// Aseprite
// Copyright (C) 2018-2023  Igara Studio S.A.
// Copyright (C) 2001-2018  David Capello
//
// This program is distributed under the terms of
// the End-User License Agreement for Aseprite.

#ifdef HAVE_CONFIG_H
#include "config.h"
#endif

#include "app/script/engine.h"

#include "app/app.h"
#include "app/console.h"
#include "app/doc_exporter.h"
#include "app/doc_range.h"
#include "app/pref/preferences.h"
#include "app/script/blend_mode.h"
#include "app/script/luacpp.h"
#include "app/script/require.h"
#include "app/script/security.h"
#include "app/sprite_sheet_type.h"
#include "app/tilemap_mode.h"
#include "app/tileset_mode.h"
#include "app/tools/ink_type.h"
#include "base/chrono.h"
#include "base/file_handle.h"
#include "base/fs.h"
#include "base/fstream_path.h"
#include "doc/algorithm/flip_type.h"
#include "doc/anidir.h"
#include "doc/color_mode.h"
#include "filters/target.h"
#include "fmt/format.h"
#include "ui/base.h"
#include "ui/cursor_type.h"
#include "ui/mouse_button.h"

#include <fstream>
#include <sstream>
#include <stack>
#include <string>

namespace app {
namespace script {

namespace {

// High precision clock.
base::Chrono luaClock;

// Stack of script filenames that are being executed.
std::stack<std::string> current_script_dirs;

// Just one debugger delegate is possible.
DebuggerDelegate* g_debuggerDelegate = nullptr;

class AddScriptFilename {
public:
  AddScriptFilename(const std::string& fn) {
    current_script_dirs.push(fn);
  }
  ~AddScriptFilename() {
    current_script_dirs.pop();
  }
};

int print(lua_State* L)
{
  std::string output;
  int n = lua_gettop(L);  /* number of arguments */
  int i;
  lua_getglobal(L, "tostring");
  for (i=1; i<=n; i++) {
    lua_pushvalue(L, -1);  // function to be called
    lua_pushvalue(L, i);   // value to print
    lua_call(L, 1, 1);
    size_t l;
    const char* s = lua_tolstring(L, -1, &l);  // get result
    if (s == nullptr)
      return luaL_error(L, "'tostring' must return a string to 'print'");
    if (i > 1)
      output.push_back('\t');
    output.insert(output.size(), s, l);
    lua_pop(L, 1);  // pop result
  }
  if (!output.empty()) {
    auto app = App::instance();
    if (app && app->scriptEngine())
      app->scriptEngine()->consolePrint(output.c_str());
    else {
      std::printf("%s\n", output.c_str());
      std::fflush(stdout);
    }
  }
  return 0;
}

static int dofilecont(lua_State *L, int d1, lua_KContext d2)
{
  (void)d1;
  (void)d2;
  return lua_gettop(L) - 1;
}

int dofile(lua_State *L)
{
  const char* argFname = luaL_optstring(L, 1, NULL);
  std::string fname = argFname;

  if (!base::is_file(fname) &&
      !current_script_dirs.empty()) {
    // Try to complete a relative filename
    std::string altFname =
      base::join_path(base::get_file_path(current_script_dirs.top()),
                      fname);
    if (base::is_file(altFname))
      fname = altFname;
  }

  lua_settop(L, 1);
  if (luaL_loadfile(L, fname.c_str()) != LUA_OK)
    return lua_error(L);
  {
    AddScriptFilename add(fname);
    lua_callk(L, 0, LUA_MULTRET, 0, dofilecont);
  }
  return dofilecont(L, 0, 0);
}

int os_clock(lua_State* L)
{
  lua_pushnumber(L, luaClock.elapsed());
  return 1;
}

int unsupported(lua_State* L)
{
  // debug.getinfo(1, "n").name
  lua_getglobal(L, "debug");
  lua_getfield(L, -1, "getinfo");
  lua_remove(L, -2);
  lua_pushinteger(L, 1);
  lua_pushstring(L, "n");
  lua_call(L, 2, 1);
  lua_getfield(L, -1, "name");
  return luaL_error(L, "unsupported function '%s'",
                    lua_tostring(L, -1));
}

} // anonymous namespace

void register_app_object(lua_State* L);
void register_app_pixel_color_object(lua_State* L);
void register_app_fs_object(lua_State* L);
void register_app_command_object(lua_State* L);
void register_app_preferences_object(lua_State* L);
void register_json_object(lua_State* L);

void register_brush_class(lua_State* L);
void register_cel_class(lua_State* L);
void register_cels_class(lua_State* L);
void register_color_class(lua_State* L);
void register_color_space_class(lua_State* L);
#ifdef ENABLE_UI
void register_dialog_class(lua_State* L);
void register_editor_class(lua_State* L);
void register_graphics_context_class(lua_State* L);
void register_window_class(lua_State* L);
#endif
void register_events_class(lua_State* L);
void register_frame_class(lua_State* L);
void register_frames_class(lua_State* L);
void register_grid_class(lua_State* L);
void register_image_class(lua_State* L);
void register_image_iterator_class(lua_State* L);
void register_image_spec_class(lua_State* L);
void register_images_class(lua_State* L);
void register_layer_class(lua_State* L);
void register_layers_class(lua_State* L);
void register_palette_class(lua_State* L);
void register_palettes_class(lua_State* L);
void register_plugin_class(lua_State* L);
void register_point_class(lua_State* L);
void register_properties_class(lua_State* L);
void register_range_class(lua_State* L);
void register_rect_class(lua_State* L);
void register_selection_class(lua_State* L);
void register_site_class(lua_State* L);
void register_size_class(lua_State* L);
void register_slice_class(lua_State* L);
void register_slices_class(lua_State* L);
void register_sprite_class(lua_State* L);
void register_sprites_class(lua_State* L);
void register_tag_class(lua_State* L);
void register_tags_class(lua_State* L);
void register_theme_classes(lua_State* L);
void register_tile_class(lua_State* L);
void register_tileset_class(lua_State* L);
void register_tilesets_class(lua_State* L);
void register_timer_class(lua_State* L);
void register_tool_class(lua_State* L);
void register_uuid_class(lua_State* L);
void register_version_class(lua_State* L);
void register_websocket_class(lua_State* L);

void set_app_params(lua_State* L, const Params& params);

// We use our own fopen() that supports Unicode filename on Windows
extern "C" FILE* lua_user_fopen(const char* fname,
                                const char* mode)
{
  return base::open_file_raw(fname, mode);
}

Engine::Engine()
  : L(luaL_newstate())
  , m_delegate(nullptr)
  , m_printLastResult(false)
{
#if _DEBUG
  int top = lua_gettop(L);
#endif

  // Standard Lua libraries
  luaL_openlibs(L);

  // Overwrite Lua functions
  lua_register(L, "print", print);
  lua_register(L, "dofile", dofile);

  lua_getglobal(L, "os");
  for (const char* name : { "remove", "rename", "exit", "tmpname" }) {
    lua_pushcfunction(L, unsupported);
    lua_setfield(L, -2, name);
  }
  lua_pushcfunction(L, os_clock);
  lua_setfield(L, -2, "clock");
  lua_pop(L, 1);

  // Wrap io.open()
  lua_getglobal(L, "io");
  lua_getfield(L, -1, "open");
  lua_pushcclosure(L, secure_io_open, 1);
  lua_setfield(L, -2, "open");
  lua_pop(L, 1);

  // Wrap os.execute()
  lua_getglobal(L, "os");
  lua_getfield(L, -1, "execute");
  lua_pushcclosure(L, secure_os_execute, 1);
  lua_setfield(L, -2, "execute");
  lua_pop(L, 1);

  // Wrap package.loadlib()
  lua_getglobal(L, "package");
  lua_getfield(L, -1, "loadlib");
  lua_pushcclosure(L, secure_package_loadlib, 1);
  lua_setfield(L, -2, "loadlib");
  lua_pop(L, 1);

  // Enhance require() function for plugins
  custom_require_function(L);

  // Generic code used by metatables
  run_mt_index_code(L);

  // Register global objects (app, json)
  register_app_object(L);
  register_app_pixel_color_object(L);
  register_app_fs_object(L);
  register_app_command_object(L);
  register_app_preferences_object(L);
  register_json_object(L);

  // Register constants
  lua_newtable(L);
  lua_pushvalue(L, -1);
  lua_setglobal(L, "ColorMode");
  setfield_integer(L, "RGB", doc::ColorMode::RGB);
  setfield_integer(L, "GRAY", doc::ColorMode::GRAYSCALE);
  setfield_integer(L, "GRAYSCALE", doc::ColorMode::GRAYSCALE);
  setfield_integer(L, "INDEXED", doc::ColorMode::INDEXED);
  setfield_integer(L, "TILEMAP", doc::ColorMode::TILEMAP);
  lua_pop(L, 1);

  lua_newtable(L);
  lua_pushvalue(L, -1);
  lua_setglobal(L, "AniDir");
  setfield_integer(L, "FORWARD", doc::AniDir::FORWARD);
  setfield_integer(L, "REVERSE", doc::AniDir::REVERSE);
  setfield_integer(L, "PING_PONG", doc::AniDir::PING_PONG);
  setfield_integer(L, "PING_PONG_REVERSE", doc::AniDir::PING_PONG_REVERSE);
  lua_pop(L, 1);

  lua_newtable(L);
  lua_pushvalue(L, -1);
  lua_setglobal(L, "BlendMode");
  setfield_integer(L, "CLEAR",          app::script::BlendMode::CLEAR);
  setfield_integer(L, "SRC",            app::script::BlendMode::SRC);
  setfield_integer(L, "DST",            app::script::BlendMode::DST);
  setfield_integer(L, "SRC_OVER",       app::script::BlendMode::SRC_OVER);
  setfield_integer(L, "DST_OVER",       app::script::BlendMode::DST_OVER);
  setfield_integer(L, "SRC_IN",         app::script::BlendMode::SRC_IN);
  setfield_integer(L, "DST_IN",         app::script::BlendMode::DST_IN);
  setfield_integer(L, "SRC_OUT",        app::script::BlendMode::SRC_OUT);
  setfield_integer(L, "DST_OUT",        app::script::BlendMode::DST_OUT);
  setfield_integer(L, "SRC_ATOP",       app::script::BlendMode::SRC_ATOP);
  setfield_integer(L, "DST_ATOP",       app::script::BlendMode::DST_ATOP);
  setfield_integer(L, "XOR",            app::script::BlendMode::XOR);
  setfield_integer(L, "PLUS",           app::script::BlendMode::PLUS);
  setfield_integer(L, "MODULATE",       app::script::BlendMode::MODULATE);
  setfield_integer(L, "MULTIPLY",       app::script::BlendMode::MULTIPLY);
  setfield_integer(L, "SCREEN",         app::script::BlendMode::SCREEN);
  setfield_integer(L, "OVERLAY",        app::script::BlendMode::OVERLAY);
  setfield_integer(L, "DARKEN",         app::script::BlendMode::DARKEN);
  setfield_integer(L, "LIGHTEN",        app::script::BlendMode::LIGHTEN);
  setfield_integer(L, "COLOR_DODGE",    app::script::BlendMode::COLOR_DODGE);
  setfield_integer(L, "COLOR_BURN",     app::script::BlendMode::COLOR_BURN);
  setfield_integer(L, "HARD_LIGHT",     app::script::BlendMode::HARD_LIGHT);
  setfield_integer(L, "SOFT_LIGHT",     app::script::BlendMode::SOFT_LIGHT);
  setfield_integer(L, "DIFFERENCE",     app::script::BlendMode::DIFFERENCE);
  setfield_integer(L, "EXCLUSION",      app::script::BlendMode::EXCLUSION);
  setfield_integer(L, "HUE",            app::script::BlendMode::HUE);
  setfield_integer(L, "SATURATION",     app::script::BlendMode::SATURATION);
  setfield_integer(L, "COLOR",          app::script::BlendMode::COLOR);
  setfield_integer(L, "LUMINOSITY",     app::script::BlendMode::LUMINOSITY);
  setfield_integer(L, "ADDITION",       app::script::BlendMode::ADDITION);
  setfield_integer(L, "SUBTRACT",       app::script::BlendMode::SUBTRACT);
  setfield_integer(L, "DIVIDE",         app::script::BlendMode::DIVIDE);
  // Backward compatibility
  setfield_integer(L, "NORMAL",         app::script::BlendMode::SRC_OVER);
  setfield_integer(L, "HSL_HUE",        app::script::BlendMode::HUE);
  setfield_integer(L, "HSL_SATURATION", app::script::BlendMode::SATURATION);
  setfield_integer(L, "HSL_COLOR",      app::script::BlendMode::COLOR);
  setfield_integer(L, "HSL_LUMINOSITY", app::script::BlendMode::LUMINOSITY);
  lua_pop(L, 1);

  lua_newtable(L);
  lua_pushvalue(L, -1);
  lua_setglobal(L, "RangeType");
  setfield_integer(L, "EMPTY", DocRange::kNone);
  setfield_integer(L, "LAYERS", DocRange::kLayers);
  setfield_integer(L, "FRAMES", DocRange::kFrames);
  setfield_integer(L, "CELS", DocRange::kCels);
  lua_pop(L, 1);

  lua_newtable(L);
  lua_pushvalue(L, -1);
  lua_setglobal(L, "SpriteSheetType");
  setfield_integer(L, "HORIZONTAL", SpriteSheetType::Horizontal);
  setfield_integer(L, "VERTICAL", SpriteSheetType::Vertical);
  setfield_integer(L, "ROWS", SpriteSheetType::Rows);
  setfield_integer(L, "COLUMNS", SpriteSheetType::Columns);
  setfield_integer(L, "PACKED", SpriteSheetType::Packed);
  lua_pop(L, 1);

  lua_newtable(L);
  lua_pushvalue(L, -1);
  lua_setglobal(L, "SpriteSheetDataFormat");
  setfield_integer(L, "JSON_HASH", SpriteSheetDataFormat::JsonHash);
  setfield_integer(L, "JSON_ARRAY", SpriteSheetDataFormat::JsonArray);
  lua_pop(L, 1);

  lua_newtable(L);
  lua_pushvalue(L, -1);
  lua_setglobal(L, "BrushType");
  setfield_integer(L, "CIRCLE", doc::kCircleBrushType);
  setfield_integer(L, "SQUARE", doc::kSquareBrushType);
  setfield_integer(L, "LINE", doc::kLineBrushType);
  setfield_integer(L, "IMAGE", doc::kImageBrushType);
  lua_pop(L, 1);

  lua_newtable(L);
  lua_pushvalue(L, -1);
  lua_setglobal(L, "BrushPattern");
  setfield_integer(L, "ORIGIN", doc::BrushPattern::ALIGNED_TO_SRC);
  setfield_integer(L, "TARGET", doc::BrushPattern::ALIGNED_TO_DST);
  setfield_integer(L, "NONE", doc::BrushPattern::PAINT_BRUSH);
  lua_pop(L, 1);

  lua_newtable(L);
  lua_pushvalue(L, -1);
  lua_setglobal(L, "Ink");
  setfield_integer(L, "SIMPLE", app::tools::InkType::SIMPLE);
  setfield_integer(L, "ALPHA_COMPOSITING", app::tools::InkType::ALPHA_COMPOSITING);
  setfield_integer(L, "COPY_COLOR", app::tools::InkType::COPY_COLOR);
  setfield_integer(L, "LOCK_ALPHA", app::tools::InkType::LOCK_ALPHA);
  setfield_integer(L, "SHADING", app::tools::InkType::SHADING);
  lua_pop(L, 1);

  lua_newtable(L);
  lua_pushvalue(L, -1);
  lua_setglobal(L, "FilterChannels");
  setfield_integer(L, "RED",   TARGET_RED_CHANNEL);
  setfield_integer(L, "GREEN", TARGET_GREEN_CHANNEL);
  setfield_integer(L, "BLUE",  TARGET_BLUE_CHANNEL);
  setfield_integer(L, "ALPHA", TARGET_ALPHA_CHANNEL);
  setfield_integer(L, "GRAY",  TARGET_GRAY_CHANNEL);
  setfield_integer(L, "INDEX", TARGET_INDEX_CHANNEL);
  setfield_integer(L, "RGB",   TARGET_RED_CHANNEL | TARGET_GREEN_CHANNEL | TARGET_BLUE_CHANNEL);
  setfield_integer(L, "RGBA",   TARGET_RED_CHANNEL | TARGET_GREEN_CHANNEL | TARGET_BLUE_CHANNEL | TARGET_ALPHA_CHANNEL);
  setfield_integer(L, "GRAYA",   TARGET_GRAY_CHANNEL | TARGET_ALPHA_CHANNEL);
  lua_pop(L, 1);

  lua_newtable(L);
  lua_pushvalue(L, -1);
  lua_setglobal(L, "MouseCursor");
  setfield_integer(L, "NONE",   (int)ui::kNoCursor);
  setfield_integer(L, "ARROW", (int)ui::kArrowCursor);
  setfield_integer(L, "CROSSHAIR", (int)ui::kCrosshairCursor);
  setfield_integer(L, "POINTER", (int)ui::kHandCursor);
  setfield_integer(L, "NOT_ALLOWED", (int)ui::kForbiddenCursor);
  setfield_integer(L, "GRAB", (int)ui::kScrollCursor);
  setfield_integer(L, "GRABBING", (int)ui::kScrollCursor);
  setfield_integer(L, "MOVE", (int)ui::kMoveCursor);
  setfield_integer(L, "NS_RESIZE", (int)ui::kSizeNSCursor);
  setfield_integer(L, "WE_RESIZE", (int)ui::kSizeWECursor);
  setfield_integer(L, "N_RESIZE", (int)ui::kSizeNCursor);
  setfield_integer(L, "NE_RESIZE", (int)ui::kSizeNECursor);
  setfield_integer(L, "E_RESIZE", (int)ui::kSizeECursor);
  setfield_integer(L, "SE_RESIZE", (int)ui::kSizeSECursor);
  setfield_integer(L, "S_RESIZE", (int)ui::kSizeSCursor);
  setfield_integer(L, "SW_RESIZE", (int)ui::kSizeSWCursor);
  setfield_integer(L, "W_RESIZE", (int)ui::kSizeWCursor);
  setfield_integer(L, "NW_RESIZE", (int)ui::kSizeNWCursor);
  lua_pop(L, 1);

  lua_newtable(L);
  lua_pushvalue(L, -1);
  lua_setglobal(L, "MouseButton");
  setfield_integer(L, "NONE",   (int)ui::kButtonNone);
  setfield_integer(L, "LEFT",   (int)ui::kButtonLeft);
  setfield_integer(L, "RIGHT",  (int)ui::kButtonRight);
  setfield_integer(L, "MIDDLE", (int)ui::kButtonMiddle);
  setfield_integer(L, "X1",     (int)ui::kButtonX1);
  setfield_integer(L, "X2",     (int)ui::kButtonX2);
  lua_pop(L, 1);

  lua_newtable(L);
  lua_pushvalue(L, -1);
  lua_setglobal(L, "TilemapMode");
  setfield_integer(L, "PIXELS", TilemapMode::Pixels);
  setfield_integer(L, "TILES", TilemapMode::Tiles);
  lua_pop(L, 1);

  lua_newtable(L);
  lua_pushvalue(L, -1);
  lua_setglobal(L, "TilesetMode");
  setfield_integer(L, "MANUAL", TilesetMode::Manual);
  setfield_integer(L, "AUTO", TilesetMode::Auto);
  setfield_integer(L, "STACK", TilesetMode::Stack);
  lua_pop(L, 1);

  lua_newtable(L);
  lua_pushvalue(L, -1);
  lua_setglobal(L, "SelectionMode");
  setfield_integer(L, "REPLACE",   (int)gen::SelectionMode::REPLACE);
  setfield_integer(L, "ADD",       (int)gen::SelectionMode::ADD);
  setfield_integer(L, "SUBTRACT",  (int)gen::SelectionMode::SUBTRACT);
  setfield_integer(L, "INTERSECT", (int)gen::SelectionMode::INTERSECT);
  lua_pop(L, 1);

  lua_newtable(L);
  lua_pushvalue(L, -1);
  lua_setglobal(L, "FlipType");
  setfield_integer(L, "HORIZONTAL", doc::algorithm::FlipType::FlipHorizontal);
  setfield_integer(L, "VERTICAL",   doc::algorithm::FlipType::FlipVertical);
  lua_pop(L, 1);

  lua_newtable(L);
  lua_pushvalue(L, -1);
  lua_setglobal(L, "Align");
  setfield_integer(L, "LEFT",   ui::LEFT);
  setfield_integer(L, "CENTER", ui::CENTER);
  setfield_integer(L, "RIGHT",  ui::RIGHT);
  setfield_integer(L, "TOP",    ui::TOP);
  setfield_integer(L, "BOTTOM", ui::BOTTOM);

  lua_pop(L, 1);

  // Register classes/prototypes
  register_brush_class(L);
  register_cel_class(L);
  register_cels_class(L);
  register_color_class(L);
  register_color_space_class(L);
#ifdef ENABLE_UI
  register_dialog_class(L);
  register_editor_class(L);
  register_graphics_context_class(L);
  register_window_class(L);
#endif
  register_events_class(L);
  register_frame_class(L);
  register_frames_class(L);
  register_grid_class(L);
  register_image_class(L);
  register_image_iterator_class(L);
  register_image_spec_class(L);
  register_images_class(L);
  register_layer_class(L);
  register_layers_class(L);
  register_palette_class(L);
  register_palettes_class(L);
  register_plugin_class(L);
  register_point_class(L);
  register_properties_class(L);
  register_range_class(L);
  register_rect_class(L);
  register_selection_class(L);
  register_site_class(L);
  register_size_class(L);
  register_slice_class(L);
  register_slices_class(L);
  register_sprite_class(L);
  register_sprites_class(L);
  register_tag_class(L);
  register_tags_class(L);
  register_theme_classes(L);
  register_tile_class(L);
  register_tileset_class(L);
  register_tilesets_class(L);
  register_timer_class(L);
  register_tool_class(L);
  register_uuid_class(L);
  register_version_class(L);
#if ENABLE_WEBSOCKET
  register_websocket_class(L);
#endif

  // Check that we have a clean start (without dirty in the stack)
  ASSERT(lua_gettop(L) == top);
}

Engine::~Engine()
{
  ASSERT(L == nullptr);
}

void Engine::destroy()
{
#ifdef ENABLE_UI
  close_all_dialogs();
#endif
  lua_close(L);
  L = nullptr;
}

void Engine::printLastResult()
{
  m_printLastResult = true;
}

bool Engine::evalCode(const std::string& code,
                      const std::string& filename)
{
  bool ok = true;
  try {
    if (luaL_loadbuffer(L, code.c_str(), code.size(), filename.c_str()) ||
        lua_pcall(L, 0, 1, 0)) {
      const char* s = lua_tostring(L, -1);
      if (s)
        onConsoleError(s);
      ok = false;
      m_returnCode = -1;
    }
    else {
      // Return code
      if (lua_isinteger(L, -1))
        m_returnCode = lua_tointeger(L, -1);
      else
        m_returnCode = 0;

      // Code was executed correctly
      if (m_printLastResult) {
        if (!lua_isnone(L, -1)) {
          const char* result = lua_tostring(L, -1);
          if (result)
            onConsolePrint(result);
        }
      }
    }
    lua_pop(L, 1);
  }
  catch (const std::exception& ex) {
    handleException(ex);
    ok = false;
    m_returnCode = -1;
  }

  // Collect script garbage.
  lua_gc(L, LUA_GCCOLLECT);
  return ok;
}

void Engine::handleException(const std::exception& ex)
{
  luaL_where(L, 1);
  const char* where = lua_tostring(L, -1);
  luaL_traceback(L, L, ex.what(), 1);
  const char* traceback = lua_tostring(L, -1);
  std::string msg(fmt::format("{}{}", where, traceback));
  lua_pop(L, 2);

  onConsoleError(msg.c_str());
}

bool Engine::evalFile(const std::string& filename,
                      const Params& params)
{
  std::stringstream buf;
  {
    std::ifstream s(FSTREAM_PATH(filename));
    // Returns false if we cannot open the file
    if (!s)
      return false;
    buf << s.rdbuf();
  }
  std::string absFilename = base::get_absolute_path(filename);

  AddScriptFilename addScript(absFilename);
  set_app_params(L, params);

  if (g_debuggerDelegate)
    g_debuggerDelegate->startFile(absFilename, buf.str());

  bool result = evalCode(buf.str(), "@" + absFilename);

  if (g_debuggerDelegate)
    g_debuggerDelegate->endFile(absFilename);

  return result;
}

bool Engine::evalUserFile(const std::string& filename,
                          const Params& params)
{
  // Set the _SCRIPT_PATH global so require() can find .lua files from
  // the script path.
  std::string path =
    base::get_file_path(
      base::get_absolute_path(filename));
  SetScriptForRequire setScript(L, path.c_str());
  return evalFile(filename, params);
}

void Engine::startDebugger(DebuggerDelegate* debuggerDelegate)
{
  g_debuggerDelegate = debuggerDelegate;

  lua_Hook hook = [](lua_State* L, lua_Debug* ar) {
    int ret = lua_getinfo(L, "l", ar);
    if (ret == 0 || ar->currentline < 0)
      return;

    g_debuggerDelegate->hook(L, ar);
  };

  lua_sethook(L, hook, LUA_MASKCALL | LUA_MASKRET | LUA_MASKLINE | LUA_MASKCOUNT, 1);
}

void Engine::stopDebugger()
{
  lua_sethook(L, nullptr, 0, 0);
}

void Engine::onConsoleError(const char* text)
{
  if (text && m_delegate)
    m_delegate->onConsoleError(text);
  else
    onConsolePrint(text);
}

void Engine::onConsolePrint(const char* text)
{
  if (!text)
    return;

  if (m_delegate)
    m_delegate->onConsolePrint(text);
  else {
    std::printf("%s\n", text);
    std::fflush(stdout);
  }
}

} // namespace script
} // namespace app
