<Type Name="Actor&lt;T&gt;" FullName="Hyena.Gui.Theatrics.Actor&lt;T&gt;">
  <TypeSignature Language="C#" Value="public class Actor&lt;T&gt;" />
  <AssemblyInfo>
    <AssemblyName>Hyena.Gui</AssemblyName>
    <AssemblyVersion>0.90.1.25402</AssemblyVersion>
    <AssemblyVersion>1.3.1.0</AssemblyVersion>
  </AssemblyInfo>
  <TypeParameters>
    <TypeParameter>T</TypeParameter>
  </TypeParameters>
  <Base>
    <BaseTypeName>System.Object</BaseTypeName>
  </Base>
  <Interfaces />
  <Docs>
    <typeparam name="T">To be added.</typeparam>
    <summary>To be added.</summary>
    <remarks>To be added.</remarks>
  </Docs>
  <Members>
    
    
    
    
    
    
    
    
    
    <Member MemberName=".ctor">
      <MemberSignature Language="C#" Value="public Actor (T target, uint duration);" />
      <MemberType>Constructor</MemberType>
      <Parameters><Parameter Name="target" Type="T" /><Parameter Name="duration" Type="System.UInt32" /></Parameters>
      <Docs><param name="target">To be added.</param><param name="duration">To be added.</param><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    <AssemblyInfo><AssemblyVersion>1.3.1.0</AssemblyVersion></AssemblyInfo></Member><Member MemberName="CanExpire"><MemberSignature Language="C#" Value="public bool CanExpire { set; get; }" /><MemberType>Property</MemberType><ReturnValue><ReturnType>System.Boolean</ReturnType></ReturnValue><Docs><summary>To be added.</summary><value>To be added.</value><remarks>To be added.</remarks></Docs><AssemblyInfo><AssemblyVersion>1.3.1.0</AssemblyVersion></AssemblyInfo></Member><Member MemberName="Duration">
      <MemberSignature Language="C#" Value="public double Duration { get; }" />
      <MemberType>Property</MemberType>
      <ReturnValue><ReturnType>System.Double</ReturnType></ReturnValue>
      <Docs><summary>To be added.</summary><value>To be added.</value><remarks>To be added.</remarks></Docs>
    <AssemblyInfo><AssemblyVersion>1.3.1.0</AssemblyVersion></AssemblyInfo></Member><Member MemberName="Expired">
      <MemberSignature Language="C#" Value="public bool Expired { get; }" />
      <MemberType>Property</MemberType>
      <ReturnValue><ReturnType>System.Boolean</ReturnType></ReturnValue>
      <Docs><summary>To be added.</summary><value>To be added.</value><remarks>To be added.</remarks></Docs>
    <AssemblyInfo><AssemblyVersion>1.3.1.0</AssemblyVersion></AssemblyInfo></Member><Member MemberName="Frames">
      <MemberSignature Language="C#" Value="public double Frames { get; }" />
      <MemberType>Property</MemberType>
      <ReturnValue><ReturnType>System.Double</ReturnType></ReturnValue>
      <Docs><summary>To be added.</summary><value>To be added.</value><remarks>To be added.</remarks></Docs>
    <AssemblyInfo><AssemblyVersion>1.3.1.0</AssemblyVersion></AssemblyInfo></Member><Member MemberName="FramesPerSecond">
      <MemberSignature Language="C#" Value="public double FramesPerSecond { get; }" />
      <MemberType>Property</MemberType>
      <ReturnValue><ReturnType>System.Double</ReturnType></ReturnValue>
      <Docs><summary>To be added.</summary><value>To be added.</value><remarks>To be added.</remarks></Docs>
    <AssemblyInfo><AssemblyVersion>1.3.1.0</AssemblyVersion></AssemblyInfo></Member><Member MemberName="Percent">
      <MemberSignature Language="C#" Value="public double Percent { get; }" />
      <MemberType>Property</MemberType>
      <ReturnValue><ReturnType>System.Double</ReturnType></ReturnValue>
      <Docs><summary>To be added.</summary><value>To be added.</value><remarks>To be added.</remarks></Docs>
    <AssemblyInfo><AssemblyVersion>1.3.1.0</AssemblyVersion></AssemblyInfo></Member><Member MemberName="Reset">
      <MemberSignature Language="C#" Value="public void Reset ();" />
      <MemberType>Method</MemberType>
      <ReturnValue><ReturnType>System.Void</ReturnType></ReturnValue>
      <Parameters />
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    <AssemblyInfo><AssemblyVersion>1.3.1.0</AssemblyVersion></AssemblyInfo></Member><Member MemberName="Reset"><MemberSignature Language="C#" Value="public void Reset (uint duration);" /><MemberType>Method</MemberType><AssemblyInfo><AssemblyVersion>1.3.1.0</AssemblyVersion></AssemblyInfo><ReturnValue><ReturnType>System.Void</ReturnType></ReturnValue><Parameters><Parameter Name="duration" Type="System.UInt32" /></Parameters><Docs><param name="duration">To be added.</param><summary>To be added.</summary><remarks>To be added.</remarks></Docs></Member><Member MemberName="StartTime">
      <MemberSignature Language="C#" Value="public DateTime StartTime { get; }" />
      <MemberType>Property</MemberType>
      <ReturnValue><ReturnType>System.DateTime</ReturnType></ReturnValue>
      <Docs><summary>To be added.</summary><value>To be added.</value><remarks>To be added.</remarks></Docs>
    <AssemblyInfo><AssemblyVersion>1.3.1.0</AssemblyVersion></AssemblyInfo></Member><Member MemberName="Step">
      <MemberSignature Language="C#" Value="public virtual void Step ();" />
      <MemberType>Method</MemberType>
      <ReturnValue><ReturnType>System.Void</ReturnType></ReturnValue>
      <Parameters />
      <Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs>
    <AssemblyInfo><AssemblyVersion>1.3.1.0</AssemblyVersion></AssemblyInfo></Member><Member MemberName="Target">
      <MemberSignature Language="C#" Value="public T Target { get; }" />
      <MemberType>Property</MemberType>
      <ReturnValue><ReturnType>T</ReturnType></ReturnValue>
      <Docs><summary>To be added.</summary><value>To be added.</value><remarks>To be added.</remarks></Docs>
    <AssemblyInfo><AssemblyVersion>1.3.1.0</AssemblyVersion></AssemblyInfo></Member>
  </Members>
</Type>
