## The Base Object Type The Base Object Type — The base object type |

## Synopsis

    #include <glib-object.h>

                        GObject;
                        GObjectClass;
                        GObjectConstructParam;
    void                (*GObjectGetPropertyFunc)           (GObject *object,
                                                             guint property_id,
                                                             GValue *value,
                                                             GParamSpec *pspec);
    void                (*GObjectSetPropertyFunc)           (GObject *object,
                                                             guint property_id,
                                                             const GValue *value,
                                                             GParamSpec *pspec);
    void                (*GObjectFinalizeFunc)              (GObject *object);
    #define             G_TYPE_IS_OBJECT                    (type)
    #define             G_OBJECT                            (object)
    #define             G_IS_OBJECT                         (object)
    #define             G_OBJECT_CLASS                      (class)
    #define             G_IS_OBJECT_CLASS                   (class)
    #define             G_OBJECT_GET_CLASS                  (object)
    #define             G_OBJECT_TYPE                       (object)
    #define             G_OBJECT_TYPE_NAME                  (object)
    #define             G_OBJECT_CLASS_TYPE                 (class)
    #define             G_OBJECT_CLASS_NAME                 (class)
    void                g_object_class_install_property     (GObjectClass *oclass,
                                                             guint property_id,
                                                             GParamSpec *pspec);
    GParamSpec*         g_object_class_find_property        (GObjectClass *oclass,
                                                             const gchar *property_name);
    GParamSpec**        g_object_class_list_properties      (GObjectClass *oclass,
                                                             guint *n_properties);
    void                g_object_class_override_property    (GObjectClass *oclass,
                                                             guint property_id,
                                                             const gchar *name);
    void                g_object_interface_install_property (gpointer g_iface,
                                                             GParamSpec *pspec);
    GParamSpec*         g_object_interface_find_property    (gpointer g_iface,
                                                             const gchar *property_name);
    GParamSpec**        g_object_interface_list_properties  (gpointer g_iface,
                                                             guint *n_properties_p);
    gpointer            g_object_new                        (GType object_type,
                                                             const gchar *first_property_name,
                                                             ...);
    gpointer            g_object_newv                       (GType object_type,
                                                             guint n_parameters,
                                                             GParameter *parameters);
                        GParameter;
    gpointer            g_object_ref                        (gpointer object);
    void                g_object_unref                      (gpointer object);
    gpointer            g_object_ref_sink                   (gpointer object);
    typedef             GInitiallyUnowned;
    typedef             GInitiallyUnownedClass;
    #define             G_TYPE_INITIALLY_UNOWNED
    gboolean            g_object_is_floating                (gpointer object);
    void                g_object_force_floating             (GObject *object);
    void                (*GWeakNotify)                      (gpointer data,
                                                             GObject *where_the_object_was);
    void                g_object_weak_ref                   (GObject *object,
                                                             GWeakNotify notify,
                                                             gpointer data);
    void                g_object_weak_unref                 (GObject *object,
                                                             GWeakNotify notify,
                                                             gpointer data);
    void                g_object_add_weak_pointer           (GObject *object,
                                                             gpointer *weak_pointer_location);
    void                g_object_remove_weak_pointer        (GObject *object,
                                                             gpointer *weak_pointer_location);
    void                (*GToggleNotify)                    (gpointer data,
                                                             GObject *object,
                                                             gboolean is_last_ref);
    void                g_object_add_toggle_ref             (GObject *object,
                                                             GToggleNotify notify,
                                                             gpointer data);
    void                g_object_remove_toggle_ref          (GObject *object,
                                                             GToggleNotify notify,
                                                             gpointer data);
    gpointer            g_object_connect                    (gpointer object,
                                                             const gchar *signal_spec,
                                                             ...);
    void                g_object_disconnect                 (gpointer object,
                                                             const gchar *signal_spec,
                                                             ...);
    void                g_object_set                        (gpointer object,
                                                             const gchar *first_property_name,
                                                             ...);
    void                g_object_get                        (gpointer object,
                                                             const gchar *first_property_name,
                                                             ...);
    void                g_object_notify                     (GObject *object,
                                                             const gchar *property_name);
    void                g_object_freeze_notify              (GObject *object);
    void                g_object_thaw_notify                (GObject *object);
    gpointer            g_object_get_data                   (GObject *object,
                                                             const gchar *key);
    void                g_object_set_data                   (GObject *object,
                                                             const gchar *key,
                                                             gpointer data);
    void                g_object_set_data_full              (GObject *object,
                                                             const gchar *key,
                                                             gpointer data,
                                                             GDestroyNotify destroy);
    gpointer            g_object_steal_data                 (GObject *object,
                                                             const gchar *key);
    gpointer            g_object_get_qdata                  (GObject *object,
                                                             GQuark quark);
    void                g_object_set_qdata                  (GObject *object,
                                                             GQuark quark,
                                                             gpointer data);
    void                g_object_set_qdata_full             (GObject *object,
                                                             GQuark quark,
                                                             gpointer data,
                                                             GDestroyNotify destroy);
    gpointer            g_object_steal_qdata                (GObject *object,
                                                             GQuark quark);
    void                g_object_set_property               (GObject *object,
                                                             const gchar *property_name,
                                                             const GValue *value);
    void                g_object_get_property               (GObject *object,
                                                             const gchar *property_name,
                                                             GValue *value);
    GObject*            g_object_new_valist                 (GType object_type,
                                                             const gchar *first_property_name,
                                                             va_list var_args);
    void                g_object_set_valist                 (GObject *object,
                                                             const gchar *first_property_name,
                                                             va_list var_args);
    void                g_object_get_valist                 (GObject *object,
                                                             const gchar *first_property_name,
                                                             va_list var_args);
    void                g_object_watch_closure              (GObject *object,
                                                             GClosure *closure);
    void                g_object_run_dispose                (GObject *object);
    #define             G_OBJECT_WARN_INVALID_PROPERTY_ID   (object, property_id, pspec)

## Object Hierarchy

      GObject
       +----GTypeModule

## Signals

      "notify"                                         : Run First / No Recursion / Has Details / Action / No Hooks

## Description

GObject is the fundamental type providing the common attributes and methods for all object types in GTK+, Pango and other libraries based on GObject. The GObject class provides methods for object construction and destruction, property access methods, and signal support. Signals are described in detail in Signals(3).

GInitiallyUnowned is derived from GObject. The only difference between the two is that the initial reference of a GInitiallyUnowned is flagged as a floating reference. This means that it is not specifically claimed to be "owned" by any code portion. The main motivation for providing floating references is C convenience. In particular, it allows code to be written as:

    container = create_container();
    container_add_child (container, create_child());

If ``container_add_child()`` will `g_object_ref_sink()` the passed in child, no reference of the newly created child is leaked. Without floating references, ``container_add_child()`` can only `g_object_ref()` the new child, so to implement this code without reference leaks, it would have to be written as:

    Child *child;
    container = create_container();
    child = create_child();
    container_add_child (container, child);
    g_object_unref (child);

The floating reference can be converted into an ordinary reference by calling `g_object_ref_sink()`. For already sunken objects (objects that don't have a floating reference anymore), `g_object_ref_sink()` is equivalent to `g_object_ref()` and returns a new reference. Since floating references are useful almost exclusively for C convenience, language bindings that provide automated reference and memory ownership maintenance (such as smart pointers or garbage collection) therefore don't need to expose floating references in their API.

Some object implementations may need to save an objects floating state across certain code portions (an example is GtkMenu), to achive this, the following sequence can be used:

    // save floating state
    gboolean was_floating = g_object_is_floating (object);
    g_object_ref_sink (object);
    // protected code portion
    ...;
    // restore floating state
    if (was_floating)
      g_object_force_floating (object);
    g_obejct_unref (object); // release previously acquired reference

## Details

### GObject

    typedef struct _GObject GObject;

All the fields in the GObject structure are private to the GObject implementation and should never be accessed directly.

### GObjectClass

    typedef struct {
      GTypeClass   g_type_class;

      /* seldomly overidden */
      GObject*   (*constructor)     (GType                  type,
                                     guint                  n_construct_properties,
                                     GObjectConstructParam *construct_properties);
      /* overridable methods */
      void       (*set_property)		(GObject        *object,
                                             guint           property_id,
                                             const GValue   *value,
                                             GParamSpec     *pspec);
      void       (*get_property)		(GObject        *object,
                                             guint           property_id,
                                             GValue         *value,
                                             GParamSpec     *pspec);
      void       (*dispose)			(GObject        *object);
      void       (*finalize)		(GObject        *object);
      /* seldomly overidden */
      void       (*dispatch_properties_changed) (GObject      *object,
    					     guint	   n_pspecs,
    					     GParamSpec  **pspecs);
      /* signals */
      void	     (*notify)			(GObject	*object,
    					 GParamSpec	*pspec);

      /* called when done constructing */
      void	     (*constructed)		(GObject	*object);
    } GObjectClass;

The class structure for the GObject type.

Example 1. Implementing singletons using a constructor

    static MySingleton *the_singleton = NULL;

    static GObject*
    my_singleton_constructor (GType                  type,
                              guint                  n_construct_params,
                              GObjectConstructParam *construct_params)
    {
      GObject *object;

      if (!the_singleton)
        {
          object = G_OBJECT_CLASS (parent_class)->constructor (type,
                                                               n_construct_params,
                                                               construct_params);
          the_singleton = MY_SINGLETON (object);
        }
      else
        object = g_object_ref (G_OBJECT (the_singleton));

      return object;
    }

GTypeClass `g_type_class`; | the parent class
`constructor` () | the `constructor` function is called by `g_object_new()` to complete the object initialization after all the construction properties are set. The first thing a `constructor` implementation must do is chain up to the `constructor` of the parent class. Overriding `constructor` should be rarely needed, e.g. to handle construct properties, or to implement singletons.
`set_property` () | the generic setter for all properties of this type. Should be overridden for every type with properties. Implementations of `set_property` don't need to emit property change notification explicitly, this is handled by the type system.
`get_property` () | the generic getter for all properties of this type. Should be overridden for every type with properties.
`dispose` () | the `dispose` function is supposed to drop all references to other objects, but keep the instance otherwise intact, so that client method invocations still work. It may be run multiple times (due to reference loops). Before returning, `dispose` should chain up to the `dispose` method of the parent class.
`finalize` () | instance finalization function, should finish the finalization of the instance begun in `dispose` and chain up to the `finalize` method of the parent class.
`dispatch_properties_changed` () | emits property change notification for a bunch of properties. Overriding `dispatch_properties_changed` should be rarely needed.
`notify` () | the class closure for the notify signal
`constructed` () | the `constructed` function is called by `g_object_new()` as the final step of the object creation process. At the point of the call, all construction properties have been set on the object. The purpose of this call is to allow for object initialisation steps that can only be performed after construction properties have been set. `constructed` implementors should chain up to the `constructed` call of their parent class to allow it to complete its initialisation.

### GObjectConstructParam

    typedef struct {
      GParamSpec *pspec;
      GValue     *value;
    } GObjectConstructParam;

The GObjectConstructParam struct is an auxiliary structure used to hand GParamSpec/GValue pairs to the `constructor` of a GObjectClass.

GParamSpec *`pspec`; | the GParamSpec of the construct parameter
GValue *`value`; | the value to set the parameter to

### GObjectGetPropertyFunc ()

    void                (*GObjectGetPropertyFunc)           (GObject *object,
                                                             guint property_id,
                                                             GValue *value,
                                                             GParamSpec *pspec);

The type of the `get_property` function of GObjectClass.

`object` : | a GObject
`property_id` : | the numeric id under which the property was registered with `g_object_class_install_property()`.
`value` : | a GValue to return the property value in
`pspec` : | the GParamSpec describing the property

### GObjectSetPropertyFunc ()

    void                (*GObjectSetPropertyFunc)           (GObject *object,
                                                             guint property_id,
                                                             const GValue *value,
                                                             GParamSpec *pspec);

The type of the `set_property` function of GObjectClass.

`object` : | a GObject
`property_id` : | the numeric id under which the property was registered with `g_object_class_install_property()`.
`value` : | the new value for the property
`pspec` : | the GParamSpec describing the property

### GObjectFinalizeFunc ()

    void                (*GObjectFinalizeFunc)              (GObject *object);

The type of the `finalize` function of GObjectClass.

`object` : | the GObject being finalized

### G_TYPE_IS_OBJECT()

    #define G_TYPE_IS_OBJECT(type)      (G_TYPE_FUNDAMENTAL (type) == G_TYPE_OBJECT)

Check if the passed in type id is a `G_TYPE_OBJECT` or derived from it.

`type` : | Type id to check

### G_OBJECT()

    #define G_OBJECT(object)            (G_TYPE_CHECK_INSTANCE_CAST ((object), G_TYPE_OBJECT, GObject))

Casts a GObject or derived pointer into a (GObject*) pointer. Depending on the current debugging level, this function may invoke certain runtime checks to identify invalid casts.

`object` : | Object which is subject to casting.

### G_IS_OBJECT()

    #define G_IS_OBJECT(object)         (G_TYPE_CHECK_INSTANCE_TYPE ((object), G_TYPE_OBJECT))

Checks whether a valid GTypeInstance pointer is of type `G_TYPE_OBJECT`.

`object` : | Instance to check for being a `G_TYPE_OBJECT`.

### G_OBJECT_CLASS()

    #define G_OBJECT_CLASS(class)       (G_TYPE_CHECK_CLASS_CAST ((class), G_TYPE_OBJECT, GObjectClass))

Casts a derived GObjectClass structure into a GObjectClass structure.

`class` : | a valid GObjectClass

### G_IS_OBJECT_CLASS()

    #define G_IS_OBJECT_CLASS(class)    (G_TYPE_CHECK_CLASS_TYPE ((class), G_TYPE_OBJECT))

Checks whether `class` "is a" valid GObjectClass structure of type `G_TYPE_OBJECT` or derived.

`class` : | a GObjectClass

### G_OBJECT_GET_CLASS()

    #define G_OBJECT_GET_CLASS(object)  (G_TYPE_INSTANCE_GET_CLASS ((object), G_TYPE_OBJECT, GObjectClass))

Get the class structure associated to a GObject instance.

`object` : | a GObject instance.

### G_OBJECT_TYPE()

    #define G_OBJECT_TYPE(object)       (G_TYPE_FROM_INSTANCE (object))

Get the type id of an object.

`object` : | Object to return the type id for.

### G_OBJECT_TYPE_NAME()

    #define G_OBJECT_TYPE_NAME(object)  (g_type_name (G_OBJECT_TYPE (object)))

Get the name of an object's type.

`object` : | Object to return the type name for.

### G_OBJECT_CLASS_TYPE()

    #define G_OBJECT_CLASS_TYPE(class)  (G_TYPE_FROM_CLASS (class))

Get the type id of a class structure.

`class` : | a valid GObjectClass

### G_OBJECT_CLASS_NAME()

    #define G_OBJECT_CLASS_NAME(class)  (g_type_name (G_OBJECT_CLASS_TYPE (class)))

Return the name of a class structure's type.

`class` : | a valid GObjectClass

### g_object_class_install_property ()

    void                g_object_class_install_property     (GObjectClass *oclass,
                                                             guint property_id,
                                                             GParamSpec *pspec);

Installs a new property. This is usually done in the class initializer.

`oclass` : | a GObjectClass
`property_id` : | the id for the new property
`pspec` : | the GParamSpec for the new property

### g_object_class_find_property ()

    GParamSpec*         g_object_class_find_property        (GObjectClass *oclass,
                                                             const gchar *property_name);

Looks up the GParamSpec for a property of a class.

`oclass` : | a GObjectClass
`property_name` : | the name of the property to look up
Returns : | the GParamSpec for the property, or `NULL` if the class doesn't have a property of that name

### g_object_class_list_properties ()

    GParamSpec**        g_object_class_list_properties      (GObjectClass *oclass,
                                                             guint *n_properties);

Get an array of GParamSpec* for all properties of a class.

`oclass` : | a GObjectClass
`n_properties` : | return location for the length of the returned array
Returns : | an array of GParamSpec* which should be freed after use

### g_object_class_override_property ()

    void                g_object_class_override_property    (GObjectClass *oclass,
                                                             guint property_id,
                                                             const gchar *name);

Registers `property_id` as referring to a property with the name `name` in a parent class or in an interface implemented by `oclass`. This allows this class to override a property implementation in a parent class or to provide the implementation of a property from an interface.

### Note

Internally, overriding is implemented by creating a property of type GParamSpecOverride; generally operations that query the properties of the object class, such as `g_object_class_find_property()` or `g_object_class_list_properties()` will return the overridden property. However, in one case, the `construct_properties` argument of the `constructor` virtual function, the GParamSpecOverride is passed instead, so that the `param_id` field of the GParamSpec will be correct. For virtually all uses, this makes no difference. If you need to get the overridden property, you can call `g_param_spec_get_redirect_target()`.

`oclass` : | a GObjectClass
`property_id` : | the new property ID
`name` : | the name of a property registered in a parent class or in an interface of this class.

Since 2.4

### g_object_interface_install_property ()

    void                g_object_interface_install_property (gpointer g_iface,
                                                             GParamSpec *pspec);

Add a property to an interface; this is only useful for interfaces that are added to GObject-derived types. Adding a property to an interface forces all objects classes with that interface to have a compatible property. The compatible property could be a newly created GParamSpec, but normally `g_object_class_override_property()` will be used so that the object class only needs to provide an implementation and inherits the property description, default value, bounds, and so forth from the interface property.

This function is meant to be called from the interface's default vtable initialization function (the `class_init` member of GTypeInfo.) It must not be called after after `class_init` has been called for any object types implementing this interface.

`g_iface` : | any interface vtable for the interface, or the default vtable for the interface.
`pspec` : | the GParamSpec for the new property

Since 2.4

### g_object_interface_find_property ()

    GParamSpec*         g_object_interface_find_property    (gpointer g_iface,
                                                             const gchar *property_name);

Find the GParamSpec with the given name for an interface. Generally, the interface vtable passed in as `g_iface` will be the default vtable from `g_type_default_interface_ref()`, or, if you know the interface has already been loaded, `g_type_default_interface_peek()`.

`g_iface` : | any interface vtable for the interface, or the default vtable for the interface
`property_name` : | name of a property to lookup.
Returns : | the GParamSpec for the property of the interface with the name `property_name`, or `NULL` if no such property exists.

Since 2.4

### g_object_interface_list_properties ()

    GParamSpec**        g_object_interface_list_properties  (gpointer g_iface,
                                                             guint *n_properties_p);

Lists the properties of an interface.Generally, the interface vtable passed in as `g_iface` will be the default vtable from `g_type_default_interface_ref()`, or, if you know the interface has already been loaded, `g_type_default_interface_peek()`.

`g_iface` : | any interface vtable for the interface, or the default vtable for the interface
`n_properties_p` : | location to store number of properties returned.
Returns : | a pointer to an array of pointers to GParamSpec structures. The paramspecs are owned by GLib, but the array should be freed with `g_free()` when you are done with it.

Since 2.4

### g_object_new ()

    gpointer            g_object_new                        (GType object_type,
                                                             const gchar *first_property_name,
                                                             ...);

Creates a new instance of a GObject subtype and sets its properties.

Construction parameters (see G_PARAM_CONSTRUCT, G_PARAM_CONSTRUCT_ONLY) which are not explicitly specified are set to their default values.

`object_type` : | the type id of the GObject subtype to instantiate
`first_property_name` : | the name of the first property
`...` : | the value of the first property, followed optionally by more name/value pairs, followed by `NULL`
Returns : | a new instance of `object_type`

### g_object_newv ()

    gpointer            g_object_newv                       (GType object_type,
                                                             guint n_parameters,
                                                             GParameter *parameters);

Creates a new instance of a GObject subtype and sets its properties.

Construction parameters (see G_PARAM_CONSTRUCT, G_PARAM_CONSTRUCT_ONLY) which are not explicitly specified are set to their default values.

`object_type` : | the type id of the GObject subtype to instantiate
`n_parameters` : | the length of the `parameters` array
`parameters` : | an array of GParameter
Returns : | a new instance of `object_type`

### GParameter

    typedef struct {
      const gchar *name;
      GValue       value;
    } GParameter;

The GParameter struct is an auxiliary structure used to hand parameter name/value pairs to `g_object_newv()`.

const gchar *`name`; | the parameter name
GValue `value`; | the parameter value

### g_object_ref ()

    gpointer            g_object_ref                        (gpointer object);

Increases the reference count of `object`.

`object` : | a GObject
Returns : | the same `object`

### g_object_unref ()

    void                g_object_unref                      (gpointer object);

Decreases the reference count of `object`. When its reference count drops to 0, the object is finalized (i.e. its memory is freed).

`object` : | a GObject

### g_object_ref_sink ()

    gpointer            g_object_ref_sink                   (gpointer object);

Increase the reference count of `object`, and possibly remove the floating reference, if `object` has a floating reference.

In other words, if the object is floating, then this call "assumes ownership" of the floating reference, converting it to a normal reference by clearing the floating flag while leaving the reference count unchanged. If the object is not floating, then this call adds a new normal reference increasing the reference count by one.

`object` : | a GObject
Returns : | `object`

Since 2.10

### GInitiallyUnowned

    typedef struct _GObject                  GInitiallyUnowned;

All the fields in the GInitiallyUnowned structure are private to the GInitiallyUnowned implementation and should never be accessed directly.

### GInitiallyUnownedClass

    typedef struct _GObjectClass             GInitiallyUnownedClass;

The class structure for the GInitiallyUnowned type.

### G_TYPE_INITIALLY_UNOWNED

    #define G_TYPE_INITIALLY_UNOWNED	      (g_initially_unowned_get_type())

The type for GInitiallyUnowned.

### g_object_is_floating ()

    gboolean            g_object_is_floating                (gpointer object);

Checks wether `object` has a floating reference.

`object` : | a GObject
Returns : | `TRUE` if `object` has a floating reference

Since 2.10

### g_object_force_floating ()

    void                g_object_force_floating             (GObject *object);

This function is intended for GObject implementations to re-enforce a floating object reference. Doing this is seldomly required, all GInitiallyUnowneds are created with a floating reference which usually just needs to be sunken by calling `g_object_ref_sink()`.

`object` : | a GObject

Since 2.10

### GWeakNotify ()

    void                (*GWeakNotify)                      (gpointer data,
                                                             GObject *where_the_object_was);

A GWeakNotify function can be added to an object as a callback that gets triggered when the object is finalized. Since the object is already being finalized when the GWeakNotify is called, there's not much you could do with the object, apart from e.g. using its adress as hash-index or the like.

`data` : | data that was provided when the weak reference was established
`where_the_object_was` : | the object being finalized

### g_object_weak_ref ()

    void                g_object_weak_ref                   (GObject *object,
                                                             GWeakNotify notify,
                                                             gpointer data);

Adds a weak reference callback to an object. Weak references are used for notification when an object is finalized. They are called "weak references" because they allow you to safely hold a pointer to an object without calling `g_object_ref()` (`g_object_ref()` adds a strong reference, that is, forces the object to stay alive).

`object` : | GObject to reference weakly
`notify` : | callback to invoke before the object is freed
`data` : | extra data to pass to notify

### g_object_weak_unref ()

    void                g_object_weak_unref                 (GObject *object,
                                                             GWeakNotify notify,
                                                             gpointer data);

Removes a weak reference callback to an object.

`object` : | GObject to remove a weak reference from
`notify` : | callback to search for
`data` : | data to search for

### g_object_add_weak_pointer ()

    void                g_object_add_weak_pointer           (GObject *object,
                                                             gpointer *weak_pointer_location);

Adds a weak reference from weak_pointer to `object` to indicate that the pointer located at `weak_pointer_location` is only valid during the lifetime of `object`. When the `object` is finalized, `weak_pointer` will be set to `NULL`.

`object` : | The object that should be weak referenced.
`weak_pointer_location` : | The memory address of a pointer.

### g_object_remove_weak_pointer ()

    void                g_object_remove_weak_pointer        (GObject *object,
                                                             gpointer *weak_pointer_location);

Removes a weak reference from `object` that was previously added using `g_object_add_weak_pointer()`. The `weak_pointer_location` has to match the one used with `g_object_add_weak_pointer()`.

`object` : | The object that is weak referenced.
`weak_pointer_location` : | The memory address of a pointer.

### GToggleNotify ()

    void                (*GToggleNotify)                    (gpointer data,
                                                             GObject *object,
                                                             gboolean is_last_ref);

A callback function used for notification when the state of a toggle reference changes. See `g_object_add_toggle_ref()`.

`data` : | Callback data passed to `g_object_add_toggle_ref()`
`object` : | The object on which `g_object_add_toggle_ref()` was called.
`is_last_ref` : | `TRUE` if the toggle reference is now the last reference to the object. `FALSE` if the toggle reference was the last reference and there are now other references.

### g_object_add_toggle_ref ()

    void                g_object_add_toggle_ref             (GObject *object,
                                                             GToggleNotify notify,
                                                             gpointer data);

Increases the reference count of the object by one and sets a callback to be called when all other references to the object are dropped, or when this is already the last reference to the object and another reference is established.

This functionality is intended for binding `object` to a proxy object managed by another memory manager. This is done with two paired references: the strong reference added by `g_object_add_toggle_ref()` and a reverse reference to the proxy object which is either a strong reference or weak reference.

The setup is that when there are no other references to `object`, only a weak reference is held in the reverse direction from `object` to the proxy object, but when there are other references held to `object`, a strong reference is held. The `notify` callback is called when the reference from `object` to the proxy object should be toggled from strong to weak (`is_last_ref` true) or weak to strong (`is_last_ref` false).

Since a (normal) reference must be held to the object before calling `g_object_toggle_ref()`, the initial state of the reverse link is always strong.

Multiple toggle references may be added to the same gobject, however if there are multiple toggle references to an object, none of them will ever be notified until all but one are removed. For this reason, you should only ever use a toggle reference if there is important state in the proxy object.

`object` : | a GObject
`notify` : | a function to call when this reference is the last reference to the object, or is no longer the last reference.
`data` : | data to pass to `notify`

Since 2.8

### g_object_remove_toggle_ref ()

    void                g_object_remove_toggle_ref          (GObject *object,
                                                             GToggleNotify notify,
                                                             gpointer data);

Removes a reference added with `g_object_add_toggle_ref()`. The reference count of the object is decreased by one.

`object` : | a GObject
`notify` : | a function to call when this reference is the last reference to the object, or is no longer the last reference.
`data` : | data to pass to `notify`

Since 2.8

### g_object_connect ()

    gpointer            g_object_connect                    (gpointer object,
                                                             const gchar *signal_spec,
                                                             ...);

A convenience function to connect multiple signals at once.

The signal specs expected by this function have the form "modifier::signal_name", where modifier can be one of the following:

signal | equivalent to `g_signal_connect_data (..., NULL, 0)`
object_signal, object-signal | equivalent to `g_signal_connect_object (..., 0)`
swapped_signal, swapped-signal | equivalent to `g_signal_connect_data (..., NULL, G_CONNECT_SWAPPED)`
swapped_object_signal, swapped-object-signal | equivalent to `g_signal_connect_object (..., G_CONNECT_SWAPPED)`
signal_after, signal-after | equivalent to `g_signal_connect_data (..., NULL, G_CONNECT_AFTER)`
object_signal_after, object-signal-after | equivalent to `g_signal_connect_object (..., G_CONNECT_AFTER)`
swapped_signal_after, swapped-signal-after | equivalent to `g_signal_connect_data (..., NULL, G_CONNECT_SWAPPED | G_CONNECT_AFTER)`
swapped_object_signal_after, swapped-object-signal-after | equivalent to `g_signal_connect_object (..., G_CONNECT_SWAPPED | G_CONNECT_AFTER)`

      menu->toplevel = g_object_connect (g_object_new (GTK_TYPE_WINDOW,
    						   "type", GTK_WINDOW_POPUP,
    						   "child", menu,
    						   NULL),
    				     "signal::event", gtk_menu_window_event, menu,
    				     "signal::size_request", gtk_menu_window_size_request, menu,
    				     "signal::destroy", gtk_widget_destroyed, &menu->toplevel,
    				     NULL);

`object` : | a GObject
`signal_spec` : | the spec for the first signal
`...` : | GCallback for the first signal, followed by data for the first signal, followed optionally by more signal spec/callback/data triples, followed by `NULL`
Returns : | `object`

### g_object_disconnect ()

    void                g_object_disconnect                 (gpointer object,
                                                             const gchar *signal_spec,
                                                             ...);

A convenience function to disconnect multiple signals at once.

The signal specs expected by this function have the form "any_signal", which means to disconnect any signal with matching callback and data, or "any_signal::signal_name", which only disconnects the signal named "signal_name".

`object` : | a GObject
`signal_spec` : | the spec for the first signal
`...` : | GCallback for the first signal, followed by data for the first signal, followed optionally by more signal spec/callback/data triples, followed by `NULL`

### g_object_set ()

    void                g_object_set                        (gpointer object,
                                                             const gchar *first_property_name,
                                                             ...);

Sets properties on an object.

`object` : | a GObject
`first_property_name` : | name of the first property to set
`...` : | value for the first property, followed optionally by more name/value pairs, followed by `NULL`

### g_object_get ()

    void                g_object_get                        (gpointer object,
                                                             const gchar *first_property_name,
                                                             ...);

Gets properties of an object.

In general, a copy is made of the property contents and the caller is responsible for freeing the memory in the appropriate manner for the type, for instance by calling `g_free()` or `g_object_unref()`.

Example 2. Using g_object_get()

An example of using `g_object_get()` to get the contents of three properties - one of type G_TYPE_INT, one of type G_TYPE_STRING, and one of type ""

     gint intval;
     gchar *strval;
     GObject *objval;

     g_object_get (my_object,
                   "int-property", &intval,
                   "str-property", &strval,
                   "obj-property", &objval,
                   NULL);

     // Do something with intval, strval, objval

     g_free (strval);
     g_object_unref (objval);

`object` : | a GObject
`first_property_name` : | name of the first property to get
`...` : | return location for the first property, followed optionally by more name/return location pairs, followed by `NULL`

### g_object_notify ()

    void                g_object_notify                     (GObject *object,
                                                             const gchar *property_name);

Emits a "notify" signal for the property `property_name` on `object`.

`object` : | a GObject
`property_name` : | the name of a property installed on the class of `object`.

### g_object_freeze_notify ()

    void                g_object_freeze_notify              (GObject *object);

Increases the freeze count on `object`. If the freeze count is non-zero, the emission of "notify" signals on `object` is stopped. The signals are queued until the freeze count is decreased to zero.

This is necessary for accessors that modify multiple properties to prevent premature notification while the object is still being modified.

`object` : | a GObject

### g_object_thaw_notify ()

    void                g_object_thaw_notify                (GObject *object);

Reverts the effect of a previous call to `g_object_freeze_notify()`. The freeze count is decreased on `object` and when it reaches zero, all queued "notify" signals are emitted.

It is an error to call this function when the freeze count is zero.

`object` : | a GObject

### g_object_get_data ()

    gpointer            g_object_get_data                   (GObject *object,
                                                             const gchar *key);

Gets a named field from the objects table of associations (see `g_object_set_data()`).

`object` : | GObject containing the associations
`key` : | name of the key for that association
Returns : | the data if found, or `NULL` if no such data exists.

### g_object_set_data ()

    void                g_object_set_data                   (GObject *object,
                                                             const gchar *key,
                                                             gpointer data);

Each object carries around a table of associations from strings to pointers. This function lets you set an association.

If the object already had an association with that name, the old association will be destroyed.

`object` : | GObject containing the associations.
`key` : | name of the key
`data` : | data to associate with that key

### g_object_set_data_full ()

    void                g_object_set_data_full              (GObject *object,
                                                             const gchar *key,
                                                             gpointer data,
                                                             GDestroyNotify destroy);

Like `g_object_set_data()` except it adds notification for when the association is destroyed, either by setting it to a different value or when the object is destroyed.

Note that the `destroy` callback is not called if `data` is `NULL`.

`object` : | GObject containing the associations
`key` : | name of the key
`data` : | data to associate with that key
`destroy` : | function to call when the association is destroyed

### g_object_steal_data ()

    gpointer            g_object_steal_data                 (GObject *object,
                                                             const gchar *key);

Remove a specified datum from the object's data associations, without invoking the association's destroy handler.

`object` : | GObject containing the associations
`key` : | name of the key
Returns : | the data if found, or `NULL` if no such data exists.

### g_object_get_qdata ()

    gpointer            g_object_get_qdata                  (GObject *object,
                                                             GQuark quark);

This function gets back user data pointers stored via `g_object_set_qdata()`.

`object` : | The GObject to get a stored user data pointer from
`quark` : | A GQuark, naming the user data pointer
Returns : | The user data pointer set, or `NULL`

### g_object_set_qdata ()

    void                g_object_set_qdata                  (GObject *object,
                                                             GQuark quark,
                                                             gpointer data);

This sets an opaque, named pointer on an object. The name is specified through a GQuark (retrived e.g. via `g_quark_from_static_string()`), and the pointer can be gotten back from the `object` with `g_object_get_qdata()` until the `object` is finalized. Setting a previously set user data pointer, overrides (frees) the old pointer set, using NULL as pointer essentially removes the data stored.

`object` : | The GObject to set store a user data pointer
`quark` : | A GQuark, naming the user data pointer
`data` : | An opaque user data pointer

### g_object_set_qdata_full ()

    void                g_object_set_qdata_full             (GObject *object,
                                                             GQuark quark,
                                                             gpointer data,
                                                             GDestroyNotify destroy);

This function works like `g_object_set_qdata()`, but in addition, a void (*destroy) (gpointer) function may be specified which is called with `data` as argument when the `object` is finalized, or the data is being overwritten by a call to `g_object_set_qdata()` with the same `quark`.

`object` : | The GObject to set store a user data pointer
`quark` : | A GQuark, naming the user data pointer
`data` : | An opaque user data pointer
`destroy` : | Function to invoke with `data` as argument, when `data` needs to be freed

### g_object_steal_qdata ()

    gpointer            g_object_steal_qdata                (GObject *object,
                                                             GQuark quark);

This function gets back user data pointers stored via `g_object_set_qdata()` and removes the `data` from object without invoking it's `destroy()` function (if any was set). Usually, calling this function is only required to update user data pointers with a destroy notifier, for example:

    void
    object_add_to_user_list (GObject     *object,
                             const gchar *new_string)
    {
      // the quark, naming the object data
      GQuark quark_string_list = g_quark_from_static_string ("my-string-list");
      // retrive the old string list
      GList *list = g_object_steal_qdata (object, quark_string_list);

      // prepend new string
      list = g_list_prepend (list, g_strdup (new_string));
      // this changed 'list', so we need to set it again
      g_object_set_qdata_full (object, quark_string_list, list, free_string_list);
    }
    static void
    free_string_list (gpointer data)
    {
      GList *node, *list = data;

      for (node = list; node; node = node->next)
        g_free (node->data);
      g_list_free (list);
    }

Using `g_object_get_qdata()` in the above example, instead of `g_object_steal_qdata()` would have left the destroy function set, and thus the partial string list would have been freed upon `g_object_set_qdata_full()`.

`object` : | The GObject to get a stored user data pointer from
`quark` : | A GQuark, naming the user data pointer
Returns : | The user data pointer set, or `NULL`

### g_object_set_property ()

    void                g_object_set_property               (GObject *object,
                                                             const gchar *property_name,
                                                             const GValue *value);

Sets a property on an object.

`object` : | a GObject
`property_name` : | the name of the property to set
`value` : | the value

### g_object_get_property ()

    void                g_object_get_property               (GObject *object,
                                                             const gchar *property_name,
                                                             GValue *value);

Gets a property of an object.

In general, a copy is made of the property contents and the caller is responsible for freeing the memory by calling `g_value_unset()`.

Note that `g_object_get_property()` is really intended for language bindings, `g_object_get()` is much more convenient for C programming.

`object` : | a GObject
`property_name` : | the name of the property to get
`value` : | return location for the property value

### g_object_new_valist ()

    GObject*            g_object_new_valist                 (GType object_type,
                                                             const gchar *first_property_name,
                                                             va_list var_args);

Creates a new instance of a GObject subtype and sets its properties.

Construction parameters (see G_PARAM_CONSTRUCT, G_PARAM_CONSTRUCT_ONLY) which are not explicitly specified are set to their default values.

`object_type` : | the type id of the GObject subtype to instantiate
`first_property_name` : | the name of the first property
`var_args` : | the value of the first property, followed optionally by more name/value pairs, followed by `NULL`
Returns : | a new instance of `object_type`

### g_object_set_valist ()

    void                g_object_set_valist                 (GObject *object,
                                                             const gchar *first_property_name,
                                                             va_list var_args);

Sets properties on an object.

`object` : | a GObject
`first_property_name` : | name of the first property to set
`var_args` : | value for the first property, followed optionally by more name/value pairs, followed by `NULL`

### g_object_get_valist ()

    void                g_object_get_valist                 (GObject *object,
                                                             const gchar *first_property_name,
                                                             va_list var_args);

Gets properties of an object.

In general, a copy is made of the property contents and the caller is responsible for freeing the memory in the appropriate manner for the type, for instance by calling `g_free()` or `g_object_unref()`.

See `g_object_get()`.

`object` : | a GObject
`first_property_name` : | name of the first property to get
`var_args` : | return location for the first property, followed optionally by more name/return location pairs, followed by `NULL`

### g_object_watch_closure ()

    void                g_object_watch_closure              (GObject *object,
                                                             GClosure *closure);

This function essentially limits the life time of the `closure` to the life time of the object. That is, when the object is finalized, the `closure` is invalidated by calling `g_closure_invalidate()` on it, in order to prevent invocations of the closure with a finalized (nonexisting) object. Also, `g_object_ref()` and `g_object_unref()` are added as marshal guards to the `closure`, to ensure that an extra reference count is held on `object` during invocation of the `closure`. Usually, this function will be called on closures that use this `object` as closure data.

`object` : | GObject restricting lifetime of `closure`
`closure` : | GClosure to watch

### g_object_run_dispose ()

    void                g_object_run_dispose                (GObject *object);

Releases all references to other objects. This can be used to break reference cycles.

This functions should only be called from object system implementations.

`object` : | a GObject

### G_OBJECT_WARN_INVALID_PROPERTY_ID()

    #define             G_OBJECT_WARN_INVALID_PROPERTY_ID(object, property_id, pspec)

This macro should be used to emit a standard warning about unexpected properties in `set_property()` and `get_property()` implementations.

`object` : | the GObject on which `set_property()` or `get_property()` was called
`property_id` : | the numeric id of the property
`pspec` : | the GParamSpec of the property

## Signal Details

### The `"notify"` signal

    void                user_function                      (GObject    *pspec,
                                                            GParamSpec *gobject,
                                                            gpointer    user_data)      : Run First / No Recursion / Has Details / Action / No Hooks

The notify signal is emitted on an object when one of its properties has been changed. Note that getting this signal doesn't guarantee that the value of the property has actually changed, it may also be emitted when the setter for the property is called to reinstate the previous value.

This signal is typically used to obtain change notification for a single property, by specifying the property name as a detail in the `g_signal_connect()` call, like this:

    g_signal_connect (text_view->buffer, "notify::paste-target-list",
                      G_CALLBACK (gtk_text_view_target_list_notify),
                      text_view)

It is important to note that you must use canonical parameter names as detail strings for the notify signal.

`pspec` : | the GParamSpec of the property which changed
`gobject` : | the object which received the signal.
`user_data` : | user data set when the signal handler was connected.

## See Also

#GParamSpecObject, `g_param_spec_object()`