/*  Originally created for KBoard
    SPDX-FileCopyrightText: 2006 Maurizio Monge <maurizio.monge@gmail.com>

    SPDX-License-Identifier: BSD-2-Clause
*/

// KGame namespace changes: mauricio@tabuleiro.com

#include "kgamecanvas.h"

// Qt
#include <QApplication>
#include <QElapsedTimer>
#include <QPaintEvent>
#include <QTime>
#include <QTimer>
// Std
#include <utility>

/*
  TODO:
    - (maybe) allow an item to be destroyed while calling KGameCanvasItem::advance.
    - When a group is hidden/destroyed should only update items (optimize for sparse groups)
*/

#define DEBUG_DONT_MERGE_UPDATES 0
#define DEBUG_CANVAS_PAINTS 0

/*
    KGameCanvasAbstract
*/
KGameCanvasAbstract::KGameCanvasAbstract()
{
}

KGameCanvasAbstract::~KGameCanvasAbstract()
{
    // Note: this does not delete the items, be sure not to leak memory!
    for (int i = 0; i < m_items.size(); i++)
        m_items[i]->m_canvas = nullptr;
}

KGameCanvasItem *KGameCanvasAbstract::itemAt(const QPoint &pt) const
{
    for (int i = m_items.size() - 1; i >= 0; i--) {
        KGameCanvasItem *el = m_items[i];
        if (el->m_visible && el->rect().contains(pt))
            return el;
    }
    return nullptr;
}

QList<KGameCanvasItem *> KGameCanvasAbstract::itemsAt(const QPoint &pt) const
{
    QList<KGameCanvasItem *> retv;

    for (int i = m_items.size() - 1; i >= 0; i--) {
        KGameCanvasItem *el = m_items[i];
        if (el->m_visible && el->rect().contains(pt))
            retv.append(el);
    }

    return retv;
}

/*
    KGameCanvasWidget
*/
class KGameCanvasWidgetPrivate
{
public:
    QTimer m_anim_timer;
    QElapsedTimer m_anim_time;
    bool m_pending_update;
    QRegion m_pending_update_reg;

#if DEBUG_CANVAS_PAINTS
    bool debug_paints;
#endif // DEBUG_CANVAS_PAINTS

    KGameCanvasWidgetPrivate()
        : m_pending_update(false)
#if DEBUG_CANVAS_PAINTS
        , debug_paints(false)
#endif // DEBUG_CANVAS_PAINTS
    {
    }
};

KGameCanvasWidget::KGameCanvasWidget(QWidget *parent)
    : QWidget(parent)
    , priv(new KGameCanvasWidgetPrivate())
{
    priv->m_anim_time.start();
    connect(&priv->m_anim_timer, &QTimer::timeout, this, &KGameCanvasWidget::processAnimations);
}

KGameCanvasWidget::~KGameCanvasWidget()
{
    delete priv;
}

void KGameCanvasWidget::ensureAnimating()
{
    if (!priv->m_anim_timer.isActive())
        priv->m_anim_timer.start();
}

void KGameCanvasWidget::ensurePendingUpdate()
{
    if (priv->m_pending_update)
        return;
    priv->m_pending_update = true;

#if DEBUG_DONT_MERGE_UPDATES
    updateChanges();
#else // DEBUG_DONT_MERGE_UPDATES
    QTimer::singleShot(0, this, &KGameCanvasWidget::updateChanges);
#endif // DEBUG_DONT_MERGE_UPDATES
}

void KGameCanvasWidget::updateChanges()
{
    for (int i = 0; i < m_items.size(); i++) {
        KGameCanvasItem *el = m_items.at(i);

        if (el->m_changed)
            el->updateChanges();
    }
    priv->m_pending_update = false;

#if DEBUG_CANVAS_PAINTS
    repaint();
    priv->debug_paints = true;
    repaint(priv->m_pending_update_reg);
    QApplication::syncX();
    priv->debug_paints = false;
    usleep(100000);
    repaint(priv->m_pending_update_reg);
    QApplication::syncX();
    usleep(100000);
#else // DEBUG_CANVAS_PAINTS
    repaint(priv->m_pending_update_reg);
#endif // DEBUG_CANVAS_PAINTS

    priv->m_pending_update_reg = QRegion();
}

void KGameCanvasWidget::invalidate(const QRect &r, bool /*translate*/)
{
    priv->m_pending_update_reg |= r;
    ensurePendingUpdate();
}

void KGameCanvasWidget::invalidate(const QRegion &r, bool /*translate*/)
{
    priv->m_pending_update_reg |= r;
    ensurePendingUpdate();
}

void KGameCanvasWidget::paintEvent(QPaintEvent *event)
{
#if DEBUG_CANVAS_PAINTS
    if (priv->debug_paints) {
        QPainter p(this);
        p.fillRect(event->rect(), Qt::magenta);
        return;
    }
#endif // DEBUG_CANVAS_PAINTS

    {
        QPainter p(this);
        QRect evr = event->rect();
        QRegion evreg = event->region();

        for (int i = 0; i < m_items.size(); i++) {
            KGameCanvasItem *el = m_items.at(i);
            if (el->m_visible && evr.intersects(el->rect()) && evreg.contains(el->rect())) {
                el->m_last_rect = el->rect();
                el->paintInternal(&p, evr, evreg, QPoint(), 1.0);
            }
        }
    }
}

void KGameCanvasWidget::processAnimations()
{
    if (m_animated_items.empty()) {
        priv->m_anim_timer.stop();
        return;
    }

    int tm = priv->m_anim_time.elapsed();

    // The list MUST be copied, because it could be modified calling advance.
    // After all since it is implicitly shared the copy will not happen unless
    // is it actually modified
    QList<KGameCanvasItem *> ait = m_animated_items;
    for (int i = 0; i < ait.size(); i++) {
        KGameCanvasItem *el = ait[i];
        el->advance(tm);
    }

    if (m_animated_items.empty())
        priv->m_anim_timer.stop();
}

void KGameCanvasWidget::setAnimationDelay(int d)
{
    priv->m_anim_timer.setInterval(d);
}

int KGameCanvasWidget::mSecs()
{
    return priv->m_anim_time.elapsed();
}

KGameCanvasWidget *KGameCanvasWidget::topLevelCanvas()
{
    return this;
}

QPoint KGameCanvasWidget::canvasPosition() const
{
    return QPoint(0, 0);
}

/*
    KGameCanvasItem
*/
KGameCanvasItem::KGameCanvasItem(KGameCanvasAbstract *KGameCanvas)
    : m_visible(false)
    , m_animated(false)
    , m_opacity(255)
    , m_pos(0, 0)
    , m_canvas(KGameCanvas)
    , m_changed(false)
{
    if (m_canvas)
        m_canvas->m_items.append(this);
}

KGameCanvasItem::~KGameCanvasItem()
{
    if (m_canvas) {
        m_canvas->m_items.removeAll(this);
        if (m_animated)
            m_canvas->m_animated_items.removeAll(this);
        if (m_visible)
            m_canvas->invalidate(m_last_rect, false);
    }
}

void KGameCanvasItem::changed()
{
    m_changed = true;

    // even if m_changed was already true we cannot optimize away this call, because maybe the
    // item has been reparented, etc. It is a very quick call anyway.
    if (m_canvas)
        m_canvas->ensurePendingUpdate();
}

void KGameCanvasItem::updateChanges()
{
    if (!m_changed)
        return;
    if (m_canvas) {
        m_canvas->invalidate(m_last_rect, false);
        if (m_visible)
            m_canvas->invalidate(rect());
    }
    m_changed = false;
}

QPixmap *KGameCanvasItem::transparence_pixmap_cache = nullptr;

QPixmap *KGameCanvasItem::getTransparenceCache(const QSize &s)
{
    if (!transparence_pixmap_cache)
        transparence_pixmap_cache = new QPixmap();
    if (s.width() > transparence_pixmap_cache->width() || s.height() > transparence_pixmap_cache->height()) {
        /* Strange that a pixmap with alpha should be created this way, i think a qt bug */
        *transparence_pixmap_cache = QPixmap::fromImage(QImage(s.expandedTo(transparence_pixmap_cache->size()), QImage::Format_ARGB32));
    }

    return transparence_pixmap_cache;
}

void KGameCanvasItem::paintInternal(QPainter *pp, const QRect & /*prect*/, const QRegion & /*preg*/, const QPoint & /*delta*/, double cumulative_opacity)
{
    int opacity = int(cumulative_opacity * m_opacity + 0.5);

    if (opacity <= 0)
        return;

    if (opacity >= 255) {
        paint(pp);
        return;
    }

    if (!layered()) {
        pp->setOpacity(opacity / 255.0);
        paint(pp);
        pp->setOpacity(1.0);
        return;
    }

    QRect mr = rect();
    QPixmap *cache = getTransparenceCache(mr.size());

    {
        QPainter p(cache);

        /* clear */
        p.setBrush(QColor(255, 255, 255, 0));
        p.setPen(Qt::NoPen);
        p.setCompositionMode(QPainter::CompositionMode_Source);
        p.drawRect(QRect(QPoint(), mr.size()));

        /* paint on the item */
        p.translate(-mr.topLeft());
        paint(&p);
        p.translate(mr.topLeft());

        /* make the opacity */
        p.setBrush(QColor(255, 255, 255, 255 - opacity));
        p.setPen(Qt::NoPen);
        p.setCompositionMode(QPainter::CompositionMode_DestinationOut);
        p.drawRect(QRect(QPoint(), mr.size()));
    }

    pp->drawPixmap(mr.topLeft(), *cache, QRect(QPoint(), mr.size()));
}

void KGameCanvasItem::putInCanvas(KGameCanvasAbstract *c)
{
    if (m_canvas == c)
        return;

    if (m_canvas) {
        if (m_visible)
            m_canvas->invalidate(m_last_rect, false); // invalidate the previously drawn rectangle
        m_canvas->m_items.removeAll(this);
        if (m_animated)
            m_canvas->m_animated_items.removeAll(this);
    }

    m_canvas = c;

    if (m_canvas) {
        m_canvas->m_items.append(this);
        if (m_animated) {
            m_canvas->m_animated_items.append(this);
            m_canvas->ensureAnimating();
        }
        if (m_visible)
            changed();
    }
}

void KGameCanvasItem::setVisible(bool v)
{
    if (m_visible == v)
        return;

    m_visible = v;
    if (m_canvas) {
        if (!v)
            m_canvas->invalidate(m_last_rect, false);
        else
            changed();
    }
    if (!v)
        m_last_rect = QRect();
}

void KGameCanvasItem::setAnimated(bool a)
{
    if (m_animated == a)
        return;

    m_animated = a;
    if (m_canvas) {
        if (a) {
            m_canvas->m_animated_items.append(this);
            m_canvas->ensureAnimating();
        } else
            m_canvas->m_animated_items.removeAll(this);
    }
}

void KGameCanvasItem::setOpacity(int o)
{
    if (o < 0)
        o = 0;
    if (o > 255)
        o = 255;
    m_opacity = o;

    if (m_canvas && m_visible)
        changed();
}

bool KGameCanvasItem::layered() const
{
    return true;
}

void KGameCanvasItem::advance(int /*msecs*/)
{
}

void KGameCanvasItem::updateAfterRestack(int from, int to)
{
    int inc = from > to ? -1 : 1;

    QRegion upd;
    for (int i = from; i != to; i += inc) {
        KGameCanvasItem *el = m_canvas->m_items.at(i);
        if (!el->m_visible)
            continue;

        QRect r = el->rect() & rect();
        if (!r.isEmpty())
            upd |= r;
    }

    if (!upd.isEmpty())
        m_canvas->invalidate(upd);
}

void KGameCanvasItem::raise()
{
    if (!m_canvas || m_canvas->m_items.last() == this)
        return;

    int old_pos = m_canvas->m_items.indexOf(this);
    m_canvas->m_items.removeAt(old_pos);
    m_canvas->m_items.append(this);
    if (m_visible)
        updateAfterRestack(old_pos, m_canvas->m_items.size() - 1);
}

void KGameCanvasItem::lower()
{
    if (!m_canvas || m_canvas->m_items.first() == this)
        return;

    int old_pos = m_canvas->m_items.indexOf(this);
    m_canvas->m_items.removeAt(old_pos);
    m_canvas->m_items.prepend(this);

    if (m_visible)
        updateAfterRestack(old_pos, 0);
}

void KGameCanvasItem::stackOver(KGameCanvasItem *ref)
{
    if (!m_canvas)
        return;

    if (ref->m_canvas != m_canvas) {
        qCritical("KGameCanvasItem::stackOver: Argument must be a sibling item!\n");
        return;
    }

    int i = m_canvas->m_items.indexOf(ref);
    if (i < m_canvas->m_items.size() - 2 && m_canvas->m_items[i + 1] == this)
        return;

    int old_pos = m_canvas->m_items.indexOf(this);
    m_canvas->m_items.removeAt(old_pos);
    i = m_canvas->m_items.indexOf(ref);
    m_canvas->m_items.insert(i + 1, this);

    if (m_visible)
        updateAfterRestack(old_pos, i + 1);
}

void KGameCanvasItem::stackUnder(KGameCanvasItem *ref)
{
    if (!m_canvas)
        return;

    if (ref->m_canvas != m_canvas) {
        qCritical("KGameCanvasItem::stackUnder: Argument must be a sibling item!\n");
        return;
    }

    int i = m_canvas->m_items.indexOf(ref);
    if (i >= 1 && m_canvas->m_items[i - 1] == this)
        return;

    int old_pos = m_canvas->m_items.indexOf(this);
    m_canvas->m_items.removeAt(old_pos);
    i = m_canvas->m_items.indexOf(ref);
    m_canvas->m_items.insert(i, this);

    if (m_visible)
        updateAfterRestack(old_pos, i);
}

void KGameCanvasItem::moveTo(const QPoint &newpos)
{
    if (m_pos == newpos)
        return;
    m_pos = newpos;
    if (m_visible && m_canvas)
        changed();
}

QPoint KGameCanvasItem::absolutePosition() const
{
    if (m_canvas) {
        return m_canvas->canvasPosition() + m_pos;
    } else {
        return m_pos;
    }
}

/*
    KGameCanvasGroup
*/
KGameCanvasGroup::KGameCanvasGroup(KGameCanvasAbstract *KGameCanvas)
    : KGameCanvasItem(KGameCanvas)
    , KGameCanvasAbstract()
    , m_child_rect_changed(true)
{
}

KGameCanvasGroup::~KGameCanvasGroup()
{
}

void KGameCanvasGroup::ensureAnimating()
{
    setAnimated(true);
}

void KGameCanvasGroup::ensurePendingUpdate()
{
    if (!m_changed || !m_child_rect_changed) {
        m_child_rect_changed = true;
        KGameCanvasItem::changed();
    }
}

void KGameCanvasGroup::updateChanges()
{
    if (!m_changed)
        return;
    for (int i = 0; i < m_items.size(); i++) {
        KGameCanvasItem *el = m_items.at(i);

        if (el->m_changed)
            el->updateChanges();
    }
    m_changed = false;
}

void KGameCanvasGroup::changed()
{
    if (!m_changed) {
        KGameCanvasItem::changed();

        for (int i = 0; i < m_items.size(); i++)
            m_items[i]->changed();
    }
}

void KGameCanvasGroup::invalidate(const QRect &r, bool translate)
{
    if (m_canvas)
        m_canvas->invalidate(translate ? r.translated(m_pos) : r, translate);
    if (!m_changed)
        ensurePendingUpdate();
}

void KGameCanvasGroup::invalidate(const QRegion &r, bool translate)
{
    if (m_canvas)
        m_canvas->invalidate(translate ? r.translated(m_pos) : r, translate);
    if (!m_changed)
        ensurePendingUpdate();
}

void KGameCanvasGroup::advance(int msecs)
{
    // The list MUST be copied, because it could be modified calling advance.
    // After all since it is implicitly shared the copy will not happen unless
    // is it actually modified
    QList<KGameCanvasItem *> ait = m_animated_items;
    for (int i = 0; i < ait.size(); i++) {
        KGameCanvasItem *el = ait[i];
        el->advance(msecs);
    }

    if (m_animated_items.empty())
        setAnimated(false);
}

void KGameCanvasGroup::paintInternal(QPainter *p, const QRect &prect, const QRegion &preg, const QPoint &delta, double cumulative_opacity)
{
    cumulative_opacity *= (m_opacity / 255.0);

    QPoint adelta = delta;
    adelta += m_pos;
    p->translate(m_pos);

    for (int i = 0; i < m_items.size(); i++) {
        KGameCanvasItem *el = m_items.at(i);
        QRect r = el->rect().translated(adelta);

        if (el->m_visible && prect.intersects(r) && preg.contains(r)) {
            el->m_last_rect = r;
            el->paintInternal(p, prect, preg, adelta, cumulative_opacity);
        }
    }

    p->translate(-m_pos);
}

void KGameCanvasGroup::paint(QPainter * /*p*/)
{
    Q_ASSERT(!"This function should never be called");
}

QRect KGameCanvasGroup::rect() const
{
    if (!m_child_rect_changed)
        return m_last_child_rect.translated(m_pos);

    m_child_rect_changed = false;
    m_last_child_rect = QRect();
    for (int i = 0; i < m_items.size(); i++) {
        KGameCanvasItem *el = m_items[i];
        if (el->m_visible)
            m_last_child_rect |= el->rect();
    }

    return m_last_child_rect.translated(m_pos);
}

KGameCanvasWidget *KGameCanvasGroup::topLevelCanvas()
{
    return m_canvas ? m_canvas->topLevelCanvas() : nullptr;
}

QPoint KGameCanvasGroup::canvasPosition() const
{
    return KGameCanvasItem::absolutePosition();
}

/*
    KGameCanvasDummy
*/
KGameCanvasDummy::KGameCanvasDummy(KGameCanvasAbstract *KGameCanvas)
    : KGameCanvasItem(KGameCanvas)
{
}

KGameCanvasDummy::~KGameCanvasDummy()
{
}

void KGameCanvasDummy::paint(QPainter * /*p*/)
{
}

QRect KGameCanvasDummy::rect() const
{
    return QRect();
}

/*
    KGameCanvasPixmap
*/
KGameCanvasPixmap::KGameCanvasPixmap(const QPixmap &p, KGameCanvasAbstract *KGameCanvas)
    : KGameCanvasItem(KGameCanvas)
    , m_pixmap(p)
{
}

KGameCanvasPixmap::KGameCanvasPixmap(KGameCanvasAbstract *KGameCanvas)
    : KGameCanvasItem(KGameCanvas)
{
}

KGameCanvasPixmap::~KGameCanvasPixmap()
{
}

void KGameCanvasPixmap::setPixmap(const QPixmap &p)
{
    m_pixmap = p;
    if (visible() && canvas())
        changed();
}

void KGameCanvasPixmap::paint(QPainter *p)
{
    p->drawPixmap(pos(), m_pixmap);
}

QRect KGameCanvasPixmap::rect() const
{
    return QRect(pos(), m_pixmap.size());
}

KGameCanvasRenderedPixmap::KGameCanvasRenderedPixmap(KGameRenderer *renderer, const QString &spriteKey, KGameCanvasAbstract *canvas)
    : KGameCanvasPixmap(canvas)
    , KGameRendererClient(renderer, spriteKey)
{
}

void KGameCanvasRenderedPixmap::receivePixmap(const QPixmap &pixmap)
{
    KGameCanvasPixmap::setPixmap(pixmap);
}

/*
    KGameCanvasTiledPixmap
*/
KGameCanvasTiledPixmap::KGameCanvasTiledPixmap(const QPixmap &pixmap, const QSize &size, const QPoint &origin, bool move_orig, KGameCanvasAbstract *KGameCanvas)
    : KGameCanvasItem(KGameCanvas)
    , m_pixmap(pixmap)
    , m_size(size)
    , m_origin(origin)
    , m_move_orig(move_orig)
{
}

KGameCanvasTiledPixmap::KGameCanvasTiledPixmap(KGameCanvasAbstract *KGameCanvas)
    : KGameCanvasItem(KGameCanvas)
    , m_size(0, 0)
    , m_origin(0, 0)
    , m_move_orig(false)
{
}

KGameCanvasTiledPixmap::~KGameCanvasTiledPixmap()
{
}

void KGameCanvasTiledPixmap::setPixmap(const QPixmap &pixmap)
{
    m_pixmap = pixmap;
    if (visible() && canvas())
        changed();
}

void KGameCanvasTiledPixmap::setSize(const QSize &size)
{
    m_size = size;
    if (visible() && canvas())
        changed();
}

void KGameCanvasTiledPixmap::setOrigin(const QPoint &origin)
{
    m_origin = m_move_orig ? origin - pos() : origin;

    if (visible() && canvas())
        changed();
}

void KGameCanvasTiledPixmap::setMoveOrigin(bool move_orig)
{
    if (move_orig && !m_move_orig)
        m_origin -= pos();
    if (move_orig && !m_move_orig)
        m_origin += pos();
    m_move_orig = move_orig;
}

void KGameCanvasTiledPixmap::paint(QPainter *p)
{
    if (m_move_orig)
        p->drawTiledPixmap(rect(), m_pixmap, m_origin);
    else
        p->drawTiledPixmap(rect(), m_pixmap, m_origin + pos());
}

QRect KGameCanvasTiledPixmap::rect() const
{
    return QRect(pos(), m_size);
}

/*
    KGameCanvasRectangle
*/
KGameCanvasRectangle::KGameCanvasRectangle(const QColor &color, const QSize &size, KGameCanvasAbstract *KGameCanvas)
    : KGameCanvasItem(KGameCanvas)
    , m_color(color)
    , m_size(size)
{
}

KGameCanvasRectangle::KGameCanvasRectangle(KGameCanvasAbstract *KGameCanvas)
    : KGameCanvasItem(KGameCanvas)
    , m_size(0, 0)
{
}

KGameCanvasRectangle::~KGameCanvasRectangle()
{
}

void KGameCanvasRectangle::setColor(const QColor &color)
{
    m_color = color;
    if (visible() && canvas())
        changed();
}

void KGameCanvasRectangle::setSize(const QSize &size)
{
    m_size = size;
    if (visible() && canvas())
        changed();
}

void KGameCanvasRectangle::paint(QPainter *p)
{
    p->fillRect(rect(), m_color);
}

QRect KGameCanvasRectangle::rect() const
{
    return QRect(pos(), m_size);
}

/*
    KGameCanvasText
*/
KGameCanvasText::KGameCanvasText(const QString &text, const QColor &color, const QFont &font, HPos hp, VPos vp, KGameCanvasAbstract *KGameCanvas)
    : KGameCanvasItem(KGameCanvas)
    , m_text(text)
    , m_color(color)
    , m_font(font)
    , m_hpos(hp)
    , m_vpos(vp)
{
    calcBoundingRect();
}

KGameCanvasText::KGameCanvasText(KGameCanvasAbstract *KGameCanvas)
    : KGameCanvasItem(KGameCanvas)
    //, m_text("")
    , m_color(Qt::black)
    , m_font(QApplication::font())
    , m_hpos(HStart)
    , m_vpos(VBaseline)
{
}

KGameCanvasText::~KGameCanvasText()
{
}

void KGameCanvasText::calcBoundingRect()
{
    m_bounding_rect = QFontMetrics(m_font).boundingRect(m_text);
    /*printf("b rect is %d %d %d %d\n",
        m_bounding_rect.x(),
        m_bounding_rect.y(),
        m_bounding_rect.width(),
        m_bounding_rect.height() );*/
}

void KGameCanvasText::setText(const QString &text)
{
    if (m_text == text)
        return;
    m_text = text;
    calcBoundingRect();

    if (visible() && canvas())
        changed();
}

void KGameCanvasText::setColor(const QColor &color)
{
    m_color = color;
}

void KGameCanvasText::setFont(const QFont &font)
{
    m_font = font;
    calcBoundingRect();

    if (visible() && canvas())
        changed();
}

void KGameCanvasText::setPositioning(HPos hp, VPos vp)
{
    pos() += offsetToDrawPos();
    m_hpos = hp;
    m_vpos = vp;
    pos() -= offsetToDrawPos();
}

QPoint KGameCanvasText::offsetToDrawPos() const
{
    QPoint retv;

    switch (m_hpos) {
    case HStart:
        retv.setX(0);
        break;
    case HLeft:
        retv.setX(-m_bounding_rect.left());
        break;
    case HRight:
        retv.setX(-m_bounding_rect.right());
        break;
    case HCenter:
        retv.setX(-(m_bounding_rect.left() + m_bounding_rect.right()) / 2);
        break;
    }

    switch (m_vpos) {
    case VBaseline:
        retv.setY(0);
        break;
    case VTop:
        retv.setY(-m_bounding_rect.top());
        break;
    case VBottom:
        retv.setY(-m_bounding_rect.bottom());
        break;
    case VCenter:
        retv.setY(-(m_bounding_rect.top() + m_bounding_rect.bottom()) / 2);
        break;
    }

    return retv;
}

void KGameCanvasText::paint(QPainter *p)
{
    p->setPen(m_color);
    p->setFont(m_font);
    p->drawText(pos() + offsetToDrawPos(), m_text);
}

QRect KGameCanvasText::rect() const
{
    return m_bounding_rect.translated(pos() + offsetToDrawPos());
}

/*
    KGameCanvasPicture
*/
KGameCanvasPicture::KGameCanvasPicture(const QPicture &p, KGameCanvasAbstract *KGameCanvas)
    : KGameCanvasItem(KGameCanvas)
    , m_picture(p)
{
}

KGameCanvasPicture::KGameCanvasPicture(KGameCanvasAbstract *KGameCanvas)
    : KGameCanvasItem(KGameCanvas)
{
}

KGameCanvasPicture::~KGameCanvasPicture()
{
}

void KGameCanvasPicture::setPicture(const QPicture &p)
{
    m_picture = p;

    if (visible() && canvas())
        changed();
}

void KGameCanvasPicture::paint(QPainter *p)
{
    p->drawPicture(pos(), m_picture);
}

QRect KGameCanvasPicture::rect() const
{
    return m_picture.boundingRect().translated(pos());
}

KGameCanvasAdapter::KGameCanvasAdapter()
    : m_child_rect_valid(false)
{
}

QRect KGameCanvasAdapter::childRect()
{
    if (!m_child_rect_valid) {
        m_child_rect = QRect();
        for (KGameCanvasItem *el : std::as_const(m_items)) {
            m_child_rect |= el->rect();
        }
        m_child_rect_valid = true;
    }

    return m_child_rect;
}

void KGameCanvasAdapter::render(QPainter *painter)
{
    for (KGameCanvasItem *el : std::as_const(m_items)) {
        if (el->m_visible) {
            el->m_last_rect = el->rect();
            el->paintInternal(painter, childRect(), childRect(), QPoint(), 1.0);
        }
    }
}

void KGameCanvasAdapter::ensurePendingUpdate()
{
    m_child_rect_valid = false;

    for (KGameCanvasItem *el : std::as_const(m_items)) {
        if (el->m_changed) {
            el->updateChanges();
        }
    }

    updateParent(m_invalidated_rect);
    m_invalidated_rect = QRect();
}

void KGameCanvasAdapter::invalidate(const QRegion &r, bool)
{
    invalidate(r.boundingRect());
}

void KGameCanvasAdapter::invalidate(const QRect &r, bool)
{
    m_invalidated_rect |= r;
}

#include "moc_kgamecanvas.cpp"
