- Qt 5.5
- Qt Quick
- Qt Quick Demo - Maroon in Trouble
- NewGameScreen.qml Example File
- Qt 5.5.1 Reference Documentation

# NewGameScreen.qml Example File

demos/maroon/content/NewGameScreen.qml

    /****************************************************************************
    **
    ** Copyright (C) 2015 The Qt Company Ltd.
    ** Contact: http://www.qt.io/licensing/
    **
    ** This file is part of the examples of the Qt Toolkit.
    **
    ** $QT_BEGIN_LICENSE:BSD$
    ** You may use this file under the terms of the BSD license as follows:
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    **     from this software without specific prior written permission.
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    import QtQuick 2.0

    // This is the first screen.
    // It shows the logo and emit a startButtonClicked signal
    // when the user press the "PLAY" button.

    Item {
        id: newGameScreen
        width: 320
        height: 480

        signal startButtonClicked

        Image {
            source: "gfx/logo.png"
            anchors.top: parent.top
            anchors.topMargin: 60
        }

        Image {
            source: "gfx/logo-fish.png"
            anchors.top: parent.top

            SequentialAnimation on x {
                loops: Animation.Infinite
                NumberAnimation { from: x + 148; to: x + 25; duration: 2000; easing.type: Easing.InOutQuad }
                NumberAnimation { from: x + 25; to: x + 148; duration: 1600; easing.type: Easing.InOutQuad }
            }
            SequentialAnimation on anchors.topMargin {
                loops: Animation.Infinite
                NumberAnimation { from: 100; to: 60; duration: 1600; easing.type: Easing.InOutQuad }
                NumberAnimation { from: 60; to: 100; duration: 2000; easing.type: Easing.InOutQuad }
            }
        }

        Image {
            source: "gfx/logo-bubble.png"
            anchors.top: parent.top

            SequentialAnimation on x {
                loops: Animation.Infinite
                NumberAnimation { from: x + 140; to: x + 40; duration: 2000; easing.type: Easing.InOutQuad }
                NumberAnimation { from: x + 40; to: x + 140; duration: 1600; easing.type: Easing.InOutQuad }
            }
            SequentialAnimation on anchors.topMargin {
                loops: Animation.Infinite
                NumberAnimation { from: 100; to: 60; duration: 1600; easing.type: Easing.InOutQuad }
                NumberAnimation { from: 60; to: 100; duration: 2000; easing.type: Easing.InOutQuad }
            }
            SequentialAnimation on width {
                loops: Animation.Infinite
                NumberAnimation { from: 140; to: 160; duration: 1000; easing.type: Easing.InOutQuad }
                NumberAnimation { from: 160; to: 140; duration: 800; easing.type: Easing.InOutQuad }
            }
            SequentialAnimation on height {
                loops: Animation.Infinite
                NumberAnimation { from: 150; to: 140; duration: 800; easing.type: Easing.InOutQuad }
                NumberAnimation { from: 140; to: 150; duration: 1000; easing.type: Easing.InOutQuad }
            }
        }

        Image {
            source: "gfx/button-play.png"
            anchors.bottom: parent.bottom
            anchors.bottomMargin: 60
            MouseArea {
                anchors.fill: parent
                onClicked: newGameScreen.startButtonClicked()
            }
        }
    }