glx@glx-visuals-depth
glx@glx-visuals-stencil
spec@!opengl 1.0@gl-1.0-drawbuffer-modes
spec@!opengl 2.0@max-samplers border
spec@arb_gpu_shader5@texturegatheroffsets@fs-r-none-shadow-2drect
spec@arb_occlusion_query@occlusion_query_conform
spec@arb_occlusion_query@occlusion_query_conform@GetObjivAval_multi1
spec@arb_shader_image_load_store@coherency
spec@arb_shader_image_load_store@coherency@Vertex-Fragment shader/'coherent' qualifier coherency test/256x256
spec@arb_shader_image_load_store@invalid
spec@arb_shader_precision@fs-op-assign-div-vec4-vec4
spec@arb_tessellation_shader@execution@built-in-functions@tcs-notequal-bvec4-bvec4
spec@arb_tessellation_shader@execution@built-in-functions@tcs-op-bitand-neg-ivec3-int
spec@arb_tessellation_shader@execution@built-in-functions@tcs-op-ne-uvec2-uvec2
spec@arb_tessellation_shader@execution@isoline
spec@arb_tessellation_shader@execution@isoline-no-tcs
spec@arb_tessellation_shader@execution@tcs-input@tcs-input-ivec3_2
spec@arb_tessellation_shader@execution@tcs-input@tcs-input-uint
spec@arb_tessellation_shader@execution@tesslevels-indirect
spec@arb_texture_cube_map_array@arb_texture_cube_map_array-cubemap
spec@arb_texture_multisample@texelfetch@8-vs-isampler2dmsarray
spec@arb_texture_view@rendering-formats@sample GL_RGB32F as GL_RGB32I
spec@arb_texture_view@rendering-formats@sample GL_RGB32F as GL_RGB32UI
spec@arb_texture_view@rendering-formats@sample GL_RGB32I as GL_RGB32F
spec@arb_texture_view@rendering-formats@sample GL_RGB8 as GL_RGB8UI
spec@arb_texture_view@rendering-formats@sample GL_RGB8 as GL_RGB8_SNORM
spec@arb_texture_view@rendering-formats@sample GL_RGB8I as GL_RGB8
spec@arb_texture_view@rendering-formats@sample GL_RGB8UI as GL_RGB8
spec@arb_texture_view@rendering-formats@sample GL_RGB8_SNORM as GL_RGB8
spec@arb_timer_query@query gl_timestamp
spec@ext_framebuffer_blit@fbo-sys-sub-blit
spec@ext_texture_lod_bias@lodbias
spec@ext_timer_query@time-elapsed
spec@glsl-1.20@execution@variable-indexing@fs-temp-mat2-row-rd
spec@glsl-1.30@execution@built-in-functions@fs-op-bitxor-uvec3-uint
spec@glsl-1.30@execution@texelfetch fs sampler2d 1x281-501x281
spec@glsl-1.30@execution@texelfetch fs sampler2d 1x71-501x71
spec@glsl-1.30@execution@texelfetch fs sampler2darray 1x129x9-98x129x9
spec@oes_texture_view@rendering-formats@sample GL_RGB32F as GL_RGB32I
spec@oes_texture_view@rendering-formats@sample GL_RGB32F as GL_RGB32UI
spec@oes_texture_view@rendering-formats@sample GL_RGB32I as GL_RGB32F
spec@oes_texture_view@rendering-formats@sample GL_RGB8 as GL_RGB8UI
spec@oes_texture_view@rendering-formats@sample GL_RGB8 as GL_RGB8_SNORM
spec@oes_texture_view@rendering-formats@sample GL_RGB8I as GL_RGB8
spec@oes_texture_view@rendering-formats@sample GL_RGB8UI as GL_RGB8
spec@oes_texture_view@rendering-formats@sample GL_RGB8_SNORM as GL_RGB8

# uprev Piglit in Mesa
spec@arb_tessellation_shader@execution@tcs-input@tcs-input-mat2x3
spec@arb_tessellation_shader@execution@tcs-input@tcs-input-uvec3_2
spec@arb_texture_multisample@texelfetch fs sampler2dmsarray 4 98x1x9-98x129x9
spec@egl_chromium_sync_control@conformance
spec@egl_chromium_sync_control@conformance@eglGetSyncValuesCHROMIUM_msc_and_sbc_test
spec@egl_khr_gl_colorspace@linear
spec@glsl-1.30@execution@texelfetch fs sampler3d 1x129x9-98x129x9

# weston with no xwayland decor
glx@glx-multithread-buffer
spec@!opengl 3.2@gl-3.2-adj-prims line cull-back pv-first
spec@arb_gpu_shader_fp64@shader_storage@layout-std140-fp64-mixed-shader
spec@arb_shader_storage_buffer_object@layout-std430-write-shader
spec@arb_tessellation_shader@execution@tcs-input@tcs-input-ivec3
spec@arb_tessellation_shader@execution@tcs-input@tcs-input-mat4x3_2
spec@arb_tessellation_shader@execution@tcs-input@tcs-input-uvec3
spec@glsl-1.50@execution@primitive-id-no-gs-strip
spec@glsl-1.50@execution@vs-input-arrays
