/*
 * Copyright 2007-2008 Thomas Gallinari <tg8187@yahoo.fr>
 * Copyright 2007-2008 Pierre-Benoît Besse <besse.pb@gmail.com>
 *
 * This program is free software; you can redistribute it and/or
 * modify it under the terms of the GNU General Public License as
 * published by the Free Software Foundation; either version 2 of
 * the License, or (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program.  If not, see <http://www.gnu.org/licenses/>.
 */

#ifndef CHARACTER_H
#define CHARACTER_H

#include "element.h"

/**
 * @brief This class describes the common characteristics and behaviour of the game characters (Kapman and the Ghost).
 */
class Character : public Element
{

    Q_OBJECT

public:

    /** Speed on easy level */
    static const qreal LOW_SPEED;

    /** Speed on medium level */
    static const qreal MEDIUM_SPEED;

    /** Speed on hard level */
    static const qreal HIGH_SPEED;

    /** Speed increase on easy level (percentage)  */
    static const qreal LOW_SPEED_INC;

    /** Speed increase on medium level (percentage)  */
    static const qreal MEDIUM_SPEED_INC;

    /** Speed increase on hard level (percentage) */
    static const qreal HIGH_SPEED_INC;

protected:

    /** The Character x-speed */
    qreal m_xSpeed;

    /** The Character y-speed */
    qreal m_ySpeed;

    /** The character speed */
    qreal m_speed;

    /** Reference to the speed of the character when in "normal" behaviour */
    qreal m_normalSpeed;

    /** The value the character's speed is incremented by when level up */
    qreal m_speedIncrease;

    /** The maximum character speed */
    qreal m_maxSpeed;

public:

    /**
     * Creates a new Character instance.
     * @param p_x the initial x-coordinate
     * @param p_y the initial y-coordinate
     * @param p_maze the Maze the Character is on
     */
    Character(qreal p_x, qreal p_y, Maze *p_maze);

    /**
     * Deletes the Character instance.
     */
    ~Character();

    /**
     * Makes the Character go up.
     */
    virtual void goUp() = 0;

    /**
     * Makes the Character go down.
     */
    virtual void goDown() = 0;

    /**
     * Makes the Character go to the right.
     */
    virtual void goRight() = 0;

    /**
     * Makes the Character go to the left.
     */
    virtual void goLeft() = 0;

    /**
     * Updates the Character move.
     */
    virtual void updateMove() = 0;

    /**
     * Moves the Character function of its current coordinates and speed.
     * If the character reaches a border, it circles around the maze and continue its way from the other side.
     */
    void move();

    /**
     * Manages the character death (essentially blinking).
     */
    void die();

    /**
     * Gets the Character x-speed value.
     * @return the x-speed value
     */
    qreal getXSpeed() const;

    /**
     * Gets the Character y-speed value.
     * @return the y-speed value
     */
    qreal getYSpeed() const;

    /**
     * Gets the Character speed.
     * @return the character speed
     */
    qreal getSpeed() const;

    /**
     * Gets the Character normal speed.
     * @return the character speed reference, when in "normal" behaviour
     */
    qreal getNormalSpeed() const;

    /**
     * Set the Character x-speed value.
     * @param p_xSpeed the x-speed to set
     */
    void setXSpeed(qreal p_xSpeed);

    /**
     * Set the Character y-speed value.
     * @param p_ySpeed the y-speed to set
     */
    void setYSpeed(qreal p_ySpeed);

    /**
     * Initializes the Character speed considering the difficulty level.
     */
    void initSpeed();

    /**
     * Checks the Character is in the line of sight of the given other Character.
     * @param p_character the other Character
     * @return true if the Character is in the same line than the given one
     */
    bool isInLineSight(Character *p_character);

    /**
     * Increases the Character speed with each level completed.
     */
    void increaseCharactersSpeed();

protected:

    /**
     * Initializes the Character speed increment considering the difficulty level.
     */
    virtual void initSpeedInc() = 0;

    /**
     * Gets the next Cell the Character is going to reach.
     * @return the next Cell the Character is going to reach
     */
    Cell getNextCell();

    /**
     * Checks the Character gets on a Cell center during its next movement.
     * @return true if the Character is on a Cell center, false otherwise
     */
    bool onCenter();

    /**
     * Moves the character on the center of its current Cell.
     */
    void moveOnCenter();

signals:

    /**
     * Emitted when the character is eaten.
     */
    void eaten();
};

#endif

