- Qt 5.3
- Qt Quick
- Qt Quick Demo - Maroon in Trouble
- Ranged.qml Example File
- Qt 5.3.2 Reference Documentation

# Ranged.qml Example File

demos/maroon/content/towers/Ranged.qml

    /****************************************************************************
    **
    ** Copyright (C) 2013 Digia Plc and/or its subsidiary(-ies).
    ** Contact: http://www.qt-project.org/legal
    **
    ** This file is part of the examples of the Qt Toolkit.
    **
    ** $QT_BEGIN_LICENSE:BSD$
    ** You may use this file under the terms of the BSD license as follows:
    **
    ** "Redistribution and use in source and binary forms, with or without
    ** modification, are permitted provided that the following conditions are
    ** met:
    **   * Redistributions of source code must retain the above copyright
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    **     notice, this list of conditions and the following disclaimer in
    **     the documentation and/or other materials provided with the
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    **     of its contributors may be used to endorse or promote products derived
    **     from this software without specific prior written permission.
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    import QtQuick 2.0
    import "../logic.js" as Logic
    import ".."

    TowerBase {
        id: container
        hp: 2
        range: 6
        damage: 0 // By projectile
        rof: 40
        income: 0
        property var targetMob
        property real realDamage: 1
        function fire() {
            proj.x = 32 - proj.width / 2
            proj.y = 0
            targetMob = Logic.gameState.mobs[col][0]
            projAnim.to = targetMob.y - container.y -10
            projAnim.start()
            shootSound.play()
            sprite.jumpTo("shoot")
        }

        Image {
            id: proj
            y: 1000
            SequentialAnimation on y {
                id: projAnim
                running: false
                property real to: 1000
                SmoothedAnimation {
                    to: projAnim.to
                    velocity: 400
                }
                ScriptAction {
                    script: {
                        if (targetMob && targetMob.hit) {
                            targetMob.hit(realDamage)
                            targetMob.inked()
                            projSound.play()
                        }
                    }
                }
                PropertyAction {
                    value: 1000;
                }
            }
            source: "../gfx/projectile.png"
        }

        SoundEffect {
            id: shootSound
            source: "../audio/shooter-action.wav"
        }
        SoundEffect {
            id: projSound
            source: "../audio/projectile-action.wav"
        }

        SpriteSequence {
            id: sprite
            width: 64
            height: 64
            interpolate: false
            goalSprite: ""

            Sprite {
                name: "idle"
                source: "../gfx/shooter-idle.png"
                frameCount: 4
                frameDuration: 250
            }

            Sprite {
                name: "shoot"
                source: "../gfx/shooter-action.png"
                frameCount: 5
                frameDuration: 90
                to: { "idle" : 1 }
            }

            SequentialAnimation on x {
                loops: Animation.Infinite
                NumberAnimation { from: x; to: x - 4; duration: 900; easing.type: Easing.InOutQuad }
                NumberAnimation { from: x - 4; to: x; duration: 900; easing.type: Easing.InOutQuad }
            }
        }
    }