/*
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Open Asset Import Library (assimp)
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*/

/** @file OBJMATERIAL.h
 *  @brief Obj-specific material macros
 *
 */

#ifndef AI_OBJMATERIAL_H_INC
#define AI_OBJMATERIAL_H_INC

#ifdef __GNUC__
#   pragma GCC system_header
#endif

#include <assimp/material.h>

// ---------------------------------------------------------------------------

// the original illum property
#define AI_MATKEY_OBJ_ILLUM "$mat.illum", 0, 0

// ---------------------------------------------------------------------------

// ---------------------------------------------------------------------------
// Pure key names for all obj texture-related properties
//! @cond MATS_DOC_FULL

// support for bump -bm
#define _AI_MATKEY_OBJ_BUMPMULT_BASE "$tex.bumpmult"
//! @endcond

// ---------------------------------------------------------------------------
#define AI_MATKEY_OBJ_BUMPMULT(type, N) _AI_MATKEY_OBJ_BUMPMULT_BASE, type, N

//! @cond MATS_DOC_FULL
#define AI_MATKEY_OBJ_BUMPMULT_NORMALS(N) \
    AI_MATKEY_OBJ_BUMPMULT(aiTextureType_NORMALS, N)

#define AI_MATKEY_OBJ_BUMPMULT_HEIGHT(N) \
    AI_MATKEY_OBJ_BUMPMULT(aiTextureType_HEIGHT, N)

//! @endcond


#endif
