<Type Name="IPlayerEngineService" FullName="Banshee.MediaEngine.IPlayerEngineService">
  <TypeSignature Language="C#" Value="public interface IPlayerEngineService : Banshee.ServiceStack.IDBusExportable" />
  <AssemblyInfo>
    <AssemblyName>Banshee.Services</AssemblyName>
    <AssemblyVersion>0.90.1.25404</AssemblyVersion>
    <AssemblyVersion>1.3.1.0</AssemblyVersion>
  </AssemblyInfo>
  <Interfaces>
    <Interface>
      <InterfaceName>Banshee.ServiceStack.IDBusExportable</InterfaceName>
    </Interface>
  </Interfaces>
  <Attributes>
    <Attribute>
      <AttributeName>NDesk.DBus.Interface("org.bansheeproject.Banshee.PlayerEngine")</AttributeName>
    </Attribute>
  </Attributes>
  <Docs>
    <summary>To be added.</summary>
    <remarks>To be added.</remarks>
  </Docs>
  <Members>
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    
    <Member MemberName="CanPause">
      <MemberSignature Language="C#" Value="public bool CanPause { get; }" />
      <MemberType>Property</MemberType>
      <ReturnValue><ReturnType>System.Boolean</ReturnType></ReturnValue>
      <Docs><summary>To be added.</summary><value>To be added.</value><remarks>To be added.</remarks></Docs>
    <AssemblyInfo><AssemblyVersion>1.3.1.0</AssemblyVersion></AssemblyInfo></Member><Member MemberName="CanSeek">
      <MemberSignature Language="C#" Value="public bool CanSeek { get; }" />
      <MemberType>Property</MemberType>
      <ReturnValue><ReturnType>System.Boolean</ReturnType></ReturnValue>
      <Docs><summary>To be added.</summary><value>To be added.</value><remarks>To be added.</remarks></Docs>
    <AssemblyInfo><AssemblyVersion>1.3.1.0</AssemblyVersion></AssemblyInfo></Member><Member MemberName="Close">
      <MemberSignature Language="C#" Value="public void Close ();" />
      <MemberType>Method</MemberType>
      <ReturnValue><ReturnType>System.Void</ReturnType></ReturnValue>
      <Parameters />
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    <AssemblyInfo><AssemblyVersion>1.3.1.0</AssemblyVersion></AssemblyInfo></Member><Member MemberName="CurrentState">
      <MemberSignature Language="C#" Value="public string CurrentState { get; }" />
      <MemberType>Property</MemberType>
      <ReturnValue><ReturnType>System.String</ReturnType></ReturnValue>
      <Docs><summary>To be added.</summary><value>To be added.</value><remarks>To be added.</remarks></Docs>
    <AssemblyInfo><AssemblyVersion>1.3.1.0</AssemblyVersion></AssemblyInfo></Member><Member MemberName="CurrentTrack">
      <MemberSignature Language="C#" Value="public System.Collections.Generic.IDictionary&lt;string,object&gt; CurrentTrack { get; }" />
      <MemberType>Property</MemberType>
      <ReturnValue><ReturnType>System.Collections.Generic.IDictionary&lt;System.String,System.Object&gt;</ReturnType></ReturnValue>
      <Docs><summary>To be added.</summary><value>To be added.</value><remarks>To be added.</remarks></Docs>
    <AssemblyInfo><AssemblyVersion>1.3.1.0</AssemblyVersion></AssemblyInfo></Member><Member MemberName="CurrentUri">
      <MemberSignature Language="C#" Value="public string CurrentUri { get; }" />
      <MemberType>Property</MemberType>
      <ReturnValue><ReturnType>System.String</ReturnType></ReturnValue>
      <Docs><summary>To be added.</summary><value>To be added.</value><remarks>To be added.</remarks></Docs>
    <AssemblyInfo><AssemblyVersion>1.3.1.0</AssemblyVersion></AssemblyInfo></Member><Member MemberName="EventChanged">
      <MemberSignature Language="C#" Value="public event Banshee.MediaEngine.DBusPlayerEventHandler EventChanged;" />
      <MemberType>Event</MemberType>
      <ReturnValue><ReturnType>Banshee.MediaEngine.DBusPlayerEventHandler</ReturnType></ReturnValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    <AssemblyInfo><AssemblyVersion>1.3.1.0</AssemblyVersion></AssemblyInfo></Member><Member MemberName="LastState">
      <MemberSignature Language="C#" Value="public string LastState { get; }" />
      <MemberType>Property</MemberType>
      <ReturnValue><ReturnType>System.String</ReturnType></ReturnValue>
      <Docs><summary>To be added.</summary><value>To be added.</value><remarks>To be added.</remarks></Docs>
    <AssemblyInfo><AssemblyVersion>1.3.1.0</AssemblyVersion></AssemblyInfo></Member><Member MemberName="Length">
      <MemberSignature Language="C#" Value="public uint Length { get; }" />
      <MemberType>Property</MemberType>
      <ReturnValue><ReturnType>System.UInt32</ReturnType></ReturnValue>
      <Docs><summary>To be added.</summary><value>To be added.</value><remarks>To be added.</remarks></Docs>
    <AssemblyInfo><AssemblyVersion>1.3.1.0</AssemblyVersion></AssemblyInfo></Member><Member MemberName="Open">
      <MemberSignature Language="C#" Value="public void Open (string uri);" />
      <MemberType>Method</MemberType>
      <ReturnValue><ReturnType>System.Void</ReturnType></ReturnValue>
      <Parameters><Parameter Name="uri" Type="System.String" /></Parameters>
      <Docs><param name="uri">To be added.</param><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    <AssemblyInfo><AssemblyVersion>1.3.1.0</AssemblyVersion></AssemblyInfo></Member><Member MemberName="Pause">
      <MemberSignature Language="C#" Value="public void Pause ();" />
      <MemberType>Method</MemberType>
      <ReturnValue><ReturnType>System.Void</ReturnType></ReturnValue>
      <Parameters />
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    <AssemblyInfo><AssemblyVersion>1.3.1.0</AssemblyVersion></AssemblyInfo></Member><Member MemberName="Play">
      <MemberSignature Language="C#" Value="public void Play ();" />
      <MemberType>Method</MemberType>
      <ReturnValue><ReturnType>System.Void</ReturnType></ReturnValue>
      <Parameters />
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    <AssemblyInfo><AssemblyVersion>1.3.1.0</AssemblyVersion></AssemblyInfo></Member><Member MemberName="Position">
      <MemberSignature Language="C#" Value="public uint Position { set; get; }" />
      <MemberType>Property</MemberType>
      <ReturnValue><ReturnType>System.UInt32</ReturnType></ReturnValue>
      <Docs><summary>To be added.</summary><value>To be added.</value><remarks>To be added.</remarks></Docs>
    <AssemblyInfo><AssemblyVersion>1.3.1.0</AssemblyVersion></AssemblyInfo></Member><Member MemberName="StateChanged">
      <MemberSignature Language="C#" Value="public event Banshee.MediaEngine.DBusPlayerStateHandler StateChanged;" />
      <MemberType>Event</MemberType>
      <ReturnValue><ReturnType>Banshee.MediaEngine.DBusPlayerStateHandler</ReturnType></ReturnValue>
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    <AssemblyInfo><AssemblyVersion>1.3.1.0</AssemblyVersion></AssemblyInfo></Member><Member MemberName="TogglePlaying">
      <MemberSignature Language="C#" Value="public void TogglePlaying ();" />
      <MemberType>Method</MemberType>
      <ReturnValue><ReturnType>System.Void</ReturnType></ReturnValue>
      <Parameters />
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    <AssemblyInfo><AssemblyVersion>1.3.1.0</AssemblyVersion></AssemblyInfo></Member><Member MemberName="Volume">
      <MemberSignature Language="C#" Value="public ushort Volume { set; get; }" />
      <MemberType>Property</MemberType>
      <ReturnValue><ReturnType>System.UInt16</ReturnType></ReturnValue>
      <Docs><summary>To be added.</summary><value>To be added.</value><remarks>To be added.</remarks></Docs>
    <AssemblyInfo><AssemblyVersion>1.3.1.0</AssemblyVersion></AssemblyInfo></Member>
  </Members>
</Type>
