/* $Id: debugaudio.c,v 5.1 2001/05/12 18:07:19 bertg Exp $
 *
 * XPilot, a multiplayer gravity war game.  Copyright (C) 1991-2001 by
 *
 *      Bjørn Stabell        <bjoern@xpilot.org>
 *      Ken Ronny Schouten   <ken@xpilot.org>
 *      Bert Gijsbers        <bert@xpilot.org>
 *      Dick Balaska         <dick@xpilot.org>
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
 */
/*
 * Debug audio driver.
 * Sometimes new xpilot versions break the XPilot sound system
 * which is hard to debug on systems without sound.
 * Hence this file to monitor what's going on.
 */

#include <stdlib.h>
#include <string.h>
#include <stdio.h>

#ifndef _WINDOWS
# include <unistd.h>
#endif

#include "version.h"
#include "audio.h"

char audio_version[] = VERSION;

int audioDeviceInit(char *display)
{
    printf("debug audio: init\n");

    return 0;
}

void audioDevicePlay(char *filename, int type, int volume, void **private)
{
    printf("debug audio: play file %s, type %d, vol %d, priv %p\n",
	    filename, type, volume, private);
}

void audioDeviceEvents(void)
{
    /* printf("debug audio: events\n"); */
}

