| 1.0.2 API documentation

matrix_interpolation.hpp
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1
14 #pragma once
15
16 // Dependency:
17 #include "../glm.hpp"
18
19 #ifndef GLM_ENABLE_EXPERIMENTAL
20 # error "GLM: GLM_GTX_matrix_interpolation is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it."
21 #elif GLM_MESSAGES == GLM_ENABLE && !defined(GLM_EXT_INCLUDED)
22 # pragma message("GLM: GLM_GTX_matrix_interpolation extension included")
23 #endif
24
25 namespace glm
26 {
29
32 template<typename T, qualifier Q>
33 GLM_FUNC_DISCARD_DECL void axisAngle(
34 mat<4, 4, T, Q> const& Mat, vec<3, T, Q> & Axis, T & Angle);
35
38 template<typename T, qualifier Q>
39 GLM_FUNC_DECL mat<4, 4, T, Q> axisAngleMatrix(
40 vec<3, T, Q> const& Axis, T const Angle);
41
44 template<typename T, qualifier Q>
45 GLM_FUNC_DECL mat<4, 4, T, Q> extractMatrixRotation(
46 mat<4, 4, T, Q> const& Mat);
47
51 template<typename T, qualifier Q>
52 GLM_FUNC_DECL mat<4, 4, T, Q> interpolate(
53 mat<4, 4, T, Q> const& m1, mat<4, 4, T, Q> const& m2, T const Delta);
54
56 }//namespace glm
57
58 #include "matrix_interpolation.inl"
glm::axisAngleMatrix
GLM_FUNC_DECL mat< 4, 4, T, Q > axisAngleMatrix(vec< 3, T, Q > const &Axis, T const Angle)
Build a matrix from axis and angle.
glm::axisAngle
GLM_FUNC_DISCARD_DECL void axisAngle(mat< 4, 4, T, Q > const &Mat, vec< 3, T, Q > &Axis, T &Angle)
Get the axis and angle of the rotation from a matrix.
glm::extractMatrixRotation
GLM_FUNC_DECL mat< 4, 4, T, Q > extractMatrixRotation(mat< 4, 4, T, Q > const &Mat)
Extracts the rotation part of a matrix.
glm::interpolate
GLM_FUNC_DECL mat< 4, 4, T, Q > interpolate(mat< 4, 4, T, Q > const &m1, mat< 4, 4, T, Q > const &m2, T const Delta)
Build a interpolation of 4 * 4 matrixes.