<Type Name="Stage&lt;T&gt;" FullName="Hyena.Gui.Theatrics.Stage&lt;T&gt;">
  <TypeSignature Language="C#" Value="public class Stage&lt;T&gt;" />
  <AssemblyInfo>
    <AssemblyName>Hyena.Gui</AssemblyName>
    <AssemblyVersion>0.90.1.25402</AssemblyVersion>
    <AssemblyVersion>1.3.1.0</AssemblyVersion>
    <AssemblyVersion>1.4.0.0</AssemblyVersion>
    <AssemblyVersion>1.5.0.0</AssemblyVersion>
  </AssemblyInfo>
  <TypeParameters>
    <TypeParameter Name="T" />
  </TypeParameters>
  <Base>
    <BaseTypeName>System.Object</BaseTypeName>
  </Base>
  <Interfaces />
  <Docs>
    <typeparam name="T">To be added.</typeparam>
    <summary>To be added.</summary>
    <remarks>To be added.</remarks>
  </Docs>
  <Members>
    <Member MemberName=".ctor">
      <MemberSignature Language="C#" Value="public Stage ();" />
      <MemberType>Constructor</MemberType>
      <Parameters />
      <Docs>
        <summary>To be added.</summary>
        <remarks>To be added.</remarks>
      </Docs>
      <AssemblyInfo>
        <AssemblyVersion>1.3.1.0</AssemblyVersion>
        <AssemblyVersion>1.4.0.0</AssemblyVersion>
        <AssemblyVersion>1.5.0.0</AssemblyVersion>
      </AssemblyInfo>
    </Member>
    <Member MemberName=".ctor">
      <MemberSignature Language="C#" Value="public Stage (uint actorDuration);" />
      <MemberType>Constructor</MemberType>
      <Parameters>
        <Parameter Name="actorDuration" Type="System.UInt32" />
      </Parameters>
      <Docs>
        <param name="actorDuration">To be added.</param>
        <summary>To be added.</summary>
        <remarks>To be added.</remarks>
      </Docs>
      <AssemblyInfo>
        <AssemblyVersion>1.3.1.0</AssemblyVersion>
        <AssemblyVersion>1.4.0.0</AssemblyVersion>
        <AssemblyVersion>1.5.0.0</AssemblyVersion>
      </AssemblyInfo>
    </Member>
    <Member MemberName="ActorCount">
      <MemberSignature Language="C#" Value="public int ActorCount { get; }" />
      <MemberType>Property</MemberType>
      <ReturnValue>
        <ReturnType>System.Int32</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
        <value>To be added.</value>
        <remarks>To be added.</remarks>
      </Docs>
      <AssemblyInfo>
        <AssemblyVersion>1.3.1.0</AssemblyVersion>
        <AssemblyVersion>1.4.0.0</AssemblyVersion>
        <AssemblyVersion>1.5.0.0</AssemblyVersion>
      </AssemblyInfo>
    </Member>
    <Member MemberName="ActorStep">
      <MemberSignature Language="C#" Value="public event Hyena.Gui.Theatrics.Stage&lt;T&gt;.ActorStepHandler ActorStep;" />
      <MemberType>Event</MemberType>
      <ReturnValue>
        <ReturnType>Hyena.Gui.Theatrics.Stage&lt;T&gt;+ActorStepHandler</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
        <remarks>To be added.</remarks>
      </Docs>
      <AssemblyInfo>
        <AssemblyVersion>1.3.1.0</AssemblyVersion>
        <AssemblyVersion>1.4.0.0</AssemblyVersion>
        <AssemblyVersion>1.5.0.0</AssemblyVersion>
      </AssemblyInfo>
    </Member>
    <Member MemberName="Add">
      <MemberSignature Language="C#" Value="public Hyena.Gui.Theatrics.Actor&lt;T&gt; Add (T target);" />
      <MemberType>Method</MemberType>
      <ReturnValue>
        <ReturnType>Hyena.Gui.Theatrics.Actor&lt;T&gt;</ReturnType>
      </ReturnValue>
      <Parameters>
        <Parameter Name="target" Type="T" />
      </Parameters>
      <Docs>
        <param name="target">To be added.</param>
        <summary>To be added.</summary>
        <returns>To be added.</returns>
        <remarks>To be added.</remarks>
      </Docs>
      <AssemblyInfo>
        <AssemblyVersion>1.3.1.0</AssemblyVersion>
        <AssemblyVersion>1.4.0.0</AssemblyVersion>
        <AssemblyVersion>1.5.0.0</AssemblyVersion>
      </AssemblyInfo>
    </Member>
    <Member MemberName="Add">
      <MemberSignature Language="C#" Value="public Hyena.Gui.Theatrics.Actor&lt;T&gt; Add (T target, uint duration);" />
      <MemberType>Method</MemberType>
      <ReturnValue>
        <ReturnType>Hyena.Gui.Theatrics.Actor&lt;T&gt;</ReturnType>
      </ReturnValue>
      <Parameters>
        <Parameter Name="target" Type="T" />
        <Parameter Name="duration" Type="System.UInt32" />
      </Parameters>
      <Docs>
        <param name="target">To be added.</param>
        <param name="duration">To be added.</param>
        <summary>To be added.</summary>
        <returns>To be added.</returns>
        <remarks>To be added.</remarks>
      </Docs>
      <AssemblyInfo>
        <AssemblyVersion>1.3.1.0</AssemblyVersion>
        <AssemblyVersion>1.4.0.0</AssemblyVersion>
        <AssemblyVersion>1.5.0.0</AssemblyVersion>
      </AssemblyInfo>
    </Member>
    <Member MemberName="AddOrReset">
      <MemberSignature Language="C#" Value="public Hyena.Gui.Theatrics.Actor&lt;T&gt; AddOrReset (T target);" />
      <MemberType>Method</MemberType>
      <ReturnValue>
        <ReturnType>Hyena.Gui.Theatrics.Actor&lt;T&gt;</ReturnType>
      </ReturnValue>
      <Parameters>
        <Parameter Name="target" Type="T" />
      </Parameters>
      <Docs>
        <param name="target">To be added.</param>
        <summary>To be added.</summary>
        <returns>To be added.</returns>
        <remarks>To be added.</remarks>
      </Docs>
      <AssemblyInfo>
        <AssemblyVersion>1.3.1.0</AssemblyVersion>
        <AssemblyVersion>1.4.0.0</AssemblyVersion>
        <AssemblyVersion>1.5.0.0</AssemblyVersion>
      </AssemblyInfo>
    </Member>
    <Member MemberName="AddOrReset">
      <MemberSignature Language="C#" Value="public Hyena.Gui.Theatrics.Actor&lt;T&gt; AddOrReset (T target, uint duration);" />
      <MemberType>Method</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>1.3.1.0</AssemblyVersion>
        <AssemblyVersion>1.4.0.0</AssemblyVersion>
        <AssemblyVersion>1.5.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>Hyena.Gui.Theatrics.Actor&lt;T&gt;</ReturnType>
      </ReturnValue>
      <Parameters>
        <Parameter Name="target" Type="T" />
        <Parameter Name="duration" Type="System.UInt32" />
      </Parameters>
      <Docs>
        <param name="target">To be added.</param>
        <param name="duration">To be added.</param>
        <summary>To be added.</summary>
        <returns>To be added.</returns>
        <remarks>To be added.</remarks>
      </Docs>
    </Member>
    <Member MemberName="Contains">
      <MemberSignature Language="C#" Value="public bool Contains (T target);" />
      <MemberType>Method</MemberType>
      <ReturnValue>
        <ReturnType>System.Boolean</ReturnType>
      </ReturnValue>
      <Parameters>
        <Parameter Name="target" Type="T" />
      </Parameters>
      <Docs>
        <param name="target">To be added.</param>
        <summary>To be added.</summary>
        <returns>To be added.</returns>
        <remarks>To be added.</remarks>
      </Docs>
      <AssemblyInfo>
        <AssemblyVersion>1.3.1.0</AssemblyVersion>
        <AssemblyVersion>1.4.0.0</AssemblyVersion>
        <AssemblyVersion>1.5.0.0</AssemblyVersion>
      </AssemblyInfo>
    </Member>
    <Member MemberName="DefaultActorDuration">
      <MemberSignature Language="C#" Value="public uint DefaultActorDuration { set; get; }" />
      <MemberType>Property</MemberType>
      <ReturnValue>
        <ReturnType>System.UInt32</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
        <value>To be added.</value>
        <remarks>To be added.</remarks>
      </Docs>
      <AssemblyInfo>
        <AssemblyVersion>1.3.1.0</AssemblyVersion>
        <AssemblyVersion>1.4.0.0</AssemblyVersion>
        <AssemblyVersion>1.5.0.0</AssemblyVersion>
      </AssemblyInfo>
    </Member>
    <Member MemberName="Exeunt">
      <MemberSignature Language="C#" Value="public void Exeunt ();" />
      <MemberType>Method</MemberType>
      <ReturnValue>
        <ReturnType>System.Void</ReturnType>
      </ReturnValue>
      <Parameters />
      <Docs>
        <summary>To be added.</summary>
        <remarks>To be added.</remarks>
      </Docs>
      <AssemblyInfo>
        <AssemblyVersion>1.3.1.0</AssemblyVersion>
        <AssemblyVersion>1.4.0.0</AssemblyVersion>
        <AssemblyVersion>1.5.0.0</AssemblyVersion>
      </AssemblyInfo>
    </Member>
    <Member MemberName="Item">
      <MemberSignature Language="C#" Value="public Hyena.Gui.Theatrics.Actor&lt;T&gt; this[T target] { get; }" />
      <MemberType>Property</MemberType>
      <ReturnValue>
        <ReturnType>Hyena.Gui.Theatrics.Actor&lt;T&gt;</ReturnType>
      </ReturnValue>
      <Parameters>
        <Parameter Name="target" Type="T" />
      </Parameters>
      <Docs>
        <param name="target">To be added.</param>
        <summary>To be added.</summary>
        <value>To be added.</value>
        <remarks>To be added.</remarks>
      </Docs>
      <AssemblyInfo>
        <AssemblyVersion>1.3.1.0</AssemblyVersion>
        <AssemblyVersion>1.4.0.0</AssemblyVersion>
        <AssemblyVersion>1.5.0.0</AssemblyVersion>
      </AssemblyInfo>
    </Member>
    <Member MemberName="Iteration">
      <MemberSignature Language="C#" Value="public event EventHandler Iteration;" />
      <MemberType>Event</MemberType>
      <ReturnValue>
        <ReturnType>System.EventHandler</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
        <remarks>To be added.</remarks>
      </Docs>
      <AssemblyInfo>
        <AssemblyVersion>1.3.1.0</AssemblyVersion>
        <AssemblyVersion>1.4.0.0</AssemblyVersion>
        <AssemblyVersion>1.5.0.0</AssemblyVersion>
      </AssemblyInfo>
    </Member>
    <Member MemberName="OnActorStep">
      <MemberSignature Language="C#" Value="protected virtual bool OnActorStep (Hyena.Gui.Theatrics.Actor&lt;T&gt; actor);" />
      <MemberType>Method</MemberType>
      <ReturnValue>
        <ReturnType>System.Boolean</ReturnType>
      </ReturnValue>
      <Parameters>
        <Parameter Name="actor" Type="Hyena.Gui.Theatrics.Actor&lt;T&gt;" />
      </Parameters>
      <Docs>
        <param name="actor">To be added.</param>
        <summary>To be added.</summary>
        <returns>To be added.</returns>
        <remarks>To be added.</remarks>
      </Docs>
      <AssemblyInfo>
        <AssemblyVersion>1.3.1.0</AssemblyVersion>
        <AssemblyVersion>1.4.0.0</AssemblyVersion>
        <AssemblyVersion>1.5.0.0</AssemblyVersion>
      </AssemblyInfo>
    </Member>
    <Member MemberName="OnIteration">
      <MemberSignature Language="C#" Value="protected virtual void OnIteration ();" />
      <MemberType>Method</MemberType>
      <ReturnValue>
        <ReturnType>System.Void</ReturnType>
      </ReturnValue>
      <Parameters />
      <Docs>
        <summary>To be added.</summary>
        <remarks>To be added.</remarks>
      </Docs>
      <AssemblyInfo>
        <AssemblyVersion>1.3.1.0</AssemblyVersion>
        <AssemblyVersion>1.4.0.0</AssemblyVersion>
        <AssemblyVersion>1.5.0.0</AssemblyVersion>
      </AssemblyInfo>
    </Member>
    <Member MemberName="Pause">
      <MemberSignature Language="C#" Value="public void Pause ();" />
      <MemberType>Method</MemberType>
      <ReturnValue>
        <ReturnType>System.Void</ReturnType>
      </ReturnValue>
      <Parameters />
      <Docs>
        <summary>To be added.</summary>
        <remarks>To be added.</remarks>
      </Docs>
      <AssemblyInfo>
        <AssemblyVersion>1.3.1.0</AssemblyVersion>
        <AssemblyVersion>1.4.0.0</AssemblyVersion>
        <AssemblyVersion>1.5.0.0</AssemblyVersion>
      </AssemblyInfo>
    </Member>
    <Member MemberName="Play">
      <MemberSignature Language="C#" Value="public void Play ();" />
      <MemberType>Method</MemberType>
      <ReturnValue>
        <ReturnType>System.Void</ReturnType>
      </ReturnValue>
      <Parameters />
      <Docs>
        <summary>To be added.</summary>
        <remarks>To be added.</remarks>
      </Docs>
      <AssemblyInfo>
        <AssemblyVersion>1.3.1.0</AssemblyVersion>
        <AssemblyVersion>1.4.0.0</AssemblyVersion>
        <AssemblyVersion>1.5.0.0</AssemblyVersion>
      </AssemblyInfo>
    </Member>
    <Member MemberName="Playing">
      <MemberSignature Language="C#" Value="public bool Playing { set; get; }" />
      <MemberType>Property</MemberType>
      <ReturnValue>
        <ReturnType>System.Boolean</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
        <value>To be added.</value>
        <remarks>To be added.</remarks>
      </Docs>
      <AssemblyInfo>
        <AssemblyVersion>1.3.1.0</AssemblyVersion>
        <AssemblyVersion>1.4.0.0</AssemblyVersion>
        <AssemblyVersion>1.5.0.0</AssemblyVersion>
      </AssemblyInfo>
    </Member>
    <Member MemberName="Reset">
      <MemberSignature Language="C#" Value="public void Reset (T target);" />
      <MemberType>Method</MemberType>
      <ReturnValue>
        <ReturnType>System.Void</ReturnType>
      </ReturnValue>
      <Parameters>
        <Parameter Name="target" Type="T" />
      </Parameters>
      <Docs>
        <param name="target">To be added.</param>
        <summary>To be added.</summary>
        <remarks>To be added.</remarks>
      </Docs>
      <AssemblyInfo>
        <AssemblyVersion>1.3.1.0</AssemblyVersion>
        <AssemblyVersion>1.4.0.0</AssemblyVersion>
        <AssemblyVersion>1.5.0.0</AssemblyVersion>
      </AssemblyInfo>
    </Member>
    <Member MemberName="Reset">
      <MemberSignature Language="C#" Value="public void Reset (T target, uint duration);" />
      <MemberType>Method</MemberType>
      <AssemblyInfo>
        <AssemblyVersion>1.3.1.0</AssemblyVersion>
        <AssemblyVersion>1.4.0.0</AssemblyVersion>
        <AssemblyVersion>1.5.0.0</AssemblyVersion>
      </AssemblyInfo>
      <ReturnValue>
        <ReturnType>System.Void</ReturnType>
      </ReturnValue>
      <Parameters>
        <Parameter Name="target" Type="T" />
        <Parameter Name="duration" Type="System.UInt32" />
      </Parameters>
      <Docs>
        <param name="target">To be added.</param>
        <param name="duration">To be added.</param>
        <summary>To be added.</summary>
        <remarks>To be added.</remarks>
      </Docs>
    </Member>
    <Member MemberName="UpdateFrequency">
      <MemberSignature Language="C#" Value="public uint UpdateFrequency { set; get; }" />
      <MemberType>Property</MemberType>
      <ReturnValue>
        <ReturnType>System.UInt32</ReturnType>
      </ReturnValue>
      <Docs>
        <summary>To be added.</summary>
        <value>To be added.</value>
        <remarks>To be added.</remarks>
      </Docs>
      <AssemblyInfo>
        <AssemblyVersion>1.3.1.0</AssemblyVersion>
        <AssemblyVersion>1.4.0.0</AssemblyVersion>
        <AssemblyVersion>1.5.0.0</AssemblyVersion>
      </AssemblyInfo>
    </Member>
  </Members>
</Type>
