# Source code for pymunk.contact_point_set

    __docformat__ = "reStructuredText"

    from .vec2d import Vec2d

    class ContactPoint(object):
        """Contains information about a contact point.

        point_a and point_b are the contact position on the surface of each shape.

        distance is the penetration distance of the two shapes. Overlapping
        means it will be negative. This value is calculated as
        dot(point2 - point1), normal) and is ignored when you set the
        Arbiter.contact_point_set.
        """

        __slots__ = ('point_a', 'point_b', 'distance')

        def __init__(self, point_a, point_b, distance):
            self.point_a = point_a
            self.point_b = point_b
            self.distance = distance

        def __repr__(self):
            return 'ContactPoint(point_a={}, point_b={}, distance={})'.format(
                self.point_a, self.point_b, self.distance)

    class ContactPointSet(object):
        """Contact point sets make getting contact information simpler.

        normal is the normal of the collision

        points is the array of contact points. Can be at most 2 points.
        """

        __slots__ = ('normal', 'points')

        def __init__(self, normal, points):
            self.normal = normal
            self.points = points

        def __repr__(self):
            return 'ContactPointSet(normal={}, points={})'.format(
                self.normal, self.points)

        @classmethod
        def _from_cp(cls, _points):
            normal = Vec2d(_points.normal)

            points = []
            for i in range(_points.count):
                _p = _points.points[i]
                p = ContactPoint(
                    Vec2d._fromcffi(_p.pointA),
                    Vec2d._fromcffi(_p.pointB),
                    _p.distance)
                points.append(p)

            return cls(normal, points)