//
// Copyright 2016 Pixar
//
// Licensed under the Apache License, Version 2.0 (the "Apache License")
// with the following modification; you may not use this file except in
// compliance with the Apache License and the following modification to it:
// Section 6. Trademarks. is deleted and replaced with:
//
// 6. Trademarks. This License does not grant permission to use the trade
//    names, trademarks, service marks, or product names of the Licensor
//    and its affiliates, except as required to comply with Section 4(c) of
//    the License and to reproduce the content of the NOTICE file.
//
// You may obtain a copy of the Apache License at
//
//     http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the Apache License with the above modification is
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//
#ifndef USDSKEL_GENERATED_ANIMATION_H
#define USDSKEL_GENERATED_ANIMATION_H

/// \file usdSkel/animation.h

#include "pxr/pxr.h"
#include "pxr/usd/usdSkel/api.h"
#include "pxr/usd/usd/typed.h"
#include "pxr/usd/usd/prim.h"
#include "pxr/usd/usd/stage.h"
#include "pxr/usd/usdSkel/tokens.h"

#include "pxr/base/vt/value.h"

#include "pxr/base/gf/vec3d.h"
#include "pxr/base/gf/vec3f.h"
#include "pxr/base/gf/matrix4d.h"

#include "pxr/base/tf/token.h"
#include "pxr/base/tf/type.h"

PXR_NAMESPACE_OPEN_SCOPE

class SdfAssetPath;

// -------------------------------------------------------------------------- //
// SKELANIMATION                                                              //
// -------------------------------------------------------------------------- //

/// \class UsdSkelAnimation
///
/// Describes a skel animation, where joint animation is stored in a
/// vectorized form.
/// 
/// See the extended \ref UsdSkel_SkelAnimation "Skel Animation"
/// documentation for more information.
/// 
///
class UsdSkelAnimation : public UsdTyped
{
public:
    /// Compile time constant representing what kind of schema this class is.
    ///
    /// \sa UsdSchemaType
    static const UsdSchemaType schemaType = UsdSchemaType::ConcreteTyped;

    /// Construct a UsdSkelAnimation on UsdPrim \p prim .
    /// Equivalent to UsdSkelAnimation::Get(prim.GetStage(), prim.GetPath())
    /// for a \em valid \p prim, but will not immediately throw an error for
    /// an invalid \p prim
    explicit UsdSkelAnimation(const UsdPrim& prim=UsdPrim())
        : UsdTyped(prim)
    {
    }

    /// Construct a UsdSkelAnimation on the prim held by \p schemaObj .
    /// Should be preferred over UsdSkelAnimation(schemaObj.GetPrim()),
    /// as it preserves SchemaBase state.
    explicit UsdSkelAnimation(const UsdSchemaBase& schemaObj)
        : UsdTyped(schemaObj)
    {
    }

    /// Destructor.
    USDSKEL_API
    virtual ~UsdSkelAnimation();

    /// Return a vector of names of all pre-declared attributes for this schema
    /// class and all its ancestor classes.  Does not include attributes that
    /// may be authored by custom/extended methods of the schemas involved.
    USDSKEL_API
    static const TfTokenVector &
    GetSchemaAttributeNames(bool includeInherited=true);

    /// Return a UsdSkelAnimation holding the prim adhering to this
    /// schema at \p path on \p stage.  If no prim exists at \p path on
    /// \p stage, or if the prim at that path does not adhere to this schema,
    /// return an invalid schema object.  This is shorthand for the following:
    ///
    /// \code
    /// UsdSkelAnimation(stage->GetPrimAtPath(path));
    /// \endcode
    ///
    USDSKEL_API
    static UsdSkelAnimation
    Get(const UsdStagePtr &stage, const SdfPath &path);

    /// Attempt to ensure a \a UsdPrim adhering to this schema at \p path
    /// is defined (according to UsdPrim::IsDefined()) on this stage.
    ///
    /// If a prim adhering to this schema at \p path is already defined on this
    /// stage, return that prim.  Otherwise author an \a SdfPrimSpec with
    /// \a specifier == \a SdfSpecifierDef and this schema's prim type name for
    /// the prim at \p path at the current EditTarget.  Author \a SdfPrimSpec s
    /// with \p specifier == \a SdfSpecifierDef and empty typeName at the
    /// current EditTarget for any nonexistent, or existing but not \a Defined
    /// ancestors.
    ///
    /// The given \a path must be an absolute prim path that does not contain
    /// any variant selections.
    ///
    /// If it is impossible to author any of the necessary PrimSpecs, (for
    /// example, in case \a path cannot map to the current UsdEditTarget's
    /// namespace) issue an error and return an invalid \a UsdPrim.
    ///
    /// Note that this method may return a defined prim whose typeName does not
    /// specify this schema class, in case a stronger typeName opinion overrides
    /// the opinion at the current EditTarget.
    ///
    USDSKEL_API
    static UsdSkelAnimation
    Define(const UsdStagePtr &stage, const SdfPath &path);

protected:
    /// Returns the type of schema this class belongs to.
    ///
    /// \sa UsdSchemaType
    USDSKEL_API
    UsdSchemaType _GetSchemaType() const override;

private:
    // needs to invoke _GetStaticTfType.
    friend class UsdSchemaRegistry;
    USDSKEL_API
    static const TfType &_GetStaticTfType();

    static bool _IsTypedSchema();

    // override SchemaBase virtuals.
    USDSKEL_API
    const TfType &_GetTfType() const override;

public:
    // --------------------------------------------------------------------- //
    // JOINTS 
    // --------------------------------------------------------------------- //
    /// Array of tokens identifying which joints this animation's
    /// data applies to. The tokens for joints correspond to the tokens of
    /// Skeleton primitives. The order of the joints as listed here may
    /// vary from the order of joints on the Skeleton itself.
    ///
    /// | ||
    /// | -- | -- |
    /// | Declaration | `uniform token[] joints` |
    /// | C++ Type | VtArray<TfToken> |
    /// | \ref Usd_Datatypes "Usd Type" | SdfValueTypeNames->TokenArray |
    /// | \ref SdfVariability "Variability" | SdfVariabilityUniform |
    USDSKEL_API
    UsdAttribute GetJointsAttr() const;

    /// See GetJointsAttr(), and also 
    /// \ref Usd_Create_Or_Get_Property for when to use Get vs Create.
    /// If specified, author \p defaultValue as the attribute's default,
    /// sparsely (when it makes sense to do so) if \p writeSparsely is \c true -
    /// the default for \p writeSparsely is \c false.
    USDSKEL_API
    UsdAttribute CreateJointsAttr(VtValue const &defaultValue = VtValue(), bool writeSparsely=false) const;

public:
    // --------------------------------------------------------------------- //
    // TRANSLATIONS 
    // --------------------------------------------------------------------- //
    /// Joint-local translations of all affected joints. Array length 
    /// should match the size of the *joints* attribute.
    ///
    /// | ||
    /// | -- | -- |
    /// | Declaration | `float3[] translations` |
    /// | C++ Type | VtArray<GfVec3f> |
    /// | \ref Usd_Datatypes "Usd Type" | SdfValueTypeNames->Float3Array |
    USDSKEL_API
    UsdAttribute GetTranslationsAttr() const;

    /// See GetTranslationsAttr(), and also 
    /// \ref Usd_Create_Or_Get_Property for when to use Get vs Create.
    /// If specified, author \p defaultValue as the attribute's default,
    /// sparsely (when it makes sense to do so) if \p writeSparsely is \c true -
    /// the default for \p writeSparsely is \c false.
    USDSKEL_API
    UsdAttribute CreateTranslationsAttr(VtValue const &defaultValue = VtValue(), bool writeSparsely=false) const;

public:
    // --------------------------------------------------------------------- //
    // ROTATIONS 
    // --------------------------------------------------------------------- //
    /// Joint-local unit quaternion rotations of all affected joints, 
    /// in 32-bit precision. Array length should match the size of the 
    /// *joints* attribute.
    ///
    /// | ||
    /// | -- | -- |
    /// | Declaration | `quatf[] rotations` |
    /// | C++ Type | VtArray<GfQuatf> |
    /// | \ref Usd_Datatypes "Usd Type" | SdfValueTypeNames->QuatfArray |
    USDSKEL_API
    UsdAttribute GetRotationsAttr() const;

    /// See GetRotationsAttr(), and also 
    /// \ref Usd_Create_Or_Get_Property for when to use Get vs Create.
    /// If specified, author \p defaultValue as the attribute's default,
    /// sparsely (when it makes sense to do so) if \p writeSparsely is \c true -
    /// the default for \p writeSparsely is \c false.
    USDSKEL_API
    UsdAttribute CreateRotationsAttr(VtValue const &defaultValue = VtValue(), bool writeSparsely=false) const;

public:
    // --------------------------------------------------------------------- //
    // SCALES 
    // --------------------------------------------------------------------- //
    /// Joint-local scales of all affected joints, in
    /// 16 bit precision. Array length should match the size of the *joints* 
    /// attribute.
    ///
    /// | ||
    /// | -- | -- |
    /// | Declaration | `half3[] scales` |
    /// | C++ Type | VtArray<GfVec3h> |
    /// | \ref Usd_Datatypes "Usd Type" | SdfValueTypeNames->Half3Array |
    USDSKEL_API
    UsdAttribute GetScalesAttr() const;

    /// See GetScalesAttr(), and also 
    /// \ref Usd_Create_Or_Get_Property for when to use Get vs Create.
    /// If specified, author \p defaultValue as the attribute's default,
    /// sparsely (when it makes sense to do so) if \p writeSparsely is \c true -
    /// the default for \p writeSparsely is \c false.
    USDSKEL_API
    UsdAttribute CreateScalesAttr(VtValue const &defaultValue = VtValue(), bool writeSparsely=false) const;

public:
    // --------------------------------------------------------------------- //
    // BLENDSHAPES 
    // --------------------------------------------------------------------- //
    /// Array of tokens identifying which blend shapes this
    /// animation's data applies to. The tokens for blendShapes correspond to
    /// the tokens set in the *skel:blendShapes* binding property of the
    /// UsdSkelBindingAPI.
    ///
    /// | ||
    /// | -- | -- |
    /// | Declaration | `uniform token[] blendShapes` |
    /// | C++ Type | VtArray<TfToken> |
    /// | \ref Usd_Datatypes "Usd Type" | SdfValueTypeNames->TokenArray |
    /// | \ref SdfVariability "Variability" | SdfVariabilityUniform |
    USDSKEL_API
    UsdAttribute GetBlendShapesAttr() const;

    /// See GetBlendShapesAttr(), and also 
    /// \ref Usd_Create_Or_Get_Property for when to use Get vs Create.
    /// If specified, author \p defaultValue as the attribute's default,
    /// sparsely (when it makes sense to do so) if \p writeSparsely is \c true -
    /// the default for \p writeSparsely is \c false.
    USDSKEL_API
    UsdAttribute CreateBlendShapesAttr(VtValue const &defaultValue = VtValue(), bool writeSparsely=false) const;

public:
    // --------------------------------------------------------------------- //
    // BLENDSHAPEWEIGHTS 
    // --------------------------------------------------------------------- //
    /// Array of weight values for each blend shape. Each weight value
    /// is associated with the corresponding blend shape identified within the
    /// *blendShapes* token array, and therefore must have the same length as
    /// *blendShapes.
    ///
    /// | ||
    /// | -- | -- |
    /// | Declaration | `float[] blendShapeWeights` |
    /// | C++ Type | VtArray<float> |
    /// | \ref Usd_Datatypes "Usd Type" | SdfValueTypeNames->FloatArray |
    USDSKEL_API
    UsdAttribute GetBlendShapeWeightsAttr() const;

    /// See GetBlendShapeWeightsAttr(), and also 
    /// \ref Usd_Create_Or_Get_Property for when to use Get vs Create.
    /// If specified, author \p defaultValue as the attribute's default,
    /// sparsely (when it makes sense to do so) if \p writeSparsely is \c true -
    /// the default for \p writeSparsely is \c false.
    USDSKEL_API
    UsdAttribute CreateBlendShapeWeightsAttr(VtValue const &defaultValue = VtValue(), bool writeSparsely=false) const;

public:
    // ===================================================================== //
    // Feel free to add custom code below this line, it will be preserved by 
    // the code generator. 
    //
    // Just remember to: 
    //  - Close the class declaration with }; 
    //  - Close the namespace with PXR_NAMESPACE_CLOSE_SCOPE
    //  - Close the include guard with #endif
    // ===================================================================== //
    // --(BEGIN CUSTOM CODE)--

    /// Convenience method for querying resolved transforms at \p time.
    /// Note that it is more efficient to query transforms through
    /// UsdSkelAnimQuery or UsdSkelSkeletonQuery.
    USDSKEL_API
    bool GetTransforms(VtMatrix4dArray* xforms,
                       UsdTimeCode time=UsdTimeCode::Default()) const;

    /// Convenience method for setting an array of transforms.
    /// The given transforms must be _orthogonal_.
    USDSKEL_API
    bool SetTransforms(const VtMatrix4dArray& xforms,
                       UsdTimeCode time=UsdTimeCode::Default()) const;
};

PXR_NAMESPACE_CLOSE_SCOPE

#endif
