- Qt 5.3
- Qt Quick
- Qt Quick C++ Classes
- Qt 5.3.2 Reference Documentation

# Qt Quick C++ Classes

The Qt Quick module provides classes for embedding Qt Quick in Qt/C++ applications. More...

## Classes

QSGGeometry::Attribute | QSGGeometry::Attribute describes a single vertex attribute in a QSGGeometry
QSGGeometry::AttributeSet | QSGGeometry::AttributeSet describes how the vertices in a QSGGeometry are built up
QSGGeometry::ColoredPoint2D | QSGGeometry::ColoredPoint2D struct is a convenience struct for accessing 2D Points with a color
QQuickItem::ItemChangeData | Adds supplimentary information to the QQuickItem::itemChange() function
QSGGeometry::Point2D | QSGGeometry::Point2D struct is a convenience struct for accessing 2D Points
QQuickFramebufferObject | Convenience class for integrating OpenGL rendering using a framebuffer object (FBO) with Qt Quick
QQuickImageProvider | Interface for supporting pixmaps and threaded image requests in QML
QQuickItem | The most basic of all visual items in Qt Quick
QQuickPaintedItem | Way to use the QPainter API in the QML Scene Graph
QQuickTextDocument | Access to the QTextDocument of QQuickTextEdit
QQuickTextureFactory | Interface for loading custom textures from QML
QQuickView | Window for displaying a Qt Quick user interface
QQuickWindow | The window for displaying a graphical QML scene
QSGBasicGeometryNode | Serves as a baseclass for geometry based nodes
QSGClipNode | Implements the clipping functionality in the scene graph
QSGDynamicTexture | Serves as a baseclass for dynamically changing textures, such as content that is rendered to FBO's
QSGFlatColorMaterial | Convenient way of rendering solid colored geometry in the scene graph
QSGGeometry | Low-level storage for graphics primitives in the Qt Quick Scene Graph
QSGGeometryNode | Used for all rendered content in the scene graph
QSGMaterial | Encapsulates rendering state for a shader program
QSGMaterialShader | Represents an OpenGL shader program in the renderer
QSGMaterialType | Used as a unique type token in combination with QSGMaterial
QSGNode | The base class for all nodes in the scene graph
QSGOpacityNode | Used to change opacity of nodes
QSGOpaqueTextureMaterial | Convenient way of rendering textured geometry in the scene graph
QSGSimpleMaterial | Template generated class used to store the state used with a QSGSimpleMateralShader
QSGSimpleMaterialShader | Convenient way of building custom materials for the scene graph
QSGSimpleTextureNode | Provided for convenience to easily draw textured content using the QML scene graph
QSGTexture | Baseclass for textures used in the scene graph
QSGTextureMaterial | Convenient way of rendering textured geometry in the scene graph
QSGTransformNode | Implements transformations in the scene graph
QSGVertexColorMaterial | Convenient way of rendering per-vertex colored geometry in the scene graph
QQuickFramebufferObject::Renderer
QSGGeometry::TexturedPoint2D | QSGGeometry::TexturedPoint2D struct is a convenience struct for accessing 2D Points with texture coordinates

## Detailed Description

To include the definitions of the module's classes, use the following directive:

    #include <QtQuick>

To link against the module, add this line to your qmake `.pro` file:

    QT += quick

For more information on the Qt Quick module, see the Qt Quick module documentation.