Package pybox2d :: Module Box2D :: Class b2MouseJoint |
[hide private]
[frames] | no frames]

# type b2MouseJoint

source code

A mouse joint is used to make a point on a body track a specified world point. This a soft constraint with a maximum force. This allows the constraint to stretch and without applying huge forces.

Instance Methods | [hide private]
__init__(self, *args) __init__(self, b2MouseJointDef _def) -> b2MouseJoint | source code
__repr__(self) | source code
__getstate__(self, world=None) Get the state of a joint. | source code
__setstate__(self, data) The factory output cannot be created just yet, so store the necessary information to create it later. | source code
_pickle_finalize(data, world) Finalize a joint. | source code
__swig_destroy__(...) delete_b2MouseJoint(b2MouseJoint self) |
SetTarget(...) b2MouseJoint_SetTarget(b2MouseJoint self, b2Vec2 target) | source code
InitVelocityConstraints(...) b2MouseJoint_InitVelocityConstraints(b2MouseJoint self, b2TimeStep step) | source code
SolveVelocityConstraints(...) b2MouseJoint_SolveVelocityConstraints(b2MouseJoint self, b2TimeStep step) | source code
SolvePositionConstraints(...) b2MouseJoint_SolvePositionConstraints(b2MouseJoint self, float32 baumgarte) -> bool | source code
Inherited from b2Joint
ClearUserData(...) b2Joint_ClearUserData(b2Joint self) | source code
GetAnchor1(...) b2Joint_GetAnchor1(b2Joint self) -> b2Vec2 | source code
GetAnchor2(...) b2Joint_GetAnchor2(b2Joint self) -> b2Vec2 | source code
GetBody1(...) b2Joint_GetBody1(b2Joint self) -> b2Body | source code
GetBody2(...) b2Joint_GetBody2(b2Joint self) -> b2Body | source code
GetCollideConnected(...) b2Joint_GetCollideConnected(b2Joint self) -> bool | source code
GetNext(...) b2Joint_GetNext(b2Joint self) -> b2Joint | source code
GetReactionForce(...) b2Joint_GetReactionForce(b2Joint self, float32 inv_dt) -> b2Vec2 | source code
GetReactionTorque(...) b2Joint_GetReactionTorque(b2Joint self, float32 inv_dt) -> float32 | source code
GetType(...) b2Joint_GetType(b2Joint self) -> b2JointType | source code
GetUserData(...) b2Joint_GetUserData(b2Joint self) -> PyObject | source code
SetUserData(...) b2Joint_SetUserData(b2Joint self, PyObject data) | source code
__eq__(a, b) | source code
__hash__(...) b2Joint___hash__(b2Joint self) -> int32 | source code
__ne__(self, other) | source code
asDistanceJoint(...) b2Joint_asDistanceJoint(b2Joint self) -> b2DistanceJoint | source code
asGearJoint(...) b2Joint_asGearJoint(b2Joint self) -> b2GearJoint | source code
asLineJoint(...) b2Joint_asLineJoint(b2Joint self) -> b2LineJoint | source code
asMouseJoint(...) b2Joint_asMouseJoint(b2Joint self) -> b2MouseJoint | source code
asPrismaticJoint(...) b2Joint_asPrismaticJoint(b2Joint self) -> b2PrismaticJoint | source code
asPulleyJoint(...) b2Joint_asPulleyJoint(b2Joint self) -> b2PulleyJoint | source code
asRevoluteJoint(...) b2Joint_asRevoluteJoint(b2Joint self) -> b2RevoluteJoint | source code
getAsType(self) Return a typecasted version of the joint | source code
typeName(self) Return the name of the joint from:... | source code

Properties | [hide private]
| thisown The membership flag
| localAnchor b2MouseJoint_localAnchor_get(b2MouseJoint self) -> b2Vec2
| target b2MouseJoint_target_get(b2MouseJoint self) -> b2Vec2
| impulse b2MouseJoint_impulse_get(b2MouseJoint self) -> b2Vec2
| mass b2MouseJoint_mass_get(b2MouseJoint self) -> b2Mat22
| C b2MouseJoint_C_get(b2MouseJoint self) -> b2Vec2
| maxForce b2MouseJoint_maxForce_get(b2MouseJoint self) -> float32
| frequencyHz b2MouseJoint_frequencyHz_get(b2MouseJoint self) -> float32
| dampingRatio b2MouseJoint_dampingRatio_get(b2MouseJoint self) -> float32
| beta b2MouseJoint_beta_get(b2MouseJoint self) -> float32
| gamma b2MouseJoint_gamma_get(b2MouseJoint self) -> float32
Inherited from b2Joint
| body1 GetBody1(self) -> b2Body
| body2 GetBody2(self) -> b2Body
| collideConnected GetCollideConnected(self) -> bool
| type GetType(self) -> b2JointType
| userData GetUserData(self) -> PyObject

Method Details | [hide private]

### __init__(self, *args) (Constructor) | source code
__init__(self, b2MouseJointDef _def) -> b2MouseJoint A mouse joint is used to make a point on a body track a specified world point. This a soft constraint with a maximum force. This allows the constraint to stretch and without applying huge forces. Overrides: b2Joint.__init__

### __repr__(self) (Representation operator) | source code
Overrides: b2Joint.__repr__

### __getstate__(self, world=None) | source code
Get the state of a joint. Overrides: no_pickle

### __setstate__(self, data) | source code
The factory output cannot be created just yet, so store the necessary information to create it later. Overrides: _generic_setstate

### _pickle_finalize(data, world) | source code
Finalize a joint. The bodies and joints need to be retrieved from the world list in order to make the joint.

### SetTarget(...) | source code
b2MouseJoint_SetTarget(b2MouseJoint self, b2Vec2 target) Use this to update the target point.

Property Details | [hide private]

### thisown The membership flag

### localAnchor b2MouseJoint_localAnchor_get(b2MouseJoint self) -> b2Vec2

### target b2MouseJoint_target_get(b2MouseJoint self) -> b2Vec2

### impulse b2MouseJoint_impulse_get(b2MouseJoint self) -> b2Vec2

### mass b2MouseJoint_mass_get(b2MouseJoint self) -> b2Mat22

### C b2MouseJoint_C_get(b2MouseJoint self) -> b2Vec2

### maxForce b2MouseJoint_maxForce_get(b2MouseJoint self) -> float32

### frequencyHz b2MouseJoint_frequencyHz_get(b2MouseJoint self) -> float32

### dampingRatio b2MouseJoint_dampingRatio_get(b2MouseJoint self) -> float32

### beta b2MouseJoint_beta_get(b2MouseJoint self) -> float32

### gamma b2MouseJoint_gamma_get(b2MouseJoint self) -> float32