# OgreUnifiedHighLevelGpuProgram.h

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    00001 /*
    00002 -----------------------------------------------------------------------------
    00003 This source file is part of OGRE
    00004 (Object-oriented Graphics Rendering Engine)
    00005 For the latest info, see http://www.ogre3d.org/
    00006
    00007 Copyright (c) 2000-2009 Torus Knot Software Ltd
    00008
    00009 Permission is hereby granted, free of charge, to any person obtaining a copy
    00010 of this software and associated documentation files (the "Software"), to deal
    00011 in the Software without restriction, including without limitation the rights
    00012 to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
    00013 copies of the Software, and to permit persons to whom the Software is
    00014 furnished to do so, subject to the following conditions:
    00015
    00016 The above copyright notice and this permission notice shall be included in
    00017 all copies or substantial portions of the Software.
    00018
    00019 THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
    00020 IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
    00021 FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
    00022 AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
    00023 LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
    00024 OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
    00025 THE SOFTWARE.
    00026 -----------------------------------------------------------------------------
    00027 */
    00028 #ifndef __UnifiedHighLevelGpuProgram_H__
    00029 #define __UnifiedHighLevelGpuProgram_H__
    00030
    00031 #include "OgrePrerequisites.h"
    00032 #include "OgreHighLevelGpuProgram.h"
    00033 #include "OgreHighLevelGpuProgramManager.h"
    00034
    00035 namespace Ogre {
    00036
    00060     class _OgreExport UnifiedHighLevelGpuProgram : public HighLevelGpuProgram
    00061     {
    00062     public:
    00064         class CmdDelegate : public ParamCommand
    00065         {
    00066         public:
    00067             String doGet(const void* target) const;
    00068             void doSet(void* target, const String& val);
    00069         };
    00070
    00071     protected:
    00072         static CmdDelegate msCmdDelegate;
    00073
    00075         StringVector mDelegateNames;
    00077         mutable HighLevelGpuProgramPtr mChosenDelegate;
    00078
    00080         void chooseDelegate() const;
    00081
    00082         void createLowLevelImpl(void);
    00083         void unloadHighLevelImpl(void);
    00084         void buildConstantDefinitions() const;
    00085         void loadFromSource(void);
    00086
    00087     public:
    00089         UnifiedHighLevelGpuProgram(ResourceManager* creator, const String& name, ResourceHandle handle,
    00090             const String& group, bool isManual = false, ManualResourceLoader* loader = 0);
    00091         ~UnifiedHighLevelGpuProgram();
    00092
    00093
    00098         void addDelegateProgram(const String& name);
    00099
    00101         void clearDelegatePrograms();
    00102
    00104         const HighLevelGpuProgramPtr& _getDelegate() const;
    00105
    00107         const String& getLanguage(void) const;
    00108
    00116         GpuProgramParametersSharedPtr createParameters(void);
    00118         GpuProgram* _getBindingDelegate(void);
    00119
    00120         // All the following methods must delegate to the implementation
    00121
    00123         bool isSupported(void) const;
    00124
    00126         bool isSkeletalAnimationIncluded(void) const;
    00127
    00128         bool isMorphAnimationIncluded(void) const;
    00129
    00130         bool isPoseAnimationIncluded(void) const;
    00131
    00132         bool isVertexTextureFetchRequired(void) const;
    00133         GpuProgramParametersSharedPtr getDefaultParameters(void);
    00134         bool hasDefaultParameters(void) const;
    00135         bool getPassSurfaceAndLightStates(void) const;
    00136         bool getPassFogStates(void) const;
    00137         bool getPassTransformStates(void) const;
    00138         bool hasCompileError(void) const;
    00139         void resetCompileError(void);
    00140
    00141         void load(bool backgroundThread = false);
    00142         void reload(void);
    00143         bool isReloadable(void) const;
    00144         bool isLoaded(void) const;
    00145         bool isLoading() const;
    00146         LoadingState getLoadingState() const;
    00147         void unload(void);
    00148         size_t getSize(void) const;
    00149         void touch(void);
    00150         bool isBackgroundLoaded(void) const;
    00151         void setBackgroundLoaded(bool bl);
    00152         void escalateLoading();
    00153         void addListener(Listener* lis);
    00154         void removeListener(Listener* lis);
    00155
    00156     };
    00157
    00159     class UnifiedHighLevelGpuProgramFactory : public HighLevelGpuProgramFactory
    00160     {
    00161     public:
    00162         UnifiedHighLevelGpuProgramFactory();
    00163         ~UnifiedHighLevelGpuProgramFactory();
    00165         const String& getLanguage(void) const;
    00166         HighLevelGpuProgram* create(ResourceManager* creator,
    00167             const String& name, ResourceHandle handle,
    00168             const String& group, bool isManual, ManualResourceLoader* loader);
    00169         void destroy(HighLevelGpuProgram* prog);
    00170
    00171     };
    00172
    00176 }
    00177 #endif

Copyright © 2008 Torus Knot Software Ltd
This work is licensed under a Creative Commons Attribution-ShareAlike 3.0 Unported License.
Last modified Sun May 8 2011 20:28:09