/*
 * Copyright 2007-2008 Thomas Gallinari <tg8187@yahoo.fr>
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License as
 * published by the Free Software Foundation; either version 2 of
 * the License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program.  If not, see <http://www.gnu.org/licenses/>.
 */

#include "gameview.h"
#include "gamescene.h"

GameView::GameView(Game *p_game) : QGraphicsView(new GameScene(p_game))
{
    setFrameStyle(QFrame::NoFrame);
    setFocusPolicy(Qt::StrongFocus);
    // Forward the key press events to the Game instance
    connect(this, SIGNAL(keyPressed(QKeyEvent*)), p_game, SLOT(keyPressEvent(QKeyEvent*)));
}

GameView::~GameView()
{

}

void GameView::resizeEvent(QResizeEvent *)
{
    fitInView(sceneRect(), Qt::KeepAspectRatio);
}

void GameView::focusOutEvent(QFocusEvent *)
{
    // Pause the game if it is not already paused
    if (((GameScene *)scene())->getGame()->getTimer()->isActive()) {
        ((GameScene *)scene())->getGame()->switchPause();
    }
}

void GameView::keyPressEvent(QKeyEvent *p_event)
{
    emit(keyPressed(p_event));
}

