/*
 * * Copyright 2021 NVIDIA Corporation
 *
 * This library is free software; you can redistribute it and/or
 * modify it under the terms of the GNU Lesser General Public
 * License as published by the Free Software Foundation; either
 * version 2.1 of the License, or (at your option) any later version.
 *
 * This library is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 * Lesser General Public License for more details.
 *
 * You should have received a copy of the GNU Lesser General Public
 * License along with this library; if not, write to the Free Software
 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
 */
import "vkd3d_d3d12.idl";
import "vkd3d_vk_includes.h";

[
    uuid(11ea7a1a-0f6a-49bf-b612-3e30f8e201dd),
    object,
    local,
    pointer_default(unique)
]
interface ID3D12DeviceExt : IUnknown
{
    HRESULT GetVulkanHandles(VkInstance *vk_instance, VkPhysicalDevice *vk_physical_device, VkDevice *vk_device);
    BOOL GetExtensionSupport(D3D12_VK_EXTENSION extension);
    HRESULT CreateCubinComputeShaderWithName(const void *cubin_data, UINT32 cubin_size, UINT32 block_x, UINT32 block_y, UINT32 block_z, const char *shader_name, D3D12_CUBIN_DATA_HANDLE **handle);
    HRESULT DestroyCubinComputeShader(D3D12_CUBIN_DATA_HANDLE *handle);
    HRESULT GetCudaTextureObject(D3D12_CPU_DESCRIPTOR_HANDLE srv_handle, D3D12_CPU_DESCRIPTOR_HANDLE sampler_handle, UINT32 *cuda_texture_handle);
    HRESULT GetCudaSurfaceObject(D3D12_CPU_DESCRIPTOR_HANDLE uav_handle, UINT32 *cuda_surface_handle);
    HRESULT CaptureUAVInfo(D3D12_UAV_INFO *uav_info);
}

[
    uuid(39da4e09-bd1c-4198-9fae-86bbe3be41fd),
    object,
    local,
    pointer_default(unique)
]
interface ID3D12DXVKInteropDevice : IUnknown
{
    HRESULT GetDXGIAdapter(REFIID iid, void **object);
    HRESULT GetInstanceExtensions(UINT *extension_count, const char **extensions);
    HRESULT GetDeviceExtensions(UINT *extension_count, const char **extensions);
    HRESULT GetDeviceFeatures(const VkPhysicalDeviceFeatures2 **features);
    HRESULT GetVulkanHandles(VkInstance *vk_instance, VkPhysicalDevice *vk_physical_device, VkDevice *vk_device);
    HRESULT GetVulkanQueueInfo(ID3D12CommandQueue *queue, VkQueue *vk_queue, UINT32 *vk_queue_family);
    void GetVulkanImageLayout(ID3D12Resource *resource, D3D12_RESOURCE_STATES state, VkImageLayout *vk_layout);
    HRESULT GetVulkanResourceInfo(ID3D12Resource *resource, UINT64 *vk_handle, UINT64 *buffer_offset);
    HRESULT LockCommandQueue(ID3D12CommandQueue *queue);
    HRESULT UnlockCommandQueue(ID3D12CommandQueue *queue);
}

[
    uuid(902d8115-59eb-4406-9518-fe00f991ee65),
    object,
    local,
    pointer_default(unique)
]
interface ID3D12DXVKInteropDevice1 : ID3D12DXVKInteropDevice
{
    HRESULT GetVulkanResourceInfo1(ID3D12Resource *resource, UINT64 *vk_handle, UINT64 *buffer_offset, VkFormat *format);
    HRESULT CreateInteropCommandQueue(const D3D12_COMMAND_QUEUE_DESC *pDesc, UINT32 vk_queue_family_index, ID3D12CommandQueue **ppQueue);
    HRESULT CreateInteropCommandAllocator(D3D12_COMMAND_LIST_TYPE type, UINT32 vk_queue_family_index, ID3D12CommandAllocator **ppAllocator);
    HRESULT BeginVkCommandBufferInterop(ID3D12CommandList *pCmdList, VkCommandBuffer *pCommandBuffer);
    HRESULT EndVkCommandBufferInterop(ID3D12CommandList *pCmdList);
}

[
    uuid(90ecf26e-b212-43f5-b62a-825ad7b1385e),
    object,
    local,
    pointer_default(unique)
]
interface ID3D12DXVKInteropDevice2 : ID3D12DXVKInteropDevice1
{
    /* Unlike LockCommandQueue this doesn't drain or lock d3d12 queue but only locks the access to the underlying
     * Vulkan queue so it can be used outside of d3d12. */
    HRESULT LockVulkanQueue(ID3D12CommandQueue *queue);
    HRESULT UnlockVulkanQueue(ID3D12CommandQueue *queue);
}

[
    uuid(f3112584-41f9-348d-a59b-00b7e1d285d6),
    object,
    local,
    pointer_default(unique)
]
interface ID3DLowLatencyDevice : IUnknown
{
    BOOL SupportsLowLatency();
    HRESULT LatencySleep();
    HRESULT SetLatencySleepMode(BOOL low_latency_mode, BOOL low_latency_boost, UINT32 minimum_interval_us);
    HRESULT SetLatencyMarker(UINT64 frameID, UINT32 markerType);
    HRESULT GetLatencyInfo(D3D12_LATENCY_RESULTS *latency_results);
}

[
    uuid(099a73fd-2199-4f45-bf48-0eb86f6fdb65),
    object,
    local,
    pointer_default(unique)
]
interface ID3D12DeviceExt1 : ID3D12DeviceExt
{
    HRESULT CreateResourceFromBorrowedHandle(const D3D12_RESOURCE_DESC1 *desc, UINT64 vk_handle, ID3D12Resource **resource);
    HRESULT GetVulkanQueueInfoEx(ID3D12CommandQueue *queue, VkQueue *vk_queue, UINT32 *vk_queue_index, UINT32 *vk_queue_flags, UINT32 *vk_queue_family);
}

/* 1:1 implementation of ffx_antilag2_dx12.h */
struct AmdAntiLagAPIData_v1
{
    UINT uiSize;
    UINT uiVersion;
    UINT eMode;
    const char *sControlStr;
    UINT uiControlStrLength;
    UINT maxFPS;
};


struct AmdAntiLagAPIData_v2
{
    UINT uiSize;
    UINT uiVersion;
    struct
    {
        UINT unused0               : 1;
        UINT unused1               : 1;
        UINT signalFgFrameType     : 1;
        UINT isInterpolatedFrame   : 1;
        UINT signalGetUserInputIdx : 1;
        UINT signalEndOfFrameIdx   : 1;
        UINT reserved              :26;
    } flags;
    UINT64 iiFrameIdx;
    UINT64 uiiReserved[19];
};

[
    uuid(44085fbe-e839-40c5-bf38-0ebc5ab4d0a6),
    object,
    local,
    pointer_default(unique)
]
interface IAmdExtAntiLagApi : IUnknown
{
    HRESULT UpdateAntiLagState(void *pData);
}
