Qt 5.6 | Qt Quick | Qt Quick Examples - Shader Effects

Qt 5.6.3 Reference Documentation

# Qt Quick Examples - Shader Effects

This example demonstrates a couple of visual effects that you can perform with shaders in Qt Quick. It applies five different effects on a text and a couple of images. For more information, visit Important Concepts In Qt Quick - Graphical Effects

## Running the Example

To run the example from Qt Creator, open the Welcome mode and select the example from Examples. For more information, visit Building and Running an Example.

## Using ShaderEffect

The ShaderEffect type typically operates on other types, using a ShaderEffectSource:

      ShaderEffectSource {
          id: theSource
          sourceItem: theItem
      }

In the above snippet, `theItem` is the ID of a complex QML object in the file.

ShaderEffects can use this ShaderEffectSource as a texture in their fragment shader:

      fragmentShader:
          "uniform lowp float qt_Opacity;" +
          "uniform highp float amplitude;" +
          "uniform highp float frequency;" +
          "uniform highp float time;" +
          "uniform sampler2D source;" +
          "varying highp vec2 qt_TexCoord0;" +
          "void main() {" +
          "    highp vec2 p = sin(time + frequency * qt_TexCoord0);" +
          "    gl_FragColor = texture2D(source, qt_TexCoord0 + amplitude * vec2(p.y, -p.x)) * qt_Opacity;" +
          "}"

You can use any custom property on the ShaderEffect in your shader. This makes animated shader code very easy:

      property variant source: theSource
      property real bend: 0
      property real minimize: 0
      property real side: genieSlider.value
      SequentialAnimation on bend {
          loops: Animation.Infinite
          NumberAnimation { to: 1; duration: 700; easing.type: Easing.InOutSine }
          PauseAnimation { duration: 1600 }
          NumberAnimation { to: 0; duration: 700; easing.type: Easing.InOutSine }
          PauseAnimation { duration: 1000 }
      }
      SequentialAnimation on minimize {
          loops: Animation.Infinite
          PauseAnimation { duration: 300 }
          NumberAnimation { to: 1; duration: 700; easing.type: Easing.InOutSine }
          PauseAnimation { duration: 1000 }
          NumberAnimation { to: 0; duration: 700; easing.type: Easing.InOutSine }
          PauseAnimation { duration: 1300 }
      }

ShaderEffects can also have a custom vertext shader. Setting the mesh property on ShaderEffect provides more vertices for you to manipulate, enabling more effects.

      mesh: Qt.size(10, 10)
      vertexShader: "
          uniform highp mat4 qt_Matrix;
          uniform highp float bend;
          uniform highp float minimize;
          uniform highp float side;
          uniform highp float width;
          uniform highp float height;
          attribute highp vec4 qt_Vertex;
          attribute highp vec2 qt_MultiTexCoord0;
          varying highp vec2 qt_TexCoord0;
          void main() {
              qt_TexCoord0 = qt_MultiTexCoord0;
              highp vec4 pos = qt_Vertex;
              pos.y = mix(qt_Vertex.y, height, minimize);
              highp float t = pos.y / height;
              t = (3. - 2. * t) * t * t;
              pos.x = mix(qt_Vertex.x, side * width, t * bend);
              gl_Position = qt_Matrix * pos;
          }"

Files:

- shadereffects/shadereffects.qml
- shadereffects/content/Slider.qml
- shadereffects/main.cpp
- shadereffects/shadereffects.pro
- shadereffects/shadereffects.qmlproject
- shadereffects/shadereffects.qrc