/*=========================================================================
 *
 *  Copyright NumFOCUS
 *
 *  Licensed under the Apache License, Version 2.0 (the "License");
 *  you may not use this file except in compliance with the License.
 *  You may obtain a copy of the License at
 *
 *         https://www.apache.org/licenses/LICENSE-2.0.txt
 *
 *  Unless required by applicable law or agreed to in writing, software
 *  distributed under the License is distributed on an "AS IS" BASIS,
 *  WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 *  See the License for the specific language governing permissions and
 *  limitations under the License.
 *
 *=========================================================================*/
#ifndef itkSparseFieldLevelSetImageFilter_hxx
#define itkSparseFieldLevelSetImageFilter_hxx

#include "itkZeroCrossingImageFilter.h"
#include "itkImageRegionIterator.h"
#include "itkShiftScaleImageFilter.h"
#include "itkNeighborhoodAlgorithm.h"
#include "itkMath.h"
#include "itkPrintHelper.h"

namespace itk
{
template <typename TNeighborhoodType>
SparseFieldCityBlockNeighborList<TNeighborhoodType>::SparseFieldCityBlockNeighborList()
{
  using ImageType = typename NeighborhoodType::ImageType;
  auto dummy_image = ImageType::New();

  unsigned int i, nCenter;
  int          d;
  OffsetType   zero_offset;

  for (i = 0; i < Dimension; ++i)
  {
    m_Radius[i] = 1;
    zero_offset[i] = 0;
  }
  NeighborhoodType it(m_Radius, dummy_image, dummy_image->GetRequestedRegion());
  nCenter = it.Size() / 2;

  m_Size = 2 * Dimension;
  m_ArrayIndex.reserve(m_Size);
  m_NeighborhoodOffset.reserve(m_Size);

  for (i = 0; i < m_Size; ++i)
  {
    m_NeighborhoodOffset.push_back(zero_offset);
  }

  for (d = Dimension - 1, i = 0; d >= 0; --d, ++i)
  {
    m_ArrayIndex.push_back(nCenter - it.GetStride(d));
    m_NeighborhoodOffset[i][d] = -1;
  }
  for (d = 0; d < static_cast<int>(Dimension); ++d, ++i)
  {
    m_ArrayIndex.push_back(nCenter + it.GetStride(d));
    m_NeighborhoodOffset[i][d] = 1;
  }

  for (i = 0; i < Dimension; ++i)
  {
    m_StrideTable[i] = it.GetStride(i);
  }
}

template <typename TNeighborhoodType>
void
SparseFieldCityBlockNeighborList<TNeighborhoodType>::Print(std::ostream & os, Indent indent) const
{
  using namespace print_helper;

  os << "SparseFieldCityBlockNeighborList: " << std::endl;

  os << indent << "Size: " << m_Size << std::endl;
  os << indent << "Radius: " << static_cast<typename NumericTraits<RadiusType>::PrintType>(m_Radius) << std::endl;
  os << indent << "ArrayIndex: " << m_ArrayIndex << std::endl;
  os << indent << "NeighborhoodOffset: " << m_NeighborhoodOffset << std::endl;
  os << indent << "StrideTable: " << m_StrideTable << std::endl;
}

// template<typename TInputImage, typename TOutputImage>
// double SparseFieldLevelSetImageFilter<TInputImage, TOutputImage>
//::m_ConstantGradientValue = 1.0;

template <typename TInputImage, typename TOutputImage>
typename SparseFieldLevelSetImageFilter<TInputImage, TOutputImage>::ValueType
  SparseFieldLevelSetImageFilter<TInputImage, TOutputImage>::m_ValueOne = 1;

template <typename TInputImage, typename TOutputImage>
typename SparseFieldLevelSetImageFilter<TInputImage, TOutputImage>::ValueType
  SparseFieldLevelSetImageFilter<TInputImage, TOutputImage>::m_ValueZero = 0;

template <typename TInputImage, typename TOutputImage>
typename SparseFieldLevelSetImageFilter<TInputImage, TOutputImage>::StatusType
  SparseFieldLevelSetImageFilter<TInputImage, TOutputImage>::m_StatusNull =
    NumericTraits<typename SparseFieldLevelSetImageFilter<TInputImage, TOutputImage>::StatusType>::NonpositiveMin();

template <typename TInputImage, typename TOutputImage>
typename SparseFieldLevelSetImageFilter<TInputImage, TOutputImage>::StatusType
  SparseFieldLevelSetImageFilter<TInputImage, TOutputImage>::m_StatusChanging = -1;

template <typename TInputImage, typename TOutputImage>
typename SparseFieldLevelSetImageFilter<TInputImage, TOutputImage>::StatusType
  SparseFieldLevelSetImageFilter<TInputImage, TOutputImage>::m_StatusActiveChangingUp = -2;

template <typename TInputImage, typename TOutputImage>
typename SparseFieldLevelSetImageFilter<TInputImage, TOutputImage>::StatusType
  SparseFieldLevelSetImageFilter<TInputImage, TOutputImage>::m_StatusActiveChangingDown = -3;

template <typename TInputImage, typename TOutputImage>
typename SparseFieldLevelSetImageFilter<TInputImage, TOutputImage>::StatusType
  SparseFieldLevelSetImageFilter<TInputImage, TOutputImage>::m_StatusBoundaryPixel = -4;

template <typename TInputImage, typename TOutputImage>
SparseFieldLevelSetImageFilter<TInputImage, TOutputImage>::SparseFieldLevelSetImageFilter()
  : m_IsoSurfaceValue(m_ValueZero)
  , m_InputImage(nullptr)
  , m_OutputImage(nullptr)

{
  m_LayerNodeStore = LayerNodeStorageType::New();
  m_LayerNodeStore->SetGrowthStrategyToExponential();
  this->SetRMSChange(static_cast<double>(m_ValueZero));
}

template <typename TInputImage, typename TOutputImage>
void
SparseFieldLevelSetImageFilter<TInputImage, TOutputImage>::ApplyUpdate(const TimeStepType & dt)
{
  unsigned int i, j, k, t;

  StatusType up_to, up_search;
  StatusType down_to, down_search;

  LayerPointerType UpList[2];
  LayerPointerType DownList[2];

  for (i = 0; i < 2; ++i)
  {
    UpList[i] = LayerType::New();
    DownList[i] = LayerType::New();
  }

  // Process the active layer.  This step will update the values in the active
  // layer as well as the values at indices that *will* become part of the
  // active layer when they are promoted/demoted.  Also records promotions,
  // demotions in the m_StatusLayer for current active layer indices
  // (i.e. those indices which will move inside or outside the active
  // layers).
  this->UpdateActiveLayerValues(dt, UpList[0], DownList[0]);

  // Process the status up/down lists.  This is an iterative process which
  // proceeds outwards from the active layer.  Each iteration generates the
  // list for the next iteration.

  // First process the status lists generated on the active layer.
  this->ProcessStatusList(UpList[0], UpList[1], 2, 1);
  this->ProcessStatusList(DownList[0], DownList[1], 1, 2);

  down_to = up_to = 0;
  up_search = 3;
  down_search = 4;
  j = 1;
  k = 0;
  while (down_search < static_cast<StatusType>(m_Layers.size()))
  {
    this->ProcessStatusList(UpList[j], UpList[k], up_to, up_search);
    this->ProcessStatusList(DownList[j], DownList[k], down_to, down_search);

    if (up_to == 0)
    {
      up_to += 1;
    }
    else
    {
      up_to += 2;
    }
    down_to += 2;

    up_search += 2;
    down_search += 2;

    // Swap the lists so we can re-use the empty one.
    t = j;
    j = k;
    k = t;
  }

  // Process the outermost inside/outside layers in the sparse field.
  this->ProcessStatusList(UpList[j], UpList[k], up_to, m_StatusNull);
  this->ProcessStatusList(DownList[j], DownList[k], down_to, m_StatusNull);

  // Now we are left with the lists of indices which must be
  // brought into the outermost layers.  Bring UpList into last inside layer
  // and DownList into last outside layer.
  this->ProcessOutsideList(UpList[k], static_cast<int>(m_Layers.size()) - 2);
  this->ProcessOutsideList(DownList[k], static_cast<int>(m_Layers.size()) - 1);

  // Finally, we update all of the layer values (excluding the active layer,
  // which has already been updated).
  this->PropagateAllLayerValues();
}

template <typename TInputImage, typename TOutputImage>
void
SparseFieldLevelSetImageFilter<TInputImage, TOutputImage>::ProcessOutsideList(LayerType * OutsideList,
                                                                              StatusType  ChangeToStatus)
{
  LayerNodeType * node;

  // Push each index in the input list into its appropriate status layer
  // (ChangeToStatus) and update the status image value at that index.
  while (!OutsideList->Empty())
  {
    m_StatusImage->SetPixel(OutsideList->Front()->m_Value, ChangeToStatus);
    node = OutsideList->Front();
    OutsideList->PopFront();
    m_Layers[ChangeToStatus]->PushFront(node);
  }
}

template <typename TInputImage, typename TOutputImage>
void
SparseFieldLevelSetImageFilter<TInputImage, TOutputImage>::ProcessStatusList(LayerType * InputList,
                                                                             LayerType * OutputList,
                                                                             StatusType  ChangeToStatus,
                                                                             StatusType  SearchForStatus)
{
  unsigned int    i;
  bool            bounds_status;
  LayerNodeType * node;
  StatusType      neighbor_status;

  NeighborhoodIterator<StatusImageType> statusIt(
    m_NeighborList.GetRadius(), m_StatusImage, this->GetOutput()->GetRequestedRegion());

  if (m_BoundsCheckingActive == false)
  {
    statusIt.NeedToUseBoundaryConditionOff();
  }

  // Push each index in the input list into its appropriate status layer
  // (ChangeToStatus) and update the status image value at that index.
  // Also examine the neighbors of the index to determine which need to go onto
  // the output list (search for SearchForStatus).
  while (!InputList->Empty())
  {
    statusIt.SetLocation(InputList->Front()->m_Value);
    statusIt.SetCenterPixel(ChangeToStatus);

    node = InputList->Front(); // Must unlink from the input list
    InputList->PopFront();     // _before_ transferring to another list.
    m_Layers[ChangeToStatus]->PushFront(node);

    for (i = 0; i < m_NeighborList.GetSize(); ++i)
    {
      neighbor_status = statusIt.GetPixel(m_NeighborList.GetArrayIndex(i));

      // Have we bumped up against the boundary?  If so, turn on bounds
      // checking.
      if (neighbor_status == m_StatusBoundaryPixel)
      {
        m_BoundsCheckingActive = true;
      }

      if (neighbor_status == SearchForStatus)
      { // mark this pixel so we don't add it twice.
        statusIt.SetPixel(m_NeighborList.GetArrayIndex(i), m_StatusChanging, bounds_status);
        if (bounds_status)
        {
          node = m_LayerNodeStore->Borrow();
          node->m_Value = statusIt.GetIndex() + m_NeighborList.GetNeighborhoodOffset(i);
          OutputList->PushFront(node);
        } // else this index was out of bounds.
      }
    }
  }
}

template <typename TInputImage, typename TOutputImage>
void
SparseFieldLevelSetImageFilter<TInputImage, TOutputImage>::UpdateActiveLayerValues(TimeStepType dt,
                                                                                   LayerType *  UpList,
                                                                                   LayerType *  DownList)
{
  // This method scales the update buffer values by the time step and adds
  // them to the active layer pixels.  New values at an index which fall
  // outside of the active layer range trigger that index to be placed on the
  // "up" or "down" status list.  The neighbors of any such index are then
  // assigned new values if they are determined to be part of the active list
  // for the next iteration (i.e. their values will be raised or lowered into
  // the active range).
  const ValueType LOWER_ACTIVE_THRESHOLD = -(m_ConstantGradientValue / 2.0);
  const ValueType UPPER_ACTIVE_THRESHOLD = m_ConstantGradientValue / 2.0;
  //   const ValueType LOWER_ACTIVE_THRESHOLD = - 0.7;
  //   const ValueType UPPER_ACTIVE_THRESHOLD =   0.7;
  ValueType      new_value, temp_value, rms_change_accumulator;
  LayerNodeType *node, *release_node;
  StatusType     neighbor_status;
  unsigned int   i, idx, counter;
  bool           bounds_status, flag;

  typename LayerType::Iterator              layerIt;
  typename UpdateBufferType::const_iterator updateIt;

  NeighborhoodIterator<OutputImageType> outputIt(
    m_NeighborList.GetRadius(), this->GetOutput(), this->GetOutput()->GetRequestedRegion());

  NeighborhoodIterator<StatusImageType> statusIt(
    m_NeighborList.GetRadius(), m_StatusImage, this->GetOutput()->GetRequestedRegion());

  if (m_BoundsCheckingActive == false)
  {
    outputIt.NeedToUseBoundaryConditionOff();
    statusIt.NeedToUseBoundaryConditionOff();
  }

  counter = 0;
  rms_change_accumulator = m_ValueZero;
  layerIt = m_Layers[0]->Begin();
  updateIt = m_UpdateBuffer.begin();
  while (layerIt != m_Layers[0]->End())
  {
    outputIt.SetLocation(layerIt->m_Value);
    statusIt.SetLocation(layerIt->m_Value);

    new_value = this->CalculateUpdateValue(layerIt->m_Value, dt, outputIt.GetCenterPixel(), *updateIt);

    // If this index needs to be moved to another layer, then search its
    // neighborhood for indices that need to be pulled up/down into the
    // active layer. Set those new active layer values appropriately,
    // checking first to make sure they have not been set by a more
    // influential neighbor.

    //   ...But first make sure any neighbors in the active layer are not
    // moving to a layer in the opposite direction.  This step is necessary
    // to avoid the creation of holes in the active layer.  The fix is simply
    // to not change this value and leave the index in the active set.

    if (new_value >= UPPER_ACTIVE_THRESHOLD)
    { // This index will move UP into a positive (outside) layer.
      // First check for active layer neighbors moving in the opposite
      // direction.
      flag = false;
      for (i = 0; i < m_NeighborList.GetSize(); ++i)
      {
        if (statusIt.GetPixel(m_NeighborList.GetArrayIndex(i)) == m_StatusActiveChangingDown)
        {
          flag = true;
          break;
        }
      }
      if (flag)
      {
        ++layerIt;
        ++updateIt;
        continue;
      }

      rms_change_accumulator += itk::Math::sqr(new_value - outputIt.GetCenterPixel());

      // Search the neighborhood for inside indices.
      temp_value = new_value - m_ConstantGradientValue;
      for (i = 0; i < m_NeighborList.GetSize(); ++i)
      {
        idx = m_NeighborList.GetArrayIndex(i);
        neighbor_status = statusIt.GetPixel(idx);
        if (neighbor_status == 1)
        {
          // Keep the smallest possible value for the new active node.  This
          // places the new active layer node closest to the zero level-set.
          if (outputIt.GetPixel(idx) < LOWER_ACTIVE_THRESHOLD ||
              itk::Math::abs(temp_value) < itk::Math::abs(outputIt.GetPixel(idx)))
          {
            outputIt.SetPixel(idx, temp_value, bounds_status);
          }
        }
      }
      node = m_LayerNodeStore->Borrow();
      node->m_Value = layerIt->m_Value;
      UpList->PushFront(node);
      statusIt.SetCenterPixel(m_StatusActiveChangingUp);

      // Now remove this index from the active list.
      release_node = layerIt.GetPointer();
      ++layerIt;
      m_Layers[0]->Unlink(release_node);
      m_LayerNodeStore->Return(release_node);
    }

    else if (new_value < LOWER_ACTIVE_THRESHOLD)
    { // This index will move DOWN into a negative (inside) layer.
      // First check for active layer neighbors moving in the opposite
      // direction.
      flag = false;
      for (i = 0; i < m_NeighborList.GetSize(); ++i)
      {
        if (statusIt.GetPixel(m_NeighborList.GetArrayIndex(i)) == m_StatusActiveChangingUp)
        {
          flag = true;
          break;
        }
      }
      if (flag)
      {
        ++layerIt;
        ++updateIt;
        continue;
      }

      rms_change_accumulator += itk::Math::sqr(new_value - outputIt.GetCenterPixel());

      // Search the neighborhood for outside indices.
      temp_value = new_value + m_ConstantGradientValue;
      for (i = 0; i < m_NeighborList.GetSize(); ++i)
      {
        idx = m_NeighborList.GetArrayIndex(i);
        neighbor_status = statusIt.GetPixel(idx);
        if (neighbor_status == 2)
        {
          // Keep the smallest magnitude value for this active set node.  This
          // places the node closest to the active layer.
          if (outputIt.GetPixel(idx) >= UPPER_ACTIVE_THRESHOLD ||
              itk::Math::abs(temp_value) < itk::Math::abs(outputIt.GetPixel(idx)))
          {
            outputIt.SetPixel(idx, temp_value, bounds_status);
          }
        }
      }
      node = m_LayerNodeStore->Borrow();
      node->m_Value = layerIt->m_Value;
      DownList->PushFront(node);
      statusIt.SetCenterPixel(m_StatusActiveChangingDown);

      // Now remove this index from the active list.
      release_node = layerIt.GetPointer();
      ++layerIt;
      m_Layers[0]->Unlink(release_node);
      m_LayerNodeStore->Return(release_node);
    }
    else
    {
      rms_change_accumulator += itk::Math::sqr(new_value - outputIt.GetCenterPixel());
      // rms_change_accumulator += (*updateIt) * (*updateIt);
      outputIt.SetCenterPixel(new_value);
      ++layerIt;
    }
    ++updateIt;
    ++counter;
  }

  // Determine the average change during this iteration.
  if (counter == 0)
  {
    this->SetRMSChange(static_cast<double>(m_ValueZero));
  }
  else
  {
    this->SetRMSChange(
      static_cast<double>(std::sqrt(static_cast<double>(rms_change_accumulator / static_cast<ValueType>(counter)))));
  }
}

template <typename TInputImage, typename TOutputImage>
void
SparseFieldLevelSetImageFilter<TInputImage, TOutputImage>::CopyInputToOutput()
{
  // This method is the first step in initializing the level-set image, which
  // is also the output of the filter.  The input is passed through a
  // zero crossing filter, which produces zero's at pixels closest to the zero
  // level set and one's elsewhere.  The actual zero level set values will be
  // adjusted in the Initialize() step to more accurately represent the
  // position of the zero level set.

  // First need to subtract the iso-surface value from the input image.
  using ShiftScaleFilterType = ShiftScaleImageFilter<InputImageType, OutputImageType>;
  auto shiftScaleFilter = ShiftScaleFilterType::New();
  shiftScaleFilter->SetInput(this->GetInput());
  shiftScaleFilter->SetShift(-m_IsoSurfaceValue);
  // keep a handle to the shifted output
  m_ShiftedImage = shiftScaleFilter->GetOutput();

  typename ZeroCrossingImageFilter<OutputImageType, OutputImageType>::Pointer zeroCrossingFilter =
    ZeroCrossingImageFilter<OutputImageType, OutputImageType>::New();
  zeroCrossingFilter->SetInput(m_ShiftedImage);
  zeroCrossingFilter->GraftOutput(this->GetOutput());
  zeroCrossingFilter->SetBackgroundValue(m_ValueOne);
  zeroCrossingFilter->SetForegroundValue(m_ValueZero);

  zeroCrossingFilter->Update();

  this->GraftOutput(zeroCrossingFilter->GetOutput());
}

template <typename TInputImage, typename TOutputImage>
void
SparseFieldLevelSetImageFilter<TInputImage, TOutputImage>::Initialize()
{
  this->m_InputImage = this->GetInput();
  this->m_OutputImage = this->GetOutput();

  if (this->GetUseImageSpacing())
  {
    const auto & spacing = this->GetInput()->GetSpacing();

    SpacePrecisionType minSpacing = NumericTraits<SpacePrecisionType>::max();
    for (unsigned int i = 0; i < ImageDimension; ++i)
    {
      minSpacing = std::min(minSpacing, spacing[i]);
    }
    m_ConstantGradientValue = minSpacing;
  }
  else
  {
    m_ConstantGradientValue = 1.0;
  }

  // Allocate the status image.
  m_StatusImage = StatusImageType::New();
  m_StatusImage->SetRegions(this->GetOutput()->GetRequestedRegion());
  m_StatusImage->Allocate();

  // Initialize the status image to contain all m_StatusNull values.
  ImageRegionIterator<StatusImageType> statusIt(m_StatusImage, m_StatusImage->GetRequestedRegion());
  for (statusIt.GoToBegin(); !statusIt.IsAtEnd(); ++statusIt)
  {
    statusIt.Set(m_StatusNull);
  }

  // Initialize the boundary pixels in the status image to
  // m_StatusBoundaryPixel values.  Uses the face calculator to find all of the
  // region faces.
  using BFCType = NeighborhoodAlgorithm::ImageBoundaryFacesCalculator<StatusImageType>;

  BFCType                                  faceCalculator;
  typename BFCType::SizeType               sz;
  typename BFCType::FaceListType::iterator fit;

  sz.Fill(1);
  typename BFCType::FaceListType faceList = faceCalculator(m_StatusImage, m_StatusImage->GetRequestedRegion(), sz);
  fit = faceList.begin();

  for (++fit; fit != faceList.end(); ++fit) // skip the first (nonboundary)
                                            // region
  {
    statusIt = ImageRegionIterator<StatusImageType>(m_StatusImage, *fit);
    for (statusIt.GoToBegin(); !statusIt.IsAtEnd(); ++statusIt)
    {
      statusIt.Set(m_StatusBoundaryPixel);
    }
  }

  // Erase all existing layer lists.
  for (unsigned int i = 0; i < m_Layers.size(); ++i)
  {
    while (!m_Layers[i]->Empty())
    {
      m_LayerNodeStore->Return(m_Layers[i]->Front());
      m_Layers[i]->PopFront();
    }
  }

  // Allocate the layers for the sparse field.
  m_Layers.clear();
  m_Layers.reserve(2 * m_NumberOfLayers + 1);

  while (m_Layers.size() < (2 * m_NumberOfLayers + 1))
  {
    m_Layers.push_back(LayerType::New());
  }

  // Throw an exception if we don't have enough layers.
  if (m_Layers.size() < 3)
  {
    itkExceptionMacro("Not enough layers have been allocated for the sparse field.  Requires at least one layer.");
  }

  // Construct the active layer and initialize the first layers inside and
  // outside of the active layer.
  this->ConstructActiveLayer();

  // Construct the rest of the non-active set layers using the first two
  // layers. Inside layers are odd numbers, outside layers are even numbers.
  for (unsigned int i = 1; i < m_Layers.size() - 2; ++i)
  {
    this->ConstructLayer(i, i + 2);
  }

  // Set the values in the output image for the active layer.
  this->InitializeActiveLayerValues();

  // Initialize layer values using the active layer as seeds.
  this->PropagateAllLayerValues();

  // Initialize pixels inside and outside the sparse field layers to positive
  // and negative values, respectively.  This is not necessary for the
  // calculations, but is useful for presenting a more intuitive output to the
  // filter.  See PostProcessOutput method for more information.
  this->InitializeBackgroundPixels();
}

template <typename TInputImage, typename TOutputImage>
void
SparseFieldLevelSetImageFilter<TInputImage, TOutputImage>::InitializeBackgroundPixels()
{
  // Assign background pixels OUTSIDE the sparse field layers to a new level set
  // with value greater than the outermost layer.  Assign background pixels
  // INSIDE the sparse field layers to a new level set with value less than
  // the innermost layer.
  const auto max_layer = static_cast<ValueType>(m_NumberOfLayers);

  const ValueType outside_value = (max_layer + 1) * m_ConstantGradientValue;
  const ValueType inside_value = -(max_layer + 1) * m_ConstantGradientValue;

  ImageRegionConstIterator<StatusImageType> statusIt(m_StatusImage, this->GetOutput()->GetRequestedRegion());

  ImageRegionIterator<OutputImageType> outputIt(this->GetOutput(), this->GetOutput()->GetRequestedRegion());

  ImageRegionConstIterator<OutputImageType> shiftedIt(m_ShiftedImage, this->GetOutput()->GetRequestedRegion());

  for (outputIt.GoToBegin(), statusIt.GoToBegin(); !outputIt.IsAtEnd(); ++outputIt, ++statusIt, ++shiftedIt)
  {
    if (statusIt.Get() == m_StatusNull || statusIt.Get() == m_StatusBoundaryPixel)
    {
      if (shiftedIt.Get() > m_ValueZero)
      {
        outputIt.Set(outside_value);
      }
      else
      {
        outputIt.Set(inside_value);
      }
    }
  }
}

template <typename TInputImage, typename TOutputImage>
void
SparseFieldLevelSetImageFilter<TInputImage, TOutputImage>::ConstructActiveLayer()
{
  //
  // We find the active layer by searching for 0's in the zero crossing image
  // (output image).  The first inside and outside layers are also constructed
  // by searching the neighbors of the active layer in the (shifted) input
  // image.
  // Negative neighbors not in the active set are assigned to the inside,
  // positive neighbors are assigned to the outside.
  //
  // During construction we also check whether any of the layers of the active
  // set (or the active set itself) is sitting on a boundary pixel location. If
  // this is the case, then we need to do active bounds checking in the solver.
  //
  NeighborhoodIterator<OutputImageType> shiftedIt(
    m_NeighborList.GetRadius(), m_ShiftedImage, this->m_OutputImage->GetRequestedRegion());
  NeighborhoodIterator<StatusImageType> statusIt(
    m_NeighborList.GetRadius(), m_StatusImage, this->m_OutputImage->GetRequestedRegion());
  IndexType       center_index, offset_index;
  LayerNodeType * node;
  bool            bounds_status;
  ValueType       value;
  StatusType      layer_number;

  typename OutputImageType::IndexType upperBounds, lowerBounds;
  lowerBounds = this->m_OutputImage->GetRequestedRegion().GetIndex();
  upperBounds =
    this->m_OutputImage->GetRequestedRegion().GetIndex() + this->m_OutputImage->GetRequestedRegion().GetSize();

  for (NeighborhoodIterator<OutputImageType> outputIt(
         m_NeighborList.GetRadius(), this->m_OutputImage, this->m_OutputImage->GetRequestedRegion());
       !outputIt.IsAtEnd();
       ++outputIt)
  {
    if (Math::ExactlyEquals(outputIt.GetCenterPixel(), m_ValueZero))
    {
      // Grab the neighborhood in the status image.
      center_index = outputIt.GetIndex();
      statusIt.SetLocation(center_index);

      // Check to see if any of the sparse field touches a boundary.  If so,
      // then activate bounds checking.
      for (unsigned int i = 0; i < ImageDimension; ++i)
      {
        if (center_index[i] + static_cast<OffsetValueType>(m_NumberOfLayers) >= (upperBounds[i] - 1) ||
            center_index[i] - static_cast<OffsetValueType>(m_NumberOfLayers) <= lowerBounds[i])
        {
          m_BoundsCheckingActive = true;
        }
      }

      // Borrow a node from the store and set its value.
      node = m_LayerNodeStore->Borrow();
      node->m_Value = center_index;

      // Add the node to the active list and set the status in the status
      // image.
      m_Layers[0]->PushFront(node);
      statusIt.SetCenterPixel(0);

      // Grab the neighborhood in the image of shifted input values.
      shiftedIt.SetLocation(center_index);

      // Search the neighborhood pixels for first inside & outside layer
      // members.  Construct these lists and set status list values.
      for (unsigned int i = 0; i < m_NeighborList.GetSize(); ++i)
      {
        offset_index = center_index + m_NeighborList.GetNeighborhoodOffset(i);

        if (Math::NotExactlyEquals(outputIt.GetPixel(m_NeighborList.GetArrayIndex(i)), m_ValueZero))
        {
          value = shiftedIt.GetPixel(m_NeighborList.GetArrayIndex(i));

          if (value < m_ValueZero) // Assign to first inside layer.
          {
            layer_number = 1;
          }
          else // Assign to first outside layer
          {
            layer_number = 2;
          }

          statusIt.SetPixel(m_NeighborList.GetArrayIndex(i), layer_number, bounds_status);
          if (bounds_status) // In bounds.
          {
            node = m_LayerNodeStore->Borrow();
            node->m_Value = offset_index;
            m_Layers[layer_number]->PushFront(node);
          } // else do nothing.
        }
      }
    }
  }
}

template <typename TInputImage, typename TOutputImage>
void
SparseFieldLevelSetImageFilter<TInputImage, TOutputImage>::ConstructLayer(StatusType from, StatusType to)
{
  unsigned int    i;
  LayerNodeType * node;
  bool            boundary_status;

  typename LayerType::ConstIterator     fromIt;
  NeighborhoodIterator<StatusImageType> statusIt(
    m_NeighborList.GetRadius(), m_StatusImage, this->m_OutputImage->GetRequestedRegion());

  // For all indices in the "from" layer...
  for (fromIt = m_Layers[from]->Begin(); fromIt != m_Layers[from]->End(); ++fromIt)
  {
    // Search the neighborhood of this index in the status image for
    // unassigned indices. Push those indices onto the "to" layer and
    // assign them values in the status image.  Status pixels outside the
    // boundary will be ignored.
    statusIt.SetLocation(fromIt->m_Value);
    for (i = 0; i < m_NeighborList.GetSize(); ++i)
    {
      if (statusIt.GetPixel(m_NeighborList.GetArrayIndex(i)) == m_StatusNull)
      {
        statusIt.SetPixel(m_NeighborList.GetArrayIndex(i), to, boundary_status);
        if (boundary_status) // in bounds
        {
          node = m_LayerNodeStore->Borrow();
          node->m_Value = statusIt.GetIndex() + m_NeighborList.GetNeighborhoodOffset(i);
          m_Layers[to]->PushFront(node);
        }
      }
    }
  }
}

template <typename TInputImage, typename TOutputImage>
void
SparseFieldLevelSetImageFilter<TInputImage, TOutputImage>::InitializeActiveLayerValues()
{
  const ValueType CHANGE_FACTOR = m_ConstantGradientValue / 2.0;
  ValueType       MIN_NORM = 1.0e-6;

  if (this->GetUseImageSpacing())
  {
    const auto & spacing = this->GetInput()->GetSpacing();

    SpacePrecisionType minSpacing = NumericTraits<SpacePrecisionType>::max();
    for (unsigned int i = 0; i < ImageDimension; ++i)
    {
      minSpacing = std::min(minSpacing, spacing[i]);
    }
    MIN_NORM *= minSpacing;
  }

  unsigned int i, center;

  typename LayerType::ConstIterator          activeIt;
  ConstNeighborhoodIterator<OutputImageType> shiftedIt(
    m_NeighborList.GetRadius(), m_ShiftedImage, this->m_OutputImage->GetRequestedRegion());

  center = shiftedIt.Size() / 2;
  typename OutputImageType::Pointer output = this->m_OutputImage;

  const NeighborhoodScalesType neighborhoodScales = this->GetDifferenceFunction()->ComputeNeighborhoodScales();

  ValueType dx_forward, dx_backward, length, distance;

  // For all indices in the active layer...
  for (activeIt = m_Layers[0]->Begin(); activeIt != m_Layers[0]->End(); ++activeIt)
  {
    // Interpolate on the (shifted) input image values at this index to
    // assign an active layer value in the output image.
    shiftedIt.SetLocation(activeIt->m_Value);

    length = m_ValueZero;
    for (i = 0; i < ImageDimension; ++i)
    {
      dx_forward =
        (shiftedIt.GetPixel(center + m_NeighborList.GetStride(i)) - shiftedIt.GetCenterPixel()) * neighborhoodScales[i];
      dx_backward =
        (shiftedIt.GetCenterPixel() - shiftedIt.GetPixel(center - m_NeighborList.GetStride(i))) * neighborhoodScales[i];

      if (itk::Math::abs(dx_forward) > itk::Math::abs(dx_backward))
      {
        length += dx_forward * dx_forward;
      }
      else
      {
        length += dx_backward * dx_backward;
      }
    }
    length = std::sqrt(static_cast<double>(length)) + MIN_NORM;
    distance = shiftedIt.GetCenterPixel() / length;

    output->SetPixel(activeIt->m_Value, std::clamp(distance, -CHANGE_FACTOR, CHANGE_FACTOR));
  }
}

template <typename TInputImage, typename TOutputImage>
void
SparseFieldLevelSetImageFilter<TInputImage, TOutputImage>::AllocateUpdateBuffer()
{
  // Preallocate the update buffer.  NOTE: There is currently no way to
  // downsize a std::vector. This means that the update buffer will grow
  // dynamically but not shrink.  In newer implementations there may be a
  // squeeze method which can do this.  Alternately, we can implement our own
  // strategy for downsizing.
  m_UpdateBuffer.clear();
  m_UpdateBuffer.reserve(m_Layers[0]->Size());
}

template <typename TInputImage, typename TOutputImage>
auto
SparseFieldLevelSetImageFilter<TInputImage, TOutputImage>::CalculateChange() -> TimeStepType
{
  const typename Superclass::FiniteDifferenceFunctionType::Pointer   df = this->GetDifferenceFunction();
  typename Superclass::FiniteDifferenceFunctionType::FloatOffsetType offset;
  ValueType    norm_grad_phi_squared, dx_forward, dx_backward, forwardValue, backwardValue, centerValue;
  unsigned int i;
  ValueType    MIN_NORM = 1.0e-6;
  if (this->GetUseImageSpacing())
  {
    const auto & spacing = this->GetInput()->GetSpacing();

    SpacePrecisionType minSpacing = NumericTraits<SpacePrecisionType>::max();
    for (i = 0; i < ImageDimension; ++i)
    {
      minSpacing = std::min(minSpacing, spacing[i]);
    }
    MIN_NORM *= minSpacing;
  }

  void * globalData = df->GetGlobalDataPointer();

  typename LayerType::ConstIterator     layerIt;
  NeighborhoodIterator<OutputImageType> outputIt(
    df->GetRadius(), this->m_OutputImage, this->m_OutputImage->GetRequestedRegion());
  TimeStepType timeStep;

  if (m_BoundsCheckingActive == false)
  {
    outputIt.NeedToUseBoundaryConditionOff();
  }

  m_UpdateBuffer.clear();
  m_UpdateBuffer.reserve(m_Layers[0]->Size());

  // Calculates the update values for the active layer indices in this
  // iteration.  Iterates through the active layer index list, applying
  // the level set function to the output image (level set image) at each
  // index.  Update values are stored in the update buffer.
  for (layerIt = m_Layers[0]->Begin(); layerIt != m_Layers[0]->End(); ++layerIt)
  {
    outputIt.SetLocation(layerIt->m_Value);

    // Calculate the offset to the surface from the center of this
    // neighborhood.  This is used by some level set functions in sampling a
    // speed, advection, or curvature term.
    if (this->GetInterpolateSurfaceLocation() && (centerValue = outputIt.GetCenterPixel()) != 0.0)
    {
      // Surface is at the zero crossing, so distance to surface is:
      // phi(x) / norm(grad(phi)), where phi(x) is the center of the
      // neighborhood.  The location is therefore
      // (i,j,k) - ( phi(x) * grad(phi(x)) ) / norm(grad(phi))^2
      norm_grad_phi_squared = 0.0;
      for (i = 0; i < ImageDimension; ++i)
      {
        forwardValue = outputIt.GetNext(i);
        backwardValue = outputIt.GetPrevious(i);

        if (forwardValue * backwardValue >= 0)
        { //  Neighbors are same sign OR at least one neighbor is zero.
          dx_forward = forwardValue - centerValue;
          dx_backward = centerValue - backwardValue;

          // Pick the larger magnitude derivative.
          if (itk::Math::abs(dx_forward) > itk::Math::abs(dx_backward))
          {
            offset[i] = dx_forward;
          }
          else
          {
            offset[i] = dx_backward;
          }
        }
        else // Neighbors are opposite sign, pick the direction of the 0 surface.
        {
          if (forwardValue * centerValue < 0)
          {
            offset[i] = forwardValue - centerValue;
          }
          else
          {
            offset[i] = centerValue - backwardValue;
          }
        }

        norm_grad_phi_squared += offset[i] * offset[i];
      }

      for (i = 0; i < ImageDimension; ++i)
      {
        offset[i] = (offset[i] * centerValue) / (norm_grad_phi_squared + MIN_NORM);
      }

      m_UpdateBuffer.push_back(df->ComputeUpdate(outputIt, globalData, offset));
    }
    else // Don't do interpolation
    {
      m_UpdateBuffer.push_back(df->ComputeUpdate(outputIt, globalData));
    }
  }

  // Ask the finite difference function to compute the time step for
  // this iteration.  We give it the global data pointer to use, then
  // ask it to free the global data memory.
  timeStep = df->ComputeGlobalTimeStep(globalData);

  df->ReleaseGlobalDataPointer(globalData);

  return timeStep;
}

template <typename TInputImage, typename TOutputImage>
void
SparseFieldLevelSetImageFilter<TInputImage, TOutputImage>::PropagateAllLayerValues()
{
  unsigned int i;

  // Update values in the first inside and first outside layers using the
  // active layer as a seed. Inside layers are odd numbers, outside layers are
  // even numbers.
  this->PropagateLayerValues(0, 1, 3, 1); // first inside
  this->PropagateLayerValues(0, 2, 4, 2); // first outside

  // Update the rest of the layers.
  for (i = 1; i < m_Layers.size() - 2; ++i)
  {
    this->PropagateLayerValues(i, i + 2, i + 4, (i + 2) % 2);
  }
}

template <typename TInputImage, typename TOutputImage>
void
SparseFieldLevelSetImageFilter<TInputImage, TOutputImage>::PropagateLayerValues(StatusType from,
                                                                                StatusType to,
                                                                                StatusType promote,
                                                                                int        InOrOut)
{
  unsigned int i;
  ValueType    value, value_temp, delta;

  value = ValueType{}; // warnings
  bool                         found_neighbor_flag;
  typename LayerType::Iterator toIt;
  LayerNodeType *              node;
  StatusType                   past_end = static_cast<StatusType>(m_Layers.size()) - 1;

  // Are we propagating values inward (more negative) or outward (more
  // positive)?
  if (InOrOut == 1)
  {
    delta = -m_ConstantGradientValue;
  }
  else
  {
    delta = m_ConstantGradientValue;
  }

  NeighborhoodIterator<OutputImageType> outputIt(
    m_NeighborList.GetRadius(), this->m_OutputImage, this->m_OutputImage->GetRequestedRegion());
  NeighborhoodIterator<StatusImageType> statusIt(
    m_NeighborList.GetRadius(), m_StatusImage, this->m_OutputImage->GetRequestedRegion());

  if (m_BoundsCheckingActive == false)
  {
    outputIt.NeedToUseBoundaryConditionOff();
    statusIt.NeedToUseBoundaryConditionOff();
  }

  toIt = m_Layers[to]->Begin();
  while (toIt != m_Layers[to]->End())
  {
    statusIt.SetLocation(toIt->m_Value);

    // Is this index marked for deletion? If the status image has
    // been marked with another layer's value, we need to delete this node
    // from the current list then skip to the next iteration.
    if (statusIt.GetCenterPixel() != to)
    {
      node = toIt.GetPointer();
      ++toIt;
      m_Layers[to]->Unlink(node);
      m_LayerNodeStore->Return(node);
      continue;
    }

    outputIt.SetLocation(toIt->m_Value);

    found_neighbor_flag = false;
    for (i = 0; i < m_NeighborList.GetSize(); ++i)
    {
      // If this neighbor is in the "from" list, compare its absolute value
      // to to any previous values found in the "from" list.  Keep the value
      // that will cause the next layer to be closest to the zero level set.
      if (statusIt.GetPixel(m_NeighborList.GetArrayIndex(i)) == from)
      {
        value_temp = outputIt.GetPixel(m_NeighborList.GetArrayIndex(i));

        if (found_neighbor_flag == false)
        {
          value = value_temp;
        }
        else
        {
          if (InOrOut == 1)
          {
            // Find the largest (least negative) neighbor
            if (value_temp > value)
            {
              value = value_temp;
            }
          }
          else
          {
            // Find the smallest (least positive) neighbor
            if (value_temp < value)
            {
              value = value_temp;
            }
          }
        }
        found_neighbor_flag = true;
      }
    }
    if (found_neighbor_flag)
    {
      // Set the new value using the smallest distance
      // found in our "from" neighbors.
      outputIt.SetCenterPixel(value + delta);
      ++toIt;
    }
    else
    {
      // Did not find any neighbors on the "from" list, then promote this
      // node.  A "promote" value past the end of my sparse field size
      // means delete the node instead.  Change the status value in the
      // status image accordingly.
      node = toIt.GetPointer();
      ++toIt;
      m_Layers[to]->Unlink(node);
      if (promote > past_end)
      {
        m_LayerNodeStore->Return(node);
        statusIt.SetCenterPixel(m_StatusNull);
      }
      else
      {
        m_Layers[promote]->PushFront(node);
        statusIt.SetCenterPixel(promote);
      }
    }
  }
}

template <typename TInputImage, typename TOutputImage>
void
SparseFieldLevelSetImageFilter<TInputImage, TOutputImage>::PostProcessOutput()
{
  // Assign background pixels INSIDE the sparse field layers to a new level set
  // with value less than the innermost layer.  Assign background pixels
  // OUTSIDE the sparse field layers to a new level set with value greater than
  // the outermost layer.
  const auto max_layer = static_cast<ValueType>(m_NumberOfLayers);

  const ValueType inside_value = (max_layer + 1) * m_ConstantGradientValue;
  const ValueType outside_value = -(max_layer + 1) * m_ConstantGradientValue;

  ImageRegionConstIterator<StatusImageType> statusIt(m_StatusImage, this->m_OutputImage->GetRequestedRegion());

  ImageRegionIterator<OutputImageType> outputIt(this->m_OutputImage, this->m_OutputImage->GetRequestedRegion());

  for (outputIt.GoToBegin(), statusIt.GoToBegin(); !outputIt.IsAtEnd(); ++outputIt, ++statusIt)
  {
    if (statusIt.Get() == m_StatusNull)
    {
      if (outputIt.Get() > m_ValueZero)
      {
        outputIt.Set(inside_value);
      }
      else
      {
        outputIt.Set(outside_value);
      }
    }
  }
}

template <typename TInputImage, typename TOutputImage>
void
SparseFieldLevelSetImageFilter<TInputImage, TOutputImage>::PrintSelf(std::ostream & os, Indent indent) const
{
  using namespace print_helper;

  Superclass::PrintSelf(os, indent);

  m_NeighborList.Print(os, indent);

  os << indent << "ConstantGradientValue: " << m_ConstantGradientValue << std::endl;

  itkPrintSelfObjectMacro(ShiftedImage);

  os << indent << "Layers: " << m_Layers << std::endl;
  os << indent << "NumberOfLayers: " << m_NumberOfLayers << std::endl;

  itkPrintSelfObjectMacro(StatusImage);
  itkPrintSelfObjectMacro(LayerNodeStore);

  os << indent << "IsoSurfaceValue: " << static_cast<typename NumericTraits<ValueType>::PrintType>(m_IsoSurfaceValue)
     << std::endl;
  os << indent << "UpdateBuffer: " << static_cast<typename NumericTraits<UpdateBufferType>::PrintType>(m_UpdateBuffer)
     << std::endl;
  os << indent << "InterpolateSurfaceLocation: " << (m_InterpolateSurfaceLocation ? "On" : "Off") << std::endl;

  itkPrintSelfObjectMacro(InputImage);
  itkPrintSelfObjectMacro(OutputImage);

  os << indent << "BoundsCheckingActive: " << (m_BoundsCheckingActive ? "On" : "Off") << std::endl;
}
} // end namespace itk

#endif
