/*
    Copyright 2003 Russell Steffen <rsteffen@bayarea.net>
    Copyright 2003 Stephan Zehetner <s.zehetner@nevox.org>
    Copyright 2006 Dmitry Suzdalev <dimsuz@gmail.com>
    Copyright 2006 Inge Wallin <inge@lysator.liu.se>
    Copyright 2006 Pierre Ducroquet <pinaraf@gmail.com>

    This program is free software; you can redistribute it and/or modify
    it under the terms of the GNU General Public License as published by
    the Free Software Foundation; either version 2 of the License, or
    (at your option) any later version.

    This program is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
    GNU General Public License for more details.

    You should have received a copy of the GNU General Public License
    along with this program; if not, write to the Free Software
    Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 */

#ifndef NEUTRALPLAYER_H
#define NEUTRALPLAYER_H

#include "player.h"


/**
 * The neutral player is the owner of neutral planets. From a game mechanics
 * point of view, a neutral player's turn starts a new game turn. Attacks and
 * production are handled here.
 */

class NeutralPlayer : public Player
{
    Q_OBJECT
public:
    explicit NeutralPlayer(Game *game);

    virtual bool isDead();

    virtual bool isNeutral();

protected:
    virtual void play();

signals:

public slots:

};

#endif // NEUTRALPLAYER_H
