KHR-GL46.packed_pixels.varied_rectangle.rgb16f
dEQP-GLES2.functional.texture.filtering.cube.nearest_linear_mirror_l8_pot
spec@khr_debug@push-pop-group_gl.*
glx@glx-multi-window-single-context

# "free(): invalid next size (fast)"
# since it's heap corruption, it may or may not appear in a particular run
spec@arb_compute_variable_group_size@local-size

# https://gitlab.freedesktop.org/mesa/mesa/-/jobs/20908454
# "X connection to :99 broken (explicit kill or server shutdown)."
glx@glx-multi-context-ib-1

# depth visuals
glx@glx-visuals-depth
glx@glx-visuals-stencil

# mysterious
glx@glx-shader-sharing

spec@arb_fragment_program@no-newline
# glx-destroycontext-1: ../../src/xcb_conn.c:215: write_vec: Assertion `!c->out.queue_len' failed.
glx@glx-destroycontext-1

glx@glx-multithread-texture

# does not happen very often, but rarely does
KHR-GL46.limits.max_fragment_interpolation_offset

# no output timeout, probably stuck in some X11 connection thing
spec@ext_framebuffer_multisample@accuracy all_samples depth_resolve depthstencil

# segfault in https://gitlab.freedesktop.org/mesa/mesa/-/jobs/48719777 and others
spec@ext_texture_array@texsubimage array

# crash in https://gitlab.freedesktop.org/mesa/mesa/-/jobs/48476882 and others
KHR-GL46.layout_location.sampler_2d_shadow

# uprev Piglit in Mesa
spec@ext_framebuffer_multisample@accuracy all_samples depth_draw small depthstencil

# fails in nightly CI, but not in pre-merge?
KHR-GL46.direct_state_access.vertex_arrays_vertex_buffers_errors
