- Qt 5.3
- Qt Quick
- Qt Quick Particles Examples - Image Particles
- sprites.qml Example File
- Qt 5.3.2 Reference Documentation

# sprites.qml Example File

particles/imageparticle/content/sprites.qml

    /****************************************************************************
    **
    ** Copyright (C) 2013 Digia Plc and/or its subsidiary(-ies).
    ** Contact: http://www.qt-project.org/legal
    **
    ** This file is part of the examples of the Qt Toolkit.
    **
    ** $QT_BEGIN_LICENSE:BSD$
    ** You may use this file under the terms of the BSD license as follows:
    **
    ** "Redistribution and use in source and binary forms, with or without
    ** modification, are permitted provided that the following conditions are
    ** met:
    **   * Redistributions of source code must retain the above copyright
    **     notice, this list of conditions and the following disclaimer.
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    **     notice, this list of conditions and the following disclaimer in
    **     the documentation and/or other materials provided with the
    **     distribution.
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    **     of its contributors may be used to endorse or promote products derived
    **     from this software without specific prior written permission.
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    ** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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    import QtQuick 2.0
    import QtQuick.Particles 2.0

    Rectangle {
        color: "lightsteelblue"
        width: 800
        height: 800
        id: root

        SpriteSequence {
            sprites: Sprite {
                    name: "bear"
                    source: "../../images/bear_tiles.png"
                    frameCount: 13
                    frameDuration: 120
                }
            width: 250
            height: 250
            x: 20
            anchors.bottom: parent.bottom
            anchors.bottomMargin: 20
            z:4
        }

        ParticleSystem { id: sys }

        ImageParticle {
            anchors.fill: parent
            id: particles
            system: sys
            sprites: [Sprite {
                name: "happy"
                source: "../../images/starfish_1.png"
                frameCount: 1
                frameDuration: 260
                to: {"happy": 1, "silly": 1, "angry": 1}
            }, Sprite {
                name: "angry"
                source: "../../images/starfish_0.png"
                frameCount: 1
                frameDuration: 260
                to: {"happy": 1, "silly": 1, "angry": 1}
            }, Sprite {
                name: "silly"
                source: "../../images/starfish_2.png"
                frameCount: 1
                frameDuration: 260
                to: {"happy": 1, "silly": 1, "noticedbear": 0}
            }, Sprite {
                name: "noticedbear"
                source: "../../images/starfish_3.png"
                frameCount: 1
                frameDuration: 2600
            }]
        }

        Emitter {
            system: sys
            emitRate: 2
            lifeSpan: 10000
            velocity: AngleDirection {angle: 90; magnitude: 60; angleVariation: 5}
            acceleration: PointDirection { y: 10 }
            size: 160
            sizeVariation: 40
            width: parent.width
            height: 100
        }

        SpriteGoal {
            system: sys
            width: root.width;
            height: root.height/2;
            y: root.height/2;
            goalState:"noticedbear"
        }
    }