//$Id: helloworld.cc 836 2007-05-09 03:02:38Z jjongsma $ -*- c++ -*-

/* gtkmm example Copyright (C) 2002 gtkmm development team
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License version 2
 * as published by the Free Software Foundation.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA
 */

#include "helloworld.h"
#include <iostream>

HelloWorld::HelloWorld()
: m_button1("Button 1"),
  m_button2("Button 2")
{
  // This just sets the title of our new window.
  set_title("Hello Buttons!");

  // sets the border width of the window.
  set_border_width(10);

  // put the box into the main window.
  add(m_box1);

  // Now when the button is clicked, we call the "on_button_clicked" function
  // with a pointer to "button 1" as it's argument
  m_button1.signal_clicked().connect(sigc::bind<Glib::ustring>(
              sigc::mem_fun(*this, &HelloWorld::on_button_clicked), "button 1"));

  // instead of gtk_container_add, we pack this button into the invisible
  // box, which has been packed into the window.
  // note that the pack_start default arguments are Gtk::EXPAND | Gtk::FILL, 0
  m_box1.pack_start(m_button1);

  // always remember this step, this tells GTK that our preparation
  // for this button is complete, and it can be displayed now.
  m_button1.show();

  // call the same signal handler with a different argument,
  // passing a pointer to "button 2" instead.
  m_button2.signal_clicked().connect(sigc::bind<-1, Glib::ustring>(
              sigc::mem_fun(*this, &HelloWorld::on_button_clicked), "button 2"));

  m_box1.pack_start(m_button2);

  // Show the widgets.
  // They will not really be shown until this Window is shown.
  m_button2.show();
  m_box1.show();
}

HelloWorld::~HelloWorld()
{
}

// Our new improved signal handler.  The data passed to this method is
// printed to stdout.
void HelloWorld::on_button_clicked(Glib::ustring data)
{
  std::cout << "Hello World - " << data << " was pressed" << std::endl;
}

