Qt 5.11 | Qt Quick | Qt Quick Examples - Image Elements | spritesequence.qml Example File

Qt 5.11.3 Reference Documentation

# spritesequence.qml Example File

imageelements/spritesequence.qml

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      import QtQuick 2.0

      Item {
          width: 320
          height: 480
          MouseArea {
              onClicked: anim.start();
              anchors.fill: parent
          }
          SequentialAnimation {
              id: anim
              ScriptAction { script: image.goalSprite = "falling"; }
              NumberAnimation { target: image; property: "y"; to: 480; duration: 12000; }
              ScriptAction { script: {image.goalSprite = ""; image.jumpTo("still");} }
              PropertyAction { target: image; property: "y"; value: 0 }
          }
          SpriteSequence {
              id: image
              width: 256
              height: 256
              anchors.horizontalCenter: parent.horizontalCenter
              interpolate: false
              goalSprite: ""
              Sprite{
                  name: "still"
                  source: "content/BearSheet.png"
                  frameCount: 1
                  frameWidth: 256
                  frameHeight: 256
                  frameDuration: 100
                  to: {"still":1, "blink":0.1, "floating":0}
              }
              Sprite{
                  name: "blink"
                  source: "content/BearSheet.png"
                  frameCount: 3
                  frameX: 256
                  frameY: 1536
                  frameWidth: 256
                  frameHeight: 256
                  frameDuration: 100
                  to: {"still":1}
              }
              Sprite{
                  name: "floating"
                  source: "content/BearSheet.png"
                  frameCount: 9
                  frameX: 0
                  frameY: 0
                  frameWidth: 256
                  frameHeight: 256
                  frameDuration: 160
                  to: {"still":0, "flailing":1}
              }
              Sprite{
                  name: "flailing"
                  source: "content/BearSheet.png"
                  frameCount: 8
                  frameX: 0
                  frameY: 768
                  frameWidth: 256
                  frameHeight: 256
                  frameDuration: 160
                  to: {"falling":1}
              }
              Sprite{
                  name: "falling"
                  source: "content/BearSheet.png"
                  frameCount: 5
                  frameY: 1280
                  frameWidth: 256
                  frameHeight: 256
                  frameDuration: 160
                  to: {"falling":1}
              }
          }
      }