## GPropertyAction GPropertyAction — A GAction reflecting a GObject property |

## Functions

GPropertyAction * | g_property_action_new ()

## Properties

gboolean | enabled | Read
gchar * | name | Read / Write / Construct Only
GObject * | object | Write / Construct Only
GVariantType * | parameter-type | Read
gchar * | property-name | Write / Construct Only
GVariant * | state | Read
GVariantType * | state-type | Read

## Types and Values

| GPropertyAction

## Object Hierarchy

        GObject
        ╰── GPropertyAction

## Implemented Interfaces

GPropertyAction implements GAction.

## Includes

    #include <gio/gio.h>

## Description

A GPropertyAction is a way to get a GAction with a state value reflecting and controlling the value of a GObject property.

The state of the action will correspond to the value of the property. Changing it will change the property (assuming the requested value matches the requirements as specified in the GParamSpec).

Only the most common types are presently supported. Booleans are mapped to booleans, strings to strings, signed/unsigned integers to int32/uint32 and floats and doubles to doubles.

If the property is an enum then the state will be string-typed and conversion will automatically be performed between the enum value and "nick" string as per the GEnumValue table.

Flags types are not currently supported.

Properties of object types, boxed types and pointer types are not supported and probably never will be.

Properties of GVariant types are not currently supported.

If the property is boolean-valued then the action will have a NULL parameter type, and activating the action (with no parameter) will toggle the value of the property.

In all other cases, the parameter type will correspond to the type of the property.

The general idea here is to reduce the number of locations where a particular piece of state is kept (and therefore has to be synchronised between). GPropertyAction does not have a separate state that is kept in sync with the property value -- its state is the property value.

For example, it might be useful to create a GAction corresponding to the "visible-child-name" property of a GtkStack so that the current page can be switched from a menu. The active radio indication in the menu is then directly determined from the active page of the GtkStack.

An anti-example would be binding the "active-id" property on a GtkComboBox. This is because the state of the combobox itself is probably uninteresting and is actually being used to control something else.

Another anti-example would be to bind to the "visible-child-name" property of a GtkStack if this value is actually stored in GSettings. In that case, the real source of the value is GSettings. If you want a GAction to control a setting stored in GSettings, see `g_settings_create_action()` instead, and possibly combine its use with `g_settings_bind()`.

## Functions

### g_property_action_new ()

    GPropertyAction *
    g_property_action_new (const gchar *name,
                           gpointer object,
                           const gchar *property_name);

Creates a GAction corresponding to the value of property `property_name` on `object` .

The property must be existent and readable and writable (and not construct-only).

This function takes a reference on `object` and doesn't release it until the action is destroyed.

#### Parameters

name | the name of the action to create |
object | the object that has the property to wrap. | [type GObject.Object]
property_name | the name of the property |

#### Returns

a new GPropertyAction

Since 2.38

## Types and Values

### GPropertyAction

    typedef struct _GPropertyAction GPropertyAction;

This type is opaque.

Since 2.38

## Property Details

### The `“enabled”` property

      “enabled”                  gboolean

If `action` is currently enabled.

If the action is disabled then calls to `g_action_activate()` and `g_action_change_state()` have no effect.

Flags: Read

Default value: TRUE

Since 2.38

### The `“name”` property

      “name”                     gchar *

The name of the action. This is mostly meaningful for identifying the action once it has been added to a GActionMap.

Flags: Read / Write / Construct Only

Default value: NULL

Since 2.38

### The `“object”` property

      “object”                   GObject *

The object to wrap a property on.

The object must be a non-`NULL` GObject with properties.

Flags: Write / Construct Only

Since 2.38

### The `“parameter-type”` property

      “parameter-type”           GVariantType *

The type of the parameter that must be given when activating the action.

Flags: Read

Since 2.38

### The `“property-name”` property

      “property-name”            gchar *

The name of the property to wrap on the object.

The property must exist on the passed-in object and it must be readable and writable (and not construct-only).

Flags: Write / Construct Only

Default value: NULL

Since 2.38

### The `“state”` property

      “state”                    GVariant *

The state of the action, or `NULL` if the action is stateless.

Flags: Read

Allowed values: GVariant<*>

Default value: NULL

Since 2.38

### The `“state-type”` property

      “state-type”               GVariantType *

The GVariantType of the state that the action has, or `NULL` if the action is stateless.

Flags: Read

Since 2.38