- Qt 5.5
- Qt Quick
- QML Advanced Tutorial 2 - Populating the Game Canvas
- samegame.js Example File
- Qt 5.5.1 Reference Documentation

# samegame.js Example File

tutorials/samegame/samegame2/samegame.js

    var blockSize = 40;
    var maxColumn = 10;
    var maxRow = 15;
    var maxIndex = maxColumn * maxRow;
    var board = new Array(maxIndex);
    var component;

    //Index function used instead of a 2D array
    function index(column, row) {
        return column + (row * maxColumn);
    }

    function startNewGame() {
        //Delete blocks from previous game
        for (var i = 0; i < maxIndex; i++) {
            if (board[i] != null)
                board[i].destroy();
        }

        //Calculate board size
        maxColumn = Math.floor(background.width / blockSize);
        maxRow = Math.floor(background.height / blockSize);
        maxIndex = maxRow * maxColumn;

        //Initialize Board
        board = new Array(maxIndex);
        for (var column = 0; column < maxColumn; column++) {
            for (var row = 0; row < maxRow; row++) {
                board[index(column, row)] = null;
                createBlock(column, row);
            }
        }
    }

    function createBlock(column, row) {
        if (component == null)
            component = Qt.createComponent("Block.qml");

        // Note that if Block.qml was not a local file, component.status would be
        // Loading and we should wait for the component's statusChanged() signal to
        // know when the file is downloaded and ready before calling createObject().
        if (component.status == Component.Ready) {
            var dynamicObject = component.createObject(background);
            if (dynamicObject == null) {
                console.log("error creating block");
                console.log(component.errorString());
                return false;
            }
            dynamicObject.x = column * blockSize;
            dynamicObject.y = row * blockSize;
            dynamicObject.width = blockSize;
            dynamicObject.height = blockSize;
            board[index(column, row)] = dynamicObject;
        } else {
            console.log("error loading block component");
            console.log(component.errorString());
            return false;
        }
        return true;
    }