// Aseprite
// Copyright (C) 2001-2015  David Capello
//
// This program is distributed under the terms of
// the End-User License Agreement for Aseprite.

#ifndef APP_UI_EDITOR_NAVIGATE_STATE_H_INCLUDED
#define APP_UI_EDITOR_NAVIGATE_STATE_H_INCLUDED
#pragma once

#include "app/ui/editor/state_with_wheel_behavior.h"

namespace app {

  class NavigateState : public StateWithWheelBehavior {
  public:
    NavigateState();
    virtual bool onMouseDown(Editor* editor, ui::MouseMessage* msg) override;
    virtual bool onMouseUp(Editor* editor, ui::MouseMessage* msg) override;
    virtual bool onMouseMove(Editor* editor, ui::MouseMessage* msg) override;
    virtual bool onKeyDown(Editor* editor, ui::KeyMessage* msg) override;
    virtual bool onKeyUp(Editor* editor, ui::KeyMessage* msg) override;
  };

} // namespace app

#endif
