/*******************************************************************
 *
 * This file is part of the KDE project "Bovo"
 *
 * Bovo is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2, or (at your option)
 * any later version.
 *
 * Bovo is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with Bovo; see the file COPYING.  If not, write to
 * the Free Software Foundation, 51 Franklin Street, Fifth Floor,
 * Boston, MA 02110-1301, USA.
 *
 ********************************************************************/

#ifndef BOVO_SCENE_H
#define BOVO_SCENE_H

#include <QGraphicsScene>
#include <QList>

#include "common.h"

class QSvgRenderer;
class QPainter;
class QTimer;

namespace bovo
{
class Move;
class Game;
}

using namespace bovo;

namespace gui
{
class HintItem;
class Mark;
class Theme;

class Scene : public QGraphicsScene
{
    Q_OBJECT

public:
    explicit Scene(const Theme &theme, bool animation = true);
    ~Scene() override;
    void activate(bool activate);
    void setGame(Game *game);
    bool isBusy() const;
    void setTheme(const Theme &theme);
    qreal squareSize() const;
    QPointF cellCenter(int x, int y) const;
    QPointF cellTopLeft(int x, int y) const;

public Q_SLOTS:
    void updateBoard(const Move &move);
    void slotPlayerTurn();
    void slotOposerTurn();
    void slotGameOver(const QList<Move> &winningMoves);
    void hint(const Move &hint);
    void hintTimeout();
    void destroyHint();
    void enableAnimation(bool enabled);
    void setWin();
    void replay();
    void killMark(Mark *);

protected:
    bool event(QEvent *event) override;

Q_SIGNALS:
    void move(const Move &);

private:
    void drawBackground(QPainter *p, const QRectF &rect) override;
    void drawForeground(QPainter *p, const QRectF &rect) override;
    void mousePressEvent(QGraphicsSceneMouseEvent *) override;
    void mouseMoveEvent(QGraphicsSceneMouseEvent *) override;
    void killAnimations();
    bool m_activate;
    Game *m_game;
    QSvgRenderer *m_bkgndRenderer;
    QSvgRenderer *m_renderer;
    qreal m_curCellSize;
    QList<Move>::const_iterator m_replayEnd;
    QList<Move>::const_iterator m_replayIterator;
    QTimer *m_replayTimer;
    QTimer *m_hintTimer;
    //    int m_hintCounter;
    HintItem *m_hintItem;
    Player m_player;
    bool m_animation;
    QList<Move> m_winningMoves;
    uint m_row;
    uint m_col;
    bool m_paintMarker;
    uint m_lastRow;
    uint m_lastCol;
    bool m_showLast;
    void removePaintMarker();
    void setPaintMarker(uint col, uint row);
    void removeShowLast();
    void setShowLast(uint col, uint row);
    qreal m_fill;
    void loadTheme(const Theme &theme);
};

} /* namespace gui */

#endif // BOVO_SCENE_H
