- Qt 5.5
- Qt Quick
- Qt Quick Demo - Maroon in Trouble
- GameOverScreen.qml Example File
- Qt 5.5.1 Reference Documentation

# GameOverScreen.qml Example File

demos/maroon/content/GameOverScreen.qml

    /****************************************************************************
    **
    ** Copyright (C) 2015 The Qt Company Ltd.
    ** Contact: http://www.qt.io/licensing/
    **
    ** This file is part of the examples of the Qt Toolkit.
    **
    ** $QT_BEGIN_LICENSE:BSD$
    ** You may use this file under the terms of the BSD license as follows:
    **
    ** "Redistribution and use in source and binary forms, with or without
    ** modification, are permitted provided that the following conditions are
    ** met:
    **   * Redistributions of source code must retain the above copyright
    **     notice, this list of conditions and the following disclaimer.
    **   * Redistributions in binary form must reproduce the above copyright
    **     notice, this list of conditions and the following disclaimer in
    **     the documentation and/or other materials provided with the
    **     distribution.
    **   * Neither the name of The Qt Company Ltd nor the names of its
    **     contributors may be used to endorse or promote products derived
    **     from this software without specific prior written permission.
    **
    **
    ** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
    ** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
    ** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
    ** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
    ** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
    ** SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
    ** LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
    ** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
    ** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
    ** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
    ** OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE."
    **
    ** $QT_END_LICENSE$
    **
    ****************************************************************************/

    import QtQuick 2.0
    import QtQuick.Particles 2.0
    import "logic.js" as Logic

    Item {
        id: gameOverScreen
        width: 320
        height: 400
        property GameCanvas gameCanvas

        Image {
            id: img
            source: "gfx/text-gameover.png"
            anchors.centerIn: parent
        }

        ParticleSystem {
            anchors.fill: parent
            ImageParticle {
                id: cloud
                source: "gfx/cloud.png"
                alphaVariation: 0.25
                opacity: 0.25
            }

            Wander {
                xVariance: 100;
                pace: 1;
            }

            Emitter {
                id: cloudLeft
                width: 160
                height: 160
                anchors.right: parent.left
                emitRate: 0.5
                lifeSpan: 12000
                velocity: PointDirection{ x: 64; xVariation: 2; yVariation: 2 }
                size: 160
            }

            Emitter {
                id: cloudRight
                width: 160
                height: 160
                anchors.left: parent.right
                emitRate: 0.5
                lifeSpan: 12000
                velocity: PointDirection{ x: -64; xVariation: 2; yVariation: 2 }
                size: 160
            }
        }

        Text {
            visible: gameCanvas != undefined
            text: "You saved " + gameCanvas.score + " fishes!"
            anchors.top: img.bottom
            anchors.topMargin: 12
            anchors.horizontalCenter: parent.horizontalCenter
            font.bold: true
            color: "#000000"
            opacity: 0.5
        }

        Image {
            source: "gfx/button-play.png"
            anchors.bottom: parent.bottom
            anchors.bottomMargin: 0
            MouseArea {
                anchors.fill: parent
                onClicked: gameCanvas.gameOver = false//This will actually trigger the state change in main.qml
            }
        }
    }