Mix_Music *music;
Mix_Chunk *jump;
Mix_Chunk *obj;
Mix_Chunk *objseq;
Mix_Chunk *die;
Mix_Chunk *stageready;
Mix_Chunk *exitlevel;
Mix_Chunk *timer;
Mix_Chunk *storm;
Mix_Chunk *respawnsnd;
Mix_Chunk *option;
Mix_Chunk *coderight;
Mix_Chunk *codewrong;
