/*
 * This file is part of the mouse gesture package.
 * Copyright (C) 2006 Johan Thelin <e8johan@gmail.com>
 * All rights reserved.
 *
 * Redistribution and use in source and binary forms, with or
 * without modification, are permitted provided that the
 * following conditions are met:
 *
 *   - Redistributions of source code must retain the above
 *     copyright notice, this list of conditions and the
 *     following disclaimer.
 *   - Redistributions in binary form must reproduce the
 *     above copyright notice, this list of conditions and
 *     the following disclaimer in the documentation and/or
 *     other materials provided with the distribution.
 *   - The names of its contributors may be used to endorse
 *     or promote products derived from this software without
 *     specific prior written permission.
 *
 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND
 * CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED
 * WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
 * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
 * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
 * INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE
 * GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR
 * BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
 * LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT
 * OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
 * POSSIBILITY OF SUCH DAMAGE.
 *
 */


#ifndef REAL_TIME_RECOGNIZER_H
#define REAL_TIME_RECOGNIZER_H

#include "mousegesturerecognizer.h"
#include "ring_buffer.h"

namespace Gesture
{

class RealTimeMouseGestureRecognizer
{
public:
    RealTimeMouseGestureRecognizer(int minimumMovement = 5, double minimumMatch = 0.9, bool allowDiagonals = true);
    ~RealTimeMouseGestureRecognizer();

    void addGestureDefinition(const GestureDefinition &gesture);
    void clearGestureDefinitions();

    void addPoint(int x, int y);
    void abortGesture();
private:

    void recognizeGesture();

    RingBuffer<Direction> directions;
    GestureList gestures;


    int minimumMovement2;
    double minimumMatch;
    bool allowDiagonals;

    int lastX, lastY;
    Direction lastDirection;
};

}; //end Gesture

#endif // REAL_TIME_RECOGNIZER_H
