# Changelog

## Pymunk 6.4.0 (2022-11-20)

Support Pyglet 2 debug drawing!

This is a minor update, with the main change being support for the recently released Pyglet 2. At the same time support for Pyglet 1.5.x has been deprecated, and when using pyglet_util with pyglet 1.x a warning will be logged about the deprecation. The other big change is that the examples have been moved into pymunk.examples subpackage, so they can easily be run even when Pymunk is installed from a wheel.

Changes:

- Support for debug drawing using Pyglet 2.0

- Using pyglet 1.5 is deprecated and will be removed in a future version.

- Moved examples into the distribution as the pyumnk.examples package.

- Improved type hints

## Pymunk 6.3.0 (2022-11-04)

Build wheel for CPython 3.11!

This is a minor update with changes to be build pipe to build wheels for CPython 3.11. Some internal parts have been rewritten as well.

Changes:

- Update callbacks implemention to the cffi recommended way

- Improve Asserts to catch errors earlier

- Improve type hints

- Build wheels for more targets

- Remove experimental body._id

## Pymunk 6.2.1 (2021-10-31)

Build wheel for CPython 3.10!

This is a minor update with changes to the build pipe to build wheels for more cases, notably the recently released CPython 3.10.

Changes:

- Use pyproject.toml

- Require CFFI 1.15 to make sure wheels are build ok on Apple ARM64/M1.

- Doc improvements

- Build wheels for more targets

## Pymunk 6.2.0 (2021-08-25)

Improved transforms for debug drawing!

This release contains enhancements to transform usage with debug drawing, and an update to latest git version of Chipmunk. It also contains a new example of how gravity in the center could be implemented.

Changes:

- Updated Chipmunk to latest git version

- Updated debug draw to support rotation, and fixed scaling of constraints

- New example of “planet” gravity (ported from Chipmunk)

- Fixed potential corner case bug in garbage collection logic

## Pymunk 6.1.0 (2021-08-11)

Transforms for debug drawing!

The main improvement in this release is that its now possible to set a Transform on the SpaceDebugDrawOptions object, which is applied before anything is drawn. This works in all the debug draw implementation, e.g. for pygame. In this way its possible to easily implement features such as camera panning easily for debug draw code. See the new camera.py example for an example of this.

Changes:

- Added transform property to SpaceDebugDrawOptions.

- Extended Transform to allow allow matrix multiplication using @, either with another Transform or with a Vec2d.

- Improved error handling when adding objects to a space.

- Improved docs.

## Pymunk 6.0.0 (2020-12-07)

Typehints, dropped Python 2, and Vec2d rework and wrapping upgrade!

This release is a very big update to Pymunk, with a number of breaking API changes. It is likely that most users of Pymunk that upgrade will need to do some changes to work, but in the majority of cases the changes should be minor.

Highlights - Major changes:

- Python 3.6 or newer required. Support for older Pythons including 2.7 has been dropped.

- Type hints added. Type hints have been added for all public interfaces.

- Vec2d (the vector class) has been completely overhauled. It is now a immutable subclass of `NamedTuple`, with a streamlined API interface. See below for details.

Vec2d changes:

- Vec2d no longer accept objects that have `.x` and `.y` properties, but do not support `__getitem__` for `[0]` & `[1]` in the constructor. If you have such an objects, rewrite `Vec2d(myobj)` to `Vec2d(myobj.x, myobj.y)`.

- Vec2d is now Immutable.

  - removed `__setitem__` (you can not do `Vec2d(1,2)[1] = 3` anymore).

  - not possible to set the length property. `Vec2d(1,2).length = 10`, instead use `Vec2d(1,2).scale_to_length(10)`.

  - removed `Vec2d.get_length` method (use the length property instead).

  - removed `Vec2d.rotate()` method. use `Vec2d.rotated()` instead.

  - removed `Vec2d.rotate_degrees()` method. use `Vec2d.rotated_degrees` instead.

  - not possible to set the angle property (`Vec2d(1,2).angle = 3.14`). Use `Vec2d.rotated()` instead.

  - removed `Vec2d.get_angle` method (use the `angle` property instead).

  - not possible to set the `angle_degrees` property (`Vec2d(1,2).angle_degrees = 180`). Use `Vec2d.rotated_degress` instead.

  - removed `Vec2d.get_angle_degrees` method (use the `angle_degrees` property instead)

  - removed `Vec2d.normalize_return_length` method (use `Vec2d.length` and `Vec2d.normalized()`, or the new `Vec2d.normalized_and_length method`).

  - removed `__iadd__`, `__isub__`, `__imul__`, `__ifloordiv__` and `__itruediv__`).

- Removed `__nonzero__` magic. This never worked in Python 3, and was not included in any tests.

- Removed `__pow__` and `__rpow__` magic. Its no longer possible to do `Vec2d(1,2)**2`, instead you need to do the calculation manually.

- Removed `__invert__` magic. Its no longer possible to do `~Vec2d(1,2)`.

- Removed `__mod__` and `__divmod__` magic. Its no longer possible to do `Vec2d(1,2) % 2` or `divmod(Vec2d(1,2), 2)`.

- Removed bit operations right shift, left shift, or, and, xor. (`<<`, `>>`, `|`, `&`, `^`).

- Changed `abs(Vec2d(1,2))` to return the expected vector length instead of `Vec2d(abs(x), abs(y))`.

- Vec2d now only support addition with other Vec2ds or tuples (sequences) of length 2.

- Vec2d now only support subtraction with other Vec2ds or tuples (sequences) of length 2.

- Vec2d now only support multiplicaton with ints and floats.

- Vec2d now only support division by ints and floats. Note that reverse division is not supported, i.e. `1 / Vec2d(1,2)`.

- Vec2d now only support floor division (`//`) by ints and floats. Note that reverse floor division is not supported, i.e. `1 // Vec2d(1,2)`.

- Improved error checking in Vec2d when an opertor (magics like `__add__`) is used with incompatible types.

- Removed option to create a zero Vec2d with empty constructor. `Vec2d()` should be replaced with `Vec2d.zero()`.

- Made `Vec2d` a subclass of `NamedTuple`.

  - Vec2ds has to be constructed with separate `x` and a `y` values.

  - `Vec2d((1,2))` can be changed to `Vec2d(*(1,2))`.

  - `Vec2d(Vec2d(1,2))` can be changed to `Vec2d(*Vec2d(1,2))`.

  - `Vec2d()` can be changed to `Vec2d(0,0)` or `Vec2d.zero()`.

  - `Vec2d(1,2)` is no longer equal to `[1,2]` since they are of different types. (but `Vec2d(1,2) == (1,2)` is still true)

- Relaxed `get_angle_between`, `convert_to_basis`, `cpvrotate` and `cpunvrotate` to accept tuples of size 2 as arguments just like most other methods on Vec2d.

General Changes:

- `add_collision_handler(a,b)` and `add_collision_handler(b,a)` will return the same handler. Issue #132.

- Bodies used by shapes must be added to the space before (or at the same time) the shape is added. This change will help users of Pymunk uncover bugs, and it should be straight forward to fix old code.

- Python 3.6+ required. If you use a older Python, please continue to use the 5.x series of Pymunk until its possible to upgrade.

- `Space.add()` and `Space.remove()` no longer accept lists of objects (shapes, bodies or constraints), only the objects directly. Existing code can be updated to unpack the arguments: `space.add(list_of_stuff)` becomes `space.add(*list_of_stuff)`.

- `ShapeFilter.ALL_MASKS` and `CATEGORIES` changed to static methods. `ShapeFilter.ALL_MASKS` becomes `ShapeFilter.ALL_MASKS()` and `ShapeFilter.CATEGORIES` becoems `ShapeFilter.CATEGORIES()`.

- Note: a tuple of 4 numbers are required when specifying a color (or use the `SpaceDebugColor` class directly). During testing it was found that some demos used a tuple of 3 instead which does not work in Pymunk 6.0 (or earlier version).

- Return a `PointQueryInfo` object from `Shape.point_query`, not the previous `(distance, PointQueryInfo)` tuple. Code that need the distance can access it from `PointQueryInfo.distance`.

- Removed `pymunk.inf`. Use standard Python `float('inf')` instead.

- Renamed package `pymunk.constraint` to `pymunk.constraints`. Code that imported the previous name should be updated to import from the new name instead.

- Changed `pygame_util.positive_y_is_up` default value to `False`. Existing code dependent on the old default should set the desired value (`True`). For new code it might be better to instead make the Pymunk simulation behave like the native pygame coordinates. See examples in examples folder for examples.

- It is now expected that places functions expecting a `Vec2d` or tuple of length 2 already are a tuple (or `Vec2d`). Previously a conversion happed by calling `tuple(argument)`. To fix old code simply wrap the argument in `tuple( ... )`. (Note: Due to no type checks a list of length 2 might also work, however, this is not supported and can change any time.

- `BB` base class changed to `NamedTuple`. They now has to be constructed with `left`, `bottom`, `right`, `top` as separate arguments.

- Repr of `BB` will return `BB(left=1, bottom=5, right=20, top=10)` instead of `(1, 5, 20, 10)`.

- `BB` is now immutable.

- New callbacks on `Constraint` object, `pre_solve` and `post_solve`, which can be used to run a function just before or after the solver on the constraint.

- Added helper methods on `Transform` to easily create transforms to translate, scale and rotate.

- Removed now unused pymunkoptions module.

- Changed type of autogeometry `march_*.sample_func` to expect a tuple of length 2 instead of a Vec2d (to improve performance). Issue #126.

- Removed `march_*.segment_func` argument, and instead return a `PolylineSet` with the result. This allows future optimizations, and is easier to use. Issue #126.

- Added code to make Pymunk work without extra config in PyInstaller, py2exe and probably other bundlers as well.

- Debug logging addded to easier understand c memory issues. Uses logging.debug so should be easy to work around.

Minor changes unlikely to affect existing code:

- Removed `pymunk.chipmunk_path`.

- Changed `Shape.sensor` type to bool (from int).

- Add check that pickled objects were pickled by the same Pymunk version as the code loading it. The internal pickled format can change between major, minor and point releases of Pymunk.

- Slight change of format of `pymunk.chipmunk_version` version string.

- Small change to make the collision handler functions (`begin`, `pre_step`…) return the function assigned, not the wrapped function.

- Removed extra `*args` and `**kwargs` arguments to `CollisionHandler.__init__` method.

- Pymunk source code formatted with black & isort.

- `moment_for_poly()` and `area_for_poly()` now expects a Sequence (tuple/list like object) of tuples of length 2.

- Added default value of argument `point` to `apply_force_at_local_point`.

- Removed default value of argument point from `apply_impulse_at_world_point`. Just specify `point = (0,0)` to mimic the old default.

- Added many asserts to check that whenever a tuple of length 2 or `Vec2d` is expected the length of the tuple is 2. Working code is unlikely affected, but bugs will be easier to find.

Behind the scenes:

- In order to allow adding some advanced features that are not available in Chipmunk today the method used to call C-code has changed to CFFI API mode. In addition to easier expansion it also provides increased performance.

## Pymunk 5.7.0 (2020-09-16)

Fix release

This release contains a bunch of smaller fixes and improvements.

Changes:

- Fixed issue with PyInstaller onefile.

- Improved performance of Vec2d creation. Thanks Mikhail Simin!

- Handle debug drawing of springs with 0 length.

- Made bodies and constraints ordered when accessed from the space.

- Added Space.use_spatial_hash function to enable use of Spatial hash as its spatial index which can improve performance when there’s lots of similarly sized objects.

- Fixed case when Vec2d.projection get a tuple as other paramter.

- Fixed ZeroDivisionError for Vec2d.projection. Thanks Mohamed Saad Ibn Seddik!

- Fixed return type of Shape.center_of_gravity property (now returns Vec2d instead of cdata).

- Fixed issue when installing dev dependencies.

- Added chipmunk tank example (available in examples folder).

- Improved docs.

Heads up! A major update to Pymunk is on the way that will be released as Pymunk 6.0. It will contain big changes, some of them very API breaking, and it will also drop support for Python 2.

## Pymunk 5.6.0 (2019-11-02)

Fix to avoid incompatible CFFI version

The main goal of this release is to ensure a compatible version of CFFI is installed when installing Pymunk though pip. Unfortunately there is a problem on Linux with CFFI 1.13.1. (Later and earlier versions will work fine)

Changes:

- Added a requirement on CFFI to not be 1.13.1 (since 1.13.1 doesnt work).

- Update cffi definitions to prevent deprecation warning in latest cffi.

- Added normal property to Arbiter object.

- Remove compiled docs from committed code.

- Removed build/test of CPython 3.4 from Travis and Appveyor configs since its not supported anymore.

- Update pyglet examples to work with pyglet 1.4.

- Fixed minor issue in platformer example.

- Improved docs.

## Pymunk 5.5.0 (2019-05-03)

Updated Chipmunk version, FreeBSD, Android/Termux support and more!

This release contains a number of improvements. Chipmunk was updated to the latest version, and then a number of unmerged PRs were merged in. (The Chipmunk git repo is quite dead, so Pymunk will include unmerged PRs after manual review). Another major improvement is that now Pymunk can run on FreeBSD. It was also tested on Termux on Android, and several improvements to the installation process has been included. A bunch of smaller fixes are also included.

Changes:

- Update Chipmunk to 7.0.2 + unmerged PRs

- Pymunk can be installed and run on FreeBSD

- Pymunk can be installed and run on Termux on Android

- Fix debug drawing of polygons with radius

- Improved debug drawing of segments on pygame

- Fix problem when installing without wheel package installed

- New Constraints demo

- Improved docs

## Pymunk 5.4.2 (2019-01-07)

Fix for chipmunk.dll load troubles on windows

This release fixes a problem on Windows that made the chipmunk.dll file depend on libwinpthread-1.dll which happened in Pymunk 5.4.1 because of the new build setup. The fix means that for now the threaded solver is disabled on Windows. In practice this should not be a big problem, the performance benefit of the threaded solver on a desktop running windows is unclear.

Changes:

- Disable threaded solver on Windows.

## Pymunk 5.4.1 (2018-12-31)

Improved packaging

This release consists of a number of fixes to the packaging of Pymunk. One fix that will allow building for conda, and a number of changes to build binary wheels on linux.

Changes:

- Fixes to help Pymunk work with freezers such as cx_Freeze.

- Better wheels, now they contain the proper tags

- Fix problems using custom CFLAGS when compiling chipmunk

Enjoy!

## Pymunk 5.4.0 (2018-10-24)

Fix support for MacOS 10.14

Main fix is to allow Pymunk to be installed on latest version of MacOS. This release also contain a bunch of minor fixes and as usual an improvement of the docs, tests and examples.

Changes:

- On newer versions of MacOS only compile in 64bit mode (32bit is deprecated)

- Improved docs, examples and tests

- Fix in moment_for_* when passed Vec2d instead of tuple

- Fix case when adding or removing more than one obj to space during step.

- Allow threaded solver on Windows.

- Use msys mingw to compile chipmunk on Windows (prev solution was deprecated).

Enjoy!

## Pymunk 5.3.2 (2017-09-16)

Fixes ContactPointSet updating in Arbiter

This release contains a fix for the ContactPointSet on Arbiters. With this fix its possible to update the contacts during a collision callback, for example to update the normal like in the breakout game example.

Changes:

- Fix Arbiter.contact_point_set

## Pymunk 5.3.1 (2017-07-15)

Fix for Pycparser 2.18

This release contains a fix for the recently released Pycparser 2.18 which is used by Pymunk indirectly from its use of CFFI.

Changes:

- Fix broken callbacks when using Pycparser 2.18.

## Pymunk 5.3.0 (2017-06-11)

Pickle and copy support!

New in this release is pickle (save and load) and copy support. This has been on my mind for a long time, and when I got a feature request for it on Github by Rick-C-137 I had the final push to make it happen. See examples/copy_and_pickle.py for an example.

The feature itself is very easy to use, pickle works just as expected, and copy is a simple method call. However, be aware that support for pickle of Spaces with callback functions depends on the pickle protocol version. The oldest pickle protocol have limited capability to pickle functions, so to get maximum functionality use the latest pickle protocol possible.

Changes:

- Pickle support. Most objects can be pickled and un-pickled.

- Copy support and method. Most objects now have a copy() function. Also the standard library copy.deepcopy() function works as expected.

- Fixed bugs in BB.merge and other BB functions.

- Improved documentation and tests.

- New Kivy example (as mentioned in earlier news entry).

I hope you will like it!

## Pymunk 5.2.0 (2017-03-25)

Customized compile for ARM / Android

The main reason for this release is the ARM / Android cross compilation support thanks to the possibility to override the ccompiler and linker. After this release is out its possible to create a python-for-android build recipe for Pymunk without patching the Pymunk code. It should also be easier to build for other environments.

Changes

- Allow customization of the compilation of chipmunk by allowing overriding the compiler and linker with the CC, CFLAGS, LD and LDFLAGS environment variables. (usually you dont need this, but in some cases its useful)

- Fix sometimes broken Poly draw with pyglet_util.

- Add feature to let you set the mass of shapes and let Pymunk automatically calculate the body mass and moment.

- Dont use separate library naming for 32 and 64 bit builds. (Should not have any visible effect)

## Pymunk 5.1.0 (2016-10-17)

A speedier Pymunk has been released!

This release is made as follow up on the Benchmarks done on Pymunk 5.0 and 4.0. Pymunk 5.0 is already very fast on Pypy, but had some regressions in CPython. Turns out one big part in the change is how Vec2ds are handled in the two versions. Pymunk 5.1 contains optimized code to help reduce a big portion of this difference.

Changes

- Big performance increase compared to Pymunk 5.0 thanks to improved Vec2d handling.

- Documentation improvements.

- Small change in the return type of Shape.point_query. Now it correctly return a tuple of (distance, info) as is written in the docs.

- Split Poly.create_box into two methods, Poly.create_box and Poly.create_box_bb to make it more clear what is happening.

I hope you will enjoy this new release!

## Pymunk 5.0.0 (2016-07-17)

A new version of Pymunk!

This is a BIG release of Pymunk! Just in time before Pymunk turns 10 next year!

- Support for 64 bit Python on Windows

- Updated to use Chipmunk 7 which includes lots of great improvements

- Updated to use CFFI for wrapping, giving improved development and packaging (wheels, yay!)

- New util module with draw help for matplotlib (with example Jupyter notebooks)

- Support for automatically generate geometry. Can be used for such things as deformable terrain (example included).

- Deprecated obsolete submodule pymunk.util.

- Lots of smaller improvements

New in this release is also testing on Travis and Appveyor to ensure good code quality.

I hope you will enjoy this new release!

## Pymunk 4.0.0 (2013-08-25)

A new release of pymunk is here!

This release is definitely a milestone, pymunk is now over 5 years old! (first version was released in February 2008, for the pyweek competition)

In this release a number of improvements have been made to pymunk. It includes debug drawing for pyglet (debug draw for pygame was introduced in pymunk 3), an updated Chipmunk version with the resulting API adjustments, more and better examples and overall polish as usual.

With the new Chipmunk version (6.2 beta), collision detection might behave a little bit differently as it uses a different algorithm compared to earlier versions. The new algorithm means that segments to segment collisions will be detected now. If you have some segments that you dont want to collide then you can use the sensor property, or a custom collision callback function.

To see the new pymunk.pyglet_util module in action check out the pyglet_util_demo.py example. It has an interface similar to the pygame_util, with a couple of changes because of differences between pyglet and pygame.

Some API additions and changes have been made. Its now legal to add and remove objects such as bodies and shapes during the simulation step (for example in a callback). The actual removal will be scheduled to occur as soon as the simulation step is complete. Other changes are the possibility to change body of a shape, to get the BB of a shape, and create a shape with empty body. On a body you can now retrieve the shapes and constraints attached to it.

This release has been tested and runs on CPython 2.5, 2.6, 2.7, 3.3 and Pypy 2.1. At least one run of the unit tests have been made on the following platforms: 32 bit CPython on Windows, 32 and 64 bit CPython on Linux, and 64 bit CPython on OSX. Pypy 2.1 on one of the above platforms.

Changes

- New draw module to help with pyglet prototyping

- Updated Chipmunk version, with new collision detected code.

- Added, improved and fixed broken examples

- Possible to switch bodies on shapes

- Made it legal do add and remove bodies during a simulation step

- Added shapes and constraints properties to Body

- Possible to get BB of a Shape, and they now allow empty body in constructor

- Added radius property to Poly shapes

- Renamed Poly.get_points to get_vertices

- Renamed the Segment.a and Segment.b properties to unsafe_set

- Added example of using pyinstaller

- Fixed a number of bugs reported

- Improved docs in various places

- General polish and cleanup

I hope you will enjoy this new release!

## Pymunk 3.0.0 (2012-09-02)

I’m happy to announce pymunk 3!

This release is a definite improvement over the 2.x release line of pymunk. It features a much improved documentation, an updated Chipmunk version with accompanying API adjustments, more and cooler examples. Also, to help to do quick prototyping pymunk now includes a new module pymunk.pygame_util that can draw most physics objects on a pygame surface. Check out the new pygame_util_demo.py example to get an understanding of how it works.

Another new feature is improved support to run in non-debug mode. Its now possible to pass a compile flag to setup.py to build Chipmunk in release mode and there’s a new module, pymunkoptions that can be used to turn pymunk debug prints off.

This release has been tested and runs on CPython 2.6, 2.7, 3.2. At least one run of the unit tests have been made on the following platforms: 32 bit Python on Windows, 32 and 64 bit Python on Linux, and 32 and 64 bit Python on OSX.

This release has also been tested on Pypy 1.9, with all tests passed!

Changes

- Several new and interesting examples added

- New draw module to help with pygame prototyping

- New pymunkoptions module to allow disable of debug

- Tested on OSX, includes a compiled dylib file

- Much extended and reworked documentation and homepage

- Update of Chipmunk

- Smaller API changes

- General polish and cleanup

- Shining new domain: www.pymunk.org

I hope you will like it!

## Pymunk 2.1.0 (2011-12-03)

A bugfix release of pymunk is here!

The most visible change in this release is that now the source release contains all of it including examples and chipmunk source. :) Other fixes are a new velocity limit property of the body, and some removed methods (Reasoning behind removing them and still on same version: You would get an exception calling them anyway. The removal should not affect code that works). Note, all users should create static bodies by setting the input parameters to None, not using infinity. inf will be removed in an upcoming release.

Changes

- Marked pymunk.inf as deprecated

- Added velocity limit property to the body

- Fixed bug on 64bit python

- Recompiled chipmunk.dll with python 2.5

- Updated chipmunk source.

- New method in Vec2d to get int tuple

- Removed slew and resize hash methods

- Removed pymunk.init calls from examples/tests

- Updated examples/tests to create static bodies the good way

Have fun with it!

## Pymunk 2.0.0 (2011-09-04)

Today I’m happy to announce the new pymunk 2 release!

New goodies in this release comes mainly form the updated chipmunk library. Its now possible for bodies to sleep, there is a new data structure holding the objects and other smaller improvements. The updated version number comes mainly from the new sleep methods.

Another new item in the release is some simplification, you now don’t need to initialize pymunk on your own, thats done automatically on import. Another cool feature is that pymunk passes all its unit tests on the latest pypy source which I think is a great thing! Have not had time to do any performance tests, but pypy claims improvements of the ctypes library over cpython.

Note, this release is not completely backwards compatible with pymunk 1.0, some minor adjustments will be necessary (one of the reasons the major version number were increased).

Changes from the last release:

- Removed init pymunk method, its done automatically on import

- Support for sleeping bodies.

- Updated to latest version of Chipmunk

- More API docs, more unit tests.

- Only dependent on msvcrt.dll on windows now.

- Removed dependency on setuptools

- Minor updates on other API, added some missing properties and methods.

## Pymunk 1.0.0 (2010-07-16)

## Pymunk 0.8.3 (2009-07-26)

## Pymunk 0.8.2 (2009-04-22)

## Pymunk 0.8.1 (2008-11-02)

## Pymunk 0.8 (2008-06-15)

First public release on Pypi.

## Pymunk 0.1 (2007-08-01)

First public release. On the Pyweek game competition forum, and later used in our entry in Pyweek 5.