//------------------------------------------------------------------------
// Project     : VST SDK
//
// Category    : Examples
// Filename    : public.sdk/samples/vst/utf16name/source/utf16nameprocessor.cpp
// Created by  : Steinberg, 11/2023
// Description : UTF16Name Example for VST 3
//
//-----------------------------------------------------------------------------
// LICENSE
// (c) 2024, Steinberg Media Technologies GmbH, All Rights Reserved
//-----------------------------------------------------------------------------
// Redistribution and use in source and binary forms, with or without modification,
// are permitted provided that the following conditions are met:
//
//   * Redistributions of source code must retain the above copyright notice,
//     this list of conditions and the following disclaimer.
//   * Redistributions in binary form must reproduce the above copyright notice,
//     this list of conditions and the following disclaimer in the documentation
//     and/or other materials provided with the distribution.
//   * Neither the name of the Steinberg Media Technologies nor the names of its
//     contributors may be used to endorse or promote products derived from this
//     software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND
// ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
// WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
// IN NO EVENT SHALL THE COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT,
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// BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
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// OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED
// OF THE POSSIBILITY OF SUCH DAMAGE.
//-----------------------------------------------------------------------------

#include "utf16nameprocessor.h"
#include "utf16namecids.h"

#include "base/source/fstreamer.h"
#include "pluginterfaces/vst/ivstparameterchanges.h"

namespace Steinberg {
//------------------------------------------------------------------------
// UTF16NameProcessor
//------------------------------------------------------------------------
UTF16NameProcessor::UTF16NameProcessor ()
{
	//--- set the wanted controller for our processor
	setControllerClass (kUTF16NameControllerUID);
}

//------------------------------------------------------------------------
UTF16NameProcessor::~UTF16NameProcessor ()
{
}

//------------------------------------------------------------------------
tresult PLUGIN_API UTF16NameProcessor::initialize (FUnknown* context)
{
	// Here the Plug-in will be instantiated

	//---always initialize the parent-------
	tresult result = AudioEffect::initialize (context);
	// if everything Ok, continue
	if (result != kResultOk)
	{
		return result;
	}

	//--- create Audio IO ------
	addAudioInput (STR16 ("Stereo In-öüäéèê-やあ-مرحبًا"), Steinberg::Vst::SpeakerArr::kStereo);
	addAudioOutput (STR16 ("Stereo Out-öüäéèê-やあ-مرحبًا"), Steinberg::Vst::SpeakerArr::kStereo);

	/* If you don't need an event bus, you can remove the next line */
	addEventInput (STR16 ("Event In-öüäéèê-やあ-مرحبًا"), 1);

	return kResultOk;
}

//------------------------------------------------------------------------
tresult PLUGIN_API UTF16NameProcessor::terminate ()
{
	// Here the Plug-in will be de-instantiated, last possibility to remove some memory!

	//---do not forget to call parent ------
	return AudioEffect::terminate ();
}

//------------------------------------------------------------------------
tresult PLUGIN_API UTF16NameProcessor::setActive (TBool state)
{
	//--- called when the Plug-in is enable/disable (On/Off) -----
	return AudioEffect::setActive (state);
}

//------------------------------------------------------------------------
tresult PLUGIN_API UTF16NameProcessor::process (Vst::ProcessData& data)
{
	//--- First : Read inputs parameter changes-----------

	/*if (data.inputParameterChanges)
	{
	    int32 numParamsChanged = data.inputParameterChanges->getParameterCount ();
	    for (int32 index = 0; index < numParamsChanged; index++)
	    {
	        if (auto* paramQueue = data.inputParameterChanges->getParameterData (index))
	        {
	            Vst::ParamValue value;
	            int32 sampleOffset;
	            int32 numPoints = paramQueue->getPointCount ();
	            switch (paramQueue->getParameterId ())
	            {
	            }
	        }
	    }
	}*/

	//--- Here you have to implement your processing

	return kResultOk;
}

//------------------------------------------------------------------------
tresult PLUGIN_API UTF16NameProcessor::setupProcessing (Vst::ProcessSetup& newSetup)
{
	//--- called before any processing ----
	return AudioEffect::setupProcessing (newSetup);
}

//------------------------------------------------------------------------
tresult PLUGIN_API UTF16NameProcessor::canProcessSampleSize (int32 symbolicSampleSize)
{
	// by default kSample32 is supported
	if (symbolicSampleSize == Vst::kSample32)
		return kResultTrue;

	// disable the following comment if your processing support kSample64
	/* if (symbolicSampleSize == Vst::kSample64)
	    return kResultTrue; */

	return kResultFalse;
}

//------------------------------------------------------------------------
tresult PLUGIN_API UTF16NameProcessor::setState (IBStream* state)
{
	// called when we load a preset, the model has to be reloaded
	IBStreamer streamer (state, kLittleEndian);

	return kResultOk;
}

//------------------------------------------------------------------------
tresult PLUGIN_API UTF16NameProcessor::getState (IBStream* state)
{
	// here we need to save the model
	IBStreamer streamer (state, kLittleEndian);

	return kResultOk;
}

//------------------------------------------------------------------------
} // namespace Steinberg
