GDK Reference Manual

Table of Contents
I. API Reference
  General -- library initialization and miscellaneous functions.
  Points, Rectangles and Regions -- simple graphical data types.
  Graphics Contexts -- objects to encapsulate drawing properties.
  Drawing Primitives -- functions for drawing points, lines, arcs, and text.
  Bitmaps and Pixmaps -- Offscreen drawables.
  GdkRGB -- renders RGB, grayscale, or indexed image data to a GdkDrawable
  Images -- an area for bit-mapped graphics stored on the X Windows client.
  Pixbufs --
  Colormaps and Colors -- manipulation of colors and colormaps.
  Visuals -- Low-level display hardware information
  Fonts -- loading and manipulating fonts
  Cursors -- standard and pixmap cursors.
  Windows -- onscreen display areas in the target window system
  Events -- functions for handling events from the window system.
  Event Structures -- data structures specific to each type of event.
  Key Values -- functions for manipulating keyboard codes.
  Selections -- functions for transfering data via the X selection mechanism.
  Drag and Drop -- functions for controlling drag and drop handling.
  Properties and Atoms -- functions to manipulate properties on windows.
  Threads -- functions for using GDK in multi-threaded programs
  Input -- Callbacks on file descriptors.
  Input Devices -- Functions for handling extended input devices.
  Pango Interaction --
  X Window System Interaction --

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