// This is core/vil1/vil1_flipud.h
#ifndef vil1_flipud_h_
#define vil1_flipud_h_
//:
// \file
// \brief Turn an image upside-down.
// \author fsm

#include "vil1_image.h"

//: Turn an image upside-down
vil1_image vil1_flipud(vil1_image const &);

#endif // vil1_flipud_h_
