkCmdDrawClusterHUAWEI-groupCountX-07820
  `groupCountX` must be less than or equal to `VkPhysicalDeviceClusterCullingShaderPropertiesHUAWEI`::`maxWorkGroupCount`[0]

- VUID-vkCmdDrawClusterHUAWEI-groupCountY-07821
  `groupCountY` must be less than or equal to `VkPhysicalDeviceClusterCullingShaderPropertiesHUAWEI`::`maxWorkGroupCount`[1]

- VUID-vkCmdDrawClusterHUAWEI-groupCountZ-07822
  `groupCountZ` must be less than or equal to `VkPhysicalDeviceClusterCullingShaderPropertiesHUAWEI`::`maxWorkGroupCount`[2]

- VUID-vkCmdDrawClusterHUAWEI-ClusterCullingHUAWEI-07823
  The current pipeline bound to `VK_PIPELINE_BIND_POINT_GRAPHICS` must contain a shader stage using the `ClusterCullingHUAWEI` `Execution` `Model`

Valid Usage (Implicit)

- VUID-vkCmdDrawClusterHUAWEI-commandBuffer-parameter
  `commandBuffer` must be a valid VkCommandBuffer handle

- VUID-vkCmdDrawClusterHUAWEI-commandBuffer-recording
  `commandBuffer` must be in the recording state

- VUID-vkCmdDrawClusterHUAWEI-commandBuffer-cmdpool
  The `VkCommandPool` that `commandBuffer` was allocated from must support graphics operations

- VUID-vkCmdDrawClusterHUAWEI-renderpass
  This command must only be called inside of a render pass instance

- VUID-vkCmdDrawClusterHUAWEI-videocoding
  This command must only be called outside of a video coding scope

Host Synchronization

- Host access to `commandBuffer` must be externally synchronized

- Host access to the `VkCommandPool` that `commandBuffer` was allocated from must be externally synchronized

Command Properties

Command Buffer Levels | Render Pass Scope | Video Coding Scope | Supported Queue Types | Command Type
--- | --- | --- | --- | ---
Primary Secondary | Inside | Outside | Graphics | Action

To record an indirect cluster culling drawing command, call:

    // Provided by VK_HUAWEI_cluster_culling_shader
    void vkCmdDrawClusterIndirectHUAWEI(
        VkCommandBuffer                             commandBuffer,
        VkBuffer                                    buffer,
        VkDeviceSize                                offset);

- `commandBuffer` is the command buffer into which the command is recorded.

- `buffer` is the buffer containing draw parameters.

- `offset` is the byte offset into `buffer` where parameters begin.

`vkCmdDrawClusterIndirectHUAWEI` behaves similarly to vkCmdDrawClusterHUAWEI except that the parameters are read by the device from a buffer during execution. The parameters of the dispatch are encoded in a VkDispatchIndirectCommand structure taken from buffer starting at offset. Note the cluster culling shader pipeline only accepts vkCmdDrawClusterHUAWEI and `vkCmdDrawClusterIndirectHUAWEI` as drawing commands.

Valid Usage

- VUID-vkCmdDrawClusterIndirectHUAWEI-magFilter-04553
  If a VkSampler created with `magFilter` or `minFilter` equal to `VK_FILTER_LINEAR`, `reductionMode` equal to `VK_SAMPLER_REDUCTION_MODE_WEIGHTED_AVERAGE`, and `compareEnable` equal to `VK_FALSE` is used to sample a VkImageView as a result of this command, then the image view’s format features must contain `VK_FORMAT_FEATURE_SAMPLED_IMAGE_FILTER_LINEAR_BIT`

- VUID-vkCmdDrawClusterIndirectHUAWEI-magFilter-09598
  If a VkSampler created with `magFilter` or `minFilter` equal to `VK_FILTER_LINEAR` and `reductionMode` equal to either `VK_SAMPLER_REDUCTION_MODE_MIN` or `VK_SAMPLER_REDUCTION_MODE_MAX` is used to sample a VkImageView as a result of this command, then the image view’s format features must contain `VK_FORMAT_FEATURE_SAMPLED_IMAGE_FILTER_MINMAX_BIT`

- VUID-vkCmdDrawClusterIndirectHUAWEI-mipmapMode-04770
  If a VkSampler created with `mipmapMode` equal to `VK_SAMPLER_MIPMAP_MODE_LINEAR`, `reductionMode` equal to `VK_SAMPLER_REDUCTION_MODE_WEIGHTED_AVERAGE`, and `compareEnable` equal to `VK_FALSE` is used to sample a VkImageView as a result of this command, then the image view’s format features must contain `VK_FORMAT_FEATURE_SAMPLED_IMAGE_FILTER_LINEAR_BIT`

- VUID-vkCmdDrawClusterIndirectHUAWEI-mipmapMode-09599
  If a VkSampler created with `mipmapMode` equal to `VK_SAMPLER_MIPMAP_MODE_LINEAR` and `reductionMode` equal to either `VK_SAMPLER_REDUCTION_MODE_MIN` or `VK_SAMPLER_REDUCTION_MODE_MAX` is used to sample a VkImageView as a result of this command, then the image view’s format features must contain `VK_FORMAT_FEATURE_SAMPLED_IMAGE_FILTER_MINMAX_BIT`

- VUID-vkCmdDrawClusterIndirectHUAWEI-unnormalizedCoordinates-09635
  If a VkSampler created with `unnormalizedCoordinates` equal to `VK_TRUE` is used to sample a VkImageView as a result of this command, then the image view’s `levelCount` and `layerCount` must be 1

- VUID-vkCmdDrawClusterIndirectHUAWEI-None-08609
  If a VkSampler created with `unnormalizedCoordinates` equal to `VK_TRUE` is used to sample a VkImageView as a result of this command, then the image view’s `viewType` must be `VK_IMAGE_VIEW_TYPE_1D` or `VK_IMAGE_VIEW_TYPE_2D`

- VUID-vkCmdDrawClusterIndirectHUAWEI-None-08610
  If a VkSampler created with `unnormalizedCoordinates` equal to `VK_TRUE` is used to sample a VkImageView as a result of this command, then the sampler must not be used with any of the SPIR-V `OpImageSample*` or `OpImageSparseSample*` instructions with `ImplicitLod`, `Dref` or `Proj` in their name

- VUID-vkCmdDrawClusterIndirectHUAWEI-None-08611
  If a VkSampler created with `unnormalizedCoordinates` equal to `VK_TRUE` is used to sample a VkImageView as a result of this command, then the sampler must not be used with any of the SPIR-V `OpImageSample*` or `OpImageSparseSample*` instructions that includes a LOD bias or any offset values

- VUID-vkCmdDrawClusterIndirectHUAWEI-None-06479
  If a VkImageView is sampled with depth comparison, the image view’s format features must contain `VK_FORMAT_FEATURE_2_SAMPLED_IMAGE_DEPTH_COMPARISON_BIT`

- VUID-vkCmdDrawClusterIndirectHUAWEI-None-02691
  If a VkImageView is accessed using atomic operations as a result of this command, then the image view’s format features must contain `VK_FORMAT_FEATURE_STORAGE_IMAGE_ATOMIC_BIT`

- VUID-vkCmdDrawClusterIndirectHUAWEI-None-07888
  If a `VK_DESCRIPTOR_TYPE_STORAGE_TEXEL_BUFFER` descriptor is accessed using atomic operations as a result of this command, then the storage texel buffer’s format features must contain `VK_FORMAT_FEATURE_STORAGE_TEXEL_BUFFER_ATOMIC_BIT`

- VUID-vkCmdDrawClusterIndirectHUAWEI-None-02692
  If a VkImageView is sampled with `VK_FILTER_CUBIC_EXT` as a result of this command, then the image view’s format features must contain `VK_FORMAT_FEATURE_SAMPLED_IMAGE_FILTER_CUBIC_BIT_EXT`

- VUID-vkCmdDrawClusterIndirectHUAWEI-None-02693
  If the VK_EXT_filter_cubic extension is not enabled and any VkImageView is sampled with `VK_FILTER_CUBIC_EXT` as a result of this command, it must not have a VkImageViewType of `VK_IMAGE_VIEW_TYPE_3D`, `VK_IMAGE_VIEW_TYPE_CUBE`, or `VK_IMAGE_VIEW_TYPE_CUBE_ARRAY`

- VUID-vkCmdDrawClusterIndirectHUAWEI-filterCubic-02694
  Any VkImageView being sampled with `VK_FILTER_CUBIC_EXT` as a result of this command must have a VkImageViewType and format that supports cubic filtering, as specified by VkFilterCubicImageViewImageFormatPropertiesEXT::`filterCubic` returned by vkGetPhysicalDeviceImageFormatProperties2

- VUID-vkCmdDrawClusterIndirectHUAWEI-filterCubicMinmax-02695
  Any VkImageView being sampled with `VK_FILTER_CUBIC_EXT` with a reduction mode of either `VK_SAMPLER_REDUCTION_MODE_MIN` or `VK_SAMPLER_REDUCTION_MODE_MAX` as a result of this command must have a VkImageViewType and format that supports cubic filtering together with minmax filtering, as specified by VkFilterCubicImageViewImageFormatPropertiesEXT::`filterCubicMinmax` returned by vkGetPhysicalDeviceImageFormatProperties2

- VUID-vkCmdDrawClusterIndirectHUAWEI-cubicRangeClamp-09212
  If the `cubicRangeClamp` feature is not enabled, then any VkImageView being sampled with `VK_FILTER_CUBIC_EXT` as a result of this command must not have a VkSamplerReductionModeCreateInfo::`reductionMode` equal to `VK_SAMPLER_REDUCTION_MODE_WEIGHTED_AVERAGE_RANGECLAMP_QCOM`

- VUID-vkCmdDrawClusterIndirectHUAWEI-reductionMode-09213
  Any VkImageView being sampled with a VkSamplerReductionModeCreateInfo::`reductionMode` equal to `VK_SAMPLER_REDUCTION_MODE_WEIGHTED_AVERAGE_RANGECLAMP_QCOM` as a result of this command must sample with `VK_FILTER_CUBIC_EXT`

- VUID-vkCmdDrawClusterIndirectHUAWEI-selectableCubicWeights-09214
  If the `selectableCubicWeights` feature is not enabled, then any VkImageView being sampled with `VK_FILTER_CUBIC_EXT` as a result of this command must have VkSamplerCubicWeightsCreateInfoQCOM::`cubicWeights` equal to `VK_CUBIC_FILTER_WEIGHTS_CATMULL_ROM_QCOM`

- VUID-vkCmdDrawClusterIndirectHUAWEI-flags-02696
  Any VkImage created with a VkImageCreateInfo::`flags` containing `VK_IMAGE_CREATE_CORNER_SAMPLED_BIT_NV` sampled as a result of this command must only be sampled using a VkSamplerAddressMode of `VK_SAMPLER_ADDRESS_MODE_CLAMP_TO_EDGE`

- VUID-vkCmdDrawClusterIndirectHUAWEI-OpTypeImage-07027
  For any VkImageView being written as a storage image where the image format field of the `OpTypeImage` is `Unknown`, the view’s format features must contain `VK_FORMAT_FEATURE_2_STORAGE_WRITE_WITHOUT_FORMAT_BIT`

- VUID-vkCmdDrawClusterIndirectHUAWEI-OpTypeImage-07028
  For any VkImageView being read as a storage image where the image format field of the `OpTypeImage` is `Unknown`, the view’s format features must contain `VK_FORMAT_FEATURE_2_STORAGE_READ_WITHOUT_FORMAT_BIT`

- VUID-vkCmdDrawClusterIndirectHUAWEI-OpTypeImage-07029
  For any VkBufferView being written as a storage texel buffer where the image format field of the `OpTypeImage` is `Unknown`, the view’s buffer features must contain `VK_FORMAT_FEATURE_2_STORAGE_WRITE_WITHOUT_FORMAT_BIT`

- VUID-vkCmdDrawClusterIndirectHUAWEI-OpTypeImage-07030
  Any VkBufferView being read as a storage texel buffer where the image format field of the `OpTypeImage` is `Unknown` then the view’s buffer features must contain `VK_FORMAT_FEATURE_2_STORAGE_READ_WITHOUT_FORMAT_BIT`

- VUID-vkCmdDrawClusterIndirectHUAWEI-None-08600
  For each set n that is statically used by a bound shader, a descriptor set must have been bound to n at the same pipeline bind point, with a VkPipelineLayout that is compatible for set n, with the VkPipelineLayout used to create the current VkPipeline or the VkDescriptorSetLayout array used to create the current VkShaderEXT , as described in Pipeline Layout Compatibility

- VUID-vkCmdDrawClusterIndirectHUAWEI-None-08601
  For each push constant that is statically used by a bound shader, a push constant value must have been set for the same pipeline bind point, with a VkPipelineLayout that is compatible for push constants, with the VkPipelineLayout used to create the current VkPipeline or the VkDescriptorSetLayout array used to create the current VkShaderEXT , as described in Pipeline Layout Compatibility

- VUID-vkCmdDrawClusterIndirectHUAWEI-None-10068
  For each array of resources that is used by a bound shader, the indices used to access members of the array must be less than the descriptor count for the identified binding in the descriptor sets used by this command

- VUID-vkCmdDrawClusterIndirectHUAWEI-maintenance4-08602
  If the `maintenance4` feature is not enabled, then for each push constant that is statically used by a bound shader, a push constant value must have been set for the same pipeline bind point, with a VkPipelineLayout that is compatible for push constants, with the VkPipelineLayout used to create the current VkPipeline or the VkDescriptorSetLayout and VkPushConstantRange arrays used to create the current VkShaderEXT , as described in Pipeline Layout Compatibility

- VUID-vkCmdDrawClusterIndirectHUAWEI-None-08114
  Descriptors in each bound descriptor set, specified via vkCmdBindDescriptorSets, must be valid as described by descriptor validity if they are statically used by the VkPipeline bound to the pipeline bind point used by this command and the bound VkPipeline was not created with `VK_PIPELINE_CREATE_DESCRIPTOR_BUFFER_BIT_EXT`

- VUID-vkCmdDrawClusterIndirectHUAWEI-None-08115
  If the descriptors used by the VkPipeline bound to the pipeline bind point were specified via vkCmdBindDescriptorSets, the bound VkPipeline must have been created without `VK_PIPELINE_CREATE_DESCRIPTOR_BUFFER_BIT_EXT`

- VUID-vkCmdDrawClusterIndirectHUAWEI-None-08116
  Descriptors in bound descriptor buffers, specified via vkCmdSetDescriptorBufferOffsetsEXT, must be valid if they are dynamically used by the VkPipeline bound to the pipeline bind point used by this command and the bound VkPipeline was created with `VK_PIPELINE_CREATE_DESCRIPTOR_BUFFER_BIT_EXT`

- VUID-vkCmdDrawClusterIndirectHUAWEI-None-08604
  Descriptors in bound descriptor buffers, specified via vkCmdSetDescriptorBufferOffsetsEXT, must be valid if they are dynamically used by any VkShaderEXT bound to a stage corresponding to the pipeline bind point used by this command

- VUID-vkCmdDrawClusterIndirectHUAWEI-None-08117
  If the descriptors used by the VkPipeline bound to the pipeline bind point were specified via vkCmdSetDescriptorBufferOffsetsEXT, the bound VkPipeline must have been created with `VK_PIPELINE_CREATE_DESCRIPTOR_BUFFER_BIT_EXT`

- VUID-vkCmdDrawClusterIndirectHUAWEI-None-08119
  If a descriptor is dynamically used with a VkPipeline created with `VK_PIPELINE_CREATE_DESCRIPTOR_BUFFER_BIT_EXT`, the descriptor memory must be resident

- VUID-vkCmdDrawClusterIndirectHUAWEI-None-08605
  If a descriptor is dynamically used with a VkShaderEXT created with a `VkDescriptorSetLayout` that was created with `VK_DESCRIPTOR_SET_LAYOUT_CREATE_DESCRIPTOR_BUFFER_BIT_EXT`, the descriptor memory must be resident

- VUID-vkCmdDrawClusterIndirectHUAWEI-None-08606
  If the `shaderObject` feature is not enabled, a valid pipeline must be bound to the pipeline bind point used by this command

- VUID-vkCmdDrawClusterIndirectHUAWEI-None-08608
  If a pipeline is bound to the pipeline bind point used by this command, there must not have been any calls to dynamic state setting commands for any state specified statically in the VkPipeline object bound to the pipeline bind point used by this command, since that pipeline was bound

- VUID-vkCmdDrawClusterIndirectHUAWEI-uniformBuffers-06935
  If any stage of the VkPipeline object bound to the pipeline bind point used by this command accesses a uniform buffer, and that stage was created without enabling either `VK_PIPELINE_ROBUSTNESS_BUFFER_BEHAVIOR_ROBUST_BUFFER_ACCESS` or `VK_PIPELINE_ROBUSTNESS_BUFFER_BEHAVIOR_ROBUST_BUFFER_ACCESS_2` for `uniformBuffers`, and the `robustBufferAccess` feature is not enabled, that stage must not access values outside of the range of the buffer as specified in the descriptor set bound to the same pipeline bind point

- VUID-vkCmdDrawClusterIndirectHUAWEI-None-08612
  If the `robustBufferAccess` feature is not enabled, and any VkShaderEXT bound to a stage corresponding to the pipeline bind point used by this command accesses a uniform buffer, it must not access values outside of the range of the buffer as specified in the descriptor set bound to the same pipeline bind point

- VUID-vkCmdDrawClusterIndirectHUAWEI-storageBuffers-06936
  If any stage of the VkPipeline object bound to the pipeline bind point used by this command accesses a storage buffer, and that stage was created without enabling either `VK_PIPELINE_ROBUSTNESS_BUFFER_BEHAVIOR_ROBUST_BUFFER_ACCESS` or `VK_PIPELINE_ROBUSTNESS_BUFFER_BEHAVIOR_ROBUST_BUFFER_ACCESS_2` for `storageBuffers`, and the `robustBufferAccess` feature is not enabled, that stage must not access values outside of the range of the buffer as specified in the descriptor set bound to the same pipeline bind point

- VUID-vkCmdDrawClusterIndirectHUAWEI-None-08613
  If the `robustBufferAccess` feature is not enabled, and any VkShaderEXT bound to a stage corresponding to the pipeline bind point used by this command accesses a storage buffer, it must not access values outside of the range of the buffer as specified in the descriptor set bound to the same pipeline bind point

- VUID-vkCmdDrawClusterIndirectHUAWEI-commandBuffer-02707
  If `commandBuffer` is an unprotected command buffer and `protectedNoFault` is not supported, any resource accessed by bound shaders must not be a protected resource

- VUID-vkCmdDrawClusterIndirectHUAWEI-viewType-07752
  If a VkImageView is accessed as a result of this command, then the image view’s `viewType` must match the `Dim` operand of the `OpTypeImage` as described in Compatibility Between SPIR-V Image Dimensions and Vulkan ImageView Types

- VUID-vkCmdDrawClusterIndirectHUAWEI-format-07753
  If a VkImageView or VkBufferView is accessed as a result of this command, then the numeric type of the view’s `format` and the `Sampled` `Type` operand of the `OpTypeImage` must match

- VUID-vkCmdDrawClusterIndirectHUAWEI-OpImageWrite-08795
  If a VkImageView created with a format other than `VK_FORMAT_A8_UNORM` is accessed using `OpImageWrite` as a result of this command, then the `Type` of the `Texel` operand of that instruction must have at least as many components as the image view’s format

- VUID-vkCmdDrawClusterIndirectHUAWEI-OpImageWrite-08796
  If a VkImageView created with the format `VK_FORMAT_A8_UNORM` is accessed using `OpImageWrite` as a result of this command, then the `Type` of the `Texel` operand of that instruction must have four components

- VUID-vkCmdDrawClusterIndirectHUAWEI-OpImageWrite-04469
  If a VkBufferView is accessed using `OpImageWrite` as a result of this command, then the `Type` of the `Texel` operand of that instruction must have at least as many components as the buffer view’s format

- VUID-vkCmdDrawClusterIndirectHUAWEI-SampledType-04470
  If a VkImageView with a VkFormat that has a 64-bit component width is accessed as a result of this command, the `SampledType` of the `OpTypeImage` operand of that instruction must have a `Width` of 64

- VUID-vkCmdDrawClusterIndirectHUAWEI-SampledType-04471
  If a VkImageView with a VkFormat that has a component width less than 64-bit is accessed as a result of this command, the `SampledType` of the `OpTypeImage` operand of that instruction must have a `Width` of 32

- VUID-vkCmdDrawClusterIndirectHUAWEI-SampledType-04472
  If a VkBufferView with a VkFormat that has a 64-bit component width is accessed as a result of this command, the `SampledType` of the `OpTypeImage` operand of that instruction must have a `Width` of 64

- VUID-vkCmdDrawClusterIndirectHUAWEI-SampledType-04473
  If a VkBufferView with a VkFormat that has a component width less than 64-bit is accessed as a result of this command, the `SampledType` of the `OpTypeImage` operand of that instruction must have a `Width` of 32

- VUID-vkCmdDrawClusterIndirectHUAWEI-sparseImageInt64Atomics-04474
  If the `sparseImageInt64Atomics` feature is not enabled, VkImage objects created with the `VK_IMAGE_CREATE_SPARSE_RESIDENCY_BIT` flag must not be accessed by atomic instructions through an `OpTypeImage` with a `SampledType` with a `Width` of 64 by this command

- VUID-vkCmdDrawClusterIndirectHUAWEI-sparseImageInt64Atomics-04475
  If the `sparseImageInt64Atomics` feature is not enabled, VkBuffer objects created with the `VK_BUFFER_CREATE_SPARSE_RESIDENCY_BIT` flag must not be accessed by atomic instructions through an `OpTypeImage` with a `SampledType` with a `Width` of 64 by this command

- VUID-vkCmdDrawClusterIndirectHUAWEI-OpImageWeightedSampleQCOM-06971
  If `OpImageWeightedSampleQCOM` is used to sample a VkImageView as a result of this command, then the image view’s format features must contain `VK_FORMAT_FEATURE_2_WEIGHT_SAMPLED_IMAGE_BIT_QCOM`

- VUID-vkCmdDrawClusterIndirectHUAWEI-OpImageWeightedSampleQCOM-06972
  If `OpImageWeightedSampleQCOM` uses a VkImageView as a sample weight image as a result of this command, then the image view’s format features must contain `VK_FORMAT_FEATURE_2_WEIGHT_IMAGE_BIT_QCOM`

- VUID-vkCmdDrawClusterIndirectHUAWEI-OpImageBoxFilterQCOM-06973
  If `OpImageBoxFilterQCOM` is used to sample a VkImageView as a result of this command, then the image view’s format features must contain `VK_FORMAT_FEATURE_2_BOX_FILTER_SAMPLED_BIT_QCOM`

- VUID-vkCmdDrawClusterIndirectHUAWEI-OpImageBlockMatchSSDQCOM-06974
  If `OpImageBlockMatchSSDQCOM` is used to read from an VkImageView as a result of this command, then the image view’s format features must contain `VK_FORMAT_FEATURE_2_BLOCK_MATCHING_BIT_QCOM`

- VUID-vkCmdDrawClusterIndirectHUAWEI-OpImageBlockMatchSADQCOM-06975
  If `OpImageBlockMatchSADQCOM` is used to read from an VkImageView as a result of this command, then the image view’s format features must contain `VK_FORMAT_FEATURE_2_BLOCK_MATCHING_BIT_QCOM`

- VUID-vkCmdDrawClusterIndirectHUAWEI-OpImageBlockMatchSADQCOM-06976
  If `OpImageBlockMatchSADQCOM` or OpImageBlockMatchSSDQCOM is used to read from a reference image as result of this command, then the specified reference coordinates must not fail integer texel coordinate validation

- VUID-vkCmdDrawClusterIndirectHUAWEI-OpImageWeightedSampleQCOM-06977
  If `OpImageWeightedSampleQCOM`, `OpImageBoxFilterQCOM`, `OpImageBlockMatchWindowSSDQCOM`, `OpImageBlockMatchWindowSADQCOM`, `OpImageBlockMatchGatherSSDQCOM`, `OpImageBlockMatchGatherSADQCOM`, `OpImageBlockMatchSSDQCOM`, or `OpImageBlockMatchSADQCOM` uses a VkSampler as a result of this command, then the sampler must have been created with `VK_SAMPLER_CREATE_IMAGE_PROCESSING_BIT_QCOM`

- VUID-vkCmdDrawClusterIndirectHUAWEI-OpImageWeightedSampleQCOM-06978
  If any command other than `OpImageWeightedSampleQCOM`, `OpImageBoxFilterQCOM`, `OpImageBlockMatchWindowSSDQCOM`, `OpImageBlockMatchWindowSADQCOM`, `OpImageBlockMatchGatherSSDQCOM`, `OpImageBlockMatchGatherSADQCOM`, `OpImageBlockMatchSSDQCOM`, or `OpImageBlockMatchSADQCOM` uses a VkSampler as a result of this command, then the sampler must not have been created with `VK_SAMPLER_CREATE_IMAGE_PROCESSING_BIT_QCOM`

- VUID-vkCmdDrawClusterIndirectHUAWEI-OpImageBlockMatchWindow-09215
  If a `OpImageBlockMatchWindow*QCOM` or `OpImageBlockMatchGather*QCOM` instruction is used to read from an VkImageView as a result of this command, then the image view’s format features must contain `VK_FORMAT_FEATURE_2_BLOCK_MATCHING_BIT_QCOM`

- VUID-vkCmdDrawClusterIndirectHUAWEI-OpImageBlockMatchWindow-09216
  If a `OpImageBlockMatchWindow*QCOM` or `OpImageBlockMatchGather*QCOM` instruction is used to read from an VkImageView as a result of this command, then the image view’s format must be a single-component format

- VUID-vkCmdDrawClusterIndirectHUAWEI-OpImageBlockMatchWindow-09217
  If a `OpImageBlockMatchWindow*QCOM` or `OpImageBlockMatchGather*QCOM` read from a reference image as result of this command, then the specified reference coordinates must not fail integer texel coordinate validation

- VUID-vkCmdDrawClusterIndirectHUAWEI-None-07288
  Any shader invocation executed by this command must terminate

- VUID-vkCmdDrawClusterIndirectHUAWEI-None-09600
  If a descriptor with type equal to any of `VK_DESCRIPTOR_TYPE_SAMPLE_WEIGHT_IMAGE_QCOM`, `VK_DESCRIPTOR_TYPE_BLOCK_MATCH_IMAGE_QCOM`, `VK_DESCRIPTOR_TYPE_SAMPLED_IMAGE`, `VK_DESCRIPTOR_TYPE_STORAGE_IMAGE`, or `VK_DESCRIPTOR_TYPE_INPUT_ATTACHMENT` is accessed as a result of this command, all image subresources identified by that descriptor must be in the image layout identified when the descriptor was written

- VUID-vkCmdDrawClusterIndirectHUAWEI-commandBuffer-10746
  The `VkDeviceMemory` object allocated from a `VkMemoryHeap` with the `VK_MEMORY_HEAP_TILE_MEMORY_BIT_QCOM` property that is bound to a resource accessed as a result of this command must be the active bound bound tile memory object in `commandBuffer`

- VUID-vkCmdDrawClusterIndirectHUAWEI-None-10678
  If this command is recorded inside a tile shading render pass instance, the stages corresponding to the pipeline bind point used by this command must only include `VK_SHADER_STAGE_VERTEX_BIT`, `VK_SHADER_STAGE_FRAGMENT_BIT`, and/or `VK_SHADER_STAGE_COMPUTE_BIT`

- VUID-vkCmdDrawClusterIndirectHUAWEI-None-10679
  If this command is recorded where per-tile execution model is enabled, there must be no access to any image while the image was be transitioned to the `VK_IMAGE_LAYOUT_ATTACHMENT_FEEDBACK_LOOP_OPTIMAL_EXT` layout

- VUID-vkCmdDrawClusterIndirectHUAWEI-pDescription-09900
  If a `VK_DESCRIPTOR_TYPE_TENSOR_ARM` descriptor is accessed as a result of this command, then the underlying VkTensorARM object must have been created with a VkTensorCreateInfoARM::`pDescription` whose `usage` member contained `VK_TENSOR_USAGE_SHADER_BIT_ARM`

- VUID-vkCmdDrawClusterIndirectHUAWEI-dimensionCount-09905
  If a `VK_DESCRIPTOR_TYPE_TENSOR_ARM` descriptor is accessed as a result of this command, then the `Rank` of the `OpTypeTensorARM` of the tensor resource variable must be equal to the `dimensionCount` provided via VkTensorCreateInfoARM::`pDescription` when creating the underlying VkTensorARM object

- VUID-vkCmdDrawClusterIndirectHUAWEI-OpTypeTensorARM-09906
  If a `VK_DESCRIPTOR_TYPE_TENSOR_ARM` descriptor is accessed as a result of this command, then the element type of the `OpTypeTensorARM` of the tensor resource variable must be compatible with the VkFormat of the VkTensorViewARM used for the access

- VUID-vkCmdDrawClusterIndirectHUAWEI-renderPass-02684
  The current render pass must be compatible with the `renderPass` member of the `VkGraphicsPipelineCreateInfo` structure specified when creating the `VkPipeline` bound to `VK_PIPELINE_BIND_POINT_GRAPHICS`

- VUID-vkCmdDrawClusterIndirectHUAWEI-subpass-02685
  The subpass index of the current render pass must be equal to the `subpass` member of the `VkGraphicsPipelineCreateInfo` structure specified when creating the `VkPipeline` bound to `VK_PIPELINE_BIND_POINT_GRAPHICS`

- VUID-vkCmdDrawClusterIndirectHUAWEI-None-07748
  If any shader statically accesses an input attachment, a valid descriptor must be bound to the pipeline via a descriptor set

- VUID-vkCmdDrawClusterIndirectHUAWEI-OpTypeImage-07468
  If any shader executed by this pipeline accesses an `OpTypeImage` variable with a `Dim` operand of `SubpassData`, it must be decorated with an `InputAttachmentIndex` that corresponds to a valid input attachment in the current subpass

- VUID-vkCmdDrawClusterIndirectHUAWEI-None-07469
  Input attachment views accessed in a subpass must be created with the same VkFormat as the corresponding subpass definition, and be created with a VkImageView that is compatible with the attachment referenced by the subpass' `pInputAttachments`[`InputAttachmentIndex`] in the bound VkFramebuffer as specified by Fragment Input Attachment Compatibility

- VUID-vkCmdDrawClusterIndirectHUAWEI-pDepthInputAttachmentIndex-09595
  Input attachment views accessed in a dynamic render pass with a `InputAttachmentIndex` referenced by VkRenderingInputAttachmentIndexInfo, or no `InputAttachmentIndex` if VkRenderingInputAttachmentIndexInfo:`pDepthInputAttachmentIndex` or VkRenderingInputAttachmentIndexInfo:`pStencilInputAttachmentIndex` are `NULL`, must be created with a VkImageView that is compatible with the corresponding color, depth, or stencil attachment in VkRenderingInfo

- VUID-vkCmdDrawClusterIndirectHUAWEI-pDepthInputAttachmentIndex-09596
  Input attachment views accessed in a dynamic render pass via a shader object must have an `InputAttachmentIndex` if both VkRenderingInputAttachmentIndexInfo:`pDepthInputAttachmentIndex` and VkRenderingInputAttachmentIndexInfo:`pStencilInputAttachmentIndex` are non-`NULL`

- VUID-vkCmdDrawClusterIndirectHUAWEI-InputAttachmentIndex-09597
  If an input attachment view accessed in a dynamic render pass via a shader object has an `InputAttachmentIndex`, the `InputAttachmentIndex` must match an index in VkRenderingInputAttachmentIndexInfo

- VUID-vkCmdDrawClusterIndirectHUAWEI-None-06537
  Memory backing image subresources used as attachments in the current render pass must not be written in any way other than as an attachment by this command

- VUID-vkCmdDrawClusterIndirectHUAWEI-None-10795
  If a color attachment is written by any prior command in this subpass or by the load, store, or resolve operations for this subpass, feedback loop is not enabled for it, and either:

  - the `VK_PIPELINE_CREATE_COLOR_ATTACHMENT_FEEDBACK_LOOP_BIT_EXT` is set on the bound pipeline or

  - the last call to vkCmdSetAttachmentFeedbackLoopEnableEXT included `VK_IMAGE_ASPECT_COLOR_BIT` and

    - there is no bound graphics pipeline or

    - the bound graphics pipeline was created with `VK_DYNAMIC_STATE_ATTACHMENT_FEEDBACK_LOOP_ENABLE_EXT`

  it must not be accessed in any way other than as an attachment by this command

- VUID-vkCmdDrawClusterIndirectHUAWEI-None-10796
  If a depth attachment is written by any prior command in this subpass or by the load, store, or resolve operations for this subpass, feedback loop is not enabled for it, and either:

  - the `VK_PIPELINE_CREATE_DEPTH_STENCIL_ATTACHMENT_FEEDBACK_LOOP_BIT_EXT` is set on the bound pipeline or

  - the last call to vkCmdSetAttachmentFeedbackLoopEnableEXT included `VK_IMAGE_ASPECT_DEPTH_BIT` and

    - there is no bound graphics pipeline or

    - the bound graphics pipeline was created with `VK_DYNAMIC_STATE_ATTACHMENT_FEEDBACK_LOOP_ENABLE_EXT`

  it must not be accessed in any way other than as an attachment by this command

- VUID-vkCmdDrawClusterIndirectHUAWEI-None-10797
  If a stencil attachment is written by any prior command in this subpass or by the load, store, or resolve operations for this subpass, feedback loop is not enabled for it, and either:

  - the `VK_PIPELINE_CREATE_DEPTH_STENCIL_ATTACHMENT_FEEDBACK_LOOP_BIT_EXT` is set on the bound pipeline or

  - the last call to vkCmdSetAttachmentFeedbackLoopEnableEXT included `VK_IMAGE_ASPECT_STENCIL_BIT` and

    - there is no bound graphics pipeline or

    - the bound graphics pipeline was created with `VK_DYNAMIC_STATE_ATTACHMENT_FEEDBACK_LOOP_ENABLE_EXT`

  it must not be accessed in any way other than as an attachment by this command

- VUID-vkCmdDrawClusterIndirectHUAWEI-None-09003
  If an attachment is written by any prior command in this subpass or by the load, store, or resolve operations for this subpass, it must not be accessed in any way other than as an attachment, storage image, or sampled image by this command

- VUID-vkCmdDrawClusterIndirectHUAWEI-None-06539
  If any previously recorded command in the current subpass accessed an image subresource used as an attachment in this subpass in any way other than as an attachment, this command must not write to that image subresource as an attachment

- VUID-vkCmdDrawClusterIndirectHUAWEI-None-06886
  If the current render pass instance uses a depth/stencil attachment with a read-only layout for the depth aspect, depth writes must be disabled

- VUID-vkCmdDrawClusterIndirectHUAWEI-None-06887
  If the current render pass instance uses a depth/stencil attachment with a read-only layout for the stencil aspect, both front and back `writeMask` are not zero, and stencil test is enabled, all stencil ops must be `VK_STENCIL_OP_KEEP`

- VUID-vkCmdDrawClusterIndirectHUAWEI-None-07831
  If the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_VIEWPORT` dynamic state enabled then vkCmdSetViewport must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawClusterIndirectHUAWEI-None-07832
  If the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_SCISSOR` dynamic state enabled then vkCmdSetScissor must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawClusterIndirectHUAWEI-None-07833
  If the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_LINE_WIDTH` dynamic state enabled then vkCmdSetLineWidth must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawClusterIndirectHUAWEI-None-08617
  If a shader object is bound to any graphics stage, and the most recent call to vkCmdSetRasterizerDiscardEnable in the current command buffer set `rasterizerDiscardEnable` to `VK_FALSE`, and the most recent call to vkCmdSetPolygonModeEXT in the current command buffer set `polygonMode` to `VK_POLYGON_MODE_LINE`, vkCmdSetLineWidth must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawClusterIndirectHUAWEI-None-08618
  If a shader object is bound to any graphics stage, and the most recent call to vkCmdSetRasterizerDiscardEnable in the current command buffer set `rasterizerDiscardEnable` to `VK_FALSE`, and the most recent call to vkCmdSetPrimitiveTopology in the current command buffer set `primitiveTopology` to any line topology, vkCmdSetLineWidth must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawClusterIndirectHUAWEI-None-08619
  If a shader object that outputs line primitives is bound to the `VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT` or `VK_SHADER_STAGE_GEOMETRY_BIT` stage, and the most recent call to vkCmdSetRasterizerDiscardEnable in the current command buffer set `rasterizerDiscardEnable` to `VK_FALSE`, vkCmdSetLineWidth must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawClusterIndirectHUAWEI-None-07834
  If a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_DEPTH_BIAS` dynamic state enabled, the current value of `rasterizerDiscardEnable` is `VK_FALSE`, and the current value of `depthBiasEnable` is `VK_TRUE`, then vkCmdSetDepthBias or vkCmdSetDepthBias2EXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawClusterIndirectHUAWEI-None-07835
  If a shader object is bound to the `VK_SHADER_STAGE_FRAGMENT_BIT` stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_BLEND_CONSTANTS` dynamic state enabled, the current value of `rasterizerDiscardEnable` is `VK_FALSE`, and an active color attachment current value of `blendEnable` is `VK_TRUE` with a blend equations where any VkBlendFactor member is `VK_BLEND_FACTOR_CONSTANT_COLOR`, `VK_BLEND_FACTOR_ONE_MINUS_CONSTANT_COLOR`, `VK_BLEND_FACTOR_CONSTANT_ALPHA`, or `VK_BLEND_FACTOR_ONE_MINUS_CONSTANT_ALPHA`, then vkCmdSetBlendConstants must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawClusterIndirectHUAWEI-None-07836
  If a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_DEPTH_BOUNDS` dynamic state enabled, the current value of `rasterizerDiscardEnable` is `VK_FALSE`, and the current value of `depthBoundsTestEnable` is `VK_TRUE`, then vkCmdSetDepthBounds must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawClusterIndirectHUAWEI-None-07837
  If a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_STENCIL_COMPARE_MASK` dynamic state enabled, the current value of `rasterizerDiscardEnable` is `VK_FALSE`, and the current value of `stencilTestEnable` is `VK_TRUE`, then vkCmdSetStencilCompareMask must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawClusterIndirectHUAWEI-None-07838
  If a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_STENCIL_WRITE_MASK` dynamic state enabled, the current value of `rasterizerDiscardEnable` is `VK_FALSE`, and the current value of `stencilTestEnable` is `VK_TRUE`, then vkCmdSetStencilWriteMask must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawClusterIndirectHUAWEI-None-07839
  If a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_STENCIL_REFERENCE` dynamic state enabled, the current value of and `rasterizerDiscardEnable` is `VK_FALSE`, the current value of `stencilTestEnable` is `VK_TRUE`, then vkCmdSetStencilReference must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawClusterIndirectHUAWEI-maxMultiviewInstanceIndex-02688
  If the draw is recorded in a render pass instance with multiview enabled, the maximum instance index must be less than or equal to VkPhysicalDeviceMultiviewProperties::`maxMultiviewInstanceIndex`

- VUID-vkCmdDrawClusterIndirectHUAWEI-sampleLocationsEnable-02689
  If the bound graphics pipeline was created with VkPipelineSampleLocationsStateCreateInfoEXT::`sampleLocationsEnable` set to `VK_TRUE` and the current subpass has a depth/stencil attachment, then that attachment must have been created with the `VK_IMAGE_CREATE_SAMPLE_LOCATIONS_COMPATIBLE_DEPTH_BIT_EXT` bit set

- VUID-vkCmdDrawClusterIndirectHUAWEI-None-07634
  If the `VK_EXT_sample_locations` extension is enabled, a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_SAMPLE_LOCATIONS_ENABLE_EXT` dynamic state enabled, and the current value of `rasterizerDiscardEnable` is `VK_FALSE`, then vkCmdSetSampleLocationsEnableEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawClusterIndirectHUAWEI-None-06666
  If the `VK_EXT_sample_locations` extension is enabled, a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_SAMPLE_LOCATIONS_EXT` dynamic state enabled, the current value of `rasterizerDiscardEnable` is `VK_FALSE`, and the current value of `sampleLocationsEnable` is `VK_TRUE`, then vkCmdSetSampleLocationsEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawClusterIndirectHUAWEI-None-07840
  If a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_CULL_MODE` dynamic state enabled, and the current value of `rasterizerDiscardEnable` is `VK_FALSE`, then vkCmdSetCullMode must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawClusterIndirectHUAWEI-None-07841
  If a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_FRONT_FACE` dynamic state enabled, and the current value of `rasterizerDiscardEnable` is `VK_FALSE`, then vkCmdSetFrontFace must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawClusterIndirectHUAWEI-None-07843
  If a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_DEPTH_TEST_ENABLE` dynamic state enabled, and the current value of `rasterizerDiscardEnable` is `VK_FALSE`, vkCmdSetDepthTestEnable must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawClusterIndirectHUAWEI-None-07844
  If a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_DEPTH_WRITE_ENABLE` dynamic state enabled, and the current value of `rasterizerDiscardEnable` is `VK_FALSE`, and the current value of `depthTestEnable` is `VK_TRUE`, then vkCmdSetDepthWriteEnable must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawClusterIndirectHUAWEI-None-07845
  If a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_DEPTH_COMPARE_OP` dynamic state enabled, the current value of `rasterizerDiscardEnable` is `VK_FALSE`, and the current value of `depthTestEnable` is `VK_TRUE`, then vkCmdSetDepthCompareOp must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawClusterIndirectHUAWEI-None-07846
  If the `depthBounds` feature is enabled, a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_DEPTH_BOUNDS_TEST_ENABLE` dynamic state enabled, and the current value of `rasterizerDiscardEnable` is `VK_FALSE`, then vkCmdSetDepthBoundsTestEnable must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawClusterIndirectHUAWEI-None-07847
  If a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_STENCIL_TEST_ENABLE` dynamic state enabled, and the current value of `rasterizerDiscardEnable` is `VK_FALSE`, then vkCmdSetStencilTestEnable must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawClusterIndirectHUAWEI-None-07848
  If a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_STENCIL_OP` dynamic state enabled, the current value of `rasterizerDiscardEnable` is `VK_FALSE`, the current value of `stencilTestEnable` is `VK_TRUE`, then vkCmdSetStencilOp must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawClusterIndirectHUAWEI-viewportCount-03417
  If a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_VIEWPORT_WITH_COUNT` dynamic state enabled, and the state is not inherited, then vkCmdSetViewportWithCount must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawClusterIndirectHUAWEI-scissorCount-03418
  If a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_SCISSOR_WITH_COUNT` dynamic state enabled, and the state is not inherited, then vkCmdSetScissorWithCount must have been called and not subsequently invalidated in the current command buffer prior to this drawing

- VUID-vkCmdDrawClusterIndirectHUAWEI-viewportCount-03419
  If a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with both the `VK_DYNAMIC_STATE_SCISSOR_WITH_COUNT` and `VK_DYNAMIC_STATE_VIEWPORT_WITH_COUNT` dynamic states enabled, and the state is not inherited, then the `viewportCount` parameter of `vkCmdSetViewportWithCount` must match the `scissorCount` parameter of `vkCmdSetScissorWithCount`

- VUID-vkCmdDrawClusterIndirectHUAWEI-viewportCount-04137
  If the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_VIEWPORT_WITH_COUNT` dynamic state enabled, but not the `VK_DYNAMIC_STATE_VIEWPORT_W_SCALING_NV` dynamic state enabled, then the bound graphics pipeline must have been created with VkPipelineViewportWScalingStateCreateInfoNV::`viewportCount` greater or equal to the `viewportCount` parameter in the last call to vkCmdSetViewportWithCount

- VUID-vkCmdDrawClusterIndirectHUAWEI-viewportCount-04138
  If the `VK_NV_clip_space_w_scaling` extension is enabled, and a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_VIEWPORT_WITH_COUNT` and `VK_DYNAMIC_STATE_VIEWPORT_W_SCALING_NV` dynamic state enabled, the current value of `viewportWScalingEnable` is `VK_TRUE`, then vkCmdSetViewportWScalingNV must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawClusterIndirectHUAWEI-None-08636
  If the `VK_NV_clip_space_w_scaling` extension is enabled, and a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_VIEWPORT_WITH_COUNT` and `VK_DYNAMIC_STATE_VIEWPORT_W_SCALING_NV` dynamic state enabled, the current value of `viewportWScalingEnable` is `VK_TRUE`, then the `viewportCount` parameter in the last call to vkCmdSetViewportWScalingNV must be greater than or equal to the `viewportCount` parameter in the last call to vkCmdSetViewportWithCount

- VUID-vkCmdDrawClusterIndirectHUAWEI-viewportCount-04139
  If the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_VIEWPORT_WITH_COUNT` dynamic state enabled, but not the `VK_DYNAMIC_STATE_VIEWPORT_SHADING_RATE_PALETTE_NV` dynamic state enabled, then the bound graphics pipeline must have been created with VkPipelineViewportShadingRateImageStateCreateInfoNV::`viewportCount` greater or equal to the `viewportCount` parameter in the last call to vkCmdSetViewportWithCount

- VUID-vkCmdDrawClusterIndirectHUAWEI-shadingRateImage-09233
  If the `shadingRateImage` feature is enabled, and a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_VIEWPORT_COARSE_SAMPLE_ORDER_NV` and the current value of `rasterizerDiscardEnable` is `VK_FALSE`, then vkCmdSetCoarseSampleOrderNV must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawClusterIndirectHUAWEI-shadingRateImage-09234
  If the `shadingRateImage` feature is enabled, and a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_VIEWPORT_WITH_COUNT` and `VK_DYNAMIC_STATE_VIEWPORT_SHADING_RATE_PALETTE_NV` dynamic state enabled, the current value of `rasterizerDiscardEnable` is `VK_FALSE`, and the current value of `shadingRateImageEnable` is `VK_TRUE`, then vkCmdSetViewportShadingRatePaletteNV must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawClusterIndirectHUAWEI-None-08637
  If the `shadingRateImage` feature is enabled, and a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_VIEWPORT_WITH_COUNT` and `VK_DYNAMIC_STATE_VIEWPORT_SHADING_RATE_PALETTE_NV` dynamic state enabled, the current value of `rasterizerDiscardEnable` is `VK_FALSE`, and the current value of `shadingRateImageEnable` is `VK_TRUE`, then the `viewportCount` parameter in the last call to vkCmdSetViewportShadingRatePaletteNV must be greater than or equal to the `viewportCount` parameter in the last call to vkCmdSetViewportWithCount

- VUID-vkCmdDrawClusterIndirectHUAWEI-VkPipelineVieportCreateInfo-04141
  If the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_VIEWPORT_WITH_COUNT` dynamic state enabled and a VkPipelineViewportSwizzleStateCreateInfoNV structure chained from VkPipelineViewportStateCreateInfo, then the bound graphics pipeline must have been created with VkPipelineViewportSwizzleStateCreateInfoNV::`viewportCount` greater or equal to the `viewportCount` parameter in the last call to vkCmdSetViewportWithCount

- VUID-vkCmdDrawClusterIndirectHUAWEI-VkPipelineVieportCreateInfo-04142
  If the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_VIEWPORT_WITH_COUNT` dynamic state enabled and a VkPipelineViewportExclusiveScissorStateCreateInfoNV structure chained from VkPipelineViewportStateCreateInfo, then the bound graphics pipeline must have been created with VkPipelineViewportExclusiveScissorStateCreateInfoNV::`exclusiveScissorCount` greater or equal to the `viewportCount` parameter in the last call to vkCmdSetViewportWithCount

- VUID-vkCmdDrawClusterIndirectHUAWEI-None-07878
  If the `exclusiveScissor` feature is enabled, and a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_EXCLUSIVE_SCISSOR_ENABLE_NV` dynamic state enabled, then vkCmdSetExclusiveScissorEnableNV must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawClusterIndirectHUAWEI-None-07879
  If the `exclusiveScissor` feature is enabled, a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_EXCLUSIVE_SCISSOR_NV` dynamic state enabled, and the most recent call to vkCmdSetExclusiveScissorEnableNV in the current command buffer set any element of `pExclusiveScissorEnables` to `VK_TRUE`, then vkCmdSetExclusiveScissorNV must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawClusterIndirectHUAWEI-None-04876
  If a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_RASTERIZER_DISCARD_ENABLE` dynamic state enabled, then vkCmdSetRasterizerDiscardEnable must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawClusterIndirectHUAWEI-None-04877
  If a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_DEPTH_BIAS_ENABLE` dynamic state enabled, and the current value of `rasterizerDiscardEnable` is `VK_FALSE`, then vkCmdSetDepthBiasEnable must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawClusterIndirectHUAWEI-logicOp-04878
  If a shader object is bound to the `VK_SHADER_STAGE_FRAGMENT_BIT` or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_LOGIC_OP_EXT` dynamic state enabled, the current value of `rasterizerDiscardEnable` is `VK_FALSE`, and the current value of `logicOpEnable` is `VK_TRUE`, then vkCmdSetLogicOpEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawClusterIndirectHUAWEI-primitiveFragmentShadingRateWithMultipleViewports-04552
  If the `primitiveFragmentShadingRateWithMultipleViewports` limit is not supported, the bound graphics pipeline was created with the `VK_DYNAMIC_STATE_VIEWPORT_WITH_COUNT` dynamic state enabled, and any of the shader stages of the bound graphics pipeline write to the `PrimitiveShadingRateKHR` built-in, then vkCmdSetViewportWithCount must have been called in the current command buffer prior to this drawing command, and the `viewportCount` parameter of `vkCmdSetViewportWithCount` must be `1`

- VUID-vkCmdDrawClusterIndirectHUAWEI-primitiveFragmentShadingRateWithMultipleViewports-08642
  If the `primitiveFragmentShadingRateWithMultipleViewports` limit is not supported, and any shader object bound to a graphics stage writes to the `PrimitiveShadingRateKHR` built-in, then vkCmdSetViewportWithCount must have been called in the current command buffer prior to this drawing command, and the `viewportCount` parameter of `vkCmdSetViewportWithCount` must be `1`

- VUID-vkCmdDrawClusterIndirectHUAWEI-blendEnable-04727
  If a shader object is bound to the `VK_SHADER_STAGE_FRAGMENT_BIT` stage or a graphics pipeline is bound which was created with `VK_DYNAMIC_STATE_COLOR_BLEND_ENABLE_EXT` dynamic state enabled, the current value of `rasterizerDiscardEnable` is `VK_FALSE`, then for each color attachment, if the corresponding image view’s format features do not contain `VK_FORMAT_FEATURE_COLOR_ATTACHMENT_BLEND_BIT`, then the corresponding current value of `blendEnable` must be `VK_FALSE`

- VUID-vkCmdDrawClusterIndirectHUAWEI-None-08644
  If a shader object is bound to any graphics stage or a graphics pipeline is bound, the current value of `rasterizerDiscardEnable` is `VK_FALSE`, and none of the following is enabled:

  - the `VK_AMD_mixed_attachment_samples` extension

  - the `VK_NV_framebuffer_mixed_samples` extension

  - the `multisampledRenderToSingleSampled` feature

  then the current value of `rasterizationSamples` must be the same as the current color and/or depth/stencil attachments

- VUID-vkCmdDrawClusterIndirectHUAWEI-None-08876
  If a shader object is bound to any graphics stage, the current render pass instance must have been begun with vkCmdBeginRendering

- VUID-vkCmdDrawClusterIndirectHUAWEI-imageView-06172
  If the current render pass instance was begun with vkCmdBeginRendering, the `imageView` member of `pDepthAttachment` is not VK_NULL_HANDLE, and the `layout` member of `pDepthAttachment` is `VK_IMAGE_LAYOUT_DEPTH_STENCIL_READ_ONLY_OPTIMAL`, this command must not write any values to the depth attachment

- VUID-vkCmdDrawClusterIndirectHUAWEI-imageView-06173
  If the current render pass instance was begun with vkCmdBeginRendering, the `imageView` member of `pStencilAttachment` is not VK_NULL_HANDLE, and the `layout` member of `pStencilAttachment` is `VK_IMAGE_LAYOUT_DEPTH_STENCIL_READ_ONLY_OPTIMAL`, this command must not write any values to the stencil attachment

- VUID-vkCmdDrawClusterIndirectHUAWEI-imageView-06174
  If the current render pass instance was begun with vkCmdBeginRendering, the `imageView` member of `pDepthAttachment` is not VK_NULL_HANDLE, and the `layout` member of `pDepthAttachment` is `VK_IMAGE_LAYOUT_DEPTH_READ_ONLY_STENCIL_ATTACHMENT_OPTIMAL`, this command must not write any values to the depth attachment

- VUID-vkCmdDrawClusterIndirectHUAWEI-imageView-06175
  If the current render pass instance was begun with vkCmdBeginRendering, the `imageView` member of `pStencilAttachment` is not VK_NULL_HANDLE, and the `layout` member of `pStencilAttachment` is `VK_IMAGE_LAYOUT_DEPTH_ATTACHMENT_STENCIL_READ_ONLY_OPTIMAL`, this command must not write any values to the stencil attachment

- VUID-vkCmdDrawClusterIndirectHUAWEI-imageView-06176
  If the current render pass instance was begun with vkCmdBeginRendering, the `imageView` member of `pDepthAttachment` is not VK_NULL_HANDLE, and the `layout` member of `pDepthAttachment` is `VK_IMAGE_LAYOUT_DEPTH_READ_ONLY_OPTIMAL`, this command must not write any values to the depth attachment

- VUID-vkCmdDrawClusterIndirectHUAWEI-imageView-06177
  If the current render pass instance was begun with vkCmdBeginRendering, the `imageView` member of `pStencilAttachment` is not VK_NULL_HANDLE, and the `layout` member of `pStencilAttachment` is `VK_IMAGE_LAYOUT_STENCIL_READ_ONLY_OPTIMAL`, this command must not write any values to the stencil attachment

- VUID-vkCmdDrawClusterIndirectHUAWEI-viewMask-06178
  If the current render pass instance was begun with vkCmdBeginRendering, the bound graphics pipeline must have been created with a VkPipelineRenderingCreateInfo::`viewMask` equal to VkRenderingInfo::`viewMask`

- VUID-vkCmdDrawClusterIndirectHUAWEI-colorAttachmentCount-06179
  If the `dynamicRenderingUnusedAttachments` feature is not enabled and the current render pass instance was begun with vkCmdBeginRendering, the bound graphics pipeline must have been created with a VkPipelineRenderingCreateInfo::`colorAttachmentCount` equal to VkRenderingInfo::`colorAttachmentCount`

- VUID-vkCmdDrawClusterIndirectHUAWEI-dynamicRenderingUnusedAttachments-08910
  If the `dynamicRenderingUnusedAttachments` feature is not enabled, and the current render pass instance was begun with vkCmdBeginRendering and VkRenderingInfo::`colorAttachmentCount` greater than `0`, then each element of the VkRenderingInfo::`pColorAttachments` array with an `imageView` not equal to VK_NULL_HANDLE must have been created with a VkFormat equal to the corresponding element of VkPipelineRenderingCreateInfo::`pColorAttachmentFormats` used to create the bound graphics pipeline

- VUID-vkCmdDrawClusterIndirectHUAWEI-dynamicRenderingUnusedAttachments-08912
  If the `dynamicRenderingUnusedAttachments` feature is not enabled, and the current render pass instance was begun with vkCmdBeginRendering and VkRenderingInfo::`colorAttachmentCount` greater than `0`, then each element of the VkRenderingInfo::`pColorAttachments` array with an `imageView` equal to VK_NULL_HANDLE must have the corresponding element of VkPipelineRenderingCreateInfo::`pColorAttachmentFormats` used to create the bound pipeline equal to `VK_FORMAT_UNDEFINED`

- VUID-vkCmdDrawClusterIndirectHUAWEI-dynamicRenderingUnusedAttachments-08911
  If the `dynamicRenderingUnusedAttachments` feature is enabled, and the current render pass instance was begun with vkCmdBeginRendering and VkRenderingInfo::`colorAttachmentCount` greater than `0`, then each element of the VkRenderingInfo::`pColorAttachments` array with an `imageView` not equal to VK_NULL_HANDLE must have been created with a VkFormat equal to the corresponding element of VkPipelineRenderingCreateInfo::`pColorAttachmentFormats` used to create the bound graphics pipeline, or the corresponding element of VkPipelineRenderingCreateInfo::`pColorAttachmentFormats`, if it exists, must be `VK_FORMAT_UNDEFINED`

- VUID-vkCmdDrawClusterIndirectHUAWEI-colorAttachmentCount-09362
  If the current render pass instance was begun with vkCmdBeginRendering, with a VkRenderingInfo::`colorAttachmentCount` equal to `1`, there is no shader object bound to any graphics stage, and a color attachment with a resolve mode of `VK_RESOLVE_MODE_EXTERNAL_FORMAT_DOWNSAMPLE_BIT_ANDROID`, each element of the VkRenderingInfo::`pColorAttachments` array with a `resolveImageView` not equal to VK_NULL_HANDLE must have been created with an image created with a VkExternalFormatANDROID::`externalFormat` value equal to the VkExternalFormatANDROID::`externalFormat` value used to create the bound graphics pipeline

- VUID-vkCmdDrawClusterIndirectHUAWEI-None-09363
  If there is no shader object bound to any graphics stage, the current render pass instance was begun with vkCmdBeginRendering and a VkRenderingInfo::`colorAttachmentCount` equal to `1`, and a color attachment with a resolve mode of `VK_RESOLVE_MODE_EXTERNAL_FORMAT_DOWNSAMPLE_BIT_ANDROID`, each element of the VkRenderingInfo::`pColorAttachments` array with a `imageView` not equal to VK_NULL_HANDLE must have been created with an image created with a VkExternalFormatANDROID::`externalFormat` value equal to the VkExternalFormatANDROID::`externalFormat` value used to create the bound graphics pipeline

- VUID-vkCmdDrawClusterIndirectHUAWEI-None-09364
  If the current render pass instance was begun with vkCmdBeginRendering, there is no shader object bound to any graphics stage, and the bound graphics pipeline was created with a non-zero VkExternalFormatANDROID::`externalFormat` value and with the `VK_DYNAMIC_STATE_COLOR_BLEND_ENABLE_EXT` dynamic state enabled, then vkCmdSetColorBlendEnableEXT must have set the blend enable to `VK_FALSE` prior to this drawing command

- VUID-vkCmdDrawClusterIndirectHUAWEI-None-09365
  If the current render pass instance was begun with vkCmdBeginRendering, there is no shader object bound to any graphics stage, and the bound graphics pipeline was created with a non-zero VkExternalFormatANDROID::`externalFormat` value and with the `VK_DYNAMIC_STATE_RASTERIZATION_SAMPLES_EXT` dynamic state enabled, then vkCmdSetRasterizationSamplesEXT must have set `rasterizationSamples` to `VK_SAMPLE_COUNT_1_BIT` prior to this drawing command

- VUID-vkCmdDrawClusterIndirectHUAWEI-None-09366
  If there is a shader object bound to any graphics stage, and the current render pass includes a color attachment that uses the `VK_RESOLVE_MODE_EXTERNAL_FORMAT_DOWNSAMPLE_BIT_ANDROID` resolve mode, then vkCmdSetColorBlendEnableEXT must have set blend enable to `VK_FALSE` prior to this drawing command

- VUID-vkCmdDrawClusterIndirectHUAWEI-rasterizationSamples-09367
  If there is a shader object bound to any graphics stage, and the current render pass includes a color attachment that uses the `VK_RESOLVE_MODE_EXTERNAL_FORMAT_DOWNSAMPLE_BIT_ANDROID` resolve mode, then vkCmdSetRasterizationSamplesEXT must have set `rasterizationSamples` to `VK_SAMPLE_COUNT_1_BIT` prior to this drawing command

- VUID-vkCmdDrawClusterIndirectHUAWEI-None-09368
  If the current render pass instance was begun with vkCmdBeginRendering, there is no shader object bound to any graphics stage, and the bound graphics pipeline was created with a non-zero VkExternalFormatANDROID::`externalFormat` value and with the `VK_DYNAMIC_STATE_FRAGMENT_SHADING_RATE_KHR` dynamic state enabled, then vkCmdSetFragmentShadingRateKHR must have set `pFragmentSize->width` to `1` prior to this drawing command

- VUID-vkCmdDrawClusterIndirectHUAWEI-None-09369
  If the current render pass instance was begun with vkCmdBeginRendering, there is no shader object bound to any graphics stage, and the bound graphics pipeline was created with a non-zero VkExternalFormatANDROID::`externalFormat` value and with the `VK_DYNAMIC_STATE_FRAGMENT_SHADING_RATE_KHR` dynamic state enabled, then vkCmdSetFragmentShadingRateKHR must have set `pFragmentSize->height` to `1` prior to this drawing command

- VUID-vkCmdDrawClusterIndirectHUAWEI-pFragmentSize-09370
  If there is a shader object bound to any graphics stage, and the current render pass includes a color attachment that uses the `VK_RESOLVE_MODE_EXTERNAL_FORMAT_DOWNSAMPLE_BIT_ANDROID` resolve mode, then vkCmdSetFragmentShadingRateKHR must have set `pFragmentSize->width` to `1` prior to this drawing command

- VUID-vkCmdDrawClusterIndirectHUAWEI-pFragmentSize-09371
  If there is a shader object bound to any graphics stage, and the current render pass includes a color attachment that uses the `VK_RESOLVE_MODE_EXTERNAL_FORMAT_DOWNSAMPLE_BIT_ANDROID` resolve mode, then vkCmdSetFragmentShadingRateKHR must have set `pFragmentSize->height` to `1` prior to this drawing command

- VUID-vkCmdDrawClusterIndirectHUAWEI-None-07749
  If the `colorWriteEnable` feature is enabled, a shader object is bound to the `VK_SHADER_STAGE_FRAGMENT_BIT` stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_COLOR_WRITE_ENABLE_EXT` dynamic state enabled, and the current value of `rasterizerDiscardEnable` is `VK_FALSE`, then vkCmdSetColorWriteEnableEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawClusterIndirectHUAWEI-attachmentCount-07750
  If the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_COLOR_WRITE_ENABLE_EXT` dynamic state enabled then the `attachmentCount` parameter of `vkCmdSetColorWriteEnableEXT` must be greater than or equal to the `VkPipelineColorBlendStateCreateInfo`::`attachmentCount` of the bound graphics pipeline

- VUID-vkCmdDrawClusterIndirectHUAWEI-None-08647
  If the `colorWriteEnable` feature is enabled, and a shader object is bound to the `VK_SHADER_STAGE_FRAGMENT_BIT` stage, and the most recent call to vkCmdSetRasterizerDiscardEnable in the current command buffer set `rasterizerDiscardEnable` to `VK_FALSE`, then the `attachmentCount` parameter of most recent call to `vkCmdSetColorWriteEnableEXT` in the current command buffer must be greater than or equal to the number of color attachments in the current render pass instance

- VUID-vkCmdDrawClusterIndirectHUAWEI-None-07751
  If the `VK_EXT_discard_rectangles` extension is enabled, a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_DISCARD_RECTANGLE_EXT` dynamic state enabled and the `pNext` chain of VkGraphicsPipelineCreateInfo included a VkPipelineDiscardRectangleStateCreateInfoEXT structure, the current value of `rasterizerDiscardEnable` is `VK_FALSE`, and the current value of `discardRectangleEnable` is `VK_TRUE`, then vkCmdSetDiscardRectangleEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command for each discard rectangle in VkPipelineDiscardRectangleStateCreateInfoEXT::`discardRectangleCount`

- VUID-vkCmdDrawClusterIndirectHUAWEI-rasterizerDiscardEnable-09236
  If the `VK_EXT_discard_rectangles` extension is enabled, a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with `VK_DYNAMIC_STATE_DISCARD_RECTANGLE_EXT` dynamic state enabled and the `pNext` chain of VkGraphicsPipelineCreateInfo did not include a VkPipelineDiscardRectangleStateCreateInfoEXT structure, the current value of `rasterizerDiscardEnable` is `VK_FALSE`, and the current value of `discardRectangleEnable` is `VK_TRUE`, then vkCmdSetDiscardRectangleEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command for each discard rectangle in VkPhysicalDeviceDiscardRectanglePropertiesEXT::`maxDiscardRectangles`

- VUID-vkCmdDrawClusterIndirectHUAWEI-None-07880
  If the `VK_EXT_discard_rectangles` extension is enabled, a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_DISCARD_RECTANGLE_ENABLE_EXT` dynamic state enabled, the current value of `rasterizerDiscardEnable` is `VK_FALSE`, then vkCmdSetDiscardRectangleEnableEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawClusterIndirectHUAWEI-None-07881
  If the `VK_EXT_discard_rectangles` extension is enabled, a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_DISCARD_RECTANGLE_MODE_EXT` dynamic state enabled, the current value of `rasterizerDiscardEnable` is `VK_FALSE`, and the current value of `discardRectangleEnable` is `VK_TRUE`, then vkCmdSetDiscardRectangleModeEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawClusterIndirectHUAWEI-dynamicRenderingUnusedAttachments-08913
  If the current render pass instance was begun with vkCmdBeginRendering, the `dynamicRenderingUnusedAttachments` feature is not enabled, and VkRenderingInfo::`pDepthAttachment->imageView` was VK_NULL_HANDLE, the value of VkPipelineRenderingCreateInfo::`depthAttachmentFormat` used to create the bound graphics pipeline must be equal to `VK_FORMAT_UNDEFINED`

- VUID-vkCmdDrawClusterIndirectHUAWEI-dynamicRenderingUnusedAttachments-08914
  If current render pass instance was begun with vkCmdBeginRendering, the `dynamicRenderingUnusedAttachments` feature is not enabled, and VkRenderingInfo::`pDepthAttachment->imageView` was not VK_NULL_HANDLE, the value of VkPipelineRenderingCreateInfo::`depthAttachmentFormat` used to create the bound graphics pipeline must be equal to the VkFormat used to create VkRenderingInfo::`pDepthAttachment->imageView`

- VUID-vkCmdDrawClusterIndirectHUAWEI-dynamicRenderingUnusedAttachments-08915
  If the current render pass instance was begun with vkCmdBeginRendering, the `dynamicRenderingUnusedAttachments` feature is enabled, VkRenderingInfo::`pDepthAttachment->imageView` was not VK_NULL_HANDLE, and the value of VkPipelineRenderingCreateInfo::`depthAttachmentFormat` used to create the bound graphics pipeline was not equal to the VkFormat used to create VkRenderingInfo::`pDepthAttachment->imageView`, the value of the format must be `VK_FORMAT_UNDEFINED`

- VUID-vkCmdDrawClusterIndirectHUAWEI-dynamicRenderingUnusedAttachments-08916
  If the current render pass instance was begun with vkCmdBeginRendering, the `dynamicRenderingUnusedAttachments` feature is not enabled, and VkRenderingInfo::`pStencilAttachment->imageView` was VK_NULL_HANDLE, the value of VkPipelineRenderingCreateInfo::`stencilAttachmentFormat` used to create the bound graphics pipeline must be equal to `VK_FORMAT_UNDEFINED`

- VUID-vkCmdDrawClusterIndirectHUAWEI-dynamicRenderingUnusedAttachments-08917
  If current render pass instance was begun with vkCmdBeginRendering, the `dynamicRenderingUnusedAttachments` feature is not enabled, and VkRenderingInfo::`pStencilAttachment->imageView` was not VK_NULL_HANDLE, the value of VkPipelineRenderingCreateInfo::`stencilAttachmentFormat` used to create the bound graphics pipeline must be equal to the VkFormat used to create VkRenderingInfo::`pStencilAttachment->imageView`

- VUID-vkCmdDrawClusterIndirectHUAWEI-dynamicRenderingUnusedAttachments-08918
  If the current render pass instance was begun with vkCmdBeginRendering, the `dynamicRenderingUnusedAttachments` feature is enabled, VkRenderingInfo::`pStencilAttachment->imageView` was not VK_NULL_HANDLE, and the value of VkPipelineRenderingCreateInfo::`stencilAttachmentFormat` used to create the bound graphics pipeline was not equal to the VkFormat used to create VkRenderingInfo::`pStencilAttachment->imageView`, the value of the format must be `VK_FORMAT_UNDEFINED`

- VUID-vkCmdDrawClusterIndirectHUAWEI-imageView-06183
  If the current render pass instance was begun with vkCmdBeginRendering and VkRenderingFragmentShadingRateAttachmentInfoKHR::`imageView` was not VK_NULL_HANDLE, the bound graphics pipeline must have been created with `VK_PIPELINE_CREATE_RENDERING_FRAGMENT_SHADING_RATE_ATTACHMENT_BIT_KHR`

- VUID-vkCmdDrawClusterIndirectHUAWEI-imageView-06184
  If the current render pass instance was begun with vkCmdBeginRendering and VkRenderingFragmentDensityMapAttachmentInfoEXT::`imageView` was not VK_NULL_HANDLE, the bound graphics pipeline must have been created with `VK_PIPELINE_CREATE_RENDERING_FRAGMENT_DENSITY_MAP_ATTACHMENT_BIT_EXT`

- VUID-vkCmdDrawClusterIndirectHUAWEI-layers-10831
  If the current render pass instance was created with `VK_RENDERING_PER_LAYER_FRAGMENT_DENSITY_BIT_VALVE` or `VK_RENDER_PASS_CREATE_PER_LAYER_FRAGMENT_DENSITY_BIT_VALVE`, and the bound graphics pipeline was created with `VK_PIPELINE_CREATE_2_PER_LAYER_FRAGMENT_DENSITY_BIT_VALVE`, then the current render pass instance must have a `layers` value less than or equal to VkPipelineFragmentDensityMapLayeredCreateInfoVALVE::`maxFragmentDensityMapLayers`

- VUID-vkCmdDrawClusterIndirectHUAWEI-colorAttachmentCount-06185
  If the bound pipeline was created with a VkAttachmentSampleCountInfoAMD or VkAttachmentSampleCountInfoNV structure, and the current render pass instance was begun with vkCmdBeginRendering with a VkRenderingInfo::`colorAttachmentCount` parameter greater than `0`, then each element of the VkRenderingInfo::`pColorAttachments` array with a `imageView` not equal to VK_NULL_HANDLE must have been created with a sample count equal to the corresponding element of the `pColorAttachmentSamples` member of VkAttachmentSampleCountInfoAMD or VkAttachmentSampleCountInfoNV used to create the bound graphics pipeline

- VUID-vkCmdDrawClusterIndirectHUAWEI-pDepthAttachment-06186
  If the current render pass instance was begun with vkCmdBeginRendering, the bound pipeline was created with a VkAttachmentSampleCountInfoAMD or VkAttachmentSampleCountInfoNV structure, and VkRenderingInfo::`pDepthAttachment->imageView` was not VK_NULL_HANDLE, the value of the `depthStencilAttachmentSamples` member of VkAttachmentSampleCountInfoAMD or VkAttachmentSampleCountInfoNV used to create the bound graphics pipeline must be equal to the sample count used to create VkRenderingInfo::`pDepthAttachment->imageView`

- VUID-vkCmdDrawClusterIndirectHUAWEI-pStencilAttachment-06187
  If the current render pass instance was begun with vkCmdBeginRendering, the bound pipeline was created with a VkAttachmentSampleCountInfoAMD or VkAttachmentSampleCountInfoNV structure, and VkRenderingInfo::`pStencilAttachment->imageView` was not VK_NULL_HANDLE, the value of the `depthStencilAttachmentSamples` member of VkAttachmentSampleCountInfoAMD or VkAttachmentSampleCountInfoNV used to create the bound graphics pipeline must be equal to the sample count used to create VkRenderingInfo::`pStencilAttachment->imageView`

- VUID-vkCmdDrawClusterIndirectHUAWEI-multisampledRenderToSingleSampled-07285
  If the bound pipeline was created without a VkAttachmentSampleCountInfoAMD or VkAttachmentSampleCountInfoNV structure, and the `multisampledRenderToSingleSampled` feature is not enabled, and the current render pass instance was begun with vkCmdBeginRendering with a VkRenderingInfo::`colorAttachmentCount` parameter greater than `0`, then each element of the VkRenderingInfo::`pColorAttachments` array with a `imageView` not equal to VK_NULL_HANDLE must have been created with a sample count equal to the value of `rasterizationSamples` for the bound graphics pipeline

- VUID-vkCmdDrawClusterIndirectHUAWEI-multisampledRenderToSingleSampled-07286
  If the bound pipeline was created without a VkAttachmentSampleCountInfoAMD or VkAttachmentSampleCountInfoNV structure, and the `multisampledRenderToSingleSampled` feature is not enabled, and VkRenderingInfo::`pDepthAttachment->imageView` was not VK_NULL_HANDLE, the value of `rasterizationSamples` for the bound graphics pipeline must be equal to the sample count used to create VkRenderingInfo::`pDepthAttachment->imageView`

- VUID-vkCmdDrawClusterIndirectHUAWEI-multisampledRenderToSingleSampled-07287
  If the bound pipeline was created without a VkAttachmentSampleCountInfoAMD or VkAttachmentSampleCountInfoNV structure, and the `multisampledRenderToSingleSampled` feature is not enabled, and VkRenderingInfo::`pStencilAttachment->imageView` was not VK_NULL_HANDLE, the value of `rasterizationSamples` for the bound graphics pipeline must be equal to the sample count used to create VkRenderingInfo::`pStencilAttachment->imageView`

- VUID-vkCmdDrawClusterIndirectHUAWEI-pNext-07935
  If this command has been called inside a render pass instance started with vkCmdBeginRendering, and the `pNext` chain of VkRenderingInfo includes a VkMultisampledRenderToSingleSampledInfoEXT structure with `multisampledRenderToSingleSampledEnable` equal to `VK_TRUE`, then the value of `rasterizationSamples` for the bound graphics pipeline must be equal to VkMultisampledRenderToSingleSampledInfoEXT::`rasterizationSamples`

- VUID-vkCmdDrawClusterIndirectHUAWEI-renderPass-06198
  If the current render pass instance was begun with vkCmdBeginRendering, the bound pipeline must have been created with a VkGraphicsPipelineCreateInfo::`renderPass` equal to VK_NULL_HANDLE

- VUID-vkCmdDrawClusterIndirectHUAWEI-pColorAttachments-08963
  If the current render pass instance was begun with vkCmdBeginRendering, there is a graphics pipeline bound with a fragment shader that statically writes to a color attachment, the color write mask is not zero, color writes are enabled, and the corresponding element of the VkRenderingInfo::`pColorAttachments->imageView` was not VK_NULL_HANDLE, then the corresponding element of VkPipelineRenderingCreateInfo::`pColorAttachmentFormats` used to create the pipeline must not be `VK_FORMAT_UNDEFINED`

- VUID-vkCmdDrawClusterIndirectHUAWEI-pDepthAttachment-08964
  If the current render pass instance was begun with vkCmdBeginRendering, there is a graphics pipeline bound, depth test is enabled, depth write is enabled, and the VkRenderingInfo::`pDepthAttachment->imageView` was not VK_NULL_HANDLE, then the VkPipelineRenderingCreateInfo::`depthAttachmentFormat` used to create the pipeline must not be `VK_FORMAT_UNDEFINED`

- VUID-vkCmdDrawClusterIndirectHUAWEI-pStencilAttachment-08965
  If the current render pass instance was begun with vkCmdBeginRendering, there is a graphics pipeline bound, stencil test is enabled and the VkRenderingInfo::`pStencilAttachment->imageView` was not VK_NULL_HANDLE, then the VkPipelineRenderingCreateInfo::`stencilAttachmentFormat` used to create the pipeline must not be `VK_FORMAT_UNDEFINED`

- VUID-vkCmdDrawClusterIndirectHUAWEI-flags-10582
  If the current render pass instance was begun with vkCmdBeginRendering, its VkRenderingInfo::`flags` parameter must not have `VK_RENDERING_CONTENTS_SECONDARY_COMMAND_BUFFERS_BIT` set unless `VK_RENDERING_CONTENTS_INLINE_BIT_KHR` is also set

- VUID-vkCmdDrawClusterIndirectHUAWEI-primitivesGeneratedQueryWithRasterizerDiscard-06708
  If the `primitivesGeneratedQueryWithRasterizerDiscard` feature is not enabled and the `VK_QUERY_TYPE_PRIMITIVES_GENERATED_EXT` query is active, rasterization discard must not be enabled

- VUID-vkCmdDrawClusterIndirectHUAWEI-primitivesGeneratedQueryWithNonZeroStreams-06709
  If the `primitivesGeneratedQueryWithNonZeroStreams` feature is not enabled and the `VK_QUERY_TYPE_PRIMITIVES_GENERATED_EXT` query is active, the bound graphics pipeline must not have been created with a non-zero value in `VkPipelineRasterizationStateStreamCreateInfoEXT`::`rasterizationStream`

- VUID-vkCmdDrawClusterIndirectHUAWEI-None-07620
  If the `depthClamp` feature is enabled, a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_DEPTH_CLAMP_ENABLE_EXT` dynamic state enabled, and the current value of `rasterizerDiscardEnable` is `VK_FALSE`, then vkCmdSetDepthClampEnableEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawClusterIndirectHUAWEI-None-07621
  If a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_POLYGON_MODE_EXT` dynamic state enabled, and the current value of `rasterizerDiscardEnable` is `VK_FALSE`, then vkCmdSetPolygonModeEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawClusterIndirectHUAWEI-None-07622
  If a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_RASTERIZATION_SAMPLES_EXT` dynamic state enabled, and the current value of `rasterizerDiscardEnable` is `VK_FALSE`, then vkCmdSetRasterizationSamplesEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawClusterIndirectHUAWEI-None-07623
  If a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_SAMPLE_MASK_EXT` dynamic state enabled, and the current value of `rasterizerDiscardEnable` is `VK_FALSE`, then vkCmdSetSampleMaskEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawClusterIndirectHUAWEI-alphaToCoverageEnable-08919
  If the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_ALPHA_TO_COVERAGE_ENABLE_EXT` dynamic state enabled, and `alphaToCoverageEnable` was `VK_TRUE` in the last call to vkCmdSetAlphaToCoverageEnableEXT, then the Fragment Output Interface must contain a variable for the alpha `Component` word in `Location` 0 at `Index` 0

- VUID-vkCmdDrawClusterIndirectHUAWEI-alphaToCoverageEnable-08920
  If a shader object is bound to any graphics stage, and the most recent call to vkCmdSetAlphaToCoverageEnableEXT in the current command buffer set `alphaToCoverageEnable` to `VK_TRUE`, then the Fragment Output Interface must contain a variable for the alpha `Component` word in `Location` 0 at `Index` 0

- VUID-vkCmdDrawClusterIndirectHUAWEI-None-07624
  If a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_ALPHA_TO_COVERAGE_ENABLE_EXT` dynamic state enabled, and the current value of `rasterizerDiscardEnable` is `VK_FALSE`, then vkCmdSetAlphaToCoverageEnableEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawClusterIndirectHUAWEI-None-07625
  If the `alphaToOne` feature is enabled, a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_ALPHA_TO_ONE_ENABLE_EXT` dynamic state enabled, and the current value of `rasterizerDiscardEnable` is `VK_FALSE`, then vkCmdSetAlphaToOneEnableEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawClusterIndirectHUAWEI-None-07626
  If the `logicOp` feature is enabled, a shader object is bound to the `VK_SHADER_STAGE_FRAGMENT_BIT` stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_LOGIC_OP_ENABLE_EXT` dynamic state enabled, and the current value of `rasterizerDiscardEnable` is `VK_FALSE`, then vkCmdSetLogicOpEnableEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawClusterIndirectHUAWEI-None-07627
  If a shader object is bound to the `VK_SHADER_STAGE_FRAGMENT_BIT` stage or a graphics pipeline is bound which was created with `VK_DYNAMIC_STATE_COLOR_BLEND_ENABLE_EXT` dynamic state enabled, the current value of `rasterizerDiscardEnable` is `VK_FALSE`, and there are color attachments bound, then vkCmdSetColorBlendEnableEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawClusterIndirectHUAWEI-None-07628
  If the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_COLOR_BLEND_EQUATION_EXT` dynamic state enabled then vkCmdSetColorBlendEquationEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawClusterIndirectHUAWEI-None-08658
  If a shader object is bound to the `VK_SHADER_STAGE_FRAGMENT_BIT` stage, and the most recent call to vkCmdSetRasterizerDiscardEnable in the current command buffer set `rasterizerDiscardEnable` to `VK_FALSE`, and the most recent call to vkCmdSetColorBlendEnableEXT for any attachment set that attachment’s value in `pColorBlendEnables` to `VK_TRUE`, then vkCmdSetColorBlendEquationEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawClusterIndirectHUAWEI-None-07629
  If a shader object is bound to the `VK_SHADER_STAGE_FRAGMENT_BIT` stage or a graphics pipeline is bound which was created with `VK_DYNAMIC_STATE_COLOR_WRITE_MASK_EXT` dynamic state enabled, the current value of `rasterizerDiscardEnable` is `VK_FALSE`, and there are color attachments bound, then vkCmdSetColorWriteMaskEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawClusterIndirectHUAWEI-None-07630
  If the `geometryStreams` feature is enabled, and a shader object is bound to the `VK_SHADER_STAGE_GEOMETRY_BIT` stage or a graphics pipeline is bound which was created with both a `VK_SHADER_STAGE_GEOMETRY_BIT` stage and the `VK_DYNAMIC_STATE_RASTERIZATION_STREAM_EXT` dynamic state enabled, then vkCmdSetRasterizationStreamEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawClusterIndirectHUAWEI-None-07631
  If the `VK_EXT_conservative_rasterization` extension is enabled, a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_CONSERVATIVE_RASTERIZATION_MODE_EXT` dynamic state enabled, and the current value of `rasterizerDiscardEnable` is `VK_FALSE`, then vkCmdSetConservativeRasterizationModeEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawClusterIndirectHUAWEI-None-07632
  If the `VK_EXT_conservative_rasterization` extension is enabled, a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_EXTRA_PRIMITIVE_OVERESTIMATION_SIZE_EXT` dynamic state enabled, the current value of `rasterizerDiscardEnable` is `VK_FALSE`, and the current value of `conservativeRasterizationMode` is `VK_CONSERVATIVE_RASTERIZATION_MODE_OVERESTIMATE_EXT`, then vkCmdSetExtraPrimitiveOverestimationSizeEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawClusterIndirectHUAWEI-None-07633
  If the `depthClipEnable` feature is enabled, and a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_DEPTH_CLIP_ENABLE_EXT` dynamic state, then vkCmdSetDepthClipEnableEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawClusterIndirectHUAWEI-None-07635
  If the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_COLOR_BLEND_ADVANCED_EXT` dynamic state enabled then vkCmdSetColorBlendAdvancedEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawClusterIndirectHUAWEI-rasterizerDiscardEnable-09416
  If the `VK_EXT_blend_operation_advanced` extension is enabled, and a shader object is bound to the `VK_SHADER_STAGE_FRAGMENT_BIT` stage, and the most recent call to vkCmdSetRasterizerDiscardEnable in the current command buffer set `rasterizerDiscardEnable` to `VK_FALSE`, then at least one of vkCmdSetColorBlendEquationEXT and vkCmdSetColorBlendAdvancedEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawClusterIndirectHUAWEI-None-07636
  If the `VK_EXT_provoking_vertex` extension is enabled, a shader object is bound to the `VK_SHADER_STAGE_VERTEX_BIT` stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_PROVOKING_VERTEX_MODE_EXT` dynamic state enabled, and the current value of `rasterizerDiscardEnable` is `VK_FALSE`, then vkCmdSetProvokingVertexModeEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawClusterIndirectHUAWEI-None-08666
  If any of the `stippledRectangularLines`, `stippledBresenhamLines` or `stippledSmoothLines` features are enabled, and a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_LINE_RASTERIZATION_MODE_EXT` dynamic state enabled, and the current value of `rasterizerDiscardEnable` is `VK_FALSE`, and the current value of `polygonMode` is `VK_POLYGON_MODE_LINE`, then vkCmdSetLineRasterizationModeEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawClusterIndirectHUAWEI-None-08667
  If any of the `stippledRectangularLines`, `stippledBresenhamLines` or `stippledSmoothLines` features are enabled, and a shader object is bound or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_LINE_RASTERIZATION_MODE_EXT` dynamic state enabled, and a `VK_SHADER_STAGE_VERTEX_BIT` stage is bound, the current value of `rasterizerDiscardEnable` is `VK_FALSE`, and the current value of `primitiveTopology` is any line topology, then vkCmdSetLineRasterizationModeEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawClusterIndirectHUAWEI-None-08668
  If any of the `stippledRectangularLines`, `stippledBresenhamLines` or `stippledSmoothLines` features are enabled, and a shader object is bound or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_LINE_RASTERIZATION_MODE_EXT` dynamic state enabled, either a `VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT` or `VK_SHADER_STAGE_GEOMETRY_BIT` stage is bound, and the current value of `rasterizerDiscardEnable` is `VK_FALSE`, then vkCmdSetLineRasterizationModeEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawClusterIndirectHUAWEI-None-08669
  If any of the `stippledRectangularLines`, `stippledBresenhamLines` or `stippledSmoothLines` features are enabled, and a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_LINE_STIPPLE_ENABLE_EXT` dynamic state enabled, the current value of `rasterizerDiscardEnable` is `VK_FALSE`, and the current value of `polygonMode` is `VK_POLYGON_MODE_LINE`, then vkCmdSetLineStippleEnableEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawClusterIndirectHUAWEI-None-08670
  If any of the `stippledRectangularLines`, `stippledBresenhamLines` or `stippledSmoothLines` features are enabled, and a shader object is bound or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_LINE_STIPPLE_ENABLE_EXT` dynamic state enabled, a `VK_SHADER_STAGE_VERTEX_BIT` stage is bound, the current value of `rasterizerDiscardEnable` is `VK_FALSE`, and the current value of `primitiveTopology` is any line topology, then vkCmdSetLineStippleEnableEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawClusterIndirectHUAWEI-None-08671
  If any of the `stippledRectangularLines`, `stippledBresenhamLines` or `stippledSmoothLines` features are enabled, and a shader object is bound or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_LINE_STIPPLE_ENABLE_EXT` dynamic state enabled, either a `VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT` or `VK_SHADER_STAGE_GEOMETRY_BIT` stage is bound, the current value of `rasterizerDiscardEnable` is `VK_FALSE`, then vkCmdSetLineStippleEnableEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawClusterIndirectHUAWEI-None-07849
  If any of the `stippledRectangularLines`, `stippledBresenhamLines` or `stippledSmoothLines` features are enabled and a shader object is bound to any graphics stage, or a bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_LINE_STIPPLE` dynamic state enabled, the current value of `rasterizerDiscardEnable` is `VK_FALSE`, and the current value of `stippledLineEnable` is `VK_TRUE`, then vkCmdSetLineStipple must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawClusterIndirectHUAWEI-None-10608
  If a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_LINE_RASTERIZATION_MODE_EXT` dynamic state enabled, and the current `lineRasterizationMode` is `VK_LINE_RASTERIZATION_MODE_BRESENHAM` or `VK_LINE_RASTERIZATION_MODE_RECTANGULAR_SMOOTH`, then the current `alphaToCoverageEnable`, `alphaToOneEnable` and `sampleShadingEnable` states must all be `VK_FALSE`

- VUID-vkCmdDrawClusterIndirectHUAWEI-None-07639
  If the `depthClipControl` feature is enabled, and a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_DEPTH_CLIP_NEGATIVE_ONE_TO_ONE_EXT` dynamic state enabled, then vkCmdSetDepthClipNegativeOneToOneEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawClusterIndirectHUAWEI-None-09650
  If the `depthClampControl` feature is enabled, and a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_DEPTH_CLAMP_RANGE_EXT` dynamic state enabled, and the current value of `depthClampEnable` is `VK_TRUE`, then vkCmdSetDepthClampRangeEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawClusterIndirectHUAWEI-None-07640
  If the `VK_NV_clip_space_w_scaling` extension is enabled, and a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_VIEWPORT_W_SCALING_ENABLE_NV` dynamic state enabled, then vkCmdSetViewportWScalingEnableNV must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawClusterIndirectHUAWEI-None-07641
  If the `VK_NV_viewport_swizzle` extension is enabled, and a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_VIEWPORT_SWIZZLE_NV` dynamic state enabled, then vkCmdSetViewportSwizzleNV must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawClusterIndirectHUAWEI-None-07642
  If the `VK_NV_fragment_coverage_to_color` extension is enabled, a shader object is bound to the `VK_SHADER_STAGE_FRAGMENT_BIT` stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_COVERAGE_TO_COLOR_ENABLE_NV` dynamic state enabled, and the current value of `rasterizerDiscardEnable` is `VK_FALSE`, then vkCmdSetCoverageToColorEnableNV must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawClusterIndirectHUAWEI-None-07643
  If the `VK_NV_fragment_coverage_to_color` extension is enabled, a shader object is bound to the `VK_SHADER_STAGE_FRAGMENT_BIT` stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_COVERAGE_TO_COLOR_LOCATION_NV` dynamic state enabled, the current value of `rasterizerDiscardEnable` is `VK_FALSE`, and the current value of `coverageToColorEnable` is `VK_TRUE`, then vkCmdSetCoverageToColorLocationNV must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawClusterIndirectHUAWEI-None-07644
  If the `VK_NV_framebuffer_mixed_samples` extension is enabled, a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_COVERAGE_MODULATION_MODE_NV` dynamic state enabled, and the current value of `rasterizerDiscardEnable` is `VK_FALSE`, then vkCmdSetCoverageModulationModeNV must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawClusterIndirectHUAWEI-None-07645
  If the `VK_NV_framebuffer_mixed_samples` extension is enabled, a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_COVERAGE_MODULATION_TABLE_ENABLE_NV` dynamic state enabled, the current value of `rasterizerDiscardEnable` is `VK_FALSE`, and the current value of `coverageModulationMode` is any value other than `VK_COVERAGE_MODULATION_MODE_NONE_NV`, then vkCmdSetCoverageModulationTableEnableNV must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawClusterIndirectHUAWEI-None-07646
  If the `VK_NV_framebuffer_mixed_samples` extension is enabled, a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_COVERAGE_MODULATION_TABLE_NV` dynamic state enabled, the current value of `rasterizerDiscardEnable` is `VK_FALSE`, and the current value of `coverageModulationTableEnable` is `VK_TRUE`, then vkCmdSetCoverageModulationTableNV must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawClusterIndirectHUAWEI-None-07647
  If the `shadingRateImage` feature is enabled, a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_SHADING_RATE_IMAGE_ENABLE_NV` dynamic state enabled, and the current value of `rasterizerDiscardEnable` is `VK_FALSE`, then vkCmdSetShadingRateImageEnableNV must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawClusterIndirectHUAWEI-pipelineFragmentShadingRate-09238
  If the `pipelineFragmentShadingRate` feature is enabled, a shader object is bound to the `VK_SHADER_STAGE_FRAGMENT_BIT` stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_FRAGMENT_SHADING_RATE_KHR` dynamic state enabled, and the current value of `rasterizerDiscardEnable` is `VK_FALSE`, then vkCmdSetFragmentShadingRateKHR must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawClusterIndirectHUAWEI-None-07648
  If the `representativeFragmentTest` feature is enabled, a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_REPRESENTATIVE_FRAGMENT_TEST_ENABLE_NV` dynamic state enabled, and the current value of `rasterizerDiscardEnable` is `VK_FALSE`, then vkCmdSetRepresentativeFragmentTestEnableNV must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawClusterIndirectHUAWEI-None-07649
  If the `coverageReductionMode` feature is enabled, a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_COVERAGE_REDUCTION_MODE_NV` dynamic state enabled, and the current value of `rasterizerDiscardEnable` is `VK_FALSE`, then vkCmdSetCoverageReductionModeNV must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawClusterIndirectHUAWEI-pColorBlendEnables-07470
  If the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_COLOR_BLEND_ENABLE_EXT` state enabled and the last call to vkCmdSetColorBlendEnableEXT set `pColorBlendEnables` for any attachment to `VK_TRUE`, then for those attachments in the subpass the corresponding image view’s format features must contain `VK_FORMAT_FEATURE_COLOR_ATTACHMENT_BLEND_BIT`

- VUID-vkCmdDrawClusterIndirectHUAWEI-rasterizationSamples-07471
  If the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_RASTERIZATION_SAMPLES_EXT` state enabled, and the current subpass does not use any color and/or depth/stencil attachments, then the `rasterizationSamples` in the last call to vkCmdSetRasterizationSamplesEXT must follow the rules for a zero-attachment subpass

- VUID-vkCmdDrawClusterIndirectHUAWEI-samples-07472
  If the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_SAMPLE_MASK_EXT` state enabled and the `VK_DYNAMIC_STATE_RASTERIZATION_SAMPLES_EXT` state disabled, then the `samples` parameter in the last call to vkCmdSetSampleMaskEXT must be greater or equal to the VkPipelineMultisampleStateCreateInfo::`rasterizationSamples` parameter used to create the bound graphics pipeline

- VUID-vkCmdDrawClusterIndirectHUAWEI-samples-07473
  If the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_SAMPLE_MASK_EXT` state and `VK_DYNAMIC_STATE_RASTERIZATION_SAMPLES_EXT` states enabled, then the `samples` parameter in the last call to vkCmdSetSampleMaskEXT must be greater or equal to the `rasterizationSamples` parameter in the last call to vkCmdSetRasterizationSamplesEXT

- VUID-vkCmdDrawClusterIndirectHUAWEI-rasterizationSamples-07474
  If the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_RASTERIZATION_SAMPLES_EXT` state enabled, and the `multisampledRenderToSingleSampled` feature is not enabled, and neither the `VK_AMD_mixed_attachment_samples` nor the `VK_NV_framebuffer_mixed_samples` extensions are enabled, then the `rasterizationSamples` in the last call to vkCmdSetRasterizationSamplesEXT must be the same as the current subpass color and/or depth/stencil attachments

- VUID-vkCmdDrawClusterIndirectHUAWEI-None-09211
  If the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_RASTERIZATION_SAMPLES_EXT` state enabled, or a shader object is bound to any graphics stage, and the current render pass instance includes a VkMultisampledRenderToSingleSampledInfoEXT structure with `multisampledRenderToSingleSampledEnable` equal to `VK_TRUE`, then the `rasterizationSamples` in the last call to vkCmdSetRasterizationSamplesEXT must be the same as the `rasterizationSamples` member of that structure

- VUID-vkCmdDrawClusterIndirectHUAWEI-firstAttachment-07476
  If the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_COLOR_BLEND_ENABLE_EXT` dynamic state enabled then vkCmdSetColorBlendEnableEXT must have been called in the current command buffer prior to this drawing command, and the attachments specified by the `firstAttachment` and `attachmentCount` parameters of `vkCmdSetColorBlendEnableEXT` calls must specify an enable for all active color attachments in the current subpass

- VUID-vkCmdDrawClusterIndirectHUAWEI-rasterizerDiscardEnable-09417
  If a shader object is bound to the `VK_SHADER_STAGE_FRAGMENT_BIT` stage, and the most recent call to vkCmdSetRasterizerDiscardEnable in the current command buffer set `rasterizerDiscardEnable` to `VK_FALSE`, then vkCmdSetColorBlendEnableEXT must have been called in the current command buffer prior to this drawing command, and the attachments specified by the `firstAttachment` and `attachmentCount` parameters of `vkCmdSetColorBlendEnableEXT` calls must specify an enable for all active color attachments in the current subpass

- VUID-vkCmdDrawClusterIndirectHUAWEI-firstAttachment-07477
  If the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_COLOR_BLEND_EQUATION_EXT` dynamic state enabled then vkCmdSetColorBlendEquationEXT must have been called in the current command buffer prior to this drawing command, and the attachments specified by the `firstAttachment` and `attachmentCount` parameters of `vkCmdSetColorBlendEquationEXT` calls must specify the blend equations for all active color attachments in the current subpass where blending is enabled

- VUID-vkCmdDrawClusterIndirectHUAWEI-rasterizerDiscardEnable-09418
  If a shader object is bound to the `VK_SHADER_STAGE_FRAGMENT_BIT` stage, and both the most recent call to vkCmdSetRasterizerDiscardEnable in the current command buffer set `rasterizerDiscardEnable` to `VK_FALSE` and there are color attachments bound, then vkCmdSetColorBlendEquationEXT must have been called in the current command buffer prior to this drawing command, and the attachments specified by the `firstAttachment` and `attachmentCount` parameters of `vkCmdSetColorBlendEquationEXT` calls must specify the blend equations for all active color attachments in the current subpass where blending is enabled

- VUID-vkCmdDrawClusterIndirectHUAWEI-firstAttachment-07478
  If the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_COLOR_WRITE_MASK_EXT` dynamic state enabled then vkCmdSetColorWriteMaskEXT must have been called in the current command buffer prior to this drawing command, and the attachments specified by the `firstAttachment` and `attachmentCount` parameters of `vkCmdSetColorWriteMaskEXT` calls must specify the color write mask for all active color attachments in the current subpass

- VUID-vkCmdDrawClusterIndirectHUAWEI-rasterizerDiscardEnable-09419
  If a shader object is bound to the `VK_SHADER_STAGE_FRAGMENT_BIT` stage, and the most recent call to vkCmdSetRasterizerDiscardEnable in the current command buffer set `rasterizerDiscardEnable` to `VK_FALSE`, then vkCmdSetColorWriteMaskEXT must have been called in the current command buffer prior to this drawing command, and the attachments specified by the `firstAttachment` and `attachmentCount` parameters of `vkCmdSetColorWriteMaskEXT` calls must specify the color write mask for all active color attachments in the current subpass

- VUID-vkCmdDrawClusterIndirectHUAWEI-firstAttachment-07479
  If the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_COLOR_BLEND_ADVANCED_EXT` dynamic state enabled then vkCmdSetColorBlendAdvancedEXT must have been called in the current command buffer prior to this drawing command, and the attachments specified by the `firstAttachment` and `attachmentCount` parameters of `vkCmdSetColorBlendAdvancedEXT` calls must specify the advanced blend equations for all active color attachments in the current subpass where blending is enabled

- VUID-vkCmdDrawClusterIndirectHUAWEI-advancedBlendMaxColorAttachments-07480
  If the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_COLOR_BLEND_ADVANCED_EXT` and `VK_DYNAMIC_STATE_COLOR_BLEND_ENABLE_EXT` dynamic states enabled and the last calls to vkCmdSetColorBlendEnableEXT and vkCmdSetColorBlendAdvancedEXT have enabled advanced blending, then the number of active color attachments in the current subpass must not exceed `advancedBlendMaxColorAttachments`

- VUID-vkCmdDrawClusterIndirectHUAWEI-primitivesGeneratedQueryWithNonZeroStreams-07481
  If the `primitivesGeneratedQueryWithNonZeroStreams` feature is not enabled and the `VK_QUERY_TYPE_PRIMITIVES_GENERATED_EXT` query is active, and the bound graphics pipeline was created with `VK_DYNAMIC_STATE_RASTERIZATION_STREAM_EXT` state enabled, the last call to vkCmdSetRasterizationStreamEXT must have set the `rasterizationStream` to zero

- VUID-vkCmdDrawClusterIndirectHUAWEI-sampleLocationsPerPixel-07482
  If the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_SAMPLE_LOCATIONS_EXT` state enabled and the `VK_DYNAMIC_STATE_RASTERIZATION_SAMPLES_EXT` state disabled, and the current value of `sampleLocationsEnable` is `VK_TRUE`, then the `sampleLocationsPerPixel` member of `pSampleLocationsInfo` in the last call to vkCmdSetSampleLocationsEXT must equal the `rasterizationSamples` member of the VkPipelineMultisampleStateCreateInfo structure the bound graphics pipeline has been created with

- VUID-vkCmdDrawClusterIndirectHUAWEI-sampleLocationsPerPixel-07483
  If the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_SAMPLE_LOCATIONS_EXT` state enabled and the `VK_DYNAMIC_STATE_RASTERIZATION_SAMPLES_EXT` state enabled, and the current value of `sampleLocationsEnable` is `VK_TRUE`, then the `sampleLocationsPerPixel` member of `pSampleLocationsInfo` in the last call to vkCmdSetSampleLocationsEXT must equal the `rasterizationSamples` parameter of the last call to vkCmdSetRasterizationSamplesEXT

- VUID-vkCmdDrawClusterIndirectHUAWEI-sampleLocationsEnable-07484
  If a shader object is bound to the `VK_SHADER_STAGE_FRAGMENT_BIT` stage, or the bound graphics pipeline was created with the `VK_DYNAMIC_STATE_SAMPLE_LOCATIONS_ENABLE_EXT` state enabled, and `sampleLocationsEnable` was `VK_TRUE` in the last call to vkCmdSetSampleLocationsEnableEXT, and the current subpass has a depth/stencil attachment, then that attachment must have been created with the `VK_IMAGE_CREATE_SAMPLE_LOCATIONS_COMPATIBLE_DEPTH_BIT_EXT` bit set

- VUID-vkCmdDrawClusterIndirectHUAWEI-sampleLocationsEnable-07485
  If a shader object is bound to the `VK_SHADER_STAGE_FRAGMENT_BIT` stage, or the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_SAMPLE_LOCATIONS_EXT` state enabled and the `VK_DYNAMIC_STATE_SAMPLE_LOCATIONS_ENABLE_EXT` state enabled, and if `sampleLocationsEnable` was `VK_TRUE` in the last call to vkCmdSetSampleLocationsEnableEXT, then the `sampleLocationsInfo.maxSampleLocationGridSize.width` in the last call to vkCmdSetSampleLocationsEXT must evenly divide VkMultisamplePropertiesEXT::`maxSampleLocationGridSize.width` as returned by vkGetPhysicalDeviceMultisamplePropertiesEXT with a `samples` parameter equaling `rasterizationSamples`

- VUID-vkCmdDrawClusterIndirectHUAWEI-sampleLocationsEnable-07486
  If a shader object is bound to the `VK_SHADER_STAGE_FRAGMENT_BIT` stage, or the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_SAMPLE_LOCATIONS_EXT` state enabled and the `VK_DYNAMIC_STATE_SAMPLE_LOCATIONS_ENABLE_EXT` state enabled, and if `sampleLocationsEnable` was `VK_TRUE` in the last call to vkCmdSetSampleLocationsEnableEXT, then the `sampleLocationsInfo.maxSampleLocationGridSize.height` in the last call to vkCmdSetSampleLocationsEXT must evenly divide VkMultisamplePropertiesEXT::`maxSampleLocationGridSize.height` as returned by vkGetPhysicalDeviceMultisamplePropertiesEXT with a `samples` parameter equaling `rasterizationSamples`

- VUID-vkCmdDrawClusterIndirectHUAWEI-sampleLocationsEnable-07487
  If a shader object is bound to the `VK_SHADER_STAGE_FRAGMENT_BIT` stage, or the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_SAMPLE_LOCATIONS_ENABLE_EXT` state enabled, and if `sampleLocationsEnable` was `VK_TRUE` in the last call to vkCmdSetSampleLocationsEnableEXT, the fragment shader code must not statically use the extended instruction `InterpolateAtSample`

- VUID-vkCmdDrawClusterIndirectHUAWEI-sampleLocationsEnable-07936
  If the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_SAMPLE_LOCATIONS_EXT` state disabled and the `VK_DYNAMIC_STATE_RASTERIZATION_SAMPLES_EXT` state enabled, and the current value of `sampleLocationsEnable` is `VK_TRUE`, then `sampleLocationsInfo.sampleLocationGridSize.width` must evenly divide VkMultisamplePropertiesEXT::`maxSampleLocationGridSize.width` as returned by vkGetPhysicalDeviceMultisamplePropertiesEXT with a `samples` parameter equaling the value of `rasterizationSamples` in the last call to vkCmdSetRasterizationSamplesEXT

- VUID-vkCmdDrawClusterIndirectHUAWEI-sampleLocationsEnable-07937
  If the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_SAMPLE_LOCATIONS_EXT` state disabled and the `VK_DYNAMIC_STATE_RASTERIZATION_SAMPLES_EXT` state enabled, and the current value of `sampleLocationsEnable` is `VK_TRUE`, then `sampleLocationsInfo.sampleLocationGridSize.height` must evenly divide VkMultisamplePropertiesEXT::`maxSampleLocationGridSize.height` as returned by vkGetPhysicalDeviceMultisamplePropertiesEXT with a `samples` parameter equaling the value of `rasterizationSamples` in the last call to vkCmdSetRasterizationSamplesEXT

- VUID-vkCmdDrawClusterIndirectHUAWEI-sampleLocationsEnable-07938
  If the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_SAMPLE_LOCATIONS_EXT` state disabled and the `VK_DYNAMIC_STATE_RASTERIZATION_SAMPLES_EXT` state enabled, and the current value of `sampleLocationsEnable` is `VK_TRUE`, then `sampleLocationsInfo.sampleLocationsPerPixel` must equal `rasterizationSamples` in the last call to vkCmdSetRasterizationSamplesEXT

- VUID-vkCmdDrawClusterIndirectHUAWEI-coverageModulationTableEnable-07488
  If a shader object is bound to any graphics stage or the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_COVERAGE_MODULATION_TABLE_ENABLE_NV` state enabled, and the last call to vkCmdSetCoverageModulationTableEnableNV set `coverageModulationTableEnable` to `VK_TRUE`, then the `coverageModulationTableCount` parameter in the last call to vkCmdSetCoverageModulationTableNV must equal the current `rasterizationSamples` divided by the number of color samples in the current subpass

- VUID-vkCmdDrawClusterIndirectHUAWEI-rasterizationSamples-07489
  If the `VK_NV_framebuffer_mixed_samples` extension is enabled, and if current subpass has a depth/stencil attachment and depth test, stencil test, or depth bounds test are enabled in the bound pipeline, then the current `rasterizationSamples` must be the same as the sample count of the depth/stencil attachment

- VUID-vkCmdDrawClusterIndirectHUAWEI-coverageToColorEnable-07490
  If the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_COVERAGE_TO_COLOR_ENABLE_NV` state enabled and the last call to vkCmdSetCoverageToColorEnableNV set the `coverageToColorEnable` to `VK_TRUE`, then the current subpass must have a color attachment at the location selected by the last call to vkCmdSetCoverageToColorLocationNV `coverageToColorLocation`, with a VkFormat of `VK_FORMAT_R8_UINT`, `VK_FORMAT_R8_SINT`, `VK_FORMAT_R16_UINT`, `VK_FORMAT_R16_SINT`, `VK_FORMAT_R32_UINT`, or `VK_FORMAT_R32_SINT`

- VUID-vkCmdDrawClusterIndirectHUAWEI-rasterizerDiscardEnable-09420
  If the `VK_NV_fragment_coverage_to_color` extension is enabled, and a shader object is bound to the `VK_SHADER_STAGE_FRAGMENT_BIT` stage, and the most recent call to vkCmdSetRasterizerDiscardEnable in the current command buffer set `rasterizerDiscardEnable` to `VK_FALSE`, and the last call to vkCmdSetCoverageToColorEnableNV set the `coverageToColorEnable` to `VK_TRUE`, then the current subpass must have a color attachment at the location selected by the last call to vkCmdSetCoverageToColorLocationNV `coverageToColorLocation`, with a VkFormat of `VK_FORMAT_R8_UINT`, `VK_FORMAT_R8_SINT`, `VK_FORMAT_R16_UINT`, `VK_FORMAT_R16_SINT`, `VK_FORMAT_R32_UINT`, or `VK_FORMAT_R32_SINT`

- VUID-vkCmdDrawClusterIndirectHUAWEI-coverageReductionMode-07491
  If the `coverageReductionMode` feature is enabled, a shader object is bound to any graphics stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_COVERAGE_REDUCTION_MODE_NV` or `VK_DYNAMIC_STATE_RASTERIZATION_SAMPLES_EXT` dynamic states enabled, then the current values of `coverageReductionMode`, `rasterizationSamples`, the sample counts for the color and depth/stencil attachments (if the subpass has them) must be a valid combination returned by vkGetPhysicalDeviceSupportedFramebufferMixedSamplesCombinationsNV

- VUID-vkCmdDrawClusterIndirectHUAWEI-viewportCount-07492
  If the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_VIEWPORT_WITH_COUNT` dynamic state enabled, but not the `VK_DYNAMIC_STATE_VIEWPORT_SWIZZLE_NV` dynamic state enabled, then the bound graphics pipeline must have been created with VkPipelineViewportSwizzleStateCreateInfoNV::`viewportCount` greater or equal to the `viewportCount` parameter in the last call to vkCmdSetViewportWithCount

- VUID-vkCmdDrawClusterIndirectHUAWEI-viewportCount-07493
  If the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_VIEWPORT_WITH_COUNT` and `VK_DYNAMIC_STATE_VIEWPORT_SWIZZLE_NV` dynamic states enabled then the `viewportCount` parameter in the last call to vkCmdSetViewportSwizzleNV must be greater than or equal to the `viewportCount` parameter in the last call to vkCmdSetViewportWithCount

- VUID-vkCmdDrawClusterIndirectHUAWEI-viewportCount-09421
  If the `VK_NV_viewport_swizzle` extension is enabled, and a shader object is bound to any graphics stage, then the `viewportCount` parameter in the last call to vkCmdSetViewportSwizzleNV must be greater than or equal to the `viewportCount` parameter in the last call to vkCmdSetViewportWithCount

- VUID-vkCmdDrawClusterIndirectHUAWEI-rasterizationSamples-07494
  If the `VK_NV_framebuffer_mixed_samples` extension is enabled, and the `coverageReductionMode` feature is not enabled, or the current value of `coverageReductionMode` is not `VK_COVERAGE_REDUCTION_MODE_TRUNCATE_NV`, and the current value of `rasterizationSamples` is greater than sample count of the color attachment, then sample shading must be disabled

- VUID-vkCmdDrawClusterIndirectHUAWEI-stippledLineEnable-07495
  If the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_LINE_STIPPLE_ENABLE_EXT` or `VK_DYNAMIC_STATE_LINE_RASTERIZATION_MODE_EXT` dynamic states enabled, and if the current `stippledLineEnable` state is `VK_TRUE` and the current `lineRasterizationMode` state is `VK_LINE_RASTERIZATION_MODE_RECTANGULAR`, then the `stippledRectangularLines` feature must be enabled

- VUID-vkCmdDrawClusterIndirectHUAWEI-stippledLineEnable-07496
  If the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_LINE_STIPPLE_ENABLE_EXT` or `VK_DYNAMIC_STATE_LINE_RASTERIZATION_MODE_EXT` dynamic states enabled, and if the current `stippledLineEnable` state is `VK_TRUE` and the current `lineRasterizationMode` state is `VK_LINE_RASTERIZATION_MODE_BRESENHAM`, then the `stippledBresenhamLines` feature must be enabled

- VUID-vkCmdDrawClusterIndirectHUAWEI-stippledLineEnable-07497
  If the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_LINE_STIPPLE_ENABLE_EXT` or `VK_DYNAMIC_STATE_LINE_RASTERIZATION_MODE_EXT` dynamic states enabled, and if the current `stippledLineEnable` state is `VK_TRUE` and the current `lineRasterizationMode` state is `VK_LINE_RASTERIZATION_MODE_RECTANGULAR_SMOOTH`, then the `stippledSmoothLines` feature must be enabled

- VUID-vkCmdDrawClusterIndirectHUAWEI-stippledLineEnable-07498
  If the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_LINE_STIPPLE_ENABLE_EXT` or `VK_DYNAMIC_STATE_LINE_RASTERIZATION_MODE_EXT` dynamic states enabled, and if the current `stippledLineEnable` state is `VK_TRUE` and the current `lineRasterizationMode` state is `VK_LINE_RASTERIZATION_MODE_DEFAULT`, then the `stippledRectangularLines` feature must be enabled and VkPhysicalDeviceLimits::`strictLines` must be `VK_TRUE`

- VUID-vkCmdDrawClusterIndirectHUAWEI-conservativePointAndLineRasterization-07499
  If the bound graphics pipeline state was created with the `VK_DYNAMIC_STATE_CONSERVATIVE_RASTERIZATION_MODE_EXT` dynamic state enabled, `conservativePointAndLineRasterization` is not supported, and the effective primitive topology output by the last pre-rasterization shader stage is a line or point, then the `conservativeRasterizationMode` set by the last call to vkCmdSetConservativeRasterizationModeEXT must be `VK_CONSERVATIVE_RASTERIZATION_MODE_DISABLED_EXT`

- VUID-vkCmdDrawClusterIndirectHUAWEI-stage-07073
  If the bound pipeline was created with the VkPipelineShaderStageCreateInfo::`stage` member of an element of VkGraphicsPipelineCreateInfo::`pStages` set to `VK_SHADER_STAGE_VERTEX_BIT`, `VK_SHADER_STAGE_TESSELLATION_CONTROL_BIT`, `VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT` or `VK_SHADER_STAGE_GEOMETRY_BIT`, then Mesh Shader Queries must not be active

- VUID-vkCmdDrawClusterIndirectHUAWEI-None-08877
  If a shader object is bound to the `VK_SHADER_STAGE_FRAGMENT_BIT` stage or a graphics pipeline is bound which was created with the `VK_DYNAMIC_STATE_ATTACHMENT_FEEDBACK_LOOP_ENABLE_EXT` dynamic state enabled, and the current value of `rasterizerDiscardEnable` is `VK_FALSE`, then vkCmdSetAttachmentFeedbackLoopEnableEXT must have been called and not subsequently invalidated in the current command buffer prior to this drawing command

- VUID-vkCmdDrawClusterIndirectHUAWEI-None-07850
  If dynamic state was inherited from VkCommandBufferInheritanceViewportScissorInfoNV, it must be set in the current command buffer prior to this drawing command

- VUID-vkCmdDrawClusterIndirectHUAWEI-nextStage-10745
  For each shader object bound to a graphics stage, except for shader object bound to the last graphics stage in the logical pipeline, it must have been created with a `nextStage` including the corresponding bit to the shader object bound to the following graphics stage in the logical pipeline

- VUID-vkCmdDrawClusterIndirectHUAWEI-None-08684
  If there is no bound graphics pipeline, `vkCmdBindShadersEXT` must have been called in the current command buffer with `pStages` with an element of `VK_SHADER_STAGE_VERTEX_BIT`

- VUID-vkCmdDrawClusterIndirectHUAWEI-None-08685
  If there is no bound graphics pipeline, and the `tessellationShader` feature is enabled, `vkCmdBindShadersEXT` must have been called in the current command buffer with `pStages` with an element of `VK_SHADER_STAGE_TESSELLATION_CONTROL_BIT`

- VUID-vkCmdDrawClusterIndirectHUAWEI-None-08686
  If there is no bound graphics pipeline, and the `tessellationShader` feature is enabled, `vkCmdBindShadersEXT` must have been called in the current command buffer with `pStages` with an element of `VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT`

- VUID-vkCmdDrawClusterIndirectHUAWEI-None-08687
  If there is no bound graphics pipeline, and the `geometryShader` feature is enabled, `vkCmdBindShadersEXT` must have been called in the current command buffer with `pStages` with an element of `VK_SHADER_STAGE_GEOMETRY_BIT`

- VUID-vkCmdDrawClusterIndirectHUAWEI-None-08688
  If there is no bound graphics pipeline, `vkCmdBindShadersEXT` must have been called in the current command buffer with `pStages` with an element of `VK_SHADER_STAGE_FRAGMENT_BIT`

- VUID-vkCmdDrawClusterIndirectHUAWEI-None-08689
  If there is no bound graphics pipeline, and the `taskShader` feature is enabled, `vkCmdBindShadersEXT` must have been called in the current command buffer with `pStages` with an element of `VK_SHADER_STAGE_TASK_BIT_EXT`

- VUID-vkCmdDrawClusterIndirectHUAWEI-None-08690
  If there is no bound graphics pipeline, and the `meshShader` feature is enabled, `vkCmdBindShadersEXT` must have been called in the current command buffer with `pStages` with an element of `VK_SHADER_STAGE_MESH_BIT_EXT`

- VUID-vkCmdDrawClusterIndirectHUAWEI-None-08693
  If there is no bound graphics pipeline, and at least one of the `taskShader` and `meshShader` features is enabled, one of the `VK_SHADER_STAGE_VERTEX_BIT` or `VK_SHADER_STAGE_MESH_BIT_EXT` stages must have a valid `VkShaderEXT` bound, and the other must have no `VkShaderEXT` bound

- VUID-vkCmdDrawClusterIndirectHUAWEI-None-08696
  If there is no bound graphics pipeline, and a valid `VkShaderEXT` is bound to the `VK_SHADER_STAGE_VERTEX_BIT` stage, there must be no `VkShaderEXT` bound to either the `VK_SHADER_STAGE_TASK_BIT_EXT` stage or the `VK_SHADER_STAGE_MESH_BIT_EXT` stage

- VUID-vkCmdDrawClusterIndirectHUAWEI-None-08698
  If any graphics shader is bound which was created with the `VK_SHADER_CREATE_LINK_STAGE_BIT_EXT` flag, then all shaders created with the `VK_SHADER_CREATE_LINK_STAGE_BIT_EXT` flag in the same vkCreateShadersEXT call must also be bound

- VUID-vkCmdDrawClusterIndirectHUAWEI-None-08699
  If any graphics shader is bound which was created with the `VK_SHADER_CREATE_LINK_STAGE_BIT_EXT` flag, any stages in between stages whose shaders which did not create a shader with the `VK_SHADER_CREATE_LINK_STAGE_BIT_EXT` flag as part of the same vkCreateShadersEXT call must not have any `VkShaderEXT` bound

- VUID-vkCmdDrawClusterIndirectHUAWEI-None-08878
  All bound graphics shader objects must have been created with identical or identically defined push constant ranges

- VUID-vkCmdDrawClusterIndirectHUAWEI-None-08879
  All bound graphics shader objects must have been created with identical or identically defined arrays of descriptor set layouts

- VUID-vkCmdDrawClusterIndirectHUAWEI-colorAttachmentCount-09372
  If the current render pass instance was begun with vkCmdBeginRendering and a VkRenderingInfo::`colorAttachmentCount` equal to `1`, a color attachment with a resolve mode of `VK_RESOLVE_MODE_EXTERNAL_FORMAT_DOWNSAMPLE_BIT_ANDROID`, and a fragment shader is bound, it must not declare the `DepthReplacing` or `StencilRefReplacingEXT` execution modes

- VUID-vkCmdDrawClusterIndirectHUAWEI-pDynamicStates-08715
  If the bound graphics pipeline state includes a fragment shader stage, was created with `VK_DYNAMIC_STATE_DEPTH_WRITE_ENABLE` set in VkPipelineDynamicStateCreateInfo::`pDynamicStates`, and the fragment shader declares the `EarlyFragmentTests` execution mode and uses `OpDepthAttachmentReadEXT`, the `depthWriteEnable` parameter in the last call to vkCmdSetDepthWriteEnable must be `VK_FALSE`

- VUID-vkCmdDrawClusterIndirectHUAWEI-pDynamicStates-08716
  If the bound graphics pipeline state includes a fragment shader stage, was created with `VK_DYNAMIC_STATE_STENCIL_WRITE_MASK` set in VkPipelineDynamicStateCreateInfo::`pDynamicStates`, and the fragment shader declares the `EarlyFragmentTests` execution mode and uses `OpStencilAttachmentReadEXT`, the `writeMask` parameter in the last call to vkCmdSetStencilWriteMask must be `0`

- VUID-vkCmdDrawClusterIndirectHUAWEI-None-09116
  If a shader object is bound to any graphics stage or the bound graphics pipeline was created with `VK_DYNAMIC_STATE_COLOR_WRITE_MASK_EXT`, and the format of any color attachment is `VK_FORMAT_E5B9G9R9_UFLOAT_PACK32`, the corresponding element of the `pColorWriteMasks` parameter of vkCmdSetColorWriteMaskEXT must either include all of `VK_COLOR_COMPONENT_R_BIT`, `VK_COLOR_COMPONENT_G_BIT`, and `VK_COLOR_COMPONENT_B_BIT`, or none of them

- VUID-vkCmdDrawClusterIndirectHUAWEI-maxFragmentDualSrcAttachments-09239
  If blending is enabled for any attachment where either the source or destination blend factors for that attachment use the secondary color input, the maximum value of `Location` for any output attachment statically used in the `Fragment` `Execution` `Model` executed by this command must be less than `maxFragmentDualSrcAttachments`

- VUID-vkCmdDrawClusterIndirectHUAWEI-None-09548
  If the current render pass was begun with vkCmdBeginRendering, and there is no shader object bound to any graphics stage, the value of each element of VkRenderingAttachmentLocationInfo::`pColorAttachmentLocations` set by vkCmdSetRenderingAttachmentLocations must match the value set for the corresponding element in the bound pipeline

- VUID-vkCmdDrawClusterIndirectHUAWEI-None-09549
  If the current render pass was begun with vkCmdBeginRendering, and there is no shader object bound to any graphics stage, input attachment index mappings in the bound pipeline must match those set for the current render pass instance via VkRenderingInputAttachmentIndexInfo

- VUID-vkCmdDrawClusterIndirectHUAWEI-None-09642
  If the current render pass was begun with vkCmdBeginRendering with the `VK_RENDERING_ENABLE_LEGACY_DITHERING_BIT_EXT` flag, the bound graphics pipeline must have been created with `VK_PIPELINE_CREATE_2_ENABLE_LEGACY_DITHERING_BIT_EXT`

- VUID-vkCmdDrawClusterIndirectHUAWEI-None-09643
  If the bound graphics pipeline was created with `VK_PIPELINE_CREATE_2_ENABLE_LEGACY_DITHERING_BIT_EXT`, the current render pass must have begun with vkCmdBeginRendering with the `VK_RENDERING_ENABLE_LEGACY_DITHERING_BIT_EXT` flag

- VUID-vkCmdDrawClusterIndirectHUAWEI-None-10677
  If the per-tile execution model is enabled, the tileShadingPerTileDraw feature must be enabled

- VUID-vkCmdDrawClusterIndirectHUAWEI-None-10772
  If a shader object is bound to any graphics stage, multiview functionality must not be enabled in the current render pass

- VUID-vkCmdDrawClusterIndirectHUAWEI-stage-06480
  The bound graphics pipeline must not have been created with the VkPipelineShaderStageCreateInfo::`stage` member of any element of VkGraphicsPipelineCreateInfo::`pStages` set to `VK_SHADER_STAGE_VERTEX_BIT`, `VK_SHADER_STAGE_TESSELLATION_CONTROL_BIT`, `VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT` or `VK_SHADER_STAGE_GEOMETRY_BIT`

- VUID-vkCmdDrawClusterIndirectHUAWEI-pStages-10680
  If there is no bound graphics pipeline, `vkCmdBindShadersEXT` must not have last bound the `pStages` element of `VK_SHADER_STAGE_VERTEX_BIT`, `VK_SHADER_STAGE_TESSELLATION_CONTROL_BIT`, `VK_SHADER_STAGE_TESSELLATION_EVALUATION_BIT` or `VK_SHADER_STAGE_GEOMETRY_BIT` with a valid shader object other than VK_NULL_HANDLE

- VUID-vkCmdDrawClusterIndirectHUAWEI-None-07074
  Transform Feedback Queries must not be active

- VUID-vkCmdDrawClusterIndirectHUAWEI-None-07075
  Primitives Generated Queries must not be active

- VUID-vkCmdDrawClusterIndirectHUAWEI-pipelineStatistics-07076
  The `pipelineStatistics` member used to create any active Pipeline Statistics Query must not contain `VK_QUERY_PIPELINE_STATISTIC_INPUT_ASSEMBLY_VERTICES_BIT`, `VK_QUERY_PIPELINE_STATISTIC_INPUT_ASSEMBLY_PRIMITIVES_BIT`, `VK_QUERY_PIPELINE_STATISTIC_VERTEX_SHADER_INVOCATIONS_BIT`, `VK_QUERY_PIPELINE_STATISTIC_GEOMETRY_SHADER_INVOCATIONS_BIT`, `VK_QUERY_PIPELINE_STATISTIC_GEOMETRY_SHADER_PRIMITIVES_BIT`, `VK_QUERY_PIPELINE_STATISTIC_CLIPPING_INVOCATIONS_BIT`, `VK_QUERY_PIPELINE_STATISTIC_CLIPPING_PRIMITIVES_BIT`, `VK_QUERY_PIPELINE_STATISTIC_TESSELLATION_CONTROL_SHADER_PATCHES_BIT`, or `VK_QUERY_PIPELINE_STATISTIC_TESSELLATION_EVALUATION_SHADER_INVOCATIONS_BIT`

- VUID-vkCmdDrawClusterIndirectHUAWEI-None-08694
  If there is no bound graphics pipeline, and both the `taskShader` and `meshShader` features are enabled, and a valid `VkShaderEXT` is bound the to the `VK_SHADER_STAGE_MESH_BIT_EXT` stage, and that `VkShaderEXT` was created without the `VK_SHADER_CREATE_NO_TASK_SHADER_BIT_EXT` flag, a valid `VkShaderEXT` must be bound to the `VK_SHADER_STAGE_TASK_BIT_EXT` stage

- VUID-vkCmdDrawClusterIndirectHUAWEI-None-08695
  If there is no bound graphics pipeline, and both the `taskShader` and `meshShader` features are enabled, and a valid `VkShaderEXT` is bound the to the `VK_SHADER_STAGE_MESH_BIT_EXT` stage, and that `VkShaderEXT` was created with the `VK_SHADER_CREATE_NO_TASK_SHADER_BIT_EXT` flag, there must be no `VkShaderEXT` bound to the `VK_SHADER_STAGE_TASK_BIT_EXT` stage

- VUID-vkCmdDrawClusterIndirectHUAWEI-drawCount-02718
  If the `multiDrawIndirect` feature is not enabled, `drawCount` must be `0` or `1`

- VUID-vkCmdDrawClusterIndirectHUAWEI-drawCount-02719
  `drawCount` must be less than or equal to `VkPhysicalDeviceLimits`::`maxDrawIndirectCount`

- VUID-vkCmdDrawClusterIndirectHUAWEI-ClusterCullingHUAWEI-07824
  The current pipeline bound to `VK_PIPELINE_BIND_POINT_GRAPHICS` must contain a shader stage using the `ClusterCullingHUAWEI` `Execution` `Model`

- VUID-vkCmdDrawClusterIndirectHUAWEI-offset-07918
  `offset` must be a multiple of VkPhysicalDeviceClusterCullingShaderPropertiesHUAWEI::`indirectBufferOffsetAlignment`

Valid Usage (Implicit)

- VUID-vkCmdDrawClusterIndirectHUAWEI-commandBuffer-parameter
  `commandBuffer` must be a valid VkCommandBuffer handle

- VUID-vkCmdDrawClusterIndirectHUAWEI-buffer-parameter
  `buffer` must be a valid VkBuffer handle

- VUID-vkCmdDrawClusterIndirectHUAWEI-commandBuffer-recording
  `commandBuffer` must be in the recording state

- VUID-vkCmdDrawClusterIndirectHUAWEI-commandBuffer-cmdpool
  The `VkCommandPool` that `commandBuffer` was allocated from must support graphics operations

- VUID-vkCmdDrawClusterIndirectHUAWEI-renderpass
  This command must only be called inside of a render pass instance

- VUID-vkCmdDrawClusterIndirectHUAWEI-videocoding
  This command must only be called outside of a video coding scope

- VUID-vkCmdDrawClusterIndirectHUAWEI-commonparent
  Both of `buffer`, and `commandBuffer` must have been created, allocated, or retrieved from the same VkDevice

Host Synchronization

- Host access to `commandBuffer` must be externally synchronized

- Host access to the `VkCommandPool` that `commandBuffer` was allocated from must be externally synchronized

Command Properties

Command Buffer Levels | Render Pass Scope | Video Coding Scope | Supported Queue Types | Command Type
--- | --- | --- | --- | ---
Primary Secondary | Inside | Outside | Graphics | Action