- Qt 5.5
- Qt Quick
- Qt Quick Examples - Image Elements
- spritesequence.qml Example File
- Qt 5.5.1 Reference Documentation

# spritesequence.qml Example File

imageelements/spritesequence.qml

    /****************************************************************************
    **
    ** Copyright (C) 2015 The Qt Company Ltd.
    ** Contact: http://www.qt.io/licensing/
    **
    ** This file is part of the examples of the Qt Toolkit.
    **
    ** $QT_BEGIN_LICENSE:BSD$
    ** You may use this file under the terms of the BSD license as follows:
    **
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    **     from this software without specific prior written permission.
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    import QtQuick 2.0

    Item {
        width: 320
        height: 480
        MouseArea {
            onClicked: anim.start();
            anchors.fill: parent
        }
        SequentialAnimation {
            id: anim
            ScriptAction { script: image.goalSprite = "falling"; }
            NumberAnimation { target: image; property: "y"; to: 480; duration: 12000; }
            ScriptAction { script: {image.goalSprite = ""; image.jumpTo("still");} }
            PropertyAction { target: image; property: "y"; value: 0 }
        }
        SpriteSequence {
            id: image
            width: 256
            height: 256
            anchors.horizontalCenter: parent.horizontalCenter
            interpolate: false
            goalSprite: ""
            Sprite{
                name: "still"
                source: "content/BearSheet.png"
                frameCount: 1
                frameWidth: 256
                frameHeight: 256
                frameDuration: 100
                to: {"still":1, "blink":0.1, "floating":0}
            }
            Sprite{
                name: "blink"
                source: "content/BearSheet.png"
                frameCount: 3
                frameX: 256
                frameY: 1536
                frameWidth: 256
                frameHeight: 256
                frameDuration: 100
                to: {"still":1}
            }
            Sprite{
                name: "floating"
                source: "content/BearSheet.png"
                frameCount: 9
                frameX: 0
                frameY: 0
                frameWidth: 256
                frameHeight: 256
                frameDuration: 160
                to: {"still":0, "flailing":1}
            }
            Sprite{
                name: "flailing"
                source: "content/BearSheet.png"
                frameCount: 8
                frameX: 0
                frameY: 768
                frameWidth: 256
                frameHeight: 256
                frameDuration: 160
                to: {"falling":1}
            }
            Sprite{
                name: "falling"
                source: "content/BearSheet.png"
                frameCount: 5
                frameY: 1280
                frameWidth: 256
                frameHeight: 256
                frameDuration: 160
                to: {"falling":1}
            }
        }
    }