- Qt 5.5
- Qt Quick
- Qt Quick Examples - Image Elements
- Qt 5.5.1 Reference Documentation

# Qt Quick Examples - Image Elements

Image Elements is a collection of small QML examples relating to image types. For more information, visit Use Case - Visual Elements In QML.

## Running the Example

To run the example from Qt Creator, open the Welcome mode and select the example from Examples. For more information, visit Building and Running an Example.

## BorderImage

BorderImage shows off the various scaling modes of the BorderImage type by setting its horizontalTileMode and verticalTileMode properties.

## Image

Image shows off the various fill modes of the Image type.

## Shadows

Shadows shows how to create a drop shadow effect for a rectangular item using a BorderImage:

        BorderImage {
            anchors.fill: rectangle
            anchors { leftMargin: -6; topMargin: -6; rightMargin: -8; bottomMargin: -8 }
            border { left: 10; top: 10; right: 10; bottom: 10 }
            source: "shadow.png"
        }

## AnimatedSprite

AnimatedSprite shows how to display a simple animation using an AnimatedSprite object:

        AnimatedSprite {
            id: sprite
            width: 170
            height: 170
            anchors.centerIn: parent
            source: "content/speaker.png"
            frameCount: 60
            frameSync: true
            frameWidth: 170
            frameHeight: 170
            loops: 3
        }

The sprite animation will loop three times.

## SpriteSequence

SpriteSequence demonstrates using a sprite sequence to draw an animated and interactive bear. The SpriteSequence object defines five different sprites. The bear is initially in a still state:

            Sprite{
                name: "still"
                source: "content/BearSheet.png"
                frameCount: 1
                frameWidth: 256
                frameHeight: 256
                frameDuration: 100
                to: {"still":1, "blink":0.1, "floating":0}
            }

When the scene is clicked, an animation sets the sprite sequence to the falling states and animates the bear's y property.

        SequentialAnimation {
            id: anim
            ScriptAction { script: image.goalSprite = "falling"; }
            NumberAnimation { target: image; property: "y"; to: 480; duration: 12000; }
            ScriptAction { script: {image.goalSprite = ""; image.jumpTo("still");} }
            PropertyAction { target: image; property: "y"; value: 0 }
        }

At the end of the animation the bear is set back to its initial state.

Files:

- imageelements/animatedsprite.qml
- imageelements/borderimage.qml
- imageelements/image.qml
- imageelements/imageelements.qml
- imageelements/shadows.qml
- imageelements/spritesequence.qml
- imageelements/content/BorderImageSelector.qml
- imageelements/content/ImageCell.qml
- imageelements/content/MyBorderImage.qml
- imageelements/content/ShadowRectangle.qml
- imageelements/main.cpp
- imageelements/imageelements.pro
- imageelements/imageelements.qmlproject
- imageelements/imageelements.qrc