- Qt 5.5
- Qt Quick
- Qt Quick Demo - Maroon in Trouble
- Factory.qml Example File
- Qt 5.5.1 Reference Documentation

# Factory.qml Example File

demos/maroon/content/towers/Factory.qml

    /****************************************************************************
    **
    ** Copyright (C) 2015 The Qt Company Ltd.
    ** Contact: http://www.qt.io/licensing/
    **
    ** This file is part of the examples of the Qt Toolkit.
    **
    ** $QT_BEGIN_LICENSE:BSD$
    ** You may use this file under the terms of the BSD license as follows:
    **
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    **     from this software without specific prior written permission.
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    import QtQuick 2.0
    import "../logic.js" as Logic
    import ".."

    TowerBase {
        id: container
        rof: 160
        income: 5
        SpriteSequence {
            id: sprite
            width: 64
            height: 64
            interpolate: false
            goalSprite: ""

            Sprite {
                name: "idle"
                source: "../gfx/factory-idle.png"
                frameCount: 4
                frameDuration: 200
            }

            Sprite {
                name: "action"
                source: "../gfx/factory-action.png"
                frameCount: 4
                frameDuration: 90
                to: { "idle" : 1 }
            }

            SequentialAnimation on x {
                loops: Animation.Infinite
                NumberAnimation { from: x; to: x + 4; duration: 900; easing.type: Easing.InOutQuad }
                NumberAnimation { from: x + 4; to: x; duration: 900; easing.type: Easing.InOutQuad }
            }
            SequentialAnimation on y {
                loops: Animation.Infinite
                NumberAnimation { from: y; to: y - 4; duration: 900; easing.type: Easing.InOutQuad }
                NumberAnimation { from: y - 4; to: y; duration: 900; easing.type: Easing.InOutQuad }
            }
        }

        SoundEffect {
            id: actionSound
            source: "../audio/factory-action.wav"
        }

        function fire() {
            actionSound.play()
            sprite.jumpTo("action")
            coinLaunch.start()
        }

        function spawn() {
            coin.target = Logic.gameState.mapToItem(container, 240, -32)
        }

        Image {
            id: coin
            property var target: { "x" : 0, "y" : 0 }
            source: "../gfx/currency.png"
            visible: false
        }

        SequentialAnimation {
            id: coinLaunch
            PropertyAction { target: coin; property: "visible"; value: true }
            ParallelAnimation {
                NumberAnimation { target: coin; property: "x"; from: 16; to: coin.target.x }
                NumberAnimation { target: coin; property: "y"; from: 16; to: coin.target.y }
            }
            PropertyAction { target: coin; property: "visible"; value: false }
        }
    }