/* $Id: winXXPilot.h,v 5.0 2001/04/07 20:00:59 dik Exp $
 *
 * XPilot, a multiplayer gravity war game.  Copyright (C) 1991-2001 by
 *
 *      Bjørn Stabell        <bjoern@xpilot.org>
 *      Ken Ronny Schouten   <ken@xpilot.org>
 *      Bert Gijsbers        <bert@xpilot.org>
 *      Dick Balaska         <dick@xpilot.org>
 *
 * This program is free software; you can redistribute it and/or modify
 * it under the terms of the GNU General Public License as published by
 * the Free Software Foundation; either version 2 of the License, or
 * (at your option) any later version.
 *
 * This program is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 * GNU General Public License for more details.
 *
 * You should have received a copy of the GNU General Public License
 * along with this program; if not, write to the Free Software
 * Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
 */

/***************************************************************************\
*  winXPilot.h - X11 to Windoze converter									*
*																			*
*  This file contains the private winX definitions for the XPilot client	*
*																			*
*  $Id: winXXPilot.h,v 5.0 2001/04/07 20:00:59 dik Exp $							*
\***************************************************************************/
#ifndef	_WINXPILOT_H_
#define	_WINXPILOT_H_

#ifdef	_WINDOWS

#ifndef	_INC_WINDOWS
#include <windows.h>
#endif

#include "../../common/NT/winX.h"

#ifdef	__cplusplus
extern "C" {
#endif


extern	int	WinXGetWindowRectangle(Window window, XRectangle* rect);

#ifdef	_DEBUG
#define	WinXCreateWinDC(__w) \
	WinXCreateWinDC_(__w, __FILE__, __LINE__)

extern	WinXCreateWinDC_(Window w, const char* file, const int line);
#else
#define	WinXCreateWinDC(__w) \
	WinXCreateWinDC_(__w)
extern	WinXCreateWinDC_(Window w);
#endif

extern	void WinXExit();
extern	void WinXFlush(Window w);
extern	void WinXSetEventMask(Window w, long mask);
/* extern	void WinXSetBackColor(GC gc, unsigned long background); */
/* extern	void WinXClearWindow(GC gc); */
/* extern	void WinXGetDrawRect(RECT* rect); */
extern	void WinXBltPixToWin(Pixmap src, Window dest,
				  int src_x, int src_y, unsigned int width, unsigned int height,
				  int dest_x, int dest_y);
extern	void WinXBltWinToPix(Window src, Pixmap dest,
				  int src_x, int src_y, unsigned int width, unsigned int height,
				  int dest_x, int dest_y);
extern	Pixmap WinXGetRadarBitmap(int width, int height);
/* extern	WinXSetEvent(Window w, int message, (void func)());
extern	void WinXPaintPlayers(); */

/* used for creating item bitmaps */
extern	Pixmap WinXCreateBitmapFromData(Display* dpy, Drawable d, char* data, 
							  unsigned int width, unsigned int height, int color);

extern	Window WinXGetParent(Window w);
extern	BOOL WinXGetWindowRect(Window w, RECT* rect);
extern	BOOL WinXGetWindowPlacement(Window w, WINDOWPLACEMENT* wp);

extern	void WinXResize(void);

#ifdef _XPDOC
extern void Resize(Window w, int width, int height);
extern BOOL ChangePalette(HWND hwnd);
extern Window top;
#endif
extern BOOL drawPending;	// try to throttle the deadly frame backup syndrome

// Windows config options
/* extern int iScaleFactor; */
extern int RadarDivisor;
extern int ThreadedDraw;


// temp until the new WinMotd (using the motd api) comes along 
extern int Startup_server_motd(void);

#ifdef	__cplusplus
};
#endif


#endif	/* _WINDOWS */
#endif	/* _WINXPILOT_H_ */
