<Type Name="SingleActorStage" FullName="Hyena.Gui.Theatrics.SingleActorStage">
  <TypeSignature Language="C#" Value="public class SingleActorStage : Hyena.Gui.Theatrics.Stage&lt;object&gt;" />
  <AssemblyInfo>
    <AssemblyName>Hyena.Gui</AssemblyName>
    <AssemblyVersion>0.90.1.25402</AssemblyVersion>
    <AssemblyVersion>1.3.1.0</AssemblyVersion>
    <AssemblyVersion>1.4.0.0</AssemblyVersion>
    <AssemblyVersion>1.5.0.0</AssemblyVersion>
  </AssemblyInfo>
  <Base>
    <BaseTypeName>Hyena.Gui.Theatrics.Stage&lt;System.Object&gt;</BaseTypeName>
    <BaseTypeArguments>
      <BaseTypeArgument TypeParamName="T">System.Object</BaseTypeArgument>
    </BaseTypeArguments>
  </Base>
  <Interfaces />
  <Docs>
    <summary>To be added.</summary>
    <remarks>To be added.</remarks>
  </Docs>
  <Members>
    <Member MemberName=".ctor">
      <MemberSignature Language="C#" Value="public SingleActorStage ();" />
      <MemberType>Constructor</MemberType>
      <Parameters />
      <Docs>
        <summary>To be added.</summary>
        <remarks>To be added.</remarks>
      </Docs>
      <AssemblyInfo>
        <AssemblyVersion>1.3.1.0</AssemblyVersion>
        <AssemblyVersion>1.4.0.0</AssemblyVersion>
        <AssemblyVersion>1.5.0.0</AssemblyVersion>
      </AssemblyInfo>
    </Member>
    <Member MemberName=".ctor">
      <MemberSignature Language="C#" Value="public SingleActorStage (uint actorDuration);" />
      <MemberType>Constructor</MemberType>
      <Parameters>
        <Parameter Name="actorDuration" Type="System.UInt32" />
      </Parameters>
      <Docs>
        <param name="actorDuration">To be added.</param>
        <summary>To be added.</summary>
        <remarks>To be added.</remarks>
      </Docs>
      <AssemblyInfo>
        <AssemblyVersion>1.3.1.0</AssemblyVersion>
        <AssemblyVersion>1.4.0.0</AssemblyVersion>
        <AssemblyVersion>1.5.0.0</AssemblyVersion>
      </AssemblyInfo>
    </Member>
    <Member MemberName="Actor">
      <MemberSignature Language="C#" Value="public Hyena.Gui.Theatrics.Actor&lt;object&gt; Actor { get; }" />
      <MemberType>Property</MemberType>
      <ReturnValue>
        <ReturnType>Hyena.Gui.Theatrics.Actor&lt;System.Object&gt;</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
        <value>To be added.</value>
        <remarks>To be added.</remarks>
      </Docs>
      <AssemblyInfo>
        <AssemblyVersion>1.3.1.0</AssemblyVersion>
        <AssemblyVersion>1.4.0.0</AssemblyVersion>
        <AssemblyVersion>1.5.0.0</AssemblyVersion>
      </AssemblyInfo>
    </Member>
    <Member MemberName="OnActorStep">
      <MemberSignature Language="C#" Value="protected override bool OnActorStep (Hyena.Gui.Theatrics.Actor&lt;object&gt; actor);" />
      <MemberType>Method</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>1.5.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>System.Boolean</ReturnType>
      </ReturnValue>
      <Parameters>
        <Parameter Name="actor" Type="Hyena.Gui.Theatrics.Actor&lt;System.Object&gt;" />
      </Parameters>
      <Docs>
        <param name="actor">To be added.</param>
        <summary>To be added.</summary>
        <returns>To be added.</returns>
        <remarks>To be added.</remarks>
      </Docs>
    </Member>
    <Member MemberName="Reset">
      <MemberSignature Language="C#" Value="public void Reset ();" />
      <MemberType>Method</MemberType>
      <ReturnValue>
        <ReturnType>System.Void</ReturnType>
      </ReturnValue>
      <Parameters />
      <Docs>
        <summary>To be added.</summary>
        <remarks>To be added.</remarks>
      </Docs>
      <AssemblyInfo>
        <AssemblyVersion>1.3.1.0</AssemblyVersion>
        <AssemblyVersion>1.4.0.0</AssemblyVersion>
        <AssemblyVersion>1.5.0.0</AssemblyVersion>
      </AssemblyInfo>
    </Member>
    <Member MemberName="Reset">
      <MemberSignature Language="C#" Value="public void Reset (uint duration);" />
      <MemberType>Method</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>1.3.1.0</AssemblyVersion>
        <AssemblyVersion>1.4.0.0</AssemblyVersion>
        <AssemblyVersion>1.5.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>System.Void</ReturnType>
      </ReturnValue>
      <Parameters>
        <Parameter Name="duration" Type="System.UInt32" />
      </Parameters>
      <Docs>
        <param name="duration">To be added.</param>
        <summary>To be added.</summary>
        <remarks>To be added.</remarks>
      </Docs>
    </Member>
  </Members>
</Type>
