- Qt 6.11
- Qt Quick 3D
- QML Types
- Model
- Qt Quick 3D | Commercial or GPLv3

# List of All Members for Model

This is the complete list of members for Model, including inherited members.

- bakedLightmap : BakedLightmap
- bounds : Bounds [read-only]
- castsReflections : bool `(since 6.4)`
- castsShadows : bool
- depthBias : real
- geometry : Geometry
- instanceRoot : QtQuick3D::Node
- instancing : QtQuick3D::Instancing
- instancingLodMax : real
- instancingLodMin : real
- inverseBindPoses : List<matrix4x4>
- levelOfDetailBias : real `(since 6.5)`
- lightmapBaseResolution : int `(deprecated in 6.10)`
- materials : List<QtQuick3D::Material>
- morphTargets : List<QtQuick3D::MorphTarget>
- motionVectorEnabled : bool `(since 6.11)`
- motionVectorScale : real `(since 6.11)`
- pickable : bool
- receivesReflections : bool
- receivesShadows : bool
- skeleton : Skeleton
- skin : Skin
- source : url
- texelsPerUnit : real `(since 6.10)`
- usedInBakedLighting : bool

The following members are inherited from Node.

- eulerRotation : vector3d
- forward : vector3d [read-only]
- layers : int
- opacity : real
- pivot : vector3d
- position : vector3d
- right : vector3d [read-only]
- rotation : quaternion
- scale : vector3d
- scenePosition : vector3d [read-only]
- sceneRotation : quaternion [read-only]
- sceneScale : vector3d [read-only]
- sceneTransform : matrix4x4 [read-only]
- staticFlags : int
- up : vector3d [read-only]
- visible : bool
- x : real
- y : real
- z : real
- vector3d mapDirectionFromNode(QtQuick3D::Node node, vector3d localDirection)
- vector3d mapDirectionFromScene(vector3d sceneDirection)
- vector3d mapDirectionToNode(QtQuick3D::Node node, vector3d localDirection)
- vector3d mapDirectionToScene(vector3d localDirection)
- vector3d mapPositionFromNode(QtQuick3D::Node node, vector3d localPosition)
- vector3d mapPositionFromScene(vector3d scenePosition)
- vector3d mapPositionToNode(QtQuick3D::Node node, vector3d localPosition)
- vector3d mapPositionToScene(vector3d localPosition)
- void rotate(real degrees, vector3d axis, enumeration space)

The following members are inherited from Object3D.

- children : list<Object3D>
- data : list<Object> [default]
- parent : Object3D
- resources : list<Object>
- state : string
- states : list<State>
- transitions : list<Transition>