/*
Open Asset Import Library (assimp)
----------------------------------------------------------------------

Copyright (c) 2006-2012, assimp team
All rights reserved.

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  copyright notice, this list of conditions and the
  following disclaimer.

* Redistributions in binary form must reproduce the above
  copyright notice, this list of conditions and the
  following disclaimer in the documentation and/or other
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* Neither the name of the assimp team, nor the names of its
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  written permission of the assimp team.

THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS 
"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT 
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A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT 
OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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*/

/** @file Defines a post processing step to bring a given scene
 into the verbose format that is expected by most postprocess steps. 
 This is the inverse of the "JoinIdenticalVertices" step. */
#ifndef AI_MAKEVERBOSEFORMAT_H_INC
#define AI_MAKEVERBOSEFORMAT_H_INC

#include "BaseProcess.h"
namespace Assimp	{

// ---------------------------------------------------------------------------
/** MakeVerboseFormatProcess: Class to convert an asset to the verbose 
 *  format which is expected by most postprocess steps.
 *
 * This is the inverse of what the "JoinIdenticalVertices" step is doing. 
 * This step has no official flag (since it wouldn't make sense to run it 
 * during import). It is intended for applications intending to modify the 
 * returned aiScene. After this step has been executed, they can execute
 * other postprocess steps on the data. The code might also be useful to
 * quickly adapt code that doesn't result in a verbose representation of
 * the scene data.
 * The step has been added because it was required by the viewer, however
 * it has been moved to the main library since others might find it
 * useful, too. */
class ASSIMP_API_WINONLY MakeVerboseFormatProcess : public BaseProcess
{
public:

	
	MakeVerboseFormatProcess();
	~MakeVerboseFormatProcess();

public:

	// -------------------------------------------------------------------
	/** Returns whether the processing step is present in the given flag field.
	* @param pFlags The processing flags the importer was called with. A bitwise
	*   combination of #aiPostProcessSteps.
	* @return true if the process is present in this flag fields, false if not */
	bool IsActive( unsigned int /*pFlags*/ ) const 
	{
		// NOTE: There is no direct flag that corresponds to
		// this postprocess step.
		return false;
	}

	// -------------------------------------------------------------------
	/** Executes the post processing step on the given imported data.
	* At the moment a process is not supposed to fail.
	* @param pScene The imported data to work at. */
	void Execute( aiScene* pScene);


private:

	//! Apply the postprocess step to a given submesh
	bool MakeVerboseFormat (aiMesh* pcMesh);
};
        
} // end of namespace Assimp

#endif // !!AI_KILLNORMALPROCESS_H_INC
