/*
 * Copyright (C) 2025 The Android Open Source Project
 *
 * Licensed under the Apache License, Version 2.0 (the "License");
 * you may not use this file except in compliance with the License.
 * You may obtain a copy of the License at
 *
 *      http://www.apache.org/licenses/LICENSE-2.0
 *
 * Unless required by applicable law or agreed to in writing, software
 * distributed under the License is distributed on an "AS IS" BASIS,
 * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 * See the License for the specific language governing permissions and
 * limitations under the License.
 */

syntax = "proto2";

package perfetto.protos;

message GpuRenderStagesConfig {
  // Enable to separate the color and depth/stencil load and store stages
  // into a separate stages. If disabled, the depth/stencil load and store
  // stages will be combined.  Disabled by default. This option has no effect if
  // Low Overhead mode is enabled.
  optional bool full_loadstore = 1;

  // Use the low overhead mode for traces. In this mode render stages are
  // combined into a single workload stage. This provides less granular data but
  // induces minimal GPU overhead. Disabled by default.
  optional bool low_overhead = 2;

  // Trace metrics to capture for each render stage
  repeated string trace_metrics = 3;
}
