use std::any::Any;
use std::num::NonZeroU32;
#[cfg(feature = "toml")]
use std::path::Path;

use crossbeam_channel::{self, Receiver, Sender};

use crate::{
    backend,
    cursive_run::CursiveRunner,
    direction,
    event::{Event, EventResult},
    printer::Printer,
    theme,
    view::{self, Finder, IntoBoxedView, Position, View, ViewNotFound},
    views::{self, LayerPosition},
    Dump, Vec2,
};

static DEBUG_VIEW_NAME: &str = "_cursive_debug_view";

type RootView = views::OnEventView<views::ScreensView<views::StackView>>;
type BackendCallback = dyn FnOnce(&mut dyn backend::Backend);
type Callback = dyn FnOnce(&mut Cursive) + Send;

/// Central part of the cursive library.
///
/// It initializes ncurses on creation and cleans up on drop.
/// To use it, you should populate it with views, layouts, and callbacks,
/// then start the event loop with `run()`.
///
/// It uses a list of screen, with one screen active at a time.
pub struct Cursive {
    theme: theme::Theme,

    // The main view
    root: RootView,

    menubar: views::Menubar,

    pub(crate) needs_clear: bool,

    running: bool,

    // Handle asynchronous callbacks
    cb_source: Receiver<Box<Callback>>,
    cb_sink: Sender<Box<Callback>>,

    last_size: Vec2,

    // User-provided data.
    user_data: Box<dyn Any>,

    // Handle auto-refresh when no event is received.
    fps: Option<NonZeroU32>,

    // List of callbacks to run on the backend.
    // The current assumption is that we only add calls here during event processing.
    pub(crate) backend_calls: Vec<Box<BackendCallback>>,
}

/// Identifies a screen in the cursive root.
pub type ScreenId = usize;

/// Convenient alias to the result of `Cursive::cb_sink`.
///
/// # Notes
///
/// Callbacks need to be `Send`, which can be limiting in some cases.
///
/// In some case [`send_wrapper`] may help you work around that.
///
/// [`send_wrapper`]: https://crates.io/crates/send_wrapper
pub type CbSink = Sender<Box<dyn FnOnce(&mut Cursive) + Send>>;

new_default!(Cursive);

impl Cursive {
    /// Creates a new Cursive root, and initialize the back-end.
    ///
    /// You probably don't want to use this function directly, unless you're
    /// using a non-standard backend. Built-in backends have dedicated functions in the
    /// [`CursiveExt`] trait.
    ///
    /// [`CursiveExt`]: https://docs.rs/cursive/0/cursive/trait.CursiveExt.html
    pub fn new() -> Self {
        let theme = theme::load_default();

        let (cb_sink, cb_source) = crossbeam_channel::unbounded();

        let mut cursive = Cursive {
            theme,
            root: views::OnEventView::new(views::ScreensView::single_screen(
                views::StackView::new(),
            )),
            menubar: views::Menubar::new(),
            last_size: Vec2::zero(),
            needs_clear: true,
            running: true,
            cb_source,
            cb_sink,
            fps: None,
            user_data: Box::new(()),
            backend_calls: Vec::new(),
        };
        cursive.reset_default_callbacks();

        cursive
    }

    /// Returns the screen size given in the last layout phase.
    ///
    /// Note: this will return `(0, 0)` before the first layout phase.
    pub fn screen_size(&self) -> Vec2 {
        self.last_size
    }

    pub(crate) fn layout(&mut self, size: Vec2) {
        self.last_size = size;
        let offset = if self.menubar.autohide { 0 } else { 1 };
        let size = size.saturating_sub((0, offset));
        self.root.layout(size);
    }

    pub(crate) fn draw(&mut self, size: Vec2, backend: &dyn backend::Backend) {
        let printer = Printer::new(size, &self.theme, backend);

        let selected = self.menubar.receive_events();
        let offset = if self.menubar.autohide { 0 } else { 1 };

        // The printer for the stackview
        let sv_printer = printer.offset((0, offset)).focused(!selected);

        // Print the stackview background (the blue background) before the menubar
        self.root.get_inner().draw_bg(&sv_printer);

        // Draw the currently active screen
        // If the menubar is active, nothing else can be.
        if self.menubar.visible() {
            let printer = printer.focused(self.menubar.receive_events());
            printer.with_color(theme::ColorStyle::primary(), |printer| {
                self.menubar.draw(printer)
            });
        }

        // Finally draw stackview layers
        self.root.get_inner().draw_fg(&sv_printer);
    }

    /// Sets some data to be stored in Cursive.
    ///
    /// It can later on be accessed with `Cursive::user_data()`
    pub fn set_user_data<T: Any>(&mut self, user_data: T) {
        self.user_data = Box::new(user_data);
    }

    /// Attempts to access the user-provided data.
    ///
    /// If some data was set previously with the same type, returns a
    /// reference to it.
    ///
    /// If nothing was set or if the type is different, returns `None`.
    pub fn user_data<T: Any>(&mut self) -> Option<&mut T> {
        self.user_data.downcast_mut()
    }

    /// Attemps to take by value the current user-data.
    ///
    /// If successful, this will replace the current user-data with the unit
    /// type `()`.
    ///
    /// If the current user data is not of the requested type, `None` will be
    /// returned.
    ///
    /// # Examples
    ///
    /// ```rust
    /// let mut siv = cursive_core::Cursive::new();
    ///
    /// // Start with a simple `Vec<i32>` as user data.
    /// siv.set_user_data(vec![1i32, 2, 3]);
    /// assert_eq!(siv.user_data::<Vec<i32>>(), Some(&mut vec![1i32, 2, 3]));
    ///
    /// // Let's mutate the data a bit.
    /// siv.with_user_data(|numbers: &mut Vec<i32>| numbers.push(4));
    ///
    /// // If mutable reference is not enough, we can take the data by value.
    /// let data: Vec<i32> = siv.take_user_data().unwrap();
    /// assert_eq!(data, vec![1i32, 2, 3, 4]);
    ///
    /// // At this point the user data was removed and is no longer available.
    /// assert_eq!(siv.user_data::<Vec<i32>>(), None);
    /// ```
    pub fn take_user_data<T: Any>(&mut self) -> Option<T> {
        // Start by taking the user data and replacing it with a dummy.
        let user_data = std::mem::replace(&mut self.user_data, Box::new(()));

        // Downcast the data to the requested type.
        // If it works, unbox it.
        // It if doesn't, take it back.
        user_data
            .downcast()
            .map_err(|user_data| {
                // If we asked for the wrong type, put it back.
                self.user_data = user_data;
            })
            .map(|boxed| *boxed)
            .ok()
    }

    /// Runs the given closure on the stored user data, if any.
    ///
    /// If no user data was supplied, or if the type is different, nothing
    /// will be run.
    ///
    /// Otherwise, the result will be returned.
    pub fn with_user_data<F, T, R>(&mut self, f: F) -> Option<R>
    where
        F: FnOnce(&mut T) -> R,
        T: Any,
    {
        self.user_data().map(f)
    }

    /// Sets the title for the terminal window.
    ///
    /// Note that not all backends support this.
    pub fn set_window_title<S: Into<String>>(&mut self, title: S) {
        let title = title.into();
        self.backend_calls
            .push(Box::new(move |backend| backend.set_title(title)));
    }

    /// Show the debug console.
    ///
    /// Currently, this will show logs if [`logger::init()`](crate::logger::init()) was called.
    pub fn show_debug_console(&mut self) {
        self.add_layer(
            views::Dialog::around(
                views::ScrollView::new(views::NamedView::new(
                    DEBUG_VIEW_NAME,
                    views::DebugView::new(),
                ))
                .scroll_x(true),
            )
            .title("Debug console"),
        );
    }

    /// Show the debug console, or hide it if it's already visible.
    ///
    /// # Examples
    ///
    /// ```rust
    /// # use cursive_core::Cursive;
    /// # let mut siv = Cursive::new();
    /// siv.add_global_callback('~', Cursive::toggle_debug_console);
    /// ```
    pub fn toggle_debug_console(&mut self) {
        if let Some(pos) =
            self.screen_mut().find_layer_from_name(DEBUG_VIEW_NAME)
        {
            self.screen_mut().remove_layer(pos);
        } else {
            self.show_debug_console();
        }
    }

    /// Returns a sink for asynchronous callbacks.
    ///
    /// Returns the sender part of a channel, that allows to send
    /// callbacks to `self` from other threads.
    ///
    /// Callbacks will be executed in the order
    /// of arrival on the next event cycle.
    ///
    /// # Notes
    ///
    /// Callbacks need to be `Send`, which can be limiting in some cases.
    ///
    /// In some case [`send_wrapper`] may help you work around that.
    ///
    /// [`send_wrapper`]: https://crates.io/crates/send_wrapper
    ///
    /// # Examples
    ///
    /// ```rust
    /// # use cursive_core::*;
    /// let mut siv = Cursive::new();
    ///
    /// // quit() will be called during the next event cycle
    /// siv.cb_sink().send(Box::new(|s| s.quit())).unwrap();
    /// ```
    pub fn cb_sink(&self) -> &CbSink {
        &self.cb_sink
    }

    /// Selects the menubar.
    pub fn select_menubar(&mut self) {
        if let Ok(res) = self.menubar.take_focus(direction::Direction::none())
        {
            res.process(self);
        }
    }

    /// Sets the menubar autohide feature.
    ///
    /// * When enabled (default), the menu is only visible when selected.
    /// * When disabled, the menu is always visible and reserves the top row.
    pub fn set_autohide_menu(&mut self, autohide: bool) {
        self.menubar.autohide = autohide;
    }

    /// Access the menu tree used by the menubar.
    ///
    /// This allows to add menu items to the menubar.
    ///
    /// # Examples
    ///
    /// ```rust
    /// # use cursive_core::{Cursive, event};
    /// # use cursive_core::views::{Dialog};
    /// # use cursive_core::traits::*;
    /// # use cursive_core::menu;
    /// #
    /// let mut siv = Cursive::new();
    ///
    /// siv.menubar()
    ///     .add_subtree(
    ///         "File",
    ///         menu::Tree::new()
    ///             .leaf("New", |s| s.add_layer(Dialog::info("New file!")))
    ///             .subtree(
    ///                 "Recent",
    ///                 menu::Tree::new().with(|tree| {
    ///                     for i in 1..100 {
    ///                         tree.add_leaf(format!("Item {}", i), |_| ())
    ///                     }
    ///                 }),
    ///             )
    ///             .delimiter()
    ///             .with(|tree| {
    ///                 for i in 1..10 {
    ///                     tree.add_leaf(format!("Option {}", i), |_| ());
    ///                 }
    ///             })
    ///             .delimiter()
    ///             .leaf("Quit", |s| s.quit()),
    ///     )
    ///     .add_subtree(
    ///         "Help",
    ///         menu::Tree::new()
    ///             .subtree(
    ///                 "Help",
    ///                 menu::Tree::new()
    ///                     .leaf("General", |s| {
    ///                         s.add_layer(Dialog::info("Help message!"))
    ///                     })
    ///                     .leaf("Online", |s| {
    ///                         s.add_layer(Dialog::info("Online help?"))
    ///                     }),
    ///             )
    ///             .leaf("About", |s| {
    ///                 s.add_layer(Dialog::info("Cursive v0.0.0"))
    ///             }),
    ///     );
    ///
    /// siv.add_global_callback(event::Key::Esc, |s| s.select_menubar());
    /// ```
    pub fn menubar(&mut self) -> &mut views::Menubar {
        &mut self.menubar
    }

    /// Returns the currently used theme.
    pub fn current_theme(&self) -> &theme::Theme {
        &self.theme
    }

    /// Modifies the current theme.
    ///
    /// Shortcut to get the [`Cursive::current_theme()`],
    /// then run [`Cursive::set_theme()`].
    pub fn with_theme<F: FnOnce(&mut theme::Theme)>(&mut self, f: F) {
        f(&mut self.theme);
        self.clear();
    }

    /// Sets the current theme.
    pub fn set_theme(&mut self, theme: theme::Theme) {
        self.theme = theme;
        self.clear();
    }

    /// Updates the current theme.
    pub fn update_theme(&mut self, f: impl FnOnce(&mut theme::Theme)) {
        // We don't just expose a `current_theme_mut` because we may want to
        // run some logic _after_ setting the theme.
        // Though right now, it's only clearing the screen, so...
        let mut theme = self.theme.clone();
        f(&mut theme);
        self.set_theme(theme);
    }

    /// Clears the screen.
    ///
    /// Users rarely have to call this directly.
    pub fn clear(&mut self) {
        self.needs_clear = true;
    }

    /// Loads a theme from the given file.
    ///
    /// `filename` must point to a valid toml file.
    ///
    /// Must have the `toml` feature enabled.
    #[cfg(feature = "toml")]
    pub fn load_theme_file<P: AsRef<Path>>(
        &mut self,
        filename: P,
    ) -> Result<(), theme::Error> {
        theme::load_theme_file(filename).map(|theme| self.set_theme(theme))
    }

    /// Loads a theme from the given string content.
    ///
    /// Content must be valid toml.
    ///
    /// Must have the `toml` feature enabled.
    #[cfg(feature = "toml")]
    pub fn load_toml(&mut self, content: &str) -> Result<(), theme::Error> {
        theme::load_toml(content).map(|theme| self.set_theme(theme))
    }

    /// Sets the refresh rate, in frames per second.
    ///
    /// Note that the actual frequency is not guaranteed.
    ///
    /// Between 0 and 30. Call with `fps = 0` to disable (default value).
    pub fn set_fps(&mut self, fps: u32) {
        self.fps = NonZeroU32::new(fps);
    }

    /// Enables or disables automatic refresh of the screen.
    ///
    /// This is a shortcut to call `set_fps` with `30` or `0` depending on
    /// `autorefresh`.
    pub fn set_autorefresh(&mut self, autorefresh: bool) {
        self.set_fps(if autorefresh { 30 } else { 0 });
    }

    /// Returns the current refresh rate, if any.
    ///
    /// Returns `None` if no auto-refresh is set. Otherwise, returns the rate
    /// in frames per second.
    pub fn fps(&self) -> Option<NonZeroU32> {
        self.fps
    }

    /// Returns a reference to the currently active screen.
    pub fn screen(&self) -> &views::StackView {
        self.root.get_inner().screen().unwrap()
    }

    /// Returns a mutable reference to the currently active screen.
    pub fn screen_mut(&mut self) -> &mut views::StackView {
        self.root.get_inner_mut().screen_mut().unwrap()
    }

    /// Returns the id of the currently active screen.
    pub fn active_screen(&self) -> ScreenId {
        self.root.get_inner().active_screen()
    }

    /// Adds a new screen, and returns its ID.
    pub fn add_screen(&mut self) -> ScreenId {
        self.root
            .get_inner_mut()
            .add_screen(views::StackView::new())
    }

    /// Convenient method to create a new screen, and set it as active.
    pub fn add_active_screen(&mut self) -> ScreenId {
        let res = self.add_screen();
        self.set_screen(res);
        res
    }

    /// Sets the active screen. Panics if no such screen exist.
    pub fn set_screen(&mut self, screen_id: ScreenId) {
        self.root.get_inner_mut().set_active_screen(screen_id);
    }

    /// Tries to find the view pointed to by the given selector.
    ///
    /// Runs a closure on the view once it's found, and return the
    /// result.
    ///
    /// If the view is not found, or if it is not of the asked type,
    /// returns None.
    ///
    /// # Examples
    ///
    /// ```rust
    /// # use cursive_core::{Cursive, views, view};
    /// # use cursive_core::traits::*;
    /// let mut siv = Cursive::new();
    ///
    /// siv.add_layer(views::TextView::new("Text #1").with_name("text"));
    ///
    /// siv.add_global_callback('p', |s| {
    ///     s.call_on(
    ///         &view::Selector::Name("text"),
    ///         |view: &mut views::TextView| {
    ///             view.set_content("Text #2");
    ///         },
    ///     );
    /// });
    /// ```
    pub fn call_on<V, F, R>(
        &mut self,
        sel: &view::Selector,
        callback: F,
    ) -> Option<R>
    where
        V: View,
        F: FnOnce(&mut V) -> R,
    {
        self.root.call_on(sel, callback)
    }

    /// Tries to find the view identified by the given name.
    ///
    /// Convenient method to use `call_on` with a [`view::Selector::Name`].
    ///
    /// # Examples
    ///
    /// ```rust
    /// # use cursive_core::{Cursive, views};
    /// # use cursive_core::traits::*;
    /// let mut siv = Cursive::new();
    ///
    /// siv.add_layer(views::TextView::new("Text #1").with_name("text"));
    ///
    /// siv.add_global_callback('p', |s| {
    ///     s.call_on_name("text", |view: &mut views::TextView| {
    ///         view.set_content("Text #2");
    ///     });
    /// });
    /// ```
    pub fn call_on_name<V, F, R>(
        &mut self,
        name: &str,
        callback: F,
    ) -> Option<R>
    where
        V: View,
        F: FnOnce(&mut V) -> R,
    {
        self.call_on(&view::Selector::Name(name), callback)
    }

    /// Call the given closure on all views with the given name and the correct type.
    pub fn call_on_all_named<V, F>(&mut self, name: &str, callback: F)
    where
        V: View,
        F: FnMut(&mut V),
    {
        self.root.call_on_all(&view::Selector::Name(name), callback);
    }

    /// Convenient method to find a view wrapped in [`NamedView`].
    ///
    /// This looks for a `NamedView<V>` with the given name, and return
    /// a [`ViewRef`] to the wrapped view. The `ViewRef` implements
    /// `DerefMut<Target=T>`, so you can treat it just like a `&mut T`.
    ///
    /// # Examples
    ///
    /// ```rust
    /// # use cursive_core::Cursive;
    /// # use cursive_core::views::{TextView, ViewRef};
    /// # let mut siv = Cursive::new();
    /// use cursive_core::traits::Nameable;
    ///
    /// siv.add_layer(TextView::new("foo").with_name("id"));
    ///
    /// // Could be called in a callback
    /// let mut view: ViewRef<TextView> = siv.find_name("id").unwrap();
    /// view.set_content("bar");
    /// ```
    ///
    /// Note that you must specify the exact type for the view you're after; for example, using the
    /// wrong item type in a `SelectView` will not find anything:
    ///
    /// ```rust
    /// # use cursive_core::Cursive;
    /// # use cursive_core::views::{SelectView};
    /// # let mut siv = Cursive::new();
    /// use cursive_core::traits::Nameable;
    ///
    /// let select = SelectView::new().item("zero", 0u32).item("one", 1u32);
    /// siv.add_layer(select.with_name("select"));
    ///
    /// // Specifying a wrong type will not return anything.
    /// assert!(siv.find_name::<SelectView<String>>("select").is_none());
    ///
    /// // Omitting the type will use the default type, in this case `String`.
    /// assert!(siv.find_name::<SelectView>("select").is_none());
    ///
    /// // But with the correct type, it works fine.
    /// assert!(siv.find_name::<SelectView<u32>>("select").is_some());
    /// ```
    ///
    /// [`NamedView`]: views::NamedView
    /// [`ViewRef`]: views::ViewRef
    pub fn find_name<V>(&mut self, id: &str) -> Option<views::ViewRef<V>>
    where
        V: View,
    {
        self.call_on_name(id, views::NamedView::<V>::get_mut)
    }

    /// Moves the focus to the view identified by `name`.
    ///
    /// Convenient method to call `focus` with a [`view::Selector::Name`].
    pub fn focus_name(
        &mut self,
        name: &str,
    ) -> Result<EventResult, ViewNotFound> {
        self.focus(&view::Selector::Name(name))
    }

    /// Moves the focus to the view identified by `sel`.
    pub fn focus(
        &mut self,
        sel: &view::Selector,
    ) -> Result<EventResult, ViewNotFound> {
        self.root.focus_view(sel)
    }

    /// Adds a global callback.
    ///
    /// Will be triggered on the given key press when no view catches it.
    ///
    /// # Examples
    ///
    /// ```rust
    /// # use cursive_core::*;
    /// let mut siv = Cursive::new();
    ///
    /// siv.add_global_callback('q', |s| s.quit());
    /// ```
    pub fn add_global_callback<F, E: Into<Event>>(&mut self, event: E, cb: F)
    where
        F: FnMut(&mut Cursive) + 'static,
    {
        self.set_on_post_event(event.into(), cb);
    }

    /// Registers a callback for ignored events.
    ///
    /// This is the same as `add_global_callback`, but can register any `EventTrigger`.
    pub fn set_on_post_event<F, E>(&mut self, trigger: E, cb: F)
    where
        F: FnMut(&mut Cursive) + 'static,
        E: Into<crate::event::EventTrigger>,
    {
        self.root.set_on_event(trigger, crate::immut1!(cb));
    }

    /// Registers a priotity callback.
    ///
    /// If an event matches the given trigger, it will not be sent to the view
    /// tree and will go to the given callback instead.
    ///
    /// Note that regular "post-event" callbacks will also be skipped for
    /// these events.
    pub fn set_on_pre_event<F, E>(&mut self, trigger: E, cb: F)
    where
        F: FnMut(&mut Cursive) + 'static,
        E: Into<crate::event::EventTrigger>,
    {
        self.root.set_on_pre_event(trigger, crate::immut1!(cb));
    }

    /// Registers an inner priority callback.
    ///
    /// See [`OnEventView`] for more information.
    ///
    /// [`OnEventView`]: crate::views::OnEventView::set_on_pre_event_inner()
    pub fn set_on_pre_event_inner<E, F>(&mut self, trigger: E, cb: F)
    where
        E: Into<crate::event::EventTrigger>,
        F: Fn(&Event) -> Option<EventResult> + 'static,
    {
        self.root
            .set_on_pre_event_inner(trigger, move |_, event| cb(event));
    }

    /// Registers an inner callback.
    ///
    /// See [`OnEventView`] for more information.
    ///
    /// [`OnEventView`]: crate::views::OnEventView::set_on_event_inner()
    pub fn set_on_event_inner<E, F>(&mut self, trigger: E, cb: F)
    where
        E: Into<crate::event::EventTrigger>,
        F: Fn(&Event) -> Option<EventResult> + 'static,
    {
        self.root
            .set_on_event_inner(trigger, move |_, event| cb(event));
    }

    /// Sets the only global callback for the given event.
    ///
    /// Any other callback for this event will be removed.
    ///
    /// See also [`Cursive::add_global_callback`].
    pub fn set_global_callback<F, E: Into<Event>>(&mut self, event: E, cb: F)
    where
        F: FnMut(&mut Cursive) + 'static,
    {
        let event = event.into();
        self.clear_global_callbacks(event.clone());
        self.add_global_callback(event, cb);
    }

    /// Fetches the type name of a view in the tree.
    pub fn debug_name(&mut self, name: &str) -> Option<&'static str> {
        let mut result = None;

        self.root.call_on_any(
            &view::Selector::Name(name),
            &mut |v: &mut dyn crate::View| result = Some(v.type_name()),
        );
        result
    }

    /// Removes any callback tied to the given event.
    ///
    /// # Examples
    ///
    /// ```rust
    /// use cursive_core::Cursive;
    /// let mut siv = Cursive::new();
    ///
    /// siv.add_global_callback('q', |s| s.quit());
    /// siv.clear_global_callbacks('q');
    /// ```
    pub fn clear_global_callbacks<E>(&mut self, event: E)
    where
        E: Into<Event>,
    {
        let event = event.into();
        self.root.clear_event(event);
    }

    /// This resets the default callbacks.
    ///
    /// Currently this mostly includes exiting on Ctrl-C.
    pub fn reset_default_callbacks(&mut self) {
        self.set_on_pre_event(Event::CtrlChar('c'), |s| s.quit());
        self.set_on_pre_event(Event::Exit, |s| s.quit());

        self.set_on_pre_event(Event::WindowResize, |s| s.clear());
    }

    /// Add a layer to the current screen.
    ///
    /// # Examples
    ///
    /// ```rust
    /// use cursive_core::{views, Cursive};
    /// let mut siv = Cursive::new();
    ///
    /// siv.add_layer(views::TextView::new("Hello world!"));
    /// ```
    pub fn add_layer<T>(&mut self, view: T)
    where
        T: IntoBoxedView,
    {
        self.screen_mut().add_layer(view);
    }

    /// Adds a new full-screen layer to the current screen.
    ///
    /// Fullscreen layers have no shadow.
    pub fn add_fullscreen_layer<T>(&mut self, view: T)
    where
        T: IntoBoxedView,
    {
        self.screen_mut().add_fullscreen_layer(view);
    }

    /// Convenient method to remove a layer from the current screen.
    pub fn pop_layer(&mut self) -> Option<Box<dyn View>> {
        self.screen_mut().pop_layer()
    }

    /// Convenient stub forwarding layer repositioning.
    pub fn reposition_layer(
        &mut self,
        layer: LayerPosition,
        position: Position,
    ) {
        self.screen_mut().reposition_layer(layer, position);
    }

    /// Processes an event.
    ///
    /// * If the menubar is active, it will be handled the event.
    /// * The view tree will be handled the event.
    /// * If ignored, global_callbacks will be checked for this event.
    pub fn on_event(&mut self, event: Event) {
        if let Event::Mouse {
            event, position, ..
        } = event
        {
            if event.grabs_focus()
                && !self.menubar.autohide
                && !self.menubar.has_submenu()
                && position.y == 0
            {
                self.select_menubar();
            }
        }

        if self.menubar.receive_events() {
            self.menubar.on_event(event).process(self);
        } else {
            let offset = if self.menubar.autohide { 0 } else { 1 };

            let result =
                View::on_event(&mut self.root, event.relativized((0, offset)));

            if let EventResult::Consumed(Some(cb)) = result {
                cb(self);
            }
        }
    }

    /// Try to process a single callback.
    ///
    /// Returns `true` if a callback was processed, `false` if there was
    /// nothing to process.
    pub(crate) fn process_callback(&mut self) -> bool {
        match self.cb_source.try_recv() {
            Ok(cb) => {
                cb(self);
                true
            }
            _ => false,
        }
    }

    /// Returns `true` until [`quit(&mut self)`] is called.
    ///
    /// [`quit(&mut self)`]: #method.quit
    pub fn is_running(&self) -> bool {
        self.running
    }

    /// Runs a dummy event loop.
    ///
    /// Initializes a dummy backend for the event loop.
    pub fn run_dummy(&mut self) {
        self.run_with(backend::Dummy::init)
    }

    /// Returns a new runner on the given backend.
    ///
    /// Used to manually control the event loop. In most cases, running
    /// `Cursive::run_with` will be easier.
    ///
    /// The runner will borrow `self`; when dropped, it will clear out the
    /// terminal, and the cursive instance will be ready for another run if
    /// needed.
    pub fn runner(
        &mut self,
        backend: Box<dyn backend::Backend>,
    ) -> CursiveRunner<&mut Self> {
        self.running = true;
        CursiveRunner::new(self, backend)
    }

    /// Returns a new runner on the given backend.
    ///
    /// Used to manually control the event loop. In most cases, running
    /// `Cursive::run_with` will be easier.
    ///
    /// The runner will embed `self`; when dropped, it will clear out the
    /// terminal, and the cursive instance will be dropped as well.
    pub fn into_runner(
        self,
        backend: Box<dyn backend::Backend>,
    ) -> CursiveRunner<Self> {
        CursiveRunner::new(self, backend)
    }

    /// Initialize the backend and runs the event loop.
    ///
    /// Used for infallible backend initializers.
    pub fn run_with<F>(&mut self, backend_init: F)
    where
        F: FnOnce() -> Box<dyn backend::Backend>,
    {
        self.try_run_with::<(), _>(|| Ok(backend_init())).unwrap();
    }

    /// Initialize the backend and runs the event loop.
    ///
    /// Returns an error if initializing the backend fails.
    pub fn try_run_with<E, F>(&mut self, backend_init: F) -> Result<(), E>
    where
        F: FnOnce() -> Result<Box<dyn backend::Backend>, E>,
    {
        let mut runner = self.runner(backend_init()?);

        runner.run();

        Ok(())
    }

    /// Stops the event loop.
    pub fn quit(&mut self) {
        self.running = false;
    }

    /// Does not do anything.
    pub fn noop(&mut self) {
        // foo
    }

    /// Dump the current state of the Cursive root.
    ///
    /// *It will clear out this `Cursive` instance* and save everything, including:
    /// * The view tree
    /// * Callbacks
    /// * Menubar
    /// * User data
    /// * Callback sink
    ///
    /// After calling this, the cursive object will be as if newly created.
    pub fn dump(&mut self) -> crate::Dump {
        let (cb_sink, cb_source) = crossbeam_channel::unbounded();
        let root = views::OnEventView::new(views::ScreensView::single_screen(
            views::StackView::new(),
        ));
        Dump {
            cb_sink: std::mem::replace(&mut self.cb_sink, cb_sink),
            cb_source: std::mem::replace(&mut self.cb_source, cb_source),
            fps: self.fps.take(),
            menubar: std::mem::take(&mut self.menubar),
            root_view: std::mem::replace(&mut self.root, root),
            theme: std::mem::take(&mut self.theme),
            user_data: std::mem::replace(&mut self.user_data, Box::new(())),
        }
    }

    /// Restores the state from a previous dump.
    ///
    /// This will discard everything from this `Cursive` instance.
    /// In particular:
    /// * All current views will be dropped, replaced by the dump.
    /// * All callbacks will be replaced.
    /// * Menubar will be replaced.
    /// * User Data will be replaced.
    /// * The callback channel will be replaced - any previous call to
    ///   `cb_sink` on this instance will be disconnected.
    pub fn restore(&mut self, dump: Dump) {
        self.cb_sink = dump.cb_sink;
        self.cb_source = dump.cb_source;
        self.fps = dump.fps;
        self.menubar = dump.menubar;
        self.root = dump.root_view;
        self.theme = dump.theme;
        self.user_data = dump.user_data;
        self.clear();
    }
}
