<Type Name="PlayerEngineService" FullName="Banshee.MediaEngine.PlayerEngineService">
  <TypeSignature Language="C#" Value="public class PlayerEngineService : Banshee.MediaEngine.IPlayerEngineService, Banshee.ServiceStack.IInitializeService, Banshee.ServiceStack.IRequiredService, IDisposable" />
  <AssemblyInfo>
    <AssemblyName>Banshee.Services</AssemblyName>
    <AssemblyVersion>0.90.1.25404</AssemblyVersion>
    <AssemblyVersion>1.3.1.0</AssemblyVersion>
  </AssemblyInfo>
  <Base>
    <BaseTypeName>System.Object</BaseTypeName>
  </Base>
  <Interfaces>
    <Interface>
      <InterfaceName>Banshee.MediaEngine.IPlayerEngineService</InterfaceName>
    </Interface>
    <Interface>
      <InterfaceName>Banshee.ServiceStack.IInitializeService</InterfaceName>
    </Interface>
    <Interface>
      <InterfaceName>Banshee.ServiceStack.IRequiredService</InterfaceName>
    </Interface>
    <Interface>
      <InterfaceName>System.IDisposable</InterfaceName>
    </Interface>
  </Interfaces>
  <Docs>
    <summary>To be added.</summary>
    <remarks>To be added.</remarks>
  </Docs>
  <Members>
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    <Member MemberName=".ctor">
      <MemberSignature Language="C#" Value="public PlayerEngineService ();" />
      <MemberType>Constructor</MemberType>
      <Parameters />
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    <AssemblyInfo><AssemblyVersion>1.3.1.0</AssemblyVersion></AssemblyInfo></Member><Member MemberName="ActiveEngine">
      <MemberSignature Language="C#" Value="public Banshee.MediaEngine.PlayerEngine ActiveEngine { set; get; }" />
      <MemberType>Property</MemberType>
      <ReturnValue><ReturnType>Banshee.MediaEngine.PlayerEngine</ReturnType></ReturnValue>
      <Docs><summary>To be added.</summary><value>To be added.</value><remarks>To be added.</remarks></Docs>
    <AssemblyInfo><AssemblyVersion>1.3.1.0</AssemblyVersion></AssemblyInfo></Member><Member MemberName="Banshee.MediaEngine.IPlayerEngineService.CurrentState">
      <MemberSignature Language="C#" Value="string Banshee.MediaEngine.IPlayerEngineService.CurrentState { get; }" />
      <MemberType>Property</MemberType>
      <ReturnValue><ReturnType>System.String</ReturnType></ReturnValue>
      <Docs><summary>To be added.</summary><value>To be added.</value><remarks>To be added.</remarks></Docs>
    <AssemblyInfo><AssemblyVersion>1.3.1.0</AssemblyVersion></AssemblyInfo></Member><Member MemberName="Banshee.MediaEngine.IPlayerEngineService.CurrentTrack">
      <MemberSignature Language="C#" Value="System.Collections.Generic.IDictionary&lt;string,object&gt; Banshee.MediaEngine.IPlayerEngineService.CurrentTrack { get; }" />
      <MemberType>Property</MemberType>
      <ReturnValue><ReturnType>System.Collections.Generic.IDictionary&lt;System.String,System.Object&gt;</ReturnType></ReturnValue>
      <Docs><summary>To be added.</summary><value>To be added.</value><remarks>To be added.</remarks></Docs>
    <AssemblyInfo><AssemblyVersion>1.3.1.0</AssemblyVersion></AssemblyInfo></Member><Member MemberName="Banshee.MediaEngine.IPlayerEngineService.CurrentUri">
      <MemberSignature Language="C#" Value="string Banshee.MediaEngine.IPlayerEngineService.CurrentUri { get; }" />
      <MemberType>Property</MemberType>
      <ReturnValue><ReturnType>System.String</ReturnType></ReturnValue>
      <Docs><summary>To be added.</summary><value>To be added.</value><remarks>To be added.</remarks></Docs>
    <AssemblyInfo><AssemblyVersion>1.3.1.0</AssemblyVersion></AssemblyInfo></Member><Member MemberName="Banshee.MediaEngine.IPlayerEngineService.LastState">
      <MemberSignature Language="C#" Value="string Banshee.MediaEngine.IPlayerEngineService.LastState { get; }" />
      <MemberType>Property</MemberType>
      <ReturnValue><ReturnType>System.String</ReturnType></ReturnValue>
      <Docs><summary>To be added.</summary><value>To be added.</value><remarks>To be added.</remarks></Docs>
    <AssemblyInfo><AssemblyVersion>1.3.1.0</AssemblyVersion></AssemblyInfo></Member><Member MemberName="Banshee.MediaEngine.IPlayerEngineService.Open">
      <MemberSignature Language="C#" Value="void IPlayerEngineService.Open (string uri);" />
      <MemberType>Method</MemberType>
      <ReturnValue><ReturnType>System.Void</ReturnType></ReturnValue>
      <Parameters><Parameter Name="uri" Type="System.String" /></Parameters>
      <Docs><param name="uri">To be added.</param><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    <AssemblyInfo><AssemblyVersion>1.3.1.0</AssemblyVersion></AssemblyInfo></Member><Member MemberName="Banshee.ServiceStack.IDBusExportable.Parent">
      <MemberSignature Language="C#" Value="Banshee.ServiceStack.IDBusExportable Banshee.ServiceStack.IDBusExportable.Parent { get; }" />
      <MemberType>Property</MemberType>
      <ReturnValue><ReturnType>Banshee.ServiceStack.IDBusExportable</ReturnType></ReturnValue>
      <Docs><summary>To be added.</summary><value>To be added.</value><remarks>To be added.</remarks></Docs>
    <AssemblyInfo><AssemblyVersion>1.3.1.0</AssemblyVersion></AssemblyInfo></Member><Member MemberName="Banshee.ServiceStack.IService.ServiceName">
      <MemberSignature Language="C#" Value="string Banshee.ServiceStack.IService.ServiceName { get; }" />
      <MemberType>Property</MemberType>
      <ReturnValue><ReturnType>System.String</ReturnType></ReturnValue>
      <Docs><summary>To be added.</summary><value>To be added.</value><remarks>To be added.</remarks></Docs>
    <AssemblyInfo><AssemblyVersion>1.3.1.0</AssemblyVersion></AssemblyInfo></Member><Member MemberName="CanPause">
      <MemberSignature Language="C#" Value="public bool CanPause { get; }" />
      <MemberType>Property</MemberType>
      <ReturnValue><ReturnType>System.Boolean</ReturnType></ReturnValue>
      <Docs><summary>To be added.</summary><value>To be added.</value><remarks>To be added.</remarks></Docs>
    <AssemblyInfo><AssemblyVersion>1.3.1.0</AssemblyVersion></AssemblyInfo></Member><Member MemberName="CanSeek">
      <MemberSignature Language="C#" Value="public bool CanSeek { get; }" />
      <MemberType>Property</MemberType>
      <ReturnValue><ReturnType>System.Boolean</ReturnType></ReturnValue>
      <Docs><summary>To be added.</summary><value>To be added.</value><remarks>To be added.</remarks></Docs>
    <AssemblyInfo><AssemblyVersion>1.3.1.0</AssemblyVersion></AssemblyInfo></Member><Member MemberName="Close">
      <MemberSignature Language="C#" Value="public void Close ();" />
      <MemberType>Method</MemberType>
      <ReturnValue><ReturnType>System.Void</ReturnType></ReturnValue>
      <Parameters />
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    <AssemblyInfo><AssemblyVersion>1.3.1.0</AssemblyVersion></AssemblyInfo></Member><Member MemberName="Close"><MemberSignature Language="C#" Value="public void Close (bool fullShutdown);" /><MemberType>Method</MemberType><AssemblyInfo><AssemblyVersion>1.3.1.0</AssemblyVersion></AssemblyInfo><ReturnValue><ReturnType>System.Void</ReturnType></ReturnValue><Parameters><Parameter Name="fullShutdown" Type="System.Boolean" /></Parameters><Docs><param name="fullShutdown">To be added.</param><summary>To be added.</summary><remarks>To be added.</remarks></Docs></Member><Member MemberName="ConnectEvent"><MemberSignature Language="C#" Value="public void ConnectEvent (Banshee.MediaEngine.PlayerEventHandler handler);" /><MemberType>Method</MemberType><AssemblyInfo><AssemblyVersion>1.3.1.0</AssemblyVersion></AssemblyInfo><ReturnValue><ReturnType>System.Void</ReturnType></ReturnValue><Parameters><Parameter Name="handler" Type="Banshee.MediaEngine.PlayerEventHandler" /></Parameters><Docs><param name="handler">To be added.</param><summary>To be added.</summary><remarks>To be added.</remarks></Docs></Member><Member MemberName="ConnectEvent"><MemberSignature Language="C#" Value="public void ConnectEvent (Banshee.MediaEngine.PlayerEventHandler handler, Banshee.MediaEngine.PlayerEvent eventMask);" /><MemberType>Method</MemberType><AssemblyInfo><AssemblyVersion>1.3.1.0</AssemblyVersion></AssemblyInfo><ReturnValue><ReturnType>System.Void</ReturnType></ReturnValue><Parameters><Parameter Name="handler" Type="Banshee.MediaEngine.PlayerEventHandler" /><Parameter Name="eventMask" Type="Banshee.MediaEngine.PlayerEvent" /></Parameters><Docs><param name="handler">To be added.</param><param name="eventMask">To be added.</param><summary>To be added.</summary><remarks>To be added.</remarks></Docs></Member><Member MemberName="ConnectEvent"><MemberSignature Language="C#" Value="public void ConnectEvent (Banshee.MediaEngine.PlayerEventHandler handler, bool connectAfter);" /><MemberType>Method</MemberType><AssemblyInfo><AssemblyVersion>1.3.1.0</AssemblyVersion></AssemblyInfo><ReturnValue><ReturnType>System.Void</ReturnType></ReturnValue><Parameters><Parameter Name="handler" Type="Banshee.MediaEngine.PlayerEventHandler" /><Parameter Name="connectAfter" Type="System.Boolean" /></Parameters><Docs><param name="handler">To be added.</param><param name="connectAfter">To be added.</param><summary>To be added.</summary><remarks>To be added.</remarks></Docs></Member><Member MemberName="ConnectEvent"><MemberSignature Language="C#" Value="public void ConnectEvent (Banshee.MediaEngine.PlayerEventHandler handler, Banshee.MediaEngine.PlayerEvent eventMask, bool connectAfter);" /><MemberType>Method</MemberType><AssemblyInfo><AssemblyVersion>1.3.1.0</AssemblyVersion></AssemblyInfo><ReturnValue><ReturnType>System.Void</ReturnType></ReturnValue><Parameters><Parameter Name="handler" Type="Banshee.MediaEngine.PlayerEventHandler" /><Parameter Name="eventMask" Type="Banshee.MediaEngine.PlayerEvent" /><Parameter Name="connectAfter" Type="System.Boolean" /></Parameters><Docs><param name="handler">To be added.</param><param name="eventMask">To be added.</param><param name="connectAfter">To be added.</param><summary>To be added.</summary><remarks>To be added.</remarks></Docs></Member><Member MemberName="CurrentSafeUri">
      <MemberSignature Language="C#" Value="public Banshee.Base.SafeUri CurrentSafeUri { get; }" />
      <MemberType>Property</MemberType>
      <ReturnValue><ReturnType>Banshee.Base.SafeUri</ReturnType></ReturnValue>
      <Docs><summary>To be added.</summary><value>To be added.</value><remarks>To be added.</remarks></Docs>
    <AssemblyInfo><AssemblyVersion>1.3.1.0</AssemblyVersion></AssemblyInfo></Member><Member MemberName="CurrentState">
      <MemberSignature Language="C#" Value="public Banshee.MediaEngine.PlayerState CurrentState { get; }" />
      <MemberType>Property</MemberType>
      <ReturnValue><ReturnType>Banshee.MediaEngine.PlayerState</ReturnType></ReturnValue>
      <Docs><summary>To be added.</summary><value>To be added.</value><remarks>To be added.</remarks></Docs>
    <AssemblyInfo><AssemblyVersion>1.3.1.0</AssemblyVersion></AssemblyInfo></Member><Member MemberName="CurrentTrack">
      <MemberSignature Language="C#" Value="public Banshee.Collection.TrackInfo CurrentTrack { get; }" />
      <MemberType>Property</MemberType>
      <ReturnValue><ReturnType>Banshee.Collection.TrackInfo</ReturnType></ReturnValue>
      <Docs><summary>To be added.</summary><value>To be added.</value><remarks>To be added.</remarks></Docs>
    <AssemblyInfo><AssemblyVersion>1.3.1.0</AssemblyVersion></AssemblyInfo></Member><Member MemberName="DefaultEngine">
      <MemberSignature Language="C#" Value="public Banshee.MediaEngine.PlayerEngine DefaultEngine { set; get; }" />
      <MemberType>Property</MemberType>
      <ReturnValue><ReturnType>Banshee.MediaEngine.PlayerEngine</ReturnType></ReturnValue>
      <Docs><summary>To be added.</summary><value>To be added.</value><remarks>To be added.</remarks></Docs>
    <AssemblyInfo><AssemblyVersion>1.3.1.0</AssemblyVersion></AssemblyInfo></Member><Member MemberName="DisconnectEvent"><MemberSignature Language="C#" Value="public void DisconnectEvent (Banshee.MediaEngine.PlayerEventHandler handler);" /><MemberType>Method</MemberType><AssemblyInfo><AssemblyVersion>1.3.1.0</AssemblyVersion></AssemblyInfo><ReturnValue><ReturnType>System.Void</ReturnType></ReturnValue><Parameters><Parameter Name="handler" Type="Banshee.MediaEngine.PlayerEventHandler" /></Parameters><Docs><param name="handler">To be added.</param><summary>To be added.</summary><remarks>To be added.</remarks></Docs></Member><Member MemberName="Dispose">
      <MemberSignature Language="C#" Value="public void Dispose ();" />
      <MemberType>Method</MemberType>
      <ReturnValue><ReturnType>System.Void</ReturnType></ReturnValue>
      <Parameters />
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    <AssemblyInfo><AssemblyVersion>1.3.1.0</AssemblyVersion></AssemblyInfo></Member><Member MemberName="Engines">
      <MemberSignature Language="C#" Value="public System.Collections.Generic.IEnumerable&lt;Banshee.MediaEngine.PlayerEngine&gt; Engines { get; }" />
      <MemberType>Property</MemberType>
      <ReturnValue><ReturnType>System.Collections.Generic.IEnumerable&lt;Banshee.MediaEngine.PlayerEngine&gt;</ReturnType></ReturnValue>
      <Docs><summary>To be added.</summary><value>To be added.</value><remarks>To be added.</remarks></Docs>
    <AssemblyInfo><AssemblyVersion>1.3.1.0</AssemblyVersion></AssemblyInfo></Member><Member MemberName="EngineSchema">
      <MemberSignature Language="C#" Value="public static readonly Banshee.Configuration.SchemaEntry&lt;string&gt; EngineSchema;" />
      <MemberType>Field</MemberType>
      <ReturnValue><ReturnType>Banshee.Configuration.SchemaEntry&lt;System.String&gt;</ReturnType></ReturnValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    <AssemblyInfo><AssemblyVersion>1.3.1.0</AssemblyVersion></AssemblyInfo></Member><Member MemberName="IncrementLastPlayed"><MemberSignature Language="C#" Value="public void IncrementLastPlayed ();" /><MemberType>Method</MemberType><AssemblyInfo><AssemblyVersion>1.3.1.0</AssemblyVersion></AssemblyInfo><ReturnValue><ReturnType>System.Void</ReturnType></ReturnValue><Parameters /><Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs></Member><Member MemberName="Initialize"><MemberSignature Language="C#" Value="public void Initialize ();" /><MemberType>Method</MemberType><AssemblyInfo><AssemblyVersion>1.3.1.0</AssemblyVersion></AssemblyInfo><ReturnValue><ReturnType>System.Void</ReturnType></ReturnValue><Parameters /><Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs></Member><Member MemberName="IsPlaying"><MemberSignature Language="C#" Value="public bool IsPlaying ();" /><MemberType>Method</MemberType><AssemblyInfo><AssemblyVersion>1.3.1.0</AssemblyVersion></AssemblyInfo><ReturnValue><ReturnType>System.Boolean</ReturnType></ReturnValue><Parameters /><Docs><summary>To be added.</summary><returns>To be added.</returns><remarks>To be added.</remarks></Docs></Member><Member MemberName="IsPlaying">
      <MemberSignature Language="C#" Value="public bool IsPlaying (Banshee.Collection.TrackInfo track);" />
      <MemberType>Method</MemberType>
      <ReturnValue><ReturnType>System.Boolean</ReturnType></ReturnValue>
      <Parameters><Parameter Name="track" Type="Banshee.Collection.TrackInfo" /></Parameters>
      <Docs><param name="track">To be added.</param><summary>To be added.</summary><returns>To be added.</returns><remarks>To be added.</remarks></Docs>
    <AssemblyInfo><AssemblyVersion>1.3.1.0</AssemblyVersion></AssemblyInfo></Member><Member MemberName="LastState">
      <MemberSignature Language="C#" Value="public Banshee.MediaEngine.PlayerState LastState { get; }" />
      <MemberType>Property</MemberType>
      <ReturnValue><ReturnType>Banshee.MediaEngine.PlayerState</ReturnType></ReturnValue>
      <Docs><summary>To be added.</summary><value>To be added.</value><remarks>To be added.</remarks></Docs>
    <AssemblyInfo><AssemblyVersion>1.3.1.0</AssemblyVersion></AssemblyInfo></Member><Member MemberName="Length">
      <MemberSignature Language="C#" Value="public uint Length { get; }" />
      <MemberType>Property</MemberType>
      <ReturnValue><ReturnType>System.UInt32</ReturnType></ReturnValue>
      <Docs><summary>To be added.</summary><value>To be added.</value><remarks>To be added.</remarks></Docs>
    <AssemblyInfo><AssemblyVersion>1.3.1.0</AssemblyVersion></AssemblyInfo></Member><Member MemberName="ModifyEvent"><MemberSignature Language="C#" Value="public void ModifyEvent (Banshee.MediaEngine.PlayerEvent eventMask, Banshee.MediaEngine.PlayerEventHandler handler);" /><MemberType>Method</MemberType><AssemblyInfo><AssemblyVersion>1.3.1.0</AssemblyVersion></AssemblyInfo><ReturnValue><ReturnType>System.Void</ReturnType></ReturnValue><Parameters><Parameter Name="eventMask" Type="Banshee.MediaEngine.PlayerEvent" /><Parameter Name="handler" Type="Banshee.MediaEngine.PlayerEventHandler" /></Parameters><Docs><param name="eventMask">To be added.</param><param name="handler">To be added.</param><summary>To be added.</summary><remarks>To be added.</remarks></Docs></Member><Member MemberName="Open">
      <MemberSignature Language="C#" Value="public void Open (Banshee.Base.SafeUri uri);" />
      <MemberType>Method</MemberType>
      <ReturnValue><ReturnType>System.Void</ReturnType></ReturnValue>
      <Parameters><Parameter Name="uri" Type="Banshee.Base.SafeUri" /></Parameters>
      <Docs><param name="uri">To be added.</param><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    <AssemblyInfo><AssemblyVersion>1.3.1.0</AssemblyVersion></AssemblyInfo></Member><Member MemberName="Open">
      <MemberSignature Language="C#" Value="public void Open (Banshee.Collection.TrackInfo track);" />
      <MemberType>Method</MemberType>
      <ReturnValue><ReturnType>System.Void</ReturnType></ReturnValue>
      <Parameters><Parameter Name="track" Type="Banshee.Collection.TrackInfo" /></Parameters>
      <Docs><param name="track">To be added.</param><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    <AssemblyInfo><AssemblyVersion>1.3.1.0</AssemblyVersion></AssemblyInfo></Member><Member MemberName="OpenPlay">
      <MemberSignature Language="C#" Value="public void OpenPlay (Banshee.Collection.TrackInfo track);" />
      <MemberType>Method</MemberType>
      <ReturnValue><ReturnType>System.Void</ReturnType></ReturnValue>
      <Parameters><Parameter Name="track" Type="Banshee.Collection.TrackInfo" /></Parameters>
      <Docs><param name="track">To be added.</param><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    <AssemblyInfo><AssemblyVersion>1.3.1.0</AssemblyVersion></AssemblyInfo></Member><Member MemberName="Pause">
      <MemberSignature Language="C#" Value="public void Pause ();" />
      <MemberType>Method</MemberType>
      <ReturnValue><ReturnType>System.Void</ReturnType></ReturnValue>
      <Parameters />
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    <AssemblyInfo><AssemblyVersion>1.3.1.0</AssemblyVersion></AssemblyInfo></Member><Member MemberName="Play">
      <MemberSignature Language="C#" Value="public void Play ();" />
      <MemberType>Method</MemberType>
      <ReturnValue><ReturnType>System.Void</ReturnType></ReturnValue>
      <Parameters />
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    <AssemblyInfo><AssemblyVersion>1.3.1.0</AssemblyVersion></AssemblyInfo></Member><Member MemberName="PlayWhenIdleRequest">
      <MemberSignature Language="C#" Value="public event EventHandler PlayWhenIdleRequest;" />
      <MemberType>Event</MemberType>
      <ReturnValue><ReturnType>System.EventHandler</ReturnType></ReturnValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    <AssemblyInfo><AssemblyVersion>1.3.1.0</AssemblyVersion></AssemblyInfo></Member><Member MemberName="Position">
      <MemberSignature Language="C#" Value="public uint Position { set; get; }" />
      <MemberType>Property</MemberType>
      <ReturnValue><ReturnType>System.UInt32</ReturnType></ReturnValue>
      <Docs><summary>To be added.</summary><value>To be added.</value><remarks>To be added.</remarks></Docs>
    <AssemblyInfo><AssemblyVersion>1.3.1.0</AssemblyVersion></AssemblyInfo></Member><Member MemberName="SupportsEqualizer">
      <MemberSignature Language="C#" Value="public bool SupportsEqualizer { get; }" />
      <MemberType>Property</MemberType>
      <ReturnValue><ReturnType>System.Boolean</ReturnType></ReturnValue>
      <Docs><summary>To be added.</summary><value>To be added.</value><remarks>To be added.</remarks></Docs>
    <AssemblyInfo><AssemblyVersion>1.3.1.0</AssemblyVersion></AssemblyInfo></Member><Member MemberName="SupportsVideo"><MemberSignature Language="C#" Value="public bool SupportsVideo { get; }" /><MemberType>Property</MemberType><AssemblyInfo><AssemblyVersion>1.3.1.0</AssemblyVersion></AssemblyInfo><ReturnValue><ReturnType>System.Boolean</ReturnType></ReturnValue><Docs><summary>To be added.</summary><value>To be added.</value><remarks>To be added.</remarks></Docs></Member><Member MemberName="TogglePlaying">
      <MemberSignature Language="C#" Value="public void TogglePlaying ();" />
      <MemberType>Method</MemberType>
      <ReturnValue><ReturnType>System.Void</ReturnType></ReturnValue>
      <Parameters />
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    <AssemblyInfo><AssemblyVersion>1.3.1.0</AssemblyVersion></AssemblyInfo></Member><Member MemberName="TrackInfoUpdated">
      <MemberSignature Language="C#" Value="public void TrackInfoUpdated ();" />
      <MemberType>Method</MemberType>
      <ReturnValue><ReturnType>System.Void</ReturnType></ReturnValue>
      <Parameters />
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    <AssemblyInfo><AssemblyVersion>1.3.1.0</AssemblyVersion></AssemblyInfo></Member><Member MemberName="TrackIntercept"><MemberSignature Language="C#" Value="public event Banshee.MediaEngine.TrackInterceptHandler TrackIntercept;" /><MemberType>Event</MemberType><AssemblyInfo><AssemblyVersion>1.3.1.0</AssemblyVersion></AssemblyInfo><ReturnValue><ReturnType>Banshee.MediaEngine.TrackInterceptHandler</ReturnType></ReturnValue><Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs></Member><Member MemberName="VideoExpose"><MemberSignature Language="C#" Value="public void VideoExpose (IntPtr window, bool direct);" /><MemberType>Method</MemberType><AssemblyInfo><AssemblyVersion>1.3.1.0</AssemblyVersion></AssemblyInfo><ReturnValue><ReturnType>System.Void</ReturnType></ReturnValue><Parameters><Parameter Name="window" Type="System.IntPtr" /><Parameter Name="direct" Type="System.Boolean" /></Parameters><Docs><param name="window">To be added.</param><param name="direct">To be added.</param><summary>To be added.</summary><remarks>To be added.</remarks></Docs></Member><Member MemberName="VideoWindow"><MemberSignature Language="C#" Value="public IntPtr VideoWindow { set; }" /><MemberType>Property</MemberType><AssemblyInfo><AssemblyVersion>1.3.1.0</AssemblyVersion></AssemblyInfo><ReturnValue><ReturnType>System.IntPtr</ReturnType></ReturnValue><Docs><summary>To be added.</summary><value>To be added.</value><remarks>To be added.</remarks></Docs></Member><Member MemberName="Volume">
      <MemberSignature Language="C#" Value="public ushort Volume { set; get; }" />
      <MemberType>Property</MemberType>
      <ReturnValue><ReturnType>System.UInt16</ReturnType></ReturnValue>
      <Docs><summary>To be added.</summary><value>To be added.</value><remarks>To be added.</remarks></Docs>
    <AssemblyInfo><AssemblyVersion>1.3.1.0</AssemblyVersion></AssemblyInfo></Member><Member MemberName="VolumeSchema">
      <MemberSignature Language="C#" Value="public static readonly Banshee.Configuration.SchemaEntry&lt;int&gt; VolumeSchema;" />
      <MemberType>Field</MemberType>
      <ReturnValue><ReturnType>Banshee.Configuration.SchemaEntry&lt;System.Int32&gt;</ReturnType></ReturnValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    <AssemblyInfo><AssemblyVersion>1.3.1.0</AssemblyVersion></AssemblyInfo></Member>
  </Members>
</Type>
