- Qt 6.11
- Qt Quick
- QML Types
- UniformAnimator
- Qt 6.11.2 Reference Documentation

# UniformAnimator QML Type

The UniformAnimator type animates a uniform of a ShaderEffect. More...

Import Statement: | `import QtQuick`
Inherits: | Animator

- List of all members, including inherited members

## Properties

- uniform : string

## Detailed Description

Animator types are different from normal Animation types. When using an Animator, the animation can be run in the render thread and the property value will jump to the end when the animation is complete.

The value of the QML property defining the uniform is updated after the animation has finished.

The following snippet shows how to use a UniformAnimator together with a ShaderEffect item.

     ShaderEffect {
         id: shader
         width: 50
         height: 50
         property variant t;
         UniformAnimator {
             target: shader
             uniform: "t"
             from: 0
             to: 1
             duration: 1000
             running: true
         }
         fragmentShader: "qrc:shader.frag.qsb"
     }

It is also possible to use the `on` keyword to tie the UniformAnimator directly to a uniform of a ShaderEffect instance.

     ShaderEffect {
         width: 50
         height: 50
         property variant t;
         UniformAnimator on t {
             from: 0
             to: 1
             duration: 1000
         }
         fragmentShader: "qrc:shader.frag.qsb"
     }

Note: Animator types have no benefit when a non-threaded render loop is used.

Note: It is recommended that applications consider designs based on multi-threaded, asynchronous principles, rather than relying on Animators to show animated content while doing expensive, blocking work on the main (GUI) thread. Instead of long, blocking operations, prefer using WorkerScript and asynchronous image loading in QML, and worker threads, parallel algorithms, Qt Concurrent, and coroutines in C++, thus keeping the entire application and UI responsive all the time.

See also ShaderEffect and ShaderEffectSource.

## Property Documentation

### uniform : string

This property holds the name of the uniform to animate.

The value of the uniform must correspond to both a property on the target ShaderEffect and must be a uniform of type `float` in the fragment or vertex shader.