Qt 5.7 | Qt QML | QML Types | Connections QML Type

Qt 5.7.1 Reference Documentation

# Connections QML Type

Describes generalized connections to signals More...

Import Statement: | import QtQml 2.2

- List of all members, including inherited members

## Properties

- enabled : bool
- ignoreUnknownSignals : bool
- target : Object

## Detailed Description

A Connections object creates a connection to a QML signal.

When connecting to signals in QML, the usual way is to create an "on<Signal>" handler that reacts when a signal is received, like this:

      MouseArea {
          onClicked: { foo(parameters) }
      }

However, it is not possible to connect to a signal in this way in some cases, such as when:

- Multiple connections to the same signal are required
- Creating connections outside the scope of the signal sender
- Connecting to targets not defined in QML

When any of these are needed, the Connections type can be used instead.

For example, the above code can be changed to use a Connections object, like this:

      MouseArea {
          Connections {
              onClicked: foo(parameters)
          }
      }

More generally, the Connections object can be a child of some object other than the sender of the signal:

      MouseArea {
          id: area
      }
      // ...

      Connections {
          target: area
          onClicked: foo(parameters)
      }

See also Qt QML.

## Property Documentation

enabled : bool

This property holds whether the item accepts change events.

By default, this property is `true`.

This QML property was introduced in Qt 5.7.

ignoreUnknownSignals : bool

Normally, a connection to a non-existent signal produces runtime errors.

If this property is set to `true`, such errors are ignored. This is useful if you intend to connect to different types of objects, handling a different set of signals for each object.

target : Object

This property holds the object that sends the signal.

If this property is not set, the `target` defaults to the parent of the Connection.

If set to null, no connection is made and any signal handlers are ignored until the target is not null.