// Aseprite Document Library
// Copyright (c) 2020 Igara Studio S.A.
// Copyright (c) 2001-2018 David Capello
//
// This file is released under the terms of the MIT license.
// Read LICENSE.txt for more information.

#ifndef DOC_MASK_H_INCLUDED
#define DOC_MASK_H_INCLUDED
#pragma once

#include "doc/image.h"
#include "doc/image_buffer.h"
#include "doc/image_ref.h"
#include "doc/object.h"
#include "doc/primitives.h"
#include "gfx/rect.h"

#include <string>

namespace doc {

// Represents the selection (selected pixels, 0/1, 0=non-selected, 1=selected)
//
// TODO rename Mask -> Selection
class Mask : public Object {
public:
  Mask();
  Mask(const Mask& mask);
  virtual ~Mask();

  virtual int getMemSize() const override;

  void setName(const char* name);
  const std::string& name() const { return m_name; }

  const Image* bitmap() const { return m_bitmap.get(); }
  Image* bitmap() { return m_bitmap.get(); }

  // Returns true if the mask is completely empty (i.e. nothing
  // selected)
  bool isEmpty() const { return (!m_bitmap ? true : false); }

  // Returns true if the point is inside the mask
  bool containsPoint(int u, int v) const
  {
    return (m_bitmap.get() && u >= m_bounds.x && u < m_bounds.x + m_bounds.w && v >= m_bounds.y &&
            v < m_bounds.y + m_bounds.h &&
            get_pixel(m_bitmap.get(), u - m_bounds.x, v - m_bounds.y));
  }

  gfx::Point origin() const { return m_bounds.origin(); }
  const gfx::Rect& bounds() const { return m_bounds; }

  void setOrigin(int x, int y)
  {
    m_bounds.x = x;
    m_bounds.y = y;
  }

  // These functions can be used to disable the automatic call to
  // "shrink" method (so you can do a lot of modifications without
  // lossing time shrinking the mask in each little operation).
  void freeze();
  void unfreeze();

  // Returns true if the mask is frozen (See freeze/unfreeze functions).
  bool isFrozen() const { return m_freeze_count > 0; }

  // Returns true if the mask is a rectangular region.
  bool isRectangular() const;

  // Clears the mask.
  void clear();

  // Copies the data from the given mask.
  void copyFrom(const Mask* sourceMask);

  // Replace the whole mask with the given region.
  void replace(const gfx::Rect& bounds);
  void replace(const doc::Mask& sourceMask) { copyFrom(&sourceMask); }

  // Inverts the mask.
  void invert();

  void add(const doc::Mask& mask);
  void subtract(const doc::Mask& mask);
  void intersect(const doc::Mask& mask);

  void add(const gfx::Rect& bounds);
  void subtract(const gfx::Rect& bounds);
  void intersect(const gfx::Rect& bounds);

  void byColor(const Image* image, int color, int fuzziness);
  void crop(const Image* image);

  // Reserves a rectangle to draw onto the bitmap (you should call
  // shrink after you draw in the bitmap)
  void reserve(const gfx::Rect& bounds);

  // Shrinks all sides of the mask to the minimum possible looking at
  // empty pixels in the bitmap
  void shrink();

  // Displaces the mask bounds origin point.
  void offsetOrigin(int dx, int dy);

private:
  void initialize();

  int m_freeze_count;
  std::string m_name;      // Mask name
  gfx::Rect m_bounds;      // Region bounds
  ImageRef m_bitmap;       // Bitmapped image mask
  ImageBufferPtr m_buffer; // Buffer used in m_bitmap

  Mask& operator=(const Mask& mask);
};

} // namespace doc

#endif
