<Type Name="EqualizerSettingEventArgs" FullName="Banshee.Equalizer.EqualizerSettingEventArgs">
  <TypeSignature Language="C#" Value="public class EqualizerSettingEventArgs : EventArgs" />
  <AssemblyInfo>
    <AssemblyName>Banshee.Services</AssemblyName>
    <AssemblyVersion>0.90.1.25404</AssemblyVersion>
    <AssemblyVersion>1.3.1.0</AssemblyVersion>
    <AssemblyVersion>1.4.0.0</AssemblyVersion>
  </AssemblyInfo>
  <Base>
    <BaseTypeName>System.EventArgs</BaseTypeName>
  </Base>
  <Interfaces />
  <Docs>
    <summary>To be added.</summary>
    <remarks>To be added.</remarks>
  </Docs>
  <Members>
    
    <Member MemberName=".ctor">
      <MemberSignature Language="C#" Value="public EqualizerSettingEventArgs (Banshee.Equalizer.EqualizerSetting eq);" />
      <MemberType>Constructor</MemberType>
      <Parameters><Parameter Name="eq" Type="Banshee.Equalizer.EqualizerSetting" /></Parameters>
      <Docs><param name="eq">To be added.</param><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    <AssemblyInfo><AssemblyVersion>1.3.1.0</AssemblyVersion><AssemblyVersion>1.4.0.0</AssemblyVersion></AssemblyInfo></Member><Member MemberName="EqualizerSetting">
      <MemberSignature Language="C#" Value="public Banshee.Equalizer.EqualizerSetting EqualizerSetting { get; }" />
      <MemberType>Property</MemberType>
      <ReturnValue><ReturnType>Banshee.Equalizer.EqualizerSetting</ReturnType></ReturnValue>
      <Docs><summary>To be added.</summary><value>To be added.</value><remarks>To be added.</remarks></Docs>
    <AssemblyInfo><AssemblyVersion>1.3.1.0</AssemblyVersion><AssemblyVersion>1.4.0.0</AssemblyVersion></AssemblyInfo></Member>
  </Members>
</Type>
