vector_common.hpp
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#pragma once
// Dependency:
#include "../ext/scalar_common.hpp"
#include "../common.hpp"
#if GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
# pragma message("GLM: GLM_EXT_vector_common extension included")
#endif
namespace glm
{
template<length_t L, typename T, qualifier Q>
GLM_FUNC_DECL GLM_CONSTEXPR vec<L, T, Q> min(vec<L, T, Q> const& a, vec<L, T, Q> const& b, vec<L, T, Q> const& c);
template<length_t L, typename T, qualifier Q>
GLM_FUNC_DECL GLM_CONSTEXPR vec<L, T, Q> min(vec<L, T, Q> const& a, vec<L, T, Q> const& b, vec<L, T, Q> const& c, vec<L, T, Q> const& d);
template<length_t L, typename T, qualifier Q>
GLM_FUNC_DECL GLM_CONSTEXPR vec<L, T, Q> max(vec<L, T, Q> const& x, vec<L, T, Q> const& y, vec<L, T, Q> const& z);
template<length_t L, typename T, qualifier Q>
GLM_FUNC_DECL GLM_CONSTEXPR vec<L, T, Q> max( vec<L, T, Q> const& x, vec<L, T, Q> const& y, vec<L, T, Q> const& z, vec<L, T, Q> const& w);
template<length_t L, typename T, qualifier Q>
GLM_FUNC_DECL vec<L, T, Q> fmin(vec<L, T, Q> const& x, T y);
template<length_t L, typename T, qualifier Q>
GLM_FUNC_DECL vec<L, T, Q> fmin(vec<L, T, Q> const& x, vec<L, T, Q> const& y);
template<length_t L, typename T, qualifier Q>
GLM_FUNC_DECL vec<L, T, Q> fmin(vec<L, T, Q> const& a, vec<L, T, Q> const& b, vec<L, T, Q> const& c);
template<length_t L, typename T, qualifier Q>
GLM_FUNC_DECL vec<L, T, Q> fmin(vec<L, T, Q> const& a, vec<L, T, Q> const& b, vec<L, T, Q> const& c, vec<L, T, Q> const& d);
template<length_t L, typename T, qualifier Q>
GLM_FUNC_DECL vec<L, T, Q> fmax(vec<L, T, Q> const& a, T b);
template<length_t L, typename T, qualifier Q>
GLM_FUNC_DECL vec<L, T, Q> fmax(vec<L, T, Q> const& a, vec<L, T, Q> const& b);
template<length_t L, typename T, qualifier Q>
GLM_FUNC_DECL vec<L, T, Q> fmax(vec<L, T, Q> const& a, vec<L, T, Q> const& b, vec<L, T, Q> const& c);
template<length_t L, typename T, qualifier Q>
GLM_FUNC_DECL vec<L, T, Q> fmax(vec<L, T, Q> const& a, vec<L, T, Q> const& b, vec<L, T, Q> const& c, vec<L, T, Q> const& d);
template<length_t L, typename T, qualifier Q>
GLM_FUNC_DECL vec<L, T, Q> fclamp(vec<L, T, Q> const& x, T minVal, T maxVal);
template<length_t L, typename T, qualifier Q>
GLM_FUNC_DECL vec<L, T, Q> fclamp(vec<L, T, Q> const& x, vec<L, T, Q> const& minVal, vec<L, T, Q> const& maxVal);
template<length_t L, typename T, qualifier Q>
GLM_FUNC_DECL vec<L, T, Q> clamp(vec<L, T, Q> const& Texcoord);
template<length_t L, typename T, qualifier Q>
GLM_FUNC_DECL vec<L, T, Q> repeat(vec<L, T, Q> const& Texcoord);
template<length_t L, typename T, qualifier Q>
GLM_FUNC_DECL vec<L, T, Q> mirrorClamp(vec<L, T, Q> const& Texcoord);
template<length_t L, typename T, qualifier Q>
GLM_FUNC_DECL vec<L, T, Q> mirrorRepeat(vec<L, T, Q> const& Texcoord);
template<length_t L, typename T, qualifier Q>
GLM_FUNC_DECL vec<L, int, Q> iround(vec<L, T, Q> const& x);
template<length_t L, typename T, qualifier Q>
GLM_FUNC_DECL vec<L, uint, Q> uround(vec<L, T, Q> const& x);
}//namespace glm
#include "vector_common.inl"
glm::min
GLM_FUNC_DECL GLM_CONSTEXPR vec< L, T, Q > min(vec< L, T, Q > const &a, vec< L, T, Q > const &b, vec< L, T, Q > const &c, vec< L, T, Q > const &d)
Return the minimum component-wise values of 4 inputs.
glm::max
GLM_FUNC_DECL GLM_CONSTEXPR vec< L, T, Q > max(vec< L, T, Q > const &x, vec< L, T, Q > const &y, vec< L, T, Q > const &z, vec< L, T, Q > const &w)
Return the maximum component-wise values of 4 inputs.
glm::repeat
GLM_FUNC_DECL vec< L, T, Q > repeat(vec< L, T, Q > const &Texcoord)
Simulate GL_REPEAT OpenGL wrap mode.
glm::uround
GLM_FUNC_DECL vec< L, uint, Q > uround(vec< L, T, Q > const &x)
Returns a value equal to the nearest integer to x.
glm::fmax
GLM_FUNC_DECL vec< L, T, Q > fmax(vec< L, T, Q > const &a, vec< L, T, Q > const &b, vec< L, T, Q > const &c, vec< L, T, Q > const &d)
Returns y if x < y; otherwise, it returns x.
glm::fclamp
GLM_FUNC_DECL vec< L, T, Q > fclamp(vec< L, T, Q > const &x, vec< L, T, Q > const &minVal, vec< L, T, Q > const &maxVal)
Returns min(max(x, minVal), maxVal) for each component in x.
glm::mirrorClamp
GLM_FUNC_DECL vec< L, T, Q > mirrorClamp(vec< L, T, Q > const &Texcoord)
Simulate GL_MIRRORED_REPEAT OpenGL wrap mode.
glm::clamp
GLM_FUNC_DECL vec< L, T, Q > clamp(vec< L, T, Q > const &Texcoord)
Simulate GL_CLAMP OpenGL wrap mode.
glm::mirrorRepeat
GLM_FUNC_DECL vec< L, T, Q > mirrorRepeat(vec< L, T, Q > const &Texcoord)
Simulate GL_MIRROR_REPEAT OpenGL wrap mode.
glm::iround
GLM_FUNC_DECL vec< L, int, Q > iround(vec< L, T, Q > const &x)
Returns a value equal to the nearest integer to x.
glm::fmin
GLM_FUNC_DECL vec< L, T, Q > fmin(vec< L, T, Q > const &a, vec< L, T, Q > const &b, vec< L, T, Q > const &c, vec< L, T, Q > const &d)
Returns y if y < x; otherwise, it returns x.