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Naming.h
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//-*****************************************************************************
//
// Copyright (c) 2009-2015,
// Sony Pictures Imageworks Inc. and
// Industrial Light & Magic, a division of Lucasfilm Entertainment Company Ltd.
//
// All rights reserved.
//
// Redistribution and use in source and binary forms, with or without
// modification, are permitted provided that the following conditions are
// met:
// * Redistributions of source code must retain the above copyright
// notice, this list of conditions and the following disclaimer.
// * Redistributions in binary form must reproduce the above
// copyright notice, this list of conditions and the following disclaimer
// in the documentation and/or other materials provided with the
// distribution.
// * Neither the name of Industrial Light & Magic nor the names of
// its contributors may be used to endorse or promote products derived
// from this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
// "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
// LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
// A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
// OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
// SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
// DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
// THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
// (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
//
//-*****************************************************************************
//
// Object and property names in Alembic can be any valid string, but
// to support the largest number of packages, names can be run through
// these functions before export.
//
#ifndef Alembic_Util_Naming_h
#define Alembic_Util_Naming_h
#include <string>
#include <Alembic/Util/Export.h>
#include <Alembic/Util/Foundation.h>
namespace Alembic {
namespace Util {
namespace ALEMBIC_VERSION_NS {
ALEMBIC_EXPORT bool
isStandardName( const std::string& name );
ALEMBIC_EXPORT void
makeStandardName( std::string& name, const char fixChar = '_' );
} // End namespace ALEMBIC_VERSION_NS
using namespace ALEMBIC_VERSION_NS;
} // End namespace Util
} // End namespace Alembic
#endif
Export.h
ALEMBIC_EXPORT
#define ALEMBIC_EXPORT
Definition Export.h:51
Foundation.h
Alembic::Util::ALEMBIC_VERSION_NS
Definition Digest.h:45
Alembic::Util::ALEMBIC_VERSION_NS::makeStandardName
ALEMBIC_EXPORT void makeStandardName(std::string &name, const char fixChar='_')
Alembic::Util::ALEMBIC_VERSION_NS::isStandardName
ALEMBIC_EXPORT bool isStandardName(const std::string &name)
Alembic::Util
Definition Digest.h:44
Alembic
Alembic namespace ...
Definition ArchiveInfo.h:46