- Qt 5.5
- Qt Quick
- QML Advanced Tutorial 4 - Finishing Touches
- samegame.qml Example File
- Qt 5.5.1 Reference Documentation

# samegame.qml Example File

tutorials/samegame/samegame4/samegame.qml

    /****************************************************************************
    **
    ** Copyright (C) 2015 The Qt Company Ltd.
    ** Contact: http://www.qt.io/licensing/
    **
    ** This file is part of the examples of the Qt Toolkit.
    **
    ** $QT_BEGIN_LICENSE:BSD$
    ** You may use this file under the terms of the BSD license as follows:
    **
    ** "Redistribution and use in source and binary forms, with or without
    ** modification, are permitted provided that the following conditions are
    ** met:
    **   * Redistributions of source code must retain the above copyright
    **     notice, this list of conditions and the following disclaimer.
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    **     notice, this list of conditions and the following disclaimer in
    **     the documentation and/or other materials provided with the
    **     distribution.
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    **     contributors may be used to endorse or promote products derived
    **     from this software without specific prior written permission.
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    **
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    ** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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    import QtQuick 2.0
    import "content"
    import "content/samegame.js" as SameGame

    Rectangle {
        id: screen

        width: 490; height: 720

        SystemPalette { id: activePalette }

        Item {
            width: parent.width
            anchors { top: parent.top; bottom: toolBar.top }

            Image {
                id: background
                anchors.fill: parent
                source: "../shared/pics/background.jpg"
                fillMode: Image.PreserveAspectCrop
            }

            Item {
                id: gameCanvas
                property int score: 0
                property int blockSize: 40

                anchors.centerIn: parent
                width: parent.width - (parent.width % blockSize);
                height: parent.height - (parent.height % blockSize);

                MouseArea {
                    anchors.fill: parent; onClicked: SameGame.handleClick(mouse.x,mouse.y);
                }
            }
        }

        Dialog {
            id: dialog
            anchors.centerIn: parent
            z: 100
        }

        Dialog {
            id: nameInputDialog
            anchors.centerIn: parent
            z: 100

            onClosed: {
                if (nameInputDialog.inputText != "")
                    SameGame.saveHighScore(nameInputDialog.inputText);
            }
        }

        Rectangle {
            id: toolBar
            width: parent.width; height: 30
            color: activePalette.window
            anchors.bottom: screen.bottom

            Button {
                anchors { left: parent.left; verticalCenter: parent.verticalCenter }
                text: "New Game"
                onClicked: SameGame.startNewGame()
            }

            Text {
                id: score
                anchors { right: parent.right; verticalCenter: parent.verticalCenter }
                text: "Score: " + gameCanvas.score
            }
        }
    }