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OMaterial.h
//-*****************************************************************************
//
// Copyright (c) 2009-2015,
// Sony Pictures Imageworks Inc. and
// Industrial Light & Magic, a division of Lucasfilm Entertainment Company Ltd.
//
// All rights reserved.
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are
// met:
// * Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above
// copyright notice, this list of conditions and the following disclaimer
// in the documentation and/or other materials provided with the
// distribution.
// * Neither the name of Sony Pictures Imageworks, nor
// Industrial Light & Magic, nor the names of their contributors may be used
// to endorse or promote products derived from this software without specific
// prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
//
//-*****************************************************************************
#ifndef Alembic_AbcMaterial_OMaterial_h
#define Alembic_AbcMaterial_OMaterial_h
#include <Alembic/Abc/All.h>
#include <Alembic/Util/Export.h>
#include <Alembic/AbcMaterial/SchemaInfoDeclarations.h>
namespace Alembic {
namespace AbcMaterial {
namespace ALEMBIC_VERSION_NS {
class ALEMBIC_EXPORT OMaterialSchema
: public Abc::OSchema<MaterialSchemaInfo>
{
public:
//-------------------------------------------------------------------------
//BOILERPLATE
typedef OMaterialSchema this_type;
OMaterialSchema() {}
OMaterialSchema(
Alembic::AbcCoreAbstract::CompoundPropertyWriterPtr iParent,
const std::string &iName,
const Abc::Argument &iArg0 = Abc::Argument(),
const Abc::Argument &iArg1 = Abc::Argument(),
const Abc::Argument &iArg2 = Abc::Argument(),
const Abc::Argument &iArg3 = Abc::Argument() );
OMaterialSchema( Abc::OCompoundProperty iParent,
const std::string &iName,
const Abc::Argument &iArg0 = Abc::Argument(),
const Abc::Argument &iArg1 = Abc::Argument(),
const Abc::Argument &iArg2 = Abc::Argument() );
//-------------------------------------------------------------------------
//ACTUAL STUFF
void setShader( const std::string & iTarget,
const std::string & iShaderType,
const std::string & iShaderName );
Abc::OCompoundProperty getShaderParameters(
const std::string & iTarget, const std::string & iShaderType );
//add node by name, target, type, set node connection?, set node
//terminals?
void addNetworkNode( const std::string & iNodeName,
const std::string & iTarget,
const std::string & iNodeType );
void setNetworkNodeConnection( const std::string & iNodeName,
const std::string & iInputName,
const std::string & iConnectedNodeName,
const std::string & iConnectedOutputName );
Abc::OCompoundProperty
getNetworkNodeParameters( const std::string & iNodeName );
void setNetworkTerminal( const std::string & iTarget,
const std::string & iShaderType,
const std::string & iNodeName,
const std::string & iOutputName = "" );
void
setNetworkInterfaceParameterMapping(
const std::string & iInterfaceParamName,
const std::string & iMapToNodeName,
const std::string & iMapToParamName );
Abc::OCompoundProperty getNetworkInterfaceParameters();
protected:
void init();
// all the network nodes will be placed under this property
Abc::OCompoundProperty m_node;
void createNodeCompound();
class Data;
// shared and not scoped because we want this to survive a copy
Util::shared_ptr< Data > m_data;
};
typedef Abc::OSchemaObject<OMaterialSchema> OMaterial;
typedef Util::shared_ptr< OMaterial > OMaterialPtr;
} // End namespace ALEMBIC_VERSION_NS
using namespace ALEMBIC_VERSION_NS;
} // End namespace AbcMaterial
} // End namespace Alembic
#endif
Alembic::Abc::ALEMBIC_VERSION_NS::Argument
Definition Argument.h:120
Alembic::Abc::ALEMBIC_VERSION_NS::OCompoundProperty
Definition OCompoundProperty.h:53
Alembic::Abc::ALEMBIC_VERSION_NS::OSchema
Definition OSchema.h:119
Alembic::Abc::ALEMBIC_VERSION_NS::OSchemaObject
Definition OSchemaObject.h:54
Alembic::AbcMaterial::ALEMBIC_VERSION_NS::OMaterialSchema::Data
Definition OMaterial.cpp:47
Alembic::AbcMaterial::ALEMBIC_VERSION_NS::OMaterialSchema::getShaderParameters
Abc::OCompoundProperty getShaderParameters(const std::string &iTarget, const std::string &iShaderType)
Definition OMaterial.cpp:186
Alembic::AbcMaterial::ALEMBIC_VERSION_NS::OMaterialSchema::setShader
void setShader(const std::string &iTarget, const std::string &iShaderType, const std::string &iShaderName)
Definition OMaterial.cpp:168
Alembic
Alembic namespace ...
Definition ArchiveInfo.cpp:39