Package pybox2d :: Module Box2D :: Class b2DistanceJoint |
[hide private]
[frames] | no frames]

# type b2DistanceJoint

source code

A distance joint constrains two points on two bodies to remain at a fixed distance from each other. You can view this as a massless, rigid rod.

Instance Methods | [hide private]
__init__(self, *args) __init__(self, b2DistanceJointDef data) -> b2DistanceJoint | source code
__repr__(self) | source code
__getstate__(self, world=None) Get the state of a joint. | source code
__setstate__(self, data) The factory output cannot be created just yet, so store the necessary information to create it later. | source code
_pickle_finalize(data, world) Finalize a joint. | source code
__swig_destroy__(...) delete_b2DistanceJoint(b2DistanceJoint self) |
InitVelocityConstraints(...) b2DistanceJoint_InitVelocityConstraints(b2DistanceJoint self, b2TimeStep step) | source code
SolveVelocityConstraints(...) b2DistanceJoint_SolveVelocityConstraints(b2DistanceJoint self, b2TimeStep step) | source code
SolvePositionConstraints(...) b2DistanceJoint_SolvePositionConstraints(b2DistanceJoint self, float32 baumgarte) -> bool | source code
Inherited from b2Joint
ClearUserData(...) b2Joint_ClearUserData(b2Joint self) | source code
GetAnchor1(...) b2Joint_GetAnchor1(b2Joint self) -> b2Vec2 | source code
GetAnchor2(...) b2Joint_GetAnchor2(b2Joint self) -> b2Vec2 | source code
GetBody1(...) b2Joint_GetBody1(b2Joint self) -> b2Body | source code
GetBody2(...) b2Joint_GetBody2(b2Joint self) -> b2Body | source code
GetCollideConnected(...) b2Joint_GetCollideConnected(b2Joint self) -> bool | source code
GetNext(...) b2Joint_GetNext(b2Joint self) -> b2Joint | source code
GetReactionForce(...) b2Joint_GetReactionForce(b2Joint self, float32 inv_dt) -> b2Vec2 | source code
GetReactionTorque(...) b2Joint_GetReactionTorque(b2Joint self, float32 inv_dt) -> float32 | source code
GetType(...) b2Joint_GetType(b2Joint self) -> b2JointType | source code
GetUserData(...) b2Joint_GetUserData(b2Joint self) -> PyObject | source code
SetUserData(...) b2Joint_SetUserData(b2Joint self, PyObject data) | source code
__eq__(a, b) | source code
__hash__(...) b2Joint___hash__(b2Joint self) -> int32 | source code
__ne__(self, other) | source code
asDistanceJoint(...) b2Joint_asDistanceJoint(b2Joint self) -> b2DistanceJoint | source code
asGearJoint(...) b2Joint_asGearJoint(b2Joint self) -> b2GearJoint | source code
asLineJoint(...) b2Joint_asLineJoint(b2Joint self) -> b2LineJoint | source code
asMouseJoint(...) b2Joint_asMouseJoint(b2Joint self) -> b2MouseJoint | source code
asPrismaticJoint(...) b2Joint_asPrismaticJoint(b2Joint self) -> b2PrismaticJoint | source code
asPulleyJoint(...) b2Joint_asPulleyJoint(b2Joint self) -> b2PulleyJoint | source code
asRevoluteJoint(...) b2Joint_asRevoluteJoint(b2Joint self) -> b2RevoluteJoint | source code
getAsType(self) Return a typecasted version of the joint | source code
typeName(self) Return the name of the joint from:... | source code

Properties | [hide private]
| thisown The membership flag
| localAnchor1 b2DistanceJoint_localAnchor1_get(b2DistanceJoint self) -> b2Vec2
| localAnchor2 b2DistanceJoint_localAnchor2_get(b2DistanceJoint self) -> b2Vec2
| u b2DistanceJoint_u_get(b2DistanceJoint self) -> b2Vec2
| frequencyHz b2DistanceJoint_frequencyHz_get(b2DistanceJoint self) -> float32
| dampingRatio b2DistanceJoint_dampingRatio_get(b2DistanceJoint self) -> float32
| gamma b2DistanceJoint_gamma_get(b2DistanceJoint self) -> float32
| bias b2DistanceJoint_bias_get(b2DistanceJoint self) -> float32
| impulse b2DistanceJoint_impulse_get(b2DistanceJoint self) -> float32
| mass b2DistanceJoint_mass_get(b2DistanceJoint self) -> float32
| length b2DistanceJoint_length_get(b2DistanceJoint self) -> float32
Inherited from b2Joint
| body1 GetBody1(self) -> b2Body
| body2 GetBody2(self) -> b2Body
| collideConnected GetCollideConnected(self) -> bool
| type GetType(self) -> b2JointType
| userData GetUserData(self) -> PyObject

Method Details | [hide private]

### __init__(self, *args) (Constructor) | source code
__init__(self, b2DistanceJointDef data) -> b2DistanceJoint A distance joint constrains two points on two bodies to remain at a fixed distance from each other. You can view this as a massless, rigid rod. Overrides: b2Joint.__init__

### __repr__(self) (Representation operator) | source code
Overrides: b2Joint.__repr__

### __getstate__(self, world=None) | source code
Get the state of a joint. Overrides: no_pickle

### __setstate__(self, data) | source code
The factory output cannot be created just yet, so store the necessary information to create it later. Overrides: _generic_setstate

### _pickle_finalize(data, world) | source code
Finalize a joint. The bodies and joints need to be retrieved from the world list in order to make the joint.

Property Details | [hide private]

### thisown The membership flag

### localAnchor1 b2DistanceJoint_localAnchor1_get(b2DistanceJoint self) -> b2Vec2

### localAnchor2 b2DistanceJoint_localAnchor2_get(b2DistanceJoint self) -> b2Vec2

### u b2DistanceJoint_u_get(b2DistanceJoint self) -> b2Vec2

### frequencyHz b2DistanceJoint_frequencyHz_get(b2DistanceJoint self) -> float32

### dampingRatio b2DistanceJoint_dampingRatio_get(b2DistanceJoint self) -> float32

### gamma b2DistanceJoint_gamma_get(b2DistanceJoint self) -> float32

### bias b2DistanceJoint_bias_get(b2DistanceJoint self) -> float32

### impulse b2DistanceJoint_impulse_get(b2DistanceJoint self) -> float32

### mass b2DistanceJoint_mass_get(b2DistanceJoint self) -> float32

### length b2DistanceJoint_length_get(b2DistanceJoint self) -> float32