// graph-tool -- a general graph modification and manipulation thingy
//
// Copyright (C) 2006-2021 Tiago de Paula Peixoto <tiago@skewed.de>
//
// This program is free software; you can redistribute it and/or modify it under
// the terms of the GNU Lesser General Public License as published by the Free
// Software Foundation; either version 3 of the License, or (at your option) any
// later version.
//
// This program is distributed in the hope that it will be useful, but WITHOUT
// ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
// FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more
// details.
//
// You should have received a copy of the GNU Lesser General Public License
// along with this program. If not, see <http://www.gnu.org/licenses/>.

#include "graph_filtering.hh"
#include "graph.hh"
#include "graph_properties.hh"

#include "random.hh"

#include <boost/graph/random_spanning_tree.hpp>

using namespace std;
using namespace boost;
using namespace graph_tool;

struct get_random_span_tree
{
    template <class Graph, class IndexMap, class WeightMap, class TreeMap,
              class RNG>
    void operator()(const Graph& g, size_t root, IndexMap vertex_index,
                    WeightMap weights, TreeMap tree_map, RNG& rng) const
    {
        typedef typename graph_traits<Graph>::vertex_descriptor vertex_t;
        typedef typename graph_traits<Graph>::edge_descriptor edge_t;

        unchecked_vector_property_map<vertex_t,IndexMap>
            pred_map(vertex_index, num_vertices(g));
        random_spanning_tree(g, rng, predecessor_map(pred_map).
                             root_vertex(vertex(root, g)).
                             weight_map(weights).
                             vertex_index_map(vertex_index));

        // convert the predecessor map to a tree map, and avoid trouble with
        // parallel edges
        parallel_vertex_loop
                (g,
                 [&](auto v)
                 {
                     vector<edge_t> edges;
                     vector<typename property_traits<WeightMap>::value_type> ws;
                     for (auto e : out_edges_range(v, g))
                     {
                         if (target(e,g) == pred_map[v])
                         {
                             edges.push_back(e);
                             ws.push_back(weights[e]);
                         }
                     }
                     if (!edges.empty())
                     {
                         edge_t e = *(edges.begin() +
                                      size_t(min_element(ws.begin(),
                                                         ws.end()) - ws.begin()));
                         tree_map[e] = 1;
                     }
                 });
    }
};

typedef property_map_types::apply<mpl::vector<uint8_t>,
                                  GraphInterface::edge_index_map_t,
                                  mpl::bool_<false> >::type
    tree_properties;

void get_random_spanning_tree(GraphInterface& gi, size_t root,
                              boost::any weight_map, boost::any tree_map,
                              rng_t& rng)
{
    typedef UnityPropertyMap<size_t,GraphInterface::edge_t> cweight_t;

    if (weight_map.empty())
        weight_map = cweight_t();

    typedef mpl::push_back<writable_edge_scalar_properties, cweight_t>::type
        weight_maps;

    run_action<>()
        (gi,
         [&](auto&& graph, auto&& a2, auto&& a3)
         {
             return get_random_span_tree()
                 (std::forward<decltype(graph)>(graph), root,
                  gi.get_vertex_index(), std::forward<decltype(a2)>(a2),
                  std::forward<decltype(a3)>(a3), rng);
         },
         weight_maps(), tree_properties())(weight_map, tree_map);
}
