<Type Name="ArtistListDatabaseModel" FullName="Banshee.Collection.Database.ArtistListDatabaseModel">
  <TypeSignature Language="C#" Value="public class ArtistListDatabaseModel : Banshee.Collection.ArtistListModel, Hyena.Data.Sqlite.ICacheableDatabaseModel" />
  <AssemblyInfo>
    <AssemblyName>Banshee.Services</AssemblyName>
    <AssemblyVersion>0.90.1.25404</AssemblyVersion>
  </AssemblyInfo>
  <Base>
    <BaseTypeName>Banshee.Collection.ArtistListModel</BaseTypeName>
  </Base>
  <Interfaces>
    <Interface>
      <InterfaceName>Hyena.Data.Sqlite.ICacheableDatabaseModel</InterfaceName>
    </Interface>
  </Interfaces>
  <Attributes>
    <Attribute>
      <AttributeName>System.Reflection.DefaultMember("Item")</AttributeName>
    </Attribute>
  </Attributes>
  <Docs>
    <summary>To be added.</summary>
    <remarks>To be added.</remarks>
  </Docs>
  <Members>
    <Member MemberName=".ctor">
      <MemberSignature Language="C#" Value="public ArtistListDatabaseModel (Banshee.Database.BansheeDbConnection connection, string uuid);" />
      <MemberType>Constructor</MemberType>
      <Parameters>
        <Parameter Name="connection" Type="Banshee.Database.BansheeDbConnection" />
        <Parameter Name="uuid" Type="System.String" />
      </Parameters>
      <Docs>
        <param name="connection">To be added.</param>
        <param name="uuid">To be added.</param>
        <summary>To be added.</summary>
        <remarks>To be added.</remarks>
      </Docs>
    </Member>
    <Member MemberName=".ctor">
      <MemberSignature Language="C#" Value="public ArtistListDatabaseModel (Banshee.Collection.Database.TrackListDatabaseModel trackModel, Banshee.Database.BansheeDbConnection connection, string uuid);" />
      <MemberType>Constructor</MemberType>
      <Parameters>
        <Parameter Name="trackModel" Type="Banshee.Collection.Database.TrackListDatabaseModel" />
        <Parameter Name="connection" Type="Banshee.Database.BansheeDbConnection" />
        <Parameter Name="uuid" Type="System.String" />
      </Parameters>
      <Docs>
        <param name="trackModel">To be added.</param>
        <param name="connection">To be added.</param>
        <param name="uuid">To be added.</param>
        <summary>To be added.</summary>
        <remarks>To be added.</remarks>
      </Docs>
    </Member>
    <Member MemberName="FetchCount">
      <MemberSignature Language="C#" Value="public int FetchCount { get; };" />
      <MemberType>Property</MemberType>
      <ReturnValue>
        <ReturnType>System.Int32</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
        <value>To be added.</value>
        <remarks>To be added.</remarks>
      </Docs>
    </Member>
    <Member MemberName="JoinColumn">
      <MemberSignature Language="C#" Value="public string JoinColumn { get; };" />
      <MemberType>Property</MemberType>
      <ReturnValue>
        <ReturnType>System.String</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
        <value>To be added.</value>
        <remarks>To be added.</remarks>
      </Docs>
    </Member>
    <Member MemberName="JoinFragment">
      <MemberSignature Language="C#" Value="public string JoinFragment { get; };" />
      <MemberType>Property</MemberType>
      <ReturnValue>
        <ReturnType>System.String</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
        <value>To be added.</value>
        <remarks>To be added.</remarks>
      </Docs>
    </Member>
    <Member MemberName="JoinPrimaryKey">
      <MemberSignature Language="C#" Value="public string JoinPrimaryKey { get; };" />
      <MemberType>Property</MemberType>
      <ReturnValue>
        <ReturnType>System.String</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
        <value>To be added.</value>
        <remarks>To be added.</remarks>
      </Docs>
    </Member>
    <Member MemberName="JoinTable">
      <MemberSignature Language="C#" Value="public string JoinTable { get; };" />
      <MemberType>Property</MemberType>
      <ReturnValue>
        <ReturnType>System.String</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
        <value>To be added.</value>
        <remarks>To be added.</remarks>
      </Docs>
    </Member>
    <Member MemberName="ReloadFragment">
      <MemberSignature Language="C#" Value="public string ReloadFragment { get; };" />
      <MemberType>Property</MemberType>
      <ReturnValue>
        <ReturnType>System.String</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
        <value>To be added.</value>
        <remarks>To be added.</remarks>
      </Docs>
    </Member>
    <Member MemberName="SelectAggregates">
      <MemberSignature Language="C#" Value="public string SelectAggregates { get; };" />
      <MemberType>Property</MemberType>
      <ReturnValue>
        <ReturnType>System.String</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
        <value>To be added.</value>
        <remarks>To be added.</remarks>
      </Docs>
    </Member>
  </Members>
</Type>
