<!-- ##### SECTION Title ##### -->
Cursors

<!-- ##### SECTION Short_Description ##### -->
standard and pixmap cursors.

<!-- ##### SECTION Long_Description ##### -->
<para>

</para>

<!-- ##### SECTION See_Also ##### -->
<para>

</para>

<!-- ##### STRUCT GdkCursor ##### -->
<para>
A <type>GdkCursor</type> structure represents a cursor.
</para>

@type: 
@ref_count: 

<!-- ##### ENUM GdkCursorType ##### -->
<para>
The standard cursors available.
</para>

@GDK_X_CURSOR: <inlinegraphic format="png" fileref="X_cursor.png"></inlinegraphic>
@GDK_ARROW: <inlinegraphic format="png" fileref="arrow.png"></inlinegraphic>
@GDK_BASED_ARROW_DOWN: <inlinegraphic format="png" fileref="based_arrow_down.png"></inlinegraphic>
@GDK_BASED_ARROW_UP: <inlinegraphic format="png" fileref="based_arrow_up.png"></inlinegraphic>
@GDK_BOAT: <inlinegraphic format="png" fileref="boat.png"></inlinegraphic>
@GDK_BOGOSITY: <inlinegraphic format="png" fileref="bogosity.png"></inlinegraphic>
@GDK_BOTTOM_LEFT_CORNER: <inlinegraphic format="png" fileref="bottom_left_corner.png"></inlinegraphic>
@GDK_BOTTOM_RIGHT_CORNER: <inlinegraphic format="png" fileref="bottom_right_corner.png"></inlinegraphic>
@GDK_BOTTOM_SIDE: <inlinegraphic format="png" fileref="bottom_side.png"></inlinegraphic>
@GDK_BOTTOM_TEE: <inlinegraphic format="png" fileref="bottom_tee.png"></inlinegraphic>
@GDK_BOX_SPIRAL: <inlinegraphic format="png" fileref="box_spiral.png"></inlinegraphic>
@GDK_CENTER_PTR: <inlinegraphic format="png" fileref="center_ptr.png"></inlinegraphic>
@GDK_CIRCLE: <inlinegraphic format="png" fileref="circle.png"></inlinegraphic>
@GDK_CLOCK: <inlinegraphic format="png" fileref="clock.png"></inlinegraphic>
@GDK_COFFEE_MUG: <inlinegraphic format="png" fileref="coffee_mug.png"></inlinegraphic>
@GDK_CROSS: <inlinegraphic format="png" fileref="cross.png"></inlinegraphic>
@GDK_CROSS_REVERSE: <inlinegraphic format="png" fileref="cross_reverse.png"></inlinegraphic>
@GDK_CROSSHAIR: <inlinegraphic format="png" fileref="crosshair.png"></inlinegraphic>
@GDK_DIAMOND_CROSS: <inlinegraphic format="png" fileref="diamond_cross.png"></inlinegraphic>
@GDK_DOT: <inlinegraphic format="png" fileref="dot.png"></inlinegraphic>
@GDK_DOTBOX: <inlinegraphic format="png" fileref="dotbox.png"></inlinegraphic>
@GDK_DOUBLE_ARROW: <inlinegraphic format="png" fileref="double_arrow.png"></inlinegraphic>
@GDK_DRAFT_LARGE: <inlinegraphic format="png" fileref="draft_large.png"></inlinegraphic>
@GDK_DRAFT_SMALL: <inlinegraphic format="png" fileref="draft_small.png"></inlinegraphic>
@GDK_DRAPED_BOX: <inlinegraphic format="png" fileref="draped_box.png"></inlinegraphic>
@GDK_EXCHANGE: <inlinegraphic format="png" fileref="exchange.png"></inlinegraphic>
@GDK_FLEUR: <inlinegraphic format="png" fileref="fleur.png"></inlinegraphic>
@GDK_GOBBLER: <inlinegraphic format="png" fileref="gobbler.png"></inlinegraphic>
@GDK_GUMBY: <inlinegraphic format="png" fileref="gumby.png"></inlinegraphic>
@GDK_HAND1: <inlinegraphic format="png" fileref="hand1.png"></inlinegraphic>
@GDK_HAND2: <inlinegraphic format="png" fileref="hand2.png"></inlinegraphic>
@GDK_HEART: <inlinegraphic format="png" fileref="heart.png"></inlinegraphic>
@GDK_ICON: <inlinegraphic format="png" fileref="icon.png"></inlinegraphic>
@GDK_IRON_CROSS: <inlinegraphic format="png" fileref="iron_cross.png"></inlinegraphic>
@GDK_LEFT_PTR: <inlinegraphic format="png" fileref="left_ptr.png"></inlinegraphic>
@GDK_LEFT_SIDE: <inlinegraphic format="png" fileref="left_side.png"></inlinegraphic>
@GDK_LEFT_TEE: <inlinegraphic format="png" fileref="left_tee.png"></inlinegraphic>
@GDK_LEFTBUTTON: <inlinegraphic format="png" fileref="leftbutton.png"></inlinegraphic>
@GDK_LL_ANGLE: <inlinegraphic format="png" fileref="ll_angle.png"></inlinegraphic>
@GDK_LR_ANGLE: <inlinegraphic format="png" fileref="lr_angle.png"></inlinegraphic>
@GDK_MAN: <inlinegraphic format="png" fileref="man.png"></inlinegraphic>
@GDK_MIDDLEBUTTON: <inlinegraphic format="png" fileref="middlebutton.png"></inlinegraphic>
@GDK_MOUSE: <inlinegraphic format="png" fileref="mouse.png"></inlinegraphic>
@GDK_PENCIL: <inlinegraphic format="png" fileref="pencil.png"></inlinegraphic>
@GDK_PIRATE: <inlinegraphic format="png" fileref="pirate.png"></inlinegraphic>
@GDK_PLUS: <inlinegraphic format="png" fileref="plus.png"></inlinegraphic>
@GDK_QUESTION_ARROW: <inlinegraphic format="png" fileref="question_arrow.png"></inlinegraphic>
@GDK_RIGHT_PTR: <inlinegraphic format="png" fileref="right_ptr.png"></inlinegraphic>
@GDK_RIGHT_SIDE: <inlinegraphic format="png" fileref="right_side.png"></inlinegraphic>
@GDK_RIGHT_TEE: <inlinegraphic format="png" fileref="right_tee.png"></inlinegraphic>
@GDK_RIGHTBUTTON: <inlinegraphic format="png" fileref="rightbutton.png"></inlinegraphic>
@GDK_RTL_LOGO: <inlinegraphic format="png" fileref="rtl_logo.png"></inlinegraphic>
@GDK_SAILBOAT: <inlinegraphic format="png" fileref="sailboat.png"></inlinegraphic>
@GDK_SB_DOWN_ARROW: <inlinegraphic format="png" fileref="sb_down_arrow.png"></inlinegraphic>
@GDK_SB_H_DOUBLE_ARROW: <inlinegraphic format="png" fileref="sb_h_double_arrow.png"></inlinegraphic>
@GDK_SB_LEFT_ARROW: <inlinegraphic format="png" fileref="sb_left_arrow.png"></inlinegraphic>
@GDK_SB_RIGHT_ARROW: <inlinegraphic format="png" fileref="sb_right_arrow.png"></inlinegraphic>
@GDK_SB_UP_ARROW: <inlinegraphic format="png" fileref="sb_up_arrow.png"></inlinegraphic>
@GDK_SB_V_DOUBLE_ARROW: <inlinegraphic format="png" fileref="sb_v_double_arrow.png"></inlinegraphic>
@GDK_SHUTTLE: <inlinegraphic format="png" fileref="shuttle.png"></inlinegraphic>
@GDK_SIZING: <inlinegraphic format="png" fileref="sizing.png"></inlinegraphic>
@GDK_SPIDER: <inlinegraphic format="png" fileref="spider.png"></inlinegraphic>
@GDK_SPRAYCAN: <inlinegraphic format="png" fileref="spraycan.png"></inlinegraphic>
@GDK_STAR: <inlinegraphic format="png" fileref="star.png"></inlinegraphic>
@GDK_TARGET: <inlinegraphic format="png" fileref="target.png"></inlinegraphic>
@GDK_TCROSS: <inlinegraphic format="png" fileref="tcross.png"></inlinegraphic>
@GDK_TOP_LEFT_ARROW: <inlinegraphic format="png" fileref="top_left_arrow.png"></inlinegraphic>
@GDK_TOP_LEFT_CORNER: <inlinegraphic format="png" fileref="top_left_corner.png"></inlinegraphic>
@GDK_TOP_RIGHT_CORNER: <inlinegraphic format="png" fileref="top_right_corner.png"></inlinegraphic>
@GDK_TOP_SIDE: <inlinegraphic format="png" fileref="top_side.png"></inlinegraphic>
@GDK_TOP_TEE: <inlinegraphic format="png" fileref="top_tee.png"></inlinegraphic>
@GDK_TREK: <inlinegraphic format="png" fileref="trek.png"></inlinegraphic>
@GDK_UL_ANGLE: <inlinegraphic format="png" fileref="ul_angle.png"></inlinegraphic>
@GDK_UMBRELLA: <inlinegraphic format="png" fileref="umbrella.png"></inlinegraphic>
@GDK_UR_ANGLE: <inlinegraphic format="png" fileref="ur_angle.png"></inlinegraphic>
@GDK_WATCH: <inlinegraphic format="png" fileref="watch.png"></inlinegraphic>
@GDK_XTERM: <inlinegraphic format="png" fileref="xterm.png"></inlinegraphic>
@GDK_LAST_CURSOR: 
@GDK_CURSOR_IS_PIXMAP: type of cursors constructed with 
    gdk_cursor_new_from_pixmap().

<!-- ##### FUNCTION gdk_cursor_new ##### -->
<para>

</para>

@cursor_type: 
@Returns: 


<!-- ##### FUNCTION gdk_cursor_new_from_pixmap ##### -->
<para>
Creates a new cursor from a given pixmap and mask. Both the pixmap and mask
must have a depth of 1 (i.e. each pixel has only 2 values - on or off).
The standard cursor size is 16 by 16 pixels. You can create a bitmap 
from inline data as in the below example.
</para>
<example><title>Creating a custom cursor.</title>
<programlisting>
/* This data is in X bitmap format, and can be created with the 'bitmap'
   utility. */
#define cursor1_width 16
#define cursor1_height 16
static unsigned char cursor1_bits[] = {
   0x80, 0x01, 0x40, 0x02, 0x20, 0x04, 0x10, 0x08, 0x08, 0x10, 0x04, 0x20,
   0x82, 0x41, 0x41, 0x82, 0x41, 0x82, 0x82, 0x41, 0x04, 0x20, 0x08, 0x10,
   0x10, 0x08, 0x20, 0x04, 0x40, 0x02, 0x80, 0x01};

static unsigned char cursor1mask_bits[] = {
   0x80, 0x01, 0xc0, 0x03, 0x60, 0x06, 0x30, 0x0c, 0x18, 0x18, 0x8c, 0x31,
   0xc6, 0x63, 0x63, 0xc6, 0x63, 0xc6, 0xc6, 0x63, 0x8c, 0x31, 0x18, 0x18,
   0x30, 0x0c, 0x60, 0x06, 0xc0, 0x03, 0x80, 0x01};


  GdkCursor *cursor;
  GdkPixmap *source, *mask;
  GdkColor fg = { 0, 65535, 0, 0 }; /* Red. */
  GdkColor bg = { 0, 0, 0, 65535 }; /* Blue. */


  source = gdk_bitmap_create_from_data (NULL, cursor1_bits,
					cursor1_width, cursor1_height);
  mask = gdk_bitmap_create_from_data (NULL, cursor1mask_bits,
				      cursor1_width, cursor1_height);
  cursor = gdk_cursor_new_from_pixmap (source, mask, &amp;fg, &amp;bg, 8, 8);
  gdk_pixmap_unref (source);
  gdk_pixmap_unref (mask);


  gdk_window_set_cursor (widget->window, cursor);
</programlisting>
</example>

@source: the pixmap specifying the cursor.
@mask: the pixmap specifying the mask, which must be the same size as @source.
@fg: the foreground color, used for the bits in the source which are 1.
The color does not have to be allocated first.
@bg: the background color, used for the bits in the source which are 0.
The color does not have to be allocated first.
@x: the horizontal offset of the 'hotspot' of the cursor.
@y: the vertical offset of the 'hotspot' of the cursor.
@Returns: a new #GdkCursor.


<!-- ##### FUNCTION gdk_cursor_ref ##### -->
<para>

</para>

@cursor: 
@Returns: 


<!-- ##### FUNCTION gdk_cursor_unref ##### -->
<para>

</para>

@cursor: 


<!-- ##### MACRO gdk_cursor_destroy ##### -->
<para>
Destroys a cursor, freeing any resources allocated for it.
</para>

<!-- # Unused Parameters # -->
@cursor: a #GdkCursor.


