# OgreTerrain.h File Reference

`#include "OgreTerrainPrerequisites.h"`
`#include "OgreCommon.h"`
`#include "OgreVector3.h"`
`#include "OgreAxisAlignedBox.h"`
`#include "OgreSceneManager.h"`
`#include "OgreTerrainMaterialGenerator.h"`
`#include "OgreTerrainLayerBlendMap.h"`
`#include "OgreWorkQueue.h"`

Go to the source code of this file.

## Classes

class | Ogre::Terrain
| The main containing class for a chunk of terrain. More...
struct | Ogre::Terrain::LayerInstance
| An instance of a layer, with specific texture names. More...
struct | Ogre::Terrain::ImportData
| Structure encapsulating import data that you may use to bootstrap the terrain without loading from a native data stream. More...
class | Ogre::Terrain::GpuBufferAllocator
| Interface used to by the Terrain instance to allocate GPU buffers. More...
class | Ogre::Terrain::DefaultGpuBufferAllocator
| Standard implementation of a buffer allocator which re-uses buffers. More...
struct | Ogre::Terrain::DerivedDataRequest
| A data holder for communicating with the background derived data update. More...
struct | Ogre::Terrain::DerivedDataResponse
| A data holder for communicating with the background derived data update. More...
class | Ogre::TerrainGlobalOptions
| Options class which just stores default options for the terrain. More...

## Namespaces

namespace | Ogre

Copyright © 2008 Torus Knot Software Ltd
This work is licensed under a Creative Commons Attribution-ShareAlike 3.0 Unported License.
Last modified Sun May 8 2011 20:28:09