- Qt 5.3
- Qt Quick
- Qt Quick Demo - Same Game
- PuzzleBlock.qml Example File
- Qt 5.3.2 Reference Documentation

# PuzzleBlock.qml Example File

demos/samegame/content/PuzzleBlock.qml

    /****************************************************************************
    **
    ** Copyright (C) 2013 Digia Plc and/or its subsidiary(-ies).
    ** Contact: http://www.qt-project.org/legal
    **
    ** This file is part of the examples of the Qt Toolkit.
    **
    ** $QT_BEGIN_LICENSE:BSD$
    ** You may use this file under the terms of the BSD license as follows:
    **
    ** "Redistribution and use in source and binary forms, with or without
    ** modification, are permitted provided that the following conditions are
    ** met:
    **   * Redistributions of source code must retain the above copyright
    **     notice, this list of conditions and the following disclaimer.
    **   * Redistributions in binary form must reproduce the above copyright
    **     notice, this list of conditions and the following disclaimer in
    **     the documentation and/or other materials provided with the
    **     distribution.
    **   * Neither the name of Digia Plc and its Subsidiary(-ies) nor the names
    **     of its contributors may be used to endorse or promote products derived
    **     from this software without specific prior written permission.
    **
    **
    ** THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
    ** "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
    ** LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
    ** A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
    ** OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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    import QtQuick 2.0
    import QtQuick.Particles 2.0

    Item {
        id: block
        property bool dying: false
        property bool spawned: false
        property int type: 0
        property ParticleSystem particleSystem

        Behavior on x {
            enabled: spawned;
            NumberAnimation{ easing.type: Easing.OutBounce }
        }
        Behavior on y {
            NumberAnimation{ easing.type: Easing.InQuad }
        }

        Image {
            id: img
            source: {
                if (type == 0){
                    "gfx/red-puzzle.png";
                } else if (type == 1) {
                    "gfx/blue-puzzle.png";
                } else if (type == 2) {
                    "gfx/green-puzzle.png";
                } else {
                    "gfx/yellow-puzzle.png";
                }
            }
            opacity: 0
            Behavior on opacity { NumberAnimation { duration: 200 } }
            anchors.centerIn: parent
            anchors.verticalCenterOffset: -4
            anchors.horizontalCenterOffset: 4
        }

        //Foreground particles
        BlockEmitter {
            id: particles
            system: particleSystem
            group: {
                if (type == 0){
                    "red";
                } else if (type == 1) {
                    "blue";
                } else if (type == 2) {
                    "green";
                } else {
                    "yellow";
                }
            }
            anchors.fill: parent
        }

        states: [
            State {
                name: "AliveState"; when: spawned == true && dying == false
                PropertyChanges { target: img; opacity: 1 }
            },

            State {
                name: "DeathState"; when: dying == true
                PropertyChanges { target: img; scale: 2 }
                StateChangeScript { script: particles.pulse(200); }
                PropertyChanges { target: img; opacity: 0 }
                StateChangeScript { script: block.destroy(1000); }
            }
        ]
    }