Qt 5.11 | Qt Quick | Qt Quick Particles Examples - Image Particles | sprites.qml Example File

Qt 5.11.3 Reference Documentation

# sprites.qml Example File

particles/imageparticle/content/sprites.qml

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      import QtQuick 2.0
      import QtQuick.Particles 2.0

      Rectangle {
          color: "lightsteelblue"
          width: 800
          height: 800
          id: root

          SpriteSequence {
              sprites: Sprite {
                      name: "bear"
                      source: "../../images/bear_tiles.png"
                      frameCount: 13
                      frameDuration: 120
                  }
              width: 250
              height: 250
              x: 20
              anchors.bottom: parent.bottom
              anchors.bottomMargin: 20
              z:4
          }

          ParticleSystem { id: sys }

          ImageParticle {
              anchors.fill: parent
              id: particles
              system: sys
              sprites: [Sprite {
                  name: "happy"
                  source: "../../images/starfish_1.png"
                  frameCount: 1
                  frameDuration: 260
                  to: {"happy": 1, "silly": 1, "angry": 1}
              }, Sprite {
                  name: "angry"
                  source: "../../images/starfish_0.png"
                  frameCount: 1
                  frameDuration: 260
                  to: {"happy": 1, "silly": 1, "angry": 1}
              }, Sprite {
                  name: "silly"
                  source: "../../images/starfish_2.png"
                  frameCount: 1
                  frameDuration: 260
                  to: {"happy": 1, "silly": 1, "noticedbear": 0}
              }, Sprite {
                  name: "noticedbear"
                  source: "../../images/starfish_3.png"
                  frameCount: 1
                  frameDuration: 2600
              }]
          }

          Emitter {
              system: sys
              emitRate: 2
              lifeSpan: 10000
              velocity: AngleDirection {angle: 90; magnitude: 60; angleVariation: 5}
              acceleration: PointDirection { y: 10 }
              size: 160
              sizeVariation: 40
              width: parent.width
              height: 100
          }

          SpriteGoal {
              system: sys
              width: root.width;
              height: root.height/2;
              y: root.height/2;
              goalState:"noticedbear"
          }
      }