- Qt 5.3
- Qt Quick
- Qt Quick Examples - Image Elements
- spritesequence.qml Example File
- Qt 5.3.2 Reference Documentation

# spritesequence.qml Example File

imageelements/spritesequence.qml

    /****************************************************************************
    **
    ** Copyright (C) 2013 Digia Plc and/or its subsidiary(-ies).
    ** Contact: http://www.qt-project.org/legal
    **
    ** This file is part of the examples of the Qt Toolkit.
    **
    ** $QT_BEGIN_LICENSE:BSD$
    ** You may use this file under the terms of the BSD license as follows:
    **
    ** "Redistribution and use in source and binary forms, with or without
    ** modification, are permitted provided that the following conditions are
    ** met:
    **   * Redistributions of source code must retain the above copyright
    **     notice, this list of conditions and the following disclaimer.
    **   * Redistributions in binary form must reproduce the above copyright
    **     notice, this list of conditions and the following disclaimer in
    **     the documentation and/or other materials provided with the
    **     distribution.
    **   * Neither the name of Digia Plc and its Subsidiary(-ies) nor the names
    **     of its contributors may be used to endorse or promote products derived
    **     from this software without specific prior written permission.
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    ** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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    import QtQuick 2.0

    Item {
        width: 320
        height: 480
        MouseArea {
            onClicked: anim.start();
            anchors.fill: parent
        }
        SequentialAnimation {
            id: anim
            ScriptAction { script: image.goalSprite = "falling"; }
            NumberAnimation { target: image; property: "y"; to: 480; duration: 12000; }
            ScriptAction { script: {image.goalSprite = ""; image.jumpTo("still");} }
            PropertyAction { target: image; property: "y"; value: 0 }
        }
        SpriteSequence {
            id: image
            width: 256
            height: 256
            anchors.horizontalCenter: parent.horizontalCenter
            interpolate: false
            goalSprite: ""
            Sprite{
                name: "still"
                source: "content/BearSheet.png"
                frameCount: 1
                frameWidth: 256
                frameHeight: 256
                frameDuration: 100
                to: {"still":1, "blink":0.1, "floating":0}
            }
            Sprite{
                name: "blink"
                source: "content/BearSheet.png"
                frameCount: 3
                frameX: 256
                frameY: 1536
                frameWidth: 256
                frameHeight: 256
                frameDuration: 100
                to: {"still":1}
            }
            Sprite{
                name: "floating"
                source: "content/BearSheet.png"
                frameCount: 9
                frameX: 0
                frameY: 0
                frameWidth: 256
                frameHeight: 256
                frameDuration: 160
                to: {"still":0, "flailing":1}
            }
            Sprite{
                name: "flailing"
                source: "content/BearSheet.png"
                frameCount: 8
                frameX: 0
                frameY: 768
                frameWidth: 256
                frameHeight: 256
                frameDuration: 160
                to: {"falling":1}
            }
            Sprite{
                name: "falling"
                source: "content/BearSheet.png"
                frameCount: 5
                frameY: 1280
                frameWidth: 256
                frameHeight: 256
                frameDuration: 160
                to: {"falling":1}
            }
        }
    }